Sprint speed slashed across the roster
Nearly every hero loses move and sprint speed while item slot bonuses are rebuilt into huge bonus base Health values. Dozens of items shed Health and speed, Colossus trades flat Health for a percentage, and Tankbuster now scales off current Health.
- Max Move Speed reduced from 7.1 to 7
- Sprint Speed reduced from 2 to 1.6
- Base Health Regen reduced from 3 to 2.5
- Bonus granted per Armor item owned increased from 8/10/13/17/34/39/44/48/52/56 to 75/125/200/275/525/625/750/1000/1200/1400, now given as bonus base Health
- Billy: Spirit item slot bonus reduced from 45 to 38
3Blasted
4Chain Gang- Sprint Speed reduced from 3 to 2.6
- Ground Dash duration increased from 0.68s to 0.7s
- Air Dash duration increased from 0.47s to 0.49s
- Armor item slot bonuses reworked, values changed from 8/10/13/17/34/39/44/48/52/56 to 75/125/200/275/525/625/750/1000/1200/1400
- Fifth Tech item slot bonus reduced from 45 to 38
1Essence Bomb
3Malice
Cadence- Paradox: Max Move Speed reduced from 6.8 to 6.7
- Paradox: Sprint Speed reduced from 2 to 1.6
- Paradox: Vitality item slot bonuses reworked to grant bonus base Health, values changed from 8/10/13/17/34/39/44/48/52/56 to 75/125/200/275/525/625/750/1000/1200/1400
- Paradox: Spirit item slot bonus at the fifth slot reduced from 45 to 38
- Fortuna: Max Move Speed reduced from 7.3 to 7.2
- Fortuna: Sprint Speed reduced from 2 to 1.6
- Fortuna: Armor slot souls bonuses reworked, now granting Bonus Base Health instead of the previous values. Per tier changed from 8/10/13/17/34/39/44/48/52/56 to 75/125/200/275/525/625/750/1000/1200/1400
- Fortuna: Fifth Tech slot souls bonus reduced from 45 to 38
Generic Person
Gunslinger- Mo & Krill: Max Move Speed reduced from 8.1 to 8
- Mo & Krill: Sprint Speed reduced from 2 to 1.6
- Mo & Krill: Vitality item bonuses reworked, the per-tier bonus values changed from 8/10/13/17/34/39/44/48/52/56 to 75/125/200/275/525/625/750/1000/1200/1400, and now grant Bonus Base Health
- Mo & Krill: Spirit item bonus at the fifth tier reduced from 45 to 38
- Sinclair: Base Move Speed reduced from 7.3 to 7.2
- Sinclair: Sprint Speed reduced from 2 to 1.6
- Sinclair: Move Speed scaling reduced from 0.023 to 0.0138
- Sinclair: Vitality slot bonuses increased from 8/10/13/17/34/39/44/48/52/56 to 75/125/200/275/525/625/750/1000/1200/1400
- Sinclair: Spirit item slot bonus reduced from 45 to 38
Thumper- Mina: Max Move Speed reduced from 6.7m/s to 6.6m/s
- Mina: Sprint Speed reduced from 2m/s to 1.6m/s
- Mina: Vitality item slot bonuses reworked, now granting Bonus Base Health. Values changed from 8/10/13/17/34/39/44/48/52/56 to 75/125/200/275/525/625/750/1000/1200/1400
- Mina: Spirit item slot bonus reduced from 45 to 38
The Boss












Colossus
1 reworkColossus
Colossus
Gain Bullet and Spirit Resist, and slow the move and dash speed of enemies nearby. Your model size grows by 20%.
Colossus
Gain Bullet and Spirit Resist, and slow the move and dash speed of enemies nearby. Your model size grows by 20%.
















- Damage now scales with the target's current health at 7.5 instead of their max health at 5
- Bonus Health reduced from 75 to 50
Tankbuster
Tankbuster
Charges up over time with bonus spirit damage, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance.
Tankbuster
Charges up over time with bonus spirit damage, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance.

























MISC
129 changesOther file and data updates.
- Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flBonus (changed)
{ "before": 8, "after": 75 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flBonus (changed)
{ "before": 10, "after": 125 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flBonus (changed)
{ "before": 13, "after": 200 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flBonus (changed)
{ "before": 17, "after": 275 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flBonus (changed)
{ "before": 34, "after": 525 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flBonus (changed)
{ "before": 39, "after": 625 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flBonus (changed)
{ "before": 44, "after": 750 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flBonus (changed)
{ "before": 48, "after": 1000 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)
{ "before": 52, "after": 1200 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)
{ "before": 56, "after": 1400 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flBonus (changed)
{ "before": 45, "after": 38 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flBonus (changed)
{ "before": 8, "after": 75 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flBonus (changed)
{ "before": 10, "after": 125 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flBonus (changed)
{ "before": 13, "after": 200 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flBonus (changed)
{ "before": 17, "after": 275 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flBonus (changed)
{ "before": 34, "after": 525 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flBonus (changed)
{ "before": 39, "after": 625 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flBonus (changed)
{ "before": 44, "after": 750 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flBonus (changed)
{ "before": 48, "after": 1000 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)
{ "before": 52, "after": 1200 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)
{ "before": 56, "after": 1400 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flBonus (changed)
{ "before": 45, "after": 38 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flBonus (changed)
{ "before": 8, "after": 75 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flBonus (changed)
{ "before": 10, "after": 125 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flBonus (changed)
{ "before": 13, "after": 200 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flBonus (changed)
{ "before": 17, "after": 275 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flBonus (changed)
{ "before": 34, "after": 525 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flBonus (changed)
{ "before": 39, "after": 625 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flBonus (changed)
{ "before": 44, "after": 750 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flBonus (changed)
{ "before": 48, "after": 1000 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)
{ "before": 52, "after": 1200 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)
{ "before": 56, "after": 1400 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flBonus (changed)
{ "before": 45, "after": 38 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flBonus (changed)
{ "before": 8, "after": 75 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flBonus (changed)
{ "before": 10, "after": 125 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flBonus (changed)
{ "before": 13, "after": 200 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flBonus (changed)
{ "before": 17, "after": 275 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flBonus (changed)
{ "before": 34, "after": 525 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flBonus (changed)
{ "before": 39, "after": 625 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flBonus (changed)
{ "before": 44, "after": 750 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flBonus (changed)
{ "before": 48, "after": 1000 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)
{ "before": 52, "after": 1200 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)
{ "before": 56, "after": 1400 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flBonus (changed)
{ "before": 45, "after": 38 } - ability golden idol: caster bonus percent changed from 25 to 35.
