Spirit scaling shaved, Malice bleeds Geist
Nearly every hero ability and item lost about 7% Spirit scaling while weapon item slot bonuses went up across all ten slots. [Lady Geist]'s Malice now costs health and hits for less, and [Shiv]'s Slice and Dice drops from 100 to 80 damage.
Malice
Malice
Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.

1-3s Cooldown
2+40 Health To Damage and +7% Damage Amp
5+6 Blood ShardsMalice
Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.

1-3s Cooldown
2+30 Damage and +7% Damage Amp
5+6 Blood Shards
Cadence
Generic Person
Gunslinger
Thumper
The Boss































Alchemical Fire
4 nerfs

General
51 nerfs1 change1 new- Super Neutral Charge: Spirit Power scaling on Damage reduced from 0.6552 to 0.609336
- Rocket Launcher: Spirit Power scaling on Damage reduced from 0.6552 to 0.609336
- Sleep Bomb: Spirit Power scaling on Damage reduced from 0.6552 to 0.609336
- Target Practice: Spirit Power scaling on Damage on Buildup reduced from 1.1466 to 1.066338
- Holliday Rifle: Spirit Power scaling on Damage reduced from 0.471744 to 0.438722
- Holliday Rifle: T3 Spirit Power scaling on the Damage bonus reduced from 0.628992 to 0.584963
- Hat Trick: Spirit Power scaling on Damage reduced from 1.008 to 0.93744
- Sticky Bomb: Spirit Power scaling on Damage reduced from 0.8 to 0.744
- Sticky Bomb: Spirit Power scaling on Bonus Damage reduced from 2 to 1.86
- Charged Tackle: Spirit Power scaling on Damage reduced from 0.628992 to 0.584963
- Death Tax: Spirit Power scaling on the Heal reduced from 0.6552 to 0.609336
- Chain Lightning: Spirit Power scaling on Damage reduced from 0.6552 to 0.609336
- Wing Blast: Spirit Power scaling on DPS reduced from 0.6552 to 0.609336
- Sekhmet's Spirit: Spirit Power scaling on Explosion Damage reduced from 1.3 to 1.209
- Rolling Fireball: Spirit Power scaling on Initial Damage reduced from 1.3 to 1.209
- Rolling Fireball: Spirit Power scaling on DPS reduced from 1.3 to 1.209
- Pounce: Spirit Power scaling on Cast Range reduced from 0.08 to 0.0744
- Pounce: Spirit Power scaling on Damage reduced from 0.7 to 0.651
- Pounce (instant version): Spirit Power scaling on Cast Range reduced from 0.08 to 0.0744
- Pounce (instant version): Spirit Power scaling on Damage reduced from 0.7 to 0.651
- Nekomata Ward: Spirit Power scaling on Statue Health reduced from 2 to 1.86
- Nekomata Ward: Spirit Power scaling on Active Radius reduced from 0.2 to 0.186
- Nekomata Ward: Spirit Power scaling on DPS reduced from 0.3 to 0.279
- Queen of Shadows: Spirit Power scaling on Duration reduced from 0.05 to 0.0465
- Queen of Shadows: Spirit Power scaling on Invisibility Move Speed reduced from 0.04 to 0.0372
- Heat Sinks: Spirit Power scaling on Melee Burn DPS reduced from 0.52416 to 0.487469
- Goo Puddle: Spirit Power scaling on Damage per Second reduced from 0.4914 to 0.457002
- Psychic Daggers: Spirit Power scaling on Duration reduced from 0.062899 to 0.058496
- Psychic Daggers: Spirit Power scaling on Damage per Dagger reduced from 0.366912 to 0.341228
- Psychic Daggers: Spirit Power scaling on Max Daggers reduced from 0.052416 to 0.048747
- Psychic Pulse: Spirit Power scaling on Duration reduced from 0.06552 to 0.060934
- Wrecking Ball: Spirit Power scaling on Damage reduced from 1.4 to 1.302
- Magnetic Flux: Spirit Power scaling on Grab Damage reduced from 0.6552 to 0.609336
- Magnetic Flux: Spirit Power scaling on Throw Damage reduced from 0.52416 to 0.487469
- Astral Walk: Spirit Power scaling on Damage per Second Flown reduced from 0.52416 to 0.487469
- Hook Blade: Spirit Power scaling on Outgoing Damage reduced from 0.3 to 0.279
- Hook Blade: Spirit Power scaling on Return Damage reduced from 0.7 to 0.651
- Petrify: Spirit Power scaling on Damage reduced from 1.15 to 1.0695
- Petrify: Spirit Power scaling on the Petrify Damage Break Threshold reduced from 1.2 to 1.116
- Misdirection: Spirit Power scaling on Damage reduced from 0.5 to 0.465
- Rabbit Hex: Spirit Power scaling on Damage Amplification reduced from 0.1 to 0.093
- The Great Homonculus!: Spirit Power scaling on Damage reduced from 2.2 to 2.046
- Captive Audience: T3 Spirit Power scaling on the Health Regen bonus reduced from 1.638 to 1.52334
- Grand Finale!: Spirit Power scaling on Damage reduced from 1.5 to 1.395
- Grand Finale!: Spirit Power scaling on Damage per Bolt reduced from 0.5 to 0.465
- Spectral Silk: Spirit Power scaling on the Buildup Proc Damage reduced from 1.6 to 1.488
- Flame Imp: Spirit Power scaling on Damage reduced from 0.8 to 0.744
