21st Nov 2024
Patch SourceThis update includes a new version of the matchmaker. The matchmaking pools are no longer split between normal and ranked; there is only one primary matchmaking mode and there are no limited hours.
Badges will update immediately whenever you gain or lose enough MMR to change badges. You no longer have to wait a week or play a certain game count. There will sometimes be monthly global maintenance updates where we readjust the global curve based on the population, cheaters banned, recalculation adjustments, etc. (This will be done as needed and not necessarily every month).
Hero MMR is now used in the Matchmaker. Each player will have a "core" MMR, and your MMR per hero will be offsets of your core MMR. When you queue, we will match you based on that hero's MMR. So if you are unfamiliar or play worse with a given hero, you will be put in an easier match than your usual. Judgment on your skill and familiarity with a hero will be based on the 20 most recent games with that hero. In your profile, we have UI that shows you what the matchmaker thinks your relative ranking for each hero is.
You can queue as any party size; however, there are a few details. If the range of skill in your party is too wide, the amount of MMR you can gain will be reduced somewhat based on the degree. This is especially true if itโs a player we don't know anything about (like a very high MMR player queuing with a 'new' player). We will minimize updates to the known player until we are more confident we can trust the skill of that party overall.
The previous limit on high MMR party sizes is increased from 2 to 3. This applies to Ascendant 1 and above. This is the old limit we had on disallowing too many high MMR players to be in the same party together, for matchmaking quality reasons.
Given the updated no hour limits, if we think a match is of bad quality (like 5am games where there weren't a lot of players to pick from), we will weigh the match less heavily towards a rank update relative to what we would do with an average quality match.
When queuing as a party, you will have an option to override the default balance-oriented lane assignment system and make the system prioritize putting your party members in the same lanes together.
Added Swap Lanes feature. During the rooftop and zipline phase at the start of the game, you can now request to swap lanes with your teammates by clicking the button below their portrait on the scoreboard. If the other player accepts your request, you will immediately be swapped. You may decline an incoming request by right-clicking it.
Low priority games now require wins to count.
Updated active items to have uniform sliding/cast delay behavior.
Curse: Cast delay changed from 0.0s to 0.1s, to match other similar actives.
Slowing Hex: No longer interrupts sliding, to match other similar actives.
Decay: Cast delay changed from 0.25s to 0.1s, and it no longer interrupts sliding, to match other similar actives.
Withering Whip: No longer interrupts sliding, to match other similar actives.
Silence Glyph: Cast delay changed from 0.0s to 0.1s, to match other similar actives.
Knockdown: Cast delay changed from 0.25s to 0.1s, and it no longer interrupts sliding, to match other similar actives.
Soul Sharing ratios post-lane reduced from 100/70/45/33/25/20% to 100/60/35/25/20/16% for 1/2/3/4/5/6 players. Original was 100/50/33/25/20/16%.
Hero Kill souls decreased from 175โ2000 to 175โ1600 (from 0 min to 45 min).
Walkers' Stomp now also deals 10% Max HP as damage.
Walkers' Laser now also deals 2% Max HP DPS.
Walkers now provide nearby allied heroes 25% Bullet and Spirit Resistance.
Walkers now have Resistance based on nearby enemies (0/8/16/24/32/40% for 1/2/3/4/5/6 players), making them tankier against larger teams.
Middle Lane Walkers HP increased from 5,800 to 8,000 (side walkers HP remains at 5,175).
Patron Laser now also deals 3% Max HP DPS.
Flex Slot changed from All Shrines to 1 Shrine and 2 Base Guardians.
Mid Boss trooper health for first spawn reduced from 95% to 70%.
Trooper Spirit Resist at 25 minutes reduced from 30% to 20%, still scaling to 70% at 50 minutes.
Respawn time curves adjusted from occurring at 17/30 minutes for 40s/70s respawn to 20/40 minutes.
Trooper soul distribution changed from 60/40% to 65/35%.
Medic Trooper now has 3 charges of heal instead of 2.
Falloff minimum range reduced from 22m to 20m.
Air Drag when exiting the zipline increased from 20% to 25% (default is 20%).
Killing the first Patron now reduces any existing enemy hero respawn timers by 20 seconds, but not below 10 seconds.
Powerups now require a heavy melee to claim and have updated visuals.
Powerups now start weaker and grow stronger from 10 to 40 minutes into the game.
Gun Powerup now ranges from '+10% Fire Rate and +30% Ammo' to '+30% Fire Rate and +60% Ammo'.
Survival Powerup now ranges from '+250 Health and 1% Max Health Regen' to '+700 Health and 1.5% Max Health Regen'.