View code changes (1 records)
ability_golden_idol · gameplay.m_flCasterBonusPercent (changed)
{ "before": 25, "after": 35 } - Colossus: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_colossus · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "BonusHealth", "BaseAttackDamagePercent" ], "after": [ "BonusHealth", "BonusBaseHealth", "BaseAttackDamagePercent" ] } - npc units trooper base: shrines down buff modifier data added.
View code changes (1 records)
npc_units:trooper_base · gameplay.m_ShrinesDownBuffModifier (added)
{ "before": null, "after": { "m_flModelScale": 1.1, "m_flDamageScale": 30, "m_flHealthScale": 1.3 } } - npc units trooper zipline container: shrines down buff modifier data added.
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_ShrinesDownBuffModifier (added)
{ "before": null, "after": { "m_flModelScale": 1.1, "m_flDamageScale": 30, "m_flHealthScale": 1.3 } } - npc units trooper normal: shrines down buff modifier data added.
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_ShrinesDownBuffModifier (added)
{ "before": null, "after": { "m_flModelScale": 1.1, "m_flDamageScale": 30, "m_flHealthScale": 1.3 } } - npc units trooper normal ag2: shrines down buff modifier data added.
View code changes (1 records)
npc_units:trooper_normal_ag2 · gameplay.m_ShrinesDownBuffModifier (added)
{ "before": null, "after": { "m_flModelScale": 1.1, "m_flDamageScale": 30, "m_flHealthScale": 1.3 } } - npc units alt trooper normal: shrines down buff modifier data added.
View code changes (1 records)
npc_units:alt_trooper_normal · gameplay.m_ShrinesDownBuffModifier (added)
{ "before": null, "after": { "m_flModelScale": 1.1, "m_flDamageScale": 30, "m_flHealthScale": 1.3 } } - npc units trooper medic: max health changed from 260 to 350.
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_nMaxHealth (changed)
{ "before": 260, "after": 350 } - npc units trooper medic: sight range players changed from 700 to 900.
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_flSightRangePlayers (changed)
{ "before": 700, "after": 900 } - npc units trooper medic: attack trooper max range changed from 700 to 900.
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_flAttackTrooperMaxRange (changed)
{ "before": 700, "after": 900 } - npc units trooper medic: trooper dps changed from 35 to 45.
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_flTrooperDPS (changed)
{ "before": 35, "after": 45 } - npc units trooper medic: shrines down buff modifier data added.
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_ShrinesDownBuffModifier (added)
{ "before": null, "after": { "m_flModelScale": 1.1, "m_flDamageScale": 30, "m_flHealthScale": 1.3 } } - npc units alt trooper medic: max health changed from 260 to 350.
View code changes (1 records)
npc_units:alt_trooper_medic · gameplay.m_nMaxHealth (changed)
{ "before": 260, "after": 350 } - npc units alt trooper medic: sight range players changed from 700 to 900.
View code changes (1 records)
npc_units:alt_trooper_medic · gameplay.m_flSightRangePlayers (changed)
{ "before": 700, "after": 900 } - npc units alt trooper medic: attack trooper max range changed from 700 to 900.
View code changes (1 records)
npc_units:alt_trooper_medic · gameplay.m_flAttackTrooperMaxRange (changed)
{ "before": 700, "after": 900 } - npc units alt trooper medic: trooper dps changed from 35 to 45.
View code changes (1 records)
npc_units:alt_trooper_medic · gameplay.m_flTrooperDPS (changed)
{ "before": 35, "after": 45 } - npc units alt trooper medic: shrines down buff modifier data added.
View code changes (1 records)
npc_units:alt_trooper_medic · gameplay.m_ShrinesDownBuffModifier (added)
{ "before": null, "after": { "m_flModelScale": 1.1, "m_flDamageScale": 30, "m_flHealthScale": 1.3 } } - npc units trooper medic ag2: max health changed from 260 to 350.
View code changes (1 records)
npc_units:trooper_medic_ag2 · gameplay.m_nMaxHealth (changed)
{ "before": 260, "after": 350 } - npc units trooper medic ag2: sight range players changed from 700 to 900.
View code changes (1 records)
npc_units:trooper_medic_ag2 · gameplay.m_flSightRangePlayers (changed)
{ "before": 700, "after": 900 } - npc units trooper medic ag2: attack trooper max range changed from 700 to 900.
View code changes (1 records)
npc_units:trooper_medic_ag2 · gameplay.m_flAttackTrooperMaxRange (changed)
{ "before": 700, "after": 900 } - npc units trooper medic ag2: trooper dps changed from 35 to 45.
View code changes (1 records)
npc_units:trooper_medic_ag2 · gameplay.m_flTrooperDPS (changed)
{ "before": 35, "after": 45 } - npc units trooper medic ag2: shrines down buff modifier data added.
View code changes (1 records)
npc_units:trooper_medic_ag2 · gameplay.m_ShrinesDownBuffModifier (added)
{ "before": null, "after": { "m_flModelScale": 1.1, "m_flDamageScale": 30, "m_flHealthScale": 1.3 } } - npc units super trooper normal: shrines down buff modifier data added.
View code changes (1 records)
npc_units:super_trooper_normal · gameplay.m_ShrinesDownBuffModifier (added)
{ "before": null, "after": { "m_flModelScale": 1.1, "m_flDamageScale": 30, "m_flHealthScale": 1.3 } } - npc units super trooper medic: max health changed from 260 to 350.
View code changes (1 records)
npc_units:super_trooper_medic · gameplay.m_nMaxHealth (changed)
{ "before": 260, "after": 350 } - npc units super trooper medic: sight range players changed from 700 to 900.
View code changes (1 records)
npc_units:super_trooper_medic · gameplay.m_flSightRangePlayers (changed)
{ "before": 700, "after": 900 } - npc units super trooper medic: attack trooper max range changed from 700 to 900.
View code changes (1 records)
npc_units:super_trooper_medic · gameplay.m_flAttackTrooperMaxRange (changed)
{ "before": 700, "after": 900 } - npc units super trooper medic: shrines down buff modifier data added.
View code changes (1 records)
npc_units:super_trooper_medic · gameplay.m_ShrinesDownBuffModifier (added)
{ "before": null, "after": { "m_flModelScale": 1.1, "m_flDamageScale": 30, "m_flHealthScale": 1.3 } } - npc units super trooper melee: shrines down buff modifier data added.
View code changes (1 records)
npc_units:super_trooper_melee · gameplay.m_ShrinesDownBuffModifier (added)
{ "before": null, "after": { "m_flModelScale": 1.1, "m_flDamageScale": 30, "m_flHealthScale": 1.3 } } - npc units trooper melee: shrines down buff modifier data added.
