UNDEADLOCKThe unofficial Deadlock site
Dec 17, 2025

Sprint speed slashed across the roster

Nearly every hero loses move and sprint speed while item slot bonuses are rebuilt into huge bonus base Health values. Dozens of items shed Health and speed, Colossus trades flat Health for a percentage, and Tankbuster now scales off current Health.

Colossus

1 rework

Colossus

Colossus

+600Bonus Health
+15%Weapon Damage
active37s

Gain Bullet and Spirit Resist, and slow the move and dash speed of enemies nearby. Your model size grows by 20%.

35%Bullet ResistConditional
35%Spirit ResistConditional
-30%Move SpeedConditional
14mRadius
7sDuration

Colossus

+300Bonus Health
+15%Base Health
+15%Weapon Damage
active37s

Gain Bullet and Spirit Resist, and slow the move and dash speed of enemies nearby. Your model size grows by 20%.

35%Bullet ResistConditional
35%Spirit ResistConditional
-30%Move SpeedConditional
14mRadius
7sDuration
Dec 16, 2025Dec 17, 2025

Tankbuster

1 nerf1 rework

Tankbuster

Tankbuster

+75Bonus Health
passive14s

Charges up over time with bonus spirit damage, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance.

40Damage
5%Max Health Bonus Damage

Tankbuster

+50Bonus Health
passive14s

Charges up over time with bonus spirit damage, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance.

40Damage
7.5%Current Health Bonus Damage
Dec 16, 2025Dec 17, 2025

MISC

129 changes

Other file and data updates.

  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flBonus (changed)

    {
      "before": 8,
      "after": 75
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flBonus (changed)

    {
      "before": 10,
      "after": 125
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flBonus (changed)

    {
      "before": 13,
      "after": 200
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flBonus (changed)

    {
      "before": 17,
      "after": 275
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flBonus (changed)

    {
      "before": 34,
      "after": 525
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flBonus (changed)

    {
      "before": 39,
      "after": 625
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flBonus (changed)

    {
      "before": 44,
      "after": 750
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flBonus (changed)

    {
      "before": 48,
      "after": 1000
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)

    {
      "before": 52,
      "after": 1200
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)

    {
      "before": 56,
      "after": 1400
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flBonus (changed)

    {
      "before": 45,
      "after": 38
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flBonus (changed)

    {
      "before": 8,
      "after": 75
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flBonus (changed)

    {
      "before": 10,
      "after": 125
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flBonus (changed)

    {
      "before": 13,
      "after": 200
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flBonus (changed)

    {
      "before": 17,
      "after": 275
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flBonus (changed)

    {
      "before": 34,
      "after": 525
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flBonus (changed)

    {
      "before": 39,
      "after": 625
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flBonus (changed)

    {
      "before": 44,
      "after": 750
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flBonus (changed)

    {
      "before": 48,
      "after": 1000
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)

    {
      "before": 52,
      "after": 1200
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)

    {
      "before": 56,
      "after": 1400
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flBonus (changed)

    {
      "before": 45,
      "after": 38
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flBonus (changed)

    {
      "before": 8,
      "after": 75
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flBonus (changed)

    {
      "before": 10,
      "after": 125
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flBonus (changed)

    {
      "before": 13,
      "after": 200
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flBonus (changed)

    {
      "before": 17,
      "after": 275
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flBonus (changed)

    {
      "before": 34,
      "after": 525
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flBonus (changed)

    {
      "before": 39,
      "after": 625
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flBonus (changed)

    {
      "before": 44,
      "after": 750
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flBonus (changed)

    {
      "before": 48,
      "after": 1000
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)

    {
      "before": 52,
      "after": 1200
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)

    {
      "before": 56,
      "after": 1400
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flBonus (changed)

    {
      "before": 45,
      "after": 38
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flBonus (changed)

    {
      "before": 8,
      "after": 75
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flBonus (changed)

    {
      "before": 10,
      "after": 125
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flBonus (changed)

    {
      "before": 13,
      "after": 200
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flBonus (changed)

    {
      "before": 17,
      "after": 275
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flBonus (changed)

    {
      "before": 34,
      "after": 525
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flBonus (changed)

    {
      "before": 39,
      "after": 625
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flBonus (changed)

    {
      "before": 44,
      "after": 750
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flBonus (changed)

    {
      "before": 48,
      "after": 1000
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)

    {
      "before": 52,
      "after": 1200
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)

    {
      "before": 56,
      "after": 1400
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flBonus (changed)

    {
      "before": 45,
      "after": 38
    }
  • ability golden idol: caster bonus percent changed from 25 to 35.
    View code changes (1 records)

    ability_golden_idol · gameplay.m_flCasterBonusPercent (changed)

    {
      "before": 25,
      "after": 35
    }
  • Colossus: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_colossus · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [
        "BonusHealth",
        "BaseAttackDamagePercent"
      ],
      "after": [
        "BonusHealth",
        "BonusBaseHealth",
        "BaseAttackDamagePercent"
      ]
    }
  • npc units trooper base: shrines down buff modifier data added.
    View code changes (1 records)

    npc_units:trooper_base · gameplay.m_ShrinesDownBuffModifier (added)

    {
      "before": null,
      "after": {
        "m_flModelScale": 1.1,
        "m_flDamageScale": 30,
        "m_flHealthScale": 1.3
      }
    }
  • npc units trooper zipline container: shrines down buff modifier data added.
    View code changes (1 records)

    npc_units:trooper_zipline_container · gameplay.m_ShrinesDownBuffModifier (added)

    {
      "before": null,
      "after": {
        "m_flModelScale": 1.1,
        "m_flDamageScale": 30,
        "m_flHealthScale": 1.3
      }
    }
  • npc units trooper normal: shrines down buff modifier data added.
    View code changes (1 records)

    npc_units:trooper_normal · gameplay.m_ShrinesDownBuffModifier (added)

    {
      "before": null,
      "after": {
        "m_flModelScale": 1.1,
        "m_flDamageScale": 30,
        "m_flHealthScale": 1.3
      }
    }
  • npc units trooper normal ag2: shrines down buff modifier data added.
    View code changes (1 records)

    npc_units:trooper_normal_ag2 · gameplay.m_ShrinesDownBuffModifier (added)

    {
      "before": null,
      "after": {
        "m_flModelScale": 1.1,
        "m_flDamageScale": 30,
        "m_flHealthScale": 1.3
      }
    }
  • npc units alt trooper normal: shrines down buff modifier data added.
    View code changes (1 records)

    npc_units:alt_trooper_normal · gameplay.m_ShrinesDownBuffModifier (added)

    {
      "before": null,
      "after": {
        "m_flModelScale": 1.1,
        "m_flDamageScale": 30,
        "m_flHealthScale": 1.3
      }
    }
  • npc units trooper medic: max health changed from 260 to 350.
    View code changes (1 records)

    npc_units:trooper_medic · gameplay.m_nMaxHealth (changed)

    {
      "before": 260,
      "after": 350
    }
  • npc units trooper medic: sight range players changed from 700 to 900.
    View code changes (1 records)

    npc_units:trooper_medic · gameplay.m_flSightRangePlayers (changed)

