26th Sep 2024
Patch SourceAdded an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.
Added global quickcast support. You can now configure your abilities and/or items to be on quickcast mode globally. You can also customize each ability individually to be quickcast or not. This also supports grenade style abilities.
Hero specific keybinds now say the ability name instead of ability 1-4.
Added Zipline hotkey that can be independently bound from space/jump.
Fixed per-hero keys not inheriting user-defined default keys properly.
Added keybind indicator for hero-specific binds showing which keys have been bound for that hero.
Fixed not being able to bind Reload to Mouse Wheel Up/Down.
Added Custom Match play mode.
Private lobbies now have an option to turn on cheats.
Private lobbies now let you select the specific servers to use.
Private lobbies now have an option to make the match publicly visible or private to only the players.
Private lobbies now support post-game and replays properly.
Private lobbies now allow picking specific lanes (solo and dual lane colors are displayed).
Added Rejuv drop on a loop in the sandbox mode.
Added infinite ammo option to sandbox ('No Reload').
Added a cheat report option in-game and post-game.
Can now mute and report enemy players using ESC while in-game.
Added voice indicators for when players are speaking in party and team chat (green for party, white for team).
Updated the game access invite UI to make it clear when users have been accepted.
Updated Player Card and action menu when clicking on a player in the friend list or ESC menu.
Added Region indicator to the matches on the watch tab.
Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like 'Casting' or 'Gun'.
Spirit scaling is now always shown on the tooltips without needing to hold alt/tab.
Updated Viscous icon to look more different from Dynamo.
Viscous Puddle Punch will now show a red preview for when the punch is out of range but within 2x of the cast range.
Minimap line colors now match the color of the hero drawing them.
Added indicator on the HUD to help track your passive cooldown items when they are 1s from ready (Headshot Booster, Medic Bullets, etc).
Fixed Rich Presence for Steam and in-game friend lists.
Party Code is now hidden when you enable Streamer Mode.
Added Spectator Fog of War toggle (hotkeys available in settings).
Instead of showing the total number of favorites for each build, we now tag popular builds using a mix of both recent and historical usage so that newer builds are easier to find.
Builds that haven't been updated in 30 days now have a distinct visual.
Breakables will now wait to spawn if a player is in the way.
Added citadel_give_gold cheat command.
Fixed search by MatchID not working for games that are live.
Fixed Guardian trying to shoot people unsuccessfully behind cover.
Fixed Quicksilver Reload bonus damage not working correctly with things like Scorn and Flog.
Fixed jumping between ziplines consuming stamina.
Fixed Mystic Reverb not getting increased bonus damage from damage amps.
Fixed some issues with Crimson Slash effect not appearing reliably.
Fixed Ricochet not respecting LOS when picking the targets.
Fixed spectator keybinds not showing correctly.
Fixed Flex Slot unlock order not matching the usual order of unlocks.
Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel.
Fixed Dynamo not playing an animation during the cast delay on Singularity.
Warp Stone: Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead.
Warp Stone: Fixed cases of Warp Stone getting caught on geometry.
Fixed various projectiles going through bosses (Wraith cards, Geist bombs, etc).
Fixed Dash not always breaking breakables.
Fixed a bug where Kelvin desperation VO for Arctic Beam and Ice Path were flipped.
Turned off a Shiv line where he referenced slowing down enemies when he wasn't actually doing so.
Removed reason 31 of why Lash is better than Bebop and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines).
Infernus will no longer appear in every bot match.
Fixed min/max falloff range displaying incorrectly on Weapon Stats Tooltip.
Fixed Sinner's Sacrifice sharing bounty to nearby allies.
Fixed dashing downwards not destroying breakables.
Added South Africa servers.
Added Italian localization.
General rendering performance improvements.
Improved preloading during queue time.
Some latency-related calculation improvements that help orbs be a little less deny favored.
Shadow quality improvements for higher shadow settings.
Fixed issues with player outline rendering in FSR2.
Fixed regression with saturation volumes outline not showing up.
