UNDEADLOCKThe unofficial Deadlock site
May 23, 2026

Urn moves to the bridge

The Soul Urn now always deposits on the mid bridge with a timed Depositing phase, and every hero loses base health and health per boon as investment bonus thresholds are rebuilt around a new 6.4k tier. Grey Talon's Rain of Arrows becomes an air mobility tool and Apollo's Riposte now lets you pick your jump target.

Grey Talon

Grey Talon

4 nerfs4 buffs5 reworks

Rain of Arrows

Rain of Arrows

30s
7s

Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon.
Alternate castfor reduced jump height.
PressSpaceto cancel the glide.

5Weapon Multishot
+4Weapon DamageConditional
1-14s Cooldown
2While airborne, +5 Weapon Damage and weapon damage applies 40% movement slow for 1.5s
5While airborne, +30% Bullet Lifesteal, +30% Spirit Lifesteal and +30% Bullet Evasion

Rain of Arrows

22s
4s

Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon.
Alternate castfor reduced jump height.
PressSpaceto cancel the glide.

5Weapon Multishot
+3Weapon DamageConditional
1While airborne, +3 Weapon Damage and weapon damage applies 30% movement slow for 1.5s
2-13s Cooldown
5While airborne, +30% Bullet Lifesteal, +30% Spirit Lifesteal and +30% Bullet Evasion
May 20, 2026May 23, 2026
Apollo

Apollo

8 nerfs1 buff4 reworks
Abrams

Abrams

2 nerfs2 buffs5 reworks
Graves

Graves

4 nerfs3 buffs3 reworks2 changes7 fixes
Weapon
Melee
1Jar of Dead
2Grasping Hands
Rem

Rem

2 nerfs8 buffs5 reworks2 changes1 fix
1Pillow Toss
2Tag Along
4Naptime

Tag Along

Tag Along

40s
23m5.5s

Jump to an ally and nap alongside them. Both you and the ally receive a burst heal based on missing health followed by lingering regeneration.

Hop between allies with 2 to refresh the duration, once per ally.

You are knocked off if stunned by an ultimate ability.
You can use items and all self-casts target your ally instead.

Scales with Spirit Power: 0.03 per point15%Missing Health Burst
Scales with Spirit Power: 0.44 per point28/sHealth Restored
3sRegen Duration
1-8s Cooldown
2Bonus Item Range, Duration, and Barrier Effectiveness while napping
5Bonus spirit power while napping and for a short duration after waking

Tag Along

40s
23m5.5s

Jump to an ally and nap alongside them. Both you and the ally receive a burst heal based on missing health followed by lingering regeneration.

Hop between allies with 2 to apply the heal, once per ally.

You are knocked off if stunned by an ultimate ability.
You can use items and all self-casts target your ally instead.

15%Missing Health Burst
42/sHealth Restored
2sRegen Duration
1-8s Cooldown
235% Bonus Item Range, Duration, and Barrier Effectiveness while napping
5+15% Spirit Power and +35 Spirit Power while napping and for 10s after napping
Improved Spirit Scaling
May 20, 2026May 23, 2026
The Doorman

The Doorman

7 nerfs1 buff3 reworks1 change1 fix
Silver

Silver

5 nerfs2 buffs5 reworks1 change
Mina

Mina

4 nerfs1 buff5 reworks1 fix
Holliday

Boho

2 nerfs3 reworks
Paige
Cadence
Drifter

Druid

2 nerfs3 reworks
Dynamo
Fortuna
Generic Person
Lady Geist
Graf
Gunslinger

Gunslinger

3 nerfs5 reworks
Haze

Haze

2 nerfs1 buff3 reworks
Vindicta
Infernus
Kali
Kelvin
Mo & Krill
Sinclair
Mirage
Calico
Raven
Shiv

Shiv

6 nerfs3 buffs3 reworks
Skyrunner
Fathom
Swan
Pocket
TargetDummy

TargetDummy

2 nerfs5 reworks
Ivy
testhero
Thumper
Tokamak
Trapper
Celeste
Vandal
Warden
Wraith
Wrecker
The Boss
Yamato

Yamato

3 nerfs6 buffs3 reworks1 fix

General

9 nerfs10 buffs5 reworks10 changes4 fixes2 new1 removed

MISC

2515 changes

Other file and data updates.

  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Infernus: map mod cost bonuses data added.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
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        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
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    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Infernus: map mod cost bonuses data added.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Infernus: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Infernus: map mod cost bonuses data added.
    View code changes (1 records)

    hero_inferno · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flBonus (changed)

    {
      "before": 55,
      "after": 54
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 70,
      "after": 62
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 85,
      "after": 74
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 100,
      "after": 86
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 115,
      "after": 100
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Seven: map mod cost bonuses data added.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)

    {
      "before": 56,
      "after": 54
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)

    {
      "before": 62,
      "after": 60
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Seven: map mod cost bonuses data added.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flBonus (changed)

    {
      "before": 48,
      "after": 45
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flBonus (changed)

    {
      "before": 57,
      "after": 52
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flBonus (changed)

    {
      "before": 66,
      "after": 59
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flBonus (changed)

    {
      "before": 75,
      "after": 66
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flBonus (changed)

    {
      "before": 100,
      "after": 75
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Seven: map mod cost bonuses data added.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Vindicta: map mod cost bonuses data added.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Vindicta: map mod cost bonuses data added.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Vindicta: map mod cost bonuses data added.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Lady Geist: map mod cost bonuses data added.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Lady Geist: map mod cost bonuses data added.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Lady Geist: map mod cost bonuses data added.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Abrams: map mod cost bonuses data added.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Abrams: map mod cost bonuses data added.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Abrams: map mod cost bonuses data added.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Wraith: map mod cost bonuses data added.
    View code changes (1 records)

    hero_wraith · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Wraith: map mod cost bonuses data added.
    View code changes (1 records)

    hero_wraith · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Wraith: map mod cost bonuses data added.
    View code changes (1 records)

    hero_wraith · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flBonus (changed)

    {
      "before": 55,
      "after": 54
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 70,
      "after": 62
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 85,
      "after": 74
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 100,
      "after": 86
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 115,
      "after": 100
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • McGinnis: map mod cost bonuses data added.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)

    {
      "before": 56,
      "after": 54
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)

    {
      "before": 62,
      "after": 60
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • McGinnis: map mod cost bonuses data added.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flBonus (changed)

    {
      "before": 48,
      "after": 45
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flBonus (changed)

    {
      "before": 57,
      "after": 52
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flBonus (changed)

    {
      "before": 66,
      "after": 59
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flBonus (changed)

    {
      "before": 75,
      "after": 66
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flBonus (changed)

    {
      "before": 100,
      "after": 75
    }
  • McGinnis: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • McGinnis: map mod cost bonuses data added.
    View code changes (1 records)

    hero_forge · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flBonus (changed)

    {
      "before": 55,
      "after": 54
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 70,
      "after": 62
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 85,
      "after": 74
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 100,
      "after": 86
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 115,
      "after": 100
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Paradox: map mod cost bonuses data added.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)

    {
      "before": 56,
      "after": 54
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)

    {
      "before": 62,
      "after": 60
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Paradox: map mod cost bonuses data added.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flBonus (changed)

    {
      "before": 48,
      "after": 45
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flBonus (changed)

    {
      "before": 57,
      "after": 52
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flBonus (changed)

    {
      "before": 66,
      "after": 59
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flBonus (changed)

    {
      "before": 75,
      "after": 66
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flBonus (changed)

    {
      "before": 100,
      "after": 75
    }
  • Paradox: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Paradox: map mod cost bonuses data added.
    View code changes (1 records)

    hero_chrono · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Dynamo: map mod cost bonuses data added.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Dynamo: map mod cost bonuses data added.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Dynamo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Dynamo: map mod cost bonuses data added.
    View code changes (1 records)

    hero_dynamo · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Kelvin: map mod cost bonuses data added.
    View code changes (1 records)

    hero_kelvin · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Kelvin: map mod cost bonuses data added.
    View code changes (1 records)

    hero_kelvin · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Kelvin: map mod cost bonuses data added.
    View code changes (1 records)

    hero_kelvin · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Haze: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Haze: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Haze: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Haze: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Haze: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Haze: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Haze: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Haze: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Haze: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Haze: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Haze: map mod cost bonuses data added.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Haze: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Haze: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Haze: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Haze: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Haze: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Haze: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Haze: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Haze: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Haze: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Haze: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Haze: map mod cost bonuses data added.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Haze: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Haze: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Haze: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Haze: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Haze: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Haze: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Haze: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Haze: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Haze: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Haze: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Haze: map mod cost bonuses data added.
    View code changes (1 records)

    hero_haze · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Holliday: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Holliday: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Holliday: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Holliday: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Holliday: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Holliday: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Holliday: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Holliday: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Holliday: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Holliday: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Holliday: map mod cost bonuses data added.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Holliday: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Holliday: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Holliday: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Holliday: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Holliday: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Holliday: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Holliday: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Holliday: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Holliday: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Holliday: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Holliday: map mod cost bonuses data added.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Holliday: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Holliday: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Holliday: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Holliday: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Holliday: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Holliday: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Holliday: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Holliday: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Holliday: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Holliday: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Holliday: map mod cost bonuses data added.
    View code changes (1 records)

    hero_astro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flBonus (changed)

    {
      "before": 55,
      "after": 54
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 70,
      "after": 62
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 85,
      "after": 74
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 100,
      "after": 86
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 115,
      "after": 100
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Bebop: map mod cost bonuses data added.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)

    {
      "before": 56,
      "after": 54
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)

    {
      "before": 62,
      "after": 60
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Bebop: map mod cost bonuses data added.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flBonus (changed)

    {
      "before": 48,
      "after": 45
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flBonus (changed)

    {
      "before": 57,
      "after": 52
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flBonus (changed)

    {
      "before": 66,
      "after": 59
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flBonus (changed)

    {
      "before": 75,
      "after": 66
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flBonus (changed)

    {
      "before": 100,
      "after": 75
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Bebop: map mod cost bonuses data added.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Calico: map mod cost bonuses data added.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Calico: map mod cost bonuses data added.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Calico: map mod cost bonuses data added.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Calico: allowed in tunnels added with value true.
    View code changes (1 records)

    hero_nano · gameplay.m_bAllowedInTunnels (added)

    {
      "before": null,
      "after": true
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Grey Talon: map mod cost bonuses data added.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Grey Talon: map mod cost bonuses data added.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Grey Talon: map mod cost bonuses data added.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Mo & Krill: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Mo & Krill: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Mo & Krill: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Mo & Krill: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Mo & Krill: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Mo & Krill: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Mo & Krill: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Mo & Krill: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Mo & Krill: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Mo & Krill: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Mo & Krill: map mod cost bonuses data added.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Mo & Krill: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Mo & Krill: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Mo & Krill: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Mo & Krill: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Mo & Krill: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Mo & Krill: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Mo & Krill: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Mo & Krill: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Mo & Krill: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Mo & Krill: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Mo & Krill: map mod cost bonuses data added.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Mo & Krill: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Mo & Krill: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Mo & Krill: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Mo & Krill: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Mo & Krill: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Mo & Krill: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Mo & Krill: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Mo & Krill: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Mo & Krill: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Mo & Krill: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Mo & Krill: map mod cost bonuses data added.
    View code changes (1 records)

    hero_krill · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Mo & Krill: allowed in tunnels added with value true.
    View code changes (1 records)

    hero_krill · gameplay.m_bAllowedInTunnels (added)

    {
      "before": null,
      "after": true
    }
  • Shiv: map mod cost bonuses data added.
    View code changes (1 records)

    hero_shiv · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Shiv: map mod cost bonuses data added.
    View code changes (1 records)

    hero_shiv · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Shiv: map mod cost bonuses data added.
    View code changes (1 records)

    hero_shiv · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Ivy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Ivy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Ivy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Ivy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Ivy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Ivy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Ivy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Ivy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Ivy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Ivy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Ivy: map mod cost bonuses data added.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Ivy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Ivy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Ivy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Ivy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Ivy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Ivy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Ivy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Ivy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Ivy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Ivy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Ivy: map mod cost bonuses data added.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Ivy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Ivy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Ivy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Ivy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Ivy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Ivy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Ivy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Ivy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Ivy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Ivy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Ivy: map mod cost bonuses data added.
    View code changes (1 records)

    hero_tengu · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Kali: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Kali: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Kali: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Kali: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Kali: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Kali: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Kali: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Kali: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Kali: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Kali: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Kali: map mod cost bonuses data added.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Kali: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Kali: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Kali: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Kali: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Kali: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Kali: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Kali: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Kali: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Kali: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Kali: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Kali: map mod cost bonuses data added.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Kali: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Kali: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Kali: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Kali: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Kali: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Kali: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Kali: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Kali: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Kali: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Kali: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Kali: map mod cost bonuses data added.
    View code changes (1 records)

    hero_kali · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Warden: map mod cost bonuses data added.
    View code changes (1 records)

    hero_warden · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Warden: map mod cost bonuses data added.
    View code changes (1 records)

    hero_warden · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Warden: map mod cost bonuses data added.
    View code changes (1 records)

    hero_warden · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 115,
      "after": 100
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Yamato: map mod cost bonuses data added.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)

    {
      "before": 56,
      "after": 54
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)

    {
      "before": 62,
      "after": 60
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Yamato: map mod cost bonuses data added.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flBonus (changed)

    {
      "before": 100,
      "after": 75
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Yamato: map mod cost bonuses data added.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flBonus (changed)

    {
      "before": 55,
      "after": 54
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 70,
      "after": 62
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 85,
      "after": 74
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 100,
      "after": 86
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 115,
      "after": 100
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Lash: map mod cost bonuses data added.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)

    {
      "before": 56,
      "after": 54
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)

    {
      "before": 62,
      "after": 60
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Lash: map mod cost bonuses data added.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flBonus (changed)

    {
      "before": 48,
      "after": 45
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flBonus (changed)

    {
      "before": 57,
      "after": 52
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flBonus (changed)

    {
      "before": 66,
      "after": 59
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flBonus (changed)

    {
      "before": 75,
      "after": 66
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flBonus (changed)

    {
      "before": 100,
      "after": 75
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Lash: map mod cost bonuses data added.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flBonus (changed)

    {
      "before": 55,
      "after": 54
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 70,
      "after": 62
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 85,
      "after": 74
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 100,
      "after": 86
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 115,
      "after": 100
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Viscous: map mod cost bonuses data added.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)

    {
      "before": 56,
      "after": 54
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)

    {
      "before": 62,
      "after": 60
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Viscous: map mod cost bonuses data added.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flBonus (changed)

    {
      "before": 48,
      "after": 45
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flBonus (changed)

    {
      "before": 57,
      "after": 52
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flBonus (changed)

    {
      "before": 66,
      "after": 59
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flBonus (changed)

    {
      "before": 75,
      "after": 66
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flBonus (changed)

    {
      "before": 100,
      "after": 75
    }
  • Viscous: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Viscous: map mod cost bonuses data added.
    View code changes (1 records)

    hero_viscous · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Gunslinger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Gunslinger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Gunslinger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Gunslinger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Gunslinger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Gunslinger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Gunslinger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Gunslinger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Gunslinger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Gunslinger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Gunslinger: map mod cost bonuses data added.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Gunslinger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Gunslinger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Gunslinger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Gunslinger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Gunslinger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Gunslinger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Gunslinger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Gunslinger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Gunslinger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Gunslinger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Gunslinger: map mod cost bonuses data added.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Gunslinger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Gunslinger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Gunslinger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Gunslinger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Gunslinger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Gunslinger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Gunslinger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Gunslinger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Gunslinger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Gunslinger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Gunslinger: map mod cost bonuses data added.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • The Boss: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • The Boss: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • The Boss: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • The Boss: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • The Boss: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • The Boss: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • The Boss: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • The Boss: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • The Boss: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • The Boss: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • The Boss: map mod cost bonuses data added.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • The Boss: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • The Boss: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • The Boss: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • The Boss: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • The Boss: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • The Boss: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • The Boss: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • The Boss: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • The Boss: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • The Boss: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • The Boss: map mod cost bonuses data added.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • The Boss: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • The Boss: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • The Boss: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • The Boss: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • The Boss: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • The Boss: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • The Boss: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • The Boss: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • The Boss: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • The Boss: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • The Boss: map mod cost bonuses data added.
    View code changes (1 records)

    hero_yakuza · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Generic Person: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Generic Person: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Generic Person: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Generic Person: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Generic Person: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Generic Person: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Generic Person: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Generic Person: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Generic Person: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Generic Person: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Generic Person: map mod cost bonuses data added.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Generic Person: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Generic Person: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Generic Person: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Generic Person: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Generic Person: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Generic Person: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Generic Person: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Generic Person: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Generic Person: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Generic Person: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Generic Person: map mod cost bonuses data added.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Generic Person: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Generic Person: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Generic Person: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Generic Person: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Generic Person: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Generic Person: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Generic Person: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Generic Person: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Generic Person: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Generic Person: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Generic Person: map mod cost bonuses data added.
    View code changes (1 records)

    hero_genericperson · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Tokamak: map mod cost bonuses data added.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Tokamak: map mod cost bonuses data added.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Tokamak: map mod cost bonuses data added.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Wrecker: map mod cost bonuses data added.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Wrecker: map mod cost bonuses data added.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Wrecker: map mod cost bonuses data added.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flBonus (changed)

    {
      "before": 55,
      "after": 54
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 70,
      "after": 62
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 85,
      "after": 74
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 100,
      "after": 86
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 115,
      "after": 100
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Rutger: map mod cost bonuses data added.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)

    {
      "before": 56,
      "after": 54
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)

    {
      "before": 62,
      "after": 60
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Rutger: map mod cost bonuses data added.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flBonus (changed)

    {
      "before": 48,
      "after": 45
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flBonus (changed)

    {
      "before": 57,
      "after": 52
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flBonus (changed)

    {
      "before": 66,
      "after": 59
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flBonus (changed)

    {
      "before": 75,
      "after": 66
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flBonus (changed)

    {
      "before": 100,
      "after": 75
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Rutger: map mod cost bonuses data added.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Pocket: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Pocket: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Pocket: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Pocket: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Pocket: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Pocket: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Pocket: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Pocket: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Pocket: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Pocket: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Pocket: map mod cost bonuses data added.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Pocket: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Pocket: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Pocket: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Pocket: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Pocket: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Pocket: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Pocket: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Pocket: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Pocket: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Pocket: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Pocket: map mod cost bonuses data added.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Pocket: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Pocket: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Pocket: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Pocket: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Pocket: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Pocket: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Pocket: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Pocket: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Pocket: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Pocket: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Pocket: map mod cost bonuses data added.
    View code changes (1 records)

    hero_synth · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Thumper: map mod cost bonuses data added.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Thumper: map mod cost bonuses data added.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Thumper: map mod cost bonuses data added.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Mirage: map mod cost bonuses data added.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Mirage: map mod cost bonuses data added.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Mirage: map mod cost bonuses data added.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Fathom: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Fathom: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Fathom: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Fathom: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Fathom: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Fathom: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Fathom: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Fathom: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Fathom: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Fathom: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Fathom: map mod cost bonuses data added.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Fathom: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Fathom: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Fathom: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Fathom: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Fathom: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Fathom: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Fathom: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Fathom: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Fathom: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Fathom: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Fathom: map mod cost bonuses data added.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Fathom: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Fathom: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Fathom: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Fathom: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Fathom: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Fathom: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Fathom: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Fathom: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Fathom: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Fathom: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Fathom: map mod cost bonuses data added.
    View code changes (1 records)

    hero_slork · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Cadence: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Cadence: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Cadence: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Cadence: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Cadence: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Cadence: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Cadence: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Cadence: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Cadence: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Cadence: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Cadence: map mod cost bonuses data added.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Cadence: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Cadence: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Cadence: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Cadence: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Cadence: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Cadence: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Cadence: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Cadence: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Cadence: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Cadence: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Cadence: map mod cost bonuses data added.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Cadence: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Cadence: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Cadence: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Cadence: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Cadence: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Cadence: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Cadence: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Cadence: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Cadence: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Cadence: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Cadence: map mod cost bonuses data added.
    View code changes (1 records)

    hero_cadence · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • TargetDummy: map mod cost bonuses data added.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)

    {
      "before": 56,
      "after": 54
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)

    {
      "before": 62,
      "after": 60
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • TargetDummy: map mod cost bonuses data added.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • TargetDummy: map mod cost bonuses data added.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Bomber: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Bomber: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Bomber: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Bomber: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Bomber: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Bomber: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Bomber: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Bomber: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Bomber: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Bomber: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Bomber: map mod cost bonuses data added.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Bomber: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Bomber: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Bomber: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Bomber: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Bomber: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Bomber: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Bomber: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Bomber: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Bomber: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Bomber: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Bomber: map mod cost bonuses data added.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Bomber: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Bomber: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Bomber: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Bomber: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Bomber: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Bomber: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Bomber: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Bomber: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Bomber: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Bomber: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Bomber: map mod cost bonuses data added.
    View code changes (1 records)

    hero_bomber · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Shield Guy: map mod cost bonuses data added.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Shield Guy: map mod cost bonuses data added.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Shield Guy: map mod cost bonuses data added.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flBonus (changed)

    {
      "before": 55,
      "after": 54
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 70,
      "after": 62
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 85,
      "after": 74
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 100,
      "after": 86
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 115,
      "after": 100
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Vyper: map mod cost bonuses data added.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)

    {
      "before": 56,
      "after": 54
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)

    {
      "before": 62,
      "after": 60
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Vyper: map mod cost bonuses data added.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flBonus (changed)

    {
      "before": 48,
      "after": 45
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flBonus (changed)

    {
      "before": 57,
      "after": 52
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flBonus (changed)

    {
      "before": 66,
      "after": 59
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flBonus (changed)

    {
      "before": 75,
      "after": 66
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flBonus (changed)

