Warden voice change

16th May 2024

Patch Source
A beautiful in-game screenshot of Deadlock
General Updates
Misc
  • Playtesting times are now starting 1 hour earlier. Weekdays are 6PM PDT and weekends are 4PM PDT.

Graphics
  • Redesigned the Walker model and visuals

  • Warden's Last Stand has improved visual effects

  • Vindicta's Crow Familiar projectile effect indicates the radius more accurately now

Audio
  • Added ambient sound effects

  • Added jar smash sound effects

  • Updated Cold Front sound effects

  • Improved NPC/minion weapon fire audio feedback for victims

  • Improved player damage received audio feedback

  • Updated Lash Death Slam sound effects

  • New voice for Warden (in advance of upcoming model swap)

  • Patrons will now play a voice warning when Rejuvenator time is close to expiring as well as when it's expired

  • Updated VO for Amber Hand's Patron

Bug Fixes
  • Various minor fixes to Ground Strike and Death Slam effects

  • Fixed a bug where the shopping book visuals could get stuck on your hero

  • Fixed a bug where Warden's second and third abilities were swapped VO wise

  • Fixed Time Wall damaging units that don't move multiple times instead of once per walk through

  • Fixed Vindicta being able to shoot above the base wall

  • Fixed gaps where you could climb outside of the map

  • Fixed a couple of spots where Mo could get stuck between a truck and wall

  • Fixed no collision on water tower on the garage roof.

  • Fixed various abuses where you can shoot neutrals without them being able to shoot back. Neutrals now become invulnerable when they have no line of sight of you for 2 seconds.

User Interface
  • Increased the duration of the item-used popup text a bit

Map Changes
  • Added a short wall between Shrines level of the base and the Weakened Patron level

  • Moved the taxi back into the street to fix players getting stuck between the front and the building corner

  • Moved a truck away from the garage to give wide enough path for Mo & Krill

  • Added clips to both sides of the overpass on outer lanes to keep from hitting your head on the ledge when climbing

  • Added clips at outer lane T1 stairs where you could get stuck doing a roll slide

  • Added a wall between the T1 shop and the hallway on the outer lanes by the Fire House and the Chapel to prevent attackers from shooting the T1 without taking damage

  • Replaced news stand that was close to the T1 with different cover kiosk building to avoid shop confusion

Gameplay
  • Medium and Hard neutrals now spawn at 7 minutes

  • Neutrals now have 20% Spirit Resist

  • Basement neutrals now have +2 Medium neutrals and -4 Small neutrals

  • Basement neutrals are now classified as a Medium camp instead of a Small camp (for the purposes of spawn time)

  • Spirit scaling reduced by ~19% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)

  • Respawn curve adjusted slightly (results in a few seconds of increased respawn time in the mid phase, same overall max respawn time)

  • Zipline Boost ability is now available at the start of the game (used to start on cooldown)

  • Shield break cooldown reduced from 80s to 60s

  • Troopers run speed increased from 10 m/s to 11 m/s

  • Medic Trooper health increased from 200 to 240

Item UpdatesWeapon Items
#
Buff

Cooldown reduced from 5s to 4s

#
Buff

Headshot damage increased from +30 to +50

#
Buff

Bullet Shield increased from 70 to 85

Nerf

Weapon Damage reduced from 30% to 25%

#
Buff

Now causes your dash-jumps to only require 1 stamina

Nerf

No longer gives +1 Stamina

#
Buff

Weapon Damage Per Stack increased from 5% to 6%

#
Nerf

Cooldown increased from 3s to 5s

#
Buff

Now grants +150 Bullet Shield

Buff

Now grants +12% Weapon Damage

Buff

Min/Max DPS increased from 40/80 to 45/85

Nerf

Moved from T2 to T3

#
Buff

Removed cast time

#
Buff

Bonus health increased from +150 to +200

Vitality Items
#
Buff

Cooldown reduced from 90s to 80s

#
Change

Now provides a Spirit Shield instead of a Bullet Shield

#
Buff

Now provides +50 Health

#
Buff

Now also reflects 30% of Spirit damage (requires line of sight)

Nerf

Bullet damage returned reduced from 75% to 60%

Bugfix

Fixed not returning fire to McGinnis' sentries

#
Buff

Now gives +4 Spirit

#
Buff

You can now use the active again while in the air to dive down faster

#
Buff

Cooldown reduced from 8s to 5s

Spirit Items
#
Change

Added a new T3 Spirit Item, Shifting Shroud. Innate: +10% Fire Rate. Active: You become invulnerable for 2.5s, during which you cannot move or perform any actions. When your invulnerability expires, your gun is instantly reloaded and you gain 14 bonus Spirit for 6s. Cooldown: 70s.

