17th Apr 2025
Patch SourceSoul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.
Wave interval increased from 25s to 30s (bounty values adjusted by the same ratio)
Guardians attack range reduced from 38.1m to 35m
Guardians melee attempt range reduced from 6.1m to 5m
Guardians melee damage range reduced from 8m to 7m
Players can no longer Parry troopers
Medic Trooper: Heal no longer has charges (was 3)
Medic Trooper: Cooldown reduced from 35s to 6s (this was the previous setup before)
Urn now reveals you immediately
First urn is now considered for comeback mechanics (15% NW delta)
Urn will no longer wait indefinitely for someone nearby to pick him up. He'll ignore loiterers after 20 seconds in aggregate and start running back home
Heavy Melee Cancel momentum is significantly reduced
Troopers now know to cross the base and attack the other shrine once their near one is defeated
Medic Trooper: Fixed healing sometimes not functioning on bounce when there are walls nearby
Troopers will no longer aggro to you when you shoot them while they are attacking a Guardian
Fixed Debuff Resistance affecting Urn pickup time
Melee troopers will no longer see and follow players around corners and through veils
Smoothed out trooper navigation in some spots of the map where they need to drop down
Troopers that are attacking shrines are no longer distracted from their task by distant enemy troopers
Fixed a bug where troopers would rapidly change targets when multiple enemies are in range
Fixed a bug where troopers would fidget with their facing direction when walking without a target
Fixed a bug where troopers would fear really steep stairs
Fixed a bug where troopers would flash their targeting flare at the targeted player every time they came into camera or line of sight
Urn now has a visual indication on the model to indicate if its a side favored pickup
Heal on kill changed from 350 to 275
Shield Health reduced from 300 to 250
Shield Health reduced from 325 to 275
Cooldown increased from 30s to 40s
Cooldown increased from 26s to 30s
Spirit Resist Reduction reduced from 12% to 8%
Health Regen reduced from 1.5 to 1
Spirit Power reduced from +7 to +4
Cooldown increased from 33s to 36s
Now removes all momentum and brings heroes straight down
Can now be canceled early
Duration increased from 3.5s to 4s
Max speed during activation increased from 2m/s to 3m/s
Moved from Tier 3 to Tier 4
Cooldown increased from 21s to 23s
Other
Base stamina reduced from 3 to 2
Base regen reduced from 3 to 1.5
No longer gains +1% Spirit Resist Per Boon
Other
Base ammo reduced from 12 to 9
Gun damage growth reduced by 25%
Gloom Bombs
Swapped Gloom Bombs T1 and T2
Gloom Bombs
Swapped Gloom Bombs T1 and T2
Other
HP regen reduced from 2.5 to 1.5
Move Speed spirit scaling reduced from 0.025 to 0.014
Charged Shot
Charged Shot damage reduced from 100 to 90
Charged Shot spirit scaling reduced from 1.6 to 1.2
Charged Shot
Charged Shot T3 spirit scaling increased from +0.9 to +1.3
Sleep Dagger
Sleep Dagger now causes the target to be unable to slide while drowsy
Sleep Dagger
Sleep Dagger T2 now also reduces Stamina Regeneration by 60% for 6s
Bullet Dance
Bullet Dance Fire Rate increased from +30% to +35%
Bullet Dance
Bullet Dance T2 cooldown reduction increased from -40s to -50s
Other
Gun damage growth increased from 1.53 to 1.72
Base gun damage reduced from 29 to 26
Spirit Lasso
Lasso bonus bounce pad duration reduced from 1.5s to 1s
Fixed being able to Heavy Melee while casting Lasso
Other
Headshot hitbox is smaller now (no longer includes the ears)
Air Drop
Fixed visibility issues with Air Drop
Other
Now gains +1% Spirit Resist per boon
Base Spirit Resist reduced from 15% to 0
Base Sprint
Base Sprint reduced from 2 to 1.5
Frozen Shelter
Frozen Shelter cooldown increased from 130s to 140s
Frozen Shelter
Frozen Shelter T2 cooldown reduction increased from -40s to -50s
Soul Exchange
Fixed some cases where Life Swap did not work
Ground Strike
Ground Strike base damage reduced from 90 to 75
Death Slam
Death Slam lock-on time increased from 0.6s to 0.7s
Mini Turret
Mini Turrets tracking speed increased by 15%
Mini Turrets bullet velocity increased by 10%
Mini Turret
Mini Turrets T3 now also increases duration by 18s
Base Health
Base Health reduced from 550 to 500
Djinn's Mark
Djinn's Mark T1 slow reduced from 80% to 60%
Fire Beetles
Fire Scarabs Bullet Resist Reduction reduced from -10% to -8%
Kinetic Carbine
Kinetic Carbine T2 cooldown reduction changed from -10s to -8s
Other
Bullet damage growth increased from 0.28 to 0.32
Base bullet damage reduced from 4.5 to 3.9
Enchanter's Satchel
Enchanter's Satchel damage reduced from 100 to 70
Enchanter's Satchel
Enchanter's Satchel T2 damage increased from +80 to +110
Storm Cloud
Storm Cloud lightning bolt radius increased from 6m to 7m
Storm Cloud lightning bolt damage reduced from 150 to 100
Other
Bullet damage reduced from 23 to 20
Rabbit Hex
Rabbit Hex Damage Amp reduced from 25% to 15%
Rabbit Hex spirit scaling reduced from 0.1 to 0.06
Rabbit Hex Move Speed increased from 15% to 22%
Rabbit Hex no longer deals 80 damage
Fixed Rabbit Hex Damage Amp not affecting allied damage
Rabbit Hex
Rabbit Hex T3 now also increases Damage Amp by +5%
Vexing Bolt
Vexing Bolt min damage reduced from 75 to 65
Vexing Bolt max damage reduced from 150 to 130
Crow Familiar
Crow Familiar cooldown increased from 26s to 28s
Crow Familiar
Crow Familiar T3 Spirit and Bullet Resist Reduction reduced from -12% to -8%
Base Health
Base health increased from 550 to 575
Other
Base regen increased from 2 to 3
Binding Word
Fixed Phantom Strike and Warp Stone working through Binding Ward capture