Scalding Spray
Spray scalding water in a cone ahead of you. You build up bonus weapon damage as the spray damages an enemy hero.

1-15s Cooldown
2+2s Duration
5+55 Damage Per SecondSpray scalding water in a cone ahead of you. You build up bonus weapon damage as the spray damages an enemy hero.

1-15s Cooldown
2+2s Duration
5+55 Damage Per SecondLaunch forward, damaging all enemies near where you land and knocking them into the air.

1+3m Explosion Radius
2-8s Cooldown
5+120 DamageThrow a harpoon that latches to a wall or ceiling, and pulls you in. Activates Lurker's Ambush's invisibility while being pulled in. Once hanging attached to the harpoon surface, gain additional charges.
Casting Reefdweller Harpoon does not break invisibility.
1-5s Cooldown
2+5m Cast Range
5After detaching, gain 30% Fire Rate for 7s or until you reloadPassive: While out of combat and not seen by enemies, heal a portion of your max health every second. If you stand still, you also become invisible, so long as you stay still or crouched and don't perform any actions. While completely invisible, you are invulnerable.
Hold [{ability_key}] to charge up a mouthful of sticky spit that damages and slows enemies. Damage and slow duration increase the longer you hold the spit.
Duration is halved if you are not latched to a wall.

1-15s Cooldown
2+1s Max Slow Duration
5+2% Max Health RegenMay 2025 to Sep 2026
Select a month to inspect its changes.
Spray scalding water in a cone ahead of you. You build up bonus weapon damage as the spray damages an enemy hero.

1-15s Cooldown
2+2s Duration
5+55 Damage Per SecondLaunch forward, damaging all enemies near where you land and knocking them into the air.

1+3m Explosion Radius
2-8s Cooldown
5+120 DamageThrow a harpoon that latches to a wall or ceiling, and pulls you in. Activates Lurker's Ambush's invisibility while being pulled in. Once hanging attached to the harpoon surface, gain additional charges.
Casting Reefdweller Harpoon does not break invisibility.
1-5s Cooldown
2+5m Cast Range
5After detaching, gain 30% Fire Rate for 7s or until you reloadPassive: While out of combat and not seen by enemies, heal a portion of your max health every second. If you stand still, you also become invisible, so long as you stay still or crouched and don't perform any actions. While completely invisible, you are invulnerable.
Hold [{ability_key}] to charge up a mouthful of sticky spit that damages and slows enemies. Damage and slow duration increase the longer you hold the spit.
Duration is halved if you are not latched to a wall.

1-15s Cooldown
2+1s Max Slow Duration
5+2% Max Health RegenMay 2025 to Sep 2026
Select a month to inspect its changes.
Spray scalding water in a cone ahead of you. You build up bonus weapon damage as the spray damages an enemy hero.

1-15s Cooldown
2+2s Duration
5+55 Damage Per SecondLaunch forward, damaging all enemies near where you land and knocking them into the air.

1+3m Explosion Radius
2-8s Cooldown
5+120 DamageThrow a harpoon that latches to a wall or ceiling, and pulls you in. Activates Lurker's Ambush's invisibility while being pulled in. Once hanging attached to the harpoon surface, gain additional charges.
Casting Reefdweller Harpoon does not break invisibility.
1-5s Cooldown
2+5m Cast Range
5After detaching, gain 30% Fire Rate for 7s or until you reloadPassive: While out of combat and not seen by enemies, heal a portion of your max health every second. If you stand still, you also become invisible, so long as you stay still or crouched and don't perform any actions. While completely invisible, you are invulnerable.
Hold [{ability_key}] to charge up a mouthful of sticky spit that damages and slows enemies. Damage and slow duration increase the longer you hold the spit.
Duration is halved if you are not latched to a wall.

1-15s Cooldown
2+1s Max Slow Duration
5+2% Max Health RegenMay 2025 to Sep 2026
Select a month to inspect its changes.
Spray scalding water in a cone ahead of you. You build up bonus weapon damage as the spray damages an enemy hero.

1-15s Cooldown
2+2s Duration
5+55 Damage Per SecondLaunch forward, damaging all enemies near where you land and knocking them into the air.

1+3m Explosion Radius
2-8s Cooldown
5+120 DamageThrow a harpoon that latches to a wall or ceiling, and pulls you in. Activates Lurker's Ambush's invisibility while being pulled in. Once hanging attached to the harpoon surface, gain additional charges.
Casting Reefdweller Harpoon does not break invisibility.
1-5s Cooldown
2+5m Cast Range
5After detaching, gain 30% Fire Rate for 7s or until you reloadPassive: While out of combat and not seen by enemies, heal a portion of your max health every second. If you stand still, you also become invisible, so long as you stay still or crouched and don't perform any actions. While completely invisible, you are invulnerable.
Hold [{ability_key}] to charge up a mouthful of sticky spit that damages and slows enemies. Damage and slow duration increase the longer you hold the spit.
Duration is halved if you are not latched to a wall.

1-15s Cooldown
2+1s Max Slow Duration
5+2% Max Health RegenMay 2025 to Sep 2026
Select a month to inspect its changes.