    {
      "before": 700,
      "after": 900
    }
  • npc units trooper medic: attack trooper max range changed from 700 to 900.
    View code changes (1 records)

    npc_units:trooper_medic · gameplay.m_flAttackTrooperMaxRange (changed)

    {
      "before": 700,
      "after": 900
    }
  • npc units trooper medic: trooper dps changed from 35 to 45.
    View code changes (1 records)

    npc_units:trooper_medic · gameplay.m_flTrooperDPS (changed)

    {
      "before": 35,
      "after": 45
    }
  • npc units trooper medic: shrines down buff modifier data added.
    View code changes (1 records)

    npc_units:trooper_medic · gameplay.m_ShrinesDownBuffModifier (added)

    {
      "before": null,
      "after": {
        "m_flModelScale": 1.1,
        "m_flDamageScale": 30,
        "m_flHealthScale": 1.3
      }
    }
  • npc units alt trooper medic: max health changed from 260 to 350.
    View code changes (1 records)

    npc_units:alt_trooper_medic · gameplay.m_nMaxHealth (changed)

    {
      "before": 260,
      "after": 350
    }
  • npc units alt trooper medic: sight range players changed from 700 to 900.
    View code changes (1 records)

    npc_units:alt_trooper_medic · gameplay.m_flSightRangePlayers (changed)

    {
      "before": 700,
      "after": 900
    }
  • npc units alt trooper medic: attack trooper max range changed from 700 to 900.
    View code changes (1 records)

    npc_units:alt_trooper_medic · gameplay.m_flAttackTrooperMaxRange (changed)

    {
      "before": 700,
      "after": 900
    }
  • npc units alt trooper medic: trooper dps changed from 35 to 45.
    View code changes (1 records)

    npc_units:alt_trooper_medic · gameplay.m_flTrooperDPS (changed)

    {
      "before": 35,
      "after": 45
    }
  • npc units alt trooper medic: shrines down buff modifier data added.
    View code changes (1 records)

    npc_units:alt_trooper_medic · gameplay.m_ShrinesDownBuffModifier (added)

    {
      "before": null,
      "after": {
        "m_flModelScale": 1.1,
        "m_flDamageScale": 30,
        "m_flHealthScale": 1.3
      }
    }
  • npc units trooper medic ag2: max health changed from 260 to 350.
    View code changes (1 records)

    npc_units:trooper_medic_ag2 · gameplay.m_nMaxHealth (changed)

    {
      "before": 260,
      "after": 350
    }
  • npc units trooper medic ag2: sight range players changed from 700 to 900.
    View code changes (1 records)

    npc_units:trooper_medic_ag2 · gameplay.m_flSightRangePlayers (changed)

    {
      "before": 700,
      "after": 900
    }
  • npc units trooper medic ag2: attack trooper max range changed from 700 to 900.
    View code changes (1 records)

    npc_units:trooper_medic_ag2 · gameplay.m_flAttackTrooperMaxRange (changed)

    {
      "before": 700,
      "after": 900
    }
  • npc units trooper medic ag2: trooper dps changed from 35 to 45.
    View code changes (1 records)

    npc_units:trooper_medic_ag2 · gameplay.m_flTrooperDPS (changed)

    {
      "before": 35,
      "after": 45
    }
  • npc units trooper medic ag2: shrines down buff modifier data added.
    View code changes (1 records)

    npc_units:trooper_medic_ag2 · gameplay.m_ShrinesDownBuffModifier (added)

    {
      "before": null,
      "after": {
        "m_flModelScale": 1.1,
        "m_flDamageScale": 30,
        "m_flHealthScale": 1.3
      }
    }
  • npc units super trooper normal: shrines down buff modifier data added.
    View code changes (1 records)

    npc_units:super_trooper_normal · gameplay.m_ShrinesDownBuffModifier (added)

    {
      "before": null,
      "after": {
        "m_flModelScale": 1.1,
        "m_flDamageScale": 30,
        "m_flHealthScale": 1.3
      }
    }
  • npc units super trooper medic: max health changed from 260 to 350.
    View code changes (1 records)

    npc_units:super_trooper_medic · gameplay.m_nMaxHealth (changed)

    {
      "before": 260,
      "after": 350
    }
  • npc units super trooper medic: sight range players changed from 700 to 900.
    View code changes (1 records)

    npc_units:super_trooper_medic · gameplay.m_flSightRangePlayers (changed)

    {
      "before": 700,
      "after": 900
    }
  • npc units super trooper medic: attack trooper max range changed from 700 to 900.
    View code changes (1 records)

    npc_units:super_trooper_medic · gameplay.m_flAttackTrooperMaxRange (changed)

    {
      "before": 700,
      "after": 900
    }
  • npc units super trooper medic: shrines down buff modifier data added.
    View code changes (1 records)

    npc_units:super_trooper_medic · gameplay.m_ShrinesDownBuffModifier (added)

    {
      "before": null,
      "after": {
        "m_flModelScale": 1.1,
        "m_flDamageScale": 30,
        "m_flHealthScale": 1.3
      }
    }
  • npc units super trooper melee: shrines down buff modifier data added.
    View code changes (1 records)

    npc_units:super_trooper_melee · gameplay.m_ShrinesDownBuffModifier (added)

    {
      "before": null,
      "after": {
        "m_flModelScale": 1.1,
        "m_flDamageScale": 30,
        "m_flHealthScale": 1.3
      }
    }
  • npc units trooper melee: shrines down buff modifier data added.
    View code changes (1 records)

    npc_units:trooper_melee · gameplay.m_ShrinesDownBuffModifier (added)

    {
      "before": null,
      "after": {
        "m_flModelScale": 1.1,
        "m_flDamageScale": 30,
        "m_flHealthScale": 1.3
      }
    }
  • npc units trooper melee ag2: shrines down buff modifier data added.
    View code changes (1 records)

    npc_units:trooper_melee_ag2 · gameplay.m_ShrinesDownBuffModifier (added)

    {
      "before": null,
      "after": {
        "m_flModelScale": 1.1,
        "m_flDamageScale": 30,
        "m_flHealthScale": 1.3
      }
    }
  • npc units alt trooper melee: shrines down buff modifier data added.
    View code changes (1 records)

    npc_units:alt_trooper_melee · gameplay.m_ShrinesDownBuffModifier (added)

    {
      "before": null,
      "after": {
        "m_flModelScale": 1.1,
        "m_flDamageScale": 30,
        "m_flHealthScale": 1.3
      }
    }
  • npc units trooper nano: shrines down buff modifier data added.
    View code changes (1 records)

    npc_units:trooper_nano · gameplay.m_ShrinesDownBuffModifier (added)

    {
      "before": null,
      "after": {
        "m_flModelScale": 1.1,
        "m_flDamageScale": 30,
        "m_flHealthScale": 1.3
      }
    }
  • npc units npc boss tier1: shrines down buff modifier data added.
    View code changes (1 records)

    npc_units:npc_boss_tier1 · gameplay.m_ShrinesDownBuffModifier (added)

