Major rebalancing

27th Jun 2024

Patch Source
A beautiful in-game screenshot of Deadlock
General Updates
Gameplay
  • Added a hero-based MMR system, so when you join a match with a specific hero, the matchmaker adjusts the assumed skill level based on your experience and performance with that hero.

  • Non-matchmaking lobbies are now considered safe to abandon.

  • Flex slot removed from killing the Patron and added to killing all Walkers.

  • Urn now spawns on both sides of the map. Bounty for each is reduced by 40%.

  • Rejuvenator now reduces players' next respawn time by 75% instead of giving a 3s respawn time.

  • Golden Statues no longer drop powerups (time duration buffs). Instead, they now drop small permanent bonuses that stack and do not decay with time or death. Drop rates rebalanced.

  • At defined locations around the map, powerups now spawn starting at 10 minutes (and every 5 minutes after). There are 6 spots where they spawn, and they are indicated on the minimap when they are up.

  • Movement powerup duration increased from 30s to 50s.

  • Fire Rate powerup duration increased from 35s to 45s and from +15% Fire Rate to +18%.

  • Regeneration powerup duration increased from 25s to 45s.

  • Stamina powerup duration increased from 80s to 120s.

  • Cooldown powerup is unchanged.

  • Clip powerup is unchanged.

  • Breakables initial spawn time increased from 2 min to 3 min.

  • Breakables souls base value reduced by 30%. Increases to +15% of current values over 30 minutes.

  • All hero guns' reload time reduced by 5%.

  • Zipline Boost ability cooldown reduced from 380s to 340s.

  • Medic Trooper heal now bounces to up to one other allied hero within 25m.

  • Trooper gold sharing radius from the location of the allied hero reduced from 50m to 40m.

  • Creep waves now land at their lane destinations at the same time as each other.

Controls
  • Added settings option to allow weapon zoom to be a toggle.

User Interface
  • Added a game volume slider which will control volume independently from voice chat (VoIP).

  • Crates now show the amount of souls they have in the tooltip.

  • Updated headshot hit indicator.

  • Added an effect at the bottom of a player's screen whenever they are standing on something that causes damage.

Player Communication
  • General improvements to voice chat quality.

Audio
  • Greater contrast between team and enemy sounds.

  • Updated McGinnis weapon sounds.

  • Updated Vindicta weapon sounds.

  • Updated Lady Geist weapon sounds.

Bug Fixes
  • Fixed a bug where pinging Bebop's Hook and Sticky Bomb abilities would call the wrong ability name.

  • Fixed a recent bug with Metal Skin that caused you to do zero bullet damage.

  • Fixed a bug with releasing Grey Talon's Owl early.

  • Fixed a bug that could allow Grey Talon to hit the same target multiple times when close during Rain of Arrows.

  • Fixed a bug that could cause button input detection to malfunction.

  • Fixed an issue where the Rejuvenator being stolen was firing incorrectly.

  • Fixed a bug introduced in last week's update that caused gun spreads to not work properly.

  • Fixed being able to hide inside the Guardian's head.

  • Jumping after a dash jump no longer causes your hero to sometimes jump in place.

Graphics
  • Updated Dynamo's animation while using Rejuvenating Aurora.

  • Improved Abrams animation while hovering in the air during his ultimate and adjusted the downward acceleration animation.

Map Changes
  • Added connection hallway between outer lane Shop and crate room.

  • Opened up Authority Building and Jazz Club to the Guardian side.

  • Added intermediate cover in front of Amber Orange Guardian and Sapphire Blue Guardian.

  • Added veils to entrances to base fountain.

  • Extended cover near Sapphire Orange Guardian to match Amber Blue.

  • Extended alcove on outer lane cover position in front of the Shop.

  • Underground tunnels have more light.

  • Removed underground tunnel alcoves.

  • Added signs for entrance to the underground tunnel from the warehouse side.

