Shiv is here

15th Aug 2024

Patch Source
A beautiful in-game screenshot of Deadlock
General Updates
Social Features
  • Games can now be watched by an unlimited number of spectators

  • Added a "Friends Only" checkbox to filter the watch tab

Anti Cheat System
  • Spectator games now have 1 minute delay

Localization
  • Added localization for Simplified Chinese, Russian, Brazilian Portuguese, Spanish (Spain), Spanish (Latin America), Turkish, Ukrainian, Czech, and French. These are currently a work-in-progress.

  • Language can be selected from the settings menu

Servers
  • Matchmaking windows are now open 1 hour earlier in all regions

Gameplay
  • You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority, High Priority

  • Using an active item or ability removes the undo option for the item/AP

  • Pause cooldown per player increased from 10 minutes to 15 minutes

  • Teleporter activation no longer gets canceled on incoming damage.

  • Teleporter channel time increased from 4s to 5s

  • Walkers now require you to be within 30m to deal damage to them

  • Walker Health increased by 15%

  • Base Guardian Health increased by 20%

  • Patron damage increased by 30% after it is vulnerable

  • Weakened Patron Health increased by 15%

  • Weakened Patron now has a Torment Pulse style effect, hitting up to 2 enemies in the pit for 75 damage per second

Controls
  • Added customization options for your crosshair

  • Added a setting to let you customize the ability cancel hotkey (default is spacebar)

  • Added an option to control zoom sensitivity

  • Holding M1 down while Flame Dash ends will now cause you to fire your gun instead of requiring you to let go and press again

  • You can now use melee hotkey while zoomed to exit zoom and perform a melee

User Interface
  • Builds: You can now author a suggested ordering of Ability Upgrades

  • Builds: You can now add per-item author comments by right clicking on items while editing builds that will show up in the item tooltip for users of the build

  • Hovering items in the shop will now highlight their components, or which item they are components of

  • Reworked the Hero Stats UI in the shop

  • Hero Stats in the shop have been expanded and are now broken up by Weapon, Vitality, and Spirit. Various additional stats that were previously hidden have been added here.

  • Individual stats can now be hovered over to see a breakdown of all the bonuses contributing to a value, including things like golden statues

  • Added descriptive gun information to each hero

  • Added Spirit Power Impact panel that displays the effect of Spirit Power on your Abilities and Items

  • Added Outgoing Damage as a UI display mode that you can toggle through

  • Unpause hotkey is now displayed when the game is paused

  • Added popup to bot games to indicate that they tend to be much longer games than normal ones

  • Clarified Vindicta Flight T1 tooltip

Bug Fixes
  • Fixed a bug that allowed published build data to overwrite local changes to a published build

  • Fixed a bug that prevented the last used hero build from loading when it was not a favorited build

  • Fixed Candle Troopers sometimes instantly disappearing on death rather than going into their death flash state

  • Fixed some abuse cases with undoing AP cooldown reductions

  • Fixed some cases where the comeback souls would be higher than intended in the early game

  • Fixed being unable to ping while dead

  • Fixed Bebop's Sticky Bomb sometimes misfiring

  • Fixed a bug that allowed teleporters to be used while carrying the Soul Urn

  • Fixed targeting previews that draw a model (like McGinnis's turrets) to update every frame, instead of being fixed at 60hz

  • Fixed stuns resetting their duration if you were on the ground and became airborne

  • Fixed some cases where Lash's Ground Strike would cause your hero to be stuck

  • Fixed Ricochet sometimes shooting the extra bullet from your gun rather than the target

  • Fixed Arctic Beam T3 range not being calculated correctly when you have range increase items

  • Fixed ESC not working to close Settings popup sometimes

  • Fixed some spectator/replay sound and music bugs

  • Fixed Mimic options in sandbox not working properly

Graphics
  • Added a video setting to reduce flashing effects

  • Improved visual clarity of Grey Talon's trap armed state

  • Replaced the Urn drop parachute with new effects

  • Improved smoothing of spectator camera position and angles

  • Various visual adjustments on highlight and strobe effects being too loud in some cases

  • Improved Abrams Siphon and Seismic Impact visuals to not obstruct player view as much