- Flame Imp: Spirit Power scaling on DPS reduced from 0.75 to 0.6975
- Sleight of Hand: Spirit Power scaling on Damage reduced from 1 to 0.93
- Hellfire Salvo: Spirit Power scaling on the Move Speed change reduced from 0.09828 to 0.0914
- Bat Cloud: Spirit Power scaling on Damage reduced from 0.05 to 0.0465
- The Health To Damage stat is now labelled Damage
- Added a new Health Cost stat, displayed as a percentage
MISC
37 changesOther file and data updates.
- Warden: map mod cost bonuses data updated.
View code changes (1 records)
hero_warden · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flBonus (changed)
{ "before": 6, "after": 7 } - Warden: map mod cost bonuses data updated.
View code changes (1 records)
hero_warden · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flBonus (changed)
{ "before": 8, "after": 9 } - Warden: map mod cost bonuses data updated.
View code changes (1 records)
hero_warden · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flBonus (changed)
{ "before": 12, "after": 13 } - Warden: map mod cost bonuses data updated.
View code changes (1 records)
hero_warden · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flBonus (changed)
{ "before": 18, "after": 20 } - Warden: map mod cost bonuses data updated.
View code changes (1 records)
hero_warden · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flBonus (changed)
{ "before": 26, "after": 29 } - Warden: map mod cost bonuses data updated.
View code changes (1 records)
hero_warden · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flBonus (changed)
{ "before": 36, "after": 40 } - Warden: map mod cost bonuses data updated.
View code changes (1 records)
hero_warden · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 52, "after": 58 } - Warden: map mod cost bonuses data updated.
View code changes (1 records)
hero_warden · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 68, "after": 72 } - Warden: map mod cost bonuses data updated.
View code changes (1 records)
hero_warden · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 78, "after": 83 } - Warden: map mod cost bonuses data updated.
View code changes (1 records)
hero_warden · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 88, "after": 93 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flBonus (changed)
{ "before": 6, "after": 7 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flBonus (changed)
{ "before": 8, "after": 9 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flBonus (changed)
{ "before": 12, "after": 13 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flBonus (changed)
{ "before": 18, "after": 20 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flBonus (changed)
{ "before": 26, "after": 29 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flBonus (changed)
{ "before": 36, "after": 40 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 52, "after": 58 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 68, "after": 72 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 78, "after": 83 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 88, "after": 93 } - VampireBat: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flBonus (changed)
{ "before": 6, "after": 7 } - VampireBat: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flBonus (changed)
{ "before": 8, "after": 9 } - VampireBat: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flBonus (changed)
{ "before": 12, "after": 13 } - VampireBat: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flBonus (changed)
{ "before": 18, "after": 20 } - VampireBat: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flBonus (changed)
{ "before": 26, "after": 29 } - VampireBat: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flBonus (changed)
{ "before": 36, "after": 40 } - VampireBat: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 52, "after": 58 } - VampireBat: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 68, "after": 72 } - VampireBat: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 78, "after": 83 } - VampireBat: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 88, "after": 93 } - proc_tech_damage: properties data updated.
View code changes (1 records)
upgrade_proc_tech_damage · properties.BaseDamagePct.scaleFactor (changed)
{ "before": 3.276, "after": 3.04668 } - proc_tech_damage: properties data updated.
View code changes (1 records)
upgrade_proc_tech_damage · properties.NanoTechPerShot.scaleFactor (changed)
{ "before": 3.276, "after": 3.04668 } - 31 ability upgrade raw records updated.
