Fire Scarabs
Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.

1+7 Health Steal Per Sec
2+1 Charge+2s Duration
5-15% Damage Penalty Increased Spirit scaling
Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.

1+7 Health Steal Per Sec
2+1 Charge
5-15% Damage Penalty Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion.

1+60 Damage
2
5Recast within 6s.Passive: Your shots apply a Djinn Mark on the target. When the mark expires or is consumed, it deals spirit damage and the target is briefly revealed on the map. Each added mark doubles the current damage.
There is a per target Cooldown for applying additional marks

Active: Consume all Djinn Mark's to deal its damage now.
1On Proc: Apply a fading 60% Slow for 0.8s
2+20 Base Damage and +3s Multiplier Duration
5-0.75s Cooldown Target a location on the minimap. After a brief wait, teleport to that location. Taking damage during the wait period causes the teleport to be interrupted.
1+3m Move Speed and +20% Fire Rate for 12s
20.6 Barrier that scales with Spirit
5-90s CooldownMay 2025 to Sep 2026
Select a month to inspect its changes.
Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.

1+7 Health Steal Per Sec
2+1 Charge
5-15% Damage Penalty Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion.

1+60 Damage
2
5Recast within 6s.Passive: Your shots apply a Djinn Mark on the target. When the mark expires or is consumed, it deals spirit damage and the target is briefly revealed on the map. Each added mark doubles the current damage.
There is a per target Cooldown for applying additional marks

Active: Consume all Djinn Mark's to deal its damage now.
1On Proc: Apply a fading 60% Slow for 0.8s
2+20 Base Damage and +3s Multiplier Duration
5-0.75s Cooldown Target a location on the minimap. After a brief wait, teleport to that location. Taking damage during the wait period causes the teleport to be interrupted.
1+3m Move Speed and +20% Fire Rate for 12s
20.6 Barrier that scales with Spirit
5-90s CooldownMay 2025 to Sep 2026
Select a month to inspect its changes.
Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.

1+7 Health Steal Per Sec
2+1 Charge
5-15% Damage Penalty Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion.

1+60 Damage
2
5Recast within 6s.Passive: Your shots apply a Djinn Mark on the target. When the mark expires or is consumed, it deals spirit damage and the target is briefly revealed on the map. Each added mark doubles the current damage.
There is a per target Cooldown for applying additional marks

Active: Consume all Djinn Mark's to deal its damage now.
1On Proc: Apply a fading 60% Slow for 0.8s
2+20 Base Damage and +3s Multiplier Duration
5-0.75s Cooldown Target a location on the minimap. After a brief wait, teleport to that location. Taking damage during the wait period causes the teleport to be interrupted.
1+3m Move Speed and +20% Fire Rate for 12s
20.6 Barrier that scales with Spirit
5-90s CooldownMay 2025 to Sep 2026
Select a month to inspect its changes.
Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.

1+7 Health Steal Per Sec
2+1 Charge
5-15% Damage Penalty Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion.

1+60 Damage
2
5Recast within 6s.Passive: Your shots apply a Djinn Mark on the target. When the mark expires or is consumed, it deals spirit damage and the target is briefly revealed on the map. Each added mark doubles the current damage.
There is a per target Cooldown for applying additional marks

Active: Consume all Djinn Mark's to deal its damage now.
1On Proc: Apply a fading 60% Slow for 0.8s
2+20 Base Damage and +3s Multiplier Duration
5-0.75s Cooldown Target a location on the minimap. After a brief wait, teleport to that location. Taking damage during the wait period causes the teleport to be interrupted.
1+3m Move Speed and +20% Fire Rate for 12s
20.6 Barrier that scales with Spirit
5-90s CooldownMay 2025 to Sep 2026
Select a month to inspect its changes.