25th Feb 2025
Patch SourceThe map has been redesigned around being 3 lanes rather than 4. This has a large range of accompanying map-wide changes regarding visuals, building layouts, pathways, neutral camps, air vents, breakables, powerup buffs, juke spots, mid boss, etc.
Added a new feature called 'Explore Map' where you can run around an empty city to test movement and navigation. You can find this under the 'Play' menu.
All juke spots now have veils (the dead end closets with the mystery man infront).
Ziplines are now curved.
The Green lane is now alternatively referred to as 'Park' instead of 'Greenwich'.
Added new signage to the world.
Added new railing smartprop to the world.
Added new oracle building model.
Added new buildings for the city backdrop.
Added under construction suspension bridge to yellow lane.
Added Bull/Bear statues to the jungle lane street for landmark callouts.
Troopers no longer need to be last hit by a player in order to generate souls, as long as you are nearby. Troopers no longer have the 'near death' flashing behavior.
Soul Orb lifetime in the air reduced significantly.
Soul Orb denies changed from 65/35% to 50/50%.
Soul Orb physical radius increased by 10%.
Reduced horizontal movement of soul orbs from troopers.
Gaining souls from kills now shows a visual effect of souls flying towards you.
Default sprint speed increased from 0.5 to 1.0.
Sprint disable duration reduced from 5s to 4s when dealing/taking damage with heroes.
Sprint disable duration reduced from 5s to 0.5s when dealing/taking damage with non-heroes.
Sinner's Sacrifice no longer grants a random Golden Statue buff.
Sinner's Sacrifice now has a looping timing window where if you kill it with a Heavy Melee (there are visual and audio cues), you will receive 3 Golden Statue buffs. Alternatively, a last hit with Light Melee will only give 1 Golden Statue Buff.
Increased post-laning trooper bounty to match the previous 4 lane global economy.
Changed flex slot requirements: 1st flex slot changed from 3 Guardians down to 2 Guardians. 2nd flex slot changed from 2 Walkers down to 1 Walker. The last 2 flex slots are unchanged.
Small Neutral Camp respawn time reduced from 4 minutes to 3 minutes.
Mid Neutral Camp respawn time reduced from 6 minutes to 5 minutes.
Neutrals soul values reduced by 10% (overall camp count and frequency has been increased).
Side Walkers HP increased from 5,175 to 7,000.
Mid Walkers HP increased from 8,000 to 9,000.
Mid Boss HP and HP growth increased by 30%.
Outer Zipline speed increased by 15%.
Breakable soul values reduced by 5%.
Gun Powerup min/max Fire Rate increased from 10/30% to 15/35%.
Added a new Mid Boss Rejuvenator Symbol with three visual states (not spawned, under 1 min from spawn, and spawned).
The new large amount of breakables in the mid boss middle area now initially spawn at the same time as mid boss.
Holliday: Bounce Pad damage reduced from 120 to 90.
Holliday: Bounce Pad T3 stun duration reduced from +1.25s to +1s.
Holliday: Spirit Lasso damage reduced from 120 to 90.
Superior Stamina: No longer gives 7% fire rate.
If a player abandons a match before the 5 minute mark, the game will now bring up a green hud message: 'This game will not be scored. It is now safe to leave.' If the abandon occurs after 5 minutes, the hud message will be: 'This match can be abandoned without a penalty, but leaving will result in a loss.'
Players no longer collide with Bosses to prevent some unintended interactions.
Adjusted what counts as a headshot when shooting through non-head hitboxes.
Reduce duration of buff effect for gaining Ability Points.
Made bots better at purchasing and upgrading items.
Made bots better at not getting stuck in walls.
Players can no longer shoot or reload their weapon while climbing a rope.
Changed minimum bot difficulty for some heroes.
Added support for DLSS as an FSR2 alternative for temporal anti aliasing and upscaling. Requires an NVIDIA 2x-class GPU or above.
Bicubic filtering for lightmaps at higher shadow quality settings.
Hero shader improvements.
Updated the Heavy Melee vfx.
Added an effect for when you break bridge Powerups.
Sprint effects revisions to reduce noise.
Window materials now feature imposter interiors and improved glass reflection.
Improved blending of character and world shadows.
Improved lighting on city backdrop.
Ability Point effects revisions to reduce lingering noise.
Powerup spawner gained effects revisions to reduce lingering noise.
Zipline speed effect revisions.
Stunned debuff effect revisions.
Update last hit effects so that it reflects what is shown in the UI.
Client performance improvements.
Improve how we preload units to prevent shader compilation during gameplay.
Fixed a performance issue when zipline hint appears.
