Urn moves to the bridge
The Soul Urn now always deposits on the mid bridge with a timed Depositing phase, and every hero loses base health and health per boon as investment bonus thresholds are rebuilt around a new 6.4k tier. Grey Talon's Rain of Arrows becomes an air mobility tool and Apollo's Riposte now lets you pick your jump target.
Grey Talon- Base Health reduced from 790 to 780
- Health per boon reduced from 43 to 40
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k, with the final two tiers shifted up by +4
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
2Rain of Arrows- Cooldown reduced from 30s to 22s
- Cast delay reduced from 0.5s to 0.2s
- Duration reduced from 7s to 4s
- Weapon Damage bonus reduced from +4 to +3
- Air jump and dash distance changed from -9% to +25%
- Air movement improved, max air speed increased from 161.417 to 261.417 and max fall speed increased from 15 to 25
Rain of Arrows
Rain of Arrows
Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon.
Alternate castfor reduced jump height.
PressSpaceto cancel the glide.
1-14s Cooldown
2While airborne, +5 Weapon Damage and weapon damage applies 40% movement slow for 1.5s
5While airborne, +30% Bullet Lifesteal, +30% Spirit Lifesteal and +30% Bullet EvasionRain of Arrows
Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon.
Alternate castfor reduced jump height.
PressSpaceto cancel the glide.
1While airborne, +3 Weapon Damage and weapon damage applies 30% movement slow for 1.5s
2-13s Cooldown
5While airborne, +30% Bullet Lifesteal, +30% Spirit Lifesteal and +30% Bullet Evasion
Apollo- Base Health reduced from 780 to 770
- Base Health Regen reduced from 2 to 1
- Health per boon reduced from 50 to 47
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
- Apollo: Improved the hero's hitboxes (easier to hit)
2Riposte- No longer automatically dashes. On a successful deflection you immediately gain a sub ability to target the hero you want to jump to for a brief duration, with 25m cast range
- Dash Speed increased from 2400 to 3000Not in Valve's notes
- Apollo: Riposte no longer triggers on damage auras (things like Flame Dash)
- Apollo: Riposte no longer triggers off of objective damage
3Flawless Advance
Abrams- Base Health reduced from 810 to 800
- Health per boon reduced from 55 to 52
- Weapon Investment Bonus now has a 6.4k line, thresholds changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, thresholds changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50
- Spirit Investment Bonus now has a 6.4k line, thresholds changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
3Infernal Resilience
4Seismic Impact
Graves- Sprint speed increased from 1.6 to 2.2
- Base Health reduced from 740 to 730
- Health per boon reduced from 38 to 35
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
- Graves: Deadhead dash ranges are now calculated from the center of Graves when they are following her
- Graves: Fixed Fire Rate buffs for Deadheads not applying to their next attack, only to subsequent attacks
- Graves: Fixed Deadheads being unable to dash through veils
- Graves: Fixed Deadheads being unable to dash to targets at the very end of attack range while in follow mode
- Graves: Fixed Deadhead damage taken from bullets being unaffected by fall-off
- Graves: Added a 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
- Graves: Fixed Deadheads becoming inactive if Graves dies while they are following her
- Graves: Increased speed and acceleration of Deadheads while they are following Graves (does not affect in-combat)
- Graves: Fixed certain projectiles (such as Grey Talon's bird) colliding with Deadheads
Weapon
Melee
1Jar of Dead
2Grasping Hands
Rem- Base Health reduced from 690 to 680
- Health per boon reduced from 32 to 29
- Weapon Investment Bonus thresholds changed from 7200/9600/16000/22400/28800 to 6400/8000/11200/16000/22400, with bonuses changed from 55/70/85/100/115 to 54/62/74/86/100
- Vitality Investment Bonus thresholds changed from 7200/9600/16000/22400/28800 to 6400/8000/11200/16000/22400, with the top two bonuses changed from 56/62 to 54/60
- Spirit Investment Bonus thresholds changed from 7200/9600/16000/22400/28800 to 6400/8000/11200/16000/22400, with bonuses changed from 48/57/66/75/100 to 45/52/59/66/75
1Pillow Toss
2Tag Along- Lingering heal duration reduced from 3s to 2s, Health Restored per second increased from 28 to 42 and its spirit scaling increased from 0.44 to 0.66
- Lockout period after ejecting reduced from 1s to 0.3s
- Hopping between allies now applies the heal instead of refreshing the duration
- Rem: Tag Along heal duration is now displayed on the HUD as well as the healthbar icon
- Rem: Fixed specific abilities/items that could kill Rem while he's napping with Tag Along
- Rem: Tag Along now allows friendly auras to affect Rem
- Rem: Tag Along eject no longer briefly restricts movement abilities and input
4NaptimeTag Along
Tag Along
Jump to an ally and nap alongside them. Both you and the ally receive a burst heal based on missing health followed by lingering regeneration.
Hop between allies with 2 to refresh the duration, once per ally.
You are knocked off if stunned by an ultimate ability.
You can use items and all self-casts target your ally instead.


1-8s Cooldown
2Bonus Item Range, Duration, and Barrier Effectiveness while napping
5Bonus spirit power while napping and for a short duration after wakingTag Along
Jump to an ally and nap alongside them. Both you and the ally receive a burst heal based on missing health followed by lingering regeneration.
Hop between allies with 2 to apply the heal, once per ally.
You are knocked off if stunned by an ultimate ability.
You can use items and all self-casts target your ally instead.
1-8s Cooldown
235% Bonus Item Range, Duration, and Barrier Effectiveness while napping
5+15% Spirit Power and +35 Spirit Power while napping and for 10s after nappingImproved Spirit Scaling
The Doorman- Base Health reduced from 765 to 755
- Health per boon reduced from 47 to 44
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
1Call Bell
2Doorway
3Luggage Cart
Silver- Base Health reduced from 840 to 830
- Health per boon reduced from 32 to 29
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
Weapon
3Entangling Bola
4Lycan Curse
Mina- Base Health reduced from 670 to 660
- Health per boon reduced from 31 to 28
- Now has an innate -8% Debuff Resist
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
1Rake
3Love Bites
4Nox Nostra
Paradox
Viscous- Base Health reduced from 690 to 680
- Health per boon reduced from 44 to 41
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
Holliday- Base Health reduced from 790 to 780
- Health Regen increased from 1 to 2
- Health per boon reduced from 46 to 43
- Weapon Investment Bonus soul thresholds changed from 7200/9600/16000/22400/28800 to 6400/8000/11200/16000/22400, with bonuses changed from 55/70/85/100/115 to 54/62/74/86/100
- Vitality Investment Bonus soul thresholds changed from 7200/9600/16000/22400/28800 to 6400/8000/11200/16000/22400, with the top two bonuses changed from 56 to 54 and from 62 to 60
- Spirit Investment Bonus soul thresholds changed from 7200/9600/16000/22400/28800 to 6400/8000/11200/16000/22400, with bonuses changed from 48/57/66/75/100 to 45/52/59/66/75
Weapon
Bebop- Base Health reduced from 715 to 705
- Health per boon reduced from 68 to 65
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86. The final tier threshold is reduced from 28800 to 22400 with its bonus reduced from 115 to 100
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4). The two highest thresholds are reduced from 22400 to 16000 and from 28800 to 22400, with their bonuses reduced from 56 to 54 and from 62 to 60
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66. The two highest thresholds are reduced from 22400 to 16000 and from 28800 to 22400, with their bonuses reduced from 75 to 66 and from 100 to 75
- Base Health reduced from 790 to 780
- Health per boon reduced from 69 to 66
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
Paige- Base Health reduced from 690 to 680
- Health per boon reduced from 32 to 29
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k, with the final two tiers shifted up by +4
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
1Bookwyrm
4Rallying Charge
Cadence- Base Health reduced from 840 to 830
- Health per boon reduced from 69 to 66
- Weapon Investment Bonus soul thresholds reduced from 7200/9600/16000/22400/28800 to 6400/8000/11200/16000/22400, with bonuses changed from 55/70/85/100/115 to 54/62/74/86/100
- Vitality Investment Bonus soul thresholds reduced from 7200/9600/16000/22400/28800 to 6400/8000/11200/16000/22400, with the top two bonuses changed from 56 to 54 and from 62 to 60
- Spirit Investment Bonus soul thresholds reduced from 7200/9600/16000/22400/28800 to 6400/8000/11200/16000/22400, with bonuses changed from 48/57/66/75/100 to 45/52/59/66/75
Drifter- Base Health reduced from 765 to 755
- Health per boon reduced from 44 to 41
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
1Rend
3Bloodscent- Base Health reduced from 790 to 780
- Health per boon reduced from 46 to 43
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86. Later lines also shifted, the 22400 souls line now gives 86 and the 28800 souls line moved to 22400 souls giving 100
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k. The high end lines moved from 22400 and 28800 souls to 16000 and 22400 souls, with bonuses changed from 56 and 62 to 54 and 60
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66. The 22400 souls line now gives 66 and the 28800 souls line moved to 22400 souls giving 75
Dynamo- Base Health reduced from 890 to 880
- Health per boon reduced from 67 to 64
- Weapon Investment Bonus thresholds changed from 7200/9600/16000/22400/28800 to 6400/8000/11200/16000/22400, with bonuses changed from 55/70/85/100/115 to 54/62/74/86/100
- Vitality Investment Bonus thresholds changed from 7200/9600/16000/22400/28800 to 6400/8000/11200/16000/22400, with the top two bonuses changed from 56/62 to 54/60
- Spirit Investment Bonus thresholds changed from 7200/9600/16000/22400/28800 to 6400/8000/11200/16000/22400, with bonuses changed from 48/57/66/75/100 to 45/52/59/66/75
1Kinetic Pulse
2Quantum Entanglement
McGinnis
Fortuna- Base Health reduced from 690 to 680
- Health per boon reduced from 40 to 37
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
Victor
Generic Person- Base Health reduced from 790 to 780 for all heroes
- Health per boon reduced from 68 to 65
- Weapon Investment Bonus restructured: soul thresholds changed from 7200/9600/16000/22400/28800 to 6400/8000/11200/16000/22400, bonuses changed from 55/70/85/100/115 to 54/62/74/86/100
- Vitality Investment Bonus restructured: soul thresholds changed from 7200/9600/16000/22400/28800 to 6400/8000/11200/16000/22400, top two bonuses changed from 56 to 54 and from 62 to 60
- Spirit Investment Bonus restructured: soul thresholds changed from 7200/9600/16000/22400/28800 to 6400/8000/11200/16000/22400, bonuses changed from 48/57/66/75/100 to 45/52/59/66/75
Lady Geist- Base Health reduced from 890 to 880
- Health per boon reduced from 57 to 54
- Vitality Investment Bonus now has a 6.4k line, thresholds changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k, with the 16000 line bonus going from 56 to 54 and the 22400 line bonus from 62 to 60
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66. The 22400 line bonus goes from 100 to 75
Weapon
Seven
Graf- Base Health reduced from 520 to 510
- Health per boon reduced from 34 to 31
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
Gunslinger- Base Health reduced from 790 to 780
- Health per boon reduced from 69 to 66
- Weapon Investment Bonus now has a 6.4k line, thresholds changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Weapon Investment Bonus final tier threshold reduced from 28800 to 22400 and its bonus reduced from 115 to 100
- Vitality Investment Bonus now has a 6.4k line, thresholds changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k
- Vitality Investment Bonus late tier bonuses reduced from 56 to 54 and from 62 to 60
- Spirit Investment Bonus now has a 6.4k line, thresholds changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
- Spirit Investment Bonus final tier threshold reduced from 28800 to 22400 and its bonus reduced from 100 to 75
Haze- Base Health reduced from 740 to 730
- Health per boon reduced from 38 to 35
- Weapon Investment Bonus now has a 6.4k line, thresholds changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86. Later thresholds shifted from 22400 to 16000 and from 28800 to 22400, with bonuses reduced from 100 to 86 and from 115 to 100
- Vitality Investment Bonus now has a 6.4k line, thresholds changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k. Later thresholds shifted from 22400 to 16000 and from 28800 to 22400, with bonuses reduced from 56 to 54 and from 62 to 60
- Spirit Investment Bonus now has a 6.4k line, thresholds changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66. Later thresholds shifted from 22400 to 16000 and from 28800 to 22400, with bonuses reduced from 75 to 66 and from 100 to 75
3Fixation
Vindicta- Base Health reduced from 765 to 755
- Health per boon reduced from 32 to 29
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
Infernus- Base Health reduced from 840 to 830
- Health per boon reduced from 44 to 41
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
Weapon
4Concussive Combustion
Kali- Base Health reduced from 790 to 780
- Health per boon reduced from 69 to 66
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
Weapon
Kelvin- Base Health reduced from 890 to 880
- Health per boon reduced from 66 to 63
- Vitality Investment Bonus now has a 6.4k line, thresholds changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k
- Spirit Investment Bonus now has a 6.4k line, thresholds changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
Weapon
1Frost Grenade
2Ice Path
3Arctic Beam
Mo & Krill- Base Health reduced from 940 to 930
- Health per boon reduced from 71 to 68
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
2Burrow
3Sand Blast
Lash
Sinclair- Base Health reduced from 740 to 730
- Health per boon reduced from 43 to 40
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
Mirage- Base Health reduced from 740 to 730
- Health per boon reduced from 50 to 47
- Weapon Investment Bonus soul thresholds changed from 7200/9600/16000/22400/28800 to 6400/8000/11200/16000/22400, with bonuses changed from 55/70/85/100/115 to 54/62/74/86/100
- Vitality Investment Bonus soul thresholds changed from 7200/9600/16000/22400/28800 to 6400/8000/11200/16000/22400, with the last two bonuses reduced from 56 to 54 and from 62 to 60
- Spirit Investment Bonus soul thresholds changed from 7200/9600/16000/22400/28800 to 6400/8000/11200/16000/22400, with bonuses changed from 48/57/66/75/100 to 45/52/59/66/75
3Djinn's Mark
Calico- Base Health reduced from 740 to 730
- Health per boon reduced from 42 to 39
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
1Gloom Bombs
2Leaping Slash- Base Health reduced from 790 to 780
- Weapon Investment Bonus soul thresholds changed from 7200/9600/16000/22400/28800 to 6400/8000/11200/16000/22400, with bonuses at those tiers changed from 55/70/85/100/115 to 54/62/74/86/100
- Vitality Investment Bonus soul thresholds changed from 7200/9600/16000/22400/28800 to 6400/8000/11200/16000/22400, with the top two bonuses changed from 56 and 62 to 54 and 60
- Spirit Investment Bonus soul thresholds changed from 7200/9600/16000/22400/28800 to 6400/8000/11200/16000/22400, with bonuses at those tiers changed from 48/57/66/75/100 to 45/52/59/66/75
Raven- Base Health reduced from 790 to 780
- Health per boon reduced from 57 to 54
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
Venator
Billy
Rutger- Base Health reduced from 790 to 780
- Health per boon reduced from 69 to 66
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
Shiv- Base Health reduced from 840 to 830
- Health per boon reduced from 51 to 48
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
2Slice and Dice
3Bloodletting
4Killing Blow
Skyrunner- Base Health reduced from 790 to 780
- Health per boon reduced from 57 to 54
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
FathomFathom
5 nerfs- Base Health reduced from 790 to 780
- Health per boon reduced from 60 to 57
- Weapon Investment Bonus soul thresholds changed from 7200/9600/16000/22400/28800 to 6400/8000/11200/16000/22400, with bonuses changed from 55/70/85/100/115 to 54/62/74/86/100
- Vitality Investment Bonus soul thresholds changed from 7200/9600/16000/22400/28800 to 6400/8000/11200/16000/22400, with the top two bonuses changed from 56 and 62 to 54 and 60
- Spirit Investment Bonus soul thresholds changed from 7200/9600/16000/22400/28800 to 6400/8000/11200/16000/22400, with bonuses changed from 48/57/66/75/100 to 45/52/59/66/75
Swan- Base Health reduced from 790 to 780
- Health per boon reduced from 67 to 64
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
Pocket- Base Health reduced from 790 to 780
- Health per boon reduced from 41 to 38
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
2Flying Cloak
4Affliction
TargetDummy- Base Health reduced from 3000 to 2990, matching the 10 Base HP reduction applied to all heroes
- Health per boon reduced from 68 to 65
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Weapon Investment Bonus top line threshold reduced from 28800 to 22400, bonus reduced from 115 to 100
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
- Spirit Investment Bonus top line threshold reduced from 28800 to 22400, bonus reduced from 100 to 75
Ivy- Ivy: Base Health reduced from 765 to 755
- Ivy: Health per boon reduced from 50 to 47
- Ivy: Weapon Investment Bonus now has a 6.4k line, thresholds changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Ivy: Vitality Investment Bonus now has a 6.4k line, thresholds changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k
- Ivy: Spirit Investment Bonus now has a 6.4k line, thresholds changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
2Kudzu Connection
testhero- Base Health reduced from 740 to 730
- Weapon Investment Bonus now has a 6.4k line, thresholds changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, thresholds changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50, final two tiers shifted up by +4
- Spirit Investment Bonus now has a 6.4k line, thresholds changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
Thumper- Base Health reduced from 790 to 780
- Health per boon reduced from 69 to 66
- Weapon Investment Bonus now has a 6.4k line, soul thresholds changed from 7200/9600/16000/22400/28800 to 6400/8000/11200/16000/22400 with bonuses changed from 55/70/85/100/115 to 54/62/74/86/100
- Vitality Investment Bonus now has a 6.4k line, soul thresholds changed from 7200/9600/16000/22400/28800 to 6400/8000/11200/16000/22400, and the top two bonuses changed from 56/62 to 54/60
- Spirit Investment Bonus now has a 6.4k line, soul thresholds changed from 7200/9600/16000/22400/28800 to 6400/8000/11200/16000/22400 with bonuses changed from 48/57/66/75/100 to 45/52/59/66/75
Tokamak- Base Health reduced from 790 to 780
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
Trapper- Base Health reduced from 790 to 780
- Health per boon reduced from 74 to 71
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
Celeste- Base Health reduced from 700 to 690
- Health per boon reduced from 38 to 35
- Stamina cooldown increased from 4.5s to 5s
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k, final two tiers shifted up by +4
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
- Celeste: Improved the hero's hitboxes (easier to hit)
3Radiant Daggers
4Shining Wonder
Vandal- Base Health reduced from 790 to 780
- Health per boon reduced from 59 to 56
- Weapon Investment Bonus now has a 6.4k line, thresholds changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses changed from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, thresholds changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k, with the final two tiers shifted up
- Spirit Investment Bonus now has a 6.4k line, thresholds changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses changed from 38/48/57/66 to 38/45/52/59/66
Vyper
Warden- Base Health reduced from 815 to 805
- Health per boon reduced from 66 to 63
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
Weapon
2Willpower
3Binding Word
Wraith- Base Health reduced from 740 to 730
- Health per boon reduced from 40 to 37
- Weapon Investment Bonus now has a 6.4k line, thresholds changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, thresholds changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k
- Spirit Investment Bonus now has a 6.4k line, thresholds changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
1Card Trick
Wrecker- Base Health reduced from 790 to 780
- Health per boon reduced from 69 to 66
- Weapon Investment Bonus now has a 6.4k line, thresholds changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, thresholds changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses 38/42/46/50 (final two tiers shifted up by +4)
- Spirit Investment Bonus now has a 6.4k line, thresholds changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
The Boss- Base Health reduced from 790 to 780
- Health per boon reduced from 69 to 66
- Weapon Investment Bonus now has a 6.4k line, thresholds changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, thresholds changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k, with the final two tiers shifted up by +4
- Spirit Investment Bonus now has a 6.4k line, thresholds changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
Yamato- Base Health reduced from 740 to 730
- Health per boon reduced from 50 to 47
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
1Power Slash
2Flying Slash
3Crimson Slash
4Shadow Transformation












































































General
9 nerfs10 buffs5 reworks10 changes4 fixes2 new1 removed- Soul Urn: No longer grants +30% Bullet Resist and +30% Spirit Resist while carrying it
- Soul Urn: Carrier now starts taking damage after 35s of aggregate hold time instead of 45s, and the damage is increased from 0.15% to 5% Max Health per second
- Soul Urn: Souls are now all granted instantly once the deposit is complete
- Soul Urn: The Urn is now always deposited on top of the bridge in the middle of the map, and entering a Depositing phase that lasts 3s/5s/10s for Favored/Neutral/Unfavored teams
- Soul Urn: When the Urn is Favored or Unfavored, the Favored team gains +50% Bullet and Spirit Resist in a 60m radius around the Urn while it is carried, dropped or deposited
- Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after
- Added a new T1 Vitality item, Grit. Active grants you 200 Barrier for 4s. Innate grants 1 Out of Combat Regen. Cooldown: 60s. Upgrades to Weapon Shielding, Spirit Shielding, Reactive Barrier and Guardian Ward
- Weakening Headshot and Crippling Headshot now work against NPCs
- Viscous: Puddle Punch T1 now also increases damage by +20
- Viscous: Puddle Punch T2 no longer increases damage by +30, now grants +40% Lifesteal (1/4th against non-heroes)
- Drifter: Rend T3 no longer increases scaling by 0.4, now also deals Heavy Melee Damage (0.55 scale)
- Graves: Gravestone description reorganized, the Ghoul behavior is now listed as the innate and the gravestone placement as the activeNot in Valve's notes
- Rem: Tag Along heal buff renamed to Nap HealNot in Valve's notes
- Captive Audience: Bonus Health Regen no longer scales with Spirit PowerNot in Valve's notes
- Potent Vapors: Health Healing no longer scales with Spirit PowerNot in Valve's notes
- Guardians scaling resistance changed from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)
- Backdoor removal linger duration reduced from 20s to 14s
- Knockup durations are now affected by debuff reduction
- Removed two jump pads from around the middle of the map that point outwards
- Sliding no longer resets sprint speed
- Bullet Velocity now stacks additively rather than diminishingly
- Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
- Multiple Medic trooper orbs now add their duration on top rather than stacking directly (same overall heal, just slower)
- Medic Trooper heal increased from 12% missing HP to 13%
- Fixed Parry FX not always matching state
- Base Guardian Bullet Resistance increased from 10% to 20%
- Shrine Bullet Resistance increased from 10% to 20%
- Tier 2 Bullet Resistance increased from 25% to 35%
- Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Fire Scarabs, etc)
- Movespeed diminish point increased from 11 to 12 (slightly less aggressive diminishing scaling)
- Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option
- Fixed a bug where Walkers were spinning while lasering
- Smoothed zipline grabbing to fix some jitter
- Added ropes to zipline binding, so rebinding zipline also applies to mounting/dismounting ropes
- Removed delay on ziplines when using alternative key binds
- Soul Urn: You now light or heavy melee the Urn to pick it up instead of channeling in place
- Soul Urn: While in the Depositing phase, the enemy team can Heavy Melee the urn to claim it for their team and switch sides, adding +1.25s to that team's timer
- Soul Urn: Urn damage is now lethal
- Soul Urn: Carrying the Urn no longer silences you (you are still disarmed and movement silenced)
- Soul Urn: The area around the urn deposit is now revealed
- Soul Urn: Rewards are unchanged, the last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it
MISC
2515 changesOther file and data updates.
- Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Infernus: map mod cost bonuses data added.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Infernus: map mod cost bonuses data added.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Infernus: map mod cost bonuses data updated.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Infernus: map mod cost bonuses data added.
View code changes (1 records)
hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flBonus (changed)
{ "before": 55, "after": 54 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 70, "after": 62 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 85, "after": 74 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 100, "after": 86 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 115, "after": 100 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Seven: map mod cost bonuses data added.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)
{ "before": 56, "after": 54 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)
{ "before": 62, "after": 60 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Seven: map mod cost bonuses data added.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flBonus (changed)
{ "before": 48, "after": 45 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flBonus (changed)
{ "before": 57, "after": 52 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flBonus (changed)
{ "before": 66, "after": 59 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flBonus (changed)
{ "before": 75, "after": 66 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flBonus (changed)
{ "before": 100, "after": 75 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Seven: map mod cost bonuses data added.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Vindicta: map mod cost bonuses data updated.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Vindicta: map mod cost bonuses data updated.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Vindicta: map mod cost bonuses data updated.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Vindicta: map mod cost bonuses data updated.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Vindicta: map mod cost bonuses data updated.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Vindicta: map mod cost bonuses data updated.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Vindicta: map mod cost bonuses data updated.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Vindicta: map mod cost bonuses data updated.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Vindicta: map mod cost bonuses data updated.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Vindicta: map mod cost bonuses data updated.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Vindicta: map mod cost bonuses data added.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Vindicta: map mod cost bonuses data updated.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Vindicta: map mod cost bonuses data updated.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Vindicta: map mod cost bonuses data updated.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Vindicta: map mod cost bonuses data updated.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Vindicta: map mod cost bonuses data updated.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Vindicta: map mod cost bonuses data updated.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Vindicta: map mod cost bonuses data updated.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Vindicta: map mod cost bonuses data updated.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Vindicta: map mod cost bonuses data updated.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Vindicta: map mod cost bonuses data updated.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Vindicta: map mod cost bonuses data added.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Vindicta: map mod cost bonuses data updated.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Vindicta: map mod cost bonuses data updated.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Vindicta: map mod cost bonuses data updated.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Vindicta: map mod cost bonuses data updated.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Vindicta: map mod cost bonuses data updated.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Vindicta: map mod cost bonuses data updated.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Vindicta: map mod cost bonuses data updated.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Vindicta: map mod cost bonuses data updated.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Vindicta: map mod cost bonuses data updated.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Vindicta: map mod cost bonuses data updated.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Vindicta: map mod cost bonuses data added.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Lady Geist: map mod cost bonuses data added.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Lady Geist: map mod cost bonuses data added.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Lady Geist: map mod cost bonuses data added.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Abrams: map mod cost bonuses data added.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Abrams: map mod cost bonuses data added.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Abrams: map mod cost bonuses data added.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Wraith: map mod cost bonuses data added.
View code changes (1 records)
hero_wraith · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Wraith: map mod cost bonuses data added.
View code changes (1 records)
hero_wraith · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Wraith: map mod cost bonuses data added.
