Quality of Life Improvements and Rebalancing

29th Aug 2024

Patch Source
The green 66th street store sign towers above the street.
General Updates
User Interface
  • Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats 'Souls Collected' and 'Healing' are starting at 0 for all players)

  • You can now drag-and-drop items between categories in Builds

  • Added search to the Public Builds list, you can search by keyword within build names

  • Newly published hero builds now store the language of the build

  • Added 'Show All Languages' checkbox in Public Builds list, can be unchecked to only see builds in your language

  • The game application now flashes when the game is unpaused

  • Added streamer setting to the options panel. Causes player names in the game UI panels to be hidden.

  • Added new "Game out of Date" status message at the top of the hud, so you can quickly know when there is an update rather than finding out at queue time

  • Added a checkbox on the post game survey to make it not show again in the future

  • Items now show their spirit power impact when using alt

  • Added Heal Amp and Debuff Resist to the Vitality stats in the shop

  • Hero details on the dashboard now show spirit information with alt, rather than requiring you to be in-game (this was added in a hotfix patch recently)

  • Added unavailable state to Zipline UI when zipline is on damage cooldown

  • Spectator count is now shown in-game

  • Player names are now shown to spectators

  • Added 'Express' state to zipline indicators when speed had increased from defeating Enemy Base Guardians

Reporting
  • Added Report button to ESC menu player list to allow reporting of teammates in-game

  • Improved visibility of report button on post-game screen

Bug Fixes
  • Fixed issue with builds list not updating when changing between heroes in sandbox

  • Fixed profile match history not remembering the history page you were on

  • Miscellaneous fixes to friends and party menus

  • Fixed selling an item not removing charges correctly. Now you can't buy Extra Charge and immediately sell it and keep that readied charge.

  • Fixed some tooltips not showing golden statue bonuses if it wasn't the direct stat (i.e. you got fire rate but bullets per second didn't show the golden statue)

  • Fixed Sharpshooter showing up in stats for bullet velocity even though it doesn't increase your bullet velocity

  • Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range

  • Fixed bug with Lash not hearing his own Ground Strike impact explosion sound

  • Fixed the disarmed spinner not showing up on your crosshair when you get disarmed

  • Fixed parts of Shiv's coat being considered a headshot

  • Build list will now refresh if you change heroes in the sandbox

  • Fixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properly

  • Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast

  • Fixed a bug where someone could be holding down M1 and still be attacking when the magic carpet arrives

  • Fixed some spectator music bugs

  • Fixed Bebop being able to sprint while his gun is spun up

  • Fixed bullets hitting the world immediately when looking sharply upward

  • Fixed Sinner's Sacrifice not always correctly animating

  • Fixed an issue where some kill lines that were only intended for the killer were playing for the victim as well (killstreak taunts still play for everyone)

  • Fixed a bunch of minor typos / grammar errors in various texts

Localization
  • Added localization support for German, Polish, and Korean.

Servers
  • Matchmaking window is now open 1 hour earlier on weekdays and weekends

Gameplay
  • Players can only pause once per game

  • A team can only pause at most 3 times in total amongst all the players

  • Added a Melee Trainer bot in the 'gym' area of hero sandbox

  • The game will now prevent any quick ability upgrades for 2 seconds after death, to help prevent against accidental upgrades

  • Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once)

  • Moved a flex slot from "Set of enemy Base Guardians" to "All Enemy Lane Guardians"

  • Guardians no longer give 1 AP

  • AP is now added to the following Soul levels: 3500, 5200, 8000, 9700

  • Parry cooldown reduced from 6s to 5s

  • Urn delivery sprint bonus increased from +2 to +3

  • The minimum range the player must be to attack a walker is increased from 30m to 32m

  • Golden Statues drop rate increased by 6%

Performance
  • Various client and server performance improvements

  • Optimized performance of distance field ambient occlusion

Social Features
  • Can now reliably spectate a friend's game via the Friendlist

Controls
  • Spectating controls now use Left/Right mouse buttons to switch between players on a team and space to switch teams. This now works with free cursor mode, and you can still click on portraits/minimap to spectate individual heroes.