    {
      "before": 100,
      "after": 75
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Vyper: map mod cost bonuses data added.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Vandal: map mod cost bonuses data added.
    View code changes (1 records)

    hero_vandal · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Vandal: map mod cost bonuses data added.
    View code changes (1 records)

    hero_vandal · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Vandal: map mod cost bonuses data added.
    View code changes (1 records)

    hero_vandal · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Sinclair: map mod cost bonuses data added.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Sinclair: map mod cost bonuses data added.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Sinclair: map mod cost bonuses data added.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Trapper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Trapper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Trapper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Trapper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Trapper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Trapper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Trapper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Trapper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Trapper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Trapper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Trapper: map mod cost bonuses data added.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Trapper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Trapper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Trapper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Trapper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Trapper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Trapper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Trapper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Trapper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Trapper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Trapper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Trapper: map mod cost bonuses data added.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Trapper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Trapper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Trapper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Trapper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Trapper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Trapper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Trapper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Trapper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Trapper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Trapper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Trapper: map mod cost bonuses data added.
    View code changes (1 records)

    hero_trapper · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Raven: map mod cost bonuses data added.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Raven: map mod cost bonuses data added.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Raven: map mod cost bonuses data added.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Mina: map mod cost bonuses data added.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Mina: map mod cost bonuses data added.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Mina: map mod cost bonuses data added.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Drifter: map mod cost bonuses data added.
    View code changes (1 records)

    hero_drifter · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Drifter: map mod cost bonuses data added.
    View code changes (1 records)

    hero_drifter · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Drifter: map mod cost bonuses data added.
    View code changes (1 records)

    hero_drifter · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flBonus (changed)

    {
      "before": 55,
      "after": 54
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 70,
      "after": 62
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 85,
      "after": 74
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 100,
      "after": 86
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 115,
      "after": 100
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Venator: map mod cost bonuses data added.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)

    {
      "before": 56,
      "after": 54
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)

    {
      "before": 62,
      "after": 60
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Venator: map mod cost bonuses data added.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flBonus (changed)

    {
      "before": 48,
      "after": 45
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flBonus (changed)

    {
      "before": 57,
      "after": 52
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flBonus (changed)

    {
      "before": 66,
      "after": 59
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flBonus (changed)

    {
      "before": 75,
      "after": 66
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flBonus (changed)

    {
      "before": 100,
      "after": 75
    }
  • Venator: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Venator: map mod cost bonuses data added.
    View code changes (1 records)

    hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flBonus (changed)

    {
      "before": 55,
      "after": 54
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 70,
      "after": 62
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 85,
      "after": 74
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 100,
      "after": 86
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 115,
      "after": 100
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Victor: map mod cost bonuses data added.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)

    {
      "before": 56,
      "after": 54
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)

    {
      "before": 62,
      "after": 60
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Victor: map mod cost bonuses data added.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flBonus (changed)

    {
      "before": 48,
      "after": 45
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flBonus (changed)

    {
      "before": 57,
      "after": 52
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flBonus (changed)

    {
      "before": 66,
      "after": 59
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flBonus (changed)

    {
      "before": 75,
      "after": 66
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flBonus (changed)

    {
      "before": 100,
      "after": 75
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Victor: map mod cost bonuses data added.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Paige: map mod cost bonuses data added.
    View code changes (1 records)

    hero_bookworm · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Paige: map mod cost bonuses data added.
    View code changes (1 records)

    hero_bookworm · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Paige: map mod cost bonuses data added.
    View code changes (1 records)

    hero_bookworm · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Boho: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Boho: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Boho: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Boho: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Boho: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Boho: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Boho: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Boho: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Boho: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Boho: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Boho: map mod cost bonuses data added.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Boho: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Boho: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Boho: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Boho: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Boho: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Boho: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Boho: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Boho: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Boho: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Boho: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Boho: map mod cost bonuses data added.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Boho: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Boho: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Boho: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Boho: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Boho: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Boho: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Boho: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Boho: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Boho: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Boho: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Boho: map mod cost bonuses data added.
    View code changes (1 records)

    hero_boho · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • The Doorman: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • The Doorman: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • The Doorman: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • The Doorman: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • The Doorman: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • The Doorman: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • The Doorman: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • The Doorman: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • The Doorman: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • The Doorman: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • The Doorman: map mod cost bonuses data added.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • The Doorman: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • The Doorman: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • The Doorman: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • The Doorman: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • The Doorman: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • The Doorman: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • The Doorman: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • The Doorman: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • The Doorman: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • The Doorman: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • The Doorman: map mod cost bonuses data added.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • The Doorman: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • The Doorman: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • The Doorman: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • The Doorman: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • The Doorman: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • The Doorman: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • The Doorman: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • The Doorman: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • The Doorman: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • The Doorman: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • The Doorman: map mod cost bonuses data added.
    View code changes (1 records)

    hero_doorman · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Skyrunner: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Skyrunner: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Skyrunner: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Skyrunner: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Skyrunner: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Skyrunner: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Skyrunner: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Skyrunner: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Skyrunner: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Skyrunner: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Skyrunner: map mod cost bonuses data added.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Skyrunner: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Skyrunner: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Skyrunner: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Skyrunner: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Skyrunner: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Skyrunner: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Skyrunner: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Skyrunner: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Skyrunner: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Skyrunner: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Skyrunner: map mod cost bonuses data added.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Skyrunner: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Skyrunner: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Skyrunner: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Skyrunner: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Skyrunner: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Skyrunner: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Skyrunner: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Skyrunner: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Skyrunner: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Skyrunner: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Skyrunner: map mod cost bonuses data added.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Swan: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Swan: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Swan: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Swan: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Swan: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Swan: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Swan: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Swan: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Swan: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Swan: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Swan: map mod cost bonuses data added.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Swan: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Swan: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Swan: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Swan: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Swan: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Swan: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Swan: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Swan: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Swan: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Swan: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Swan: map mod cost bonuses data added.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Swan: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Swan: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Swan: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Swan: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Swan: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Swan: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Swan: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Swan: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Swan: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Swan: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Swan: map mod cost bonuses data added.
    View code changes (1 records)

    hero_swan · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flBonus (changed)

    {
      "before": 55,
      "after": 54
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 70,
      "after": 62
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 85,
      "after": 74
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 100,
      "after": 86
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 115,
      "after": 100
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Billy: map mod cost bonuses data added.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)

    {
      "before": 56,
      "after": 54
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)

    {
      "before": 62,
      "after": 60
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Billy: map mod cost bonuses data added.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].nGoldThreshold (changed)

    {
      "before": 7200,
      "after": 6400
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flBonus (changed)

    {
      "before": 48,
      "after": 45
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].nGoldThreshold (changed)

    {
      "before": 9600,
      "after": 8000
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flBonus (changed)

    {
      "before": 57,
      "after": 52
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].nGoldThreshold (changed)

    {
      "before": 16000,
      "after": 11200
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flBonus (changed)

    {
      "before": 66,
      "after": 59
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].nGoldThreshold (changed)

    {
      "before": 22400,
      "after": 16000
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flBonus (changed)

    {
      "before": 75,
      "after": 66
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flBonus (changed)

    {
      "before": 100,
      "after": 75
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Billy: map mod cost bonuses data added.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Druid: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Druid: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Druid: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Druid: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Druid: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Druid: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Druid: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Druid: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Druid: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Druid: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Druid: map mod cost bonuses data added.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Druid: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Druid: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Druid: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Druid: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Druid: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Druid: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Druid: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Druid: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Druid: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Druid: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Druid: map mod cost bonuses data added.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Druid: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Druid: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Druid: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Druid: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Druid: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Druid: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Druid: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Druid: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Druid: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Druid: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Druid: map mod cost bonuses data added.
    View code changes (1 records)

    hero_druid · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Graf: map mod cost bonuses data added.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Graf: map mod cost bonuses data added.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Graf: map mod cost bonuses data added.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Fortuna: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Fortuna: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Fortuna: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Fortuna: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Fortuna: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Fortuna: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Fortuna: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Fortuna: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Fortuna: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Fortuna: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Fortuna: map mod cost bonuses data added.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Fortuna: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Fortuna: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Fortuna: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Fortuna: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Fortuna: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Fortuna: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Fortuna: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Fortuna: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Fortuna: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Fortuna: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Fortuna: map mod cost bonuses data added.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Fortuna: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Fortuna: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Fortuna: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Fortuna: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Fortuna: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Fortuna: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Fortuna: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Fortuna: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Fortuna: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Fortuna: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Fortuna: map mod cost bonuses data added.
    View code changes (1 records)

    hero_fortuna · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Graves: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Graves: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Graves: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Graves: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Graves: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Graves: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Graves: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Graves: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Graves: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Graves: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Graves: map mod cost bonuses data added.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Graves: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Graves: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Graves: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Graves: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Graves: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Graves: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Graves: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Graves: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Graves: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)

    {
      "before": 56,
      "after": 54
    }
  • Graves: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Graves: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)

    {
      "before": 62,
      "after": 60
    }
  • Graves: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Graves: map mod cost bonuses data added.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Graves: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Graves: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Graves: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Graves: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Graves: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Graves: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Graves: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Graves: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Graves: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Graves: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Graves: map mod cost bonuses data added.
    View code changes (1 records)

    hero_necro · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 115,
      "after": 100
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Apollo: map mod cost bonuses data added.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)

    {
      "before": 56,
      "after": 54
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)

    {
      "before": 62,
      "after": 60
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Apollo: map mod cost bonuses data added.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].nGoldThreshold (changed)

    {
      "before": 28800,
      "after": 22400
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flBonus (changed)

    {
      "before": 100,
      "after": 75
    }
  • Apollo: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Apollo: map mod cost bonuses data added.
    View code changes (1 records)

    hero_fencer · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Airheart: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Airheart: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Airheart: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Airheart: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Airheart: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Airheart: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Airheart: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Airheart: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Airheart: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Airheart: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Airheart: map mod cost bonuses data added.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Airheart: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Airheart: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Airheart: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Airheart: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Airheart: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Airheart: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Airheart: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Airheart: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Airheart: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Airheart: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Airheart: map mod cost bonuses data added.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Airheart: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Airheart: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Airheart: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Airheart: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Airheart: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Airheart: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Airheart: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Airheart: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Airheart: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Airheart: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Airheart: map mod cost bonuses data added.
    View code changes (1 records)

    hero_airheart · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Rem: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Rem: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Rem: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Rem: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Rem: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Rem: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Rem: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Rem: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Rem: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Rem: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Rem: map mod cost bonuses data added.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Rem: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Rem: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Rem: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Rem: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Rem: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Rem: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Rem: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Rem: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Rem: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Rem: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Rem: map mod cost bonuses data added.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Rem: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Rem: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Rem: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Rem: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Rem: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Rem: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Rem: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Rem: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Rem: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Rem: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Rem: map mod cost bonuses data added.
    View code changes (1 records)

    hero_familiar · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Rem: allowed in tunnels added with value true.
    View code changes (1 records)

    hero_familiar · gameplay.m_bAllowedInTunnels (added)

    {
      "before": null,
      "after": true
    }
  • Silver: map mod cost bonuses data added.
    View code changes (1 records)

    hero_werewolf · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Silver: map mod cost bonuses data added.
    View code changes (1 records)

    hero_werewolf · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Silver: map mod cost bonuses data added.
    View code changes (1 records)

    hero_werewolf · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Celeste: map mod cost bonuses data added.
    View code changes (1 records)

    hero_unicorn · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Celeste: map mod cost bonuses data added.
    View code changes (1 records)

    hero_unicorn · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Celeste: map mod cost bonuses data added.
    View code changes (1 records)

    hero_unicorn · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Opera: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Opera: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Opera: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Opera: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Opera: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Opera: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Opera: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Opera: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Opera: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Opera: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Opera: map mod cost bonuses data added.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Opera: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Opera: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Opera: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Opera: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Opera: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Opera: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Opera: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Opera: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Opera: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Opera: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Opera: map mod cost bonuses data added.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • Opera: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Opera: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • Opera: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Opera: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • Opera: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Opera: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • Opera: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Opera: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • Opera: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • Opera: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • Opera: map mod cost bonuses data added.
    View code changes (1 records)

    hero_opera · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • testhero: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • testhero: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • testhero: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • testhero: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • testhero: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • testhero: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • testhero: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • testhero: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • testhero: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • testhero: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • testhero: map mod cost bonuses data added.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 115,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • testhero: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • testhero: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • testhero: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • testhero: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • testhero: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • testhero: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • testhero: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • testhero: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • testhero: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • testhero: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • testhero: map mod cost bonuses data added.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 66,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • testhero: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[0].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • testhero: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[1].flPercentOnGraph (changed)

    {
      "before": 8,
      "after": 7
    }
  • testhero: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[2].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • testhero: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[3].flPercentOnGraph (changed)

    {
      "before": 9,
      "after": 8
    }
  • testhero: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[4].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • testhero: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[5].flPercentOnGraph (changed)

    {
      "before": 10,
      "after": 9
    }
  • testhero: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[6].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • testhero: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[7].flPercentOnGraph (changed)

    {
      "before": 11,
      "after": 10
    }
  • testhero: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[8].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 10
    }
  • testhero: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[9].flPercentOnGraph (changed)

    {
      "before": 12,
      "after": 11
    }
  • testhero: map mod cost bonuses data added.
    View code changes (1 records)

    hero_testhero · gameplay.m_MapModCostBonuses.EItemSlotType_Tech[10] (added)

    {
      "before": null,
      "after": {
        "flBonus": 100,
        "nGoldThreshold": 28800,
        "flPercentOnGraph": 11
      }
    }
  • ability golden idol: dropoff timer modifier data updated.
    View code changes (1 records)

    ability_golden_idol · gameplay.m_DropoffTimerModifier.m_bIsHidden (changed)

    {
      "before": false,
      "after": true
    }
  • ability golden idol: holding idol modifier data updated.
    View code changes (1 records)

    ability_golden_idol · gameplay.m_HoldingIdolModifier.m_nEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_HOLDING_IDOL | MODIFIER_STATE_TELEPORTER_DISABLED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_SILENCED_HIDDEN | MODIFIER_STATE_MUTED | MODIFIER_STATE_DISARMED | MODIFIER_STATE_ZIPLINE_DISABLED | MODIFIER_STATE_SPRINT_DISABLED | MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED",
      "after": "MODIFIER_STATE_HOLDING_IDOL | MODIFIER_STATE_TELEPORTER_DISABLED | MODIFIER_STATE_DISARMED | MODIFIER_STATE_ZIPLINE_DISABLED | MODIFIER_STATE_SPRINT_DISABLED | MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES"
    }
  • citadel ability jump: debuff modifier data added.
    View code changes (1 records)

    citadel_ability_jump · gameplay.m_DebuffModifier (added)

    {
      "before": null,
      "after": {
        "m_bIsHidden": true,
        "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
          "StaminaRegenReduction"
        ]
      }
    }
  • citadel ability dash: properties data added.
    View code changes (1 records)

    citadel_ability_dash · properties.StaminaRegenReduction (added)

    {
      "before": null,
      "after": {
        "raw": "0",
        "value": 0,
        "displayType": "EStaminaRegenPercent",
        "statsUsageFlags": "",
        "providedPropertyType": "MODIFIER_VALUE_STAMINA_REGEN_PER_SECOND_PERCENTAGE"
      }
    }
  • citadel ability dash: auto intrinsic modifiers data added.
    View code changes (1 records)

    citadel_ability_dash · gameplay.m_AutoIntrinsicModifiers (added)

    {
      "before": null,
      "after": [
        {
          "m_bIsHidden": true
        }
      ]
    }
  • Powder Keg: bits post cast enabled state mask data updated.
    View code changes (1 records)

    ability_explosive_barrel · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Powder Keg: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    ability_explosive_barrel · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Bounce Pad: bits post cast enabled state mask data updated.
    View code changes (1 records)

    ability_bounce_pad · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Bounce Pad: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    ability_bounce_pad · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Spirit Lasso: bits post cast enabled state mask data updated.
    View code changes (1 records)

    ability_gravity_lasso · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Spirit Lasso: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    ability_gravity_lasso · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Shoulder Charge: modifier charge drag enemy data added.
    View code changes (1 records)

    citadel_ability_bull_charge · gameplay.m_ModifierChargeDragEnemy.m_bDurationReducible (added)

    {
      "before": null,
      "after": false
    }
  • Shoulder Charge: modifier charge drag enemy data added.
    View code changes (1 records)

    citadel_ability_bull_charge · gameplay.m_ModifierChargeDragEnemy.m_bDurationReducibleByCrowdControlDiminish (added)

    {
      "before": null,
      "after": false
    }
  • Infernal Resilience: ability target types data updated.
    View code changes (1 records)

    citadel_ability_passive_beefy · gameplay.m_nAbilityTargetTypes (changed)

    {
      "before": "CITADEL_UNIT_TARGET_HERO_FRIENDLY",
      "after": "CITADEL_UNIT_TARGET_ALL_ENEMY"
    }
  • Infernal Resilience: auto intrinsic modifiers data removed.
    View code changes (1 records)

    citadel_ability_passive_beefy · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (removed)

    {
      "before": [
        "StatusResistancePercent"
      ],
      "after": null
    }
  • Infernal Resilience: auto intrinsic modifiers data added.
    View code changes (1 records)

    citadel_ability_passive_beefy · gameplay.m_AutoIntrinsicModifiers[0].m_bIsHidden (added)

    {
      "before": null,
      "after": true
    }
  • Infernal Resilience: auto intrinsic modifiers data added.
    View code changes (1 records)

    citadel_ability_passive_beefy · gameplay.m_AutoIntrinsicModifiers[0].m_vecProcDamageTypes (added)

    {
      "before": null,
      "after": [
        "CITADEL_DAMAGETYPE_MELEE"
      ]
    }
  • Infernal Resilience: auto intrinsic modifiers data added.
    View code changes (1 records)

    citadel_ability_passive_beefy · gameplay.m_AutoIntrinsicModifiers[1] (added)

    {
      "before": null,
      "after": {
        "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
          "StatusResistancePercent"
        ]
      }
    }
  • Time Wall: bits post cast enabled state mask data updated.
    View code changes (1 records)

    citadel_ability_chrono_time_wall · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Time Wall: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    citadel_ability_chrono_time_wall · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Paradoxical Swap: bits post cast enabled state mask data updated.
    View code changes (1 records)

    citadel_ability_chrono_swap · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Paradoxical Swap: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    citadel_ability_chrono_swap · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Rejuvenating Aurora: properties data removed.
    View code changes (1 records)

    citadel_ability_nikuman · properties.HealingPerSecond.scaleStat (removed)

    {
      "before": "ETechPower",
      "after": null
    }
  • Rejuvenating Aurora: bits post cast enabled state mask data updated.
    View code changes (1 records)

    citadel_ability_nikuman · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Rejuvenating Aurora: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    citadel_ability_nikuman · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Spectral Wall: bits post cast enabled state mask data updated.
    View code changes (1 records)

    citadel_ability_fissure_wall · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Spectral Wall: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    citadel_ability_fissure_wall · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Heavy Barrage: ability behaviors bits data updated.
    View code changes (1 records)

    citadel_ability_rocket_barrage · gameplay.m_AbilityBehaviorsBits (changed)

    {
      "before": "CITADEL_ABILITY_BEHAVIOR_EXCLUSIVE_USE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED | CITADEL_ABILITY_BEHAVIOR_CAN_CANCEL_DURING_CAST_DELAY | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_REQUIRE_ABILITY_BUTTON_TO_CANCEL | CITADEL_ABILITY_BEHAVIOR_DONT_SWITCH_AWAY_ON_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST",
      "after": "CITADEL_ABILITY_BEHAVIOR_EXCLUSIVE_USE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_REQUIRE_ABILITY_BUTTON_TO_CANCEL | CITADEL_ABILITY_BEHAVIOR_DONT_SWITCH_AWAY_ON_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
    }
  • Lightning Ball: bits post cast enabled state mask data updated.
    View code changes (1 records)

    citadel_ability_lightning_ball · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Lightning Ball: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    citadel_ability_lightning_ball · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Power Surge: bits post cast enabled state mask data updated.
    View code changes (1 records)

    ability_power_surge · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Power Surge: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    ability_power_surge · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Sleep Dagger: bits post cast enabled state mask data updated.
    View code changes (1 records)

    ability_sleep_dagger · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Sleep Dagger: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    ability_sleep_dagger · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Flight: bits post cast enabled state mask data updated.
    View code changes (1 records)

    citadel_ability_hornet_leap · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Flight: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    citadel_ability_hornet_leap · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Crow Rem: bits post cast enabled state mask data updated.
    View code changes (1 records)

    citadel_ability_hornet_sting · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Crow Rem: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    citadel_ability_hornet_sting · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Napalm: bits post cast enabled state mask data updated.
    View code changes (1 records)

    ability_incendiary_projectile · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Napalm: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    ability_incendiary_projectile · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Ice Path: bits post cast enabled state mask data updated.
    View code changes (1 records)

    ability_icepath · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Ice Path: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    ability_icepath · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Frost Grenade: properties data removed.
    View code changes (1 records)

    ability_ice_grenade · properties.HealAmount.scaleStat (removed)

    {
      "before": "ETechPower",
      "after": null
    }
  • Frozen Shelter: properties data removed.
    View code changes (1 records)

    ability_ice_dome · properties.BonusHealthRegen.scaleStat (removed)

    {
      "before": "ETechPower",
      "after": null
    }
  • Grapple: buff modifier data removed.
    View code changes (1 records)

    citadel_ability_lash · gameplay.m_BuffModifier.m_nAttributes (removed)

