Light melee cut, shooting speed up
Light Melee drops from 63 to 50 across the roster while move speed while shooting rises from 0.7 to 0.75, and every hero now carries its own ground and air dash values. Lady Geist's Essence Bomb and Shiv's Bloodletting get upgrade reshuffles, alongside a wide item pass.
Essence Bomb
Essence Bomb
Sacrifice some of your health to launch a bomb that deals damage after a brief arm time.
Self damage type is Spirit and can be mitigated.


Bombs leave a toxic mess on the ground, dealing 0% of the original damage per second, for 0s.
1+2m Radius
2+55 Damage
5Bombs leave a toxic mess on the ground, dealing 24% of the original damage per second, for 6s.Essence Bomb
Sacrifice some of your health to launch a bomb that deals damage after a brief arm time.
Self damage type is Spirit and can be mitigated.


Bombs leave a toxic mess on the ground, dealing 0% of the original damage per second, for 0s.
1-4s Cooldown
2+55 Damage
5Bombs leave a toxic mess on the ground, dealing 26% of the original damage per second, for 6s.Bloodletting
Bloodletting
Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.
Ultimate Unlock: While rage is full the amount of damage deferred is increased.
1+6% Incoming Damage Deferred
2-25s Cooldown
5+20% Deferred Damage ClearedBloodletting
Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.
Ultimate Unlock: While rage is full the amount of damage deferred is increased.
1-25s Cooldown
2+6% Incoming Damage Deferred
5+35% Deferred Damage Cleared
Thumper
Cadence
Generic Person
Gunslinger
The Boss




































General
1 nerf4 buffs3 reworks2 removed- Movement speed multiplier while shooting increased from 0.7 to 0.75 for all weapons.
- Zip Line Stun Duration reduced from 3s to 2.5s, for both the player and trooper zip lines.
- Climb Rope slow on hit changed from starting at -30 and fading to 0, to starting at 80 and fading to 20.
- Dash no longer has the post ground dash speed bonus (25), its duration (1.6) or its spread penalty (3).
- Dash no longer has air dash distance (8m), air dash travel time (0.45) or air dash travel time bias (0.5).
- Melee Parry: Melee Damage Taken Scale of 35 replaced with Victim Damage Taken Scale of 30.
- Yamato alt fire now uses a scaling alt fire weapon, and its bullet damage is reduced from 63.36 to 50.
- Hook Blade no longer applies a 0.7 movement speed multiplier while firing or zooming.
- Grand Finale! no longer applies a 0.7 movement speed multiplier while firing or zooming.
- Cloaking Device: Ambush now also grants bonus Melee Damage in addition to Fire Rate and Spirit Power.
MISC
652 changesOther file and data updates.
- Infernus: map standard level up upgrades data added.
View code changes (1 records)
hero_inferno · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Infernus: ground dash position curve data added.
View code changes (1 records)
hero_inferno · gameplay.m_groundDashPositionCurve (added)
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View code changes (1 records)
hero_gigawatt · gameplay.m_mapScalingStats.EMaxMoveSpeed.flScale (changed)
{ "before": 0.023, "after": 0.02 } - Seven: map standard level up upgrades data added.
View code changes (1 records)
hero_gigawatt · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Seven: ground dash position curve data added.
View code changes (1 records)
hero_gigawatt · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Vindicta: map standard level up upgrades data added.
View code changes (1 records)
hero_hornet · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Vindicta: ground dash position curve data added.
View code changes (1 records)
hero_hornet · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Lady Geist: starting stats data added.
View code changes (1 records)
hero_ghost · startingStats.EGroundDashDistanceInMeters (added)
{ "before": null, "after": 10 } - Lady Geist: starting stats data added.
View code changes (1 records)
hero_ghost · startingStats.EGroundDashDuration (added)
{ "before": null, "after": 0.68 } - Lady Geist: starting stats data added.
View code changes (1 records)
hero_ghost · startingStats.EAirDashDistanceInMeters (added)
{ "before": null, "after": 8 } - Lady Geist: starting stats data added.
View code changes (1 records)
hero_ghost · startingStats.EAirDashDuration (added)
{ "before": null, "after": 0.47 } - Lady Geist: map standard level up upgrades data added.
View code changes (1 records)
hero_ghost · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Lady Geist: ground dash position curve data added.
View code changes (1 records)
hero_ghost · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Abrams: map standard level up upgrades data added.
View code changes (1 records)
hero_atlas · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Abrams: ground dash position curve data added.
View code changes (1 records)
hero_atlas · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Wraith: map standard level up upgrades data added.
View code changes (1 records)
hero_wraith · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Wraith: ground dash position curve data added.
View code changes (1 records)
hero_wraith · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - McGinnis: map standard level up upgrades data added.
View code changes (1 records)
hero_forge · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - McGinnis: ground dash position curve data added.
View code changes (1 records)
hero_forge · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Paradox: map standard level up upgrades data added.
View code changes (1 records)
hero_chrono · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Paradox: ground dash position curve data added.
View code changes (1 records)
hero_chrono · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Dynamo: map standard level up upgrades data added.
View code changes (1 records)
hero_dynamo · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Dynamo: ground dash position curve data added.
View code changes (1 records)
hero_dynamo · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Kelvin: map standard level up upgrades data added.
View code changes (1 records)
hero_kelvin · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Kelvin: ground dash position curve data added.
View code changes (1 records)
hero_kelvin · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Haze: map standard level up upgrades data added.
View code changes (1 records)
hero_haze · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Haze: ground dash position curve data added.
View code changes (1 records)
hero_haze · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Holliday: map standard level up upgrades data added.
View code changes (1 records)
hero_astro · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Holliday: ground dash position curve data added.
View code changes (1 records)
hero_astro · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Bebop: starting stats data added.
View code changes (1 records)
hero_bebop · startingStats.EGroundDashDistanceInMeters (added)
{ "before": null, "after": 10 } - Bebop: starting stats data added.
View code changes (1 records)
hero_bebop · startingStats.EGroundDashDuration (added)
{ "before": null, "after": 0.74 } - Bebop: starting stats data added.
View code changes (1 records)
hero_bebop · startingStats.EAirDashDistanceInMeters (added)
{ "before": null, "after": 8 } - Bebop: starting stats data added.
View code changes (1 records)
hero_bebop · startingStats.EAirDashDuration (added)
{ "before": null, "after": 0.51 } - Bebop: map standard level up upgrades data added.
View code changes (1 records)
hero_bebop · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Bebop: ground dash position curve data added.
View code changes (1 records)
hero_bebop · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Calico: map standard level up upgrades data added.
View code changes (1 records)
hero_nano · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Calico: ground dash position curve data added.
View code changes (1 records)
hero_nano · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Grey Talon: map standard level up upgrades data added.
View code changes (1 records)
hero_orion · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Grey Talon: ground dash position curve data added.
View code changes (1 records)
hero_orion · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Mo & Krill: map standard level up upgrades data added.
View code changes (1 records)
hero_krill · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Mo & Krill: ground dash position curve data added.
View code changes (1 records)
hero_krill · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Shiv: map standard level up upgrades data added.
View code changes (1 records)
hero_shiv · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Shiv: ground dash position curve data added.
View code changes (1 records)
hero_shiv · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Ivy: map standard level up upgrades data added.
View code changes (1 records)
hero_tengu · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Ivy: ground dash position curve data added.
View code changes (1 records)
hero_tengu · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Kali: map standard level up upgrades data added.
View code changes (1 records)
hero_kali · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Kali: ground dash position curve data added.
View code changes (1 records)
hero_kali · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Warden: map standard level up upgrades data added.
View code changes (1 records)
hero_warden · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Warden: ground dash position curve data added.
View code changes (1 records)
hero_warden · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Yamato: map standard level up upgrades data added.
View code changes (1 records)
hero_yamato · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0.7 } - Yamato: ground dash position curve data added.
View code changes (1 records)
hero_yamato · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Lash: map standard level up upgrades data added.
View code changes (1 records)
hero_lash · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Lash: ground dash position curve data added.
View code changes (1 records)
hero_lash · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Viscous: map standard level up upgrades data added.
View code changes (1 records)
hero_viscous · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Viscous: ground dash position curve data added.
View code changes (1 records)
hero_viscous · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Gunslinger: map standard level up upgrades data added.
View code changes (1 records)
hero_gunslinger · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Gunslinger: ground dash position curve data added.
View code changes (1 records)
hero_gunslinger · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - The Boss: map standard level up upgrades data added.
View code changes (1 records)
hero_yakuza · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - The Boss: ground dash position curve data added.
View code changes (1 records)
hero_yakuza · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Generic Person: map standard level up upgrades data added.
View code changes (1 records)
hero_genericperson · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Generic Person: ground dash position curve data added.
View code changes (1 records)
hero_genericperson · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Tokamak: map standard level up upgrades data added.
View code changes (1 records)
hero_tokamak · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Tokamak: ground dash position curve data added.
View code changes (1 records)
hero_tokamak · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Wrecker: map standard level up upgrades data added.
View code changes (1 records)
hero_wrecker · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Wrecker: ground dash position curve data added.
View code changes (1 records)
hero_wrecker · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Rutger: map standard level up upgrades data added.
View code changes (1 records)
hero_rutger · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Rutger: ground dash position curve data added.
View code changes (1 records)
hero_rutger · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Pocket: map standard level up upgrades data added.
View code changes (1 records)
hero_synth · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Pocket: ground dash position curve data added.
View code changes (1 records)
hero_synth · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Thumper: map standard level up upgrades data added.
View code changes (1 records)
hero_thumper · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Thumper: ground dash position curve data added.
View code changes (1 records)
hero_thumper · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Mirage: map standard level up upgrades data added.
View code changes (1 records)
hero_mirage · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Mirage: ground dash position curve data added.
View code changes (1 records)
hero_mirage · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Fathom: map standard level up upgrades data added.
View code changes (1 records)
hero_slork · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Fathom: ground dash position curve data added.
View code changes (1 records)
hero_slork · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Cadence: map standard level up upgrades data added.
View code changes (1 records)
hero_cadence · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Cadence: ground dash position curve data added.
View code changes (1 records)
hero_cadence · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - TargetDummy: map standard level up upgrades data added.
View code changes (1 records)
hero_targetdummy · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - TargetDummy: ground dash position curve data added.
View code changes (1 records)
hero_targetdummy · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Bomber: map standard level up upgrades data added.
View code changes (1 records)
hero_bomber · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Bomber: ground dash position curve data added.
View code changes (1 records)
hero_bomber · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Shield Guy: map standard level up upgrades data added.
View code changes (1 records)
hero_shieldguy · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Shield Guy: ground dash position curve data added.
View code changes (1 records)
hero_shieldguy · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Vyper: map standard level up upgrades data added.
View code changes (1 records)
hero_viper · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Vyper: ground dash position curve data added.
View code changes (1 records)
hero_viper · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Vandal: map standard level up upgrades data added.
View code changes (1 records)
hero_vandal · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Vandal: ground dash position curve data added.
View code changes (1 records)
hero_vandal · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Sinclair: map standard level up upgrades data added.
View code changes (1 records)
hero_magician · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Sinclair: ground dash position curve data added.
View code changes (1 records)
hero_magician · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Trapper: map standard level up upgrades data added.
View code changes (1 records)
hero_trapper · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Trapper: ground dash position curve data added.
View code changes (1 records)
hero_trapper · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Raven: map standard level up upgrades data added.
View code changes (1 records)
hero_operative · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Raven: ground dash position curve data added.