Casting Powerup now ranges from '+20 Spirit Power and +15% Cooldown Reduction' to '+40 Spirit Power and +25% Cooldown Reduction'.
Movement Powerup now ranges from '+1 Stamina, +2 Sprint, +20% Stamina Regen, +40% Zipline Boost' to '+4 Stamina, +4 Sprint, +50% Stamina Regen, +80% Zipline Boost'.
Urn reveal time increased from 20s to 25s.
Initial Urn bounty reduced from 4,050 to 3,000 (changed from 1,750 + 230xMin to 700 + 230xMin).
Temporary Urn mechanic experiment: Drop-off is now always at the top of mid temple, bonus souls reduced by 60%, reveal time is now 40s.
Leaderboards are now included per region (North America, South America, Europe, Asia, Oceania). There is a top 1000 Core MMR leaderboard as well as a top 1000 Hero MMR leaderboard for each hero (for each region separately). To qualify for being considered in leaderboards in general, you must have 50 games played in the last 30 days. To qualify for a specific hero's leaderboard, you must have played at least 20 games on that hero in the past 30 days.
There is an option to notify you anytime your rank levels up. There is also an option to show the average badge of each team for the post-game.
You are now able to browse and favorite builds in the dashboard.
Sandbox mode now shows the souls value of the current items you have in your inventory.
Ability tooltips now list exactly which items the ability has been imbued with rather than 'Ability is imbued'.
Items in the shop that imbue abilities are tagged with a label with a similar styling to active items.
Commend toasts now stay on your screen until they are dismissed.
Commend toasts now have a button to return the commend to the player that commended you.
Adjusted the behavior of the Incoming Damage UI so that it can still be used in Sandbox mode.
There is now a Change Hero button in the Build Browser which brings up the hero picker to choose a different hero in both Sandbox and in the Dashboard.
Decision dialogs for dealing with item limits, imbuing, and activation slots are now shown at queue time rather than purchase time whenever possible.
You can now queue items to sell. If you right-click on items that you own, it will add them to the front of your quickbuy queue, and they will be queued to sell. The sale price of these items will be added to your current souls to calculate when you can afford to purchase the next item in your quickbuy queue.
Gaining Rejuvenator buff now shows what stats have been improved on your hero (like powerups and other buffs).
Added icon variants for high or low ground for small/medium/large camps.
Adding note below Cancel key in Settings explaining that Abilities will be cancelled with the Cancel Key when possible.
Purchase Log in the shop now shows enemy and ally purchases with different colors.
The through-wall ally silhouette health bars are now more accurate.
Sand Blast revision to help user judge distance and AOE.
Added preview state to Flying Strike.
Added an AOE landing indicator for where units will be thrown with Death Slam (only shows for allies).
Video Settings slider for fps_max goes up to 400.
If you prefer playing with only solos, there is a convar (mm_prefer_solo_only) you can use.
Added secondary key binds for actions.
Removed redundant Replay keybinds (now shares with Spectating).
Steam Input support.
Adjusted Powerup Runes' design to look more visually breakable (due to melee change explained later in the gameplay section).
Added new run animation for Seven.
Visual update to Mirage Tornado bullet evasion buff.
Visual update to Medicinal Specter to improve visibility.
Visual update to turret tracers, muzzle flash, and impacts.
Added effect to when the zipline ability first starts.
Fixed Abrams camera.
Fixed F1-F5 Keys not working (for moving camera to allies).
Fixed a bug where you would be prompted to sell an item if the component wasn't in the same category as the component you were buying.
Fixed not being able to ping enemy items.
Fixed a bug where nearly all sound stops and never returns.
Fixed respawn music cue failing to play with shop menu open.
Fixed music not playing while the player is outside their base and their base is under attack.
Fixed Haze smoke bomb loop not playing for teammates.
Fixed some cases where some sounds could overpower everything else.
Fixed Ground Strike preview cone visual to be more accurate.
Fixed some lightmap quality regressions.
Fixed textures being slightly too blurry in FSR2.
Fixed some rendering features (such as distance field shadows) running despite being disabled in UI.
Fixed right-clicking on an item in the shop in build editing mode causing it to be added to your Quickbuy queue.
Steam Game Recording no longer records kills/deaths if you're dead and spectating another player.
Steam Game Recording timeline no longer records Shrine objectives as "The World".
Fixed fps_max accidentally being changed to slider maximum value when out of slider range.
Fixed tooltips on keybind dropdowns not working correctly.
Fixed a bug causing Mo & Krill's Burrow emerge sound to double up when not cancelling the burrow early.
Fixed Mo & Krill's Burrow traveling/underground sound not looping correctly.