Various netcode improvements.
Increased tick rate from 60hz to 64hz to improve the precision of certain game calculations.
Improved client reporting to prevent incorrect prediction offsets to the server.
Improved accuracy of server lag compensation to prevent bullets from reporting false hit detection against enemies further in the past.
Improved timing of server lag compensation to engage during the first phase of bullet creation which previously could have resulted in bullets originating from different positions on the server and client.
Improved accuracy of Soul Orb hitboxes to ensure they are in the correct position during client bullet prediction.
Improved various close range abilities having casting errors (Sticky Bomb, Soul Exchange, Combo, etc).
Fixed Gun Powerup not scaling Ammo to 60% as intended.
A variety of UI bugfixes and polish changes to the Damage Report.
Fixed a bug where you could queue an item that was a component of an item you already own.
Fixed several bugs that caused items to be skipped when purchasing items with the Auto Buy option enabled.
Fixed a bug where purchasing an item would clear the item search box in the shop.
Fixed Steam profanity filter not being consistently applied to user-authored text in builds (names, descriptions, annotations).
Fixed a bug where dragging and dropping items while editing a build would remove the annotation from the item.
Minor vo bug fixes that address things like missing ability lines, wrong names being called out in pings, etc.
Fixed both 'Leave Match' and 'Leave Spectating' showing when you hit Esc while watching a match.
Fixed a bug where abilities showed their imbued item multiple times.
Fixed 'Unstick Hero' and 'Suicide' buttons not working properly.
Fixed a few cases of the camera getting stuck zoomed out.
Fixed powerups from breakables sometimes not being able to be picked up.
Fixed not being able to stop death replay.
Fixed death replay not working if you try to play it right after you die.
Fixed Pause not working while you're dead.
Fixed Urn return location looking active on the minimap when no one is holding the urn.
Fixed players getting killed by Bosses showing 'Unknown' in the kill feed.
Fixed long outstanding bug where sometimes you couldn't drag an item to an active item slot.
Fixed console getting bound to ` repeatedly.
Fixed active items sometimes not showing correct cooldown.
Fixed turrets shooting midboss if it's invulnerable to them (i.e. an enemy or ally was in the pit, they would shoot it but do no damage). It will shoot the mid boss if you're in the pit (which will allow them to damage mid boss). Same treatment for Weakened Patron.
Fixed a bug with targeting previews for aoes sometimes not showing up.
Fixed a bug that caused looping audio sources to be inaudible if the listener was too far away when the sound started.
Fixed tether getting removed then applied every frame if Ivy was above the bridge and target is below the bridge (or vice versa) causing the vfx to flicker.
Fixed a rare bug where an incorrect voice line would play.
Fixed a rare bug that could cause a response voice line to not play.
Fixed Urn return music not playing.
Fixed Rejuvenator drop music playing in Sandbox.
Fixed damage audio not playing in replay and for spectator.
Fixed the case where multiple shields of the same type weren't stacking correctly.
Fixed Weapon Damage % stats not breaking out Golden Statue and tier bonuses correctly in the tooltip.
Potential fix for roster getting cleared if your game crashed.
Bullets now record their lag compensation amount and stay at the same offset rather than tracking the client's latency per tick.
Fixed Walker stomp sometimes not hitting nearby units on an elevation.
Fixed Walker backdoor protection sometimes mistriggering from other lanes.
Fixed a bug where abilities could mispredict a successful cast if the target is dashing past the caster.
Fixed a bug where abilities could mispredict a successful cast if the target is an ally.
Fixed an exploit that allowed players to 'secure' their gold by buying and refunding an item.
Fixed Cancel button not working when waiting to spectate a match.
Prevented cooldown timers from displaying 0.0 briefly at the end of the countdown.
Fixed an issue causing extraneous blank lines to be appended to pings when individual lines of ping text were long.
Now visualizes the amount of damage reduced by resistances or shields in the Damage Report.
Incoming Damage UI now visualizes general damage reduction and amplification.
Damage Report now shows the number of instances of damage done by each ability.
Damage Report no longer clears immediately upon respawn, but instead will keep the data from your previous life with an added '(Last Life)' label.
Breaking secondary stats out in the client Damage Report (e.g. Shiv Serrated Knives now shows damage from initial hit and damage-over-time).
Defaulting Damage Report to compact mode when you initially take damage.
Added the ability to right click on the header of a build category to add all items in that category to your Quickbuy queue.
Quickbuy's default behavior is reverting to showing purchase prompts when the item is actually purchased, with a new settings option to show them when the item is queued.
You can now create builds on the dashboard.
