4th Jul 2024
Patch SourceAdded Asia servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in China Standard Time (GMT+8).
Added South America servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in Atlantic Standard Time (GMT-4).
Added a new Damage Report feature. You can now open a flyout panel within the shop to view a breakdown of your hero's incoming and outgoing damage throughout the course of a match. You can also hover an enemy hero to view a quick breakdown of their key stats and items. The data can be filtered by last respawn, 10 minutes, 5 minutes, 3 minutes, 1 minute, or 30 seconds.
Reworked the top bar HUD to reduce overall height.
Minimap now displays dead heroes for 5 seconds after their death.
Reworked the default suggested items for heroes to be much more simple (oriented more strongly for new player onboarding).
Added descriptive tooltips to Render and Audio options within settings. Render tooltips include an estimate of performance impact where applicable.
Minimap now highlights Soul Urn dropoff location.
While spectating or watching replays, the game now has a free cursor mode without needing to hold modifiers down (defaulted to on). Can toggle it off while spectating using the 'J' key.
Parties will now be a little more likely to be in the same lane, if there isn't a wide skill gap or other factors preventing it.
Reduced the end of match delay from 10s to 4s.
Urn count changed from 2 to 1 (previous souls value restored).
Urn pickup time reduced from 4s to 2s.
Urn now has a 2s drop-off time.
Urn no longer applies a 15% slow.
Urn now prevents you from using the zipline while carrying it.
The person delivering the urn now gets +25% soul bonus.
Reworked how Powerups work. There are now only 2 locations where they spawn instead of 6 (the two at the strong camps near the middle far edges of the map). The different powerup types are reduced from 6 to 4 and they have been reworked: Gun: +30% Clip and +20% Fire Rate for 100s Survival: +400 Max HP and +1% HP Regen for 100s Casting: +20% Cooldown Reduction and +25 Spirit for 100s Movement: +2 Stamina, +2 Sprint and +30% zipline boost for 100s Powerups now always cycle which ones spawn until they have each spawned, and then they are randomly allocated again.
Base Guardians and Shrines now have +40% Bullet Resistance. They lose 20% for each enemy hero nearby (down to a minimum of 0% bullet resistance). When they haven't taken damage for 60 seconds, they regenerate 4% max hp per second.
Troopers now deal 25% less damage to other troopers.
Troopers spawn rate before 10 minutes is now the same as after 10 minutes (30s->25s).
Breakables now use pseudorandom rolls (makes streaks of success or failure less likely).
Golden Statue bonuses now have some dynamic weighting based on what has already dropped (makes it less likely that you have too many of one specific bonus over the course of the game).
Golden Statue's CD Reduction bonus increased from 0.5% to 0.75%.
After 25 minutes, the Golden Statue bonuses that drop are slightly stronger: Max HP: +15 to +20 Weapon Damage: +2% to +3% Spirit Power: +2 to +3 Fire Rate: +1.5% to +2% CD Reduction: 0.75% to 1% Ammo: 3% to 5%
Bullet falloff damage now starts at 25m instead of 27m.
All instances of collecting souls (whether claiming your own or denying an opponent) will share the same sound. Being denied a soul orb by an enemy will have its own unique sound.
Added a shatter sound effect for meleeing the mid boss rejuvenator.
Added a sound for when Infernus's Afterburn procs.
Added rejuvenator pickup sound.
Updated Wraith Full Auto cast sound.
Added audio feedback for environmental damage.
Updated sounds for Wraith Card Trick projectile, impact, and when you gain a card.
Added traffic and construction ambient sounds and updated general ambience mix.
Fixed the HUD cooldown state thrashing while picking up the Soul Urn.
Fixed Spectral Wall sometimes not spawning depending on the map geometry nearby.
Fixed a bug where bullets could penetrate close range targets and hit 2 targets when not intended (was primarily obvious with neutral farming).
Fixed position of the "All Walkers Destroyed" Flex slot to be the 2nd slot rather than the 4th.
Fixed sounds associated with last hit playing unreliably.
Fixed Walkers not using their stomp properly.
Added ghost models inside the doorways of the juke closets to help clarify which are dead ends.
Urn pickup location moved closer to the outer lanes (on the opposite side of the lane pillar, facing towards the bridge).
Urn drop-off location now moved to the same spot as the pickup (opposite end of the map, depending on which location the Urn spawns in).
Breakables are no longer pre-placed on the map, they now spawn in when they are able to roll for drops (3 minutes).