Fixed Controller binds not working when the same Keyboard binds were empty.
Fixed Show Scoreboard glyph in Sandbox Mode UI.
Improved various issues with Heavy Melee vs Dash/Parry when latency is present.
Optimized lighting in the map for better rendering performance.
Some rendering performance improvements.
Added Chat Wheel Options as keybinds so you can bind keys to certain responses.
Added music and ambient sounds to hotel.
Revised Mirage Fire Scarabs projectile and cast sounds.
Revised Casting bridge buff loop.
Remastered weapon fire for Seven.
Remastered weapon fire for Paradox.
Improved negative feedback sound effect timing.
Updated Patron VO to give the Amber Hand more unique lines.
Both patrons will now call out the Greenwich/Green Lane objectives specifically when they are destroyed.
Updated Bebop VO: remaster pass and added some content.
Updated Viscous VO: he now comments on a lot more interactions in the game.
Updated Paradox VO: remaster pass and added some content.
Updated Kelvin VO: remaster pass and added some content.
Stubbed in first pass VO for Fathom, Magician, Trapper, and Viper.
Updated Holliday VO: remaster pass and added some content.
New sounds added to Yamato's Flying Strike while aiming.
New sounds added to Mo & Krill's Burrow and Sand Blast abilities.
Hit confirm sound added to Lash's Flog ability.
Added key and button name localization support for keybinds.
Moved rooftop neutral camps on Amber Yellow and Sapphire Purple closer to the Guardian.
Added a truck to access the interior bridge area at Port Authority and Jazz Club buildings.
Relocated stairs from the central canal to the Radio Station interior closer to inner lanes.
Removed stairs to Radio Station interior from the underground Teleport Station.
Redesigned Radio Station interior to be more open.
Moved connection corridor between Inner and Outer lanes (Amber Yellow and Sapphire Purple) farther from base entrances.
Removed cosmic veils from the entrances of the connection corridor.
Modified entrance to the Armory/Warehouse from the inner lane to be more direct.
Moved side lane teleporters to the crawl space under the Hard camp.
Removed bookshelf model inside the upper floor of the Police Station/Garment Building.
Added interior stair connection in Factory/Mansion to connect lower and upper areas.
Added a fence guard beside the stairs inside the Garage/Night Club.
Added zapper effects to antenna models on rooftops.
New building facade art in Amber Blue and Purple lanes.
Added a street gate structure between the Garage and the Record Shop.
Bullet Lifesteal reduced from 20% to 18%
Healing Reduction reduced from 65% to 50%
Bullet Lifesteal reduced from 100% to 80%
Fire Rate increased from 10% to 11%
Bonus Health reduced from 50 to 30
Weapon Damage per stack increased from 5% to 6%
DPS burn lingers on targets for 1s
Fire Rate slow reduced from 10% to 9%
Now requires Slowing Bullets and grants the slow passive
Reworked item, removed active and replaced with passive. Passively builds up on enemies, silencing for 2s and then reducing spirit damage output by 40% for 4s. Enemies affected cannot be affected again for 12s.
New item added, requires Soul Shredder Bullets. Landing a headshot on enemy heroes increases your total Spirit Power by 3% for 12s. Cooldown 1.5s. Max stacks 12. Grants +12% Weapon Damage, +8% Spirit Amp/18% Spirit Lifesteal (component passive), and +150 Health.
Lifesteal reduced from 28% to 26%
Regen per stack reduced from 35 to 32
Lifesteal reduced from 23% to 22%
Lifesteal reduced from 65% to 55%
Bullet Shield health reduced from 400 to 350
Now requires Extra Regen
No longer has +6% Ability Range
Active buff duration on purge increased from 3s to 4s
Purging a debuff now also heals you for 10% Max HP
Now grants +6% Ability Range
Heal reduced from 26% to 24%
Cooldown increased from 26s to 36s
Pull speed reduced by 15%
Active now reduces your Move Speed by 1.5
Now grants +6% Spirit Resist
Cast range now ignores the Z height
While at max stacks you gain +2 Sprint
Cooldown reduced from 37s to 32s
Cooldown reduced from 18s to 15s
Health increased from 100 to 125
Cooldown reduced from 32s to 24s
Now releases an aim-based projectile that silences on impact
Post Shift now also grants +20 Spirit Power
Time between charges reduced from 65% to 60%
Cast range now ignores the Z height
Now grants +15% Melee Resistance
Cast delay reduced from 0.3s to 0.25s
Damage increased from 40% to 45%
Cooldown increased from 230s to 260s
New item added, requires Spirit Strike. Causes your melee attacks to steal 12% Spirit Resist and 26 Spirit Power for 16s. Cooldown 6s. Buff you receive stacks if you hit different heroes. Grants +15% Melee Damage, +8% Spirit Resist, +125 Health and +1 Sprint.