    {
      "before": "MODIFIER_ATTRIBUTE_MULTIPLE",
      "after": null
    }
  • Flog: bits post cast enabled state mask data updated.
    View code changes (1 records)

    ability_lash_flog · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Flog: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    ability_lash_flog · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Fire Scarabs: bits post cast enabled state mask data updated.
    View code changes (1 records)

    mirage_fire_beetles · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Fire Scarabs: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    mirage_fire_beetles · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Scorn: bits post cast enabled state mask data updated.
    View code changes (1 records)

    ability_intimidate · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Scorn: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    ability_intimidate · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Sand Blast: bits post cast enabled state mask data updated.
    View code changes (1 records)

    ability_throw_sand · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Sand Blast: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    ability_throw_sand · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Gloom Bombs: bits post cast enabled state mask data updated.
    View code changes (1 records)

    ability_nano_clustergrenade · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Gloom Bombs: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    ability_nano_clustergrenade · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Gloom Bombs: debuff modifier data added.
    View code changes (1 records)

    ability_nano_clustergrenade · gameplay.m_DebuffModifier (added)

    {
      "before": null,
      "after": {
        "m_bIsHidden": true,
        "m_nAttributes": "MODIFIER_ATTRIBUTE_MULTIPLE",
        "m_sLocalizationName": "modifier_bullet_armor_reduction",
        "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
          "MeleeResistReduction"
        ]
      }
    }
  • Rain of Arrows: properties data added.
    View code changes (1 records)

    ability_power_jump · properties.BonusStamina (added)

    {
      "before": null,
      "after": {
        "raw": "0",
        "value": 0,
        "displayType": "EStamina",
        "statsUsageFlags": "",
        "providedPropertyType": "MODIFIER_VALUE_STAMINA"
      }
    }
  • Rain of Arrows: in air modifier data updated.
    View code changes (1 records)

    ability_power_jump · gameplay.m_InAirModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [
        "AirMoveIncreasePercent",
        "WeaponDamageBonus",
        "BulletLifestealPercent",
        "TechLifestealPercent",
        "EvasionPercent"
      ],
      "after": [
        "AirMoveIncreasePercent",
        "WeaponDamageBonus",
        "BulletLifestealPercent",
        "TechLifestealPercent",
        "EvasionPercent",
        "BonusStamina"
      ]
    }
  • Flying Cloak: bits post cast enabled state mask data updated.
    View code changes (1 records)

    synth_plasma_flux · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Flying Cloak: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    synth_plasma_flux · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Barrage: bits post cast enabled state mask data updated.
    View code changes (1 records)

    synth_barrage · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Barrage: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    synth_barrage · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Kudzu Connection: targetting los check data added.
    View code changes (1 records)

    citadel_ability_tangotether · gameplay.m_eTargettingLOSCheck (added)

    {
      "before": null,
      "after": "ELOSCheck_Bounds_IgnoreObscureBlockers"
    }
  • The Cube: targetting los check data added.
    View code changes (1 records)

    viscous_restorative_goo · gameplay.m_eTargettingLOSCheck (added)

    {
      "before": null,
      "after": "ELOSCheck_Bounds_IgnoreObscureBlockers"
    }
  • Alchemical Flask: bits post cast enabled state mask data updated.
    View code changes (1 records)

    ability_warden_crowd_control · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Alchemical Flask: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    ability_warden_crowd_control · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Crimson Slash: properties data removed.
    View code changes (1 records)

    citadel_ability_healing_slash · properties.HealFixedHealth.scaleStat (removed)

    {
      "before": "ETechPower",
      "after": null
    }
  • Lethal Venom: bits post cast enabled state mask data updated.
    View code changes (1 records)

    ability_viper_venom · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM | MODIFIER_STATE_BUSY_WITH_ACTION"
    }
  • Lethal Venom: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    ability_viper_venom · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Petrify: bits post cast enabled state mask data updated.
    View code changes (1 records)

    ability_viper_ult · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Petrify: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    ability_viper_ult · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Screwjab Dagger: bits post cast enabled state mask data updated.
    View code changes (1 records)

    ability_viper_debuffdagger · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Screwjab Dagger: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    ability_viper_debuffdagger · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Vexing Bolt: bits post cast enabled state mask data updated.
    View code changes (1 records)

    ability_magician_magicbolt · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Vexing Bolt: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    ability_magician_magicbolt · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Rake: bits post cast enabled state mask data updated.
    View code changes (1 records)

    ability_vampirebat_steallife · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_SHOOTING_DISABLED | MODIFIER_STATE_MELEE_DISABLED",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM | MODIFIER_STATE_SHOOTING_DISABLED | MODIFIER_STATE_MELEE_DISABLED"
    }
  • Rake: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    ability_vampirebat_steallife · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Rake: ability behaviors bits data updated.
    View code changes (1 records)

    ability_vampirebat_steallife · gameplay.m_AbilityBehaviorsBits (changed)

    {
      "before": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST",
      "after": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_USE_LAG_COMPENSATION_FOR_UNIT_TARGETING"
    }
  • Rake: collect nearby targets with cone added with value true.
    View code changes (1 records)

    ability_vampirebat_steallife · gameplay.m_bCollectNearbyTargetsWithCone (added)

    {
      "before": null,
      "after": true
    }
  • Rake: nearby sweep offset added with value -59.
    View code changes (1 records)

    ability_vampirebat_steallife · gameplay.m_flNearbySweepOffset (added)

    {
      "before": null,
      "after": -59
    }
  • Rake: nearby sweep radius added with value 78.
    View code changes (1 records)

    ability_vampirebat_steallife · gameplay.m_flNearbySweepRadius (added)

    {
      "before": null,
      "after": 78
    }
  • Jumpstart: properties data removed.
    View code changes (1 records)

    ability_frank_selfzap · properties.TotalHealthRegen.scaleStat (removed)

    {
      "before": "ETechPower",
      "after": null
    }
  • Jumpstart: bits post cast enabled state mask data updated.
    View code changes (1 records)

    ability_frank_selfzap · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Jumpstart: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    ability_frank_selfzap · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Pain Battery: bits post cast enabled state mask data updated.
    View code changes (1 records)

    ability_frank_shocktarget2 · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Pain Battery: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    ability_frank_shocktarget2 · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Plot Armor: targetting los check data added.
    View code changes (1 records)

    ability_bookworm_knightbarrier · gameplay.m_eTargettingLOSCheck (added)

    {
      "before": null,
      "after": "ELOSCheck_Bounds_IgnoreObscureBlockers"
    }
  • Close Doors: ability behaviors bits data updated.
    View code changes (1 records)

    ability_doorman_doorway_close · gameplay.m_AbilityBehaviorsBits (changed)

    {
      "before": "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_HIDDEN | CITADEL_ABILITY_BEHAVIOR_IGNORE_SELECTION_MASH_PROTECTION | CITADEL_ABILITY_BEHAVIOR_TRIGGER | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE",
      "after": "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_HIDDEN | CITADEL_ABILITY_BEHAVIOR_IGNORE_SELECTION_MASH_PROTECTION | CITADEL_ABILITY_BEHAVIOR_TRIGGER | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY"
    }
  • Luggage Cart: bits post cast enabled state mask data updated.
    View code changes (1 records)

    ability_doorman_luggage_cart · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Luggage Cart: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    ability_doorman_luggage_cart · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Luggage Cart: modifier drag data added.
    View code changes (1 records)

    ability_doorman_luggage_cart · gameplay.m_ModifierDrag.m_bDurationReducible (added)

    {
      "before": null,
      "after": false
    }
  • Call Bell: bits post cast enabled state mask data updated.
    View code changes (1 records)

    ability_doorman_bomb · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Call Bell: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    ability_doorman_bomb · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Call Bell: inaccuracy modifier data updated.
    View code changes (1 records)

    ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[0].y (changed)

    {
      "before": 0,
      "after": 1
    }
  • Call Bell: inaccuracy modifier data updated.
    View code changes (1 records)

    ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[0].m_flSlopeIncoming (changed)

    {
      "before": 14.616891,
      "after": 0
    }
  • Call Bell: inaccuracy modifier data updated.
    View code changes (1 records)

    ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[0].m_flSlopeOutgoing (changed)

    {
      "before": 14.616891,
      "after": 0
    }
  • Call Bell: inaccuracy modifier data updated.
    View code changes (1 records)

    ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[1].m_flSlopeIncoming (changed)

    {
      "before": 5.106918,
      "after": 0
    }
  • Call Bell: inaccuracy modifier data updated.
    View code changes (1 records)

    ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[1].m_flSlopeOutgoing (changed)

    {
      "before": 0.431621,
      "after": 0.340484
    }
  • Call Bell: inaccuracy modifier data updated.
    View code changes (1 records)

    ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[2].x (changed)

    {
      "before": 0.164187,
      "after": 0.189823
    }
  • Call Bell: inaccuracy modifier data updated.
    View code changes (1 records)

    ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[2].y (changed)

    {
      "before": 0.838491,
      "after": 1
    }
  • Call Bell: inaccuracy modifier data updated.
    View code changes (1 records)

    ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[2].m_flSlopeIncoming (changed)

    {
      "before": -3.407704,
      "after": 0
    }
  • Call Bell: inaccuracy modifier data updated.
    View code changes (1 records)

    ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[2].m_flSlopeOutgoing (changed)

    {
      "before": -3.407704,
      "after": 0
    }
  • Call Bell: inaccuracy modifier data updated.
    View code changes (1 records)

    ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[3].x (changed)

    {
      "before": 0.261207,
      "after": 0.318759
    }
  • Call Bell: inaccuracy modifier data updated.
    View code changes (1 records)

    ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[3].y (changed)

    {
      "before": 0.343019,
      "after": 1
    }
  • Call Bell: inaccuracy modifier data updated.
    View code changes (1 records)

    ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[3].m_flSlopeIncoming (changed)

    {
      "before": -2.53426,
      "after": 0
    }
  • Call Bell: inaccuracy modifier data updated.
    View code changes (1 records)

    ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[3].m_flSlopeOutgoing (changed)

    {
      "before": -2.53426,
      "after": 0
    }
  • Call Bell: inaccuracy modifier data updated.
    View code changes (1 records)

    ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[4].x (changed)

    {
      "before": 0.495049,
      "after": 0.540816
    }
  • Call Bell: inaccuracy modifier data updated.
    View code changes (1 records)

    ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[4].y (changed)

    {
      "before": 0,
      "after": 1
    }
  • Call Bell: inaccuracy modifier data updated.
    View code changes (1 records)

    ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[4].m_flSlopeIncoming (changed)

    {
      "before": -0.464233,
      "after": 0
    }
  • Call Bell: inaccuracy modifier data updated.
    View code changes (1 records)

    ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[4].m_flSlopeOutgoing (changed)

    {
      "before": -0.464233,
      "after": 0
    }
  • Call Bell: inaccuracy modifier data updated.
    View code changes (1 records)

    ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[5].x (changed)

    {
      "before": 1.0001,
      "after": 0.873901
    }
  • Call Bell: inaccuracy modifier data updated.
    View code changes (1 records)

    ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[5].y (changed)

    {
      "before": 0,
      "after": 1
    }
  • Call Bell: inaccuracy modifier data updated.
    View code changes (1 records)

    ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[6].x (changed)

    {
      "before": 1.0002,
      "after": 1.0003
    }
  • Call Bell: inaccuracy modifier data updated.
    View code changes (1 records)

    ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_spline[6].y (changed)

    {
      "before": 0,
      "after": 1
    }
  • Call Bell: inaccuracy modifier data updated.
    View code changes (1 records)

    ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_tangents[5].m_nIncomingTangent (changed)

    {
      "before": "CURVE_TANGENT_FREE",
      "after": "CURVE_TANGENT_SPLINE"
    }
  • Call Bell: inaccuracy modifier data updated.
    View code changes (1 records)

    ability_doorman_bomb · gameplay.m_InaccuracyModifier.m_InaccuracyCurveScale.m_tangents[6].m_nIncomingTangent (changed)

    {
      "before": "CURVE_TANGENT_SPLINE",
      "after": "CURVE_TANGENT_FREE"
    }
  • Blasted: bits post cast enabled state mask data updated.
    View code changes (1 records)

    ability_punkgoat_blasted · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Blasted: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    ability_punkgoat_blasted · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Stalker's Mark: bits post cast enabled state mask data updated.
    View code changes (1 records)

    drifter_shadow_mark · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Stalker's Mark: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    drifter_shadow_mark · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Gutshot: bits post cast enabled state mask data updated.
    View code changes (1 records)

    ability_priest_knockback · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Gutshot: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    ability_priest_knockback · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Ira Domini: bits post cast enabled state mask data updated.
    View code changes (1 records)

    ability_priest_weaponswap · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM | MODIFIER_STATE_BUSY_WITH_ACTION"
    }
  • Ira Domini: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    ability_priest_weaponswap · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_HIDE_CROSSHAIR | MODIFIER_STATE_HIDE_AMMO",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM | MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_HIDE_CROSSHAIR | MODIFIER_STATE_HIDE_AMMO"
    }
  • Teargas Grenade: bits post cast enabled state mask data updated.
    View code changes (1 records)

    ability_priest_smokegrenade · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Teargas Grenade: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    ability_priest_smokegrenade · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Consecrating Grenade: bits post cast enabled state mask data updated.
    View code changes (1 records)

    ability_priest_flashbang · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Consecrating Grenade: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    ability_priest_flashbang · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Hex-Lined Snap Trap: bits post cast enabled state mask data updated.
    View code changes (1 records)

    ability_priest_beartrap · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Hex-Lined Snap Trap: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    ability_priest_beartrap · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Pillow Toss: bits post cast enabled state mask data updated.
    View code changes (1 records)

    ability_familiar_ability02 · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Pillow Toss: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    ability_familiar_ability02 · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Lil Helpers: properties data removed.
    View code changes (1 records)

    ability_familiar_helpinghands · properties.InfestHeal.scaleStat (removed)

    {
      "before": "ETechPower",
      "after": null
    }
  • Lil Helpers: targetting los check data added.
    View code changes (1 records)

    ability_familiar_helpinghands · gameplay.m_eTargettingLOSCheck (added)

    {
      "before": null,
      "after": "ELOSCheck_Bounds_IgnoreObscureBlockers"
    }
  • Tag Along: properties data removed.
    View code changes (1 records)

    ability_familiar_attach · properties.HealingPerSecond.scaleStat (removed)

    {
      "before": "ETechPower",
      "after": null
    }
  • Tag Along: properties data removed.
    View code changes (1 records)

    ability_familiar_attach · properties.MissingHealthBurstPct.scaleStat (removed)

    {
      "before": "ETechPower",
      "after": null
    }
  • Tag Along: attach heal modifier data updated.
    View code changes (1 records)

    ability_familiar_attach · gameplay.m_AttachHealModifier.m_eHudDisplayLocation (changed)

    {
      "before": "DISPLAY_HUD_NONE",
      "after": "DISPLAY_HUD_LEFT"
    }
  • Tag Along: triggered detach force changed from 700 to 800.
    View code changes (1 records)

    ability_familiar_attach · gameplay.m_flTriggeredDetachForce (changed)

    {
      "before": 700,
      "after": 800
    }
  • Tag Along: triggered detach force up changed from 110 to 130.
    View code changes (1 records)

    ability_familiar_attach · gameplay.m_flTriggeredDetachForceUp (changed)

    {
      "before": 110,
      "after": 130
    }
  • Tag Along: moving to attach projectile speed curve data updated.
    View code changes (1 records)

    ability_familiar_attach · gameplay.m_MovingToAttachProjectileSpeedCurve.m_spline[0].m_flSlopeIncoming (changed)

    {
      "before": 34293.601562,
      "after": 52773.6
    }
  • Tag Along: moving to attach projectile speed curve data updated.
    View code changes (1 records)

    ability_familiar_attach · gameplay.m_MovingToAttachProjectileSpeedCurve.m_spline[0].m_flSlopeOutgoing (changed)

    {
      "before": 34293.601562,
      "after": 52773.6
    }
  • Tag Along: moving to attach projectile speed curve data updated.
    View code changes (1 records)

    ability_familiar_attach · gameplay.m_MovingToAttachProjectileSpeedCurve.m_spline[1].y (changed)

    {
      "before": 1159.924561,
      "after": 1784.4413
    }
  • Tag Along: moving to attach projectile speed curve data updated.
    View code changes (1 records)

    ability_familiar_attach · gameplay.m_MovingToAttachProjectileSpeedCurve.m_spline[1].m_flSlopeIncoming (changed)

    {
      "before": 649.5,
      "after": 999.5
    }
  • Tag Along: moving to attach projectile speed curve data updated.
    View code changes (1 records)

    ability_familiar_attach · gameplay.m_MovingToAttachProjectileSpeedCurve.m_spline[1].m_flSlopeOutgoing (changed)

    {
      "before": 649.5,
      "after": 999.5
    }
  • Tag Along: moving to attach projectile speed curve data updated.
    View code changes (1 records)

    ability_familiar_attach · gameplay.m_MovingToAttachProjectileSpeedCurve.m_spline[2].y (changed)

    {
      "before": 1300,
      "after": 2000
    }
  • Tag Along: moving to attach projectile speed curve data updated.
    View code changes (1 records)

    ability_familiar_attach · gameplay.m_MovingToAttachProjectileSpeedCurve.m_spline[2].m_flSlopeIncoming (changed)

    {
      "before": 73.29351,
      "after": 112.78964
    }
  • Tag Along: moving to attach projectile speed curve data updated.
    View code changes (1 records)

    ability_familiar_attach · gameplay.m_MovingToAttachProjectileSpeedCurve.m_spline[2].m_flSlopeOutgoing (changed)

    {
      "before": 73.29351,
      "after": 112.78964
    }
  • Tag Along: moving to attach projectile speed curve data updated.
    View code changes (1 records)

    ability_familiar_attach · gameplay.m_MovingToAttachProjectileSpeedCurve.m_vDomainMaxs[1] (changed)

    {
      "before": 1300,
      "after": 2000
    }
  • Tag Along: launch toss modifier data added.
    View code changes (1 records)

    ability_familiar_attach · gameplay.m_LaunchTossModifier (added)

    {
      "before": null,
      "after": {
        "m_bIsHidden": true,
        "m_eDebuffType": "MODIFIER_DEBUFF_NO",
        "m_nAttributes": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"
      }
    }
  • Tag Along: targetting los check data added.
    View code changes (1 records)

    ability_familiar_attach · gameplay.m_eTargettingLOSCheck (added)

    {
      "before": null,
      "after": "ELOSCheck_Bounds_IgnoreObscureBlockers"
    }
  • Hop To Ally: targetting los check data added.
    View code changes (1 records)

    ability_familiar_attach_trigger · gameplay.m_eTargettingLOSCheck (added)

    {
      "before": null,
      "after": "ELOSCheck_Bounds_IgnoreObscureBlockers"
    }
  • Riposte: map dependent abilities data added.
    View code changes (1 records)

    ability_fencer_riposte · gameplay.m_mapDependentAbilities.ability_fencer_riposte_target_select (added)

    {
      "before": null,
      "after": null
    }
  • Entangling Bola: bits post cast enabled state mask data updated.
    View code changes (1 records)

    ability_werewolf_netshot · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Entangling Bola: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    ability_werewolf_netshot · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Entangling Bola: debuff modifier data updated.
    View code changes (1 records)

    ability_werewolf_netshot · gameplay.m_DebuffModifier.m_nEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES | MODIFIER_STATE_SPRINT_DISABLED | MODIFIER_STATE_DASH_DISABLED_DEBUFF | MODIFIER_STATE_SLOWED | MODIFIER_STATE_JUMP_DISABLED | MODIFIER_STATE_MANTLE_DISABLED | MODIFIER_STATE_STAMINA_REGEN_PAUSED",
      "after": "MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES | MODIFIER_STATE_SPRINT_DISABLED | MODIFIER_STATE_DASH_DISABLED_DEBUFF | MODIFIER_STATE_SLOWED | MODIFIER_STATE_STAMINA_REGEN_PAUSED"
    }
  • Lycan Curse: properties data removed.
    View code changes (1 records)

    ability_werewolf_transformation · properties.HealAmount.scaleStat (removed)

    {
      "before": "EHealingOutput",
      "after": null
    }
  • Go For The Throat: bits post cast enabled state mask data updated.
    View code changes (1 records)

    ability_werewolf_frenzy · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Go For The Throat: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    ability_werewolf_frenzy · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Shining Wonder: bits post cast enabled state mask data updated.
    View code changes (1 records)

    ability_unicorn_dazzlingorb · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Shining Wonder: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    ability_unicorn_dazzlingorb · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Capacitor: bits post cast enabled state mask data updated.
    View code changes (1 records)

    upgrade_capacitor · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Capacitor: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    upgrade_capacitor · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Heroic Aura: targetting los check data added.
    View code changes (1 records)

    upgrade_dps_aura · gameplay.m_eTargettingLOSCheck (added)

    {
      "before": null,
      "after": "ELOSCheck_Bounds_IgnoreObscureBlockers"
    }
  • Silence Wave: bits post cast enabled state mask data updated.
    View code changes (1 records)

    upgrade_targeted_silence · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Silence Wave: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    upgrade_targeted_silence · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Sharpshooter: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_sharpshooter · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [
        "LongRangeBonusWeaponPower",
        "LongRangeBonusWeaponPowerMinRange",
        "BonusAttackRangePercent",
        "BonusZoomPercent",
        "BonusMoveSpeed",
        "BonusSprintSpeed"
      ],
      "after": [
        "LongRangeBonusWeaponPower",
        "LongRangeBonusWeaponPowerMinRange",
        "BonusAttackRangePercent",
        "BonusZoomPercent",
        "BonusMoveSpeed",
        "BonusSprintSpeed",
        "BonusBulletSpeedPercent",
        "BaseAttackDamagePercent"
      ]
    }
  • Headhunter: properties data removed.
    View code changes (1 records)

    upgrade_headhunter · properties.HealPercentPerHeadshot.scaleStat (removed)

    {
      "before": "ELevelUpBoons",
      "after": null
    }
  • Bullet Lifesteal: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_vampire · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [
        "BulletLifestealPercent",
        "BonusHealth"
      ],
      "after": [
        "BulletLifestealPercent",
        "BonusHealth",
        "BaseAttackDamagePercent"
      ]
    }
  • Debuff Reducer: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_debuff_reducer · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [
        "StatusResistancePercent"
      ],
      "after": [
        "StatusResistancePercent",
        "BonusHealth"
      ]
    }
  • Weapon Shielding: barrier modifier data updated.
    View code changes (1 records)

    upgrade_weapon_shielding · gameplay.m_BarrierModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName[1] (changed)