You can now create ability builds by clicking on the ability icons in the skill build area in addition to skilling them up in sandbox mode.
Reworking default builds to assume items are bought in the specified order.
Button hints now update when changing keybinds during a match.
Adding row indicator if you're on the global leaderboards. Also auto scroll to your position on the global leaderboards.
Taskbar icon only flashes once when you're about to respawn.
The Walker's area buff now shows up on the hud's active stats section.
Changed all language around 'Hero Sandbox' to 'Hero Testing'.
Moved Private and Co-op bots to be bucketed under a single 'Play Bot Match' button that splits into private vs co-op via selection modal.
Added a News Post popup panel to the main menu.
Added a link to Patch Notes to the main menu.
Commends are now right-aligned.
Enemy commends now auto-dismiss after a short duration.
Adding Status Effect Panels next to healthbar and in the bottom left to display certain modifier icons in these areas. You can hover them to see what the status effect is.
Adding Rejuvenator icon in the bottom left next to healthbar when you have the Rejuvenator.
Adding powerups to the bottom left hud area and removing the progress bar in the middle left of the hud.
Adding player speaking indicator on the minimap icon.
Changing default minimap values to make ziplines smaller and other minor adjustments to player icons.
Adding Health regen to active player stats on the left.
Updating images on the zipline prompt UI to match new colors.
Fixing wash-color on new inline glyphs for active items.
Adding logic to make default build categories double height when they go over 9 items in one category.
Matches that are safe to abandon now use the 'Leave Match' label rather than 'Abandon Match' in the escape menu.
Updated Hero default builds.
Added Suggested AP path for Haze, Paradox, Shiv, and Yamato.
Gun audio system updates attempt to balance powerful feel with ear fatigue more skillfully, also added some experiments for early reflection acoustics in weapon reports.
Updated regular damage and headshot damage sounds; damage dealt to NPCs is now quieter.
Added positional tier 1 Guardian death sounds.
Added sounds for tier 1 Guardian melee swing, melee slam, and melee hit.
Added sounds for tier 1 Guardian activate from idle and deactivate to idle animations.
Added positional Walker death sounds.
Added sounds for Walker beam attack.
Added sounds for Walker stomp attack.
Added sounds for Walker rocket barrage attack.
Added missing unique death vo sounds for: Fathom, Trapper, Wrecker, Raven, Sinclair, and Wraith.
Updated voice lines for having many souls to trigger at 6k, instead of 6.2k.
Base attack music now starts immediately when an enemy enters the local player's base (previously only when damage was dealt to an objective).
Damage audio does not play loudly if the player's health is not changing.
Elevated ability hit confirmation sounds in the mix.
Mix updates to deprioritize NPC, currency, and other sounds in base.
Protections added to low audio frequencies from building up and clouding the mix.
Updated volume for Paradox and Viscous' Select/Unselect lines increased to match the rest of the roster.
So as not to create unintended situations where you give away your position while hiding from combat the 'you can't hide from me' vo lines now only play for the speaker.
Added chimes and bird sounds behind park gate.
Added looping sound to jump pads in the world.
Added neutral camp spawn sound.
Added permanent powerup spawn sound.
Added a global spawn sound for bridge buffs.
Crouch toggle now ends on a failed dash.
Added Switch Pro default configs for [ Standard | Gyro | Gyro + FlickStick ].
Changed the default suggested SteamInput config to Gyro Enabled (with standard stick controls).
Minor fix for glyph size inside settings keybinding popup.
Added option to use regular face button glyphs vs. universal glyphs.
Camera movement between crouching and standing is smoother and quicker.
Tweaks/remake of mouse button glyphs.
Adding support for pinging Ability 1-4 to be 'almost ready' with supporting vo.
Hooking up generic 'Item is Ready', 'Item is almost Ready', and 'Item is on cooldown' vo.
At the beginning of a match certain heroes will now chat with each other as they ride to battle. If a hero does not have a recorded conversation the patron will speak to them as they did previously.
Pre-match, if you press the ping button your hero will play a random taunt. Not every hero has these lines yet.
Certain heroes now have several new options that can be added to the ping wheel including 'Come with me', 'Rejuv's Dropping', 'Cover Me', 'Nevermind', 'Press The Advantage', 'Not Ready To Teamfight', 'Let's Hide Here', 'it's Dangerous Here', 'I'll Clear The Troopers', 'Let's - Meet Here', and 'I'll Flank 'Em'.
Settings for Custom Matches (such as Enable Cheats, Bot Difficulty, etc.) now default to whatever was last used.
Added Japanese localization support.
Adding support for keybind glyphs in non-English languages.
