Reporting and builds added

23rd May 2024

Patch Source
A beautiful in-game screenshot of Deadlock
General Updates
Misc
  • Playtesting times are now starting 1 hour earlier. Weekdays are 5PM PDT and weekends are 3PM PDT.

User Interface
  • Added in-game custom item builds support. Create your own builds or browse builds from the community in the heroes page.

  • Ally player glow-through-world silhouette now communicates their current health.

  • Small adjustments to how the crosshair UI area looks.

  • Added game audio muted indicator in top left if the game is muted.

  • Camera can now be moved while the game is paused in replays.

  • Added alt info to recent damage view to make it clearer that this can be brought up again after it disappears.

Reporting
  • Added post game player reporting option.

Audio
  • Added ambient music track.

  • Added unique Haze footstep sound effects.

  • Updated Trooper and Neutral shooting sound effects.

  • Various improvements to damage audio clarity for victims and attackers.

  • Sped up select Amber Hand VO that related to game state (shrines being under attack, protecting the urn runner, etc).

  • Adjusted timing of select Abrams impact lines to time with either the rise of his leap or the descent accordingly.

Bug Fixes
  • Fixed various issues with mic audio input and lag it introduced.

  • Fixed the Rejuvenator falling during pause.

  • Fixed the Idol falling during pause.

  • Fixed the bottom most shop items having part of their icon be unclickable.

  • Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g., Bebop Sticky Bomb).

  • Fixed your active items not hiding in the UI when you are dead and spectating a teammate.

  • Fixed various movement stuck bugs with Ivy.

  • Fixed upgrading McGinnis’s Medicinal Specter to T3 while active causing it to heal everyone to full instantly.

  • Fixed a bug that could cause all of Paradox Pulse Grenade’s pulses to go off at once.

  • Fixed Kelvin’s Ice Beam sometimes not hitting Neutrals.

  • Fixed being able to see some things through the Veils in the map that you shouldn’t be able to see.

  • Fixed getting stuck under stair at inner lanes near Guardian.

  • Fixed Abrams getting stuck on department store facade when using his ult.

  • Fixed missing VO for Yamato ability use/upgrades.

Controls
  • Mic input device is now selected from in-game settings rather than the Steam client.

  • Added support for binding mouse1 and mouse2 to any key.

Performance
  • Improved various networking and hit registration related issues.

Graphics
  • Added some additional visual tells for the receiving end of Lash’s Death Slam.

  • Updated Bullet Shredder debuff effects.

  • Improved Vindicta’s Stake effects to make it a little clearer when you are affected.

  • Sapphire side materials tint color changed to white.

  • Sapphire side street materials changed to new asphalt blend.

  • Added new slide and reload animation for Wraith.

  • Out of combat run animation variants now only play during sprint state.

  • Improved visibility of Seven’s bullet and travel path.

  • Improved visibility of Paradox’s bullet and travel path.

  • Improved visibility of Wraith’s bullet and travel path.

  • Improved visibility of Haze’s bullet and travel path.

  • Improved visibility of Lady Geist’s bullet and travel path.

  • Added custom tracer and muzzle flash for Seven’s gun.

  • Added custom tracer and muzzle flash for Paradox’s gun.

  • Added custom tracer and muzzle flash for Wraith’s gun.

Gameplay
  • Mid-Boss is now invulnerable if there are no enemies it can actually attack.

  • Hero kill bounty ratio between Killer and Assister reduced from 2.75x to 2.55x (means slightly more to the Assister).

  • Spirit scaling reduced by ~15% (the total effective Spirit damage is reduced by less than this, impacting late game burst).

  • Unclaimed souls now convert 10% slower.

  • Vaults base bounty increased from 220 to 260.

  • Strong Neutrals Spirit Resist increased from 25% to 35%.

  • Medium Neutrals Spirit Resist increased from 25% to 30%.

  • Starting at 15 minutes, one melee Trooper per wave will spawn with 1.75x health.

  • Medic Trooper health increased from 240 to 260.

  • Neutrals can now lean side to side to fire when obstructed by map geometry and being attacked.

