Quickbuy added and neutrals moved

7th Nov 2024

Patch Source
A beautiful in-game screenshot of Deadlock
General Updates
Private Lobbies
  • Added support for Hero Labs in Private Lobbies, Private Bot Games, and Sandbox that can be used at any time

Gameplay
  • Various adjustments to Experimental Heroes are listed in the in-game notes for Hero Labs

  • Bots will more aggressively attack the Shrines and Patron when pushing into the enemy base

  • trooperTroopers no longer change soul sharing rules after laning phase ends; two heroes don't split souls

  • trooperTroopers no longer increase their bounty by 20% at 8 minutes

  • Hero Kill gold increased from 150-1400 to 175-2000 over 0 to 45 minutes

  • jungleNpcNeutral Creeps now give 5% less souls

  • trooperTroopers now take 28% more damage from Guardians

  • walkerWalkers' damage against players increased by 10%

  • guardianGuardians will now focus their attack on enemy players if an enemy player shoots a hero and is within 15m of the Guardian

  • Minor adjustments to respawn curve: 40s respawn happening at 20m now happens at 17m

  • walkerWalker armor loss over time now happens at 16 minutes instead of 14 minutes

  • trooperTroopers Spirit resist goes to 30% instead of 40% at 25 minutes

  • trooperMid Boss Rejuv Trooper Health increased by 30%

User Interface
  • Added Quickbuy feature, allowing players to right-click items in the shop to add them to a Quickbuy queue, with auto-purchase options and HUD indicators

  • Added a visual indicator when browsing builds that shows which item types are most present in the build (Weapon, Vitality, Spirit)

  • Added a Recent Purchases log to the Shop that displays all items bought by players during a match, ordered by most recent

  • Added checkbox in settings to force the game to take focus when the game is unpaused

  • Active Reload indicator UI slightly adjusted

  • Added 'Frenzied' text when you own Frenzy and go below 50% health

  • Hero Stats on the left side of the HUD are now hidden by default and can be viewed by holding ALT or TAB. Temporarily changed stats will show automatically

  • Added hover tooltip descriptions to stats on the left side of the HUD

  • Renamed "Mouse Wheel" to "Chat Wheel"

Performance
  • Shaders, map, and various other resources will now pre-compile on the dashboard to improve loading times and reduce in-game hitching

Misc
  • Added support for the new Steam Game Recording Timeline API, automatically adding timeline markers for kills, deaths, and team objectives

Social Features
  • You can now hover party members on the dashboard while in queue to view their roster

Player Communication
  • Added a Social tab to the Settings dialog, containing Streamer Mode, added support for Steam content filtering settings, and a new setting to adjust incoming chat visibility

Bug Fixes
  • Fixed being able to briefly gain regen when crossing the Veil of the enemy fountain

  • Fixed Commends for All Heroes not showing up correctly in player profiles

  • Fixed the 'x' button in the shop search not clearing the search box

  • Fixed issues with Quantum Entanglement not moving units correctly when there is nearby geometry

  • Fixed various bugs with Duplicate Hero not working properly in private lobbies

  • Fixed Grey Talon getting assist credit while flying Guided Owl

  • Fixed Sinner's Sacrifice changing facing direction sometimes

  • Fixed a rare bug where shields would never regenerate

  • trooperFixed some cases where troopers could get stuck in the base

  • Fixed melee attacks being unresponsive when securing orbs

  • Fixed some animation issues with Vindicta

  • Various bug fixes for looping sound effects that were stuck playing every frame

  • Fixed issues where health regen effect would pop on and off when player is at max health

  • trooperFixed Troopers resistance against Base Guardians not working properly

Graphics
  • Updated McGinnis Barrage explosions to better show the edge of the area of effect