View code changes (1 records)
hero_operative · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - VampireBat: map standard level up upgrades data added.
View code changes (1 records)
hero_vampirebat · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - VampireBat: ground dash position curve data added.
View code changes (1 records)
hero_vampirebat · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Drifter: map standard level up upgrades data added.
View code changes (1 records)
hero_drifter · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Drifter: ground dash position curve data added.
View code changes (1 records)
hero_drifter · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Priest: map standard level up upgrades data added.
View code changes (1 records)
hero_priest · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Priest: ground dash position curve data added.
View code changes (1 records)
hero_priest · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Frank: map standard level up upgrades data added.
View code changes (1 records)
hero_frank · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Frank: ground dash position curve data added.
View code changes (1 records)
hero_frank · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Bookworm: map standard level up upgrades data added.
View code changes (1 records)
hero_bookworm · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Bookworm: ground dash position curve data added.
View code changes (1 records)
hero_bookworm · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Boho: map standard level up upgrades data added.
View code changes (1 records)
hero_boho · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Boho: ground dash position curve data added.
View code changes (1 records)
hero_boho · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Doorman: map standard level up upgrades data added.
View code changes (1 records)
hero_doorman · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Doorman: ground dash position curve data added.
View code changes (1 records)
hero_doorman · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Skyrunner: map standard level up upgrades data added.
View code changes (1 records)
hero_skyrunner · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Skyrunner: ground dash position curve data added.
View code changes (1 records)
hero_skyrunner · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Swan: map standard level up upgrades data added.
View code changes (1 records)
hero_swan · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Swan: ground dash position curve data added.
View code changes (1 records)
hero_swan · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - Punkgoat: map standard level up upgrades data added.
View code changes (1 records)
hero_punkgoat · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE (added)
{ "before": null, "after": 0 } - Punkgoat: ground dash position curve data added.
View code changes (1 records)
hero_punkgoat · gameplay.m_groundDashPositionCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] } } - citadel ability zip line: zipline knockdown up impulse added with value 400.
View code changes (1 records)
citadel_ability_zip_line · gameplay.m_flZiplineKnockdownUpImpulse (added)
{ "before": null, "after": 400 } - citadel ability trooper zip line: zipline knockdown up impulse added with value 400.
View code changes (1 records)
citadel_ability_trooper_zip_line · gameplay.m_flZiplineKnockdownUpImpulse (added)
{ "before": null, "after": 400 } - citadel ability mantle: mantle slow on hit duration added with value 2.
View code changes (1 records)
citadel_ability_mantle · gameplay.m_flMantleSlowOnHitDuration (added)
{ "before": null, "after": 2 } - citadel ability mantle: mantle slow on hit modifier data added.
View code changes (1 records)
citadel_ability_mantle · gameplay.m_MantleSlowOnHitModifier (added)
{ "before": null, "after": { "m_bIsHidden": true, "m_flRampUpTime": 2, "m_flPercentageMultiplierEnd": 20, "m_flPercentageMultiplierStart": 80 } } - citadel ability climb rope: climb rope slow from recent damage modifier data added.
View code changes (1 records)
citadel_ability_climb_rope · gameplay.m_ClimbRopeSlowFromRecentDamageModifier (added)
{ "before": null, "after": { "m_bIsHidden": true, "m_flRampDownTime": 1, "m_flPercentageMultiplierEnd": 0, "m_flPercentageMultiplierStart": 40 } } - citadel ability dash: duration scale for speed removed (previously 0.4).
View code changes (1 records)
citadel_ability_dash · gameplay.m_flDurationScaleForSpeed (removed)
{ "before": 0.4, "after": null } - citadel ability dash: curve position data removed.
View code changes (1 records)
citadel_ability_dash · gameplay.m_curvePosition (removed)
{ "before": { "m_spline": [ { "x": 0, "y": 0, "m_flSlopeIncoming": 1.006771, "m_flSlopeOutgoing": 1.006771 }, { "x": 0.948487, "y": 0.954909, "m_flSlopeIncoming": 1, "m_flSlopeOutgoing": 1 }, { "x": 1, "y": 1, "m_flSlopeIncoming": 0.875335, "m_flSlopeOutgoing": 0.875335 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0 ] }, "after": null } - citadel ability dash: ground dash distance in meters removed (previously 10).
View code changes (1 records)
citadel_ability_dash · gameplay.m_flGroundDashDistanceInMeters (removed)
{ "before": 10, "after": null } - citadel ability dash: wall jump air drag curve data removed.
View code changes (1 records)
citadel_ability_dash · gameplay.m_WallJumpAirDragCurve (removed)
{ "before": { "m_spline": [ { "x": 0, "y": 2.203636, "m_flSlopeIncoming": -4.451692, "m_flSlopeOutgoing": -4.451692 }, { "x": 0.495011, "y": 0, "m_flSlopeIncoming": -4.451692, "m_flSlopeOutgoing": -4.451692 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 5 ], "m_vDomainMins": [ 0, 0 ] }, "after": null } - citadel ability dash: wall jump normal speed removed (previously 400).
View code changes (1 records)
citadel_ability_dash · gameplay.m_flWallJumpNormalSpeed (removed)
{ "before": 400, "after": null } - citadel ability dash: max wall yaw offset removed (previously 35).
View code changes (1 records)
citadel_ability_dash · gameplay.m_flMaxWallYawOffset (removed)
{ "before": 35, "after": null } - citadel ability dash: remap speed to wall jump velocity dist data removed.
View code changes (1 records)
citadel_ability_dash · gameplay.m_flRemapSpeedToWallJumpVelocityDist (removed)
{ "before": [ 300, 600, 10, 30 ], "after": null } - citadel ability dash: wall jump early press dash auto trigger time removed (previously 0.1).
View code changes (1 records)
citadel_ability_dash · gameplay.m_flWallJumpEarlyPressDashAutoTriggerTime (removed)
{ "before": 0.1, "after": null } - citadel ability dash: air speed for max drag added with value 14.
View code changes (1 records)
citadel_ability_dash · gameplay.m_flAirSpeedForMaxDrag (added)
{ "before": null, "after": 14 } - citadel ability dash: air speed for min drag added with value 12.
View code changes (1 records)
citadel_ability_dash · gameplay.m_flAirSpeedForMinDrag (added)
{ "before": null, "after": 12 } - ability melee butcher: map attacks data updated.
View code changes (1 records)
ability_melee_butcher · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - ability melee butcher: map attacks data updated.
View code changes (1 records)
ability_melee_butcher · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - ability melee butcher: map attacks data updated.
View code changes (1 records)
ability_melee_butcher · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - ability melee butcher: map attacks data updated.
View code changes (1 records)
ability_melee_butcher · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - ability melee butcher: heavy turn speed curve data added.
View code changes (1 records)
ability_melee_butcher · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - ability melee butcher: heavy melee max turn rate added with value 700.
View code changes (1 records)
ability_melee_butcher · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - ability melee butcher: camera max turn rate added with value 720.
View code changes (1 records)
ability_melee_butcher · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_kali · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_kali · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_kali · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_kali · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: heavy turn speed curve data added.
View code changes (1 records)
citadel_ability_melee_kali · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - Melee: heavy melee max turn rate added with value 700.
View code changes (1 records)
citadel_ability_melee_kali · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - Melee: camera max turn rate added with value 720.
View code changes (1 records)
citadel_ability_melee_kali · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - citadel ability melee butcher: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_butcher · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - citadel ability melee butcher: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_butcher · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - citadel ability melee butcher: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_butcher · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - citadel ability melee butcher: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_butcher · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - citadel ability melee butcher: heavy turn speed curve data added.
View code changes (1 records)
citadel_ability_melee_butcher · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - citadel ability melee butcher: heavy melee max turn rate added with value 700.
View code changes (1 records)
citadel_ability_melee_butcher · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - citadel ability melee butcher: camera max turn rate added with value 720.
View code changes (1 records)
citadel_ability_melee_butcher · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - citadel ability melee gunslinger: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_gunslinger · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - citadel ability melee gunslinger: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_gunslinger · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - citadel ability melee gunslinger: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_gunslinger · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - citadel ability melee gunslinger: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_gunslinger · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - citadel ability melee gunslinger: heavy turn speed curve data added.
View code changes (1 records)
citadel_ability_melee_gunslinger · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - citadel ability melee gunslinger: heavy melee max turn rate added with value 700.
View code changes (1 records)
citadel_ability_melee_gunslinger · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - citadel ability melee gunslinger: camera max turn rate added with value 720.
View code changes (1 records)
citadel_ability_melee_gunslinger · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - citadel ability melee yakuza: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_yakuza · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - citadel ability melee yakuza: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_yakuza · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - citadel ability melee yakuza: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_yakuza · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - citadel ability melee yakuza: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_yakuza · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - citadel ability melee yakuza: heavy turn speed curve data added.
View code changes (1 records)
citadel_ability_melee_yakuza · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - citadel ability melee yakuza: heavy melee max turn rate added with value 700.
View code changes (1 records)
citadel_ability_melee_yakuza · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - citadel ability melee yakuza: camera max turn rate added with value 720.
View code changes (1 records)
citadel_ability_melee_yakuza · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - citadel ability melee thumper: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_thumper · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - citadel ability melee thumper: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_thumper · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - citadel ability melee thumper: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_thumper · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - citadel ability melee thumper: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_thumper · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - citadel ability melee thumper: heavy turn speed curve data added.
View code changes (1 records)
citadel_ability_melee_thumper · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - citadel ability melee thumper: heavy melee max turn rate added with value 700.
View code changes (1 records)
citadel_ability_melee_thumper · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - citadel ability melee thumper: camera max turn rate added with value 720.
View code changes (1 records)
citadel_ability_melee_thumper · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - citadel ability melee architect: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_architect · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - citadel ability melee architect: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_architect · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - citadel ability melee architect: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_architect · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - citadel ability melee architect: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_architect · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - citadel ability melee architect: heavy turn speed curve data added.
View code changes (1 records)
citadel_ability_melee_architect · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - citadel ability melee architect: heavy melee max turn rate added with value 700.
View code changes (1 records)
citadel_ability_melee_architect · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - citadel ability melee architect: camera max turn rate added with value 720.
View code changes (1 records)
citadel_ability_melee_architect · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - citadel ability melee parry: parry victim modifier data added.
View code changes (1 records)
citadel_ability_melee_parry · gameplay.m_ParryVictimModifier.m_bDurationReducible (added)
{ "before": null, "after": false } - citadel hold melee: map attacks data updated.
View code changes (1 records)
citadel_hold_melee · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - citadel hold melee: map attacks data updated.
View code changes (1 records)
citadel_hold_melee · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - citadel hold melee: map attacks data updated.
View code changes (1 records)
citadel_hold_melee · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - citadel hold melee: map attacks data updated.
View code changes (1 records)
citadel_hold_melee · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - citadel hold melee: heavy turn speed curve data added.
View code changes (1 records)
citadel_hold_melee · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - citadel hold melee: heavy melee max turn rate added with value 700.
View code changes (1 records)
citadel_hold_melee · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - citadel hold melee: camera max turn rate added with value 720.
View code changes (1 records)
citadel_hold_melee · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - citadel ability melee genericperson: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_genericperson · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - citadel ability melee genericperson: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_genericperson · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - citadel ability melee genericperson: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_genericperson · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - citadel ability melee genericperson: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_genericperson · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - citadel ability melee genericperson: heavy turn speed curve data added.
View code changes (1 records)
citadel_ability_melee_genericperson · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - citadel ability melee genericperson: heavy melee max turn rate added with value 700.