  • Zipline Boost ability speed increased from 100% to 130%.

  • Zipline Boost ability ramp time to reach max speed reduced from 2s to 1s.

  • Zipline base speed boost after Base Guardians are killed increased from 100% to 120%.

  • Zipline base speed boost's ramp time after Base Guardians are killed reduced from 5s to 4s.

  • Being Disarmed no longer prevents you from reloading.

Map Changes
  • Removed stack of cardboard boxes inside connection hallway near bases to prevent cover from Neutrals.

  • Adjusted map around the middle lanes to have an area with Veils for laning.

  • Sidelane Veils near Guardians are now one-way visibility (used to be blocked visibility in both directions).

Player Communication
  • Allies now compliment teammates when they see impressive use of channeled abilities (e.g., Gigawatt killing three people with Storm Cloud).

Item UpdatesWeapon Items
#
Buff

Cooldown reduced from 14s to 9s

#
Nerf

Now requires that shotguns middle pellet hit the target

#
Buff

Max Bullet Resist increased from 30% to 36%

#
Buff

When below 40% HP you now gain 25% Spirit Resist

#
Nerf

Fire Rate reduced from 15% to 10%

#
Buff

Now provides 15% Ammo

Vitality Items
#
Buff

Cooldown reduced from 40s to 35s

#
Buff

Bullet Shield increased from 275 to 300

Buff

Weapon Damage while Shielded increased from 20% to 24%

#
Bugfix

Now displays its current number of charges on its active icon

#
Buff

Duration of no damage taken requirement reduced from 5s to 4s

Buff

Now gives +75 Health

#
Buff

Flat portion of the lifesteal increased from 90 to 110

#
Nerf

Spirit bonus reduced from 12 to 8

#
Nerf

Damage reduced from 200 to 150

Spirit Items
#
Buff

Now grants +75 Spirit Shield

Buff

Now grants +0.7 HP regen

Nerf

No longer has +50 Health

#
Buff

Now grants +1 Sprint

Buff

Cooldown reduced from 8s to 6s

Nerf

No longer has +1 HP Regen

#
Buff

Moved from T3 to T2

Nerf

Duration reduced from 5s to 3.5s

Nerf

Cooldown increased from 25s to 40s

Nerf

Bullet Resist reduced from 25% to 20%

Nerf

Cast range reduced from 20m to 15m

#
Nerf

Cooldown increased from 22s to 27s

#
Buff

Range increased from 30 to 35

#
Buff

Health increased from 50 to 75

Buff

Spirit Amp increased from 8% to 12%

Nerf

Moved from T2 to T3

#
Buff

Cooldown reduced from 70s to 55s

Buff

Duration increased from 2.5s to 2.75s

#
Buff

Now grants +2 Sprint

Nerf

Spirit bonus reduced from 6 to 5

Nerf

Stun duration starts after hitting the ground

#
Nerf

HP regen reduced from 6 to 4

#
Nerf

Damage reduced from 11% Max HP to 10%

#
Buff

Ammo increased from 15% to 20%

#
Buff

Now grants +10% Spirit Resist

Hero Updates
AbramsAbrams

Siphon Life

Change

Siphon Life T1 and T2 swapped

Shoulder Charge

Buff

Shoulder charge now allows for a bit more steering control

BebopBebop

Sticky Bomb

555
Nerf

Sticky Bomb T3 changed from Silence to Disarm

Hook

Bugfix

Improved Hook hitbox detection to not grab targets that are behind cover

Hyper Beam

Buff

Hyperbeam width increased from 2.5m to 2.7m

DynamoDynamo

Base Attack

Nerf

Base gun damage reduced from 18 to 15

Nerf

Gun damage growth reduced from +1.1 to +0.8

Grey TalonGrey Talon

Guided Owl

Nerf

Guided Owl Spirit scaling reduced from 2.2 to 1.2

Guided Owl

555
Buff

Guided Owl T3 changed from +200 damage to 'Kills enemy heroes below 20%'. Low health enemies are highlighted while guiding the owl.

