3rd May 2024
Patch SourceAdded a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting
Added a Resources page to the dashboard which contains a browsable item shop
Added overhead text display when another hero uses active items
Added the Patron to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead
Improved UI display when endgame objectives are being attacked
Changed the local player icon on the minimap to always be on top of enemy icons
Postgame graphs now default to team stats rather than individual
Added borders around hero icons on the minimap when watching replays/spectating
Top bar now shows incoming players before they are fully connected
The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right
Increased the range of the mouse sensitivity slider from 0.5->4.0 to 0.05->8.0
Added console command to hide the bar at the bottom in replays ('citadel_hide_replay_hud 1' to hide it, 'citadel_hide_replay_hud 0' to bring it back)
Added support for Flex Items in the Hero Sandbox
Removed the slow climbing vertical recoil on Yamato's alt fire
Troopers DPS vs Lane Guardians reduced from 44 to 36
Objectives now have 80% damage reduction anti-backdoor defense when there haven't been creeps nearby in a while
You are now silenced while carrying the Urn
Urn bounty increased from 900 + 160/minute to 900 + 200/minute
Vaults base bounty increased from 150 to 200
Increased the default framerate cap from 120 to 400
Added music for when the base is under attack
Shop music will now only play for shops players can access
Various VOIP improvements
Fixed open mic threshold
Fixed various consistency issues with the presentation of Souls terminology, icons, etc
Fixed Flying Cloak teleporting players into geometry or out of the world
Fixed Warp Stone teleporting you through geometry
Fixed Fixation decimal point display
Fixed Parry animation not playing
Fixed various issues with the spectate UI display
Fixed AP count not showing if you are dead, spectating a teammate, or when holding alt/tab to upgrade your abilities
The uncapturable zipline nodes near your base now extend out 2 more nodes (this means attackers can't capture ziplines quite as close to the enemy base)
Base Health
Base Health increased from 550 to 600
Siphon Life
Siphon DPS increased from 24 to 35
Other
Weapon no longer has horizontal/vertical recoil
Singularity
Singularity DPS increased from 48 to 60
Singularity
Singularity T3 Max HP DPS increased from 3.2% to 3.8%
Charged Shot
Charge Shot damage increased from 95 to 105
Charged Shot
Charge Shot T2 damage reduced from 80 to 70
Guided Owl
Guided Owl damage increased from 200 to 300
Bullet Dance
Bullet Dance bonus Fire Rate reduced from +30 to +20
Smoke Bomb
Smoke Bomb duration scaling from Spirit improved from 0.2 to 0.3
Catalyst
Catalyst no longer slows Infernus to 1.3 m/s during the cast delay
Concussive Combustion
Concussive Combustion damage increased from 130 to 160
Frost Grenade
Frost Grenade T3 bonus damage increased from +100 to +175
Essence Bomb
Blood Bomb damage increased from 80 to 100
Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor
Essence Bomb
Blood Bomb T2 damage increased from +65 to +70
Malice
Malice damage amp per shard increased from 10% to 15%
Grapple
Grapple cooldown reduced from 55 to 45
Flog
Flog Damage increased from 55 to 65
Flog lifesteal from heroes increased from 70% to 80% of damage dealt
Flog lifesteal from non-heroes reduced from 35% to 30% of damage dealt
Death Slam
Death Slam T1 from +3m to +5m
Death Slam
Fixed Death Slam's targeting cone not finding enemies near the edges
Fixed Death Slam to only target enemies who stay in the targeting cone
Heavy Barrage
Heavy Barrage now reduces your speed rather than setting it to a low cap
Heavy Barrage camera interaction with Fleetfoot Boots has been fixed
Sand Blast
Sand Blast range increased from 25m to 30m
Sand Blast width increased from 3m to 5m
Sand Blast is now permissive with small obstructions in the way
Burrow
Burrow no longer loses its state as you change elevations
Burrow now knocks enemies up when you come up
Combo
Combo DPS increased from 50 to 60
Other
No longer listed as a recommended new player hero
Base Attack
Base Bullet Damage reduced from 15 to 14
Other
Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)
Is now a recommended hero for new players
Stake
Stake T1 bonus duration reduced from +1.5s to +1.0s
Crimson Slash
Crimson Slash radius increased from 11m to 12m
Crimson Slash fire rate debuff duration increased from 3s to 4s
Crimson Slash
Crimson Slash T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit"
Crimson Slash
Crimson Slash T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown"
Power Slash
Power Slash T1 Bullet Resist increased from 40% to 60%
Flying Strike
Flying Strike cooldown reduced from 35 to 20
Flying Strike range no longer scales with Spirit
Flying Strike
Flying Strike T2 changed from "-15s Cooldown" to "+20 Cast Range"
Shadow Transformation
Shadow Explosion bonus Spirit per victim increased from 10 to 15
Shadow Explosion bonus Fire Rate per victim increased from 5 to 10
Shadow Explosion buff duration increased from 8s to 15s