View code changes (31 records)
citadel_ability_rocket_barrage · upgrades[3].changes[DamagePerRocket:scale].bonus.raw (changed)
{ "before": 0.1, "after": 0.093 }ability_life_drain · upgrades[3].changes[AbilityCharges:scale].bonus.raw (changed)
{ "before": 1, "after": 0.93 }ability_bounce_pad · upgrades[3].changes[StompDamage:scale].bonus.raw (changed)
{ "before": 0.346, "after": 0.32178 }ability_icebeam · upgrades[3].changes[BeamSplit:scale].bonus.raw (changed)
{ "before": 1, "after": 0.93 }ability_power_surge · upgrades[3].changes[DamagePerChain:scale].bonus.raw (changed)
{ "before": 0.366912, "after": 0.341228 }citadel_ability_kali_spinning_blade · upgrades[2].changes[Damage:scale].bonus.raw (changed)
{ "before": 1.3104, "after": 1.218672 }ability_ice_dome · upgrades[3].changes[BonusHealthRegen:scale].bonus.raw (changed)
{ "before": 1.1, "after": 1.023 }tokamak_dying_star · upgrades[3].changes[Damage:scale].bonus.raw (changed)
{ "before": 0.52416, "after": 0.487469 }ability_blood_shards · upgrades[2].changes[HealthToDamage].bonus.raw (changed)
{ "before": 40, "after": 30 }citadel_ability_wraith_rapidfire · upgrades[2].changes[MagicDamagePerBullet:scale].bonus.raw (changed)
{ "before": 0.05, "after": 0.0465 }citadel_ability_lash_down_strike · upgrades[3].changes[StompDamagePerMeterSecondary:scale].bonus.raw (changed)
{ "before": 0.00875, "after": 0.008137 }tokamak_hot_shot · upgrades[3].changes[HotDPS:scale].bonus.raw (changed)
{ "before": 0.314496, "after": 0.292481 }ability_magician_stage · upgrades[3].changes[BonusHealthRegen:scale].bonus.raw (changed)
{ "before": 1.638, "after": 1.52334 }ability_astro_rifle · upgrades[3].changes[Damage:scale].bonus.raw (changed)
{ "before": 0.628992, "after": 0.584963 }tokamak_crimson_cannon · upgrades[2].changes[Damage:scale].bonus.raw (changed)
{ "before": 1.57248, "after": 1.462406 }ability_flame_dash · upgrades[3].changes[AbilityCharges:scale].bonus.raw (changed)
{ "before": 1, "after": 0.93 }ability_stacking_damage · upgrades[1].changes[ProcDamage:scale].bonus.raw (changed)
{ "before": 0.39312, "after": 0.365602 }tokamak_hot_shot · upgrades[3].changes[NormalDPS:scale].bonus.raw (changed)
{ "before": 0.104832, "after": 0.097494 }tokamak_radiance · upgrades[3].changes[MaxDPS:scale].bonus.raw (changed)
{ "before": 0.157248, "after": 0.146241 }citadel_ability_projectmind · upgrades[2].changes[CombatBarrier:scale].bonus.raw (changed)
{ "before": 2.6208, "after": 2.437344 }ability_warden_high_alert · upgrades[3].changes[CombatBarrier:scale].bonus.raw (changed)
{ "before": 3.9312, "after": 3.656016 }citadel_ability_wraith_rapidfire · upgrades[3].changes[MagicDamagePerBullet:scale].bonus.raw (changed)
{ "before": 0.05, "after": 0.0465 }ability_ice_grenade · upgrades[2].changes[HealAmount:scale].bonus.raw (changed)
{ "before": 1.6, "after": 1.488 }ability_viper_venom · upgrades[2].changes[HealAmpReceivePenaltyPercent].bonus.raw (changed)
{ "before": -60, "after": -40 }ability_viper_venom · upgrades[2].changes[HealAmpRegenPenaltyPercent].bonus.raw (changed)
{ "before": -60, "after": -40 }ability_power_surge · upgrades[3].changes[BonusPerChain:scale].bonus.raw (changed)
{ "before": 0.366912, "after": 0.341228 }ability_charged_shot · upgrades[3].changes[Damage:scale].bonus.raw (changed)
{ "before": 1.2, "after": 1.116 }viscous_telepunch · upgrades[3].changes[DamageHeavyMelee:scale].bonus.raw (changed)
{ "before": 1, "after": 0.93 }citadel_ability_lash_down_strike · upgrades[3].changes[StompDamagePerMeterPrimary:scale].bonus.raw (changed)
{ "before": 0.035, "after": 0.03255 }ability_smoke_bomb · upgrades[3].changes[AbilityCharges:scale].bonus.raw (changed)
{ "before": 1, "after": 0.93 }ability_viper_snakedash · upgrades[3].changes[SlideResist].bonus.raw (changed)
{ "before": 25, "after": 20 } - 20 ability property raw records updated.
