Mechanics
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Breakable PickupsCrates, jars and statues around the map break to bullets, melee, abilities or a dash through them.4 changes on record
Bridge BuffsSpawn on the bridges at 5 minutes and every 5 minutes after, and fade after 5 minutes if nobody takes them.1 change on record
GuardianGuardians are the first line of defense in each lane.6 changes on record
Mid-BossThe middle of the map has a powerful neutral boss.7 changes on record
NeutralsThere are many neutral creatures lurking around the map.18 changes on recordParryPress Melee parry / throw held item to parry an enemy's melee attack.10 changes on record
PatronYour goal is to siege the enemy base, and destroy their defenses to reveal their team's Patron.4 changes on record
RejuvenatorDrops over the pit when the Mid-Boss dies.3 changes on record
ShopWhen you have souls to spend, go back to base to heal and buy powerful items that increase your stats and grant…2 changes on record
ShrineThere are two Shrines in each base, one on either side.9 changes on record
Sinner's SacrificeMelee Melee to Collect Souls Melee Melee during flashing lights for bonuses, heavy melee for even more A locked…2 changes on record
Soul UrnFalls in from 35.6 m up and lands 12.5 seconds later.70 changes on record
SoulsGet Souls by killing troopers and players.11 changes on record
TeleporterTeleporters link distant parts of the map: step into one to come out at its pair.0 changes on record
TroopersTroopers periodically spawn in the base and then run down a lane, fighting any enemies they encounter.23 changes on record
Unstable RiftGo to the Rift to claim its power Stand inside its 20 m ring to capture it: 12 seconds uncontested, anywhere from 6…14 changes on record
WalkerWalkers lie deeper in the lanes and have an arsenal of defensive moves.23 changes on record
ZiplineHold Zipline / rope to get on the line.18 changes on record