Mirage has arrived!

26th Sep 2024

Patch Source
Mirage stands ready to fight, his brown hair and beard poised for battle, with his weapon in hand.
General Updates
Anti Cheat System
  • Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.

Controls
  • Added global quickcast support. You can now configure your abilities and/or items to be on quickcast mode globally. You can also customize each ability individually to be quickcast or not. This also supports grenade style abilities.

  • Hero specific keybinds now say the ability name instead of ability 1-4.

  • Added Zipline hotkey that can be independently bound from space/jump.

  • Fixed per-hero keys not inheriting user-defined default keys properly.

  • Added keybind indicator for hero-specific binds showing which keys have been bound for that hero.

  • Fixed not being able to bind Reload to Mouse Wheel Up/Down.

Game Modes
  • Added Custom Match play mode.

Custom Matches
  • Private lobbies now have an option to turn on cheats.

  • Private lobbies now let you select the specific servers to use.

  • Private lobbies now have an option to make the match publicly visible or private to only the players.

  • Private lobbies now support post-game and replays properly.

  • Private lobbies now allow picking specific lanes (solo and dual lane colors are displayed).

  • Added Rejuv drop on a loop in the sandbox mode.

  • Added infinite ammo option to sandbox ('No Reload').

Reporting
  • Added a cheat report option in-game and post-game.

Player Communication
  • Can now mute and report enemy players using ESC while in-game.

  • Added voice indicators for when players are speaking in party and team chat (green for party, white for team).

User Interface
  • Updated the game access invite UI to make it clear when users have been accepted.

  • Updated Player Card and action menu when clicking on a player in the friend list or ESC menu.

  • Added Region indicator to the matches on the watch tab.

  • Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like 'Casting' or 'Gun'.

  • Spirit scaling is now always shown on the tooltips without needing to hold alt/tab.

  • Updated Viscous icon to look more different from Dynamo.

  • Viscous Puddle Punch will now show a red preview for when the punch is out of range but within 2x of the cast range.

  • Minimap line colors now match the color of the hero drawing them.

  • Added indicator on the HUD to help track your passive cooldown items when they are 1s from ready (Headshot Booster, Medic Bullets, etc).

Social Features
  • Fixed Rich Presence for Steam and in-game friend lists.

Misc
  • Party Code is now hidden when you enable Streamer Mode.

  • Added Spectator Fog of War toggle (hotkeys available in settings).

  • Instead of showing the total number of favorites for each build, we now tag popular builds using a mix of both recent and historical usage so that newer builds are easier to find.

  • Builds that haven't been updated in 30 days now have a distinct visual.

  • Breakables will now wait to spawn if a player is in the way.

  • Added citadel_give_gold cheat command.

Bug Fixes
  • Fixed search by MatchID not working for games that are live.

  • guardianFixed Guardian trying to shoot people unsuccessfully behind cover.

  • Fixed Quicksilver Reload bonus damage not working correctly with things like Scorn and Flog.

  • Fixed jumping between ziplines consuming stamina.

  • Fixed Mystic Reverb not getting increased bonus damage from damage amps.

  • Fixed some issues with Crimson Slash effect not appearing reliably.

  • Fixed Ricochet not respecting LOS when picking the targets.

  • Fixed spectator keybinds not showing correctly.

  • Fixed Flex Slot unlock order not matching the usual order of unlocks.

  • Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel.

  • Fixed Dynamo not playing an animation during the cast delay on Singularity.

  • Warp Stone: Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead.

  • Warp Stone: Fixed cases of Warp Stone getting caught on geometry.

  • Fixed various projectiles going through bosses (Wraith cards, Geist bombs, etc).

  • Fixed Dash not always breaking breakables.

  • Fixed a bug where Kelvin desperation VO for Arctic Beam and Ice Path were flipped.

  • Turned off a Shiv line where he referenced slowing down enemies when he wasn't actually doing so.

  • Removed reason 31 of why Lash is better than Bebop and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines).

  • Infernus will no longer appear in every bot match.