    {
      "before": null,
      "after": {
        "m_flModelScale": 1.1,
        "m_flDamageScale": 30,
        "m_flHealthScale": 1.3
      }
    }
  • npc units npc barrack boss: shrines down buff modifier data added.
    View code changes (1 records)

    npc_units:npc_barrack_boss · gameplay.m_ShrinesDownBuffModifier (added)

    {
      "before": null,
      "after": {
        "m_flModelScale": 1.1,
        "m_flDamageScale": 30,
        "m_flHealthScale": 1.3
      }
    }
  • npc units destroyable building: i max health generator changed from 3000 to 7000.
    View code changes (1 records)

    npc_units:destroyable_building · gameplay.m_iMaxHealthGenerator (changed)

    {
      "before": 3000,
      "after": 7000
    }
  • npc units alt npc boss tier1: shrines down buff modifier data added.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier1 · gameplay.m_ShrinesDownBuffModifier (added)

    {
      "before": null,
      "after": {
        "m_flModelScale": 1.1,
        "m_flDamageScale": 30,
        "m_flHealthScale": 1.3
      }
    }
  • npc units neutral trooper weak: max health changed from 230 to 184.
    View code changes (1 records)

    npc_units:neutral_trooper_weak · gameplay.m_nMaxHealth (changed)

    {
      "before": 230,
      "after": 184
    }
  • npc units neutral trooper weak: intrinsic modifiers data updated.
    View code changes (1 records)

    npc_units:neutral_trooper_weak · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1].m_value (changed)

    {
      "before": 30,
      "after": 35
    }
  • npc units neutral trooper normal: max health changed from 575 to 460.
    View code changes (1 records)

    npc_units:neutral_trooper_normal · gameplay.m_nMaxHealth (changed)

    {
      "before": 575,
      "after": 460
    }
  • npc units neutral trooper normal: intrinsic modifiers data updated.
    View code changes (1 records)

    npc_units:neutral_trooper_normal · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1].m_value (changed)

    {
      "before": 40,
      "after": 45
    }
  • npc units neutral trooper strong: max health changed from 2024 to 1619.
    View code changes (1 records)

    npc_units:neutral_trooper_strong · gameplay.m_nMaxHealth (changed)

    {
      "before": 2024,
      "after": 1619
    }
  • npc units neutral trooper strong: intrinsic modifiers data updated.
    View code changes (1 records)

    npc_units:neutral_trooper_strong · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1].m_value (changed)

    {
      "before": 50,
      "after": 55
    }
  • npc units neutral sinners sacrifice: gold reward changed from 172 to 155.
    View code changes (1 records)

    npc_units:neutral_sinners_sacrifice · gameplay.m_flGoldReward (changed)

    {
      "before": 172,
      "after": 155
    }
  • npc units npc boss tier2: model scale changed from 0.8 to 0.85.
    View code changes (1 records)

    npc_units:npc_boss_tier2 · gameplay.m_flModelScale (changed)

    {
      "before": 0.8,
      "after": 0.85
    }
  • npc units npc boss tier2: empowered modifier level2 data updated.
    View code changes (1 records)

    npc_units:npc_boss_tier2 · gameplay.m_EmpoweredModifierLevel2.m_flModelScale (changed)

    {
      "before": 1.2,
      "after": 1.15
    }
  • npc units alt npc boss tier2: model scale changed from 0.8 to 0.85.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2 · gameplay.m_flModelScale (changed)

    {
      "before": 0.8,
      "after": 0.85
    }
  • npc units alt npc boss tier2: empowered modifier level2 data updated.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2 · gameplay.m_EmpoweredModifierLevel2.m_flModelScale (changed)

    {
      "before": 1.2,
      "after": 1.15
    }
  • npc units npc boss tier2 weak: model scale changed from 0.8 to 0.85.
    View code changes (1 records)

    npc_units:npc_boss_tier2_weak · gameplay.m_flModelScale (changed)

    {
      "before": 0.8,
      "after": 0.85
    }
  • npc units npc boss tier2 weak: empowered modifier level2 data updated.
    View code changes (1 records)

    npc_units:npc_boss_tier2_weak · gameplay.m_EmpoweredModifierLevel2.m_flModelScale (changed)

    {
      "before": 1.2,
      "after": 1.15
    }
  • npc units alt npc boss tier2 weak: model scale changed from 0.8 to 0.85.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2_weak · gameplay.m_flModelScale (changed)

    {
      "before": 0.8,
      "after": 0.85
    }
  • npc units alt npc boss tier2 weak: empowered modifier level2 data updated.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2_weak · gameplay.m_EmpoweredModifierLevel2.m_flModelScale (changed)

    {
      "before": 1.2,
      "after": 1.15
    }
  • npc units alt super trooper medic: max health changed from 260 to 350.
    View code changes (1 records)

    npc_units:alt_super_trooper_medic · gameplay.m_nMaxHealth (changed)

    {
      "before": 260,
      "after": 350
    }
  • npc units alt super trooper medic: sight range players changed from 700 to 900.
    View code changes (1 records)

    npc_units:alt_super_trooper_medic · gameplay.m_flSightRangePlayers (changed)

    {
      "before": 700,
      "after": 900
    }
  • npc units alt super trooper medic: attack trooper max range changed from 700 to 900.
    View code changes (1 records)

    npc_units:alt_super_trooper_medic · gameplay.m_flAttackTrooperMaxRange (changed)

    {
      "before": 700,
      "after": 900
    }
  • npc units alt super trooper medic: shrines down buff modifier data added.
    View code changes (1 records)

    npc_units:alt_super_trooper_medic · gameplay.m_ShrinesDownBuffModifier (added)

    {
      "before": null,
      "after": {
        "m_flModelScale": 1.1,
        "m_flDamageScale": 30,
        "m_flHealthScale": 1.3
      }
    }
  • npc units alt super trooper melee: shrines down buff modifier data added.
    View code changes (1 records)

    npc_units:alt_super_trooper_melee · gameplay.m_ShrinesDownBuffModifier (added)

    {
      "before": null,
      "after": {
        "m_flModelScale": 1.1,
        "m_flDamageScale": 30,
        "m_flHealthScale": 1.3
      }
    }
  • npc units alt super trooper normal: shrines down buff modifier data added.
    View code changes (1 records)

    npc_units:alt_super_trooper_normal · gameplay.m_ShrinesDownBuffModifier (added)

    {
      "before": null,
      "after": {
        "m_flModelScale": 1.1,
        "m_flDamageScale": 30,
        "m_flHealthScale": 1.3
      }
    }
  • npc units trooper siege: shrines down buff modifier data added.
    View code changes (1 records)

    npc_units:trooper_siege · gameplay.m_ShrinesDownBuffModifier (added)

    {
      "before": null,
      "after": {
        "m_flModelScale": 1.1,
        "m_flDamageScale": 30,
        "m_flHealthScale": 1.3
      }
    }
  • misc medic trooper aoe health pickup amber: pickup radius data updated.
    View code changes (1 records)

    misc:medic_trooper_aoe_health_pickup_amber · gameplay.m_flPickupRadius.m_flPerMinuteAfterStart (changed)

