A cunning predator, Grey Talon uses a combination of deadly accuracy, traps, and clever positioning to bring down the toughest of opponents.
Rain of Arrows
T3 reduced from 50% Lifesteal to 40%
Base Attack
Bullet damage increased from 24 to 25
Base Health
Health growth per boon increased from 27 to 29
Immobilizing Trap
Tether duration increased from 1.25s to 1.5s
Slow now starts immediately for 30% and lasts until 2s after the tether ends
Radius increased from 6 to 6.2
Now tethers targets rather than rooting them
No longer applies 50% slow for 1s
Immobilizing Trap
T2 changed from +2s Slow to +1s Tether
Immobilizing Trap
T1 CD improved from -19s to -20s
Guided Owl
Camera now returns more quickly when the Owl collides very far away
Base Attack
Bullet damage growth per boon increased from 1.41 to 1.62 (same total damage later on)
Base bullet damage reduced from 27 to 24
Falloff range rescaled from 22m->58m to 18m->54m
Rain of Arrows
Rain of Arrows strafe distance with stamina reduced by 30%
Charged Shot
Charged Shot hitbox size reduced by 20%
Base Attack
Base bullet damage reduced from 30 to 27
Base Sprint
Movement speed scaling from Spirit Power reduced from 0.032 to 0.025
Other
Movespeed spirit scaling reduced from 0.04 to 0.032
Bullet damage spirit scaling reduced from 0.13 to 0.12
Base Health
Base regen increased from 2 to 2.5
Base Attack
Gun spirit scaling increased from 0.1 to 0.13
Base Sprint
Movespeed now scales with Spirit Power again
Rain of Arrows
Rain of Arrows strafe speed with stamina increased by 30%
Other
Base bullet damage now scales with Spirit Power (0.1)
Base stamina increased from 3 to 4
Fire Rate no longer scales with Spirit Power
Movespeed no longer scales with Spirit Power
Arrow cycle time increased from 0.45s to 0.55s (overall dps unchanged)
Rain of Arrows
Fixed alternate cast causing you to hit the ground soon after cast
Guided Owl
3s grace period for kill increased to 4s
Fixed colliding with nearby objects during cast
Fixed grace period still requiring that he gets the kill, rather than the target just die
Charged Shot
Arrow cycle time reduced from 0.4s to 0.45s (overall DPS unchanged).
Rain of Arrows
Can be alternate-casted to remain near the ground.
Fixed air dash during Rain of Arrows going half the distance.
Guided Owl
Bonus spirit on death now has a 3s buffer window.
Very slight turn rate improvements.
Radius increased from 12m to 13m.
Charged Shot
Fixed Charge Shot camera not working properly
Charged Shot
Fixed issues with Charged Shot hitting targets behind walls
Guided Owl
Guided Owl cooldown increased from 110s to 120s
Fixed Guided Owl doing damage through buildings
Rain of Arrows
Rain of Arrows Weapon Damage reduced from +7 to +4
Rain of Arrows
Rain of Arrows T2 Weapon Damage reduced from +7 to +5
Other
Bullet damage growth per boon increased from +1.46 to +1.8
Charged Shot
Collision size reduced by 8%
Base damage reduced from 105 to 100
Charged Shot
T2 damage bonus reduced from +70 to +65
Base Attack
Fire Rate now scales with Spirit (0.25)
Rain of Arrows
Can now use multiple air dashes while using Rain of Fire
Immobilizing Trap
Now applies a 50% movement slow for 1 second after the root ends
Root duration reduced from 2s to 1.25s
Immobilizing Trap
T2 changed from +1s Root to +2s Slow
Charged Shot
Collision radius reduced by 10%
Guided Owl
Fixed T3 not triggering correctly sometimes when the target has Spirit Armor
Charged Shot
Charged Shot collision size reduced by 10%
Guided Owl
Guided Owl explosion radius increased from 10m to 12m
Guided Owl cooldown reduced from 120s to 110s
Charged Shot
Charged Shot spirit scaling increased from 1.3 to 1.6
Charged Shot damage reduced from 115 to 105
Guided Owl
Now grants +4 permanent Spirit Power for each hero killed with it
Charged Shot
Fixed Charged Shot not piercing if it collides with a Mini Turret
Charged Shot
Fixed Charged Shot being evaded by Haze's Bullet Dance
Rain of Arrows
Rain of Arrows cooldown increased from 30s to 33s
Guided Owl
Guided Owl can now explode in the air by pressing the release key
Guided Owl
Guided Owl cooldown reduced from 130s to 120s
Charged Shot
Charge Shot spirit scaling improved from 1 to 1.3
Guided Owl
Guided Owl duration increased from 13s to 14s
Guided Owl player collision sized increased to regular sizes for these kind of projectiles
Guided Owl
Guided Owl T3 increased from 20% to 22%
Guided Owl
Guided Owl Spirit scaling reduced from 2.2 to 1.2
Guided Owl
Guided Owl T3 changed from +200 damage to 'Kills enemy heroes below 20%'. Low health enemies are highlighted while guiding the owl.
Charged Shot
Charged Shot cooldown reduced from 18s to 16s
Charged Shot
Charged Shot damage increased from 105 to 115
Rain of Arrows
Rain of Arrows Multishot increased from 3 to 5
Charged Shot
Charge Shot damage increased from 95 to 105
Charged Shot
Charge Shot T2 damage reduced from 80 to 70
Guided Owl
Guided Owl damage increased from 200 to 300