15th Aug 2024
Patch SourceGames can now be watched by an unlimited number of spectators
Added a "Friends Only" checkbox to filter the watch tab
Spectator games now have 1 minute delay
Added localization for Simplified Chinese, Russian, Brazilian Portuguese, Spanish (Spain), Spanish (Latin America), Turkish, Ukrainian, Czech, and French. These are currently a work-in-progress.
Language can be selected from the settings menu
Matchmaking windows are now open 1 hour earlier in all regions
You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority, High Priority
Using an active item or ability removes the undo option for the item/AP
Pause cooldown per player increased from 10 minutes to 15 minutes
Teleporter activation no longer gets canceled on incoming damage.
Teleporter channel time increased from 4s to 5s
Walkers now require you to be within 30m to deal damage to them
Walker Health increased by 15%
Base Guardian Health increased by 20%
Patron damage increased by 30% after it is vulnerable
Weakened Patron Health increased by 15%
Weakened Patron now has a Torment Pulse style effect, hitting up to 2 enemies in the pit for 75 damage per second
Added customization options for your crosshair
Added a setting to let you customize the ability cancel hotkey (default is spacebar)
Added an option to control zoom sensitivity
Holding M1 down while Flame Dash ends will now cause you to fire your gun instead of requiring you to let go and press again
You can now use melee hotkey while zoomed to exit zoom and perform a melee
Builds: You can now author a suggested ordering of Ability Upgrades
Builds: You can now add per-item author comments by right clicking on items while editing builds that will show up in the item tooltip for users of the build
Hovering items in the shop will now highlight their components, or which item they are components of
Reworked the Hero Stats UI in the shop
Hero Stats in the shop have been expanded and are now broken up by Weapon, Vitality, and Spirit. Various additional stats that were previously hidden have been added here.
Individual stats can now be hovered over to see a breakdown of all the bonuses contributing to a value, including things like golden statues
Added descriptive gun information to each hero
Added Spirit Power Impact panel that displays the effect of Spirit Power on your Abilities and Items
Added Outgoing Damage as a UI display mode that you can toggle through
Unpause hotkey is now displayed when the game is paused
Added popup to bot games to indicate that they tend to be much longer games than normal ones
Clarified Vindicta Flight T1 tooltip
Fixed a bug that allowed published build data to overwrite local changes to a published build
Fixed a bug that prevented the last used hero build from loading when it was not a favorited build
Fixed Candle Troopers sometimes instantly disappearing on death rather than going into their death flash state
Fixed some abuse cases with undoing AP cooldown reductions
Fixed some cases where the comeback souls would be higher than intended in the early game
Fixed being unable to ping while dead
Fixed Bebop's Sticky Bomb sometimes misfiring
Fixed a bug that allowed teleporters to be used while carrying the Soul Urn
Fixed targeting previews that draw a model (like McGinnis's turrets) to update every frame, instead of being fixed at 60hz
Fixed stuns resetting their duration if you were on the ground and became airborne
Fixed some cases where Lash's Ground Strike would cause your hero to be stuck
Fixed Ricochet sometimes shooting the extra bullet from your gun rather than the target
Fixed Arctic Beam T3 range not being calculated correctly when you have range increase items
Fixed ESC not working to close Settings popup sometimes
Fixed some spectator/replay sound and music bugs
Fixed Mimic options in sandbox not working properly
Added a video setting to reduce flashing effects
Improved visual clarity of Grey Talon's trap armed state
Replaced the Urn drop parachute with new effects
