29th Aug 2024
Patch SourceAdded a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats 'Souls Collected' and 'Healing' are starting at 0 for all players)
You can now drag-and-drop items between categories in Builds
Added search to the Public Builds list, you can search by keyword within build names
Newly published hero builds now store the language of the build
Added 'Show All Languages' checkbox in Public Builds list, can be unchecked to only see builds in your language
The game application now flashes when the game is unpaused
Added streamer setting to the options panel. Causes player names in the game UI panels to be hidden.
Added new "Game out of Date" status message at the top of the hud, so you can quickly know when there is an update rather than finding out at queue time
Added a checkbox on the post game survey to make it not show again in the future
Items now show their spirit power impact when using alt
Added Heal Amp and Debuff Resist to the Vitality stats in the shop
Hero details on the dashboard now show spirit information with alt, rather than requiring you to be in-game (this was added in a hotfix patch recently)
Added unavailable state to Zipline UI when zipline is on damage cooldown
Spectator count is now shown in-game
Player names are now shown to spectators
Added 'Express' state to zipline indicators when speed had increased from defeating Enemy Base Guardians
Added Report button to ESC menu player list to allow reporting of teammates in-game
Improved visibility of report button on post-game screen
Fixed issue with builds list not updating when changing between heroes in sandbox
Fixed profile match history not remembering the history page you were on
Miscellaneous fixes to friends and party menus
Fixed selling an item not removing charges correctly. Now you can't buy Extra Charge and immediately sell it and keep that readied charge.
Fixed some tooltips not showing golden statue bonuses if it wasn't the direct stat (i.e. you got fire rate but bullets per second didn't show the golden statue)
Fixed Sharpshooter showing up in stats for bullet velocity even though it doesn't increase your bullet velocity
Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range
Fixed bug with Lash not hearing his own Ground Strike impact explosion sound
Fixed the disarmed spinner not showing up on your crosshair when you get disarmed
Fixed parts of Shiv's coat being considered a headshot
Build list will now refresh if you change heroes in the sandbox
Fixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properly
Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast
Fixed a bug where someone could be holding down M1 and still be attacking when the magic carpet arrives
Fixed some spectator music bugs
Fixed Bebop being able to sprint while his gun is spun up
Fixed bullets hitting the world immediately when looking sharply upward
Fixed Sinner's Sacrifice not always correctly animating
Fixed an issue where some kill lines that were only intended for the killer were playing for the victim as well (killstreak taunts still play for everyone)
Fixed a bunch of minor typos / grammar errors in various texts
Added localization support for German, Polish, and Korean.
Matchmaking window is now open 1 hour earlier on weekdays and weekends
Players can only pause once per game
A team can only pause at most 3 times in total amongst all the players
Added a Melee Trainer bot in the 'gym' area of hero sandbox
The game will now prevent any quick ability upgrades for 2 seconds after death, to help prevent against accidental upgrades
Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once)
Moved a flex slot from "Set of enemy Base Guardians" to "All Enemy Lane Guardians"
Guardians no longer give 1 AP
AP is now added to the following Soul levels: 3500, 5200, 8000, 9700
Parry cooldown reduced from 6s to 5s
Urn delivery sprint bonus increased from +2 to +3
The minimum range the player must be to attack a walker is increased from 30m to 32m
Golden Statues drop rate increased by 6%
Various client and server performance improvements
Optimized performance of distance field ambient occlusion
Can now reliably spectate a friend's game via the Friendlist
Spectating controls now use Left/Right mouse buttons to switch between players on a team and space to switch teams. This now works with free cursor mode, and you can still click on portraits/minimap to spectate individual heroes.
