Map Rework and Item Rebalance

18th Jul 2024

Patch Source
A beautiful in-game screenshot of Deadlock
General Updates
Anti Cheat System
  • Accounts that are banned for cheating will now have all their invited accounts banned as well

User Interface
  • The Damage Report's Damage List now aggregates damage from all units, and displays both hero and ability icons

  • You can view per-hero damage in the Damage Report by hovering the damage type breakdown above each hero portrait

  • Added a 'Compact' Damage Report mode that shows less information but takes up less space. This is the default after dying.

  • Clicking the top bar will now toggle the Damage Report between minimized, compact, and full view

  • Opening the shop now always minimizes the Damage Report

Graphics
  • Updated effects on Pocket effects to improve visibility

  • Added new cast effect for Grey Talon's Guided Owl

  • Updated effects for heavy melee

  • Updated bullet resist debuff effects

  • Added new Cold Front visual effects

  • Added new Echo Shard visual effects

  • Added new Refresher visual effects

  • Guardians now fade out from the world 10 seconds after dying

Audio
  • Added Knockdown select, cast, delay, and impact sound effects

  • Added Warden Alchemical Flask cast, projectile, and impact sound effects

  • Raised volume of Wraith Card Trick charge up sound effect

  • Raised volume of party invite, join, and roster select sound effects

  • Added additional voice lines for Abrams

  • Added Midboss arrive, low health, and death sound effects

  • Added a small delay so kill lines play after death sound effects rather than under them

  • Sounds occluded by level geometry will now be quieter

Bug Fixes
  • Fixed a bug that allowed you to shoot through walls

  • Fixed a bug where Infernus could get stuck in his Flame Dash pose

  • Fixed a speed exploit with Infernus Flame Dash

  • Fixed a bug that allowed your gun to be very accurate while holding tab

  • Removed voice lines / fixed text that referenced the urn being delivered to the temple

  • Guardian melee no longer does a double instant melee attack sometimes

  • Guardian melee attack no longer has a splash range much larger than its visuals

Gameplay
  • Reverted a change from last update to Warden's Alchemical Flask – it now launches where the reticle is aiming at the end of the cast

  • Removed the long fx trail from unsecured souls on your hero so it doesn't give away your position when juking/hiding

  • Powerup buff duration increased from 130s to 150s

  • Golden Statues level 2 drops now happen at 15 minutes instead of 20

  • Increased golden statue drop chance by 4%

  • Guardian HP increased by 10%

  • Walker in mid lanes health increased by 12%

  • Walker stomp can no longer be dodged with double jump

  • Walker stomp area increased a bit

  • Weakened Patron health increased by 20%

  • Mid Boss starting health increased from 4500 to 5000

  • Mid Boss health gained per minute increased from 200 to 275

  • Rejuv drop time reduced from 12.5s to 9s

  • Midboss makes a global sound when at 35% hp

  • Reworked comeback formula to be less weighted towards team vs team net worth and more towards the net worth of the dying hero compared to the average of your team (regardless if your team is leading or not)

  • Base ammo increased by 5% (except for Haze and Wraith)

  • T2 items cost increased from 1200 to 1250

  • T4 Items cost reduced from 6500 to 6300

  • Vitality base health bonus increased from 8/12/16/20% to 11/14/17/20%

  • Can no longer use the Teleporter while carrying the Urn

  • Teleporter now has the same damage rules as zipline (DoT no longer prevents usage)

  • Cooldown reduction now stacks diminishingly

  • Reduced the momentum coming off of the zipline

Map Changes
  • Reworked building just outside Amber's base in the Yellow lane to match Sapphire Purple

  • Started replacing older style rollup doors with new ones with larger dimensions

  • Reworked the mid temple area as well adding various different entrances to it

  • Reworked the upper mid temple area and the drop down entrances to the bottom pit

  • Changed the neutrals in the top mid temple area to a strong, a medium and a small creep (2 of these)

  • The bridges are now a bit wider and have higher side walls that reduce extended line of sight

  • Base entrance window area can no longer be invaded from the outside by double jumping

  • Reduced the front entrances to the two single story buildings from 2 to 1 (entrances are larger)

  • Added more juke spots

  • Powerup spawn locations moved to the bridges

Performance
  • Improved game startup time

Controls
  • ALT+SPACE can now be used to select the previous player when spectating

  • Changed spectator camera to not force itself into roaming mode for up/down key pressed (forward/back/side only)

Game Modes
  • Removed pause cooldown while in Sandbox

Item UpdatesWeapon Items
#
Nerf

Bullet Resist reduced from 8% to 7%

#
Nerf

Fire Rate reduced from 6% to 5%

#
Buff

+12% Fire Rate, +1 Sprint, -40 HP

#
Buff

Now gives +25% Slide Distance

#
Buff

Now gives +4 Spirit

#
Buff

Cooldown reduced from 21s to 17s; Initial grace period increased from 0.2s to 0.3s