Improved smoothing of spectator camera position and angles
Various visual adjustments on highlight and strobe effects being too loud in some cases
Improved Abrams Siphon and Seismic Impact visuals to not obstruct player view as much
Improved Wraith tracers to feel more connected to their bullet
Improved visibility of AOE around Bebop while casting Hyper Beam
Improved effects around Lady Geist Soul Exchange to help with clarity
Added new Silence status effect sound
Updated bullet whizby sounds for nearly all characters
Updated Haze Sleep Dagger cast, projectile loop and whizby
Updated Haze Smoke Bomb sound
Removed Haze Smoke Bomb voice line for everyone except the casting player and spectators
More impactful damage indication sound for attackers
Remastered Abrams, Pocket, and Dynamo weapon fire sounds
Added a sound for movement being restricted by Slowing Hex and Vindicta tether
Revised sounds for Pocket Flying Cloak duration and warp
Added alternate shop music
Added Refresher cast sound
Various sound related performance improvements
Improved lighting performance around shop
Updated Infernus tracer, muzzle, and impact fx revisions for better performance
Added Bounce Pads in various areas of the map that launch you in a defined direction
Added one-way defender exits beside each outer lane entrance
Added Speed Boost Volumes in the defender passages on the outsides of the base
Firehouse (building next to Sapphire Yellow Guardian) has been reworked to match the layout of the Chapel
Low roof buildings beside Amber Purple Guardian and Sapphire Yellow Guardian are now valid play spaces
Removed zap triggers
Added truck on the back side of those buildings to allow climbing up
Removed rooftop props for those buildings
Added billboards to the edge closest to the lane
Low roof buildings between inner lane Walker arenas are now valid play spaces
Removed zap triggers
Expanded rooftop size
Added fire escape stairs to allow access from the upper level from the Mid
Walker Arena - Amber Yellow/Sapphire Purple: Added catwalks from high ground defender area to building across the street
Added passage through building and stairs up to a peek spot toward the Guardian
Replaced upper floor juke spot with a connection through building across from new peek spot
Walker Arena - Amber Orange/Sapphire Blue: Added catwalk from the low roof building to the building across the street
Replaced juke spot in the courtyard with passage connecting to the new catwalk
Widened hallway above Underground Shop
Removed railing and added stairs in the passage toward the Guardian
Courtyard floor opening to the Underground Shop moved closer to above the shop
Bounce Pad added to allow easier navigation from the Underground Shop to the upper courtyard. Replaces a juke spot.
Walker Arena - Amber Blue/Sapphire Orange: Added interior shaft with Bounce Pad to an upper level balcony from defender side to face the Guardian
Added a Bounce Pad on the ground floor of the Police Station/Garment Building to the upper floor
Added a juke spot inside the Police Station/Garment Building
Added a juke spot down the stairs from the Guardian to the left
Added High-Velocity Mag to the game, inspired by https://forums.playdeadlock.com/threads/projectile-speed-increase-item.1539/
Grants +35% Bullet Projectile Speed, +14% Weapon Damage and +50 Bullet Shield.
Weapon Damage increased from 6% to 8%
HP regen increased from 1 to 1.5
Min distance reduced from 18m to 15m
Cooldown increased from 5s to 6s
Now grants +5 Spirit
Fixed gaining stacks much faster than intended when taking damage from troopers
Now gains +8 Spirit
Active Bullet Resist reduced from +60% to +40%
No longer grants +2 Sprint
Max Bullet Resist increased from 30% to 36%
Lifesteal increased from 18% to 20%
Bullet Shield increased from 175 to 225
Min distance reduced from 18m to 15m
Time for Max Damage reduced from 3.5s to 3s
You permanently steal 1 stack (45 HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back.