  • Sinners Sacrifice now has a final damage state for clear read on final hit

  • Added new effects for Viscous heavy melee

  • Added new zipline animation for Vindicta

  • Improved animation readability for Mo & Krill heavy melee

  • Reduced visual clutter on Seven's tracers with high fire rate

  • Reduced visual clutter on Wraith's tracers with high fire rate

  • Effects updates for Fortitude

  • Added missing lean animation near walls for Mirage

  • Sand Blast distance and area of effect read improvements

Audio
  • Added an ambient looping sound for each bridge powerup

  • Looped music will resume playing if interrupted by a transient cue

  • New sounds added to Yamato’s Power Slash, Flying Strike, and Shadow Transformation abilities

  • New sounds added to Lash’s Ground Strike and Flog abilities

Controls
  • Steam Input support improvements including new actions from Key Bindings screen, 'Replay Controls' action set, Steam Deck support for Key Bindings screen, improved glyph swapping, controller options, Steam Input Configurator launch button, glyph locking options, and various bug fixes. Note: Legacy Analog Modes have been removed/replaced

Map Changes
  • Moved 8 neutral camps (4 on each side) from outside the outer lanes behind the Walkers to in between inner and outer lanes

  • Added Cosmic Veils to the ground floor entrances to Mid that grant vision looking in but block vision looking out

  • soulUrnBiased Urn delivery locations moved slightly closer to neutral positions

  • Redesigned the warehouse interior to allow entry from the front of the Tenements and Music Hall buildings

  • Moved the stairs from the warehouse interior to the underground tunnel further from the Urn delivery location

  • Removed all railings from fire escape stairs

  • Improved rooftop navigation to make them smoother

  • Removed angled supports from chimney

  • Removed collision from small props

  • Added stairs on top of Bodega

  • Replaced small chimneys and temporary spikes with larger roof spikes to designate zap trigger locations

  • Replaced temporary antennae with a more 'menacing' version to designate zap trigger locations

  • New Hotel building art pass

  • Changed exit location from the player spawn area to the rest of the base to the angled walls

Item UpdatesWeapon Items
#
Buff

Now grants +5% Bullet Resist

Nerf

No longer grants +85 Bullet Shield Health

#
Buff

Now grants +90 Bullet Shield

Buff

Now procs on orb shots for NPC heal value

Nerf

No longer grants +7% Bullet Resist

#
Nerf

No longer grants +1 HP Regen

Nerf

Weapon Damage reduced from 12% to 10%

#
Buff

Now grants +10% Weapon Damage

Nerf

Long range Weapon Damage reduced from 40% to 30%

#
Buff

Bullet Resist increased from 7% to 9%

#
Buff

Now grants +50 Health

#
Buff

Spirit Power increased from +5 to +6

#
Buff

Now grants +20% Weapon Damage

Nerf

Long range Weapon Damage reduced from 70% to 50%

#
Buff

Now grants +1 Sprint

#
Buff

Cooldown reduced from 32s to 25s

#
Buff

Time to reach Max Damage reduced from 3s to 2.7s

#
Change

Damage changed from 5% of Current Health to 2.5% of Max Health

#
Nerf

Detection range increased from 18m to 22m

#
Buff

Health loss reduced from -15% to -12%

#
Buff

Low HP bullet resist increased from 45% to 55%

#
Bugfix

Fixed it causing proc effects to roll twice whenever it procced

#
Buff

Now grants +12% Spirit Resist

#
Buff

Cooldown reduced from 34s to 30s

Vitality Items
#
Buff

Weapon Damage increased from 6% to 7%

#
Nerf

Duration increased from 19s to 20s (total health restored unchanged)