    {
      "before": "BonusMoveSpeed",
      "after": "BulletResist"
    }
  • Spirit Shielding: barrier modifier data updated.
    View code changes (1 records)

    upgrade_spirit_bubble · gameplay.m_BarrierModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName[1] (changed)

    {
      "before": "BonusMoveSpeed",
      "after": "TechResist"
    }
  • Spiritual Overflow: properties data added.
    View code changes (1 records)

    upgrade_tech_overflow · properties.TechPower.displayType (added)

    {
      "before": null,
      "after": "ETechPower"
    }
  • Spiritual Overflow: properties data added.
    View code changes (1 records)

    upgrade_tech_overflow · properties.TechPower.statsUsageFlags (added)

    {
      "before": null,
      "after": ""
    }
  • Spiritual Overflow: properties data added.
    View code changes (1 records)

    upgrade_tech_overflow · properties.NonHeroAbilityLifestealTooltipOnly (added)

    {
      "before": null,
      "after": {
        "raw": "3",
        "value": 3
      }
    }
  • Spiritual Overflow: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_tech_overflow · gameplay.m_AutoIntrinsicModifiers[0].m_ProcModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [
        "BonusFireRate",
        "BonusSpirit",
        "AbilityLifestealPercentHero"
      ],
      "after": [
        "BonusFireRate",
        "BonusSpirit"
      ]
    }
  • Spiritual Overflow: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_tech_overflow · gameplay.m_AutoIntrinsicModifiers[1].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [
        "BonusAbilityDurationPercent"
      ],
      "after": [
        "BonusAbilityDurationPercent",
        "AbilityLifestealPercentHero",
        "BonusHealth",
        "TechPower"
      ]
    }
  • Bullet Resist Shredder: upgrades data removed.
    View code changes (1 records)

    upgrade_bullet_resist_shredder · upgrades[1].changes[BonusHealth] (removed)

    {
      "before": {
        "key": "BonusHealth",
        "bonus": {
          "raw": "90",
          "value": 90
        },
        "property": "BonusHealth"
      },
      "after": null
    }
  • Bullet Resist Shredder: upgrades data added.
    View code changes (1 records)

    upgrade_bullet_resist_shredder · upgrades[1].changes[BaseAttackDamagePercent] (added)

    {
      "before": null,
      "after": {
        "key": "BaseAttackDamagePercent",
        "bonus": {
          "raw": "15",
          "value": 15
        },
        "property": "BaseAttackDamagePercent"
      }
    }
  • Bullet Resist Shredder: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_bullet_resist_shredder · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName[0] (changed)

    {
      "before": "BonusHealth",
      "after": "BaseAttackDamagePercent"
    }
  • Rescue Beam: targetting los check data added.
    View code changes (1 records)

    upgrade_rescue_beam · gameplay.m_eTargettingLOSCheck (added)

    {
      "before": null,
      "after": "ELOSCheck_Bounds_IgnoreObscureBlockers"
    }
  • Scourge: targetting los check data added.
    View code changes (1 records)

    upgrade_discord · gameplay.m_eTargettingLOSCheck (added)

    {
      "before": null,
      "after": "ELOSCheck_Bounds_IgnoreObscureBlockers"
    }
  • Vortex Web: target modifier data added.
    View code changes (1 records)

    upgrade_aoe_root · gameplay.m_TargetModifier.m_flGravityScale (added)

    {
      "before": null,
      "after": 1.2
    }
  • Refresher: bits post cast enabled state mask data updated.
    View code changes (1 records)

    upgrade_ability_refresher · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Refresher: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    upgrade_ability_refresher · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Majestic Leap: barrier modifier data updated.
    View code changes (1 records)

    upgrade_rocket_booster · gameplay.m_BarrierModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [
        "CombatBarrier"
      ],
      "after": [
        "CombatBarrier",
        "AirControlPercentBarrier"
      ]
    }
  • Healing Nova: properties data removed.
    View code changes (1 records)

    upgrade_health_nova · properties.TotalHealthRegen.scaleStat (removed)

    {
      "before": "ELevelUpBoons",
      "after": null
    }
  • Healing Nova: bits post cast enabled state mask data updated.
    View code changes (1 records)

    upgrade_health_nova · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Healing Nova: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    upgrade_health_nova · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Healing Nova: targetting los check data added.
    View code changes (1 records)

    upgrade_health_nova · gameplay.m_eTargettingLOSCheck (added)

    {
      "before": null,
      "after": "ELOSCheck_Bounds_IgnoreObscureBlockers"
    }
  • Restorative Locket: properties data removed.
    View code changes (1 records)

    upgrade_restorative_locket · properties.HealPerStack.scaleStat (removed)

    {
      "before": "ELevelUpBoons",
      "after": null
    }
  • Restorative Locket: bits post cast enabled state mask data updated.
    View code changes (1 records)

    upgrade_restorative_locket · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Restorative Locket: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    upgrade_restorative_locket · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Healing Rite: properties data removed.
    View code changes (1 records)

    upgrade_health_stimpak · properties.TotalHealthRegen.scaleStat (removed)

    {
      "before": "ETechPower",
      "after": null
    }
  • Healing Rite: targetting los check data added.
    View code changes (1 records)

    upgrade_health_stimpak · gameplay.m_eTargettingLOSCheck (added)

    {
      "before": null,
      "after": "ELOSCheck_Bounds_IgnoreObscureBlockers"
    }
  • Infuser: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_infuser · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [
        "AbilityLifestealPercentHeroPassive",
        "TechResist",
        "BonusHealth"
      ],
      "after": [
        "AbilityLifestealPercentHeroPassive",
        "TechResist",
        "BonusHealth",
        "TechPower"
      ]
    }
  • Guardian Ward: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_guardian_ward · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [
        "TechRadiusMultiplier",
        "TechRangeMultiplier"
      ],
      "after": [
        "TechRadiusMultiplier",
        "TechRangeMultiplier",
        "OutOfCombatHealthRegen"
      ]
    }
  • Guardian Ward: targetting los check data added.
    View code changes (1 records)

    upgrade_guardian_ward · gameplay.m_eTargettingLOSCheck (added)

    {
      "before": null,
      "after": "ELOSCheck_Bounds_IgnoreObscureBlockers"
    }
  • Divine Barrier: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_divine_barrier · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [
        "TechRadiusMultiplier",
        "TechRangeMultiplier"
      ],
      "after": [
        "TechRadiusMultiplier",
        "TechRangeMultiplier",
        "OutOfCombatHealthRegen"
      ]
    }
  • Divine Barrier: targetting los check data added.
    View code changes (1 records)

    upgrade_divine_barrier · gameplay.m_eTargettingLOSCheck (added)

    {
      "before": null,
      "after": "ELOSCheck_Bounds_IgnoreObscureBlockers"
    }
  • Fleetfoot: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_fleetfoot_boots · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [
        "MoveWhileShootingSpeedPenaltyReductionPercent",
        "MoveWhileZoomedSpeedPenaltyReductionPercent",
        "SlideScale",
        "BulletResist"
      ],
      "after": [
        "MoveWhileShootingSpeedPenaltyReductionPercent",
        "MoveWhileZoomedSpeedPenaltyReductionPercent",
        "SlideScale",
        "BulletResist",
        "BaseAttackDamagePercent"
      ]
    }
  • Kinetic Dash: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_kinetic_sash · gameplay.m_AutoIntrinsicModifiers[0].m_KineticSashTriggeredModifier.m_bIsHidden (changed)

    {
      "before": true,
      "after": false
    }
  • Kinetic Dash: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_kinetic_sash · gameplay.m_AutoIntrinsicModifiers[0].m_KineticSashTriggeredModifier.m_strHudMessageText (changed)

    {
      "before": "#upgrade_kinetic_sash",
      "after": ""
    }
  • Kinetic Dash: auto intrinsic modifiers data added.
    View code changes (1 records)

    upgrade_kinetic_sash · gameplay.m_AutoIntrinsicModifiers[0].m_KineticSashTriggeredModifier.m_eHudDisplayLocation (added)

    {
      "before": null,
      "after": "DISPLAY_HUD_NONE"
    }
  • Kinetic Dash: auto intrinsic modifiers data added.
    View code changes (1 records)

    upgrade_kinetic_sash · gameplay.m_AutoIntrinsicModifiers[0].m_KineticSashTriggeredModifier.m_eModifierDisplayLocaiton (added)

    {
      "before": null,
      "after": "MODIFIER_DISPLAY_HEALTHBAR"
    }
  • Arcane Surge: auto intrinsic modifiers data removed.
    View code changes (1 records)

    upgrade_arcane_surge · gameplay.m_AutoIntrinsicModifiers[0].m_WeaponBuffModifier (removed)

    {
      "before": {
        "m_bIsHidden": true,
        "m_sLocalizationName": "modifier_arcane_surge_triggered",
        "m_strHudMessageText": "#modifier_arcane_surge_triggered"
      },
      "after": null
    }
  • Arcane Surge: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_arcane_surge · gameplay.m_AutoIntrinsicModifiers[0].m_AbilityWatcherModifier.m_bIsHidden (changed)

    {
      "before": true,
      "after": false
    }
  • Arcane Surge: auto intrinsic modifiers data added.
    View code changes (1 records)

    upgrade_arcane_surge · gameplay.m_AutoIntrinsicModifiers[0].m_AbilityWatcherModifier.m_eModifierDisplayLocaiton (added)

    {
      "before": null,
      "after": "MODIFIER_DISPLAY_HEALTHBAR"
    }
  • Arcane Surge: auto intrinsic modifiers data added.
    View code changes (1 records)

    upgrade_arcane_surge · gameplay.m_AutoIntrinsicModifiers[0].m_AbilityWatcherModifier.m_eHudDisplayLocation (added)

    {
      "before": null,
      "after": "DISPLAY_HUD_NONE"
    }
  • Arcane Surge: auto intrinsic modifiers data added.
    View code changes (1 records)

    upgrade_arcane_surge · gameplay.m_AutoIntrinsicModifiers[0].m_SurgeWindowModifier (added)

    {
      "before": null,
      "after": {
        "m_bIsHidden": false,
        "m_sLocalizationName": "modifier_arcane_surge_triggered",
        "m_strHudMessageText": "",
        "m_eHudDisplayLocation": "DISPLAY_HUD_NONE",
        "m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_HEALTHBAR"
      }
    }
  • Arctic Blast: aoe modifier data added.
    View code changes (1 records)

    upgrade_arctic_blast · gameplay.m_AOEModifier.m_SlowModifier.m_nEnabledStateMask (added)

    {
      "before": null,
      "after": "MODIFIER_STATE_STAMINA_REGEN_PAUSED"
    }
  • Fury Trance: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_fury_trance · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [
        "BulletLifestealPercent",
        "BonusHealth"
      ],
      "after": [
        "BulletLifestealPercent",
        "BonusHealth",
        "BaseAttackDamagePercent"
      ]
    }
  • Vampiric Burst: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_surging_power · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [
        "BulletLifestealPercent",
        "BulletResist",
        "BonusHealth"
      ],
      "after": [
        "BulletLifestealPercent",
        "BulletResist",
        "BonusHealth",
        "BaseAttackDamagePercent"
      ]
    }
  • Lifestrike: properties data removed.
    View code changes (1 records)

    upgrade_boxing_glove · properties.LifestealHeal.scaleStat (removed)

    {
      "before": "ELevelUpBoons",
      "after": null
    }
  • Lifestrike: properties data removed.
    View code changes (1 records)

    upgrade_boxing_glove · properties.LifestealHealPercent.scaleStat (removed)

    {
      "before": "ELevelUpBoons",
      "after": null
    }
  • Radiant Regeneration: properties data removed.
    View code changes (1 records)

    upgrade_resonant_healing · properties.HealingPerCast.scaleStat (removed)

    {
      "before": "ELevelUpBoons",
      "after": null
    }
  • Radiant Regeneration: properties data removed.
    View code changes (1 records)

    upgrade_resonant_healing · properties.Regeneration.scaleStat (removed)

    {
      "before": "ETechPower",
      "after": null
    }
  • Veil Walker: properties data removed.
    View code changes (1 records)

    upgrade_veil_walker · properties.HealOnVeil.scaleStat (removed)

    {
      "before": "ELevelUpBoons",
      "after": null
    }
  • Reactive Barrier: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_vex_barrier · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [],
      "after": [
        "OutOfCombatHealthRegen"
      ]
    }
  • Indomitable: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_auto_cleanse · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [
        "BulletResist",
        "TechResist"
      ],
      "after": [
        "BulletResist",
        "TechResist",
        "OutOfCombatHealthRegen"
      ]
    }
  • Magic Carpet: properties data added.
    View code changes (1 records)

    upgrade_magic_carpet · properties.AirControlAccelPercent (added)

    {
      "before": null,
      "after": {
        "raw": "0",
        "value": 0,
        "cssClass": "move_speed",
        "providedPropertyType": "MODIFIER_VALUE_AIR_CONTROL_ACCEL_PERCENT"
      }
    }
  • Magic Carpet: bits post cast enabled state mask data updated.
    View code changes (1 records)

    upgrade_magic_carpet · gameplay.m_bitsPostCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Magic Carpet: bits pre cast enabled state mask data updated.
    View code changes (1 records)

    upgrade_magic_carpet · gameplay.m_bitsPreCastEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_BUSY_WITH_ACTION",
      "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
    }
  • Magic Carpet: auto intrinsic modifiers data added.
    View code changes (1 records)

    upgrade_magic_carpet · gameplay.m_AutoIntrinsicModifiers[1] (added)

    {
      "before": null,
      "after": {
        "m_bIsHidden": true,
        "m_flGravityChange": -40,
        "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
          "AirControlPercent",
          "AirControlAccelPercent"
        ]
      }
    }
  • Spellbreaker: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_spellbreaker · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [
        "TechResist",
        "StatusResistancePercent"
      ],
      "after": [
        "TechResist",
        "StatusResistancePercent",
        "BonusHealth"
      ]
    }
  • npc units npc barrack boss: intrinsic modifiers data updated.
    View code changes (1 records)

    npc_units:npc_barrack_boss · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1].m_value (changed)

    {
      "before": 10,
      "after": 20
    }
  • npc units npc barrack boss amber: intrinsic modifiers data updated.
    View code changes (1 records)

    npc_units:npc_barrack_boss_amber · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1].m_value (changed)

    {
      "before": 10,
      "after": 20
    }
  • npc units npc barrack boss sapphire: intrinsic modifiers data updated.
    View code changes (1 records)

    npc_units:npc_barrack_boss_sapphire · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1].m_value (changed)

    {
      "before": 10,
      "after": 20
    }
  • npc units destroyable building: intrinsic modifiers data updated.
    View code changes (1 records)

    npc_units:destroyable_building · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1].m_value (changed)

    {
      "before": 10,
      "after": 20
    }
  • npc units destroyable building: barrack boss protection data added.
    View code changes (1 records)

    npc_units:destroyable_building · gameplay.m_BarrackBossProtection (added)

    {
      "before": null,
      "after": {}
    }
  • npc units npc boss tier2: intrinsic modifiers data updated.
    View code changes (1 records)

    npc_units:npc_boss_tier2 · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1].m_value (changed)

    {
      "before": 25,
      "after": 35
    }
  • npc units alt npc boss tier2: intrinsic modifiers data updated.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2 · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1].m_value (changed)

    {
      "before": 25,
      "after": 35
    }
  • npc units npc boss tier2 weak: intrinsic modifiers data updated.
    View code changes (1 records)

    npc_units:npc_boss_tier2_weak · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1].m_value (changed)

    {
      "before": 25,
      "after": 35
    }
  • npc units alt npc boss tier2 weak: intrinsic modifiers data updated.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2_weak · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1].m_value (changed)

    {
      "before": 25,
      "after": 35
    }
  • misc citadel breakable prop drop powerups: initial spawn time changed from 120 to 180.
    View code changes (1 records)

    misc:citadel_breakable_prop_drop_powerups · gameplay.m_flInitialSpawnTime (changed)

    {
      "before": 120,
      "after": 180
    }
  • misc citadel breakable prop drop gold: initial spawn time changed from 120 to 180.
    View code changes (1 records)

    misc:citadel_breakable_prop_drop_gold · gameplay.m_flInitialSpawnTime (changed)

    {
      "before": 120,
      "after": 180
    }
  • misc citadel breakable item container: initial spawn time changed from 120 to 180.
    View code changes (1 records)

    misc:citadel_breakable_item_container · gameplay.m_flInitialSpawnTime (changed)

    {
      "before": 120,
      "after": 180
    }
  • misc citadel breakable prop vase: initial spawn time changed from 120 to 180.
    View code changes (1 records)

    misc:citadel_breakable_prop_vase · gameplay.m_flInitialSpawnTime (changed)

    {
      "before": 120,
      "after": 180
    }
  • misc citadel breakable prop box multi: initial spawn time changed from 120 to 180.
    View code changes (1 records)

    misc:citadel_breakable_prop_box_multi · gameplay.m_flInitialSpawnTime (changed)

    {
      "before": 120,
      "after": 180
    }
  • misc citadel breakable prop wooden crate: initial spawn time changed from 120 to 180.
    View code changes (1 records)

    misc:citadel_breakable_prop_wooden_crate · gameplay.m_flInitialSpawnTime (changed)

    {
      "before": 120,
      "after": 180
    }
  • misc citadel breakable lion statue: initial spawn time changed from 120 to 180.
    View code changes (1 records)

    misc:citadel_breakable_lion_statue · gameplay.m_flInitialSpawnTime (changed)

    {
      "before": 120,
      "after": 180
    }
  • misc citadel breakable sake barrel: initial spawn time changed from 120 to 180.
    View code changes (1 records)

    misc:citadel_breakable_sake_barrel · gameplay.m_flInitialSpawnTime (changed)

    {
      "before": 120,
      "after": 180
    }
  • misc citadel breakable wooden crate 02: initial spawn time changed from 120 to 180.
    View code changes (1 records)

    misc:citadel_breakable_wooden_crate_02 · gameplay.m_flInitialSpawnTime (changed)

    {
      "before": 120,
      "after": 180
    }
  • misc citadel breakable wooden crate 03: initial spawn time changed from 120 to 180.
    View code changes (1 records)

    misc:citadel_breakable_wooden_crate_03 · gameplay.m_flInitialSpawnTime (changed)

    {
      "before": 120,
      "after": 180
    }
  • misc citadel breakable jar 01: initial spawn time changed from 120 to 180.
    View code changes (1 records)

    misc:citadel_breakable_jar_01 · gameplay.m_flInitialSpawnTime (changed)

    {
      "before": 120,
      "after": 180
    }
  • misc citadel breakable prop pumpkin01: initial spawn time changed from 120 to 180.
    View code changes (1 records)

    misc:citadel_breakable_prop_pumpkin01 · gameplay.m_flInitialSpawnTime (changed)

    {
      "before": 120,
      "after": 180
    }
  • misc citadel breakable prop pumpkin02: initial spawn time changed from 120 to 180.
    View code changes (1 records)

    misc:citadel_breakable_prop_pumpkin02 · gameplay.m_flInitialSpawnTime (changed)

    {
      "before": 120,
      "after": 180
    }
  • misc citadel breakable prop pumpkin03: initial spawn time changed from 120 to 180.
    View code changes (1 records)

    misc:citadel_breakable_prop_pumpkin03 · gameplay.m_flInitialSpawnTime (changed)

    {
      "before": 120,
      "after": 180
    }
  • misc citadel breakable prop pumpkin04: initial spawn time changed from 120 to 180.
    View code changes (1 records)

    misc:citadel_breakable_prop_pumpkin04 · gameplay.m_flInitialSpawnTime (changed)

    {
      "before": 120,
      "after": 180
    }
  • misc citadel breakable prop xmaspresent01: initial spawn time changed from 120 to 180.
    View code changes (1 records)

    misc:citadel_breakable_prop_xmaspresent01 · gameplay.m_flInitialSpawnTime (changed)

    {
      "before": 120,
      "after": 180
    }
  • misc citadel breakable prop xmaspresent02: initial spawn time changed from 120 to 180.
    View code changes (1 records)

    misc:citadel_breakable_prop_xmaspresent02 · gameplay.m_flInitialSpawnTime (changed)

    {
      "before": 120,
      "after": 180
    }
  • misc citadel breakable prop xmaspresent03: initial spawn time changed from 120 to 180.
    View code changes (1 records)

    misc:citadel_breakable_prop_xmaspresent03 · gameplay.m_flInitialSpawnTime (changed)

    {
      "before": 120,
      "after": 180
    }
  • misc neutral camp medium: i initial spawn delay in seconds changed from 360 to 300.
    View code changes (1 records)

    misc:neutral_camp_medium · gameplay.m_iInitialSpawnDelayInSeconds (changed)

    {
      "before": 360,
      "after": 300
    }
  • misc neutral camp midboss: i initial spawn delay in seconds changed from 600 to 0.
    View code changes (1 records)

    misc:neutral_camp_midboss · gameplay.m_iInitialSpawnDelayInSeconds (changed)

    {
      "before": 600,
      "after": 0
    }
  • modifiers modifier idol pickup aura: modifier provided by aura data removed.
    View code changes (1 records)

    modifiers:modifier_idol_pickup_aura · gameplay.m_modifierProvidedByAura.m_PickupTimer (removed)

    {
      "before": 2,
      "after": null
    }
  • modifiers modifier idol pickup aura: modifier provided by aura data removed.
    View code changes (1 records)

    modifiers:modifier_idol_pickup_aura · gameplay.m_modifierProvidedByAura.m_PickupTimerModifier (removed)

