UNDEADLOCKThe unofficial Deadlock site
Jul 1, 2026

Urn splits off, Unstable Rift lands

King of the Hill is rethemed as the Unstable Rift with rift troopers and comeback scaling, while the Urn becomes its own objective that walks itself home. Ultimate cooldowns and health per boon are down across nearly the whole roster, and Shiv's Slice and Dice plus Killing Blow are reworked.

Shiv

Shiv

6 nerfs7 buffs5 reworks

Killing Blow

Killing Blow

125s
18m

Active: Leap forward, dealing spirit damage to the first enemy hero. If they are below the kill threshold, execute them instead.

200Damage
20%Enemy health threshold

Passive: Damaging enemies fills you with rage. While at full rage, the hero gains increased damage and unlocks special properties on his other abilities.

+12%Full Rage Damage BonusConditional


Cooldown is increased by +30% if no target is impacted.

1Gain +2 m/s move speed while at full rage.
2+10% Full Rage Bonus Damage
-30s Cooldown
5+5% Enemy Health Threshold
Finishing an enemy with Killing Blow lets you recast for 20s

Killing Blow

145s
12m

Active: Leap forward, dealing spirit damage to the first enemy hero. If they are below the kill threshold, execute them instead.

Finishing an enemy with Killing Blow lets you recast for 20s

200Damage
20%Enemy health threshold

Passive: Damaging enemies fills you with rage. While at full rage, the hero gains increased damage and unlocks special properties on his other abilities.

+8%Full Rage Damage BonusConditional


Cooldown is increased by +30% if no hero is impacted.

1+6 m Range
+2 m/s in Full Rage.
2+16% Full Rage Bonus Damage
-25s Cooldown
5+10% Enemy Health Threshold
Jun 25, 2026Jul 1, 2026

Slice and Dice

Slice and Dice

16s

Perform a dash forward, damaging enemies along the path. Hit Enemies have their spirit resist reduced. This debuff can stack.

Scales with Spirit Power: 1.4415 per point60Impact Damage
12mDash Range
-6%Spirit ResistConditional
14sDebuff Duration


Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.

1-6s Cooldown
2-6% Spirit Resist
+2m Dash Range
5+50 Impact Damage
-2s Cooldown per Hero hit.

Slice and Dice

16s

Perform a dash forward, damaging enemies along the path and increases the damage they take from you. This debuff can stack.

25Impact Damage
12mDash Range
+4%Damage Amplification
14sDebuff Duration


Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.

1-6s Cooldown
2+4% Damage Amp
+2m Dash Range
5+50 Impact Damage
-2s Cooldown per Hero hit.
Jun 25, 2026Jul 1, 2026
Paige
Rem
Celeste

General

4 nerfs5 buffs7 reworks6 changes3 new

MISC

1688 changes

Other file and data updates.

  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Seven: level souls data updated.
    View code changes (1 records)

    hero_gigawatt · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Vindicta: level souls data updated.
    View code changes (1 records)

    hero_hornet · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Abrams: level souls data updated.
    View code changes (1 records)

    hero_atlas · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Abrams: level souls data updated.
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    hero_atlas · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Abrams: level souls data updated.
    View code changes (1 records)

    hero_atlas · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Abrams: level souls data updated.
    View code changes (1 records)

    hero_atlas · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Abrams: level souls data updated.
    View code changes (1 records)

    hero_atlas · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Abrams: level souls data updated.
    View code changes (1 records)

    hero_atlas · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Abrams: level souls data updated.
    View code changes (1 records)

    hero_atlas · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Abrams: level souls data updated.
    View code changes (1 records)

    hero_atlas · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Abrams: level souls data updated.
    View code changes (1 records)

    hero_atlas · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Abrams: level souls data updated.
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    hero_atlas · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Abrams: level souls data updated.
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    hero_atlas · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Abrams: level souls data updated.
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    hero_atlas · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Abrams: level souls data updated.
    View code changes (1 records)

    hero_atlas · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Abrams: level souls data updated.
    View code changes (1 records)

    hero_atlas · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Abrams: level souls data updated.
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    hero_atlas · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Abrams: level souls data updated.
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    hero_atlas · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Abrams: level souls data updated.
    View code changes (1 records)

    hero_atlas · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Abrams: level souls data updated.
    View code changes (1 records)

    hero_atlas · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Abrams: level souls data updated.
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    hero_atlas · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Abrams: level souls data updated.
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    hero_atlas · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Abrams: level souls data updated.
    View code changes (1 records)

    hero_atlas · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Abrams: level souls data updated.
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    hero_atlas · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Abrams: level souls data updated.
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    hero_atlas · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Abrams: level souls data updated.
    View code changes (1 records)

    hero_atlas · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Abrams: level souls data updated.
    View code changes (1 records)

    hero_atlas · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Abrams: level souls data updated.
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    hero_atlas · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Abrams: level souls data updated.
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    hero_atlas · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Abrams: level souls data updated.
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    hero_atlas · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Abrams: level souls data updated.
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    hero_atlas · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Abrams: level souls data updated.
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    hero_atlas · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Abrams: level souls data updated.
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    hero_atlas · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Abrams: level souls data updated.
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    hero_atlas · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Abrams: level souls data updated.
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    hero_atlas · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Abrams: level souls data updated.
    View code changes (1 records)

    hero_atlas · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Wraith: level souls data updated.
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    hero_wraith · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Wraith: level souls data updated.
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    hero_wraith · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Wraith: level souls data updated.
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    hero_wraith · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Wraith: level souls data updated.
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    hero_wraith · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Wraith: level souls data updated.
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    hero_wraith · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Wraith: level souls data updated.
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    hero_wraith · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Wraith: level souls data updated.
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    hero_wraith · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Wraith: level souls data updated.
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    hero_wraith · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
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    hero_wraith · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
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    hero_wraith · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Wraith: level souls data updated.
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    hero_wraith · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Wraith: level souls data updated.
    View code changes (1 records)

    hero_wraith · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Wraith: level souls data updated.
    View code changes (1 records)

    hero_wraith · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Wraith: level souls data updated.
    View code changes (1 records)

    hero_wraith · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Wraith: level souls data updated.
    View code changes (1 records)

    hero_wraith · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Wraith: level souls data updated.
    View code changes (1 records)

    hero_wraith · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Wraith: level souls data updated.
    View code changes (1 records)

    hero_wraith · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Wraith: level souls data updated.
    View code changes (1 records)

    hero_wraith · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Wraith: level souls data updated.
    View code changes (1 records)

    hero_wraith · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Wraith: level souls data updated.
    View code changes (1 records)

    hero_wraith · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Wraith: level souls data updated.
    View code changes (1 records)

    hero_wraith · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Wraith: level souls data updated.
    View code changes (1 records)

    hero_wraith · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Wraith: level souls data updated.
    View code changes (1 records)

    hero_wraith · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Wraith: level souls data updated.
    View code changes (1 records)

    hero_wraith · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Wraith: level souls data updated.
    View code changes (1 records)

    hero_wraith · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Wraith: level souls data updated.
    View code changes (1 records)

    hero_wraith · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Wraith: level souls data updated.
    View code changes (1 records)

    hero_wraith · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Wraith: level souls data updated.
    View code changes (1 records)

    hero_wraith · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Wraith: level souls data updated.
    View code changes (1 records)

    hero_wraith · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Wraith: level souls data updated.
    View code changes (1 records)

    hero_wraith · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Wraith: level souls data updated.
    View code changes (1 records)

    hero_wraith · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Wraith: level souls data updated.
    View code changes (1 records)

    hero_wraith · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Wraith: level souls data updated.
    View code changes (1 records)

    hero_wraith · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Wraith: level souls data updated.
    View code changes (1 records)

    hero_wraith · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • McGinnis: level souls data updated.
    View code changes (1 records)

    hero_forge · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Paradox: level souls data updated.
    View code changes (1 records)

    hero_chrono · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Kelvin: level souls data updated.
    View code changes (1 records)

    hero_kelvin · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Haze: level souls data updated.
    View code changes (1 records)

    hero_haze · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Holliday: level souls data updated.
    View code changes (1 records)

    hero_astro · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Grey Talon: level souls data updated.
    View code changes (1 records)

    hero_orion · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Mo & Krill: level souls data updated.
    View code changes (1 records)

    hero_krill · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Shiv: level souls data updated.
    View code changes (1 records)

    hero_shiv · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Kali: level souls data updated.
    View code changes (1 records)

    hero_kali · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Warden: level souls data updated.
    View code changes (1 records)

    hero_warden · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Yamato: level souls data updated.
    View code changes (1 records)

    hero_yamato · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Lash: level souls data updated.
    View code changes (1 records)

    hero_lash · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Viscous: level souls data updated.
    View code changes (1 records)

    hero_viscous · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Gunslinger: level souls data updated.
    View code changes (1 records)

    hero_gunslinger · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Wrecker: level souls data updated.
    View code changes (1 records)

    hero_wrecker · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Rutger: level souls data updated.
    View code changes (1 records)

    hero_rutger · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Thumper: level souls data updated.
    View code changes (1 records)

    hero_thumper · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Mirage: level souls data updated.
    View code changes (1 records)

    hero_mirage · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Fathom: level souls data updated.
    View code changes (1 records)

    hero_slork · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Cadence: level souls data updated.
    View code changes (1 records)

    hero_cadence · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Shield Guy: level souls data updated.
    View code changes (1 records)

    hero_shieldguy · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Vyper: level souls data updated.
    View code changes (1 records)

    hero_viper · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Vandal: level souls data updated.
    View code changes (1 records)

    hero_vandal · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Sinclair: level souls data updated.
    View code changes (1 records)

    hero_magician · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Trapper: level souls data updated.
    View code changes (1 records)

    hero_trapper · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Raven: level souls data updated.
    View code changes (1 records)

    hero_operative · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Mina: level souls data updated.
    View code changes (1 records)

    hero_vampirebat · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Drifter: level souls data updated.
    View code changes (1 records)

    hero_drifter · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Venator: level souls data updated.
    View code changes (1 records)

    hero_priest · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Victor: level souls data updated.
    View code changes (1 records)

    hero_frank · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Paige: level souls data updated.
    View code changes (1 records)

    hero_bookworm · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Boho: level souls data updated.
    View code changes (1 records)

    hero_boho · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • The Doorman: level souls data updated.
    View code changes (1 records)

    hero_doorman · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Billy: level souls data updated.
    View code changes (1 records)

    hero_punkgoat · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Graf: level souls data updated.
    View code changes (1 records)

    hero_graf · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Graves: level souls data updated.
    View code changes (1 records)

    hero_necro · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Apollo: level souls data updated.
    View code changes (1 records)

    hero_fencer · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.2 (changed)

    {
      "before": 300,
      "after": 200
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.3 (changed)

    {
      "before": 600,
      "after": 500
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.5 (changed)

    {
      "before": 1500,
      "after": 1400
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.6 (changed)

    {
      "before": 2200,
      "after": 2000
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.7 (changed)

    {
      "before": 3000,
      "after": 2600
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.8 (changed)

    {
      "before": 3800,
      "after": 3200
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.9 (changed)

    {
      "before": 4600,
      "after": 3900
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.10 (changed)

    {
      "before": 5400,
      "after": 4600
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.11 (changed)

    {
      "before": 6200,
      "after": 5300
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.12 (changed)

    {
      "before": 7100,
      "after": 6000
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.13 (changed)

    {
      "before": 8000,
      "after": 6800
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.14 (changed)

    {
      "before": 9000,
      "after": 7600
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.15 (changed)

    {
      "before": 10000,
      "after": 8400
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.16 (changed)

    {
      "before": 11000,
      "after": 9200
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.17 (changed)

    {
      "before": 12000,
      "after": 10100
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.18 (changed)

    {
      "before": 13200,
      "after": 11000
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.19 (changed)

    {
      "before": 14500,
      "after": 11900
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.20 (changed)

    {
      "before": 16000,
      "after": 12800
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.21 (changed)

    {
      "before": 17500,
      "after": 13800
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.22 (changed)

    {
      "before": 19000,
      "after": 14900
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.23 (changed)

    {
      "before": 20500,
      "after": 16100
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.24 (changed)

    {
      "before": 22000,
      "after": 17400
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.25 (changed)

    {
      "before": 23500,
      "after": 18900
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.26 (changed)

    {
      "before": 25000,
      "after": 20600
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.27 (changed)

    {
      "before": 26500,
      "after": 22500
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.28 (changed)

    {
      "before": 28000,
      "after": 24600
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.29 (changed)

    {
      "before": 29500,
      "after": 26900
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.30 (changed)

    {
      "before": 31000,
      "after": 29400
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.31 (changed)

    {
      "before": 32500,
      "after": 32100
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.32 (changed)

    {
      "before": 34000,
      "after": 35000
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.33 (changed)

    {
      "before": 35500,
      "after": 38100
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.34 (changed)

    {
      "before": 37000,
      "after": 41400
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.35 (changed)

    {
      "before": 38500,
      "after": 44900
    }
  • Celeste: level souls data updated.
    View code changes (1 records)

    hero_unicorn · levelSouls.36 (changed)

    {
      "before": 40000,
      "after": 48600
    }
  • testhero: data entry removed.
    View code changes (1 records)

    hero_testhero · (entity_removed)

    {
      "before": {
        "disabled": true,
        "needsTesting": false,
        "inDevelopment": true,
        "limitedTesting": false,
        "prereleaseOnly": false,
        "playerSelectable": true,
        "newPlayerRecommended": false
      },
      "after": null
    }
  • ability golden idol: ability targeting location data updated.
    View code changes (1 records)

    ability_golden_idol · gameplay.m_eAbilityTargetingLocation (changed)

    {
      "before": "CITADEL_ABILITY_TARGETING_LOCATION_NONE",
      "after": "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
    }
  • ability golden idol: reveal time changed from 1 to 12.
    View code changes (1 records)

    ability_golden_idol · gameplay.m_flRevealTime (changed)

    {
      "before": 1,
      "after": 12
    }
  • ability golden idol: holding idol modifier data updated.
    View code changes (1 records)

    ability_golden_idol · gameplay.m_HoldingIdolModifier.m_nEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_HOLDING_IDOL | MODIFIER_STATE_TELEPORTER_DISABLED | MODIFIER_STATE_DISARMED | MODIFIER_STATE_ZIPLINE_DISABLED | MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES",
      "after": "MODIFIER_STATE_HOLDING_IDOL | MODIFIER_STATE_TELEPORTER_DISABLED | MODIFIER_STATE_ZIPLINE_DISABLED | MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED | MODIFIER_STATE_PARRY_DISABLED"
    }
  • ability golden idol: holding idol modifier data removed.
    View code changes (1 records)

    ability_golden_idol · gameplay.m_HoldingIdolModifier.m_vecAlwaysShowInStatModifierUI (removed)

    {
      "before": [
        "MODIFIER_VALUE_SPRINT_SPEED_BONUS"
      ],
      "after": null
    }
  • citadel ability jump: dash jump end time changed from 0.5 to 0.55.
    View code changes (1 records)

    citadel_ability_jump · gameplay.m_flDashJumpEndTime (changed)

    {
      "before": 0.5,
      "after": 0.55
    }
  • Slice and Dice: debuff modifier data removed.
    View code changes (1 records)

    citadel_ability_shiv_dash · gameplay.m_DebuffModifier.m_nAttributes (removed)

    {
      "before": "MODIFIER_ATTRIBUTE_MULTIPLE",
      "after": null
    }
  • Slice and Dice: debuff modifier data removed.
    View code changes (1 records)

    citadel_ability_shiv_dash · gameplay.m_DebuffModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName (removed)

    {
      "before": [
        "TechArmorDamageReduction"
      ],
      "after": null
    }
  • Killing Blow: ability target types data updated.
    View code changes (1 records)

    citadel_ability_shiv_killing_blow · gameplay.m_nAbilityTargetTypes (changed)

    {
      "before": "CITADEL_UNIT_TARGET_HERO_ENEMY",
      "after": "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_TROOPER_ENEMY | CITADEL_UNIT_TARGET_NEUTRAL"
    }
  • ability fencer riposte target select: targeting cone angle changed from 70 to 90.
    View code changes (1 records)

    ability_fencer_riposte_target_select · gameplay.m_flTargetingConeAngle (changed)

    {
      "before": 70,
      "after": 90
    }
  • npc units npc boss tier3: custom unit icon data added.
    View code changes (1 records)

    npc_units:npc_boss_tier3 · gameplay.m_strCustomUnitIcon (added)

    {
      "before": null,
      "after": "file://{images}/npcs/patron_hiddenking.psd"
    }
  • npc units alt npc boss tier3: custom unit icon data added.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier3 · gameplay.m_strCustomUnitIcon (added)

    {
      "before": null,
      "after": "file://{images}/npcs/patron_archmother.psd"
    }
  • npc units citadel item punchable gold: data entry removed.
    View code changes (1 records)

    npc_units:citadel_item_punchable_gold · (entity_removed)

    {
      "before": "citadel_item_punchable_gold",
      "after": null
    }
  • npc units citadel item pickup rejuv: data entry removed.
    View code changes (1 records)

    npc_units:citadel_item_pickup_rejuv · (entity_removed)

    {
      "before": "citadel_item_pickup_rejuv",
      "after": null
    }
  • npc units citadel item pickup rejuv herotest: data entry removed.
    View code changes (1 records)

    npc_units:citadel_item_pickup_rejuv_herotest · (entity_removed)

    {
      "before": "citadel_item_pickup_rejuv_herotest",
      "after": null
    }
  • misc citadel breakable prop pickup base: data entry removed.
    View code changes (1 records)

    misc:citadel_breakable_prop_pickup_base · (entity_removed)

    {
      "before": "citadel_breakable_prop_pickup",
      "after": null
    }
  • misc citadel punchable powerup base: collection method data added.
    View code changes (1 records)

    misc:citadel_punchable_powerup_base · gameplay.m_eCollectionMethod (added)

    {
      "before": null,
      "after": "Punch"
    }
  • misc small gold pickup: s name loc string data updated.
    View code changes (1 records)

    misc:small_gold_pickup · gameplay.m_sNameLocString (changed)

    {
      "before": "small_gold_pickup_label:p",
      "after": "#small_gold_pickup_label:p"
    }
  • misc gun powerup pickup: s modifer data updated.
    View code changes (1 records)

    misc:gun_powerup_pickup · gameplay.m_sModifer.m_eModifierDisplayLocaiton (changed)

    {
      "before": "MODIFIER_DISPLAY_BOTTOM_LEFT",
      "after": "MODIFIER_DISPLAY_HEALTHBAR"
    }
  • misc gun powerup pickup: s modifer data added.
    View code changes (1 records)

    misc:gun_powerup_pickup · gameplay.m_sModifer.m_Color (added)

    {
      "before": null,
      "after": [
        218,
        148,
        65
      ]
    }
  • misc gun powerup pickup: s mini map css class data removed.
    View code changes (1 records)

    misc:gun_powerup_pickup · gameplay.m_sMiniMapCssClass (removed)

    {
      "before": "powerup_gun",
      "after": null
    }
  • misc gun powerup pickup: collection method data added.
    View code changes (1 records)

    misc:gun_powerup_pickup · gameplay.m_eCollectionMethod (added)

    {
      "before": null,
      "after": "Punch"
    }
  • misc gun powerup pickup: minimap css classes data added.
    View code changes (1 records)

    misc:gun_powerup_pickup · gameplay.m_vecMinimapCssClasses (added)

    {
      "before": null,
      "after": [
        "powerup_gun",
        "powerup_spawn"
      ]
    }
  • misc survival powerup pickup: s modifer data updated.
    View code changes (1 records)

    misc:survival_powerup_pickup · gameplay.m_sModifer.m_eModifierDisplayLocaiton (changed)