View code changes (1 records)
hero_wraith · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flBonus (changed)
{ "before": 55, "after": 54 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 70, "after": 62 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 85, "after": 74 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 100, "after": 86 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 115, "after": 100 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - McGinnis: map mod cost bonuses data added.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)
{ "before": 56, "after": 54 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)
{ "before": 62, "after": 60 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - McGinnis: map mod cost bonuses data added.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flBonus (changed)
{ "before": 48, "after": 45 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flBonus (changed)
{ "before": 57, "after": 52 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flBonus (changed)
{ "before": 66, "after": 59 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flBonus (changed)
{ "before": 75, "after": 66 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flBonus (changed)
{ "before": 100, "after": 75 } - McGinnis: map mod cost bonuses data updated.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - McGinnis: map mod cost bonuses data added.
View code changes (1 records)
hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flBonus (changed)
{ "before": 55, "after": 54 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 70, "after": 62 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 85, "after": 74 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 100, "after": 86 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 115, "after": 100 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Paradox: map mod cost bonuses data added.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)
{ "before": 56, "after": 54 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)
{ "before": 62, "after": 60 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Paradox: map mod cost bonuses data added.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flBonus (changed)
{ "before": 48, "after": 45 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flBonus (changed)
{ "before": 57, "after": 52 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flBonus (changed)
{ "before": 66, "after": 59 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flBonus (changed)
{ "before": 75, "after": 66 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flBonus (changed)
{ "before": 100, "after": 75 } - Paradox: map mod cost bonuses data updated.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Paradox: map mod cost bonuses data added.
View code changes (1 records)
hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Dynamo: map mod cost bonuses data added.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Dynamo: map mod cost bonuses data added.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Dynamo: map mod cost bonuses data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Dynamo: map mod cost bonuses data added.
View code changes (1 records)
hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Kelvin: map mod cost bonuses data added.
View code changes (1 records)
hero_kelvin · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Kelvin: map mod cost bonuses data added.
View code changes (1 records)
hero_kelvin · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Kelvin: map mod cost bonuses data added.
View code changes (1 records)
hero_kelvin · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Haze: map mod cost bonuses data updated.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Haze: map mod cost bonuses data updated.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Haze: map mod cost bonuses data updated.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Haze: map mod cost bonuses data updated.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Haze: map mod cost bonuses data updated.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Haze: map mod cost bonuses data updated.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Haze: map mod cost bonuses data updated.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Haze: map mod cost bonuses data updated.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Haze: map mod cost bonuses data updated.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Haze: map mod cost bonuses data updated.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Haze: map mod cost bonuses data added.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Haze: map mod cost bonuses data updated.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Haze: map mod cost bonuses data updated.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Haze: map mod cost bonuses data updated.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Haze: map mod cost bonuses data updated.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Haze: map mod cost bonuses data updated.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Haze: map mod cost bonuses data updated.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Haze: map mod cost bonuses data updated.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Haze: map mod cost bonuses data updated.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Haze: map mod cost bonuses data updated.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Haze: map mod cost bonuses data updated.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Haze: map mod cost bonuses data added.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Haze: map mod cost bonuses data updated.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Haze: map mod cost bonuses data updated.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Haze: map mod cost bonuses data updated.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Haze: map mod cost bonuses data updated.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Haze: map mod cost bonuses data updated.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Haze: map mod cost bonuses data updated.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Haze: map mod cost bonuses data updated.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Haze: map mod cost bonuses data updated.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Haze: map mod cost bonuses data updated.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Haze: map mod cost bonuses data updated.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Haze: map mod cost bonuses data added.
View code changes (1 records)
hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Holliday: map mod cost bonuses data updated.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Holliday: map mod cost bonuses data updated.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Holliday: map mod cost bonuses data updated.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Holliday: map mod cost bonuses data updated.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Holliday: map mod cost bonuses data updated.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Holliday: map mod cost bonuses data updated.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Holliday: map mod cost bonuses data updated.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Holliday: map mod cost bonuses data updated.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Holliday: map mod cost bonuses data updated.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Holliday: map mod cost bonuses data updated.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Holliday: map mod cost bonuses data added.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Holliday: map mod cost bonuses data updated.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Holliday: map mod cost bonuses data updated.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Holliday: map mod cost bonuses data updated.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Holliday: map mod cost bonuses data updated.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Holliday: map mod cost bonuses data updated.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Holliday: map mod cost bonuses data updated.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Holliday: map mod cost bonuses data updated.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Holliday: map mod cost bonuses data updated.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Holliday: map mod cost bonuses data updated.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Holliday: map mod cost bonuses data updated.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Holliday: map mod cost bonuses data added.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Holliday: map mod cost bonuses data updated.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Holliday: map mod cost bonuses data updated.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Holliday: map mod cost bonuses data updated.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Holliday: map mod cost bonuses data updated.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Holliday: map mod cost bonuses data updated.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Holliday: map mod cost bonuses data updated.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Holliday: map mod cost bonuses data updated.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Holliday: map mod cost bonuses data updated.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Holliday: map mod cost bonuses data updated.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Holliday: map mod cost bonuses data updated.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Holliday: map mod cost bonuses data added.
View code changes (1 records)
hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flBonus (changed)
{ "before": 55, "after": 54 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 70, "after": 62 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 85, "after": 74 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 100, "after": 86 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 115, "after": 100 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Bebop: map mod cost bonuses data added.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)
{ "before": 56, "after": 54 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)
{ "before": 62, "after": 60 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Bebop: map mod cost bonuses data added.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flBonus (changed)
{ "before": 48, "after": 45 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flBonus (changed)
{ "before": 57, "after": 52 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flBonus (changed)
{ "before": 66, "after": 59 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flBonus (changed)
{ "before": 75, "after": 66 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flBonus (changed)
{ "before": 100, "after": 75 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Bebop: map mod cost bonuses data added.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Calico: map mod cost bonuses data added.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Calico: map mod cost bonuses data added.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Calico: map mod cost bonuses data added.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Calico: allowed in tunnels added with value true.
View code changes (1 records)
hero_nano · gameplay.m_bAllowedInTunnels (added)
{ "before": null, "after": true } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Grey Talon: map mod cost bonuses data added.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Grey Talon: map mod cost bonuses data added.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Grey Talon: map mod cost bonuses data added.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Mo & Krill: map mod cost bonuses data updated.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Mo & Krill: map mod cost bonuses data updated.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Mo & Krill: map mod cost bonuses data updated.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Mo & Krill: map mod cost bonuses data updated.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Mo & Krill: map mod cost bonuses data updated.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Mo & Krill: map mod cost bonuses data updated.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Mo & Krill: map mod cost bonuses data updated.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Mo & Krill: map mod cost bonuses data updated.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Mo & Krill: map mod cost bonuses data updated.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Mo & Krill: map mod cost bonuses data updated.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Mo & Krill: map mod cost bonuses data added.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Mo & Krill: map mod cost bonuses data updated.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Mo & Krill: map mod cost bonuses data updated.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Mo & Krill: map mod cost bonuses data updated.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Mo & Krill: map mod cost bonuses data updated.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Mo & Krill: map mod cost bonuses data updated.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Mo & Krill: map mod cost bonuses data updated.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Mo & Krill: map mod cost bonuses data updated.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Mo & Krill: map mod cost bonuses data updated.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Mo & Krill: map mod cost bonuses data updated.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Mo & Krill: map mod cost bonuses data updated.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Mo & Krill: map mod cost bonuses data added.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Mo & Krill: map mod cost bonuses data updated.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Mo & Krill: map mod cost bonuses data updated.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Mo & Krill: map mod cost bonuses data updated.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Mo & Krill: map mod cost bonuses data updated.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Mo & Krill: map mod cost bonuses data updated.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Mo & Krill: map mod cost bonuses data updated.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Mo & Krill: map mod cost bonuses data updated.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Mo & Krill: map mod cost bonuses data updated.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Mo & Krill: map mod cost bonuses data updated.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Mo & Krill: map mod cost bonuses data updated.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Mo & Krill: map mod cost bonuses data added.
View code changes (1 records)
hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Mo & Krill: allowed in tunnels added with value true.
View code changes (1 records)
hero_krill · gameplay.m_bAllowedInTunnels (added)
{ "before": null, "after": true } - Shiv: map mod cost bonuses data added.
View code changes (1 records)
hero_shiv · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Shiv: map mod cost bonuses data added.
View code changes (1 records)
hero_shiv · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Shiv: map mod cost bonuses data added.
View code changes (1 records)
hero_shiv · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Ivy: map mod cost bonuses data updated.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Ivy: map mod cost bonuses data updated.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Ivy: map mod cost bonuses data updated.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Ivy: map mod cost bonuses data updated.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Ivy: map mod cost bonuses data updated.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Ivy: map mod cost bonuses data updated.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Ivy: map mod cost bonuses data updated.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Ivy: map mod cost bonuses data updated.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Ivy: map mod cost bonuses data updated.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Ivy: map mod cost bonuses data updated.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Ivy: map mod cost bonuses data added.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Ivy: map mod cost bonuses data updated.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Ivy: map mod cost bonuses data updated.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Ivy: map mod cost bonuses data updated.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Ivy: map mod cost bonuses data updated.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Ivy: map mod cost bonuses data updated.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Ivy: map mod cost bonuses data updated.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Ivy: map mod cost bonuses data updated.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Ivy: map mod cost bonuses data updated.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Ivy: map mod cost bonuses data updated.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Ivy: map mod cost bonuses data updated.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Ivy: map mod cost bonuses data added.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Ivy: map mod cost bonuses data updated.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Ivy: map mod cost bonuses data updated.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Ivy: map mod cost bonuses data updated.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Ivy: map mod cost bonuses data updated.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Ivy: map mod cost bonuses data updated.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Ivy: map mod cost bonuses data updated.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Ivy: map mod cost bonuses data updated.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Ivy: map mod cost bonuses data updated.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Ivy: map mod cost bonuses data updated.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Ivy: map mod cost bonuses data updated.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Ivy: map mod cost bonuses data added.
View code changes (1 records)
hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Kali: map mod cost bonuses data updated.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Kali: map mod cost bonuses data updated.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Kali: map mod cost bonuses data updated.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Kali: map mod cost bonuses data updated.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Kali: map mod cost bonuses data updated.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Kali: map mod cost bonuses data updated.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Kali: map mod cost bonuses data updated.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Kali: map mod cost bonuses data updated.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Kali: map mod cost bonuses data updated.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Kali: map mod cost bonuses data updated.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Kali: map mod cost bonuses data added.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Kali: map mod cost bonuses data updated.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Kali: map mod cost bonuses data updated.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Kali: map mod cost bonuses data updated.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Kali: map mod cost bonuses data updated.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Kali: map mod cost bonuses data updated.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Kali: map mod cost bonuses data updated.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Kali: map mod cost bonuses data updated.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Kali: map mod cost bonuses data updated.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Kali: map mod cost bonuses data updated.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Kali: map mod cost bonuses data updated.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Kali: map mod cost bonuses data added.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Kali: map mod cost bonuses data updated.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Kali: map mod cost bonuses data updated.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Kali: map mod cost bonuses data updated.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Kali: map mod cost bonuses data updated.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Kali: map mod cost bonuses data updated.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Kali: map mod cost bonuses data updated.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Kali: map mod cost bonuses data updated.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Kali: map mod cost bonuses data updated.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Kali: map mod cost bonuses data updated.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Kali: map mod cost bonuses data updated.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Kali: map mod cost bonuses data added.
View code changes (1 records)
hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Warden: map mod cost bonuses data added.
View code changes (1 records)
hero_warden · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Warden: map mod cost bonuses data added.
View code changes (1 records)
hero_warden · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Warden: map mod cost bonuses data added.
View code changes (1 records)
hero_warden · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 115, "after": 100 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Yamato: map mod cost bonuses data added.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)
{ "before": 56, "after": 54 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)
{ "before": 62, "after": 60 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Yamato: map mod cost bonuses data added.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flBonus (changed)
{ "before": 100, "after": 75 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Yamato: map mod cost bonuses data added.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flBonus (changed)
{ "before": 55, "after": 54 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 70, "after": 62 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 85, "after": 74 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 100, "after": 86 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 115, "after": 100 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Lash: map mod cost bonuses data added.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)
{ "before": 56, "after": 54 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)
{ "before": 62, "after": 60 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Lash: map mod cost bonuses data added.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flBonus (changed)
{ "before": 48, "after": 45 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flBonus (changed)
{ "before": 57, "after": 52 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flBonus (changed)
{ "before": 66, "after": 59 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flBonus (changed)
{ "before": 75, "after": 66 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flBonus (changed)
{ "before": 100, "after": 75 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Lash: map mod cost bonuses data added.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flBonus (changed)
{ "before": 55, "after": 54 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 70, "after": 62 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 85, "after": 74 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 100, "after": 86 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 115, "after": 100 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Viscous: map mod cost bonuses data added.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)
{ "before": 56, "after": 54 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)
{ "before": 62, "after": 60 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Viscous: map mod cost bonuses data added.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flBonus (changed)
{ "before": 48, "after": 45 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flBonus (changed)
{ "before": 57, "after": 52 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flBonus (changed)
{ "before": 66, "after": 59 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flBonus (changed)
{ "before": 75, "after": 66 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flBonus (changed)
{ "before": 100, "after": 75 } - Viscous: map mod cost bonuses data updated.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Viscous: map mod cost bonuses data added.
View code changes (1 records)
hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Gunslinger: map mod cost bonuses data updated.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Gunslinger: map mod cost bonuses data updated.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Gunslinger: map mod cost bonuses data updated.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Gunslinger: map mod cost bonuses data updated.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Gunslinger: map mod cost bonuses data updated.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Gunslinger: map mod cost bonuses data updated.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Gunslinger: map mod cost bonuses data updated.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Gunslinger: map mod cost bonuses data updated.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Gunslinger: map mod cost bonuses data updated.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Gunslinger: map mod cost bonuses data updated.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Gunslinger: map mod cost bonuses data added.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Gunslinger: map mod cost bonuses data updated.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Gunslinger: map mod cost bonuses data updated.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Gunslinger: map mod cost bonuses data updated.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Gunslinger: map mod cost bonuses data updated.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Gunslinger: map mod cost bonuses data updated.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Gunslinger: map mod cost bonuses data updated.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Gunslinger: map mod cost bonuses data updated.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Gunslinger: map mod cost bonuses data updated.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Gunslinger: map mod cost bonuses data updated.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Gunslinger: map mod cost bonuses data updated.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Gunslinger: map mod cost bonuses data added.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Gunslinger: map mod cost bonuses data updated.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Gunslinger: map mod cost bonuses data updated.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Gunslinger: map mod cost bonuses data updated.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Gunslinger: map mod cost bonuses data updated.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Gunslinger: map mod cost bonuses data updated.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Gunslinger: map mod cost bonuses data updated.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Gunslinger: map mod cost bonuses data updated.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Gunslinger: map mod cost bonuses data updated.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Gunslinger: map mod cost bonuses data updated.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Gunslinger: map mod cost bonuses data updated.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Gunslinger: map mod cost bonuses data added.
View code changes (1 records)
hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - The Boss: map mod cost bonuses data updated.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - The Boss: map mod cost bonuses data updated.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - The Boss: map mod cost bonuses data updated.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - The Boss: map mod cost bonuses data updated.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - The Boss: map mod cost bonuses data updated.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - The Boss: map mod cost bonuses data updated.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - The Boss: map mod cost bonuses data updated.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - The Boss: map mod cost bonuses data updated.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - The Boss: map mod cost bonuses data updated.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - The Boss: map mod cost bonuses data updated.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - The Boss: map mod cost bonuses data added.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - The Boss: map mod cost bonuses data updated.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - The Boss: map mod cost bonuses data updated.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - The Boss: map mod cost bonuses data updated.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - The Boss: map mod cost bonuses data updated.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - The Boss: map mod cost bonuses data updated.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - The Boss: map mod cost bonuses data updated.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - The Boss: map mod cost bonuses data updated.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - The Boss: map mod cost bonuses data updated.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - The Boss: map mod cost bonuses data updated.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - The Boss: map mod cost bonuses data updated.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - The Boss: map mod cost bonuses data added.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - The Boss: map mod cost bonuses data updated.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - The Boss: map mod cost bonuses data updated.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - The Boss: map mod cost bonuses data updated.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - The Boss: map mod cost bonuses data updated.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - The Boss: map mod cost bonuses data updated.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - The Boss: map mod cost bonuses data updated.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - The Boss: map mod cost bonuses data updated.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - The Boss: map mod cost bonuses data updated.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - The Boss: map mod cost bonuses data updated.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - The Boss: map mod cost bonuses data updated.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - The Boss: map mod cost bonuses data added.
View code changes (1 records)
hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Generic Person: map mod cost bonuses data updated.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Generic Person: map mod cost bonuses data updated.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Generic Person: map mod cost bonuses data updated.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Generic Person: map mod cost bonuses data updated.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Generic Person: map mod cost bonuses data updated.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Generic Person: map mod cost bonuses data updated.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Generic Person: map mod cost bonuses data updated.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Generic Person: map mod cost bonuses data updated.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Generic Person: map mod cost bonuses data updated.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Generic Person: map mod cost bonuses data updated.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Generic Person: map mod cost bonuses data added.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Generic Person: map mod cost bonuses data updated.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Generic Person: map mod cost bonuses data updated.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Generic Person: map mod cost bonuses data updated.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Generic Person: map mod cost bonuses data updated.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Generic Person: map mod cost bonuses data updated.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Generic Person: map mod cost bonuses data updated.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Generic Person: map mod cost bonuses data updated.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Generic Person: map mod cost bonuses data updated.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Generic Person: map mod cost bonuses data updated.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Generic Person: map mod cost bonuses data updated.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Generic Person: map mod cost bonuses data added.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Generic Person: map mod cost bonuses data updated.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Generic Person: map mod cost bonuses data updated.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Generic Person: map mod cost bonuses data updated.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Generic Person: map mod cost bonuses data updated.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Generic Person: map mod cost bonuses data updated.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Generic Person: map mod cost bonuses data updated.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Generic Person: map mod cost bonuses data updated.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Generic Person: map mod cost bonuses data updated.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Generic Person: map mod cost bonuses data updated.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Generic Person: map mod cost bonuses data updated.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Generic Person: map mod cost bonuses data added.
View code changes (1 records)
hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Tokamak: map mod cost bonuses data added.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Tokamak: map mod cost bonuses data added.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Tokamak: map mod cost bonuses data added.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Wrecker: map mod cost bonuses data added.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Wrecker: map mod cost bonuses data added.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Wrecker: map mod cost bonuses data added.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flBonus (changed)
{ "before": 55, "after": 54 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 70, "after": 62 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 85, "after": 74 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 100, "after": 86 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 115, "after": 100 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Rutger: map mod cost bonuses data added.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)
{ "before": 56, "after": 54 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)
{ "before": 62, "after": 60 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Rutger: map mod cost bonuses data added.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flBonus (changed)
{ "before": 48, "after": 45 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flBonus (changed)
{ "before": 57, "after": 52 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flBonus (changed)
{ "before": 66, "after": 59 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flBonus (changed)
{ "before": 75, "after": 66 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flBonus (changed)
{ "before": 100, "after": 75 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Rutger: map mod cost bonuses data added.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Pocket: map mod cost bonuses data updated.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Pocket: map mod cost bonuses data updated.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Pocket: map mod cost bonuses data updated.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Pocket: map mod cost bonuses data updated.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Pocket: map mod cost bonuses data updated.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Pocket: map mod cost bonuses data updated.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Pocket: map mod cost bonuses data updated.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Pocket: map mod cost bonuses data updated.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Pocket: map mod cost bonuses data updated.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Pocket: map mod cost bonuses data updated.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Pocket: map mod cost bonuses data added.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Pocket: map mod cost bonuses data updated.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Pocket: map mod cost bonuses data updated.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Pocket: map mod cost bonuses data updated.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Pocket: map mod cost bonuses data updated.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Pocket: map mod cost bonuses data updated.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Pocket: map mod cost bonuses data updated.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Pocket: map mod cost bonuses data updated.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Pocket: map mod cost bonuses data updated.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Pocket: map mod cost bonuses data updated.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Pocket: map mod cost bonuses data updated.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Pocket: map mod cost bonuses data added.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Pocket: map mod cost bonuses data updated.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Pocket: map mod cost bonuses data updated.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Pocket: map mod cost bonuses data updated.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Pocket: map mod cost bonuses data updated.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Pocket: map mod cost bonuses data updated.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Pocket: map mod cost bonuses data updated.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Pocket: map mod cost bonuses data updated.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Pocket: map mod cost bonuses data updated.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Pocket: map mod cost bonuses data updated.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Pocket: map mod cost bonuses data updated.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Pocket: map mod cost bonuses data added.
View code changes (1 records)
hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Thumper: map mod cost bonuses data added.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Thumper: map mod cost bonuses data added.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Thumper: map mod cost bonuses data added.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Mirage: map mod cost bonuses data added.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Mirage: map mod cost bonuses data added.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Mirage: map mod cost bonuses data added.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Fathom: map mod cost bonuses data updated.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Fathom: map mod cost bonuses data updated.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Fathom: map mod cost bonuses data updated.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Fathom: map mod cost bonuses data updated.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Fathom: map mod cost bonuses data updated.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Fathom: map mod cost bonuses data updated.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Fathom: map mod cost bonuses data updated.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Fathom: map mod cost bonuses data updated.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Fathom: map mod cost bonuses data updated.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Fathom: map mod cost bonuses data updated.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Fathom: map mod cost bonuses data added.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Fathom: map mod cost bonuses data updated.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Fathom: map mod cost bonuses data updated.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Fathom: map mod cost bonuses data updated.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Fathom: map mod cost bonuses data updated.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Fathom: map mod cost bonuses data updated.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Fathom: map mod cost bonuses data updated.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Fathom: map mod cost bonuses data updated.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Fathom: map mod cost bonuses data updated.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Fathom: map mod cost bonuses data updated.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Fathom: map mod cost bonuses data updated.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Fathom: map mod cost bonuses data added.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Fathom: map mod cost bonuses data updated.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Fathom: map mod cost bonuses data updated.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Fathom: map mod cost bonuses data updated.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Fathom: map mod cost bonuses data updated.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Fathom: map mod cost bonuses data updated.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Fathom: map mod cost bonuses data updated.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Fathom: map mod cost bonuses data updated.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Fathom: map mod cost bonuses data updated.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Fathom: map mod cost bonuses data updated.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Fathom: map mod cost bonuses data updated.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Fathom: map mod cost bonuses data added.
View code changes (1 records)
hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Cadence: map mod cost bonuses data updated.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Cadence: map mod cost bonuses data updated.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Cadence: map mod cost bonuses data updated.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Cadence: map mod cost bonuses data updated.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Cadence: map mod cost bonuses data updated.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Cadence: map mod cost bonuses data updated.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Cadence: map mod cost bonuses data updated.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Cadence: map mod cost bonuses data updated.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Cadence: map mod cost bonuses data updated.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Cadence: map mod cost bonuses data updated.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Cadence: map mod cost bonuses data added.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Cadence: map mod cost bonuses data updated.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Cadence: map mod cost bonuses data updated.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Cadence: map mod cost bonuses data updated.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Cadence: map mod cost bonuses data updated.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Cadence: map mod cost bonuses data updated.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Cadence: map mod cost bonuses data updated.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Cadence: map mod cost bonuses data updated.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Cadence: map mod cost bonuses data updated.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Cadence: map mod cost bonuses data updated.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Cadence: map mod cost bonuses data updated.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Cadence: map mod cost bonuses data added.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Cadence: map mod cost bonuses data updated.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Cadence: map mod cost bonuses data updated.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Cadence: map mod cost bonuses data updated.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Cadence: map mod cost bonuses data updated.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Cadence: map mod cost bonuses data updated.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Cadence: map mod cost bonuses data updated.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Cadence: map mod cost bonuses data updated.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Cadence: map mod cost bonuses data updated.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Cadence: map mod cost bonuses data updated.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Cadence: map mod cost bonuses data updated.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Cadence: map mod cost bonuses data added.
View code changes (1 records)
hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - TargetDummy: map mod cost bonuses data added.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)
{ "before": 56, "after": 54 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)
{ "before": 62, "after": 60 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - TargetDummy: map mod cost bonuses data added.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - TargetDummy: map mod cost bonuses data added.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Bomber: map mod cost bonuses data updated.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Bomber: map mod cost bonuses data updated.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Bomber: map mod cost bonuses data updated.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Bomber: map mod cost bonuses data updated.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Bomber: map mod cost bonuses data updated.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Bomber: map mod cost bonuses data updated.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Bomber: map mod cost bonuses data updated.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Bomber: map mod cost bonuses data updated.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Bomber: map mod cost bonuses data updated.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Bomber: map mod cost bonuses data updated.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Bomber: map mod cost bonuses data added.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Bomber: map mod cost bonuses data updated.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Bomber: map mod cost bonuses data updated.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Bomber: map mod cost bonuses data updated.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Bomber: map mod cost bonuses data updated.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Bomber: map mod cost bonuses data updated.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Bomber: map mod cost bonuses data updated.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Bomber: map mod cost bonuses data updated.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Bomber: map mod cost bonuses data updated.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Bomber: map mod cost bonuses data updated.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Bomber: map mod cost bonuses data updated.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Bomber: map mod cost bonuses data added.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Bomber: map mod cost bonuses data updated.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Bomber: map mod cost bonuses data updated.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Bomber: map mod cost bonuses data updated.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Bomber: map mod cost bonuses data updated.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Bomber: map mod cost bonuses data updated.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Bomber: map mod cost bonuses data updated.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Bomber: map mod cost bonuses data updated.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Bomber: map mod cost bonuses data updated.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Bomber: map mod cost bonuses data updated.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Bomber: map mod cost bonuses data updated.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Bomber: map mod cost bonuses data added.
View code changes (1 records)
hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Shield Guy: map mod cost bonuses data added.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Shield Guy: map mod cost bonuses data added.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Shield Guy: map mod cost bonuses data added.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flBonus (changed)
{ "before": 55, "after": 54 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 70, "after": 62 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 85, "after": 74 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 100, "after": 86 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 115, "after": 100 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Vyper: map mod cost bonuses data added.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)
{ "before": 56, "after": 54 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)
{ "before": 62, "after": 60 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Vyper: map mod cost bonuses data added.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flBonus (changed)
{ "before": 48, "after": 45 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flBonus (changed)
{ "before": 57, "after": 52 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flBonus (changed)
{ "before": 66, "after": 59 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flBonus (changed)
{ "before": 75, "after": 66 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flBonus (changed)
{ "before": 100, "after": 75 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Vyper: map mod cost bonuses data added.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Vandal: map mod cost bonuses data added.