    {
      "before": 39.3701,
      "after": 59.0125
    }
  • misc medic trooper aoe health pickup amber: pickup radius data updated.
    View code changes (1 records)

    misc:medic_trooper_aoe_health_pickup_amber · gameplay.m_flPickupRadius.m_flMaxValue (changed)

    {
      "before": 1023.62,
      "after": 1181.1
    }
  • misc medic trooper aoe health pickup amber: regen duration troopers added with value 8.
    View code changes (1 records)

    misc:medic_trooper_aoe_health_pickup_amber · gameplay.m_flRegenDurationTroopers (added)

    {
      "before": null,
      "after": 8
    }
  • misc medic trooper aoe health pickup amber: regen trooper multi added with value 1.3.
    View code changes (1 records)

    misc:medic_trooper_aoe_health_pickup_amber · gameplay.m_flRegenTrooperMulti (added)

    {
      "before": null,
      "after": 1.3
    }
  • misc medic trooper aoe health pickup sapphire: pickup radius data updated.
    View code changes (1 records)

    misc:medic_trooper_aoe_health_pickup_sapphire · gameplay.m_flPickupRadius.m_flPerMinuteAfterStart (changed)

    {
      "before": 39.3701,
      "after": 59.0125
    }
  • misc medic trooper aoe health pickup sapphire: pickup radius data updated.
    View code changes (1 records)

    misc:medic_trooper_aoe_health_pickup_sapphire · gameplay.m_flPickupRadius.m_flMaxValue (changed)

    {
      "before": 1023.62,
      "after": 1181.1
    }
  • misc medic trooper aoe health pickup sapphire: regen duration troopers added with value 8.
    View code changes (1 records)

    misc:medic_trooper_aoe_health_pickup_sapphire · gameplay.m_flRegenDurationTroopers (added)

    {
      "before": null,
      "after": 8
    }
  • misc medic trooper aoe health pickup sapphire: regen trooper multi added with value 1.3.
    View code changes (1 records)

    misc:medic_trooper_aoe_health_pickup_sapphire · gameplay.m_flRegenTrooperMulti (added)

    {
      "before": null,
      "after": 1.3
    }
  • generic data root: hero kill gold share frac data updated.
    View code changes (1 records)

    generic_data:__root__ · gameplay.m_flHeroKillGoldShareFrac[0] (changed)

    {
      "before": 1,
      "after": 1.25
    }
  • generic data root: hero kill gold share frac data updated.
    View code changes (1 records)

    generic_data:__root__ · gameplay.m_flHeroKillGoldShareFrac[1] (changed)

    {
      "before": 0.5,
      "after": 0.575
    }
  • modifiers modifier citadel catapult damage watcher: stun modifier data added.
    View code changes (1 records)

    modifiers:modifier_citadel_catapult_damage_watcher · gameplay.m_StunModifier.m_flDamageHealthPct (added)

    {
      "before": null,
      "after": 15
    }
  • modifiers modifier combat status: bullet hit slow pct changed from 15 to 20.
    View code changes (1 records)

    modifiers:modifier_combat_status · gameplay.m_flBulletHitSlowPct (changed)

    {
      "before": 15,
      "after": 20
    }
  • citadel mods: bonus base health prefix data added.
    View code changes (1 records)

    citadel_mods · BonusBaseHealth_prefix (added)

    {
      "before": null,
      "after": "+"
    }
  • citadel mods: bonus base health label data added.
    View code changes (1 records)

    citadel_mods · BonusBaseHealth_label (added)

    {
      "before": null,
      "after": "Base Health"
    }
  • citadel mods: bonus base health postvalue label data added.
    View code changes (1 records)

    citadel_mods · BonusBaseHealth_postvalue_label (added)

    {
      "before": null,
      "after": "Base Health"
    }
  • citadel mods: bonus base health postfix data added.
    View code changes (1 records)

    citadel_mods · BonusBaseHealth_postfix (added)

    {
      "before": null,
      "after": "%"
    }
  • citadel mods: current health damage label data added.
    View code changes (1 records)

    citadel_mods · CurrentHealthDamage_label (added)

    {
      "before": null,
      "after": "Current Health Damage"
    }
  • citadel mods: current health damage postvalue label data added.
    View code changes (1 records)

    citadel_mods · CurrentHealthDamage_postvalue_label (added)

    {
      "before": null,
      "after": "Current Health Damage"
    }
  • citadel mods: current health damage postfix data added.
    View code changes (1 records)

    citadel_mods · CurrentHealthDamage_postfix (added)

    {
      "before": null,
      "after": "%"
    }
  • Network messages: 1 definitions added.
    View code changes (1 records)

    Protobufs/citadel_gcmessages_server.proto · declarations (changed)

    {
      "before": [],
      "after": [
        "optional bool forgive_existing_abandons = 22;"
      ]
    }
  • 94 ability property raw records updated.
    View code changes (94 records)

    upgrade_target_stun · properties.BonusHealth.raw (changed)

    {
      "before": 100,
      "after": 75
    }

    upgrade_fleetfoot_boots · properties.ActiveBonusMoveSpeed.raw (changed)

    {
      "before": "3.5m",
      "after": "3.0m"
    }

    upgrade_burst_fire · properties.BonusMoveSpeed.raw (changed)

    {
      "before": "1.5m",
      "after": "1.25m"
    }

    upgrade_divine_barrier · properties.BonusMoveSpeed.raw (changed)

    {
      "before": "3m",
      "after": "2.75m"
    }

    mirage_teleport · properties.AbilityCooldown.raw (changed)

    {
      "before": 145,
      "after": 155
    }

    upgrade_focus_lens · properties.MagicResistReduction.raw (changed)

    {
      "before": -12,
      "after": -9
    }

    upgrade_targeted_silence · properties.BonusHealth.raw (changed)

    {
      "before": 75,
      "after": 50
    }

    upgrade_reduce_debuff_duration · properties.ActiveBonusMoveSpeed.raw (changed)

    {
      "before": "2.5m",
      "after": "2.25m"
    }

    upgrade_self_bubble · properties.MoveSpeedMax.raw (changed)

    {
      "before": "3m",
      "after": "2.5m"
    }

    upgrade_non_player_bonus_sacrifice · properties.BonusHealth.raw (changed)

    {
      "before": 75,
      "after": 50
    }

    upgrade_healbuff · properties.BonusMoveSpeed.raw (changed)

    {
      "before": "1.5m",
      "after": "1.25m"
    }

    upgrade_non_player_bonus_sacrifice · properties.AbilityCooldown.raw (changed)

    {
      "before": 260,
      "after": 270
    }

    upgrade_fervor · properties.FervorMovespeed.raw (changed)

    {
      "before": "3m",
      "after": "2.5m"
    }

    upgrade_veil_walker · properties.BonusMoveSpeed.raw (changed)

    {
      "before": "4m",
      "after": "3.5m"
    }

    upgrade_withering_whip · properties.BonusHealth.raw (changed)

    {
      "before": 70,
      "after": 50
    }

    upgrade_rescue_beam · properties.BonusSprintSpeed.raw (changed)

    {
      "before": "1m",
      "after": "0.75m"
    }

    upgrade_active_reload · properties.BonusMoveSpeed.raw (changed)