    {
      "before": "MODIFIER_DISPLAY_BOTTOM_LEFT",
      "after": "MODIFIER_DISPLAY_HEALTHBAR"
    }
  • misc survival powerup pickup: s modifer data added.
    View code changes (1 records)

    misc:survival_powerup_pickup · gameplay.m_sModifer.m_Color (added)

    {
      "before": null,
      "after": [
        122,
        184,
        29
      ]
    }
  • misc survival powerup pickup: s mini map css class data removed.
    View code changes (1 records)

    misc:survival_powerup_pickup · gameplay.m_sMiniMapCssClass (removed)

    {
      "before": "powerup_survival",
      "after": null
    }
  • misc survival powerup pickup: collection method data added.
    View code changes (1 records)

    misc:survival_powerup_pickup · gameplay.m_eCollectionMethod (added)

    {
      "before": null,
      "after": "Punch"
    }
  • misc survival powerup pickup: minimap css classes data added.
    View code changes (1 records)

    misc:survival_powerup_pickup · gameplay.m_vecMinimapCssClasses (added)

    {
      "before": null,
      "after": [
        "powerup_survival",
        "powerup_spawn"
      ]
    }
  • misc casting powerup pickup: s modifer data updated.
    View code changes (1 records)

    misc:casting_powerup_pickup · gameplay.m_sModifer.m_eModifierDisplayLocaiton (changed)

    {
      "before": "MODIFIER_DISPLAY_BOTTOM_LEFT",
      "after": "MODIFIER_DISPLAY_HEALTHBAR"
    }
  • misc casting powerup pickup: s modifer data added.
    View code changes (1 records)

    misc:casting_powerup_pickup · gameplay.m_sModifer.m_Color (added)

    {
      "before": null,
      "after": [
        185,
        103,
        253
      ]
    }
  • misc casting powerup pickup: s mini map css class data removed.
    View code changes (1 records)

    misc:casting_powerup_pickup · gameplay.m_sMiniMapCssClass (removed)

    {
      "before": "powerup_casting",
      "after": null
    }
  • misc casting powerup pickup: collection method data added.
    View code changes (1 records)

    misc:casting_powerup_pickup · gameplay.m_eCollectionMethod (added)

    {
      "before": null,
      "after": "Punch"
    }
  • misc casting powerup pickup: minimap css classes data added.
    View code changes (1 records)

    misc:casting_powerup_pickup · gameplay.m_vecMinimapCssClasses (added)

    {
      "before": null,
      "after": [
        "powerup_casting",
        "powerup_spawn"
      ]
    }
  • misc movement powerup pickup: s modifer data updated.
    View code changes (1 records)

    misc:movement_powerup_pickup · gameplay.m_sModifer.m_eModifierDisplayLocaiton (changed)

    {
      "before": "MODIFIER_DISPLAY_BOTTOM_LEFT",
      "after": "MODIFIER_DISPLAY_HEALTHBAR"
    }
  • misc movement powerup pickup: s modifer data added.
    View code changes (1 records)

    misc:movement_powerup_pickup · gameplay.m_sModifer.m_Color (added)

    {
      "before": null,
      "after": [
        50,
        50,
        255
      ]
    }
  • misc movement powerup pickup: s mini map css class data removed.
    View code changes (1 records)

    misc:movement_powerup_pickup · gameplay.m_sMiniMapCssClass (removed)

    {
      "before": "powerup_movement",
      "after": null
    }
  • misc movement powerup pickup: collection method data added.
    View code changes (1 records)

    misc:movement_powerup_pickup · gameplay.m_eCollectionMethod (added)

    {
      "before": null,
      "after": "Punch"
    }
  • misc movement powerup pickup: minimap css classes data added.
    View code changes (1 records)

    misc:movement_powerup_pickup · gameplay.m_vecMinimapCssClasses (added)

    {
      "before": null,
      "after": [
        "powerup_movement",
        "powerup_spawn"
      ]
    }
  • misc refresh powerup pickup: s mini map css class data removed.
    View code changes (1 records)

    misc:refresh_powerup_pickup · gameplay.m_sMiniMapCssClass (removed)

    {
      "before": "powerup_refresh",
      "after": null
    }
  • misc refresh powerup pickup: collection method data added.
    View code changes (1 records)

    misc:refresh_powerup_pickup · gameplay.m_eCollectionMethod (added)

    {
      "before": null,
      "after": "Punch"
    }
  • misc refresh powerup pickup: minimap css classes data added.
    View code changes (1 records)

    misc:refresh_powerup_pickup · gameplay.m_vecMinimapCssClasses (added)

    {
      "before": null,
      "after": [
        "powerup_refresh",
        "powerup_spawn"
      ]
    }
  • misc change team powerup pickup: s mini map css class data removed.
    View code changes (1 records)

    misc:change_team_powerup_pickup · gameplay.m_sMiniMapCssClass (removed)

    {
      "before": "powerup_survival",
      "after": null
    }
  • misc change team powerup pickup: collection method data added.
    View code changes (1 records)

    misc:change_team_powerup_pickup · gameplay.m_eCollectionMethod (added)

    {
      "before": null,
      "after": "Punch"
    }
  • misc hp permanent pickup lv2: s modifer data updated.
    View code changes (1 records)

    misc:hp_permanent_pickup_lv2 · gameplay.m_sModifer.m_vecScriptValues[0].m_value (changed)

    {
      "before": 25,
      "after": 20
    }
  • misc hp permanent pickup lv3: s modifer data updated.
    View code changes (1 records)

    misc:hp_permanent_pickup_lv3 · gameplay.m_sModifer.m_vecScriptValues[0].m_value (changed)

    {
      "before": 35,
      "after": 30
    }
  • misc dropped soul orb: picup is vacuum removed (previously true).
    View code changes (1 records)

    misc:dropped_soul_orb · gameplay.m_bPicupIsVacuum (removed)

    {
      "before": true,
      "after": null
    }
  • misc dropped soul orb: collection method data added.
    View code changes (1 records)

    misc:dropped_soul_orb · gameplay.m_eCollectionMethod (added)

    {
      "before": null,
      "after": "VacuumTrigger"
    }
  • misc medic trooper aoe health pickup amber: picup is vacuum removed (previously true).
    View code changes (1 records)

    misc:medic_trooper_aoe_health_pickup_amber · gameplay.m_bPicupIsVacuum (removed)

    {
      "before": true,
      "after": null
    }
  • misc medic trooper aoe health pickup amber: collection method data added.
    View code changes (1 records)

    misc:medic_trooper_aoe_health_pickup_amber · gameplay.m_eCollectionMethod (added)

    {
      "before": null,
      "after": "VacuumTrigger"
    }
  • misc medic trooper aoe health pickup sapphire: picup is vacuum removed (previously true).
    View code changes (1 records)

    misc:medic_trooper_aoe_health_pickup_sapphire · gameplay.m_bPicupIsVacuum (removed)

    {
      "before": true,
      "after": null
    }
  • misc medic trooper aoe health pickup sapphire: collection method data added.
    View code changes (1 records)

    misc:medic_trooper_aoe_health_pickup_sapphire · gameplay.m_eCollectionMethod (added)

    {
      "before": null,
      "after": "VacuumTrigger"
    }
  • misc dropped necro pickup: picup is vacuum removed (previously true).
    View code changes (1 records)

    misc:dropped_necro_pickup · gameplay.m_bPicupIsVacuum (removed)

    {
      "before": true,
      "after": null
    }
  • misc dropped necro pickup: collection method data added.
    View code changes (1 records)

    misc:dropped_necro_pickup · gameplay.m_eCollectionMethod (added)

    {
      "before": null,
      "after": "VacuumTrigger"
    }
  • misc xp orb idol dropoff: orb spawn delay min changed from 0.1 to 0.3.
    View code changes (1 records)

    misc:xp_orb_idol_dropoff · gameplay.m_flOrbSpawnDelayMin (changed)

    {
      "before": 0.1,
      "after": 0.3
    }
  • misc xp orb idol dropoff: orb spawn offset random xyz changed from 20 to 10.
    View code changes (1 records)

    misc:xp_orb_idol_dropoff · gameplay.m_flOrbSpawnOffsetRandomXYZ (changed)

    {
      "before": 20,
      "after": 10
    }
  • misc xp orb idol dropoff: gravity scale changed from 1 to 0.
    View code changes (1 records)

    misc:xp_orb_idol_dropoff · gameplay.m_flGravityScale (changed)

    {
      "before": 1,
      "after": 0
    }
  • misc xp orb idol dropoff: lateral speed min changed from 5 to 10.
    View code changes (1 records)

    misc:xp_orb_idol_dropoff · gameplay.m_flLateralSpeedMin (changed)

    {
      "before": 5,
      "after": 10
    }
  • misc xp orb idol dropoff: lateral speed max changed from 10 to 60.
    View code changes (1 records)

    misc:xp_orb_idol_dropoff · gameplay.m_flLateralSpeedMax (changed)

    {
      "before": 10,
      "after": 60
    }
  • misc xp orb idol dropoff: up speed min changed from 20 to 10.
    View code changes (1 records)

    misc:xp_orb_idol_dropoff · gameplay.m_flUpSpeedMin (changed)

    {
      "before": 20,
      "after": 10
    }
  • misc xp orb idol dropoff: up speed max changed from 30 to 60.
    View code changes (1 records)

    misc:xp_orb_idol_dropoff · gameplay.m_flUpSpeedMax (changed)

    {
      "before": 30,
      "after": 60
    }
  • misc xp orb idol dropoff: oscillate frequency changed from 0.5 to 1.
    View code changes (1 records)

    misc:xp_orb_idol_dropoff · gameplay.m_flOscillateFrequency (changed)

    {
      "before": 0.5,
      "after": 1
    }
  • misc xp orb idol dropoff: life time changed from 25 to 3.
    View code changes (1 records)

    misc:xp_orb_idol_dropoff · gameplay.m_flLifeTime (changed)

    {
      "before": 25,
      "after": 3
    }
  • misc xp orb idol dropoff: collision radius changed from 15 to 12.
    View code changes (1 records)

    misc:xp_orb_idol_dropoff · gameplay.m_flCollisionRadius (changed)

    {
      "before": 15,
      "after": 12
    }
  • misc xp orb idol dropoff: burst speed multiplier changed from 10 to 1.5.
    View code changes (1 records)

    misc:xp_orb_idol_dropoff · gameplay.m_flBurstSpeedMultiplier (changed)

    {
      "before": 10,
      "after": 1.5
    }
  • misc xp orb idol dropoff: burst speed duration changed from 2 to 0.1.
    View code changes (1 records)

    misc:xp_orb_idol_dropoff · gameplay.m_flBurstSpeedDuration (changed)

    {
      "before": 2,
      "after": 0.1
    }
  • misc xp orb idol dropoff: invul duration min changed from 0.4 to 0.35.
    View code changes (1 records)

    misc:xp_orb_idol_dropoff · gameplay.m_flInvulDurationMin (changed)

    {
      "before": 0.4,
      "after": 0.35
    }
  • misc xp orb idol dropoff: invul duration max changed from 0.5 to 0.65.
    View code changes (1 records)

    misc:xp_orb_idol_dropoff · gameplay.m_flInvulDurationMax (changed)

    {
      "before": 0.5,
      "after": 0.65
    }
  • misc xp orb idol dropoff: radius removed (previously 1.5).
    View code changes (1 records)

    misc:xp_orb_idol_dropoff · gameplay.m_flRadius (removed)

    {
      "before": 1.5,
      "after": null
    }
  • generic data objective params: tier1 gold kill changed from 1500 to 1250.
    View code changes (1 records)

    generic_data:m_ObjectiveParams · gameplay.m_nTier1GoldKill (changed)

    {
      "before": 1500,
      "after": 1250
    }
  • generic data objective params: tier2 gold kill changed from 4000 to 3500.
    View code changes (1 records)

    generic_data:m_ObjectiveParams · gameplay.m_nTier2GoldKill (changed)

    {
      "before": 4000,
      "after": 3500
    }
  • generic data rejuv params: rejuvinator buff duration changed from 240 to 180.
    View code changes (1 records)

    generic_data:m_RejuvParams · gameplay.m_flRejuvinatorBuffDuration (changed)

    {
      "before": 240,
      "after": 180
    }
  • generic data rejuv params: rejuvinator rebirth duration data updated.
    View code changes (1 records)

    generic_data:m_RejuvParams · gameplay.m_flRejuvinatorRebirthDuration[0] (changed)

    {
      "before": 240,
      "after": 180
    }
  • generic data rejuv params: rejuvinator rebirth duration data updated.
    View code changes (1 records)

    generic_data:m_RejuvParams · gameplay.m_flRejuvinatorRebirthDuration[1] (changed)

    {
      "before": 240,
      "after": 180
    }
  • generic data rejuv params: rejuvinator rebirth duration data updated.
    View code changes (1 records)

    generic_data:m_RejuvParams · gameplay.m_flRejuvinatorRebirthDuration[2] (changed)

    {
      "before": 240,
      "after": 180
    }
  • generic data street brawl: map item tier to item draft buckets data updated.
    View code changes (1 records)

    generic_data:m_StreetBrawl · gameplay.m_mapItemTierToItemDraftBuckets.EModTier_2.m_mapBuckets.Normal (changed)

    {
      "before": 50,
      "after": 60
    }
  • generic data street brawl: map item tier to item draft buckets data updated.
    View code changes (1 records)

    generic_data:m_StreetBrawl · gameplay.m_mapItemTierToItemDraftBuckets.EModTier_2.m_mapBuckets.Good (changed)

    {
      "before": 50,
      "after": 40
    }
  • generic data street brawl: map item tier to item draft buckets data updated.
    View code changes (1 records)

    generic_data:m_StreetBrawl · gameplay.m_mapItemTierToItemDraftBuckets.EModTier_3.m_mapBuckets.Normal (changed)

    {
      "before": 50,
      "after": 60
    }
  • generic data street brawl: map item tier to item draft buckets data updated.
    View code changes (1 records)

    generic_data:m_StreetBrawl · gameplay.m_mapItemTierToItemDraftBuckets.EModTier_3.m_mapBuckets.Good (changed)

    {
      "before": 50,
      "after": 40
    }
  • generic data street brawl: map item tier to item draft buckets data updated.
    View code changes (1 records)

    generic_data:m_StreetBrawl · gameplay.m_mapItemTierToItemDraftBuckets.EModTier_4.m_mapBuckets.Normal (changed)

    {
      "before": 55,
      "after": 65
    }
  • generic data street brawl: map item tier to item draft buckets data updated.
    View code changes (1 records)

    generic_data:m_StreetBrawl · gameplay.m_mapItemTierToItemDraftBuckets.EModTier_4.m_mapBuckets.Good (changed)

    {
      "before": 45,
      "after": 35
    }
  • modifiers modifier street brawl round start zipline boost: disabled state mask data added.
    View code changes (1 records)

    modifiers:modifier_street_brawl_round_start_zipline_boost · gameplay.m_nDisabledStateMask (added)

    {
      "before": null,
      "after": "MODIFIER_STATE_ZIPLINE_LOCKED"
    }
  • misc xp orb koth giveup: data entry added.
    View code changes (1 records)

    misc:xp_orb_koth_giveup · (entity_added)

    {
      "before": null,
      "after": "item_xp"
    }
  • misc citadel item pickup: data entry added.
    View code changes (1 records)

    misc:citadel_item_pickup · (entity_added)

    {
      "before": null,
      "after": "citadel_item_pickup"
    }
  • misc citadel item punchable gold: data entry added.
    View code changes (1 records)

    misc:citadel_item_punchable_gold · (entity_added)

    {
      "before": null,
      "after": "citadel_item_punchable_gold"
    }
  • misc citadel item pickup rejuv: data entry added.
    View code changes (1 records)

    misc:citadel_item_pickup_rejuv · (entity_added)

    {
      "before": null,
      "after": "citadel_item_pickup_rejuv"
    }
  • misc citadel item pickup rejuv herotest: data entry added.
    View code changes (1 records)

    misc:citadel_item_pickup_rejuv_herotest · (entity_added)

    {
      "before": null,
      "after": "citadel_item_pickup_rejuv_herotest"
    }
  • misc citadel pickup base: data entry added.
    View code changes (1 records)

    misc:citadel_pickup_base · (entity_added)

    {
      "before": null,
      "after": "citadel_pickup"
    }
  • misc item pickup: data entry added.
    View code changes (1 records)

    misc:item_pickup · (entity_added)

    {
      "before": null,
      "after": "citadel_pickup_item"
    }
  • citadel heroes: citadel ability lash t3 desc data updated.
    View code changes (1 records)

    citadel_heroes · citadel_ability_lash_t3_desc (changed)

    {
      "before": "<span class=\"highlight\">+{s:AbilityCharges}</span> Charge<br>OnCast : <span class=\"highlight\">+{s:RestoreStaminaOnUse}</span> Stamina and <span class=\"highlight\">+{s:AirControlPercent}%</span> Air Control",
      "after": "<span class=\"highlight\">+{s:AbilityCharges}</span> Charges<br>OnCast : <span class=\"highlight\">+{s:RestoreStaminaOnUse}</span> Stamina and <span class=\"highlight\">+{s:AirControlPercent}%</span> Air Control"
    }
  • citadel heroes: ability unicorn prismaticguard t3 desc data updated.
    View code changes (1 records)

    citadel_heroes · ability_unicorn_prismaticguard_t3_desc (changed)

    {
      "before": "+{s:DebuffDuration} Silence Duration and {s:AbilityCooldown} Cooldown. Allows Shining Wonder Bounce.",
      "after": "+{s:DebuffDuration} Silence Duration and {s:AbilityCooldown}s Cooldown. Allows Shining Wonder Bounce."
    }
  • crate respawn interval: default changed from 360 to 300.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_crate_respawn_interval (changed)

    {
      "before": 360,
      "after": 300
    }
  • crate reward base: default changed from 935 to 250.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_crate_reward_base (changed)

    {
      "before": 935,
      "after": 250
    }
  • crate reward time multiplier: default changed from 165 to 70.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_crate_reward_time_multiplier (changed)

    {
      "before": 165,
      "after": 70
    }
  • crate spawn initial delay: default changed from 720 to 600.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_crate_spawn_initial_delay (changed)

    {
      "before": 720,
      "after": 600
    }
  • player gold comeback npc max mutliplier value: default changed from 1.237 to 1.26.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_player_gold_comeback_npc_max_mutliplier_value (changed)

    {
      "before": 1.237,
      "after": 1.26
    }
  • player gold reward first kill bonus: default changed from 150 to 125.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_player_gold_reward_first_kill_bonus (changed)

    {
      "before": 150,
      "after": 125
    }
  • player gold reward min: default changed from 250 to 200.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_player_gold_reward_min (changed)

    {
      "before": 250,
      "after": 200
    }
  • player neutral gold drop min: default changed from 150 to 50.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_player_neutral_gold_drop_min (changed)

    {
      "before": 150,
      "after": 50
    }
  • player spawn time max ramp 1: default changed from 30 to 35.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_player_spawn_time_max_ramp_1 (changed)

    {
      "before": 30,
      "after": 35
    }
  • player spawn time max ramp 1 time: default changed from 1140 to 1200.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_player_spawn_time_max_ramp_1_time (changed)

    {
      "before": 1140,
      "after": 1200
    }
  • player spawn time min ramp 2: default changed from 30 to 35.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_player_spawn_time_min_ramp_2 (changed)

    {
      "before": 30,
      "after": 35
    }
  • player spawn time min ramp 2 time: default changed from 1140 to 1200.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_player_spawn_time_min_ramp_2_time (changed)

    {
      "before": 1140,
      "after": 1200
    }
  • trooper gold reward: default changed from 116 to 100.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_trooper_gold_reward (changed)