HazeHaze

Sleep Dagger

Buff

Sleep Dagger no longer breaks invisibility when cast (previously was part of the T3)

Buff

Sleep Dagger Spirit scaling increased from 2.3 to 2.6

Sleep Dagger

555
Buff

Sleep Dagger T3 is now '-30% Damage Penalty On Victim for 4s after wakeup'

Nerf

Sleep Dagger no longer gets +140 damage with the T3

Bullet Dance

Nerf

Bullet Dance cast time increased from 0.7s to 0.8s

Nerf

Bullet Dance evasion reduced from 70% to 50%

IvyIvy

Kudzu Bomb

Buff

Kudzu Bomb duration increased from 3.5s to 4s

Kudzu Bomb

33
Buff

Kudzu Bomb T2 duration increased from +1.5s to +2s

Watcher's Covenant

Buff

Watcher's Covenant Replicated Healing increased from 50% to 65%

Nerf

Watcher's Covenant Fire Rate reduced from 20% to 15%

Watcher's Covenant

1
Change

Watcher's Covenant T1 changed to +15% Rate

KelvinKelvin

Frost Grenade

Buff

Frost Grenade cooldown reduced from 26s to 23s

Ice Path

Buff

While Ice Pathing you no longer slow down when you shoot your gun

Arctic Beam

Buff

Arctic Beam Channel move speed increased from 4 to 6

Arctic Beam

1
Change

Arctic Beam T1 changed from '+2 Channel Move Speed' to -8s Cooldown

Lady GeistLady Geist

Soul Exchange

Buff

Soul Exchange cast time reduced from 0.65s to 0.5s

Malice

Bugfix

Fixed Malice clipping aggressively against map geometry edges

LashLash

Other

Buff

Base Stamina increased from 2 to 3

Ground Strike

Nerf

Ground Strike base Damage Per Meter reduced from 8 to 6

Bugfix

Fixed some cases with Ground Strike not hitting units positioned just below the impact zone

Flog

Buff

Flog angle increased from 20 degrees to 30 degrees

Buff

Flog cooldown reduced from 35s to 30s

McGinnisMcGinnis

Mini Turret

Bugfix

Fixed certain rooftops allowing turrets to be built on them

Mo and KrillMo and Krill

Scorn

Nerf

Scorn healing against non-heroes reduced from 1x to 0.7x

Sand Blast

Nerf

Sandblast no longer prevents enemies from reloading while disarmed

ParadoxParadox

Kinetic Carbine

Nerf

Kinetic Carbine Max Damage Amp reduced from 125% to 100%

Paradoxical Swap

Nerf

Paradoxical Swap range reduced from 45m to 40m

PocketPocket

Barrage

555
Buff

Barrage T3 added, now heals Pocket for 100% of its damage (33% vs non-heroes)

Barrage

Bugfix

Fixed some issues with Barrage projectiles getting caught on map geometry

Flying Cloak

Bugfix

Flying Cloak pathing improved, it will no longer bounce erratically off map geometry

VindictaVindicta

Flight

555
Nerf

Flight T3 reduced from +4m/s to +3m/s

Crow Familiar

555
Buff

Crow Familiar T3 improved from -30% Healing Suppression to -40%

WardenWarden

Alchemical Flask

Buff

Alchemical Flask travel speed increased from 800 to 1000

WraithWraith

Full Auto

Buff

Royal Flush no longer has a cast delay

Nerf

Royal Flush time to spawn cards increased from 0.4s to 0.6s

Telekinesis

Buff

Telekinesis no longer allows the victim to shoot back

YamatoYamato

Shadow Transformation

Buff

Shadow Transformation now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. 'Ability Speeds' affects Power Slash cast time, Flying Strike flying time, and Crimson Slash cast time.

Nerf

Shadow Transformation cooldown increased from 90s to 100s

Change

Shadow Explosion renamed to Shadow Transformation and reworked into a new ability

Change

Shadow Transformation no longer has radius impact behavior

Shadow Transformation

33
Buff

Shadow Transformation T2 is now +4 m/s during Shadow Form

Shadow Transformation

555
Buff

Shadow Transformation T3 is now +1s duration