Barrage
Channel to start launching projectiles that deal spirit damage and apply slow around their impact point. Projectiles that hit a hero grant the hero increased damage that stacks.
Casting while airborne will cause the hero to float.
Casting AirDash or Flying Cloaking will not cancel Barrage.

1+16 Damage Per Projectile
2-16s Cooldown
5+4% Amp Per Stack and 3m Radius
1.5s