12th Sep 2024
Patch SourceMatchmaking is now open 24/7 for all regions.
New solo players will only match with other new players until they achieve 4 wins.
A 6-player party will no longer match against solo players, which may result in longer queue times for 6 stacks.
Added new minimap.
Updated base asset and added new unique Hero Icons.
Neutral Camps are now represented by a highlight glow on the buildings they are located within.
Abandon Match dialog is now more clear about consequences of leaving.
Added a time delay before you can click Abandon Match to help prevent accidental cases.
Added UI button hints when using 'Alternate Cast Button' in extra cases.
Updated Scoreboard (TAB) to enable cursor mode, display scoreboard and damage summary, and allow minimap ping and draw.
Added better indication when all four active slots are full.
The Orange Lane (Orchard) is now the Green Lane (Greenwich).
Made base changes including angling the walkway connection from outer lane exits to inner lane exits, added an overhang below the Patron position, and added two juke closets facing the Patron.
Removed exterior ropes from the Garage and Nightclub; replaced interior stairwells with ropes inside these buildings to access 2nd floor and roof.
Adjusted rooftop heights and details; raised Apothecary and Imports rooftops to match others, removed details from unsafe roofs, and added details to new valid rooftops.
Changed collision on shelves inside Armory and Warehouse to improve shooting through them; replaced wall landing in front of Nursery and Market with an electrical box.
Added a new behavior system where players can temporarily lose access to certain capabilities like Matchmaking, Voice Chat, Text Chat, Pausing, and Reporting.
Introduced a low priority queue for players who abandon games or exhibit negative behavior.
Players who regularly misreport others may lose the ability to report and may be placed in low priority as well.
Removed the possibility of lane allocations of 1-1-2-2 and 2-2-1-1.
AFK players will be automatically kicked out after a few minutes.
Removed Pause limit for hero testing, co-op bot matches, and the tutorial.
Orbs now favor the claimer over the denier when both impact within a very narrow window.
Flex Slot moved from 'First Walker' to 'Two Walkers'.
Increased all ability and item cooldowns by 6% globally.
Maximum respawn time now occurs at 35 minutes instead of 40 minutes.
Reduced T4 item cost from 6300 to 6200.
Reduced shield regeneration time from 60 seconds to 50 seconds.
Made Wall Jump activation more lenient.
Wall Jump launch angle can now be steered more.
Reduced jump shooting lockout period from 0.25 seconds to 0.15 seconds.
Boss souls now appear more spread out.
Increased rope climbing speed from 13 to 14.
Taking non-dot damage while on a rope now slows you by 30%.
Improved Heavy melee hit registration.
Mid Boss warning now occurs at 60% health instead of 50%.
Reduced Walker beam max range by 20% (from 50m to 40m).
Reduced successful Parry cooldown from 0.5 seconds to 0.25 seconds.
Improved Melee Trooper hitbox.
Implemented custom hotkeys per hero.
Space Bar no longer cancels abilities; abilities can be pressed again to cancel those with a cancel state.
Merged behaviors of the Alternate Cast modes 'Modifier Button' and 'Alternate Cast Button'.
Added a slider for Double Tap Alternate Cast timing.
Added a slider for Press and Hold Alternate Cast required time.
Separated the behaviors of the TAB and ALT keys; keys can be swapped in Keybinds Settings.
ALT (Extra Info) no longer enables cursor mode; added quick-upgrade abilities (ALT+1), improved mapping ALT as an Alternate Cast button, and displays extra HUD information.
Upgrade ability keys are now customizable; defaults are ALT+1, ALT+2, etc.
Replaced Bounce Pad visuals with a wind fan; effects also indicate the travel path.
Added little spirit frog legs to the Soul Urn.
Changed orange zipline to green.
Revised Metal Skin effects.
Improved Seven's Static Charge effects to make the boundary more clear.
Updated Medic healing beam colors to be consistent with other heals.
