Friends and family only

6th Jun 2024

Patch Source
A beautiful in-game screenshot of Deadlock
General Updates
Social Features
  • Reworked how friend invites work inside the client. You must now be Steam friends with a person to invite them. This has a friend recency requirement as well as your friend needing to not be a limited steam user. Previous requests do not need to be resubmitted.

Map Changes
  • Replaced the neutral vaults with a new model, the Sinner's Sacrifice

  • Added neutrals to Hero Sandbox (the small room in the back on the right)

  • Changed collision on barrel stand stacks to block bullets

  • Added zapper on factory outpost building

  • Removed roof duct on top of low building besides inner Walker

  • Removed street lamp post that was causing heroes to get stuck near inner lane Guardian

  • Added lights to outer lane Cosmic Veil tunnels

  • Moved the middle lane Base Guardians further out slightly

  • Mid boss area has reduced destructibles

Gameplay
  • Added the ability to change builds while in-game

  • Soul Vessel dropped from heroes (after killing neutrals) now scales in size based on how many souls are inside

  • Increased the speed of Guardian's melee attacks

  • Changed Guardian's behavior to only attempt melee when a unit is within 6m but still do damage to units in 12m range

  • Base hero kill value increased from 150 to 225

  • Rejuv duration reduced from 4 to 3 minutes

  • Rejuv buff no longer increases your ammo

  • Rejuv now causes all your candle troopers to have double health for 3 minutes

  • Mid Boss can now only be damaged by enemies inside the bottom pit

  • Mid Boss Rejuv claim time reduced from 2.5s to 1.5s

  • Strong neutrals HP reduced by 20%

  • Strong neutrals souls bounty reduced by 20%

  • 4 Strong Neutral camps in the corners of the map have been replaced with Medium neutrals

  • Vaults souls increased from 260 to 300

  • Spirit tier bonus increased from 3/6/9/12 to 4/8/12/16

  • Vitality tier bonus increased from 5/10/15/20% to 8/12/16/20%

  • Bullet damage falloff now maxes out at ~65m instead of ~70m

  • Walker bomb damage reduced from 300 to 200

  • Powerups bonus types are now split between the regular destructibles like crates/vases/etc and the Golden Statues. Regular ones can only roll for souls and Golden Statues can only roll for buffs. Distribution of destructibles and Golden Statues around the map has been adjusted a bit.

  • Respawn rate for Destructibles/Statues (after initial spawn) slowed from 120s to 180s

  • Movement Speed powerup duration increased from 12s to 30s

  • Movement Speed powerup movespeed reduced from 2 to 1

  • Movement Speed powerup sprint speed increased from 2 to 4

  • Fire Rate powerup reduced from +20% to +15%

  • Fire Rate powerup duration increased from 25s to 35s

  • Health Regen powerup regen reduced from 1.5% to 1%

  • Health Regen powerup duration increased from 15s to 25s

  • Cooldown Reduction powerup reduced from 25% to 20%

  • Extra Clip powerup reduced from 4 clips to 3

  • Extra Stamina powerup duration increased from 60s to 80s

  • Extra Stamina powerup amount reduced from 2 to 1

  • Crouch movespeed increased from 4 to 4.75

  • Bullet Shields now block damage from melee (similar to resistance)

  • Increased the distance heroes slide when they come to the bottom of a ramp

User Interface
  • Build descriptions can now be seen in-game via a tooltip

  • Added new objective health bars for Guardians and Walkers

  • Added Match History link to the top right

  • You can now move active item slots on the HUD while holding alt/tab

  • Improved visibility of the voice icon indicating who is talking

  • Hero icons on the minimap are scaled up a little when holding alt

  • Candle trooper health bars now stick around at 1% when they are in self destruct mode to make it more clear they can still be shot

  • Infernus's Afterburn now shows portraits of enemies that are burning for the full duration

  • Player's icon is highlighted in the top bar

Custom Matches
  • Removed Pause cooldown in private bot matches and tutorial/sandbox

Servers
  • Improved networking when there is packet loss or jitter

Graphics
  • Improved Grey Talon's trap visibility

  • Improved visuals for Kelvin's gun projectile

  • Added AoE effect to Pocket's Barrage

  • Updated weapon buff effect in Pocket's Flying Cloak upgrade

  • Visual effects updates for melee lifesteal items

Audio
  • Improved menu UI sound feedback

  • Added UI sound effects for team and opponent deaths

  • Added Kinetic Carbine charge audio loop

  • Updated Vindicta Flight sound effects

  • Added Vindicta Assassinate sound effect for targeted players

  • Updated sound effects for the Sinner's Sacrifice

  • Updated Pocket's Enchanted Satchel delay and explode sounds

  • Updated Pocket's Barrage cast and impact sounds

  • Updated Warden's Binding Word delay and impact sounds

Bug Fixes
  • Fixed some visual issues with Ice Path

  • Fixed Power Slash sometimes getting stuck on nearby geometry

  • Fixed Dynamo's Quantum Entanglement going through ceilings sometimes

  • Fixed an HTML exploit with chat

  • Fixed not being able to place deployable abilities at certain angles

  • Fixed moving active item slots causing the player to say "[ITEM] is on cooldown"