Reduced active duration from 6s to 4s
Now gives +1 Movement Speed
Now gives +10% Weapon Damage per kill (up to +50%)
No longer gives +2 ammo on kill
Weapon Damage reduced from +75% to +70%
When you die you lose a stack
Regen increased from 2.7 to 2.8
Health increased from +75 to +100
Weapon Damage While Shielded increased from +24% to +28%
Spirit Power while Shielded increased from +17 to +20
Lifesteal increased from +26% to 28%
Debuff resistance reduced from +40% to +35%
Heal effectiveness vs non-heroes increased from 25% to 35%
Heal increased from 45% of melee damage to +55%
Cooldown reduced from 30s to 25s
Out of combat regen timer reduced from 13s to 12s
Cooldown reduced from 30s to 25s
Weapon Damage increased from 20% to 25%
Cast range reduced from 35m to 30m
Added Magic Carpet to the game, inspired by https://forums.playdeadlock.com/threads/a-bunch-of-loose-item-ideas.11618/
Active - After a 1.3s delay, a magic carpet arrives to pick you up. You gain full flight controls and have +6 m/s movement speed. Lasts 7 seconds. If you cast abilities or use your gun, the carpet disappears. While on the Magic Carpet you gain +400 Bullet and +400 Spirit Shields. Passively grants +150 Health, +10% Ability Duration, and +15 Spirit Power. Cooldown: 40s.
Now gives +5% Spirit Resist
Spirit Power Duration increased from 24s to 35s
Bleed increased from 2.8% to 3.1%
Healing Reduction reduced from -70% to -50%
Cooldown increased from 25s to 30s
Now also reduces stamina distance by 30%
Projectile speed increased from 1200 to 1350
Debuff no longer cancels active mobility spells, it only prevents them from being casted
Damage reduced from 100 to 70
Cast range reduced from 35m to 25m
Duration increased from 3s to 4.5s
Cast range increased from 18m to 24m
Now applies -40% Fire Rate instead of a Disarm
Infused ability bonus damage increased from +30 to +50
Cooldown reduction increased from 14% to 15%
Reduced Weapon Damage from +12% to +8%
Movespeed duration increased from 5s to 6s
Imbued Spirit increased from +26 to +28
Now grants +75 Health
Now gives +10% Spirit Resist
Now provides +15% Weapon Damage
Fire Rate reduction increased from -30% to -40%
Non-Imbued ability cooldown reduction increased from 22% to 24%
Max Interval improved from 1s to 0.7s
Cooldown increased from 30s to 60s
Spirit Resist increased from 14% to 16%
Cooldown increased from 40s to 50s
Seismic Impact
Seismic Impact damage reduced from 175 to 150
Fixed Seismic Impact often not dragging enemies in the air along with you when you are slamming down
Shoulder Charge
Fixed Shoulder Charge not always placing enemies in front of you
Base Attack
Speed while shooting increased from 55% to 70%
Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m)
Other
Base regen increased from 2.5 to 3
Base Bullet Resist increased from 0% to 10%
Bullet Resist per boon reduced from 2.5% to 1.6%
Hook
Hook range reduced from 40m to 35m
Fixed hooking through veils sometimes not working
Hook
Hook T2 increased from +25m to +30m
Exploding Uppercut
Radius increased from 10m to 14m
Now has a slight angle limitation to prevent straight-up direction
Exploding Uppercut
T1 increased from -10s Cooldown to -11s
Sticky Bomb
Radius increased from 10m to 12m
Can now be cast on self using alt cast hotkey
Hyper Beam
T2 reduced from +140 to +100
Hyper Beam
Spirit scaling increased from 2.4 to 3.0
Turn rate improved by 10%
Nearby radius increased from 4.5m to 5m
Nearby damage now does 25% less than the full amount
Rejuvenating Aurora
Can now be canceled by using stamina instead of needing to manually exit first (pre T3)
Kinetic Pulse
Width increased from 4.5m to 5m
Fixed sometimes getting caught on stairs
Singularity
Now has a 0.1s cast point
Kinetic Pulse
T3 increased from +115 Damage to +125
Charged Shot
Collision radius reduced by 10%
Guided Owl
Fixed T3 not triggering correctly sometimes when the target has Spirit Armor
Sleep Dagger
Now puts you in a brief drowsy state for 0.25s seconds where you move slowly before falling asleep
Fixation
T2 from +6s Duration to +5s
Fixation
T3 reduced from +0.25 to +0.2
Bullet Dance
T1 increased from +6 to +7
Stone Form
Fixed melee still going through when casting Stone Form after initiating a melee attack
Stone Form
T2 stun reduced from 0.75s to 0.5s
Watcher's Covenant
T1 reduced from +15% Fire Rate to +10%
Air Drop
New ultimate ability: Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. Ivy and the ally gain a bullet shield when they are dropped.
