Ranked is here!

10th Oct 2024

Patch Source
A stone gargoyle is shocked by the news of Ranked arriving.
Ranked matchmaking
Added Ranked
We are experimenting with a different approach to Ranked during early development, we expect to iterate on it in the future. The focus of this mode will be on concentrating players into specific time windows where they can opt into games where the primary focus is on game quality.
You must have 50 games played in order to enter this mode. If you have any behavior related restrictions (voice/text bans, report misuse, etc), you will be unable to queue into this mode.
The queue will be solo only at the moment and will be open from 1pm-4pm and 7pm-10pm in the respective time zones every day. Each region will have multiple time zones you can select from to find what best fits your schedule (you can only change your selection once per week). Players will be automatically assigned the server in that region that provides the best ping for the players in the match.
When in this mode, you will only be matched with players that have the same medal as you. There are 11 medals in total with 6 levels in each. Everyone's medal and levels will be displayed in these ranked games.
Every Tuesday at 8PM GMT we will run an algorithm that calculates everyone's performance together at the same time based on the games you've played, how the opponents you played against ended up faring in subsequent games, etc. As such, medals will only be updated once per week, to allow for analysis of a wide set of match data together at once for a more accurate review of your skill (rather than a fixed numerical addition/subtraction on a per game basis).
In order to make sure there are enough data to cross reference with other players, you must play at least 7 games in order to be eligible to receive a rank for that week. If at any time you didn't have 7 games played in the previous week, your medal will be marked as undefined until you play enough and earn a new medal the following Tuesday.
The ranked queue will first open next Tuesday, October 15th at 8PM GMT. The first medals will be granted globally the following Tuesday, October 22nd 8PM GMT. You'll have a panel that shows you the history of your previous medals.
The ranked queue is now open!
Ranked matchmakingGeneral Updates
Gameplay
  • Added a 3rd casting mode, Quick Cast (shows range/radius/etc on key down, then on key up acts like Instant Cast). The three casting modes are now Instant Cast, Quick Cast, and Confirm Cast.

  • Added input buffering for ability usage (so if you cast an ability and then quickly cast another ability during its cast time, the next one will fire instead of the input being dropped)

  • Certain heroes now have a higher priority at being in dual lanes (Ivy and Dynamo atm)

  • Pausing is no longer allowed in the first three minutes of the game

  • Continue to have mouse look enabled while M3 is pressed but before the ping wheel shows up

  • Enabled Middle Mouse for "pinging" minimap

  • Enabled the ability to middle mouse click players on the top bar

  • Yamato's Flying Strike now also cancels when the target is out of world (like with Quantum Entanglement)

  • Abandon Match is now only an available option once you have disconnected from the game server. Bringing up the menu while connected to a game now gives you the option to Disconnect rather than Abandon immediately

  • If you're Dynamo or Krill, you can now ping during your ult to alert your allies

  • Mirage still loves the Djinn, but he yells about them less frequently

  • trooperTroopers attack range vs Lane Guardians reduced from 13.5m to 12m (they get closer to it)

  • guardianPlayers now need to be within 19m (above the ramp) to attack a Lane Guardian

  • guardianGuardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)

  • guardianGuardian damage vs players increased by 20%

  • Medium Camps spawn time changed from 7 min to 5 min

  • Hard Camps spawn time changed from 7 min to 8 min

  • Teleporters open time changed from 10 min to 8 min

  • trooperTrooper spawn/bounty lane end time changed from 10 min to 8 min

  • sinnersSacrificeVaults spawn time/interval changed from 10/5 to 8/4

  • Golden Statues and Breakables spawn time changed from 3 min to 2 min

  • Golden Statues bonuses upgrade time changed from 15 min to 10 min

  • Golden Statue Health buff increased from 15/20 to 20/30

  • Golden Statues now have a tier 3 upgrade at 25 minutes (+2.5% Fire Rate, +8% Ammo, 1.5% CD Reduction, +7% Weapon Damage, 40 Health, +5 Spirit Power)

