10th Oct 2024
Patch SourceAdded a 3rd casting mode, Quick Cast (shows range/radius/etc on key down, then on key up acts like Instant Cast). The three casting modes are now Instant Cast, Quick Cast, and Confirm Cast.
Added input buffering for ability usage (so if you cast an ability and then quickly cast another ability during its cast time, the next one will fire instead of the input being dropped)
Certain heroes now have a higher priority at being in dual lanes (Ivy and Dynamo atm)
Pausing is no longer allowed in the first three minutes of the game
Continue to have mouse look enabled while M3 is pressed but before the ping wheel shows up
Enabled Middle Mouse for "pinging" minimap
Enabled the ability to middle mouse click players on the top bar
Yamato's Flying Strike now also cancels when the target is out of world (like with Quantum Entanglement)
Abandon Match is now only an available option once you have disconnected from the game server. Bringing up the menu while connected to a game now gives you the option to Disconnect rather than Abandon immediately
If you're Dynamo or Krill, you can now ping during your ult to alert your allies
Mirage still loves the Djinn, but he yells about them less frequently
Troopers attack range vs Lane Guardians reduced from 13.5m to 12m (they get closer to it)
Players now need to be within 19m (above the ramp) to attack a Lane Guardian
Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)
Guardian damage vs players increased by 20%
Medium Camps spawn time changed from 7 min to 5 min
Hard Camps spawn time changed from 7 min to 8 min
Teleporters open time changed from 10 min to 8 min
Trooper spawn/bounty lane end time changed from 10 min to 8 min
Vaults spawn time/interval changed from 10/5 to 8/4
Golden Statues and Breakables spawn time changed from 3 min to 2 min
Golden Statues bonuses upgrade time changed from 15 min to 10 min
Golden Statue Health buff increased from 15/20 to 20/30
Golden Statues now have a tier 3 upgrade at 25 minutes (+2.5% Fire Rate, +8% Ammo, 1.5% CD Reduction, +7% Weapon Damage, 40 Health, +5 Spirit Power)
Mid Boss now has 15 regen
Mid Boss creep buff rescaled from 70% to 50/70/90% for the 1/2/3rd mid boss death (further deaths don't increase)
Mid Boss rejuv respawn rescaled from 50% to 40/50/60% for the 1/2/3rd mid boss death (further deaths don't increase)
Urn now causes the runner to be revealed on the minimap
Heavy Melee against the urn runner now causes them to drop the urn
Urn delivery now gives each player on your team a Golden Statue permanent buff
Urn bounty increased by 15%
Urn now falls down from the sky a little bit faster
Comeback formula weighted a bit less on team vs team net worth calculation and more on the strength of the dying hero (regardless of lead)
Percentage of deniable orbs from objectives for Guardian/Walker/Patron/Shrines rescaled from 54.55/66.67/100/0% to 35%
Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)
All heroes' movespeed increased by 0.3 (Enduring Speed reduced by 0.3)
Bullet and Spirit Lifesteal now stack diminishingly
Teleporters now grant +3 m/s for 5s after arriving at the other side
Now displaying a unique ID for builds in the description section of the build browser. You can click on it to copy the Build ID to the clipboard to share specific builds with friends.
If you enter a Build ID in the search box of the build browser, it will show all of the builds for the current hero by the author of that build.
Updated the way status effects are shown above the healthbar
Added Crit Bonus Scale tooltip to the Weapon stats in the shop
Keybinds in settings now selects the hero you're playing when you navigate to the Keybinds tab
Rescue beam now shows heal indicator if you heal someone with it
Steam notifications moved to the top-left from the bottom-right, to avoid minimap overlap
For private lobbies, added the ability to swap players on both teams with a button press. In addition players can be randomly shuffled across the two teams, and if lanes are being assigned, can be shuffled within the teams.