View code changes (1 records)
hero_vandal · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Vandal: map mod cost bonuses data added.
View code changes (1 records)
hero_vandal · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Vandal: map mod cost bonuses data added.
View code changes (1 records)
hero_vandal · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Sinclair: map mod cost bonuses data added.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Sinclair: map mod cost bonuses data added.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Sinclair: map mod cost bonuses data added.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Trapper: map mod cost bonuses data updated.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Trapper: map mod cost bonuses data updated.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Trapper: map mod cost bonuses data updated.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Trapper: map mod cost bonuses data updated.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Trapper: map mod cost bonuses data updated.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Trapper: map mod cost bonuses data updated.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Trapper: map mod cost bonuses data updated.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Trapper: map mod cost bonuses data updated.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Trapper: map mod cost bonuses data updated.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Trapper: map mod cost bonuses data updated.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Trapper: map mod cost bonuses data added.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Trapper: map mod cost bonuses data updated.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Trapper: map mod cost bonuses data updated.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Trapper: map mod cost bonuses data updated.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Trapper: map mod cost bonuses data updated.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Trapper: map mod cost bonuses data updated.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Trapper: map mod cost bonuses data updated.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Trapper: map mod cost bonuses data updated.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Trapper: map mod cost bonuses data updated.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Trapper: map mod cost bonuses data updated.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Trapper: map mod cost bonuses data updated.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Trapper: map mod cost bonuses data added.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Trapper: map mod cost bonuses data updated.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Trapper: map mod cost bonuses data updated.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Trapper: map mod cost bonuses data updated.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Trapper: map mod cost bonuses data updated.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Trapper: map mod cost bonuses data updated.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Trapper: map mod cost bonuses data updated.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Trapper: map mod cost bonuses data updated.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Trapper: map mod cost bonuses data updated.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Trapper: map mod cost bonuses data updated.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Trapper: map mod cost bonuses data updated.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Trapper: map mod cost bonuses data added.
View code changes (1 records)
hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Raven: map mod cost bonuses data added.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Raven: map mod cost bonuses data added.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Raven: map mod cost bonuses data added.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Mina: map mod cost bonuses data added.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Mina: map mod cost bonuses data added.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Mina: map mod cost bonuses data added.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Drifter: map mod cost bonuses data added.
View code changes (1 records)
hero_drifter · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Drifter: map mod cost bonuses data added.
View code changes (1 records)
hero_drifter · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Drifter: map mod cost bonuses data added.
View code changes (1 records)
hero_drifter · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flBonus (changed)
{ "before": 55, "after": 54 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 70, "after": 62 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 85, "after": 74 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 100, "after": 86 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 115, "after": 100 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Venator: map mod cost bonuses data added.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)
{ "before": 56, "after": 54 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)
{ "before": 62, "after": 60 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Venator: map mod cost bonuses data added.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flBonus (changed)
{ "before": 48, "after": 45 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flBonus (changed)
{ "before": 57, "after": 52 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flBonus (changed)
{ "before": 66, "after": 59 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flBonus (changed)
{ "before": 75, "after": 66 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flBonus (changed)
{ "before": 100, "after": 75 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Venator: map mod cost bonuses data added.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flBonus (changed)
{ "before": 55, "after": 54 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 70, "after": 62 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 85, "after": 74 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 100, "after": 86 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 115, "after": 100 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Victor: map mod cost bonuses data added.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)
{ "before": 56, "after": 54 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)
{ "before": 62, "after": 60 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Victor: map mod cost bonuses data added.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flBonus (changed)
{ "before": 48, "after": 45 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flBonus (changed)
{ "before": 57, "after": 52 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flBonus (changed)
{ "before": 66, "after": 59 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flBonus (changed)
{ "before": 75, "after": 66 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flBonus (changed)
{ "before": 100, "after": 75 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Victor: map mod cost bonuses data added.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Paige: map mod cost bonuses data added.
View code changes (1 records)
hero_bookworm · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Paige: map mod cost bonuses data added.
View code changes (1 records)
hero_bookworm · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Paige: map mod cost bonuses data added.
View code changes (1 records)
hero_bookworm · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Boho: map mod cost bonuses data updated.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Boho: map mod cost bonuses data updated.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Boho: map mod cost bonuses data updated.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Boho: map mod cost bonuses data updated.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Boho: map mod cost bonuses data updated.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Boho: map mod cost bonuses data updated.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Boho: map mod cost bonuses data updated.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Boho: map mod cost bonuses data updated.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Boho: map mod cost bonuses data updated.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Boho: map mod cost bonuses data updated.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Boho: map mod cost bonuses data added.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Boho: map mod cost bonuses data updated.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Boho: map mod cost bonuses data updated.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Boho: map mod cost bonuses data updated.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Boho: map mod cost bonuses data updated.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Boho: map mod cost bonuses data updated.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Boho: map mod cost bonuses data updated.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Boho: map mod cost bonuses data updated.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Boho: map mod cost bonuses data updated.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Boho: map mod cost bonuses data updated.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Boho: map mod cost bonuses data updated.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Boho: map mod cost bonuses data added.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Boho: map mod cost bonuses data updated.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Boho: map mod cost bonuses data updated.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Boho: map mod cost bonuses data updated.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Boho: map mod cost bonuses data updated.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Boho: map mod cost bonuses data updated.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Boho: map mod cost bonuses data updated.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Boho: map mod cost bonuses data updated.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Boho: map mod cost bonuses data updated.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Boho: map mod cost bonuses data updated.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Boho: map mod cost bonuses data updated.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Boho: map mod cost bonuses data added.
View code changes (1 records)
hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - The Doorman: map mod cost bonuses data updated.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - The Doorman: map mod cost bonuses data updated.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - The Doorman: map mod cost bonuses data updated.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - The Doorman: map mod cost bonuses data updated.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - The Doorman: map mod cost bonuses data updated.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - The Doorman: map mod cost bonuses data updated.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - The Doorman: map mod cost bonuses data updated.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - The Doorman: map mod cost bonuses data updated.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - The Doorman: map mod cost bonuses data updated.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - The Doorman: map mod cost bonuses data updated.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - The Doorman: map mod cost bonuses data added.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - The Doorman: map mod cost bonuses data updated.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - The Doorman: map mod cost bonuses data updated.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - The Doorman: map mod cost bonuses data updated.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - The Doorman: map mod cost bonuses data updated.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - The Doorman: map mod cost bonuses data updated.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - The Doorman: map mod cost bonuses data updated.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - The Doorman: map mod cost bonuses data updated.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - The Doorman: map mod cost bonuses data updated.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - The Doorman: map mod cost bonuses data updated.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - The Doorman: map mod cost bonuses data updated.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - The Doorman: map mod cost bonuses data added.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - The Doorman: map mod cost bonuses data updated.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - The Doorman: map mod cost bonuses data updated.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - The Doorman: map mod cost bonuses data updated.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - The Doorman: map mod cost bonuses data updated.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - The Doorman: map mod cost bonuses data updated.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - The Doorman: map mod cost bonuses data updated.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - The Doorman: map mod cost bonuses data updated.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - The Doorman: map mod cost bonuses data updated.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - The Doorman: map mod cost bonuses data updated.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - The Doorman: map mod cost bonuses data updated.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - The Doorman: map mod cost bonuses data added.
View code changes (1 records)
hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Skyrunner: map mod cost bonuses data updated.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Skyrunner: map mod cost bonuses data updated.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Skyrunner: map mod cost bonuses data updated.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Skyrunner: map mod cost bonuses data updated.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Skyrunner: map mod cost bonuses data updated.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Skyrunner: map mod cost bonuses data updated.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Skyrunner: map mod cost bonuses data updated.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Skyrunner: map mod cost bonuses data updated.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Skyrunner: map mod cost bonuses data updated.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Skyrunner: map mod cost bonuses data updated.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Skyrunner: map mod cost bonuses data added.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Skyrunner: map mod cost bonuses data updated.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Skyrunner: map mod cost bonuses data updated.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Skyrunner: map mod cost bonuses data updated.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Skyrunner: map mod cost bonuses data updated.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Skyrunner: map mod cost bonuses data updated.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Skyrunner: map mod cost bonuses data updated.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Skyrunner: map mod cost bonuses data updated.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Skyrunner: map mod cost bonuses data updated.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Skyrunner: map mod cost bonuses data updated.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Skyrunner: map mod cost bonuses data updated.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Skyrunner: map mod cost bonuses data added.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Skyrunner: map mod cost bonuses data updated.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Skyrunner: map mod cost bonuses data updated.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Skyrunner: map mod cost bonuses data updated.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Skyrunner: map mod cost bonuses data updated.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Skyrunner: map mod cost bonuses data updated.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Skyrunner: map mod cost bonuses data updated.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Skyrunner: map mod cost bonuses data updated.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Skyrunner: map mod cost bonuses data updated.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Skyrunner: map mod cost bonuses data updated.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Skyrunner: map mod cost bonuses data updated.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Skyrunner: map mod cost bonuses data added.
View code changes (1 records)
hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Swan: map mod cost bonuses data updated.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Swan: map mod cost bonuses data updated.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Swan: map mod cost bonuses data updated.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Swan: map mod cost bonuses data updated.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Swan: map mod cost bonuses data updated.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Swan: map mod cost bonuses data updated.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Swan: map mod cost bonuses data updated.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Swan: map mod cost bonuses data updated.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Swan: map mod cost bonuses data updated.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Swan: map mod cost bonuses data updated.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Swan: map mod cost bonuses data added.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Swan: map mod cost bonuses data updated.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Swan: map mod cost bonuses data updated.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Swan: map mod cost bonuses data updated.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Swan: map mod cost bonuses data updated.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Swan: map mod cost bonuses data updated.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Swan: map mod cost bonuses data updated.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Swan: map mod cost bonuses data updated.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Swan: map mod cost bonuses data updated.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Swan: map mod cost bonuses data updated.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Swan: map mod cost bonuses data updated.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Swan: map mod cost bonuses data added.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Swan: map mod cost bonuses data updated.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Swan: map mod cost bonuses data updated.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Swan: map mod cost bonuses data updated.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Swan: map mod cost bonuses data updated.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Swan: map mod cost bonuses data updated.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Swan: map mod cost bonuses data updated.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Swan: map mod cost bonuses data updated.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Swan: map mod cost bonuses data updated.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Swan: map mod cost bonuses data updated.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Swan: map mod cost bonuses data updated.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Swan: map mod cost bonuses data added.
View code changes (1 records)
hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flBonus (changed)
{ "before": 55, "after": 54 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 70, "after": 62 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 85, "after": 74 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 100, "after": 86 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 115, "after": 100 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Billy: map mod cost bonuses data added.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)
{ "before": 56, "after": 54 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)
{ "before": 62, "after": 60 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Billy: map mod cost bonuses data added.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].nGoldThreshold (changed)
{ "before": 7200, "after": 6400 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flBonus (changed)
{ "before": 48, "after": 45 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].nGoldThreshold (changed)
{ "before": 9600, "after": 8000 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flBonus (changed)
{ "before": 57, "after": 52 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].nGoldThreshold (changed)
{ "before": 16000, "after": 11200 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flBonus (changed)
{ "before": 66, "after": 59 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].nGoldThreshold (changed)
{ "before": 22400, "after": 16000 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flBonus (changed)
{ "before": 75, "after": 66 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flBonus (changed)
{ "before": 100, "after": 75 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Billy: map mod cost bonuses data added.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Druid: map mod cost bonuses data updated.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Druid: map mod cost bonuses data updated.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Druid: map mod cost bonuses data updated.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Druid: map mod cost bonuses data updated.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Druid: map mod cost bonuses data updated.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Druid: map mod cost bonuses data updated.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Druid: map mod cost bonuses data updated.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Druid: map mod cost bonuses data updated.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Druid: map mod cost bonuses data updated.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Druid: map mod cost bonuses data updated.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Druid: map mod cost bonuses data added.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Druid: map mod cost bonuses data updated.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Druid: map mod cost bonuses data updated.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Druid: map mod cost bonuses data updated.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Druid: map mod cost bonuses data updated.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Druid: map mod cost bonuses data updated.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Druid: map mod cost bonuses data updated.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Druid: map mod cost bonuses data updated.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Druid: map mod cost bonuses data updated.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Druid: map mod cost bonuses data updated.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Druid: map mod cost bonuses data updated.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Druid: map mod cost bonuses data added.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Druid: map mod cost bonuses data updated.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Druid: map mod cost bonuses data updated.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Druid: map mod cost bonuses data updated.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Druid: map mod cost bonuses data updated.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Druid: map mod cost bonuses data updated.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Druid: map mod cost bonuses data updated.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Druid: map mod cost bonuses data updated.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Druid: map mod cost bonuses data updated.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Druid: map mod cost bonuses data updated.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Druid: map mod cost bonuses data updated.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Druid: map mod cost bonuses data added.
View code changes (1 records)
hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Graf: map mod cost bonuses data added.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Graf: map mod cost bonuses data added.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Graf: map mod cost bonuses data added.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Fortuna: map mod cost bonuses data updated.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Fortuna: map mod cost bonuses data updated.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Fortuna: map mod cost bonuses data updated.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Fortuna: map mod cost bonuses data updated.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Fortuna: map mod cost bonuses data updated.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Fortuna: map mod cost bonuses data updated.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Fortuna: map mod cost bonuses data updated.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Fortuna: map mod cost bonuses data updated.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Fortuna: map mod cost bonuses data updated.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Fortuna: map mod cost bonuses data updated.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Fortuna: map mod cost bonuses data added.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Fortuna: map mod cost bonuses data updated.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Fortuna: map mod cost bonuses data updated.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Fortuna: map mod cost bonuses data updated.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Fortuna: map mod cost bonuses data updated.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Fortuna: map mod cost bonuses data updated.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Fortuna: map mod cost bonuses data updated.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Fortuna: map mod cost bonuses data updated.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Fortuna: map mod cost bonuses data updated.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Fortuna: map mod cost bonuses data updated.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Fortuna: map mod cost bonuses data updated.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Fortuna: map mod cost bonuses data added.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Fortuna: map mod cost bonuses data updated.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Fortuna: map mod cost bonuses data updated.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Fortuna: map mod cost bonuses data updated.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Fortuna: map mod cost bonuses data updated.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Fortuna: map mod cost bonuses data updated.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Fortuna: map mod cost bonuses data updated.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Fortuna: map mod cost bonuses data updated.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Fortuna: map mod cost bonuses data updated.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Fortuna: map mod cost bonuses data updated.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Fortuna: map mod cost bonuses data updated.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Fortuna: map mod cost bonuses data added.
View code changes (1 records)
hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Graves: map mod cost bonuses data updated.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Graves: map mod cost bonuses data updated.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Graves: map mod cost bonuses data updated.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Graves: map mod cost bonuses data updated.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Graves: map mod cost bonuses data updated.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Graves: map mod cost bonuses data updated.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Graves: map mod cost bonuses data updated.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Graves: map mod cost bonuses data updated.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Graves: map mod cost bonuses data updated.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Graves: map mod cost bonuses data updated.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Graves: map mod cost bonuses data added.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Graves: map mod cost bonuses data updated.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Graves: map mod cost bonuses data updated.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Graves: map mod cost bonuses data updated.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Graves: map mod cost bonuses data updated.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Graves: map mod cost bonuses data updated.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Graves: map mod cost bonuses data updated.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Graves: map mod cost bonuses data updated.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Graves: map mod cost bonuses data updated.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Graves: map mod cost bonuses data updated.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)
{ "before": 56, "after": 54 } - Graves: map mod cost bonuses data updated.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Graves: map mod cost bonuses data updated.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)
{ "before": 62, "after": 60 } - Graves: map mod cost bonuses data updated.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Graves: map mod cost bonuses data added.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Graves: map mod cost bonuses data updated.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Graves: map mod cost bonuses data updated.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Graves: map mod cost bonuses data updated.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Graves: map mod cost bonuses data updated.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Graves: map mod cost bonuses data updated.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Graves: map mod cost bonuses data updated.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Graves: map mod cost bonuses data updated.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Graves: map mod cost bonuses data updated.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Graves: map mod cost bonuses data updated.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Graves: map mod cost bonuses data updated.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Graves: map mod cost bonuses data added.
View code changes (1 records)
hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 115, "after": 100 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Apollo: map mod cost bonuses data added.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)
{ "before": 56, "after": 54 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)
{ "before": 62, "after": 60 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Apollo: map mod cost bonuses data added.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].nGoldThreshold (changed)
{ "before": 28800, "after": 22400 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flBonus (changed)
{ "before": 100, "after": 75 } - Apollo: map mod cost bonuses data updated.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Apollo: map mod cost bonuses data added.
View code changes (1 records)
hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Airheart: map mod cost bonuses data updated.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Airheart: map mod cost bonuses data updated.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Airheart: map mod cost bonuses data updated.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Airheart: map mod cost bonuses data updated.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Airheart: map mod cost bonuses data updated.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Airheart: map mod cost bonuses data updated.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Airheart: map mod cost bonuses data updated.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Airheart: map mod cost bonuses data updated.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Airheart: map mod cost bonuses data updated.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Airheart: map mod cost bonuses data updated.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Airheart: map mod cost bonuses data added.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Airheart: map mod cost bonuses data updated.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Airheart: map mod cost bonuses data updated.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Airheart: map mod cost bonuses data updated.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Airheart: map mod cost bonuses data updated.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Airheart: map mod cost bonuses data updated.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Airheart: map mod cost bonuses data updated.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Airheart: map mod cost bonuses data updated.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Airheart: map mod cost bonuses data updated.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Airheart: map mod cost bonuses data updated.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Airheart: map mod cost bonuses data updated.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Airheart: map mod cost bonuses data added.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Airheart: map mod cost bonuses data updated.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Airheart: map mod cost bonuses data updated.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Airheart: map mod cost bonuses data updated.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Airheart: map mod cost bonuses data updated.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Airheart: map mod cost bonuses data updated.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Airheart: map mod cost bonuses data updated.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Airheart: map mod cost bonuses data updated.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Airheart: map mod cost bonuses data updated.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Airheart: map mod cost bonuses data updated.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Airheart: map mod cost bonuses data updated.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Airheart: map mod cost bonuses data added.
View code changes (1 records)
hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Rem: map mod cost bonuses data updated.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Rem: map mod cost bonuses data updated.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Rem: map mod cost bonuses data updated.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Rem: map mod cost bonuses data updated.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Rem: map mod cost bonuses data updated.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Rem: map mod cost bonuses data updated.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Rem: map mod cost bonuses data updated.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Rem: map mod cost bonuses data updated.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Rem: map mod cost bonuses data updated.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Rem: map mod cost bonuses data updated.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Rem: map mod cost bonuses data added.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Rem: map mod cost bonuses data updated.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Rem: map mod cost bonuses data updated.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Rem: map mod cost bonuses data updated.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Rem: map mod cost bonuses data updated.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Rem: map mod cost bonuses data updated.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Rem: map mod cost bonuses data updated.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Rem: map mod cost bonuses data updated.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Rem: map mod cost bonuses data updated.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Rem: map mod cost bonuses data updated.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Rem: map mod cost bonuses data updated.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Rem: map mod cost bonuses data added.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Rem: map mod cost bonuses data updated.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Rem: map mod cost bonuses data updated.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Rem: map mod cost bonuses data updated.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Rem: map mod cost bonuses data updated.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Rem: map mod cost bonuses data updated.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Rem: map mod cost bonuses data updated.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Rem: map mod cost bonuses data updated.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Rem: map mod cost bonuses data updated.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Rem: map mod cost bonuses data updated.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Rem: map mod cost bonuses data updated.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Rem: map mod cost bonuses data added.
View code changes (1 records)
hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Rem: allowed in tunnels added with value true.
View code changes (1 records)
hero_familiar · gameplay.m_bAllowedInTunnels (added)
{ "before": null, "after": true } - Silver: map mod cost bonuses data added.
View code changes (1 records)
hero_werewolf · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Silver: map mod cost bonuses data added.
View code changes (1 records)
hero_werewolf · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Silver: map mod cost bonuses data added.
View code changes (1 records)
hero_werewolf · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Celeste: map mod cost bonuses data added.
View code changes (1 records)
hero_unicorn · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Celeste: map mod cost bonuses data added.
View code changes (1 records)
hero_unicorn · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Celeste: map mod cost bonuses data added.
View code changes (1 records)
hero_unicorn · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Opera: map mod cost bonuses data updated.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Opera: map mod cost bonuses data updated.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Opera: map mod cost bonuses data updated.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Opera: map mod cost bonuses data updated.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Opera: map mod cost bonuses data updated.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Opera: map mod cost bonuses data updated.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Opera: map mod cost bonuses data updated.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Opera: map mod cost bonuses data updated.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Opera: map mod cost bonuses data updated.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Opera: map mod cost bonuses data updated.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Opera: map mod cost bonuses data added.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Opera: map mod cost bonuses data updated.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Opera: map mod cost bonuses data updated.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Opera: map mod cost bonuses data updated.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Opera: map mod cost bonuses data updated.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Opera: map mod cost bonuses data updated.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Opera: map mod cost bonuses data updated.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Opera: map mod cost bonuses data updated.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Opera: map mod cost bonuses data updated.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Opera: map mod cost bonuses data updated.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Opera: map mod cost bonuses data updated.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Opera: map mod cost bonuses data added.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - Opera: map mod cost bonuses data updated.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Opera: map mod cost bonuses data updated.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - Opera: map mod cost bonuses data updated.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Opera: map mod cost bonuses data updated.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - Opera: map mod cost bonuses data updated.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Opera: map mod cost bonuses data updated.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - Opera: map mod cost bonuses data updated.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Opera: map mod cost bonuses data updated.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - Opera: map mod cost bonuses data updated.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - Opera: map mod cost bonuses data updated.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - Opera: map mod cost bonuses data added.
View code changes (1 records)
hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - testhero: map mod cost bonuses data updated.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - testhero: map mod cost bonuses data updated.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - testhero: map mod cost bonuses data updated.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - testhero: map mod cost bonuses data updated.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - testhero: map mod cost bonuses data updated.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - testhero: map mod cost bonuses data updated.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - testhero: map mod cost bonuses data updated.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - testhero: map mod cost bonuses data updated.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - testhero: map mod cost bonuses data updated.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - testhero: map mod cost bonuses data updated.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - testhero: map mod cost bonuses data added.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)
{ "before": null, "after": { "flBonus": 115, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - testhero: map mod cost bonuses data updated.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - testhero: map mod cost bonuses data updated.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - testhero: map mod cost bonuses data updated.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - testhero: map mod cost bonuses data updated.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - testhero: map mod cost bonuses data updated.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - testhero: map mod cost bonuses data updated.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - testhero: map mod cost bonuses data updated.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - testhero: map mod cost bonuses data updated.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - testhero: map mod cost bonuses data updated.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - testhero: map mod cost bonuses data updated.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - testhero: map mod cost bonuses data added.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)
{ "before": null, "after": { "flBonus": 66, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - testhero: map mod cost bonuses data updated.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - testhero: map mod cost bonuses data updated.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)
{ "before": 8, "after": 7 } - testhero: map mod cost bonuses data updated.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - testhero: map mod cost bonuses data updated.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)
{ "before": 9, "after": 8 } - testhero: map mod cost bonuses data updated.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - testhero: map mod cost bonuses data updated.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)
{ "before": 10, "after": 9 } - testhero: map mod cost bonuses data updated.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - testhero: map mod cost bonuses data updated.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)
{ "before": 11, "after": 10 } - testhero: map mod cost bonuses data updated.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)
{ "before": 12, "after": 10 } - testhero: map mod cost bonuses data updated.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)
{ "before": 12, "after": 11 } - testhero: map mod cost bonuses data added.
View code changes (1 records)
hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)
{ "before": null, "after": { "flBonus": 100, "nGoldThreshold": 28800, "flPercentOnGraph": 11 } } - ability golden idol: dropoff timer modifier data updated.
View code changes (1 records)
ability_golden_idol · gameplay.m_DropoffTimerModifier.m_bIsHidden (changed)
{ "before": false, "after": true } - ability golden idol: holding idol modifier data updated.
View code changes (1 records)
ability_golden_idol · gameplay.m_HoldingIdolModifier.m_nEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_HOLDING_IDOL | MODIFIER_STATE_TELEPORTER_DISABLED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_SILENCED_HIDDEN | MODIFIER_STATE_MUTED | MODIFIER_STATE_DISARMED | MODIFIER_STATE_ZIPLINE_DISABLED | MODIFIER_STATE_SPRINT_DISABLED | MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED", "after": "MODIFIER_STATE_HOLDING_IDOL | MODIFIER_STATE_TELEPORTER_DISABLED | MODIFIER_STATE_DISARMED | MODIFIER_STATE_ZIPLINE_DISABLED | MODIFIER_STATE_SPRINT_DISABLED | MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES" } - citadel ability jump: debuff modifier data added.
View code changes (1 records)
citadel_ability_jump · gameplay.m_DebuffModifier (added)
{ "before": null, "after": { "m_bIsHidden": true, "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [ "StaminaRegenReduction" ] } } - citadel ability dash: properties data added.
View code changes (1 records)
citadel_ability_dash · properties.StaminaRegenReduction (added)
{ "before": null, "after": { "raw": "0", "value": 0, "displayType": "EStaminaRegenPercent", "statsUsageFlags": "", "providedPropertyType": "MODIFIER_VALUE_STAMINA_REGEN_PER_SECOND_PERCENTAGE" } } - citadel ability dash: auto intrinsic modifiers data added.
View code changes (1 records)
citadel_ability_dash · gameplay.m_AutoIntrinsicModifiers (added)
{ "before": null, "after": [ { "m_bIsHidden": true } ] } - Powder Keg: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_explosive_barrel · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Powder Keg: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_explosive_barrel · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Bounce Pad: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_bounce_pad · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Bounce Pad: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_bounce_pad · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Spirit Lasso: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_gravity_lasso · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Spirit Lasso: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_gravity_lasso · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Shoulder Charge: modifier charge drag enemy data added.