Audio
  • Added new respawn countdown music 5 seconds before respawn

  • Added alternate shop music which plays in the neutral shop

  • Updated Lash Grapple cast sound

  • Added Decay impact sound

  • Removed wind and city ambient looping sounds

  • Volume and playback tweaks to one shot ambient sounds

  • Removed vent sounds in places where vents had been removed

  • Updated negative feedback sound for clarity

  • Added hit confirm audio functionality to Warden's Alchemical Flask

  • Updated Majestic Leap sound

  • Updated bounce pad sound

  • Improved some Binding Word effects to be less noisy

  • Increased charged melee volume and falloff for victims

  • Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges

  • Improved clarity of Dynamo Singularity sound for team and opponents

  • Updated Viscous primary fire sound

  • Added new voice content for Seven and Lash

  • Added Shadow Weave cast and ambush sounds

  • Some heroes can now comment on being alone in enemy territory, losing sight of an injured enemy, or leaving their teammates alone in a lane

Graphics
  • Added object motion blur

  • Added new effects for Withering Whip

  • Updated Ethereal Shift effects

  • Added custom effects for Abram's Seismic Impact T3 buff

  • Soul jar return effect tinted red like minimap to make it more clear it's the return location

  • Player's low health screen effect more visible for longer if you're below 20% of your max HP

  • Teleporter model and effect updated

  • Updated Alchemical Flask projectile effect

Map Changes
  • Added ropes to some buildings to let you climb up (hold jump key to latch onto them). Can shoot while hanging on them.

  • A pair of teleporters has been added to the outer lanes at the midpoint (near the three red neutral creeps)

  • Four teleporters have changed locations

  • The upper floor teleporters have moved to the street level

  • The interior teleporters have moved to the Bodega building and the Theater

  • Teleporters are closed for the first 10 minutes (they look visually closed)

  • Replaced some bounce pads with ropes if the purpose was to go straight up

  • Added two bounce pads next to sidelane walkers at cultural center and courthouse

  • Added bounce pad from the Amber Orange/Sapphire Blue Walker walkway to the low roofs toward the Walker

  • Removed some rooftop zap volumes that damage players

  • Several buildings have been made taller to make their rooftops out of bounds

  • Several buildings have been made shorter to make them more accessible

  • A few of the buildings have new passageways at higher floors that are along the way to the rooftop

  • Breakable containers have been added to the new playable rooftops

  • Juke closets have replaced the previous location of the upper floor teleporters

  • The half of the underground tunnel towards the outer lanes has been made wider

  • Tunnel walls now have the color of the lane that the exit is closest to

  • Removed the archway leading to the underground shop

  • Placed temporary signage for interior buildings and storefronts for future reference

  • Two upper floor juke spots have been converted to passages through buildings

  • Added a new upper floor juke spot to each side

  • Stairwell from Amber Orange/Sapphire Blue Walker catwalk to the courtyard now less cramped

  • Lowered the statue pedestals in the inner lanes outside of Mid

Item UpdatesWeapon Items
#
Buff

Bullet Resist vs NPC increased from 30% to 35%

#
Buff

Spirit Shield increased from +80 to +85

#
Buff

Heal from heroes increased from 30 to 35

#
Nerf

Bullet Velocity reduced from +35% to +30% (now has an upgrade)

#
Nerf

Lifesteal reduced from 30% to 22%

Nerf

Buff duration reduced from 8s to 7s

#
Nerf

Active Fire Rate reduced from 30% to 25%

#
Buff

Now grants +90 Bullet Shield

#
Buff

Now grants +1 HP regen

#
Buff

Now grants +10% Ammo

#
Buff

Bullet Armor increased from 10% to 15%

#
Buff

Heal Reduction increased from -55% to -65%

Buff

Now grants +100 Health

Nerf

Bleed damage reduced from 6% to 5%

#
Buff

Now steadily ramps back down to 0% when you stop shooting rather than instantly emptying

#
Nerf

Active Bullet Resistance reduced from 40% to 30%

#
Buff

Now grants +175 Bullet Shield

Buff

Weapon damage increased from 60% to 70%

Nerf

No longer provides bonus headshot damage

#
Buff

Active duration increased from 3s to 4s

#
Buff

Max Bullet Resist increased from 36% to 40%

#
Buff

Cooldown reduced from 28s to 26s

#
Buff

Active duration increased from 5s to 6s

#
Buff

Added new T3 Weapon Item, requires High-Velocity Mag. Grants +50% Bullet Velocity, +15% Weapon Damage and +150 Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds.

