30th May 2024
Patch SourceBots will now replace a human player if the player has been disconnected for more than 30 seconds (hero will retreat home first and then after 30 seconds the bot takes over). After 4 minutes it will start using souls to buy items. During laning phase it will go to its assigned lane, afterwards it will aim to stick near where most allies are located. If the player rejoins the bot will leave. We will work on improving the bot behavior as we get feedback.
Added a temporary matchmaking ban system for people that leave games
A paused game can only be unpaused by the player that paused for the first 30 seconds
Once you pause a game, you cannot pause it again within 5 minutes
T1 Boss now has quicker melee animations
Lane Guardian HP increased from 3750 to 4600
Midlane Walkers HP reduced a little bit to match the same HP as the sidelane Walkers
Airborne Heavy Melee now triggers when the charge up is complete, rather than waiting for the player to land on the ground (you had to manually release it before)
Airborne Heavy Melee distance increased to match ground version
Heavy Melee time reduced from 0.6 to 0.55 (same for Air)
Crate powerups can now only spawn after 2 minutes (when the small neutrals spawn)
Special 15 minute melee creep now upgrades again at 25 minutes
Base zipline speed increased by 10%
Reworked the Watch tab to highlight suggested matches to watch. There is currently a limit on the number of people that can watch the same match, so it'll recommend different games if the best suggestions are full. We are working on removing the spectator limit for a future update.
Pause now says the player name pausing it
Added a view cone for your player on the minimap to help with finding yourself and the direction you are pointed
Increased the base font size for text chat
Increased the duration text chat is visible
Adjusted the health bar on Walkers to be easier to see
Minimap player icons now dynamically shrink and adjust positions slightly when there are many overlapping
Updated Zipline Boost hint to say ACTIVE when it is active and only show the cooldown timer when it's done
Matches in the watch tab will now indicate if a friend is in that match
Added a sound when you receive a chat message
Match found sound now plays regardless of window focus
Fixed some sound issues with Pulse Grenade
Audible distance of enemy footsteps is reduced
You can now ping enemy items on the scoreboard to alert players that the hero has that item.
You can now middle mouse click an ability to say it's on cooldown
You can now alt click your active items to say if they are ready or not
Candle Troopers and other NPCs can no longer see or shoot through Cosmic Veils
Fixed zooming bypassing the shooting speed penalty
Fixed Turrets causing backdoor protection to be lost
Fixed Guided Owl flying while the game is paused
Fixed a bug with using Melee in the air that could cause you to move a lot
Fixed various bugs and crashes with hero guides
Fixed Turrets not proccing things like Mystic Vulnerability
Fixed some outdated details on the minimap
Fixed some bugs that could cause McGinnis gun to be stuck
Fixed an edge case with Unstoppable and a debuff being applied on the same frame
Fixed getting stuck going up the ramp on the inner lane street
Fixed corner neutral camps not burrowing if they lose line of sight
Fixed being able to get on top of the tall border building behind the Chapel and behind the Firehouse
Changed F1-F5 keys to instantly snap to the teammates rather than move there more slowly
Reduced minimum delay before you can press a button again to cancel a channel/precast from 0.5 to 0.2
Added option to give fast stamina regen in Hero Sandbox
Added new effects for Shifting Shroud
Added new sprint animations for Abrams
Various fixes to Lash's Ground Strike visual effects
Grey Talon's Charged Shot effect matches the damage radius better
Added visual tell for when Assassinate is active
Various adjustments to lane layout to give defenders more options for forward positions near their Guardian
Base Guardians moved a little bit further towards the outside of the base
Added breakable crates inside each lane's Cosmic Veil
Expanded space in some of the lane's Cosmic Veils
Extended inner lane urn bridge buildings toward the T1 and added a doorway to allow defenders to shoot down into the canal
Removed 3 bush trees on each inner lane near the urn bridge buildings