    {
      "before": "1m",
      "after": "0.75m"
    }

    upgrade_bullet_armor_reduction_aura · properties.BonusSprintSpeed.raw (changed)

    {
      "before": "1m",
      "after": "0.75m"
    }

    upgrade_banshee_slugs · properties.BulletResistReduction.raw (changed)

    {
      "before": -18,
      "after": -16
    }

    upgrade_guardian_ward · properties.BonusMoveSpeed.raw (changed)

    {
      "before": "3m",
      "after": "2.75m"
    }

    upgrade_ultimate_burst · properties.BonusHealth.raw (changed)

    {
      "before": 75,
      "after": 50
    }

    upgrade_bullet_armor_reduction_aura · properties.BonusHealth.raw (changed)

    {
      "before": 125,
      "after": 100
    }

    upgrade_spirit_snatch · properties.TechArmorGain.raw (changed)

    {
      "before": 15,
      "after": 12
    }

    upgrade_blood_tribute · properties.BonusMoveSpeed.raw (changed)

    {
      "before": "2.25m",
      "after": "2.0m"
    }

    upgrade_blitz_bullets · properties.BonusSprintSpeed.raw (changed)

    {
      "before": "1.0m",
      "after": "0.75m"
    }

    citadel_ability_shiv_killing_blow · properties.AbilityCastRange.raw (changed)

    {
      "before": "15m",
      "after": "13m"
    }

    upgrade_headhunter · properties.BonusMoveSpeed.raw (changed)

    {
      "before": "2m",
      "after": "1.75m"
    }

    upgrade_cardio_calibrator · properties.SlowResistancePercent.raw (changed)

    {
      "before": 30,
      "after": 25
    }

    upgrade_cardio_calibrator · properties.BonusMoveSpeed.raw (changed)

    {
      "before": "2.25m",
      "after": "2.0m"
    }

    upgrade_weapon_shielding · properties.BonusMoveSpeed.raw (changed)

    {
      "before": "1.75m",
      "after": "1.5m"
    }

    upgrade_boundless_spirit · properties.BonusHealth.raw (changed)

    {
      "before": 100,
      "after": 75
    }

    upgrade_greater_withering_whip · properties.BonusSprintSpeed.raw (changed)

    {
      "before": "1m",
      "after": "0.75m"
    }

    ability_punkgoat_tether · properties.RopeSnapNoLOSDuration.raw (changed)

    {
      "before": 0.65,
      "after": 0.5
    }

    upgrade_spirit_bubble · properties.BonusMoveSpeed.raw (changed)

    {
      "before": "1.75m",
      "after": "1.5m"
    }

    mirage_sand_phantom · properties.ProcMaxRange.raw (changed)

    {
      "before": "45m",
      "after": "40m"
    }

    upgrade_spirit_sap · properties.BonusHealth.raw (changed)

    {
      "before": 75,
      "after": 50
    }

    upgrade_discord · properties.BonusHealth.raw (changed)

    {
      "before": 125,
      "after": 100
    }

    upgrade_spellslinger_headshots · properties.BonusHealth.raw (changed)

    {
      "before": 100,
      "after": 75
    }

    mirage_sand_phantom · properties.AbilityCooldown.raw (changed)

    {
      "before": 2.5,
      "after": 2.6
    }

    upgrade_colossus · properties.BonusHealth.raw (changed)

    {
      "before": 600,
      "after": 300
    }

    upgrade_trophy_collector · properties.BonusSprintSpeed.raw (changed)

    {
      "before": "2.25m",
      "after": "2.0m"
    }

    upgrade_dps_aura · properties.ActiveBonusMoveSpeed.raw (changed)

    {
      "before": "2.5m",
      "after": "2.25m"
    }

    upgrade_sharpshooter · properties.BonusSprintSpeed.raw (changed)

    {
      "before": "1.5m",
      "after": "1.0m"
    }

    citadel_ability_shiv_killing_blow · properties.RagePerWeaponDamage.raw (changed)

    {
      "before": 0.01689,
      "after": 0.0158766
    }

    upgrade_greater_withering_whip · properties.BonusHealth.raw (changed)

    {
      "before": 100,
      "after": 75
    }

    upgrade_banshee_slugs · properties.MagicResistReduction.raw (changed)

    {
      "before": -18,
      "after": -16
    }

    upgrade_magic_slow · properties.BonusSprintSpeed.raw (changed)

    {
      "before": "1m",
      "after": "0.75m"
    }

    citadel_ability_shiv_defer_damage · properties.DamagePctDeferred.raw (changed)

    {
      "before": 30,
      "after": 25
    }

    citadel_ability_shiv_killing_blow · properties.RagePerSpiritDamage.raw (changed)

    {
      "before": 0.015456,
      "after": 0.01452864
    }

    upgrade_headshot_booster · properties.BonusHealth.raw (changed)

    {
      "before": 40,
      "after": 30
    }

    upgrade_magic_storm · properties.ImbuedTechPower.raw (changed)

    {
      "before": 28,
      "after": 24
    }

    upgrade_spirit_snatch · properties.BonusHealth.raw (changed)

    {
      "before": 100,
      "after": 75
    }

    upgrade_fleetfoot_boots · properties.SlowResistancePercent.raw (changed)

    {
      "before": 40,
      "after": 35
    }

    upgrade_fervor · properties.BonusMoveSpeed.raw (changed)

    {
      "before": "1m",
      "after": "0.75m"
    }

    upgrade_long_range · properties.BonusSprintSpeed.raw (changed)

    {
      "before": "1m",
      "after": "0.75m"
    }

    citadel_ability_shiv_killing_blow · properties.RagePerHeavyMelee.raw (changed)

    {
      "before": 3.036,
      "after": 2.85384
    }

    upgrade_aoe_root · properties.BonusSprintSpeed.raw (changed)

    {
      "before": "1m",
      "after": "0.75m"
    }

    upgrade_tech_damage_pulse · properties.BonusHealth.raw (changed)

    {
      "before": 125,
      "after": 100
    }

    upgrade_resonant_healing · properties.BonusMoveSpeed.raw (changed)

    {
      "before": "2m",
      "after": "1.75m"
    }

    upgrade_magic_shock · properties.BonusHealth.raw (changed)

    {
      "before": 75,
      "after": 50
    }

    ability_golden_idol · properties.BulletResist.raw (changed)

    {
      "before": 30,
      "after": 50
    }

    upgrade_spirit_snatch · properties.TechArmorDamageReduction.raw (changed)

    {
      "before": -15,
      "after": -12
    }

    upgrade_banshee_slugs · properties.BonusHealth.raw (changed)

    {
      "before": 150,
      "after": 125
    }

    upgrade_dps_aura · properties.BonusSprintSpeed.raw (changed)

    {
      "before": "2m",
      "after": "1.5m"
    }

    ability_punkgoat_blasted · properties.LightMeleeScalePct.raw (changed)

    {
      "before": 50,
      "after": 40
    }

    upgrade_suppressor · properties.BonusHealth.raw (changed)

    {
      "before": 75,
      "after": 50
    }

    upgrade_hollow_point_rounds · properties.BonusHealth.raw (changed)

