Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.
Medicinal Specter
T3 reduced from 5% to 4.5%
Base Attack
Bullet Velocity increased from 533 to 590
Spectral Wall
Fixed Wall triggering Reactive Barrier before T3 stun
Mini Turret
Base health increased from 75 to 150
Now gain +20 Health per Boon
Now take at most 33% of their Max HP per second from any damage source
Cycle time reduced from 0.5 to 0.25 (DPS unchanged)
Bullet velocity increased from 406 to 500
Health no longer scales with your hero's health
Spirit Resist reduced from 70% to 30%
Fixed Mini Turrets dying causing you to lose sprint
Mini Turret
Mini Turrets DPS reduced from 60 to 40
Mini Turrets health reduced from 20% max HP to 15%
Mini Turret
Spirit Resist reduced from 80% to 70%
Spectral Wall
Cooldown increased from 37s to 46s
Spectral Wall
T2 cooldown improved from -14s to -23s
Other
Gun spin decay rate improved from 0.65 to 0.25
Mini Turret
Mini Turrets cooldown reduced from 24s to 18s
Mini Turrets spirit resist increased from 60% to 80%
Spectral Wall
Spectral Wall slow reduced from 25% to 20%
Spectral Wall
Spectral Wall T1 damage amp reduced from 25% to 15%
Heavy Barrage
Heavy Barrage minimum range increased from 6m to 7m
Heavy Barrage cooldown increased from 106s to 140s
Heavy Barrage
Heavy Barrage T2 cooldown improved from -47s to -50s
Heavy Barrage
Heavy Barrage T1 slow reduced from 35% to 30%
Heavy Barrage
Updated sound
Other
Now has +15% Bullet Resist
No longer has +25% Spirit Resist
Mini Turret
T1 no longer grants +1 charge
Mini Turret
Cooldown reduced from 30s to 24s
Recharge time reduced from 5s to 3s
Cast range increased from 15m to 20m
Spawn time reduced from 1s to 0.25s
Attack delay reduced from 0.35s to 0.2s
Duration reduced from 30s to 24s
Health scaling reduced from 30% to 20%
Damage reduction against troopers/neutrals increased from -40% to -50%
Damage reduction against objectives increased from -60% to -70%
Fixed Ricochet not bouncing off of Mini Turrets
Heavy Barrage
Radius increased from 4.5m to 5m
Spectral Wall
Fixed looking up circumventing the min range on Wall.
Fixed various issues with Spectral Wall indoors and near walls spawning the wrong number of segments.
Heavy Barrage
Can now cast parry to cancel your ult.
Fixed looking up circumventing the min range on Barrage.
Medicinal Specter
Radius spirit power reduced from 0.07 to 0.05
Medicinal Specter
Medicinal Spectre radius now grows with Spirit Power (0.07)
Medicinal Spectre radius reduced from 6m to 5m
Spectral Wall
Can no longer wall jump from Spectral Wall
Spectral Wall min range reduced from 7m to 6m
Spectral Wall duration reduced from 6s to 5s
Heavy Barrage
Heavy Barrage spirit scaling increased from 0.3 to 0.35
Heavy Barrage min range reduced from 7m to 6m
Mini Turret
Mini Turrets bullet travel speed increased
Base Attack
Speed while shooting increased from 55% to 70%
Mini Turret
Now prioritize any heroes McGinnis is shooting at
Medicinal Specter
Duration Spirit Power scaling increased from 0.09 to 0.12
Heavy Barrage
T1 changed to Rockets apply 35% slow
Mini Turret
Mini Turret base HP increased from +50 to +75
Mini Turrets no longer target immune structures
Fixed Health Nova not working on Mini Turrets (when Health Nova was cast by McGinnis)
Heavy Barrage
Heavy Barrage cast/aim behavior improved for indoors and close range
Other
Reverted recent melee damage reduction
Spectral Wall
Spectral Wall cooldown increased from 30s to 35s
Spectral Wall segments that are touching the Rejuv will be destroyed
Base Attack
Base melee damage reduced by 20%
Mini Turret
Damage reduction against troopers/neutrals increased from -30% to -40%
Damage reduction against objectives increased from -50% to -60%
Falloff damage increased from -30% to -35%
Cooldown reduced from 30s to 28s
Recharge time reduced from 6s to 5s
Spectral Wall
T1 stamina drain reduced from 2 to 1
T1 and T2 swapped
Base Attack
Fixed her gun having a recent regression that caused it to not have any spread
Mini Turret
Mini Turret deploy time reduced from 2s to 1s
Mini Turret now shows up on the minimap
Mini Turret damage reduced by up to 30% at 35m (now has bullet falloff from 20m to 35m)
Medicinal Specter
Medicinal Spectre can no longer be attacked
Spectral Wall
Spectral Wall height increased by 2m
Spectral Wall slow duration increased from 2s to 2.5s
Fixed a bug with Spectral Wall that caused the Rejuvenator to instantly drop
Mini Turret
Turret cooldown reduced from 35s to 30s
Turret Charge Time reduced from 8s to 6s
Turret range reduced from 30m to 25m
Turret HP scaling reduced from 40% to 30% (affects initial HP too)
Other
Base Spirit Resist increased from 20% to 25%
Base Regen increased from 1 to 2
Spectral Wall
Spectral Wall cooldown reduced from 35s to 30s
Heavy Barrage
Heavy Barrage cooldown reduced from 110s to 100s
Mini Turret
Mini Turret charge delay reduced from 10s to 8s
Spectral Wall
Can now dismiss Spectral Wall while channeling other abilities (Heavy Barrage)
Fixed Echo Shard to be compatible with Spectral Wall again (Activating echo shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first)
Spectral Wall
Spectral Wall can now be dismissed early
Heavy Barrage
Rocket Barrage now does less damage to objectives similar to other ability damage
Mini Turret
Fixed certain rooftops allowing turrets to be built on them
Mini Turret
Mini Turret T1 is now +1 Charge and +25% Movement Slow
Mini Turret
Mini Turret T2 is now +10m Attack Range and +10% Fire Rate
Spectral Wall
Spectral Wall cooldown reduced from 40s to 35s
Mini Turret
Mini Turret Spirit Resistance increased from 50% to 60%
Mini Turret Health increased from 30% to 40%
Mini Turret
Mini Turret T2 increased from +5m Range to +10m
Heavy Barrage
Fixed issues with Heavy Barrage not damaging units within the target area
Heavy Barrage
Heavy Barrage now reduces your speed rather than setting it to a low cap
Heavy Barrage camera interaction with Fleetfoot Boots has been fixed