View code changes (1 records)
citadel_ability_bull_charge · gameplay.m_ModifierChargeDragEnemy.m_bDurationReducible (added)
{ "before": null, "after": false } - Shoulder Charge: modifier charge drag enemy data added.
View code changes (1 records)
citadel_ability_bull_charge · gameplay.m_ModifierChargeDragEnemy.m_bDurationReducibleByCrowdControlDiminish (added)
{ "before": null, "after": false } - Infernal Resilience: ability target types data updated.
View code changes (1 records)
citadel_ability_passive_beefy · gameplay.m_nAbilityTargetTypes (changed)
{ "before": "CITADEL_UNIT_TARGET_HERO_FRIENDLY", "after": "CITADEL_UNIT_TARGET_ALL_ENEMY" } - Infernal Resilience: auto intrinsic modifiers data removed.
View code changes (1 records)
citadel_ability_passive_beefy · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (removed)
{ "before": [ "StatusResistancePercent" ], "after": null } - Infernal Resilience: auto intrinsic modifiers data added.
View code changes (1 records)
citadel_ability_passive_beefy · gameplay.m_AutoIntrinsicModifiers[0].m_bIsHidden (added)
{ "before": null, "after": true } - Infernal Resilience: auto intrinsic modifiers data added.
View code changes (1 records)
citadel_ability_passive_beefy · gameplay.m_AutoIntrinsicModifiers[0].m_vecProcDamageTypes (added)
{ "before": null, "after": [ "CITADEL_DAMAGETYPE_MELEE" ] } - Infernal Resilience: auto intrinsic modifiers data added.
View code changes (1 records)
citadel_ability_passive_beefy · gameplay.m_AutoIntrinsicModifiers[1] (added)
{ "before": null, "after": { "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [ "StatusResistancePercent" ] } } - Time Wall: bits post cast enabled state mask data updated.
View code changes (1 records)
citadel_ability_chrono_time_wall · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Time Wall: bits pre cast enabled state mask data updated.
View code changes (1 records)
citadel_ability_chrono_time_wall · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Paradoxical Swap: bits post cast enabled state mask data updated.
View code changes (1 records)
citadel_ability_chrono_swap · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Paradoxical Swap: bits pre cast enabled state mask data updated.
View code changes (1 records)
citadel_ability_chrono_swap · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Rejuvenating Aurora: properties data removed.
View code changes (1 records)
citadel_ability_nikuman · properties.HealingPerSecond.scaleStat (removed)
{ "before": "ETechPower", "after": null } - Rejuvenating Aurora: bits post cast enabled state mask data updated.
View code changes (1 records)
citadel_ability_nikuman · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Rejuvenating Aurora: bits pre cast enabled state mask data updated.
View code changes (1 records)
citadel_ability_nikuman · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Spectral Wall: bits post cast enabled state mask data updated.
View code changes (1 records)
citadel_ability_fissure_wall · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Spectral Wall: bits pre cast enabled state mask data updated.
View code changes (1 records)
citadel_ability_fissure_wall · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Heavy Barrage: ability behaviors bits data updated.
View code changes (1 records)
citadel_ability_rocket_barrage · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_EXCLUSIVE_USE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED | CITADEL_ABILITY_BEHAVIOR_CAN_CANCEL_DURING_CAST_DELAY | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_REQUIRE_ABILITY_BUTTON_TO_CANCEL | CITADEL_ABILITY_BEHAVIOR_DONT_SWITCH_AWAY_ON_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST", "after": "CITADEL_ABILITY_BEHAVIOR_EXCLUSIVE_USE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_REQUIRE_ABILITY_BUTTON_TO_CANCEL | CITADEL_ABILITY_BEHAVIOR_DONT_SWITCH_AWAY_ON_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Lightning Ball: bits post cast enabled state mask data updated.
View code changes (1 records)
citadel_ability_lightning_ball · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Lightning Ball: bits pre cast enabled state mask data updated.
View code changes (1 records)
citadel_ability_lightning_ball · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Power Surge: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_power_surge · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Power Surge: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_power_surge · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Sleep Dagger: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_sleep_dagger · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Sleep Dagger: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_sleep_dagger · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Flight: bits post cast enabled state mask data updated.
View code changes (1 records)
citadel_ability_hornet_leap · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Flight: bits pre cast enabled state mask data updated.
View code changes (1 records)
citadel_ability_hornet_leap · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Crow Rem: bits post cast enabled state mask data updated.
View code changes (1 records)
citadel_ability_hornet_sting · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Crow Rem: bits pre cast enabled state mask data updated.
View code changes (1 records)
citadel_ability_hornet_sting · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Napalm: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_incendiary_projectile · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Napalm: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_incendiary_projectile · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Ice Path: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_icepath · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Ice Path: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_icepath · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Frost Grenade: properties data removed.
View code changes (1 records)
ability_ice_grenade · properties.HealAmount.scaleStat (removed)
{ "before": "ETechPower", "after": null } - Frozen Shelter: properties data removed.
View code changes (1 records)
ability_ice_dome · properties.BonusHealthRegen.scaleStat (removed)
{ "before": "ETechPower", "after": null } - Grapple: buff modifier data removed.
View code changes (1 records)
citadel_ability_lash · gameplay.m_BuffModifier.m_nAttributes (removed)
{ "before": "MODIFIER_ATTRIBUTE_MULTIPLE", "after": null } - Flog: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_lash_flog · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Flog: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_lash_flog · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Fire Scarabs: bits post cast enabled state mask data updated.
View code changes (1 records)
mirage_fire_beetles · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Fire Scarabs: bits pre cast enabled state mask data updated.
View code changes (1 records)
mirage_fire_beetles · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Scorn: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_intimidate · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Scorn: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_intimidate · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Sand Blast: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_throw_sand · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Sand Blast: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_throw_sand · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Gloom Bombs: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_nano_clustergrenade · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Gloom Bombs: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_nano_clustergrenade · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Gloom Bombs: debuff modifier data added.
View code changes (1 records)
ability_nano_clustergrenade · gameplay.m_DebuffModifier (added)
{ "before": null, "after": { "m_bIsHidden": true, "m_nAttributes": "MODIFIER_ATTRIBUTE_MULTIPLE", "m_sLocalizationName": "modifier_bullet_armor_reduction", "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [ "MeleeResistReduction" ] } } - Rain of Arrows: properties data added.
View code changes (1 records)
ability_power_jump · properties.BonusStamina (added)
{ "before": null, "after": { "raw": "0", "value": 0, "displayType": "EStamina", "statsUsageFlags": "", "providedPropertyType": "MODIFIER_VALUE_STAMINA" } } - Rain of Arrows: in air modifier data updated.
View code changes (1 records)
ability_power_jump · gameplay.m_InAirModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "AirMoveIncreasePercent", "WeaponDamageBonus", "BulletLifestealPercent", "TechLifestealPercent", "EvasionPercent" ], "after": [ "AirMoveIncreasePercent", "WeaponDamageBonus", "BulletLifestealPercent", "TechLifestealPercent", "EvasionPercent", "BonusStamina" ] } - Flying Cloak: bits post cast enabled state mask data updated.
View code changes (1 records)
synth_plasma_flux · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Flying Cloak: bits pre cast enabled state mask data updated.
View code changes (1 records)
synth_plasma_flux · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Barrage: bits post cast enabled state mask data updated.
View code changes (1 records)
synth_barrage · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Barrage: bits pre cast enabled state mask data updated.
View code changes (1 records)
synth_barrage · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Kudzu Connection: targetting los check data added.
View code changes (1 records)
citadel_ability_tangotether · gameplay.m_eTargettingLOSCheck (added)
{ "before": null, "after": "ELOSCheck_Bounds_IgnoreObscureBlockers" } - The Cube: targetting los check data added.
View code changes (1 records)
viscous_restorative_goo · gameplay.m_eTargettingLOSCheck (added)
{ "before": null, "after": "ELOSCheck_Bounds_IgnoreObscureBlockers" } - Alchemical Flask: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_warden_crowd_control · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Alchemical Flask: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_warden_crowd_control · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Crimson Slash: properties data removed.
View code changes (1 records)
citadel_ability_healing_slash · properties.HealFixedHealth.scaleStat (removed)
{ "before": "ETechPower", "after": null } - Lethal Venom: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_viper_venom · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM | MODIFIER_STATE_BUSY_WITH_ACTION" } - Lethal Venom: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_viper_venom · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Petrify: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_viper_ult · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Petrify: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_viper_ult · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Screwjab Dagger: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_viper_debuffdagger · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Screwjab Dagger: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_viper_debuffdagger · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Vexing Bolt: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_magician_magicbolt · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Vexing Bolt: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_magician_magicbolt · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Rake: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_vampirebat_steallife · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_SHOOTING_DISABLED | MODIFIER_STATE_MELEE_DISABLED", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM | MODIFIER_STATE_SHOOTING_DISABLED | MODIFIER_STATE_MELEE_DISABLED" } - Rake: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_vampirebat_steallife · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Rake: ability behaviors bits data updated.
View code changes (1 records)
ability_vampirebat_steallife · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST", "after": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_USE_LAG_COMPENSATION_FOR_UNIT_TARGETING" } - Rake: collect nearby targets with cone added with value true.
View code changes (1 records)
ability_vampirebat_steallife · gameplay.m_bCollectNearbyTargetsWithCone (added)
{ "before": null, "after": true } - Rake: nearby sweep offset added with value -59.
View code changes (1 records)
ability_vampirebat_steallife · gameplay.m_flNearbySweepOffset (added)
{ "before": null, "after": -59 } - Rake: nearby sweep radius added with value 78.
View code changes (1 records)
ability_vampirebat_steallife · gameplay.m_flNearbySweepRadius (added)
{ "before": null, "after": 78 } - Jumpstart: properties data removed.
View code changes (1 records)
ability_frank_selfzap · properties.TotalHealthRegen.scaleStat (removed)
{ "before": "ETechPower", "after": null } - Jumpstart: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_frank_selfzap · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Jumpstart: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_frank_selfzap · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Pain Battery: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_frank_shocktarget2 · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Pain Battery: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_frank_shocktarget2 · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Plot Armor: targetting los check data added.
View code changes (1 records)
ability_bookworm_knightbarrier · gameplay.m_eTargettingLOSCheck (added)
{ "before": null, "after": "ELOSCheck_Bounds_IgnoreObscureBlockers" } - Close Doors: ability behaviors bits data updated.
View code changes (1 records)
ability_doorman_doorway_close · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_HIDDEN | CITADEL_ABILITY_BEHAVIOR_IGNORE_SELECTION_MASH_PROTECTION | CITADEL_ABILITY_BEHAVIOR_TRIGGER | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE", "after": "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_HIDDEN | CITADEL_ABILITY_BEHAVIOR_IGNORE_SELECTION_MASH_PROTECTION | CITADEL_ABILITY_BEHAVIOR_TRIGGER | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY" } - Luggage Cart: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_doorman_luggage_cart · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Luggage Cart: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_doorman_luggage_cart · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Luggage Cart: modifier drag data added.
View code changes (1 records)
ability_doorman_luggage_cart · gameplay.m_ModifierDrag.m_bDurationReducible (added)
{ "before": null, "after": false } - Call Bell: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_doorman_bomb · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Call Bell: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_doorman_bomb · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Call Bell: inaccuracy modifier data updated.
View code changes (1 records)
ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[0].y (changed)
{ "before": 0, "after": 1 } - Call Bell: inaccuracy modifier data updated.
View code changes (1 records)
ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[0].m_flSlopeIncoming (changed)
{ "before": 14.616891, "after": 0 } - Call Bell: inaccuracy modifier data updated.
View code changes (1 records)
ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[0].m_flSlopeOutgoing (changed)
{ "before": 14.616891, "after": 0 } - Call Bell: inaccuracy modifier data updated.
View code changes (1 records)
ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[1].m_flSlopeIncoming (changed)
{ "before": 5.106918, "after": 0 } - Call Bell: inaccuracy modifier data updated.
View code changes (1 records)
ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[1].m_flSlopeOutgoing (changed)
{ "before": 0.431621, "after": 0.340484 } - Call Bell: inaccuracy modifier data updated.
View code changes (1 records)
ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[2].x (changed)
{ "before": 0.164187, "after": 0.189823 } - Call Bell: inaccuracy modifier data updated.
View code changes (1 records)
ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[2].y (changed)
{ "before": 0.838491, "after": 1 } - Call Bell: inaccuracy modifier data updated.
View code changes (1 records)
ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[2].m_flSlopeIncoming (changed)
{ "before": -3.407704, "after": 0 } - Call Bell: inaccuracy modifier data updated.
View code changes (1 records)
ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[2].m_flSlopeOutgoing (changed)
{ "before": -3.407704, "after": 0 } - Call Bell: inaccuracy modifier data updated.
View code changes (1 records)
ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[3].x (changed)
{ "before": 0.261207, "after": 0.318759 } - Call Bell: inaccuracy modifier data updated.
View code changes (1 records)
ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[3].y (changed)
{ "before": 0.343019, "after": 1 } - Call Bell: inaccuracy modifier data updated.
View code changes (1 records)
ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[3].m_flSlopeIncoming (changed)
{ "before": -2.53426, "after": 0 } - Call Bell: inaccuracy modifier data updated.
View code changes (1 records)
ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[3].m_flSlopeOutgoing (changed)
{ "before": -2.53426, "after": 0 } - Call Bell: inaccuracy modifier data updated.
View code changes (1 records)
ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[4].x (changed)
{ "before": 0.495049, "after": 0.540816 } - Call Bell: inaccuracy modifier data updated.
View code changes (1 records)
ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[4].y (changed)
{ "before": 0, "after": 1 } - Call Bell: inaccuracy modifier data updated.
View code changes (1 records)
ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[4].m_flSlopeIncoming (changed)
{ "before": -0.464233, "after": 0 } - Call Bell: inaccuracy modifier data updated.
View code changes (1 records)
ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[4].m_flSlopeOutgoing (changed)
{ "before": -0.464233, "after": 0 } - Call Bell: inaccuracy modifier data updated.
View code changes (1 records)
ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[5].x (changed)
{ "before": 1.0001, "after": 0.873901 } - Call Bell: inaccuracy modifier data updated.
View code changes (1 records)
ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[5].y (changed)
{ "before": 0, "after": 1 } - Call Bell: inaccuracy modifier data updated.
View code changes (1 records)
ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[6].x (changed)
{ "before": 1.0002, "after": 1.0003 } - Call Bell: inaccuracy modifier data updated.
View code changes (1 records)
ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[6].y (changed)
{ "before": 0, "after": 1 } - Call Bell: inaccuracy modifier data updated.
View code changes (1 records)
ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_tangents[5].m_nIncomingTangent (changed)
{ "before": "CURVE_TANGENT_FREE", "after": "CURVE_TANGENT_SPLINE" } - Call Bell: inaccuracy modifier data updated.
View code changes (1 records)
ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_tangents[6].m_nIncomingTangent (changed)
{ "before": "CURVE_TANGENT_SPLINE", "after": "CURVE_TANGENT_FREE" } - Blasted: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_punkgoat_blasted · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Blasted: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_punkgoat_blasted · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Stalker's Mark: bits post cast enabled state mask data updated.
View code changes (1 records)
drifter_shadow_mark · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Stalker's Mark: bits pre cast enabled state mask data updated.
View code changes (1 records)
drifter_shadow_mark · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Gutshot: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_priest_knockback · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Gutshot: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_priest_knockback · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Ira Domini: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_priest_weaponswap · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM | MODIFIER_STATE_BUSY_WITH_ACTION" } - Ira Domini: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_priest_weaponswap · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_HIDE_CROSSHAIR | MODIFIER_STATE_HIDE_AMMO", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM | MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_HIDE_CROSSHAIR | MODIFIER_STATE_HIDE_AMMO" } - Teargas Grenade: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_priest_smokegrenade · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Teargas Grenade: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_priest_smokegrenade · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Consecrating Grenade: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_priest_flashbang · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Consecrating Grenade: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_priest_flashbang · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Hex-Lined Snap Trap: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_priest_beartrap · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Hex-Lined Snap Trap: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_priest_beartrap · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Pillow Toss: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_familiar_ability02 · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Pillow Toss: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_familiar_ability02 · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Lil Helpers: properties data removed.
View code changes (1 records)
ability_familiar_helpinghands · properties.InfestHeal.scaleStat (removed)
{ "before": "ETechPower", "after": null } - Lil Helpers: targetting los check data added.
View code changes (1 records)
ability_familiar_helpinghands · gameplay.m_eTargettingLOSCheck (added)
{ "before": null, "after": "ELOSCheck_Bounds_IgnoreObscureBlockers" } - Tag Along: properties data removed.
View code changes (1 records)
ability_familiar_attach · properties.HealingPerSecond.scaleStat (removed)
{ "before": "ETechPower", "after": null } - Tag Along: properties data removed.
View code changes (1 records)
ability_familiar_attach · properties.MissingHealthBurstPct.scaleStat (removed)
{ "before": "ETechPower", "after": null } - Tag Along: attach heal modifier data updated.
View code changes (1 records)
ability_familiar_attach · gameplay.m_AttachHealModifier.m_eHudDisplayLocation (changed)
{ "before": "DISPLAY_HUD_NONE", "after": "DISPLAY_HUD_LEFT" } - Tag Along: triggered detach force changed from 700 to 800.
View code changes (1 records)
ability_familiar_attach · gameplay.m_flTriggeredDetachForce (changed)
{ "before": 700, "after": 800 } - Tag Along: triggered detach force up changed from 110 to 130.
View code changes (1 records)
ability_familiar_attach · gameplay.m_flTriggeredDetachForceUp (changed)
{ "before": 110, "after": 130 } - Tag Along: moving to attach projectile speed curve data updated.
View code changes (1 records)
ability_familiar_attach · gameplay.m_MovingToAttachProjectileSpeedCurve.m_spline[0].m_flSlopeIncoming (changed)
{ "before": 34293.601562, "after": 52773.6 } - Tag Along: moving to attach projectile speed curve data updated.
View code changes (1 records)
ability_familiar_attach · gameplay.m_MovingToAttachProjectileSpeedCurve.m_spline[0].m_flSlopeOutgoing (changed)
{ "before": 34293.601562, "after": 52773.6 } - Tag Along: moving to attach projectile speed curve data updated.
View code changes (1 records)
ability_familiar_attach · gameplay.m_MovingToAttachProjectileSpeedCurve.m_spline[1].y (changed)
{ "before": 1159.924561, "after": 1784.4413 } - Tag Along: moving to attach projectile speed curve data updated.
View code changes (1 records)
ability_familiar_attach · gameplay.m_MovingToAttachProjectileSpeedCurve.m_spline[1].m_flSlopeIncoming (changed)
{ "before": 649.5, "after": 999.5 } - Tag Along: moving to attach projectile speed curve data updated.
View code changes (1 records)
ability_familiar_attach · gameplay.m_MovingToAttachProjectileSpeedCurve.m_spline[1].m_flSlopeOutgoing (changed)
{ "before": 649.5, "after": 999.5 } - Tag Along: moving to attach projectile speed curve data updated.
View code changes (1 records)
ability_familiar_attach · gameplay.m_MovingToAttachProjectileSpeedCurve.m_spline[2].y (changed)
{ "before": 1300, "after": 2000 } - Tag Along: moving to attach projectile speed curve data updated.
View code changes (1 records)
ability_familiar_attach · gameplay.m_MovingToAttachProjectileSpeedCurve.m_spline[2].m_flSlopeIncoming (changed)
{ "before": 73.29351, "after": 112.78964 } - Tag Along: moving to attach projectile speed curve data updated.
View code changes (1 records)
ability_familiar_attach · gameplay.m_MovingToAttachProjectileSpeedCurve.m_spline[2].m_flSlopeOutgoing (changed)
{ "before": 73.29351, "after": 112.78964 } - Tag Along: moving to attach projectile speed curve data updated.
View code changes (1 records)
ability_familiar_attach · gameplay.m_MovingToAttachProjectileSpeedCurve.m_vDomainMaxs[1] (changed)
{ "before": 1300, "after": 2000 } - Tag Along: launch toss modifier data added.
View code changes (1 records)
ability_familiar_attach · gameplay.m_LaunchTossModifier (added)
{ "before": null, "after": { "m_bIsHidden": true, "m_eDebuffType": "MODIFIER_DEBUFF_NO", "m_nAttributes": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED" } } - Tag Along: targetting los check data added.
View code changes (1 records)
ability_familiar_attach · gameplay.m_eTargettingLOSCheck (added)
{ "before": null, "after": "ELOSCheck_Bounds_IgnoreObscureBlockers" } - Hop To Ally: targetting los check data added.
View code changes (1 records)
ability_familiar_attach_trigger · gameplay.m_eTargettingLOSCheck (added)
{ "before": null, "after": "ELOSCheck_Bounds_IgnoreObscureBlockers" } - Riposte: map dependent abilities data added.
View code changes (1 records)
ability_fencer_riposte · gameplay.m_mapDependentAbilities.ability_fencer_riposte_target_select (added)
{ "before": null, "after": null } - Entangling Bola: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_werewolf_netshot · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Entangling Bola: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_werewolf_netshot · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Entangling Bola: debuff modifier data updated.
View code changes (1 records)
ability_werewolf_netshot · gameplay.m_DebuffModifier.m_nEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES | MODIFIER_STATE_SPRINT_DISABLED | MODIFIER_STATE_DASH_DISABLED_DEBUFF | MODIFIER_STATE_SLOWED | MODIFIER_STATE_JUMP_DISABLED | MODIFIER_STATE_MANTLE_DISABLED | MODIFIER_STATE_STAMINA_REGEN_PAUSED", "after": "MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES | MODIFIER_STATE_SPRINT_DISABLED | MODIFIER_STATE_DASH_DISABLED_DEBUFF | MODIFIER_STATE_SLOWED | MODIFIER_STATE_STAMINA_REGEN_PAUSED" } - Lycan Curse: properties data removed.
View code changes (1 records)
ability_werewolf_transformation · properties.HealAmount.scaleStat (removed)
{ "before": "EHealingOutput", "after": null } - Go For The Throat: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_werewolf_frenzy · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Go For The Throat: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_werewolf_frenzy · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Shining Wonder: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_unicorn_dazzlingorb · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Shining Wonder: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_unicorn_dazzlingorb · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Capacitor: bits post cast enabled state mask data updated.
View code changes (1 records)
upgrade_capacitor · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Capacitor: bits pre cast enabled state mask data updated.
View code changes (1 records)
upgrade_capacitor · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Heroic Aura: targetting los check data added.
View code changes (1 records)
upgrade_dps_aura · gameplay.m_eTargettingLOSCheck (added)
{ "before": null, "after": "ELOSCheck_Bounds_IgnoreObscureBlockers" } - Silence Wave: bits post cast enabled state mask data updated.
View code changes (1 records)
upgrade_targeted_silence · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Silence Wave: bits pre cast enabled state mask data updated.
View code changes (1 records)
upgrade_targeted_silence · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Sharpshooter: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_sharpshooter · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "LongRangeBonusWeaponPower", "LongRangeBonusWeaponPowerMinRange", "BonusAttackRangePercent", "BonusZoomPercent", "BonusMoveSpeed", "BonusSprintSpeed" ], "after": [ "LongRangeBonusWeaponPower", "LongRangeBonusWeaponPowerMinRange", "BonusAttackRangePercent", "BonusZoomPercent", "BonusMoveSpeed", "BonusSprintSpeed", "BonusBulletSpeedPercent", "BaseAttackDamagePercent" ] } - Headhunter: properties data removed.
View code changes (1 records)
upgrade_headhunter · properties.HealPercentPerHeadshot.scaleStat (removed)
{ "before": "ELevelUpBoons", "after": null } - Bullet Lifesteal: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_vampire · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "BulletLifestealPercent", "BonusHealth" ], "after": [ "BulletLifestealPercent", "BonusHealth", "BaseAttackDamagePercent" ] } - Debuff Reducer: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_debuff_reducer · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "StatusResistancePercent" ], "after": [ "StatusResistancePercent", "BonusHealth" ] } - Weapon Shielding: barrier modifier data updated.
View code changes (1 records)
upgrade_weapon_shielding · gameplay.m_BarrierModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName[1] (changed)
{ "before": "BonusMoveSpeed", "after": "BulletResist" } - Spirit Shielding: barrier modifier data updated.
View code changes (1 records)
upgrade_spirit_bubble · gameplay.m_BarrierModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName[1] (changed)
{ "before": "BonusMoveSpeed", "after": "TechResist" } - Spiritual Overflow: properties data added.
View code changes (1 records)
upgrade_tech_overflow · properties.TechPower.displayType (added)
{ "before": null, "after": "ETechPower" } - Spiritual Overflow: properties data added.
View code changes (1 records)
upgrade_tech_overflow · properties.TechPower.statsUsageFlags (added)
{ "before": null, "after": "" } - Spiritual Overflow: properties data added.
View code changes (1 records)
upgrade_tech_overflow · properties.NonHeroAbilityLifestealTooltipOnly (added)
{ "before": null, "after": { "raw": "3", "value": 3 } } - Spiritual Overflow: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_tech_overflow · gameplay.m_AutoIntrinsicModifiers[0].m_ProcModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "BonusFireRate", "BonusSpirit", "AbilityLifestealPercentHero" ], "after": [ "BonusFireRate", "BonusSpirit" ] } - Spiritual Overflow: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_tech_overflow · gameplay.m_AutoIntrinsicModifiers[1].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "BonusAbilityDurationPercent" ], "after": [ "BonusAbilityDurationPercent", "AbilityLifestealPercentHero", "BonusHealth", "TechPower" ] } - Bullet Resist Shredder: upgrades data removed.
View code changes (1 records)
upgrade_bullet_resist_shredder · upgrades[1].changes[BonusHealth] (removed)
{ "before": { "key": "BonusHealth", "bonus": { "raw": "90", "value": 90 }, "property": "BonusHealth" }, "after": null } - Bullet Resist Shredder: upgrades data added.