View code changes (20 records)
upgrade_ethereal_bullets · properties.BonusFireRate.raw (changed)
{ "before": 30, "after": 25 }upgrade_split_shot · properties.BulletSplitShot.raw (changed)
{ "before": 4, "after": 5 }upgrade_targeted_silence · properties.AbilityCooldown.raw (changed)
{ "before": 24, "after": 28 }citadel_ability_shiv_dash · properties.ImpactDamage.raw (changed)
{ "before": 100, "after": 80 }synth_affliction · properties.DebuffDuration.raw (changed)
{ "before": 14, "after": 12 }upgrade_inhibitor · properties.DebuffDuration.raw (changed)
{ "before": 2.5, "after": 3 }upgrade_headhunter · properties.HeadShotBonusDamage.raw (changed)
{ "before": 150, "after": 120 }upgrade_spellslinger_headshots · properties.ProcCooldown.raw (changed)
{ "before": 2, "after": 2.5 }ability_blood_shards · properties.HealthToDamage.raw (changed)
{ "before": 32, "after": 25 }upgrade_spirit_burn · properties.HealAmpRegenPenaltyPercent.raw (changed)
{ "before": -80, "after": -70 }upgrade_fleetfoot_boots · properties.AbilityCooldown.raw (changed)
{ "before": 12, "after": 11 }upgrade_mystic_regeneration · properties.RegenerationDuration.raw (changed)
{ "before": 6, "after": 5 }upgrade_mega_spirit · properties.HealingPerCast.raw (changed)
{ "before": 100, "after": 75 }upgrade_divine_barrier · properties.AbilityCooldown.raw (changed)
{ "before": 36, "after": 45 }upgrade_rupture · properties.AbilityCooldown.raw (changed)
{ "before": 22, "after": 24 }upgrade_capacitor · properties.AbilityCooldown.raw (changed)
{ "before": 30, "after": 40 }upgrade_non_player_bonus_sacrifice · properties.BonusHealth.raw (changed)
{ "before": 350, "after": 300 }ability_icebeam · properties.DPS.raw (changed)
{ "before": 60, "after": 50 }upgrade_active_reload · properties.AbilityCooldown.raw (changed)
{ "before": 14, "after": 12 }upgrade_spirit_burn · properties.HealAmpReceivePenaltyPercent.raw (changed)
{ "before": -80, "after": -70 } - 1 tooltip record added.
View code changes (1 records)
ability_blood_shards · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[1] (added)
{ "before": null, "after": { "m_strImportantProperty": "SelfDamagePct" } } - 2 script assets updated.
View code changes (2 records)
scripts/abilities.vdata_c · crc (changed)
{ "before": "006ab89f59", "after": "002e7b10cf" }scripts/heroes.vdata_c · crc (changed)
{ "before": "004a074fac", "after": "001273c7db" } - 5 tracked files updated.
View code changes (5 records)
game/citadel/pak01_dir/scripts/heroes.vdata · file (changed)
{ "before": { "hash": "be85afcce76083a645c267acd3b02035176e53d5" }, "after": { "hash": "f66ae8e45bb5d4d8b23830d57ce49389edc61a55" } }game/citadel/resource/localization/citadel_heroes/citadel_heroes_english.txt · file (changed)
{ "before": { "hash": "1e93171fb05de78f0d2a46cd12fd6e215f673e9c" }, "after": { "hash": "2083b19b1db5e10c24b79243786d54d1390f88d9" } }game/citadel/resource/localization/citadel_attributes/citadel_attributes_english.txt · file (changed)
{ "before": { "hash": "abdfbf4801053600b4e6cdc04fce11caf0bef8e0" }, "after": { "hash": "41eab26e2a9485c1ab4b26034ffcf75886ee925d" } }game/citadel/pak01_dir.txt · file (changed)
{ "before": { "hash": "0ccffd88e624ddbfee535bec0fd22bb29a6d691d" }, "after": { "hash": "4a49bfb3cb13ae5465750dbbbb9a9091fa4db0f6" } }game/citadel/pak01_dir/scripts/abilities.vdata · file (changed)
{ "before": { "hash": "7d80d392de54155cd7d96c57ea7868c4ba8d0c9d" }, "after": { "hash": "665523f1086a79be88d3edb433a2c475957d0453" } }


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