6th Dec 2024
Patch SourceAdded a new hero, Raven, to Hero Labs
Added park theming to purple lane
Added park backdrop to park side of map
Updated tree models to new visual style and added player collision to canopies
For each player on the main leaderboard, you can see their top 3 heroes as well as their overall skill rating
Moved the post-game survey to the final score screen
Added text box field to the post-game survey
Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before
Added Telemetry HUD options to the settings menu (in-game HUD for frame rate and network conditions)
Added new Learn to Play tutorial images in collaboration with Toastyghostey
The new Extra Competitive option, Incoming Chat, and Lane Preference (party only) settings are now collected within a 'Queue Options' button on the dashboard
Muting a player now also silences map drawing, pings, and chatwheel messages
Various rendering performance improvements on map assets
Added two new setting options "Force English Hero Names" and "Force English Item Names"
Added a new setting option: "Additional Build Search Language"
Added Toggle Crouch as a new keybind
Steam Input Support: Added support for new Crouch Toggle button
Steam Input Support: Added 3 new Official Control Schemes: Standard | Gyro | FlickStick
Steam Input Support: Added versioning system to Configs, so that outdated configs are unloaded
Fixed shop search not working in the shop when opened from Resources
Fixed invulnerable-to-debuff sound effect playing at wrong times
Fixed melee damage audio playing despite no damage dealt
Fixed rejuv collect sound playing from wrong location in hero sandbox
Fixed being able to wall jump off of the same surface multiple times
Fixed the Damage Report UI clipping into the shop in Sandbox mode
Fixed shop showing with a broken build tab if you had previously navigated to hero builds, then opened it from Resources
Fixed clicking on minimap not taking you to that location as a spectator
Fixed bug preventing purchase sound from playing when buying/quickbuying Active or Imbued items
Fixed Bebop's bomb damage growth not being reflected in the tooltip
Fixed Grey Talon's spirit power growth from his ult not being reflected in the shop
Fix to Yamato Shadow Transformation visuals when duration is extended after killing an enemy
Fixed some item sounds playing on caster instead of target
Fixed a regression where Kelvin referenced Grey Talon incorrectly
Revisions to melee parry effect and removal of the parry fail effect to make parries more clear
Added an Extra Competitive option for matchmaking to group you with more coordinated and competitive players
Reverted the recent change to increase party size allowed at the top MMR for Eternus and up, but maintained for Ascendant
The matchmaker will now try to prioritize each team having at least 2 frontliners when possible
Ability Range stat now has diminishing stacking
Ability Duration stat now has diminishing stacking
Fire Rate now has a minimum final value of -50%
Heroes now have +0.5 Sprint
Sprint Boots reduced from +2 Sprint to +1.5
Enduring Speed reduced from +2 Sprint to +1.5
Carrying Urn now sets and limits your movespeed to a fixed 13 and no longer provides sprint
Urn spawn point now alternates left and right starting with left, rather than being random
Shooting a trooper on a zipline now causes other troopers near it on the zipline to dismount as well
Flying over buildings no longer causes you to get zapped, only standing on the building does
Patron HP reduced from 10k to 7.5k
Downed Patron HP reduced from 18k to 13.5k
Patron HP grows by 250/Min starting 20 min
Downed Patron HP grows by 450/Min starting 20 min (overall -25% HP at 20 min, 0% at 30 min, +25% at 40 min)
Added a tick-based souls system that grants the bottom two net worth players on the team a small amount of souls per second
Added a new limiting function for soul orb duplication abuses during the laning phase
Reverted a few changes recently related to soul duplication issues
Reverted: Guardians now deal 25% more damage to troopers
Reverted: Guardians now take 25% more damage from troopers/players
Reverted: Range to be considered for souls reduced by 5m
Reverted: Troopers now do 20% more damage to each other
Tweaked falloff range and toned down bass frequencies of hotel music
Added Pocket Barrage cast delay sound
Updated Pocket Enchanted Satchel cast sound
Updated parry cast and parry success sounds
Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced
Lash's Flog impact sound adjusted for better feedback for attacking player
Updated Krill VO - largely remastering pass, but some new content
Updated Ivy VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues
Updated Divine Barrier cast sound
Mirage now has custom animations for most of his core movement
Fade rooftop antenna ambient effects so that they are not visible at a distance
Visual revisions to Quantum entanglement effect
Reverted recent updates to Shiv run animations
Visual updates to Mirage muzzle flash and tracers
Updated Bullet Flurry tracers to be spirit-based
Weapon Damage reduced from 15% to 12%
Cooldown increased from 7.5s to 8.5s
Weapon Damage reduced from 13% to 11%
Weapon Damage vs NPC reduced from 30% to 26%
Fire Rate reduced from 11% to 10%
Weapon Damage reduced from 6% to 3%
Now builds into Frenzy
Ammo increased from 18% to 24%
Cooldown increased from 19s to 20s
Bonus Health reduced from +75 to +65
Proc bonus changed from 3% Spirit Power to 3% Spirit Amp (Spellslinger Headshots)
Now provides +20% Melee Resistance
Bleed damage increased from 2.5% to 2.75%
Spirit Power reduced from 11 to 7
Added alternate desaturated variant for friendly versions
Weapon Damage increased from 20% to 30%
Far range Weapon Damage increased from +50% to +70%
Now reduces your Fire Rate by 10% and movespeed by 0.5
Melee Resistance increased from 25% to 30%
Now builds from Berserker, bonus per stack from 6% to 8%, +12 ammo, +150 HP, +10% Bullet Resist
Headshot debuff now stacks from different sources (24%, 12%, 6%, etc.)
Spot radius increased from 22m to 26m
Proc Chance reduced from 35% to 34%
Buildup difficulty increased by 18%
Cooldown Reduction reduced from 15% to 12%
Fire Rate reduced from 6% to 5%
Health bonus reduced from +45 to +30
Time to heal increased from 2s to 2.75s
Cooldown reduction reduced from 8% to 6%
Cooldown reduced from 30s to 25s
When shot while invisible, re-invisibility time from 0.25s to 1s
Cooldown increased from 18s to 22s
No longer interrupted on slam down if shot
Range reduced from 32m to 28m
Now has 20% Slow Resistance
Now upgrades from Healbane, provides +60% Anti Healing for 8s on Spirit Damage dealt
No longer provides +12% Cooldown Reduction
Duration increased from 6s to 8s
Now grants +70 Spirit Shield
No longer grants +50 Health
Cooldown increased from 26s to 28s
Duration increased from 2s to 2.5s
Bleed damage increased from 1.4% to 1.5%
Cooldown for charged abilities reduced from 30% to 25%
Allows you to float around slowly (2 m/s)
Ability range reduced from +20% to +18%
Ability duration reduced from +20% to +18
Spirit Power reduced from +20 to +18
Duration increased from 2s to 2.5s
Fire Rate increased from 10% to 15%
Stun lasts 1s longer vs airborne targets based on height
Stun duration reduced from 0.9 to 0.75
Cast delay increased from 0.3s to 0.6s
Damage increased from 45% to 50%
Duration increased from 7s to 8s
Base Attack
Bullet Damage decreased from 4.68 to 4.5
Siphon Life
Spirit Siphon spirit scaling increased from 0.5 to 0.65
Exploding Uppercut
Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s)
Hook
Hook now shows a hero icon when you connect with a target
Hook delay reduced when pulling allies
Hook
Hook T1 now also improves melee damage
Quantum Entanglement
Fixed Quantum Entanglement not deselecting if you get silenced while targeting
Kinetic Pulse
Kinetic Pulse T2 now affects melee damage too
Other
Fixed Magic Carpet + Dynamo heal interaction
Singularity
Singularity cooldown increased from 191s to 215s
Singularity now deals half damage to objectives
Singularity fixed tooltip referencing knock-up that it doesn't do
Immobilizing Trap
Spirit Snare now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether
Immobilizing Trap renamed to Spirit Snare
Immobilizing Trap
Spirit Snare T2 now increases Curse debuff by 0.5s
Spirit Snare T2 no longer increases slow by 1s
Charged Shot
You can now shoot Charged Shot onto Spirit Snare center to trigger it to detonate immediately in a 30% increased radius
Charged Shot can now secure orbs
Smoke Bomb
Smoke Bomb T1 Sprint reduced from +6 to +5
Smoke Bomb
Smoke Bomb T3 charge time reduced from 10s to 7s
Fixation
Fixed Fixation not working correctly with debuff resist
Fixation
Fixation T3 reduced from 0.15 to 0.12
Sleep Dagger
Sleep dagger now takes effect immediately, rather than after a brief delay
Sleep state no longer disables the target. It allows them to move at 2 m/s and be unable to take any other action. Target still wakes on damage.