Added "Allow Duplicate Heroes" setting in Private Lobbies
Added per-player voice volume slider (accessible by clicking on a player via the ESC menu)
Replaced the temp Yamato VO with a new translation spoken by a native actress
Added Return Fire proc sound
Added Metal Skin proc sound
Updated McGinnis Heavy Barrage sound
Added Guardian and Walker death notification sound for all players
Improved panning resolution of bullet whizby sounds and shortened the max play distance to the local player
Added bullet evasion sound effects
Updated Kelvin weapon fire audio
Updated Infernus weapon fire audio
Improved clarity for hero roster selection VO
Re-enabled weapon-specific reload sounds
Added Healing Rite cast sound
Added Rescue Beam heal and pull loop sounds
Added Health Nova cast sound
Added Return Fire cast sound
Revised Metal Skin cast sound
Added Colossus cast and loop sounds
Added echo to Echo Shard cast sound
Added Silence Glyph cast and hit sounds
Added Ammo Scavenger proc sound
Added Restorative Shot proc sound
Added Toxic Bullets proc variations
Updated "getting started" VO for the ability points tab to match the text
The patron once again will warn you when your Walkers are under attack
The patron now will sometimes offer words of encouragement when you level up instead of when you destroy a Guardian or Walker
Increased the time you need to carry the urn before the urn nags about not being delivered
Added Thai and Indonesian localization
Added Stomp AoE range indication as the Walker is about to use the ability
Lash's Death Slam now has clearer visual states to indicate when someone is successfully locked in
Updated ground strike preview cone to have a little more information on shape & outer bounds
Walker laser animation updated slightly, raising the forearms to better reveal the eye socket weakpoint to players on the ground
Abrams Life Siphon fades to 50% opacity after initial start to improve visibility
Added a distance fade to Soul Shredder debuff effect and tweaked colors to reduce visual noise
Improved visibility on Spiritual Overflow effects when heroes are airborne
Reworked visual effects for puddle punch
Added new custom charge and light melee and parry animations for Bebop
Added improvements for meleeing while using Siphon Life (book now floats and hand makes a fist)
Updated Grey Talon root effect for trap
Updated Grey Talon updated firing, projectile, impact effects
Updated Rain of Arrows effects
New heavy melee anims added to Mo & Krill and Ivy
Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise
Adjusted Lady Geist Life Drain to lower visual obstruction but increase awareness when it first latches
Inferno Catalyst effect revisions to help show range better
Trooper death effects resolve quicker and more cleanly
Mirage Djinn's Mark effects revisions to reduce noise on the victim and appear more clearly for Mirage
Soul jar effect carry and dropoff revisions to reduce visual noise for carrier
New Imports Building
New Taxi Stand building
Replaced old retaining wall
Replaced block-in park bridges
Fixed troopers being unreliable to shoot while on the zipline
Fixed an Unsecured Souls bug where it gave extra bounty directly to the dying hero carrying unsecured souls
Fixed AFK kick detection not working properly
Fixed ESC key not working on the private lobbies page
Fixed respawn music not playing while spectating another player
Fixed a bug where the bot that would pick up the Urn was not the closest one, just the one that was in the highest player slot
Fixed Streamer mode not persisting between game relaunches
Fixed Debuff Reducer causing Teleporters to be faster
Fixed Shiv's Killing Blow sometimes sending him into orbit
Fixed Shiv's Killing Blow continuing to do damage while being teleported by Quantum Entanglement
Fixed Quantum Entanglement's camera position anims not being smooth
Fixed Pausing not working when using hero specific key binds
Fixed some cases where Grey Talon's trap effects would be stuck in the world
Fixed issues with Bots not using ziplines properly
Fixed hero death UI sound playing inconsistently
Fixed a bunch of bugs that were impacting how VO was playing in a match. Now a bunch of hero VO that was previously getting squashed/cut off should play properly (for instance certain lines where allies commented on ability usage, the patrons giving compliments for assists/team healing, etc).