Item UpdatesWeapon Items
#
Buff

Fire Rate increased from +20% to +22%

#
Buff

Timing window to click increased from 0.2s to 0.3s

Buff

Active Bullet Lifesteal increased from 30% to 40%

Buff

Duration increased from 6s to 8s

Buff

Weapon Damage increased from 8% to 10%

#
Buff

Weapon Damage increased from 10% to 15%

#
Buff

Ammo increased from +15% to +20%

#
Buff

Ammo increased from +75% to +90%

#
Buff

Stack duration increased from 10s to 14s

#
Buff

Cooldown reduced from 9s to 8s

Buff

Slide Distance increased from 25% to 35%

#
Buff

Max DPS increased from 85 to 95

Buff

Cooldown reduced from 30s to 28s

Buff

Weapon Damage increased from +12% to +14%

#
Buff

Distance increased from 12m to 13m

#
Buff

Bullet Shield health increased from +200 to +225

#
Buff

Now provides +16% Bullet Lifesteal

Nerf

No longer grants a 10% Fire Rate Aura

Change

Active now grants +20% Fire Rate instead of Bullet Lifesteal

#
Nerf

Weapon Damage reduced from 25% to 20%

Nerf

Debuff duration reduced from 8s to 5s

#
Buff

Bonus spirit increased from +40 to +45

Buff

Fire Rate increased from +15% to +20%

#
Buff

Whenever you go back above 40%, the buff lingers for 4s

Buff

Ammo increased from +7 to +9

#
Buff

Cooldown reduced from 30s to 24s

Vitality Items
#
Buff

Health increased from +135 to +140

#
Buff

Cooldown reduced from 80s to 75s

#
Buff

Bullet Lifesteal increased from 20% to 22%

#
Buff

Now grants +400 Bullet Shield Health

Nerf

Spirit Shield Health reduced from +500 to +200

#
Buff

Max stacks increased from 18 to 20

#
Buff

Slow duration increased from 2s to 2.5s

#
Buff

Max HP Steal duration increased from 12s to 15s

#
Buff

Now grants +8% Weapon Damage

Spirit Items
#
Buff

Cooldown reduction increased from +7% to +8%

#
Buff

Active Spirit Power increased from +12 to +18

#
Buff

Now grants +3 Spirit for 18s on Soul Secure/Deny. Multiple instances stack and refresh the duration. Max 12 stacks.

Nerf

No longer grants +20% Fire Rate for 4s on Soul Secure/Deny

Change

Now a Spirit Item

#
Buff

Spirit bonus increased from +7 to +8

#
Buff

Health increased from +50 to +75

Nerf

Ability Duration reduced from 18% to 16%

#
Buff

Healing Reduction improved from -65% to -70%

Buff

Bleed increased from 2.4% to 2.6%

#
Buff

Ammo increased from 15% to 20%

Buff

Now grants +4 Spirit

#
Nerf

Fire Rate reduction reduced from -35% to -30%

#
Nerf

Fire Rate reduction reduced from -35% to -30%

#
Buff

Imbued Ability Spirit Power increased from +20 to +24

#
Buff

Duration increased from 3s to 3.5s

Buff

Post-cast bonus is now still granted when ending the buff early

#
Buff

Health increased from +100 to +125

Buff

Now grants +4 Health Regen

#
Buff

Radius increased from 10m to 12m

Buff

Cooldown reduced from 12s to 8s

Hero Updates
DynamoDynamo

Quantum Entanglement

Nerf

Quantum Entanglement is prevented from being cast when Dynamo is rooted or movement-silenced (such as by Slowing Hex)

Rejuvenating Aurora

555
Nerf

Rejuvenating Aurora T3 reduced from +5% to +4%

HazeHaze

Bullet Dance

1
Buff

Bullet Dance T1 increased from +5 Weapon Damage to +6

Bullet Dance

Bugfix

Fixed various bugs with the fire rate on Bullet Dance (net effect of the bugs was that it often fired a little faster than it was intended to)