  • Improved Wraith tracers to feel more connected to their bullet

  • Improved visibility of AOE around Bebop while casting Hyper Beam

  • Improved effects around Lady Geist Soul Exchange to help with clarity

Audio
  • Added new Silence status effect sound

  • Updated bullet whizby sounds for nearly all characters

  • Updated Haze Sleep Dagger cast, projectile loop and whizby

  • Updated Haze Smoke Bomb sound

  • Removed Haze Smoke Bomb voice line for everyone except the casting player and spectators

  • More impactful damage indication sound for attackers

  • Remastered Abrams, Pocket, and Dynamo weapon fire sounds

  • Added a sound for movement being restricted by Slowing Hex and Vindicta tether

  • Revised sounds for Pocket Flying Cloak duration and warp

  • Added alternate shop music

  • Added Refresher cast sound

Performance
  • Various sound related performance improvements

  • Improved lighting performance around shop

  • Updated Infernus tracer, muzzle, and impact fx revisions for better performance

Map Changes
  • Added Bounce Pads in various areas of the map that launch you in a defined direction

  • Added one-way defender exits beside each outer lane entrance

  • Added Speed Boost Volumes in the defender passages on the outsides of the base

  • Firehouse (building next to Sapphire Yellow Guardian) has been reworked to match the layout of the Chapel

  • Low roof buildings beside Amber Purple Guardian and Sapphire Yellow Guardian are now valid play spaces

  • Removed zap triggers

  • Added truck on the back side of those buildings to allow climbing up

  • Removed rooftop props for those buildings

  • Added billboards to the edge closest to the lane

  • Low roof buildings between inner lane Walker arenas are now valid play spaces

  • Removed zap triggers

  • Expanded rooftop size

  • Added fire escape stairs to allow access from the upper level from the Mid

  • Walker Arena - Amber Yellow/Sapphire Purple: Added catwalks from high ground defender area to building across the street

  • Added passage through building and stairs up to a peek spot toward the Guardian

  • Replaced upper floor juke spot with a connection through building across from new peek spot

  • Walker Arena - Amber Orange/Sapphire Blue: Added catwalk from the low roof building to the building across the street

  • Replaced juke spot in the courtyard with passage connecting to the new catwalk

  • Widened hallway above Underground Shop

  • Removed railing and added stairs in the passage toward the Guardian

  • Courtyard floor opening to the Underground Shop moved closer to above the shop

  • Bounce Pad added to allow easier navigation from the Underground Shop to the upper courtyard. Replaces a juke spot.

  • Walker Arena - Amber Blue/Sapphire Orange: Added interior shaft with Bounce Pad to an upper level balcony from defender side to face the Guardian

  • Added a Bounce Pad on the ground floor of the Police Station/Garment Building to the upper floor

  • Added a juke spot inside the Police Station/Garment Building

  • Added a juke spot down the stairs from the Guardian to the left

Item UpdatesWeapon Items
#
Change

Added High-Velocity Mag to the game, inspired by https://forums.playdeadlock.com/threads/projectile-speed-increase-item.1539/

Change

Grants +35% Bullet Projectile Speed, +14% Weapon Damage and +50 Bullet Shield.

#
Buff

Now has +40 Bullet Shield

Nerf

No longer has +40 Bonus Health

#
Buff

Now grants +30% Bullet Resistance vs NPCs

Nerf

Health reduced from +65 to +50

#
Buff

Weapon Damage increased from 6% to 8%

#
Nerf

Lifesteal reduced from 40% to 30%

Nerf

Fire Rate reduced from 24% to 20%

#
Buff

HP regen increased from 1 to 1.5

#
Buff

Min distance reduced from 18m to 15m

#
Nerf

Cooldown increased from 5s to 6s

#
Buff

Now grants +5 Spirit

#
Buff

Now grants +6% Weapon Damage

Buff

Debuff duration increased from 5s to 6s

#
Bugfix

Fixed gaining stacks much faster than intended when taking damage from troopers

#
Buff

Now gains +8 Spirit

Nerf

Active Bullet Resist reduced from +60% to +40%

Nerf

No longer grants +2 Sprint

#
Buff

Now grants +15% Bullet Armor

Nerf

No longer grants +300 Bullet Shield

#
Buff

Max Bullet Resist increased from 30% to 36%

#
Buff

Lifesteal increased from 18% to 20%

#
Buff

Bullet Shield increased from 175 to 225

#
Buff

Min distance reduced from 18m to 15m

#
Buff

Weapon Damage increased from 16% to 18%

Buff

Bullet Resist increased from 8% to 10%

#
Buff

Time for Max Damage reduced from 3.5s to 3s

#
Buff

Fire Rate increased from +8% to +12%

Buff

Health increased from +125 to +150

#
Buff

You permanently steal 1 stack (45 HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back.