    {
      "before": {
        "m_bIsHidden": false,
        "m_bIsIdolPickup": true,
        "m_TimerToSilence": 0.5,
        "m_SilenceDuration": 0.1,
        "m_SilenceModifier": {
          "m_bIsHidden": true,
          "m_nEnabledStateMask": "MODIFIER_STATE_SILENCED | MODIFIER_STATE_MUTED | MODIFIER_STATE_ZIPLINE_DISABLED | MODIFIER_STATE_PICKING_UP_IDOL"
        },
        "m_nEnabledStateMask": "MODIFIER_STATE_TELEPORTER_DISABLED | MODIFIER_STATE_PARRY_DISABLED",
        "m_bDurationReducible": false,
        "m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_EVERYONE",
        "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
        "m_bReverseHudProgressBar": true
      },
      "after": null
    }
  • modifiers modifier idol pickup aura: filter ability name data removed.
    View code changes (1 records)

    modifiers:modifier_idol_pickup_aura · gameplay.m_strFilterAbilityName (removed)

    {
      "before": "ability_golden_idol",
      "after": null
    }
  • modifiers modifier idol pickup aura: enabled state mask data added.
    View code changes (1 records)

    modifiers:modifier_idol_pickup_aura · gameplay.m_nEnabledStateMask (added)

    {
      "before": null,
      "after": "MODIFIER_STATE_IS_MELEE_TARGET"
    }
  • modifiers modifier citadel idol walkback: fast speed changed from 280 to 400.
    View code changes (1 records)

    modifiers:modifier_citadel_idol_walkback · gameplay.m_flFastSpeed (changed)

    {
      "before": 280,
      "after": 400
    }
  • modifiers modifier citadel idol walkback: wait time limit changed from 12 to 13.
    View code changes (1 records)

    modifiers:modifier_citadel_idol_walkback · gameplay.m_flWaitTimeLimit (changed)

    {
      "before": 12,
      "after": 13
    }
  • modifiers modifier citadel unstick: duration changed from 5 to 4.Not in Valve's notes
    View code changes (1 records)

    modifiers:modifier_citadel_unstick · gameplay.m_flDuration (changed)

    {
      "before": 5,
      "after": 4
    }
  • citadel heroes: ability doorman doorway desc data updated.
    View code changes (1 records)

    citadel_heroes · ability_doorman_doorway_desc (changed)

    {
      "before": "Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration, or if the ability is activated again.<br><br><span class=\"diminish\">The two doors must be placed within the doorway distance of each other.</span>",
      "after": "Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration.<br><br><span class=\"diminish\">The two doors must be placed within the doorway distance of each other.</span>"
    }
  • citadel heroes: ability necro hauntingskull t3 desc data updated.
    View code changes (1 records)

    citadel_heroes · ability_necro_hauntingskull_t3_desc (changed)

    {
      "before": "<span class=\"highlight\">+{s:SkullCount}</span> Deadheads and <span class=\"highlight\">+{s:SkullLifetime}s</span> Deadhead Lifetime",
      "after": "<span class=\"highlight\">+{s:SkullCount}</span> Deadheads<br><span class=\"highlight\">+{s:SkullLifetime}s</span> Deadhead Lifetime"
    }
  • citadel mods: melee lifesteal label data added.
    View code changes (1 records)

    citadel_mods · MeleeLifesteal_label (added)

    {
      "before": null,
      "after": "Melee Lifesteal"
    }
  • citadel mods: melee lifesteal postvalue label data added.
    View code changes (1 records)

    citadel_mods · MeleeLifesteal_postvalue_label (added)

    {
      "before": null,
      "after": "Melee Lifesteal"
    }
  • citadel mods: melee lifesteal postfix data added.
    View code changes (1 records)

    citadel_mods · MeleeLifesteal_postfix (added)

    {
      "before": null,
      "after": "%"
    }
  • citadel mods: arcane surge window label data added.
    View code changes (1 records)

    citadel_mods · ArcaneSurgeWindow_label (added)

    {
      "before": null,
      "after": "Cast Window"
    }
  • citadel mods: arcane surge window postvalue label data added.
    View code changes (1 records)

    citadel_mods · ArcaneSurgeWindow_postvalue_label (added)

    {
      "before": null,
      "after": "Cast Window"
    }
  • citadel mods: arcane surge window postfix data added.
    View code changes (1 records)

    citadel_mods · ArcaneSurgeWindow_postfix (added)

    {
      "before": null,
      "after": "s"
    }
  • citadel attributes: air control percent barrier label data added.
    View code changes (1 records)

    citadel_attributes · AirControlPercentBarrier_label (added)

    {
      "before": null,
      "after": "Air Control"
    }
  • citadel attributes: air control percent barrier postvalue label data added.
    View code changes (1 records)

    citadel_attributes · AirControlPercentBarrier_postvalue_label (added)

    {
      "before": null,
      "after": "Air Control"
    }
  • citadel attributes: air control percent barrier prefix data added.
    View code changes (1 records)

    citadel_attributes · AirControlPercentBarrier_prefix (added)

    {
      "before": null,
      "after": "{s:sign}"
    }
  • citadel attributes: air control percent barrier postfix data added.
    View code changes (1 records)

    citadel_attributes · AirControlPercentBarrier_postfix (added)

    {
      "before": null,
      "after": "%"
    }
  • minimap use canvas for neutrals: removed from the variable dump (previous default true).
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_minimap_use_canvas_for_neutrals (removed)

    {
      "before": true,
      "after": null
    }
  • minimap use canvas for shop: removed from the variable dump (previous default true).
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_minimap_use_canvas_for_shop (removed)

    {
      "before": true,
      "after": null
    }
  • movespeed bonus max: default changed from 433.071 to 472.441.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_movespeed_bonus_max (changed)

    {
      "before": 433.071,
      "after": 472.441
    }
  • crate drop duration override: added with default -1.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_crate_drop_duration_override (added)

    {
      "before": null,
      "after": -1
    }
  • idol think bias interval: added with default 10.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_idol_think_bias_interval (added)

    {
      "before": null,
      "after": 10
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/CAbilityJumpVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "CEmbeddedSubclass< CCitadelModifier > m_DebuffModifier;"
      ]
    }
  • Game data structures: 2 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadelItemPickupIdol.h · declarations (changed)

    {
      "before": [],
      "after": [
        "int32 m_nTeamBias;",
        "bool m_bPlaySpawnMusic;"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadelModifierAura_Cylinder.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadelModifierAura_Cylinder : public CCitadelModifierAura"
      ]
    }
  • Game data structures: 3 definitions added.
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    DumpSource2/schemas/client/CCitadelModifierAura_CylinderVData.h · declarations (changed)

    {
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      "after": [
        "class CCitadelModifierAura_CylinderVData : public CCitadelModifierAuraVData",
        "float32 m_flAuraTargetingCylinderUpOffset;",
        "float32 m_flAuraTargetingCylinderHalfHeight;"
      ]
    }
  • Game data structures: 1 definitions added.
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    DumpSource2/schemas/client/CCitadel_Ability_Bookworm_KnightCharge.h · declarations (changed)

    {
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        "bool m_bAffectedAnyTargets;"
      ]
    }
  • Game data structures: 2 definitions added.
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    DumpSource2/schemas/client/CCitadel_Ability_Climb_Rope.h · declarations (changed)

    {
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        "bool m_bNoDelayNeeded;",
        "bool m_bMouseWheelBind;"
      ]
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  • Game data structures: 1 definitions added.
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    DumpSource2/schemas/client/CCitadel_Ability_Familiar_AttachVData.h · declarations (changed)

    {
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      "after": [
        "CEmbeddedSubclass< CCitadelModifier > m_LaunchTossModifier;"
      ]
    }
  • Game data structures: 1 definitions added.
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    DumpSource2/schemas/client/CCitadel_Ability_Fencer_Riposte.h · declarations (changed)

    {
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      "after": [
        "CHandle< C_BaseEntity > m_hTarget;"
      ]
    }
  • Game data structures: 4 definitions added; 1 definitions removed.
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    DumpSource2/schemas/client/CCitadel_Ability_GoldenIdolVData.h · declarations (changed)

    {
      "before": [
        "CSoundEventName m_sIdolDropOffSound;"
      ],
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        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_OnKnockedOffHolderParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_OnKnockedOffUrnParticle;",
        "CSoundEventName m_strUrnCashedInSound;",
        "CSoundEventName m_strUrnMeleeDropSound;"
      ]
    }
  • Game data structures: 1 definitions added; 1 definitions removed.
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    DumpSource2/schemas/client/CCitadel_Ability_Nano_ClusterGrenadeVData.h · declarations (changed)

    {
      "before": [
        "CEmbeddedSubclass< CCitadelModifier > m_AuraModifier;"
      ],
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        "CEmbeddedSubclass< CCitadelModifier > m_DebuffModifier;"
      ]
    }
  • Game data structures: 1 definitions added.
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    DumpSource2/schemas/client/CCitadel_Ability_RiposteTargetSelect.h · declarations (changed)

    {
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      "after": [
        "class CCitadel_Ability_RiposteTargetSelect : public CCitadelBaseTriggerAbility"
      ]
    }
  • Game data structures: 2 definitions added.
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    DumpSource2/schemas/client/CCitadel_Ability_ZipLine.h · declarations (changed)

    {
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      "after": [
        "bool m_bNoDelayNeeded;",
        "bool m_bMouseWheelBind;"
      ]
    }
  • Game data structures: 1 definitions added.
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    DumpSource2/schemas/client/CCitadel_ArmorUpgrade_Grit.h · declarations (changed)

    {
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      "after": [
        "class CCitadel_ArmorUpgrade_Grit : public CCitadel_Item"
      ]
    }
  • Game data structures: 2 definitions added.
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    DumpSource2/schemas/client/CCitadel_ArmorUpgrade_GritVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_ArmorUpgrade_GritVData : public CitadelItemVData",
        "CEmbeddedSubclass< CCitadelModifier > m_BarrierModifier;"
      ]
    }
  • Game data structures: 3 definitions added.
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    DumpSource2/schemas/client/CCitadel_IdolCashIn.h · declarations (changed)

    {
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      "after": [
        "class CCitadel_IdolCashIn : public CCitadelAnimatingModelEntity",
        "GameTime_t m_tStartTime;",
        "GameTime_t m_tCashInTime;"
      ]
    }
  • Game data structures: 21 definitions added.
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    DumpSource2/schemas/client/CCitadel_IdolCashInVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_IdolCashInVData : public CEntitySubclassVDataBase",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_IdleParticleFriendly;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_IdleParticleEnemy;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HitParticleFriendly;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HitParticleEnemy;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_EndParticleFriendly;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_EndParticleEnemy;",
        "float32 m_flHoverHeight;",
        "CSoundEventName m_strCashInLoopSound;",
        "CSoundEventName m_strCashInLoopStartSound;",
        "CSoundEventName m_strCashInLoopEndSound;",
        "CSoundEventName m_strSwitchTeamSound;",
        "CSoundEventName m_strSwitchOpponentSound;",
        "float32 m_flPhysicsRadius;",
        "float32 m_flFallGravity;",
        "float32 m_flCashInTime;",
        "float32 m_flCashInTimeFavored;",
        "float32 m_flCashInTimeUnfavored;",
        "float32 m_flCashInTimeExtension;",
        "CEmbeddedSubclass< CBaseModifier > m_AuraModifier;",
        "CEmbeddedSubclass< CBaseModifier > m_ComebackAuraModifier;"
      ]
    }
  • Game data structures: 1 definitions added.
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    DumpSource2/schemas/client/CCitadel_Modifier_Boss_Damage_Protection.h · declarations (changed)

    {
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      "after": [
        "class CCitadel_Modifier_Boss_Damage_Protection : public CCitadelModifier"
      ]
    }
  • Game data structures: 3 definitions added.
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    DumpSource2/schemas/client/CCitadel_Modifier_Boss_Damage_ProtectionVData.h · declarations (changed)

    {
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      "after": [
        "class CCitadel_Modifier_Boss_Damage_ProtectionVData : public CCitadelModifierVData",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ShieldParticle;",
        "float32 m_flShieldRadius;"
      ]
    }
  • Game data structures: 1 definitions added; 1 definitions removed.
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    DumpSource2/schemas/client/CCitadel_Modifier_ChargeDragEnemy.h · declarations (changed)

    {
      "before": [
        "Vector m_vecStartPosition;"
      ],
      "after": [
        "VectorWS m_vecStartPosition;"
      ]
    }
  • Game data structures: 3 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_Modifier_DazzlingOrbWatcher.h · declarations (changed)

    {
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      "after": [
        "float32 m_flDamageAtCast;",
        "float32 m_flSlowDurationAtCast;",
        "float32 m_flBounceRadiusAtCast;"
      ]
    }
  • Game data structures: 1 definitions added.
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    DumpSource2/schemas/client/CCitadel_Modifier_Extendable_HealthRegen.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Modifier_Extendable_HealthRegen : public CCitadel_Modifier_Basic_HealthRegen"
      ]
    }
  • Game data structures: 4 definitions added.
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    DumpSource2/schemas/client/CCitadel_Modifier_Familiar_AttachLaunchOff.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Modifier_Familiar_AttachLaunchOff : public CCitadelModifier",
        "bool m_bForceApplied;",
        "Vector m_vTossUpForce;",
        "float32 m_flCurrentVelocityScale;"
      ]
    }
  • Game data structures: 1 definitions added.
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    DumpSource2/schemas/client/CCitadel_Modifier_IdolCashInTimer.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Modifier_IdolCashInTimer : public CCitadelModifier"
      ]
    }
  • Game data structures: 1 definitions added.
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    DumpSource2/schemas/client/CCitadel_Modifier_Idol_Comeback.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Modifier_Idol_Comeback : public CCitadelModifierAura"
      ]
    }
  • Game data structures: 1 definitions added.
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    DumpSource2/schemas/client/CCitadel_Modifier_InfernalResilience_Melee.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Modifier_InfernalResilience_Melee : public CCitadel_Modifier_BaseEventProc"
      ]
    }
  • Game data structures: 4 definitions added.
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    DumpSource2/schemas/client/CCitadel_Modifier_InfernalResilience_MeleeVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Modifier_InfernalResilience_MeleeVData : public CCitadel_Modifier_BaseEventProcVData",
        "CEmbeddedSubclass< CCitadelModifier > m_DebuffModifier;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_SwingParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HitParticle;"
      ]
    }
  • Game data structures: 2 definitions added.
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    DumpSource2/schemas/client/CCitadel_Modifier_ItemWalkBackVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "CSoundEventName m_WalkingLoopSound;",
        "CSoundEventName m_IdlingLoopSound;"
      ]
    }
  • Game data structures: 1 definitions added.
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    DumpSource2/schemas/client/CCitadel_Stamina_Regen_Jump_Reduction.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Stamina_Regen_Jump_Reduction : public CCitadel_Modifier_Intrinsic_Base"
      ]
    }
  • Game data structures: 2 definitions added.
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    DumpSource2/schemas/client/CDestructableBuildingVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "CEmbeddedSubclass< CCitadelModifier > m_BarrackBossProtection;",
        "CUtlVector< CEmbeddedSubclass< CCitadelModifier > > m_vecIntrinsicModifiers;"
      ]
    }
  • Game data structures: 1 definitions removed.
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    DumpSource2/schemas/client/CModifier_Upgrade_ArcaneSurge.h · declarations (changed)

    {
      "before": [
        "GameTime_t m_tAbilityWatcherInProgress;"
      ],
      "after": []
    }
  • Game data structures: 1 definitions added; 2 definitions removed.
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    DumpSource2/schemas/client/CModifier_Upgrade_ArcaneSurge_AbilityWatcher.h · declarations (changed)

    {
      "before": [
        "CHandle< C_CitadelBaseAbility > m_hBuffedAbility;",
        "bool m_bRecastingBuffedAbility;"
      ],
      "after": [
        "CHandle< C_BaseEntity > m_hBuffedAbility;"
      ]
    }
  • Game data structures: 2 definitions added; 1 definitions removed.
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    DumpSource2/schemas/client/CModifier_Upgrade_ArcaneSurge_VData.h · declarations (changed)

    {
      "before": [
        "CEmbeddedSubclass< CCitadelModifier > m_WeaponBuffModifier;"
      ],
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        "CEmbeddedSubclass< CCitadelModifier > m_SurgeWindowModifier;",
        "float32 m_flMaxSurgeTime;"
      ]
    }
  • Game data structures: 3 definitions added.
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    DumpSource2/schemas/client/C_CitadelGameRules.h · declarations (changed)

    {
      "before": [],
      "after": [
        "int32 m_nIdolCashInTeam;",
        "GameTime_t m_timeIdolCashInStart;",
        "GameTime_t m_timeIdolCashInEnd;"
      ]
    }
  • Game data structures: 1 definitions added.
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    DumpSource2/schemas/client/CitadelAbilityProperty_t.h · declarations (changed)

    {
      "before": [],
      "after": [
        "bool m_bReturnZeroIfUnupgraded;"
      ]
    }
  • Game data structures: 1 definitions added.
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    DumpSource2/schemas/client/CitadelHeroData_t.h · declarations (changed)

    {
      "before": [],
      "after": [
        "bool m_bAllowedInTunnels;"
      ]
    }
  • Game data structures: 2 definitions added.
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    DumpSource2/schemas/client/IdolParams_t.h · declarations (changed)

    {
      "before": [],
      "after": [
        "CSoundEventName m_IdolSpawnSound;",
        "CSoundEventName m_IdolSpawnCompleteSound;"
      ]
    }
  • Game data structures: 1 definitions added.
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    DumpSource2/schemas/server/CAbilityJumpVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "CEmbeddedSubclass< CCitadelModifier > m_DebuffModifier;"
      ]
    }
  • Game data structures: 3 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadelGameRules.h · declarations (changed)

    {
      "before": [],
      "after": [
        "int32 m_nIdolCashInTeam;",
        "GameTime_t m_timeIdolCashInStart;",
        "GameTime_t m_timeIdolCashInEnd;"
      ]
    }
  • Game data structures: 2 definitions added; 2 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadelItemPickup.h · declarations (changed)

    {
      "before": [
        "VectorWS m_vHomePosition;",
        "VectorWS m_vDropPosition;"
      ],
      "after": [
        "Vector m_vHomePosition;",
        "Vector m_vDropPosition;"
      ]
    }
  • Game data structures: 2 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadelItemPickupIdol.h · declarations (changed)

    {
      "before": [],
      "after": [
        "int32 m_nTeamBias;",
        "bool m_bPlaySpawnMusic;"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadelModifierAura_Cylinder.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadelModifierAura_Cylinder : public CCitadelModifierAura"
      ]
    }
  • Game data structures: 3 definitions added.
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    DumpSource2/schemas/server/CCitadelModifierAura_CylinderVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadelModifierAura_CylinderVData : public CCitadelModifierAuraVData",
        "float32 m_flAuraTargetingCylinderUpOffset;",
        "float32 m_flAuraTargetingCylinderHalfHeight;"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Ability_Bookworm_KnightCharge.h · declarations (changed)

    {
      "before": [],
      "after": [
        "bool m_bAffectedAnyTargets;"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Ability_BulletFlurry.h · declarations (changed)

    {
      "before": [],
      "after": [
        "ParticleIndex_t m_nConeVFX;"
      ]
    }
  • Game data structures: 2 definitions added.
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    DumpSource2/schemas/server/CCitadel_Ability_Climb_Rope.h · declarations (changed)

    {
      "before": [],
      "after": [
        "bool m_bNoDelayNeeded;",
        "bool m_bMouseWheelBind;"
      ]
    }
  • Game data structures: 1 definitions added.
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    DumpSource2/schemas/server/CCitadel_Ability_Familiar_AttachVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "CEmbeddedSubclass< CCitadelModifier > m_LaunchTossModifier;"
      ]
    }
  • Game data structures: 1 definitions added.
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    DumpSource2/schemas/server/CCitadel_Ability_Fencer_Riposte.h · declarations (changed)

    {
      "before": [],
      "after": [
        "CHandle< CBaseEntity > m_hTarget;"
      ]
    }
  • Game data structures: 2 definitions added; 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Ability_GoldenIdol.h · declarations (changed)

    {
      "before": [
        "VectorWS m_vHomePosition;"
      ],
      "after": [
        "int32 m_nTeamBias;",
        "Vector m_vHomePosition;"
      ]
    }
  • Game data structures: 4 definitions added; 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Ability_GoldenIdolVData.h · declarations (changed)

    {
      "before": [
        "CSoundEventName m_sIdolDropOffSound;"
      ],
      "after": [
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_OnKnockedOffHolderParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_OnKnockedOffUrnParticle;",
        "CSoundEventName m_strUrnCashedInSound;",
        "CSoundEventName m_strUrnMeleeDropSound;"
      ]
    }
  • Game data structures: 1 definitions added; 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Ability_Nano_ClusterGrenadeVData.h · declarations (changed)

    {
      "before": [
        "CEmbeddedSubclass< CCitadelModifier > m_AuraModifier;"
      ],
      "after": [
        "CEmbeddedSubclass< CCitadelModifier > m_DebuffModifier;"
      ]
    }
  • Game data structures: 1 definitions added.
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    DumpSource2/schemas/server/CCitadel_Ability_RiposteTargetSelect.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Ability_RiposteTargetSelect : public CCitadelBaseTriggerAbility"
      ]
    }
  • Game data structures: 2 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Ability_ZipLine.h · declarations (changed)