    {
      "before": 150,
      "after": 125
    }

    upgrade_weapon_backstabber · properties.BonusMoveSpeed.raw (changed)

    {
      "before": "1.75m",
      "after": "1.5m"
    }

    upgrade_rocket_booster · properties.AbilityCooldown.raw (changed)

    {
      "before": 34,
      "after": 45
    }

    upgrade_counterspell · properties.BonusMoveSpeed.raw (changed)

    {
      "before": "2m",
      "after": "1.75m"
    }

    upgrade_weapon_backstabber · properties.BonusHealth.raw (changed)

    {
      "before": 75,
      "after": 50
    }

    upgrade_headhunter · properties.BonusHealth.raw (changed)

    {
      "before": 75,
      "after": 50
    }

    upgrade_chonky · properties.BonusMoveSpeed.raw (changed)

    {
      "before": "1.5m",
      "after": "1.25m"
    }

    ability_punkgoat_blasted · properties.NonPlayerResourceScalePct.raw (changed)

    {
      "before": 35,
      "after": 25
    }

    upgrade_juggernaut · properties.BonusMoveSpeed.raw (changed)

    {
      "before": "2.25m",
      "after": "2.0m"
    }

    upgrade_cloaking_device_active · properties.BonusSprintSpeed.raw (changed)

    {
      "before": "2m",
      "after": "1.5m"
    }

    upgrade_rapid_recharge · properties.BonusSpiritForChargedAbilities.raw (changed)

    {
      "before": 20,
      "after": 16
    }

    upgrade_magic_storm · properties.BonusMoveSpeed.raw (changed)

    {
      "before": "2m",
      "after": "1.75m"
    }

    upgrade_magic_slow · properties.BonusHealth.raw (changed)

    {
      "before": 50,
      "after": 30
    }

    upgrade_ultimate_burst · properties.BonusSprintSpeed.raw (changed)

    {
      "before": "1m",
      "after": "0.75m"
    }

    upgrade_close_quarter_combat · properties.BonusHealth.raw (changed)

    {
      "before": 100,
      "after": 75
    }

    upgrade_rupture · properties.BonusHealth.raw (changed)

    {
      "before": 90,
      "after": 65
    }

    upgrade_sprint_booster · properties.BonusSprintSpeed.raw (changed)

    {
      "before": "2.25m",
      "after": "2.0m"
    }

    upgrade_headshot_booster2 · properties.BonusHealth.raw (changed)

    {
      "before": 75,
      "after": 50
    }

    upgrade_reinforcing_casings · properties.BonusHealth.raw (changed)

    {
      "before": 100,
      "after": 75
    }

    ability_blood_shards · properties.SelfDamagePct.raw (changed)

    {
      "before": 7,
      "after": 9
    }

    upgrade_spirit_sap · properties.MagicResistReduction.raw (changed)

    {
      "before": -12,
      "after": -9
    }

    citadel_ability_tier2boss_rocket_barrage · properties.Radius.raw (changed)

    {
      "before": "6m",
      "after": "5m"
    }

    ability_golden_idol · properties.TechResist.raw (changed)

    {
      "before": 30,
      "after": 50
    }

    citadel_ability_shiv_killing_blow · properties.RagePerLightMelee.raw (changed)

    {
      "before": 1.656,
      "after": 1.55664
    }

    upgrade_siphon_bullets · properties.ProcCooldown.raw (changed)

    {
      "before": 0.8,
      "after": 1.2
    }

    upgrade_trophy_collector · properties.StackingBonusSprintSpeed.raw (changed)

    {
      "before": "0.2m",
      "after": "0.15m"
    }

    upgrade_bullet_resist_shredder · properties.BonusHealth.raw (changed)

    {
      "before": 90,
      "after": 65
    }

    upgrade_magic_carpet · properties.BonusHealth.raw (changed)

    {
      "before": 100,
      "after": 75
    }
  • 4 ability upgrade raw records updated.
    View code changes (4 records)

    citadel_ability_shiv_defer_damage · upgrades[2].changes[DamagePctDeferred].bonus.raw (changed)

    {
      "before": 10,
      "after": 15
    }

    citadel_ability_projectmind · upgrades[2].changes[CombatBarrier:scale].bonus.raw (changed)

    {
      "before": 2.437344,
      "after": 1.7
    }

    mirage_teleport · upgrades[1].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -25,
      "after": -35
    }

    citadel_ability_hornet_snipe · upgrades[2].changes[LowHealthEnemyDamageBonus].bonus.raw (changed)

    {
      "before": 90,
      "after": 80
    }
  • 2 tooltip records updated.
    View code changes (2 records)

    upgrade_colossus · tooltip.sections[0].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties (changed)

    {
      "before": [
        "BonusHealth"
      ],
      "after": [
        "BonusHealth",
        "BonusBaseHealth"
      ]
    }

    upgrade_magic_shock · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[1].m_strImportantProperty (changed)

    {
      "before": "MaxHealthDamage",
      "after": "CurrentHealthDamage"
    }
  • 76 script assets updated.
    View code changes (76 records)

    scripts/talker/response_rules_viscous.vrr_c · crc (changed)

    {
      "before": "008de05b6d",
      "after": "00fa8025b5"
    }

    scripts/talker/generated_response_rules_hero_shiv.vrr_c · crc (changed)

    {
      "before": "00f8765812",
      "after": "00c4e8b083"
    }

    scripts/talker/response_rules_priest.vrr_c · crc (changed)

    {
      "before": "00ee916897",
      "after": "000878545e"
    }

    scripts/talker/response_rules_hornet.vrr_c · crc (changed)

    {
      "before": "00d04bc2e3",
      "after": "00b83db8e4"
    }

    scripts/talker/response_rules.vrr_c · crc (changed)

    {
      "before": "008c3fd966",
      "after": "00bd754f11"
    }

    scripts/talker/generated_response_rules_hero_forge.vrr_c · crc (changed)

    {
      "before": "00d9c35a00",
      "after": "00e7000afb"
    }

    scripts/talker/generated_response_rules_hero_ghost.vrr_c · crc (changed)

    {
      "before": "00f20ff771",
      "after": "00e6682ee2"
    }

    scripts/talker/generated_response_rules_hero_astro.vrr_c · crc (changed)

    {
      "before": "00458a7eb6",
      "after": "005bcf14e4"
    }

    scripts/talker/generated_response_rules_hero_synth.vrr_c · crc (changed)

    {
      "before": "00a873dabb",
      "after": "007e791f3a"
    }

    scripts/talker/response_rules_lash.vrr_c · crc (changed)

    {
      "before": "0069e6b1af",
      "after": "004edc2ccf"
    }

    scripts/talker/idol.vrr_c · crc (changed)

    {
      "before": "0028ba0c95",
      "after": "00214b5663"
    }

    scripts/talker/generated_response_rules_hero_bookworm.vrr_c · crc (changed)

    {
      "before": "0048e2318b",
      "after": "00659bd1ef"
    }

    scripts/talker/response_rules_mirage.vrr_c · crc (changed)

    {
      "before": "002c228de2",
      "after": "00c545b586"
    }

    scripts/talker/response_rules_vampirebat.vrr_c · crc (changed)