#
Nerf

Reduced active duration from 6s to 4s

#
Buff

Now gives +1 Movement Speed

Buff

Now gives +10% Weapon Damage per kill (up to +50%)

Nerf

No longer gives +2 ammo on kill

Nerf

Weapon Damage reduced from +75% to +70%

Nerf

When you die you lose a stack

Vitality Items
#
Buff

Heal effectiveness vs non-heroes increased from 25% to 35%

Buff

Health increased from +70 to +75

#
Buff

Regen increased from 2.7 to 2.8

#
Buff

Cooldown reduced from 75s to 65s

Buff

Cast Range increased from 20m to 30m

#
Nerf

Spirit Resist reduced from +7% to +6%

Nerf

Bullet Resist reduced from +7% to +6%

#
Buff

Duration increased from 4s to 5s

Buff

Cooldown reduced from 30s to 28s

#
Buff

Heal per stack increased from 30 to 40

Nerf

Max Stacks reduced from 20 to 15

#
Buff

Health increased from +75 to +100

#
Buff

Weapon Damage While Shielded increased from +24% to +28%

#
Buff

Spirit Power while Shielded increased from +17 to +20

#
Buff

Lifesteal increased from +26% to 28%

#
Nerf

Air Jump/Dash Distance reduced from +50% to +40%

Nerf

Fire Rate reduced from 10% to 7%

#
Nerf

Debuff resistance reduced from +40% to +35%

#
Buff

Heal effectiveness vs non-heroes increased from 25% to 35%

Buff

Heal increased from 45% of melee damage to +55%

#
Buff

Health increased from +100 to +125

Buff

Spirit Power increased from +8 to +10

#
Buff

Cooldown reduced from 30s to 25s

#
Buff

Out of combat regen timer reduced from 13s to 12s

#
Buff

Cooldown reduced from 30s to 25s

#
Buff

Rebirth Health increased from 40% to 50%

Buff

Cooldown reduced from 240s to 200s

#
Buff

Weapon Damage increased from 20% to 25%

#
Buff

Slow increased from 20% to 25%

Buff

Slow now affects stamina distances

#
Nerf

Cast range reduced from 35m to 30m

Spirit Items
#
Change

Added Magic Carpet to the game, inspired by https://forums.playdeadlock.com/threads/a-bunch-of-loose-item-ideas.11618/

Change

Active - After a 1.3s delay, a magic carpet arrives to pick you up. You gain full flight controls and have +6 m/s movement speed. Lasts 7 seconds. If you cast abilities or use your gun, the carpet disappears. While on the Magic Carpet you gain +400 Bullet and +400 Spirit Shields. Passively grants +150 Health, +10% Ability Duration, and +15 Spirit Power. Cooldown: 40s.

#
Buff

Now gives +50 Health

Nerf

No longer gives +7% Spirit Resist

#
Buff

Spirit damage increased from 40 to 50

Buff

Debuff increased from -10% Spirit Resist to -12%

#
Buff

Now gives +5% Spirit Resist

#
Buff

Spirit Power Duration increased from 24s to 35s

#
Buff

Damage Spirit Power scaling increased from 1.25 to 1.5

Nerf

Damage reduced from 100 to 75

#
Buff

Bleed increased from 2.8% to 3.1%

Nerf

Healing Reduction reduced from -70% to -50%

Nerf

Cooldown increased from 25s to 30s

#
Buff

Now also reduces stamina distance by 30%

Buff

Projectile speed increased from 1200 to 1350

Nerf

Debuff no longer cancels active mobility spells, it only prevents them from being casted