  • midBossMid Boss now has 15 regen

  • midBossMid Boss creep buff rescaled from 70% to 50/70/90% for the 1/2/3rd mid boss death (further deaths don't increase)

  • midBossMid Boss rejuv respawn rescaled from 50% to 40/50/60% for the 1/2/3rd mid boss death (further deaths don't increase)

  • soulUrnUrn now causes the runner to be revealed on the minimap

  • soulUrnHeavy Melee against the urn runner now causes them to drop the urn

  • soulUrnUrn delivery now gives each player on your team a Golden Statue permanent buff

  • soulUrnUrn bounty increased by 15%

  • soulUrnUrn now falls down from the sky a little bit faster

  • Comeback formula weighted a bit less on team vs team net worth calculation and more on the strength of the dying hero (regardless of lead)

  • Percentage of deniable orbs from objectives for Guardian/Walker/Patron/Shrines rescaled from 54.55/66.67/100/0% to 35%

  • Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)

  • All heroes' movespeed increased by 0.3 (Enduring Speed reduced by 0.3)

  • Bullet and Spirit Lifesteal now stack diminishingly

  • Teleporters now grant +3 m/s for 5s after arriving at the other side

User Interface
  • Now displaying a unique ID for builds in the description section of the build browser. You can click on it to copy the Build ID to the clipboard to share specific builds with friends.

  • If you enter a Build ID in the search box of the build browser, it will show all of the builds for the current hero by the author of that build.

  • Updated the way status effects are shown above the healthbar

  • Added Crit Bonus Scale tooltip to the Weapon stats in the shop

  • Keybinds in settings now selects the hero you're playing when you navigate to the Keybinds tab

  • Rescue beam now shows heal indicator if you heal someone with it

  • Steam notifications moved to the top-left from the bottom-right, to avoid minimap overlap

Private Lobbies
  • For private lobbies, added the ability to swap players on both teams with a button press. In addition players can be randomly shuffled across the two teams, and if lanes are being assigned, can be shuffled within the teams.

  • Added "Allow Duplicate Heroes" setting in Private Lobbies

Audio
  • Added per-player voice volume slider (accessible by clicking on a player via the ESC menu)

  • Replaced the temp Yamato VO with a new translation spoken by a native actress

  • Added Return Fire proc sound

  • Added Metal Skin proc sound

  • Updated McGinnis Heavy Barrage sound

  • Added Guardian and Walker death notification sound for all players

  • Improved panning resolution of bullet whizby sounds and shortened the max play distance to the local player

  • Added bullet evasion sound effects

  • Updated Kelvin weapon fire audio

  • Updated Infernus weapon fire audio

  • Improved clarity for hero roster selection VO

  • Re-enabled weapon-specific reload sounds

  • Added Healing Rite cast sound

  • Added Rescue Beam heal and pull loop sounds

  • Added Health Nova cast sound

  • Added Return Fire cast sound

  • Revised Metal Skin cast sound

  • Added Colossus cast and loop sounds

  • Added echo to Echo Shard cast sound

  • Added Silence Glyph cast and hit sounds

  • Added Ammo Scavenger proc sound

  • Added Restorative Shot proc sound

  • Added Toxic Bullets proc variations

  • Updated "getting started" VO for the ability points tab to match the text

  • patronThe patron once again will warn you when your Walkers are under attack

  • patronThe patron now will sometimes offer words of encouragement when you level up instead of when you destroy a Guardian or Walker

  • soulUrnIncreased the time you need to carry the urn before the urn nags about not being delivered

Localization
  • Added Thai and Indonesian localization

Graphics
  • walkerAdded Stomp AoE range indication as the Walker is about to use the ability

  • Lash's Death Slam now has clearer visual states to indicate when someone is successfully locked in

  • Updated ground strike preview cone to have a little more information on shape & outer bounds

  • walkerWalker laser animation updated slightly, raising the forearms to better reveal the eye socket weakpoint to players on the ground

  • Abrams Life Siphon fades to 50% opacity after initial start to improve visibility

  • Added a distance fade to Soul Shredder debuff effect and tweaked colors to reduce visual noise