#
Buff

Bullet Resist increased from 25% to 26%

#
Nerf

Duration reduced from 7s to 6s

#
Buff

Now grants +6% Ability Range

#
Buff

Fire Rate increased from 6% to 7%

#
Buff

Health increased from +75 to +125

#
Buff

Healing reduction increased from -40% to -45%

#
Buff

Restores 1 stamina on proc

#
Buff

Spirit Resist increased from 20% to 22%

#
Buff

Now grants +6 Spirit Power

Nerf

No longer grants +8% Ability Range

#
Buff

Now grants +25% Melee Resistance

Nerf

No longer grants +5 Spirit Power

#
Nerf

No longer blocks melee damage

#
Buff

Debuff Resistance increased from 35% to 40%

Buff

Cooldown reduced from 48s to 45s

#
Buff

Ammo increased from 12% to 15%

Buff

Weapon Damage increased from 10% to 15%

#
Buff

Health increased from 365 to 400

#
Buff

Bullet resistance increased from 8% to 10%

#
Change

Removed from the game

#
Nerf

Slow reduced from 25% to 20%

#
Buff

Now grants +15% Weapon Damage

#
Buff

Now grounds any flying targets on impact

Spirit Items
#
Buff

Duration increased from 35s to 45s

#
Buff

Now triggers on your base damage, rather than how much the target receives

#
Buff

Now uses Enduring Spirit as a component

Buff

Now gains +10% Spirit Lifesteal and +75 Bonus Health

Nerf

Spirit Power reduced from 5 to 4

Nerf

No longer grants +1 Sprint

Nerf

Damage reduced from 70 to 40

#
Buff

Cooldown reduced from 22s to 18s

Buff

Now deals 50 Spirit Damage

Nerf

Bullet Resist reduction reduced from -14% to -11%

#
Buff

Now grants +1.5 HP Regen

Buff

Now grants +8% Ability Duration

Buff

Healing reduction increased from -50% to -70%

Buff

Cooldown reduced from 45s to 33s

Nerf

Bleed Damage reduced from 3.1% to 1%

#
Buff

Spirit Shield improved from 75 to 100

Buff

Now grants +10% Ammo

Nerf

Cooldown Reduction reduced from 16% to 14%

#
Buff

Now grants +15% Ammo

#
Nerf

Max HP damage reduced from 9% to 8%

Change

Now triggers on your base damage, rather than how much the target receives

#
Buff

Now grants +10% Ability Range

Hero Updates
AbramsAbrams

Base Attack

Buff

Reverted Melee attack speed reduction

Shoulder Charge

Buff

Shoulder Charge can now again use left/right strafe to slightly change direction

Buff

Shoulder Charge now carries momentum at the end of the charge

Siphon Life

Buff

Siphon Life spirit scaling increased from 0.3 to 0.36

Infernal Resilience

Buff

Infernal Resilience Damage Regen duration increased from 18s to 20s

Nerf

Infernal Resilience Damage Regen reduced from 15% to 14%

Infernal Resilience

555
Nerf

Infernal Resilience T3 reduced from +8% to +7%

Seismic Impact

Bugfix

Fixed an issue where Seismic Impact would travel more downwards instead of the facing direction

BebopBebop

Sticky Bomb

Buff

Sticky Bomb damage gained per hero impact increased from 1% to 1.5%

Buff

Sticky Bomb now has 2x cast range when used on allies

Nerf

Sticky Bomb damage gained per hero kill reduced from 5% to 4%

Change

Sticky Bomb now calculates its damage at detonation time rather than cast time (affects item combinations)

Sticky Bomb

555
Change

Sticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff)

Hook

Buff

Hook damage now has spirit scaling of 2x

Nerf

Hook damage reduced from 40 to 10

Hyper Beam

Nerf

Hyper Beam now goes on cooldown for 3 seconds when canceled during precast

DynamoDynamo

Other

Buff

Now gains 1% Bullet Resist per Boon (0->14%)

Quantum Entanglement

Bugfix

Fixed Quantum Entanglement sometimes not moving you to the destination properly

Singularity

Buff

Singularity now deals 1.5% Max HP in the base ability

Nerf

Singularity Base DPS reduced from 60 to 45

Singularity

555
Buff

Singularity T3 increased from 3.8% to 4%

Grey TalonGrey Talon

Base Attack

Buff

Bullet damage growth per boon increased from 1.41 to 1.62 (same total damage later on)