Fixed creeps sometimes attacking and waking on sleeping targets
Bullet Dance
Bullet Dance cooldown increased from 138s to 150s
Bullet Dance fixed an issue causing the game to freeze for the duration of the ult channel
Bullet Dance
Bullet Dance T1 reduced from +7 to +6 Spirit Damage
Bullet Dance
Bullet Dance T2 increased from -38s to -40s
Flame Dash
Flame Dash cooldown reduced from 40s to 35s
Flame Dash
Flame Dash T3 now also makes the ability charged (15s charge time)
Flame Dash T3 changed from -19s CD to -15s
Afterburn
Afterburn spirit scaling increased from 0.5 to 0.6
Other
Melee damage and growth reduced by 15%
Base Health
Starting Health reduced from 550 to 525
Watcher's Covenant
Watcher's Covenant now initially locks onto the target in your facing direction if there is one
Watcher's Covenant fixed to replicate healing even when you are full
Stone Form
Stone Form now shows the Ivy player a visible radius indicator for where your hero will hit
Kudzu Bomb
Kudzu Bomb now grows on the ground if it hits geo instead of floating in the air
Air Drop
Air Drop now lets you choose to significantly reduce your initial upward momentum by holding the fly key down while casting the ability
Air Drop damage reduced from 150 to 125
Fixed Phantom Strike not grounding Ivy when using Air Drop
Other
Fixed some issues with being unable to shoot over half-height cover
Frost Grenade
Frost Grenade now also reduces Stamina Regeneration during the slow duration
Frozen Shelter
Frozen Shelter now created on key up. While the key is down an outline of the area will be shown
Frozen Shelter cooldown increased from 127s to 130s
Frozen Shelter
Frozen Shelter T2 increased from -38s to -40s
Malice
Malice can now secure orbs
Soul Exchange
Soul Exchange T2 changed from '-10% Min Health' to 'On cast +40% Fire Rate for 8s'
Soul Exchange
Soul Exchange T3 changed from 'On cast, +40% Fire Rate and +40% Spirit Resist for 8s' to 'Silences enemies in 15m radius for 3s'
Life Drain
Life Drain duration increased from 2s to 2.5s
Life Drain
Life Drain T3 changed from 'Enemy is Silenced while being Life Drained' to 'Ability becomes charged and grants +1 Charge'. Multiple Life Drains at once possible.
Ground Strike
Ground Strike T1 improved from -9.5s Cooldown to -10s
Death Slam
Death Slam Impact radius increased from 5m to 6m
Death Slam cone angle increased from 75 to 85
Death Slam cast range increased from 18m to 20m
Death Slam cooldown increased from 137s to 140s
Death Slam channel time increased from 2s to 2.3s
Death Slam fixed a rendering issue that could lead to crashes, especially in tight spaces
Death Slam
Death Slam T2 changed from +100 damage to -30s Cooldown
Death Slam
Death Slam T3 changed from -56s Cooldown to Impact Area Stuns for 1s
Mini Turret
Mini Turrets HP gain per boon increased from 20 to 30
Mini Turrets no longer limit the damage they take to 33% of HP per second
Mini Turrets Fire Rate reduced by 20%
Mini Turrets now have a minimum lifetime of 4s. If killed during this time, they malfunction/die anyway.