View code changes (1 records)
citadel_ability_melee_genericperson · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - citadel ability melee genericperson: camera max turn rate added with value 720.
View code changes (1 records)
citadel_ability_melee_genericperson · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_astro · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_astro · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_astro · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_astro · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: heavy turn speed curve data added.
View code changes (1 records)
ability_melee_astro · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - Melee: heavy melee max turn rate added with value 700.
View code changes (1 records)
ability_melee_astro · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - Melee: camera max turn rate added with value 720.
View code changes (1 records)
ability_melee_astro · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_bull · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_bull · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_bull · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_bull · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: heavy turn speed curve data added.
View code changes (1 records)
citadel_ability_melee_bull · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - Melee: heavy melee max turn rate added with value 700.
View code changes (1 records)
citadel_ability_melee_bull · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - Melee: camera max turn rate added with value 720.
View code changes (1 records)
citadel_ability_melee_bull · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_bebop · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_bebop · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_bebop · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_bebop · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: heavy turn speed curve data added.
View code changes (1 records)
citadel_ability_melee_bebop · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - Melee: heavy melee max turn rate added with value 700.
View code changes (1 records)
citadel_ability_melee_bebop · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - Melee: camera max turn rate added with value 720.
View code changes (1 records)
citadel_ability_melee_bebop · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - ability melee bomber: map attacks data updated.
View code changes (1 records)
ability_melee_bomber · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - ability melee bomber: map attacks data updated.
View code changes (1 records)
ability_melee_bomber · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - ability melee bomber: map attacks data updated.
View code changes (1 records)
ability_melee_bomber · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - ability melee bomber: map attacks data updated.
View code changes (1 records)
ability_melee_bomber · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - ability melee bomber: heavy turn speed curve data added.
View code changes (1 records)
ability_melee_bomber · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - ability melee bomber: heavy melee max turn rate added with value 700.
View code changes (1 records)
ability_melee_bomber · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - ability melee bomber: camera max turn rate added with value 720.
View code changes (1 records)
ability_melee_bomber · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - citadel ability melee cadence: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_cadence · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - citadel ability melee cadence: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_cadence · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - citadel ability melee cadence: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_cadence · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - citadel ability melee cadence: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_cadence · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - citadel ability melee cadence: heavy turn speed curve data added.
View code changes (1 records)
citadel_ability_melee_cadence · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - citadel ability melee cadence: heavy melee max turn rate added with value 700.
View code changes (1 records)
citadel_ability_melee_cadence · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - citadel ability melee cadence: camera max turn rate added with value 720.
View code changes (1 records)
citadel_ability_melee_cadence · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_chrono · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_chrono · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_chrono · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_chrono · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: heavy turn speed curve data added.
View code changes (1 records)
citadel_ability_melee_chrono · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - Melee: heavy melee max turn rate added with value 700.
View code changes (1 records)
citadel_ability_melee_chrono · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - Melee: camera max turn rate added with value 720.
View code changes (1 records)
citadel_ability_melee_chrono · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_sumo · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_sumo · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_sumo · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_sumo · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: heavy turn speed curve data added.
View code changes (1 records)
citadel_ability_melee_sumo · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - Melee: heavy melee max turn rate added with value 700.
View code changes (1 records)
citadel_ability_melee_sumo · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - Melee: camera max turn rate added with value 720.
View code changes (1 records)
citadel_ability_melee_sumo · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_engineer · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_engineer · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_engineer · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_engineer · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: heavy turn speed curve data added.
View code changes (1 records)
citadel_ability_melee_engineer · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - Melee: heavy melee max turn rate added with value 700.
View code changes (1 records)
citadel_ability_melee_engineer · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - Melee: camera max turn rate added with value 720.
View code changes (1 records)
citadel_ability_melee_engineer · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - Mini Turret: weapon info data updated.
View code changes (1 records)
citadel_ability_shieldedsentry · weaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - citadel ability melee targetdummy: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_targetdummy · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - citadel ability melee targetdummy: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_targetdummy · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - citadel ability melee targetdummy: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_targetdummy · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - citadel ability melee targetdummy: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_targetdummy · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - citadel ability melee targetdummy: heavy turn speed curve data added.
View code changes (1 records)
citadel_ability_melee_targetdummy · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - citadel ability melee targetdummy: heavy melee max turn rate added with value 700.
View code changes (1 records)
citadel_ability_melee_targetdummy · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - citadel ability melee targetdummy: camera max turn rate added with value 720.
View code changes (1 records)
citadel_ability_melee_targetdummy · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_ghost · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_ghost · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_ghost · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_ghost · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: heavy turn speed curve data added.
View code changes (1 records)
ability_melee_ghost · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - Melee: heavy melee max turn rate added with value 700.
View code changes (1 records)
ability_melee_ghost · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - Melee: camera max turn rate added with value 720.
View code changes (1 records)
ability_melee_ghost · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - Essence Bomb: properties data added.
View code changes (1 records)
ability_blood_bomb · properties.BloodSpillDPSPercent.isDamage (added)
{ "before": null, "after": true } - Essence Bomb: projectile info data updated.
View code changes (1 records)
ability_blood_bomb · gameplay.m_projectileInfo.m_flVerticalAimBias (changed)
{ "before": 10, "after": 4.5 } - Essence Bomb: projectile info data updated.
View code changes (1 records)
ability_blood_bomb · gameplay.m_projectileInfo.m_nBehaviors (changed)
{ "before": "PBF_StickToTarget | PBF_StickToWorld | PBF_StartDetonateTimeOnHitTarget | PBF_StartDetonateTimeOnHitWorld", "after": "PBF_StickToWorld | PBF_StartDetonateTimeOnHitTarget | PBF_StartDetonateTimeOnHitWorld" } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_gigawatt · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_gigawatt · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_gigawatt · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_gigawatt · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: heavy turn speed curve data added.
View code changes (1 records)
citadel_ability_melee_gigawatt · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - Melee: heavy melee max turn rate added with value 700.
View code changes (1 records)
citadel_ability_melee_gigawatt · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - Melee: camera max turn rate added with value 720.
View code changes (1 records)
citadel_ability_melee_gigawatt · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_haze · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_haze · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_haze · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_haze · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: heavy turn speed curve data added.
View code changes (1 records)
ability_melee_haze · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - Melee: heavy melee max turn rate added with value 700.
View code changes (1 records)
ability_melee_haze · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - Melee: camera max turn rate added with value 720.
View code changes (1 records)
ability_melee_haze · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_hornet · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_hornet · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_hornet · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_hornet · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: heavy turn speed curve data added.
View code changes (1 records)
citadel_ability_melee_hornet · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - Melee: heavy melee max turn rate added with value 700.
View code changes (1 records)
citadel_ability_melee_hornet · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - Melee: camera max turn rate added with value 720.
View code changes (1 records)
citadel_ability_melee_hornet · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_inferno · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_inferno · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_inferno · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_inferno · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: heavy turn speed curve data added.
View code changes (1 records)
ability_melee_inferno · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - Melee: heavy melee max turn rate added with value 700.
View code changes (1 records)
ability_melee_inferno · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - Melee: camera max turn rate added with value 720.
View code changes (1 records)
ability_melee_inferno · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_kelvin · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_kelvin · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_kelvin · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_kelvin · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: heavy turn speed curve data added.
View code changes (1 records)
ability_melee_kelvin · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - Melee: heavy melee max turn rate added with value 700.
View code changes (1 records)
ability_melee_kelvin · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - Melee: camera max turn rate added with value 720.
View code changes (1 records)
ability_melee_kelvin · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_lash · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_lash · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_lash · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_lash · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: heavy turn speed curve data added.
View code changes (1 records)
ability_melee_lash · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - Melee: heavy melee max turn rate added with value 700.
View code changes (1 records)
ability_melee_lash · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - Melee: camera max turn rate added with value 720.
View code changes (1 records)
ability_melee_lash · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_digger · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_digger · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_digger · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_digger · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: heavy turn speed curve data added.
View code changes (1 records)
ability_melee_digger · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - Melee: heavy melee max turn rate added with value 700.
View code changes (1 records)
ability_melee_digger · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - Melee: camera max turn rate added with value 720.
View code changes (1 records)
ability_melee_digger · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_nano · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_nano · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_nano · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_nano · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: heavy turn speed curve data added.
View code changes (1 records)
ability_melee_nano · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - Melee: heavy melee max turn rate added with value 700.
View code changes (1 records)
ability_melee_nano · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - Melee: camera max turn rate added with value 720.
View code changes (1 records)
ability_melee_nano · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_archer · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_archer · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_archer · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_archer · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: heavy turn speed curve data added.
View code changes (1 records)
ability_melee_archer · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - Melee: heavy melee max turn rate added with value 700.
View code changes (1 records)
ability_melee_archer · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - Melee: camera max turn rate added with value 720.
View code changes (1 records)
ability_melee_archer · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_shiv · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_shiv · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_shiv · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_shiv · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: heavy turn speed curve data added.
View code changes (1 records)
citadel_ability_melee_shiv · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - Melee: heavy melee max turn rate added with value 700.
View code changes (1 records)
citadel_ability_melee_shiv · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - Melee: camera max turn rate added with value 720.
View code changes (1 records)
citadel_ability_melee_shiv · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - ability melee shieldguy: map attacks data updated.
View code changes (1 records)
ability_melee_shieldguy · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - ability melee shieldguy: map attacks data updated.
View code changes (1 records)
ability_melee_shieldguy · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - ability melee shieldguy: map attacks data updated.
View code changes (1 records)
ability_melee_shieldguy · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - ability melee shieldguy: map attacks data updated.
View code changes (1 records)
ability_melee_shieldguy · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - ability melee shieldguy: heavy turn speed curve data added.
View code changes (1 records)
ability_melee_shieldguy · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - ability melee shieldguy: heavy melee max turn rate added with value 700.
View code changes (1 records)
ability_melee_shieldguy · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - ability melee shieldguy: camera max turn rate added with value 720.
View code changes (1 records)
ability_melee_shieldguy · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_tengu · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_tengu · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_tengu · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_tengu · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: heavy turn speed curve data added.
View code changes (1 records)
citadel_ability_melee_tengu · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - Melee: heavy melee max turn rate added with value 700.
View code changes (1 records)
citadel_ability_melee_tengu · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - Melee: camera max turn rate added with value 720.
View code changes (1 records)
citadel_ability_melee_tengu · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_tokamak · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_tokamak · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_tokamak · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_tokamak · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: heavy turn speed curve data added.
View code changes (1 records)
citadel_ability_melee_tokamak · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - Melee: heavy melee max turn rate added with value 700.
View code changes (1 records)
citadel_ability_melee_tokamak · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - Melee: camera max turn rate added with value 720.
View code changes (1 records)
citadel_ability_melee_tokamak · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_viscous · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_viscous · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_viscous · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_viscous · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: heavy turn speed curve data added.
View code changes (1 records)
ability_melee_viscous · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - Melee: heavy melee max turn rate added with value 700.
View code changes (1 records)
ability_melee_viscous · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - Melee: camera max turn rate added with value 720.
View code changes (1 records)
ability_melee_viscous · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_warden · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_warden · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_warden · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_warden · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: heavy turn speed curve data added.
View code changes (1 records)
citadel_ability_melee_warden · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - Melee: heavy melee max turn rate added with value 700.
View code changes (1 records)
citadel_ability_melee_warden · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - Melee: camera max turn rate added with value 720.