    {
      "before": "0080adef32",
      "after": "00dd75a33c"
    }

    scripts/talker/generated_hero_response_rules.vrr_c · crc (changed)

    {
      "before": "00f325a9b8",
      "after": "0036168a85"
    }

    scripts/talker/generated_response_rules_hero_priest.vrr_c · crc (changed)

    {
      "before": "00c4a23be7",
      "after": "00a53cb530"
    }

    scripts/talker/generated_response_rules_hero_inferno.vrr_c · crc (changed)

    {
      "before": "0021eca17f",
      "after": "00a84d9eac"
    }

    scripts/misc.vdata_c · crc (changed)

    {
      "before": "00b8d8d684",
      "after": "00fa836d45"
    }

    scripts/talker/response_rules_trapper.vrr_c · crc (changed)

    {
      "before": "0062927014",
      "after": "00dd771558"
    }

    scripts/talker/generated_response_rules_hero_slork.vrr_c · crc (changed)

    {
      "before": "005195134c",
      "after": "006c6ba667"
    }

    scripts/talker/response_rules_magician_savannah.vrr_c · crc (changed)

    {
      "before": "003afce514",
      "after": "006d2290f3"
    }

    scripts/talker/generated_response_rules_hero_wraith.vrr_c · crc (changed)

    {
      "before": "00a366ab96",
      "after": "00193edf09"
    }

    scripts/talker/generated_response_rules_hero_hornet.vrr_c · crc (changed)

    {
      "before": "00871f4698",
      "after": "00877bd51b"
    }

    scripts/talker/generated_response_rules_hero_trapper.vrr_c · crc (changed)

    {
      "before": "0021a87ad3",
      "after": "00e9fa52ad"
    }

    scripts/talker/response_rules_frank.vrr_c · crc (changed)

    {
      "before": "00650bb5c6",
      "after": "002bc365bd"
    }

    scripts/talker/generated_response_rules_hero_doorman.vrr_c · crc (changed)

    {
      "before": "00ed54d91c",
      "after": "005c17acca"
    }

    scripts/talker/generated_response_rules_hero_bebop.vrr_c · crc (changed)

    {
      "before": "009339544a",
      "after": "00bd11eefe"
    }

    scripts/talker/generated_response_rules_hero_tengu.vrr_c · crc (changed)

    {
      "before": "00102f39af",
      "after": "00287a6768"
    }

    scripts/talker/generated_response_rules_hero_drifter.vrr_c · crc (changed)

    {
      "before": "001791f313",
      "after": "00732a7bff"
    }

    scripts/generic_data.vdata_c · crc (changed)

    {
      "before": "008ffe0a53",
      "after": "00c578b884"
    }

    scripts/npc_units.vdata_c · crc (changed)

    {
      "before": "00aaeb8771",
      "after": "0099731d25"
    }

    scripts/talker/response_rules_neutrals.vrr_c · crc (changed)

    {
      "before": "00f937292f",
      "after": "00f10bd4eb"
    }

    scripts/talker/response_rules_magician_henry.vrr_c · crc (changed)

    {
      "before": "006a1798f3",
      "after": "00c00ffa6f"
    }

    scripts/talker/generated_response_rules_hero_atlas.vrr_c · crc (changed)

    {
      "before": "004bae983d",
      "after": "000fd0487d"
    }

    scripts/talker/generated_response_rules_hero_magician_henry.vrr_c · crc (changed)

    {
      "before": "00b03f75e2",
      "after": "00dd40331a"
    }

    scripts/talker/generated_response_rules_hero_krill.vrr_c · crc (changed)

    {
      "before": "006567e004",
      "after": "0084fc637f"
    }

    scripts/heroes.vdata_c · crc (changed)

    {
      "before": "00b22aa4f2",
      "after": "009679cfd2"
    }

    scripts/talker/generated_response_rules_announcer.vrr_c · crc (changed)

    {
      "before": "00a981d1c1",
      "after": "00f71a134f"
    }

    scripts/talker/newscaster.vrr_c · crc (changed)

    {
      "before": "00c6d821b9",
      "after": "00f5f67b0d"
    }

    scripts/talker/response_rules_orion.vrr_c · crc (changed)

    {
      "before": "001f856659",
      "after": "00c010bc5d"
    }

    scripts/talker/response_rules_punkgoat.vrr_c · crc (changed)

    {
      "before": "00df1b12bc",
      "after": "00d77a8b8b"
    }

    scripts/talker/generated_response_rules_hero_punkgoat.vrr_c · crc (changed)

    {
      "before": "0060d5e3e7",
      "after": "009e4ad0b3"
    }

    scripts/talker/generated_response_rules_hero_viscous.vrr_c · crc (changed)

    {
      "before": "0090146aef",
      "after": "0035220e0d"
    }

    scripts/talker/generated_response_rules_hero_frank.vrr_c · crc (changed)

    {
      "before": "0053969f41",
      "after": "00047fc29f"
    }

    scripts/talker/generated_response_rules_hero_warden.vrr_c · crc (changed)

    {
      "before": "00f92fcbfe",
      "after": "000e87f60e"
    }

    scripts/talker/generated_response_rules_hero_operative.vrr_c · crc (changed)

    {
      "before": "0061925432",
      "after": "00e58d5f79"
    }

    scripts/talker/response_rules_bookworm.vrr_c · crc (changed)

    {
      "before": "00f040589b",
      "after": "007e2f1ec1"
    }

    scripts/talker/generated_response_rules_hero_magician_savannah.vrr_c · crc (changed)

    {
      "before": "0004532c50",
      "after": "00237ad1a6"
    }

    scripts/talker/response_rules_drifter.vrr_c · crc (changed)

    {
      "before": "0055dd5017",
      "after": "0018f5d6f4"
    }

    scripts/talker/response_rules_boho.vrr_c · crc (changed)

    {
      "before": "00f2e7e6ef",
      "after": "002e986342"
    }

    scripts/talker/generated_response_rules_hero_yamato.vrr_c · crc (changed)

    {
      "before": "000a77c3ea",
      "after": "00aba80688"
    }

    scripts/talker/response_rules_operative.vrr_c · crc (changed)

    {
      "before": "008a6da586",
      "after": "000d22ea4e"
    }

    scripts/talker/generated_response_rules_hero_wrecker.vrr_c · crc (changed)

    {
      "before": "009fe70b08",
      "after": "00876ce48f"
    }

    scripts/talker/generated_response_rules_hero_viper.vrr_c · crc (changed)

    {
      "before": "00044ba900",
      "after": "0062c810e8"
    }

    scripts/talker/generated_response_rules_hero_orion.vrr_c · crc (changed)

    {
      "before": "00d24a8a34",
      "after": "0010323cd9"
    }

    scripts/talker/response_rules_doorman.vrr_c · crc (changed)

    {
      "before": "007ba929df",
      "after": "00ad3722db"
    }

    scripts/talker/generated_response_rules_hero_boho.vrr_c · crc (changed)

    {
      "before": "00dedc2bd6",
      "after": "00b794cf21"
    }

    scripts/talker/generated_response_rules_hero_nano.vrr_c · crc (changed)