    {
      "before": [],
      "after": [
        "bool m_bNoDelayNeeded;",
        "bool m_bMouseWheelBind;"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_ArmorUpgrade_Grit.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_ArmorUpgrade_Grit : public CCitadel_Item"
      ]
    }
  • Game data structures: 2 definitions added.
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    DumpSource2/schemas/server/CCitadel_ArmorUpgrade_GritVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_ArmorUpgrade_GritVData : public CitadelItemVData",
        "CEmbeddedSubclass< CCitadelModifier > m_BarrierModifier;"
      ]
    }
  • Game data structures: 7 definitions added.
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    DumpSource2/schemas/server/CCitadel_IdolCashIn.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_IdolCashIn : public CCitadelAnimatingModelEntity",
        "int32 m_nGold;",
        "Vector m_vHomePosition;",
        "Vector m_vGroundOrigin;",
        "int32 m_nTeamBias;",
        "GameTime_t m_tStartTime;",
        "GameTime_t m_tCashInTime;"
      ]
    }
  • Game data structures: 21 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_IdolCashInVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_IdolCashInVData : public CEntitySubclassVDataBase",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_IdleParticleFriendly;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_IdleParticleEnemy;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HitParticleFriendly;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HitParticleEnemy;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_EndParticleFriendly;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_EndParticleEnemy;",
        "float32 m_flHoverHeight;",
        "CSoundEventName m_strCashInLoopSound;",
        "CSoundEventName m_strCashInLoopStartSound;",
        "CSoundEventName m_strCashInLoopEndSound;",
        "CSoundEventName m_strSwitchTeamSound;",
        "CSoundEventName m_strSwitchOpponentSound;",
        "float32 m_flPhysicsRadius;",
        "float32 m_flFallGravity;",
        "float32 m_flCashInTime;",
        "float32 m_flCashInTimeFavored;",
        "float32 m_flCashInTimeUnfavored;",
        "float32 m_flCashInTimeExtension;",
        "CEmbeddedSubclass< CBaseModifier > m_AuraModifier;",
        "CEmbeddedSubclass< CBaseModifier > m_ComebackAuraModifier;"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Modifier_Boss_Damage_Protection.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Modifier_Boss_Damage_Protection : public CCitadelModifier"
      ]
    }
  • Game data structures: 3 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Modifier_Boss_Damage_ProtectionVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Modifier_Boss_Damage_ProtectionVData : public CCitadelModifierVData",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ShieldParticle;",
        "float32 m_flShieldRadius;"
      ]
    }
  • Game data structures: 1 definitions added; 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Modifier_ChargeDragEnemy.h · declarations (changed)

    {
      "before": [
        "Vector m_vecStartPosition;"
      ],
      "after": [
        "VectorWS m_vecStartPosition;"
      ]
    }
  • Game data structures: 3 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Modifier_DazzlingOrbWatcher.h · declarations (changed)

    {
      "before": [],
      "after": [
        "float32 m_flDamageAtCast;",
        "float32 m_flSlowDurationAtCast;",
        "float32 m_flBounceRadiusAtCast;"
      ]
    }
  • Game data structures: 1 definitions added.
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    DumpSource2/schemas/server/CCitadel_Modifier_Extendable_HealthRegen.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Modifier_Extendable_HealthRegen : public CCitadel_Modifier_Basic_HealthRegen"
      ]
    }
  • Game data structures: 4 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Modifier_Familiar_AttachLaunchOff.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Modifier_Familiar_AttachLaunchOff : public CCitadelModifier",
        "bool m_bForceApplied;",
        "Vector m_vTossUpForce;",
        "float32 m_flCurrentVelocityScale;"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Modifier_IdolCashInTimer.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Modifier_IdolCashInTimer : public CCitadelModifier"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Modifier_IdolReturnTimer.h · declarations (changed)

    {
      "before": [],
      "after": [
        "CHandle< CBaseEntity > m_hTrigger;"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Modifier_Idol_Comeback.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Modifier_Idol_Comeback : public CCitadelModifierAura"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Modifier_InfernalResilience_Melee.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Modifier_InfernalResilience_Melee : public CCitadel_Modifier_BaseEventProc"
      ]
    }
  • Game data structures: 4 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Modifier_InfernalResilience_MeleeVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Modifier_InfernalResilience_MeleeVData : public CCitadel_Modifier_BaseEventProcVData",
        "CEmbeddedSubclass< CCitadelModifier > m_DebuffModifier;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_SwingParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HitParticle;"
      ]
    }
  • Game data structures: 2 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Modifier_ItemWalkBackVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "CSoundEventName m_WalkingLoopSound;",
        "CSoundEventName m_IdlingLoopSound;"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Stamina_Regen_Jump_Reduction.h · declarations (changed)

    {
      "before": [],
      "after": [
        "class CCitadel_Stamina_Regen_Jump_Reduction : public CCitadel_Modifier_Intrinsic_Base"
      ]
    }
  • Game data structures: 2 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CDestructableBuildingVData.h · declarations (changed)

    {
      "before": [],
      "after": [
        "CEmbeddedSubclass< CCitadelModifier > m_BarrackBossProtection;",
        "CUtlVector< CEmbeddedSubclass< CCitadelModifier > > m_vecIntrinsicModifiers;"
      ]
    }
  • Game data structures: 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CModifier_Upgrade_ArcaneSurge.h · declarations (changed)

    {
      "before": [
        "GameTime_t m_tAbilityWatcherInProgress;"
      ],
      "after": []
    }
  • Game data structures: 1 definitions added; 2 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CModifier_Upgrade_ArcaneSurge_AbilityWatcher.h · declarations (changed)

    {
      "before": [
        "CHandle< CCitadelBaseAbility > m_hBuffedAbility;",
        "bool m_bRecastingBuffedAbility;"
      ],
      "after": [
        "CHandle< CBaseEntity > m_hBuffedAbility;"
      ]
    }
  • Game data structures: 2 definitions added; 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CModifier_Upgrade_ArcaneSurge_VData.h · declarations (changed)

    {
      "before": [
        "CEmbeddedSubclass< CCitadelModifier > m_WeaponBuffModifier;"
      ],
      "after": [
        "CEmbeddedSubclass< CCitadelModifier > m_SurgeWindowModifier;",
        "float32 m_flMaxSurgeTime;"
      ]
    }
  • Game data structures: 1 definitions added.
    View code changes (1 records)

    DumpSource2/schemas/server/CitadelHeroData_t.h · declarations (changed)

    {
      "before": [],
      "after": [
        "bool m_bAllowedInTunnels;"
      ]
    }
  • Network messages: 3 definitions removed.
    View code changes (1 records)

    Protobufs/citadel_usermessages.proto · declarations (changed)

    {
      "before": [
        "message CCitadelUserMsg_MusicQueue {",
        "optional int32 music_state = 1;",
        "optional bool override = 2;"
      ],
      "after": []
    }
  • Network messages: 1 definitions added.
    View code changes (1 records)

    Protobufs/source2_steam_stats.proto · declarations (changed)

    {
      "before": [],
      "after": [
        "repeated fixed64 steamidtrustbucket_vals = 18 [packed = true];"
      ]
    }
  • 110 ability property raw records updated.
    View code changes (110 records)

    upgrade_capacitor · properties.ProcCooldown.raw (changed)

    {
      "before": 0.25,
      "after": 0.2
    }

    upgrade_spirit_snatch · properties.TechPowerReduction.raw (changed)

    {
      "before": -20,
      "after": -25
    }

    ability_punkgoat_goatflip · properties.AbilityCooldown.raw (changed)

    {
      "before": 30,
      "after": 32
    }

    upgrade_pristine_emblem · properties.TechPower.raw (changed)

    {
      "before": 7,
      "after": 4
    }

    upgrade_unstoppable · properties.AbilityCooldown.raw (changed)

    {
      "before": 65,
      "after": 60
    }

    upgrade_rapid_recharge · properties.BonusSpiritForChargedAbilities.raw (changed)

    {
      "before": 10,
      "after": 14
    }

    upgrade_bulletshredimbue · properties.TechRadiusMultiplier.raw (changed)

    {
      "before": 20,
      "after": 22
    }

    upgrade_infuser · properties.TechPower.raw (changed)

    {
      "before": 0,
      "after": 6
    }

    upgrade_bullet_resist_shredder · properties.BulletResist.raw (changed)

    {
      "before": 8,
      "after": 9
    }

    upgrade_greater_withering_whip · properties.AbilityDuration.raw (changed)

    {
      "before": 4,
      "after": 4.25
    }

    upgrade_bullet_armor_reduction_aura · properties.FireRateSlow.raw (changed)

    {
      "before": 14,
      "after": 15
    }

    synth_affliction · properties.AbilityCooldown.raw (changed)

    {
      "before": 140,
      "after": 150
    }

    ability_golden_idol · properties.TechResist.raw (changed)

    {
      "before": 30,
      "after": 0
    }

    upgrade_fervor · properties.FervorStatusResistancePercent.raw (changed)

    {
      "before": 30,
      "after": 40
    }

    ability_familiar_attach · properties.HealthRegenDuration.raw (changed)

    {
      "before": 3,
      "after": 2
    }

    upgrade_resonant_healing · properties.RegenerationDuration.raw (changed)

    {
      "before": 6,
      "after": 7
    }

    upgrade_dps_aura · properties.Radius.raw (changed)

    {
      "before": "30m",
      "after": "35m"
    }

    upgrade_veil_walker · properties.InvisDuration.raw (changed)

    {
      "before": 7,
      "after": 8
    }

    upgrade_chain_lightning · properties.ProcCooldown.raw (changed)

    {
      "before": 0.25,
      "after": 0.2
    }

    ability_familiar_ability02 · properties.AbilityCooldownBetweenCharge.raw (changed)

    {
      "before": 9,
      "after": 8
    }

    upgrade_absorbing_armor · properties.TechResist.raw (changed)

    {
      "before": 20,
      "after": 22
    }

    upgrade_enchanted_holsters · properties.CooldownReduction.raw (changed)

    {
      "before": 6,
      "after": 5
    }

    upgrade_medic_bullets · properties.HealFromNPC.raw (changed)

    {
      "before": 15,
      "after": 20
    }

    upgrade_magic_slow · properties.BonusHealth.raw (changed)

    {
      "before": 30,
      "after": 50
    }

    upgrade_goose_egg · properties.BonusBuffsPerGold.raw (changed)

    {
      "before": 100,
      "after": 80
    }

    upgrade_discord · properties.StatusResistancePercent.raw (changed)

    {
      "before": 15,
      "after": 17
    }

    upgrade_melee_charge · properties.AbilityCooldown.raw (changed)

    {
      "before": 7,
      "after": 5
    }

    upgrade_cloaking_device_active · properties.AbilityDuration.raw (changed)

    {
      "before": 10,
      "after": 13
    }

    upgrade_melee_rebuttal · properties.ParryCooldownReduction.raw (changed)

    {
      "before": 2,
      "after": 1.75
    }

    ability_power_jump · properties.FallSpeedMax.raw (changed)

    {
      "before": 15,
      "after": 25
    }

    ability_power_jump · properties.AirMoveIncreasePercent.raw (changed)

    {
      "before": -9,
      "after": 25
    }

    ability_fencer_riposte · properties.DashSpeed.raw (changed)

    {
      "before": 2400,
      "after": 3000
    }

    ability_golden_idol · properties.BulletResist.raw (changed)

    {
      "before": 30,
      "after": 0
    }

    upgrade_restorative_locket · properties.MinStaminaRestore.raw (changed)

    {
      "before": 1,
      "after": 0
    }

    citadel_ability_chrono_swap · properties.SwapDamage.raw (changed)

    {
      "before": 125,
      "after": 150
    }

    upgrade_fleetfoot_boots · properties.SlowResistancePercent.raw (changed)

    {
      "before": 35,
      "after": 40
    }

    ability_fencer_lunge · properties.SlashCollisionRadius.raw (changed)

    {
      "before": 4.5,
      "after": 4.05
    }

    upgrade_mystic_regeneration · properties.RegenerationDuration.raw (changed)

    {
      "before": 6,
      "after": 7
    }

    upgrade_focus_lens · properties.AbilityDuration.raw (changed)

    {
      "before": 4,
      "after": 4.5
    }

    ability_doorman_bomb · properties.Radius.raw (changed)

    {
      "before": "6m",
      "after": "5.5m"
    }

    ability_werewolf_transformation · properties.BonusFireRate.raw (changed)

    {
      "before": 80,
      "after": 65
    }

    upgrade_spirit_snatch · properties.TechPowerGain.raw (changed)

    {
      "before": 20,
      "after": 25
    }

    upgrade_cold_front · properties.EndRadius.raw (changed)

    {
      "before": "12m",
      "after": "10m"
    }

    upgrade_crushing_fists · properties.AbilityCooldown.raw (changed)

    {
      "before": 7,
      "after": 5
    }

    citadel_ability_flying_strike · properties.AbilityCastRange.raw (changed)

    {
      "before": "25m",
      "after": "30m"
    }

    upgrade_tech_damage_pulse · properties.MeleeResistPercent.raw (changed)

    {
      "before": 15,
      "after": 18
    }

    ability_familiar_attach · properties.HopOutLockoutDuration.raw (changed)

    {
      "before": 1,
      "after": 0.3
    }

    upgrade_juggernaut · properties.FireRateSlow.raw (changed)

    {
      "before": 36,
      "after": 40
    }

    upgrade_damage_recycler · properties.BonusHealth.raw (changed)

    {
      "before": 160,
      "after": 180
    }

    upgrade_active_reload · properties.BulletLifestealPercent.raw (changed)

    {
      "before": 14,
      "after": 16
    }

    citadel_ability_shiv_killing_blow · properties.AbilityCooldown.raw (changed)

    {
      "before": 105,
      "after": 125
    }

    upgrade_regenerating_bullet_shield · properties.BaseAttackDamagePercent.raw (changed)

    {
      "before": 15,
      "after": 18
    }

    citadel_ability_shiv_killing_blow · properties.BuffDamage.raw (changed)

    {
      "before": 14,
      "after": 12
    }

    upgrade_restorative_locket · properties.MaxStaminaRestore.raw (changed)

    {
      "before": 4,
      "after": 3
    }

    ability_power_jump · properties.WeaponDamageBonus.raw (changed)

    {
      "before": 4,
      "after": 3
    }

    upgrade_endurance · properties.OutOfCombatHealthRegen.raw (changed)

    {
      "before": 1,
      "after": 1.5
    }

    upgrade_rupture · properties.AbilityCooldown.raw (changed)

    {
      "before": 32,
      "after": 30
    }

    upgrade_surging_power · properties.AbilityDuration.raw (changed)

    {
      "before": 4.5,
      "after": 5
    }

    upgrade_slowing_bullets · properties.GroundDashReductionPercent.raw (changed)

    {
      "before": -25,
      "after": -22
    }

    upgrade_return_fire · properties.AbilityDuration.raw (changed)

    {
      "before": 6,
      "after": 6.5
    }

    upgrade_auto_cleanse · properties.TechResist.raw (changed)

    {
      "before": 8,
      "after": 10
    }

    ability_power_jump · properties.AbilityCastDelay.raw (changed)

    {
      "before": 0.5,
      "after": 0.2
    }

    ability_doorman_bomb · properties.DebuffAccuracy.raw (changed)

    {
      "before": -100,
      "after": -40
    }

    ability_power_jump · properties.AbilityDuration.raw (changed)

    {
      "before": 7,
      "after": 4
    }

    upgrade_proc_silence · properties.TechResist.raw (changed)

    {
      "before": 15,
      "after": 12
    }

    upgrade_fury_trance · properties.ActiveBonusFireRate.raw (changed)

    {
      "before": 30,
      "after": 32
    }

    upgrade_reduce_debuff_duration · properties.AbilityCooldown.raw (changed)

    {
      "before": 40,
      "after": 45
    }

    upgrade_arctic_blast · properties.FreezeDuration.raw (changed)

    {
      "before": 0.75,
      "after": 1
    }

    ability_power_jump · properties.AbilityCooldown.raw (changed)

    {
      "before": 30,
      "after": 22
    }

    upgrade_reinforcing_casings · properties.BonusClipSizePercent.raw (changed)

    {
      "before": 30,
      "after": 35
    }

    upgrade_sharpshooter · properties.LongRangeBonusWeaponPower.raw (changed)

    {
      "before": 70,
      "after": 60
    }

    citadel_ability_mobile_resupply · properties.HealRadius.raw (changed)

    {
      "before": "5.5m",
      "after": "6m"
    }

    upgrade_arctic_blast · properties.DamageHeight.raw (changed)

    {
      "before": "5m",
      "after": "7m"
    }

    upgrade_cold_front · properties.DamageHeight.raw (changed)

    {
      "before": "5m",
      "after": "7m"
    }

    ability_necro_zombiewall · properties.SummonCount.raw (changed)

    {
      "before": 0,
      "after": 1
    }

    upgrade_bulletshredimbue · properties.TechRangeMultiplier.raw (changed)

    {
      "before": 20,
      "after": 22
    }

    upgrade_weighted_shots · properties.StatusResistancePercent.raw (changed)

    {
      "before": 20,
      "after": 22
    }

    upgrade_counterspell · properties.SpiritPowerInnate.raw (changed)

    {
      "before": 8,
      "after": 5
    }

    upgrade_arctic_blast · properties.EndRadius.raw (changed)

    {
      "before": "12m",
      "after": "16m"
    }

    upgrade_tech_overflow · properties.AbilityLifestealPercentHero.raw (changed)

    {
      "before": 16,
      "after": 13
    }

    upgrade_cloaking_device_active · properties.AmbushBonusMeleeDamage.raw (changed)

    {
      "before": 20,
      "after": 25
    }

    upgrade_glass_cannon · properties.MaxHealthLossPercent.raw (changed)

    {
      "before": -15,
      "after": -13
    }

    upgrade_fury_trance · properties.AbilityDuration.raw (changed)

    {
      "before": 6,
      "after": 6.5
    }

    upgrade_infuser · properties.AbilityDuration.raw (changed)

    {
      "before": 6,
      "after": 7
    }

    upgrade_non_player_bonus_sacrifice · properties.BaseAttackDamagePercent.raw (changed)

    {
      "before": 8,
      "after": 10
    }

    upgrade_auto_cleanse · properties.BulletResist.raw (changed)

    {
      "before": 8,
      "after": 10
    }

    ability_power_jump · properties.AirSpeedMax.raw (changed)

    {
      "before": 161.417,
      "after": 261.417
    }

    upgrade_magic_storm · properties.ImbuedTechPower.raw (changed)

    {
      "before": 24,
      "after": 28
    }

    citadel_ability_shiv_defer_damage · properties.DeferClearPct.raw (changed)

    {
      "before": 40,
      "after": 35
    }

    upgrade_dps_aura · properties.ActiveRadius.raw (changed)

    {
      "before": "30m",
      "after": "35m"
    }

    upgrade_crushing_fists · properties.BonusMeleeDamagePercent.raw (changed)

    {
      "before": 20,
      "after": 22
    }

    upgrade_withering_whip · properties.BonusHealth.raw (changed)

    {
      "before": 50,
      "after": 60
    }

    upgrade_non_player_bonus_sacrifice · properties.BonusSoulsPct.raw (changed)

    {
      "before": 170,
      "after": 180
    }

    upgrade_weighted_shots · properties.GroundDashReductionPercent.raw (changed)

    {
      "before": -25,
      "after": -22
    }

    upgrade_chonky · properties.BonusMoveSpeed.raw (changed)

    {
      "before": "1.25m",
      "after": "1.5m"
    }

    upgrade_cloaking_device_active · properties.AmbushBonusFireRate.raw (changed)

    {
      "before": 20,
      "after": 25
    }

    upgrade_sharpshooter · properties.BaseAttackDamagePercent.raw (changed)

    {
      "before": "",
      "after": 10
    }

    citadel_ability_power_slash · properties.AbilityPostCastDuration.raw (changed)

    {
      "before": 0.4,
      "after": 0.2
    }

    upgrade_guardian_ward · properties.AbilityCooldown.raw (changed)

    {
      "before": 45,
      "after": 60
    }

    upgrade_rechargingbullets · properties.AbilityCooldown.raw (changed)

    {
      "before": 24,
      "after": 25
    }

    upgrade_juggernaut · properties.BonusMoveSpeed.raw (changed)

    {
      "before": "2.0m",
      "after": "2.5m"
    }

    upgrade_tech_overflow · properties.TechPower.raw (changed)

    {
      "before": 0,
      "after": 6
    }

    upgrade_health_stealing_magic · properties.BonusHealth.raw (changed)

    {
      "before": 70,
      "after": 90
    }

    upgrade_arctic_blast · properties.PercentDamage.raw (changed)

    {
      "before": 15,
      "after": 0
    }

    upgrade_guardian_ward · properties.GuardianWardCombatBarrier.raw (changed)

    {
      "before": 200,
      "after": 250
    }

    upgrade_reinforcing_casings · properties.BaseAttackDamagePercent.raw (changed)

    {
      "before": 15,
      "after": 18
    }

    upgrade_endurance · properties.BonusHealthRegen.raw (changed)

    {
      "before": 3,
      "after": 2.5
    }

    ability_familiar_attach · properties.HealingPerSecond.raw (changed)

    {
      "before": 28,
      "after": 42
    }

    upgrade_cloaking_device_active · properties.AmbushBonusTechPower.raw (changed)

    {
      "before": 20,
      "after": 25
    }

    ability_familiar_ability01 · properties.DamageResistPctWhileChanneling.raw (changed)

    {
      "before": 0,
      "after": 30
    }
  • 130 cosmetic records added.
    View code changes (130 records)

    ability_melee_swan · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    citadel_ability_melee_bebop · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    citadel_ability_melee_chrono · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    citadel_ability_melee_butcher · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_frank · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    citadel_ability_melee_engineer · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    citadel_ability_melee_bull · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_graf · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    generic_data:m_IdolParams · cosmetic.m_IdolSpawnSound (added)

    {
      "before": null,
      "after": "Soul.Urn.Spawn"
    }

    citadel_ability_melee_thumper · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_inferno · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_golden_idol · cosmetic.m_OnKnockedOffUrnParticle (added)

    {
      "before": null,
      "after": "particles/environment/soul_jar_force_drop.vpcf"
    }

    citadel_ability_melee_butcher · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    citadel_ability_melee_architect · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    citadel_ability_melee_bull · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    modifiers:modifier_idol_pickup_aura · cosmetic.m_sStartSound (added)