Displacement mapping no longer an official option and will likely be cut (it can be enabled with a ConVar after the game starts).
Lighting improvements in map.
Added frosted shell effect on the rejuv crystal when Frozen Shelter is active.
Wall Jumps now use better animations to communicate directionality.
Updated Killing Blow effects.
Updated Lightning Ball effects to reduce some visual noise.
Updated Flying Strike effects to reduce some visual noise.
Updated Sleep Dagger projectile, impact and sleeping debuff visuals.
Updated bullet shield break effects.
Updated Unstoppable effects to be clearer at cast time.
Abrams now has a new custom heavy melee animation.
Updated Rejuvenator buff effect.
Updated wall bounce effects for Viscous in ball form.
Improved read on the connecting rope for Flying Strike and reduced visual obstruction of the ending slash.
Music and Sound effects will now pause during game pause.
Added timer sound to the last couple seconds of Flying Cloak.
No longer play low ammo sounds when firing while sliding.
Updated Haze VO.
Replaced a Grey Talon select line to make his intentions more clear.
Music bug fixes for replay and spectating.
Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter.
Timing critical music and sfx will pause and resume in response to game pause.
Bots can now choose to play Lady Geist, Mirage, Shiv, and Warden.
Side lanes are now a little further apart from the middle lanes.
Outer lanes at the middle of the map pushed further away from the inner lanes.
Added connection from canal near the urn platforms through the Radio Station and Apartment buildings.
Reworked interior corridors of Fish Market/Nursery to exit to the buildings sooner.
Added interior room partition from the Fish Market/Nursery to the Shops.
Moved rope to the Fish Market/Nursery rooftop to the back of the building.
Removed upper interior hallway from rope to the Fish Market/Nursery rooftops.
Moved truck from in front of archway with cosmic veil to the back of the Fish Market/Nursery.
Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple.
Added interior passage beside Subway Entrance to the outer lanes.
Added a First Blood bonus bounty for the first kill each player gets. Grants 150 bonus souls.
Lane setup is now always 1-2-2-1.
Zipline Boost now starts on cooldown again.
Trooper damage reduction from Guardians reduced from 35% to 28% (they die a little faster to Guardians now).
Trooper share radius reduced (from allied hero to allied hero 50m->40m, from orb to allied hero 40m->35m).
Reverted recent creep sharing duplication changes (back to how it was over a week ago, we want to see if it's still an issue with the other changes in this patch).
Orbs now appear a little smaller to the enemy that is trying to deny them.
Added a Soul Generator in the respawn area. Starts spawning orbs at 3 minutes. Each orb is worth 10 souls when shot.
Fire Rate slows now stack diminishingly.
Rejuv bonus creep HP increased from 50% to 70%.
Rejuv bonus is no longer consumed for dead players, they have it on their next life now.
Troopers no longer give half bounty when base guardians are destroyed for that lane.
Killer to Assist bounty ratio reduced from 2.0 to 1.7 (slightly more to assists).
Midgame respawn time increased a bit (reaches 50s at 20 min instead of 40s at 20 min).
Teleporter delay reduced from 5s to 4s.
Guardians now deal 10% more damage to players.
Sinner's Sacrifice now grants a permanent golden statue bonus when it is killed.
Boon count increased from 11 to 14 (added to 16/18/20k).
Non-Health boon bonuses rescaled over the 14 levels (same total as before).
Aggressive crouch spamming within a very narrow window will now cause you to very briefly move progressively slower.
Silence now deselects your ability if you had it open when silenced.
Bullet Resist vs NPCs reduced from 35% to 30%
Bullet Velocity reduced from +30% to +25%
Cooldown reduced from 6.2s to 5.5s
Spirit Shield increased from +85 to +95
Fire Rate reduced from +5% to +4%
Damage required per stack reduced from 110 to 100
Damage spirit scaling increased from 0.6 to 0.8
Cooldown increased from 8.5s to 10s
Impact now increases your ammo for that mag instead of reloading (so if your ammo is 2/8, it becomes 10/8). Reloads you instantly if in the middle of a reload.
