Slows cut 20% across the board
Nearly every movement slow in the game drops by about a fifth, ground dash slows by about a tenth.
General
Unstable Rift- Comeback resist max values now scale over the course of the game: previously a flat 35%, now 10% + 1% per minute (~20% for the first one), capped at 40% at 30 minutes
- Removed the fixed amount of extra bonus souls given for being even slightly behind in net worth, for both hero kill bounties and Unstable Rift bounties (larger impact on early to mid game)
Souls
Abrams
Apollo
Bebop
Celeste
Dynamo
Graves
Grey Talon
Haze
Holliday
Ivy
Kelvin
Lady Geist
Lash
McGinnis
Mina
Mirage
Mo & Krill
Paige
Paradox
Pocket
Rem
Seven
Shiv
Weapon
1Serrated Knives- Movement Slow reduced from 35% to 28%
- While rage is full now deals 3.5% current HP damage on impact (0.01 spirit scaling) instead of ricocheting. Ricochet Count and the 10m radius removed
- While rage is full now deal 3.5% of the target's current health as damage on impact instead of ricocheting, and still apply a slow to enemies they bleed
Before and after
Serrated Knives
Throw a knife that bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.

Ultimate Unlock: While rage is full knives will ricochet to another enemy and apply a slow to enemies they bleed.
1+2s Bleed Duration
2+2 Charges
5+0.07 Bleed DPS with increased Spirit scalingSerrated Knives
Throw a knife that bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.

Ultimate Unlock: While rage is full knives deal 3.5% of the target's current health as damage on impact and apply a slow to enemies they bleed.

1+2s Bleed Duration
2+2 Charges
5+0.07 Bleed DPS with increased Spirit scaling
Silver
3Entangling Bola
Venator
Victor
Viscous
Vyper
Warden
Wraith
Yamato

































- No longer builds from Sprint Boots
- No longer grants +2 Sprint Speed and +2 Out of Combat Regen
- Spirit Power reduced from 10 to 6
- Movement speed bonus is now removed when the invisibility is removed
Before and after
Veil Walker
Walking through a cosmic veil grants you Stealth, Heal and increased Move Speed.
Veil Walker
Walking through a cosmic veil grants you Stealth, Heal and increased Move Speed.

MISC
Other file and data updates.
- citadel ability dash: parry cancel speed scale added with value 0.4.
View code changes (1 record)
- citadel ability dash: parry cancel slide duration added with value 0.4.
View code changes (1 record)
- citadel ability dash: parry cancel slide friction percent added with value -90.
View code changes (1 record)
- citadel ability dash: parry cancel air glide duration added with value 0.4.
View code changes (1 record)
- citadel ability dash: parry cancel air gravity scale added with value 0.3.
View code changes (1 record)
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