Nerf

Damage reduced from 100 to 70

Nerf

Cast range reduced from 35m to 25m

#
Buff

Duration increased from 3s to 4.5s

Buff

Cast range increased from 18m to 24m

Nerf

Now applies -40% Fire Rate instead of a Disarm

#
Buff

Infused ability bonus damage increased from +30 to +50

#
Buff

Cooldown reduction increased from 14% to 15%

#
Nerf

No longer provides +10% Fire Rate

Nerf

Cooldown increased from 25s to 30s

#
Nerf

Reduced Weapon Damage from +12% to +8%

#
Buff

Movespeed duration increased from 5s to 6s

Buff

Imbued Spirit increased from +26 to +28

Buff

Now grants +75 Health

#
Buff

Now gives +10% Spirit Resist

#
Buff

Now provides +15% Weapon Damage

#
Buff

Fire Rate reduction increased from -30% to -40%

#
Buff

Now deals +150 damage on impact

Nerf

No longer reduces Spirit Resist

#
Buff

Non-Imbued ability cooldown reduction increased from 22% to 24%

#
Buff

Max Interval improved from 1s to 0.7s

#
Nerf

Cooldown increased from 30s to 60s

#
Buff

Spirit Resist increased from 14% to 16%

#
Nerf

Cooldown increased from 40s to 50s

Hero Updates
AbramsAbrams

Seismic Impact

Nerf

Seismic Impact damage reduced from 175 to 150

Bugfix

Fixed Seismic Impact often not dragging enemies in the air along with you when you are slamming down

Shoulder Charge

Bugfix

Fixed Shoulder Charge not always placing enemies in front of you

BebopBebop

Base Attack

Buff

Speed while shooting increased from 55% to 70%

Nerf

Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m)

Other

Buff

Base regen increased from 2.5 to 3

Buff

Base Bullet Resist increased from 0% to 10%

Nerf

Bullet Resist per boon reduced from 2.5% to 1.6%

Hook

Nerf

Hook range reduced from 40m to 35m

Bugfix

Fixed hooking through veils sometimes not working

Hook

33
Buff

Hook T2 increased from +25m to +30m

Exploding Uppercut

Buff

Radius increased from 10m to 14m

Nerf

Now has a slight angle limitation to prevent straight-up direction

Exploding Uppercut

1
Buff

T1 increased from -10s Cooldown to -11s

Sticky Bomb

Buff

Radius increased from 10m to 12m

Buff

Can now be cast on self using alt cast hotkey

Hyper Beam

33
Nerf

T2 reduced from +140 to +100

Hyper Beam

Buff

Spirit scaling increased from 2.4 to 3.0

Buff

Turn rate improved by 10%

Buff

Nearby radius increased from 4.5m to 5m

Nerf

Nearby damage now does 25% less than the full amount

DynamoDynamo

Rejuvenating Aurora

Buff

Can now be canceled by using stamina instead of needing to manually exit first (pre T3)

Kinetic Pulse

Buff

Width increased from 4.5m to 5m

Bugfix

Fixed sometimes getting caught on stairs

Singularity

Nerf

Now has a 0.1s cast point

Kinetic Pulse

555
Buff

T3 increased from +115 Damage to +125

Grey TalonGrey Talon

Charged Shot

Nerf

Collision radius reduced by 10%

Guided Owl

555
Bugfix

Fixed T3 not triggering correctly sometimes when the target has Spirit Armor

HazeHaze

Sleep Dagger

Nerf

Now puts you in a brief drowsy state for 0.25s seconds where you move slowly before falling asleep

Fixation

33
Nerf

T2 from +6s Duration to +5s

Fixation

555
Nerf

T3 reduced from +0.25 to +0.2

Bullet Dance

1
Buff

T1 increased from +6 to +7

IvyIvy

Stone Form

Bugfix

Fixed melee still going through when casting Stone Form after initiating a melee attack

Stone Form

33
Nerf

T2 stun reduced from 0.75s to 0.5s

Watcher's Covenant

1
Nerf

T1 reduced from +15% Fire Rate to +10%

Air Drop

Buff

New ultimate ability: Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. Ivy and the ally gain a bullet shield when they are dropped.