#
Nerf

Weapon Damage reduced from 40% to 28%

#
Buff

Ammo increased from +9 to +12

#
Buff

Proc chance increased from 30% to 35%

#
Buff

Bounce damage increased from 50% to 60%

Bugfix

Fixed not applying spirit bonus damage from Vindicta and Wraith abilities

Vitality Items
#
Buff

Effectiveness vs non-heroes increased from 35% to 40%

#
Buff

Cooldown reduced from 65s to 60s

#
Buff

Now grants +1 Sprint

Buff

Now grants +75 Health

Buff

Now grants +8% Ability Range

Nerf

No longer grants +7% Bullet Resist

Nerf

No longer grants +1.5 Health Regen

#
Buff

Now also grants +8% Fire Rate while active

#
Buff

Now also grants +8% Cooldown Reduction while active

#
Nerf

Duration reduced from 13s to 9s

#
Buff

Now has also 15% Heal Reduction Resist (Leech no longer has it)

Nerf

No longer has +6% Bullet Resist

#
Nerf

Air Jump/Dash Distance reduced from +40% to +30%

#
Buff

Cooldown reduced from 25s to 22s

#
Buff

Channel duration reduced from 3s to 2.5s

#
Buff

Effectiveness vs non-heroes increased from 35% to 40%

#
Nerf

Damage taken duration threshold reduced from 12s to 11s

#
Buff

Cooldown reduced from 18s to 17s

#
Buff

Cooldown reduced from 26s to 24s

#
Nerf

No longer has 30% Heal Reduction Resist

#
Buff

Can now be cast while channeling

Buff

Cooldown reduced from 65s to 60s

#
Buff

Cooldown reduction increased from +15% to +18%

Buff

Now grants +12 Spirit

Bugfix

Fixed being able to purchase globally during its brief respawn period

Bugfix

Fixed the camera moving away from the player if you will respawn, rather than following the ragdoll