  • Fixed min/max falloff range displaying incorrectly on Weapon Stats Tooltip.

  • sinnersSacrificeFixed Sinner's Sacrifice sharing bounty to nearby allies.

  • Fixed dashing downwards not destroying breakables.

Servers
  • Added South Africa servers.

Localization
  • Added Italian localization.

Performance
  • General rendering performance improvements.

  • Improved preloading during queue time.

  • Some latency-related calculation improvements that help orbs be a little less deny favored.

Graphics
  • Shadow quality improvements for higher shadow settings.

  • Fixed issues with player outline rendering in FSR2.

  • Fixed regression with saturation volumes outline not showing up.

  • Displacement mapping no longer an official option and will likely be cut (it can be enabled with a ConVar after the game starts).

  • Lighting improvements in map.

  • Added frosted shell effect on the rejuv crystal when Frozen Shelter is active.

  • Wall Jumps now use better animations to communicate directionality.

  • Updated Killing Blow effects.

  • Updated Lightning Ball effects to reduce some visual noise.

  • Updated Flying Strike effects to reduce some visual noise.

  • Updated Sleep Dagger projectile, impact and sleeping debuff visuals.

  • Updated bullet shield break effects.

  • Updated Unstoppable effects to be clearer at cast time.

  • Abrams now has a new custom heavy melee animation.

  • Updated Rejuvenator buff effect.

  • Updated wall bounce effects for Viscous in ball form.

  • Improved read on the connecting rope for Flying Strike and reduced visual obstruction of the ending slash.

Audio
  • Music and Sound effects will now pause during game pause.

  • Added timer sound to the last couple seconds of Flying Cloak.

  • No longer play low ammo sounds when firing while sliding.

  • Updated Haze VO.

  • Replaced a Grey Talon select line to make his intentions more clear.

  • Music bug fixes for replay and spectating.

  • Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter.

  • Timing critical music and sfx will pause and resume in response to game pause.

Private Lobbies
  • Bots can now choose to play Lady Geist, Mirage, Shiv, and Warden.

Map Changes
  • Side lanes are now a little further apart from the middle lanes.

  • Outer lanes at the middle of the map pushed further away from the inner lanes.

  • Added connection from canal near the urn platforms through the Radio Station and Apartment buildings.

  • Reworked interior corridors of Fish Market/Nursery to exit to the buildings sooner.

  • Added interior room partition from the Fish Market/Nursery to the Shops.

  • Moved rope to the Fish Market/Nursery rooftop to the back of the building.

  • Removed upper interior hallway from rope to the Fish Market/Nursery rooftops.

  • Moved truck from in front of archway with cosmic veil to the back of the Fish Market/Nursery.

  • Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple.

  • Added interior passage beside Subway Entrance to the outer lanes.

Gameplay
  • Added a First Blood bonus bounty for the first kill each player gets. Grants 150 bonus souls.

  • Lane setup is now always 1-2-2-1.

  • Zipline Boost now starts on cooldown again.

  • Trooper damage reduction from Guardians reduced from 35% to 28% (they die a little faster to Guardians now).

  • Trooper share radius reduced (from allied hero to allied hero 50m->40m, from orb to allied hero 40m->35m).

  • Reverted recent creep sharing duplication changes (back to how it was over a week ago, we want to see if it's still an issue with the other changes in this patch).

  • Orbs now appear a little smaller to the enemy that is trying to deny them.

  • Added a Soul Generator in the respawn area. Starts spawning orbs at 3 minutes. Each orb is worth 10 souls when shot.

  • Fire Rate slows now stack diminishingly.

  • Rejuv bonus creep HP increased from 50% to 70%.

  • Rejuv bonus is no longer consumed for dead players, they have it on their next life now.

  • Troopers no longer give half bounty when base guardians are destroyed for that lane.

  • Killer to Assist bounty ratio reduced from 2.0 to 1.7 (slightly more to assists).

  • Midgame respawn time increased a bit (reaches 50s at 20 min instead of 40s at 20 min).

  • Teleporter delay reduced from 5s to 4s.