    {
      "before": 116,
      "after": 100
    }
  • trooper gold reward bonus per minute: default changed from 1.16 to 2.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_trooper_gold_reward_bonus_per_minute (changed)

    {
      "before": 1.16,
      "after": 2
    }
  • trooper instant gold ratio laning: default changed from 0.6 to 0.5.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_trooper_instant_gold_ratio_laning (changed)

    {
      "before": 0.6,
      "after": 0.5
    }
  • trooper instant gold ratio postlaning: default changed from 0.6 to 0.5.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_trooper_instant_gold_ratio_postlaning (changed)

    {
      "before": 0.6,
      "after": 0.5
    }
  • idol cashin buff count: added with default 4.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_idol_cashin_buff_count (added)

    {
      "before": null,
      "after": 4
    }
  • idol decay duration: added with default 45.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_idol_decay_duration (added)

    {
      "before": null,
      "after": 45
    }
  • idol duration until decay: added with default 45.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_idol_duration_until_decay (added)

    {
      "before": null,
      "after": 45
    }
  • idol orbs to spawn: added with default 10.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_idol_orbs_to_spawn (added)

    {
      "before": null,
      "after": 10
    }
  • koth early warning time: added with default 60.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_koth_early_warning_time (added)

    {
      "before": null,
      "after": 60
    }
  • koth enabled: added with default true.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_koth_enabled (added)

    {
      "before": null,
      "after": true
    }
  • koth respawn interval: added with default 420.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_koth_respawn_interval (added)

    {
      "before": null,
      "after": 420
    }
  • koth reward base: added with default 1260.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_koth_reward_base (added)

    {
      "before": null,
      "after": 1260
    }
  • koth reward buff count: added with default 0.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_koth_reward_buff_count (added)

    {
      "before": null,
      "after": 0
    }
  • koth reward time multiplier: added with default 222.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_koth_reward_time_multiplier (added)

    {
      "before": null,
      "after": 222
    }
  • koth spawn initial delay: added with default 720.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_koth_spawn_initial_delay (added)

    {
      "before": null,
      "after": 720
    }
  • koth spawn location deck count: added with default 4.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_koth_spawn_location_deck_count (added)

    {
      "before": null,
      "after": 4
    }
  • koth spawn window: added with default 60.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_koth_spawn_window (added)

    {
      "before": null,
      "after": 60
    }
  • koth warning time: added with default 25.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_koth_warning_time (added)

    {
      "before": null,
      "after": 25
    }
  • minimap koth trooper size: added with default 4.5.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_minimap_koth_trooper_size (added)

    {
      "before": null,
      "after": 4.5
    }
  • minimap trooper size: added with default 3.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_minimap_trooper_size (added)

    {
      "before": null,
      "after": 3
    }
  • player neutral gold drop min increase per minute: added with default 5.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_player_neutral_gold_drop_min_increase_per_minute (added)

    {
      "before": null,
      "after": 5
    }
  • trailingteam bias threshold max: added with default 0.15.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_trailingteam_bias_threshold_max (added)

    {
      "before": null,
      "after": 0.15
    }
  • trailingteam bias threshold min: added with default 0.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_trailingteam_bias_threshold_min (added)

    {
      "before": null,
      "after": 0
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/CAI_CitadelNPCVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "CPanoramaImageName m_strCustomUnitIcon;"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadelItemKothSpawner.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadelItemKothSpawner : public C_CitadelItemPickup"
      ]
    }
  • Game data structures: 2 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadelItemKothSpawnerVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadelItemKothSpawnerVData : public CCitadelItemPickupVData",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_OnGroundTouchParticle;"
      ]
    }
  • Game data structures: 3 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadelItemPickupIdolVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadelItemPickupIdolVData : public CCitadelItemPickupVData",
        "CEmbeddedSubclass< CCitadelModifier > m_WalkBackModifier;",
        "CEmbeddedSubclass< CCitadelModifier > m_PickUpAura;"
      ]
    }
  • Game data structures: 1 definitions added; 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadelItemPickupRejuvVData.h · declarations (changed)

    {
      "before": [
        "class CCitadelItemPickupRejuvVData : public CEntitySubclassVDataBase"
      ],
      "after": [
        "class CCitadelItemPickupRejuvVData : public CCitadelItemPickupVData"
      ]
    }
  • Game data structures: 2 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadelItemPickupVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadelItemPickupVData : public CEntitySubclassVDataBase",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_AmbientParticle;"
      ]
    }
  • Game data structures: 1 definitions added; 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadelItemPunchableNeutralGoldVData.h · declarations (changed)

    {
      "before": [
        "class CCitadelItemPunchableNeutralGoldVData : public CEntitySubclassVDataBase"
      ],
      "after": [
        "class CCitadelItemPunchableNeutralGoldVData : public CCitadelItemPickupVData"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadelModifierItemPickupTimerVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_OnExpireParticle;"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_Ability_BaseHeldItemVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "float32 m_flBaseFallrate;"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_Ability_GoldenIdol.h · declarations (changed)

    {
      "before": [],
      "after": [
        "float32 m_flHeldTime;"
      ]
    }
  • Game data structures: 3 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_Ability_GoldenIdolVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_OnExpireParticle;",
        "CSoundEventName m_strUrnDroppedOffSound;",
        "int32 m_iComebackBounty;"
      ]
    }
  • Game data structures: 3 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_BreakablePropGoldPickupVData.h · declarations (changed)

    {
      "before": [
        "class CCitadel_BreakablePropGoldPickupVData : public CCitadel_BreakablePropPickupVData",
        "float32 m_flGoldAmount;",
        "float32 m_flGoldPerMinuteAmount;"
      ],
      "after": []
    }
  • Game data structures: 2 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_BreakablePropModifierPickupVData.h · declarations (changed)

    {
      "before": [
        "class CCitadel_BreakablePropModifierPickupVData : public CCitadel_BreakablePropPickupVData",
        "CEmbeddedSubclass< CCitadelModifier > m_sModifer;"
      ],
      "after": []
    }
  • Game data structures: 41 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_BreakablePropPickupVData.h · declarations (changed)

    {
      "before": [
        "class CCitadel_BreakablePropPickupVData : public CEntitySubclassVDataBase",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_friendlyParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_enemyParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_friendlyModelParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_enemyModelParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_friendlyInteractiveParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_enemyInteractiveParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_gainedParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_vacuumStartParticle;",
        "Color m_Color;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_hModel;",
        "CModelMaterialGroupName m_sDefaultMaterialGroupName;",
        "CUtlString m_sNameLocString;",
        "int32 m_nNameOffset;",
        "bool m_bShowOnMinimap;",
        "bool m_bIsPermanentPickup;",
        "int32 m_iTempParticleSheetIndex;",
        "CUtlString m_sMiniMapCssClass;",
        "float32 m_flParticleRadius;",
        "CSoundEventName m_sPickupSound;",
        "CSoundEventName m_sSpawnSound;",
        "CSoundEventName m_strVacuumStartSound;",
        "CSoundEventName m_sAmbientSound;",
        "TimeScalingValue_t m_flPickupRadius;",
        "TimeScalingValue_t m_flPickupExpirationDuration;",
        "float32 m_flSolidRadius;",
        "CRangeFloat m_fInitialSpawnXYSpeed;",
        "CRangeFloat m_fInitialSpawnZSpeed;",
        "float32 m_flFallGravity;",
        "float32 m_flHoverOffset;",
        "CEmbeddedSubclass< CBaseModifier > m_ParryCheckModifier;",
        "bool m_bPicupIsVacuum;",
        "CRangeFloat m_flInitialVacuumSideSpeed;",
        "CRangeFloat m_flInitialVacuumUpSpeed;",
        "CPiecewiseCurve m_VacuumToPlayerSpeedCurve;",
        "CPiecewiseCurve m_VacuumInitialVelSpeedCurve;",
        "float32 m_flVacuumCloseEnoughToPickup;",
        "CRemapFloat m_EffectDistanceToRadiusRemap;",
        "bool m_bSameTeamOnly;",
        "float32 m_flOutlineRange;",
        "Color m_OutlineColor;"
      ],
      "after": []
    }
  • Game data structures: 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_IdolCashIn.h · declarations (changed)

    {
      "before": [
        "class CCitadel_IdolCashIn : public CCitadelTriggerMultiCapturePoint"
      ],
      "after": []
    }
  • Game data structures: 24 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_IdolCashInVData.h · declarations (changed)

    {
      "before": [
        "class CCitadel_IdolCashInVData : public CCitadel_MultiCapturePointVData",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ZoneParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_EndParticleFriendly;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_EndParticleEnemy;",
        "CEmbeddedSubclass< CBaseModifier > m_AuraModifier;",
        "CEmbeddedSubclass< CBaseModifier > m_ComebackAuraModifier;",
        "CSoundEventName m_strUrnCashedInSoundFriendly;",
        "CSoundEventName m_strUrnCashedInSoundEnemy;",
        "CSoundEventName m_strUrnBlockedSound;",
        "CSoundEventName m_strUrnBlockedOpponentSound;",
        "CSoundEventName m_strUrnGiveUpSound;",
        "CSoundEventName m_strUrnGiveUpWarnSound;",
        "CSoundEventName m_strUrnCashinLoopSound;",
        "CSoundEventName m_strUrnGivingUpWarningLoopSound;",
        "int32 m_iComebackBounty;",
        "CEmbeddedSubclass< CCitadelModifier > m_Bonus01;",
        "float32 m_flDropOffPlayerBonusPercent;",
        "float32 m_flZoneRadiusMeters;",
        "float32 m_flZoneHeightMeters;",
        "float32 m_flTotalTimeToCaptureFavored;",
        "float32 m_flTotalTimeToCaptureUnfavored;",
        "float32 m_flTimeToGiveUp;",
        "float32 m_flTimeToWarnAboutGivingUp;",
        "int32 m_nGiveUpOrbs;"
      ],
      "after": []
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_KothCashIn.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_KothCashIn : public CCitadelTriggerMultiCapturePoint"
      ]
    }
  • Game data structures: 28 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_KothCashInVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_KothCashInVData : public CCitadel_MultiCapturePointVData",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ZoneParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_EndParticleFriendly;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_EndParticleEnemy;",
        "CEmbeddedSubclass< CBaseModifier > m_AuraModifier;",
        "CEmbeddedSubclass< CBaseModifier > m_ComebackAuraModifier;",
        "CEmbeddedSubclass< CBaseModifier > m_TrooperModifier;",
        "CSoundEventName m_strKothCashedInSoundFriendly;",
        "CSoundEventName m_strKothCashedInSoundEnemy;",
        "CSoundEventName m_strKothContestedSound;",
        "CSoundEventName m_strKothBlockedSound;",
        "CSoundEventName m_strKothGiveUpSound;",
        "CSoundEventName m_strKothGiveUpWarnSound;",
        "CSoundEventName m_strKothCashinLoopSound;",
        "CSoundEventName m_strKothGivingUpWarningLoopSound;",
        "CSoundEventName m_strKothContestedLoopSound;",
        "CSoundEventName m_strKothCaptureStartAnnounce;",
        "int32 m_iComebackBounty;",
        "float32 m_flZoneHeightMeters;",
        "float32 m_flTotalTimeToCaptureFavored;",
        "float32 m_flTotalTimeToCaptureUnfavored;",
        "float32 m_flTimeToGiveUp;",
        "float32 m_flTimeToWarnAboutGivingUp;",
        "int32 m_nGiveUpOrbs;",
        "float32 m_flTroopersMin;",
        "float32 m_flTroopersMax;",
        "float32 m_flTroopersSpawnRate;",
        "float32 m_flDelayedDelete;"
      ]
    }
  • Game data structures: 1 definitions added; 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_Modifier_ItemWalkBackVData.h · declarations (changed)

    {
      "before": [
        "float32 m_flFastSpeed;"
      ],
      "after": [
        "float32 m_flMoveSpeed;"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_Modifier_KothComebackBonuses.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Modifier_KothComebackBonuses : public CCitadelModifier"
      ]
    }
  • Game data structures: 4 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_Modifier_KothComebackBonusesVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Modifier_KothComebackBonusesVData : public CCitadelModifierVData",
        "float32 m_flTechResist;",
        "float32 m_flBulletResist;",
        "float32 m_flStatusResist;"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_Modifier_KothTrooperBuff.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Modifier_KothTrooperBuff : public CCitadelModifier"
      ]
    }
  • Game data structures: 4 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_Modifier_KothTrooperBuffVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Modifier_KothTrooperBuffVData : public CCitadelModifierVData",
        "CUtlVector< float32 > m_vecHealthPercents;",
        "CUtlVector< float32 > m_vecDamagePercents;",
        "CUtlVector< float32 > m_vecModelScaleFractions;"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_Modifier_ShivDashDebuff.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Modifier_ShivDashDebuff : public CCitadelModifier"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_MultiCapturePointVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "bool m_bPingMinimapOnActive;"
      ]
    }
  • Game data structures: 5 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_Pickup_Currency_VData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Pickup_Currency_VData : public CCitadel_Pickup_VData",
        "ECurrencyType m_Currency;",
        "int32 m_nCurrencyAmount;",
        "bool m_bPlayCurrencySound;",
        "CUtlString m_strLabelName;"
      ]
    }
  • Game data structures: 3 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_Pickup_Gold_VData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Pickup_Gold_VData : public CCitadel_Pickup_VData",
        "float32 m_flGoldAmount;",
        "float32 m_flGoldPerMinuteAmount;"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_Pickup_Item_VData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Pickup_Item_VData : public CCitadel_Pickup_VData"
      ]
    }
  • Game data structures: 2 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_Pickup_Modifier_VData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Pickup_Modifier_VData : public CCitadel_Pickup_VData",
        "CEmbeddedSubclass< CCitadelModifier > m_sModifer;"
      ]
    }
  • Game data structures: 50 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_Pickup_VData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Pickup_VData : public CEntitySubclassVDataBase",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_friendlyParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_enemyParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_friendlyModelParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_enemyModelParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_friendlyInteractiveParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_enemyInteractiveParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_gainedParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_vacuumStartParticle;",
        "Color m_Color;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_hModel;",
        "CModelMaterialGroupName m_sDefaultMaterialGroupName;",
        "CUtlString m_sNameLocString;",
        "int32 m_nNameOffset;",
        "bool m_bShowOnMinimap;",
        "bool m_bIsPermanentPickup;",
        "int32 m_iTempParticleSheetIndex;",
        "float32 m_flParticleRadius;",
        "CUtlVector< CUtlString > m_vecMinimapCssClasses;",
        "CSoundEventName m_sPickupSound;",
        "CSoundEventName m_sSpawnSound;",
        "CSoundEventName m_sBecomeInteractiveSound;",
        "CSoundEventName m_strVacuumStartSound;",
        "CSoundEventName m_sAmbientSound;",
        "CSoundEventName m_sHitSound;",
        "EPickupCollectionMethod m_eCollectionMethod;",
        "TimeScalingValue_t m_flPickupRadius;",
        "bool m_bPickupExpires;",
        "TimeScalingValue_t m_flPickupExpirationDuration;",
        "float32 m_flSolidRadius;",
        "CRangeFloat m_fInitialSpawnXYSpeed;",
        "CRangeFloat m_fInitialSpawnZSpeed;",
        "float32 m_flFallGravity;",
        "float32 m_flHoverOffset;",
        "int32 m_iHitsRequired;",
        "bool m_bHeavyMeleeOnly;",
        "float32 m_flCollisionRadius;",
        "float32 m_flCenterHeightOffset;",
        "CEmbeddedSubclass< CBaseModifier > m_ParryCheckModifier;",
        "bool m_bPicupIsVacuum;",
        "CRangeFloat m_flInitialVacuumSideSpeed;",
        "CRangeFloat m_flInitialVacuumUpSpeed;",
        "CPiecewiseCurve m_VacuumToPlayerSpeedCurve;",
        "CPiecewiseCurve m_VacuumInitialVelSpeedCurve;",
        "float32 m_flVacuumCloseEnoughToPickup;",
        "CRemapFloat m_EffectDistanceToRadiusRemap;",
        "bool m_bSameTeamOnly;",
        "float32 m_flOutlineRange;",
        "Color m_OutlineColor;",
        "CEmbeddedSubclass< CCitadelModifier > m_AuraModifier;"
      ]
    }
  • Game data structures: 7 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_PunchablePowerupVData.h · declarations (changed)

    {
      "before": [
        "class CCitadel_PunchablePowerupVData : public CCitadel_BreakablePropModifierPickupVData",
        "CEmbeddedSubclass< CCitadelModifier > m_AuraModifier;",
        "int32 m_iHitsRequired;",
        "float32 m_flCollisionRadius;",
        "float32 m_flCenterHeightOffset;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DamagedParticle;",
        "CSoundEventName m_sHitSound;"
      ],
      "after": []
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/CInfoKOTHSpawnLocation.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CInfoKOTHSpawnLocation : public C_PointEntity"
      ]
    }
  • Game data structures: 8 definitions added; 6 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/client/C_CitadelGameRules.h · declarations (changed)

    {
      "before": [
        "C_UtlVectorEmbeddedNetworkVar< TeamIdolState_t > m_vecTeamIdolStates;",
        "int32 m_nIdolScoringTeam;",
        "GameTime_t m_timeIdolScoring;",
        "GameTime_t m_timeIdolCashInStarted;",
        "GameTime_t m_timeIdolGiveUp;",
        "VectorWS m_vIdolCashInCurrentLocation;"
      ],
      "after": [
        "C_UtlVectorEmbeddedNetworkVar< TeamKothState_t > m_vecTeamKothStates;",
        "int32 m_nKothScoringTeam;",
        "GameTime_t m_timeKothScoring;",
        "GameTime_t m_timeKothCashInStarted;",
        "GameTime_t m_timeKothGiveUp;",
        "int32 m_nAmberGold;",
        "int32 m_nSapphireGold;",
        "VectorWS m_vKothCashInCurrentLocation;"
      ]
    }
  • Game data structures: 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/client/C_Citadel_BreakableDroppedGoldPickup.h · declarations (changed)

    {
      "before": [
        "class C_Citadel_BreakableDroppedGoldPickup : public C_Citadel_BreakablePropPickup"
      ],
      "after": []
    }
  • Game data structures: 1 definitions removed.
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    DumpSource2/schemas/client/C_Citadel_BreakableDroppedNecroPickup.h · declarations (changed)

    {
      "before": [
        "class C_Citadel_BreakableDroppedNecroPickup : public C_Citadel_BreakablePropPickup"
      ],
      "after": []
    }
  • Game data structures: 12 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/client/C_Citadel_BreakablePropPickup.h · declarations (changed)

    {
      "before": [
        "class C_Citadel_BreakablePropPickup : public CBaseAnimGraph",
        "bool m_bActive;",
        "CUtlString m_sPickupName;",
        "int32 m_nNameOffset;",
        "CUtlString m_sAmbientNoise;",
        "Vector m_vVacuumStartPos;",
        "Vector m_vInitialVacuumVel;",
        "CHandle< C_CitadelPlayerPawn > m_hVacuumTarget;",
        "GameTime_t m_flVacuumStartTime;",
        "VectorWS m_vVacuumPos;",
        "float32 m_flLastFrameTime;",
        "bool m_bVacuumFinished;"
      ],
      "after": []
    }
  • Game data structures: 2 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/client/C_Citadel_BreakblePropGoldPickup.h · declarations (changed)

    {
      "before": [
        "class C_Citadel_BreakblePropGoldPickup : public C_Citadel_BreakablePropPickup",
        "int32 m_iGoldReward;"
      ],
      "after": []
    }
  • Game data structures: 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/client/C_Citadel_BreakblePropHealthPickup.h · declarations (changed)

    {
      "before": [
        "class C_Citadel_BreakblePropHealthPickup : public C_Citadel_BreakablePropPickup"
      ],
      "after": []
    }
  • Game data structures: 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/client/C_Citadel_BreakblePropModifierPickup.h · declarations (changed)

