24/7 Matchmaking

12th Sep 2024

Patch Source
A faded wall poster of an advertisement of Bradleys Tonics and Salves.
General Updates
Game Modes
  • Matchmaking is now open 24/7 for all regions.

  • New solo players will only match with other new players until they achieve 4 wins.

  • A 6-player party will no longer match against solo players, which may result in longer queue times for 6 stacks.

User Interface
  • Added new minimap.

  • Updated base asset and added new unique Hero Icons.

  • jungleNpcNeutral Camps are now represented by a highlight glow on the buildings they are located within.

  • Abandon Match dialog is now more clear about consequences of leaving.

  • Added a time delay before you can click Abandon Match to help prevent accidental cases.

  • Added UI button hints when using 'Alternate Cast Button' in extra cases.

  • Updated Scoreboard (TAB) to enable cursor mode, display scoreboard and damage summary, and allow minimap ping and draw.

  • Added better indication when all four active slots are full.

Map Changes
  • The Orange Lane (Orchard) is now the Green Lane (Greenwich).

  • Made base changes including angling the walkway connection from outer lane exits to inner lane exits, added an overhang below the Patron position, and added two juke closets facing the Patron.

  • Removed exterior ropes from the Garage and Nightclub; replaced interior stairwells with ropes inside these buildings to access 2nd floor and roof.

  • Adjusted rooftop heights and details; raised Apothecary and Imports rooftops to match others, removed details from unsafe roofs, and added details to new valid rooftops.

  • Changed collision on shelves inside Armory and Warehouse to improve shooting through them; replaced wall landing in front of Nursery and Market with an electrical box.

Anti Cheat System
  • Added a new behavior system where players can temporarily lose access to certain capabilities like Matchmaking, Voice Chat, Text Chat, Pausing, and Reporting.

  • Introduced a low priority queue for players who abandon games or exhibit negative behavior.

Reporting
  • Players who regularly misreport others may lose the ability to report and may be placed in low priority as well.

Gameplay
  • Removed the possibility of lane allocations of 1-1-2-2 and 2-2-1-1.

  • AFK players will be automatically kicked out after a few minutes.

  • Removed Pause limit for hero testing, co-op bot matches, and the tutorial.

  • Orbs now favor the claimer over the denier when both impact within a very narrow window.

  • Flex Slot moved from 'First Walker' to 'Two Walkers'.

  • Increased all ability and item cooldowns by 6% globally.

  • Maximum respawn time now occurs at 35 minutes instead of 40 minutes.

  • Reduced T4 item cost from 6300 to 6200.

  • Reduced shield regeneration time from 60 seconds to 50 seconds.

  • Made Wall Jump activation more lenient.

  • Wall Jump launch angle can now be steered more.

  • Reduced jump shooting lockout period from 0.25 seconds to 0.15 seconds.

  • Boss souls now appear more spread out.

  • Increased rope climbing speed from 13 to 14.

  • Taking non-dot damage while on a rope now slows you by 30%.

  • Improved Heavy melee hit registration.

  • Mid Boss warning now occurs at 60% health instead of 50%.

  • walkerReduced Walker beam max range by 20% (from 50m to 40m).

  • Reduced successful Parry cooldown from 0.5 seconds to 0.25 seconds.

  • trooperImproved Melee Trooper hitbox.

Controls
  • Implemented custom hotkeys per hero.

  • Space Bar no longer cancels abilities; abilities can be pressed again to cancel those with a cancel state.

  • Merged behaviors of the Alternate Cast modes 'Modifier Button' and 'Alternate Cast Button'.

  • Added a slider for Double Tap Alternate Cast timing.

  • Added a slider for Press and Hold Alternate Cast required time.

  • Separated the behaviors of the TAB and ALT keys; keys can be swapped in Keybinds Settings.

  • ALT (Extra Info) no longer enables cursor mode; added quick-upgrade abilities (ALT+1), improved mapping ALT as an Alternate Cast button, and displays extra HUD information.

  • Upgrade ability keys are now customizable; defaults are ALT+1, ALT+2, etc.