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_ShrinesDownBuffModifier (added)
{ "before": null, "after": { "m_flModelScale": 1.1, "m_flDamageScale": 30, "m_flHealthScale": 1.3 } } - npc units trooper melee ag2: shrines down buff modifier data added.
View code changes (1 records)
npc_units:trooper_melee_ag2 · gameplay.m_ShrinesDownBuffModifier (added)
{ "before": null, "after": { "m_flModelScale": 1.1, "m_flDamageScale": 30, "m_flHealthScale": 1.3 } } - npc units alt trooper melee: shrines down buff modifier data added.
View code changes (1 records)
npc_units:alt_trooper_melee · gameplay.m_ShrinesDownBuffModifier (added)
{ "before": null, "after": { "m_flModelScale": 1.1, "m_flDamageScale": 30, "m_flHealthScale": 1.3 } } - npc units trooper nano: shrines down buff modifier data added.
View code changes (1 records)
npc_units:trooper_nano · gameplay.m_ShrinesDownBuffModifier (added)
{ "before": null, "after": { "m_flModelScale": 1.1, "m_flDamageScale": 30, "m_flHealthScale": 1.3 } } - npc units npc boss tier1: shrines down buff modifier data added.
View code changes (1 records)
npc_units:npc_boss_tier1 · gameplay.m_ShrinesDownBuffModifier (added)
{ "before": null, "after": { "m_flModelScale": 1.1, "m_flDamageScale": 30, "m_flHealthScale": 1.3 } } - npc units npc barrack boss: shrines down buff modifier data added.
View code changes (1 records)
npc_units:npc_barrack_boss · gameplay.m_ShrinesDownBuffModifier (added)
{ "before": null, "after": { "m_flModelScale": 1.1, "m_flDamageScale": 30, "m_flHealthScale": 1.3 } } - npc units destroyable building: i max health generator changed from 3000 to 7000.
View code changes (1 records)
npc_units:destroyable_building · gameplay.m_iMaxHealthGenerator (changed)
{ "before": 3000, "after": 7000 } - npc units alt npc boss tier1: shrines down buff modifier data added.
View code changes (1 records)
npc_units:alt_npc_boss_tier1 · gameplay.m_ShrinesDownBuffModifier (added)
{ "before": null, "after": { "m_flModelScale": 1.1, "m_flDamageScale": 30, "m_flHealthScale": 1.3 } } - npc units neutral trooper weak: max health changed from 230 to 184.
View code changes (1 records)
npc_units:neutral_trooper_weak · gameplay.m_nMaxHealth (changed)
{ "before": 230, "after": 184 } - npc units neutral trooper weak: intrinsic modifiers data updated.
View code changes (1 records)
npc_units:neutral_trooper_weak · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1].m_value (changed)
{ "before": 30, "after": 35 } - npc units neutral trooper normal: max health changed from 575 to 460.
View code changes (1 records)
npc_units:neutral_trooper_normal · gameplay.m_nMaxHealth (changed)
{ "before": 575, "after": 460 } - npc units neutral trooper normal: intrinsic modifiers data updated.
View code changes (1 records)
npc_units:neutral_trooper_normal · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1].m_value (changed)
{ "before": 40, "after": 45 } - npc units neutral trooper strong: max health changed from 2024 to 1619.
View code changes (1 records)
npc_units:neutral_trooper_strong · gameplay.m_nMaxHealth (changed)
{ "before": 2024, "after": 1619 } - npc units neutral trooper strong: intrinsic modifiers data updated.
View code changes (1 records)
npc_units:neutral_trooper_strong · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1].m_value (changed)
{ "before": 50, "after": 55 } - npc units neutral sinners sacrifice: gold reward changed from 172 to 155.
View code changes (1 records)
npc_units:neutral_sinners_sacrifice · gameplay.m_flGoldReward (changed)
{ "before": 172, "after": 155 } - npc units npc boss tier2: model scale changed from 0.8 to 0.85.
View code changes (1 records)
npc_units:npc_boss_tier2 · gameplay.m_flModelScale (changed)
{ "before": 0.8, "after": 0.85 } - npc units npc boss tier2: empowered modifier level2 data updated.
View code changes (1 records)
npc_units:npc_boss_tier2 · gameplay.m_EmpoweredModifierLevel2.m_flModelScale (changed)
{ "before": 1.2, "after": 1.15 } - npc units alt npc boss tier2: model scale changed from 0.8 to 0.85.
View code changes (1 records)
npc_units:alt_npc_boss_tier2 · gameplay.m_flModelScale (changed)
{ "before": 0.8, "after": 0.85 } - npc units alt npc boss tier2: empowered modifier level2 data updated.
View code changes (1 records)
npc_units:alt_npc_boss_tier2 · gameplay.m_EmpoweredModifierLevel2.m_flModelScale (changed)
{ "before": 1.2, "after": 1.15 } - npc units npc boss tier2 weak: model scale changed from 0.8 to 0.85.
View code changes (1 records)
npc_units:npc_boss_tier2_weak · gameplay.m_flModelScale (changed)
{ "before": 0.8, "after": 0.85 } - npc units npc boss tier2 weak: empowered modifier level2 data updated.
View code changes (1 records)
npc_units:npc_boss_tier2_weak · gameplay.m_EmpoweredModifierLevel2.m_flModelScale (changed)
{ "before": 1.2, "after": 1.15 } - npc units alt npc boss tier2 weak: model scale changed from 0.8 to 0.85.
View code changes (1 records)
npc_units:alt_npc_boss_tier2_weak · gameplay.m_flModelScale (changed)
{ "before": 0.8, "after": 0.85 } - npc units alt npc boss tier2 weak: empowered modifier level2 data updated.
View code changes (1 records)
npc_units:alt_npc_boss_tier2_weak · gameplay.m_EmpoweredModifierLevel2.m_flModelScale (changed)
{ "before": 1.2, "after": 1.15 } - npc units alt super trooper medic: max health changed from 260 to 350.
View code changes (1 records)
npc_units:alt_super_trooper_medic · gameplay.m_nMaxHealth (changed)
{ "before": 260, "after": 350 } - npc units alt super trooper medic: sight range players changed from 700 to 900.
View code changes (1 records)
npc_units:alt_super_trooper_medic · gameplay.m_flSightRangePlayers (changed)
{ "before": 700, "after": 900 } - npc units alt super trooper medic: attack trooper max range changed from 700 to 900.
View code changes (1 records)
npc_units:alt_super_trooper_medic · gameplay.m_flAttackTrooperMaxRange (changed)
{ "before": 700, "after": 900 } - npc units alt super trooper medic: shrines down buff modifier data added.
