10th May 2024
Patch SourceSandbox mode now supports entering it with your party
Sandbox mode now has troopers spawning on the left side
Added Search By Match ID to the Watch Tab
Added Filter By Hero to the Watch Tab
Improve the text display when a replay is still processing after a match
You can now see an indicator for enemy troopers when near them if they are behind a wall or offscreen (primarily improves tracking their positions during the lane)
Fortitude now starts on cooldown to prevent purchasing and selling in the field for significant regen
Sprint is now always considered active as long as you are out of combat (haven’t taken or dealt damage for 5s, healthbar is now a little transparent when out of combat).
Patron (Weakened) now has 40hp/s regen when it has not taken damage for 30s
Medic Troopers no longer use their heal on troopers if there is a hero within 30m
Zipline Speed Boost cooldown reduced from 420s to 380s
Damage over time no longer prevents zipline usage
Adjusted how the Anti Backdoor system works. It does a little less % damage reduction now, but it regens “backdoor damage” dealt to it over time. Backdoor damage is defined as any damage taken with no candle troopers within 50m in the last 20 seconds.
Troopers run speed increased from 9.1 m/s to 10 m/s
Troopers DPS vs Patrons reduced from 110 DPS to 80 DPS
Troopers DPS vs Walkers reduced from 110 DPS to 80 DPS
Troopers DPS vs Base Guardians reduced from 110 DPS to 80 DPS
Crate Powerups: Removed Zipline buff as a potential drop
Crate Powerups: Increased Health Regen drop from 1.25% Regen to 1.5%
Crate Powerups: Added Fire Rate drop, provides +20% Fire Rate for 25s
Vault base bounty increased from 200 to 225
Map is now precached while in the queue to improve loading times into matches
Visual updates to the shop
Pocket Affliction visual effects reworked
Pocket Enchanter’s Satchel visual effects updated
Simplify some visuals with Seven’s Storm Cloud radius indicator to help clarify the bounds
Updated Berserker item visuals
Audio updates to the shop
Pocket Affliction sound effects reworked
Updated Divine Barrier sound effects
Updated Dynamo VO for Quantum Entanglement and a few other missing lines
Hero death voices are now broadcast more widely
Updated Decay item sound effects
Added a key for toggling replays being paused (defaults to P)
Fixed some controller input issues
Fixed a bug where Pocket’s briefcase would stop animating when the duration upgrade was taken
Fixed being unable to ping while casting or channeling
Fixed various issues with hero abilities causing you to be stuck in walls
Fixed players being able to kill themselves pre-match and run around in the map
Fixed Ice Dome effects disappearing while still active if Kelvin dies during it
Fixed Stamina not appearing to regenerate while spectating
Fixed Walker boss moving around while the game is paused
Fixed visual bug on Spirit Urn when dropping on the ground
Fixed Restorative Locket Spirit Resist not working
Fixed items not updating in the UI when purchased from the shop while spectating a teammate
Fixed various inconsistencies and scenarios with how Sprint speed was calculated. Previously there were many conditions that could result in you losing the bonus.
Fixed some issues that allowed players to more easily camp players in the spawn area
Spirit Shield increased from +70 to +80
Min/Max DPS increased from 30/60 to 40/80
Resist per stack increased from 1% to 2%
Active radius increased from 20m to 30m
Now provides +15 Health Regen
Active Bullet Lifesteal increased from 40% to 60%
Headshot Resistance Reduction increased from 30% to 35%
Cooldown reduced from 10s to 8s
Now passively always gives +7 Spirit and +7% Fire Rate
No longer has Spirit and Fire Rate bonus during the active
Movement Speed increased from 1 to 1.25
No longer restores any Stamina on the target (previously fully restored it)
Spirit buff duration increased from 5s to 8s
Now provides +200 Health
When using the active, gain a temporary +500 Bullet Shield for 7 seconds
Now deals 200 damage on impact
No longer passively provides +500 Bullet Shield
Movement Speed increased from +1 to +1.25
Cooldown reduced from 30s to 25s
Now provides +50 Health
Now passively has a +10% reload time penalty
Cast range increased from 12m to 20m
Channeling Spirit bonus increased from +40 to +50
Other
Reduced chances that Leap gets stuck on geometry during the downward phase
Other
Now has innate +20% Bullet Resist
No longer has an innate +15% Spirit Resist
Hook
Hook cooldown reduced from 27s to 22s
Hook Speed increased from 2700 to 3000
Hook Return Speed increased from 1800 to 2200
Hook
Hook T3 reduced from -15s to -12s Cooldown
Hyper Beam
Hyper Beam DPS increased from 180 to 210
Charged Shot
Charged Shot damage increased from 105 to 115
Rain of Arrows
Rain of Arrows Multishot increased from 3 to 5
Frost Grenade
Frost Grenade cooldown reduced from 30s to 26s
Afterburn
Fixed Afterburn refreshing from item damage
Base Sprint
Base stamina increased from 3 to 4
Ground Strike
Ground Strike now additionally damages enemies within 2m of Lash on impact
Ground Strike radius reduced from 16m to 14m
Ground Strike's ground preview now lines up under Lash when cast on the ground
Ground Strike
Ground Strike T3 reduced from +100% to +85%
Base Attack
Bullet Damage growth increased from 0.76 to 1.0
Death Slam
Death Slam tether visuals now improved to communicate the different phases it's in
Malice
Malice now comes out quicker and no longer slows you
Mini Turret
Mini Turret Spirit Resistance increased from 50% to 60%
Mini Turret Health increased from 30% to 40%
Mini Turret
Mini Turret T2 increased from +5m Range to +10m
Heavy Barrage
Fixed issues with Heavy Barrage not damaging units within the target area
Base Health
Base HP increased from 650 to 700
Scorn
Scorn damage increased from 40 to 50
Scorn
Scorn T3 debuff duration increased from 10s to 16s
Sand Blast
Sand Blast duration increased from 3.5s to 4s
Combo
Combo T3 DPS increased from +30 to +40
Time Wall
Time Wall bullet freeze duration no longer increases with Spirit or Duration Extender
Time Wall bullet freeze base duration reduced from 1.5 to 1.25
Time Wall no longer deals damage to Mid Boss
Kinetic Carbine
Kinetic Carbine: Max Damage Amp reduced from 150% to 125%
Kinetic Carbine
Kinetic Carbine T3 no longer provides +50% Min Damage Amp
Kinetic Carbine T3 reduced from +125% Max Damage to +75%
Base Attack
Gun damage per bullet reduced from 6 to 5.6
Affliction
Affliction DPS reduced from 30 to 26
Power Surge
Power Surge rebalanced around no longer reducing fire rate (similar shock value effectiveness as before)
Alchemical Flask
Alchemical Flask damage increased from 48 to 55
Crimson Slash
Crimson Slash cooldown reduced from 13s to 11s
Power Slash
Power Slash physics/world collision reduced from 15 to 4 (allowing it to be more easily used near objects)
Shadow Transformation
Shadow Explosion radius increased from 14m to 16m
Shadow Explosion Fire Rate and Spirit buff duration increased from 15s to 20s
Shadow Transformation
Shadow Explosion T3 Spirit bonus increased from +10% to +15%
Shadow Explosion T3 Fire Rate bonus increased from +5% to +10%