Graphics
  • Replaced Bounce Pad visuals with a wind fan; effects also indicate the travel path.

  • soulUrnAdded little spirit frog legs to the Soul Urn.

  • Changed orange zipline to green.

  • Revised Metal Skin effects.

  • Improved Seven's Static Charge effects to make the boundary more clear.

  • Updated Medic healing beam colors to be consistent with other heals.

  • Updated Torment visual effects to reduce some noise.

  • Divine Barrier wings are no longer fully opaque.

  • Reduced intensity of last hit status effect.

  • Updated Refresher effects colors from green to purple.

  • Minor updates to Abram's Seismic Impact to resolve some states faster and reduce visual noise.

  • Added wall impact effects for Abram's Shoulder Charge.

  • Updated effects for the Warp Stone bullet resist buff.

  • Updated Berserker buff effects.

  • Adjusted Shiv's running reload animation.

  • Added wall impact animation for Abram's Shoulder Charge.

  • Lowered gun arm during Abram's jump animation to prevent obscuring the reticle.

  • Soul Jar return location effects now change color based on the captured state.

  • Revised Lady Geist's Blood Bomb to improve visibility in team fights.

  • Improved visibility of heroes caught in the Singularity.

  • Distance field shadows and ambient occlusion are no longer visible behind cosmic veils.

  • Added sliders for FSR and FSR2 sharpness.

  • walkerWalker AoE Stomp now has new effects.

  • Adjusted Viscous Splatter effects.

Performance
  • Implemented client performance improvements.

  • Game now preloads the map upon client launch to reduce load times.

  • Added Maximum FPS sliders for Dashboard and In-Game.

  • Updated Ice Dome to fix some performance-related issues.

Misc
  • Sand Box orb practice area now displays the time in milliseconds that you hit the orb after spawning.

  • Added support for launching the game in a secondary monitor properly.

Custom Matches
  • Added a console command (private_lobby_create) to allow players to create custom lobbies using our servers.

Audio
  • midBossAdjusted Midboss low health roar sound to be more distinct from spawn sound.

  • trooperMelee troopers no longer play swipe effect to reduce unnecessary noise.

  • Added sound for Tesla Bullets proc.

  • Added sound for Toxic Bullets proc.

  • Updated Echo Shard sound effects.

  • Added low ammo indication sound.

  • Improved clarity for Seven's casting and channeling sounds.

  • Updated Lady Geist's Blood Bomb, Life Drain, Malice, and Soul Exchange sounds.

  • Added sound effect for Lucky Shot proc.

  • Updated voice-overs for Wraith, Grey Talon, and Infernus.

  • Revised Silencer cast and duration sounds.

  • Added Rebirth channel and revive sounds.

  • Added Infuser cast sound.

  • Fixed audio bugs related to switching spectating targets.

Bug Fixes
  • Fixed friends menu scrolling up automatically when it shouldn't.

  • Fixed being unable to invite offline users to a party.

  • Fixed invite tooltips on friends menu not being positioned correctly.

  • Fixed Alt Fires not working with conditional bonuses like Close Range.

  • trooperFixed Medic Troopers sometimes using their heal on Guardian boss.

  • Fixed multiple heroes getting the power-up bonus by standing on top of it before spawns.

  • Fixed issue where your gun reloaded to a smaller magazine when reloading with higher ammo than your max.

  • Fixed breakable items outside the underground tunnel, removed duplicate models, lights, and geometry, fixed Hotel sign replacing billboards on other rooftops, fixed rooftop details misalignment, and fixed enemy team being able to enter base side passages.

Player Communication
  • Changed open mic audio settings to allow open mic to opt in to team chat or party chat.