  • guardianGuardians now deal 10% more damage to players.

  • sinnersSacrificeSinner's Sacrifice now grants a permanent golden statue bonus when it is killed.

  • Boon count increased from 11 to 14 (added to 16/18/20k).

  • Non-Health boon bonuses rescaled over the 14 levels (same total as before).

  • Aggressive crouch spamming within a very narrow window will now cause you to very briefly move progressively slower.

  • Silence now deselects your ability if you had it open when silenced.

Item UpdatesWeapon Items
#
Nerf

Bullet Resist vs NPCs reduced from 35% to 30%

#
Nerf

Bullet Velocity reduced from +30% to +25%

#
Buff

Cooldown reduced from 6.2s to 5.5s

#
Buff

Spirit Shield increased from +85 to +95

#
Nerf

Fire Rate reduced from +5% to +4%

#
Nerf

Fire Rate reduced from 25% to 20%

Nerf

Fire Rate max duration reduced from 8s to 7s

#
Buff

Damage required per stack reduced from 110 to 100

#
Buff

Damage spirit scaling increased from 0.6 to 0.8

#
Nerf

Cooldown increased from 8.5s to 10s

Change

Impact now increases your ammo for that mag instead of reloading (so if your ammo is 2/8, it becomes 10/8). Reloads you instantly if in the middle of a reload.

