7th Nov 2024
Patch SourceAdded support for Hero Labs in Private Lobbies, Private Bot Games, and Sandbox that can be used at any time
Various adjustments to Experimental Heroes are listed in the in-game notes for Hero Labs
Bots will more aggressively attack the Shrines and Patron when pushing into the enemy base
Troopers no longer change soul sharing rules after laning phase ends; two heroes don't split souls
Troopers no longer increase their bounty by 20% at 8 minutes
Hero Kill gold increased from 150-1400 to 175-2000 over 0 to 45 minutes
Neutral Creeps now give 5% less souls
Troopers now take 28% more damage from Guardians
Walkers' damage against players increased by 10%
Guardians will now focus their attack on enemy players if an enemy player shoots a hero and is within 15m of the Guardian
Minor adjustments to respawn curve: 40s respawn happening at 20m now happens at 17m
Walker armor loss over time now happens at 16 minutes instead of 14 minutes
Troopers Spirit resist goes to 30% instead of 40% at 25 minutes
Mid Boss Rejuv Trooper Health increased by 30%
Added Quickbuy feature, allowing players to right-click items in the shop to add them to a Quickbuy queue, with auto-purchase options and HUD indicators
Added a visual indicator when browsing builds that shows which item types are most present in the build (Weapon, Vitality, Spirit)
Added a Recent Purchases log to the Shop that displays all items bought by players during a match, ordered by most recent
Added checkbox in settings to force the game to take focus when the game is unpaused
Active Reload indicator UI slightly adjusted
Added 'Frenzied' text when you own Frenzy and go below 50% health
Hero Stats on the left side of the HUD are now hidden by default and can be viewed by holding ALT or TAB. Temporarily changed stats will show automatically
Added hover tooltip descriptions to stats on the left side of the HUD
Renamed "Mouse Wheel" to "Chat Wheel"
Shaders, map, and various other resources will now pre-compile on the dashboard to improve loading times and reduce in-game hitching
Added support for the new Steam Game Recording Timeline API, automatically adding timeline markers for kills, deaths, and team objectives
You can now hover party members on the dashboard while in queue to view their roster
Added a Social tab to the Settings dialog, containing Streamer Mode, added support for Steam content filtering settings, and a new setting to adjust incoming chat visibility
Fixed being able to briefly gain regen when crossing the Veil of the enemy fountain
Fixed Commends for All Heroes not showing up correctly in player profiles
Fixed the 'x' button in the shop search not clearing the search box
Fixed issues with Quantum Entanglement not moving units correctly when there is nearby geometry
Fixed various bugs with Duplicate Hero not working properly in private lobbies
Fixed Grey Talon getting assist credit while flying Guided Owl
Fixed Sinner's Sacrifice changing facing direction sometimes
Fixed a rare bug where shields would never regenerate
Fixed some cases where troopers could get stuck in the base
Fixed melee attacks being unresponsive when securing orbs
Fixed some animation issues with Vindicta
Various bug fixes for looping sound effects that were stuck playing every frame
Fixed issues where health regen effect would pop on and off when player is at max health
Fixed Troopers resistance against Base Guardians not working properly
Updated McGinnis Barrage explosions to better show the edge of the area of effect
Sinners Sacrifice now has a final damage state for clear read on final hit
Added new effects for Viscous heavy melee
Added new zipline animation for Vindicta
Improved animation readability for Mo & Krill heavy melee
Reduced visual clutter on Seven's tracers with high fire rate
Reduced visual clutter on Wraith's tracers with high fire rate
Effects updates for Fortitude
Added missing lean animation near walls for Mirage
Sand Blast distance and area of effect read improvements
Added an ambient looping sound for each bridge powerup
Looped music will resume playing if interrupted by a transient cue