    {
      "before": null,
      "after": ""
    }

    ability_melee_viscous · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    citadel_ability_melee_gigawatt · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_mirage · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_bookworm · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_yamato · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_yamato · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    citadel_ability_melee_gigawatt · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_trapper · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    citadel_ability_melee_genericperson · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_ghost · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    citadel_ability_melee_wraith · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_priest · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    citadel_ability_melee_gunslinger · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_ghost · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    generic_data:m_IdolParams · cosmetic.m_IdolSpawnCompleteSound (added)

    {
      "before": null,
      "after": "Soul.Urn.Spawn.Complete"
    }

    citadel_ability_melee_yakuza · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_boho · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_fortuna · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_frank · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_skyrunner · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_bookworm · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    citadel_ability_melee_shiv · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_vandal · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_graf · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_werewolf · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_viscous · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    citadel_ability_melee_wraith · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_shieldguy · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_punkgoat · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_haze · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_familiar · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_fencer · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_wrecker · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_drifter · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_werewolf · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_viper · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    citadel_ability_melee_sumo · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    citadel_ability_melee_warden · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_punkgoat · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    modifiers:modifier_citadel_idol_walkback · cosmetic.m_WalkingLoopSound (added)

    {
      "before": null,
      "after": "Soul.Urn.Walking.Lp"
    }

    ability_melee_vampirebat · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_butcher · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_wrecker · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    citadel_ability_melee_targetdummy · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_nano · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_golden_idol · cosmetic.m_strUrnCashedInSound (added)

    {
      "before": null,
      "after": "Soul.Urn.CashIn.Complete"
    }

    ability_melee_lash · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    citadel_ability_melee_kali · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    citadel_ability_melee_thumper · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    citadel_ability_melee_cadence · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    citadel_ability_melee_genericperson · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_astro · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    citadel_ability_melee_warden · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_skyrunner · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_astro · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_archer · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    citadel_ability_melee_sumo · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    citadel_ability_melee_targetdummy · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_shieldguy · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_magician · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_mirage · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    modifiers:modifier_idol_pickup_aura · cosmetic.m_sAmbientLoopingSound (added)

    {
      "before": null,
      "after": ""
    }

    citadel_ability_melee_gunslinger · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_magician · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_haze · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_swan · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    citadel_ability_melee_engineer · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_boho · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_doorman · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    citadel_ability_melee_bebop · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_fencer · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_bomber · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_nano · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    citadel_ability_melee_tengu · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    citadel_ability_melee_hornet · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    citadel_ability_melee_hornet · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_archer · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_unicorn · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_drifter · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    citadel_ability_melee_tokamak · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_golden_idol · cosmetic.m_OnKnockedOffHolderParticle (added)

    {
      "before": null,
      "after": "particles/environment/soul_jar_force_drop_carrier.vpcf"
    }

    ability_melee_kelvin · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_doorman · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    modifiers:modifier_citadel_idol_walkback · cosmetic.m_sAmbientLoopingSound (added)

    {
      "before": null,
      "after": ""
    }

    ability_melee_necro · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_digger · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_priest · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    citadel_ability_melee_yakuza · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    citadel_ability_melee_tengu · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_fortuna · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_vampirebat · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    modifiers:modifier_citadel_idol_walkback · cosmetic.m_IdlingLoopSound (added)

    {
      "before": null,
      "after": "Soul.Urn.Idling.Lp"
    }

    citadel_hold_melee · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_sleep_dagger · cosmetic.m_strHitConfirmationSound (added)

    {
      "before": null,
      "after": "Haze.Finesse.Dagger.Projectile.Hit"
    }

    citadel_ability_melee_shiv · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_familiar · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_lash · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_bomber · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    citadel_ability_melee_cadence · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    citadel_ability_melee_kali · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_viper · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_vandal · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_unicorn · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_digger · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_trapper · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    citadel_ability_melee_tokamak · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_necro · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_golden_idol · cosmetic.m_strUrnMeleeDropSound (added)

    {
      "before": null,
      "after": "Soul.Urn.Melee.Drop"
    }

    citadel_hold_melee · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    citadel_ability_melee_chrono · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    citadel_ability_melee_architect · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_kelvin · cosmetic.m_HUDPanel.m_vecButtonHints[6] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_cashin",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolCashIn"
      }
    }

    ability_melee_butcher · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }

    ability_melee_inferno · cosmetic.m_HUDPanel.m_vecButtonHints[7] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_idol_pickup",
        "m_strLocToken": "#AbilityButtonHint_MeleeIdolPickup"
      }
    }
  • 26 tooltip records updated.
    View code changes (26 records)

    ability_necro_zombiewall · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[1].m_strImportantProperty (changed)

    {
      "before": "DamagePctPerWallHit",
      "after": "Damage"
    }

    ability_necro_zombiewall · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2].m_strImportantProperty (changed)

    {
      "before": "StatusEffectImmobilize",
      "after": "DamagePctPerWallHit"
    }

    upgrade_infuser · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)

    {
      "before": [
        "AbilityLifestealPercentHeroPassive",
        "TechResist",
        "BonusHealth"
      ],
      "after": [
        "AbilityLifestealPercentHeroPassive",
        "TechResist",
        "BonusHealth",
        "TechPower"
      ]
    }

    upgrade_bullet_resist_shredder · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties[1] (changed)

    {
      "before": "BonusHealth",
      "after": "BaseAttackDamagePercent"
    }

    ability_necro_zombiewall · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[0].m_strImportantProperty (changed)

    {
      "before": "Damage",
      "after": "SummonCount"
    }

    upgrade_fleetfoot_boots · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)

    {
      "before": [
        "SlideScale",
        "BulletResist"
      ],
      "after": [
        "BaseAttackDamagePercent",
        "SlideScale",
        "BulletResist"
      ]
    }

    upgrade_fury_trance · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)

    {
      "before": [
        "BulletLifestealPercent",
        "BonusHealth"
      ],
      "after": [
        "BulletLifestealPercent",
        "BonusHealth",
        "BaseAttackDamagePercent"
      ]
    }

    upgrade_surging_power · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)

    {
      "before": [
        "BulletLifestealPercent",
        "BulletResist",
        "BonusHealth"
      ],
      "after": [
        "BulletLifestealPercent",
        "BulletResist",
        "BonusHealth",
        "BaseAttackDamagePercent"
      ]
    }

    upgrade_divine_barrier · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)

    {
      "before": [
        "TechRangeMultiplier"
      ],
      "after": [
        "TechRangeMultiplier",
        "OutOfCombatHealthRegen"
      ]
    }

    upgrade_tech_overflow · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)

    {
      "before": [
        "BonusAbilityDurationPercent"
      ],
      "after": [
        "BonusAbilityDurationPercent",
        "AbilityLifestealPercentHero",
        "BonusHealth",
        "TechPower"
      ]
    }

    upgrade_rocket_booster · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)

    {
      "before": [
        "AbilityCooldown",
        "BarrierDuration"
      ],
      "after": [
        "AbilityCooldown",
        "BarrierDuration",
        "AirControlPercentBarrier"
      ]
    }

    upgrade_guardian_ward · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)

    {
      "before": [],
      "after": [
        "OutOfCombatHealthRegen"
      ]
    }

    viscous_telepunch · tooltip.details.m_vecAbilityInfoSections[0].m_vecBasicProperties (changed)

    {
      "before": [
        "ImpactDuration"
      ],
      "after": [
        "ImpactDuration",
        "LifeStealPercentOnHit"
      ]
    }

    upgrade_debuff_reducer · tooltip.sections[0].m_eAbilitySectionType (changed)

    {
      "before": "EArea_Passive",
      "after": "EArea_Innate"
    }

    upgrade_weapon_shielding · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[1].m_strImportantProperty (changed)

    {
      "before": "BonusMoveSpeed",
      "after": "BulletResist"
    }

    upgrade_spirit_bubble · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[1].m_strImportantProperty (changed)

    {
      "before": "BonusMoveSpeed",
      "after": "TechResist"
    }

    upgrade_auto_cleanse · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)

    {
      "before": [],
      "after": [
        "OutOfCombatHealthRegen"
      ]
    }

    citadel_ability_passive_beefy · tooltip.details.m_vecAbilityInfoSections[0].m_vecBasicProperties (changed)

    {
      "before": [
        "BonusHealthRegen",
        "BonusMaxHealth"
      ],
      "after": [
        "BonusHealthRegen",
        "BonusMaxHealth",
        "MeleeLifesteal"
      ]
    }

    upgrade_debuff_reducer · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties[0] (changed)

    {
      "before": "StatusResistancePercent",
      "after": "BonusHealth"
    }

    upgrade_magic_carpet · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)

    {
      "before": [
        "BonusAbilityDurationPercent",
        "TechPower",
        "BonusHealth"
      ],
      "after": [
        "BonusAbilityDurationPercent",
        "BonusHealth",
        "TechPower",
        "GravityScale",
        "AirControlPercent"
      ]
    }

    upgrade_vex_barrier · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)

    {
      "before": [
        "AbilityCooldown",
        "AbilityDuration"
      ],
      "after": [
        "OutOfCombatHealthRegen"
      ]
    }

    upgrade_vex_barrier · tooltip.sections[0].m_eAbilitySectionType (changed)

    {
      "before": "EArea_Passive",
      "after": "EArea_Innate"
    }

    ability_vampirebat_lovebites · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[0].m_strImportantProperty (changed)

    {
      "before": "Damage",
      "after": "MagicDamagePerBullet"
    }

    upgrade_vampire · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)

    {
      "before": [
        "BonusHealth"
      ],
      "after": [
        "BonusHealth",
        "BaseAttackDamagePercent"
      ]
    }

    upgrade_restorative_locket · tooltip.sections[1].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)

    {
      "before": [
        "AbilityCooldown",
        "MaxStacks",
        "MinStaminaRestore",
        "MaxStaminaRestore"
      ],
      "after": [
        "AbilityCooldown",
        "MaxStacks",
        "MaxStaminaRestore"
      ]
    }

    upgrade_sharpshooter · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)

    {
      "before": [
        "BaseAttackDamagePercent",
        "BonusSprintSpeed",
        "BonusMoveSpeed"
      ],
      "after": [
        "BonusBulletSpeedPercent",
        "BaseAttackDamagePercent",
        "BonusSprintSpeed",
        "BonusMoveSpeed"
      ]
    }
  • 41 ability upgrade raw records updated.
    View code changes (41 records)

    ability_punkgoat_goatflip · upgrades[3].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -10,
      "after": -13
    }

    ability_frank_selfzap · upgrades[3].changes[TotalHealthRegen:scale].bonus.raw (changed)

    {
      "before": 0.6,
      "after": 0.9
    }

    citadel_ability_flying_strike · upgrades[3].changes[AbilityCharges].bonus.raw (changed)

    {
      "before": 2,
      "after": 3
    }

    ability_familiar_attach · upgrades[2].changes[BonusItemRangePercent].bonus.raw (changed)

    {
      "before": 25,
      "after": 35
    }

    citadel_ability_chrono_time_wall · upgrades[1].changes[AbilityDuration].bonus.raw (changed)

    {
      "before": 2.5,
      "after": 3.5
    }

    ability_familiar_attach · upgrades[2].changes[BonusItemDurationPercent].bonus.raw (changed)

    {
      "before": 25,
      "after": 35
    }

    citadel_ability_shiv_defer_damage · upgrades[3].changes[DeferClearPct].bonus.raw (changed)

    {
      "before": 45,
      "after": 50
    }

    citadel_ability_shiv_dash · upgrades[2].changes[TechArmorDamageReduction].bonus.raw (changed)

    {
      "before": -8,
      "after": -6
    }

    ability_vampirebat_batswarm · upgrades[3].changes[CurrentHealthPercent].bonus.raw (changed)

    {
      "before": 1,
      "after": 0.5
    }

    ability_unicorn_luminousstrike · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -18,
      "after": -22
    }

    citadel_ability_bull_leap · upgrades[3].changes[ImmunityDuration].bonus.raw (changed)

    {
      "before": 5,
      "after": 6
    }

    ability_bookworm_knightcharge · upgrades[3].changes[Damage].bonus.raw (changed)

    {
      "before": 135,
      "after": 160
    }

    ability_familiar_attach · upgrades[2].changes[BonusBarrierAmpPercent].bonus.raw (changed)

    {
      "before": 25,
      "after": 35
    }

    upgrade_burst_fire · upgrades[1].changes[BonusFireRate].bonus.raw (changed)

    {
      "before": 10,
      "after": 14
    }

    viscous_telepunch · upgrades[3].changes[DamageHeavyMelee].bonus.raw (changed)

    {
      "before": 50,
      "after": 40
    }

    ability_unicorn_luminousstrike · upgrades[2].changes[ImpactDamage].bonus.raw (changed)

    {
      "before": 70,
      "after": 80
    }

    citadel_ability_bull_leap · upgrades[2].changes[StunDuration].bonus.raw (changed)

    {
      "before": 0.7,
      "after": 0.8
    }

    citadel_ability_chrono_kinetic_carbine · upgrades[3].changes[MaxBonusBulletDamage:scale].bonus.raw (changed)

    {
      "before": 50,
      "after": 55
    }

    synth_plasma_flux · upgrades[2].changes[WeaponDamageBonusDuration].bonus.raw (changed)

    {
      "before": 8,
      "after": 6
    }

    citadel_ability_stomp · upgrades[2].changes[BulletResistReduction].bonus.raw (changed)

    {
      "before": -18,
      "after": -15
    }

    citadel_ability_infinity_slash · upgrades[1].changes[WeaponDamageBonus].bonus.raw (changed)

    {
      "before": 5,
      "after": 7
    }

    citadel_ability_chrono_time_wall · upgrades[3].changes[AbilityCooldownBetweenCharge].bonus.raw (changed)

    {
      "before": 4,
      "after": 2
    }

    ability_fire_bomb · upgrades[3].changes[StunDuration].bonus.raw (changed)

    {
      "before": 0.75,
      "after": 0.9
    }

    ability_viper_debuffdagger · upgrades[2].changes[BulletResistReductionPerStack].bonus.raw (changed)

    {
      "before": -5,
      "after": -6
    }

    ability_vampirebat_lovebites · upgrades[3].changes[PerTargetCooldown].bonus.raw (changed)

    {
      "before": -4,
      "after": -5
    }

    citadel_ability_shiv_killing_blow · upgrades[2].changes[BuffDamage].bonus.raw (changed)

    {
      "before": 8,
      "after": 10
    }

    ability_familiar_ability02 · upgrades[3].changes[Damage].bonus.raw (changed)

    {
      "before": 90,
      "after": 100
    }

    citadel_ability_chrono_time_wall · upgrades[3].changes[AbilityCharges].bonus.raw (changed)

    {
      "before": 2,
      "after": 3
    }

    upgrade_guardian_ward · upgrades[1].changes[GuardianWardCombatBarrier].bonus.raw (changed)

    {
      "before": 125,
      "after": 250
    }

    ability_throw_sand · upgrades[3].changes[AbilityDuration].bonus.raw (changed)

    {
      "before": 1,
      "after": 1.5
    }

    ability_bookworm_dragonfire · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -8,
      "after": -12
    }

    viscous_telepunch · upgrades[3].changes[Damage].bonus.raw (changed)

    {
      "before": -50,
      "after": -40
    }

    ability_doorman_bomb · upgrades[3].changes[Radius].bonus.raw (changed)

    {
      "before": "4m",
      "after": "4.5m"
    }

    ability_stacking_damage · upgrades[3].changes[DamageBonusFixedPerStack].bonus.raw (changed)

    {
      "before": 0.12,
      "after": 0.14
    }

    ability_unicorn_dazzlingorb · upgrades[2].changes[Damage].bonus.raw (changed)

    {
      "before": 50,
      "after": 70
    }

    ability_priest_beartrap · upgrades[3].changes[IncomingDamagePercentFromCaster].bonus.raw (changed)

    {
      "before": 25,
      "after": 30
    }

    citadel_ability_uppercut · upgrades[2].changes[BuffBaseWeaponPct].bonus.raw (changed)

    {
      "before": 40,
      "after": 30
    }

    upgrade_damage_recycler · upgrades[1].changes[BonusHealth].bonus.raw (changed)

    {
      "before": 100,
      "after": 200
    }

    ability_punkgoat_goatflip · upgrades[2].changes[AbilityDuration].bonus.raw (changed)

    {
      "before": 0.3,
      "after": 0.4
    }

    drifter_blood_blast · upgrades[3].changes[Damage:scale].bonus.raw (changed)

    {
      "before": 0.4,
      "after": 0
    }

    citadel_ability_sticky_bomb · upgrades[2].changes[Damage].bonus.raw (changed)

    {
      "before": 75,
      "after": 85
    }
  • 2 cosmetic records removed.
    View code changes (2 records)

    modifiers:modifier_idol_pickup_aura · cosmetic.m_IsFrozenParticle (removed)

    {
      "before": "particles/environment/rejuv_frozen_model.vpcf",
      "after": null
    }

    ability_bullet_flurry · cosmetic.m_strCastAnimGraphParam (removed)

    {
      "before": "e_BulletFlurry",
      "after": null
    }
  • 2 cosmetic records updated.
    View code changes (2 records)

    modifiers:modifier_idol_pickup_aura · cosmetic._class (changed)

    {
      "before": "modifier_held_item_pickup_aura",
      "after": "modifier_base_aura"
    }

    citadel_ability_lash_down_strike · cosmetic.m_strFallCollideImpactSound (changed)

    {
      "before": "Ability.Bull.Charge.HitEnemy",
      "after": "Lash.GroundStrike.Fall.Collide"
    }
  • 7 tooltip records removed.
    View code changes (7 records)

    ability_necro_zombiewall · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2].m_strStatusEffectValue (removed)

    {
      "before": "ImmobilizeDuration",
      "after": null
    }

    ability_necro_zombiewall · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2].m_bShowPropertyValue (removed)

    {
      "before": true,
      "after": null
    }

    upgrade_vex_barrier · tooltip.sections[0].m_vecSectionAttributes[0].m_vecImportantAbilityProperties (removed)

    {
      "before": [
        {
          "m_strImportantProperty": "VexBarrierCombatBarrier"
        }
      ],
      "after": null
    }

    upgrade_arctic_blast · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[2] (removed)

    {
      "before": {
        "m_strImportantProperty": "PercentDamage"
      },
      "after": null
    }

    upgrade_tech_overflow · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[2] (removed)

    {
      "before": {
        "m_strImportantProperty": "AbilityLifestealPercentHero"
      },
      "after": null
    }

    upgrade_vex_barrier · tooltip.sections[0].m_vecSectionAttributes[0].m_strLocString (removed)

    {
      "before": "#upgrade_vex_barrier_desc",
      "after": null
    }

    upgrade_debuff_reducer · tooltip.sections[0].m_vecSectionAttributes[0].m_strLocString (removed)

    {
      "before": "#upgrade_debuff_reducer_desc",
      "after": null
    }
  • 4 tooltip records added.
    View code changes (4 records)

    upgrade_spellbreaker · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (added)

    {
      "before": null,
      "after": [
        "BonusHealth"
      ]
    }

    upgrade_debuff_reducer · tooltip.sections[1] (added)

    {
      "before": null,
      "after": {
        "m_eAbilitySectionType": "EArea_Passive",
        "m_vecSectionAttributes": [
          {
            "m_strLocString": "#upgrade_debuff_reducer_desc",
            "m_vecAbilityProperties": [
              "StatusResistancePercent"
            ]
          }
        ]
      }
    }

    upgrade_vex_barrier · tooltip.sections[1] (added)

    {
      "before": null,
      "after": {
        "m_eAbilitySectionType": "EArea_Passive",
        "m_vecSectionAttributes": [
          {
            "m_strLocString": "#upgrade_vex_barrier_desc",
            "m_vecAbilityProperties": [
              "AbilityCooldown",
              "AbilityDuration"
            ],
            "m_vecImportantAbilityProperties": [
              {
                "m_strImportantProperty": "VexBarrierCombatBarrier"
              }
            ]
          }
        ]
      }
    }

    ability_necro_zombiewall · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[3] (added)

    {
      "before": null,
      "after": {
        "m_bShowPropertyValue": true,
        "m_strImportantProperty": "StatusEffectImmobilize",
        "m_strStatusEffectValue": "ImmobilizeDuration"
      }
    }
  • 1 ability new record added.
    View code changes (1 records)

    ability_fencer_riposte_target_select · (entity_added)

    {
      "before": null,
      "after": {
        "kind": "other"
      }
    }
  • 5 ability property meta records added.
    View code changes (5 records)

    upgrade_spirit_bubble · properties.BarrierDuration.cssClass (added)

    {
      "before": null,
      "after": "duration"
    }

    upgrade_infuser · properties.TechPower.cssClass (added)

    {
      "before": null,
      "after": "tech_damage"
    }

    upgrade_rocket_booster · properties.BarrierDuration.cssClass (added)

    {
      "before": null,
      "after": "duration"
    }

    upgrade_tech_overflow · properties.TechPower.cssClass (added)

    {
      "before": null,
      "after": "tech_damage"
    }

    upgrade_weapon_shielding · properties.BarrierDuration.cssClass (added)

    {
      "before": null,
      "after": "duration"
    }
  • 2 generic music data records removed.
    View code changes (2 records)

    music_data:m_MusicCues · gameplay.m_MusicStateData.EStinger_Idol_Returned (removed)

    {
      "before": {
        "m_MusicStateDefault": {}
      },
      "after": null
    }

    music_data:m_MusicCues · gameplay.m_MusicStateData.EStinger_Idol_PickedUp (removed)

    {
      "before": {
        "m_MusicStateDefault": {}
      },
      "after": null
    }
  • 5 generic music data records added.
    View code changes (5 records)

    music_data:m_MusicCues · gameplay.m_MusicStateData.EStinger_Idol_Returned_Opponent (added)

    {
      "before": null,
      "after": {
        "m_MusicStateDefault": {}
      }
    }

    music_data:m_MusicCues · gameplay.m_MusicStateData.EMusicState_Idol_ReturnTimer (added)

