24th Oct 2024
Patch SourceAdded 6 new heroes to Hero Labs: Holliday, Calico, Wrecker, Fathom, Viper, and Magician (temporary names).
Introduced Hero Labs, a new experimental hero matchmaking mode for early hero design feedback.
Heroes in Hero Labs may have placeholder models, names, effects, and abilities. The mode has limited testing hours and requires at least 50 games played to queue.
Added Commends feature allowing players to commend teammates during or after a game. Commendations received are displayed on your profile per hero.
Implemented new character shader to improve player visibility and experiment with more stylized character model rendering.
Updated environment lighting and sky for improved visual experience.
Updated Lash's melee animations.
Updated McGinnis's melee animations.
Adjusted Pocket's climb animations.
Revised Lady Geist's Life Drain visuals to better indicate the start of the effect while reducing visual noise afterward.
Revised the silenced debuff visuals to reduce obstructed vision for players.
Reduced opacity after start for Infernus Afterburn debuff visual effects to reduce noise.
Revised Mirage's gun tracers, muzzle flash, and impacts.
Reduced size of stuck dagger in victim for Shiv's Dagger.
Made the start of the Unstoppable visual effects more obvious.
Reduced brightness of Lady Geist's Malice visual effects for nearby players.
Reduced visual noise for Shiv's Slice and Dice ability for nearby players.
Reduced darkness effect on players affected by Infernus's Catalyst debuff.
Reduced brightness and lingering effects of Infernus's Concussive Combustion.
Reduced visual noise of tracers and fire rate increases for Infernus.
Ivy's Kudzu Bomb effects now properly display visuals when above ground.
Added new effects for Lash's Flog.
Cleaned up visual effects for Viscous's alt-fire.
Fixed visual bugs on Rescue Beam effects.
Updated effect animation for Knockdown to alert when it will stun.
Reduced visual noise of Wraith's tracers when close up or with high fire rate.
Added looping telegraph for Seven's Static Charge ability.
Reduced visual noise of Seven's tracers, especially when close up or with high fire rate.
Added sequential kill streak music cues to enhance gameplay feedback.
Lowered the pitch of Haze's voice processing.
Added sound effects for teleporter channeling and appearance.
Added end sound for Healing Rite.
Added proc sound for Mystic Shot.
Added cast, cast delay, loop, and end sounds for Magic Carpet.
Updated projectile loop, hit, and debuff sounds for Slowing Hex.
Ammo Scavenger proc sound now only plays when applying a stack.
A sound now plays when a debuff is applied to the player but is purged due to invulnerability.
Fixed instances where mix ducking occurs too early in a sound event's lifetime.
Fixed audio occlusion filtering artifacts during high rates of change.
Enabled certain music cues like 'respawn' to interrupt base attack music.
Denied orb sound will no longer play beyond 2500 game units from the player.
Increased intelligibility of team-specific hero death sound.
Added victim-specific sound for Static Charge the moment it is applied.
Added keybinds for 'Fly Up' and 'Fly Down', used for flying abilities like Ivy's Air Drop and Vindicta's Flight.
Added a 'Mouse Sensitivity: Vertical Scaling' setting.
Added a 'Reset Camera' bind (available in Steam Input).
Fixed Steam Input 'Melee' action not resetting the camera vertically.
Added new Steam Input Analog Action: 'Aim', using angle-based sensitivity options (work-in-progress feature).
Fixed Steam Input aiming no longer being affected by Mouse Sensitivity options (including Invert Y).
Fixed a bug where the last controller plugged in would block actions from other controllers. Now multiple controllers can be combined.
Fixed an issue preventing players from reporting or muting disconnected players.
Players can now drag and drop build categories to rearrange them.
Introduced quick-selection for favorite builds via a dropdown in the shop, allowing easier switching between favorited builds for a hero.
Match history now displays the game mode for each match.
Added Rank badge display to matches on the Watch page.
Added a Rank History tab to the profile, allowing players to view their rank progression and Rank Report summaries.
The Windows Taskbar icon now flashes when the game window isn't in focus and you have 3 seconds until respawn.
Added Melee Resistance to the Vitality stat screen.
Mirage's Traveler ability now previews her model at the destination to show facing direction.
