Viscous rolls out

1st Aug 2024

Patch Source
A beautiful in-game screenshot of Deadlock
General Updates
Performance
  • Improved client performance

User Interface
  • Reworked the Hero Builds system. Browsing and editing builds now happens within the Shop UI (accessible via Sandbox or during a normal game). You can create custom categories for items with unique names and descriptions that can be independently resized and positioned. The interface for browsing builds has also been improved, public builds will now be sorted by popularity (number of favorites). Old builds are incompatible with this system, so they won't be visible in this UI, but we'll have a console command we'll release soon that you can use to print out your older guides if you need them for reference.

  • Added Teleporter icons on the minimap. The icons glow when you get close to them and pulse on the teleporter's exit location to show you the destination when you are about to enter it.

  • When using the underground tunnels, the primary minimap fades out and an underground map for that area shows you your path and the exit locations.

  • Added a checkbox on the startup development dialog to be able to choose to not show it again

  • Candle Trooper behind-wall HUD indicator now also shows near-death state

  • Changed camera to more closely track the followed hero angles when watching replays

  • Player names no longer show up above hero's heads when in replay free-cam mode

Servers
  • North America (NA) servers have been moved from the west coast to closer to the middle of the country to make latency between east and west coast a little more even, as the majority of users are east coast now. The total average ping amongst all players will be lower as a result of this (a little higher for some and a lot lower for others).

  • NA region testing times now start 1 hour earlier weekdays and weekends

  • Added Oceanic servers and matchmaking region. Testing times are displayed in the client

Gameplay
  • Minimum hero roster requirement reduced from 4 to 3

  • Hero Sandbox: Added an orb spawner for practicing last-hitting orbs

  • Hero Sandbox: Added a dummy hero that patrols left and right to practice targeting

  • Your vision through a Cosmic Veil is now based on your hero position rather than camera position

  • Increased post-game time by 1s

  • The shooting experience near corners has been improved. Previously if your hero's eyes were obstructed at all, you would be unable to shoot altogether even if a large portion of your body was clearly visible. The check will now be a little more sophisticated and custom per hero, to allow you to shoot if your body is reasonably exposed. A part of this will also involve your hero leaning out a bit if not enough of your model is exposed to enemies.

  • Soul Orbs now fly out in different initial directions before floating up. There is a 1/3rd chance it goes left, 1/3rd chance it goes right, and 1/3rd chance it goes up.

  • Each trooper you shoot at will now consider you a higher priority than Guardians/Walkers; that trooper will stop shooting the Guardians/Walkers and consider you its target for a few seconds.

  • Walker laser DPS vs troopers increased from 150 to 190.

  • Parrying a Guardian attack will no longer cause the Guardian to be stunned.

  • When Shrines are destroyed the Patron gets more aggressive, moves faster, and does more damage.

  • Weakened Patron HP regen increased from 80 to 120.

  • Weakened Patron out of combat delay reduced from 30s to 20s.

  • Rejuv bonus reduced from 75% to 50% respawn time reduction.

  • Mid Boss health gained per minute increased from 350 to 425.

  • Urn now gives the team that is behind +2 more sprint when carrying it.

  • Bullet damage falloff now maxes out at ~60m instead of ~65m.

  • Movement Powerup: Stamina regen increased from 20% to 30%.

  • Movement Powerup: Sprint speed increased from +2 to +3.

  • Movement Powerup: Zipline bonus increased from 30% to 50%.

  • Gun Powerup: Ammo increased from +30% to +40%.

  • Powerup durations increased from 150s to 160s.

Social Features
  • Reworked the invite system in the client to streamline the process. Emails are no longer required, the users will now receive access directly through Steam and Discord/Forum access will be available through the client. The UI will now also group users into three categories: available to invite, already invited, and already have access. This new system will result in less invitations stuck in limbo, and any previous invites that have not already claimed the game will be granted through this system as well.

Graphics
  • Adjusted Zipline camera positions for various heroes to help with visibility

  • Updated Pocket animations: New crouch walk and aim, updated slide animation, and new firing from slide animation.