Added new respawn countdown music 5 seconds before respawn
Added alternate shop music which plays in the neutral shop
Updated Lash Grapple cast sound
Added Decay impact sound
Removed wind and city ambient looping sounds
Volume and playback tweaks to one shot ambient sounds
Removed vent sounds in places where vents had been removed
Updated negative feedback sound for clarity
Added hit confirm audio functionality to Warden's Alchemical Flask
Updated Majestic Leap sound
Updated bounce pad sound
Improved some Binding Word effects to be less noisy
Increased charged melee volume and falloff for victims
Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges
Improved clarity of Dynamo Singularity sound for team and opponents
Updated Viscous primary fire sound
Added new voice content for Seven and Lash
Added Shadow Weave cast and ambush sounds
Some heroes can now comment on being alone in enemy territory, losing sight of an injured enemy, or leaving their teammates alone in a lane
Added object motion blur
Added new effects for Withering Whip
Updated Ethereal Shift effects
Added custom effects for Abram's Seismic Impact T3 buff
Soul jar return effect tinted red like minimap to make it more clear it's the return location
Player's low health screen effect more visible for longer if you're below 20% of your max HP
Teleporter model and effect updated
Updated Alchemical Flask projectile effect
Added ropes to some buildings to let you climb up (hold jump key to latch onto them). Can shoot while hanging on them.
A pair of teleporters has been added to the outer lanes at the midpoint (near the three red neutral creeps)
Four teleporters have changed locations
The upper floor teleporters have moved to the street level
The interior teleporters have moved to the Bodega building and the Theater
Teleporters are closed for the first 10 minutes (they look visually closed)
Replaced some bounce pads with ropes if the purpose was to go straight up
Added two bounce pads next to sidelane walkers at cultural center and courthouse
Added bounce pad from the Amber Orange/Sapphire Blue Walker walkway to the low roofs toward the Walker
Removed some rooftop zap volumes that damage players
Several buildings have been made taller to make their rooftops out of bounds
Several buildings have been made shorter to make them more accessible
A few of the buildings have new passageways at higher floors that are along the way to the rooftop
Breakable containers have been added to the new playable rooftops
Juke closets have replaced the previous location of the upper floor teleporters
The half of the underground tunnel towards the outer lanes has been made wider
Tunnel walls now have the color of the lane that the exit is closest to
Removed the archway leading to the underground shop
Placed temporary signage for interior buildings and storefronts for future reference
Two upper floor juke spots have been converted to passages through buildings
Added a new upper floor juke spot to each side
Stairwell from Amber Orange/Sapphire Blue Walker catwalk to the courtyard now less cramped
Lowered the statue pedestals in the inner lanes outside of Mid
Bullet Resist vs NPC increased from 30% to 35%
Spirit Shield increased from +80 to +85
Heal from heroes increased from 30 to 35
Bullet Velocity reduced from +35% to +30% (now has an upgrade)
Active Fire Rate reduced from 30% to 25%
Now grants +90 Bullet Shield
Now grants +1 HP regen
Now grants +10% Ammo
Bullet Armor increased from 10% to 15%
Heal Reduction increased from -55% to -65%
Now grants +100 Health
Bleed damage reduced from 6% to 5%
Now steadily ramps back down to 0% when you stop shooting rather than instantly emptying
Active Bullet Resistance reduced from 40% to 30%
Now grants +175 Bullet Shield
Weapon damage increased from 60% to 70%
No longer provides bonus headshot damage
Active duration increased from 3s to 4s
Max Bullet Resist increased from 36% to 40%
Cooldown reduced from 28s to 26s
Active duration increased from 5s to 6s
Added new T3 Weapon Item, requires High-Velocity Mag. Grants +50% Bullet Velocity, +15% Weapon Damage and +150 Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds.