#
Buff

Slow increased from 25% to 35%

#
Buff

Spirit Shield health increased from +200 to +300

Nerf

Spot radius reduced from 20m to 18m

#
Nerf

Cast range reduced from 30m to 25m

Spirit Items
#
Buff

Health increased from +50 to +60

#
Buff

Cooldown reduction increased from +8% to +10%

#
Buff

Debuff duration increased from 8s to 13s

Buff

Spirit Shield increased from +85 to +100

#
Buff

Health increased from +25 to +35

#
Buff

Now grants +8% Fire Rate

Buff

Fire Rate slow reduced from -40% to -30%

Buff

Cooldown reduced from 40s to 25s

Nerf

No longer grants +20% Ammo

#
Nerf

No longer has +10% Reload Time

#
Buff

Fire Rate reduction reduced from -30% to -25%

Nerf

Health regen reduced from 3 to 2.5

#
Buff

Cooldown Reduction increased from 15% to 16%

#
Buff

Health regen increased from 1.5 to 1.75

#
Buff

Projectile speed increased by 30%

Buff

Cooldown reduced from 27s to 25s

#
Buff

Faster Time Between Charges increased from +40% to +55%

Nerf

Charge count reduced from +3 to +2

Nerf

Cooldown for charged abilities increased from +20% to +25%

#
Buff

Delay reduced from 3s to 2s

Buff

Cast range increased from 35m to 45m

Nerf

Stun reduced from 1.25s to 0.9s

#
Nerf

Duration reduced from 3.5s to 3s

#
Buff

Spirit damage scaling increased from 0.2 to 0.24

#
Buff

Imbued Ability Spirit Power increased from +28 to +34

#
Buff

Non-Imbued duration increased from +24% to +26%

#
Buff

Health Regen increased from 2 to 3

Buff

Health increased from +75 to +100

#
Buff

Spirit Resist increased from +10% to +12%

#
Nerf

Duration reduced from 3.5 to 3.25

#
Buff

You are now unslowable while on the Magic Carpet

Buff

Cooldown reduced from 40s to 30s

Buff

Barriers now last for 16s

#
Buff

Now grants +8 Spirit Power

#
Buff

Base Spirit Resist reduction increased from -12% to -15%

#
Buff

Now grants +8% Bullet Resist

#
Buff

Now grants +25% Weapon Damage

Nerf

Sprint reduced from +4 to +3

Hero Updates
AbramsAbrams

Infernal Resilience

Nerf

Regeneration Time increased from 16s to 18s

Other

Bugfix

Now does pull-ups on the zipline once again

Shoulder Charge

Bugfix

Fixed Shoulder Charge sometimes stunning enemies on stairs

Seismic Impact

Bugfix

Fixed Seismic Impact sometimes not going to the area selected

BebopBebop

Base Attack

Buff

Gun range increased from 30m to 32m

Hook

Nerf

Hook now only targets enemies by default. Using alt cast (middle mouse) switches to ally-only mode

Hyper Beam

Buff

Hyper Beam can now be canceled by using Parry

DynamoDynamo

Rejuvenating Aurora

Buff

Can now be canceled by using Parry

Kinetic Pulse

Bugfix

Fixed Kinetic Pulse not traveling properly when cast near corners

Base Attack

Nerf

Gun damage reduced from 15 to 13

Singularity

Nerf

Cast time increased from 0.1s to 0.2s

Nerf

Range reduced from 9m to 8m

Grey TalonGrey Talon

Charged Shot

Nerf

Collision size reduced by 8%

Nerf

Base damage reduced from 105 to 100

Charged Shot

33
Nerf

T2 damage bonus reduced from +70 to +65

Base Attack

Buff

Fire Rate now scales with Spirit (0.25)

Rain of Arrows

Buff

Can now use multiple air dashes while using Rain of Fire

Immobilizing Trap

Buff

Now applies a 50% movement slow for 1 second after the root ends

Nerf

Root duration reduced from 2s to 1.25s

Immobilizing Trap

33
Change

T2 changed from +1s Root to +2s Slow

HazeHaze

Base Attack

Buff

Base bullet damage increased from 5.3 to 5.6

Sleep Dagger

Buff

Impact damage happens immediately rather than after the brief drowsy period

Buff

Cooldown reduced from 27s to 25s

Nerf

Drowsy period before sleep increased from 0.25s to 0.35s

Smoke Bomb

Nerf

Radius reduced from 20m to 18m

Fixation

33
Buff

T2 max stacks increased from +30 to +40

Bullet Dance

Buff

Now provides +2 Weapon Damage in the base ability (similar to the T1)

InfernusInfernus

Flame Dash

Buff

Trail now gets wider with Ability Range bonus

Nerf

Reduced vertical reach on Flame Dash DPS

Nerf

Flame Dash speed is now affected by slows

Flame Dash

1
Nerf

T1 duration reduced from 7s to 6s

Catalyst

Nerf

Damage Amplification reduced from 30% to 25%

Catalyst

555
Buff

T3 Damage Amplification increased from +10% to +15%

Catalyst

33
Nerf

T2 Lifesteal reduced from +20% to +15%

IvyIvy

Base Attack

Nerf

Bullet damage growth per boon reduced from 0.55 to 0.5

Base Health

Nerf

Health growth per boon reduced from +41 to +35

Watcher's Covenant

33
Nerf

T2 movement speed bonus reduced from +3 m/s to +2 m/s

Air Drop

Buff

Air Drop no longer silences allies

Buff

Movement adjusted to be a little less frantic during Air Drop

Buff

During Air Drop flight, you can pitch up and down with Dash/Crouch buttons

Nerf

Air Drop now causes allies to deal 50% less damage while being carried

Nerf

Self-cast cast time increased from 1s to 2s

Nerf

Max move speed reduced from 20 to 18

Bugfix

Fixed Air Drop bomb disappearing if you cancel your ultimate after dropping it but before it lands