Updated Torment visual effects to reduce some noise.
Divine Barrier wings are no longer fully opaque.
Reduced intensity of last hit status effect.
Updated Refresher effects colors from green to purple.
Minor updates to Abram's Seismic Impact to resolve some states faster and reduce visual noise.
Added wall impact effects for Abram's Shoulder Charge.
Updated effects for the Warp Stone bullet resist buff.
Updated Berserker buff effects.
Adjusted Shiv's running reload animation.
Added wall impact animation for Abram's Shoulder Charge.
Lowered gun arm during Abram's jump animation to prevent obscuring the reticle.
Soul Jar return location effects now change color based on the captured state.
Revised Lady Geist's Blood Bomb to improve visibility in team fights.
Improved visibility of heroes caught in the Singularity.
Distance field shadows and ambient occlusion are no longer visible behind cosmic veils.
Added sliders for FSR and FSR2 sharpness.
Walker AoE Stomp now has new effects.
Adjusted Viscous Splatter effects.
Implemented client performance improvements.
Game now preloads the map upon client launch to reduce load times.
Added Maximum FPS sliders for Dashboard and In-Game.
Updated Ice Dome to fix some performance-related issues.
Sand Box orb practice area now displays the time in milliseconds that you hit the orb after spawning.
Added support for launching the game in a secondary monitor properly.
Added a console command (private_lobby_create) to allow players to create custom lobbies using our servers.
Adjusted Midboss low health roar sound to be more distinct from spawn sound.
Melee troopers no longer play swipe effect to reduce unnecessary noise.
Added sound for Tesla Bullets proc.
Added sound for Toxic Bullets proc.
Updated Echo Shard sound effects.
Added low ammo indication sound.
Improved clarity for Seven's casting and channeling sounds.
Updated Lady Geist's Blood Bomb, Life Drain, Malice, and Soul Exchange sounds.
Added sound effect for Lucky Shot proc.
Updated voice-overs for Wraith, Grey Talon, and Infernus.
Revised Silencer cast and duration sounds.
Added Rebirth channel and revive sounds.
Added Infuser cast sound.
Fixed audio bugs related to switching spectating targets.
Fixed friends menu scrolling up automatically when it shouldn't.
Fixed being unable to invite offline users to a party.
Fixed invite tooltips on friends menu not being positioned correctly.
Fixed Alt Fires not working with conditional bonuses like Close Range.
Fixed Medic Troopers sometimes using their heal on Guardian boss.
Fixed multiple heroes getting the power-up bonus by standing on top of it before spawns.
Fixed issue where your gun reloaded to a smaller magazine when reloading with higher ammo than your max.
Fixed breakable items outside the underground tunnel, removed duplicate models, lights, and geometry, fixed Hotel sign replacing billboards on other rooftops, fixed rooftop details misalignment, and fixed enemy team being able to enter base side passages.
Changed open mic audio settings to allow open mic to opt in to team chat or party chat.