View code changes (1 records)
upgrade_bullet_resist_shredder · upgrades[1].changes[BaseAttackDamagePercent] (added)
{ "before": null, "after": { "key": "BaseAttackDamagePercent", "bonus": { "raw": "15", "value": 15 }, "property": "BaseAttackDamagePercent" } } - Bullet Resist Shredder: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_bullet_resist_shredder · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName[0] (changed)
{ "before": "BonusHealth", "after": "BaseAttackDamagePercent" } - Rescue Beam: targetting los check data added.
View code changes (1 records)
upgrade_rescue_beam · gameplay.m_eTargettingLOSCheck (added)
{ "before": null, "after": "ELOSCheck_Bounds_IgnoreObscureBlockers" } - Scourge: targetting los check data added.
View code changes (1 records)
upgrade_discord · gameplay.m_eTargettingLOSCheck (added)
{ "before": null, "after": "ELOSCheck_Bounds_IgnoreObscureBlockers" } - Vortex Web: target modifier data added.
View code changes (1 records)
upgrade_aoe_root · gameplay.m_TargetModifier.m_flGravityScale (added)
{ "before": null, "after": 1.2 } - Refresher: bits post cast enabled state mask data updated.
View code changes (1 records)
upgrade_ability_refresher · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Refresher: bits pre cast enabled state mask data updated.
View code changes (1 records)
upgrade_ability_refresher · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Majestic Leap: barrier modifier data updated.
View code changes (1 records)
upgrade_rocket_booster · gameplay.m_BarrierModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "CombatBarrier" ], "after": [ "CombatBarrier", "AirControlPercentBarrier" ] } - Healing Nova: properties data removed.
View code changes (1 records)
upgrade_health_nova · properties.TotalHealthRegen.scaleStat (removed)
{ "before": "ELevelUpBoons", "after": null } - Healing Nova: bits post cast enabled state mask data updated.
View code changes (1 records)
upgrade_health_nova · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Healing Nova: bits pre cast enabled state mask data updated.
View code changes (1 records)
upgrade_health_nova · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Healing Nova: targetting los check data added.
View code changes (1 records)
upgrade_health_nova · gameplay.m_eTargettingLOSCheck (added)
{ "before": null, "after": "ELOSCheck_Bounds_IgnoreObscureBlockers" } - Restorative Locket: properties data removed.
View code changes (1 records)
upgrade_restorative_locket · properties.HealPerStack.scaleStat (removed)
{ "before": "ELevelUpBoons", "after": null } - Restorative Locket: bits post cast enabled state mask data updated.
View code changes (1 records)
upgrade_restorative_locket · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Restorative Locket: bits pre cast enabled state mask data updated.
View code changes (1 records)
upgrade_restorative_locket · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Healing Rite: properties data removed.
View code changes (1 records)
upgrade_health_stimpak · properties.TotalHealthRegen.scaleStat (removed)
{ "before": "ETechPower", "after": null } - Healing Rite: targetting los check data added.
View code changes (1 records)
upgrade_health_stimpak · gameplay.m_eTargettingLOSCheck (added)
{ "before": null, "after": "ELOSCheck_Bounds_IgnoreObscureBlockers" } - Infuser: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_infuser · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "AbilityLifestealPercentHeroPassive", "TechResist", "BonusHealth" ], "after": [ "AbilityLifestealPercentHeroPassive", "TechResist", "BonusHealth", "TechPower" ] } - Guardian Ward: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_guardian_ward · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "TechRadiusMultiplier", "TechRangeMultiplier" ], "after": [ "TechRadiusMultiplier", "TechRangeMultiplier", "OutOfCombatHealthRegen" ] } - Guardian Ward: targetting los check data added.
View code changes (1 records)
upgrade_guardian_ward · gameplay.m_eTargettingLOSCheck (added)
{ "before": null, "after": "ELOSCheck_Bounds_IgnoreObscureBlockers" } - Divine Barrier: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_divine_barrier · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "TechRadiusMultiplier", "TechRangeMultiplier" ], "after": [ "TechRadiusMultiplier", "TechRangeMultiplier", "OutOfCombatHealthRegen" ] } - Divine Barrier: targetting los check data added.
View code changes (1 records)
upgrade_divine_barrier · gameplay.m_eTargettingLOSCheck (added)
{ "before": null, "after": "ELOSCheck_Bounds_IgnoreObscureBlockers" } - Fleetfoot: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_fleetfoot_boots · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "MoveWhileShootingSpeedPenaltyReductionPercent", "MoveWhileZoomedSpeedPenaltyReductionPercent", "SlideScale", "BulletResist" ], "after": [ "MoveWhileShootingSpeedPenaltyReductionPercent", "MoveWhileZoomedSpeedPenaltyReductionPercent", "SlideScale", "BulletResist", "BaseAttackDamagePercent" ] } - Kinetic Dash: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_kinetic_sash · gameplay.m_AutoIntrinsicModifiers[0].m_KineticSashTriggeredModifier.m_bIsHidden (changed)
{ "before": true, "after": false } - Kinetic Dash: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_kinetic_sash · gameplay.m_AutoIntrinsicModifiers[0].m_KineticSashTriggeredModifier.m_strHudMessageText (changed)
{ "before": "#upgrade_kinetic_sash", "after": "" } - Kinetic Dash: auto intrinsic modifiers data added.
View code changes (1 records)
upgrade_kinetic_sash · gameplay.m_AutoIntrinsicModifiers[0].m_KineticSashTriggeredModifier.m_eHudDisplayLocation (added)
{ "before": null, "after": "DISPLAY_HUD_NONE" } - Kinetic Dash: auto intrinsic modifiers data added.
View code changes (1 records)
upgrade_kinetic_sash · gameplay.m_AutoIntrinsicModifiers[0].m_KineticSashTriggeredModifier.m_eModifierDisplayLocaiton (added)
{ "before": null, "after": "MODIFIER_DISPLAY_HEALTHBAR" } - Arcane Surge: auto intrinsic modifiers data removed.
View code changes (1 records)
upgrade_arcane_surge · gameplay.m_AutoIntrinsicModifiers[0].m_WeaponBuffModifier (removed)
{ "before": { "m_bIsHidden": true, "m_sLocalizationName": "modifier_arcane_surge_triggered", "m_strHudMessageText": "#modifier_arcane_surge_triggered" }, "after": null } - Arcane Surge: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_arcane_surge · gameplay.m_AutoIntrinsicModifiers[0].m_AbilityWatcherModifier.m_bIsHidden (changed)
{ "before": true, "after": false } - Arcane Surge: auto intrinsic modifiers data added.
View code changes (1 records)
upgrade_arcane_surge · gameplay.m_AutoIntrinsicModifiers[0].m_AbilityWatcherModifier.m_eModifierDisplayLocaiton (added)
{ "before": null, "after": "MODIFIER_DISPLAY_HEALTHBAR" } - Arcane Surge: auto intrinsic modifiers data added.
View code changes (1 records)
upgrade_arcane_surge · gameplay.m_AutoIntrinsicModifiers[0].m_AbilityWatcherModifier.m_eHudDisplayLocation (added)
{ "before": null, "after": "DISPLAY_HUD_NONE" } - Arcane Surge: auto intrinsic modifiers data added.
View code changes (1 records)
upgrade_arcane_surge · gameplay.m_AutoIntrinsicModifiers[0].m_SurgeWindowModifier (added)
{ "before": null, "after": { "m_bIsHidden": false, "m_sLocalizationName": "modifier_arcane_surge_triggered", "m_strHudMessageText": "", "m_eHudDisplayLocation": "DISPLAY_HUD_NONE", "m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_HEALTHBAR" } } - Arctic Blast: aoe modifier data added.
View code changes (1 records)
upgrade_arctic_blast · gameplay.m_AOEModifier.m_SlowModifier.m_nEnabledStateMask (added)
{ "before": null, "after": "MODIFIER_STATE_STAMINA_REGEN_PAUSED" } - Fury Trance: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_fury_trance · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "BulletLifestealPercent", "BonusHealth" ], "after": [ "BulletLifestealPercent", "BonusHealth", "BaseAttackDamagePercent" ] } - Vampiric Burst: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_surging_power · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "BulletLifestealPercent", "BulletResist", "BonusHealth" ], "after": [ "BulletLifestealPercent", "BulletResist", "BonusHealth", "BaseAttackDamagePercent" ] } - Lifestrike: properties data removed.
View code changes (1 records)
upgrade_boxing_glove · properties.LifestealHeal.scaleStat (removed)
{ "before": "ELevelUpBoons", "after": null } - Lifestrike: properties data removed.
View code changes (1 records)
upgrade_boxing_glove · properties.LifestealHealPercent.scaleStat (removed)
{ "before": "ELevelUpBoons", "after": null } - Radiant Regeneration: properties data removed.
View code changes (1 records)
upgrade_resonant_healing · properties.HealingPerCast.scaleStat (removed)
{ "before": "ELevelUpBoons", "after": null } - Radiant Regeneration: properties data removed.
View code changes (1 records)
upgrade_resonant_healing · properties.Regeneration.scaleStat (removed)
{ "before": "ETechPower", "after": null } - Veil Walker: properties data removed.
View code changes (1 records)
upgrade_veil_walker · properties.HealOnVeil.scaleStat (removed)
{ "before": "ELevelUpBoons", "after": null } - Reactive Barrier: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_vex_barrier · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [], "after": [ "OutOfCombatHealthRegen" ] } - Indomitable: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_auto_cleanse · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "BulletResist", "TechResist" ], "after": [ "BulletResist", "TechResist", "OutOfCombatHealthRegen" ] } - Magic Carpet: properties data added.
View code changes (1 records)
upgrade_magic_carpet · properties.AirControlAccelPercent (added)
{ "before": null, "after": { "raw": "0", "value": 0, "cssClass": "move_speed", "providedPropertyType": "MODIFIER_VALUE_AIR_CONTROL_ACCEL_PERCENT" } } - Magic Carpet: bits post cast enabled state mask data updated.
View code changes (1 records)
upgrade_magic_carpet · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Magic Carpet: bits pre cast enabled state mask data updated.
View code changes (1 records)
upgrade_magic_carpet · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Magic Carpet: auto intrinsic modifiers data added.
View code changes (1 records)
upgrade_magic_carpet · gameplay.m_AutoIntrinsicModifiers[1] (added)
{ "before": null, "after": { "m_bIsHidden": true, "m_flGravityChange": -40, "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [ "AirControlPercent", "AirControlAccelPercent" ] } } - Spellbreaker: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_spellbreaker · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "TechResist", "StatusResistancePercent" ], "after": [ "TechResist", "StatusResistancePercent", "BonusHealth" ] } - npc units npc barrack boss: intrinsic modifiers data updated.
View code changes (1 records)
npc_units:npc_barrack_boss · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1].m_value (changed)
{ "before": 10, "after": 20 } - npc units npc barrack boss amber: intrinsic modifiers data updated.
View code changes (1 records)
npc_units:npc_barrack_boss_amber · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1].m_value (changed)
{ "before": 10, "after": 20 } - npc units npc barrack boss sapphire: intrinsic modifiers data updated.
View code changes (1 records)
npc_units:npc_barrack_boss_sapphire · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1].m_value (changed)
{ "before": 10, "after": 20 } - npc units destroyable building: intrinsic modifiers data updated.
View code changes (1 records)
npc_units:destroyable_building · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1].m_value (changed)
{ "before": 10, "after": 20 } - npc units destroyable building: barrack boss protection data added.
View code changes (1 records)
npc_units:destroyable_building · gameplay.m_BarrackBossProtection (added)
{ "before": null, "after": {} } - npc units npc boss tier2: intrinsic modifiers data updated.
View code changes (1 records)
npc_units:npc_boss_tier2 · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1].m_value (changed)
{ "before": 25, "after": 35 } - npc units alt npc boss tier2: intrinsic modifiers data updated.
View code changes (1 records)
npc_units:alt_npc_boss_tier2 · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1].m_value (changed)
{ "before": 25, "after": 35 } - npc units npc boss tier2 weak: intrinsic modifiers data updated.
View code changes (1 records)
npc_units:npc_boss_tier2_weak · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1].m_value (changed)
{ "before": 25, "after": 35 } - npc units alt npc boss tier2 weak: intrinsic modifiers data updated.
View code changes (1 records)
npc_units:alt_npc_boss_tier2_weak · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1].m_value (changed)
{ "before": 25, "after": 35 } - misc citadel breakable prop drop powerups: initial spawn time changed from 120 to 180.
View code changes (1 records)
misc:citadel_breakable_prop_drop_powerups · gameplay.m_flInitialSpawnTime (changed)
{ "before": 120, "after": 180 } - misc citadel breakable prop drop gold: initial spawn time changed from 120 to 180.
View code changes (1 records)
misc:citadel_breakable_prop_drop_gold · gameplay.m_flInitialSpawnTime (changed)
{ "before": 120, "after": 180 } - misc citadel breakable item container: initial spawn time changed from 120 to 180.
View code changes (1 records)
misc:citadel_breakable_item_container · gameplay.m_flInitialSpawnTime (changed)
{ "before": 120, "after": 180 } - misc citadel breakable prop vase: initial spawn time changed from 120 to 180.
View code changes (1 records)
misc:citadel_breakable_prop_vase · gameplay.m_flInitialSpawnTime (changed)
{ "before": 120, "after": 180 } - misc citadel breakable prop box multi: initial spawn time changed from 120 to 180.
View code changes (1 records)
misc:citadel_breakable_prop_box_multi · gameplay.m_flInitialSpawnTime (changed)
{ "before": 120, "after": 180 } - misc citadel breakable prop wooden crate: initial spawn time changed from 120 to 180.
View code changes (1 records)
misc:citadel_breakable_prop_wooden_crate · gameplay.m_flInitialSpawnTime (changed)
{ "before": 120, "after": 180 } - misc citadel breakable lion statue: initial spawn time changed from 120 to 180.
View code changes (1 records)
misc:citadel_breakable_lion_statue · gameplay.m_flInitialSpawnTime (changed)
{ "before": 120, "after": 180 } - misc citadel breakable sake barrel: initial spawn time changed from 120 to 180.
View code changes (1 records)
misc:citadel_breakable_sake_barrel · gameplay.m_flInitialSpawnTime (changed)
{ "before": 120, "after": 180 } - misc citadel breakable wooden crate 02: initial spawn time changed from 120 to 180.
View code changes (1 records)
misc:citadel_breakable_wooden_crate_02 · gameplay.m_flInitialSpawnTime (changed)
{ "before": 120, "after": 180 } - misc citadel breakable wooden crate 03: initial spawn time changed from 120 to 180.
View code changes (1 records)
misc:citadel_breakable_wooden_crate_03 · gameplay.m_flInitialSpawnTime (changed)
{ "before": 120, "after": 180 } - misc citadel breakable jar 01: initial spawn time changed from 120 to 180.
View code changes (1 records)
misc:citadel_breakable_jar_01 · gameplay.m_flInitialSpawnTime (changed)
{ "before": 120, "after": 180 } - misc citadel breakable prop pumpkin01: initial spawn time changed from 120 to 180.
View code changes (1 records)
misc:citadel_breakable_prop_pumpkin01 · gameplay.m_flInitialSpawnTime (changed)
{ "before": 120, "after": 180 } - misc citadel breakable prop pumpkin02: initial spawn time changed from 120 to 180.
View code changes (1 records)
misc:citadel_breakable_prop_pumpkin02 · gameplay.m_flInitialSpawnTime (changed)
{ "before": 120, "after": 180 } - misc citadel breakable prop pumpkin03: initial spawn time changed from 120 to 180.
View code changes (1 records)
misc:citadel_breakable_prop_pumpkin03 · gameplay.m_flInitialSpawnTime (changed)
{ "before": 120, "after": 180 } - misc citadel breakable prop pumpkin04: initial spawn time changed from 120 to 180.
View code changes (1 records)
misc:citadel_breakable_prop_pumpkin04 · gameplay.m_flInitialSpawnTime (changed)
{ "before": 120, "after": 180 } - misc citadel breakable prop xmaspresent01: initial spawn time changed from 120 to 180.
View code changes (1 records)
misc:citadel_breakable_prop_xmaspresent01 · gameplay.m_flInitialSpawnTime (changed)
{ "before": 120, "after": 180 } - misc citadel breakable prop xmaspresent02: initial spawn time changed from 120 to 180.
View code changes (1 records)
misc:citadel_breakable_prop_xmaspresent02 · gameplay.m_flInitialSpawnTime (changed)
{ "before": 120, "after": 180 } - misc citadel breakable prop xmaspresent03: initial spawn time changed from 120 to 180.
View code changes (1 records)
misc:citadel_breakable_prop_xmaspresent03 · gameplay.m_flInitialSpawnTime (changed)
{ "before": 120, "after": 180 } - misc neutral camp medium: i initial spawn delay in seconds changed from 360 to 300.
View code changes (1 records)
misc:neutral_camp_medium · gameplay.m_iInitialSpawnDelayInSeconds (changed)
{ "before": 360, "after": 300 } - misc neutral camp midboss: i initial spawn delay in seconds changed from 600 to 0.
View code changes (1 records)
misc:neutral_camp_midboss · gameplay.m_iInitialSpawnDelayInSeconds (changed)
{ "before": 600, "after": 0 } - modifiers modifier idol pickup aura: modifier provided by aura data removed.
View code changes (1 records)
modifiers:modifier_idol_pickup_aura · gameplay.m_modifierProvidedByAura.m_PickupTimer (removed)
{ "before": 2, "after": null } - modifiers modifier idol pickup aura: modifier provided by aura data removed.
View code changes (1 records)
modifiers:modifier_idol_pickup_aura · gameplay.m_modifierProvidedByAura.m_PickupTimerModifier (removed)
{ "before": { "m_bIsHidden": false, "m_bIsIdolPickup": true, "m_TimerToSilence": 0.5, "m_SilenceDuration": 0.1, "m_SilenceModifier": { "m_bIsHidden": true, "m_nEnabledStateMask": "MODIFIER_STATE_SILENCED | MODIFIER_STATE_MUTED | MODIFIER_STATE_ZIPLINE_DISABLED | MODIFIER_STATE_PICKING_UP_IDOL" }, "m_nEnabledStateMask": "MODIFIER_STATE_TELEPORTER_DISABLED | MODIFIER_STATE_PARRY_DISABLED", "m_bDurationReducible": false, "m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_EVERYONE", "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER", "m_bReverseHudProgressBar": true }, "after": null } - modifiers modifier idol pickup aura: filter ability name data removed.
View code changes (1 records)
modifiers:modifier_idol_pickup_aura · gameplay.m_strFilterAbilityName (removed)
{ "before": "ability_golden_idol", "after": null } - modifiers modifier idol pickup aura: enabled state mask data added.
View code changes (1 records)
modifiers:modifier_idol_pickup_aura · gameplay.m_nEnabledStateMask (added)
{ "before": null, "after": "MODIFIER_STATE_IS_MELEE_TARGET" } - modifiers modifier citadel idol walkback: fast speed changed from 280 to 400.
View code changes (1 records)
modifiers:modifier_citadel_idol_walkback · gameplay.m_flFastSpeed (changed)
{ "before": 280, "after": 400 } - modifiers modifier citadel idol walkback: wait time limit changed from 12 to 13.
View code changes (1 records)
modifiers:modifier_citadel_idol_walkback · gameplay.m_flWaitTimeLimit (changed)
{ "before": 12, "after": 13 } - modifiers modifier citadel unstick: duration changed from 5 to 4.Not in Valve's notes
View code changes (1 records)
modifiers:modifier_citadel_unstick · gameplay.m_flDuration (changed)
{ "before": 5, "after": 4 } - citadel heroes: ability doorman doorway desc data updated.
View code changes (1 records)
citadel_heroes · ability_doorman_doorway_desc (changed)
{ "before": "Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration, or if the ability is activated again.<br><br><span class=\"diminish\">The two doors must be placed within the doorway distance of each other.</span>", "after": "Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration.<br><br><span class=\"diminish\">The two doors must be placed within the doorway distance of each other.</span>" } - citadel heroes: ability necro hauntingskull t3 desc data updated.
View code changes (1 records)
citadel_heroes · ability_necro_hauntingskull_t3_desc (changed)
{ "before": "<span class=\"highlight\">+{s:SkullCount}</span> Deadheads and <span class=\"highlight\">+{s:SkullLifetime}s</span> Deadhead Lifetime", "after": "<span class=\"highlight\">+{s:SkullCount}</span> Deadheads<br><span class=\"highlight\">+{s:SkullLifetime}s</span> Deadhead Lifetime" } - citadel mods: melee lifesteal label data added.
View code changes (1 records)
citadel_mods · MeleeLifesteal_label (added)
{ "before": null, "after": "Melee Lifesteal" } - citadel mods: melee lifesteal postvalue label data added.
View code changes (1 records)
citadel_mods · MeleeLifesteal_postvalue_label (added)
{ "before": null, "after": "Melee Lifesteal" } - citadel mods: melee lifesteal postfix data added.
View code changes (1 records)
citadel_mods · MeleeLifesteal_postfix (added)
{ "before": null, "after": "%" } - citadel mods: arcane surge window label data added.
View code changes (1 records)
citadel_mods · ArcaneSurgeWindow_label (added)
{ "before": null, "after": "Cast Window" } - citadel mods: arcane surge window postvalue label data added.
View code changes (1 records)
citadel_mods · ArcaneSurgeWindow_postvalue_label (added)
{ "before": null, "after": "Cast Window" } - citadel mods: arcane surge window postfix data added.
View code changes (1 records)
citadel_mods · ArcaneSurgeWindow_postfix (added)
{ "before": null, "after": "s" } - citadel attributes: air control percent barrier label data added.
View code changes (1 records)
citadel_attributes · AirControlPercentBarrier_label (added)
{ "before": null, "after": "Air Control" } - citadel attributes: air control percent barrier postvalue label data added.
View code changes (1 records)
citadel_attributes · AirControlPercentBarrier_postvalue_label (added)
{ "before": null, "after": "Air Control" } - citadel attributes: air control percent barrier prefix data added.
View code changes (1 records)
citadel_attributes · AirControlPercentBarrier_prefix (added)
{ "before": null, "after": "{s:sign}" } - citadel attributes: air control percent barrier postfix data added.
View code changes (1 records)
citadel_attributes · AirControlPercentBarrier_postfix (added)
{ "before": null, "after": "%" } - minimap use canvas for neutrals: removed from the variable dump (previous default true).
View code changes (1 records)
DumpSource2/convars.txt · citadel_minimap_use_canvas_for_neutrals (removed)
{ "before": true, "after": null } - minimap use canvas for shop: removed from the variable dump (previous default true).
View code changes (1 records)
DumpSource2/convars.txt · citadel_minimap_use_canvas_for_shop (removed)
{ "before": true, "after": null } - movespeed bonus max: default changed from 433.071 to 472.441.
View code changes (1 records)
DumpSource2/convars.txt · citadel_movespeed_bonus_max (changed)
{ "before": 433.071, "after": 472.441 } - crate drop duration override: added with default -1.
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DumpSource2/convars.txt · citadel_crate_drop_duration_override (added)
{ "before": null, "after": -1 } - idol think bias interval: added with default 10.
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DumpSource2/convars.txt · citadel_idol_think_bias_interval (added)
{ "before": null, "after": 10 } - Game data structures: 1 definitions added.
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DumpSource2/schemas/client/CAbilityJumpVData.h · declarations (changed)
{ "before": [], "after": [ "CEmbeddedSubclass< CCitadelModifier > m_DebuffModifier;" ] } - Game data structures: 2 definitions added.
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DumpSource2/schemas/client/CCitadelItemPickupIdol.h · declarations (changed)
{ "before": [], "after": [ "int32 m_nTeamBias;", "bool m_bPlaySpawnMusic;" ] } - Game data structures: 1 definitions added.
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DumpSource2/schemas/client/CCitadelModifierAura_Cylinder.h · declarations (changed)
{ "before": [], "after": [ "class CCitadelModifierAura_Cylinder : public CCitadelModifierAura" ] } - Game data structures: 3 definitions added.
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DumpSource2/schemas/client/CCitadelModifierAura_CylinderVData.h · declarations (changed)
{ "before": [], "after": [ "class CCitadelModifierAura_CylinderVData : public CCitadelModifierAuraVData", "float32 m_flAuraTargetingCylinderUpOffset;", "float32 m_flAuraTargetingCylinderHalfHeight;" ] } - Game data structures: 1 definitions added.
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DumpSource2/schemas/client/CCitadel_Ability_Bookworm_KnightCharge.h · declarations (changed)
{ "before": [], "after": [ "bool m_bAffectedAnyTargets;" ] } - Game data structures: 2 definitions added.
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DumpSource2/schemas/client/CCitadel_Ability_Climb_Rope.h · declarations (changed)
{ "before": [], "after": [ "bool m_bNoDelayNeeded;", "bool m_bMouseWheelBind;" ] } - Game data structures: 1 definitions added.
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DumpSource2/schemas/client/CCitadel_Ability_Familiar_AttachVData.h · declarations (changed)
{ "before": [], "after": [ "CEmbeddedSubclass< CCitadelModifier > m_LaunchTossModifier;" ] } - Game data structures: 1 definitions added.
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DumpSource2/schemas/client/CCitadel_Ability_Fencer_Riposte.h · declarations (changed)
{ "before": [], "after": [ "CHandle< C_BaseEntity > m_hTarget;" ] } - Game data structures: 4 definitions added; 1 definitions removed.
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DumpSource2/schemas/client/CCitadel_Ability_GoldenIdolVData.h · declarations (changed)
{ "before": [ "CSoundEventName m_sIdolDropOffSound;" ], "after": [ "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_OnKnockedOffHolderParticle;", "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_OnKnockedOffUrnParticle;", "CSoundEventName m_strUrnCashedInSound;", "CSoundEventName m_strUrnMeleeDropSound;" ] } - Game data structures: 1 definitions added; 1 definitions removed.
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DumpSource2/schemas/client/CCitadel_Ability_Nano_ClusterGrenadeVData.h · declarations (changed)
{ "before": [ "CEmbeddedSubclass< CCitadelModifier > m_AuraModifier;" ], "after": [ "CEmbeddedSubclass< CCitadelModifier > m_DebuffModifier;" ] } - Game data structures: 1 definitions added.
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DumpSource2/schemas/client/CCitadel_Ability_RiposteTargetSelect.h · declarations (changed)
{ "before": [], "after": [ "class CCitadel_Ability_RiposteTargetSelect : public CCitadelBaseTriggerAbility" ] } - Game data structures: 2 definitions added.