View code changes (1 records)
citadel_ability_melee_warden · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_wraith · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_wraith · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_wraith · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
citadel_ability_melee_wraith · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: heavy turn speed curve data added.
View code changes (1 records)
citadel_ability_melee_wraith · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - Melee: heavy melee max turn rate added with value 700.
View code changes (1 records)
citadel_ability_melee_wraith · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - Melee: camera max turn rate added with value 720.
View code changes (1 records)
citadel_ability_melee_wraith · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_wrecker · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_wrecker · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_wrecker · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_wrecker · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: heavy turn speed curve data added.
View code changes (1 records)
ability_melee_wrecker · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - Melee: heavy melee max turn rate added with value 700.
View code changes (1 records)
ability_melee_wrecker · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - Melee: camera max turn rate added with value 720.
View code changes (1 records)
ability_melee_wrecker · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_yamato · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_yamato · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_yamato · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_yamato · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: heavy turn speed curve data added.
View code changes (1 records)
ability_melee_yamato · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - Melee: heavy melee max turn rate added with value 700.
View code changes (1 records)
ability_melee_yamato · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - Melee: camera max turn rate added with value 720.
View code changes (1 records)
ability_melee_yamato · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_viper · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_viper · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_viper · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_viper · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: heavy turn speed curve data added.
View code changes (1 records)
ability_melee_viper · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - Melee: heavy melee max turn rate added with value 700.
View code changes (1 records)
ability_melee_viper · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - Melee: camera max turn rate added with value 720.
View code changes (1 records)
ability_melee_viper · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - ability melee vandal: map attacks data updated.
View code changes (1 records)
ability_melee_vandal · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - ability melee vandal: map attacks data updated.
View code changes (1 records)
ability_melee_vandal · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - ability melee vandal: map attacks data updated.
View code changes (1 records)
ability_melee_vandal · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - ability melee vandal: map attacks data updated.
View code changes (1 records)
ability_melee_vandal · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - ability melee vandal: heavy turn speed curve data added.
View code changes (1 records)
ability_melee_vandal · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - ability melee vandal: heavy melee max turn rate added with value 700.
View code changes (1 records)
ability_melee_vandal · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - ability melee vandal: camera max turn rate added with value 720.
View code changes (1 records)
ability_melee_vandal · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_magician · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_magician · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_magician · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - Melee: map attacks data updated.
View code changes (1 records)
ability_melee_magician · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - Melee: heavy turn speed curve data added.
View code changes (1 records)
ability_melee_magician · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - Melee: heavy melee max turn rate added with value 700.
View code changes (1 records)
ability_melee_magician · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - Melee: camera max turn rate added with value 720.
View code changes (1 records)
ability_melee_magician · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - ability melee trapper: map attacks data updated.
View code changes (1 records)
ability_melee_trapper · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - ability melee trapper: map attacks data updated.
View code changes (1 records)
ability_melee_trapper · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - ability melee trapper: map attacks data updated.
View code changes (1 records)
ability_melee_trapper · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - ability melee trapper: map attacks data updated.
View code changes (1 records)
ability_melee_trapper · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - ability melee trapper: heavy turn speed curve data added.
View code changes (1 records)
ability_melee_trapper · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - ability melee trapper: heavy melee max turn rate added with value 700.
View code changes (1 records)
ability_melee_trapper · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - ability melee trapper: camera max turn rate added with value 720.
View code changes (1 records)
ability_melee_trapper · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - ability melee vampirebat: map attacks data updated.
View code changes (1 records)
ability_melee_vampirebat · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - ability melee vampirebat: map attacks data updated.
View code changes (1 records)
ability_melee_vampirebat · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - ability melee vampirebat: map attacks data updated.
View code changes (1 records)
ability_melee_vampirebat · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - ability melee vampirebat: map attacks data updated.
View code changes (1 records)
ability_melee_vampirebat · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - ability melee vampirebat: heavy turn speed curve data added.
View code changes (1 records)
ability_melee_vampirebat · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - ability melee vampirebat: heavy melee max turn rate added with value 700.
View code changes (1 records)
ability_melee_vampirebat · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - ability melee vampirebat: camera max turn rate added with value 720.
View code changes (1 records)
ability_melee_vampirebat · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - ability melee frank: map attacks data updated.
View code changes (1 records)
ability_melee_frank · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - ability melee frank: map attacks data updated.
View code changes (1 records)
ability_melee_frank · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - ability melee frank: map attacks data updated.
View code changes (1 records)
ability_melee_frank · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - ability melee frank: map attacks data updated.
View code changes (1 records)
ability_melee_frank · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - ability melee frank: heavy turn speed curve data added.
View code changes (1 records)
ability_melee_frank · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - ability melee frank: heavy melee max turn rate added with value 700.
View code changes (1 records)
ability_melee_frank · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - ability melee frank: camera max turn rate added with value 720.
View code changes (1 records)
ability_melee_frank · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - ability melee priest: map attacks data updated.
View code changes (1 records)
ability_melee_priest · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - ability melee priest: map attacks data updated.
View code changes (1 records)
ability_melee_priest · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - ability melee priest: map attacks data updated.
View code changes (1 records)
ability_melee_priest · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - ability melee priest: map attacks data updated.
View code changes (1 records)
ability_melee_priest · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - ability melee priest: heavy turn speed curve data added.
View code changes (1 records)
ability_melee_priest · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - ability melee priest: heavy melee max turn rate added with value 700.
View code changes (1 records)
ability_melee_priest · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - ability melee priest: camera max turn rate added with value 720.
View code changes (1 records)
ability_melee_priest · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - ability melee drifter: map attacks data updated.
View code changes (1 records)
ability_melee_drifter · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - ability melee drifter: map attacks data updated.
View code changes (1 records)
ability_melee_drifter · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - ability melee drifter: map attacks data updated.
View code changes (1 records)
ability_melee_drifter · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - ability melee drifter: map attacks data updated.
View code changes (1 records)
ability_melee_drifter · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - ability melee drifter: heavy turn speed curve data added.
View code changes (1 records)
ability_melee_drifter · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - ability melee drifter: heavy melee max turn rate added with value 700.
View code changes (1 records)
ability_melee_drifter · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - ability melee drifter: camera max turn rate added with value 720.
View code changes (1 records)
ability_melee_drifter · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - ability melee boho: map attacks data updated.
View code changes (1 records)
ability_melee_boho · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - ability melee boho: map attacks data updated.
View code changes (1 records)
ability_melee_boho · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - ability melee boho: map attacks data updated.
View code changes (1 records)
ability_melee_boho · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - ability melee boho: map attacks data updated.
View code changes (1 records)
ability_melee_boho · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - ability melee boho: heavy turn speed curve data added.
View code changes (1 records)
ability_melee_boho · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - ability melee boho: heavy melee max turn rate added with value 700.
View code changes (1 records)
ability_melee_boho · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - ability melee boho: camera max turn rate added with value 720.
View code changes (1 records)
ability_melee_boho · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - ability melee bookworm: map attacks data updated.
View code changes (1 records)
ability_melee_bookworm · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - ability melee bookworm: map attacks data updated.
View code changes (1 records)
ability_melee_bookworm · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - ability melee bookworm: map attacks data updated.
View code changes (1 records)
ability_melee_bookworm · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - ability melee bookworm: map attacks data updated.
View code changes (1 records)
ability_melee_bookworm · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - ability melee bookworm: heavy turn speed curve data added.
View code changes (1 records)
ability_melee_bookworm · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - ability melee bookworm: heavy melee max turn rate added with value 700.
View code changes (1 records)
ability_melee_bookworm · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - ability melee bookworm: camera max turn rate added with value 720.
View code changes (1 records)
ability_melee_bookworm · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - ability melee doorman: map attacks data updated.
View code changes (1 records)
ability_melee_doorman · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - ability melee doorman: map attacks data updated.
View code changes (1 records)
ability_melee_doorman · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - ability melee doorman: map attacks data updated.
View code changes (1 records)
ability_melee_doorman · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - ability melee doorman: map attacks data updated.
View code changes (1 records)
ability_melee_doorman · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - ability melee doorman: heavy turn speed curve data added.
View code changes (1 records)
ability_melee_doorman · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - ability melee doorman: heavy melee max turn rate added with value 700.
View code changes (1 records)
ability_melee_doorman · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - ability melee doorman: camera max turn rate added with value 720.
View code changes (1 records)
ability_melee_doorman · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - ability melee swan: map attacks data updated.
View code changes (1 records)
ability_melee_swan · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - ability melee swan: map attacks data updated.
View code changes (1 records)
ability_melee_swan · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - ability melee swan: map attacks data updated.
View code changes (1 records)
ability_melee_swan · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - ability melee swan: map attacks data updated.
View code changes (1 records)
ability_melee_swan · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - ability melee swan: heavy turn speed curve data added.
View code changes (1 records)
ability_melee_swan · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - ability melee swan: heavy melee max turn rate added with value 700.
View code changes (1 records)
ability_melee_swan · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - ability melee swan: camera max turn rate added with value 720.
View code changes (1 records)
ability_melee_swan · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - ability melee skyrunner: map attacks data updated.
View code changes (1 records)
ability_melee_skyrunner · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - ability melee skyrunner: map attacks data updated.
View code changes (1 records)
ability_melee_skyrunner · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - ability melee skyrunner: map attacks data updated.
View code changes (1 records)
ability_melee_skyrunner · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - ability melee skyrunner: map attacks data updated.
View code changes (1 records)
ability_melee_skyrunner · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - ability melee skyrunner: heavy turn speed curve data added.
View code changes (1 records)
ability_melee_skyrunner · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - ability melee skyrunner: heavy melee max turn rate added with value 700.
View code changes (1 records)
ability_melee_skyrunner · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - ability melee skyrunner: camera max turn rate added with value 720.
View code changes (1 records)
ability_melee_skyrunner · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - ability melee punkgoat: map attacks data updated.
View code changes (1 records)
ability_melee_punkgoat · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - ability melee punkgoat: map attacks data updated.
View code changes (1 records)
ability_melee_punkgoat · gameplay.m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - ability melee punkgoat: map attacks data updated.
View code changes (1 records)
ability_melee_punkgoat · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit (changed)
{ "before": 0.9, "after": 1 } - ability melee punkgoat: map attacks data updated.
View code changes (1 records)
ability_melee_punkgoat · gameplay.m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss (changed)
{ "before": 0.9, "after": 1.3 } - ability melee punkgoat: heavy turn speed curve data added.
View code changes (1 records)
ability_melee_punkgoat · gameplay.m_HeavyTurnSpeedCurve (added)
{ "before": null, "after": { "m_spline": [ { "x": 0, "y": 1, "m_flSlopeIncoming": 0, "m_flSlopeOutgoing": 0 }, { "x": 0.6, "y": 1, "m_flSlopeIncoming": -0.847226, "m_flSlopeOutgoing": -0.847226 }, { "x": 0.879035, "y": 0.255258, "m_flSlopeIncoming": -2.668987, "m_flSlopeOutgoing": -2.668987 } ], "m_tangents": [ { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" }, { "m_nIncomingTangent": "CURVE_TANGENT_SPLINE", "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE" } ], "m_vDomainMaxs": [ 1, 1 ], "m_vDomainMins": [ 0, 0.01 ] } } - ability melee punkgoat: heavy melee max turn rate added with value 700.
View code changes (1 records)
ability_melee_punkgoat · gameplay.m_flHeavyMeleeMaxTurnRate (added)
{ "before": null, "after": 700 } - ability melee punkgoat: camera max turn rate added with value 720.
