27th Jun 2024
Patch SourceAdded a hero-based MMR system, so when you join a match with a specific hero, the matchmaker adjusts the assumed skill level based on your experience and performance with that hero.
Non-matchmaking lobbies are now considered safe to abandon.
Flex slot removed from killing the Patron and added to killing all Walkers.
Urn now spawns on both sides of the map. Bounty for each is reduced by 40%.
Rejuvenator now reduces players' next respawn time by 75% instead of giving a 3s respawn time.
Golden Statues no longer drop powerups (time duration buffs). Instead, they now drop small permanent bonuses that stack and do not decay with time or death. Drop rates rebalanced.
At defined locations around the map, powerups now spawn starting at 10 minutes (and every 5 minutes after). There are 6 spots where they spawn, and they are indicated on the minimap when they are up.
Movement powerup duration increased from 30s to 50s.
Fire Rate powerup duration increased from 35s to 45s and from +15% Fire Rate to +18%.
Regeneration powerup duration increased from 25s to 45s.
Stamina powerup duration increased from 80s to 120s.
Cooldown powerup is unchanged.
Clip powerup is unchanged.
Breakables initial spawn time increased from 2 min to 3 min.
Breakables souls base value reduced by 30%. Increases to +15% of current values over 30 minutes.
All hero guns' reload time reduced by 5%.
Zipline Boost ability cooldown reduced from 380s to 340s.
Medic Trooper heal now bounces to up to one other allied hero within 25m.
Trooper gold sharing radius from the location of the allied hero reduced from 50m to 40m.
Creep waves now land at their lane destinations at the same time as each other.
Added settings option to allow weapon zoom to be a toggle.
Added a game volume slider which will control volume independently from voice chat (VoIP).
Crates now show the amount of souls they have in the tooltip.
Updated headshot hit indicator.
Added an effect at the bottom of a player's screen whenever they are standing on something that causes damage.
General improvements to voice chat quality.
Greater contrast between team and enemy sounds.
Updated McGinnis weapon sounds.
Updated Vindicta weapon sounds.
Updated Lady Geist weapon sounds.
Fixed a bug where pinging Bebop's Hook and Sticky Bomb abilities would call the wrong ability name.
Fixed a recent bug with Metal Skin that caused you to do zero bullet damage.
Fixed a bug with releasing Grey Talon's Owl early.
Fixed a bug that could allow Grey Talon to hit the same target multiple times when close during Rain of Arrows.
Fixed a bug that could cause button input detection to malfunction.
Fixed an issue where the Rejuvenator being stolen was firing incorrectly.
Fixed a bug introduced in last week's update that caused gun spreads to not work properly.
Fixed being able to hide inside the Guardian's head.
Jumping after a dash jump no longer causes your hero to sometimes jump in place.
Updated Dynamo's animation while using Rejuvenating Aurora.
Improved Abrams animation while hovering in the air during his ultimate and adjusted the downward acceleration animation.
Added connection hallway between outer lane Shop and crate room.
Opened up Authority Building and Jazz Club to the Guardian side.
Added intermediate cover in front of Amber Orange Guardian and Sapphire Blue Guardian.
Added veils to entrances to base fountain.
Extended cover near Sapphire Orange Guardian to match Amber Blue.
Extended alcove on outer lane cover position in front of the Shop.
Underground tunnels have more light.
Removed underground tunnel alcoves.
Added signs for entrance to the underground tunnel from the warehouse side.
Fire Rate increased from +20% to +22%
Timing window to click increased from 0.2s to 0.3s
Active Bullet Lifesteal increased from 30% to 40%
Duration increased from 6s to 8s
Weapon Damage increased from 8% to 10%
Weapon Damage increased from 10% to 15%
Ammo increased from +15% to +20%
Ammo increased from +75% to +90%
Stack duration increased from 10s to 14s
Max DPS increased from 85 to 95
Cooldown reduced from 30s to 28s
Weapon Damage increased from +12% to +14%
Distance increased from 12m to 13m
Bullet Shield health increased from +200 to +225
Now provides +16% Bullet Lifesteal
No longer grants a 10% Fire Rate Aura
Active now grants +20% Fire Rate instead of Bullet Lifesteal
Cooldown reduced from 30s to 24s
Health increased from +135 to +140
Cooldown reduced from 80s to 75s
Bullet Lifesteal increased from 20% to 22%
Max stacks increased from 18 to 20
Slow duration increased from 2s to 2.5s
Max HP Steal duration increased from 12s to 15s
Now grants +8% Weapon Damage
Cooldown reduction increased from +7% to +8%
Active Spirit Power increased from +12 to +18
Now grants +3 Spirit for 18s on Soul Secure/Deny. Multiple instances stack and refresh the duration. Max 12 stacks.