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DumpSource2/schemas/client/CCitadel_Ability_ZipLine.h · declarations (changed)
{ "before": [], "after": [ "bool m_bNoDelayNeeded;", "bool m_bMouseWheelBind;" ] } - Game data structures: 1 definitions added.
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DumpSource2/schemas/client/CCitadel_ArmorUpgrade_Grit.h · declarations (changed)
{ "before": [], "after": [ "class CCitadel_ArmorUpgrade_Grit : public CCitadel_Item" ] } - Game data structures: 2 definitions added.
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DumpSource2/schemas/client/CCitadel_ArmorUpgrade_GritVData.h · declarations (changed)
{ "before": [], "after": [ "class CCitadel_ArmorUpgrade_GritVData : public CitadelItemVData", "CEmbeddedSubclass< CCitadelModifier > m_BarrierModifier;" ] } - Game data structures: 3 definitions added.
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DumpSource2/schemas/client/CCitadel_IdolCashIn.h · declarations (changed)
{ "before": [], "after": [ "class CCitadel_IdolCashIn : public CCitadelAnimatingModelEntity", "GameTime_t m_tStartTime;", "GameTime_t m_tCashInTime;" ] } - Game data structures: 21 definitions added.
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DumpSource2/schemas/client/CCitadel_IdolCashInVData.h · declarations (changed)
{ "before": [], "after": [ "class CCitadel_IdolCashInVData : public CEntitySubclassVDataBase", "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_IdleParticleFriendly;", "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_IdleParticleEnemy;", "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HitParticleFriendly;", "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HitParticleEnemy;", "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_EndParticleFriendly;", "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_EndParticleEnemy;", "float32 m_flHoverHeight;", "CSoundEventName m_strCashInLoopSound;", "CSoundEventName m_strCashInLoopStartSound;", "CSoundEventName m_strCashInLoopEndSound;", "CSoundEventName m_strSwitchTeamSound;", "CSoundEventName m_strSwitchOpponentSound;", "float32 m_flPhysicsRadius;", "float32 m_flFallGravity;", "float32 m_flCashInTime;", "float32 m_flCashInTimeFavored;", "float32 m_flCashInTimeUnfavored;", "float32 m_flCashInTimeExtension;", "CEmbeddedSubclass< CBaseModifier > m_AuraModifier;", "CEmbeddedSubclass< CBaseModifier > m_ComebackAuraModifier;" ] } - Game data structures: 1 definitions added.
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DumpSource2/schemas/client/CCitadel_Modifier_Boss_Damage_Protection.h · declarations (changed)
{ "before": [], "after": [ "class CCitadel_Modifier_Boss_Damage_Protection : public CCitadelModifier" ] } - Game data structures: 3 definitions added.
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DumpSource2/schemas/client/CCitadel_Modifier_Boss_Damage_ProtectionVData.h · declarations (changed)
{ "before": [], "after": [ "class CCitadel_Modifier_Boss_Damage_ProtectionVData : public CCitadelModifierVData", "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ShieldParticle;", "float32 m_flShieldRadius;" ] } - Game data structures: 1 definitions added; 1 definitions removed.
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DumpSource2/schemas/client/CCitadel_Modifier_ChargeDragEnemy.h · declarations (changed)
{ "before": [ "Vector m_vecStartPosition;" ], "after": [ "VectorWS m_vecStartPosition;" ] } - Game data structures: 3 definitions added.
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DumpSource2/schemas/client/CCitadel_Modifier_DazzlingOrbWatcher.h · declarations (changed)
{ "before": [], "after": [ "float32 m_flDamageAtCast;", "float32 m_flSlowDurationAtCast;", "float32 m_flBounceRadiusAtCast;" ] } - Game data structures: 1 definitions added.
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DumpSource2/schemas/client/CCitadel_Modifier_Extendable_HealthRegen.h · declarations (changed)
{ "before": [], "after": [ "class CCitadel_Modifier_Extendable_HealthRegen : public CCitadel_Modifier_Basic_HealthRegen" ] } - Game data structures: 4 definitions added.
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DumpSource2/schemas/client/CCitadel_Modifier_Familiar_AttachLaunchOff.h · declarations (changed)
{ "before": [], "after": [ "class CCitadel_Modifier_Familiar_AttachLaunchOff : public CCitadelModifier", "bool m_bForceApplied;", "Vector m_vTossUpForce;", "float32 m_flCurrentVelocityScale;" ] } - Game data structures: 1 definitions added.
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DumpSource2/schemas/client/CCitadel_Modifier_IdolCashInTimer.h · declarations (changed)
{ "before": [], "after": [ "class CCitadel_Modifier_IdolCashInTimer : public CCitadelModifier" ] } - Game data structures: 1 definitions added.
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DumpSource2/schemas/client/CCitadel_Modifier_Idol_Comeback.h · declarations (changed)
{ "before": [], "after": [ "class CCitadel_Modifier_Idol_Comeback : public CCitadelModifierAura" ] } - Game data structures: 1 definitions added.
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DumpSource2/schemas/client/CCitadel_Modifier_InfernalResilience_Melee.h · declarations (changed)
{ "before": [], "after": [ "class CCitadel_Modifier_InfernalResilience_Melee : public CCitadel_Modifier_BaseEventProc" ] } - Game data structures: 4 definitions added.
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DumpSource2/schemas/client/CCitadel_Modifier_InfernalResilience_MeleeVData.h · declarations (changed)
{ "before": [], "after": [ "class CCitadel_Modifier_InfernalResilience_MeleeVData : public CCitadel_Modifier_BaseEventProcVData", "CEmbeddedSubclass< CCitadelModifier > m_DebuffModifier;", "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_SwingParticle;", "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HitParticle;" ] } - Game data structures: 2 definitions added.
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DumpSource2/schemas/client/CCitadel_Modifier_ItemWalkBackVData.h · declarations (changed)
{ "before": [], "after": [ "CSoundEventName m_WalkingLoopSound;", "CSoundEventName m_IdlingLoopSound;" ] } - Game data structures: 1 definitions added.
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DumpSource2/schemas/client/CCitadel_Stamina_Regen_Jump_Reduction.h · declarations (changed)
{ "before": [], "after": [ "class CCitadel_Stamina_Regen_Jump_Reduction : public CCitadel_Modifier_Intrinsic_Base" ] } - Game data structures: 2 definitions added.
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DumpSource2/schemas/client/CDestructableBuildingVData.h · declarations (changed)
{ "before": [], "after": [ "CEmbeddedSubclass< CCitadelModifier > m_BarrackBossProtection;", "CUtlVector< CEmbeddedSubclass< CCitadelModifier > > m_vecIntrinsicModifiers;" ] } - Game data structures: 1 definitions removed.
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DumpSource2/schemas/client/CModifier_Upgrade_ArcaneSurge.h · declarations (changed)
{ "before": [ "GameTime_t m_tAbilityWatcherInProgress;" ], "after": [] } - Game data structures: 1 definitions added; 2 definitions removed.
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DumpSource2/schemas/client/CModifier_Upgrade_ArcaneSurge_AbilityWatcher.h · declarations (changed)
{ "before": [ "CHandle< C_CitadelBaseAbility > m_hBuffedAbility;", "bool m_bRecastingBuffedAbility;" ], "after": [ "CHandle< C_BaseEntity > m_hBuffedAbility;" ] } - Game data structures: 2 definitions added; 1 definitions removed.
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DumpSource2/schemas/client/CModifier_Upgrade_ArcaneSurge_VData.h · declarations (changed)
{ "before": [ "CEmbeddedSubclass< CCitadelModifier > m_WeaponBuffModifier;" ], "after": [ "CEmbeddedSubclass< CCitadelModifier > m_SurgeWindowModifier;", "float32 m_flMaxSurgeTime;" ] } - Game data structures: 3 definitions added.
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DumpSource2/schemas/client/C_CitadelGameRules.h · declarations (changed)
{ "before": [], "after": [ "int32 m_nIdolCashInTeam;", "GameTime_t m_timeIdolCashInStart;", "GameTime_t m_timeIdolCashInEnd;" ] } - Game data structures: 1 definitions added.
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DumpSource2/schemas/client/CitadelAbilityProperty_t.h · declarations (changed)
{ "before": [], "after": [ "bool m_bReturnZeroIfUnupgraded;" ] } - Game data structures: 1 definitions added.
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DumpSource2/schemas/client/CitadelHeroData_t.h · declarations (changed)
{ "before": [], "after": [ "bool m_bAllowedInTunnels;" ] } - Game data structures: 2 definitions added.
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DumpSource2/schemas/client/IdolParams_t.h · declarations (changed)
{ "before": [], "after": [ "CSoundEventName m_IdolSpawnSound;", "CSoundEventName m_IdolSpawnCompleteSound;" ] } - Game data structures: 1 definitions added.
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DumpSource2/schemas/server/CAbilityJumpVData.h · declarations (changed)
{ "before": [], "after": [ "CEmbeddedSubclass< CCitadelModifier > m_DebuffModifier;" ] } - Game data structures: 3 definitions added.
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DumpSource2/schemas/server/CCitadelGameRules.h · declarations (changed)
{ "before": [], "after": [ "int32 m_nIdolCashInTeam;", "GameTime_t m_timeIdolCashInStart;", "GameTime_t m_timeIdolCashInEnd;" ] } - Game data structures: 2 definitions added; 2 definitions removed.
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DumpSource2/schemas/server/CCitadelItemPickup.h · declarations (changed)
{ "before": [ "VectorWS m_vHomePosition;", "VectorWS m_vDropPosition;" ], "after": [ "Vector m_vHomePosition;", "Vector m_vDropPosition;" ] } - Game data structures: 2 definitions added.
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DumpSource2/schemas/server/CCitadelItemPickupIdol.h · declarations (changed)
{ "before": [], "after": [ "int32 m_nTeamBias;", "bool m_bPlaySpawnMusic;" ] } - Game data structures: 1 definitions added.
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DumpSource2/schemas/server/CCitadelModifierAura_Cylinder.h · declarations (changed)
{ "before": [], "after": [ "class CCitadelModifierAura_Cylinder : public CCitadelModifierAura" ] } - Game data structures: 3 definitions added.
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DumpSource2/schemas/server/CCitadelModifierAura_CylinderVData.h · declarations (changed)
{ "before": [], "after": [ "class CCitadelModifierAura_CylinderVData : public CCitadelModifierAuraVData", "float32 m_flAuraTargetingCylinderUpOffset;", "float32 m_flAuraTargetingCylinderHalfHeight;" ] } - Game data structures: 1 definitions added.
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DumpSource2/schemas/server/CCitadel_Ability_Bookworm_KnightCharge.h · declarations (changed)
{ "before": [], "after": [ "bool m_bAffectedAnyTargets;" ] } - Game data structures: 1 definitions added.
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DumpSource2/schemas/server/CCitadel_Ability_BulletFlurry.h · declarations (changed)
{ "before": [], "after": [ "ParticleIndex_t m_nConeVFX;" ] } - Game data structures: 2 definitions added.
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DumpSource2/schemas/server/CCitadel_Ability_Climb_Rope.h · declarations (changed)
{ "before": [], "after": [ "bool m_bNoDelayNeeded;", "bool m_bMouseWheelBind;" ] } - Game data structures: 1 definitions added.
View code changes (1 records)
DumpSource2/schemas/server/CCitadel_Ability_Familiar_AttachVData.h · declarations (changed)
{ "before": [], "after": [ "CEmbeddedSubclass< CCitadelModifier > m_LaunchTossModifier;" ] } - Game data structures: 1 definitions added.
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DumpSource2/schemas/server/CCitadel_Ability_Fencer_Riposte.h · declarations (changed)
{ "before": [], "after": [ "CHandle< CBaseEntity > m_hTarget;" ] } - Game data structures: 2 definitions added; 1 definitions removed.
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DumpSource2/schemas/server/CCitadel_Ability_GoldenIdol.h · declarations (changed)
{ "before": [ "VectorWS m_vHomePosition;" ], "after": [ "int32 m_nTeamBias;", "Vector m_vHomePosition;" ] } - Game data structures: 4 definitions added; 1 definitions removed.
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DumpSource2/schemas/server/CCitadel_Ability_GoldenIdolVData.h · declarations (changed)
{ "before": [ "CSoundEventName m_sIdolDropOffSound;" ], "after": [ "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_OnKnockedOffHolderParticle;", "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_OnKnockedOffUrnParticle;", "CSoundEventName m_strUrnCashedInSound;", "CSoundEventName m_strUrnMeleeDropSound;" ] } - Game data structures: 1 definitions added; 1 definitions removed.
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DumpSource2/schemas/server/CCitadel_Ability_Nano_ClusterGrenadeVData.h · declarations (changed)
{ "before": [ "CEmbeddedSubclass< CCitadelModifier > m_AuraModifier;" ], "after": [ "CEmbeddedSubclass< CCitadelModifier > m_DebuffModifier;" ] } - Game data structures: 1 definitions added.
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DumpSource2/schemas/server/CCitadel_Ability_RiposteTargetSelect.h · declarations (changed)
{ "before": [], "after": [ "class CCitadel_Ability_RiposteTargetSelect : public CCitadelBaseTriggerAbility" ] } - Game data structures: 2 definitions added.
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DumpSource2/schemas/server/CCitadel_Ability_ZipLine.h · declarations (changed)
{ "before": [], "after": [ "bool m_bNoDelayNeeded;", "bool m_bMouseWheelBind;" ] } - Game data structures: 1 definitions added.
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DumpSource2/schemas/server/CCitadel_ArmorUpgrade_Grit.h · declarations (changed)
{ "before": [], "after": [ "class CCitadel_ArmorUpgrade_Grit : public CCitadel_Item" ] } - Game data structures: 2 definitions added.
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DumpSource2/schemas/server/CCitadel_ArmorUpgrade_GritVData.h · declarations (changed)
{ "before": [], "after": [ "class CCitadel_ArmorUpgrade_GritVData : public CitadelItemVData", "CEmbeddedSubclass< CCitadelModifier > m_BarrierModifier;" ] } - Game data structures: 7 definitions added.
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DumpSource2/schemas/server/CCitadel_IdolCashIn.h · declarations (changed)
{ "before": [], "after": [ "class CCitadel_IdolCashIn : public CCitadelAnimatingModelEntity", "int32 m_nGold;", "Vector m_vHomePosition;", "Vector m_vGroundOrigin;", "int32 m_nTeamBias;", "GameTime_t m_tStartTime;", "GameTime_t m_tCashInTime;" ] } - Game data structures: 21 definitions added.
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DumpSource2/schemas/server/CCitadel_IdolCashInVData.h · declarations (changed)
{ "before": [], "after": [ "class CCitadel_IdolCashInVData : public CEntitySubclassVDataBase", "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_IdleParticleFriendly;", "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_IdleParticleEnemy;", "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HitParticleFriendly;", "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HitParticleEnemy;", "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_EndParticleFriendly;", "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_EndParticleEnemy;", "float32 m_flHoverHeight;", "CSoundEventName m_strCashInLoopSound;", "CSoundEventName m_strCashInLoopStartSound;", "CSoundEventName m_strCashInLoopEndSound;", "CSoundEventName m_strSwitchTeamSound;", "CSoundEventName m_strSwitchOpponentSound;", "float32 m_flPhysicsRadius;", "float32 m_flFallGravity;", "float32 m_flCashInTime;", "float32 m_flCashInTimeFavored;", "float32 m_flCashInTimeUnfavored;", "float32 m_flCashInTimeExtension;", "CEmbeddedSubclass< CBaseModifier > m_AuraModifier;", "CEmbeddedSubclass< CBaseModifier > m_ComebackAuraModifier;" ] } - Game data structures: 1 definitions added.
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DumpSource2/schemas/server/CCitadel_Modifier_Boss_Damage_Protection.h · declarations (changed)
{ "before": [], "after": [ "class CCitadel_Modifier_Boss_Damage_Protection : public CCitadelModifier" ] } - Game data structures: 3 definitions added.
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DumpSource2/schemas/server/CCitadel_Modifier_Boss_Damage_ProtectionVData.h · declarations (changed)
{ "before": [], "after": [ "class CCitadel_Modifier_Boss_Damage_ProtectionVData : public CCitadelModifierVData", "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ShieldParticle;", "float32 m_flShieldRadius;" ] } - Game data structures: 1 definitions added; 1 definitions removed.
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DumpSource2/schemas/server/CCitadel_Modifier_ChargeDragEnemy.h · declarations (changed)
{ "before": [ "Vector m_vecStartPosition;" ], "after": [ "VectorWS m_vecStartPosition;" ] } - Game data structures: 3 definitions added.
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DumpSource2/schemas/server/CCitadel_Modifier_DazzlingOrbWatcher.h · declarations (changed)
{ "before": [], "after": [ "float32 m_flDamageAtCast;", "float32 m_flSlowDurationAtCast;", "float32 m_flBounceRadiusAtCast;" ] } - Game data structures: 1 definitions added.
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DumpSource2/schemas/server/CCitadel_Modifier_Extendable_HealthRegen.h · declarations (changed)
{ "before": [], "after": [ "class CCitadel_Modifier_Extendable_HealthRegen : public CCitadel_Modifier_Basic_HealthRegen" ] } - Game data structures: 4 definitions added.
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DumpSource2/schemas/server/CCitadel_Modifier_Familiar_AttachLaunchOff.h · declarations (changed)
{ "before": [], "after": [ "class CCitadel_Modifier_Familiar_AttachLaunchOff : public CCitadelModifier", "bool m_bForceApplied;", "Vector m_vTossUpForce;", "float32 m_flCurrentVelocityScale;" ] } - Game data structures: 1 definitions added.
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DumpSource2/schemas/server/CCitadel_Modifier_IdolCashInTimer.h · declarations (changed)
{ "before": [], "after": [ "class CCitadel_Modifier_IdolCashInTimer : public CCitadelModifier" ] } - Game data structures: 1 definitions added.
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DumpSource2/schemas/server/CCitadel_Modifier_IdolReturnTimer.h · declarations (changed)
{ "before": [], "after": [ "CHandle< CBaseEntity > m_hTrigger;" ] } - Game data structures: 1 definitions added.
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DumpSource2/schemas/server/CCitadel_Modifier_Idol_Comeback.h · declarations (changed)
{ "before": [], "after": [ "class CCitadel_Modifier_Idol_Comeback : public CCitadelModifierAura" ] } - Game data structures: 1 definitions added.
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DumpSource2/schemas/server/CCitadel_Modifier_InfernalResilience_Melee.h · declarations (changed)
{ "before": [], "after": [ "class CCitadel_Modifier_InfernalResilience_Melee : public CCitadel_Modifier_BaseEventProc" ] } - Game data structures: 4 definitions added.
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DumpSource2/schemas/server/CCitadel_Modifier_InfernalResilience_MeleeVData.h · declarations (changed)
{ "before": [], "after": [ "class CCitadel_Modifier_InfernalResilience_MeleeVData : public CCitadel_Modifier_BaseEventProcVData", "CEmbeddedSubclass< CCitadelModifier > m_DebuffModifier;", "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_SwingParticle;", "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HitParticle;" ] } - Game data structures: 2 definitions added.
View code changes (1 records)
DumpSource2/schemas/server/CCitadel_Modifier_ItemWalkBackVData.h · declarations (changed)
{ "before": [], "after": [ "CSoundEventName m_WalkingLoopSound;", "CSoundEventName m_IdlingLoopSound;" ] } - Game data structures: 1 definitions added.
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DumpSource2/schemas/server/CCitadel_Stamina_Regen_Jump_Reduction.h · declarations (changed)
{ "before": [], "after": [ "class CCitadel_Stamina_Regen_Jump_Reduction : public CCitadel_Modifier_Intrinsic_Base" ] } - Game data structures: 2 definitions added.
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DumpSource2/schemas/server/CDestructableBuildingVData.h · declarations (changed)
{ "before": [], "after": [ "CEmbeddedSubclass< CCitadelModifier > m_BarrackBossProtection;", "CUtlVector< CEmbeddedSubclass< CCitadelModifier > > m_vecIntrinsicModifiers;" ] } - Game data structures: 1 definitions removed.
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DumpSource2/schemas/server/CModifier_Upgrade_ArcaneSurge.h · declarations (changed)
{ "before": [ "GameTime_t m_tAbilityWatcherInProgress;" ], "after": [] } - Game data structures: 1 definitions added; 2 definitions removed.
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DumpSource2/schemas/server/CModifier_Upgrade_ArcaneSurge_AbilityWatcher.h · declarations (changed)
{ "before": [ "CHandle< CCitadelBaseAbility > m_hBuffedAbility;", "bool m_bRecastingBuffedAbility;" ], "after": [ "CHandle< CBaseEntity > m_hBuffedAbility;" ] } - Game data structures: 2 definitions added; 1 definitions removed.
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DumpSource2/schemas/server/CModifier_Upgrade_ArcaneSurge_VData.h · declarations (changed)
{ "before": [ "CEmbeddedSubclass< CCitadelModifier > m_WeaponBuffModifier;" ], "after": [ "CEmbeddedSubclass< CCitadelModifier > m_SurgeWindowModifier;", "float32 m_flMaxSurgeTime;" ] } - Game data structures: 1 definitions added.
View code changes (1 records)
DumpSource2/schemas/server/CitadelHeroData_t.h · declarations (changed)
{ "before": [], "after": [ "bool m_bAllowedInTunnels;" ] } - Network messages: 3 definitions removed.
View code changes (1 records)
Protobufs/citadel_usermessages.proto · declarations (changed)
{ "before": [ "message CCitadelUserMsg_MusicQueue {", "optional int32 music_state = 1;", "optional bool override = 2;" ], "after": [] } - Network messages: 1 definitions added.
View code changes (1 records)
Protobufs/source2_steam_stats.proto · declarations (changed)
{ "before": [], "after": [ "repeated fixed64 steamidtrustbucket_vals = 18 [packed = true];" ] } - 110 ability property raw records updated.