View code changes (1 records)
npc_units:alt_super_trooper_medic · gameplay.m_ShrinesDownBuffModifier (added)
{ "before": null, "after": { "m_flModelScale": 1.1, "m_flDamageScale": 30, "m_flHealthScale": 1.3 } } - npc units alt super trooper melee: shrines down buff modifier data added.
View code changes (1 records)
npc_units:alt_super_trooper_melee · gameplay.m_ShrinesDownBuffModifier (added)
{ "before": null, "after": { "m_flModelScale": 1.1, "m_flDamageScale": 30, "m_flHealthScale": 1.3 } } - npc units alt super trooper normal: shrines down buff modifier data added.
View code changes (1 records)
npc_units:alt_super_trooper_normal · gameplay.m_ShrinesDownBuffModifier (added)
{ "before": null, "after": { "m_flModelScale": 1.1, "m_flDamageScale": 30, "m_flHealthScale": 1.3 } } - npc units trooper siege: shrines down buff modifier data added.
View code changes (1 records)
npc_units:trooper_siege · gameplay.m_ShrinesDownBuffModifier (added)
{ "before": null, "after": { "m_flModelScale": 1.1, "m_flDamageScale": 30, "m_flHealthScale": 1.3 } } - misc medic trooper aoe health pickup amber: pickup radius data updated.
View code changes (1 records)
misc:medic_trooper_aoe_health_pickup_amber · gameplay.m_flPickupRadius.m_flPerMinuteAfterStart (changed)
{ "before": 39.3701, "after": 59.0125 } - misc medic trooper aoe health pickup amber: pickup radius data updated.
View code changes (1 records)
misc:medic_trooper_aoe_health_pickup_amber · gameplay.m_flPickupRadius.m_flMaxValue (changed)
{ "before": 1023.62, "after": 1181.1 } - misc medic trooper aoe health pickup amber: regen duration troopers added with value 8.
View code changes (1 records)
misc:medic_trooper_aoe_health_pickup_amber · gameplay.m_flRegenDurationTroopers (added)
{ "before": null, "after": 8 } - misc medic trooper aoe health pickup amber: regen trooper multi added with value 1.3.
View code changes (1 records)
misc:medic_trooper_aoe_health_pickup_amber · gameplay.m_flRegenTrooperMulti (added)
{ "before": null, "after": 1.3 } - misc medic trooper aoe health pickup sapphire: pickup radius data updated.
View code changes (1 records)
misc:medic_trooper_aoe_health_pickup_sapphire · gameplay.m_flPickupRadius.m_flPerMinuteAfterStart (changed)
{ "before": 39.3701, "after": 59.0125 } - misc medic trooper aoe health pickup sapphire: pickup radius data updated.
View code changes (1 records)
misc:medic_trooper_aoe_health_pickup_sapphire · gameplay.m_flPickupRadius.m_flMaxValue (changed)
{ "before": 1023.62, "after": 1181.1 } - misc medic trooper aoe health pickup sapphire: regen duration troopers added with value 8.
View code changes (1 records)
misc:medic_trooper_aoe_health_pickup_sapphire · gameplay.m_flRegenDurationTroopers (added)
{ "before": null, "after": 8 } - misc medic trooper aoe health pickup sapphire: regen trooper multi added with value 1.3.
View code changes (1 records)
misc:medic_trooper_aoe_health_pickup_sapphire · gameplay.m_flRegenTrooperMulti (added)
{ "before": null, "after": 1.3 } - generic data root: hero kill gold share frac data updated.
View code changes (1 records)
generic_data:__root__ · gameplay.m_flHeroKillGoldShareFrac[0] (changed)
{ "before": 1, "after": 1.25 } - generic data root: hero kill gold share frac data updated.
View code changes (1 records)
generic_data:__root__ · gameplay.m_flHeroKillGoldShareFrac[1] (changed)
{ "before": 0.5, "after": 0.575 } - modifiers modifier citadel catapult damage watcher: stun modifier data added.
View code changes (1 records)
modifiers:modifier_citadel_catapult_damage_watcher · gameplay.m_StunModifier.m_flDamageHealthPct (added)
{ "before": null, "after": 15 } - modifiers modifier combat status: bullet hit slow pct changed from 15 to 20.
View code changes (1 records)
modifiers:modifier_combat_status · gameplay.m_flBulletHitSlowPct (changed)
{ "before": 15, "after": 20 } - citadel mods: bonus base health prefix data added.
View code changes (1 records)
citadel_mods · BonusBaseHealth_prefix (added)
{ "before": null, "after": "+" } - citadel mods: bonus base health label data added.
View code changes (1 records)
citadel_mods · BonusBaseHealth_label (added)
{ "before": null, "after": "Base Health" } - citadel mods: bonus base health postvalue label data added.
View code changes (1 records)
citadel_mods · BonusBaseHealth_postvalue_label (added)
{ "before": null, "after": "Base Health" } - citadel mods: bonus base health postfix data added.
View code changes (1 records)
citadel_mods · BonusBaseHealth_postfix (added)
{ "before": null, "after": "%" } - citadel mods: current health damage label data added.
View code changes (1 records)
citadel_mods · CurrentHealthDamage_label (added)
{ "before": null, "after": "Current Health Damage" } - citadel mods: current health damage postvalue label data added.
View code changes (1 records)
citadel_mods · CurrentHealthDamage_postvalue_label (added)
{ "before": null, "after": "Current Health Damage" } - citadel mods: current health damage postfix data added.
View code changes (1 records)
citadel_mods · CurrentHealthDamage_postfix (added)
{ "before": null, "after": "%" } - Network messages: 1 definitions added.
View code changes (1 records)
Protobufs/citadel_gcmessages_server.proto · declarations (changed)
{ "before": [], "after": [ "optional bool forgive_existing_abandons = 22;" ] } - 94 ability property raw records updated.
