20th Jun 2024
Patch SourceAdded EU servers and matchmaking region. EU testing times are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM. Times listed are Central European Summer Time (GMT+2).
Removed the invite requirement of Steam friends having been on your list for a number of days (affected normal user cases often where friends weren't on the Steam list, and we have other metrics and tools on the backend now that we can use to filter for other cases)
Added search functionality to the shop. You can now search by item name or by individual stat such as 'Ammo', 'Lifesteal', or 'Spirit Power'.
The game will now let you know when it is safe to abandon (usually if one person has been disconnected for a while)
Your personal builds are now always sorted to the top of the in-game Builds dropdown
Preferred heroes in your roster are now remembered on the client across sessions
Re-enabled ultra wide UI mode
Added street names and symbols to the Zipline UI
Updated Sleep Dagger and Silence Glyph tooltips to clarify that they do not cancel channeling abilities
Various network related improvements when there is packet loss
Fixed chat wheel not working during the post-game sequence
Fixed the unit target UI not showing up for instant-cast abilities (MoKrill ult, Lady Geist ult, Bebop bomb)
Fixed the unit target UI not showing the activation button hint
Fixed various bugs with Headshot Booster and Sharpshooter
Updated the entrance to the underground tunnels from the outer lanes to look more like a subway entrance
Added a Cosmic Veil to the hero demo map
Added another entrance/exit to the underground tunnels from the warehouse interiors
Enclosed the exterior Medium Neutral Camp with fencing in front of the Theater to match the Amber side Cab Stand
Added two more veils on each side: 1) Between the Drug Store and the Market on Amber, between the Hotel and Pharmacy on Sapphire. 2) Between the exterior Strong Neutral Camps and the outer lane near the T2
Updated reload animations for Warden, Dynamo, and Ivy
Improved visibility of Inferno's Concussive Combustion
Added Ethereal Shift sounds
Added wind sound when on the Zipline
Footsteps are now quieter when obstructed by level geometry
Rejuv buff is now only granted to the players that are alive. Players that are dead will have their respawn times cut in half from their current values.
Vault bounty increased from 300 to 330
Dash-Down is now double tap CTRL instead of CTRL+SHIFT
Added new T1 Weapon item: Ammo Scavenger
Added new T2 Weapon item: Active Reload
Added new T2 Weapon item: Melee Charge
Negative bullet resist reduced from -6% to -5%
Spirit scaling increased from 0.45 to 0.6
Ammo increased from 65% to 75%
Bounce radius increased from 7m to 9m
Now increases your slide distance and duration by 25%
Bullet and Spirit Lifesteal reduced from 15% to 10%
Now grants +150 Health
Weapon Damage increased from 20% to 25%
Can now be cast while busy (such as while you are shooting)
Low HP Spirit Resist increased from +25% to +30%
Fixed tooltip on Spirit Resist missing the %
Now grants +30% Ammo
Ambush Fire Rate increased from +50% to +60%
Ambush Spirit Power increased from +40 to +55
Invisibility no longer plays footstep sounds (general change)
Casting the item immediately puts you into Sprint mode
Added new T2 Vitality item: Veil Walker
Added new T4 Vitality item: Colossus
Duration increased from 15s to 17s (total regen increased from 350 to 370)
Cooldown reduced from 30s to 24s
Stamina increased from +2 to +3
Fire Rate increased from +12% to +15%
Spirit Bonus after 2nd jump/dash increased from +20 to +25
Cooldown increased from 20s to 26s
Damage cooldown window increased from 4s to 5s
Fixed cooldown reduction affecting the damage cooldown
Now prevents all weapon damage instead of blocking bullets (this allows procs to go through)
No longer requires the component Slowing Bullets
Now has +175 Health
Weapon Damage reduced from 30% to 20%
Moved from Weapon tree to Vitality
Active Spirit Resistance reduced from 40% to 20%
Max HP Steal increased from 40 to 45
Now grants +7 Spirit
Added new T1 Spirit item: Infuser
Spirit Power increased from +6 to +7
Now grants +7% Cooldown Reduction For Charged Abilities
No longer grants +6 Spirit to Charged Abilities
Bullet Resist Reduction increased from -10% to -12%
Bullet Resist Reduction duration increased from 5s to 6s
Cooldown reduced from 27s to 25s
Duration reduced from 4s to 2.5s
Duration increased from 2s to 2.5s
Cooldown reduced from 35s to 30s
Cooldown reduced from 35s to 30s
Cooldown reduced from 40s to 30s
Spirit Power increased from +15 to +18
Delayed damage increased from 30% to 40%
Seismic Impact
Seismic Impact can be held for up to 3 seconds. Press the ability again anytime to land.