Fixed more instances of the wrong name for a hero being called out
Updated teleporter locations
Moved teleporters to travel between outer lane Walkers
Added teleporters in the underground tunnels
Changed underground teleporters to go between Subway and Tunnel on the same side of the map
Widened stairs from Shrines back to the player spawn area
Added ledge to mantle back up to the player spawn area from the pit
Added bridge and stair to the upper level of the Subway Entrance building from the outer lane Walker arenas
Added upper level connection through the Subway Entrance building
Moved Guardians back slightly further from stairs down to the canal
Widened channels surrounding Mid Temple slightly
Widened archways between Mid Temple channels
Garage and Night Club: Changed ropes so that they take you to the second floor and added back stairs to take you to the roof
Weapon Damage vs NPCs reduced from 35% to 30%
Weapon Damage reduced from 8% to 7%
Ammo increased from 24% to 26%
Cooldown increased from 10.5s to 16s
Ammo increased from 20% to 25%
Spirit scaling increased from 0.13 to 0.16
Base DPS increased from 45 to 55
Now behaves like other grenades and does not bounce off walls
Buildup is now 15% slower
Low HP threshold increased from 40% to 50%
Range reduced from 14m to 11m
Spirit Power increased from 12 to 18
Regen duration increased from 17s to 19s (same total heal)
Stamina Recovery increased from 14% to 16%
Now gives +25 Health
Fire Rate reduced from 7% to 6%
Weapon Damage increased from 5% to 6%
Movespeed bonus reduced from 1.4 to 1.1 (all heroes movement speed increased by 0.3)
Slow resist reduced from 40% to 35%
Spirit Power increased from +4 to +6
Weapon Damage reduced from 25% to 22%
Health increased from +300 to +325
Heal increased from 55% of melee damage to 65%
Stamina Recovery increased from 20% to 25%
Speed increased from 3 to 4
Cooldown increased from 23s to 26s
Cast range reduced from 36m to 32m
HP Steal Per Bullet increased from 45 to 50
Spirit Power increased from 9 to 10
Now grants +100 Bullet Shield
Cooldown reduced from 26s to 22s
No longer grants +50 Health
Cooldown reduced from 34s to 28s
Fixed it stacking with Escalating Exposure
Slow reduced from 30% to 25%
Spirit Power increased from +23 to +28
Max Health damage reduced from 9% to 7%
Cooldown reduced from 48s to 40s
Can no longer end it early
Pulse interval is now fixed and does not get reduced with cooldown reduction
Now grants +100 Spirit Shield
Spirit Resist On Damage reduced from -15% to -12%
Amp Per Stack reduced from 6% to 5%
Duration reduced from 15s to 12s
Cooldown increased from 212s to 230s
Slow reduced from 50% to 40%
Base Health
Base health reduced from 600 to 570
Other
Health per boon increased from 32 to 34 (1048 vs 1046 total)
Shoulder Charge
Fixed shoulder charge sensitivity bugs that allowed you to turn more than intended
Seismic Impact
Now allows for some very minor movement to help nudge around small objects
Sticky Bomb
Growth increased from 2.5% to 4% per stack
Now loses 2 stacks on death
Now has 15 max stacks
Hook
Range increased from 25m to 30m
Now also hits enemy troopers, killing them instantly
Fixed some cases where Hook would grab players from around corners
Hyper Beam
Movement slow reduced from 30% to 25%
Duration increased from 8s to 10s
Duration no longer scales with Spirit Power
Exploding Uppercut
Now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2)
Quantum Entanglement
Cooldown increased from 12.5s to 15s
Quantum Entanglement
T3 now also reduces cooldown by 4s
Kinetic Pulse
Fixed T2 tooltip to clarify that it affects bullets only and not melee damage
Other
Base bullet damage now scales with Spirit Power (0.1)
Base stamina increased from 3 to 4
Fire Rate no longer scales with Spirit Power
Movespeed no longer scales with Spirit Power
Arrow cycle time increased from 0.45s to 0.55s (overall dps unchanged)
Rain of Arrows
Fixed alternate cast causing you to hit the ground soon after cast
Guided Owl
3s grace period for kill increased to 4s
Fixed colliding with nearby objects during cast
Fixed grace period still requiring that he gets the kill, rather than the target just die
Fixation
Max stacks increased from 30 to 40
Fixation
T3 reduced from +0.2 to +0.15
Bullet Dance
Base ability now grants 2 Targets Hit Per Shot
No longer grants +15% Fire Rate
Base ability no longer grants +25% Evasion
Bullet Dance
T3 now grants +40% Evasion and +2 Bullet Dance Speed
Catalyst
Damage Amp reduced from 25% to 20%
Catalyst
T3 Damage Amp increased from 15% to 20%
Other
Improved default camera position
Air Drop
Control keys are now similar to Vindicta's
Fixed some issues with control when near a wall