View code changes (94 records)
upgrade_target_stun · properties.BonusHealth.raw (changed)
{ "before": 100, "after": 75 }upgrade_fleetfoot_boots · properties.ActiveBonusMoveSpeed.raw (changed)
{ "before": "3.5m", "after": "3.0m" }upgrade_burst_fire · properties.BonusMoveSpeed.raw (changed)
{ "before": "1.5m", "after": "1.25m" }upgrade_divine_barrier · properties.BonusMoveSpeed.raw (changed)
{ "before": "3m", "after": "2.75m" }mirage_teleport · properties.AbilityCooldown.raw (changed)
{ "before": 145, "after": 155 }upgrade_focus_lens · properties.MagicResistReduction.raw (changed)
{ "before": -12, "after": -9 }upgrade_targeted_silence · properties.BonusHealth.raw (changed)
{ "before": 75, "after": 50 }upgrade_reduce_debuff_duration · properties.ActiveBonusMoveSpeed.raw (changed)
{ "before": "2.5m", "after": "2.25m" }upgrade_self_bubble · properties.MoveSpeedMax.raw (changed)
{ "before": "3m", "after": "2.5m" }upgrade_non_player_bonus_sacrifice · properties.BonusHealth.raw (changed)
{ "before": 75, "after": 50 }upgrade_healbuff · properties.BonusMoveSpeed.raw (changed)
{ "before": "1.5m", "after": "1.25m" }upgrade_non_player_bonus_sacrifice · properties.AbilityCooldown.raw (changed)
{ "before": 260, "after": 270 }upgrade_fervor · properties.FervorMovespeed.raw (changed)
{ "before": "3m", "after": "2.5m" }upgrade_veil_walker · properties.BonusMoveSpeed.raw (changed)
{ "before": "4m", "after": "3.5m" }upgrade_withering_whip · properties.BonusHealth.raw (changed)
{ "before": 70, "after": 50 }upgrade_rescue_beam · properties.BonusSprintSpeed.raw (changed)
{ "before": "1m", "after": "0.75m" }upgrade_active_reload · properties.BonusMoveSpeed.raw (changed)
{ "before": "1m", "after": "0.75m" }upgrade_bullet_armor_reduction_aura · properties.BonusSprintSpeed.raw (changed)
{ "before": "1m", "after": "0.75m" }upgrade_banshee_slugs · properties.BulletResistReduction.raw (changed)
{ "before": -18, "after": -16 }upgrade_guardian_ward · properties.BonusMoveSpeed.raw (changed)
{ "before": "3m", "after": "2.75m" }upgrade_ultimate_burst · properties.BonusHealth.raw (changed)
{ "before": 75, "after": 50 }upgrade_bullet_armor_reduction_aura · properties.BonusHealth.raw (changed)
{ "before": 125, "after": 100 }upgrade_spirit_snatch · properties.TechArmorGain.raw (changed)
{ "before": 15, "after": 12 }upgrade_blood_tribute · properties.BonusMoveSpeed.raw (changed)
{ "before": "2.25m", "after": "2.0m" }upgrade_blitz_bullets · properties.BonusSprintSpeed.raw (changed)
{ "before": "1.0m", "after": "0.75m" }citadel_ability_shiv_killing_blow · properties.AbilityCastRange.raw (changed)
{ "before": "15m", "after": "13m" }upgrade_headhunter · properties.BonusMoveSpeed.raw (changed)
{ "before": "2m", "after": "1.75m" }upgrade_cardio_calibrator · properties.SlowResistancePercent.raw (changed)
{ "before": 30, "after": 25 }upgrade_cardio_calibrator · properties.BonusMoveSpeed.raw (changed)
{ "before": "2.25m", "after": "2.0m" }upgrade_weapon_shielding · properties.BonusMoveSpeed.raw (changed)
{ "before": "1.75m", "after": "1.5m" }upgrade_boundless_spirit · properties.BonusHealth.raw (changed)
{ "before": 100, "after": 75 }upgrade_greater_withering_whip · properties.BonusSprintSpeed.raw (changed)
{ "before": "1m", "after": "0.75m" }ability_punkgoat_tether · properties.RopeSnapNoLOSDuration.raw (changed)
{ "before": 0.65, "after": 0.5 }upgrade_spirit_bubble · properties.BonusMoveSpeed.raw (changed)
{ "before": "1.75m", "after": "1.5m" }mirage_sand_phantom · properties.ProcMaxRange.raw (changed)
{ "before": "45m", "after": "40m" }upgrade_spirit_sap · properties.BonusHealth.raw (changed)
{ "before": 75, "after": 50 }upgrade_discord · properties.BonusHealth.raw (changed)
{ "before": 125, "after": 100 }upgrade_spellslinger_headshots · properties.BonusHealth.raw (changed)
{ "before": 100, "after": 75 }mirage_sand_phantom · properties.AbilityCooldown.raw (changed)
{ "before": 2.5, "after": 2.6 }upgrade_colossus · properties.BonusHealth.raw (changed)
{ "before": 600, "after": 300 }upgrade_trophy_collector · properties.BonusSprintSpeed.raw (changed)
{ "before": "2.25m", "after": "2.0m" }upgrade_dps_aura · properties.ActiveBonusMoveSpeed.raw (changed)
{ "before": "2.5m", "after": "2.25m" }upgrade_sharpshooter · properties.BonusSprintSpeed.raw (changed)
{ "before": "1.5m", "after": "1.0m" }citadel_ability_shiv_killing_blow · properties.RagePerWeaponDamage.raw (changed)
{ "before": 0.01689, "after": 0.0158766 }upgrade_greater_withering_whip · properties.BonusHealth.raw (changed)
{ "before": 100, "after": 75 }upgrade_banshee_slugs · properties.MagicResistReduction.raw (changed)
{ "before": -18, "after": -16 }upgrade_magic_slow · properties.BonusSprintSpeed.raw (changed)
{ "before": "1m", "after": "0.75m" }citadel_ability_shiv_defer_damage · properties.DamagePctDeferred.raw (changed)
{ "before": 30, "after": 25 }citadel_ability_shiv_killing_blow · properties.RagePerSpiritDamage.raw (changed)
{ "before": 0.015456, "after": 0.01452864 }upgrade_headshot_booster · properties.BonusHealth.raw (changed)
{ "before": 40, "after": 30 }upgrade_magic_storm · properties.ImbuedTechPower.raw (changed)
{ "before": 28, "after": 24 }upgrade_spirit_snatch · properties.BonusHealth.raw (changed)
