Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his back-line teammates can lay out damage with impunity.
Infernal Resilience
Reduced from 14% to 11%
Infernal Resilience
T3 reduced from 7% to 5.5%
Siphon Life
Range now scales with Spirit Power (0.05)
Damage scaling with Spirit Power increased from 0.4 to 0.5
Heal vs Heroes reduced from 100% to 75%
Heal vs Non-Heroes reduced from 50% to 40%
Other
Base regen increased from 1 to 1.5
Seismic Impact
Drag down collision improved a bit
Base Attack
Reverted Melee attack speed reduction
Shoulder Charge
Shoulder Charge can now again use left/right strafe to slightly change direction
Shoulder Charge now carries momentum at the end of the charge
Siphon Life
Siphon Life spirit scaling increased from 0.3 to 0.36
Infernal Resilience
Infernal Resilience Damage Regen duration increased from 18s to 20s
Infernal Resilience Damage Regen reduced from 15% to 14%
Infernal Resilience
Infernal Resilience T3 reduced from +8% to +7%
Seismic Impact
Fixed an issue where Seismic Impact would travel more downwards instead of the facing direction
Base Attack
Melee attack rate reduced by 15% (time between attacks)
Gun falloff damage starts at 20m instead of 22m
Shoulder Charge
Fixed some cases where Shoulder Charge would do a 180/360 on spell cast
Fixed Shoulder Charge sliding against wall surfaces incorrectly
Seismic Impact
Fixed Seismic Impact sometimes getting stuck on objects
Base Health
Base health reduced from 600 to 570
Other
Health per boon increased from 32 to 34 (1048 vs 1046 total)
Shoulder Charge
Fixed shoulder charge sensitivity bugs that allowed you to turn more than intended
Seismic Impact
Now allows for some very minor movement to help nudge around small objects
Infernal Resilience
Reduced from 16% to 15%.
Infernal Resilience
T3 reduced from 9% to 8%.
Siphon Life
Spirit scaling increased from 0.2 to 0.3.
Shoulder Charge
Fixed cases where Shoulder Charge was unexpectedly 'slamming' into walls and stairs.
Seismic Impact
Fixed Seismic Impact getting stuck on ceilings like in the mid boss room
Shoulder Charge
Shoulder Charge turn rate reduced a bit
Shoulder Charge stun time reduced from 1s to 0.85s
Infernal Resilience
Infernal Resilience reduced from 17% to 16%
Infernal Resilience
Regeneration Time increased from 16s to 18s
Other
Now does pull-ups on the zipline once again
Shoulder Charge
Fixed Shoulder Charge sometimes stunning enemies on stairs
Seismic Impact
Fixed Seismic Impact sometimes not going to the area selected
Seismic Impact
Seismic Impact damage reduced from 175 to 150
Fixed Seismic Impact often not dragging enemies in the air along with you when you are slamming down
Shoulder Charge
Fixed Shoulder Charge not always placing enemies in front of you
Shoulder Charge
Fixed Shoulder Charge not stunning the target when colliding with Kelvin's Ice Dome
Fixed some cases where Shoulder Charge did not stun when hitting a wall
Seismic Impact
Seismic Impact damage reduced from 200 to 175
Fixed enemies being able to double jump out of Seismic Impact
Shoulder Charge
Shoulder Charge T3 reduced from +6.5 to +5.5 Weapon Damage
Shoulder Charge
Shoulder Charge now considers Spectral Wall and Frozen Shelter as walls
Infernal Resilience
Infernal Resilience duration to regen increased from 14s to 16s (this is a nerf)
Infernal Resilience damage regenerated reduced from 18% to 17%
Infernal Resilience
Infernal Resilience T3 increased from +8% to +9%
Seismic Impact
Seismic Impact base radius increased from 6m to 9m
Improved reliability of Seismic Impact
Seismic Impact
Seismic Impact T1 changed from +4m Impact Radius to -40s Cooldown
Seismic Impact
Seismic Impact T3 moved to T2 (was -70s Cooldown)
Seismic Impact
Seismic Impact T3 is now Gains Unstoppable while in air and 3s after landing
Seismic Impact
Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s
Seismic Impact
Seismic Impact can be held for up to 3 seconds. Press the ability again anytime to land.
Improved misc issues with Seismic Impact collision
Base Health
Base health regen reduced from 2 to 1
Infernal Resilience
Infernal Resilience T1 reduced from +2 HP Regen to +1.5
Base Health
Base HP growth reduced from 36 to 32
Infernal Resilience
Infernal Resilience T2 reduced from +200 Health to +150
Seismic Impact
Seismic Impact personal brief busy state upon landing increased from 0.2s to 0.3s
Seismic Impact
Seismic Impact is now faster to play out
Seismic Impact now has a very brief busy state upon landing
Siphon Life
Siphon Life T1 and T2 swapped
Shoulder Charge
Shoulder charge now allows for a bit more steering control
Other
Reduced chances that Leap gets stuck on geometry during the downward phase
Base Health
Base Health increased from 550 to 600
Siphon Life
Siphon DPS increased from 24 to 35