    {
      "before": [
        "class C_Citadel_BreakblePropModifierPickup : public C_Citadel_BreakablePropPickup"
      ],
      "after": []
    }
  • Game data structures: 10 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/C_Citadel_Pickup.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class C_Citadel_Pickup : public CBaseAnimGraph",
        "bool m_bActive;",
        "bool m_bInteractive;",
        "Vector m_vVacuumStartPos;",
        "Vector m_vInitialVacuumVel;",
        "CHandle< C_BaseEntity > m_hVacuumTarget;",
        "GameTime_t m_flVacuumStartTime;",
        "VectorWS m_vVacuumPos;",
        "float32 m_flLastFrameTime;",
        "bool m_bVacuumFinished;"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/C_Citadel_Pickup_AssignedGold.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class C_Citadel_Pickup_AssignedGold : public C_Citadel_Pickup"
      ]
    }
  • Game data structures: 2 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/C_Citadel_Pickup_Currency.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class C_Citadel_Pickup_Currency : public C_Citadel_Pickup",
        "int32 m_nCurrencyAmount;"
      ]
    }
  • Game data structures: 2 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/C_Citadel_Pickup_Gold.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class C_Citadel_Pickup_Gold : public C_Citadel_Pickup",
        "int32 m_iGoldReward;"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/C_Citadel_Pickup_Health.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class C_Citadel_Pickup_Health : public C_Citadel_Pickup"
      ]
    }
  • Game data structures: 3 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/C_Citadel_Pickup_Item.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class C_Citadel_Pickup_Item : public C_Citadel_Pickup",
        "CUtlStringToken m_unItemID;",
        "CitadelItemVData* m_pItemData;"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/C_Citadel_Pickup_Modifier.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class C_Citadel_Pickup_Modifier : public C_Citadel_Pickup"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/C_Citadel_Pickup_NecroDeath.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class C_Citadel_Pickup_NecroDeath : public C_Citadel_Pickup"
      ]
    }
  • Game data structures: 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/client/C_Citadel_PunchablePowerup.h · declarations (changed)

    {
      "before": [
        "class C_Citadel_PunchablePowerup : public C_Citadel_BreakblePropModifierPickup"
      ],
      "after": []
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/CitadelGenericData_t.h · declarations (changed)

    {
      "before": [],
      "after": [
        "KothParams_t m_KothParams;"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/EPickupCollectionMethod.h · declarations (changed)

    {
      "before": [],
      "after": [
        "enum EPickupCollectionMethod : uint32_t"
      ]
    }
  • Game data structures: 10 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/KothParams_t.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class KothParams_t",
        "float32 m_flKothRadius;",
        "float32 m_flKothWarningDropHeight;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_KothEarlyWarningParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_KothSpawnLocationParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_KothOnSpawnParticle;",
        "CSoundEventName m_strKothSpawnLoopStartSound;",
        "CSoundEventName m_strKothSpawnLoopSound;",
        "CSoundEventName m_strKothPreSpawnLoopSound;",
        "CSoundEventName m_strKothSpawnCompleteSound;"
      ]
    }
  • Game data structures: 5 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/client/TeamIdolState_t.h · declarations (changed)

    {
      "before": [
        "class TeamIdolState_t",
        "float32 m_flCaptureProgressFrac;",
        "int32 m_nCapturerCount;",
        "bool m_bIsBlocked;",
        "C_NetworkUtlVectorBase< HeroID_t > m_vecParticipants;"
      ],
      "after": []
    }
  • Game data structures: 5 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/TeamKothState_t.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class TeamKothState_t",
        "float32 m_flCaptureProgressFrac;",
        "int32 m_nCapturerCount;",
        "bool m_bIsBlocked;",
        "C_NetworkUtlVectorBase< HeroID_t > m_vecParticipants;"
      ]
    }
  • Game data structures: 1 definitions added.
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    DumpSource2/schemas/server/CAI_CitadelNPCVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "CPanoramaImageName m_strCustomUnitIcon;"
      ]
    }
  • Game data structures: 14 definitions added; 6 definitions removed.
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    DumpSource2/schemas/server/CCitadelGameRules.h · declarations (changed)

    {
      "before": [
        "CUtlVectorEmbeddedNetworkVar< TeamIdolState_t > m_vecTeamIdolStates;",
        "int32 m_nIdolScoringTeam;",
        "GameTime_t m_timeIdolScoring;",
        "GameTime_t m_timeIdolCashInStarted;",
        "GameTime_t m_timeIdolGiveUp;",
        "VectorWS m_vIdolCashInCurrentLocation;"
      ],
      "after": [
        "CUtlVectorEmbeddedNetworkVar< TeamKothState_t > m_vecTeamKothStates;",
        "int32 m_nKothScoringTeam;",
        "GameTime_t m_timeKothScoring;",
        "GameTime_t m_timeKothCashInStarted;",
        "GameTime_t m_timeKothGiveUp;",
        "int32 m_nAmberGold;",
        "int32 m_nSapphireGold;",
        "VectorWS m_vKothCashInCurrentLocation;",
        "ParticleIndex_t m_nKothWindowWarning;",
        "float32 m_timeNextKothSpawn;",
        "float32 m_timeNextKothSpawnWindowTime;",
        "VectorWS m_vNextKothLocation;",
        "SndOpEventGuid_t m_KothWarningSound;",
        "CUtlVector< VectorWS > m_vKothSpawnLocationDeck;"
      ]
    }
  • Game data structures: 1 definitions added.
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    DumpSource2/schemas/server/CCitadelItemKothSpawner.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadelItemKothSpawner : public CCitadelItemPickup"
      ]
    }
  • Game data structures: 2 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadelItemKothSpawnerVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadelItemKothSpawnerVData : public CCitadelItemPickupVData",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_OnGroundTouchParticle;"
      ]
    }
  • Game data structures: 3 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadelItemPickupIdolVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadelItemPickupIdolVData : public CCitadelItemPickupVData",
        "CEmbeddedSubclass< CCitadelModifier > m_WalkBackModifier;",
        "CEmbeddedSubclass< CCitadelModifier > m_PickUpAura;"
      ]
    }
  • Game data structures: 1 definitions added; 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadelItemPickupRejuvVData.h · declarations (changed)

    {
      "before": [
        "class CCitadelItemPickupRejuvVData : public CEntitySubclassVDataBase"
      ],
      "after": [
        "class CCitadelItemPickupRejuvVData : public CCitadelItemPickupVData"
      ]
    }
  • Game data structures: 2 definitions added.
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    DumpSource2/schemas/server/CCitadelItemPickupVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadelItemPickupVData : public CEntitySubclassVDataBase",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_AmbientParticle;"
      ]
    }
  • Game data structures: 1 definitions added; 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadelItemPunchableNeutralGoldVData.h · declarations (changed)

    {
      "before": [
        "class CCitadelItemPunchableNeutralGoldVData : public CEntitySubclassVDataBase"
      ],
      "after": [
        "class CCitadelItemPunchableNeutralGoldVData : public CCitadelItemPickupVData"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadelModifierItemPickupTimerVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_OnExpireParticle;"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Ability_BaseHeldItem.h · declarations (changed)

    {
      "before": [],
      "after": [
        "GameTime_t m_tLastPickupTime;"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Ability_BaseHeldItemVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "float32 m_flBaseFallrate;"
      ]
    }
  • Game data structures: 2 definitions added; 3 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Ability_GoldenIdol.h · declarations (changed)

    {
      "before": [
        "float32 m_flAmberTime;",
        "float32 m_flSapphireTime;",
        "Vector m_vHomePosition;"
      ],
      "after": [
        "VectorWS m_vHomePosition;",
        "float32 m_flHeldTime;"
      ]
    }
  • Game data structures: 3 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Ability_GoldenIdolVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_OnExpireParticle;",
        "CSoundEventName m_strUrnDroppedOffSound;",
        "int32 m_iComebackBounty;"
      ]
    }
  • Game data structures: 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_BreakableDroppedGoldPickup.h · declarations (changed)

    {
      "before": [
        "class CCitadel_BreakableDroppedGoldPickup : public CCitadel_BreakablePropPickup"
      ],
      "after": []
    }
  • Game data structures: 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_BreakableDroppedNecroPickup.h · declarations (changed)

    {
      "before": [
        "class CCitadel_BreakableDroppedNecroPickup : public CCitadel_BreakablePropPickup"
      ],
      "after": []
    }
  • Game data structures: 2 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_BreakablePropGoldPickup.h · declarations (changed)

    {
      "before": [
        "class CCitadel_BreakablePropGoldPickup : public CCitadel_BreakablePropPickup",
        "int32 m_iGoldReward;"
      ],
      "after": []
    }
  • Game data structures: 3 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_BreakablePropGoldPickupVData.h · declarations (changed)

    {
      "before": [
        "class CCitadel_BreakablePropGoldPickupVData : public CCitadel_BreakablePropPickupVData",
        "float32 m_flGoldAmount;",
        "float32 m_flGoldPerMinuteAmount;"
      ],
      "after": []
    }
  • Game data structures: 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_BreakablePropHealthPickup.h · declarations (changed)

    {
      "before": [
        "class CCitadel_BreakablePropHealthPickup : public CCitadel_BreakablePropPickup"
      ],
      "after": []
    }
  • Game data structures: 1 definitions added; 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_BreakablePropHealthPickupVData.h · declarations (changed)

    {
      "before": [
        "class CCitadel_BreakablePropHealthPickupVData : public CCitadel_BreakablePropPickupVData"
      ],
      "after": [
        "class CCitadel_BreakablePropHealthPickupVData : public CCitadel_Pickup_VData"
      ]
    }
  • Game data structures: 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_BreakablePropModifierPickup.h · declarations (changed)

    {
      "before": [
        "class CCitadel_BreakablePropModifierPickup : public CCitadel_BreakablePropPickup"
      ],
      "after": []
    }
  • Game data structures: 2 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_BreakablePropModifierPickupVData.h · declarations (changed)

    {
      "before": [
        "class CCitadel_BreakablePropModifierPickupVData : public CCitadel_BreakablePropPickupVData",
        "CEmbeddedSubclass< CCitadelModifier > m_sModifer;"
      ],
      "after": []
    }
  • Game data structures: 14 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_BreakablePropPickup.h · declarations (changed)

    {
      "before": [
        "class CCitadel_BreakablePropPickup : public CBaseAnimGraph",
        "CCitadelMinimapComponent m_CCitadelMinimapComponent;",
        "bool m_bActive;",
        "CUtlString m_sPickupName;",
        "int32 m_nNameOffset;",
        "CUtlString m_sAmbientNoise;",
        "Vector m_vVacuumStartPos;",
        "Vector m_vInitialVacuumVel;",
        "CHandle< CCitadelPlayerPawn > m_hVacuumTarget;",
        "VectorWS m_vVacuumPos;",
        "GameTime_t m_flVacuumStartTime;",
        "Vector m_vImpactVel;",
        "Vector m_vImpactPos;",
        "GameTime_t m_flImpactTime;"
      ],
      "after": []
    }
  • Game data structures: 41 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_BreakablePropPickupVData.h · declarations (changed)

    {
      "before": [
        "class CCitadel_BreakablePropPickupVData : public CEntitySubclassVDataBase",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_friendlyParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_enemyParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_friendlyModelParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_enemyModelParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_friendlyInteractiveParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_enemyInteractiveParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_gainedParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_vacuumStartParticle;",
        "Color m_Color;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_hModel;",
        "CModelMaterialGroupName m_sDefaultMaterialGroupName;",
        "CUtlString m_sNameLocString;",
        "int32 m_nNameOffset;",
        "bool m_bShowOnMinimap;",
        "bool m_bIsPermanentPickup;",
        "int32 m_iTempParticleSheetIndex;",
        "CUtlString m_sMiniMapCssClass;",
        "float32 m_flParticleRadius;",
        "CSoundEventName m_sPickupSound;",
        "CSoundEventName m_sSpawnSound;",
        "CSoundEventName m_strVacuumStartSound;",
        "CSoundEventName m_sAmbientSound;",
        "TimeScalingValue_t m_flPickupRadius;",
        "TimeScalingValue_t m_flPickupExpirationDuration;",
        "float32 m_flSolidRadius;",
        "CRangeFloat m_fInitialSpawnXYSpeed;",
        "CRangeFloat m_fInitialSpawnZSpeed;",
        "float32 m_flFallGravity;",
        "float32 m_flHoverOffset;",
        "CEmbeddedSubclass< CBaseModifier > m_ParryCheckModifier;",
        "bool m_bPicupIsVacuum;",
        "CRangeFloat m_flInitialVacuumSideSpeed;",
        "CRangeFloat m_flInitialVacuumUpSpeed;",
        "CPiecewiseCurve m_VacuumToPlayerSpeedCurve;",
        "CPiecewiseCurve m_VacuumInitialVelSpeedCurve;",
        "float32 m_flVacuumCloseEnoughToPickup;",
        "CRemapFloat m_EffectDistanceToRadiusRemap;",
        "bool m_bSameTeamOnly;",
        "float32 m_flOutlineRange;",
        "Color m_OutlineColor;"
      ],
      "after": []
    }
  • Game data structures: 11 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_IdolCashIn.h · declarations (changed)

    {
      "before": [
        "class CCitadel_IdolCashIn : public CCitadelTriggerMultiCapturePoint",
        "CHandle< CBaseEntity > m_hDropOffPlayer;",
        "int32 m_nGold;",
        "int32 m_nTeamBias;",
        "int32 m_nAmberNetworth;",
        "int32 m_nSapphireNetworth;",
        "bool m_bGiveUpHasWarned;",
        "bool m_bGivenUp;",
        "bool m_bWasBlockedAtAnyPoint;",
        "ParticleIndex_t m_nZoneParticle;",
        "bool m_bCashedIn;"
      ],
      "after": []
    }
  • Game data structures: 24 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_IdolCashInVData.h · declarations (changed)

    {
      "before": [
        "class CCitadel_IdolCashInVData : public CCitadel_MultiCapturePointVData",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ZoneParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_EndParticleFriendly;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_EndParticleEnemy;",
        "CEmbeddedSubclass< CBaseModifier > m_AuraModifier;",
        "CEmbeddedSubclass< CBaseModifier > m_ComebackAuraModifier;",
        "CSoundEventName m_strUrnCashedInSoundFriendly;",
        "CSoundEventName m_strUrnCashedInSoundEnemy;",
        "CSoundEventName m_strUrnBlockedSound;",
        "CSoundEventName m_strUrnBlockedOpponentSound;",
        "CSoundEventName m_strUrnGiveUpSound;",
        "CSoundEventName m_strUrnGiveUpWarnSound;",
        "CSoundEventName m_strUrnCashinLoopSound;",
        "CSoundEventName m_strUrnGivingUpWarningLoopSound;",
        "int32 m_iComebackBounty;",
        "CEmbeddedSubclass< CCitadelModifier > m_Bonus01;",
        "float32 m_flDropOffPlayerBonusPercent;",
        "float32 m_flZoneRadiusMeters;",
        "float32 m_flZoneHeightMeters;",
        "float32 m_flTotalTimeToCaptureFavored;",
        "float32 m_flTotalTimeToCaptureUnfavored;",
        "float32 m_flTimeToGiveUp;",
        "float32 m_flTimeToWarnAboutGivingUp;",
        "int32 m_nGiveUpOrbs;"
      ],
      "after": []
    }
  • Game data structures: 20 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_KothCashIn.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_KothCashIn : public CCitadelTriggerMultiCapturePoint",
        "float32 m_flAmberFavored;",
        "float32 m_flSapphireFavored;",
        "int32 m_iWinningTeam;",
        "int32 m_iTroopersToSpawn;",
        "CHandle< CBaseEntity > m_hDropOffPlayer;",
        "int32 m_nGold;",
        "int32 m_nTeamBias;",
        "int32 m_nKOTHIdx;",
        "int32 m_nAmberNetworth;",
        "int32 m_nSapphireNetworth;",
        "int32 m_nAmberGoldValue;",
        "int32 m_nSapphireGoldValue;",
        "bool m_bGiveUpHasWarned;",
        "bool m_bGivenUp;",
        "bool m_bWasBlockedAtAnyPoint;",
        "ParticleIndex_t m_nZoneParticle;",
        "bool m_bCashedIn;",
        "bool m_bPlayBlock;",
        "bool m_bPlayContested;"
      ]
    }
  • Game data structures: 28 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_KothCashInVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_KothCashInVData : public CCitadel_MultiCapturePointVData",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ZoneParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_EndParticleFriendly;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_EndParticleEnemy;",
        "CEmbeddedSubclass< CBaseModifier > m_AuraModifier;",
        "CEmbeddedSubclass< CBaseModifier > m_ComebackAuraModifier;",
        "CEmbeddedSubclass< CBaseModifier > m_TrooperModifier;",
        "CSoundEventName m_strKothCashedInSoundFriendly;",
        "CSoundEventName m_strKothCashedInSoundEnemy;",
        "CSoundEventName m_strKothContestedSound;",
        "CSoundEventName m_strKothBlockedSound;",
        "CSoundEventName m_strKothGiveUpSound;",
        "CSoundEventName m_strKothGiveUpWarnSound;",
        "CSoundEventName m_strKothCashinLoopSound;",
        "CSoundEventName m_strKothGivingUpWarningLoopSound;",
        "CSoundEventName m_strKothContestedLoopSound;",
        "CSoundEventName m_strKothCaptureStartAnnounce;",
        "int32 m_iComebackBounty;",
        "float32 m_flZoneHeightMeters;",
        "float32 m_flTotalTimeToCaptureFavored;",
        "float32 m_flTotalTimeToCaptureUnfavored;",
        "float32 m_flTimeToGiveUp;",
        "float32 m_flTimeToWarnAboutGivingUp;",
        "int32 m_nGiveUpOrbs;",
        "float32 m_flTroopersMin;",
        "float32 m_flTroopersMax;",
        "float32 m_flTroopersSpawnRate;",
        "float32 m_flDelayedDelete;"
      ]
    }
  • Game data structures: 1 definitions added; 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Modifier_ItemWalkBackVData.h · declarations (changed)

