Shop refactor

10th May 2024

Patch Source
A beautiful in-game screenshot of Deadlock
General Updates
Game Modes
  • Sandbox mode now supports entering it with your party

  • Sandbox mode now has troopers spawning on the left side

User Interface
  • Added Search By Match ID to the Watch Tab

  • Added Filter By Hero to the Watch Tab

  • Improve the text display when a replay is still processing after a match

Gameplay
  • You can now see an indicator for enemy troopers when near them if they are behind a wall or offscreen (primarily improves tracking their positions during the lane)

  • Fortitude now starts on cooldown to prevent purchasing and selling in the field for significant regen

  • Sprint is now always considered active as long as you are out of combat (haven’t taken or dealt damage for 5s, healthbar is now a little transparent when out of combat).

  • Patron (Weakened) now has 40hp/s regen when it has not taken damage for 30s

  • Medic Troopers no longer use their heal on troopers if there is a hero within 30m

  • Zipline Speed Boost cooldown reduced from 420s to 380s

  • Damage over time no longer prevents zipline usage

  • Adjusted how the Anti Backdoor system works. It does a little less % damage reduction now, but it regens “backdoor damage” dealt to it over time. Backdoor damage is defined as any damage taken with no candle troopers within 50m in the last 20 seconds.

  • Troopers run speed increased from 9.1 m/s to 10 m/s

  • Troopers DPS vs Patrons reduced from 110 DPS to 80 DPS

  • Troopers DPS vs Walkers reduced from 110 DPS to 80 DPS

  • Troopers DPS vs Base Guardians reduced from 110 DPS to 80 DPS

  • Crate Powerups: Removed Zipline buff as a potential drop

  • Crate Powerups: Increased Health Regen drop from 1.25% Regen to 1.5%

  • Crate Powerups: Added Fire Rate drop, provides +20% Fire Rate for 25s

  • Vault base bounty increased from 200 to 225

Performance
  • Map is now precached while in the queue to improve loading times into matches

Graphics
  • Visual updates to the shop

  • Pocket Affliction visual effects reworked

  • Pocket Enchanter’s Satchel visual effects updated

  • Simplify some visuals with Seven’s Storm Cloud radius indicator to help clarify the bounds

  • Updated Berserker item visuals

Audio
  • Audio updates to the shop

  • Pocket Affliction sound effects reworked

  • Updated Divine Barrier sound effects

  • Updated Dynamo VO for Quantum Entanglement and a few other missing lines

  • Hero death voices are now broadcast more widely

  • Updated Decay item sound effects

Controls
  • Added a key for toggling replays being paused (defaults to P)

  • Fixed some controller input issues

Bug Fixes
  • Fixed a bug where Pocket’s briefcase would stop animating when the duration upgrade was taken

  • Fixed being unable to ping while casting or channeling

  • Fixed various issues with hero abilities causing you to be stuck in walls

  • Fixed players being able to kill themselves pre-match and run around in the map

  • Fixed Ice Dome effects disappearing while still active if Kelvin dies during it

  • Fixed Stamina not appearing to regenerate while spectating

  • Fixed Walker boss moving around while the game is paused

  • Fixed visual bug on Spirit Urn when dropping on the ground

  • Fixed Restorative Locket Spirit Resist not working

  • Fixed items not updating in the UI when purchased from the shop while spectating a teammate

  • Fixed various inconsistencies and scenarios with how Sprint speed was calculated. Previously there were many conditions that could result in you losing the bonus.

  • Fixed some issues that allowed players to more easily camp players in the spawn area

Item UpdatesWeapon Items
#
Buff

Spirit Shield increased from +70 to +80

#
Buff

Min/Max DPS increased from 30/60 to 40/80

#
Buff

No longer slows your hero for 3s

Buff

Bullet Resist duration increased from 3s to 5s

#
Buff

Resist per stack increased from 1% to 2%

#
Buff

Active radius increased from 20m to 30m

#
Buff

Now provides +15 Health Regen

#
Buff

Active Bullet Lifesteal increased from 40% to 60%

#
Buff

Headshot Resistance Reduction increased from 30% to 35%

Vitality Items
#
Buff

Cooldown reduced from 10s to 8s

#
Buff

Max Stacks increased from 12 to 15

Nerf

Cooldown increased from 15s to 18s

#
Buff

Barrier duration increased from 10s to 13s

Buff

Cooldown reduced from 60s to 40s

#
Buff

Now passively always gives +7 Spirit and +7% Fire Rate

Nerf

No longer has Spirit and Fire Rate bonus during the active

#
Buff

Movement Speed increased from 1 to 1.25

#
Nerf

No longer restores any Stamina on the target (previously fully restored it)

