Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
Tornado
Speed reduced by 10%
Fixed Tornado being usable while immobilized
Other
Tornado and Fire Scarabs ability slots swapped
Traveler
Can now be cast by targeting the top bar portraits
Cooldown increased from 130s to 145s
Traveler
T2 increased from -40s to -55s
Base Attack
Bullet size reduced from 6 to 5
Tornado
Tornado speed reduced from 20m to 18m
Tornado Lift Duration reduced from 1.1s to 1s
Fire Beetles
Fire Scarabs T2 reduced from -15% Bullet Resist to -10%
Fire Beetles
Cooldown increased from 32s to 40s
Other
HP per boon reduced from 41 to 37
Fire Beetles
Fire Scarabs T3 max health steal increased from +70 to +80
Djinn's Mark
Djinn's Mark T3 cooldown between multipliers improved from -0.5s to -0.75s
Traveler
Traveler Fire Rate increased from 20% to 30%
Traveler
Traveler T2 cooldown reduction improved from -30s to -40s
Traveler
Traveler T3 now grants Unstoppable for 3s on arrival
Tornado
Now uses a range for its travel distance instead of a travel duration (scales with range increase)
Fire Beetles
Enemies that have already been hit now let the next scarab projectile pass through them
Djinn's Mark
Scaling from Spirit Power increased from 0.4 to 0.55
Reveal duration increased from 2s to 3s
Base damage reduced from 16 to 12
Traveler
Now causes your camera to move to the destination during the channel
Traveler
T1 is now '+2 m/s' (was -20s cooldown)
Traveler
T2 is now '-30s cooldown' (was +2 m/s)
Traveler
T3 Fire Rate increased from 20% to 30%
Base Attack
Bullet radius reduced from 8 to 6
Tornado
Time for victims to reach max height reduced from 0.3s to 0.2s
Lift duration reduced from 1.2s to 1.1s
Fixed Tornado being castable while busy (such as while channeling Traveler)
Djinn's Mark
T1 now only applies the slow when the multiplier is 2x or higher
Djinn's Mark
Damage is now treated as a DoT in terms of zipline rules (doesn't prevent ziplining or knock you off)
Fixed Djinn's Mark applying bullet procs with Return Fire
Tornado
Lift duration reduced from 1.5s to 1.2s
Base bullet evasion reduced from 30% to 25%
Tornado
Bonus lift duration reduced from +0.5s to +0.4s
Djinn's Mark
Now also reduces Multiplier Cooldown by 0.5s