Bugfix

Fixed getting stuck under bridges and in buildings while Air Drop flying

KelvinKelvin

Base Attack

Buff

Bullet radius increased from 5 to 6

Base Health

Buff

Base health growth per boon increased from +45 to +50

Arctic Beam

Buff

Max slow increased from 60% to 80%

Buff

Now affects soul orbs (secures/denies them)

Arctic Beam

555
Nerf

T3 range reduced from 15m to 13m

Ice Path

Bugfix

Fixed Ice Path jitter

Frost Grenade

33
Buff

T2 Heal increased from 135 to 145

LashLash

Base Attack

Buff

Improved firing arm position to be a little bit more out of the way from the reticle

Grapple

Nerf

Grapple no longer gives a stamina charge on use

ParadoxParadox

Paradoxical Swap

Bugfix

Fixed Paradoxical Swap still going through even if Paradox dies during it

PocketPocket

Barrage

Nerf

Barrage amp reduced from 8% to 7% per stack

Bugfix

Fixed Barrage amp visual not showing properly

SevenSeven

Static Charge

Buff

Radius increased from 5m to 6m

Static Charge

33
Buff

T2 radius increased from +7m to +8m

Storm Cloud

Buff

Time to reach maximum radius reduced from 6s to 3s

Buff

Now provides +20% Bullet Resistance in the base ability

Nerf

Spirit power scaling reduced from 1.1 to 0.8

ShivShiv

Base Attack

Nerf

Bullet damage growth per boon reduced from 0.5 to 0.4

Nerf

Gun falloff range reduced by 10%

Base Health

Nerf

Health growth per boon reduced from +41 to +35

Slice and Dice

33
Nerf

T2 reduced from +100 to +85

Slice and Dice

555
Nerf

T3 now considers creeps for only half value

Bloodletting

Nerf

Deferred damage reduced from 35% to 30%

Killing Blow

Bugfix

The targeting UI for Shiv's Killing Blow is now more clear about when the target will be killed

VindictaVindicta

Stake

Nerf

Stake duration reduced from 2.25s to 2s

Crow Familiar

Nerf

Spirit Power duration scaling reduced from 0.05 to 0.04

Other

Bugfix

Fixed left clicks sometimes deselecting the ability when charges aren't ready

ViscousViscous

Base Attack

Buff

Primary Fire redesigned to make it more usable and have improved damage and scaling

Other

Buff

Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot

Splatter

Buff

Spirit Scaling increased from 1.4 to 1.5

Buff

Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%

Puddle Punch

Buff

Damage increased from 100% to 110% of Light Melee

Nerf

Delay before punch increased from 0.25s to 0.35s

Puddle Punch

33
Change

T2 is now +50 damage and +20% movement slow (was -10s cooldown)

Puddle Punch

555
Change

T3 is now -12s cooldown (was +80 damage and +20% movement slow)

Goo Ball

Buff

Spirit Scaling increased from 1.05 to 1.3

Buff

Acceleration increased

Buff

Base turn radius and turn radius after bouncing have been increased

Bugfix

Fixed a bug where Goo Ball would have the direction and trail particle stuck on

WardenWarden

Base Sprint

Nerf

Base movement speed reduced from 6.5 to 6

Base Attack

Nerf

Fire Rate scaling with spirit reduced from 0.375 per Spirit to 0.3

YamatoYamato

Power Slash

Buff

Max damage time requirement reduced from 1.5s to 1.4s

Nerf

Collision radius reduced by 8%

Crimson Slash

Buff

Radius increased from 12m to 13m

Bugfix

Fixed some cases where Crimson Slash would appear to be cast when it wasn't

Shadow Transformation

Bugfix

Fixed being able to die during Shadow Transformation if hit by Grey Talon's Owl

Flying Strike

Bugfix

Fixed some cases where Flying Strike could get into a stuck state