New T3 Spirit Item, requires Kinetic Dash. After successful Dash Jump, the next ability you use will also have +20% Range, +20% Duration and +20 Spirit Power. Grants +100 Health, +1 Stamina and +15% Slow Resist.
Infernal Resilience
Reduced from 14% to 11%
Infernal Resilience
T3 reduced from 7% to 5.5%
Siphon Life
Range now scales with Spirit Power (0.05)
Damage scaling with Spirit Power increased from 0.4 to 0.5
Heal vs Heroes reduced from 100% to 75%
Heal vs Non-Heroes reduced from 50% to 40%
Other
Base regen increased from 1 to 1.5
Seismic Impact
Drag down collision improved a bit
Hyper Beam
T3 reduced from 100/33% for Heroes/Creeps to 80%/25%
Exploding Uppercut
T2 bonus now applies to melee damage too
Hook
Hook can now be canceled by allies with exit key (i.e. space bar)
Rejuvenating Aurora
Now allows you to reload during it
Now allows you to use melee before T3 upgrade
Regen reduced from 32 to 30
Spirit Power scaling reduced from 0.5 to 0.45
Rejuvenating Aurora
T3 reduced from 3.8% to 3.4%
Kinetic Pulse
Now slides around geometry when it hits an obstruction
Singularity
Pulling allies no longer cancels their channel
Quantum Entanglement
Now has a visual indicator for allies that will teleport
Ally range increased from 9m to 10m
Cooldown increased from 15s to 16s
Quantum Entanglement
T3 cooldown reduction improved from -4s to -5s
Rain of Arrows
T3 reduced from 50% Lifesteal to 40%
Base Attack
Bullet damage increased from 24 to 25
Base Health
Health growth per boon increased from 27 to 29
Immobilizing Trap
Tether duration increased from 1.25s to 1.5s
Slow now starts immediately for 30% and lasts until 2s after the tether ends
Radius increased from 6 to 6.2
Now tethers targets rather than rooting them
No longer applies 50% slow for 1s
Immobilizing Trap
T2 changed from +2s Slow to +1s Tether
Immobilizing Trap
T1 CD improved from -19s to -20s
Guided Owl
Camera now returns more quickly when the Owl collides very far away
Bullet Dance
Bonus Damage changed from +5 Bullet Damage to +6 Spirit Damage (with 0.1 Spirit Scaling)
Fixed Bullet Dance sometimes freezing your client
Smoke Bomb
Using items during Smoke Bomb no longer breaks invisibility
Cooldown reduced from 37s to 30s
Smoke Bomb
T1 changed from -14s to +6 Invis Sprint Speed
Smoke Bomb
T2 changed from +6 Invis Sprint Speed to +15% Bullet Lifesteal for 8s
Smoke Bomb
T3 changed to Phases Out for 0.5s on cast and enables charges with 10s charge time
Fixation
Damage vs objectives reduced by 30%
Bullet Dance
T1 changed to +7 Spirit Damage
Catalyst
T2 reduced from 15% Lifesteal to 12%
Catalyst
T3 reduced from -40% Heal Degen to -33%
Concussive Combustion
T3 reduced from 100% to 85%
Afterburn
Afterburn buildup decay time is now 15% slower
Concussive Combustion
Radius increased from 12m to 13m
Concussive Combustion
T2 radius reduced from +4m to +3m
Watcher's Covenant
Bullet Lifesteal reduced from 15% to 12%
Stone Form
Max Health Heal reduced from 10% to 8%
Drag down collision improved a bit
Fixed being launched incorrectly when using Stone Form on certain geometry
Fixed Stone Form having a brief period of vulnerability after cast
Stone Form
T3 Max Health Heal reduced from +20% to +16%
Base Attack
Bullet damage increased from 5 to 5.2
Bullet damage growth reduced from 0.36 to 0.34
Air Drop
Flight controls improved a bit
Speed can now be increased with movespeed or sprint items (when out of combat)
Now amplifies Sprint values by 1.5x
Duration reduced from 17s to 16s
Cooldown increased from 85s to 90s
Frost Grenade
T2 reduced from +125 Heal to +100
Frozen Shelter
Regen reduced from 120 to 110
Frozen Shelter
T3 reduced from +70 (1.6 Spirit Power) to +60 (1.4 Spirit Power)
Ice Path
Seismic Impact, Death Slam, and Ground Strike now smash through Ice Path
Essence Bomb
Self Damage spirit scaling reduced from 2 to 1.8
Flog
Heal vs heroes reduced from 70% to 65%
Heal vs creeps reduced from 25% to 20%