Bonus damage reduced from 45 to 40
Weapon Damage reduced from 14% to 12%
Conditional Weapon Damage increased from 20% to 22%
Lifesteal reduced from 22% to 20%
Bullet Resist reduced from 8% to 7%
Bullet Shield increased from +90 to +140
When passive triggers, you deal bonus +20% Melee Damage
Passive now has a 8s cooldown
Charge distance bonus is moved to innate section
Now gives a UI indication when reload procs
Weapon Damage increased from 6% to 7%
Cooldown reduced from 22s to 18s
Health increased from +75 to +90
Active move speed reduced from 4 to 3
Range reduced from 13m to 11m
Active movement speed bonus reduced from 3 to 2
Now provides +70 Health
Bullet Health increased from +175 to +200
Bullet Resist reduction reduced from -10% to -9%
Bullet Resist increased from 15% to 18%
Spirit Power increased from +7 to +11
Debuff duration reduced from 5s to 4s
Bonus Damage increased from 80% to 90%
Max stacks increased from 5 to 7
Damage increased from 15% to 20%
Linger duration increased from 4s to 6s
Now grants +3 Spirit Power
Spirit Lifesteal increased from 8% to 10%
Melee damage reduced from 15% to 13%
No longer requires Healing Rite
Heal reduced from 30% to 26%
Cast range reduced from 45m to 36m
Lane troopers do not reset the passive regen timer
Melee damage reduced from 40% to 35%
Cooldown reduced from 24s to 22s
Cooldown reduced from 22s to 20s
Fixed damage reduction on bullets not being reduced by a percentage properly
Fixed not preventing Disarm properly
Melee damage reduced from 15% to 12%
Debuff duration reduced from 13s to 11s
Spirit Shield reduced from 100 to 80
Regen reduced from 1 to 0.8
Spirit increased from 8 to 9
Fire Rate slow increased from 30% to 40%
Projectile speed increased by 20%
Damage increased from 50 to 65
Imbued ability now grants +10% Fire Rate when used (same 6s duration as the movespeed buff)
Now gains +12% Weapon Damage (T1 Extra Charge gives +6%)
Damage reduced from 10% of Max HP to 9%
Spirit Power increased from +6 to +8
Health increased from +125 to +140
Spirit Shield reduced from +200 to +150
Spirit Power increased from +8 to +12
Seismic Impact
Fixed Seismic Impact getting stuck on ceilings like in the mid boss room
Shoulder Charge
Shoulder Charge turn rate reduced a bit
Shoulder Charge stun time reduced from 1s to 0.85s
Infernal Resilience
Infernal Resilience reduced from 17% to 16%
Exploding Uppercut
Uppercut no longer roots your hero during cast time
Other
Can now keep firing if he jumps and his laser is already warmed up
Hook
Hook range reduced from 35m to 30m
Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies
Hyper Beam
Hyper Beam now does splash damage around a 5m area where the beam connects to on the ground
Rejuvenating Aurora
Rejuvenating Aurora no longer gets canceled when stamina is used
Rejuvenating Aurora
Rejuvenating Aurora T3 reduced from 4% to 3.8%
Kinetic Pulse
Kinetic Pulse T1 reduced from 40% slow to 35%
Quantum Entanglement
Quantum Entanglement cooldown increased from 11s to 12s
Charged Shot
Fixed issues with Charged Shot hitting targets behind walls
Guided Owl
Guided Owl cooldown increased from 110s to 120s
Fixed Guided Owl doing damage through buildings
Rain of Arrows
Rain of Arrows Weapon Damage reduced from +7 to +4
Rain of Arrows
Rain of Arrows T2 Weapon Damage reduced from +7 to +5
Other
Bullet damage growth per boon increased from +1.46 to +1.8
Sleep Dagger
Fixed issues with Sleep Dagger hitting targets behind walls
Base Health
Base health reduced from 625 to 600
Flame Dash
Flame Dash slow resistance increased from 30% to 50%
Other
Fixed some control issues when flying near a wall
Air Drop
Air Drop silence and slow debuff duration reduced from 4.5s to 4s
Arctic Beam
Arctic Beam fire rate slow reduced from 80% to 40%
Arctic Beam movement slow reduced from 80% to 70%
Frozen Shelter
Objectives and Rejuvenator are now frozen and invulnerable when under Frozen Shelter
Ice Path
Ice Path and Arctic Beam can now also be cancelled by hitting the ability key again