KelvinKelvin

Arctic Beam

Buff

Now slows Fire Rate (same values as slow)

Nerf

No longer applies a Disarm

Nerf

Max slow reduced from 90% to 60%

Nerf

Time to reach max slow increased from 1.2s to 2s

Frozen Shelter

Buff

Can now be cast while using Arctic Beam

LashLash

Other

Buff

Health per boon increased from 37 to 42

Buff

Base spirit resist increased from 8% to 15%

Flog

Buff

Cooldown reduced from 30s to 25s

Flog

555
Buff

T3 now also reduces Fire Rate by 35%

McGinnisMcGinnis

Base Attack

Buff

Speed while shooting increased from 55% to 70%

Mini Turret

Buff

Now prioritize any heroes McGinnis is shooting at

Medicinal Specter

Buff

Duration Spirit Power scaling increased from 0.09 to 0.12

Heavy Barrage

1
Buff

T1 changed to Rockets apply 35% slow

Mo and KrillMo and Krill

Scorn

555
Buff

T3 now affects all damage types

ParadoxParadox

Base Attack

Nerf

Base ammo reduced from 45 to 40

Kinetic Carbine

Nerf

Projectile size reduced by 10%

Nerf

Cooldown increased from 24s to 28s

Nerf

Speed duration reduced from 4s to 3.5s

Nerf

No longer affects channels, cast times or things like Lash's Death Slam

Kinetic Carbine

1
Nerf

T1 reduced from +0.75s Max Stop duration to +0.5s

Kinetic Carbine

33
Buff

T2 cd reduction increased from -8s to -10s

Time Wall

555
Nerf

T3 silence duration reduced from 3.5s to 3s

Paradoxical Swap

Nerf

Projectile size reduced by 10%

PocketPocket

Barrage

Nerf

Now respects line of sight

Nerf

Amp per stack reduced from 10% to 8%

Bugfix

Amp effect now shows on Pocket

Other

Buff

Base Bullet Resist increased from -15% to 0%

Nerf

Base Spirit Resist reduced from 0% to -15%

Barrage

555
Buff

T3 changed to +5% Amp Per Stack

Flying Cloak

Bugfix

Fixed the camera moving too slowly after teleporting

SevenSeven

Static Charge

Buff

Stun delay reduced from 4s to 3.5s

Bugfix

Fixed multiple instances not working correctly

Lightning Ball

Buff

Duration increased from 4s to 5s

VindictaVindicta

Stake

Nerf

Base duration reduced from 2.5s to 2.25s

Stake

1
Nerf

T1 duration reduced from 1s to 0.75s

ViscousViscous

Splatter

Bugfix

Fixed direct hits counting as the second hit

Goo Ball

Nerf

Duration reduced from 12s to 10s

Nerf

Cooldown increased from 80s to 90s

Nerf

Now deals 50% damage to bosses

Nerf

Spirit resist reduced from 80% to 70%

Nerf

Bullet resist reduced from 70% to 60%

Nerf

Can now only stun and damage a target once every 1.5s, up from once every 1.0s

Nerf

Acceleration lowered a bit

Nerf

Stunning or immobilizing Viscous now stops the ball from moving, and prevents him from doing damage and stunning

Bugfix

Fix Damage prevention after being hit being reduced by Debuff Reducer

The Cube

Buff

Cast range increased from 25m to 30m

The Cube

33
Nerf

T2 cooldown reduced from -25s to -22s

Puddle Punch

Buff

Now deals light melee damage and is affected by melee items

Nerf

Charge Delay increased from 0.5s to 1.5s

Goo Ball

1
Nerf

T1 duration reduced from +6s to +5s

WardenWarden

Binding Word

Buff

No longer drains 1 stamina

Buff

Now has a quick cast behavior (same as Static Charge)

Nerf

Immobilize duration reduced from 2s to 1.75

Alchemical Flask

Buff

Cooldown reduced from 16s to 13s

Alchemical Flask

33
Nerf

T2 changed from -10s Cooldown to Drains 1 Stamina

Alchemical Flask

555
Buff

T3 now also reduces cooldown by -7s

WraithWraith

Card Trick

Nerf

Now has 0.5s cd per cast

Telekinesis

33
Nerf

T2 duration reduced from +0.75s to +0.5s

Full Auto

33
Buff

T2 changed to Imbues Bullets with +5 Spirit Damage (only affects Wraith)

Telekinesis

Bugfix

Fixed being able to melee and parry while stunned by Wraith's Telekinesis

YamatoYamato

Base Attack

Buff

Base melee damage increased by 10%

Flying Strike

555
Buff

T3 now procs after the ability ends, rather than when connecting to the target