Item UpdatesWeapon Items
#
Nerf

Bonus damage reduced from 45 to 40

#
Nerf

Weapon Damage reduced from 14% to 12%

#
Buff

Healing from heroes increased from 35 to 40

Buff

Healing from troopers increased from 10 to 15

#
Buff

Conditional Weapon Damage increased from 20% to 22%

#
Buff

No longer provides -50 Max Health

Nerf

Fire Rate reduced from 12% to 9%

#
Nerf

Lifesteal reduced from 22% to 20%

#
Buff

Cooldown reduced from 6s to 5s

Nerf

Spirit damage now considers bullet falloff

#
Nerf

Bullet Resist reduced from 8% to 7%

#
Buff

Bullet Shield increased from +90 to +140

#
Buff

When passive triggers, you deal bonus +20% Melee Damage

Nerf

Passive now has a 8s cooldown

Change

Charge distance bonus is moved to innate section

Change

Now gives a UI indication when reload procs

#
Buff

Weapon Damage increased from 6% to 7%

#
Buff

Cooldown reduced from 22s to 18s

Buff

Health increased from +75 to +90

Nerf

Active move speed reduced from 4 to 3

#
Nerf

Range reduced from 13m to 11m

#
Nerf

Active movement speed bonus reduced from 3 to 2

#
Buff

Now provides +70 Health

#
Buff

Bullet Health increased from +175 to +200

#
Nerf

Bullet Resist reduction reduced from -10% to -9%

#
Buff

Bullet Resist increased from 15% to 18%

#
Buff

Spirit Power increased from +7 to +11

#
Nerf

Debuff duration reduced from 5s to 4s

#
Buff

Bonus Damage increased from 80% to 90%

#
Buff

Max stacks increased from 5 to 7

#
Buff

Damage increased from 15% to 20%

#
Buff

Linger duration increased from 4s to 6s

Vitality Items
#
Buff

Now grants +3 Spirit Power

#
Buff

Spirit Lifesteal increased from 8% to 10%

#
Nerf

Melee damage reduced from 15% to 13%

#
Buff

Now grants +4 Spirit Power

Nerf

Range reduced from 18m to 15m

Change

Now requires Healing Rite

#
Nerf

Bullet Shield shield reduced from 300 to 260

Nerf

Spirit Shield shield reduced from 300 to 260

#
Buff

No longer requires Healing Rite

Nerf

Heal reduced from 30% to 26%

Nerf

Cast range reduced from 45m to 36m

#
Buff

Lane troopers do not reset the passive regen timer

#
Nerf

Melee damage reduced from 40% to 35%

#
Buff

Cooldown reduced from 24s to 22s

#
Buff

Cooldown reduced from 22s to 20s

#
Bugfix

Fixed damage reduction on bullets not being reduced by a percentage properly

#
Buff

Radius increased from 10m to 12m

Buff

Cooldown reduced from 45s to 35s

#
Nerf

Damage reduced from 150 to 75

Nerf

Spirit Power scaling reduced from 2 to 1

#
Nerf

No longer grants 20% Weapon Damage

Nerf

Cooldown Reduction reduced from 18% to 15%

#
Bugfix

Fixed not preventing Disarm properly

Spirit Items
#
Nerf

Melee damage reduced from 15% to 12%

Nerf

Debuff duration reduced from 13s to 11s

Nerf

Spirit Shield reduced from 100 to 80

Nerf

Regen reduced from 1 to 0.8

#
Buff

Spirit Resist increased from 5% to 6%

Buff

Ability Range increased from 15% to 16%

#
Buff

Spirit increased from 8 to 9

#
Buff

Neutral kills now count as a soul capture

Buff

Buff duration increased from 35s to 40s

#
Buff

Fire Rate slow increased from 30% to 40%

#
Buff

Projectile speed increased by 20%

#
Buff

Damage increased from 50 to 65

#
Buff

Imbued ability now grants +10% Fire Rate when used (same 6s duration as the movespeed buff)

#
Buff

Now gains +12% Weapon Damage (T1 Extra Charge gives +6%)