Nerf

Base bullet damage reduced from 27 to 24

Nerf

Falloff range rescaled from 22m->58m to 18m->54m

Rain of Arrows

Nerf

Rain of Arrows strafe distance with stamina reduced by 30%

Charged Shot

Nerf

Charged Shot hitbox size reduced by 20%

HazeHaze

Bullet Dance

Buff

Bullet Dance now grants +30% Fire Rate

Buff

Bullet Dance now allows you to use items during it

Nerf

Bullet Dance no longer hits 2 targets

Sleep Dagger

555
Buff

Sleep Dagger T3 now also causes targets to wake up with -40% Fire Rate

InfernusInfernus

Catalyst

Nerf

Catalyst slow reduced from 40% to 35%

Afterburn

Nerf

Afterburn buildup per bullet/headshot reduced from 10%/16% to 9%/14%

IvyIvy

Watcher's Covenant

Buff

Watcher's Covenant Fire Rate spirit scaling increased from 0.2 to 0.3

Buff

Watcher's Covenant Bullet Lifesteal spirit scaling increased from 0.2 to 0.3

LashLash

Ground Strike

Buff

Ground Strike can now be cast while on the zipline

Buff

Ground Strike now pulls enemies to the ground with you (similar to Stone Form recently)

Death Slam

Bugfix

Fixed interaction between Mirage's tornado and Death Slam

McGinnisMcGinnis

Mini Turret

Nerf

Mini Turrets DPS reduced from 60 to 40

Nerf

Mini Turrets health reduced from 20% max HP to 15%

MirageMirage

Base Attack

Nerf

Bullet size reduced from 6 to 5

Tornado

Nerf

Tornado speed reduced from 20m to 18m

Nerf

Tornado Lift Duration reduced from 1.1s to 1s

Fire Beetles

33
Nerf

Fire Scarabs T2 reduced from -15% Bullet Resist to -10%

ParadoxParadox

Base Attack

Buff

Bullet velocity increased from 411 to 525

Time Wall

Buff

Time Wall no longer has charges

Buff

Time Wall cooldown reduced from 37s to 25s

Nerf

Time Wall no longer deals 10% Max Health Damage

Time Wall

33
Change

Time Wall T2 is now Deals 10% Max Health Damage

Kinetic Carbine

Buff

Kinetic Carbine Max Damage Amp increased from 85% to 100%

Paradoxical Swap

Nerf

Paradoxical Swap time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance)

PocketPocket

Barrage

Buff

Barrage spirit scaling increased from 0.4 to 0.5

Base Attack

Buff

Light melee damage increased from 63 to 75

VindictaVindicta

Base Attack

Buff

Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on)

Nerf

Base bullet damage reduced from 15 to 13

Stake

Buff

Stake duration increased from 1.75s to 2s

Flight

33
Nerf

Flight T2 reduced from +8s to +6s

Crow Familiar

Nerf

Crow Familiar tick rate changed from every 0.5s to every 1s

Assassinate

Nerf

Assassinate starts at 25% power instead of 50% power

ViscousViscous

The Cube

Buff

The Cube health regen now scales with spirit at 0.2

Goo Ball

Buff

Goo Ball down dash ability moved from T3 to base ability

Buff

Goo Ball size now increases with range upgrades (doesn't affect collision with world)

Bugfix

Fixed some hit detection issues with Goo Ball

WardenWarden

Base Sprint

Buff

Now has +1 Sprint

Base Attack

Buff

Bullet Velocity increased from 213 to 290

Last Stand

Buff

Last Stand now grants +50% Spirit Resist during channel

Nerf

Last Stand now goes on cooldown if you die or the ability is interrupted while cast

Last Stand

555
Nerf

Last Stand T3 no longer grants unstoppable during channel

WraithWraith

Telekinesis

Nerf

Telekinesis cast time increased from 0.6 to 0.7

Nerf

Telekinesis damage reduced from 200 to 175

YamatoYamato

Shadow Transformation

Buff

Shadow Transformation now affects the grapple time speed

Buff

Shadow Transformation duration increased from 4s to 6s

Buff

Shadow Transformation now grants +60% Bullet and Spirit Resist

Buff

Shadow Transformation now heals for 30% hp (done after the dispel)

Buff

Shadow Transformation duration now extends by 2s whenever you get a kill in it (for that session)

Nerf

Shadow Transformation no longer prevents death