  • Improved visibility on Spiritual Overflow effects when heroes are airborne

  • Reworked visual effects for puddle punch

  • Added new custom charge and light melee and parry animations for Bebop

  • Added improvements for meleeing while using Siphon Life (book now floats and hand makes a fist)

  • Updated Grey Talon root effect for trap

  • Updated Grey Talon updated firing, projectile, impact effects

  • Updated Rain of Arrows effects

  • New heavy melee anims added to Mo & Krill and Ivy

  • trooperAdjusted Trooper tracer and muzzle effects for better alignment and lower visual noise

  • Adjusted Lady Geist Life Drain to lower visual obstruction but increase awareness when it first latches

  • Inferno Catalyst effect revisions to help show range better

  • trooperTrooper death effects resolve quicker and more cleanly

  • Mirage Djinn's Mark effects revisions to reduce noise on the victim and appear more clearly for Mirage

  • soulUrnSoul jar effect carry and dropoff revisions to reduce visual noise for carrier

  • New Imports Building

  • New Taxi Stand building

  • Replaced old retaining wall

  • Replaced block-in park bridges

Bug Fixes
  • trooperFixed troopers being unreliable to shoot while on the zipline

  • Fixed an Unsecured Souls bug where it gave extra bounty directly to the dying hero carrying unsecured souls

  • Fixed AFK kick detection not working properly

  • Fixed ESC key not working on the private lobbies page

  • Fixed respawn music not playing while spectating another player

  • Fixed a bug where the bot that would pick up the Urn was not the closest one, just the one that was in the highest player slot

  • Fixed Streamer mode not persisting between game relaunches

  • Fixed Debuff Reducer causing Teleporters to be faster

  • Fixed Shiv's Killing Blow sometimes sending him into orbit

  • Fixed Shiv's Killing Blow continuing to do damage while being teleported by Quantum Entanglement

  • Fixed Quantum Entanglement's camera position anims not being smooth

  • Fixed Pausing not working when using hero specific key binds

  • Fixed some cases where Grey Talon's trap effects would be stuck in the world

  • Fixed issues with Bots not using ziplines properly

  • Fixed hero death UI sound playing inconsistently

  • Fixed a bunch of bugs that were impacting how VO was playing in a match. Now a bunch of hero VO that was previously getting squashed/cut off should play properly (for instance certain lines where allies commented on ability usage, the patrons giving compliments for assists/team healing, etc).

  • Fixed more instances of the wrong name for a hero being called out

Map Changes
  • Updated teleporter locations

  • Moved teleporters to travel between outer lane Walkers

  • Added teleporters in the underground tunnels

  • Changed underground teleporters to go between Subway and Tunnel on the same side of the map

  • Widened stairs from Shrines back to the player spawn area

  • Added ledge to mantle back up to the player spawn area from the pit

  • Added bridge and stair to the upper level of the Subway Entrance building from the outer lane Walker arenas

  • Added upper level connection through the Subway Entrance building

  • Moved Guardians back slightly further from stairs down to the canal

  • Widened channels surrounding Mid Temple slightly

  • Widened archways between Mid Temple channels

  • Garage and Night Club: Changed ropes so that they take you to the second floor and added back stairs to take you to the roof

Item UpdatesWeapon Items
#
Nerf

Weapon Damage vs NPCs reduced from 35% to 30%

#
Nerf

Weapon Damage reduced from 8% to 7%

#
Buff

Ammo increased from 24% to 26%

#
Nerf

Cooldown increased from 10.5s to 16s

#
Buff

Ammo increased from 20% to 25%

#
Buff

Spirit scaling increased from 0.13 to 0.16

#
Buff

Base DPS increased from 45 to 55

Change

Now behaves like other grenades and does not bounce off walls

#
Nerf

Buildup is now 15% slower

#
Buff

Low HP threshold increased from 40% to 50%

#
Nerf

Range reduced from 14m to 11m

#
Buff

Spirit Power increased from 12 to 18

#
Buff

Added ammo on active increased from +50% to +75%

Buff

Cooldown reduced from 37s to 34s

#
Buff

Upon activation, grants +35% Fire Rate

Buff

Activated Spirit Power increased from +45 to +50

Vitality Items
#
Nerf

Regen duration increased from 17s to 19s (same total heal)