Max Weapon Damage reduced from 75% to 60%
Fire Rate reduced from 14% to 12%
Now grants +5% Fire Rate
No longer grants +50% Bullet Velocity
Now requires Headshot Booster
Fixed not being affected by cooldown reduction
Ammo increased from 100% to 120%
Fixed falloff reduction not working properly
Low HP Spirit Resist changed to Bullet Resist
Now grants +250 Bullet Shield
Now grants +12 Spirit
Fire Rate reduced from 12% to 10%
Fixed casting it interrupting sliding
Stamina Recovery increased from 10% to 14%
No longer requires max stacks to restore a stamina point
Bonus Health reduced from 75 to 50
Bullet Shield increased from +300 to +325
Fire Rate while shielded reduced from 8% to 6%
Weapon Damage while shielded reduced from 28% to 25%
Weapon Damage increased from 10% to 12%
While active grants +25% Bullet Resistance
Spirit Power increased from +7 to +9
Bullet Damage Returned reduced from 70% to 60%
No longer grants +7% Fire Rate
Fixed Ricochet'd bullets not returning the right amount of damage
Bullet Resist increased from 20% to 25%
No longer grants +20% Fire Rate
Bullet Resist increased from 45% to 50%
Bonus Health increased from 275 to 300
Cooldown reduced from 5.25s to 5s
Fixed proccing heal more than once when hitting multiple targets
Moved to T4 Weapon
Now grants +18% Bullet Resistance
No longer grants +28% Weapon Damage
Now a T4 Vitality Item
Slow radius increased from 12m to 14m
Increases base respawn rate by +15s
Can no longer be cast during channels
Ammo reduced from 15% to 10%
Health reduced from 60 to 40
Duration reduced from 35s to 30s
Max stacks reduced from 12 to 10
No longer grants +0.8 Health Regen
Ability Range increased from 16% to 18%
Now provides 6% Bullet Resist instead of 6% Spirit Resist
Spirit Power increased from +4 to +6
Now grants +1 Spirit
Cast range increased from 24m to 30m
Fire Rate slow increased from 40% to 45%
No longer grants +8% Fire Rate
No longer triggers if your ammo is at max value already
Now provides 12% Bullet Resist instead of 12% Spirit Resist
Spirit Power increased from +21 to +23
Now causes enemies to fall down faster
Health Bonus increased from 140 to 160
Spirit Power damage scaling increased from 0.25 to 0.33
Faster Time Between Charges increased from +55% to +65%
Cooldown Reduction For Charged Abilities increased from +25% to 30%
Fixed it consuming stamina when jumping off
Fixed the bonus damage being reduced twice by resistance
Now has a 0.3s cast delay (like Refresher)
Infernal Resilience
Reduced from 16% to 15%.
Infernal Resilience
T3 reduced from 9% to 8%.
Siphon Life
Spirit scaling increased from 0.2 to 0.3.
Shoulder Charge
Fixed cases where Shoulder Charge was unexpectedly 'slamming' into walls and stairs.
Hook
Range reduced from 30m to 25m.
Hyper Beam
Duration spirit scaling reduced from 0.08 to 0.06.
Singularity
Radius reduced from 8m to 7m.
Charged Shot
Arrow cycle time reduced from 0.4s to 0.45s (overall DPS unchanged).
Rain of Arrows
Can be alternate-casted to remain near the ground.
Fixed air dash during Rain of Arrows going half the distance.
Guided Owl
Bonus spirit on death now has a 3s buffer window.
Very slight turn rate improvements.
Radius increased from 12m to 13m.
Sleep Dagger
Hitbox reduced by 10%.
Smoke Bomb
Fixed refresher not working properly.
Bullet Dance
Bullets are now affected by Time Wall.
Evasion reduced from 50% to 25%, fire rate reduced from 25% to 15%.
Now more accurately shows who it is shooting.
Fixed sometimes not obeying line of sight accurately.
