Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.
Flog
Heal vs heroes reduced from 70% to 65%
Heal vs creeps reduced from 25% to 20%
Ground Strike
Drag down collision improved a bit
Ground Strike
Ground Strike can now be cast while on the zipline
Ground Strike now pulls enemies to the ground with you (similar to Stone Form recently)
Death Slam
Fixed interaction between Mirage's tornado and Death Slam
Other
Base bullet damage reduced from 10 to 9
Flog
Heal vs heroes reduced from 80% to 70%
Heal vs creeps reduced from 30% to 25%
Ground Strike
Ground Slam now allows you to turn during the descent
Ground Strike Damage spirit scaling increased from 0.78 to 0.85
Ground Strike Damage Per Meter Spirit scaling increased from 0.045 to 0.05
Other
Bullet growth from 1.15 to 0.9
Base Attack
Improved firing arm position to be a little bit more out of the way from the reticle
Grapple
Grapple no longer gives a stamina charge on use
Other
Health per boon increased from 37 to 42
Base spirit resist increased from 8% to 15%
Flog
Cooldown reduced from 30s to 25s
Flog
T3 now also reduces Fire Rate by 35%
Base Sprint
Base sprint reduced from 3 to 1
Ground Strike
Ground Strike Damage Per Meter reduced from 6.3 to 6.0
Grapple
Grapple weapon damage is now added into the T2 instead of in the base
Ground Strike
Ground Strike radius reduced from 13m to 11m
Death Slam
Death Slam cast range increased from 14m to 18m
Death Slam grab time reduced from 0.8s to 0.6s
Death Slam throw distance reduced from 20m to 12m
Death Slam
Death Slam T1 changed from +4m Cast Range to +8m Throw Distance
Death Slam
Time to lock on increased from 0.8s to 0.9s
Ground Strike
Ground Strike radius reduced from 14m to 13m
Death Slam
Death Slam radius reduced from 20m to 19m
Death Slam
Fixed it being possible to lose your full lock on with Death Slam sometimes if you look away
Ground Strike
Ground Strike damage per meter increased from 6 to 6.75
Ground Strike base damage reduced from 110 to 90
Ground Strike now reduced scaling after 25m height to 4.5
Other
Base Stamina increased from 2 to 3
Ground Strike
Ground Strike base Damage Per Meter reduced from 8 to 6
Fixed some cases with Ground Strike not hitting units positioned just below the impact zone
Flog
Flog angle increased from 20 degrees to 30 degrees
Flog cooldown reduced from 35s to 30s
Ground Strike
Ground Strike Stomp Damage reduced from 125 to 110
Death Slam
Death Slam cooldown increased from 110s to 130s
Grapple
Grapple Bullet Damage bonus increased from +4 to +6
Grapple cooldown decreased from 45s to 40s
Ground Strike
Ground Strike now additionally damages enemies within 2m of Lash on impact
Ground Strike radius reduced from 16m to 14m
Ground Strike's ground preview now lines up under Lash when cast on the ground
Ground Strike
Ground Strike T3 reduced from +100% to +85%
Base Attack
Bullet Damage growth increased from 0.76 to 1.0
Death Slam
Death Slam tether visuals now improved to communicate the different phases it's in
Grapple
Grapple cooldown reduced from 55 to 45
Flog
Flog Damage increased from 55 to 65
Flog lifesteal from heroes increased from 70% to 80% of damage dealt
Flog lifesteal from non-heroes reduced from 35% to 30% of damage dealt
Death Slam
Death Slam T1 from +3m to +5m
Death Slam
Fixed Death Slam's targeting cone not finding enemies near the edges
Fixed Death Slam to only target enemies who stay in the targeting cone