
Unstable Rift
Go to the Rift to claim its power
Stand inside its 20 m ring to capture it: 12 seconds uncontested, anywhere from 6 to 18 depending on which team is behind. Left alone it fades after 60 seconds and scatters 13 soul orbs. The winners' troopers on that lane get up to 60% more health and damage.
Changelog
1 nerf4 reworks7 changes2 new
Slows cut 20% across the boardSep 16, 2026
- Unstable Rift comeback resist max values now scale over the course of the game: previously a flat 35%, now 10% + 1% per minute (~20% for the first one), capped at 40% at 30 minutes
- Removed the fixed amount of extra bonus souls given for being even slightly behind in net worth, for both hero kill bounties and Unstable Rift bounties (larger impact on early to mid game)
Urn Runner sprint bonus dropsJul 10, 2026
- Unstable Rift warning time reduced from 25s to 20s
- Rift Troopers now have Spirit Resist (30/35/40/45%)
- Rift Troopers now have Melee Resistance (25%)
- Rift Troopers spawn interval increased from every 0.3s to 0.5s (spawns slightly more staggered)
- Unstable Rift comeback resist aura radius increased from 20m to 35m
- Rift Troopers max comeback count increased from 12 to 14
Urn splits off, Unstable Rift landsJul 1, 2026
- King of the Hill objective has been rethemed and renamed to Unstable Rift, with a new rift spawner and cash-in point replacing the old urn cash-in
- Unstable Rift comeback bonuses (area resists, extra comeback bounty, and trailing/leading team claiming timer) now scale linearly with how far behind in net worth a team is (no bonus at 0% behind, full bonus at 15% behind).
- The team that secures the Unstable Rift now also receives a wave of 5 Rift Troopers from the rift location, up to 12 when trailing (same 0% to -15% net worth ramp).
- Rift Troopers drop no souls when killed.
- Players inside the Unstable Rift Zone are now revealed on the minimap.