Fire Beetles
Fire Scarabs no longer restrict you from hitting the same target (debuff duration refreshes)
Fire Scarabs launch window increased from 5s to 8s (can be extended by duration extender)
Fire Scarabs now applies its drain over 4s instead of frontloaded
Traveler
Traveler now allows you to rotate the camera
Traveler
Traveler T2 changed from '-56 Cooldown' to 'Grants Ally Traveler Benefits' (if cast on an enemy, it gives the bonus to the closest ally hero within 30m)
Burrow
Burrow is no longer affected by Shoulder Charge
Other
Spectral Wall no longer hits you while you are Burrowed
Scorn
Scorn now heals you instantly rather than over 1s
Combo
Combo health gain tooltip clarified
Time Wall
Time Wall Time Stop duration reduced from 0.6s to 0.5s
Kinetic Carbine
Kinetic Carbine Max Stop duration reduced from 0.5s to 0.4s
Kinetic Carbine
Kinetic Carbine T1 reduced from +0.5s to +0.4s
Other
Health growth reduced from 31 to 27
Enchanter's Satchel
Enchanter's Satchel T1 increased from -4.75s to -5s
Enchanter's Satchel
Enchanter's Satchel Escape Duration reduced from 2s to 1.5s
Enchanter's Satchel
Enchanter's Satchel T3 now also increases Escape Duration by +0.5s
Flying Cloak
Flying Cloak duration increased from 3.2 to 3.4s (slower speed, same overall distance)
Affliction
Affliction now immediately deals 18% of Current HP on application
Affliction DPS reduced from 27 to 12
Affliction DPS Spirit Power scaling reduced from 0.3 to 0.22
Affliction radius reduced from 14m to 9m
Affliction
Affliction T3 now also increases range by +5m and increases initial damage by 5%
Affliction T3 reduced from +27 DPS to +15 DPS
Storm Cloud
Storm Cloud now grants you a secondary ability Lightning Strike (one-time use AoE). After 2s delay, strikes 6m area for 150 Damage and knockback.
Storm Cloud DPS reduced from 125 to 110
Storm Cloud
Storm Cloud T3 now also allows you to float around at 2.5m/s speed
Killing Blow
Fixed some targeting issues with Killing Blow
Base Health
Health reduced from 550 to 525
Crow Familiar
Crow Familiar projectile speed increased from 3500 to 4750
Stake
Stake cooldown reduced from 42s to 40s
Stake
Stake T2 increased from -19s Cooldown to -20s
Stake
Stake T3 now also increases capture radius by +2m
Stake T3 reduced from +0.75s to 0.5s
Assassinate
Assassinate time between charges increased from 1.6s to 2s
Assassinate base damage reduced from 130 to 120
Assassinate
Assassinate T2 damage reduced from 140 to 130
Other
Fixed visual parry cooldown bug with Puddle Punch
The Cube
The Cube cooldown reduced from 48s to 42s
The Cube cast range reduced from 30m to 26m
Puddle Punch
Puddle Punch radius increased from 4 to 4.5
Puddle Punch slow reduced from 20% to 15%
Puddle Punch
Puddle Punch T2 slow reduced from 20% to 15%
Puddle Punch
Puddle Punch T3 now also causes the Punch to become a heavy melee
Goo Ball
Goo Ball damage Spirit Power scaling reduced from 1.3 to 1.1
Goo Ball
Goo Ball damage T2 reduced from 120 to 90
Other
Fire Rate Spirit Power scaling reduced from 0.25 to 0.22
Last Stand
Last Stand now only goes on cooldown for 20s when interrupted rather than full
Last Stand Resistance reduced from 60% to 30%
Last Stand
Last Stand T2 now also reduces cooldown by 35s
Last Stand
Last Stand T3 changed from '-56s Cooldown' to '+50% Bullet and Spirit Resistance During Channel and +2.5s Duration'
Other
Bullet damage growth increased 0.37 to 0.39
Full Auto
Full Auto T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling
Full Auto
Full Auto T3 reduces the improved Spirit Power scaling from 0.1 to 0.05
Full Auto T3 changed from 30% Bullet Lifesteal to 20% Bullet and Spirit Lifesteal
Telekinesis
Telekinesis cast time reduced from 0.7s to 0.4s
Telekinesis projectile speed increased from 650 to 750
Telekinesis now briefly lifts the enemy and then slams them down, leaving them with 2.5s of silence and disarm
Telekinesis
Telekinesis T2 duration now applies to the silence and disarm, increased to +0.75s
Telekinesis
Telekinesis T3 now causes the projectile to bounce to another nearby hero within 20m
Flying Strike
Flying Strike T3 now also lets you grapple to ally heroes
Shadow Transformation
Shadow Transformation cast time reduced from 2s to 1.5s
Shadow Transformation no longer has a 0.6s post cast time
Shadow Transformation
Shadow Transformation T3 now also increases Resist by 15%