#
Nerf

Max Weapon Damage reduced from 75% to 60%

#
Nerf

Fire Rate reduced from 14% to 12%

#
Buff

Now grants +5% Fire Rate

Nerf

No longer grants +50% Bullet Velocity

Change

Now requires Headshot Booster

Bugfix

Fixed not being affected by cooldown reduction

#
Buff

Now grants +35% Bullet Velocity

Change

Now requires High-Velocity Mag

#
Buff

Ammo increased from 100% to 120%

#
Bugfix

Fixed falloff reduction not working properly

#
Change

Low HP Spirit Resist changed to Bullet Resist

#
Buff

Now grants +250 Bullet Shield

#
Buff

Now grants +12 Spirit

#
Nerf

Fire Rate reduced from 12% to 10%

#
Bugfix

Fixed casting it interrupting sliding

Vitality Items
#
Nerf

Melee Damage reduced from 13% to 12%

Nerf

Heal vs non-heroes reduced from 40% to 30%

#
Buff

Stamina Recovery increased from 10% to 14%

#
Buff

No longer requires max stacks to restore a stamina point

#
Nerf

Bonus Health reduced from 75 to 50

#
Buff

Bullet Shield increased from +300 to +325

Nerf

Fire Rate while shielded reduced from 8% to 6%

Nerf

Weapon Damage while shielded reduced from 28% to 25%

#
Buff

Weapon Damage increased from 10% to 12%

#
Buff

While active grants +25% Bullet Resistance

Buff

Spirit Power increased from +7 to +9

Nerf

Bullet Damage Returned reduced from 70% to 60%

Nerf

No longer grants +7% Fire Rate

Bugfix

Fixed Ricochet'd bullets not returning the right amount of damage

#
Buff

Bullet Resist increased from 20% to 25%

#
Nerf

No longer grants +20% Fire Rate

#
Buff

Bullet Resist increased from 45% to 50%

#
Buff

Bonus Health increased from 275 to 300

#
Buff

Cooldown reduced from 5.25s to 5s

Bugfix

Fixed proccing heal more than once when hitting multiple targets

#
Change

Moved to T4 Weapon

#
Buff

Now grants +18% Bullet Resistance

Nerf

No longer grants +28% Weapon Damage

Change

Now a T4 Vitality Item

#
Buff

Slow radius increased from 12m to 14m

#
Nerf

Increases base respawn rate by +15s

#
Nerf

Can no longer be cast during channels

Spirit Items
#
Nerf

Ammo reduced from 15% to 10%

Nerf

Health reduced from 60 to 40

Nerf

Duration reduced from 35s to 30s

Nerf

Max stacks reduced from 12 to 10

#
Nerf

No longer grants +0.8 Health Regen

#
Buff

Ability Range increased from 16% to 18%

Change

Now provides 6% Bullet Resist instead of 6% Spirit Resist

#
Buff

Spirit Power increased from +4 to +6

Buff

Now grants +1 Spirit

Buff

Cast range increased from 24m to 30m

Buff

Fire Rate slow increased from 40% to 45%

Nerf

No longer grants +8% Fire Rate

#
Nerf

No longer triggers if your ammo is at max value already

#
Nerf

Cooldown increased from 32s to 45s

Nerf

Cast range scaling reduced from 0.2 to 0.16

#
Change

Now provides 12% Bullet Resist instead of 12% Spirit Resist

#
Buff

Spirit Power increased from +21 to +23

#
Buff

Now causes enemies to fall down faster

#
Buff

Health Bonus increased from 140 to 160

Buff

Spirit Power damage scaling increased from 0.25 to 0.33

#
Buff

Faster Time Between Charges increased from +55% to +65%

Buff

Cooldown Reduction For Charged Abilities increased from +25% to 30%

#
Bugfix

Fixed it consuming stamina when jumping off

#
Bugfix

Fixed the bonus damage being reduced twice by resistance

#
Buff

Bullet Resist increased from 8% to 16%

Nerf

Spirit Resist reduced from 16% to 8%

#
Nerf

Now has a 0.3s cast delay (like Refresher)

Hero Updates
AbramsAbrams

Infernal Resilience

Nerf

Reduced from 16% to 15%.

Infernal Resilience

555
Nerf

T3 reduced from 9% to 8%.

Siphon Life

Buff

Spirit scaling increased from 0.2 to 0.3.

Shoulder Charge

Bugfix

Fixed cases where Shoulder Charge was unexpectedly 'slamming' into walls and stairs.

BebopBebop

Hook

Nerf

Range reduced from 30m to 25m.

Hyper Beam

Nerf

Duration spirit scaling reduced from 0.08 to 0.06.

DynamoDynamo

Singularity

Nerf

Radius reduced from 8m to 7m.

Grey TalonGrey Talon

Charged Shot

Nerf

Arrow cycle time reduced from 0.4s to 0.45s (overall DPS unchanged).

Rain of Arrows

Buff

Can be alternate-casted to remain near the ground.

Bugfix

Fixed air dash during Rain of Arrows going half the distance.

Guided Owl

Buff

Bonus spirit on death now has a 3s buffer window.

Buff

Very slight turn rate improvements.

Buff

Radius increased from 12m to 13m.

HazeHaze

Sleep Dagger

Nerf

Hitbox reduced by 10%.

Smoke Bomb

Bugfix

Fixed refresher not working properly.

Bullet Dance

Nerf

Bullets are now affected by Time Wall.

Nerf

Evasion reduced from 50% to 25%, fire rate reduced from 25% to 15%.

Bugfix

Now more accurately shows who it is shooting.

Bugfix

Fixed sometimes not obeying line of sight accurately.

Bugfix

Fixed some items that didn't proc before: Tesla Bullets, Lucky Shot, Mystic Shot.

IvyIvy

Stone Form

Buff

Now works against airborne targets.

Bugfix

Fixed being able to use Stone Form during the Take Flight animation to circumvent the vulnerable cast period.

Kudzu Bomb

555
Buff

T3 now also grants +2m Radius.

Kudzu Bomb

Buff

Spirit power scaling increased from 0.6 to 0.7.

Air Drop

Bugfix

Fixed clicking noise when flying while disarmed.

KelvinKelvin

Base Attack

Nerf

Headshot bonus damage reduced by 20%.

Nerf

Bullet damage growth reduced from 1.2 to 0.9.

Arctic Beam

Nerf

Movement slow reduced from 70% to 50%.

Ice Path

Buff

Moving through breakables while on Ice Path now destroys them.

Lady GeistLady Geist

Life Drain

Buff

Cooldown reduced from 42s to 30s.

Bugfix

Fixed not healing extra based on amplifications (like Soul Shredder and Malice stacks).