#
Nerf

Bonus damage reduced from +40 to +35

#
Nerf

Cooldown increased from 20s to 35s

Change

Now applies 8% Spirit Amp instead of -15% Bullet Resist

#
Buff

Now does 2.2% Max HP DPS instead of flat DPS

#
Nerf

Max HP bonus damage reduced from 13% to 11%

#
Buff

Cast range increased from 40m to 50m

#
Buff

Now provides +75 Health, +3 Regen and +6 spirit

Buff

Fire Rate slow increased from 20% to 35%

Nerf

Now requires Suppressor as a component

#
Buff

Now grants +15% Ammo

Change

Now applies -25% Bullet Resist instead of 25% Spirit Amp

#
Buff

Now triggers off of casting ultimates. Grants 700 bullet shield and 40 spirit for 10 seconds.

#
Nerf

No longer gives +20 Spirit for the second cast

#
Nerf

Extra damage on the reverb reduced from 40% to 35%

Hero Updates
BebopBebop

Sticky Bomb

555
Buff

Sticky Bomb T3 now applies the silence on cast instead of detonation

Nerf

Sticky Bomb T3 silence duration reduced from 5s to 3.5s

Sticky Bomb

Buff

Sticky Bomb now uses a new instant cast mechanism. When you are in range there is a valid target indicator.

KelvinKelvin

Other

Buff

Now has +10% Base Spirit Resistance

Frozen Shelter

1
Buff

Frozen Shelter T1 increased from +35% to +40% Fire Rate Slow

Ice Path

555
Buff

Ice Path T3 Now gains 1 Spirit per meter of Ice Path trail created. Max of 40 Spirit.

Grey TalonGrey Talon

Charged Shot

Buff

Charged Shot cooldown reduced from 18s to 16s

HazeHaze

Sleep Dagger

Nerf

Sleep Dagger cooldown increased from 25s to 27s

Smoke Bomb

Buff

Smoke Bomb cooldown reduced from 45s to 35s

Smoke Bomb

1
Buff

Smoke Bomb T1 changed to +4 Invis Sprint

Smoke Bomb

33
Buff

Smoke Bomb T2 is now -20s Cooldown

InfernusInfernus

Afterburn

33
Buff

Afterburn T2 now reduces enemy Spirit damage by 30%

IvyIvy

Other

Buff

True Form cooldown reduced from 50s to 40s

Lady GeistLady Geist

Soul Exchange

Buff

Soul Exchange now uses a new instant cast mechanism. When you are in range there is a valid target indicator.

LashLash

Ground Strike

Nerf

Ground Strike Stomp Damage reduced from 125 to 110

Death Slam

Nerf

Death Slam cooldown increased from 110s to 130s

Grapple

Buff

Grapple Bullet Damage bonus increased from +4 to +6

Buff

Grapple cooldown decreased from 45s to 40s

McGinnisMcGinnis

Mini Turret

1
Buff

Mini Turret T1 is now +1 Charge and +25% Movement Slow

Mini Turret

33
Buff

Mini Turret T2 is now +10m Attack Range and +10% Fire Rate

Spectral Wall

Buff

Spectral Wall cooldown reduced from 40s to 35s

Mo and KrillMo and Krill

Combo

Buff

Combo now uses a new instant cast mechanism. When you are in range there is a valid target indicator.

ParadoxParadox

Kinetic Carbine

555
Nerf

Kinetic Carbine T3 reduced from +75% to +50%

VindictaVindicta

Flight

Buff

Flight spirit damage per bullet increased from 8 to 12

Nerf

Flight spirit bullet damage now has range effectiveness (previously the magic bullets did max damage from any range)

Flight

33
Buff

Flight T2 bonus spirit damage per bullet increased from 8 to 12

WardenWarden

Last Stand

Buff

Last Stand no longer goes on cooldown when it is interrupted during its initial cast delay

YamatoYamato

Other

Buff

Shadow Explosion cooldown reduced from 120s to 90s