#
Buff

Regen increased from 2.8 to 3

Buff

Ammo increased from 8% to 10%

#
Buff

Stamina Recovery increased from 14% to 16%

Buff

Now gives +25 Health

Nerf

Fire Rate reduced from 7% to 6%

#
Buff

Weapon Damage increased from 5% to 6%

#
Nerf

Movespeed bonus reduced from 1.4 to 1.1 (all heroes movement speed increased by 0.3)

Nerf

Slow resist reduced from 40% to 35%

#
Buff

Spirit Resist increased from 8% to 10%

Buff

Now grants +1 Sprint

#
Nerf

Cooldown increased from 25s to 30s

Nerf

Active bullet resist reduced from 25% to 20%

#
Buff

Spirit Power increased from +4 to +6

#
Nerf

Weapon Damage reduced from 25% to 22%

#
Buff

Health increased from +300 to +325

#
Buff

Heal increased from 55% of melee damage to 65%

#
Buff

Stamina Recovery increased from 20% to 25%

#
Buff

Speed increased from 3 to 4

#
Nerf

Cooldown increased from 23s to 26s

#
Nerf

Cast range reduced from 36m to 32m

#
Buff

Weapon Damage increased from +15% to +20%

Buff

Spirit Power increased from +12 to +18

#
Buff

HP Steal Per Bullet increased from 45 to 50

Spirit Items
#
Buff

Spirit Power increased from 9 to 10

#
Buff

Max Stacks increased from 10 to 20

Nerf

Spirit Power Per Soul reduced from 2 to 1

#
Buff

Now grants +100 Bullet Shield

Buff

Cooldown reduced from 26s to 22s

Nerf

No longer grants +50 Health

#
Buff

Cooldown reduced from 34s to 28s

#
Bugfix

Fixed it stacking with Escalating Exposure

#
Nerf

Slow reduced from 30% to 25%

#
Buff

Spirit Power increased from +23 to +28

#
Nerf

Max Health damage reduced from 9% to 7%

#
Buff

Cooldown reduced from 48s to 40s

#
Nerf

Can no longer end it early

#
Nerf

Pulse interval is now fixed and does not get reduced with cooldown reduction

#
Buff

Now grants +100 Spirit Shield

#
Nerf

Spirit Resist On Damage reduced from -15% to -12%

Nerf

Amp Per Stack reduced from 6% to 5%

Nerf

Duration reduced from 15s to 12s

#
Nerf

Cooldown increased from 212s to 230s

#
Nerf

Slow reduced from 50% to 40%

Hero Updates
AbramsAbrams

Base Health

Nerf

Base health reduced from 600 to 570

Other

Buff

Health per boon increased from 32 to 34 (1048 vs 1046 total)

Shoulder Charge

Bugfix

Fixed shoulder charge sensitivity bugs that allowed you to turn more than intended

Seismic Impact

Buff

Now allows for some very minor movement to help nudge around small objects

BebopBebop

Sticky Bomb

Buff

Growth increased from 2.5% to 4% per stack

Nerf

Now loses 2 stacks on death

Nerf

Now has 15 max stacks

Hook

Buff

Range increased from 25m to 30m

Buff

Now also hits enemy troopers, killing them instantly

Bugfix

Fixed some cases where Hook would grab players from around corners

Hyper Beam

Buff

Movement slow reduced from 30% to 25%

Buff

Duration increased from 8s to 10s

Nerf

Duration no longer scales with Spirit Power

Exploding Uppercut

Buff

Now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2)

DynamoDynamo

Quantum Entanglement

Nerf

Cooldown increased from 12.5s to 15s

Quantum Entanglement

555
Buff

T3 now also reduces cooldown by 4s

Kinetic Pulse

33
Bugfix

Fixed T2 tooltip to clarify that it affects bullets only and not melee damage

Grey TalonGrey Talon

Other

Buff

Base bullet damage now scales with Spirit Power (0.1)