Carved out interior of inner lane tower buildings beside the Guardian and connected to the neutral camp in the underground areas
Moved outer lane Walker on Factory and Mansion sides slightly closer to the stairs
Carved out interior of outer lane wall buildings beside the Walker to allow forward position for defenders
Reduced width of forward base lookout bridges
Cooldown reduced from 9s to 5s
Spirit Amp reduced from 14% to 12%
Bullet Resist penalty reduced from -8% to -7%
Now grants +5 Spirit
Bullet Shield Health increased from +150 to +175
Cooldown reduced from 37 to 34
Now deals half damage against troopers and neutrals
Weapon Damage reduced from +70% to +65%
Invis Sprint increased from +3 to +5
Ammo increased from +15% to +20%
Spirit bonus increased from 30 to 35
Spirit increased from +4 to +5
Move Speed increased from +1.25 to +1.4
Spirit buff duration increased from 8s to 12s
Melee damage increased from +35% to +40%
No longer gives +8 Spirit
Health Regen increased from 0.7 to 1
Cooldown increased from 25 to 27
Cast range now scales with Spirit (0.2 factor)
Fire rate slow increased from 30% to 35%
Duration increased from 2.75 to 3
Can now be canceled early
Cooldown reduced from 55s to 45s
Cooldown reduced from 50s to 40s
No longer stops the echo if the target dies
Now grants +8 Spirit
Spirit Resist increased from +10% to +12%
Spirit increased from +40 to +45
Seismic Impact
Seismic Impact is now faster to play out
Seismic Impact now has a very brief busy state upon landing
Hyper Beam
Hyperbeam width increased from 2.7m to 2.9m
Base Attack
Base bullet armor increased from 20% to 24%
Quantum Entanglement
Quantum Entanglement fire rate bonus reduced from 35% to 30%
Singularity
Singularity T1 range increased from +2m to +3m
Charged Shot
Charge Shot spirit scaling improved from 1 to 1.3
Guided Owl
Guided Owl duration increased from 13s to 14s
Guided Owl player collision sized increased to regular sizes for these kind of projectiles
Guided Owl
Guided Owl T3 increased from 20% to 22%
Sleep Dagger
Sleep Dagger spirit scaling increased from 2.2 to 2.5
Sleep Dagger cooldown increased from 27 to 29
Smoke Bomb
Smoke Bomb T2 and T3 swapped
Smoke Bomb
Smoke Bomb T3 cooldown improved from -20s to -25s
Afterburn
Afterburn T3 reduced from +40 dps to +35
Flame Dash
Flame Dash T1 Fire Rate slow increased from +30% to +35%
Flame Dash T1 duration reduced from 8s to 7s
Flame Dash
Flame Dash T2 increased from +40 DPS to +45
Flame Dash
Flame Dash T3 increased from -15s to -20s
Kudzu Bomb
Kudzu Bomb T3 improved from +50 DPS to +60
Base Health
Base health increased from 550 to 600
Frost Grenade
Frost Grenade radius increased from 6 to 6.5
Frost Grenade charge time reduced from 10s to 8s
Ice Path
Players can now slide down the Ice Path
Ice Path slow resistance increased from 50% to 60%
Ice Path
Ice Path T3 max spirit increased from 40 to 55
Soul Exchange
Soul Exchange cast time reduced from 0.5 to 0.2
Heavy Barrage
Rocket Barrage now does less damage to objectives similar to other ability damage
Sand Blast
Sand Blast no longer affects bosses
Base Attack
Bullet base damage reduced from 8 to 7.2 (indirectly affects Kinetic Carbine)
Bullet growth reduced from 0.48 to 0.42 (indirectly affects Kinetic Carbine)
Kinetic Carbine
Kinetic Carbine damage reduced from +100% to +85%
Paradoxical Swap
Paradoxical Swap range reduced from 40m to 35m
Fixed Paradoxical Swap being able to grab multiple heroes if they were really close to each other
Barrage
Barrage radius increased from 5m to 6m
Barrage cooldown reduced from 35 to 30
Barrage
Barrage T3 increased from 100% to 150%
Flying Cloak
Flying Cloak speed increased by 7%
Flying Cloak
Flying Cloak T3 increased from +5 damage to +7
Other
Now has -10% Base Bullet Resist
Flight
Flight falloff damage increase reduced from +20% to +10%
Flight no longer grants +1 bonus air speed
Fixed flight spirit damage being able to pierce Metal Skin
Willpower
Willpower T1 improved from +15% to +20%
Last Stand
Last Stand duration increased from 5s to 6s
Project Mind
Project Mind cooldown reduced from 50s to 45s
Power Slash
Power Slash spirit scaling improved from 1.6 to 2.0
Power Slash no longer does a very minor movement on enemies hit
Fixed Power Slash sometimes not being a full charge when channeled fully during the Shadow Transformation
Shadow Transformation
Shadow Transformation's ability speedup now affects the post-cast durations as well
Shadow Transformation's ability speedup now improves the visual animations (cosmetic only change)