Applied regional number formatting in several areas that were previously not respecting localization language.
Fixed many instances of truncated text in localization languages.
Allowed room for 3-line Hero Labs descriptions in languages that needed additional space.
Prevented zip line boost prompt from wrapping to a second line and being cut off in some languages.
Fixed an issue in some languages where longer text in the menu that appears after hitting Esc in a match was wrapping to a second line and overlapping other menu items.
Fixed clipping of chat wheel label text in languages where additional space was required.
Slightly expanded width of keybinding setting rows to allow more space for the Reset label, which did not previously fit in some languages.
Added a width limit for popup window titles to correspond to the width limit already present for the body of those messages.
Fixed issue where text in Asian fonts was being clipped at the bottom of search fields and on the Builds tab label.
Added missing Spirit Snare, Flying Cloak, and Colossus modifier labels.
Fixed an issue in the Custom Match lobby UI where the length of certain labels caused the Copy Party Code and Show Party Code elements not to render at all. This was preventing players in Ukrainian, Polish, and Italian from being able to see or share party codes for custom matches.
Now plays a sound when entering the active window.
Now keeps the Soul Shredder passive buffs.
Effect revisions.
Added cast and buff sounds.
Effects revisions.
Revision to buff and cast to look less modern.
New sounds added to differentiate them from Holliday's bounce pad.
Clean up buff effect after launch.
Fixed showing an extra cancel hint.
Fixed the UI prompt getting stuck when moving too far away from the other player.
Fixed heroes sometimes getting dropped to the ground while under the effect of Rescue Beam.
Added activation sound.
Updated vfx.
Fixed a bug that caused the ambient sound to not loop properly.
Area effect now applies the intended slow debuff.
No longer triggers off Pocket's Affliction.
Added new sound to proc.
Added new proc and end sounds.
Added new proc sound.
Other
Updated playable model with latest art, animation, and vfx content.
New Siphon run locomotion.
New stand and crouch idles.
New book model.
New run stop animations.
New shop UI animations.
New jump animation set.
New run locomotion.
Added new zoomed run set.
Added new stagger animation.
Re-authored crouch locomotion to match faster speeds.
Authored new stand and crouch turn set.
Updated vo - remastering pass, no new content.
Added ambient effects to book.
Improved Abrams zipline animations.
Seismic Impact
Improved camera animations during Seismic Impact.
Siphon Life
Siphon Life buff effect revisions to unify theme better.
Shoulder Charge
Fixed Shoulder Charge acting like it's modifying your movespeed on the hud active player stats.
Hook
Disjoints now break hook tracking.
When Bebop hooks an NPC, only Bebop will hear the hook success sound, to reduce confusion for others.
Exploding Uppercut
Uppercut now only locks out player movement until the top of the launch arc.
Uppercut effects revisions to help clarify damage areas.
Sticky Bomb
Bomb now favors applying to the Hook target for 0.25s after Hooking.
Sticky Bomb effects revisions to help clarify damage areas.
Fixed casting errors that would sometimes happen with Sticky Bomb.
Other
Weapon changes to scale beam visual impact based on DPS of weapon.
Hyper Beam
Hyper Beam visual revision to starting point to hook up better to rest of beam.
Hyper Beam now has updated ground effects.
Exploding Uppercut
Uppercut T2 Perk revision to buff effects to make them more apparent when Bebop has extra gun damage.
Gloom Bombs
Gloom Bombs now has updated vfx.
Leaping Slash
Leaping Slash now has updated vfx.
Ava
Updated Neutral Soul Orbs location while controlling Ava.
Added new Ava run and jump animations.
Return to Shadows
Return to Shadows now has updated vfx.
Fix Return to Shadows not breaking boxes on its damage portions.
Other
Updated vo - largely remastering pass, added some new lines for her updated kit.
New simulation on cat tail. New upwards and downwards animation.
New Calico slide animation.
Quantum Entanglement
Improve logic around traces for teleports, specifically to address teleporting players out of the map.
Other
Updated vo - largely remastering pass, some new content.
Revision to adjust tracer properties as fire rate increases, simplify impacts.
Reload effects revisions.
Guided Owl
Guided Owl accelerate has been updated from M1 to 'W' by default.
Fixed a bug that caused Grey Talon's Owl explosion sound to not be heard by the caster if detonated early with a keypress.
Spirit Snare
Better visual feedback for Spirit Snare when triggered.
Fixed Spirit power bonus from Guided Arrow always being visible in the active player stats.
Other
Updated vo - largely remastering pass, some new content.
Sleep Dagger
Sleep Dagger now has updated vfx.
Other
Adjusted hitboxes to added backpack.