InfernusInfernus

Afterburn

Nerf

Afterburn base dps reduced from 20 to 18

Afterburn

555
Nerf

Afterburn T3 reduced from +35 to +33

KelvinKelvin

Arctic Beam

Buff

Arctic Beam spirit scaling increased from 0.7 to 0.9

Buff

Arctic Beam cooldown reduced from 25 to 23

LashLash

Ground Strike

Nerf

Ground Strike radius reduced from 14m to 13m

Death Slam

Nerf

Death Slam radius reduced from 20m to 19m

McGinnisMcGinnis

Base Attack

Bugfix

Fixed her gun having a recent regression that caused it to not have any spread

Mini Turret

Buff

Mini Turret deploy time reduced from 2s to 1s

Buff

Mini Turret now shows up on the minimap

Nerf

Mini Turret damage reduced by up to 30% at 35m (now has bullet falloff from 20m to 35m)

Medicinal Specter

Buff

Medicinal Spectre can no longer be attacked

Spectral Wall

Buff

Spectral Wall height increased by 2m

Buff

Spectral Wall slow duration increased from 2s to 2.5s

Bugfix

Fixed a bug with Spectral Wall that caused the Rejuvenator to instantly drop

Mo and KrillMo and Krill

Base Health

Buff

Base HP regen increased from 2.5 to 3

Scorn

Buff

Scorn damage increased from 50 to 60

Bugfix

Fixed Scorn not healing for more with things like Mystic Burst

Bugfix

Fixed Healing Booster not applying to Scorn's 2x heal multiplier on heroes

Burrow

Buff

Burrow now destroys breakables in its path

Combo

Buff

Added a bonus counter to show how much health has been earned by getting a kill during Combo

ParadoxParadox

Base Sprint

Nerf

Base movement speed reduced from 7 to 6.5

Kinetic Carbine

Nerf

Kinetic Carbine impact radius reduced by 15%

Nerf

Kinetic Carbine Max Stop Duration reduced from 0.75 to 0.5

Nerf

Kinetic Carbine buff duration reduced from 6 to 4

Kinetic Carbine

1
Buff

Kinetic Carbine T1 increased from +0.5s Max Stop Duration to +0.75

Kinetic Carbine

33
Buff

Kinetic Carbine T2 now also increases buff by +2s

Paradoxical Swap

Nerf

Paradoxical Swap range reduced from 35m to 30m

PocketPocket

Enchanter's Satchel

Buff

Enchanter's Satchel can now be canceled by shooting

SevenSeven

Other

Buff

Now has base +20% Bullet Resistance

Nerf

No longer has base +15% Spirit Resistance

Bugfix

Fixed Return Fire working with Power Surge

Base Health

Nerf

Base health regen reduced from 2 to 1

Static Charge

1
Buff

Static Charge T1 improved from -15s Cooldown to -20s

VindictaVindicta

Base Sprint

Buff

Base movement speed increased from 7 to 8

Crow Familiar

1
Bugfix

Fixed Crow Familiar T1 only bouncing to 1 additional target instead of 2

Assassinate

Nerf

Assassinate zoom level is reduced a bit

WardenWarden

Willpower

Buff

Willpower no longer loses movement speed when the shield is depleted

Nerf

Willpower duration reduced from 8s to 7s

WraithWraith

Card Trick

Change

The Royal Flush ability has been replaced with Card Trick. Card Trick enables Wraith's weapon damage to summon playing cards. Activating the ability throws one of the cards, which will fly towards the enemy or point under the crosshair and explode on impact.

YamatoYamato

Power Slash

Nerf

Power Slash damage reduced from 175 to 170

Flying Strike

Buff

Can now cancel Flying Strike

Shadow Transformation

Buff

Shadow Transformation duration increased from 4.5s to 5s

Nerf

Shadow Transformation damage and debuff resistance reduced from 80% to 70%