Improved misc issues with Seismic Impact collision
Hook
Hitbox reduced from 36 inches to 33
Hyper Beam
Hyper Beam cooldown increased from 100s to 110s
Rejuvenating Aurora
Rejuvenating Aurora move speed increased from 3.8 to 4.2
Singularity
Singularity T1 radius reduced from +3m to +2m
Singularity
Singularity falls 70% slower when Majestic Leap down is used (similar to the hero falling slower normally when casting the ability from an elevation)
Charged Shot
Fixed Charged Shot being evaded by Haze's Bullet Dance
Rain of Arrows
Rain of Arrows cooldown increased from 30s to 33s
Guided Owl
Guided Owl can now explode in the air by pressing the release key
Sleep Dagger
Sleep Dagger cooldown reduced from 29s to 27s
Sleep Dagger
Sleep Dagger T2 cooldown changed from -15s to -13s
Smoke Bomb
Smoke Bomb T2 changed to 'Replenishes stamina on cast and grants +40% Stamina Regen'
Fixation
Fixation bonus damage no longer ignores bullet falloff
Bullet Dance
Bullet Dance cast point reduced from 0.8s to 0.4s
Bullet Dance move speed increased from 3.5 to 4
Flame Dash
Fixed Flame Dash duration not being affected by duration extender
Kudzu Bomb
Kudzu Bomb now does 50% less damage to objectives
Arctic Beam
Arctic Beam movespeed limit is now applied via a reduction rather than a speed cap (to allow items to be combined for faster movement like Surge of Power)
Essence Bomb
Essence Bomb arm time reduced from 1s to 0.5s (this is a nerf for long distance bombs)
Essence Bomb no longer starts decaying the arm time while in the air
Soul Exchange
Soul Exchange T3 changed to 'After swap gain +40% Fire Rate and +40% Spirit Resistance for 8s'
Death Slam
Fixed it being possible to lose your full lock on with Death Slam sometimes if you look away
Mini Turret
Turret cooldown reduced from 35s to 30s
Turret Charge Time reduced from 8s to 6s
Turret range reduced from 30m to 25m
Turret HP scaling reduced from 40% to 30% (affects initial HP too)
Other
Base Spirit Resist increased from 20% to 25%
Base Regen increased from 1 to 2
Spectral Wall
Spectral Wall cooldown reduced from 35s to 30s
Heavy Barrage
Heavy Barrage cooldown reduced from 110s to 100s
Burrow
You can now cast items and Scorn while spinning out of Burrow
Combo
Combo bonus health per kill increased from 25 to 30
Kinetic Carbine
Cooldown increased from 22s to 24s
Paradoxical Swap
Cooldown increased from 35s to 45s
Barrage
Barrage base damage reduced from 40 to 35
Barrage
Barrage T1 reduced from +20 to +15
Enchanter's Satchel
Fixed a recent change causing Enchanter's Satchel to not play damage at the destination when teleporting with Flying Cloak
Static Charge
Now uses the new instant cast option that Bebop Bomb uses
Power Surge
Spirit scaling increased from 0.1 to 0.2 (new total with T3 is now from 0.5 to 0.6)
Crow Familiar
Debuff duration increased from 5s to 6s
Assassinate
Bonus damage increased from 130 to 145
Shadow Transformation
Cooldown reduced from 110s to 100s
Now provides 80% Damage Resistance and 80% Debuff Resistance instead of invulnerability during the post-channel buff
Shadow Transformation
T3 increased from +1s to +1.5s