#
Nerf

Bullet Resist reduced from 10% to 8%

#
Buff

Cooldown reduced from 12s to 10s

#
Buff

Now gives +2 m/s Move Speed during the 3s active

#
Buff

Stack duration increased from 14s to 20s

Nerf

No longer grants +14% Ammo

#
Buff

Bullet Shield Health increased from 225 to 250

#
Buff

Spirit Power increased from +5 to +7

#
Buff

Ammo increased from 15% to 20%

#
Buff

Ammo increased from 90% to 100%

#
Buff

Max frequency improved from 1s to 0.8s

#
Nerf

No longer provides +20% Ammo

#
Buff

Now gives +100 Health

#
Buff

Low Health Spirit Resist increased from 40% to 45%

#
Buff

Active now adds +50% to your clip one time on cast. If you are reloading, it interrupts that process and gives you +50% to your clip.

Nerf

Cooldown increased from 24s to 35s

Vitality Items
#
Buff

Invisibility and speed duration increased from 4s to 5s; Cooldown reduced from 25s to 20s; Bullet Shield Health increased from 150 to 185; Now gives +185 Spirit Shield Health

Change

Moved to T3 Vitality

#
Buff

Active now gives +2 Sprint

#
Buff

Health increased from +150 to +160

#
Nerf

Fire Rate reduced from 8% to 7%

#
Buff

Regen increased from 2.3 to 2.5

#
Buff

Works against creeps for 25% effectiveness

#
Nerf

Heal on hero kill reduced from 400 to 350

#
Buff

Cooldown reduced from 65s to 60s

Buff

Now heals over 2s instead of 3s

#
Buff

Cast range increased from 25m to 30m

#
Buff

Health increased from +50 to +75

#
Buff

Now grants +75 Health

Nerf

No longer grants +8 Spirit Power

#
Nerf

Weapon Damage reduced from 10% to 6%

#
Buff

Bonus health increased from +250 to +275

#
Buff

Air Jump/Dash Distance increased from +30% to +50%

#
Buff

Cooldown reduced from 35s to 30s; Heal amount increased from 25% to 30%

#
Buff

Health increased from +75 to +100

#
Buff

Works against creeps for 25% effectiveness

#
Buff

Bonus health increased from 150 to 175; Spirit Power increased from +10 to +12; Weapon Damage increased from +12% to +15%

#
Nerf

Invis sprint speed reduced from +5 to +2

#
Change

No longer grants +200 Health; Now grants +15% Bullet Resist; Weapon Damage increased from 20% to 30%; No longer grants Bullet Shield on teleport; Now disarms the enemy for the slow duration (3s)

#
Change

Added to the game.

Change

After you die, you will respawn in 4 seconds where you died with 40% of your Max Health. Cooldown: 220s. Also innately grants +20% Weapon Damage and +10% Cooldown Reduction.

Spirit Items
#
Nerf

Spirit Power Per Soul reduced from 3 to 2

#
Nerf

Spirit Resistance reduced from 8% to 7%

#
Change

Passive replaced. Now causes your melee against heroes to deal +30 Spirit damage and applies -10% Spirit Resist to the target for 8 seconds. Cooldown: 8

#
Nerf

Sprint reduced from +2 to +1

#
Buff

Cooldown Reduction increased from +13% to +14%

#
Buff

Cast Range increased from 17m to 18m

#
Change

Now grants +2 Sprint; Now reduces Spirit Resist instead of providing Spirit Amplification

#
Buff

Spirit Power increased from +18 to +21

#
Buff

Target count increased from 1 to 2; Fixed sometimes waking up neutrals

#
Buff

Bonus Ability Charges increased from +2 to +3

#
Nerf

Cast range reduced from 50m to 35m

#
Buff

Imbued Cooldown Reduction increased from +30% to +32%; Non-Imbued Cooldown Reduction increased from +20% to +22%

#
Buff

Cooldown reduced from 12s to 10s

#
Bugfix

Fixed a bug that could prevent you from shooting when you came out

#
Buff

Cooldown reduction increased from +8% to +12%

#
Buff

Slow now applies in the radius around the target; Radius increased from 12m to 16m

#
Buff

Now grants +10% Bullet Resistance

#
Buff

Now grants +125 Health

#
Nerf

No longer grants +20% Ammo

Hero Updates
AbramsAbrams

Shoulder Charge

Bugfix

Shoulder Charge now considers Spectral Wall and Frozen Shelter as walls

Infernal Resilience

Nerf

Infernal Resilience duration to regen increased from 14s to 16s (this is a nerf)

Nerf

Infernal Resilience damage regenerated reduced from 18% to 17%

Infernal Resilience

555
Buff

Infernal Resilience T3 increased from +8% to +9%

Seismic Impact

Buff

Seismic Impact base radius increased from 6m to 9m

Bugfix

Improved reliability of Seismic Impact

Seismic Impact

1
Change

Seismic Impact T1 changed from +4m Impact Radius to -40s Cooldown

Seismic Impact

33
Change

Seismic Impact T3 moved to T2 (was -70s Cooldown)