Essence Bomb
Fixed a bug that could cause some units to take more damage than intended when multiple targets are hit
Life Drain
Can now be alternate-casted on allied heroes
Added double tap accidental protection to help against instant cancellations
Malice
You can now see how many Malice stacks you have on you as the opponent
Slow duration reduced from 6s to 4s
Amp duration reduced from 16s to 13s
Other
Base bullet damage reduced from 10 to 9
Flog
Heal vs heroes reduced from 80% to 70%
Heal vs creeps reduced from 30% to 25%
Other
Now has +15% Bullet Resist
No longer has +25% Spirit Resist
Mini Turret
T1 no longer grants +1 charge
Mini Turret
Cooldown reduced from 30s to 24s
Recharge time reduced from 5s to 3s
Cast range increased from 15m to 20m
Spawn time reduced from 1s to 0.25s
Attack delay reduced from 0.35s to 0.2s
Duration reduced from 30s to 24s
Health scaling reduced from 30% to 20%
Damage reduction against troopers/neutrals increased from -40% to -50%
Damage reduction against objectives increased from -60% to -70%
Fixed Ricochet not bouncing off of Mini Turrets
Heavy Barrage
Radius increased from 4.5m to 5m
Tornado
Now uses a range for its travel distance instead of a travel duration (scales with range increase)
Fire Beetles
Enemies that have already been hit now let the next scarab projectile pass through them
Djinn's Mark
Scaling from Spirit Power increased from 0.4 to 0.55
Reveal duration increased from 2s to 3s
Base damage reduced from 16 to 12
Traveler
Now causes your camera to move to the destination during the channel
Traveler
T1 is now '+2 m/s' (was -20s cooldown)
Traveler
T2 is now '-30s cooldown' (was +2 m/s)
Traveler
T3 Fire Rate increased from 20% to 30%
Combo
T1 now grants +30% Bullet Resist While Channeling (no longer grants -28s CD)
Combo
Cooldown reduced from 95s to 75s
Other
Bullet growth per boon increased from 0.33 to 0.45
Time Wall
Bullet duration reduced from 1s to 0.7s
Fixed not being spawned when looking down while casting
Paradoxical Swap
Cooldown increased from 48s to 65s
Range reduced from 30m to 25m
Paradoxical Swap
T1 now reduces cooldown by 15s
Paradoxical Swap
T3 now increases range by 20m
Pulse Grenade
Damage Amp per Stack increased from 5% to 6%
Radius reduced from 7m to 6m
Pulse Grenade
T3 no longer increases Damage Amp by 2%; now also increases the radius by 1m per pulse
Other
Shotgun falloff start reduced from 22m to 16m
Barrage
Radius reduced from 6.5m to 4.5m
Barrage
T3 now also increases radius by 2m
Enchanter's Satchel
Now shows an AoE indicator for Pocket while channeling
Damage now respects line of sight
Affliction
DPS Spirit Power scaling reduced from 0.4 to 0.34
Other
Base regen increased from 1.5 to 3
Movespeed scaling with Spirit Power reduced from 0.028 to 0.02
Lightning Ball
T3 increased from +1m to +2m
Slice and Dice
Spirit damage scaling increased from 1.2 to 1.3
Slice and Dice
T1 improved from -3.75s to -4s
Other
Rage decay rate reduced from 0.35 to 0.25
Rage buffer duration increased from 7s to 12s (how long it stays before starting to decay)
Other
Fall off increased from 58m to 64m
No longer has -10% base bullet resist
Bullet damage growth per boon reduced from 0.79 to 0.55
Duration no longer scales with Spirit Power
Bonus move speed above base now scales at 50% effectiveness
Health growth per boon reduced from 20 to 15
Reverted recent falloff damage changes
Gun cycle time increased from 0.22 to 0.26 (dps rescaled to remain the same, after the above changes are calculated in)
Other
T2 now increases flight duration by 6s
Stake
Duration reduced from 2s to 1.75s
Assassinate
Bonus souls are now unsecured
Flight
Shooting while flying now has similar speed impact as on the ground
Air acceleration decreased a little
Crow Familiar
% damage no longer affects Mid Boss
Goo Ball
No longer triggers on-hit effects while in Ethereal Shift
Stun duration reduced from 1s to 0.7s
Fixed Superior Stamina dash count not working with Goo Ball
Splatter
Spirit damage scale increased from 1.5 to 1.9
Base damage reduced from 100 to 90
Splatter
T2 reduced from +70 to +60
Puddle Punch
Fixed Instant Cast not working for Puddle Punch
Alchemical Flask
Cooldown reduced from 14s to 12s
Damage increased from 55 to 65
Alchemical Flask
T1 is now +1 Stamina Reduction
Alchemical Flask
T2 is now +50 Damage
Last Stand
Channel duration reduced from 2.2s to 2s
Range increased from 12m to 13m
Card Trick
Spirit scale reduced from 1.2 to 1.1
Generation via melee reduced by 50%
Power Slash
Cooldown increased from 8.5s to 10.5s
Power Slash
T2 now also reduces cooldown by 2s
Shadow Transformation
No longer grants you bullet and spirit resist
Duration reduced from 4.5s to 4s