Inner lane Walker arena (Amber Orange and Sapphire Blue): Added hallway on street level from the warehouse interior to underneath the overpass
Reworked stairs for defenders to reach the overpass to start near the Walker and exit with line of sight down the lane
Added some juke closets around the map
Added some balconies/awnings around the map
Shortened the underground tunnels from the Subway entrance side
Doorways into the Authority Building and Jazz Club are now offset
Moved the new cover barrier in front of the inner lane Guardian closer to the Guardian
Cooldown increased from 5s to 7s
Fixed the item not visually going on cooldown when it procs
Ammo increased from 15% to 20%
Damage vs NPCs increased from +30% to +35%
Weapon Damage per stack reduced from +6% to +5%
Reload penalty reduced from -15% to -10%
Ammo reduced from 30% to 25%
Now gives +1 Stamina
Solo enemy hero case increased from 2x to 3x
Bullet Resist reduction reduced from -15% to -10%
Fire Rate slow reduced from -15% to -10%
Slide distance increased from +35% to +50%
Damage is now affected by falloff
Proc chance reduced from 30% to 25%
Jump radius reduced from 9m to 8m
Now gives +14% Ammo
Ricochet damage increased from 45% to 50%
Debuff duration reduced from 3s to 2s
Bullet and Spirit Resist reductions reduced from -30% to -24%
Ambush Fire Rate reduced from +60% to +40%
Cooldown increased from 35s to 45s
No longer instantly grants sprint
Steal duration increased from 15s to 20s
Now provides +10% Stamina Recovery
Increased from +140 to +150
Can now be cast on allies (30m cast range)
Radius on gaining charges increased from 40m to 50m
Cooldown increased from 18s to 24s
Now procs on displacement abilities (e.g., Hook, Paradoxical Swap, Upper Cut)
Debuff duration reduced from 7s to 6s
Health bonus increased from +75 to +100
Fixed spirit damage returned counting as bullet damage
Increased from 22% to 24%
Cooldown reduced from 40s to 35s
Now grants +8 Spirit
Now grants +30% Air Dash and Air Jump distance
Removed spirit bonus when doing 2x air jumps/dash
Duration required to start regenerating reduced from 14s to 13s
Shields no longer prevent the item from being disabled
Active now reduces duration of existing debuffs by 80% of their current values
Grants +2 m/s for 3s if a debuff was reduced
Passive debuff resistance increased from 30% to 35%
Now gives +125 Health
Cooldown reduced from 45s to 25s
No longer has components (loses slow resist and move speed bonus)
Spirit Power increased from +7 to +10
Weapon Damage increased from +8% to +12%
Bonus Health increased from +125 to +150
Spirit Power reduced from +18 to +16
Now gives +25 Health
Cooldown increased from 5s to 12s
Now grants +50 Health
Duration reduced from 2.5s to 2s
Now grants +1.5 HP regen
Duration reduced from 2.5s to 2s
Now grants +100 Spirit Shield Health
Now grants +12% Weapon Damage
No longer applies 50% slow
Now grants +75 Health
Cooldown increased from 30s to 45s
Cooldown reduced from 30s to 25s
The target is now slowed by 50% during the 3s delay
Now provides +8% Cooldown Reduction
Buff duration increased from 10s to 12s
Now grants +700 Spirit Shield and +700 Bullet Shield
Fixed the duration missing in the tooltip
Now has a base of -12% Spirit Resist reduction
Seismic Impact
Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s
Base Health
Base HP regen reduced from 2 to 1
Hyper Beam
Cast range increased from 60m to 70m
Guided Owl
Now grants +4 permanent Spirit Power for each hero killed with it
Charged Shot
Fixed Charged Shot not piercing if it collides with a Mini Turret
Smoke Bomb
Duration increased from 6s to 8s
No longer instantly grants sprint
Smoke Bomb
T1 is now -15s cooldown
Smoke Bomb
T2 is now +6 Invis Sprint
Smoke Bomb
T3 is now Gain +30% Bullet Lifesteal for 8s
Sleep Dagger
T1 changed from +1s Sleep Duration to Drains 1 Stamina
Flame Dash
DPS linger duration increased from 0.4s to 1s
Watcher's Covenant
Distance threshold to pick a new target increased from 2.5m to 6m
Can now be cast again on an ally while the buff is active to make it prioritize that hero when possible
Fixed some bugs with Watcher's Covenant that caused it to sometimes disconnect/reconnect unintentionally
Frost Grenade
Fixed Frost Grenade not going where you had targeted if you moved quickly during the cast
Ice Path
T3 bonus now lingers for 6s extra
Death Slam
Time to lock on increased from 0.8s to 0.9s
Mini Turret
Damage reduction against troopers/neutrals increased from -30% to -40%
Damage reduction against objectives increased from -50% to -60%
Falloff damage increased from -30% to -35%
Cooldown reduced from 30s to 28s
Recharge time reduced from 6s to 5s
Spectral Wall
T1 stamina drain reduced from 2 to 1
T1 and T2 swapped
Combo
Fixed Combo not gaining bonus HP when enemies died during it unless you got the killing blow
Other
Health growth per boon reduced from 47 to 44
Burrow
While burrowed you have the same cast rules as the unburrowed phase (i.e. can cast items and Scorn)
Static Charge
Cast range now scales with Spirit (0.1)
Flight
Cooldown reduced from 50s to 45s
Up and down speed improved a bit
Binding Word
Now drains 1 stamina from the target on cast
Project Mind
T3 cooldown reduced from -35s to -30s