{ "before": 100, "after": 75 }upgrade_fleetfoot_boots · properties.SlowResistancePercent.raw (changed)
{ "before": 40, "after": 35 }upgrade_fervor · properties.BonusMoveSpeed.raw (changed)
{ "before": "1m", "after": "0.75m" }upgrade_long_range · properties.BonusSprintSpeed.raw (changed)
{ "before": "1m", "after": "0.75m" }citadel_ability_shiv_killing_blow · properties.RagePerHeavyMelee.raw (changed)
{ "before": 3.036, "after": 2.85384 }upgrade_aoe_root · properties.BonusSprintSpeed.raw (changed)
{ "before": "1m", "after": "0.75m" }upgrade_tech_damage_pulse · properties.BonusHealth.raw (changed)
{ "before": 125, "after": 100 }upgrade_resonant_healing · properties.BonusMoveSpeed.raw (changed)
{ "before": "2m", "after": "1.75m" }upgrade_magic_shock · properties.BonusHealth.raw (changed)
{ "before": 75, "after": 50 }ability_golden_idol · properties.BulletResist.raw (changed)
{ "before": 30, "after": 50 }upgrade_spirit_snatch · properties.TechArmorDamageReduction.raw (changed)
{ "before": -15, "after": -12 }upgrade_banshee_slugs · properties.BonusHealth.raw (changed)
{ "before": 150, "after": 125 }upgrade_dps_aura · properties.BonusSprintSpeed.raw (changed)
{ "before": "2m", "after": "1.5m" }ability_punkgoat_blasted · properties.LightMeleeScalePct.raw (changed)
{ "before": 50, "after": 40 }upgrade_suppressor · properties.BonusHealth.raw (changed)
{ "before": 75, "after": 50 }upgrade_hollow_point_rounds · properties.BonusHealth.raw (changed)
{ "before": 150, "after": 125 }upgrade_weapon_backstabber · properties.BonusMoveSpeed.raw (changed)
{ "before": "1.75m", "after": "1.5m" }upgrade_rocket_booster · properties.AbilityCooldown.raw (changed)
{ "before": 34, "after": 45 }upgrade_counterspell · properties.BonusMoveSpeed.raw (changed)
{ "before": "2m", "after": "1.75m" }upgrade_weapon_backstabber · properties.BonusHealth.raw (changed)
{ "before": 75, "after": 50 }upgrade_headhunter · properties.BonusHealth.raw (changed)
{ "before": 75, "after": 50 }upgrade_chonky · properties.BonusMoveSpeed.raw (changed)
{ "before": "1.5m", "after": "1.25m" }ability_punkgoat_blasted · properties.NonPlayerResourceScalePct.raw (changed)
{ "before": 35, "after": 25 }upgrade_juggernaut · properties.BonusMoveSpeed.raw (changed)
{ "before": "2.25m", "after": "2.0m" }upgrade_cloaking_device_active · properties.BonusSprintSpeed.raw (changed)
{ "before": "2m", "after": "1.5m" }upgrade_rapid_recharge · properties.BonusSpiritForChargedAbilities.raw (changed)
{ "before": 20, "after": 16 }upgrade_magic_storm · properties.BonusMoveSpeed.raw (changed)
{ "before": "2m", "after": "1.75m" }upgrade_magic_slow · properties.BonusHealth.raw (changed)
{ "before": 50, "after": 30 }upgrade_ultimate_burst · properties.BonusSprintSpeed.raw (changed)
{ "before": "1m", "after": "0.75m" }upgrade_close_quarter_combat · properties.BonusHealth.raw (changed)
{ "before": 100, "after": 75 }upgrade_rupture · properties.BonusHealth.raw (changed)
{ "before": 90, "after": 65 }upgrade_sprint_booster · properties.BonusSprintSpeed.raw (changed)
{ "before": "2.25m", "after": "2.0m" }upgrade_headshot_booster2 · properties.BonusHealth.raw (changed)
{ "before": 75, "after": 50 }upgrade_reinforcing_casings · properties.BonusHealth.raw (changed)
{ "before": 100, "after": 75 }ability_blood_shards · properties.SelfDamagePct.raw (changed)
{ "before": 7, "after": 9 }upgrade_spirit_sap · properties.MagicResistReduction.raw (changed)
{ "before": -12, "after": -9 }citadel_ability_tier2boss_rocket_barrage · properties.Radius.raw (changed)
{ "before": "6m", "after": "5m" }ability_golden_idol · properties.TechResist.raw (changed)
{ "before": 30, "after": 50 }citadel_ability_shiv_killing_blow · properties.RagePerLightMelee.raw (changed)
{ "before": 1.656, "after": 1.55664 }upgrade_siphon_bullets · properties.ProcCooldown.raw (changed)
{ "before": 0.8, "after": 1.2 }upgrade_trophy_collector · properties.StackingBonusSprintSpeed.raw (changed)
{ "before": "0.2m", "after": "0.15m" }upgrade_bullet_resist_shredder · properties.BonusHealth.raw (changed)
{ "before": 90, "after": 65 }upgrade_magic_carpet · properties.BonusHealth.raw (changed)
{ "before": 100, "after": 75 } - 4 ability upgrade raw records updated.
View code changes (4 records)
citadel_ability_shiv_defer_damage · upgrades[2].changes[DamagePctDeferred].bonus.raw (changed)
{ "before": 10, "after": 15 }citadel_ability_projectmind · upgrades[2].changes[CombatBarrier:scale].bonus.raw (changed)
{ "before": 2.437344, "after": 1.7 }mirage_teleport · upgrades[1].changes[AbilityCooldown].bonus.raw (changed)
{ "before": -25, "after": -35 }citadel_ability_hornet_snipe · upgrades[2].changes[LowHealthEnemyDamageBonus].bonus.raw (changed)
{ "before": 90, "after": 80 } - 2 tooltip records updated.
View code changes (2 records)
upgrade_colossus · tooltip.sections[0].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties (changed)
{ "before": [ "BonusHealth" ], "after": [ "BonusHealth", "BonusBaseHealth" ] }upgrade_magic_shock · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[1].m_strImportantProperty (changed)
{ "before": "MaxHealthDamage", "after": "CurrentHealthDamage" } - 76 script assets updated.