View code changes (110 records)
upgrade_capacitor · properties.ProcCooldown.raw (changed)
{ "before": 0.25, "after": 0.2 }upgrade_spirit_snatch · properties.TechPowerReduction.raw (changed)
{ "before": -20, "after": -25 }ability_punkgoat_goatflip · properties.AbilityCooldown.raw (changed)
{ "before": 30, "after": 32 }upgrade_pristine_emblem · properties.TechPower.raw (changed)
{ "before": 7, "after": 4 }upgrade_unstoppable · properties.AbilityCooldown.raw (changed)
{ "before": 65, "after": 60 }upgrade_rapid_recharge · properties.BonusSpiritForChargedAbilities.raw (changed)
{ "before": 10, "after": 14 }upgrade_bulletshredimbue · properties.TechRadiusMultiplier.raw (changed)
{ "before": 20, "after": 22 }upgrade_infuser · properties.TechPower.raw (changed)
{ "before": 0, "after": 6 }upgrade_bullet_resist_shredder · properties.BulletResist.raw (changed)
{ "before": 8, "after": 9 }upgrade_greater_withering_whip · properties.AbilityDuration.raw (changed)
{ "before": 4, "after": 4.25 }upgrade_bullet_armor_reduction_aura · properties.FireRateSlow.raw (changed)
{ "before": 14, "after": 15 }synth_affliction · properties.AbilityCooldown.raw (changed)
{ "before": 140, "after": 150 }ability_golden_idol · properties.TechResist.raw (changed)
{ "before": 30, "after": 0 }upgrade_fervor · properties.FervorStatusResistancePercent.raw (changed)
{ "before": 30, "after": 40 }ability_familiar_attach · properties.HealthRegenDuration.raw (changed)
{ "before": 3, "after": 2 }upgrade_resonant_healing · properties.RegenerationDuration.raw (changed)
{ "before": 6, "after": 7 }upgrade_dps_aura · properties.Radius.raw (changed)
{ "before": "30m", "after": "35m" }upgrade_veil_walker · properties.InvisDuration.raw (changed)
{ "before": 7, "after": 8 }upgrade_chain_lightning · properties.ProcCooldown.raw (changed)
{ "before": 0.25, "after": 0.2 }ability_familiar_ability02 · properties.AbilityCooldownBetweenCharge.raw (changed)
{ "before": 9, "after": 8 }upgrade_absorbing_armor · properties.TechResist.raw (changed)
{ "before": 20, "after": 22 }upgrade_enchanted_holsters · properties.CooldownReduction.raw (changed)
{ "before": 6, "after": 5 }upgrade_medic_bullets · properties.HealFromNPC.raw (changed)
{ "before": 15, "after": 20 }upgrade_magic_slow · properties.BonusHealth.raw (changed)
{ "before": 30, "after": 50 }upgrade_goose_egg · properties.BonusBuffsPerGold.raw (changed)
{ "before": 100, "after": 80 }upgrade_discord · properties.StatusResistancePercent.raw (changed)
{ "before": 15, "after": 17 }upgrade_melee_charge · properties.AbilityCooldown.raw (changed)
{ "before": 7, "after": 5 }upgrade_cloaking_device_active · properties.AbilityDuration.raw (changed)
{ "before": 10, "after": 13 }upgrade_melee_rebuttal · properties.ParryCooldownReduction.raw (changed)
{ "before": 2, "after": 1.75 }ability_power_jump · properties.FallSpeedMax.raw (changed)
{ "before": 15, "after": 25 }ability_power_jump · properties.AirMoveIncreasePercent.raw (changed)
{ "before": -9, "after": 25 }ability_fencer_riposte · properties.DashSpeed.raw (changed)
{ "before": 2400, "after": 3000 }ability_golden_idol · properties.BulletResist.raw (changed)
{ "before": 30, "after": 0 }upgrade_restorative_locket · properties.MinStaminaRestore.raw (changed)
{ "before": 1, "after": 0 }citadel_ability_chrono_swap · properties.SwapDamage.raw (changed)
{ "before": 125, "after": 150 }upgrade_fleetfoot_boots · properties.SlowResistancePercent.raw (changed)
{ "before": 35, "after": 40 }ability_fencer_lunge · properties.SlashCollisionRadius.raw (changed)
{ "before": 4.5, "after": 4.05 }upgrade_mystic_regeneration · properties.RegenerationDuration.raw (changed)
{ "before": 6, "after": 7 }upgrade_focus_lens · properties.AbilityDuration.raw (changed)
{ "before": 4, "after": 4.5 }ability_doorman_bomb · properties.Radius.raw (changed)
{ "before": "6m", "after": "5.5m" }ability_werewolf_transformation · properties.BonusFireRate.raw (changed)
{ "before": 80, "after": 65 }upgrade_spirit_snatch · properties.TechPowerGain.raw (changed)
{ "before": 20, "after": 25 }upgrade_cold_front · properties.EndRadius.raw (changed)
{ "before": "12m", "after": "10m" }upgrade_crushing_fists · properties.AbilityCooldown.raw (changed)
{ "before": 7, "after": 5 }citadel_ability_flying_strike · properties.AbilityCastRange.raw (changed)
{ "before": "25m", "after": "30m" }upgrade_tech_damage_pulse · properties.MeleeResistPercent.raw (changed)
{ "before": 15, "after": 18 }ability_familiar_attach · properties.HopOutLockoutDuration.raw (changed)
{ "before": 1, "after": 0.3 }upgrade_juggernaut · properties.FireRateSlow.raw (changed)
{ "before": 36, "after": 40 }upgrade_damage_recycler · properties.BonusHealth.raw (changed)
{ "before": 160, "after": 180 }upgrade_active_reload · properties.BulletLifestealPercent.raw (changed)
{ "before": 14, "after": 16 }citadel_ability_shiv_killing_blow · properties.AbilityCooldown.raw (changed)
{ "before": 105, "after": 125 }upgrade_regenerating_bullet_shield · properties.BaseAttackDamagePercent.raw (changed)
{ "before": 15, "after": 18 }citadel_ability_shiv_killing_blow · properties.BuffDamage.raw (changed)
{ "before": 14, "after": 12 }upgrade_restorative_locket · properties.MaxStaminaRestore.raw (changed)
{ "before": 4, "after": 3 }ability_power_jump · properties.WeaponDamageBonus.raw (changed)
{ "before": 4, "after": 3 }upgrade_endurance · properties.OutOfCombatHealthRegen.raw (changed)
{ "before": 1, "after": 1.5 }upgrade_rupture · properties.AbilityCooldown.raw (changed)
{ "before": 32, "after": 30 }upgrade_surging_power · properties.AbilityDuration.raw (changed)
{ "before": 4.5, "after": 5 }upgrade_slowing_bullets · properties.GroundDashReductionPercent.raw (changed)
{ "before": -25, "after": -22 }upgrade_return_fire · properties.AbilityDuration.raw (changed)
{ "before": 6, "after": 6.5 }upgrade_auto_cleanse · properties.TechResist.raw (changed)
{ "before": 8, "after": 10 }ability_power_jump · properties.AbilityCastDelay.raw (changed)
{ "before": 0.5, "after": 0.2 }ability_doorman_bomb · properties.DebuffAccuracy.raw (changed)
{ "before": -100, "after": -40 }ability_power_jump · properties.AbilityDuration.raw (changed)
{ "before": 7, "after": 4 }upgrade_proc_silence · properties.TechResist.raw (changed)
{ "before": 15, "after": 12 }upgrade_fury_trance · properties.ActiveBonusFireRate.raw (changed)
{ "before": 30, "after": 32 }upgrade_reduce_debuff_duration · properties.AbilityCooldown.raw (changed)
{ "before": 40, "after": 45 }upgrade_arctic_blast · properties.FreezeDuration.raw (changed)
{ "before": 0.75, "after": 1 }ability_power_jump · properties.AbilityCooldown.raw (changed)
{ "before": 30, "after": 22 }upgrade_reinforcing_casings · properties.BonusClipSizePercent.raw (changed)
{ "before": 30, "after": 35 }upgrade_sharpshooter · properties.LongRangeBonusWeaponPower.raw (changed)
{ "before": 70, "after": 60 }citadel_ability_mobile_resupply · properties.HealRadius.raw (changed)
{ "before": "5.5m", "after": "6m" }upgrade_arctic_blast · properties.DamageHeight.raw (changed)
{ "before": "5m", "after": "7m" }upgrade_cold_front · properties.DamageHeight.raw (changed)
{ "before": "5m", "after": "7m" }ability_necro_zombiewall · properties.SummonCount.raw (changed)
{ "before": 0, "after": 1 }upgrade_bulletshredimbue · properties.TechRangeMultiplier.raw (changed)
{ "before": 20, "after": 22 }upgrade_weighted_shots · properties.StatusResistancePercent.raw (changed)
{ "before": 20, "after": 22 }upgrade_counterspell · properties.SpiritPowerInnate.raw (changed)
{ "before": 8, "after": 5 }upgrade_arctic_blast · properties.EndRadius.raw (changed)
{ "before": "12m", "after": "16m" }upgrade_tech_overflow · properties.AbilityLifestealPercentHero.raw (changed)
{ "before": 16, "after": 13 }upgrade_cloaking_device_active · properties.AmbushBonusMeleeDamage.raw (changed)
{ "before": 20, "after": 25 }upgrade_glass_cannon · properties.MaxHealthLossPercent.raw (changed)
{ "before": -15, "after": -13 }upgrade_fury_trance · properties.AbilityDuration.raw (changed)
{ "before": 6, "after": 6.5 }upgrade_infuser · properties.AbilityDuration.raw (changed)
{ "before": 6, "after": 7 }upgrade_non_player_bonus_sacrifice · properties.BaseAttackDamagePercent.raw (changed)
{ "before": 8, "after": 10 }upgrade_auto_cleanse · properties.BulletResist.raw (changed)
{ "before": 8, "after": 10 }ability_power_jump · properties.AirSpeedMax.raw (changed)
{ "before": 161.417, "after": 261.417 }upgrade_magic_storm · properties.ImbuedTechPower.raw (changed)
{ "before": 24, "after": 28 }citadel_ability_shiv_defer_damage · properties.DeferClearPct.raw (changed)
{ "before": 40, "after": 35 }upgrade_dps_aura · properties.ActiveRadius.raw (changed)
{ "before": "30m", "after": "35m" }upgrade_crushing_fists · properties.BonusMeleeDamagePercent.raw (changed)
{ "before": 20, "after": 22 }upgrade_withering_whip · properties.BonusHealth.raw (changed)
{ "before": 50, "after": 60 }upgrade_non_player_bonus_sacrifice · properties.BonusSoulsPct.raw (changed)
{ "before": 170, "after": 180 }upgrade_weighted_shots · properties.GroundDashReductionPercent.raw (changed)
{ "before": -25, "after": -22 }upgrade_chonky · properties.BonusMoveSpeed.raw (changed)
{ "before": "1.25m", "after": "1.5m" }upgrade_cloaking_device_active · properties.AmbushBonusFireRate.raw (changed)
{ "before": 20, "after": 25 }upgrade_sharpshooter · properties.BaseAttackDamagePercent.raw (changed)
{ "before": "", "after": 10 }citadel_ability_power_slash · properties.AbilityPostCastDuration.raw (changed)
{ "before": 0.4, "after": 0.2 }upgrade_guardian_ward · properties.AbilityCooldown.raw (changed)
{ "before": 45, "after": 60 }upgrade_rechargingbullets · properties.AbilityCooldown.raw (changed)
{ "before": 24, "after": 25 }upgrade_juggernaut · properties.BonusMoveSpeed.raw (changed)
{ "before": "2.0m", "after": "2.5m" }upgrade_tech_overflow · properties.TechPower.raw (changed)
{ "before": 0, "after": 6 }upgrade_health_stealing_magic · properties.BonusHealth.raw (changed)
{ "before": 70, "after": 90 }upgrade_arctic_blast · properties.PercentDamage.raw (changed)
{ "before": 15, "after": 0 }upgrade_guardian_ward · properties.GuardianWardCombatBarrier.raw (changed)
{ "before": 200, "after": 250 }upgrade_reinforcing_casings · properties.BaseAttackDamagePercent.raw (changed)
{ "before": 15, "after": 18 }upgrade_endurance · properties.BonusHealthRegen.raw (changed)
{ "before": 3, "after": 2.5 }ability_familiar_attach · properties.HealingPerSecond.raw (changed)
{ "before": 28, "after": 42 }upgrade_cloaking_device_active · properties.AmbushBonusTechPower.raw (changed)
{ "before": 20, "after": 25 }ability_familiar_ability01 · properties.DamageResistPctWhileChanneling.raw (changed)
{ "before": 0, "after": 30 } - 130 cosmetic records added.
View code changes (130 records)
ability_melee_swan · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }citadel_ability_melee_bebop · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }citadel_ability_melee_chrono · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }citadel_ability_melee_butcher · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_frank · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }citadel_ability_melee_engineer · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }citadel_ability_melee_bull · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_graf · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }generic_data:m_IdolParams · cosmetic.m_IdolSpawnSound (added)
{ "before": null, "after": "Soul.Urn.Spawn" }citadel_ability_melee_thumper · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_inferno · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_golden_idol · cosmetic.m_OnKnockedOffUrnParticle (added)
{ "before": null, "after": "particles/environment/soul_jar_force_drop.vpcf" }citadel_ability_melee_butcher · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }citadel_ability_melee_architect · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }citadel_ability_melee_bull · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }modifiers:modifier_idol_pickup_aura · cosmetic.m_sStartSound (added)
{ "before": null, "after": "" }ability_melee_viscous · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }citadel_ability_melee_gigawatt · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_mirage · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_bookworm · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_yamato · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_yamato · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }citadel_ability_melee_gigawatt · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_trapper · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }citadel_ability_melee_genericperson · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_ghost · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }citadel_ability_melee_wraith · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_priest · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }citadel_ability_melee_gunslinger · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_ghost · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }generic_data:m_IdolParams · cosmetic.m_IdolSpawnCompleteSound (added)
{ "before": null, "after": "Soul.Urn.Spawn.Complete" }citadel_ability_melee_yakuza · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_boho · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_fortuna · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_frank · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_skyrunner · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_bookworm · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }citadel_ability_melee_shiv · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_vandal · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_graf · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_werewolf · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_viscous · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }citadel_ability_melee_wraith · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_shieldguy · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_punkgoat · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_haze · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_familiar · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_fencer · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_wrecker · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_drifter · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_werewolf · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_viper · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }citadel_ability_melee_sumo · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }citadel_ability_melee_warden · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_punkgoat · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }modifiers:modifier_citadel_idol_walkback · cosmetic.m_WalkingLoopSound (added)
{ "before": null, "after": "Soul.Urn.Walking.Lp" }ability_melee_vampirebat · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_butcher · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_wrecker · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }citadel_ability_melee_targetdummy · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_nano · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_golden_idol · cosmetic.m_strUrnCashedInSound (added)
{ "before": null, "after": "Soul.Urn.CashIn.Complete" }ability_melee_lash · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }citadel_ability_melee_kali · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }citadel_ability_melee_thumper · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }citadel_ability_melee_cadence · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }citadel_ability_melee_genericperson · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_astro · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }citadel_ability_melee_warden · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_skyrunner · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_astro · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_archer · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }citadel_ability_melee_sumo · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }citadel_ability_melee_targetdummy · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_shieldguy · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_magician · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_mirage · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }modifiers:modifier_idol_pickup_aura · cosmetic.m_sAmbientLoopingSound (added)
{ "before": null, "after": "" }citadel_ability_melee_gunslinger · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_magician · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_haze · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_swan · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }citadel_ability_melee_engineer · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_boho · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_doorman · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }citadel_ability_melee_bebop · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_fencer · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_bomber · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_nano · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }citadel_ability_melee_tengu · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }citadel_ability_melee_hornet · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }citadel_ability_melee_hornet · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_archer · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_unicorn · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_drifter · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }citadel_ability_melee_tokamak · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_golden_idol · cosmetic.m_OnKnockedOffHolderParticle (added)
{ "before": null, "after": "particles/environment/soul_jar_force_drop_carrier.vpcf" }ability_melee_kelvin · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_doorman · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }modifiers:modifier_citadel_idol_walkback · cosmetic.m_sAmbientLoopingSound (added)
{ "before": null, "after": "" }ability_melee_necro · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_digger · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_priest · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }citadel_ability_melee_yakuza · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }citadel_ability_melee_tengu · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_fortuna · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_vampirebat · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }modifiers:modifier_citadel_idol_walkback · cosmetic.m_IdlingLoopSound (added)
{ "before": null, "after": "Soul.Urn.Idling.Lp" }citadel_hold_melee · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_sleep_dagger · cosmetic.m_strHitConfirmationSound (added)
{ "before": null, "after": "Haze.Finesse.Dagger.Projectile.Hit" }citadel_ability_melee_shiv · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_familiar · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_lash · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_bomber · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }citadel_ability_melee_cadence · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }citadel_ability_melee_kali · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_viper · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_vandal · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_unicorn · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_digger · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_trapper · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }citadel_ability_melee_tokamak · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_necro · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_golden_idol · cosmetic.m_strUrnMeleeDropSound (added)
{ "before": null, "after": "Soul.Urn.Melee.Drop" }citadel_hold_melee · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }citadel_ability_melee_chrono · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }citadel_ability_melee_architect · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_kelvin · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_cashin", "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn" } }ability_melee_butcher · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } }ability_melee_inferno · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_idol_pickup", "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup" } } - 26 tooltip records updated.
View code changes (26 records)
ability_necro_zombiewall · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[1].m_strImportantProperty (changed)
{ "before": "DamagePctPerWallHit", "after": "Damage" }ability_necro_zombiewall · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2].m_strImportantProperty (changed)
{ "before": "StatusEffectImmobilize", "after": "DamagePctPerWallHit" }upgrade_infuser · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [ "AbilityLifestealPercentHeroPassive", "TechResist", "BonusHealth" ], "after": [ "AbilityLifestealPercentHeroPassive", "TechResist", "BonusHealth", "TechPower" ] }upgrade_bullet_resist_shredder · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties[1] (changed)
{ "before": "BonusHealth", "after": "BaseAttackDamagePercent" }ability_necro_zombiewall · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[0].m_strImportantProperty (changed)
{ "before": "Damage", "after": "SummonCount" }upgrade_fleetfoot_boots · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [ "SlideScale", "BulletResist" ], "after": [ "BaseAttackDamagePercent", "SlideScale", "BulletResist" ] }upgrade_fury_trance · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [ "BulletLifestealPercent", "BonusHealth" ], "after": [ "BulletLifestealPercent", "BonusHealth", "BaseAttackDamagePercent" ] }upgrade_surging_power · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [ "BulletLifestealPercent", "BulletResist", "BonusHealth" ], "after": [ "BulletLifestealPercent", "BulletResist", "BonusHealth", "BaseAttackDamagePercent" ] }upgrade_divine_barrier · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [ "TechRangeMultiplier" ], "after": [ "TechRangeMultiplier", "OutOfCombatHealthRegen" ] }upgrade_tech_overflow · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [ "BonusAbilityDurationPercent" ], "after": [ "BonusAbilityDurationPercent", "AbilityLifestealPercentHero", "BonusHealth", "TechPower" ] }upgrade_rocket_booster · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [ "AbilityCooldown", "BarrierDuration" ], "after": [ "AbilityCooldown", "BarrierDuration", "AirControlPercentBarrier" ] }upgrade_guardian_ward · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [], "after": [ "OutOfCombatHealthRegen" ] }viscous_telepunch · tooltip.details.m_vecAbilityInfoSections[0].m_vecBasicProperties (changed)
{ "before": [ "ImpactDuration" ], "after": [ "ImpactDuration", "LifeStealPercentOnHit" ] }upgrade_debuff_reducer · tooltip.sections[0].m_eAbilitySectionType (changed)
{ "before": "EArea_Passive", "after": "EArea_Innate" }upgrade_weapon_shielding · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[1].m_strImportantProperty (changed)
{ "before": "BonusMoveSpeed", "after": "BulletResist" }upgrade_spirit_bubble · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[1].m_strImportantProperty (changed)
{ "before": "BonusMoveSpeed", "after": "TechResist" }upgrade_auto_cleanse · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [], "after": [ "OutOfCombatHealthRegen" ] }citadel_ability_passive_beefy · tooltip.details.m_vecAbilityInfoSections[0].m_vecBasicProperties (changed)
{ "before": [ "BonusHealthRegen", "BonusMaxHealth" ], "after": [ "BonusHealthRegen", "BonusMaxHealth", "MeleeLifesteal" ] }upgrade_debuff_reducer · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties[0] (changed)
{ "before": "StatusResistancePercent", "after": "BonusHealth" }upgrade_magic_carpet · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [ "BonusAbilityDurationPercent", "TechPower", "BonusHealth" ], "after": [ "BonusAbilityDurationPercent", "BonusHealth", "TechPower", "GravityScale", "AirControlPercent" ] }upgrade_vex_barrier · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [ "AbilityCooldown", "AbilityDuration" ], "after": [ "OutOfCombatHealthRegen" ] }upgrade_vex_barrier · tooltip.sections[0].m_eAbilitySectionType (changed)
{ "before": "EArea_Passive", "after": "EArea_Innate" }ability_vampirebat_lovebites · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[0].m_strImportantProperty (changed)
{ "before": "Damage", "after": "MagicDamagePerBullet" }upgrade_vampire · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [ "BonusHealth" ], "after": [ "BonusHealth", "BaseAttackDamagePercent" ] }upgrade_restorative_locket · tooltip.sections[1].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [ "AbilityCooldown", "MaxStacks", "MinStaminaRestore", "MaxStaminaRestore" ], "after": [ "AbilityCooldown", "MaxStacks", "MaxStaminaRestore" ] }upgrade_sharpshooter · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [ "BaseAttackDamagePercent", "BonusSprintSpeed", "BonusMoveSpeed" ], "after": [ "BonusBulletSpeedPercent", "BaseAttackDamagePercent", "BonusSprintSpeed", "BonusMoveSpeed" ] } - 41 ability upgrade raw records updated.
View code changes (41 records)
ability_punkgoat_goatflip · upgrades[3].changes[AbilityCooldown].bonus.raw (changed)
{ "before": -10, "after": -13 }ability_frank_selfzap · upgrades[3].changes[TotalHealthRegen:scale].bonus.raw (changed)
{ "before": 0.6, "after": 0.9 }citadel_ability_flying_strike · upgrades[3].changes[AbilityCharges].bonus.raw (changed)
{ "before": 2, "after": 3 }ability_familiar_attach · upgrades[2].changes[BonusItemRangePercent].bonus.raw (changed)
{ "before": 25, "after": 35 }citadel_ability_chrono_time_wall · upgrades[1].changes[AbilityDuration].bonus.raw (changed)
{ "before": 2.5, "after": 3.5 }ability_familiar_attach · upgrades[2].changes[BonusItemDurationPercent].bonus.raw (changed)
{ "before": 25, "after": 35 }citadel_ability_shiv_defer_damage · upgrades[3].changes[DeferClearPct].bonus.raw (changed)
{ "before": 45, "after": 50 }citadel_ability_shiv_dash · upgrades[2].changes[TechArmorDamageReduction].bonus.raw (changed)
{ "before": -8, "after": -6 }ability_vampirebat_batswarm · upgrades[3].changes[CurrentHealthPercent].bonus.raw (changed)
{ "before": 1, "after": 0.5 }ability_unicorn_luminousstrike · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)
{ "before": -18, "after": -22 }citadel_ability_bull_leap · upgrades[3].changes[ImmunityDuration].bonus.raw (changed)
{ "before": 5, "after": 6 }ability_bookworm_knightcharge · upgrades[3].changes[Damage].bonus.raw (changed)
{ "before": 135, "after": 160 }ability_familiar_attach · upgrades[2].changes[BonusBarrierAmpPercent].bonus.raw (changed)
{ "before": 25, "after": 35 }upgrade_burst_fire · upgrades[1].changes[BonusFireRate].bonus.raw (changed)
{ "before": 10, "after": 14 }viscous_telepunch · upgrades[3].changes[DamageHeavyMelee].bonus.raw (changed)
{ "before": 50, "after": 40 }ability_unicorn_luminousstrike · upgrades[2].changes[ImpactDamage].bonus.raw (changed)
{ "before": 70, "after": 80 }citadel_ability_bull_leap · upgrades[2].changes[StunDuration].bonus.raw (changed)
{ "before": 0.7, "after": 0.8 }citadel_ability_chrono_kinetic_carbine · upgrades[3].changes[MaxBonusBulletDamage:scale].bonus.raw (changed)
{ "before": 50, "after": 55 }synth_plasma_flux · upgrades[2].changes[WeaponDamageBonusDuration].bonus.raw (changed)
{ "before": 8, "after": 6 }citadel_ability_stomp · upgrades[2].changes[BulletResistReduction].bonus.raw (changed)
{ "before": -18, "after": -15 }citadel_ability_infinity_slash · upgrades[1].changes[WeaponDamageBonus].bonus.raw (changed)
{ "before": 5, "after": 7 }citadel_ability_chrono_time_wall · upgrades[3].changes[AbilityCooldownBetweenCharge].bonus.raw (changed)
{ "before": 4, "after": 2 }ability_fire_bomb · upgrades[3].changes[StunDuration].bonus.raw (changed)
{ "before": 0.75, "after": 0.9 }ability_viper_debuffdagger · upgrades[2].changes[BulletResistReductionPerStack].bonus.raw (changed)
{ "before": -5, "after": -6 }ability_vampirebat_lovebites · upgrades[3].changes[PerTargetCooldown].bonus.raw (changed)
{ "before": -4, "after": -5 }citadel_ability_shiv_killing_blow · upgrades[2].changes[BuffDamage].bonus.raw (changed)
{ "before": 8, "after": 10 }ability_familiar_ability02 · upgrades[3].changes[Damage].bonus.raw (changed)
{ "before": 90, "after": 100 }citadel_ability_chrono_time_wall · upgrades[3].changes[AbilityCharges].bonus.raw (changed)
{ "before": 2, "after": 3 }upgrade_guardian_ward · upgrades[1].changes[GuardianWardCombatBarrier].bonus.raw (changed)
{ "before": 125, "after": 250 }ability_throw_sand · upgrades[3].changes[AbilityDuration].bonus.raw (changed)
{ "before": 1, "after": 1.5 }ability_bookworm_dragonfire · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)
{ "before": -8, "after": -12 }viscous_telepunch · upgrades[3].changes[Damage].bonus.raw (changed)
{ "before": -50, "after": -40 }ability_doorman_bomb · upgrades[3].changes[Radius].bonus.raw (changed)
{ "before": "4m", "after": "4.5m" }ability_stacking_damage · upgrades[3].changes[DamageBonusFixedPerStack].bonus.raw (changed)
{ "before": 0.12, "after": 0.14 }ability_unicorn_dazzlingorb · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 50, "after": 70 }ability_priest_beartrap · upgrades[3].changes[IncomingDamagePercentFromCaster].bonus.raw (changed)
{ "before": 25, "after": 30 }citadel_ability_uppercut · upgrades[2].changes[BuffBaseWeaponPct].bonus.raw (changed)
{ "before": 40, "after": 30 }upgrade_damage_recycler · upgrades[1].changes[BonusHealth].bonus.raw (changed)
{ "before": 100, "after": 200 }ability_punkgoat_goatflip · upgrades[2].changes[AbilityDuration].bonus.raw (changed)
{ "before": 0.3, "after": 0.4 }drifter_blood_blast · upgrades[3].changes[Damage:scale].bonus.raw (changed)
{ "before": 0.4, "after": 0 }citadel_ability_sticky_bomb · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 75, "after": 85 } - 2 cosmetic records removed.
View code changes (2 records)
modifiers:modifier_idol_pickup_aura · cosmetic.m_IsFrozenParticle (removed)
{ "before": "particles/environment/rejuv_frozen_model.vpcf", "after": null }ability_bullet_flurry · cosmetic.m_strCastAnimGraphParam (removed)
{ "before": "e_BulletFlurry", "after": null } - 2 cosmetic records updated.
View code changes (2 records)
modifiers:modifier_idol_pickup_aura · cosmetic._class (changed)
{ "before": "modifier_held_item_pickup_aura", "after": "modifier_base_aura" }citadel_ability_lash_down_strike · cosmetic.m_strFallCollideImpactSound (changed)
{ "before": "Ability.Bull.Charge.HitEnemy", "after": "Lash.GroundStrike.Fall.Collide" } - 7 tooltip records removed.
View code changes (7 records)
ability_necro_zombiewall · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2].m_strStatusEffectValue (removed)
{ "before": "ImmobilizeDuration", "after": null }ability_necro_zombiewall · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2].m_bShowPropertyValue (removed)
{ "before": true, "after": null }upgrade_vex_barrier · tooltip.sections[0].m_vecSectionAttributes[0].m_vecImportantAbilityProperties (removed)
{ "before": [ { "m_strImportantProperty": "VexBarrierCombatBarrier" } ], "after": null }upgrade_arctic_blast · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[2] (removed)
{ "before": { "m_strImportantProperty": "PercentDamage" }, "after": null }upgrade_tech_overflow · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[2] (removed)
{ "before": { "m_strImportantProperty": "AbilityLifestealPercentHero" }, "after": null }upgrade_vex_barrier · tooltip.sections[0].m_vecSectionAttributes[0].m_strLocString (removed)
{ "before": "#upgrade_vex_barrier_desc", "after": null }upgrade_debuff_reducer · tooltip.sections[0].m_vecSectionAttributes[0].m_strLocString (removed)
{ "before": "#upgrade_debuff_reducer_desc", "after": null } - 4 tooltip records added.
View code changes (4 records)
upgrade_spellbreaker · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (added)
{ "before": null, "after": [ "BonusHealth" ] }upgrade_debuff_reducer · tooltip.sections[1] (added)
{ "before": null, "after": { "m_eAbilitySectionType": "EArea_Passive", "m_vecSectionAttributes": [ { "m_strLocString": "#upgrade_debuff_reducer_desc", "m_vecAbilityProperties": [ "StatusResistancePercent" ] } ] } }upgrade_vex_barrier · tooltip.sections[1] (added)
{ "before": null, "after": { "m_eAbilitySectionType": "EArea_Passive", "m_vecSectionAttributes": [ { "m_strLocString": "#upgrade_vex_barrier_desc", "m_vecAbilityProperties": [ "AbilityCooldown", "AbilityDuration" ], "m_vecImportantAbilityProperties": [ { "m_strImportantProperty": "VexBarrierCombatBarrier" } ] } ] } }ability_necro_zombiewall · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[3] (added)
{ "before": null, "after": { "m_bShowPropertyValue": true, "m_strImportantProperty": "StatusEffectImmobilize", "m_strStatusEffectValue": "ImmobilizeDuration" } } - 1 ability new record added.