Updated to use the new weapon gun audio system.
Bullet Dance
Fixed Haze getting stuck during Bullet Dance cast pose if she died during use.
Spirit Lasso
Spirit Lasso now has a cast bar on the hud during wind-up.
Other
New in-air looping sound added to the first time she uses a bounce pad.
Updated vo - some new content, including increased variety of Crackshot lines.
Flame Dash
Flame Dash speed boost has been updated from M1 to 'W' by default.
Flame Dash now shows the speed boost in the active stats area.
Other
Updated vo - remastering pass, no new content.
Concussive Combustion
Reduced chances of ground trace missing ground and improved performance.
Other
Adjusted hitboxes to conform to model.
Frozen Shelter
Frozen Shelter updated to use triggers rather than cancel, to match behavior of other un-summons.
Fixed aoe abilities going through Frozen Shelter.
Other
Updated vo - largely remastering pass, some new content.
Tracer revisions to lower visual noise when close to tracer.
Life Drain
Life Drain no longer slows you down if it's not draining life from an enemy.
Life Drain is no longer cancellable.
Soul Exchange
Fixed Soul Exchange flashing on left of hud for <1s.
Fixed casting errors that would sometimes happen with Soul Exchange.
Other
Updated to use the new weapon gun audio system.
Updated vo - largely remastering pass, but some new content.
New tracer and muzzle flash effects.
Rocket Barrage launch effects revisions.
Rocket Barrage effect addition to connect projectiles in space to the hero better.
Other
Updated with new custom animations.
Coattail sim has been added.
Added new spawn animation.
Fire Beetles
Fire Scarabs no longer causes Magic Carpet to be cancelled. (Note: 'Fire Scarabs' lines up with 'FireBeetles' in code.)
Fire Scarabs debuff and buff effects revisions to improve clarity.
Fire Scarabs now works with 'No Cooldowns' set in Hero Testing.
Tornado
Tornado now destroys breakable props.
Tornado cast delay increased from 0.0s to 0.1s.
Djinn's Mark
Adjusted Djinn's Mark consume activation sound so it's not too loud if used on many enemies at once.
Traveler
Traveler now has a custom animation on his destination model.
Other
Adjusted hitboxes to conform to model.
Updated vo - remastering pass, no new content.
Other
Fixed sometimes being stuck in skeletal form forever.
Static Charge
Static Charge effect revisions to make the aoe act as a better timing warning by ramping up visibility near the end.
Slice and Dice
Slice and Dice is no longer cancellable.
Other
Updated vo - remastering pass, no new content.
Killing Blow
Killing Blow debuff indicator effect revisions to remove arrow and add a brief debuff effect on the victim.
Other
Updated model with new wand weapon.
Moved to a new animation set.
Fixed Sinclair keeping some passive bonuses from stolen ultimates after they've been used.
Fixed enemy Mo & Krill getting buffs from copied ult.
Fixed issue if both Sinclair and enemy Mo & Krill are using their ultimates at the same time (when one ended, both would end).
Don't show stat changes for abilities that are stolen from using ultimate when previewing items in the shop.
Spectral Assistant
Spectral Assistant now has updated vfx.
Spectral Assistant's bullets updated to come out of the turret's muzzle position.
Fixed Spectral Assistant firing effects to not track with projectile.
Rabbit Hex
Added warning sound for Sinclair's rabbit hex when placed.
Vexing Bolt
Increased volume of Vexing Bolt projectile loop and redirect.
Vexing Bolt redirect telegraph now displays on vertical geometry.
Assassinate
Fixed getting stuck zoomed in if you tried to use Assassinate while getting stunned or silenced.
Other
Updated vo - largely remastering pass, but some new content.
Other
New weapon firing effects and updated projectile.
Fixed a bug that allowed you to kill your teammates coming out of The Cube.
Other
Updated to use the new weapon gun audio system.
Updated vo - lots of new content for everyone's favorite sleazebag criminal.
Petrifying Bola
Petrifying Bola explode and direct hit sounds updated to make it clearer when you get a direct hit.
Binding Word
Updated Binding Word visual ring to be more apparent.
Other
Adjusted volume of Power Slash hit confirm sound to give better feedback to the attacker.
Update model to show default Yamato body for all effects.
Crimson Slash
Crimson Slash: adjusted slash effects height to be better aligned to crosshair.
Bottled Phantasmicide
Reworked Bottled Phantasmicide.
Silktrap
Reworked Silktrap.
Other
Adjusted hitboxes to better conform to his model.
New sounds added for all of Trapper's abilities.
Now traps new vermin and bought a new coat.