View code changes (1 records)
ability_melee_punkgoat · gameplay.m_flCameraMaxTurnRate (added)
{ "before": null, "after": 720 } - Slowing Bullets: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_slowing_bullets · gameplay.m_AutoIntrinsicModifiers[0].m_BuildUpModifier.m_eBuildupMode (changed)
{ "before": "BUILDUP_MODE_RESTART_ON_FILL", "after": "BUILDUP_MODE_MAX_FILL_DURATION" } - Hunter's Aura: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_bullet_armor_reduction_aura · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "BonusHealth" ], "after": [ "BonusHealth", "BonusSprintSpeed" ] } - Rusted Barrel: debuff modifier data updated.
View code changes (1 records)
upgrade_withering_whip · gameplay.m_DebuffModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "FireRateSlow" ], "after": [ "FireRateSlow", "BulletArmorReduction" ] } - Shadow Weave: ambush modifier data updated.
View code changes (1 records)
upgrade_cloaking_device_active · gameplay.m_AmbushModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "AmbushBonusTechPower", "AmbushBonusFireRate" ], "after": [ "AmbushBonusTechPower", "AmbushBonusFireRate", "AmbushBonusMeleeDamage" ] } - Blood Tribute: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_blood_tribute · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "TechResist" ], "after": [ "TechResist", "OutOfCombatHealthRegen" ] } - npc units weapon base: weapon info data updated.
View code changes (1 records)
npc_units:weapon_base · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units weapon base: weapon info data updated.
View code changes (1 records)
npc_units:weapon_base · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units trooper base: weapon info data updated.
View code changes (1 records)
npc_units:trooper_base · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units trooper base: weapon info data updated.
View code changes (1 records)
npc_units:trooper_base · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units trooper base: walk speed changed from 240 to 248.
View code changes (1 records)
npc_units:trooper_base · gameplay.m_flWalkSpeed (changed)
{ "before": 240, "after": 248 } - npc units trooper base: run speed changed from 433 to 512.
View code changes (1 records)
npc_units:trooper_base · gameplay.m_flRunSpeed (changed)
{ "before": 433, "after": 512 } - npc units trooper zipline container: weapon info data updated.
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units trooper zipline container: weapon info data updated.
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units trooper zipline container: walk speed changed from 240 to 248.
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_flWalkSpeed (changed)
{ "before": 240, "after": 248 } - npc units trooper zipline container: run speed changed from 433 to 512.
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_flRunSpeed (changed)
{ "before": 433, "after": 512 } - npc units trooper normal: weapon info data updated.
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units trooper normal: weapon info data updated.
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units trooper normal: walk speed changed from 240 to 248.
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_flWalkSpeed (changed)
{ "before": 240, "after": 248 } - npc units trooper normal: run speed changed from 433 to 512.
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_flRunSpeed (changed)
{ "before": 433, "after": 512 } - npc units trooper normal ag2: weapon info data updated.
View code changes (1 records)
npc_units:trooper_normal_ag2 · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units trooper normal ag2: weapon info data updated.
View code changes (1 records)
npc_units:trooper_normal_ag2 · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units trooper normal ag2: walk speed changed from 240 to 248.
View code changes (1 records)
npc_units:trooper_normal_ag2 · gameplay.m_flWalkSpeed (changed)
{ "before": 240, "after": 248 } - npc units trooper normal ag2: run speed changed from 433 to 512.
View code changes (1 records)
npc_units:trooper_normal_ag2 · gameplay.m_flRunSpeed (changed)
{ "before": 433, "after": 512 } - npc units alt trooper normal: weapon info data updated.
View code changes (1 records)
npc_units:alt_trooper_normal · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units alt trooper normal: weapon info data updated.
View code changes (1 records)
npc_units:alt_trooper_normal · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units alt trooper normal: walk speed changed from 240 to 248.
View code changes (1 records)
npc_units:alt_trooper_normal · gameplay.m_flWalkSpeed (changed)
{ "before": 240, "after": 248 } - npc units alt trooper normal: run speed changed from 433 to 512.
View code changes (1 records)
npc_units:alt_trooper_normal · gameplay.m_flRunSpeed (changed)
{ "before": 433, "after": 512 } - npc units trooper medic: weapon info data updated.
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units trooper medic: weapon info data updated.
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units trooper medic: walk speed changed from 240 to 248.
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_flWalkSpeed (changed)
{ "before": 240, "after": 248 } - npc units trooper medic: run speed changed from 433 to 512.
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_flRunSpeed (changed)
{ "before": 433, "after": 512 } - npc units alt trooper medic: weapon info data updated.
View code changes (1 records)
npc_units:alt_trooper_medic · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units alt trooper medic: weapon info data updated.
View code changes (1 records)
npc_units:alt_trooper_medic · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units alt trooper medic: walk speed changed from 240 to 248.
View code changes (1 records)
npc_units:alt_trooper_medic · gameplay.m_flWalkSpeed (changed)
{ "before": 240, "after": 248 } - npc units alt trooper medic: run speed changed from 433 to 512.
View code changes (1 records)
npc_units:alt_trooper_medic · gameplay.m_flRunSpeed (changed)
{ "before": 433, "after": 512 } - npc units trooper medic ag2: weapon info data updated.
View code changes (1 records)
npc_units:trooper_medic_ag2 · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units trooper medic ag2: weapon info data updated.
View code changes (1 records)
npc_units:trooper_medic_ag2 · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units trooper medic ag2: walk speed changed from 240 to 248.
View code changes (1 records)
npc_units:trooper_medic_ag2 · gameplay.m_flWalkSpeed (changed)
{ "before": 240, "after": 248 } - npc units trooper medic ag2: run speed changed from 433 to 512.
View code changes (1 records)
npc_units:trooper_medic_ag2 · gameplay.m_flRunSpeed (changed)
{ "before": 433, "after": 512 } - npc units super trooper normal: weapon info data updated.
View code changes (1 records)
npc_units:super_trooper_normal · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units super trooper normal: weapon info data updated.
View code changes (1 records)
npc_units:super_trooper_normal · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units super trooper normal: walk speed changed from 240 to 248.
View code changes (1 records)
npc_units:super_trooper_normal · gameplay.m_flWalkSpeed (changed)
{ "before": 240, "after": 248 } - npc units super trooper normal: run speed changed from 433 to 512.
View code changes (1 records)
npc_units:super_trooper_normal · gameplay.m_flRunSpeed (changed)
{ "before": 433, "after": 512 } - npc units super trooper medic: weapon info data updated.
View code changes (1 records)
npc_units:super_trooper_medic · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units super trooper medic: weapon info data updated.
View code changes (1 records)
npc_units:super_trooper_medic · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units super trooper medic: walk speed changed from 240 to 248.
View code changes (1 records)
npc_units:super_trooper_medic · gameplay.m_flWalkSpeed (changed)
{ "before": 240, "after": 248 } - npc units super trooper medic: run speed changed from 433 to 512.
View code changes (1 records)
npc_units:super_trooper_medic · gameplay.m_flRunSpeed (changed)
{ "before": 433, "after": 512 } - npc units super trooper melee: weapon info data updated.
View code changes (1 records)
npc_units:super_trooper_melee · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units super trooper melee: weapon info data updated.
View code changes (1 records)
npc_units:super_trooper_melee · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units super trooper melee: run speed changed from 433 to 512.
View code changes (1 records)
npc_units:super_trooper_melee · gameplay.m_flRunSpeed (changed)
{ "before": 433, "after": 512 } - npc units trooper melee: weapon info data updated.
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units trooper melee: weapon info data updated.
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units trooper melee: run speed changed from 433 to 512.
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_flRunSpeed (changed)
{ "before": 433, "after": 512 } - npc units trooper melee ag2: weapon info data updated.
View code changes (1 records)
npc_units:trooper_melee_ag2 · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units trooper melee ag2: weapon info data updated.
View code changes (1 records)
npc_units:trooper_melee_ag2 · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units trooper melee ag2: run speed changed from 433 to 512.
View code changes (1 records)
npc_units:trooper_melee_ag2 · gameplay.m_flRunSpeed (changed)
{ "before": 433, "after": 512 } - npc units alt trooper melee: weapon info data updated.
View code changes (1 records)
npc_units:alt_trooper_melee · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units alt trooper melee: weapon info data updated.
View code changes (1 records)
npc_units:alt_trooper_melee · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units alt trooper melee: run speed changed from 433 to 512.
View code changes (1 records)
npc_units:alt_trooper_melee · gameplay.m_flRunSpeed (changed)
{ "before": 433, "after": 512 } - npc units trooper nano: weapon info data updated.
View code changes (1 records)
npc_units:trooper_nano · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units trooper nano: weapon info data updated.
View code changes (1 records)
npc_units:trooper_nano · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units trooper nano: walk speed changed from 240 to 248.
View code changes (1 records)
npc_units:trooper_nano · gameplay.m_flWalkSpeed (changed)
{ "before": 240, "after": 248 } - npc units trooper nano: run speed changed from 433 to 512.
View code changes (1 records)
npc_units:trooper_nano · gameplay.m_flRunSpeed (changed)
{ "before": 433, "after": 512 } - npc units npc boss tier1: weapon info data updated.
View code changes (1 records)
npc_units:npc_boss_tier1 · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units npc boss tier1: weapon info data updated.
View code changes (1 records)
npc_units:npc_boss_tier1 · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units npc boss tier1: walk speed changed from 240 to 248.
View code changes (1 records)
npc_units:npc_boss_tier1 · gameplay.m_flWalkSpeed (changed)
{ "before": 240, "after": 248 } - npc units npc boss tier1: intrinsic modifiers data updated.
View code changes (1 records)
npc_units:npc_boss_tier1 · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[0].m_value (changed)
{ "before": 30, "after": 0 } - npc units npc barrack boss: weapon info data updated.
View code changes (1 records)
npc_units:npc_barrack_boss · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units npc barrack boss: weapon info data updated.
View code changes (1 records)
npc_units:npc_barrack_boss · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units npc barrack boss: walk speed changed from 240 to 248.
View code changes (1 records)
npc_units:npc_barrack_boss · gameplay.m_flWalkSpeed (changed)
{ "before": 240, "after": 248 } - npc units npc barrack boss: intrinsic modifiers data updated.
View code changes (1 records)
npc_units:npc_barrack_boss · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[0].m_value (changed)
{ "before": 30, "after": 0 } - npc units destroyable building: intrinsic modifiers data updated.
View code changes (1 records)
npc_units:destroyable_building · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[0].m_value (changed)
{ "before": 30, "after": 0 } - npc units alt npc boss tier1: weapon info data updated.
View code changes (1 records)
npc_units:alt_npc_boss_tier1 · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units alt npc boss tier1: weapon info data updated.
View code changes (1 records)
npc_units:alt_npc_boss_tier1 · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units alt npc boss tier1: walk speed changed from 240 to 248.
View code changes (1 records)
npc_units:alt_npc_boss_tier1 · gameplay.m_flWalkSpeed (changed)
{ "before": 240, "after": 248 } - npc units alt npc boss tier1: intrinsic modifiers data updated.
View code changes (1 records)
npc_units:alt_npc_boss_tier1 · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[0].m_value (changed)
{ "before": 30, "after": 0 } - npc units npc super neutral: weapon info data updated.
View code changes (1 records)
npc_units:npc_super_neutral · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units npc super neutral: weapon info data updated.
View code changes (1 records)
npc_units:npc_super_neutral · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units npc super neutral: i health gain per minute changed from 470 to 200.