Weapon Damage reduced from 40% to 28%
Ammo increased from +9 to +12
Proc chance increased from 30% to 35%
Bounce damage increased from 50% to 60%
Fixed not applying spirit bonus damage from Vindicta and Wraith abilities
Effectiveness vs non-heroes increased from 35% to 40%
Cooldown reduced from 65s to 60s
Now grants +1 Sprint
Now grants +75 Health
Now grants +8% Ability Range
No longer grants +7% Bullet Resist
No longer grants +1.5 Health Regen
Now also grants +8% Fire Rate while active
Now also grants +8% Cooldown Reduction while active
Duration reduced from 13s to 9s
Now has also 15% Heal Reduction Resist (Leech no longer has it)
No longer has +6% Bullet Resist
Air Jump/Dash Distance reduced from +40% to +30%
Cooldown reduced from 25s to 22s
Channel duration reduced from 3s to 2.5s
Effectiveness vs non-heroes increased from 35% to 40%
Damage taken duration threshold reduced from 12s to 11s
Cooldown reduced from 18s to 17s
Cooldown reduced from 26s to 24s
No longer has 30% Heal Reduction Resist
Cooldown reduction increased from +15% to +18%
Now grants +12 Spirit
Fixed being able to purchase globally during its brief respawn period
Fixed the camera moving away from the player if you will respawn, rather than following the ragdoll
Slow increased from 25% to 35%
Cast range reduced from 30m to 25m
Health increased from +50 to +60
Cooldown reduction increased from +8% to +10%
Health increased from +25 to +35
Now grants +8% Fire Rate
Fire Rate slow reduced from -40% to -30%
Cooldown reduced from 40s to 25s
No longer grants +20% Ammo
No longer has +10% Reload Time
Cooldown Reduction increased from 15% to 16%
Health regen increased from 1.5 to 1.75
Faster Time Between Charges increased from +40% to +55%
Charge count reduced from +3 to +2
Cooldown for charged abilities increased from +20% to +25%
Delay reduced from 3s to 2s
Cast range increased from 35m to 45m
Stun reduced from 1.25s to 0.9s
Duration reduced from 3.5s to 3s
Spirit damage scaling increased from 0.2 to 0.24
Imbued Ability Spirit Power increased from +28 to +34
Non-Imbued duration increased from +24% to +26%
Spirit Resist increased from +10% to +12%
Duration reduced from 3.5 to 3.25
You are now unslowable while on the Magic Carpet
Cooldown reduced from 40s to 30s
Barriers now last for 16s
Now grants +8 Spirit Power
Base Spirit Resist reduction increased from -12% to -15%
Now grants +8% Bullet Resist
Infernal Resilience
Regeneration Time increased from 16s to 18s
Other
Now does pull-ups on the zipline once again
Shoulder Charge
Fixed Shoulder Charge sometimes stunning enemies on stairs
Seismic Impact
Fixed Seismic Impact sometimes not going to the area selected
Base Attack
Gun range increased from 30m to 32m
Hook
Hook now only targets enemies by default. Using alt cast (middle mouse) switches to ally-only mode
Hyper Beam
Hyper Beam can now be canceled by using Parry
Rejuvenating Aurora
Can now be canceled by using Parry
Kinetic Pulse
Fixed Kinetic Pulse not traveling properly when cast near corners
Base Attack
Gun damage reduced from 15 to 13
Singularity
Cast time increased from 0.1s to 0.2s
Range reduced from 9m to 8m
Charged Shot
Collision size reduced by 8%
Base damage reduced from 105 to 100
Charged Shot
T2 damage bonus reduced from +70 to +65
Base Attack
Fire Rate now scales with Spirit (0.25)
Rain of Arrows
Can now use multiple air dashes while using Rain of Fire
Immobilizing Trap
Now applies a 50% movement slow for 1 second after the root ends
Root duration reduced from 2s to 1.25s
Immobilizing Trap
T2 changed from +1s Root to +2s Slow
Base Attack
Base bullet damage increased from 5.3 to 5.6
Sleep Dagger
Impact damage happens immediately rather than after the brief drowsy period
Cooldown reduced from 27s to 25s
Drowsy period before sleep increased from 0.25s to 0.35s
Smoke Bomb
Radius reduced from 20m to 18m
Fixation
T2 max stacks increased from +30 to +40
Bullet Dance