View code changes (1 records)
ability_fencer_riposte_target_select · (entity_added)
{ "before": null, "after": { "kind": "other" } } - 5 ability property meta records added.
View code changes (5 records)
upgrade_spirit_bubble · properties.BarrierDuration.cssClass (added)
{ "before": null, "after": "duration" }upgrade_infuser · properties.TechPower.cssClass (added)
{ "before": null, "after": "tech_damage" }upgrade_rocket_booster · properties.BarrierDuration.cssClass (added)
{ "before": null, "after": "duration" }upgrade_tech_overflow · properties.TechPower.cssClass (added)
{ "before": null, "after": "tech_damage" }upgrade_weapon_shielding · properties.BarrierDuration.cssClass (added)
{ "before": null, "after": "duration" } - 2 generic music data records removed.
View code changes (2 records)
music_data:m_MusicCues · gameplay.m_MusicStateData.EStinger_Idol_Returned (removed)
{ "before": { "m_MusicStateDefault": {} }, "after": null }music_data:m_MusicCues · gameplay.m_MusicStateData.EStinger_Idol_PickedUp (removed)
{ "before": { "m_MusicStateDefault": {} }, "after": null } - 5 generic music data records added.
View code changes (5 records)
music_data:m_MusicCues · gameplay.m_MusicStateData.EStinger_Idol_Returned_Opponent (added)
{ "before": null, "after": { "m_MusicStateDefault": {} } }music_data:m_MusicCues · gameplay.m_MusicStateData.EMusicState_Idol_ReturnTimer (added)
{ "before": null, "after": { "m_MusicStateDefault": {} } }music_data:m_MusicCues · gameplay.m_MusicStateData.EStinger_Idol_Returned_Team (added)
{ "before": null, "after": { "m_MusicStateDefault": {} } }music_data:m_MusicCues · gameplay.m_MusicStateData.EStinger_Idol_DropAnnounce (added)
{ "before": null, "after": { "m_MusicStateDefault": {} } }music_data:m_MusicCues · gameplay.m_MusicStateData.EMusicState_Idol_Carry.m_MusicStateDefault.m_nSyncMode (added)
{ "before": null, "after": "ESyncMode_Resume" } - 1 generic new settings record added.
View code changes (1 records)
new_settings:zipline_rope_binding · (entity_added)
{ "before": null, "after": null } - 3 loc ui records updated.
View code changes (3 records)
citadel_main · AbilityButtonHint_ClimbRope (changed)
{ "before": "Hold {g:citadel_binding:'Mantle'} to Climb Rope", "after": "Hold {g:citadel_binding:'Zipline'} to Climb Rope" }citadel_main · citadel_keybind_zipline (changed)
{ "before": "Zipline", "after": "Zipline / rope" }citadel_main · modifier_citadel_idol_pickup_disabled (changed)
{ "before": "Team Soul Urn Timeout", "after": "Urn Timeout" } - 6 loc ui records added.
View code changes (6 records)
citadel_main · citadel_settings_rope_zipline_binding_desc (added)
{ "before": null, "after": "The Zipline keybind now applies to ropes as well. If changed from the defaults, the Zipline key will be used for climbing onto or dismounting ropes instead of the Jump key. Mouse wheel binds are now supported for Zipline / ropes, and the key no longer needs to be held if it is different from the Jump binding." }citadel_main · citadel_settings_rope_zipline_binding (added)
{ "before": null, "after": "Ropes Keybind" }citadel_main · AbilityButtonHint_MeleeIdolPickup (added)
{ "before": null, "after": "Melee to pick up Spirit Urn" }citadel_main · Citadel_UnstickFailure_GameAnnouncement (added)
{ "before": null, "after": "Unstick cannot be used if you have recently taken damage." }citadel_main · AbilityButtonHint_MeleeIdolCashIn (added)
{ "before": null, "after": "Heavy Melee to contest Spirit Urn" }citadel_main · modifier_citadel_idol_pickup_disabled_desc (added)
{ "before": null, "after": "Can't Pick up Urn" } - 58 other assets updated.
View code changes (58 records)
animgraphs/animgraph2/hero/hero_melee.vnmgraph+warden.vnmgraph_c · crc (changed)
{ "before": "00fac736b0", "after": "0039fa9a2c" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+doorman.vnmgraph_c · crc (changed)
{ "before": "002d98dba3", "after": "008f0ce34d" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+shiv.vnmgraph_c · crc (changed)
{ "before": "004a8b5ec0", "after": "004b740bee" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+pocket.vnmgraph_c · crc (changed)
{ "before": "00ea8c17a6", "after": "006f3b2640" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+mo_krill.vnmgraph_c · crc (changed)
{ "before": "0061369674", "after": "004b9fa2c3" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+fortuna.vnmgraph_c · crc (changed)
{ "before": "005e9063da", "after": "0004b7f24a" }soundevents/hero/_shared.vsndevts_c · crc (changed)
{ "before": "00022fffa0", "after": "0099d7b033" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+drifter.vnmgraph_c · crc (changed)
{ "before": "00509e198e", "after": "00055f6fc6" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+bebop.vnmgraph_c · crc (changed)
{ "before": "00801d3a9f", "after": "005fca7e29" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+kelvin.vnmgraph_c · crc (changed)
{ "before": "0000f8c668", "after": "00c3c56af4" }soundstacks/soundstacks_citadel_core.vsndstck_c · crc (changed)
{ "before": "0058c8139a", "after": "00d652c8f8" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+familiar.vnmgraph_c · crc (changed)
{ "before": "00cfefc0f9", "after": "00993868cb" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+unicorn.vnmgraph_c · crc (changed)
{ "before": "00d551fa88", "after": "0047e91eb1" }soundstacks/soundstacks_citadel_base_3d.vsndstck_c · crc (changed)
{ "before": "00092ceeb7", "after": "00a1d845e0" }soundevents/base/citadel_base_events.vsndevts_c · crc (changed)
{ "before": "006a57a813", "after": "00fc6550ef" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+punkgoat.vnmgraph_c · crc (changed)
{ "before": "008f790961", "after": "00a1a615da" }animgraphs/animgraph2/hero/shiv/shiv_abilityset_idle.vnmgraph_c · crc (changed)
{ "before": "00cbfc7306", "after": "00380e9a31" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+dynamo.vnmgraph_c · crc (changed)
{ "before": "0000c3f0d5", "after": "00e4739c98" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+holliday.vnmgraph_c · crc (changed)
{ "before": "0005489849", "after": "0000df50f2" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+bookworm.vnmgraph_c · crc (changed)
{ "before": "00a69eb58c", "after": "007c0a79a9" }soundevents/hero/lash.vsndevts_c · crc (changed)
{ "before": "0030c5a0e3", "after": "00c892ed70" }resource/game.gameevents · crc (changed)
{ "before": "00717a02c7", "after": "003ba02672" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+inferno.vnmgraph_c · crc (changed)
{ "before": "0000894617", "after": "00c3b4ea8b" }animgraphs/animgraph2/hero/hero_melee.vnmgraph_c · crc (changed)
{ "before": "006eee1428", "after": "00d04a152a" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+mcginnis.vnmgraph_c · crc (changed)
{ "before": "00fd5c552d", "after": "000426b7ee" }soundstacks/mixgraph.vmix_c · crc (changed)
{ "before": "007e0c4663", "after": "009678421a" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+fencer.vnmgraph_c · crc (changed)
{ "before": "0054646125", "after": "00321e0708" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+abrams.vnmgraph_c · crc (changed)
{ "before": "00c9e41b87", "after": "00a6ede416" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+chrono.vnmgraph_c · crc (changed)
{ "before": "00964168c6", "after": "006508f4e5" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+ivy.vnmgraph_c · crc (changed)
{ "before": "0056e62a10", "after": "0097deb1fb" }soundevents/base/citadel_volume_falloff.vsndevts_c · crc (changed)
{ "before": "00ff867b46", "after": "009ccb762a" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+frank.vnmgraph_c · crc (changed)
{ "before": "003be4f74f", "after": "00cf900224" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+werewolf_transform.vnmgraph_c · crc (changed)
{ "before": "00de264bd6", "after": "00ad5044fa" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+vindicta.vnmgraph_c · crc (changed)
{ "before": "008503b2af", "after": "008ec76d5a" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+wraith.vnmgraph_c · crc (changed)
{ "before": "0032bd15f9", "after": "008d56ec9c" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+boho.vnmgraph_c · crc (changed)
{ "before": "00bdcc1f43", "after": "008c8f38ee" }soundevents/ui.vsndevts_c · crc (changed)
{ "before": "00def60f08", "after": "007dac57a4" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+priest.vnmgraph_c · crc (changed)
{ "before": "0059ed2f14", "after": "005164a255" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+yamato.vnmgraph_c · crc (changed)
{ "before": "00a67cae95", "after": "00975e9368" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+priest_crossbow.vnmgraph_c · crc (changed)
{ "before": "003a3a99a3", "after": "0059ddc4e1" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+haze.vnmgraph_c · crc (changed)
{ "before": "00244310af", "after": "0058315453" }soundstacks/soundstacks_manifest.vrman_c · crc (changed)
{ "before": "00fc97f099", "after": "00632fa9e6" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+archer.vnmgraph_c · crc (changed)
{ "before": "0003afe3a8", "after": "00ca17b4e2" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+gigawatt.vnmgraph_c · crc (changed)
{ "before": "00af4fb590", "after": "00d312524a" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+magician.vnmgraph_c · crc (changed)
{ "before": "003e8d353c", "after": "007210728a" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+mirage.vnmgraph_c · crc (changed)
{ "before": "006d156987", "after": "00682c2e17" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+werewolf.vnmgraph_c · crc (changed)
{ "before": "0060e91cc6", "after": "0068609187" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+druid.vnmgraph_c · crc (changed)
{ "before": "005445ee51", "after": "00d322447c" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+geist.vnmgraph_c · crc (changed)
{ "before": "0013ceb76f", "after": "005d151ba5" }soundevents/ambience/lanes.vsndevts_c · crc (changed)
{ "before": "008450d261", "after": "00076632cf" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+calico.vnmgraph_c · crc (changed)
{ "before": "0021eaeff1", "after": "003cc406ce" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+viscous.vnmgraph_c · crc (changed)
{ "before": "005a75a3f4", "after": "00ee63fe9a" }soundevents/music.vsndevts_c · crc (changed)
{ "before": "007fba7bc5", "after": "0008eb4373" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+lash.vnmgraph_c · crc (changed)
{ "before": "001c4bf7be", "after": "00eca69cac" }soundevents/world.vsndevts_c · crc (changed)
{ "before": "0081a6c080", "after": "00b4bccbc0" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+vampirebat.vnmgraph_c · crc (changed)
{ "before": "003deda747", "after": "000af4a42c" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+necro.vnmgraph_c · crc (changed)
{ "before": "00f5a9bc39", "after": "004b0afab5" }animgraphs/animgraph2/hero/hero_melee.vnmgraph+viper.vnmgraph_c · crc (changed)
{ "before": "0093b5fa4d", "after": "00e9de731d" } - 1 material asset added.
View code changes (1 records)
materials/particle/ui/ui_count_symbol.vtex_c · crc (added)
{ "before": null, "after": "002c23a769" } - 10 hero model assets added.
View code changes (10 records)
models/heroes_staging/shiv/clips/item_crouch_run_n.vnmclip_c · crc (added)
{ "before": null, "after": "00c3e13d8e" }models/heroes_staging/shiv/clips/item_crouch_run_w.vnmclip_c · crc (added)
{ "before": null, "after": "00e1e494b4" }models/heroes_staging/shiv/clips/item_crouch_run_sw.vnmclip_c · crc (added)
{ "before": null, "after": "00424622bf" }models/heroes_staging/shiv/clips/item_crouch_idle.vnmclip_c · crc (added)
{ "before": null, "after": "00ca432d93" }models/heroes_staging/shiv/clips/item_crouch_run_nw.vnmclip_c · crc (added)
{ "before": null, "after": "0042248280" }models/heroes_staging/shiv/clips/item_crouch_run_center.vnmclip_c · crc (added)
{ "before": null, "after": "00034b0c51" }models/heroes_staging/shiv/clips/item_crouch_run_se.vnmclip_c · crc (added)
{ "before": null, "after": "0086ef7bf4" }models/heroes_staging/shiv/clips/item_crouch_run_e.vnmclip_c · crc (added)
{ "before": null, "after": "009aced275" }models/heroes_staging/shiv/clips/item_crouch_run_ne.vnmclip_c · crc (added)
{ "before": null, "after": "0026dd2f0e" }models/heroes_staging/shiv/clips/item_crouch_run_s.vnmclip_c · crc (added)
{ "before": null, "after": "00d9d6cc6a" } - 3 hero model assets updated.
View code changes (3 records)
models/heroes_staging/shiv/clips/throw.vnmclip_c · crc (changed)
{ "before": "0072c3c4e9", "after": "00cbb687e2" }models/heroes_wip/fencer/fencer.vmdl_c · crc (changed)
{ "before": "0065382fb4", "after": "0031ae1fba" }models/heroes_wip/unicorn/unicorn.vmdl_c · crc (changed)
{ "before": "00a33a720c", "after": "007e7ac2a1" } - 1 model asset updated.
View code changes (1 records)
models/props_gameplay/idol_urn/materials/idol_urn.vmat_c · crc (changed)
{ "before": "00ed6b7a81", "after": "004f50d293" } - 1 hero image asset updated.
View code changes (1 records)
panorama/images/heroes/kelvin_card_gloat_psd.vtex_c · crc (changed)
{ "before": "0099ae70f4", "after": "00bb3a4d6e" } - 1 ability image asset added.
View code changes (1 records)
panorama/images/hud/abilities/fencer/fencer_riposte_attack_psd.vtex_c · crc (added)
{ "before": null, "after": "00d1a9bd13" } - 1 item image asset added.
View code changes (1 records)
panorama/images/items/vitality/grit_psd.vtex_c · crc (added)
{ "before": null, "after": "0024990d23" } - 8 ui assets updated.
View code changes (8 records)
panorama/styles/citadel_hud_game_announcements.vcss_c · crc (changed)
{ "before": "00dc3e6267", "after": "0039e5d30b" }panorama/layout/hud_modifiers_entry_center.vxml_c · crc (changed)
{ "before": "004241bd9c", "after": "006c96bc22" }panorama/styles/hud_modifiers_center.vcss_c · crc (changed)
{ "before": "00167d79aa", "after": "004b172667" }panorama/styles/hud_minimap.vcss_c · crc (changed)
{ "before": "00217ea99d", "after": "009226e4c2" }panorama/layout/popups/popup_settings.vxml_c · crc (changed)
{ "before": "00385740c8", "after": "00c0c785f5" }panorama/styles/citadel_hud_top_bar.vcss_c · crc (changed)
{ "before": "003d21b084", "after": "00e807f762" }panorama/layout/citadel_hud_top_bar.vxml_c · crc (changed)
{ "before": "00fe10172c", "after": "0088528b07" }panorama/styles/hud_ability_modifier_shared.vcss_c · crc (changed)
{ "before": "006bafdb9d", "after": "001079b6dd" } - 18 particle assets updated.
View code changes (18 records)
particles/generic/idol_pickup_aura.vpcf_c · crc (changed)
{ "before": "005cd30b1f", "after": "0033d31910" }particles/generic/idol_pickup_aura_smoke.vpcf_c · crc (changed)
{ "before": "0099d1ca1e", "after": "003c5e8596" }particles/generic/idol_pickup_aura_energy.vpcf_c · crc (changed)
{ "before": "001f7d2b2f", "after": "0043f56cc1" }particles/abilities/melee/melee_parry_magic.vpcf_c · crc (changed)
{ "before": "0095e863c9", "after": "0048721803" }particles/abilities/mirage/mirage_djinns_mark_player_debuff_counter.vpcf_c · crc (changed)
{ "before": "005142209a", "after": "005c32e50a" }particles/generic/idol_pickup_aura_pillar.vpcf_c · crc (changed)
{ "before": "008b6d07d5", "after": "00be6bf392" }particles/abilities/melee/melee_parry_smoke.vpcf_c · crc (changed)
{ "before": "007a55b6ed", "after": "00beb2fd96" }particles/abilities/mirage/mirage_djinns_mark_victim_debuff_counter.vpcf_c · crc (changed)
{ "before": "00f863c940", "after": "007b3591ff" }particles/abilities/melee/melee_parry_symbol.vpcf_c · crc (changed)
{ "before": "00ffcfa2b9", "after": "00b9f30b04" }particles/generic/idol_carry_flash.vpcf_c · crc (changed)
{ "before": "003a41c601", "after": "00f9a55e23" }particles/abilities/melee/melee_parry_ring.vpcf_c · crc (changed)
{ "before": "004ad0ccd5", "after": "00863d1b63" }particles/generic/idol_pickup_aura_base.vpcf_c · crc (changed)
{ "before": "0011ad532e", "after": "00b0d5695e" }particles/generic/idol_pickup_aura_embers.vpcf_c · crc (changed)
{ "before": "001ebbd1e8", "after": "0078c9fad6" }particles/abilities/melee/melee_parry_model.vpcf_c · crc (changed)
{ "before": "00056beb2a", "after": "0010f9d284" }particles/abilities/melee/melee_parry_light.vpcf_c · crc (changed)
{ "before": "00ad07345d", "after": "0059560b03" }particles/generic/idol_pickup_aura_model.vpcf_c · crc (changed)
{ "before": "00d0cc663d", "after": "0031f6a29f" }particles/abilities/mirage/mirage_djinns_mark_debuff_ready_symbol.vpcf_c · crc (changed)
{ "before": "0086bb1964", "after": "0058e1df2d" }particles/abilities/melee/melee_parry.vpcf_c · crc (changed)
{ "before": "00f4c170db", "after": "004259f0f2" } - 19 particle assets added.
View code changes (19 records)
particles/generic/idol_pickup_hit_spark.vpcf_c · crc (added)
{ "before": null, "after": "001689d25b" }particles/generic/idol_pickup_hit_enemy.vpcf_c · crc (added)
{ "before": null, "after": "00fd4dbc5c" }particles/generic/idol_pickup_end_ember.vpcf_c · crc (added)
{ "before": null, "after": "00b190f4f8" }particles/environment/soul_jar_force_drop_carrier_beam.vpcf_c · crc (added)
{ "before": null, "after": "00e392a920" }particles/environment/soul_jar_force_drop_core_model.vpcf_c · crc (added)
{ "before": null, "after": "001cdc8d5e" }particles/generic/idol_pickup_end_energy.vpcf_c · crc (added)
{ "before": null, "after": "00fcadedea" }particles/generic/idol_pickup_hit_streak.vpcf_c · crc (added)
{ "before": null, "after": "009beeb2c1" }particles/environment/soul_jar_force_drop_flash.vpcf_c · crc (added)
{ "before": null, "after": "00b4ab1bd3" }particles/environment/soul_jar_force_drop.vpcf_c · crc (added)
{ "before": null, "after": "00bc690380" }particles/generic/idol_pickup_hit_ring.vpcf_c · crc (added)
{ "before": null, "after": "0098a066b5" }particles/generic/idol_pickup_end_enemy.vpcf_c · crc (added)
{ "before": null, "after": "00d838e53c" }particles/generic/idol_pickup_end.vpcf_c · crc (added)
{ "before": null, "after": "006b6e4dae" }particles/environment/soul_jar_force_drop_flash_burst.vpcf_c · crc (added)
{ "before": null, "after": "0057987877" }particles/generic/idol_pickup_end_beam.vpcf_c · crc (added)
{ "before": null, "after": "000cdc8a68" }particles/generic/idol_pickup_hit.vpcf_c · crc (added)
{ "before": null, "after": "00c547fd87" }particles/generic/idol_pickup_aura_flash.vpcf_c · crc (added)
{ "before": null, "after": "000c361f83" }particles/generic/idol_pickup_aura_enemy.vpcf_c · crc (added)
{ "before": null, "after": "0046f264a4" }particles/environment/soul_jar_force_drop_carrier.vpcf_c · crc (added)
{ "before": null, "after": "001a4a02d8" }particles/environment/soul_jar_force_drop_carrier_shock.vpcf_c · crc (added)
{ "before": null, "after": "00b8ca230e" } - 10 script assets updated.
View code changes (10 records)
scripts/abilities.vdata_c · crc (changed)
{ "before": "0084c9557e", "after": "00e536ce10" }scripts/music_data.vdata_c · crc (changed)
{ "before": "00e88df462", "after": "00c6120739" }scripts/talker/idol.vrr_c · crc (changed)
{ "before": "002bff6cec", "after": "0081d26218" }scripts/talker/generated_response_rules_announcer.vrr_c · crc (changed)
{ "before": "00c668d18b", "after": "00775be446" }scripts/new_settings.vdata_c · crc (changed)
{ "before": "000e183786", "after": "00d2b34697" }scripts/misc.vdata_c · crc (changed)
{ "before": "00844c07b5", "after": "008b0299a3" }scripts/modifiers.vdata_c · crc (changed)
{ "before": "00fc53031d", "after": "003c66f2b6" }scripts/generic_data.vdata_c · crc (changed)
{ "before": "007a827c74", "after": "00024c7d5e" }scripts/npc_units.vdata_c · crc (changed)
{ "before": "00246a18af", "after": "007436e8d2" }scripts/heroes.vdata_c · crc (changed)
{ "before": "00d9d297f1", "after": "007f385c1e" } - 25 sound assets added.
View code changes (25 records)
sounds/music/music_idol_return_opponent.vsnd_c · crc (added)
{ "before": null, "after": "00a3893152" }sounds/world/urn/soul_urn_cashin_timer_01.vsnd_c · crc (added)
{ "before": null, "after": "00ce090c28" }sounds/world/urn/soul_urn_switch_opponent_01.vsnd_c · crc (added)
{ "before": null, "after": "008ad67f4f" }sounds/world/urn/soul_urn_spawn_complete_01.vsnd_c · crc (added)
{ "before": null, "after": "001faed78f" }sounds/music/music_idol_carry_distant_lp_141bpm.vsnd_c · crc (added)
{ "before": null, "after": "00494f3fbc" }sounds/abilities/lash/a1_ground_strike/lash_ground_strike_fall_collide_03.vsnd_c · crc (added)
{ "before": null, "after": "00a4893a58" }sounds/abilities/lash/a1_ground_strike/lash_ground_strike_fall_collide_02.vsnd_c · crc (added)
{ "before": null, "after": "004081688a" }sounds/world/urn/soul_urn_drop_02.vsnd_c · crc (added)
{ "before": null, "after": "00879ae75d" }sounds/abilities/lash/a1_ground_strike/lash_ground_strike_fall_collide_01.vsnd_c · crc (added)
{ "before": null, "after": "00cc6eb74c" }sounds/world/urn/soul_urn_pickup_03.vsnd_c · crc (added)
{ "before": null, "after": "00544214a4" }sounds/world/urn/soul_urn_walking_lp_01.vsnd_c · crc (added)
{ "before": null, "after": "0048180de9" }sounds/music/music_idol_timer_lp_team_160bpm.vsnd_c · crc (added)
{ "before": null, "after": "0089690244" }sounds/music/music_idol_timer_lp_opponent_160bpm.vsnd_c · crc (added)
{ "before": null, "after": "00e2f78fcd" }sounds/music/music_idol_carry_lp_141bpm.vsnd_c · crc (added)
{ "before": null, "after": "005a04c53b" }sounds/world/urn/soul_urn_spawn_01.vsnd_c · crc (added)
{ "before": null, "after": "00d73daa1d" }sounds/music/music_idol_return_team.vsnd_c · crc (added)
{ "before": null, "after": "00c8997a91" }sounds/world/urn/soul_urn_melee_drop_01.vsnd_c · crc (added)
{ "before": null, "after": "0042b7327f" }sounds/music/music_idol_announce.vsnd_c · crc (added)
{ "before": null, "after": "0013e8c68a" }sounds/world/urn/soul_urn_drop_01.vsnd_c · crc (added)
{ "before": null, "after": "00b87102cd" }sounds/world/urn/soul_urn_cashin_complete_01.vsnd_c · crc (added)
{ "before": null, "after": "009ac08306" }sounds/world/urn/soul_urn_switch_team_01.vsnd_c · crc (added)
{ "before": null, "after": "00d955c16e" }sounds/world/urn/soul_urn_pickup_02.vsnd_c · crc (added)
{ "before": null, "after": "0026d88088" }sounds/world/urn/soul_urn_idling_lp_01.vsnd_c · crc (added)
{ "before": null, "after": "00d33a168f" }sounds/world/urn/soul_urn_pickup_01.vsnd_c · crc (added)
{ "before": null, "after": "0099abc1e2" }sounds/world/urn/soul_urn_drop_03.vsnd_c · crc (added)
{ "before": null, "after": "00159dca29" } - 1 sound asset updated.
View code changes (1 records)
sounds/music/match_intro/music_match_intro_connecting_60bpm.vsnd_c · crc (changed)
{ "before": "0045640bf1", "after": "0003897dd8" } - 2 other assets added.
View code changes (2 records)
soundstacks/soundstack_citadel_music_urn_drop.vsndstck_c · crc (added)
{ "before": null, "after": "00014565f1" }soundstacks/soundstack_citadel_music_urn.vsndstck_c · crc (added)
{ "before": null, "after": "00885145c2" } - 2 sound assets removed.
View code changes (2 records)
sounds/music/music_stinger_idol_return.vsnd_c · crc (removed)
{ "before": "00006a94a8", "after": null }sounds/music/music_idol_carry_lp.vsnd_c · crc (removed)
{ "before": "00d3ef1255", "after": null } - 37 tracked files updated.
View code changes (37 records)
game/citadel/pak01_dir/scripts/npc_units.vdata · file (changed)
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View code changes (52 records)
DumpSource2/schemas/client/CDestructableBuildingVData.h · file (changed)
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View code changes (2 records)
game/citadel/pak01_dir/soundstacks/soundstack_citadel_music_urn_drop.vsndstck · file (added)
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