#
Nerf

Damage reduced from 10% of Max HP to 9%

#
Buff

Spirit Power increased from +6 to +8

#
Buff

Health increased from +125 to +140

#
Nerf

Spirit Shield reduced from +200 to +150

#
Buff

Spirit Power increased from +8 to +12

Hero Updates
AbramsAbrams

Seismic Impact

Bugfix

Fixed Seismic Impact getting stuck on ceilings like in the mid boss room

Shoulder Charge

Nerf

Shoulder Charge turn rate reduced a bit

Nerf

Shoulder Charge stun time reduced from 1s to 0.85s

Infernal Resilience

Nerf

Infernal Resilience reduced from 17% to 16%

BebopBebop

Exploding Uppercut

Buff

Uppercut no longer roots your hero during cast time

Other

Buff

Can now keep firing if he jumps and his laser is already warmed up

Hook

Nerf

Hook range reduced from 35m to 30m

Change

Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies

Hyper Beam

Buff

Hyper Beam now does splash damage around a 5m area where the beam connects to on the ground

DynamoDynamo

Rejuvenating Aurora

Buff

Rejuvenating Aurora no longer gets canceled when stamina is used

Rejuvenating Aurora

555
Nerf

Rejuvenating Aurora T3 reduced from 4% to 3.8%

Kinetic Pulse

1
Nerf

Kinetic Pulse T1 reduced from 40% slow to 35%

Quantum Entanglement

Nerf

Quantum Entanglement cooldown increased from 11s to 12s

Grey TalonGrey Talon

Charged Shot

Bugfix

Fixed issues with Charged Shot hitting targets behind walls

Guided Owl

Nerf

Guided Owl cooldown increased from 110s to 120s

Bugfix

Fixed Guided Owl doing damage through buildings

Rain of Arrows

Nerf

Rain of Arrows Weapon Damage reduced from +7 to +4

Rain of Arrows

33
Nerf

Rain of Arrows T2 Weapon Damage reduced from +7 to +5

Other

Buff

Bullet damage growth per boon increased from +1.46 to +1.8

HazeHaze

Sleep Dagger

Bugfix

Fixed issues with Sleep Dagger hitting targets behind walls

InfernusInfernus

Base Health

Nerf

Base health reduced from 625 to 600

Flame Dash

Buff

Flame Dash slow resistance increased from 30% to 50%

IvyIvy

Other

Bugfix

Fixed some control issues when flying near a wall

Air Drop

Nerf

Air Drop silence and slow debuff duration reduced from 4.5s to 4s

KelvinKelvin

Arctic Beam

Nerf

Arctic Beam fire rate slow reduced from 80% to 40%

Nerf

Arctic Beam movement slow reduced from 80% to 70%

Frozen Shelter

Buff

Objectives and Rejuvenator are now frozen and invulnerable when under Frozen Shelter

Ice Path

Buff

Ice Path and Arctic Beam can now also be cancelled by hitting the ability key again

Lady GeistLady Geist

Essence Bomb

555
Buff

Essence Bomb T3 damage increased from 22% to 26%

Essence Bomb

Buff

Essence Bomb spirit scaling increased from 1.05 to 1.15

Malice

Bugfix

Fixed a recent bug with Malice that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others

Other

Change

Self Damage no longer consumes shields (general change)

LashLash

Ground Strike

Buff

Ground Slam now allows you to turn during the descent

Buff

Ground Strike Damage spirit scaling increased from 0.78 to 0.85

Buff

Ground Strike Damage Per Meter Spirit scaling increased from 0.045 to 0.05

Other

Nerf

Bullet growth from 1.15 to 0.9

McGinnisMcGinnis

Medicinal Specter

Buff

Medicinal Spectre radius now grows with Spirit Power (0.07)

