Asia and South America servers

4th Jul 2024

Patch Source
A beautiful in-game screenshot of Deadlock
General Updates
Servers
  • Added Asia servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in China Standard Time (GMT+8).

  • Added South America servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in Atlantic Standard Time (GMT-4).

User Interface
  • Added a new Damage Report feature. You can now open a flyout panel within the shop to view a breakdown of your hero's incoming and outgoing damage throughout the course of a match. You can also hover an enemy hero to view a quick breakdown of their key stats and items. The data can be filtered by last respawn, 10 minutes, 5 minutes, 3 minutes, 1 minute, or 30 seconds.

  • Reworked the top bar HUD to reduce overall height.

  • Minimap now displays dead heroes for 5 seconds after their death.

  • Reworked the default suggested items for heroes to be much more simple (oriented more strongly for new player onboarding).

  • Added descriptive tooltips to Render and Audio options within settings. Render tooltips include an estimate of performance impact where applicable.

  • Minimap now highlights Soul Urn dropoff location.

Controls
  • While spectating or watching replays, the game now has a free cursor mode without needing to hold modifiers down (defaulted to on). Can toggle it off while spectating using the 'J' key.

Gameplay
  • Parties will now be a little more likely to be in the same lane, if there isn't a wide skill gap or other factors preventing it.

  • Reduced the end of match delay from 10s to 4s.

  • Urn count changed from 2 to 1 (previous souls value restored).

  • Urn pickup time reduced from 4s to 2s.

  • Urn now has a 2s drop-off time.

  • Urn no longer applies a 15% slow.

  • Urn now prevents you from using the zipline while carrying it.

  • The person delivering the urn now gets +25% soul bonus.

  • Reworked how Powerups work. There are now only 2 locations where they spawn instead of 6 (the two at the strong camps near the middle far edges of the map). The different powerup types are reduced from 6 to 4 and they have been reworked: Gun: +30% Clip and +20% Fire Rate for 100s Survival: +400 Max HP and +1% HP Regen for 100s Casting: +20% Cooldown Reduction and +25 Spirit for 100s Movement: +2 Stamina, +2 Sprint and +30% zipline boost for 100s Powerups now always cycle which ones spawn until they have each spawned, and then they are randomly allocated again.

  • Base Guardians and Shrines now have +40% Bullet Resistance. They lose 20% for each enemy hero nearby (down to a minimum of 0% bullet resistance). When they haven't taken damage for 60 seconds, they regenerate 4% max hp per second.

  • Troopers now deal 25% less damage to other troopers.

  • Troopers spawn rate before 10 minutes is now the same as after 10 minutes (30s->25s).

  • Breakables now use pseudorandom rolls (makes streaks of success or failure less likely).

  • Golden Statue bonuses now have some dynamic weighting based on what has already dropped (makes it less likely that you have too many of one specific bonus over the course of the game).

  • Golden Statue's CD Reduction bonus increased from 0.5% to 0.75%.

  • After 25 minutes, the Golden Statue bonuses that drop are slightly stronger: Max HP: +15 to +20 Weapon Damage: +2% to +3% Spirit Power: +2 to +3 Fire Rate: +1.5% to +2% CD Reduction: 0.75% to 1% Ammo: 3% to 5%

  • Bullet falloff damage now starts at 25m instead of 27m.

Audio
  • All instances of collecting souls (whether claiming your own or denying an opponent) will share the same sound. Being denied a soul orb by an enemy will have its own unique sound.

  • Added a shatter sound effect for meleeing the mid boss rejuvenator.

  • Added a sound for when Infernus's Afterburn procs.

  • Added rejuvenator pickup sound.

  • Updated Wraith Full Auto cast sound.

  • Added audio feedback for environmental damage.

  • Updated sounds for Wraith Card Trick projectile, impact, and when you gain a card.

  • Added traffic and construction ambient sounds and updated general ambience mix.

Bug Fixes
  • Fixed the HUD cooldown state thrashing while picking up the Soul Urn.

  • Fixed Spectral Wall sometimes not spawning depending on the map geometry nearby.

  • Fixed a bug where bullets could penetrate close range targets and hit 2 targets when not intended (was primarily obvious with neutral farming).

  • Fixed position of the "All Walkers Destroyed" Flex slot to be the 2nd slot rather than the 4th.

  • Fixed sounds associated with last hit playing unreliably.

  • Fixed Walkers not using their stomp properly.

Graphics
  • Added ghost models inside the doorways of the juke closets to help clarify which are dead ends.