    {
      "before": [
        "float32 m_flFastSpeed;"
      ],
      "after": [
        "float32 m_flMoveSpeed;"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Modifier_KothComebackBonuses.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Modifier_KothComebackBonuses : public CCitadelModifier"
      ]
    }
  • Game data structures: 4 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Modifier_KothComebackBonusesVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Modifier_KothComebackBonusesVData : public CCitadelModifierVData",
        "float32 m_flTechResist;",
        "float32 m_flBulletResist;",
        "float32 m_flStatusResist;"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Modifier_KothTrooperBuff.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Modifier_KothTrooperBuff : public CCitadelModifier"
      ]
    }
  • Game data structures: 4 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Modifier_KothTrooperBuffVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Modifier_KothTrooperBuffVData : public CCitadelModifierVData",
        "CUtlVector< float32 > m_vecHealthPercents;",
        "CUtlVector< float32 > m_vecDamagePercents;",
        "CUtlVector< float32 > m_vecModelScaleFractions;"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Modifier_ShivDashDebuff.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Modifier_ShivDashDebuff : public CCitadelModifier"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_MultiCapturePointVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "bool m_bPingMinimapOnActive;"
      ]
    }
  • Game data structures: 12 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Pickup.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Pickup : public CBaseAnimGraph",
        "CCitadelMinimapComponent m_CCitadelMinimapComponent;",
        "bool m_bActive;",
        "bool m_bInteractive;",
        "Vector m_vVacuumStartPos;",
        "Vector m_vInitialVacuumVel;",
        "CHandle< CBaseEntity > m_hVacuumTarget;",
        "VectorWS m_vVacuumPos;",
        "GameTime_t m_flVacuumStartTime;",
        "Vector m_vImpactVel;",
        "Vector m_vImpactPos;",
        "GameTime_t m_flImpactTime;"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Pickup_AssignedGold.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Pickup_AssignedGold : public CCitadel_Pickup"
      ]
    }
  • Game data structures: 2 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Pickup_Currency.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Pickup_Currency : public CCitadel_Pickup",
        "int32 m_nCurrencyAmount;"
      ]
    }
  • Game data structures: 5 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Pickup_Currency_VData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Pickup_Currency_VData : public CCitadel_Pickup_VData",
        "ECurrencyType m_Currency;",
        "int32 m_nCurrencyAmount;",
        "bool m_bPlayCurrencySound;",
        "CUtlString m_strLabelName;"
      ]
    }
  • Game data structures: 2 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Pickup_Gold.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Pickup_Gold : public CCitadel_Pickup",
        "int32 m_iGoldReward;"
      ]
    }
  • Game data structures: 3 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Pickup_Gold_VData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Pickup_Gold_VData : public CCitadel_Pickup_VData",
        "float32 m_flGoldAmount;",
        "float32 m_flGoldPerMinuteAmount;"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Pickup_Health.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Pickup_Health : public CCitadel_Pickup"
      ]
    }
  • Game data structures: 2 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Pickup_Item.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Pickup_Item : public CCitadel_Pickup",
        "CUtlStringToken m_unItemID;"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Pickup_Item_VData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Pickup_Item_VData : public CCitadel_Pickup_VData"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Pickup_Modifier.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Pickup_Modifier : public CCitadel_Pickup"
      ]
    }
  • Game data structures: 2 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Pickup_Modifier_VData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Pickup_Modifier_VData : public CCitadel_Pickup_VData",
        "CEmbeddedSubclass< CCitadelModifier > m_sModifer;"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Pickup_NecroDeath.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Pickup_NecroDeath : public CCitadel_Pickup"
      ]
    }
  • Game data structures: 50 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Pickup_VData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Pickup_VData : public CEntitySubclassVDataBase",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_friendlyParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_enemyParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_friendlyModelParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_enemyModelParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_friendlyInteractiveParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_enemyInteractiveParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_gainedParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_vacuumStartParticle;",
        "Color m_Color;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_hModel;",
        "CModelMaterialGroupName m_sDefaultMaterialGroupName;",
        "CUtlString m_sNameLocString;",
        "int32 m_nNameOffset;",
        "bool m_bShowOnMinimap;",
        "bool m_bIsPermanentPickup;",
        "int32 m_iTempParticleSheetIndex;",
        "float32 m_flParticleRadius;",
        "CUtlVector< CUtlString > m_vecMinimapCssClasses;",
        "CSoundEventName m_sPickupSound;",
        "CSoundEventName m_sSpawnSound;",
        "CSoundEventName m_sBecomeInteractiveSound;",
        "CSoundEventName m_strVacuumStartSound;",
        "CSoundEventName m_sAmbientSound;",
        "CSoundEventName m_sHitSound;",
        "EPickupCollectionMethod m_eCollectionMethod;",
        "TimeScalingValue_t m_flPickupRadius;",
        "bool m_bPickupExpires;",
        "TimeScalingValue_t m_flPickupExpirationDuration;",
        "float32 m_flSolidRadius;",
        "CRangeFloat m_fInitialSpawnXYSpeed;",
        "CRangeFloat m_fInitialSpawnZSpeed;",
        "float32 m_flFallGravity;",
        "float32 m_flHoverOffset;",
        "int32 m_iHitsRequired;",
        "bool m_bHeavyMeleeOnly;",
        "float32 m_flCollisionRadius;",
        "float32 m_flCenterHeightOffset;",
        "CEmbeddedSubclass< CBaseModifier > m_ParryCheckModifier;",
        "bool m_bPicupIsVacuum;",
        "CRangeFloat m_flInitialVacuumSideSpeed;",
        "CRangeFloat m_flInitialVacuumUpSpeed;",
        "CPiecewiseCurve m_VacuumToPlayerSpeedCurve;",
        "CPiecewiseCurve m_VacuumInitialVelSpeedCurve;",
        "float32 m_flVacuumCloseEnoughToPickup;",
        "CRemapFloat m_EffectDistanceToRadiusRemap;",
        "bool m_bSameTeamOnly;",
        "float32 m_flOutlineRange;",
        "Color m_OutlineColor;",
        "CEmbeddedSubclass< CCitadelModifier > m_AuraModifier;"
      ]
    }
  • Game data structures: 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_PunchablePowerup.h · declarations (changed)

    {
      "before": [
        "class CCitadel_PunchablePowerup : public CCitadel_BreakablePropModifierPickup"
      ],
      "after": []
    }
  • Game data structures: 7 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_PunchablePowerupVData.h · declarations (changed)

    {
      "before": [
        "class CCitadel_PunchablePowerupVData : public CCitadel_BreakablePropModifierPickupVData",
        "CEmbeddedSubclass< CCitadelModifier > m_AuraModifier;",
        "int32 m_iHitsRequired;",
        "float32 m_flCollisionRadius;",
        "float32 m_flCenterHeightOffset;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DamagedParticle;",
        "CSoundEventName m_sHitSound;"
      ],
      "after": []
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CInfoKOTHSpawnLocation.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CInfoKOTHSpawnLocation : public CPointEntity"
      ]
    }
  • Game data structures: 5 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/TeamIdolState_t.h · declarations (changed)

    {
      "before": [
        "class TeamIdolState_t",
        "float32 m_flCaptureProgressFrac;",
        "int32 m_nCapturerCount;",
        "bool m_bIsBlocked;",
        "CNetworkUtlVectorBase< HeroID_t > m_vecParticipants;"
      ],
      "after": []
    }
  • Game data structures: 5 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/TeamKothState_t.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class TeamKothState_t",
        "float32 m_flCaptureProgressFrac;",
        "int32 m_nCapturerCount;",
        "bool m_bIsBlocked;",
        "CNetworkUtlVectorBase< HeroID_t > m_vecParticipants;"
      ]
    }
  • Network messages: 3 definitions added; 2 definitions removed.
    View code changes (1 records)

    Protobufs/citadel_gcmessages_server.proto · declarations (changed)

    {
      "before": [
        "message UrnCapture {",
        "repeated .CMsgServerSignoutData_DetailedStats.UrnCapture urn_captures = 4;"
      ],
      "after": [
        "message KothCapture {",
        "repeated .CMsgServerSignoutData_DetailedStats.KothCapture koth_captures = 4;",
        "optional uint32 process_id = 13;"
      ]
    }
  • 5 cosmetic records removed.
    View code changes (5 records)

    ability_golden_idol · cosmetic.m_HUDPanel.m_vecButtonHints[0] (removed)

    {
      "before": {
        "m_nButton1": "IN_ABILITY_HELD",
        "m_eHintSide": "EButtonSide_Right",
        "m_strLocToken": "#AbilityButtonHint_DropIdol",
        "m_bShowAbilityIcon": true
      },
      "after": null
    }

    modifiers:modifier_idol_pickup_aura · cosmetic.m_sAmbientLoopingSound (removed)

    {
      "before": "",
      "after": null
    }

    ability_golden_idol · cosmetic.m_strUrnCashedInSoundFriendly (removed)

    {
      "before": "Soul.Urn.CashIn.Complete.Team",
      "after": null
    }

    modifiers:modifier_idol_pickup_aura · cosmetic.m_sStartSound (removed)

    {
      "before": "",
      "after": null
    }

    ability_golden_idol · cosmetic.m_strUrnCashedInSoundEnemy (removed)

    {
      "before": "Soul.Urn.CashIn.Complete.Opponent",
      "after": null
    }
  • 38 cosmetic records updated.
    View code changes (38 records)

    misc:cd_permanent_pickup · cosmetic._class (changed)

    {
      "before": "citadel_breakable_prop_modifier_pickup",
      "after": "citadel_pickup_modifier"
    }

    misc:dropped_necro_pickup · cosmetic._class (changed)

    {
      "before": "citadel_breakable_prop_dropped_necro_pickup",
      "after": "citadel_pickup_necro_death"
    }

    misc:ammo_permanent_pickup · cosmetic._class (changed)

    {
      "before": "citadel_breakable_prop_modifier_pickup",
      "after": "citadel_pickup_modifier"
    }

    misc:ammo_permanent_pickup_lv3 · cosmetic._class (changed)

    {
      "before": "citadel_breakable_prop_modifier_pickup",
      "after": "citadel_pickup_modifier"
    }

    misc:hp_permanent_pickup · cosmetic._class (changed)

    {
      "before": "citadel_breakable_prop_modifier_pickup",
      "after": "citadel_pickup_modifier"
    }

    misc:firerate_permanent_pickup_lv3 · cosmetic._class (changed)

    {
      "before": "citadel_breakable_prop_modifier_pickup",
      "after": "citadel_pickup_modifier"
    }

    misc:cd_permanent_pickup_lv2 · cosmetic._class (changed)

    {
      "before": "citadel_breakable_prop_modifier_pickup",
      "after": "citadel_pickup_modifier"
    }

    misc:gun_powerup_pickup · cosmetic._class (changed)

    {
      "before": "citadel_punchable_powerup",
      "after": "citadel_pickup_modifier"
    }

    misc:wp_permanent_pickup_lv2 · cosmetic._class (changed)

    {
      "before": "citadel_breakable_prop_modifier_pickup",
      "after": "citadel_pickup_modifier"
    }

    misc:casting_powerup_pickup · cosmetic._class (changed)

    {
      "before": "citadel_punchable_powerup",
      "after": "citadel_pickup_modifier"
    }

    misc:permanent_pickup_base · cosmetic._class (changed)

    {
      "before": "citadel_breakable_prop_pickup",
      "after": "citadel_pickup"
    }

    generic_data:__root__ · cosmetic.m_MidbossIndicatorRespawningParticle (changed)

    {
      "before": "particles/environment/rejuv_indicator_timer.vpcf",
      "after": ""
    }

    generic_data:__root__ · cosmetic.m_MidbossIndicatorSpawnedParticle (changed)

    {
      "before": "particles/environment/rejuv_indicator.vpcf",
      "after": ""
    }

    citadel_weapon_shiv_alt · cosmetic._class (changed)

    {
      "before": "citadel_ability_primary_weapon",
      "after": "citadel_ability_primary_weapon_scaling_altfire"
    }

    misc:medic_trooper_aoe_health_pickup_amber · cosmetic._class (changed)

    {
      "before": "citadel_breakable_prop_health_pickup",
      "after": "citadel_pickup_health"
    }

    misc:hp_permanent_pickup_lv2 · cosmetic._class (changed)

    {
      "before": "citadel_breakable_prop_modifier_pickup",
      "after": "citadel_pickup_modifier"
    }

    misc:firerate_permanent_pickup · cosmetic._class (changed)

    {
      "before": "citadel_breakable_prop_modifier_pickup",
      "after": "citadel_pickup_modifier"
    }

    misc:firerate_permanent_pickup_lv2 · cosmetic._class (changed)

    {
      "before": "citadel_breakable_prop_modifier_pickup",
      "after": "citadel_pickup_modifier"
    }

    misc:survival_powerup_pickup · cosmetic._class (changed)

    {
      "before": "citadel_punchable_powerup",
      "after": "citadel_pickup_modifier"
    }

    misc:movement_powerup_pickup · cosmetic._class (changed)

    {
      "before": "citadel_punchable_powerup",
      "after": "citadel_pickup_modifier"
    }

    misc:small_gold_pickup · cosmetic._class (changed)

    {
      "before": "citadel_breakable_prop_gold_pickup",
      "after": "citadel_pickup_gold"
    }

    misc:change_team_powerup_pickup · cosmetic._class (changed)

    {
      "before": "citadel_punchable_powerup",
      "after": "citadel_pickup_modifier"
    }

    misc:spirit_permanent_pickup_lv3 · cosmetic._class (changed)

    {
      "before": "citadel_breakable_prop_modifier_pickup",
      "after": "citadel_pickup_modifier"
    }

    misc:spirit_permanent_pickup · cosmetic._class (changed)

    {
      "before": "citadel_breakable_prop_modifier_pickup",
      "after": "citadel_pickup_modifier"
    }

    misc:refresh_powerup_pickup · cosmetic._class (changed)

    {
      "before": "citadel_punchable_powerup",
      "after": "citadel_pickup_modifier"
    }

    misc:small_gold_pickup · cosmetic._base (changed)

    {
      "before": "citadel_breakable_prop_pickup_base",
      "after": "citadel_pickup_base"
    }

    misc:ammo_permanent_pickup_lv2 · cosmetic._class (changed)

    {
      "before": "citadel_breakable_prop_modifier_pickup",
      "after": "citadel_pickup_modifier"
    }

    misc:hp_permanent_pickup_lv3 · cosmetic._class (changed)

    {
      "before": "citadel_breakable_prop_modifier_pickup",
      "after": "citadel_pickup_modifier"
    }

    misc:wp_permanent_pickup · cosmetic._class (changed)

    {
      "before": "citadel_breakable_prop_modifier_pickup",
      "after": "citadel_pickup_modifier"
    }

    misc:citadel_punchable_powerup_base · cosmetic._base (changed)

    {
      "before": "citadel_breakable_prop_pickup_base",
      "after": "citadel_pickup_base"
    }

    misc:permanent_pickup_base · cosmetic._base (changed)

    {
      "before": "citadel_breakable_prop_pickup_base",
      "after": "citadel_pickup_base"
    }

    misc:wp_permanent_pickup_lv3 · cosmetic._class (changed)

    {
      "before": "citadel_breakable_prop_modifier_pickup",
      "after": "citadel_pickup_modifier"
    }

    misc:cd_permanent_pickup_lv3 · cosmetic._class (changed)

    {
      "before": "citadel_breakable_prop_modifier_pickup",
      "after": "citadel_pickup_modifier"
    }

    misc:medic_trooper_aoe_health_pickup_sapphire · cosmetic._class (changed)

    {
      "before": "citadel_breakable_prop_health_pickup",
      "after": "citadel_pickup_health"
    }

    misc:citadel_punchable_powerup_base · cosmetic._class (changed)

    {
      "before": "citadel_punchable_powerup",
      "after": "citadel_pickup_modifier"
    }

    misc:spirit_permanent_pickup_lv2 · cosmetic._class (changed)

    {
      "before": "citadel_breakable_prop_modifier_pickup",
      "after": "citadel_pickup_modifier"
    }

    misc:dropped_soul_orb · cosmetic._class (changed)

    {
      "before": "citadel_breakable_prop_dropped_gold_pickup",
      "after": "citadel_pickup_assigned_gold"
    }

    ability_golden_idol · cosmetic.m_strUrnOverheldDamageSound (changed)

    {
      "before": "Mods.Weapon.Backstabber.Damage.Tick",
      "after": "Soul.Urn.Damage.Tick"
    }
  • 2 cosmetic records added.
    View code changes (2 records)

    ability_golden_idol · cosmetic.m_strUrnDroppedOffSound (added)

    {
      "before": null,
      "after": "Soul.Urn.CashIn.Complete.Team"
    }

    ability_golden_idol · cosmetic.m_OnExpireParticle (added)

    {
      "before": null,
      "after": "particles/generic/idol_expire.vpcf"
    }
  • 73 ability property raw records updated.
    View code changes (73 records)

    ability_unicorn_prismaticguard · properties.AbilityCooldown.raw (changed)

    {
      "before": 35,
      "after": 32
    }

    ability_magician_shadowclone · properties.AbilityCooldown.raw (changed)

    {
      "before": 127,
      "after": 145
    }

    ability_ult_combo · properties.BonusHealthOnKill.raw (changed)

    {
      "before": 30,
      "after": 40
    }

    citadel_ability_storm_cloud · properties.DamageInterval.raw (changed)

    {
      "before": 0.25,
      "after": 0.3
    }

    citadel_ability_psychic_lift · properties.AbilityCooldown.raw (changed)

    {
      "before": 130,
      "after": 150
    }

    ability_vampirebat_batswarm · properties.AbilityCooldown.raw (changed)

    {
      "before": 130,
      "after": 150
    }

    ability_unicorn_dazzlingorb · properties.Damage.raw (changed)

    {
      "before": 135,
      "after": 150
    }

    citadel_ability_lash_ultimate · properties.AbilityCooldown.raw (changed)

    {
      "before": 150,
      "after": 170
    }

    ability_frank_revive · properties.AbilityCooldown.raw (changed)

    {
      "before": 240,
      "after": 275
    }

    ability_lash_flog · properties.TargetingConeAngle.raw (changed)

    {
      "before": 30,
      "after": 38
    }

    citadel_ability_shiv_dagger · properties.AbilityCooldown.raw (changed)

    {
      "before": 18,
      "after": 16
    }

    ability_health_swap · properties.AbilityCooldown.raw (changed)

    {
      "before": 190,
      "after": 220
    }

    citadel_ability_nikuman · properties.HealingPerSecond.raw (changed)

    {
      "before": 25,
      "after": 30
    }

    ability_unicorn_dazzlingorb · properties.PriorityBounceRadius.raw (changed)

    {
      "before": "11.5m",
      "after": "12.5m"
    }

    ability_bullet_flurry · properties.AbilityCooldown.raw (changed)

    {
      "before": 145,
      "after": 165
    }

    mirage_teleport · properties.AbilityCooldown.raw (changed)

    {
      "before": 120,
      "after": 140
    }

    ability_power_jump · properties.AbilityCooldown.raw (changed)

    {
      "before": 23,
      "after": 25
    }

    ability_necro_gravestone · properties.AbilityCooldown.raw (changed)

    {
      "before": 120,
      "after": 140
    }

    ability_nano_shadow_pulse · properties.AbilityCooldown.raw (changed)

    {
      "before": 100,
      "after": 115
    }

    citadel_ability_storm_cloud · properties.ExpandTime.raw (changed)

    {
      "before": 1.5,
      "after": 3.5
    }

    drifter_blood_blast · properties.AbilityCastDelay.raw (changed)

    {
      "before": 0.5,
      "after": 0.4
    }

    ability_fire_bomb · properties.AbilityCooldown.raw (changed)

    {
      "before": 165,
      "after": 190
    }

    citadel_ability_bebop_laser_beam · properties.AbilityCooldown.raw (changed)

    {
      "before": 105,
      "after": 120
    }

    ability_guided_arrow · properties.BonusTechPowerPerKill.raw (changed)

    {
      "before": 10,
      "after": 8
    }

    ability_priest_weaponswap · properties.AbilityCooldown.raw (changed)

    {
      "before": 140,
      "after": 160
    }

    ability_doorman_doorway · properties.AbilityCooldown.raw (changed)

    {
      "before": 40,
      "after": 45
    }

    drifter_darkness · properties.AbilityCooldown.raw (changed)

    {
      "before": 125,
      "after": 145
    }

    citadel_ability_infinity_slash · properties.AbilityCooldown.raw (changed)

    {
      "before": 130,
      "after": 150
    }

    citadel_ability_tengu_airlift · properties.AbilityCooldown.raw (changed)

    {
      "before": 85,
      "after": 100
    }

    citadel_ability_shiv_killing_blow · properties.RecastWindow.raw (changed)

    {
      "before": 0,
      "after": 20
    }

    ability_fencer_ultimate · properties.AbilityCooldown.raw (changed)

    {
      "before": 125,
      "after": 145
    }

    ability_ult_combo · properties.AbilityCooldown.raw (changed)

    {
      "before": 130,
      "after": 150
    }

    ability_doorman_hotel · properties.AbilityCooldown.raw (changed)

    {
      "before": 120,
      "after": 140
    }

    upgrade_glitch · properties.OutgoingDamagePenaltyPercent.raw (changed)

    {
      "before": -10,
      "after": -14
    }

    ability_warden_riot_protocol · properties.AbilityCooldown.raw (changed)

    {
      "before": 155,
      "after": 180
    }

    drifter_blood_blast · properties.AbilityPostCastDuration.raw (changed)