View code changes (1 records)
npc_units:npc_super_neutral · gameplay.m_iHealthGainPerMinute (changed)
{ "before": 470, "after": 200 } - npc units npc super neutral: i starting health changed from 6725 to 12500.
View code changes (1 records)
npc_units:npc_super_neutral · gameplay.m_iStartingHealth (changed)
{ "before": 6725, "after": 12500 } - npc units npc super neutral: intrinsic modifiers data updated.
View code changes (1 records)
npc_units:npc_super_neutral · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1].m_value (changed)
{ "before": 20, "after": 0 } - npc units npc super neutral herotest: weapon info data updated.
View code changes (1 records)
npc_units:npc_super_neutral_herotest · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units npc super neutral herotest: weapon info data updated.
View code changes (1 records)
npc_units:npc_super_neutral_herotest · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units npc super neutral herotest: gold reward changed from 44 to 51.
View code changes (1 records)
npc_units:npc_super_neutral_herotest · gameplay.m_flGoldReward (changed)
{ "before": 44, "after": 51 } - npc units neutral base: weapon info data updated.
View code changes (1 records)
npc_units:neutral_base · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units neutral base: weapon info data updated.
View code changes (1 records)
npc_units:neutral_base · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units neutral base: gold reward changed from 95 to 110.
View code changes (1 records)
npc_units:neutral_base · gameplay.m_flGoldReward (changed)
{ "before": 95, "after": 110 } - npc units neutral trooper weak: weapon info data updated.
View code changes (1 records)
npc_units:neutral_trooper_weak · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units neutral trooper weak: weapon info data updated.
View code changes (1 records)
npc_units:neutral_trooper_weak · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units neutral trooper weak: gold reward changed from 44 to 51.
View code changes (1 records)
npc_units:neutral_trooper_weak · gameplay.m_flGoldReward (changed)
{ "before": 44, "after": 51 } - npc units neutral trooper normal: weapon info data updated.
View code changes (1 records)
npc_units:neutral_trooper_normal · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units neutral trooper normal: weapon info data updated.
View code changes (1 records)
npc_units:neutral_trooper_normal · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units neutral trooper normal: gold reward changed from 73 to 84.
View code changes (1 records)
npc_units:neutral_trooper_normal · gameplay.m_flGoldReward (changed)
{ "before": 73, "after": 84 } - npc units neutral vault: weapon info data updated.
View code changes (1 records)
npc_units:neutral_vault · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units neutral vault: weapon info data updated.
View code changes (1 records)
npc_units:neutral_vault · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units neutral sinners sacrifice: weapon info data updated.
View code changes (1 records)
npc_units:neutral_sinners_sacrifice · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units neutral sinners sacrifice: weapon info data updated.
View code changes (1 records)
npc_units:neutral_sinners_sacrifice · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units neutral sinners sacrifice: gold reward changed from 284 to 327.
View code changes (1 records)
npc_units:neutral_sinners_sacrifice · gameplay.m_flGoldReward (changed)
{ "before": 284, "after": 327 } - npc units neutral sinners sacrifice: retaliate damage changed from 40 to 60.
View code changes (1 records)
npc_units:neutral_sinners_sacrifice · gameplay.m_flRetaliateDamage (changed)
{ "before": 40, "after": 60 } - npc units neutral trashbug: weapon info data updated.
View code changes (1 records)
npc_units:neutral_trashbug · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units neutral trashbug: weapon info data updated.
View code changes (1 records)
npc_units:neutral_trashbug · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units neutral trashbug: gold reward changed from 44 to 51.
View code changes (1 records)
npc_units:neutral_trashbug · gameplay.m_flGoldReward (changed)
{ "before": 44, "after": 51 } - npc units neutral gargoyle: weapon info data updated.
View code changes (1 records)
npc_units:neutral_gargoyle · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units neutral gargoyle: weapon info data updated.
View code changes (1 records)
npc_units:neutral_gargoyle · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units neutral gargoyle: gold reward changed from 180 to 225.
View code changes (1 records)
npc_units:neutral_gargoyle · gameplay.m_flGoldReward (changed)
{ "before": 180, "after": 225 } - npc units neutral trooper strong: weapon info data updated.
View code changes (1 records)
npc_units:neutral_trooper_strong · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units neutral trooper strong: weapon info data updated.
View code changes (1 records)
npc_units:neutral_trooper_strong · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units neutral trooper strong: gold reward changed from 180 to 225.
View code changes (1 records)
npc_units:neutral_trooper_strong · gameplay.m_flGoldReward (changed)
{ "before": 180, "after": 225 } - npc units npc boss tier2: intrinsic modifiers data updated.
View code changes (1 records)
npc_units:npc_boss_tier2 · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[0].m_value (changed)
{ "before": 25, "after": 0 } - npc units alt npc boss tier2: intrinsic modifiers data updated.
View code changes (1 records)
npc_units:alt_npc_boss_tier2 · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[0].m_value (changed)
{ "before": 25, "after": 0 } - npc units npc boss tier2 weak: intrinsic modifiers data updated.
View code changes (1 records)
npc_units:npc_boss_tier2_weak · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[0].m_value (changed)
{ "before": 25, "after": 0 } - npc units alt npc boss tier2 weak: intrinsic modifiers data updated.
View code changes (1 records)
npc_units:alt_npc_boss_tier2_weak · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[0].m_value (changed)
{ "before": 25, "after": 0 } - npc units npc boss tier3: intrinsic modifiers data updated.
View code changes (1 records)
npc_units:npc_boss_tier3 · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[0].m_value (changed)
{ "before": 30, "after": 0 } - npc units alt npc boss tier3: intrinsic modifiers data updated.
View code changes (1 records)
npc_units:alt_npc_boss_tier3 · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[0].m_value (changed)
{ "before": 30, "after": 0 } - npc units npc yakuza kobun summon: weapon info data updated.
View code changes (1 records)
npc_units:npc_yakuza_kobun_summon · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units npc yakuza kobun summon: weapon info data updated.
View code changes (1 records)
npc_units:npc_yakuza_kobun_summon · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units neutral whack a ghost: weapon info data updated.
View code changes (1 records)
npc_units:neutral_whack_a_ghost · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units neutral whack a ghost: weapon info data updated.
View code changes (1 records)
npc_units:neutral_whack_a_ghost · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units neutral whack a ghost: gold reward changed from 73 to 84.
View code changes (1 records)
npc_units:neutral_whack_a_ghost · gameplay.m_flGoldReward (changed)
{ "before": 73, "after": 84 } - npc units alt super trooper medic: weapon info data updated.
View code changes (1 records)
npc_units:alt_super_trooper_medic · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units alt super trooper medic: weapon info data updated.
View code changes (1 records)
npc_units:alt_super_trooper_medic · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units alt super trooper medic: walk speed changed from 240 to 248.
View code changes (1 records)
npc_units:alt_super_trooper_medic · gameplay.m_flWalkSpeed (changed)
{ "before": 240, "after": 248 } - npc units alt super trooper medic: run speed changed from 433 to 512.
View code changes (1 records)
npc_units:alt_super_trooper_medic · gameplay.m_flRunSpeed (changed)
{ "before": 433, "after": 512 } - npc units alt super trooper melee: weapon info data updated.
View code changes (1 records)
npc_units:alt_super_trooper_melee · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units alt super trooper melee: weapon info data updated.
View code changes (1 records)
npc_units:alt_super_trooper_melee · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units alt super trooper melee: run speed changed from 433 to 512.
View code changes (1 records)
npc_units:alt_super_trooper_melee · gameplay.m_flRunSpeed (changed)
{ "before": 433, "after": 512 } - npc units alt super trooper normal: weapon info data updated.
View code changes (1 records)
npc_units:alt_super_trooper_normal · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units alt super trooper normal: weapon info data updated.
View code changes (1 records)
npc_units:alt_super_trooper_normal · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units alt super trooper normal: walk speed changed from 240 to 248.
View code changes (1 records)
npc_units:alt_super_trooper_normal · gameplay.m_flWalkSpeed (changed)
{ "before": 240, "after": 248 } - npc units alt super trooper normal: run speed changed from 433 to 512.
View code changes (1 records)
npc_units:alt_super_trooper_normal · gameplay.m_flRunSpeed (changed)
{ "before": 433, "after": 512 } - npc units citadel item pickup rejuv: rejuv modifier data removed.
View code changes (1 records)
npc_units:citadel_item_pickup_rejuv · gameplay.m_RejuvModifier (removed)
{ "before": { "m_strHudIcon": "file://{images}/upgrades/mods_armor/portable_rejuvenator.png", "m_flBonusHealth": 200, "m_flBonusClipSize": 0, "m_flBonusFirerate": 20, "m_eRespawnMechanic": "RejuvenatorRespawnMechanic_PercentOfNormal", "m_sLocalizationName": "modifier_citadel_respawn_credit", "m_eHudDisplayLocation": "DISPLAY_HUD_NONE", "m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_BOTTOM_LEFT", "m_flBonusMoveSpeedMeterPerSecond": 1 }, "after": null } - npc units citadel item pickup rejuv: rebirth modifier data added.
View code changes (1 records)
npc_units:citadel_item_pickup_rejuv · gameplay.m_RebirthModifier (added)
{ "before": null, "after": { "m_strHudIcon": "file://{images}/upgrades/mods_armor/portable_rejuvenator.png", "m_flRespawnDelay": 3, "m_vecScriptValues": [ { "m_value": 20, "m_eModifierValue": "MODIFIER_VALUE_HEALTH_MAX_PERCENT" }, { "m_value": 20, "m_eModifierValue": "MODIFIER_VALUE_FIRE_RATE" }, { "m_value": 15, "m_eModifierValue": "MODIFIER_VALUE_TECH_DAMAGE_PERCENT" } ], "m_flRespawnLifePct": 100, "m_sLocalizationName": "modifier_citadel_respawn_credit", "m_strHudMessageText": "#modifier_citadel_respawn_credit", "m_eHudDisplayLocation": "DISPLAY_HUD_NONE", "m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_BOTTOM_LEFT" } } - npc units citadel item pickup rejuv herotest: rejuv modifier data removed.
View code changes (1 records)
npc_units:citadel_item_pickup_rejuv_herotest · gameplay.m_RejuvModifier (removed)
{ "before": { "m_strHudIcon": "file://{images}/upgrades/mods_armor/portable_rejuvenator.png", "m_flBonusHealth": 200, "m_flBonusClipSize": 0, "m_flBonusFirerate": 20, "m_eRespawnMechanic": "RejuvenatorRespawnMechanic_PercentOfNormal", "m_sLocalizationName": "modifier_citadel_respawn_credit", "m_eHudDisplayLocation": "DISPLAY_HUD_NONE", "m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_BOTTOM_LEFT", "m_flBonusMoveSpeedMeterPerSecond": 1 }, "after": null } - npc units citadel item pickup rejuv herotest: rebirth modifier data added.
View code changes (1 records)
npc_units:citadel_item_pickup_rejuv_herotest · gameplay.m_RebirthModifier (added)
{ "before": null, "after": { "m_strHudIcon": "file://{images}/upgrades/mods_armor/portable_rejuvenator.png", "m_flRespawnDelay": 3, "m_vecScriptValues": [ { "m_value": 20, "m_eModifierValue": "MODIFIER_VALUE_HEALTH_MAX_PERCENT" }, { "m_value": 20, "m_eModifierValue": "MODIFIER_VALUE_FIRE_RATE" }, { "m_value": 15, "m_eModifierValue": "MODIFIER_VALUE_TECH_DAMAGE_PERCENT" } ], "m_flRespawnLifePct": 100, "m_sLocalizationName": "modifier_citadel_respawn_credit", "m_strHudMessageText": "#modifier_citadel_respawn_credit", "m_eHudDisplayLocation": "DISPLAY_HUD_NONE", "m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_BOTTOM_LEFT" } } - npc units trooper siege: weapon info data updated.