Fixed some items that didn't proc before: Tesla Bullets, Lucky Shot, Mystic Shot.
Stone Form
Now works against airborne targets.
Fixed being able to use Stone Form during the Take Flight animation to circumvent the vulnerable cast period.
Kudzu Bomb
T3 now also grants +2m Radius.
Kudzu Bomb
Spirit power scaling increased from 0.6 to 0.7.
Air Drop
Fixed clicking noise when flying while disarmed.
Base Attack
Headshot bonus damage reduced by 20%.
Bullet damage growth reduced from 1.2 to 0.9.
Arctic Beam
Movement slow reduced from 70% to 50%.
Ice Path
Moving through breakables while on Ice Path now destroys them.
Life Drain
Cooldown reduced from 42s to 30s.
Fixed not healing extra based on amplifications (like Soul Shredder and Malice stacks).
Malice
Cooldown reduced from 6.25s to 6s.
Malice
T1 improved from -2.75s Cooldown to -3s.
Base Sprint
Sprint increased from 1 to 1.5.
Spectral Wall
Fixed looking up circumventing the min range on Wall.
Fixed various issues with Spectral Wall indoors and near walls spawning the wrong number of segments.
Heavy Barrage
Can now cast parry to cancel your ult.
Fixed looking up circumventing the min range on Barrage.
Combo
Damage spirit scaling increased from 0.8 to 1.1.
Kill trigger now has a 3s buffer window to get credit.
Duration reduced from 2.75s to 2.5s.
Sand Blast
T1 duration bonus reduced from +1.5s to +1s.
Sand Blast
Range increased from 30m to 35m.
Burrow
Base speed increased from 3 to 4.
Burrow
T3 speed bonus reduced from +3 to +2.
Pulse Grenade
T3 now also grants +2% Damage Amp.
Time Wall
Fixed being unable to be damaged by multiple Time Walls.
Affliction
No longer goes through walls, now respects line of sight.
Barrage
T3 reduced from +5% to +4%.
Static Charge
Can now be alternate-casted on self (does not stun you).
Stun duration reduced from 1.1s to 0.9s.
Radius reduced from 6m to 5m.
Now respects line of sight.
Static Charge
T3 stun duration reduced from 1.1s to 0.9s.
Lightning Ball
T3 now also gives +1m Radius.
Slice and Dice
T2 reduced from +85 to +75.
Killing Blow
Rage buildup per spirit damage reduced from 0.02 to 0.013.
Rage drain rate increased from 0.3 to 0.35.
Full Rage Bonus Damage reduced from 20% to 15%.
Killing Blow
T2 increased from 5% to 10%.
Base Attack
Max falloff reduced from 58m to 45m.
Gun cycle time increased from 0.19s to 0.22s (same overall DPS).
Stake
Distance enemies are allowed to move increased from 6m to 8m.
Flight
Flight duration spirit scaling reduced from 0.2 to 0.15.
Fixed Flight ending if you touch the ground.
Assassinate
Low HP indication now also shows up while unscoped.
Base damage reduced from 160 to 140.
Zoom level reduced slightly.
Base Attack
Bullet damage reduced from 13 to 12.
The Cube
Cleanse is now part of the T2.
Puddle Punch
Enemy warning time increased from 0.35s to 0.45s.
Goo Ball
Can now use down dash during Goo Ball.
Fixed Phantom Strike not positioning you correctly when using it with your Goo Ball.
Splatter
Post cast delay reduced from 0.5s to 0.2s.
Binding Word
Escape range and escape time increased by 15%.
Last Stand
Spirit scaling increased from 0.9 to 1.2.
Base Attack
Bullet damage growth reduced from 0.5 to 0.45.
Crimson Slash
Fire rate slow reduced from 30% to 20%.
Flying Strike
Fixed various issues with Flying Strike pathing.
Shadow Transformation
Duration reduced from 5s to 4.5s.
No longer provides unlimited ammo.
Shadow Transformation
T3 duration increased from +1.5s to +2s.