New sounds added to Yamato’s Power Slash, Flying Strike, and Shadow Transformation abilities
New sounds added to Lash’s Ground Strike and Flog abilities
Steam Input support improvements including new actions from Key Bindings screen, 'Replay Controls' action set, Steam Deck support for Key Bindings screen, improved glyph swapping, controller options, Steam Input Configurator launch button, glyph locking options, and various bug fixes. Note: Legacy Analog Modes have been removed/replaced
Moved 8 neutral camps (4 on each side) from outside the outer lanes behind the Walkers to in between inner and outer lanes
Added Cosmic Veils to the ground floor entrances to Mid that grant vision looking in but block vision looking out
Biased Urn delivery locations moved slightly closer to neutral positions
Redesigned the warehouse interior to allow entry from the front of the Tenements and Music Hall buildings
Moved the stairs from the warehouse interior to the underground tunnel further from the Urn delivery location
Removed all railings from fire escape stairs
Improved rooftop navigation to make them smoother
Removed angled supports from chimney
Removed collision from small props
Added stairs on top of Bodega
Replaced small chimneys and temporary spikes with larger roof spikes to designate zap trigger locations
Replaced temporary antennae with a more 'menacing' version to designate zap trigger locations
New Hotel building art pass
Changed exit location from the player spawn area to the rest of the base to the angled walls
Now grants +90 Bullet Shield
Now procs on orb shots for NPC heal value
No longer grants +7% Bullet Resist
Bullet Resist increased from 7% to 9%
Now grants +50 Health
Spirit Power increased from +5 to +6
Now grants +1 Sprint
Cooldown reduced from 32s to 25s
Time to reach Max Damage reduced from 3s to 2.7s
Damage changed from 5% of Current Health to 2.5% of Max Health
Detection range increased from 18m to 22m
Health loss reduced from -15% to -12%
Low HP bullet resist increased from 45% to 55%
Fixed it causing proc effects to roll twice whenever it procced
Now grants +12% Spirit Resist
Cooldown reduced from 34s to 30s
Weapon Damage increased from 6% to 7%
Duration increased from 19s to 20s (total health restored unchanged)
Bullet Resist increased from 25% to 26%
Duration reduced from 7s to 6s
Now grants +6% Ability Range
Fire Rate increased from 6% to 7%
Health increased from +75 to +125
Healing reduction increased from -40% to -45%
Restores 1 stamina on proc
Spirit Resist increased from 20% to 22%
No longer blocks melee damage
Health increased from 365 to 400
Bullet resistance increased from 8% to 10%
Removed from the game
Slow reduced from 25% to 20%
Now grants +15% Weapon Damage
Now grounds any flying targets on impact
Duration increased from 35s to 45s
Now triggers on your base damage, rather than how much the target receives
Now uses Enduring Spirit as a component
Now gains +10% Spirit Lifesteal and +75 Bonus Health
Spirit Power reduced from 5 to 4
No longer grants +1 Sprint
Damage reduced from 70 to 40
Cooldown reduced from 22s to 18s
Now deals 50 Spirit Damage
Bullet Resist reduction reduced from -14% to -11%
Now grants +1.5 HP Regen
Now grants +8% Ability Duration
Healing reduction increased from -50% to -70%
Cooldown reduced from 45s to 33s
Bleed Damage reduced from 3.1% to 1%
Spirit Shield improved from 75 to 100
Now grants +10% Ammo
Cooldown Reduction reduced from 16% to 14%
Now grants +15% Ammo
Max HP damage reduced from 9% to 8%
Now triggers on your base damage, rather than how much the target receives
Now grants +10% Ability Range
Base Attack
Reverted Melee attack speed reduction
Shoulder Charge
Shoulder Charge can now again use left/right strafe to slightly change direction
Shoulder Charge now carries momentum at the end of the charge
Siphon Life
Siphon Life spirit scaling increased from 0.3 to 0.36
Infernal Resilience
Infernal Resilience Damage Regen duration increased from 18s to 20s
Infernal Resilience Damage Regen reduced from 15% to 14%
Infernal Resilience
Infernal Resilience T3 reduced from +8% to +7%
Seismic Impact
Fixed an issue where Seismic Impact would travel more downwards instead of the facing direction