    {
      "before": "00a24100c3",
      "after": "008a4e42aa"
    }

    scripts/talker/response_rules_warden.vrr_c · crc (changed)

    {
      "before": "003df74b7f",
      "after": "00404bc2ff"
    }

    scripts/talker/response_rules_kelvin.vrr_c · crc (changed)

    {
      "before": "00cd8d25a1",
      "after": "008b2cde4c"
    }

    scripts/talker/response_rules_pocket.vrr_c · crc (changed)

    {
      "before": "005ea4f455",
      "after": "0085c9808d"
    }

    scripts/talker/response_rules_wrecker.vrr_c · crc (changed)

    {
      "before": "0039260fa4",
      "after": "00a56a02bd"
    }

    scripts/talker/generated_response_rules_hero_lash.vrr_c · crc (changed)

    {
      "before": "00e27bf4eb",
      "after": "000b1557bf"
    }

    scripts/talker/generated_response_rules_hero_kelvin.vrr_c · crc (changed)

    {
      "before": "004779f34f",
      "after": "0012952475"
    }

    scripts/talker/response_rules_tengu.vrr_c · crc (changed)

    {
      "before": "002766ce46",
      "after": "006168c38d"
    }

    scripts/talker/generated_response_rules_hero_vampirebat.vrr_c · crc (changed)

    {
      "before": "0099942517",
      "after": "00da5290d8"
    }

    scripts/talker/generated_response_rules_hero_dynamo.vrr_c · crc (changed)

    {
      "before": "007e5085ba",
      "after": "0009550b70"
    }

    scripts/talker/response_rules_krill.vrr_c · crc (changed)

    {
      "before": "00fb667490",
      "after": "008c29f788"
    }

    scripts/talker/generated_response_rules_hero_chrono.vrr_c · crc (changed)

    {
      "before": "00b58273a2",
      "after": "009be51055"
    }

    scripts/talker/response_rules_shiv.vrr_c · crc (changed)

    {
      "before": "00a9f8b449",
      "after": "0061728599"
    }

    scripts/talker/generated_response_rules_hero_mirage.vrr_c · crc (changed)

    {
      "before": "007c14cb34",
      "after": "004b40ae17"
    }

    scripts/modifiers.vdata_c · crc (changed)

    {
      "before": "00e59b0deb",
      "after": "006c915314"
    }

    scripts/talker/generated_response_rules_hero_haze.vrr_c · crc (changed)

    {
      "before": "000a18821f",
      "after": "0054c24efb"
    }

    scripts/talker/response_rules_inferno.vrr_c · crc (changed)

    {
      "before": "007bb40b7f",
      "after": "00050701fb"
    }

    scripts/abilities.vdata_c · crc (changed)

    {
      "before": "005deb862a",
      "after": "0068fa106a"
    }

    scripts/talker/generated_response_rules_hero_gigawatt.vrr_c · crc (changed)

    {
      "before": "00f429151b",
      "after": "004667e09b"
    }
  • 1 other asset updated.
    View code changes (1 records)

    soundevents/vo/generated_vo_misc.vsndevts_c · crc (changed)

    {
      "before": "00ee7811e7",
      "after": "00a67b55c6"
    }
  • 6 vo assets added.
    View code changes (6 records)

    sounds/vo/shopkeeper/shopkeeper_hotdog_seasonal_t4_magician_savannah_02.vsnd_c · crc (added)

    {
      "before": null,
      "after": "002c0e2f0f"
    }

    sounds/vo/shopkeeper/shopkeeper_hotdog_seasonal_t4_magician_henry_01.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00b6df061b"
    }

    sounds/vo/shopkeeper/shopkeeper_hotdog_seasonal_t4_magician_henry_02.vsnd_c · crc (added)

    {
      "before": null,
      "after": "004c6b302c"
    }

    sounds/vo/shopkeeper/shopkeeper_hotdog_seasonal_t4_magician_henry_03.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00525aa2a1"
    }

    sounds/vo/shopkeeper/shopkeeper_hotdog_seasonal_t4_magician_savannah_03.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00064b857d"
    }

    sounds/vo/shopkeeper/shopkeeper_hotdog_seasonal_t4_magician_savannah_01.vsnd_c · crc (added)

    {
      "before": null,
      "after": "0082378b89"
    }
  • 9 tracked files updated.
    View code changes (9 records)

    game/citadel/pak01_dir/scripts/heroes.vdata · file (changed)

    {
      "before": {
        "hash": "9d5da49a9dee36a3e27219f1b517a68c47a7467b"
      },
      "after": {
        "hash": "d549edb3ef06a629cd82aedbfbd8a2f63f53bb96"
      }
    }

    game/citadel/pak01_dir/soundevents/vo/generated_vo_misc.vsndevts · file (changed)

    {
      "before": {
        "hash": "2073525589cbb6f1fa13869ba54b114709eb5f14"
      },
      "after": {
        "hash": "b2dd81c6fc7a369502694c1bb7198365eee8bdb0"
      }
    }

    game/citadel/pak01_dir/scripts/generic_data.vdata · file (changed)

    {
      "before": {
        "hash": "7c9feca5e2da724a553b56b1fe95ad1299c7aedf"
      },
      "after": {
        "hash": "fe612c93442210ca002479e89171f5a86e9d5c18"
      }
    }

    game/citadel/pak01_dir/scripts/npc_units.vdata · file (changed)

    {
      "before": {
        "hash": "5f365a3014cbef9c68e818129ee73484df18f73d"
      },
      "after": {
        "hash": "d405db1e7759f2dcec3b31bb4b2013ad2b8d1e17"
      }
    }

    game/citadel/pak01_dir/scripts/modifiers.vdata · file (changed)

    {
      "before": {
        "hash": "5a3611e02b1047788e0cfdd2e7a9f5064b945a4e"
      },
      "after": {
        "hash": "bbcee64e27bee3cfbf0d2f04ad74a3d21f9062ac"
      }
    }

    game/citadel/pak01_dir.txt · file (changed)

    {
      "before": {
        "hash": "61b3b4401d6ad35649c980d240be8a0aec04b8a0"
      },
      "after": {
        "hash": "ad36fb66bcf50f16d138d89bcd3f80ae49e3677a"
      }
    }

    game/citadel/pak01_dir/scripts/abilities.vdata · file (changed)

    {
      "before": {
        "hash": "9095a1a563f0fd6808e8da2b398f31bf94f46005"
      },
      "after": {
        "hash": "e9b9b8dc9dcfdd76b9278a09dbbccbe51ae4fae6"
      }
    }

    game/citadel/resource/localization/citadel_mods/citadel_mods_english.txt · file (changed)

    {
      "before": {
        "hash": "ada9916c183af193c9a58f55668f4c98ffcd50cc"
      },
      "after": {
        "hash": "75331a1d3e38972ecc1140df838dbada47899333"
      }
    }

    game/citadel/pak01_dir/scripts/misc.vdata · file (changed)

    {
      "before": {
        "hash": "6d1bb8da4cac11c57ab80852a1510b6e0e4ab5e1"
      },
      "after": {
        "hash": "262bdcd2fcdc87a830bc5a4ee6d0392e32d68ab2"
      }
    }