Essence Bomb
Essence Bomb T3 damage increased from 22% to 26%
Essence Bomb
Essence Bomb spirit scaling increased from 1.05 to 1.15
Malice
Fixed a recent bug with Malice that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others
Other
Self Damage no longer consumes shields (general change)
Ground Strike
Ground Slam now allows you to turn during the descent
Ground Strike Damage spirit scaling increased from 0.78 to 0.85
Ground Strike Damage Per Meter Spirit scaling increased from 0.045 to 0.05
Other
Bullet growth from 1.15 to 0.9
Medicinal Specter
Medicinal Spectre radius now grows with Spirit Power (0.07)
Medicinal Spectre radius reduced from 6m to 5m
Spectral Wall
Can no longer wall jump from Spectral Wall
Spectral Wall min range reduced from 7m to 6m
Spectral Wall duration reduced from 6s to 5s
Heavy Barrage
Heavy Barrage spirit scaling increased from 0.3 to 0.35
Heavy Barrage min range reduced from 7m to 6m
Mini Turret
Mini Turrets bullet travel speed increased
Other
Camera zooms out a little bit more when un-burrowing
Combo
Can cast Scorn while using Combo
Combo
Combo T2 reduced from +1s to +0.75s
Paradoxical Swap
Fixed issues with Paradoxical Swap hitting targets behind walls
Barrage
Barrage amp per stack reduced from 7% to 6%
Barrage slow reduced from 40% to 30%
Flying Cloak
Added a brief lockout period on Flying Cloak to prevent accidental double clicks
Other
Headshot reduction increased from 25% to 35%
Base bullet resist reduced from 8% to 0%
Bullet resist no longer scales with Boons
Storm Cloud
Storm Cloud cooldown reduced from 180s to 140s
Storm Cloud damage reduced from 124 to 110
Storm Cloud max radius reduced from 30m to 25m
Storm Cloud audio is now a little clearer when it's cast
Serrated Knives
Fixed issues with Serrated Knives hitting targets behind walls
Slice and Dice
Slice and Dice damage reduced from 125 to 105
Bloodletting
Bloodletting Deferred Damage Cleared reduced from 50% to 40%
Killing Blow
Killing Blow Bonus Damage from Full Rage reduced from +25% to +20%
Killing Blow
Killing Blow T2 now also increases Rage Amp by +5%
Other
Base bullet damage reduced from 14 to 13
Stake
Stake T1 duration reduced from +0.75s to +0.5s
Assassinate
Assassinate now does 20% more damage when getting a headshot
Assassinate bonus gold is now shared with assisters
Assassinate scope ends when you are stunned
Crow Familiar
Crow Familiar now reduces bullet armor by 6%
Crow Familiar impact damage reduced from 50 to 40
Crow Familiar impact damage spirit scaling reduced from 1 to 0.8
Crow Familiar spirit power duration scaling reduced from 0.04 to 0.03
Flight
You can now use stamina while flying to get an impulse in the facing direction
Space bar no longer exits the ability; you have to press the key again
Puddle Punch
Puddle Punch now telegraphs an effect before it forms
Puddle Punch now correctly knocks people in The Cube up in the air
Fixed Puddle Punch piercing Unstoppable
Other
Base bullet damage reduced from 14 to 13
Improved various issues with the camera
Splatter
Splatter damage reduced from 110 to 100
Goo Ball
Goo Ball turn rate improved a bit
Goo Ball stun frequency cooldown improved from 1.5s to 1.25s
Other
Bullet growth reduced from 1.31 to 1.2
Alchemical Flask
Alchemical Flask debuff duration reduced from 7s to 6s
Alchemical Flask radius reduced from 7m to 6.5m
Last Stand
You gain 50% bullet resistance during the 2s ult channel
Card Trick
Card Trick spirit scaling increased from 1.2 to 1.5
Card Trick damage reduced from 100 to 80
Card Trick card projectiles spawn above the reticle rather than on the left side
Other
Ammo now scales with Spirit Power (0.15)
Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc)
Power Slash
Can now interrupt Power Slash with parry
Power Slash damage reduced from 170 to 160
Grapple
Grapple post cast duration reduced from 0.5 to 0.2
Shadow Transformation
Shadow Transformation bullet and spirit resistance reduced from 55% to 40%