  • Fixed training Ivy's True Form causing you to get healed

  • Fixed a bug with Malice firing slightly upward

  • Fixed more instances of heroes being called out by the wrong name

Player Communication
  • More heroes will now compliment on good uses of ultimates instead of just saying "good work"

Item UpdatesWeapon Items
#
Nerf

Spirit Amp reduced from +12% to +10%

#
Nerf

Damage falloff bonus reduced from 20% to 15%

#
Buff

Time for Max Damage reduced from 4s to 3.5s

#
Buff

Spirit duration increased from 14s to 18s

Vitality Items
#
Buff

Regen increased from 1.75 to 2

#
Nerf

Spirit Lifesteal reduced from +10% to +8%

#
Buff

Cooldown reduced from 35s to 25s

#
Buff

Moved from Spirit tree to Vitality tree and now gives +50 Health

#
Nerf

Reduced from +25% to +23%

#
Nerf

Duration reduced from 4s to 3s

Nerf

Cooldown increased from 25s to 30s

#
Buff

Velocity increased from 22.5 to 27

#
Nerf

Spirit Lifesteal reduced from +35% to +33%

Spirit Items
#
Change

Changed from 2.2% of Max Health to 2.4% Current Health (less damage when the target is low, and non-lethal now)

#
Buff

Cooldown reduced from 40s to 32s

#
Nerf

HP Regen reduced from 2 to 1.5

#
Buff

Now provides +1 Stamina

Nerf

No longer provides +2 Sprint

#
Buff

Interval improved from 2s to 1.5s

Buff

Damage per pulse reduced from 45 to 40 (total DPS increased from 22.5 to 26.6)

Nerf

HP bonus reduced from +150 to +125

#
Buff

No longer has cast time (was 1s)

#
Nerf

Damage reduced from 35% to 30%

Bugfix

Fixed the damage being reduced by armor twice

#
Buff

No longer prevents stamina usage

Buff

Now also prevents item usage

Nerf

Duration reduced from 3.75s to 3.5s

#
Buff

Bullet Shield increased from 700 to 1000

#
Buff

Spirit increased from 45 to 50

Hero Updates
AbramsAbrams

Base Health

Nerf

Base HP growth reduced from 36 to 32

Infernal Resilience

33
Nerf

Infernal Resilience T2 reduced from +200 Health to +150

Seismic Impact

Nerf

Seismic Impact personal brief busy state upon landing increased from 0.2s to 0.3s

BebopBebop

Hyper Beam

Buff

Hyper Beam slow now affects stamina dashes

DynamoDynamo

Base Health

Nerf

Base HP growth reduced from 48 to 44

Quantum Entanglement

Nerf

Quantum Entanglement fire rate bonus reduced from +30% to +25%

Singularity

Buff

Singularity base radius increased from 8m to 10m

HazeHaze

Sleep Dagger

555
Buff

Sleep Dagger T3 damage reduction on target improved from -30% to -40%

Smoke Bomb

Buff

Smoke Bomb sprint speed now instantly kicks in after casting it

Bullet Dance

Buff

Bullet Dance cooldown reduced from 160s to 130s

Bullet Dance

33
Buff

Bullet Dance T2 changed to -40s Cooldown

Bullet Dance

555
Buff

Bullet Dance T3 changed to +1 Targets Hit Per Shot

InfernusInfernus

Flame Dash

Nerf

Flame Dash cooldown increased from 30s to 38s

IvyIvy

Watcher's Covenant

Nerf

Watcher's Covenant heal sharing reduced from 65% to 55%

KelvinKelvin

Ice Path

Buff

Ice Path sprint speed increased from +1 to +2

Buff

Ice Path trail duration increased from 12s to 15s

Frozen Shelter

33
Buff

Frozen Shelter T2 changed to -40s Cooldown

Frozen Shelter

555
Buff

Frozen Shelter T3 changed to +70 Health Regen that scales with Spirit

Frozen Shelter

Buff

Frozen Shelter can now be dismissed early

McGinnisMcGinnis

Spectral Wall

Buff

Spectral Wall can now be dismissed early

PocketPocket

Barrage

Buff

Barrage channel can now be interrupted by casting your other abilities

Buff

Barrage radius increased from 6m to 6.5m

Enchanter's Satchel

Buff

Enchanted Satchel cast time reduced from 0.25s to 0.15s

SevenSeven

Storm Cloud

1
Buff

Storm Cloud T1 increased from +30% to +35% Bullet Resist

VindictaVindicta

Flight

Nerf

Flight spirit bonus damage reduced from +12 to +10

Nerf

Flight no longer has +10% bonus range to damage falloff

Nerf

Flight cooldown increased from 35s to 50s

Nerf

Can no longer melee while flying for extra movement

Flight

33
Change

Flight T2 changed from +12 Spirit Damage to -15s Cooldown

Flight

555
Change

Flight T3 changed from +3 m/s Bonus Air Speed to +12 Spirit Damage

Assassinate

Nerf

Assassinate now ramps up its total damage from 50% to 100% over 1 second of being zoomed (UI indication for this)

Bugfix

Fixed being unable to move while scoped in with Assassinate

WardenWarden

Base Attack

Buff

Base ammo increased from 14 to 16

Alchemical Flask

555
Buff

Alchemical Flask T3 increased from +25% Fire Rate Slow to +35%

Willpower

555
Buff

Willpower T3 increased from +150 Spirit Shield to +200