Now provides +2 Weapon Damage in the base ability (similar to the T1)
Flame Dash
Trail now gets wider with Ability Range bonus
Reduced vertical reach on Flame Dash DPS
Flame Dash speed is now affected by slows
Flame Dash
T1 duration reduced from 7s to 6s
Catalyst
Damage Amplification reduced from 30% to 25%
Catalyst
T3 Damage Amplification increased from +10% to +15%
Catalyst
T2 Lifesteal reduced from +20% to +15%
Base Attack
Bullet damage growth per boon reduced from 0.55 to 0.5
Base Health
Health growth per boon reduced from +41 to +35
Watcher's Covenant
T2 movement speed bonus reduced from +3 m/s to +2 m/s
Air Drop
Air Drop no longer silences allies
Movement adjusted to be a little less frantic during Air Drop
During Air Drop flight, you can pitch up and down with Dash/Crouch buttons
Air Drop now causes allies to deal 50% less damage while being carried
Self-cast cast time increased from 1s to 2s
Max move speed reduced from 20 to 18
Fixed Air Drop bomb disappearing if you cancel your ultimate after dropping it but before it lands
Fixed getting stuck under bridges and in buildings while Air Drop flying
Base Attack
Bullet radius increased from 5 to 6
Base Health
Base health growth per boon increased from +45 to +50
Arctic Beam
Max slow increased from 60% to 80%
Now affects soul orbs (secures/denies them)
Arctic Beam
T3 range reduced from 15m to 13m
Ice Path
Fixed Ice Path jitter
Frost Grenade
T2 Heal increased from 135 to 145
Base Attack
Improved firing arm position to be a little bit more out of the way from the reticle
Grapple
Grapple no longer gives a stamina charge on use
Paradoxical Swap
Fixed Paradoxical Swap still going through even if Paradox dies during it
Barrage
Barrage amp reduced from 8% to 7% per stack
Fixed Barrage amp visual not showing properly
Static Charge
Radius increased from 5m to 6m
Static Charge
T2 radius increased from +7m to +8m
Storm Cloud
Time to reach maximum radius reduced from 6s to 3s
Now provides +20% Bullet Resistance in the base ability
Spirit power scaling reduced from 1.1 to 0.8
Base Attack
Bullet damage growth per boon reduced from 0.5 to 0.4
Gun falloff range reduced by 10%
Base Health
Health growth per boon reduced from +41 to +35
Slice and Dice
T2 reduced from +100 to +85
Slice and Dice
T3 now considers creeps for only half value
Bloodletting
Deferred damage reduced from 35% to 30%
Killing Blow
The targeting UI for Shiv's Killing Blow is now more clear about when the target will be killed
Stake
Stake duration reduced from 2.25s to 2s
Crow Familiar
Spirit Power duration scaling reduced from 0.05 to 0.04
Other
Fixed left clicks sometimes deselecting the ability when charges aren't ready
Base Attack
Primary Fire redesigned to make it more usable and have improved damage and scaling
Other
Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot
Splatter
Spirit Scaling increased from 1.4 to 1.5
Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%
Puddle Punch
Damage increased from 100% to 110% of Light Melee
Delay before punch increased from 0.25s to 0.35s
Puddle Punch
T2 is now +50 damage and +20% movement slow (was -10s cooldown)
Puddle Punch
T3 is now -12s cooldown (was +80 damage and +20% movement slow)
Goo Ball
Spirit Scaling increased from 1.05 to 1.3
Acceleration increased
Base turn radius and turn radius after bouncing have been increased
Fixed a bug where Goo Ball would have the direction and trail particle stuck on
Base Sprint
Base movement speed reduced from 6.5 to 6
Base Attack
Fire Rate scaling with spirit reduced from 0.375 per Spirit to 0.3
Power Slash
Max damage time requirement reduced from 1.5s to 1.4s
Collision radius reduced by 8%
Crimson Slash
Radius increased from 12m to 13m
Fixed some cases where Crimson Slash would appear to be cast when it wasn't
Shadow Transformation
Fixed being able to die during Shadow Transformation if hit by Grey Talon's Owl
Flying Strike
Fixed some cases where Flying Strike could get into a stuck state