View code changes (76 records)
scripts/talker/response_rules_viscous.vrr_c · crc (changed)
{ "before": "008de05b6d", "after": "00fa8025b5" }scripts/talker/generated_response_rules_hero_shiv.vrr_c · crc (changed)
{ "before": "00f8765812", "after": "00c4e8b083" }scripts/talker/response_rules_priest.vrr_c · crc (changed)
{ "before": "00ee916897", "after": "000878545e" }scripts/talker/response_rules_hornet.vrr_c · crc (changed)
{ "before": "00d04bc2e3", "after": "00b83db8e4" }scripts/talker/response_rules.vrr_c · crc (changed)
{ "before": "008c3fd966", "after": "00bd754f11" }scripts/talker/generated_response_rules_hero_forge.vrr_c · crc (changed)
{ "before": "00d9c35a00", "after": "00e7000afb" }scripts/talker/generated_response_rules_hero_ghost.vrr_c · crc (changed)
{ "before": "00f20ff771", "after": "00e6682ee2" }scripts/talker/generated_response_rules_hero_astro.vrr_c · crc (changed)
{ "before": "00458a7eb6", "after": "005bcf14e4" }scripts/talker/generated_response_rules_hero_synth.vrr_c · crc (changed)
{ "before": "00a873dabb", "after": "007e791f3a" }scripts/talker/response_rules_lash.vrr_c · crc (changed)
{ "before": "0069e6b1af", "after": "004edc2ccf" }scripts/talker/idol.vrr_c · crc (changed)
{ "before": "0028ba0c95", "after": "00214b5663" }scripts/talker/generated_response_rules_hero_bookworm.vrr_c · crc (changed)
{ "before": "0048e2318b", "after": "00659bd1ef" }scripts/talker/response_rules_mirage.vrr_c · crc (changed)
{ "before": "002c228de2", "after": "00c545b586" }scripts/talker/response_rules_vampirebat.vrr_c · crc (changed)
{ "before": "0080adef32", "after": "00dd75a33c" }scripts/talker/generated_hero_response_rules.vrr_c · crc (changed)
{ "before": "00f325a9b8", "after": "0036168a85" }scripts/talker/generated_response_rules_hero_priest.vrr_c · crc (changed)
{ "before": "00c4a23be7", "after": "00a53cb530" }scripts/talker/generated_response_rules_hero_inferno.vrr_c · crc (changed)
{ "before": "0021eca17f", "after": "00a84d9eac" }scripts/misc.vdata_c · crc (changed)
{ "before": "00b8d8d684", "after": "00fa836d45" }scripts/talker/response_rules_trapper.vrr_c · crc (changed)
{ "before": "0062927014", "after": "00dd771558" }scripts/talker/generated_response_rules_hero_slork.vrr_c · crc (changed)
{ "before": "005195134c", "after": "006c6ba667" }scripts/talker/response_rules_magician_savannah.vrr_c · crc (changed)
{ "before": "003afce514", "after": "006d2290f3" }scripts/talker/generated_response_rules_hero_wraith.vrr_c · crc (changed)
{ "before": "00a366ab96", "after": "00193edf09" }scripts/talker/generated_response_rules_hero_hornet.vrr_c · crc (changed)
{ "before": "00871f4698", "after": "00877bd51b" }scripts/talker/generated_response_rules_hero_trapper.vrr_c · crc (changed)
{ "before": "0021a87ad3", "after": "00e9fa52ad" }scripts/talker/response_rules_frank.vrr_c · crc (changed)
{ "before": "00650bb5c6", "after": "002bc365bd" }scripts/talker/generated_response_rules_hero_doorman.vrr_c · crc (changed)
{ "before": "00ed54d91c", "after": "005c17acca" }scripts/talker/generated_response_rules_hero_bebop.vrr_c · crc (changed)
{ "before": "009339544a", "after": "00bd11eefe" }scripts/talker/generated_response_rules_hero_tengu.vrr_c · crc (changed)
{ "before": "00102f39af", "after": "00287a6768" }scripts/talker/generated_response_rules_hero_drifter.vrr_c · crc (changed)
{ "before": "001791f313", "after": "00732a7bff" }scripts/generic_data.vdata_c · crc (changed)
{ "before": "008ffe0a53", "after": "00c578b884" }scripts/npc_units.vdata_c · crc (changed)
{ "before": "00aaeb8771", "after": "0099731d25" }scripts/talker/response_rules_neutrals.vrr_c · crc (changed)
{ "before": "00f937292f", "after": "00f10bd4eb" }scripts/talker/response_rules_magician_henry.vrr_c · crc (changed)
{ "before": "006a1798f3", "after": "00c00ffa6f" }scripts/talker/generated_response_rules_hero_atlas.vrr_c · crc (changed)
{ "before": "004bae983d", "after": "000fd0487d" }scripts/talker/generated_response_rules_hero_magician_henry.vrr_c · crc (changed)
{ "before": "00b03f75e2", "after": "00dd40331a" }scripts/talker/generated_response_rules_hero_krill.vrr_c · crc (changed)
{ "before": "006567e004", "after": "0084fc637f" }scripts/heroes.vdata_c · crc (changed)
{ "before": "00b22aa4f2", "after": "009679cfd2" }scripts/talker/generated_response_rules_announcer.vrr_c · crc (changed)
{ "before": "00a981d1c1", "after": "00f71a134f" }scripts/talker/newscaster.vrr_c · crc (changed)
{ "before": "00c6d821b9", "after": "00f5f67b0d" }scripts/talker/response_rules_orion.vrr_c · crc (changed)
{ "before": "001f856659", "after": "00c010bc5d" }scripts/talker/response_rules_punkgoat.vrr_c · crc (changed)
{ "before": "00df1b12bc", "after": "00d77a8b8b" }scripts/talker/generated_response_rules_hero_punkgoat.vrr_c · crc (changed)
{ "before": "0060d5e3e7", "after": "009e4ad0b3" }scripts/talker/generated_response_rules_hero_viscous.vrr_c · crc (changed)
{ "before": "0090146aef", "after": "0035220e0d" }scripts/talker/generated_response_rules_hero_frank.vrr_c · crc (changed)
{ "before": "0053969f41", "after": "00047fc29f" }scripts/talker/generated_response_rules_hero_warden.vrr_c · crc (changed)
{ "before": "00f92fcbfe", "after": "000e87f60e" }scripts/talker/generated_response_rules_hero_operative.vrr_c · crc (changed)
{ "before": "0061925432", "after": "00e58d5f79" }scripts/talker/response_rules_bookworm.vrr_c · crc (changed)
{ "before": "00f040589b", "after": "007e2f1ec1" }scripts/talker/generated_response_rules_hero_magician_savannah.vrr_c · crc (changed)
{ "before": "0004532c50", "after": "00237ad1a6" }scripts/talker/response_rules_drifter.vrr_c · crc (changed)
{ "before": "0055dd5017", "after": "0018f5d6f4" }scripts/talker/response_rules_boho.vrr_c · crc (changed)
{ "before": "00f2e7e6ef", "after": "002e986342" }scripts/talker/generated_response_rules_hero_yamato.vrr_c · crc (changed)