Moved Mirage Djinn's Mark debuff to overhead UI and revised damage visual effects to reduce visual noise.
Shrine Flex Slot moved to "All Shrines".
Fixed an issue in several languages where the team net worth number became too small to read.
Fixed a bug where Urns sometimes appeared to remain in the world after being picked up.
Fixed jittering when Lash's gun fired while running and aiming, reducing screen noise.
Fixed an issue where pressing ESC to close the intro movie also closed the ranked summary popup.
Fixed pregame countdown overlapping with the shop UI.
Yamato's Flying Strike now stops tracking targets that teleport.
Shiv's Killing Blow now stops tracking targets that teleport.
Abandoning Co-op bot matches with more than one party now brings up the Abandon Match confirmation warning instead of leaving immediately.
Bots are better at coming together to defend and push lanes.
Bots will prioritize assisting human allies on offense.
AP is no longer granted for Walkers.
Shrine/Patron no longer have Soul/AP bounties.
Missing AP from above is redistributed along the souls reward line at similar soul levels that the objectives previously died on average.
Trooper Soul Orbs now have a 90ms buffer to allow the server to better calculate who shot the orb first, minimizing latency advantages for denying.
Trooper soul split changed from 50/50% (kill/orb) to 60/40%.
Breakables spawn time increased from 2 minutes to 3 minutes.
Breakables Souls reduced from 35 + 3/min to 30 + 2.5/min.
Urn comeback properties now require an 8% net worth lead to activate.
Urn pickup locations remain the same, but drop-off locations vary based on which team is leading. The drop-off will be closer to the losing team's side if there's an 8% net worth lead.
If the Urn isn't delivered within 90 seconds of pickup, it drains 1% of Max HP per second and disables regen.
After 90 seconds of pickup time, dropping the Urn makes it return to its spawn point immediately and prevents the same team from picking it up for 12 seconds.
Increased the speed at which the Urn walks back to spawn.
Guardian attack range requirement changed from 20m to requiring players to be above the ramp on high ground.
Guardian resist vs. troopers adjusted from starting at 70% and ending at -30% at 10 minutes to starting at 60% and ending at -35% at 8 minutes.
Guardians now have resist vs. players starting at 40% and ending at -35% at 8 minutes.
Walkers now have resist vs. troopers starting at 60% and ending at -30% at 14 minutes.
Walkers now have resist vs. players starting at 60% and ending at -30% at 14 minutes.
Troopers gain +40% Spirit Resist gradually over 25 minutes, reaching 70% at 50 minutes.
Increased backdoor protection detection range for troopers to prevent stalling with long-range spells.
Backdoor protection removal now has a 20-second buffer to prevent immediate activation once creeps die.
Mid Boss respawn timer decreases with subsequent kills, from 7 to 7/6/5 minutes.
The 70-second respawn time now occurs at 30 minutes instead of 35 minutes.
Introduced a respawn curve that goes from 70s to 75s over 30 to 40 minutes.
Base Guardians and Shrines no longer have out-of-combat regeneration.
Parry active window increased from 0.7 to 0.75 seconds.
Parry cooldown reduced from 5 seconds to 4.5 seconds.
Medic Trooper heal now has 2 charges with a 6-second interval between casts.
Medic Trooper heal cooldown increased from 6 seconds to 35 seconds.
Sinner's Sacrifice now shares souls of subsequent hits with all recent attackers, rather than the last hit only.
Redesigned stairs from central canal to the outer lanes near Urn spawn.
Added a skybridge with interior from the Subway Entrance buildings into the Port Authority and Speakeasy buildings.
Connection hallways behind the Chapel and Firehouse now have an option to continue inside to the Walker arenas.
Added a Bounce Pad from these connection hallways to the front of the overpass.
Moved neutral camps beside Amber Purple and Sapphire Yellow Walker arenas from the ground floor to the upper floor.
Redesigned traversal from ground floor to upper floor of the Garage and Night Club to access the Sinner's Sacrifice neutrals.
Replaced fire escape stairs with ropes on the exterior of the Garage and Night Club.
Added more zipline nodes to outer lanes for improved mobility.