Nerf

Medicinal Spectre radius reduced from 6m to 5m

Spectral Wall

Nerf

Can no longer wall jump from Spectral Wall

Nerf

Spectral Wall min range reduced from 7m to 6m

Nerf

Spectral Wall duration reduced from 6s to 5s

Heavy Barrage

Buff

Heavy Barrage spirit scaling increased from 0.3 to 0.35

Nerf

Heavy Barrage min range reduced from 7m to 6m

Mini Turret

Buff

Mini Turrets bullet travel speed increased

Mo and KrillMo and Krill

Other

Buff

Camera zooms out a little bit more when un-burrowing

Combo

Buff

Can cast Scorn while using Combo

Combo

33
Nerf

Combo T2 reduced from +1s to +0.75s

ParadoxParadox

Paradoxical Swap

Bugfix

Fixed issues with Paradoxical Swap hitting targets behind walls

PocketPocket

Barrage

Nerf

Barrage amp per stack reduced from 7% to 6%

Nerf

Barrage slow reduced from 40% to 30%

Flying Cloak

Buff

Added a brief lockout period on Flying Cloak to prevent accidental double clicks

SevenSeven

Other

Buff

Headshot reduction increased from 25% to 35%

Nerf

Base bullet resist reduced from 8% to 0%

Nerf

Bullet resist no longer scales with Boons

Storm Cloud

Buff

Storm Cloud cooldown reduced from 180s to 140s

Nerf

Storm Cloud damage reduced from 124 to 110

Nerf

Storm Cloud max radius reduced from 30m to 25m

Change

Storm Cloud audio is now a little clearer when it's cast

ShivShiv

Serrated Knives

Bugfix

Fixed issues with Serrated Knives hitting targets behind walls

Slice and Dice

Nerf

Slice and Dice damage reduced from 125 to 105

Bloodletting

Nerf

Bloodletting Deferred Damage Cleared reduced from 50% to 40%

Killing Blow

Nerf

Killing Blow Bonus Damage from Full Rage reduced from +25% to +20%

Killing Blow

33
Buff

Killing Blow T2 now also increases Rage Amp by +5%

VindictaVindicta

Other

Nerf

Base bullet damage reduced from 14 to 13

Stake

1
Nerf

Stake T1 duration reduced from +0.75s to +0.5s

Assassinate

Buff

Assassinate now does 20% more damage when getting a headshot

Change

Assassinate bonus gold is now shared with assisters

Change

Assassinate scope ends when you are stunned

Crow Familiar

Buff

Crow Familiar now reduces bullet armor by 6%

Nerf

Crow Familiar impact damage reduced from 50 to 40

Nerf

Crow Familiar impact damage spirit scaling reduced from 1 to 0.8

Nerf

Crow Familiar spirit power duration scaling reduced from 0.04 to 0.03

Flight

Buff

You can now use stamina while flying to get an impulse in the facing direction

Change

Space bar no longer exits the ability; you have to press the key again

ViscousViscous

Puddle Punch

Buff

Puddle Punch now telegraphs an effect before it forms

Bugfix

Puddle Punch now correctly knocks people in The Cube up in the air

Bugfix

Fixed Puddle Punch piercing Unstoppable

Other

Nerf

Base bullet damage reduced from 14 to 13

Bugfix

Improved various issues with the camera

Splatter

Nerf

Splatter damage reduced from 110 to 100

Goo Ball

Buff

Goo Ball turn rate improved a bit

Buff

Goo Ball stun frequency cooldown improved from 1.5s to 1.25s

WardenWarden

Other

Nerf

Bullet growth reduced from 1.31 to 1.2

Alchemical Flask

Nerf

Alchemical Flask debuff duration reduced from 7s to 6s

Nerf

Alchemical Flask radius reduced from 7m to 6.5m

Last Stand

Buff

You gain 50% bullet resistance during the 2s ult channel

WraithWraith

Card Trick

Buff

Card Trick spirit scaling increased from 1.2 to 1.5

Nerf

Card Trick damage reduced from 100 to 80

Bugfix

Card Trick card projectiles spawn above the reticle rather than on the left side

YamatoYamato

Other

Buff

Ammo now scales with Spirit Power (0.15)

Bugfix

Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc)

Power Slash

Buff

Can now interrupt Power Slash with parry

Nerf

Power Slash damage reduced from 170 to 160

Grapple

Buff

Grapple post cast duration reduced from 0.5 to 0.2

Shadow Transformation

Nerf

Shadow Transformation bullet and spirit resistance reduced from 55% to 40%