View code changes (1 records)
npc_units:trooper_siege · gameplay.m_WeaponInfo.m_flZoomMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units trooper siege: weapon info data updated.
View code changes (1 records)
npc_units:trooper_siege · gameplay.m_WeaponInfo.m_flShootMoveSpeedPercent (changed)
{ "before": 0.7, "after": 0.75 } - npc units trooper siege: walk speed changed from 240 to 248.
View code changes (1 records)
npc_units:trooper_siege · gameplay.m_flWalkSpeed (changed)
{ "before": 240, "after": 248 } - npc units trooper siege: run speed changed from 433 to 512.
View code changes (1 records)
npc_units:trooper_siege · gameplay.m_flRunSpeed (changed)
{ "before": 433, "after": 512 } - misc small gold pickup: gold per minute amount changed from 2.6 to 2.
View code changes (1 records)
misc:small_gold_pickup · gameplay.m_flGoldPerMinuteAmount (changed)
{ "before": 2.6, "after": 2 } - misc neutral camp medium: i spawn interval in seconds changed from 360 to 420.
View code changes (1 records)
misc:neutral_camp_medium · gameplay.m_iSpawnIntervalInSeconds (changed)
{ "before": 360, "after": 420 } - generic data rejuv params: rejuvinator rebirth duration data updated.
View code changes (1 records)
generic_data:m_RejuvParams · gameplay.m_flRejuvinatorRebirthDuration[0] (changed)
{ "before": 180, "after": 420 } - generic data rejuv params: rejuvinator rebirth duration data updated.
View code changes (1 records)
generic_data:m_RejuvParams · gameplay.m_flRejuvinatorRebirthDuration[1] (changed)
{ "before": 240, "after": 420 } - generic data rejuv params: rejuvinator rebirth duration data updated.
View code changes (1 records)
generic_data:m_RejuvParams · gameplay.m_flRejuvinatorRebirthDuration[2] (changed)
{ "before": 300, "after": 420 } - generic data root: lane phase gold share frac data removed.
View code changes (1 records)
generic_data:__root__ · gameplay.m_flLanePhaseGoldShareFrac (removed)
{ "before": [ 1, 0.65, 0.3, 0.2, 0.15, 0.11 ], "after": null } - generic data root: post lane phase gold share frac data removed.
View code changes (1 records)
generic_data:__root__ · gameplay.m_flPostLanePhaseGoldShareFrac (removed)
{ "before": [ 1, 0.65, 0.3, 0.2, 0.15, 0.11 ], "after": null } - generic data root: trooper kill gold share frac data added.
View code changes (1 records)
generic_data:__root__ · gameplay.m_flTrooperKillGoldShareFrac (added)
{ "before": null, "after": [ 1, 0.65, 0.28, 0.15, 0.12, 0.08 ] } - generic data root: hero kill gold share frac data added.
View code changes (1 records)
generic_data:__root__ · gameplay.m_flHeroKillGoldShareFrac (added)
{ "before": null, "after": [ 1, 0.5, 0.3, 0.21, 0.13, 0.12 ] } - 2 cosmetic records updated.
View code changes (2 records)
hero_wrecker · cosmetic.m_ShopStatDisplay.m_eWeaponStatsDisplay.m_eWeaponAttributes (changed)
{ "before": "EWeaponAttribute_MediumRange | EWeaponAttribute_HeavyHitter", "after": "EWeaponAttribute_MediumRange" }citadel_weapon_yamato_alt · cosmetic._class (changed)
{ "before": "citadel_ability_primary_weapon", "after": "citadel_ability_primary_weapon_scaling_altfire" } - 75 ability property raw records updated.
View code changes (75 records)
upgrade_spirit_sap · properties.TechPowerReduction.raw (changed)
{ "before": -15, "after": -18 }upgrade_magic_storm · properties.AbilityCooldown.raw (changed)
{ "before": 8, "after": 14 }synth_affliction · properties.CurrentHealthDamage.raw (changed)
{ "before": 10, "after": 12 }upgrade_magic_storm · properties.MovementSpeedBonusDuration.raw (changed)
{ "before": 6, "after": 8 }citadel_ability_shiv_killing_blow · properties.RageDrainDelayDuration.raw (changed)
{ "before": 9, "after": 12 }citadel_ability_trooper_zip_line · properties.StunDuration.raw (changed)
{ "before": 3, "after": 2.5 }citadel_ability_shieldedsentry · properties.TurretHealthPerBoon.raw (changed)
{ "before": 20, "after": 10 }viscous_telepunch · properties.AbilityCooldown.raw (changed)
{ "before": 30, "after": 24 }upgrade_focus_lens · properties.AbilityCooldown.raw (changed)
{ "before": 28, "after": 25 }upgrade_magic_storm · properties.FireRateBonus.raw (changed)
{ "before": 20, "after": 22 }ability_warden_riot_protocol · properties.HealthStealPct.raw (changed)
{ "before": 15, "after": 10 }upgrade_guardian_ward · properties.AbilityCooldown.raw (changed)
{ "before": 45, "after": 40 }upgrade_tech_purge · properties.TechResist.raw (changed)
{ "before": 30, "after": 25 }upgrade_reduce_debuff_duration · properties.AbilityCooldown.raw (changed)
{ "before": 45, "after": 50 }upgrade_return_fire · properties.BulletResist.raw (changed)
{ "before": 10, "after": 6 }upgrade_greater_withering_whip · properties.AbilityCooldown.raw (changed)
{ "before": 25, "after": 20 }upgrade_toxic_bullets · properties.DotHealthPercent.raw (changed)
{ "before": 2.5, "after": 2.1 }upgrade_divine_barrier · properties.AbilityCooldown.raw (changed)
{ "before": 45, "after": 40 }citadel_ability_shiv_defer_damage · properties.AbilityCooldown.raw (changed)
{ "before": 60, "after": 45 }ability_guided_arrow · properties.AbilityCooldown.raw (changed)
{ "before": 135, "after": 120 }upgrade_reduce_debuff_duration · properties.BonusHealth.raw (changed)
{ "before": 125, "after": 100 }citadel_ability_shiv_killing_blow · properties.RagePerWeaponDamage.raw (changed)
{ "before": 0.0153, "after": 0.01836 }upgrade_blitz_bullets · properties.BonusFireRate.raw (changed)
{ "before": 18, "after": 20 }upgrade_blood_tribute · properties.HealAmpRegenPenaltyPercent.raw (changed)
{ "before": -50, "after": -40 }upgrade_weighted_shots · properties.BonusBulletSpeedPercent.raw (changed)
{ "before": -25, "after": -30 }upgrade_magic_shock · properties.MaxHealthDamage.raw (changed)
{ "before": 6, "after": 5 }citadel_ability_shiv_defer_damage · properties.DeferredDamageDuration.raw (changed)
{ "before": 12, "after": 6 }ability_warden_riot_protocol · properties.PulseDPS.raw (changed)
{ "before": 74, "after": 70 }upgrade_suppressor · properties.FireRateSlow.raw (changed)
{ "before": 35, "after": 30 }upgrade_melee_charge · properties.BulletResist.raw (changed)
{ "before": 10, "after": 6 }ability_blood_bomb · properties.Radius.raw (changed)
{ "before": "7m", "after": "9m" }upgrade_magic_storm · properties.ImbuedTechPower.raw (changed)
{ "before": 25, "after": 28 }ability_blood_bomb · properties.AbilityCooldown.raw (changed)
{ "before": 10.5, "after": 14.5 }upgrade_spirit_sap · properties.AbilityCastRange.raw (changed)
{ "before": "30m", "after": "40m" }upgrade_weapon_shielding · properties.CombatBarrier.raw (changed)
{ "before": 400, "after": 325 }upgrade_berserker · properties.BulletResist.raw (changed)
{ "before": 16, "after": 8 }upgrade_rupture · properties.DotHealthPercent.raw (changed)
{ "before": 2.4, "after": 2.6 }upgrade_spellslinger_headshots · properties.TechArmorDamageReduction.raw (changed)
{ "before": -7, "after": -8 }citadel_ability_shiv_killing_blow · properties.NonPlayerRageScale.raw (changed)
{ "before": 0.1, "after": 0 }upgrade_tech_defense_shredders · properties.TechArmorDamageReduction.raw (changed)
{ "before": -7, "after": -8 }upgrade_crushing_fists · properties.MeleeDistanceScale.raw (changed)
{ "before": 70, "after": 60 }upgrade_return_fire · properties.SpiritDamageReflectedPct.raw (changed)
{ "before": 30, "after": 25 }upgrade_capacitor · properties.DamagePerChain.raw (changed)
{ "before": 45, "after": 50 }ability_immobilize_trap · properties.TetherDuration.raw (changed)
{ "before": 1.75, "after": 2 }upgrade_medic_bullets · properties.BaseAttackDamagePercent.raw (changed)
{ "before": 8, "after": 6 }citadel_ability_shiv_killing_blow · properties.RagePerLightMelee.raw (changed)
{ "before": 1.5, "after": 1.8 }upgrade_aprounds · properties.ProcChance.raw (changed)
{ "before": 60, "after": 50 }upgrade_trophy_collector · properties.OutOfCombatHealthRegen.raw (changed)
{ "before": 2, "after": 3.5 }upgrade_fleetfoot_boots · properties.BulletResist.raw (changed)
{ "before": 10, "after": 6 }upgrade_medic_bullets · properties.HealFromNPC.raw (changed)
{ "before": 20, "after": 15 }upgrade_cloaking_device_active · properties.AbilityCooldown.raw (changed)
{ "before": 40, "after": 32 }upgrade_containment · properties.AbilityDuration.raw (changed)
{ "before": 3, "after": 3.5 }citadel_ability_shiv_killing_blow · properties.RagePerHeavyMelee.raw (changed)
{ "before": 2.75, "after": 3.3 }upgrade_enchanted_holsters · properties.BuffDuration.raw (changed)
{ "before": 10, "after": 14 }upgrade_crushing_fists · properties.BulletResist.raw (changed)
{ "before": 20, "after": 12 }upgrade_weighted_shots · properties.StaminaCooldownReduction.raw (changed)
{ "before": -10, "after": -20 }citadel_ability_storm_cloud · properties.AbilityCooldown.raw (changed)
{ "before": 170, "after": 180 }upgrade_cloaking_device_active · properties.AbilityDuration.raw (changed)
{ "before": 25, "after": 18 }citadel_ability_shiv_killing_blow · properties.RagePerSpiritDamage.raw (changed)
{ "before": 0.014, "after": 0.0168 }upgrade_metal_skin · properties.AbilityCooldown.raw (changed)
{ "before": 24, "after": 20 }upgrade_return_fire · properties.BulletDamageReflectedPct.raw (changed)
{ "before": 60, "after": 50 }upgrade_blood_tribute · properties.HealAmpReceivePenaltyPercent.raw (changed)
{ "before": -50, "after": -40 }upgrade_withering_whip · properties.AbilityCooldown.raw (changed)
{ "before": 25, "after": 20 }upgrade_spirit_sap · properties.BonusHealth.raw (changed)
{ "before": 50, "after": 75 }citadel_ability_shiv_defer_damage · properties.DeferClearPct.raw (changed)
{ "before": 30, "after": 40 }citadel_ability_storm_cloud · properties.DPS.raw (changed)
{ "before": 95, "after": 90 }citadel_ability_zip_line · properties.StunDuration.raw (changed)
{ "before": 3, "after": 2.5 }upgrade_spirit_bubble · properties.CombatBarrier.raw (changed)
{ "before": 400, "after": 325 }upgrade_bullet_resist_shredder · properties.BulletArmorReduction.raw (changed)
{ "before": -12, "after": -13 }upgrade_express_shot · properties.ProcBaseAttackDamagePercent.raw (changed)
{ "before": 165, "after": 185 }upgrade_veil_walker · properties.AbilityCooldown.raw (changed)
{ "before": 14, "after": 12 }upgrade_blood_tribute · properties.BonusMoveSpeed.raw (changed)
{ "before": "1.75m", "after": "2m" }citadel_ability_stomp · properties.ClimbHeight.raw (changed)
{ "before": "0.5m", "after": "0.7m" }upgrade_cold_front · properties.TechResist.raw (changed)
{ "before": 10, "after": 6 }citadel_ability_stomp · properties.DistanceAboveGround.raw (changed)
{ "before": "0.5m", "after": "0.7m" } - 1 cosmetic record removed.