#
Buff

Spirit buff duration increased from 5s to 8s

#
Buff

Slow duration increased from 1s to 1.5s

Buff

Cooldown reduced from 10s to 8s

#
Buff

Now provides +200 Health

Buff

When using the active, gain a temporary +500 Bullet Shield for 7 seconds

Buff

Now deals 200 damage on impact

Nerf

No longer passively provides +500 Bullet Shield

#
Buff

Movement Speed increased from +1 to +1.25

Spirit Items
#
Buff

Buff duration increased from 12s to 18s

Buff

Melee damage bonus increased from 15% to 20%

#
Buff

Cooldown reduced from 30s to 25s

#
Buff

Cooldown reduced from 25s to 22s

Buff

Cast range increased from 20m to 30m

#
Buff

Now provides +50 Health

#
Nerf

Now passively has a +10% reload time penalty

#
Buff

Cast range increased from 12m to 20m

#
Buff

Cooldown reduced from 55s to 50s

Buff

Now provides +200 Spirit Shield

#
Buff

Now provides +15% Clip

Buff

Duration increased from 3.5s to 3.75s

#
Buff

Spirit Lifesteal increased from +10% to +15%

Buff

Spirit Resist increased from +10% to +15%

#
Buff

Channeling Spirit bonus increased from +40 to +50

Hero Updates
AbramsAbrams

Other

Bugfix

Reduced chances that Leap gets stuck on geometry during the downward phase

BebopBebop

Other

Buff

Now has innate +20% Bullet Resist

Nerf

No longer has an innate +15% Spirit Resist

Hook

Buff

Hook cooldown reduced from 27s to 22s

Buff

Hook Speed increased from 2700 to 3000

Buff

Hook Return Speed increased from 1800 to 2200

Hook

555
Nerf

Hook T3 reduced from -15s to -12s Cooldown

Hyper Beam

Buff

Hyper Beam DPS increased from 180 to 210

Grey TalonGrey Talon

Charged Shot

Buff

Charged Shot damage increased from 105 to 115

Rain of Arrows

Buff

Rain of Arrows Multishot increased from 3 to 5

KelvinKelvin

Frost Grenade

Buff

Frost Grenade cooldown reduced from 30s to 26s

InfernusInfernus

Afterburn

Bugfix

Fixed Afterburn refreshing from item damage

IvyIvy

Base Sprint

Buff

Base stamina increased from 3 to 4

LashLash

Ground Strike

Buff

Ground Strike now additionally damages enemies within 2m of Lash on impact

Nerf

Ground Strike radius reduced from 16m to 14m

Bugfix

Ground Strike's ground preview now lines up under Lash when cast on the ground

Ground Strike

555
Nerf

Ground Strike T3 reduced from +100% to +85%

Base Attack

Buff

Bullet Damage growth increased from 0.76 to 1.0

Death Slam

Bugfix

Death Slam tether visuals now improved to communicate the different phases it's in

Lady GeistLady Geist

Malice

Buff

Malice now comes out quicker and no longer slows you

McGinnisMcGinnis

Mini Turret

Buff

Mini Turret Spirit Resistance increased from 50% to 60%

Buff

Mini Turret Health increased from 30% to 40%

Mini Turret

33
Buff

Mini Turret T2 increased from +5m Range to +10m

Heavy Barrage

Bugfix

Fixed issues with Heavy Barrage not damaging units within the target area

Mo and KrillMo and Krill

Base Health

Buff

Base HP increased from 650 to 700

Scorn

Buff

Scorn damage increased from 40 to 50

Scorn

555
Buff

Scorn T3 debuff duration increased from 10s to 16s

Sand Blast

Buff

Sand Blast duration increased from 3.5s to 4s

Combo

555
Buff

Combo T3 DPS increased from +30 to +40

ParadoxParadox

Time Wall

Nerf

Time Wall bullet freeze duration no longer increases with Spirit or Duration Extender

Nerf

Time Wall bullet freeze base duration reduced from 1.5 to 1.25

Nerf

Time Wall no longer deals damage to Mid Boss

Kinetic Carbine

Nerf

Kinetic Carbine: Max Damage Amp reduced from 150% to 125%

Kinetic Carbine

555
Nerf

Kinetic Carbine T3 no longer provides +50% Min Damage Amp

Nerf

Kinetic Carbine T3 reduced from +125% Max Damage to +75%

PocketPocket

Base Attack

Nerf

Gun damage per bullet reduced from 6 to 5.6

Affliction

Nerf

Affliction DPS reduced from 30 to 26

SevenSeven

Power Surge

Buff

Power Surge rebalanced around no longer reducing fire rate (similar shock value effectiveness as before)

WardenWarden

Alchemical Flask

Buff

Alchemical Flask damage increased from 48 to 55

YamatoYamato

Crimson Slash

Buff

Crimson Slash cooldown reduced from 13s to 11s

Power Slash

Buff

Power Slash physics/world collision reduced from 15 to 4 (allowing it to be more easily used near objects)

Shadow Transformation

Buff

Shadow Explosion radius increased from 14m to 16m

Buff

Shadow Explosion Fire Rate and Spirit buff duration increased from 15s to 20s

Shadow Transformation

555
Buff

Shadow Explosion T3 Spirit bonus increased from +10% to +15%

Buff

Shadow Explosion T3 Fire Rate bonus increased from +5% to +10%