Buff

Base stamina increased from 3 to 4

Nerf

Fire Rate no longer scales with Spirit Power

Nerf

Movespeed no longer scales with Spirit Power

Change

Arrow cycle time increased from 0.45s to 0.55s (overall dps unchanged)

Rain of Arrows

Bugfix

Fixed alternate cast causing you to hit the ground soon after cast

Guided Owl

Buff

3s grace period for kill increased to 4s

Bugfix

Fixed colliding with nearby objects during cast

Bugfix

Fixed grace period still requiring that he gets the kill, rather than the target just die

HazeHaze

Fixation

Buff

Max stacks increased from 30 to 40

Fixation

555
Nerf

T3 reduced from +0.2 to +0.15

Bullet Dance

Buff

Base ability now grants 2 Targets Hit Per Shot

Nerf

No longer grants +15% Fire Rate

Nerf

Base ability no longer grants +25% Evasion

Bullet Dance

555
Buff

T3 now grants +40% Evasion and +2 Bullet Dance Speed

InfernusInfernus

Catalyst

Nerf

Damage Amp reduced from 25% to 20%

Catalyst

555
Buff

T3 Damage Amp increased from 15% to 20%

IvyIvy

Other

Buff

Improved default camera position

Air Drop

Change

Control keys are now similar to Vindicta's

Bugfix

Fixed some issues with control when near a wall

Lady GeistLady Geist

Essence Bomb

Bugfix

Fixed a bug that could cause some units to take more damage than intended when multiple targets are hit

Life Drain

Buff

Can now be alternate-casted on allied heroes

Buff

Added double tap accidental protection to help against instant cancellations

Malice

Buff

You can now see how many Malice stacks you have on you as the opponent

Nerf

Slow duration reduced from 6s to 4s

Nerf

Amp duration reduced from 16s to 13s

LashLash

Other

Nerf

Base bullet damage reduced from 10 to 9

Flog

Nerf

Heal vs heroes reduced from 80% to 70%

Nerf

Heal vs creeps reduced from 30% to 25%

McGinnisMcGinnis

Other

Buff

Now has +15% Bullet Resist

Nerf

No longer has +25% Spirit Resist

Mini Turret

1
Nerf

T1 no longer grants +1 charge

Mini Turret

Buff

Cooldown reduced from 30s to 24s

Buff

Recharge time reduced from 5s to 3s

Buff

Cast range increased from 15m to 20m

Buff

Spawn time reduced from 1s to 0.25s

Buff

Attack delay reduced from 0.35s to 0.2s

Nerf

Duration reduced from 30s to 24s

Nerf

Health scaling reduced from 30% to 20%

Nerf

Damage reduction against troopers/neutrals increased from -40% to -50%

Nerf

Damage reduction against objectives increased from -60% to -70%

Bugfix

Fixed Ricochet not bouncing off of Mini Turrets

Heavy Barrage

Buff

Radius increased from 4.5m to 5m

MirageMirage

Tornado

Change

Now uses a range for its travel distance instead of a travel duration (scales with range increase)

Fire Beetles

Buff

Enemies that have already been hit now let the next scarab projectile pass through them

Djinn's Mark

Buff

Scaling from Spirit Power increased from 0.4 to 0.55

Buff

Reveal duration increased from 2s to 3s

Nerf

Base damage reduced from 16 to 12

Traveler

Change

Now causes your camera to move to the destination during the channel

Traveler

1
Change

T1 is now '+2 m/s' (was -20s cooldown)

Traveler

33
Change

T2 is now '-30s cooldown' (was +2 m/s)

Traveler

555
Buff

T3 Fire Rate increased from 20% to 30%

Mo and KrillMo and Krill

Combo

1
Change

T1 now grants +30% Bullet Resist While Channeling (no longer grants -28s CD)