Map Changes
  • Urn pickup location moved closer to the outer lanes (on the opposite side of the lane pillar, facing towards the bridge).

  • Urn drop-off location now moved to the same spot as the pickup (opposite end of the map, depending on which location the Urn spawns in).

  • Breakables are no longer pre-placed on the map, they now spawn in when they are able to roll for drops (3 minutes).

  • Inner lane Walker arena (Amber Orange and Sapphire Blue): Added hallway on street level from the warehouse interior to underneath the overpass

  • Reworked stairs for defenders to reach the overpass to start near the Walker and exit with line of sight down the lane

  • Added some juke closets around the map

  • Added some balconies/awnings around the map

  • Shortened the underground tunnels from the Subway entrance side

  • Doorways into the Authority Building and Jazz Club are now offset

  • Moved the new cover barrier in front of the inner lane Guardian closer to the Guardian

Item UpdatesWeapon Items
#
Nerf

Cooldown increased from 5s to 7s

Bugfix

Fixed the item not visually going on cooldown when it procs

#
Buff

Ammo increased from 15% to 20%

#
Nerf

Cooldown increased from 4s to 6s

Change

Renamed from Medic Bullets

#
Buff

Damage vs NPCs increased from +30% to +35%

#
Buff

Cooldown reduced from 25s to 23s

Buff

Active fire rate bonus increased from 15% to 18%

#
Nerf

Weapon Damage per stack reduced from +6% to +5%

#
Buff

Reload penalty reduced from -15% to -10%

#
Nerf

Ammo reduced from 30% to 25%

#
Buff

Now gives +1 Stamina

#
Buff

Solo enemy hero case increased from 2x to 3x

Nerf

Bullet Resist reduction reduced from -15% to -10%

Nerf

Fire Rate slow reduced from -15% to -10%

#
Buff

Slide distance increased from +35% to +50%

#
Nerf

Damage is now affected by falloff

Nerf

Proc chance reduced from 30% to 25%

Nerf

Jump radius reduced from 9m to 8m

#
Buff

Now gives +14% Ammo

#
Nerf

Slow duration reduced from 2s to 1.5s

Nerf

No longer provides +20% Weapon Damage

#
Buff

Ricochet damage increased from 45% to 50%

#
Nerf

Debuff duration reduced from 3s to 2s

#
Nerf

Bullet and Spirit Resist reductions reduced from -30% to -24%

#
Nerf

Ambush Fire Rate reduced from +60% to +40%

Nerf

Cooldown increased from 35s to 45s

Nerf

No longer instantly grants sprint

Vitality Items
#
Buff

Steal duration increased from 15s to 20s

#
Nerf

Sprint Speed reduced from +3 to +2

Change

Now a component of Enduring Speed

#
Buff

Now provides +10% Stamina Recovery

#
Buff

Increased from +140 to +150

#
Buff

Now grants +2 Sprint

Change

Now requires Sprint Boots

#
Buff

Can now be cast on allies (30m cast range)

Buff

Radius on gaining charges increased from 40m to 50m

Nerf

Cooldown increased from 18s to 24s

#
Buff

Now procs on displacement abilities (e.g., Hook, Paradoxical Swap, Upper Cut)

#
Nerf

Debuff duration reduced from 7s to 6s

#
Buff

Health bonus increased from +75 to +100

Bugfix

Fixed spirit damage returned counting as bullet damage

#
Buff

Increased from 22% to 24%

#
Buff

Cooldown reduced from 40s to 35s

#
Buff

Now grants +8 Spirit

Buff

Now grants +30% Air Dash and Air Jump distance

Nerf

Removed spirit bonus when doing 2x air jumps/dash

#
Buff

Duration required to start regenerating reduced from 14s to 13s

#
Nerf

Shields no longer prevent the item from being disabled

#
Buff

Active now reduces duration of existing debuffs by 80% of their current values

Buff

Grants +2 m/s for 3s if a debuff was reduced

Buff

Passive debuff resistance increased from 30% to 35%

Buff

Now gives +125 Health

Buff

Cooldown reduced from 45s to 25s

#
Nerf

No longer has components (loses slow resist and move speed bonus)