View code changes (1 records)
citadel_ability_dash · cosmetic.m_WallJumpExecutedSound (removed)
{ "before": "Player.WallJump", "after": null } - 9 ability upgrade raw records updated.
View code changes (9 records)
citadel_ability_uppercut · upgrades[2].changes[UppercutBuffOnHit].bonus.raw (changed)
{ "before": 12, "after": 9 }citadel_ability_storm_cloud · upgrades[3].changes[DPS].bonus.raw (changed)
{ "before": 65, "after": 60 }citadel_ability_hook · upgrades[1].changes[BulletAmp].bonus.raw (changed)
{ "before": 25, "after": 20 }citadel_ability_hornet_chain · upgrades[3].changes[CaptureRadius].bonus.raw (changed)
{ "before": "2m", "after": "1m" }citadel_ability_uppercut · upgrades[2].changes[BuffBaseWeaponPct].bonus.raw (changed)
{ "before": 50, "after": 40 }ability_blood_bomb · upgrades[3].changes[BloodSpillDPSPercent].bonus.raw (changed)
{ "before": 24, "after": 26 }viscous_telepunch · upgrades[3].changes[AbilityCooldown].bonus.raw (changed)
{ "before": -11.5, "after": -12 }citadel_ability_hook · upgrades[1].changes[BulletAmpDuration].bonus.raw (changed)
{ "before": 10, "after": 6 }citadel_ability_shiv_defer_damage · upgrades[3].changes[DeferClearPct].bonus.raw (changed)
{ "before": 20, "after": 35 } - 2 tooltip records updated.
View code changes (2 records)
upgrade_bullet_armor_reduction_aura · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [ "BonusHealth" ], "after": [ "BonusHealth", "BonusSprintSpeed" ] }upgrade_blood_tribute · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [ "TechResist" ], "after": [ "TechResist", "OutOfCombatHealthRegen" ] } - 2 tooltip records added.
View code changes (2 records)
upgrade_withering_whip · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[2] (added)
{ "before": null, "after": { "m_strImportantProperty": "BulletArmorReduction" } }upgrade_cloaking_device_active · tooltip.sections[1].m_vecSectionAttributes[1].m_vecImportantAbilityProperties[2] (added)
{ "before": null, "after": { "m_strImportantProperty": "AmbushBonusMeleeDamage" } } - 2 loc ui records updated.
View code changes (2 records)
citadel_main · AbilityButtonHint_RejuvenatorOwned (changed)
{ "before": "Cannot claim Rejuvenator - Already owned", "after": "Rejuvenator Already Owned - Will go to Ally" }citadel_main · modifier_citadel_respawn_credit (changed)
{ "before": "Rejuvenation Credit", "after": "Instant Revive" } - 3 material assets added.
View code changes (3 records)
materials/particle/model/rejuv_pyramid_crystal_solid.vmat_c · crc (added)
{ "before": null, "after": "0082731caa" }materials/particle/model/rejuv_pyramid_crystal_solid_vmat_g_tcolor_7d46cca1.vtex_c · crc (added)
{ "before": null, "after": "009c5d2bc0" }materials/particle/model/rejuv_pyramid_crystal_solid_vmat_g_tglass_49415814.vtex_c · crc (added)
{ "before": null, "after": "0063d8cedc" } - 4 ui assets updated.
View code changes (4 records)
panorama/styles/hud_health.vcss_c · crc (changed)
{ "before": "00decdeb9e", "after": "000d05d168" }panorama/styles/hud_damage_impact.vcss_c · crc (changed)
{ "before": "00a9ce279c", "after": "003eaff60f" }panorama/layout/hud_health.vxml_c · crc (changed)
{ "before": "00258bb0ff", "after": "002d28d075" }panorama/layout/hud_damage_impact.vxml_c · crc (changed)
{ "before": "00402aaef2", "after": "004477d52f" } - 9 particle assets updated.
View code changes (9 records)
particles/modifiers/respawn_credit_buff.vpcf_c · crc (changed)
{ "before": "00be37eb5b", "after": "00b29916cf" }particles/environment/rejuv_ambient_core.vpcf_c · crc (changed)
{ "before": "00fd3efcaa", "after": "002ba62ebf" }particles/environment/rejuv_ambient_model.vpcf_c · crc (changed)
{ "before": "000f5183fe", "after": "009cb2a5b3" }particles/modifiers/respawn_credit_buff_beam.vpcf_c · crc (changed)
{ "before": "008519f0d7", "after": "00e8390f57" }particles/environment/rejuv_recipient_icon.vpcf_c · crc (changed)
{ "before": "00941cf99b", "after": "00670e218c" }particles/modifiers/respawn_credit_buff_ring.vpcf_c · crc (changed)
{ "before": "00cec8a461", "after": "00f510c031" }particles/environment/rejuv_ambient.vpcf_c · crc (changed)
{ "before": "00577da23f", "after": "008a33dfc5" }particles/modifiers/respawn_credit_buff_model.vpcf_c · crc (changed)
{ "before": "002ba6173f", "after": "00dde71320" }particles/modifiers/respawn_credit_buff_benevolent.vpcf_c · crc (changed)
{ "before": "0063a69cf5", "after": "00c86c7269" } - 11 particle assets added.
View code changes (11 records)
particles/modifiers/rejuv_pending_beam.vpcf_c · crc (added)
{ "before": null, "after": "0079501bfe" }particles/modifiers/rejuv_pending_model.vpcf_c · crc (added)
{ "before": null, "after": "0085d23290" }particles/modifiers/rejuv_pending_icon.vpcf_c · crc (added)
{ "before": null, "after": "001678017f" }particles/modifiers/rejuv_pending_sweep.vpcf_c · crc (added)
{ "before": null, "after": "0098f7a170" }particles/modifiers/rejuv_pending.vpcf_c · crc (added)
{ "before": null, "after": "00631822ae" }particles/modifiers/rejuv_pending_swirl.vpcf_c · crc (added)
{ "before": null, "after": "00ee3fa91f" }particles/modifiers/rejuv_pending_magic.vpcf_c · crc (added)
{ "before": null, "after": "0084b6ede7" }particles/modifiers/rejuv_pending_shield.vpcf_c · crc (added)
{ "before": null, "after": "002e3a7d09" }particles/modifiers/rejuv_pending_body_glow.vpcf_c · crc (added)
{ "before": null, "after": "00a49f58e0" }particles/environment/rejuv_ambient_rejuv_model.vpcf_c · crc (added)
{ "before": null, "after": "00257a0345" }particles/modifiers/rejuv_pending_ring.vpcf_c · crc (added)
{ "before": null, "after": "002c051cbf" } - 5 script assets updated.
View code changes (5 records)
scripts/abilities.vdata_c · crc (changed)
{ "before": "00cd3c585b", "after": "0047ec35aa" }scripts/heroes.vdata_c · crc (changed)
{ "before": "002d085bc8", "after": "006b24e126" }scripts/generic_data.vdata_c · crc (changed)
{ "before": "00636d3e8d", "after": "00fdc11041" }scripts/misc.vdata_c · crc (changed)
{ "before": "00c57880d7", "after": "004443d4b2" }scripts/npc_units.vdata_c · crc (changed)
{ "before": "0032353100", "after": "00e3ba85a6" } - 1 other asset updated.
View code changes (1 records)
soundevents/hero/geist.vsndevts_c · crc (changed)
{ "before": "00ef179579", "after": "00be5a9a3b" } - 1 sound asset updated.
View code changes (1 records)
sounds/abilities/geist/geist_blood_bomb_explo_telegraph.vsnd_c · crc (changed)
{ "before": "002ad8ab2a", "after": "00fc65121b" } - 14 tracked files updated.
View code changes (14 records)
game/citadel/pak01_dir/panorama/styles/hud_health.css · file (changed)
{ "before": { "hash": "ea28e23de732ce1deb59dbee7f68e7d31a591108" }, "after": { "hash": "8c011d136dc1c550f40805efa3f98cf40d63fbaa" } }game/citadel/pak01_dir/scripts/heroes.vdata · file (changed)
{ "before": { "hash": "50536a8618fb8d72eab7c2d4b1fabf79c0d61d88" }, "after": { "hash": "75cbc2875962b26f84c6e6ec1ffcfe6352a8a1ad" } }game/citadel/pak01_dir/panorama/styles/hud_damage_impact.css · file (changed)
{ "before": { "hash": "0752f9410ba46afce7d90bc6d9a1eeeda5a446af" }, "after": { "hash": "2ac1115b81f783c4c2c9a6d3fda5cbe92a4d0995" } }game/citadel/pak01_dir/scripts/npc_units.vdata · file (changed)
{ "before": { "hash": "ba2f60d13c827718fd2f865d5f96efc057d97aed" }, "after": { "hash": "773ba4cde135389873a4ba13558524e5c72de598" } }game/citadel/pak01_dir/panorama/layout/hud_health.xml · file (changed)
{ "before": { "hash": "f746aabf47cb758094ba05bc915cbec47ae03a83" }, "after": { "hash": "146f60ea399f66ed34351ad4c4049b3efd2a21d6" } }game/citadel/pak01_dir/scripts/misc.vdata · file (changed)
{ "before": { "hash": "4fad6b70cbbc722b2dec9f3aec82a4c925edabf3" }, "after": { "hash": "0f25f414f714fbbf40058f2fa0026f0930e6eae7" } }game/citadel/resource/localization/citadel_mods/citadel_mods_english.txt · file (changed)
{ "before": { "hash": "14d9ab5970f27ce3807f3f2273154e0e621b3e9c" }, "after": { "hash": "d776e019e9c875daa23d6f4ed3d0bcc7031f69df" } }game/citadel/resource/localization/citadel_heroes/citadel_heroes_english.txt · file (changed)
{ "before": { "hash": "9d6b1d7eb0e9e4bafe1657ad788f2fb4a0e1a095" }, "after": { "hash": "039fe8be7d03b7ff48c7d4dcfef1b098a5ecf8c7" } }game/citadel/resource/localization/citadel_main/citadel_main_english.txt · file (changed)
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{ "before": { "hash": "877e3ac3ee7547a73232f1fff5a9ff3171aa6eb6" }, "after": { "hash": "2391dcdbb9c5840e47bfd91aa8c03da6f004540f" } }game/citadel/pak01_dir/soundevents/hero/geist.vsndevts · file (changed)
{ "before": { "hash": "5366e0f37db6131da9849ef4f4cd21e6d60a17ea" }, "after": { "hash": "8af3f6a5d467e8044b85f7def02e557ec90d708e" } }game/citadel/pak01_dir/scripts/abilities.vdata · file (changed)
{ "before": { "hash": "5fac0b7c28de869de8e87c9bb07af94384635c26" }, "after": { "hash": "349ce280623822582424907301ef73ac511fbf28" } }game/citadel/pak01_dir.txt · file (changed)
{ "before": { "hash": "53cf953b573ed8607793e2379239e2cc9c8adf2e" }, "after": { "hash": "e45242ae820c0bbd46da93d35343963119589229" } }



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