Seismic Impact

555
Buff

Seismic Impact T3 is now Gains Unstoppable while in air and 3s after landing

BebopBebop

Other

Buff

Base HP regen increased from 1 to 2.5

Buff

Now gains +2% Bullet Resistance per boon (happens 11 times)

Nerf

No longer has 24% base bullet resistance

Hook

Nerf

Hook speed reduced from 3000 to 2850

Exploding Uppercut

Nerf

Uppercut horizontal distance knockback on enemy heroes is reduced from 25m to 20m

Bugfix

Fixed enemies being able to use heavy melee to cancel Uppercut's momentum

Hyper Beam

Buff

Hyperbeam is now very wide in the area right in front of the hero, then narrows into the current size a few meters away

Buff

Hyperbeam Spirit Power damage scaling increased from 1.96 to 2.2

Hyper Beam

33
Buff

Hyperbeam T2 increased from +120 to +140

DynamoDynamo

Base Attack

Buff

Gun damage growth increased from 0.8 to 0.9

Kinetic Pulse

Buff

Kinetic Pulse spirit power scaling increased from 1.2 to 1.4

Singularity

Nerf

Singularity duration reduced from 3 to 2.75

Grey TalonGrey Talon

Charged Shot

Buff

Charged Shot spirit scaling increased from 1.3 to 1.6

Nerf

Charged Shot damage reduced from 115 to 105

HazeHaze

Sleep Dagger

Nerf

Sleep Dagger min sleep time reduced from 0.3 to 0.2

Nerf

Sleep Dagger wake-up time reduced from 0.15 to 0.1

Nerf

Sleep Dagger projectile size reduced by 10%

Fixation

Nerf

Fixation damage per stack reduced from 0.25 to 0.2

Change

Fixation T1 and T2 swapped

Bullet Dance

Buff

Bullet Dance fire rate increased from +20% to +25%

Buff

Bullet Dance radius increased from 14m to 15m

IvyIvy

Base Attack

Nerf

Base damage reduced from 5.0 to 4.5

Kudzu Bomb

Buff

Kudzu Bomb DPS spirit scaling increased from 0.4 to 0.6

Watcher's Covenant

Nerf

Watcher's Covenant replicated healing reduced from 35% to 30%

KelvinKelvin

Frost Grenade

Buff

Frost Grenade cooldown reduced from 23s to 21s

Ice Path

Buff

Ice Path trail duration increased from 15s to 18s

Arctic Beam

555
Buff

Arctic Beam T3 now hits up to 2 additional targets

Lady GeistLady Geist

Base Attack

Buff

Bullet damage growth increased from 1.84 to 2.1

Nerf

Base bullet damage reduced from 28 to 25

Essence Bomb

33
Nerf

Essence Bomb T2 reduced from +70 to +60

Essence Bomb

555
Buff

Essence Bomb T3 increased from 20% to 22%

Life Drain

Buff

Life Drain self slow reduced from -40% to -25%

Soul Exchange

Buff

Soul Exchange can be cast on enemies that are lower health. It will always steal a minimum of 30% of their current health.

LashLash

Grapple

Change

Grapple weapon damage is now added into the T2 instead of in the base

Ground Strike

Nerf

Ground Strike radius reduced from 13m to 11m

Death Slam

Buff

Death Slam cast range increased from 14m to 18m

Nerf

Death Slam grab time reduced from 0.8s to 0.6s

Nerf

Death Slam throw distance reduced from 20m to 12m

Death Slam

1
Change

Death Slam T1 changed from +4m Cast Range to +8m Throw Distance

McGinnisMcGinnis

Spectral Wall

Nerf

Spectral Wall cooldown increased from 30s to 35s

Bugfix

Spectral Wall segments that are touching the Rejuv will be destroyed

Base Attack

Nerf

Base melee damage reduced by 20%

ParadoxParadox

Time Wall

Nerf

Time Wall projectile stop duration reduced from 1.25s to 1s

Pulse Grenade

Buff

Pulse Grenade amp duration increased from 6s to 8s

Paradoxical Swap

Nerf

Paradoxical Swap projectile size reduced by 10%

PocketPocket

Other

Buff

Base bullet resistance improved from -20% to -15%

Base Attack

Buff

Gun damage growth increased from 0.35 to 0.4

Nerf

Base gun damage reduced from 5.6 to 5.0

SevenSeven

Other

Buff

Base regen increased from 1 to 1.5

Buff

Now gains +1% Bullet Resistance per boon (happens 11 times)

Nerf

Base bullet resistance reduced from 20% to 8%

Power Surge

Nerf

Power Surge scaling reduced from 0.2 to 0.16