{ "before": "000a77c3ea", "after": "00aba80688" }scripts/talker/response_rules_operative.vrr_c · crc (changed)
{ "before": "008a6da586", "after": "000d22ea4e" }scripts/talker/generated_response_rules_hero_wrecker.vrr_c · crc (changed)
{ "before": "009fe70b08", "after": "00876ce48f" }scripts/talker/generated_response_rules_hero_viper.vrr_c · crc (changed)
{ "before": "00044ba900", "after": "0062c810e8" }scripts/talker/generated_response_rules_hero_orion.vrr_c · crc (changed)
{ "before": "00d24a8a34", "after": "0010323cd9" }scripts/talker/response_rules_doorman.vrr_c · crc (changed)
{ "before": "007ba929df", "after": "00ad3722db" }scripts/talker/generated_response_rules_hero_boho.vrr_c · crc (changed)
{ "before": "00dedc2bd6", "after": "00b794cf21" }scripts/talker/generated_response_rules_hero_nano.vrr_c · crc (changed)
{ "before": "00a24100c3", "after": "008a4e42aa" }scripts/talker/response_rules_warden.vrr_c · crc (changed)
{ "before": "003df74b7f", "after": "00404bc2ff" }scripts/talker/response_rules_kelvin.vrr_c · crc (changed)
{ "before": "00cd8d25a1", "after": "008b2cde4c" }scripts/talker/response_rules_pocket.vrr_c · crc (changed)
{ "before": "005ea4f455", "after": "0085c9808d" }scripts/talker/response_rules_wrecker.vrr_c · crc (changed)
{ "before": "0039260fa4", "after": "00a56a02bd" }scripts/talker/generated_response_rules_hero_lash.vrr_c · crc (changed)
{ "before": "00e27bf4eb", "after": "000b1557bf" }scripts/talker/generated_response_rules_hero_kelvin.vrr_c · crc (changed)
{ "before": "004779f34f", "after": "0012952475" }scripts/talker/response_rules_tengu.vrr_c · crc (changed)
{ "before": "002766ce46", "after": "006168c38d" }scripts/talker/generated_response_rules_hero_vampirebat.vrr_c · crc (changed)
{ "before": "0099942517", "after": "00da5290d8" }scripts/talker/generated_response_rules_hero_dynamo.vrr_c · crc (changed)
{ "before": "007e5085ba", "after": "0009550b70" }scripts/talker/response_rules_krill.vrr_c · crc (changed)
{ "before": "00fb667490", "after": "008c29f788" }scripts/talker/generated_response_rules_hero_chrono.vrr_c · crc (changed)
{ "before": "00b58273a2", "after": "009be51055" }scripts/talker/response_rules_shiv.vrr_c · crc (changed)
{ "before": "00a9f8b449", "after": "0061728599" }scripts/talker/generated_response_rules_hero_mirage.vrr_c · crc (changed)
{ "before": "007c14cb34", "after": "004b40ae17" }scripts/modifiers.vdata_c · crc (changed)
{ "before": "00e59b0deb", "after": "006c915314" }scripts/talker/generated_response_rules_hero_haze.vrr_c · crc (changed)
{ "before": "000a18821f", "after": "0054c24efb" }scripts/talker/response_rules_inferno.vrr_c · crc (changed)
{ "before": "007bb40b7f", "after": "00050701fb" }scripts/abilities.vdata_c · crc (changed)
{ "before": "005deb862a", "after": "0068fa106a" }scripts/talker/generated_response_rules_hero_gigawatt.vrr_c · crc (changed)
{ "before": "00f429151b", "after": "004667e09b" } - 1 other asset updated.
View code changes (1 records)
soundevents/vo/generated_vo_misc.vsndevts_c · crc (changed)
{ "before": "00ee7811e7", "after": "00a67b55c6" } - 6 vo assets added.
View code changes (6 records)
sounds/vo/shopkeeper/shopkeeper_hotdog_seasonal_t4_magician_savannah_02.vsnd_c · crc (added)
{ "before": null, "after": "002c0e2f0f" }sounds/vo/shopkeeper/shopkeeper_hotdog_seasonal_t4_magician_henry_01.vsnd_c · crc (added)
{ "before": null, "after": "00b6df061b" }sounds/vo/shopkeeper/shopkeeper_hotdog_seasonal_t4_magician_henry_02.vsnd_c · crc (added)
{ "before": null, "after": "004c6b302c" }sounds/vo/shopkeeper/shopkeeper_hotdog_seasonal_t4_magician_henry_03.vsnd_c · crc (added)
{ "before": null, "after": "00525aa2a1" }sounds/vo/shopkeeper/shopkeeper_hotdog_seasonal_t4_magician_savannah_03.vsnd_c · crc (added)
{ "before": null, "after": "00064b857d" }sounds/vo/shopkeeper/shopkeeper_hotdog_seasonal_t4_magician_savannah_01.vsnd_c · crc (added)
{ "before": null, "after": "0082378b89" } - 9 tracked files updated.
View code changes (9 records)
game/citadel/pak01_dir/scripts/heroes.vdata · file (changed)
{ "before": { "hash": "9d5da49a9dee36a3e27219f1b517a68c47a7467b" }, "after": { "hash": "d549edb3ef06a629cd82aedbfbd8a2f63f53bb96" } }game/citadel/pak01_dir/soundevents/vo/generated_vo_misc.vsndevts · file (changed)
{ "before": { "hash": "2073525589cbb6f1fa13869ba54b114709eb5f14" }, "after": { "hash": "b2dd81c6fc7a369502694c1bb7198365eee8bdb0" } }game/citadel/pak01_dir/scripts/generic_data.vdata · file (changed)
{ "before": { "hash": "7c9feca5e2da724a553b56b1fe95ad1299c7aedf" }, "after": { "hash": "fe612c93442210ca002479e89171f5a86e9d5c18" } }game/citadel/pak01_dir/scripts/npc_units.vdata · file (changed)
{ "before": { "hash": "5f365a3014cbef9c68e818129ee73484df18f73d" }, "after": { "hash": "d405db1e7759f2dcec3b31bb4b2013ad2b8d1e17" } }game/citadel/pak01_dir/scripts/modifiers.vdata · file (changed)
{ "before": { "hash": "5a3611e02b1047788e0cfdd2e7a9f5064b945a4e" }, "after": { "hash": "bbcee64e27bee3cfbf0d2f04ad74a3d21f9062ac" } }game/citadel/pak01_dir.txt · file (changed)
{ "before": { "hash": "61b3b4401d6ad35649c980d240be8a0aec04b8a0" }, "after": { "hash": "ad36fb66bcf50f16d138d89bcd3f80ae49e3677a" } }game/citadel/pak01_dir/scripts/abilities.vdata · file (changed)
{ "before": { "hash": "9095a1a563f0fd6808e8da2b398f31bf94f46005" }, "after": { "hash": "e9b9b8dc9dcfdd76b9278a09dbbccbe51ae4fae6" } }game/citadel/resource/localization/citadel_mods/citadel_mods_english.txt · file (changed)
{ "before": { "hash": "ada9916c183af193c9a58f55668f4c98ffcd50cc" }, "after": { "hash": "75331a1d3e38972ecc1140df838dbada47899333" } }game/citadel/pak01_dir/scripts/misc.vdata · file (changed)
{ "before": { "hash": "6d1bb8da4cac11c57ab80852a1510b6e0e4ab5e1" }, "after": { "hash": "262bdcd2fcdc87a830bc5a4ee6d0392e32d68ab2" } }
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