#
Buff

Cooldown reduced from 65s to 45s

Buff

Model size increase from 10% to 20%

#
Nerf

No longer grants +10% Fire Rate

Nerf

Slow reduced from 35% to 25%

#
Buff

Spirit Power increased from +7 to +10

Buff

Weapon Damage increased from +8% to +12%

Buff

Bonus Health increased from +125 to +150

Spirit Items
#
Nerf

Spirit Power reduced from +18 to +16

#
Buff

Now gives +25 Health

#
Nerf

Cooldown increased from 5s to 12s

#
Buff

Now grants +50 Health

#
Nerf

Duration reduced from 2.5s to 2s

#
Buff

Bleed damage increased from 2.6% of current HP to 2.8%

Buff

Spirit bonus increased from +5 to +7

#
Buff

Now grants +1.5 HP regen

#
Buff

Debuff duration increased from 6s to 8s

Buff

Now gives +5% Bullet Armor

#
Nerf

Duration reduced from 2.5s to 2s

#
Buff

Now grants +100 Spirit Shield Health

Buff

Now grants +12% Weapon Damage

Nerf

No longer applies 50% slow

#
Buff

Imbued duration increased from +30% to +32%

Buff

Non-imbued duration increased from +22% to +24%

#
Buff

Now grants +75 Health

#
Nerf

Cooldown increased from 30s to 45s

#
Buff

Cooldown reduced from 30s to 25s

#
Buff

The target is now slowed by 50% during the 3s delay

#
Buff

Now provides +8% Cooldown Reduction

Buff

Buff duration increased from 10s to 12s

Buff

Now grants +700 Spirit Shield and +700 Bullet Shield

Bugfix

Fixed the duration missing in the tooltip

#
Buff

Now has a base of -12% Spirit Resist reduction

#
Buff

Health Regen increased from +10 to +15

Buff

Bonus Health increased from +200 to +300

Hero Updates
AbramsAbrams

Seismic Impact

555
Buff

Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s

BebopBebop

Base Health

Nerf

Base HP regen reduced from 2 to 1

Hyper Beam

Buff

Cast range increased from 60m to 70m

Grey TalonGrey Talon

Guided Owl

Buff

Now grants +4 permanent Spirit Power for each hero killed with it

Charged Shot

Bugfix

Fixed Charged Shot not piercing if it collides with a Mini Turret

HazeHaze

Smoke Bomb

Buff

Duration increased from 6s to 8s

Nerf

No longer instantly grants sprint

Smoke Bomb

1
Buff

T1 is now -15s cooldown

Smoke Bomb

33
Buff

T2 is now +6 Invis Sprint

Smoke Bomb

555
Buff

T3 is now Gain +30% Bullet Lifesteal for 8s

Sleep Dagger

1
Change

T1 changed from +1s Sleep Duration to Drains 1 Stamina

InfernusInfernus

Flame Dash

Buff

DPS linger duration increased from 0.4s to 1s

IvyIvy

Watcher's Covenant

Buff

Distance threshold to pick a new target increased from 2.5m to 6m

Buff

Can now be cast again on an ally while the buff is active to make it prioritize that hero when possible

Bugfix

Fixed some bugs with Watcher's Covenant that caused it to sometimes disconnect/reconnect unintentionally

KelvinKelvin

Frost Grenade

Bugfix

Fixed Frost Grenade not going where you had targeted if you moved quickly during the cast

Ice Path

555
Buff

T3 bonus now lingers for 6s extra

LashLash

Death Slam

Nerf

Time to lock on increased from 0.8s to 0.9s

McGinnisMcGinnis

Mini Turret

Buff

Damage reduction against troopers/neutrals increased from -30% to -40%

Buff

Damage reduction against objectives increased from -50% to -60%

Buff

Falloff damage increased from -30% to -35%

Buff

Cooldown reduced from 30s to 28s

Buff

Recharge time reduced from 6s to 5s

Spectral Wall

1
Buff

T1 stamina drain reduced from 2 to 1

Change

T1 and T2 swapped

Mo and KrillMo and Krill

Combo

Bugfix

Fixed Combo not gaining bonus HP when enemies died during it unless you got the killing blow

Other

Nerf

Health growth per boon reduced from 47 to 44

Burrow

Buff

While burrowed you have the same cast rules as the unburrowed phase (i.e. can cast items and Scorn)

SevenSeven

Static Charge

Buff

Cast range now scales with Spirit (0.1)

VindictaVindicta

Flight

Buff

Cooldown reduced from 50s to 45s

Buff

Up and down speed improved a bit

WardenWarden

Binding Word

Buff

Now drains 1 stamina from the target on cast

WraithWraith

Project Mind

555
Buff

T3 cooldown reduced from -35s to -30s