Combo

Buff

Cooldown reduced from 95s to 75s

ParadoxParadox

Other

Buff

Bullet growth per boon increased from 0.33 to 0.45

Time Wall

Nerf

Bullet duration reduced from 1s to 0.7s

Bugfix

Fixed not being spawned when looking down while casting

Paradoxical Swap

Nerf

Cooldown increased from 48s to 65s

Nerf

Range reduced from 30m to 25m

Paradoxical Swap

1
Buff

T1 now reduces cooldown by 15s

Paradoxical Swap

555
Buff

T3 now increases range by 20m

Pulse Grenade

Buff

Damage Amp per Stack increased from 5% to 6%

Nerf

Radius reduced from 7m to 6m

Pulse Grenade

555
Change

T3 no longer increases Damage Amp by 2%; now also increases the radius by 1m per pulse

PocketPocket

Other

Nerf

Shotgun falloff start reduced from 22m to 16m

Barrage

Nerf

Radius reduced from 6.5m to 4.5m

Barrage

555
Buff

T3 now also increases radius by 2m

Enchanter's Satchel

Buff

Now shows an AoE indicator for Pocket while channeling

Change

Damage now respects line of sight

Affliction

Nerf

DPS Spirit Power scaling reduced from 0.4 to 0.34

SevenSeven

Other

Buff

Base regen increased from 1.5 to 3

Nerf

Movespeed scaling with Spirit Power reduced from 0.028 to 0.02

Lightning Ball

555
Buff

T3 increased from +1m to +2m

ShivShiv

Slice and Dice

Buff

Spirit damage scaling increased from 1.2 to 1.3

Slice and Dice

1
Buff

T1 improved from -3.75s to -4s

Other

Buff

Rage decay rate reduced from 0.35 to 0.25

Buff

Rage buffer duration increased from 7s to 12s (how long it stays before starting to decay)

VindictaVindicta

Other

Buff

Fall off increased from 58m to 64m

Buff

No longer has -10% base bullet resist

Nerf

Bullet damage growth per boon reduced from 0.79 to 0.55

Nerf

Duration no longer scales with Spirit Power

Nerf

Bonus move speed above base now scales at 50% effectiveness

Nerf

Health growth per boon reduced from 20 to 15

Change

Reverted recent falloff damage changes

Change

Gun cycle time increased from 0.22 to 0.26 (dps rescaled to remain the same, after the above changes are calculated in)

Other

33
Buff

T2 now increases flight duration by 6s

Stake

Nerf

Duration reduced from 2s to 1.75s

Assassinate

Nerf

Bonus souls are now unsecured

Flight

Nerf

Shooting while flying now has similar speed impact as on the ground

Nerf

Air acceleration decreased a little

Crow Familiar

Nerf

% damage no longer affects Mid Boss

ViscousViscous

Goo Ball

Nerf

No longer triggers on-hit effects while in Ethereal Shift

Nerf

Stun duration reduced from 1s to 0.7s

Bugfix

Fixed Superior Stamina dash count not working with Goo Ball

Splatter

Buff

Spirit damage scale increased from 1.5 to 1.9

Nerf

Base damage reduced from 100 to 90

Splatter

33
Nerf

T2 reduced from +70 to +60

Puddle Punch

Bugfix

Fixed Instant Cast not working for Puddle Punch

WardenWarden

Alchemical Flask

Buff

Cooldown reduced from 14s to 12s

Buff

Damage increased from 55 to 65

Alchemical Flask

1
Change

T1 is now +1 Stamina Reduction

Alchemical Flask

33
Change

T2 is now +50 Damage

Last Stand

Buff

Channel duration reduced from 2.2s to 2s

Buff

Range increased from 12m to 13m

WraithWraith

Card Trick

Nerf

Spirit scale reduced from 1.2 to 1.1

Nerf

Generation via melee reduced by 50%

YamatoYamato

Power Slash

Nerf

Cooldown increased from 8.5s to 10.5s

Power Slash

33
Buff

T2 now also reduces cooldown by 2s

Shadow Transformation

Nerf

No longer grants you bullet and spirit resist

Nerf

Duration reduced from 4.5s to 4s