    {
      "before": 0.5,
      "after": 0.4
    }

    citadel_ability_lightning_ball · properties.AbilityCooldownBetweenCharge.raw (changed)

    {
      "before": 7,
      "after": 6
    }

    citadel_ability_shiv_killing_blow · properties.AbilityCooldown.raw (changed)

    {
      "before": 125,
      "after": 145
    }

    ability_gravity_lasso · properties.AbilityCooldown.raw (changed)

    {
      "before": 115,
      "after": 130
    }

    synth_affliction · properties.AbilityCooldown.raw (changed)

    {
      "before": 150,
      "after": 170
    }

    ability_fencer_riposte · properties.DashGraceWindow.raw (changed)

    {
      "before": 1,
      "after": 1.3
    }

    citadel_ability_bull_leap · properties.AbilityCooldown.raw (changed)

    {
      "before": 185,
      "after": 215
    }

    ability_explosive_barrel · properties.BarrelLightMeleeForceForward.raw (changed)

    {
      "before": 1600,
      "after": 1400
    }

    viscous_goo_bowling_ball · properties.AbilityCooldown.raw (changed)

    {
      "before": 130,
      "after": 150
    }

    citadel_ability_chrono_swap · properties.AbilityCooldown.raw (changed)

    {
      "before": 95,
      "after": 110
    }

    citadel_ability_storm_cloud · properties.AbilityCooldown.raw (changed)

    {
      "before": 180,
      "after": 205
    }

    citadel_ability_tengu_airlift · properties.CooldownReductionPctOnOthers.raw (changed)

    {
      "before": 25,
      "after": 30
    }

    upgrade_toxic_bullets · properties.DotHealthPercent.raw (changed)

    {
      "before": 1.7,
      "after": 1.9
    }

    citadel_ability_rocket_barrage · properties.AbilityCooldown.raw (changed)

    {
      "before": 175,
      "after": 200
    }

    ability_unicorn_luminousstrike · properties.BuffDuration.raw (changed)

    {
      "before": 25,
      "after": 30
    }

    ability_viper_ult · properties.AbilityCooldown.raw (changed)

    {
      "before": 60,
      "after": 70
    }

    ability_guided_arrow · properties.AbilityCooldown.raw (changed)

    {
      "before": 110,
      "after": 125
    }

    ability_unicorn_dazzlingorb · properties.BounceRadius.raw (changed)

    {
      "before": "15.5m",
      "after": "16.5m"
    }

    ability_unicorn_dazzlingorb · properties.AbilityCooldown.raw (changed)

    {
      "before": 140,
      "after": 160
    }

    ability_vampirebat_steallife · properties.MissingHealthDamagePercentage.raw (changed)

    {
      "before": 5,
      "after": 6
    }

    ability_bookworm_knightcharge · properties.AbilityCooldown.raw (changed)

    {
      "before": 190,
      "after": 220
    }

    citadel_ability_hornet_snipe · properties.AbilityCooldown.raw (changed)

    {
      "before": 50,
      "after": 55
    }

    ability_explosive_barrel · properties.AbilityCooldownBetweenCharge.raw (changed)

    {
      "before": 7,
      "after": 7.5
    }

    citadel_ability_shiv_killing_blow · properties.AbilityCastRange.raw (changed)

    {
      "before": "18m",
      "after": "12m"
    }

    upgrade_discord · properties.MaxHealthPercentAsDPS.raw (changed)

    {
      "before": 3.5,
      "after": 2.6
    }

    ability_explosive_barrel · properties.BarrelHeavyMeleeForceForward.raw (changed)

    {
      "before": 2000,
      "after": 1800
    }

    ability_punkgoat_tether · properties.AbilityCooldown.raw (changed)

    {
      "before": 150,
      "after": 175
    }

    citadel_ability_shiv_killing_blow · properties.BuffDamage.raw (changed)

    {
      "before": 12,
      "after": 8
    }

    ability_fencer_riposte_target_select · properties.AbilityCastRange.raw (changed)

    {
      "before": "25m",
      "after": "35m"
    }

    citadel_ability_lash_down_strike · properties.AbilityCooldown.raw (changed)

    {
      "before": 21,
      "after": 18
    }

    citadel_ability_self_vacuum · properties.AbilityCooldown.raw (changed)

    {
      "before": 230,
      "after": 265
    }

    ability_werewolf_transformation · properties.AbilityCooldown.raw (changed)

    {
      "before": 70,
      "after": 80
    }

    ability_familiar_helpinghands · properties.TechArmorGain.raw (changed)

    {
      "before": 15,
      "after": 12
    }

    ability_familiar_ability01 · properties.AbilityCooldown.raw (changed)

    {
      "before": 175,
      "after": 200
    }

    ability_vampirebat_batswarm · properties.Damage.raw (changed)

    {
      "before": 4.45,
      "after": 4.6
    }

    citadel_ability_shiv_dash · properties.ImpactDamage.raw (changed)

    {
      "before": 60,
      "after": 25
    }

    ability_ice_dome · properties.AbilityCooldown.raw (changed)

    {
      "before": 170,
      "after": 195
    }

    upgrade_crackshot · properties.AbilityCooldown.raw (changed)

    {
      "before": 8,
      "after": 9
    }
  • 66 ability upgrade raw records updated.
    View code changes (66 records)

    drifter_blood_blast · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -7,
      "after": -8
    }

    citadel_ability_shiv_killing_blow · upgrades[2].changes[BuffDamage].bonus.raw (changed)

    {
      "before": 10,
      "after": 16
    }

    ability_viper_snakedash · upgrades[3].changes[CombatBarrier:scale].bonus.raw (changed)

    {
      "before": 0.6,
      "after": 0.8
    }

    ability_bullet_flurry · upgrades[3].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -75,
      "after": -65
    }

    citadel_ability_shiv_killing_blow · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -30,
      "after": -25
    }

    ability_health_swap · upgrades[1].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -60,
      "after": -50
    }

    ability_throw_sand · upgrades[2].changes[SlowPercent].bonus.raw (changed)

    {
      "before": 25,
      "after": 30
    }

    ability_familiar_ability01 · upgrades[3].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -65,
      "after": -55
    }

    ability_explosive_barrel · upgrades[3].changes[BarrelDamage].bonus.raw (changed)

    {
      "before": 100,
      "after": 80
    }

    ability_nano_shadow_pulse · upgrades[1].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -25,
      "after": -20
    }

    ability_bookworm_knightbarrier · upgrades[1].changes[BonusFireRate:scale].bonus.raw (changed)

    {
      "before": 0.13,
      "after": 0.16
    }

    ability_punkgoat_goatflip · upgrades[3].changes[DealMaxHealthDamagePct:scale].bonus.raw (changed)

    {
      "before": 0.017,
      "after": 0.035
    }

    viscous_goo_grenade · upgrades[3].changes[Damage:scale].bonus.raw (changed)

    {
      "before": 1.1,
      "after": 1
    }

    citadel_ability_hornet_sting · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -12,
      "after": -16
    }

    viscous_telepunch · upgrades[3].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -12,
      "after": -14
    }

    ability_bookworm_knightcharge · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -50,
      "after": -45
    }

    ability_sleep_dagger · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -17,
      "after": -18
    }

    ability_smoke_bomb · upgrades[3].changes[BulletLifesteal].bonus.raw (changed)

    {
      "before": 40,
      "after": 50
    }

    ability_fire_bomb · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -75,
      "after": -65
    }

    ability_bookworm_knightbarrier · upgrades[3].changes[BonusTargetsBarrierPercentage].bonus.raw (changed)

    {
      "before": 75,
      "after": 100
    }

    ability_fencer_ultimate · upgrades[3].changes[BonusDamagePercent].bonus.raw (changed)

    {
      "before": 40,
      "after": 50
    }

    ability_fencer_lunge · upgrades[1].changes[HealFixedHealth:scale].bonus.raw (changed)

    {
      "before": 1,
      "after": 1.3
    }

    ability_warden_high_alert · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -22,
      "after": -24
    }

    ability_unicorn_dazzlingorb · upgrades[3].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -35,
      "after": -30
    }

    synth_plasma_flux · upgrades[3].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -12,
      "after": -11
    }

    citadel_ability_hornet_snipe · upgrades[1].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -20,
      "after": -15
    }

    ability_drifter_hunger · upgrades[1].changes[BonusMoveSpeed].bonus.raw (changed)

    {
      "before": "2m",
      "after": "3m"
    }

    ability_throw_sand · upgrades[3].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -20,
      "after": -25
    }

    synth_affliction · upgrades[1].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -40,
      "after": -35
    }

    ability_punkgoat_ult · upgrades[3].changes[HeavyMeleeDamage:scale].bonus.raw (changed)

    {
      "before": 0.6,
      "after": 0.5
    }

    ability_drifter_hunger · upgrades[2].changes[HealOnKillPct].bonus.raw (changed)

    {
      "before": 18,
      "after": 24
    }

    ability_guided_arrow · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -45,
      "after": -40
    }

    ability_familiar_helpinghands · upgrades[3].changes[HelperCount].bonus.raw (changed)

    {
      "before": 2,
      "after": 1
    }

    ability_fencer_riposte · upgrades[1].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -7,
      "after": -8
    }

    ability_familiar_attach · upgrades[3].changes[MissingHealthBurstPct:scale].bonus.raw (changed)

    {
      "before": 0.02,
      "after": 0.016
    }

    ability_ice_dome · upgrades[1].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -25,
      "after": -20
    }

    ability_warden_high_alert · upgrades[3].changes[CombatBarrier:scale].bonus.raw (changed)

    {
      "before": 2.5,
      "after": 2.7
    }

    mirage_teleport · upgrades[3].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -80,
      "after": -70
    }

    ability_punkgoat_goatflip · upgrades[3].changes[DealMaxHealthDamagePct].bonus.raw (changed)

    {
      "before": 10,
      "after": 8
    }

    citadel_ability_hornet_chain · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -20,
      "after": -22
    }

    citadel_ability_bull_heal · upgrades[3].changes[Radius].bonus.raw (changed)

    {
      "before": "3m",
      "after": "2m"
    }

    citadel_ability_bebop_laser_beam · upgrades[1].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -25,
      "after": -20
    }

    ability_throw_sand · upgrades[2].changes[GroundDashReductionPercent].bonus.raw (changed)

    {
      "before": -25,
      "after": -30
    }

    citadel_ability_lash_ultimate · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -40,
      "after": -35
    }

    ability_unicorn_dazzlingorb · upgrades[2].changes[Damage].bonus.raw (changed)

    {
      "before": 70,
      "after": 80
    }

    ability_frank_revive · upgrades[3].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -110,
      "after": -95
    }

    ability_punkgoat_tether · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -50,
      "after": -40
    }

    ability_gravity_lasso · upgrades[3].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -50,
      "after": -40
    }

    citadel_ability_shiv_killing_blow · upgrades[3].changes[EnemyHealthPercent].bonus.raw (changed)

    {
      "before": 5,
      "after": 10
    }

    drifter_darkness · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -45,
      "after": -40
    }

    ability_bookworm_knightcharge · upgrades[3].changes[MaxAmp].bonus.raw (changed)

    {
      "before": 50,
      "after": 70
    }

    citadel_ability_bull_charge · upgrades[3].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -20,
      "after": -18
    }

    ability_vampirebat_batswarm · upgrades[1].changes[Damage].bonus.raw (changed)

    {
      "before": 1.74,
      "after": 1.9
    }

    viscous_goo_bowling_ball · upgrades[3].changes[AbilityDuration].bonus.raw (changed)

    {
      "before": 6,
      "after": 7
    }

    ability_necro_gravestone · upgrades[1].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -20,
      "after": -15
    }

    citadel_ability_bull_leap · upgrades[1].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -35,
      "after": -30
    }

    ability_ult_combo · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -35,
      "after": -30
    }

    citadel_ability_psychic_lift · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -50,
      "after": -45
    }

    citadel_ability_chrono_swap · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -35,
      "after": -30
    }

    ability_fencer_ultimate · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -40,
      "after": -35
    }

    ability_vampirebat_batswarm · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -55,
      "after": -45
    }

    ability_warden_riot_protocol · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -35,
      "after": -30
    }

    ability_doorman_hotel · upgrades[1].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -25,
      "after": -20
    }

    citadel_ability_rocket_barrage · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -55,
      "after": -45
    }

    ability_sleep_dagger · upgrades[1].changes[BulletResistReduction].bonus.raw (changed)

    {
      "before": -8,
      "after": -10
    }

    viscous_goo_bowling_ball · upgrades[1].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -30,
      "after": -25
    }
  • 1 ability property meta record updated.
    View code changes (1 records)

    citadel_ability_shiv_dash · properties.ImpactDamage.cssClass (changed)

    {
      "before": "tech_damage",
      "after": "melee_damage"
    }
  • 1 tooltip record updated.
    View code changes (1 records)

    citadel_ability_shiv_dash · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2].m_strImportantProperty (changed)

    {
      "before": "TechArmorDamageReduction",
      "after": "VulnerabilityPerStack"
    }
  • 5 generic music data records added.
    View code changes (5 records)

    music_data:m_MusicCues · gameplay.m_MusicStateData.EMusicState_Koth_ReturnTimer (added)

    {
      "before": null,
      "after": {
        "m_MusicStateDefault": {
          "m_nSyncMode": "ESyncMode_Resume"
        }
      }
    }

    music_data:m_MusicCues · gameplay.m_MusicStateData.EStinger_Koth_Win (added)

    {
      "before": null,
      "after": {
        "m_MusicStateDefault": {}
      }
    }

    music_data:m_MusicCues · gameplay.m_MusicStateData.EStinger_Koth_Lose (added)

    {
      "before": null,
      "after": {
        "m_MusicStateDefault": {}
      }
    }

    music_data:m_MusicCues · gameplay.m_MusicStateData.EStinger_Koth_Expire (added)

    {
      "before": null,
      "after": {
        "m_MusicStateDefault": {}
      }
    }

    music_data:m_MusicCues · gameplay.m_MusicStateData.EStinger_Koth_DropAnnounce (added)

    {
      "before": null,
      "after": {
        "m_MusicStateDefault": {}
      }
    }
  • 3 loc ui records updated.
    View code changes (3 records)

    citadel_main · Citadel_Player_Level_AP_Rewards_UnlockNote (changed)

    {
      "before": "Abilities unlock at Boons 0, 2, 4 and 6",
      "after": "Abilities unlock at Boons 0, 2, 4 and 7"
    }

    citadel_main · Citadel_AttackerClass_CLASS_BOSS_TIER_3 (changed)

    {
      "before": "Condemned By The Patron",
      "after": "The Patron"
    }

    citadel_main · modifier_citadel_holding_golden_idol (changed)

    {
      "before": "Bring the Urn to an Altar",
      "after": "Deliver the Urn"
    }
  • 2 loc ui records removed.
    View code changes (2 records)

    citadel_main · Citadel_HUD_Idol_Time_Warning (removed)

    {
      "before": "Time's Almost Up...",
      "after": null
    }

    citadel_main · modifier_citadel_holding_golden_idol_revealed (removed)

    {
      "before": "Carrying Urn",
      "after": null
    }
  • 11 loc ui records added.
    View code changes (11 records)

    citadel_main · Citadel_HUD_IdolExpired (added)

    {
      "before": null,
      "after": "Soul Urn Has Expired..."
    }

    citadel_main · Citadel_HUD_KothCompleted (added)

    {
      "before": null,
      "after": "Rift Secured!"
    }

    citadel_main · Citadel_HUD_KothCompletedEnemy (added)

    {
      "before": null,
      "after": "Rift Lost"
    }

    citadel_main · Citadel_HUD_Koth_Warning_Desc (added)

    {
      "before": null,
      "after": "Go to the Rift to claim its power"
    }

    citadel_main · Citadel_HUD_KothExpired (added)

    {
      "before": null,
      "after": "Rift Has Faded..."
    }

    citadel_main · Citadel_AttackerClass_CLASS_BOSS_TIER_3_SAPPHIRE (added)

    {
      "before": null,
      "after": "Archmother"
    }

    citadel_main · Citadel_HUD_KothTimeRanOut (added)

    {
      "before": null,
      "after": "Rift Faded Away..."
    }

    citadel_main · Citadel_HUD_Koth_Time_Warning (added)

    {
      "before": null,
      "after": "Time's Almost Up..."
    }

    citadel_main · ping_koth (added)

    {
      "before": null,
      "after": "Unstable Rift is here!"
    }

    citadel_main · Citadel_HUD_Koth_Warning (added)

    {
      "before": null,
      "after": "An Unstable Rift is Opening..."
    }

    citadel_main · Citadel_AttackerClass_CLASS_BOSS_TIER_3_AMBER (added)

    {
      "before": null,
      "after": "Hidden King"
    }
  • 49 material assets updated.
    View code changes (49 records)

    materials/particle/noise/noise_caustic/noise_caustic_c_png_b94a5849.vtex_c · crc (changed)

    {
      "before": "002cf39099",
      "after": "00c7a5e4d4"
    }

    materials/particle/abilities/familiar/familiar_pillow_explode_sphere.vmat_c · crc (changed)

    {
      "before": "00e5e7ef10",
      "after": "0014053e66"
    }

    materials/particle/noise/noise_caustic/noise_caustic_c_png_df0be754.vtex_c · crc (changed)

    {
      "before": "0080d103a6",
      "after": "0045e90175"
    }

    materials/particle/noise/noise_caustic/noise_caustic_b_png_ea575d34.vtex_c · crc (changed)

    {
      "before": "005d792a63",
      "after": "00562fee6f"
    }

    materials/models/particle/unicorn/unicorn_prismatic_shield.vmat_c · crc (changed)

    {
      "before": "0009b7897c",
      "after": "00e6b2fb71"
    }

    materials/models/particle/yamato_blade_charge.vmat_c · crc (changed)

    {
      "before": "00333e6765",
      "after": "00b599439e"
    }

    materials/models/particle/gigawatt_storm_cloud_ground_bolt_aoe_model.vmat_c · crc (changed)

    {
      "before": "005bceea26",
      "after": "008d46753e"
    }

    materials/particle/abilities/chrono/chrono_time_bomb_sphere.vmat_c · crc (changed)

    {
      "before": "00db3ef898",
      "after": "007ebee059"
    }

    materials/models/particle/archer_immobilize_trap_aura.vmat_c · crc (changed)

    {
      "before": "001d7f685c",
      "after": "00ae3a593c"
    }

    materials/models/particle/soul_jar_drop_core_model.vmat_c · crc (changed)

    {
      "before": "0060e61e50",
      "after": "000e347e1c"
    }

    materials/particle/noise/noise_caustic/noise_caustic_a_png_80df8d26.vtex_c · crc (changed)

    {
      "before": "00f70b3bf7",
      "after": "0092373811"
    }

    materials/models/particle/sumo_singularity_sphere.vmat_c · crc (changed)

    {
      "before": "00702f728a",
      "after": "00a996bad5"
    }

    materials/models/particle/wraith_projectmind_shield.vmat_c · crc (changed)

    {
      "before": "004e5ea708",
      "after": "00189c7da2"
    }

    materials/particle/noise/noise_voronoi_tiled/images/noise_voronoi_tiled_bias_trans_psd_2150c73e.vtex_c · crc (changed)

    {
      "before": "00110d84a1",
      "after": "0042fe8ca7"
    }

    materials/particle/noise/noise_caustic/noise_caustic_c_png_f595b2b7.vtex_c · crc (changed)

    {
      "before": "0027b73f6a",
      "after": "009cc5ed61"
    }

    materials/models/particle/upgrade_unstable_concoction_explode_sphere.vmat_c · crc (changed)

    {
      "before": "0072b0b506",
      "after": "00e00c6af7"
    }

    materials/particle/abilities/warden/warden_flask_grenade_sphere.vmat_c · crc (changed)