  • Updated Wraith zipline animations

  • Added new visual effects for Lash's Ground Strike

  • Improved ground impact effects for Ivy's True Form

  • Replaced two oil trucks with a new vehicle prop

  • Improved visibility of low health state on troopers about to die

Controls
  • Double tap threshold increased from 0.2s to 0.3s

Bug Fixes
  • Fixed Candle Troopers near-death flash sometimes occurring while moving or doing other active animations

  • Fixed taking damage not interrupting teleporters

  • Fixed clicking on the top bar or minimap to change spectate targets being unreliable

  • Fixed Function keys (F1-F5) being broken recently and not spectating team mates

  • Fixed various abilities not showing the cast preview correctly on the first use (Mini Turrets, Quantum Entanglement, etc)

  • Fixed Paradox Swap sometimes putting players behind walls

  • Fixed Lash's Ground Strike sometimes causing the hero to be stuck for the rest of the match

  • Fixed Abrams' Charge and Siphon pings not playing the correct VO

  • Fixed Walkers having a pause at the end of their Rocket Barrage

  • Fixed multiple instances of "Killing Blow" in the Damage Report

  • Fixed Spectral Wall forcing itself into the first ability slot if its cooldown is refreshed

  • Fixed upgrading abilities via hotkeys not working while dead

  • Fixed dead player minimap icons showing over enemy players who are below street level and over shop icons

  • Fixed various bugs with Infernus that caused significant lag

  • Fixed Shrines not having collision

  • Fixed crosshair sometimes being stuck hidden for Yamato after Flying Strike was interrupted

  • Fixed a bug with Urn that could cause you to be permanently silenced

  • Fixed the console command zoom_sensitivity_ratio affecting both zoomed in and out

  • Fixed Pocket's Cloak being able to tunnel through some ceilings and out of the world

Audio
  • Temporarily disabled the audio reminder on being unable to damage the patron while the shrines are alive

  • Added a bunch of new Ivy lines including updated pings, kill lines, etc

  • Improved mix clarity for game dialog

  • Improved distinction between orb collect and orb deny sounds

  • Updated Mo & Krill Burrow start, duration, and end sounds

  • Updated Mo & Krill Combo sound

  • Updated Mo & Krill Sand Blast cast sound mix

  • Updated Warden Alchemical Flask impact sounds

  • Updated Warden Binding Word sound mix for teammates

  • Updated Pocket Enchanted Satchel cast and delay sounds

  • Added sleep status sound

  • Fixed shop close sounds playing whenever the player enters the radius of a closed shop

  • The client now culls more sounds when they are below a volume threshold

  • The server no longer tells clients to play certain sounds when players and spectators are outside of audible range

  • Shortened weapons and abilities volume attenuation over distance

Anti Cheat System
  • Fixed various cheat/debug commands being accessible

Map Changes
  • Reworked the location of the Walker on Amber Yellow and Sapphire Purple lanes. They are a little further towards the map edges. Nearby terrain has been reworked as well.

  • Teleporters are now in pairs that send you between them to traverse the map horizontally.

  • Removed outer lane teleporters.

  • Added teleporters to areas between lanes (one in each quadrant). Total of 6 teleporters.

  • Old teleport exit location changed to a connection to the street that slopes down to Mid.

  • Added connection from the underground teleport station to the outer lane Guardian (previously a juke spot).

  • Added steam tunnel connection from Amber Blue Guardian and Sapphire Orange Guardian to Mid (one-way).

  • Reworked the climb-up exit from the Cosmic Veil space on the outer lanes.

  • Moved kiosk cover prop in the outer lanes to space out trooper paths.

  • Moved delivery truck out from the street curb near the underground shop.

  • Moved breakable idols from the street level juke spots to other locations.

  • Removed the tree in front of the Walkers on Amber Orange and Sapphire Blue.

  • Replaced some trees on the Amber side with steam vents.

  • Moved barrel cover barrier to block the Guardian shop opening on Amber Purple and Sapphire Yellow.

  • Raised the sign on the roof of the garage.

  • Removed the smoke wall from the end of the alleys.