Fire Rate increased from 9% to 10%
Resist vs NPCs reduced from 30% to 25%
Bullet Shield Health increased from 50 to 65
Weapon damage increased from 12% to 13%
Bullet Velocity reduced from 25% to 20%
Now grants +20% Slow Resistance
Proc cooldown can now be reduced by cooldown reduction
Now grants +12% Spirit Resist
Now grants +25% Melee Damage Resistance
No longer grants +18% Bullet Resist
Proc now pierces evasion
Health increased from 150 to 175
No longer grants +25 Health
Bonus Health increased from +25 to +35
Now upgrades into Fortitude
Slow Resist reduced from 35% to 30%
Ammo increased from 15% to 20%
Cooldown increased from 26s to 45s
Getting shot while in the air disables the drop-down ability
Health increased from 325 to 365
Restore delay reduced from 11s to 10s
Weapon Damage increased from 25% to 27%
Now upgrades from Extra Health
Spirit Power increased from 8 to 12
Max HP Steal Per Bullet increased from 50 to 55
Now grants +15% Bullet Resist
No longer grants +15% Spirit Resist
No longer grants 1 Move Speed
Duration increased from 30s to 35s
Slow reduced from 25% to 20%
Now grants +75 Spirit Shield
Projectile speed increased by 30%
Now does double damage to NPC units
When the passive procs, you no longer get slowed when shooting
Move speed reduced from +3 to +2
Spirit Shield increased from 100 to 150
Active now grants +3 Move speed for 5 seconds after returning
Active now grants +40% Spirit Resist for 5 seconds after returning
Now grants +6 Spirit Power
Active no longer grants 14 Spirit Power or reloads
Spirit Power increased from 28 to 30
Spirit Amp per stack reduced from 5% to 4%
Slow now only affects the primary target
Spirit Lifesteal, Spirit Resist, and Ability Range reduced from 15% to 14%
Base Attack
Melee attack rate reduced by 15% (time between attacks)
Gun falloff damage starts at 20m instead of 22m
Shoulder Charge
Fixed some cases where Shoulder Charge would do a 180/360 on spell cast
Fixed Shoulder Charge sliding against wall surfaces incorrectly
Seismic Impact
Fixed Seismic Impact sometimes getting stuck on objects
Base Attack
Bullet damage growth increased from 0.29 to 0.33
Other
Now gains 1% Spirit Resist per boon
No longer gains 1% Bullet Resist per boon
Sticky Bomb
Sticky Bomb now loses 20% of your stacks on death (rounds up)
Hook
Hook now returns troopers 75% faster than normal
Base Health
Base regen increased from 2 to 2.5
Base Attack
Gun spirit scaling increased from 0.1 to 0.13
Base Sprint
Movespeed now scales with Spirit Power again
Rain of Arrows
Rain of Arrows strafe speed with stamina increased by 30%
Afterburn
Afterburn T1 reduced from 30% to 25%
Base Attack
Base bullet damage increased from 4.5 to 5
Bullet damage growth reduced from 0.39 to 0.36
Air Drop
Air Drop slow reduced from 35% to 30%
Arctic Beam
Arctic Beam slow reduced from 50% to 40%
Frost Grenade
Frost Grenade T2 heal reduced from 145 to 125
Frozen Shelter
Fixed Frozen Shelter not freezing weakened patron
Malice
Malice no longer causes you to un-zoom on cast
Malice slow reduced from 20% to 15%
Malice debuff duration reduced from 13s to 9s
Malice Damage Amp reduced from 15% to 8%
Malice
Malice T2 now also increases damage amp by 7%
Other
Gun spin decay rate improved from 0.65 to 0.25
Mini Turret
Mini Turrets cooldown reduced from 24s to 18s
Mini Turrets spirit resist increased from 60% to 80%
Spectral Wall
Spectral Wall slow reduced from 25% to 20%
Spectral Wall
Spectral Wall T1 damage amp reduced from 25% to 15%
Heavy Barrage
Heavy Barrage minimum range increased from 6m to 7m
Heavy Barrage cooldown increased from 106s to 140s
Heavy Barrage
Heavy Barrage T2 cooldown improved from -47s to -50s
Heavy Barrage
Heavy Barrage T1 slow reduced from 35% to 30%
Fire Beetles