No longer grants +20% Fire Rate for 4s on Soul Secure/Deny
Now a Spirit Item
Spirit bonus increased from +7 to +8
Fire Rate reduction reduced from -35% to -30%
Fire Rate reduction reduced from -35% to -30%
Imbued Ability Spirit Power increased from +20 to +24
Duration increased from 3s to 3.5s
Post-cast bonus is now still granted when ending the buff early
Quantum Entanglement
Quantum Entanglement is prevented from being cast when Dynamo is rooted or movement-silenced (such as by Slowing Hex)
Rejuvenating Aurora
Rejuvenating Aurora T3 reduced from +5% to +4%
Bullet Dance
Bullet Dance T1 increased from +5 Weapon Damage to +6
Bullet Dance
Fixed various bugs with the fire rate on Bullet Dance (net effect of the bugs was that it often fired a little faster than it was intended to)
Afterburn
Afterburn base dps reduced from 20 to 18
Afterburn
Afterburn T3 reduced from +35 to +33
Arctic Beam
Arctic Beam spirit scaling increased from 0.7 to 0.9
Arctic Beam cooldown reduced from 25 to 23
Ground Strike
Ground Strike radius reduced from 14m to 13m
Death Slam
Death Slam radius reduced from 20m to 19m
Base Attack
Fixed her gun having a recent regression that caused it to not have any spread
Mini Turret
Mini Turret deploy time reduced from 2s to 1s
Mini Turret now shows up on the minimap
Mini Turret damage reduced by up to 30% at 35m (now has bullet falloff from 20m to 35m)
Medicinal Specter
Medicinal Spectre can no longer be attacked
Spectral Wall
Spectral Wall height increased by 2m
Spectral Wall slow duration increased from 2s to 2.5s
Fixed a bug with Spectral Wall that caused the Rejuvenator to instantly drop
Base Health
Base HP regen increased from 2.5 to 3
Scorn
Scorn damage increased from 50 to 60
Fixed Scorn not healing for more with things like Mystic Burst
Fixed Healing Booster not applying to Scorn's 2x heal multiplier on heroes
Burrow
Burrow now destroys breakables in its path
Combo
Added a bonus counter to show how much health has been earned by getting a kill during Combo
Base Sprint
Base movement speed reduced from 7 to 6.5
Kinetic Carbine
Kinetic Carbine impact radius reduced by 15%
Kinetic Carbine Max Stop Duration reduced from 0.75 to 0.5
Kinetic Carbine buff duration reduced from 6 to 4
Kinetic Carbine
Kinetic Carbine T1 increased from +0.5s Max Stop Duration to +0.75
Kinetic Carbine
Kinetic Carbine T2 now also increases buff by +2s
Paradoxical Swap
Paradoxical Swap range reduced from 35m to 30m
Enchanter's Satchel
Enchanter's Satchel can now be canceled by shooting
Other
Now has base +20% Bullet Resistance
No longer has base +15% Spirit Resistance
Fixed Return Fire working with Power Surge
Base Health
Base health regen reduced from 2 to 1
Static Charge
Static Charge T1 improved from -15s Cooldown to -20s
Base Sprint
Base movement speed increased from 7 to 8
Crow Familiar
Fixed Crow Familiar T1 only bouncing to 1 additional target instead of 2
Assassinate
Assassinate zoom level is reduced a bit
Willpower
Willpower no longer loses movement speed when the shield is depleted
Willpower duration reduced from 8s to 7s
Card Trick
The Royal Flush ability has been replaced with Card Trick. Card Trick enables Wraith's weapon damage to summon playing cards. Activating the ability throws one of the cards, which will fly towards the enemy or point under the crosshair and explode on impact.
Power Slash
Power Slash damage reduced from 175 to 170
Flying Strike
Can now cancel Flying Strike
Shadow Transformation
Shadow Transformation duration increased from 4.5s to 5s
Shadow Transformation damage and debuff resistance reduced from 80% to 70%