Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
The Cube
Regen reduced from 40 to 35
Regen spirit power scaling reduced from 0.2 to 0.18
The Cube
T2 regen reduced from +35 to +30
Puddle Punch
Can now be parried (does not stun Viscous, only blocks the puddle effect for the parrying player)
The Cube
The Cube health regen now scales with spirit at 0.2
Goo Ball
Goo Ball down dash ability moved from T3 to base ability
Goo Ball size now increases with range upgrades (doesn't affect collision with world)
Fixed some hit detection issues with Goo Ball
Base Attack
Bullet damage growth per boon increased from 0.86 to 0.9 (total from 24.04 to 23.6)
Bullet damage reduced from 12 to 11
The Cube
The Cube T2 moved to T3
The Cube T2 is now +35 HP regen
Splatter
Splatter T2 reduced from +60 Damage to +50
Goo Ball
Goo Ball Spirit Resist reduced from 70% to 60%
Goo Ball
No longer triggers on-hit effects while in Ethereal Shift
Stun duration reduced from 1s to 0.7s
Fixed Superior Stamina dash count not working with Goo Ball
Splatter
Spirit damage scale increased from 1.5 to 1.9
Base damage reduced from 100 to 90
Splatter
T2 reduced from +70 to +60
Puddle Punch
Fixed Instant Cast not working for Puddle Punch
Base Attack
Bullet damage reduced from 13 to 12.
The Cube
Cleanse is now part of the T2.
Puddle Punch
Enemy warning time increased from 0.35s to 0.45s.
Goo Ball
Can now use down dash during Goo Ball.
Fixed Phantom Strike not positioning you correctly when using it with your Goo Ball.
Splatter
Post cast delay reduced from 0.5s to 0.2s.
Puddle Punch
Puddle Punch now telegraphs an effect before it forms
Puddle Punch now correctly knocks people in The Cube up in the air
Fixed Puddle Punch piercing Unstoppable
Other
Base bullet damage reduced from 14 to 13
Improved various issues with the camera
Splatter
Splatter damage reduced from 110 to 100
Goo Ball
Goo Ball turn rate improved a bit
Goo Ball stun frequency cooldown improved from 1.5s to 1.25s
Puddle Punch
Puddle Punch base cast range reduced from 60m to 40m.
Puddle Punch base cooldown increased from 24 to 28.
Puddle Punch now knocks people less high into the air.
Puddle Punch
Puddle Punch T2 damage reduced from +50 to +35.
Base Attack
Base clip reduced from 24 to 20; Alt Fire now requires 5 bullets.
Base Attack
Primary Fire redesigned to make it more usable and have improved damage and scaling
Other
Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot
Splatter
Spirit Scaling increased from 1.4 to 1.5
Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%
Puddle Punch
Damage increased from 100% to 110% of Light Melee
Delay before punch increased from 0.25s to 0.35s
Puddle Punch
T2 is now +50 damage and +20% movement slow (was -10s cooldown)
Puddle Punch
T3 is now -12s cooldown (was +80 damage and +20% movement slow)
Goo Ball
Spirit Scaling increased from 1.05 to 1.3
Acceleration increased
Base turn radius and turn radius after bouncing have been increased
Fixed a bug where Goo Ball would have the direction and trail particle stuck on
Splatter
Fixed direct hits counting as the second hit
Goo Ball
Duration reduced from 12s to 10s
Cooldown increased from 80s to 90s
Now deals 50% damage to bosses
Spirit resist reduced from 80% to 70%
Bullet resist reduced from 70% to 60%
Can now only stun and damage a target once every 1.5s, up from once every 1.0s
Acceleration lowered a bit
Stunning or immobilizing Viscous now stops the ball from moving, and prevents him from doing damage and stunning
Fix Damage prevention after being hit being reduced by Debuff Reducer
The Cube
Cast range increased from 25m to 30m
The Cube
T2 cooldown reduced from -25s to -22s
Puddle Punch
Now deals light melee damage and is affected by melee items
Charge Delay increased from 0.5s to 1.5s
Goo Ball
T1 duration reduced from +6s to +5s
Goo Ball
Added a directional arrow particle effect to Goo Ball for Viscous
Added additional particles while using Goo Ball
Fixed hit detection on Goo Ball
Puddle Punch
Puddle Punch Range reduced from 70m to 60m
Fixed hit detection on Puddle Punch
Fixed Puddle Punch having 2x the range of the tooltip.
Fixed Puddle Punch being able to target behind puddle
Fixed Puddle Punch using Guardians as a surface to punch from
Splatter
Splatter now deals less damage if it hits the same target multiple times. 66% damage for the second hit, 33% damage for the third hit.
Splatter Cooldown increased from 18s to 20s
Splatter Base Damage reduced from 120 to 110