Ground Strike
Drag down collision improved a bit
Medicinal Specter
T3 reduced from 5% to 4.5%
Base Attack
Bullet Velocity increased from 533 to 590
Spectral Wall
Fixed Wall triggering Reactive Barrier before T3 stun
Mini Turret
Base health increased from 75 to 150
Now gain +20 Health per Boon
Now take at most 33% of their Max HP per second from any damage source
Cycle time reduced from 0.5 to 0.25 (DPS unchanged)
Bullet velocity increased from 406 to 500
Health no longer scales with your hero's health
Spirit Resist reduced from 70% to 30%
Fixed Mini Turrets dying causing you to lose sprint
Tornado
Speed reduced by 10%
Fixed Tornado being usable while immobilized
Other
Tornado and Fire Scarabs ability slots swapped
Traveler
Can now be cast by targeting the top bar portraits
Cooldown increased from 130s to 145s
Traveler
T2 increased from -40s to -55s
Scorn
Heal vs heroes reduced from 2x to 1.6x
Heal vs creeps reduced from 0.7x to 0.6x
Other
Headshot resistance now only applies to the big head
Burrow
Can now go under Spectral Wall
Combo
Now pulls the target closer to you over time
Health gain increased from 30 to 70
Sand Blast
Duration reduced from 3.5s to 3s
Sand Blast
T3 slow reduced from 50% to 40%
Kinetic Carbine
Fixed Kinetic Carbine not proccing Headshot effects
Paradoxical Swap
Time min/max increased by 0.2/0.3s (to help with camera)
Time Wall
Now deals 50 damage for going through it
Affliction
T2 Healing Reduction reduced from 60% to 50%
Storm Cloud
Expand time reduced from 2s to 1.5s
Now causes you to levitate up and down a little bit in a cycle rather than being fully stationary
Last Stand
Resistance during channel increased from 50% to 60%
Non-hero lifesteal reduced from 50% to 20%
Hero lifesteal reduced from 100% to 80%
Cooldown increased from 138s to 140s
Base Attack
Fire Rate spirit scaling reduced from 0.3 to 0.25
Alchemical Flask
Now respects LOS
Full Auto
T3 now also adds spirit scaling
T3 lifesteal reduced from 35% to 30%
Full Auto
T2 no longer has spirit scaling (moved to T3)
Telekinesis
Now causes the target to oscillate up and down a little bit
The Cube
Regen reduced from 40 to 35
Regen spirit power scaling reduced from 0.2 to 0.18
The Cube
T2 regen reduced from +35 to +30
Puddle Punch
Can now be parried (does not stun Viscous, only blocks the puddle effect for the parrying player)
Bloodletting
Reduced from 22% to 20%
Rage bonus reduced from +15% to 14%
Bloodletting
T1 reduced from +8% to +6%
Serrated Knives
Cooldown reduced from 19s to 16s
Can now capture souls
Fixed an issue where using Serrated Knives and immediately holding M1 after to shoot not firing your gun
Slice and Dice
Base damage increased from 105 to 110
Cooldown reduced from 16s to 15s
Slice and Dice
T2 reduced from +75 to +70
Slice and Dice
T1 reduced from -4s to -3s
Killing Blow
Threshold increased from 20% to 22%
Full Rage Damage Bonus increased from 15% to 17%
Rage per spirit damage increased from 0.013 to 0.014
Cast range increased from 14m to 15m
Killing Blow
T2 reduced from +8% Enemy Health Threshold to +6%
T2 reduced from +10% Full Rage Bonus Damage to +8%
Crow Familiar
Now also reduces spirit resistance by 6%
Changed from 0.2s cast delay to 0.2s post cast time
Crow Familiar
T3 changed from +3% Bleed and -40% Anti Heal to -12% Spirit and Bullet Resistance
Stake
Radius increased from 8m to 9m
Now sucks enemies 3m towards the center (and limits movement to 6m from center)
Stake
T1 changed from +0.5s to -40% Fire Rate
Stake
T3 changed from Disarm to +0.75s
Assassinate
Min charge up increased from 25% to 50%
Bonus damage on low hp base damage reduced from 135 to 120
Fixed Assassinate being stuck if you zoom in and get silenced
Power Slash
Improved cases where Power Slash would hit enemies behind cover
Shadow Transformation
Now heals for 15% of your max hp on hero kill
No longer heals on cast
Shadow Transformation
T3 increased from +2s to +3s