    {
      "before": "005d7ccda1",
      "after": "0065997f24"
    }

    materials/particle/abilities/shiv/shiv_transform_bat_explosion_sphere_model.vmat_c · crc (changed)

    {
      "before": "0027492473",
      "after": "00bf456bf1"
    }

    materials/particle/noise/noise_caustic/noise_caustic_b.vtex_c · crc (changed)

    {
      "before": "006df4b3a7",
      "after": "0010637e97"
    }

    materials/particle/noise/noise_caustic/noise_caustic_b_png_b6370ebe.vtex_c · crc (changed)

    {
      "before": "0015b0712b",
      "after": "007aef4a66"
    }

    materials/particle/abilities/wraith/wraith_psychic_pulse_sphere.vmat_c · crc (changed)

    {
      "before": "009aeb80bb",
      "after": "00e1b433f9"
    }

    materials/particle/abilities/bebop/bebop_laser_beam_perimeter_sphere.vmat_c · crc (changed)

    {
      "before": "007432aa02",
      "after": "004331c77a"
    }

    materials/particle/upgrades/emp_grenade_wave_sphere.vmat_c · crc (changed)

    {
      "before": "0012194c6d",
      "after": "001619ebdf"
    }

    materials/particle/noise/noise_caustic/noise_caustic_b_png_97441331.vtex_c · crc (changed)

    {
      "before": "00a1be7b20",
      "after": "0063258973"
    }

    materials/models/particle/inferno_firebomb_explode_hot_edge.vmat_c · crc (changed)

    {
      "before": "00791cfb3b",
      "after": "00c227ac65"
    }

    materials/particle/upgrades/magic_shield_sphere.vmat_c · crc (changed)

    {
      "before": "00b9677bed",
      "after": "003ce9df53"
    }

    materials/particle/noise/noise_caustic/noise_caustic_b_png_61216690.vtex_c · crc (changed)

    {
      "before": "00eca2b3a7",
      "after": "0014023d6b"
    }

    materials/particle/abilities/tengu/tengu_airlift_sphere.vmat_c · crc (changed)

    {
      "before": "00ce7b9567",
      "after": "008b71a96a"
    }

    materials/particle/abilities/nano/nano_bomb_sphere.vmat_c · crc (changed)

    {
      "before": "00804870c6",
      "after": "008932356a"
    }

    materials/particle/noise/noise_voronoi_stretched/voronoi_stretched_bias_png_6e7eb3d8.vtex_c · crc (changed)

    {
      "before": "00d08e137c",
      "after": "00a6123e18"
    }

    materials/particle/noise/noise_caustic/noise_caustic_c_png_f85c96ee.vtex_c · crc (changed)

    {
      "before": "00d38420e0",
      "after": "007ec27043"
    }

    materials/particle/abilities/unicorn/unicorn_tracer_impact_sphere.vmat_c · crc (changed)

    {
      "before": "00384ad854",
      "after": "0042a3dcce"
    }

    materials/particle/abilities/chrono/chrono_time_bomb_edge.vmat_c · crc (changed)

    {
      "before": "009bd7799d",
      "after": "00a9739e1d"
    }

    materials/models/particle/mirage_bullet_burst_charge_base_model.vmat_c · crc (changed)

    {
      "before": "0012883799",
      "after": "007c48669e"
    }

    materials/particle/abilities/pocket/pocket_barrage_sphere.vmat_c · crc (changed)

    {
      "before": "00c280a309",
      "after": "00c6586147"
    }

    materials/particle/abilities/magician/magician_bolt_sphere.vmat_c · crc (changed)

    {
      "before": "007d7f50e7",
      "after": "001884a460"
    }

    materials/models/particle/melee_parry_model.vmat_c · crc (changed)

    {
      "before": "00b8268d8c",
      "after": "0007a71a9c"
    }

    materials/particle/noise/noise_caustic/noise_caustic_c.vtex_c · crc (changed)

    {
      "before": "0078e5a4d9",
      "after": "00f0562d00"
    }

    materials/particle/noise/noise_caustic/noise_caustic_c_png_616b790b.vtex_c · crc (changed)

    {
      "before": "001805b397",
      "after": "0053dc8087"
    }

    materials/models/particle/unstoppable_shield.vmat_c · crc (changed)

    {
      "before": "003fb4445c",
      "after": "00cfac6d9e"
    }

    materials/particle/abilities/familiar/familiar_naptime_explode_cyl.vmat_c · crc (changed)

    {
      "before": "001103df41",
      "after": "00b2006960"
    }

    materials/particle/upgrades/magic_shield.vmat_c · crc (changed)

    {
      "before": "00617dbf10",
      "after": "0022ba3e26"
    }

    materials/models/particle/dynamo_heal_buff_model.vmat_c · crc (changed)

    {
      "before": "006a0d8931",
      "after": "00292c350f"
    }

    materials/particle/noise/noise_caustic/noise_caustic_a_png_270d7068.vtex_c · crc (changed)

    {
      "before": "00ce725b73",
      "after": "0096850b47"
    }

    materials/models/particle/gigawatt_static_charge_aoe_model.vmat_c · crc (changed)

    {
      "before": "00bcbd7237",
      "after": "00a371bbc1"
    }

    materials/particle/abilities/mirage/mirage_bullet_burst_cone_model.vmat_c · crc (changed)

    {
      "before": "00a0eca305",
      "after": "0091f94a4c"
    }

    materials/particle/noise/noise_caustic/noise_caustic_a.vtex_c · crc (changed)

    {
      "before": "0053d2c363",
      "after": "00526915c8"
    }

    materials/particle/noise/noise_voronoi_tiled/render/noise_voronoi_tiled_1_exr_e8b1ed9.vtex_c · crc (changed)

    {
      "before": "007c6bf6da",
      "after": "00f6d7d312"
    }

    materials/particle/noise/noise_caustic/noise_caustic_c_png_40d1f5bb.vtex_c · crc (changed)

    {
      "before": "00ee9052ca",
      "after": "007a45fdd2"
    }
  • 30 material assets added.
    View code changes (30 records)

    materials/particle/ground/ground_puddle_edge_psd_a831866.vtex_c · crc (added)

    {
      "before": null,
      "after": "00ddaabfd7"
    }

    materials/particle/noise/noise_lava_02.vtex_c · crc (added)

    {
      "before": null,
      "after": "007b0e374c"
    }

    materials/particle/noise/noise_lava_01.vtex_c · crc (added)

    {
      "before": null,
      "after": "00473a387b"
    }

    materials/particle/projected/koth_rift_ground_edge_projected.vmat_c · crc (added)

    {
      "before": null,
      "after": "00f19f7fbe"
    }

    materials/particle/projected/koth_rift_ground_projected.vmat_c · crc (added)

    {
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      "after": "00c81525b7"
    }

    materials/particle/noise/noise_lava_02_psd_14900bf2.vtex_c · crc (added)

    {
      "before": null,
      "after": "003a4b0864"
    }

    materials/particle/environment/koth_rift_veil_doublesided.vmat_c · crc (added)

    {
      "before": null,
      "after": "00d167ff5a"
    }

    materials/particle/ghosts/ghost_silhouette_03.vtex_c · crc (added)

    {
      "before": null,
      "after": "00abeaaf1f"
    }

    materials/particle/ground/ground_puddle_edge_psd_be42501c.vtex_c · crc (added)

    {
      "before": null,
      "after": "009f793158"
    }

    materials/particle/ghosts/ghost_silhouette_02.vtex_c · crc (added)

    {
      "before": null,
      "after": "00328d4ba0"
    }

    materials/particle/abilities/viscous/viscous_puddle_psd_5ef50280.vtex_c · crc (added)

    {
      "before": null,
      "after": "001c89d6aa"
    }

    materials/particle/koth_cylinder_vmat_g_tnormalroughness_d52512a9.vtex_c · crc (added)

    {
      "before": null,
      "after": "002b30fb9a"
    }

    materials/particle/ghosts/ghost_silhouette_05.vtex_c · crc (added)

    {
      "before": null,
      "after": "00c736ec77"
    }

    materials/particle/generic/generic_koth_comet_indicator_vmat_g_tselfillum_2a5a2fce.vtex_c · crc (added)

    {
      "before": null,
      "after": "0037f096e6"
    }

    materials/particle/ground/ground_puddle_edge_02.vtex_c · crc (added)

    {
      "before": null,
      "after": "00da5f7f47"
    }

    materials/particle/ghosts/ghost_silhouette.vtex_c · crc (added)

    {
      "before": null,
      "after": "005e12c9fb"
    }

    materials/particle/koth_cylinder.vmat_c · crc (added)

    {
      "before": null,
      "after": "00df783975"
    }

    materials/particle/generic/generic_koth_comet_indicator_vmat_g_tnormalroughness_d52512a9.vtex_c · crc (added)

    {
      "before": null,
      "after": "002b30fb9a"
    }

    materials/particle/generic/generic_koth_comet.vmat_c · crc (added)

    {
      "before": null,
      "after": "00e94d4446"
    }

    materials/particle/generic/generic_koth_comet_indicator.vmat_c · crc (added)

    {
      "before": null,
      "after": "00ed3d8fcb"
    }

    materials/particle/generic/generic_koth_comet_gradient_mask_psd_bc243b2.vtex_c · crc (added)

    {
      "before": null,
      "after": "00db3862a1"
    }

    materials/particle/generic/generic_koth_comet_vmat_g_tnormalroughness_d52512a9.vtex_c · crc (added)

    {
      "before": null,
      "after": "002b30fb9a"
    }

    materials/particle/noise/noise_gaussian_warp.vtex_c · crc (added)

    {
      "before": null,
      "after": "0059a37514"
    }

    materials/particle/environment/koth_rift_veil_doublesided_jitter.vmat_c · crc (added)

    {
      "before": null,
      "after": "00c03e411e"
    }

    materials/particle/symbols/symbol_eye_anim.vtex_c · crc (added)

    {
      "before": null,
      "after": "0069114592"
    }

    materials/particle/projected/koth_indicator_ground_projected_psd_be58f477.vtex_c · crc (added)

    {
      "before": null,
      "after": "0082ab11e3"
    }

    materials/particle/ghosts/ghost_silhouette_04.vtex_c · crc (added)

    {
      "before": null,
      "after": "000546508c"
    }

    materials/particle/generic/generic_koth_comet_gradient_color_psd_63ca316b.vtex_c · crc (added)

    {
      "before": null,
      "after": "00cba76162"
    }

    materials/particle/ghosts/ghost_silhouette_01.vtex_c · crc (added)

    {
      "before": null,
      "after": "005ea3e209"
    }

    materials/particle/generic/generic_koth_comet_gradient_color_psd_57fce3fb.vtex_c · crc (added)

    {
      "before": null,
      "after": "00d41b567b"
    }
  • 3 model assets added.
    View code changes (3 records)

    models/particle/koth_comet_model_fx.vmdl_c · crc (added)

    {
      "before": null,
      "after": "00ea6c8e41"
    }

    models/abilities/koth_soul_swirl.vmdl_c · crc (added)

    {
      "before": null,
      "after": "0031b8f567"
    }

    models/particle/koth_rift_model_fx.vmdl_c · crc (added)

    {
      "before": null,
      "after": "001665ff6f"
    }
  • 5 ui assets added.
    View code changes (5 records)

    panorama/images/hud/top_bar/koth_backer_png.vtex_c · crc (added)

    {
      "before": null,
      "after": "00b4f88579"
    }

    panorama/images/npcs/patron_archmother_psd.vtex_c · crc (added)

    {
      "before": null,
      "after": "00c73f18e3"
    }

    panorama/images/minimap/minimap_icon_koth.vsvg_c · crc (added)

    {
      "before": null,
      "after": "001050b3e5"
    }

    panorama/images/minimap/minimap_icon_koth_png.vtex_c · crc (added)

    {
      "before": null,
      "after": "00ed895782"
    }

    panorama/images/npcs/patron_hiddenking_psd.vtex_c · crc (added)

    {
      "before": null,
      "after": "0058268dfc"
    }
  • 17 ui assets updated.
    View code changes (17 records)

    panorama/layout/citadel_hud_data_feed_info.vxml_c · crc (changed)

    {
      "before": "007266bbd8",
      "after": "00467ca596"
    }

    panorama/styles/hud_modifiers.vcss_c · crc (changed)

    {
      "before": "00b02a1178",
      "after": "00ac84c76a"
    }

    panorama/layout/citadel_hud_item_bar_graph.vxml_c · crc (changed)

    {
      "before": "00ed6dd8a8",
      "after": "006ac30d2e"
    }

    panorama/layout/hud_modifiers_entry_center.vxml_c · crc (changed)

    {
      "before": "006c96bc22",
      "after": "001ab6e4d1"
    }

    panorama/styles/citadel_hud_data_feed_boss_killed.vcss_c · crc (changed)

    {
      "before": "00a4cb8fe2",
      "after": "007cfe6249"
    }

    panorama/styles/hud_modifiers_center.vcss_c · crc (changed)

    {
      "before": "004b172667",
      "after": "00f78d9d3c"
    }

    panorama/styles/citadel_hud_item_bar_graph.vcss_c · crc (changed)

    {
      "before": "00752448fc",
      "after": "00cf8b9d80"
    }

    panorama/styles/citadel_hud_data_feed_info.vcss_c · crc (changed)

    {
      "before": "009664545f",
      "after": "000a0b6f4c"
    }

    panorama/styles/hud_minimap.vcss_c · crc (changed)

    {
      "before": "009226e4c2",
      "after": "00394cc060"
    }

    panorama/layout/hud_minimap.vxml_c · crc (changed)

    {
      "before": "00f58f212f",
      "after": "0044729a2a"
    }

    panorama/styles/map_ping_panel.vcss_c · crc (changed)

    {
      "before": "00711023d8",
      "after": "0051aa4788"
    }

    panorama/styles/ability_hud_elements/abilities_chrono.vcss_c · crc (changed)

    {
      "before": "0072364bd3",
      "after": "001d131b81"
    }

    panorama/styles/hud_ability_modifier_shared.vcss_c · crc (changed)

    {
      "before": "001079b6dd",
      "after": "002a1139be"
    }

    panorama/layout/citadel_hud_top_bar.vxml_c · crc (changed)

    {
      "before": "00ec29c314",
      "after": "003d5c3ed7"
    }

    panorama/styles/citadel_base_styles.vcss_c · crc (changed)

    {
      "before": "003ebd640c",
      "after": "006e19fb90"
    }

    panorama/styles/citadel_hud_top_bar.vcss_c · crc (changed)

    {
      "before": "00471facb1",
      "after": "000358fb82"
    }

    panorama/layout/citadel_hud_data_feed_boss_killed.vxml_c · crc (changed)

    {
      "before": "00c8ba6695",
      "after": "0048264060"
    }
  • 129 particle assets added.
    View code changes (129 records)

    particles/generic/koth_comet_drop_endcap_refraction.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00ec399be7"
    }

    particles/generic/koth_comet_drop_endcap.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0071bfe721"
    }

    particles/generic/koth_comet_drop_endcap_ring_02.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00cc539e28"
    }

    particles/models/abilities/koth_soul_swirl/koth_soul_swirl_fx_03.vsnap_c · crc (added)

    {
      "before": null,
      "after": "0025673aa5"
    }

    particles/models/abilities/koth_soul_swirl/koth_soul_swirl_fx_02.vsnap_c · crc (added)

    {
      "before": null,
      "after": "009a768255"
    }

    particles/generic/koth_aura_rift_clouds.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0023002ac5"
    }

    particles/generic/koth_rift_timer_outward_09.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00250da27e"
    }

    particles/generic/koth_rift_timer_edge_jitter.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00fbd39703"
    }

    particles/generic/koth_indicator_light.vpcf_c · crc (added)

    {
      "before": null,
      "after": "001ad55866"
    }

    particles/generic/koth_rift_timer_portal_motion.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00e573e330"
    }

    particles/generic/koth_aura_rift_energy.vpcf_c · crc (added)

    {
      "before": null,
      "after": "003e14b544"
    }

    particles/generic/koth_comet_drop_core_model.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00ecce348a"
    }

    particles/generic/koth_rift_timer_outward_08.vpcf_c · crc (added)

    {
      "before": null,
      "after": "000bf6073f"
    }

    particles/generic/koth_comet_drop_endcap_ring_01.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0064678084"
    }

    particles/generic/koth_indicator.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0061b30bea"
    }

    particles/generic/koth_rift_timer_outward_11.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0066d5abbd"
    }

    particles/generic/koth_aura_rift_dimension.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0048d3f492"
    }

    particles/generic/koth_rift_timer_outward_trail.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00ca91d612"
    }

    particles/generic/koth_aura_rift_decal.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0036b4e62a"
    }

    particles/generic/koth_indicator_rift_particulate.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00d78479df"
    }

    particles/generic/koth_rift_edge_trace.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0066e598a2"
    }

    particles/generic/koth_rift_timer_drop_trail_parents.vpcf_c · crc (added)

    {
      "before": null,
      "after": "001243f9c7"
    }

    particles/generic/koth_aura_rift_refraction.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00d1acdc8b"
    }

    particles/generic/koth_rift_timer_ring.vpcf_c · crc (added)

    {
      "before": null,
      "after": "004e81008d"
    }

    particles/generic/koth_aura_rift_outline_edge.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0068f97eca"
    }

    particles/models/abilities/koth_soul_swirl/koth_soul_swirl_fx_01.vsnap_c · crc (added)

    {
      "before": null,
      "after": "00779b9268"
    }

    particles/generic/koth_aura_drop_endcap_lensflare.vpcf_c · crc (added)

    {
      "before": null,
      "after": "002b92637c"
    }

    particles/generic/koth_rift_timer_veil_model.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00d34dbfb3"
    }

    particles/generic/koth_aura_light.vpcf_c · crc (added)

    {
      "before": null,
      "after": "007052fb07"
    }

    particles/generic/koth_comet_drop_endcap_core.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0055db912f"
    }

    particles/generic/koth_indicator_ground_decal.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00ad573c47"
    }

    particles/npc/unstable_rift/unstable_rift_trooper.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00840e546d"
    }

    particles/generic/koth_comet_drop_endcap_soul_01.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00c5b91011"
    }

    particles/models/particle/koth_rift_model_fx/koth_rift_model_fx.vsnap_c · crc (added)

    {
      "before": null,
      "after": "0083c4114c"
    }

    particles/generic/koth_rift_timer_lightning_vertical.vpcf_c · crc (added)

    {
      "before": null,
      "after": "005f4e638c"
    }

    particles/models/abilities/koth_soul_swirl/koth_soul_swirl_fx_07.vsnap_c · crc (added)

    {
      "before": null,
      "after": "00a78ddce9"
    }

    particles/generic/koth_aura_swirl_03.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0005f121c7"
    }

    particles/generic/koth_indicator_rift_flares.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00d08c66f0"
    }

    particles/generic/koth_rift_timer_outward_10.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00d0e6a821"
    }

    particles/generic/koth_aura_ghost_pull_d.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00995b157a"
    }

    particles/generic/koth_comet_drop_endcap_pulse.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00bbe5f5c3"
    }

    particles/generic/koth_aura_endcap_streaks.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00d5eb2773"
    }

    particles/models/abilities/koth_soul_swirl/koth_soul_swirl_fx_05.vsnap_c · crc (added)

    {
      "before": null,
      "after": "00efd3fbbb"
    }

    particles/generic/koth_indicator_beam.vpcf_c · crc (added)

    {
      "before": null,
      "after": "005170db1e"
    }

    particles/generic/koth_comet_drop_endcap_shard_model.vpcf_c · crc (added)

    {
      "before": null,
      "after": "004cfaf658"
    }

    particles/generic/koth_aura_ghost_pull.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00ffd86b7a"
    }

    particles/generic/koth_aura_endcap.vpcf_c · crc (added)

    {
      "before": null,
      "after": "003e8d75d8"
    }

    particles/generic/koth_comet_drop_pnt.vpcf_c · crc (added)