Item UpdatesWeapon Items
#
Nerf

Bonus damage reduced from 25% to 20%

#
Buff

HP Bonus increased from +50 to +65

#
Nerf

HP Penalty increased from -40 HP to -50 HP

#
Nerf

Base Spirit Damage reduced from +70 to +65

#
Nerf

Damage required to earn a stack increased from 100 to 110

#
Buff

Now gives 1 HP regen

#
Buff

Weapon Damage increased from 14% to 16%

#
Buff

Added a new T3 Weapon Item: Gives +25% Weapon Damage, +12 Spirit Power, and +12% Spirit Armor. When an enemy is above 50% HP, you deal an additional +25% Weapon Damage.

#
Buff

Now grants +150 Health

Nerf

No longer grants +16% Ammo

#
Buff

Bullet Shield increased from 250 to 300

Buff

Weapon Damage increased from 40% to 45%

#
Buff

Now gives +8% Bullet resistance

#
Buff

Bonus Health increased from +125 to +150

#
Bugfix

Fixed a bug that allowed you to gain weapon damage without firing

#
Buff

Bonus Health increased from 100 to 125

Buff

Now gives +8% Fire Rate

#
Buff

Weapon Damage increased from 70% to 75%

#
Nerf

Cooldown increased from 25s to 34s

#
Buff

Weapon damage is no longer conditional on 15m, now always gives +40% Weapon Damage (previously gave +45% when close)

#
Buff

Now grants +10% Spirit Lifesteal

Vitality Items
#
Buff

Regen increased from 2.5 to 2.7

#
Buff

Bonus health increased from +50 to +70

#
Buff

When consuming at max stacks, replenishes target's stamina fully

#
Buff

Bullet Damage returned increased from 70% to 80%

Buff

Bonus HP increased from +100 to +125

#
Buff

Cast range increased from 30m to 35m

Buff

Now grants +1.5 HP Regen

#
Buff

Bonus HP increased from +50 to +75

#
Buff

Now grants +75 HP

#
Buff

Pull speed is now 25% faster

Buff

Now grants +2 Sprint

Buff

Bonus HP increased from +100 to +125

#
Buff

Duration increased from 3s to 3.5s

#
Buff

Bullet Resist increased from 6% to 8%

#
Buff

Bullet and Spirit Shields increased from 185 to 200

Buff

Cooldown reduced from 20s to 18s

Buff

Weapon Damage increased from 6% to 10%

#
Nerf

Fire Rate reduced from 15% to 10%

#
Buff

Bonus HP increased from 500 to 600

#
Buff

Cooldown reduction increased from 10% to 15%

#
Buff

Cast range increased from 30m to 35m

#
Buff

Debuff duration increased from 2s to 2.5s

#
Buff

Now provides +30% Degen Resistance (reduces anti-heal effects by 30%)

Spirit Items
#
Buff

Spirit Damage increased from 30 to 40

#
Buff

Spirit Power duration increased from 18s to 24s

#
Buff

Spirit Power damage scaling increased from 0.98 to 1.25

Nerf

Damage reduced from 115 to 100

#
Buff

Bonus HP increased from 75 to 100

#
Buff

Spirit Shield increased from 150 to 225

#
Buff

Bonus HP increased from 125 to 175

#
Buff

Imbued Spirit Power increased from +24 to +26

#
Buff

Now has a regular cooldown that is reduced by cooldown reduction

#
Buff

Now passively applies -12% Spirit Resist when dealing Spirit Damage

Nerf

First stack no longer does double amp value

#
Buff

Cooldown reduced from 220s to 200s

Buff

Spirit Resist increased from 12% to 14%

#
Buff

Bullet Resist increased from 10% to 16%

#
Buff

Buff duration increased from 12s to 15s

Hero Updates
AbramsAbrams

Shoulder Charge

Bugfix

Fixed Shoulder Charge not stunning the target when colliding with Kelvin's Ice Dome

Bugfix

Fixed some cases where Shoulder Charge did not stun when hitting a wall

Seismic Impact

Nerf

Seismic Impact damage reduced from 200 to 175

Bugfix

Fixed enemies being able to double jump out of Seismic Impact

Shoulder Charge

555
Nerf

Shoulder Charge T3 reduced from +6.5 to +5.5 Weapon Damage

BebopBebop

Other

Buff

Bullet Resistance growth per boon increased from 2% to 2.5%

Sticky Bomb

Buff

Sticky Bomb now prioritizes enemies over allies

Hyper Beam

Buff

Hyper Beam duration now scales with Spirit (0.08)