Fire Scarabs T3 max health steal increased from +70 to +80
Djinn's Mark
Djinn's Mark T3 cooldown between multipliers improved from -0.5s to -0.75s
Traveler
Traveler Fire Rate increased from 20% to 30%
Traveler
Traveler T2 cooldown reduction improved from -30s to -40s
Traveler
Traveler T3 now grants Unstoppable for 3s on arrival
Other
Now has 20% Headshot Crit reduction
Burrow
Burrow bullet and spirit resist now persist while spinning out of the burrow
Pulse Grenade
Pulse Grenade pulses are now expressed as a duration rather than a fixed pulse count (works with Duration Extender)
Pulse Grenade
Pulse Grenade T1 changed from +1 Pulse to +0.8s Duration
Pulse Grenade
Pulse Grenade T2 improved from -7.5s to -8s
Kinetic Carbine
Kinetic Carbine T2 improved from -9.5s Cooldown to -10s
Kinetic Carbine
Kinetic Carbine shots cannot miss due to evasion
Kinetic Carbine can now pierce breakables
Kinetic Carbine now does 15% more damage on a headshot
Kinetic Carbine sound level reduced a little bit
Lightning Ball
Lightning Ball cooldown increased from 23s to 26s
Lightning Ball radius reduced from 4m to 3.5m
Lightning Ball
Lightning Ball T2 slow reduced from 40% to 35%
Base Sprint
Movespeed reduced from 7.3 to 7.1
Storm Cloud
Storm Cloud expand time reduced from 3s to 2s
Storm Cloud range increased from 25m to 30m
Base Sprint
Base speed reduced from 7.3 to 7.0
Serrated Knives
Serrated Knives collision radius reduced by 20%
Bloodletting
Bloodletting duration increased from 10s to 13s
Bloodletting cooldown increased from 21s to 50s
Bloodletting Incoming Damage Deferred reduced from 30% to 22%
Bloodletting
Bloodletting T2 cd increased from -4.75s to -25s (final cd changed from 16.25s to 25s)
Bloodletting
Bloodletting T1 changed to +8% Incoming Damage Deferred (was +5s duration)
Killing Blow
Killing Blow range reduced from 20m to 13m
Killing Blow Rage buildup per heavy melee reduced from 3.5 to 2.75
Killing Blow Rage buffer duration reduced from 10s to 9s
Killing Blow Rage buildup vs creeps reduced by 50%
Base Attack
Gun cycle time improved from 0.26s to 0.22s
Bullet damage growth per boon increased from 0.55 to 0.65
Fire rate now scales with Spirit Power (0.14)
Assassinate
Assassinate bullet radius increased from 3" to 4"
Assassinate scope is now automatically canceled when Paradoxical Swap hits you
Assassinate scope zoom level can now be cycled with right click. Use Ability key to unselect.
Assassinate no longer splits to allies
Flight
Flight duration increased from 8s to 12s
Flight
Flight T2 duration increased from +6s to +8s
Base Attack
Bullet damage growth per boon increased from 0.86 to 0.9 (total from 24.04 to 23.6)
Bullet damage reduced from 12 to 11
The Cube
The Cube T2 moved to T3
The Cube T2 is now +35 HP regen
Splatter
Splatter T2 reduced from +60 Damage to +50
Goo Ball
Goo Ball Spirit Resist reduced from 70% to 60%
Alchemical Flask
Alchemical Flask weapon damage duration increased from 6s to 7s
Alchemical Flask slow duration reduced from 6s to 3s
Binding Word
Binding Word escape time reduced from 2.9s to 2.8s
Binding Word escape range increased from 18.5m to 19m
Last Stand
Last Stand T3 now also grants you unstoppable during the 2s channel
Card Trick
Card Trick base damage reduced from 80 to 70
Card Trick cooldown increased from 0.5s to 0.65s
Telekinesis
Telekinesis cooldown increased from 95s to 100s
Telekinesis
Telekinesis T1 cooldown improved from -28s to -30s
Flying Strike
Fixed being able to cast an ability while casting Flying Strike
Crimson Slash
Fixed Crimson Slash following in the direction of dash instead of cross hair
Shadow Transformation
Shadow Transformation T1 changed to +20% Fire Rate
Shadow Transformation
Shadow Transformation Cooldown reduced from 106s to 90s