Malice

Buff

Cooldown reduced from 6.25s to 6s.

Malice

1
Buff

T1 improved from -2.75s Cooldown to -3s.

Base Sprint

Buff

Sprint increased from 1 to 1.5.

McGinnisMcGinnis

Spectral Wall

Bugfix

Fixed looking up circumventing the min range on Wall.

Bugfix

Fixed various issues with Spectral Wall indoors and near walls spawning the wrong number of segments.

Heavy Barrage

Buff

Can now cast parry to cancel your ult.

Bugfix

Fixed looking up circumventing the min range on Barrage.

Mo and KrillMo and Krill

Combo

Buff

Damage spirit scaling increased from 0.8 to 1.1.

Buff

Kill trigger now has a 3s buffer window to get credit.

Nerf

Duration reduced from 2.75s to 2.5s.

Sand Blast

1
Nerf

T1 duration bonus reduced from +1.5s to +1s.

Sand Blast

Buff

Range increased from 30m to 35m.

Burrow

Buff

Base speed increased from 3 to 4.

Burrow

555
Nerf

T3 speed bonus reduced from +3 to +2.

ParadoxParadox

Pulse Grenade

555
Buff

T3 now also grants +2% Damage Amp.

Time Wall

Bugfix

Fixed being unable to be damaged by multiple Time Walls.

PocketPocket

Affliction

Nerf

No longer goes through walls, now respects line of sight.

Barrage

555
Nerf

T3 reduced from +5% to +4%.

SevenSeven

Static Charge

Buff

Can now be alternate-casted on self (does not stun you).

Nerf

Stun duration reduced from 1.1s to 0.9s.

Nerf

Radius reduced from 6m to 5m.

Nerf

Now respects line of sight.

Static Charge

555
Nerf

T3 stun duration reduced from 1.1s to 0.9s.

Lightning Ball

555
Buff

T3 now also gives +1m Radius.

ShivShiv

Slice and Dice

33
Nerf

T2 reduced from +85 to +75.

Killing Blow

Nerf

Rage buildup per spirit damage reduced from 0.02 to 0.013.

Nerf

Rage drain rate increased from 0.3 to 0.35.

Nerf

Full Rage Bonus Damage reduced from 20% to 15%.

Killing Blow

33
Buff

T2 increased from 5% to 10%.

VindictaVindicta

Base Attack

Nerf

Max falloff reduced from 58m to 45m.

Change

Gun cycle time increased from 0.19s to 0.22s (same overall DPS).

Stake

Nerf

Distance enemies are allowed to move increased from 6m to 8m.

Flight

Nerf

Flight duration spirit scaling reduced from 0.2 to 0.15.

Bugfix

Fixed Flight ending if you touch the ground.

Assassinate

Buff

Low HP indication now also shows up while unscoped.

Nerf

Base damage reduced from 160 to 140.

Nerf

Zoom level reduced slightly.

ViscousViscous

Base Attack

Nerf

Bullet damage reduced from 13 to 12.

The Cube

33
Buff

Cleanse is now part of the T2.

Puddle Punch

Nerf

Enemy warning time increased from 0.35s to 0.45s.

Goo Ball

Buff

Can now use down dash during Goo Ball.

Bugfix

Fixed Phantom Strike not positioning you correctly when using it with your Goo Ball.

Splatter

Buff

Post cast delay reduced from 0.5s to 0.2s.

WardenWarden

Binding Word

Buff

Escape range and escape time increased by 15%.

Last Stand

Buff

Spirit scaling increased from 0.9 to 1.2.

YamatoYamato

Base Attack

Nerf

Bullet damage growth reduced from 0.5 to 0.45.

Crimson Slash

Nerf

Fire rate slow reduced from 30% to 20%.

Flying Strike

Bugfix

Fixed various issues with Flying Strike pathing.

Shadow Transformation

Nerf

Duration reduced from 5s to 4.5s.

Nerf

No longer provides unlimited ammo.

Shadow Transformation

555
Buff

T3 duration increased from +1.5s to +2s.