Buff

Hyper Beam spirit scaling increased from 2.2 to 2.4

DynamoDynamo

Kinetic Pulse

Buff

Kinetic Pulse width increased from 4m to 4.5m

Buff

Kinetic Pulse recharge time reduced from 6s to 5s

Rejuvenating Aurora

Buff

Rejuvenating Aurora regen Spirit Power scaling increased from 0.4 to 0.5

Grey TalonGrey Talon

Charged Shot

Nerf

Charged Shot collision size reduced by 10%

Guided Owl

Buff

Guided Owl explosion radius increased from 10m to 12m

Buff

Guided Owl cooldown reduced from 120s to 110s

HazeHaze

Base Attack

Nerf

Bullet damage falloff is now 20% more falloff than default

Smoke Bomb

Buff

Can now cast Smoke Bomb while on zipline

InfernusInfernus

Flame Dash

Bugfix

Fixed Infernus being unable to slide out of Flame Dash

Afterburn

1
Change

Afterburn T1 swapped with T2

Afterburn

33
Change

Afterburn T2 swapped with T1

Afterburn

Buff

Afterburn spirit scaling increased from 0.4 to 0.5

Nerf

Afterburn base DPS reduced from 18 to 15

Afterburn

555
Nerf

Afterburn T3 DPS reduced from 33 to 30

KelvinKelvin

Arctic Beam

Buff

Arctic Beam can now be canceled directly by using parry

Bugfix

Fixed Arctic Beam not having proper lag compensation

Frost Grenade

Buff

Frost Grenade cast time reduced from 0.2s to 0.1s

Buff

Frost Grenade recharge time reduced from 8s to 7s

Bugfix

Fixed some cases where Frost Grenade would explode and not hit anyone

Ice Path

Buff

Ice Path sprint is now granted immediately on use

Lady GeistLady Geist

Base Sprint

Nerf

Base sprint reduced from 2 to 1

LashLash

Base Sprint

Nerf

Base sprint reduced from 3 to 1

Ground Strike

Nerf

Ground Strike Damage Per Meter reduced from 6.3 to 6.0

McGinnisMcGinnis

Mini Turret

Buff

Mini Turret base HP increased from +50 to +75

Bugfix

Mini Turrets no longer target immune structures

Bugfix

Fixed Health Nova not working on Mini Turrets (when Health Nova was cast by McGinnis)

Heavy Barrage

Buff

Heavy Barrage cast/aim behavior improved for indoors and close range

Other

Buff

Reverted recent melee damage reduction

Mo and KrillMo and Krill

Burrow

Buff

Can now reload while burrowed

ParadoxParadox

Kinetic Carbine

Bugfix

Kinetic Carbine Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off

Base Attack

Nerf

Bullet (and Kinetic Carbine) projectile speed reduced by 10%

Nerf

Ammo count reduced from 54 to 45

PocketPocket

Affliction

Nerf

Affliction damage is dealt over 18s instead of 16s (same total damage, lower DPS)

Enchanter's Satchel

555
Change

Enchanter's Satchel T3 changed from Disarms for 2.5s to Applies -40% Fire Rate for 4s

SevenSeven

Static Charge

Nerf

Static Charge stun duration reduced from 1.25s to 1.1s

Static Charge

555
Nerf

Static Charge T3 stun duration reduced from 1.25s to 1.1s

Static Charge

33
Buff

Static Charge T2 radius increased from +5m to +7m

Other

Buff

Headshot damage taken reduced by 25%

VindictaVindicta

Flight

Buff

Flight cooldown reduced from 45 to 40

Base Attack

Buff

Gun damage growth increased from 0.85 to 1.0

WraithWraith

Card Trick

Buff

Card Trick post cast time reduced from 0.5s to 0.2s

Bugfix

Fixed some issues Card Trick tracking that could cause it to orb players or go to the wrong spot

YamatoYamato

Power Slash

Nerf

Power Slash collision size reduced by 10%

Base Attack

Buff

Bullet damage growth increased from 0.4 to 0.5