    {
      "before": null,
      "after": "006c420acc"
    }

    particles/generic/koth_aura_edge_ring_model.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00e9c00150"
    }

    particles/generic/koth_aura_swirl_05.vpcf_c · crc (added)

    {
      "before": null,
      "after": "006e8854f6"
    }

    particles/generic/koth_aura_ghost_pull_02.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00d65ee253"
    }

    particles/generic/koth_rift_timer_arcs_stretched.vpcf_c · crc (added)

    {
      "before": null,
      "after": "008845df49"
    }

    particles/npc/unstable_rift/unstable_rift_trooper_arcs.vpcf_c · crc (added)

    {
      "before": null,
      "after": "009c004a77"
    }

    particles/generic/koth_aura_rift_lightning_vertical.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0099595653"
    }

    particles/generic/koth_indicator_swirl_02.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0071a229c5"
    }

    particles/generic/koth_aura_aoe_ground_edge.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00ecf3abdd"
    }

    particles/generic/koth_indicator_rift_veil_model.vpcf_c · crc (added)

    {
      "before": null,
      "after": "006ed945a6"
    }

    particles/generic/koth_aura_edge_dark.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00569a464c"
    }

    particles/generic/koth_indicator_swirl_01.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00e60f277e"
    }

    particles/generic/koth_comet_drop_ribbon.vpcf_c · crc (added)

    {
      "before": null,
      "after": "009bbb3b9c"
    }

    particles/generic/koth_aura_ghost_pull_e.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00d3379846"
    }

    particles/generic/koth_aura_ghost_pull_11.vpcf_c · crc (added)

    {
      "before": null,
      "after": "006ddd30e7"
    }

    particles/generic/koth_aura_aoe_ring.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0093adee24"
    }

    particles/npc/unstable_rift/unstable_rift_trooper_souls.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00b42f139e"
    }

    particles/generic/koth_rift_timer_lightbeams.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00e21790f8"
    }

    particles/generic/koth_aura_swirl_01.vpcf_c · crc (added)

    {
      "before": null,
      "after": "002e31bd19"
    }

    particles/generic/koth_aura_swirl_02.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0001514e20"
    }

    particles/generic/koth_comet_drop_endcap_horizontal.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00c5602a79"
    }

    particles/generic/koth_aura_ghost_pull_09.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00ecac7f0c"
    }

    particles/generic/koth_rift_timer_light.vpcf_c · crc (added)

    {
      "before": null,
      "after": "005f818f9c"
    }

    particles/generic/idol_expire_energy.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00e9236b25"
    }

    particles/generic/koth_aura_rift_decal_edge.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00588fa17a"
    }

    particles/generic/koth_rift_timer.vpcf_c · crc (added)

    {
      "before": null,
      "after": "006ca87043"
    }

    particles/generic/koth_rift_timer_beam.vpcf_c · crc (added)

    {
      "before": null,
      "after": "006a92fc33"
    }

    particles/models/abilities/koth_soul_swirl/koth_soul_swirl_fx_10.vsnap_c · crc (added)

    {
      "before": null,
      "after": "00f3795721"
    }

    particles/generic/koth_rift_timer_drop_flare.vpcf_c · crc (added)

    {
      "before": null,
      "after": "006c00b0f4"
    }

    particles/generic/koth_aura_rift_arcs_stretched.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0023111a59"
    }

    particles/generic/koth_aura_soul_bodies_continuous.vpcf_c · crc (added)

    {
      "before": null,
      "after": "008482baa3"
    }

    particles/models/abilities/koth_soul_swirl/koth_soul_swirl_fx_09.vsnap_c · crc (added)

    {
      "before": null,
      "after": "00c0b2efb1"
    }

    particles/generic/koth_aura_ghost_pull_06.vpcf_c · crc (added)

    {
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      "after": "0008c8c79f"
    }

    particles/generic/koth_rift_timer_warp.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00988cc7ff"
    }

    particles/models/abilities/koth_soul_swirl/koth_soul_swirl_fx_04.vsnap_c · crc (added)

    {
      "before": null,
      "after": "00ac22f8ec"
    }

    particles/generic/koth_aura_ghost_pull_05.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0043bc2e03"
    }

    particles/generic/koth_comet_drop_endcap_energy.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00f846ff2b"
    }

    particles/generic/koth_aura_ghost_pull_c.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0018f22c54"
    }

    particles/generic/koth_aura_ghost_pull_03.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00abb71db8"
    }

    particles/generic/koth_aura_aoe_edge.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00a3afa800"
    }

    particles/generic/koth_rift_timer_drop_trail_child.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0038ccffcb"
    }

    particles/generic/koth_aura_ground_projected_dark.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00199c2b2c"
    }

    particles/generic/koth_aura_ghost_pull_04.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00d37e8e51"
    }

    particles/generic/koth_aura_ghost_pull_b.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00ab7c68f8"
    }

    particles/models/abilities/koth_soul_swirl/koth_soul_swirl_fx_11.vsnap_c · crc (added)

    {
      "before": null,
      "after": "002e7d0c24"
    }

    particles/models/abilities/koth_soul_swirl/koth_soul_swirl_fx_08.vsnap_c · crc (added)

    {
      "before": null,
      "after": "00cd512085"
    }

    particles/generic/koth_aura_zone.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00c94c12a4"
    }

    particles/generic/idol_expire_embers_float.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00f9135848"
    }

    particles/models/abilities/koth_soul_swirl/koth_soul_swirl_fx_06.vsnap_c · crc (added)

    {
      "before": null,
      "after": "00be744bb7"
    }

    particles/generic/koth_comet_drop_magic.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00ee2fa53d"
    }

    particles/generic/koth_comet_summon_light.vpcf_c · crc (added)

    {
      "before": null,
      "after": "000ab935ec"
    }

    particles/generic/koth_rift_timer_atmospheric.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00569910a3"
    }

    particles/generic/koth_indicator_swirl_03.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0012e5f210"
    }

    particles/generic/koth_aura_ghost_pull_07.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0078f80cf5"
    }

    particles/npc/unstable_rift/unstable_rift_trooper_cloudy.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00bbfbc2c5"
    }

    particles/generic/koth_aura.vpcf_c · crc (added)

    {
      "before": null,
      "after": "000f5751ff"
    }

    particles/generic/koth_meteor_head.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00b48d16f8"
    }

    particles/generic/koth_rift_timer_outward_05.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0010709d13"
    }

    particles/generic/koth_aura_rift_sparks.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00f6141c4e"
    }

    particles/generic/koth_aura_ghost_pull_08.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00235424a7"
    }

    particles/generic/idol_expire_flare.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00a899ead0"
    }

    particles/generic/koth_indicator_flares.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0042d41a77"
    }

    particles/generic/koth_comet_drop_endcap_dark_stretch.vpcf_c · crc (added)

    {
      "before": null,
      "after": "004bac5a79"
    }

    particles/generic/koth_comet_drop_endcap_rays.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0076abdc89"
    }

    particles/generic/koth_indicator_rift_dimension.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00a471c181"
    }

    particles/generic/koth_comet_drop_endcap_beam_up.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0061339f62"
    }

    particles/generic/koth_aura_rift_outline.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00e741032b"
    }

    particles/generic/koth_comet_drop_flames.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00029effa5"
    }

    particles/generic/koth_rift_timer_outward_07.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00e3b8164d"
    }

    particles/generic/koth_comet_drop.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00f614a6f7"
    }

    particles/generic/koth_comet_drop_endcap_ring_03.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00291d4b8c"
    }

    particles/generic/koth_comet_drop_endcap_burst.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00166ed371"
    }

    particles/generic/koth_aura_ghost_pull_01.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00f5d91eb5"
    }

    particles/generic/koth_aura_swirl_04.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00c388c862"
    }

    particles/generic/koth_aura_rift_pillar.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0082caf269"
    }

    particles/generic/koth_comet_drop_endcap_sparks.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00b7b44c5b"
    }

    particles/generic/idol_expire.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00f7a0c044"
    }

    particles/generic/koth_aura_ghost_pull_10.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00886ad011"
    }

    particles/generic/koth_rift_timer_outward_03.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00bd12cc35"
    }

    particles/generic/koth_rift_timer_arcs.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0022ce1f4f"
    }

    particles/generic/koth_aura_rift_arcs.vpcf_c · crc (added)

    {
      "before": null,
      "after": "004646c01c"
    }

    particles/generic/koth_indicator_vortex_model.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0045ab3af0"
    }
  • 1 particle asset updated.
    View code changes (1 records)

    particles/generic/idol_pickup_aura_model_running.vpcf_c · crc (changed)

    {
      "before": "0055b0b4c2",
      "after": "002215f177"
    }
  • 11 script assets updated.
    View code changes (11 records)

    scripts/misc.vdata_c · crc (changed)

    {
      "before": "005758550b",
      "after": "002a0dc469"
    }

    scripts/modifiers.vdata_c · crc (changed)

    {
      "before": "0086cc2b13",
      "after": "0052154c6d"
    }

    scripts/talker/response_rules_announcer_criterion.vrr_c · crc (changed)

    {
      "before": "005233b53e",
      "after": "0008357b04"
    }

    scripts/npc_units.vdata_c · crc (changed)

    {
      "before": "005e83caea",
      "after": "00e9fd96d3"
    }

    scripts/talker/idol.vrr_c · crc (changed)

    {
      "before": "0013e357c1",
      "after": "0096f8a460"
    }

    scripts/soundmixers.txt · crc (changed)

    {
      "before": "006a49464f",
      "after": "0085474c8e"
    }

    scripts/abilities.vdata_c · crc (changed)

    {
      "before": "00dfaacf95",
      "after": "00b8d75ae2"
    }

    scripts/talker/generated_response_rules_announcer.vrr_c · crc (changed)

    {
      "before": "001ddff2a8",
      "after": "00a0cb6cbe"
    }

    scripts/music_data.vdata_c · crc (changed)

    {
      "before": "00c6120739",
      "after": "0083c91f59"
    }

    scripts/heroes.vdata_c · crc (changed)

    {
      "before": "00075c65c8",
      "after": "0059a0d8ba"
    }

    scripts/generic_data.vdata_c · crc (changed)

    {
      "before": "00024c7d5e",
      "after": "0027cc4669"
    }
  • 9 other assets updated.
    View code changes (9 records)

    soundstacks/mixgraph.vmix_c · crc (changed)

    {
      "before": "009678421a",
      "after": "00970ff351"
    }

    soundevents/music.vsndevts_c · crc (changed)

    {
      "before": "0055e51aa8",
      "after": "009c87fdb4"
    }

    soundevents/gameplay.vsndevts_c · crc (changed)

    {
      "before": "00ac8a1e83",
      "after": "00a26b88fb"
    }

    soundstacks/soundstacks_citadel_core.vsndstck_c · crc (changed)

    {
      "before": "00d652c8f8",
      "after": "00b5ae31fb"
    }

    soundevents/world.vsndevts_c · crc (changed)

    {
      "before": "0070aa43fe",
      "after": "00908dd2ee"
    }

    soundevents/base/citadel_volume_falloff.vsndevts_c · crc (changed)

    {
      "before": "009ccb762a",
      "after": "00bfe5444e"
    }

    soundevents/base/citadel_base_events.vsndevts_c · crc (changed)

    {
      "before": "00fc6550ef",
      "after": "006da43c7a"
    }

    soundstacks/soundstacks_manifest.vrman_c · crc (changed)

    {
      "before": "00632fa9e6",
      "after": "00228b4490"
    }

    soundstacks/soundstack_citadel_dialog_volumes.vsndstck_c · crc (changed)

    {
      "before": "004a70b2af",
      "after": "00f8c72cbc"
    }
  • 40 sound assets added.
    View code changes (40 records)

    sounds/music/music_koth_capture_block_160bpm.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00d20f4a85"
    }

    sounds/music/music_koth_win.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00896b28fa"
    }

    sounds/player/footsteps/shared/urn/footstep_urn_jingle_10.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00149b5f4c"
    }

    sounds/world/urn/soul_urn_give_up_warning_lp_01.vsnd_c · crc (added)

    {
      "before": null,
      "after": "0052920232"
    }

    sounds/music/music_koth_expire.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00f0182fdc"
    }

    sounds/world/koth/koth_zone_contested_01.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00c8e9d03c"
    }

    sounds/world/koth/koth_star_spawn_complete_01.vsnd_c · crc (added)

    {
      "before": null,
      "after": "0089823fd2"
    }

    sounds/player/footsteps/shared/urn/footstep_urn_jingle_04.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00f7cd754d"
    }

    sounds/music/music_koth_lose.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00cac4b6ef"
    }

    sounds/world/koth/koth_zone_capture_start_announce_01.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00bb979dd1"
    }

    sounds/world/urn/soul_urn_damage_tick_01.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00f6200664"
    }

    sounds/world/koth/koth_zone_blocked_01.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00f38912f0"
    }

    sounds/world/koth/koth_zone_contested_03.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00885a7943"
    }

    sounds/music/music_koth_capture_160bpm.vsnd_c · crc (added)

    {
      "before": null,
      "after": "005a9dcdf9"
    }

    sounds/world/urn/soul_urn_damage_tick_06.vsnd_c · crc (added)

    {
      "before": null,
      "after": "001b972dc4"
    }

    sounds/player/footsteps/shared/urn/footstep_urn_jingle_01.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00bc2f2db2"
    }

    sounds/world/urn/soul_urn_zone_contested_lp_01.vsnd_c · crc (added)

    {
      "before": null,
      "after": "004694d058"
    }

    sounds/world/koth/koth_pre_spawn_lp_01.vsnd_c · crc (added)

    {
      "before": null,
      "after": "003cc261fc"
    }

    sounds/player/footsteps/shared/urn/footstep_urn_jingle_03.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00650365ac"
    }

    sounds/player/footsteps/shared/urn/footstep_urn_jingle_09.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00a3e546e2"
    }

    sounds/player/footsteps/shared/urn/footstep_urn_jingle_05.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00ac98f190"
    }

    sounds/world/urn/soul_urn_damage_tick_04.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00955e5433"
    }

    sounds/player/footsteps/shared/urn/footstep_urn_jingle_06.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00aa91e42a"
    }

    sounds/music/music_koth_announce.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00c7d79584"
    }

    sounds/world/koth/koth_zone_contested_02.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00c39c28b9"
    }

    sounds/world/koth/koth_star_spawn_lp_01.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00cfa39732"
    }

    sounds/music/music_koth_capture_contest_160bpm.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00edf9b234"
    }

    sounds/world/urn/soul_urn_damage_tick_02.vsnd_c · crc (added)

    {
      "before": null,
      "after": "0006a7f9ee"
    }

    sounds/player/footsteps/shared/urn/footstep_urn_jingle_02.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00eea391f6"
    }

    sounds/world/urn/soul_urn_damage_tick_05.vsnd_c · crc (added)

    {
      "before": null,
      "after": "002ee3e2b9"
    }

    sounds/world/koth/koth_zone_contested_lp_01.vsnd_c · crc (added)

    {
      "before": null,
      "after": "0010a2a33e"
    }

    sounds/world/koth/koth_capturing_lp_01.vsnd_c · crc (added)

    {
      "before": null,
      "after": "003ba44b18"
    }

    sounds/music/music_koth_capture_fx_160bpm.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00b1c80886"
    }

    sounds/world/koth/koth_star_spawn_01.vsnd_c · crc (added)

    {
      "before": null,
      "after": "0026969b4b"
    }

    sounds/world/urn/soul_urn_damage_tick_03.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00a014a578"
    }

    sounds/world/koth/koth_zone_captured_team_01.vsnd_c · crc (added)

    {
      "before": null,
      "after": "0072770c03"
    }

    sounds/player/footsteps/shared/urn/footstep_urn_jingle_08.vsnd_c · crc (added)

    {
      "before": null,
      "after": "007949caad"
    }

    sounds/world/urn/soul_urn_zone_contested_01.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00b8fbe334"
    }

    sounds/world/koth/koth_zone_captured_opponent_01.vsnd_c · crc (added)

    {
      "before": null,
      "after": "0015b9d0af"
    }

    sounds/player/footsteps/shared/urn/footstep_urn_jingle_07.vsnd_c · crc (added)

    {
      "before": null,
      "after": "007de392ef"
    }
  • 2 sound assets updated.
    View code changes (2 records)

    sounds/world/urn/soul_urn_cashin_complete_opponent_01.vsnd_c · crc (changed)

    {
      "before": "004ad4bbe5",
      "after": "002975419f"
    }

    sounds/world/urn/soul_urn_spawn_complete_01.vsnd_c · crc (changed)

    {
      "before": "001faed78f",
      "after": "00e9bbd187"
    }
  • 1 other asset added.
    View code changes (1 records)

    soundstacks/soundstack_citadel_music_koth_capture.vsndstck_c · crc (added)

    {
      "before": null,
      "after": "0050ed721a"
    }
  • 5 hero image assets removed.
    View code changes (5 records)

    panorama/images/heroes/druid_card_psd.vtex_c · crc (removed)

    {
      "before": "00463a80ef",
      "after": null
    }

    panorama/images/heroes/druid_vertical_psd.vtex_c · crc (removed)

    {
      "before": "0008372a82",
      "after": null
    }

    panorama/images/heroes/druid_mm_psd.vtex_c · crc (removed)

    {
      "before": "00afa0edaf",
      "after": null
    }

    panorama/images/heroes/druid_sm_psd.vtex_c · crc (removed)

    {
      "before": "000ccce242",
      "after": null
    }

    panorama/images/heroes/airheart_card_psd.vtex_c · crc (removed)

    {
      "before": "00c938574d",
      "after": null
    }
  • 1 ui asset removed.
    View code changes (1 records)

    panorama/images/minimap/escort_capture_psd.vtex_c · crc (removed)

    {
      "before": "004051b554",
      "after": null
    }
  • 38 tracked files updated.
    View code changes (38 records)

    game/citadel/resource/localization/citadel_main/citadel_main_english.txt · file (changed)

    {
      "before": {
        "hash": "601a0f97bf74af20966e9162e9e9db7aca6b5b71"
      },
      "after": {
        "hash": "1a4e8490d926da7868f134968e4e54a7e5d1eb68"
      }
    }

    game/citadel/pak01_dir/soundevents/base/citadel_base_events.vsndevts · file (changed)

    {
      "before": {
        "hash": "2dcdf611ccb93c89c34ad30e961864017ddd7a48"
      },
      "after": {
        "hash": "9c9dd33217ce0098c755ed4f3fef1d0c6a40c070"
      }
    }

    game/citadel/pak01_dir/scripts/heroes.vdata · file (changed)

    {
      "before": {
        "hash": "9755c6145f9a9893dd42f9d4ca4faec9f5693092"
      },
      "after": {
        "hash": "a233795bf75c27fe2f581bdd86b71cb3f431bbc1"
      }
    }

    DumpSource2/module_metadata/client.kv3 · file (changed)

    {
      "before": {
        "hash": "d6e28bc0535b808d3978a841334ad43aaee5d7d5"
      },
      "after": {
        "hash": "1bc17b0e23c4cbc2a9e72e98c007b8fe426163f3"
      }
    }

    game/citadel/pak01_dir/scripts/abilities.vdata · file (changed)

    {
      "before": {
        "hash": "a8ddaf1c5cca600d40337ff06c1ea7b6c9a3a0e9"
      },
      "after": {
        "hash": "acee641d60ba4dc18b8d6646062b654c66228470"
      }
    }

    game/citadel/pak01_dir/panorama/layout/citadel_hud_data_feed_boss_killed.xml · file (changed)

    {
      "before": {
        "hash": "9b4e931e53499921ef1e62898a59188d18aed731"
      },
      "after": {
        "hash": "567d58a25c50eb5c4d8c2ccec6f897d8b6192739"
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  • 58 tracked files updated.
    View code changes (58 records)

    DumpSource2/schemas/client/CCitadel_MultiCapturePointVData.h · file (changed)

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