Arctic Beam
Now slows Fire Rate (same values as slow)
No longer applies a Disarm
Max slow reduced from 90% to 60%
Time to reach max slow increased from 1.2s to 2s
Frozen Shelter
Can now be cast while using Arctic Beam
Other
Health per boon increased from 37 to 42
Base spirit resist increased from 8% to 15%
Flog
Cooldown reduced from 30s to 25s
Flog
T3 now also reduces Fire Rate by 35%
Base Attack
Speed while shooting increased from 55% to 70%
Mini Turret
Now prioritize any heroes McGinnis is shooting at
Medicinal Specter
Duration Spirit Power scaling increased from 0.09 to 0.12
Heavy Barrage
T1 changed to Rockets apply 35% slow
Scorn
T3 now affects all damage types
Base Attack
Base ammo reduced from 45 to 40
Kinetic Carbine
Projectile size reduced by 10%
Cooldown increased from 24s to 28s
Speed duration reduced from 4s to 3.5s
No longer affects channels, cast times or things like Lash's Death Slam
Kinetic Carbine
T1 reduced from +0.75s Max Stop duration to +0.5s
Kinetic Carbine
T2 cd reduction increased from -8s to -10s
Time Wall
T3 silence duration reduced from 3.5s to 3s
Paradoxical Swap
Projectile size reduced by 10%
Barrage
Now respects line of sight
Amp per stack reduced from 10% to 8%
Amp effect now shows on Pocket
Other
Base Bullet Resist increased from -15% to 0%
Base Spirit Resist reduced from 0% to -15%
Barrage
T3 changed to +5% Amp Per Stack
Flying Cloak
Fixed the camera moving too slowly after teleporting
Static Charge
Stun delay reduced from 4s to 3.5s
Fixed multiple instances not working correctly
Lightning Ball
Duration increased from 4s to 5s
Stake
Base duration reduced from 2.5s to 2.25s
Stake
T1 duration reduced from 1s to 0.75s
Splatter
Fixed direct hits counting as the second hit
Goo Ball
Duration reduced from 12s to 10s
Cooldown increased from 80s to 90s
Now deals 50% damage to bosses
Spirit resist reduced from 80% to 70%
Bullet resist reduced from 70% to 60%
Can now only stun and damage a target once every 1.5s, up from once every 1.0s
Acceleration lowered a bit
Stunning or immobilizing Viscous now stops the ball from moving, and prevents him from doing damage and stunning
Fix Damage prevention after being hit being reduced by Debuff Reducer
The Cube
Cast range increased from 25m to 30m
The Cube
T2 cooldown reduced from -25s to -22s
Puddle Punch
Now deals light melee damage and is affected by melee items
Charge Delay increased from 0.5s to 1.5s
Goo Ball
T1 duration reduced from +6s to +5s
Binding Word
No longer drains 1 stamina
Now has a quick cast behavior (same as Static Charge)
Immobilize duration reduced from 2s to 1.75
Alchemical Flask
Cooldown reduced from 16s to 13s
Alchemical Flask
T2 changed from -10s Cooldown to Drains 1 Stamina
Alchemical Flask
T3 now also reduces cooldown by -7s
Card Trick
Now has 0.5s cd per cast
Telekinesis
T2 duration reduced from +0.75s to +0.5s
Full Auto
T2 changed to Imbues Bullets with +5 Spirit Damage (only affects Wraith)
Telekinesis
Fixed being able to melee and parry while stunned by Wraith's Telekinesis
Base Attack
Base melee damage increased by 10%
Flying Strike
T3 now procs after the ability ends, rather than when connecting to the target