Sticky Bomb
Sticky Bomb damage gained per hero impact increased from 1% to 1.5%
Sticky Bomb now has 2x cast range when used on allies
Sticky Bomb damage gained per hero kill reduced from 5% to 4%
Sticky Bomb now calculates its damage at detonation time rather than cast time (affects item combinations)
Sticky Bomb
Sticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff)
Hook
Hook damage now has spirit scaling of 2x
Hook damage reduced from 40 to 10
Hyper Beam
Hyper Beam now goes on cooldown for 3 seconds when canceled during precast
Other
Now gains 1% Bullet Resist per Boon (0->14%)
Quantum Entanglement
Fixed Quantum Entanglement sometimes not moving you to the destination properly
Singularity
Singularity now deals 1.5% Max HP in the base ability
Singularity Base DPS reduced from 60 to 45
Singularity
Singularity T3 increased from 3.8% to 4%
Base Attack
Bullet damage growth per boon increased from 1.41 to 1.62 (same total damage later on)
Base bullet damage reduced from 27 to 24
Falloff range rescaled from 22m->58m to 18m->54m
Rain of Arrows
Rain of Arrows strafe distance with stamina reduced by 30%
Charged Shot
Charged Shot hitbox size reduced by 20%
Bullet Dance
Bullet Dance now grants +30% Fire Rate
Bullet Dance now allows you to use items during it
Bullet Dance no longer hits 2 targets
Sleep Dagger
Sleep Dagger T3 now also causes targets to wake up with -40% Fire Rate
Catalyst
Catalyst slow reduced from 40% to 35%
Afterburn
Afterburn buildup per bullet/headshot reduced from 10%/16% to 9%/14%
Watcher's Covenant
Watcher's Covenant Fire Rate spirit scaling increased from 0.2 to 0.3
Watcher's Covenant Bullet Lifesteal spirit scaling increased from 0.2 to 0.3
Ground Strike
Ground Strike can now be cast while on the zipline
Ground Strike now pulls enemies to the ground with you (similar to Stone Form recently)
Death Slam
Fixed interaction between Mirage's tornado and Death Slam
Mini Turret
Mini Turrets DPS reduced from 60 to 40
Mini Turrets health reduced from 20% max HP to 15%
Base Attack
Bullet size reduced from 6 to 5
Tornado
Tornado speed reduced from 20m to 18m
Tornado Lift Duration reduced from 1.1s to 1s
Fire Beetles
Fire Scarabs T2 reduced from -15% Bullet Resist to -10%
Base Attack
Bullet velocity increased from 411 to 525
Time Wall
Time Wall no longer has charges
Time Wall cooldown reduced from 37s to 25s
Time Wall no longer deals 10% Max Health Damage
Time Wall
Time Wall T2 is now Deals 10% Max Health Damage
Kinetic Carbine
Kinetic Carbine Max Damage Amp increased from 85% to 100%
Paradoxical Swap
Paradoxical Swap time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance)
Barrage
Barrage spirit scaling increased from 0.4 to 0.5
Base Attack
Light melee damage increased from 63 to 75
Base Attack
Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on)
Base bullet damage reduced from 15 to 13
Stake
Stake duration increased from 1.75s to 2s
Flight
Flight T2 reduced from +8s to +6s
Crow Familiar
Crow Familiar tick rate changed from every 0.5s to every 1s
Assassinate
Assassinate starts at 25% power instead of 50% power
The Cube
The Cube health regen now scales with spirit at 0.2
Goo Ball
Goo Ball down dash ability moved from T3 to base ability
Goo Ball size now increases with range upgrades (doesn't affect collision with world)
Fixed some hit detection issues with Goo Ball
Base Sprint
Now has +1 Sprint
Base Attack
Bullet Velocity increased from 213 to 290
Last Stand
Last Stand now grants +50% Spirit Resist during channel
Last Stand now goes on cooldown if you die or the ability is interrupted while cast
Last Stand
Last Stand T3 no longer grants unstoppable during channel
Telekinesis
Telekinesis cast time increased from 0.6 to 0.7
Telekinesis damage reduced from 200 to 175
Shadow Transformation
Shadow Transformation now affects the grapple time speed
Shadow Transformation duration increased from 4s to 6s
Shadow Transformation now grants +60% Bullet and Spirit Resist
Shadow Transformation now heals for 30% hp (done after the dispel)
Shadow Transformation duration now extends by 2s whenever you get a kill in it (for that session)
Shadow Transformation no longer prevents death