    {
      "before": null,
      "after": {
        "m_MusicStateDefault": {}
      }
    }

    music_data:m_MusicCues · gameplay.m_MusicStateData.EStinger_Idol_Returned_Team (added)

    {
      "before": null,
      "after": {
        "m_MusicStateDefault": {}
      }
    }

    music_data:m_MusicCues · gameplay.m_MusicStateData.EStinger_Idol_DropAnnounce (added)

    {
      "before": null,
      "after": {
        "m_MusicStateDefault": {}
      }
    }

    music_data:m_MusicCues · gameplay.m_MusicStateData.EMusicState_Idol_Carry.m_MusicStateDefault.m_nSyncMode (added)

    {
      "before": null,
      "after": "ESyncMode_Resume"
    }
  • 1 generic new settings record added.
    View code changes (1 records)

    new_settings:zipline_rope_binding · (entity_added)

    {
      "before": null,
      "after": null
    }
  • 3 loc ui records updated.
    View code changes (3 records)

    citadel_main · AbilityButtonHint_ClimbRope (changed)

    {
      "before": "Hold {g:citadel_binding:'Mantle'} to Climb Rope",
      "after": "Hold {g:citadel_binding:'Zipline'} to Climb Rope"
    }

    citadel_main · citadel_keybind_zipline (changed)

    {
      "before": "Zipline",
      "after": "Zipline / rope"
    }

    citadel_main · modifier_citadel_idol_pickup_disabled (changed)

    {
      "before": "Team Soul Urn Timeout",
      "after": "Urn Timeout"
    }
  • 6 loc ui records added.
    View code changes (6 records)

    citadel_main · citadel_settings_rope_zipline_binding_desc (added)

    {
      "before": null,
      "after": "The Zipline keybind now applies to ropes as well. If changed from the defaults, the Zipline key will be used for climbing onto or dismounting ropes instead of the Jump key. Mouse wheel binds are now supported for Zipline / ropes, and the key no longer needs to be held if it is different from the Jump binding."
    }

    citadel_main · citadel_settings_rope_zipline_binding (added)

    {
      "before": null,
      "after": "Ropes Keybind"
    }

    citadel_main · AbilityButtonHint_MeleeIdolPickup (added)

    {
      "before": null,
      "after": "Melee to pick up Spirit Urn"
    }

    citadel_main · Citadel_UnstickFailure_GameAnnouncement (added)

    {
      "before": null,
      "after": "Unstick cannot be used if you have recently taken damage."
    }

    citadel_main · AbilityButtonHint_MeleeIdolCashIn (added)

    {
      "before": null,
      "after": "Heavy Melee to contest Spirit Urn"
    }

    citadel_main · modifier_citadel_idol_pickup_disabled_desc (added)

    {
      "before": null,
      "after": "Can't Pick up Urn"
    }
  • 58 other assets updated.
    View code changes (58 records)

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+warden.vnmgraph_c · crc (changed)

    {
      "before": "00fac736b0",
      "after": "0039fa9a2c"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+doorman.vnmgraph_c · crc (changed)

    {
      "before": "002d98dba3",
      "after": "008f0ce34d"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+shiv.vnmgraph_c · crc (changed)

    {
      "before": "004a8b5ec0",
      "after": "004b740bee"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+pocket.vnmgraph_c · crc (changed)

    {
      "before": "00ea8c17a6",
      "after": "006f3b2640"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+mo_krill.vnmgraph_c · crc (changed)

    {
      "before": "0061369674",
      "after": "004b9fa2c3"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+fortuna.vnmgraph_c · crc (changed)

    {
      "before": "005e9063da",
      "after": "0004b7f24a"
    }

    soundevents/hero/_shared.vsndevts_c · crc (changed)

    {
      "before": "00022fffa0",
      "after": "0099d7b033"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+drifter.vnmgraph_c · crc (changed)

    {
      "before": "00509e198e",
      "after": "00055f6fc6"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+bebop.vnmgraph_c · crc (changed)

    {
      "before": "00801d3a9f",
      "after": "005fca7e29"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+kelvin.vnmgraph_c · crc (changed)

    {
      "before": "0000f8c668",
      "after": "00c3c56af4"
    }

    soundstacks/soundstacks_citadel_core.vsndstck_c · crc (changed)

    {
      "before": "0058c8139a",
      "after": "00d652c8f8"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+familiar.vnmgraph_c · crc (changed)

    {
      "before": "00cfefc0f9",
      "after": "00993868cb"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+unicorn.vnmgraph_c · crc (changed)

    {
      "before": "00d551fa88",
      "after": "0047e91eb1"
    }

    soundstacks/soundstacks_citadel_base_3d.vsndstck_c · crc (changed)

    {
      "before": "00092ceeb7",
      "after": "00a1d845e0"
    }

    soundevents/base/citadel_base_events.vsndevts_c · crc (changed)

    {
      "before": "006a57a813",
      "after": "00fc6550ef"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+punkgoat.vnmgraph_c · crc (changed)

    {
      "before": "008f790961",
      "after": "00a1a615da"
    }

    animgraphs/animgraph2/hero/shiv/shiv_abilityset_idle.vnmgraph_c · crc (changed)

    {
      "before": "00cbfc7306",
      "after": "00380e9a31"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+dynamo.vnmgraph_c · crc (changed)

    {
      "before": "0000c3f0d5",
      "after": "00e4739c98"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+holliday.vnmgraph_c · crc (changed)

    {
      "before": "0005489849",
      "after": "0000df50f2"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+bookworm.vnmgraph_c · crc (changed)

    {
      "before": "00a69eb58c",
      "after": "007c0a79a9"
    }

    soundevents/hero/lash.vsndevts_c · crc (changed)

    {
      "before": "0030c5a0e3",
      "after": "00c892ed70"
    }

    resource/game.gameevents · crc (changed)

    {
      "before": "00717a02c7",
      "after": "003ba02672"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+inferno.vnmgraph_c · crc (changed)

    {
      "before": "0000894617",
      "after": "00c3b4ea8b"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph_c · crc (changed)

    {
      "before": "006eee1428",
      "after": "00d04a152a"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+mcginnis.vnmgraph_c · crc (changed)

    {
      "before": "00fd5c552d",
      "after": "000426b7ee"
    }

    soundstacks/mixgraph.vmix_c · crc (changed)

    {
      "before": "007e0c4663",
      "after": "009678421a"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+fencer.vnmgraph_c · crc (changed)

    {
      "before": "0054646125",
      "after": "00321e0708"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+abrams.vnmgraph_c · crc (changed)

    {
      "before": "00c9e41b87",
      "after": "00a6ede416"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+chrono.vnmgraph_c · crc (changed)

    {
      "before": "00964168c6",
      "after": "006508f4e5"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+ivy.vnmgraph_c · crc (changed)

    {
      "before": "0056e62a10",
      "after": "0097deb1fb"
    }

    soundevents/base/citadel_volume_falloff.vsndevts_c · crc (changed)

    {
      "before": "00ff867b46",
      "after": "009ccb762a"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+frank.vnmgraph_c · crc (changed)

    {
      "before": "003be4f74f",
      "after": "00cf900224"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+werewolf_transform.vnmgraph_c · crc (changed)

    {
      "before": "00de264bd6",
      "after": "00ad5044fa"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+vindicta.vnmgraph_c · crc (changed)

    {
      "before": "008503b2af",
      "after": "008ec76d5a"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+wraith.vnmgraph_c · crc (changed)

    {
      "before": "0032bd15f9",
      "after": "008d56ec9c"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+boho.vnmgraph_c · crc (changed)

    {
      "before": "00bdcc1f43",
      "after": "008c8f38ee"
    }

    soundevents/ui.vsndevts_c · crc (changed)

    {
      "before": "00def60f08",
      "after": "007dac57a4"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+priest.vnmgraph_c · crc (changed)

    {
      "before": "0059ed2f14",
      "after": "005164a255"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+yamato.vnmgraph_c · crc (changed)

    {
      "before": "00a67cae95",
      "after": "00975e9368"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+priest_crossbow.vnmgraph_c · crc (changed)

    {
      "before": "003a3a99a3",
      "after": "0059ddc4e1"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+haze.vnmgraph_c · crc (changed)

    {
      "before": "00244310af",
      "after": "0058315453"
    }

    soundstacks/soundstacks_manifest.vrman_c · crc (changed)

    {
      "before": "00fc97f099",
      "after": "00632fa9e6"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+archer.vnmgraph_c · crc (changed)

    {
      "before": "0003afe3a8",
      "after": "00ca17b4e2"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+gigawatt.vnmgraph_c · crc (changed)

    {
      "before": "00af4fb590",
      "after": "00d312524a"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+magician.vnmgraph_c · crc (changed)

    {
      "before": "003e8d353c",
      "after": "007210728a"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+mirage.vnmgraph_c · crc (changed)

    {
      "before": "006d156987",
      "after": "00682c2e17"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+werewolf.vnmgraph_c · crc (changed)

    {
      "before": "0060e91cc6",
      "after": "0068609187"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+druid.vnmgraph_c · crc (changed)

    {
      "before": "005445ee51",
      "after": "00d322447c"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+geist.vnmgraph_c · crc (changed)

    {
      "before": "0013ceb76f",
      "after": "005d151ba5"
    }

    soundevents/ambience/lanes.vsndevts_c · crc (changed)

    {
      "before": "008450d261",
      "after": "00076632cf"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+calico.vnmgraph_c · crc (changed)

    {
      "before": "0021eaeff1",
      "after": "003cc406ce"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+viscous.vnmgraph_c · crc (changed)

    {
      "before": "005a75a3f4",
      "after": "00ee63fe9a"
    }

    soundevents/music.vsndevts_c · crc (changed)

    {
      "before": "007fba7bc5",
      "after": "0008eb4373"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+lash.vnmgraph_c · crc (changed)

    {
      "before": "001c4bf7be",
      "after": "00eca69cac"
    }

    soundevents/world.vsndevts_c · crc (changed)

    {
      "before": "0081a6c080",
      "after": "00b4bccbc0"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+vampirebat.vnmgraph_c · crc (changed)

    {
      "before": "003deda747",
      "after": "000af4a42c"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+necro.vnmgraph_c · crc (changed)

    {
      "before": "00f5a9bc39",
      "after": "004b0afab5"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+viper.vnmgraph_c · crc (changed)

    {
      "before": "0093b5fa4d",
      "after": "00e9de731d"
    }
  • 1 material asset added.
    View code changes (1 records)

    materials/particle/ui/ui_count_symbol.vtex_c · crc (added)

    {
      "before": null,
      "after": "002c23a769"
    }
  • 10 hero model assets added.
    View code changes (10 records)

    models/heroes_staging/shiv/clips/item_crouch_run_n.vnmclip_c · crc (added)

    {
      "before": null,
      "after": "00c3e13d8e"
    }

    models/heroes_staging/shiv/clips/item_crouch_run_w.vnmclip_c · crc (added)

    {
      "before": null,
      "after": "00e1e494b4"
    }

    models/heroes_staging/shiv/clips/item_crouch_run_sw.vnmclip_c · crc (added)

    {
      "before": null,
      "after": "00424622bf"
    }

    models/heroes_staging/shiv/clips/item_crouch_idle.vnmclip_c · crc (added)

    {
      "before": null,
      "after": "00ca432d93"
    }

    models/heroes_staging/shiv/clips/item_crouch_run_nw.vnmclip_c · crc (added)

    {
      "before": null,
      "after": "0042248280"
    }

    models/heroes_staging/shiv/clips/item_crouch_run_center.vnmclip_c · crc (added)

    {
      "before": null,
      "after": "00034b0c51"
    }

    models/heroes_staging/shiv/clips/item_crouch_run_se.vnmclip_c · crc (added)

    {
      "before": null,
      "after": "0086ef7bf4"
    }

    models/heroes_staging/shiv/clips/item_crouch_run_e.vnmclip_c · crc (added)

    {
      "before": null,
      "after": "009aced275"
    }

    models/heroes_staging/shiv/clips/item_crouch_run_ne.vnmclip_c · crc (added)

    {
      "before": null,
      "after": "0026dd2f0e"
    }

    models/heroes_staging/shiv/clips/item_crouch_run_s.vnmclip_c · crc (added)

    {
      "before": null,
      "after": "00d9d6cc6a"
    }
  • 3 hero model assets updated.
    View code changes (3 records)

    models/heroes_staging/shiv/clips/throw.vnmclip_c · crc (changed)

    {
      "before": "0072c3c4e9",
      "after": "00cbb687e2"
    }

    models/heroes_wip/fencer/fencer.vmdl_c · crc (changed)

    {
      "before": "0065382fb4",
      "after": "0031ae1fba"
    }

    models/heroes_wip/unicorn/unicorn.vmdl_c · crc (changed)

    {
      "before": "00a33a720c",
      "after": "007e7ac2a1"
    }
  • 1 model asset updated.
    View code changes (1 records)

    models/props_gameplay/idol_urn/materials/idol_urn.vmat_c · crc (changed)

    {
      "before": "00ed6b7a81",
      "after": "004f50d293"
    }
  • 1 hero image asset updated.
    View code changes (1 records)

    panorama/images/heroes/kelvin_card_gloat_psd.vtex_c · crc (changed)

    {
      "before": "0099ae70f4",
      "after": "00bb3a4d6e"
    }
  • 1 ability image asset added.
    View code changes (1 records)

    panorama/images/hud/abilities/fencer/fencer_riposte_attack_psd.vtex_c · crc (added)

    {
      "before": null,
      "after": "00d1a9bd13"
    }
  • 1 item image asset added.
    View code changes (1 records)

    panorama/images/items/vitality/grit_psd.vtex_c · crc (added)

    {
      "before": null,
      "after": "0024990d23"
    }
  • 8 ui assets updated.
    View code changes (8 records)

    panorama/styles/citadel_hud_game_announcements.vcss_c · crc (changed)

    {
      "before": "00dc3e6267",
      "after": "0039e5d30b"
    }

    panorama/layout/hud_modifiers_entry_center.vxml_c · crc (changed)

    {
      "before": "004241bd9c",
      "after": "006c96bc22"
    }

    panorama/styles/hud_modifiers_center.vcss_c · crc (changed)

    {
      "before": "00167d79aa",
      "after": "004b172667"
    }

    panorama/styles/hud_minimap.vcss_c · crc (changed)

    {
      "before": "00217ea99d",
      "after": "009226e4c2"
    }

    panorama/layout/popups/popup_settings.vxml_c · crc (changed)

    {
      "before": "00385740c8",
      "after": "00c0c785f5"
    }

    panorama/styles/citadel_hud_top_bar.vcss_c · crc (changed)

    {
      "before": "003d21b084",
      "after": "00e807f762"
    }

    panorama/layout/citadel_hud_top_bar.vxml_c · crc (changed)

    {
      "before": "00fe10172c",
      "after": "0088528b07"
    }

    panorama/styles/hud_ability_modifier_shared.vcss_c · crc (changed)

    {
      "before": "006bafdb9d",
      "after": "001079b6dd"
    }
  • 18 particle assets updated.
    View code changes (18 records)

    particles/generic/idol_pickup_aura.vpcf_c · crc (changed)

    {
      "before": "005cd30b1f",
      "after": "0033d31910"
    }

    particles/generic/idol_pickup_aura_smoke.vpcf_c · crc (changed)

    {
      "before": "0099d1ca1e",
      "after": "003c5e8596"
    }

    particles/generic/idol_pickup_aura_energy.vpcf_c · crc (changed)

    {
      "before": "001f7d2b2f",
      "after": "0043f56cc1"
    }

    particles/abilities/melee/melee_parry_magic.vpcf_c · crc (changed)

    {
      "before": "0095e863c9",
      "after": "0048721803"
    }

    particles/abilities/mirage/mirage_djinns_mark_player_debuff_counter.vpcf_c · crc (changed)

    {
      "before": "005142209a",
      "after": "005c32e50a"
    }

    particles/generic/idol_pickup_aura_pillar.vpcf_c · crc (changed)

    {
      "before": "008b6d07d5",
      "after": "00be6bf392"
    }

    particles/abilities/melee/melee_parry_smoke.vpcf_c · crc (changed)

    {
      "before": "007a55b6ed",
      "after": "00beb2fd96"
    }

    particles/abilities/mirage/mirage_djinns_mark_victim_debuff_counter.vpcf_c · crc (changed)

    {
      "before": "00f863c940",
      "after": "007b3591ff"
    }

    particles/abilities/melee/melee_parry_symbol.vpcf_c · crc (changed)

    {
      "before": "00ffcfa2b9",
      "after": "00b9f30b04"
    }

    particles/generic/idol_carry_flash.vpcf_c · crc (changed)

    {
      "before": "003a41c601",
      "after": "00f9a55e23"
    }

    particles/abilities/melee/melee_parry_ring.vpcf_c · crc (changed)

    {
      "before": "004ad0ccd5",
      "after": "00863d1b63"
    }

    particles/generic/idol_pickup_aura_base.vpcf_c · crc (changed)

    {
      "before": "0011ad532e",
      "after": "00b0d5695e"
    }

    particles/generic/idol_pickup_aura_embers.vpcf_c · crc (changed)

    {
      "before": "001ebbd1e8",
      "after": "0078c9fad6"
    }

    particles/abilities/melee/melee_parry_model.vpcf_c · crc (changed)

    {
      "before": "00056beb2a",
      "after": "0010f9d284"
    }

    particles/abilities/melee/melee_parry_light.vpcf_c · crc (changed)

    {
      "before": "00ad07345d",
      "after": "0059560b03"
    }

    particles/generic/idol_pickup_aura_model.vpcf_c · crc (changed)

    {
      "before": "00d0cc663d",
      "after": "0031f6a29f"
    }

    particles/abilities/mirage/mirage_djinns_mark_debuff_ready_symbol.vpcf_c · crc (changed)

    {
      "before": "0086bb1964",
      "after": "0058e1df2d"
    }

    particles/abilities/melee/melee_parry.vpcf_c · crc (changed)

    {
      "before": "00f4c170db",
      "after": "004259f0f2"
    }
  • 19 particle assets added.
    View code changes (19 records)

    particles/generic/idol_pickup_hit_spark.vpcf_c · crc (added)

    {
      "before": null,
      "after": "001689d25b"
    }

    particles/generic/idol_pickup_hit_enemy.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00fd4dbc5c"
    }

    particles/generic/idol_pickup_end_ember.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00b190f4f8"
    }

    particles/environment/soul_jar_force_drop_carrier_beam.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00e392a920"
    }

    particles/environment/soul_jar_force_drop_core_model.vpcf_c · crc (added)

    {
      "before": null,
      "after": "001cdc8d5e"
    }

    particles/generic/idol_pickup_end_energy.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00fcadedea"
    }

    particles/generic/idol_pickup_hit_streak.vpcf_c · crc (added)

    {
      "before": null,
      "after": "009beeb2c1"
    }

    particles/environment/soul_jar_force_drop_flash.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00b4ab1bd3"
    }

    particles/environment/soul_jar_force_drop.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00bc690380"
    }

    particles/generic/idol_pickup_hit_ring.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0098a066b5"
    }

    particles/generic/idol_pickup_end_enemy.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00d838e53c"
    }

    particles/generic/idol_pickup_end.vpcf_c · crc (added)

    {
      "before": null,
      "after": "006b6e4dae"
    }

    particles/environment/soul_jar_force_drop_flash_burst.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0057987877"
    }

    particles/generic/idol_pickup_end_beam.vpcf_c · crc (added)

    {
      "before": null,
      "after": "000cdc8a68"
    }

    particles/generic/idol_pickup_hit.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00c547fd87"
    }

    particles/generic/idol_pickup_aura_flash.vpcf_c · crc (added)

    {
      "before": null,
      "after": "000c361f83"
    }

    particles/generic/idol_pickup_aura_enemy.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0046f264a4"
    }

    particles/environment/soul_jar_force_drop_carrier.vpcf_c · crc (added)

    {
      "before": null,
      "after": "001a4a02d8"
    }

    particles/environment/soul_jar_force_drop_carrier_shock.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00b8ca230e"
    }
  • 10 script assets updated.
    View code changes (10 records)

    scripts/abilities.vdata_c · crc (changed)

    {
      "before": "0084c9557e",
      "after": "00e536ce10"
    }

    scripts/music_data.vdata_c · crc (changed)

    {
      "before": "00e88df462",
      "after": "00c6120739"
    }

    scripts/talker/idol.vrr_c · crc (changed)

    {
      "before": "002bff6cec",
      "after": "0081d26218"
    }

    scripts/talker/generated_response_rules_announcer.vrr_c · crc (changed)

    {
      "before": "00c668d18b",
      "after": "00775be446"
    }

    scripts/new_settings.vdata_c · crc (changed)

    {
      "before": "000e183786",
      "after": "00d2b34697"
    }

    scripts/misc.vdata_c · crc (changed)

    {
      "before": "00844c07b5",
      "after": "008b0299a3"
    }

    scripts/modifiers.vdata_c · crc (changed)

    {
      "before": "00fc53031d",
      "after": "003c66f2b6"
    }

    scripts/generic_data.vdata_c · crc (changed)

    {
      "before": "007a827c74",
      "after": "00024c7d5e"
    }

    scripts/npc_units.vdata_c · crc (changed)

    {
      "before": "00246a18af",
      "after": "007436e8d2"
    }

    scripts/heroes.vdata_c · crc (changed)

    {
      "before": "00d9d297f1",
      "after": "007f385c1e"
    }
  • 25 sound assets added.
    View code changes (25 records)

    sounds/music/music_idol_return_opponent.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00a3893152"
    }

    sounds/world/urn/soul_urn_cashin_timer_01.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00ce090c28"
    }

    sounds/world/urn/soul_urn_switch_opponent_01.vsnd_c · crc (added)

    {
      "before": null,
      "after": "008ad67f4f"
    }

    sounds/world/urn/soul_urn_spawn_complete_01.vsnd_c · crc (added)

    {
      "before": null,
      "after": "001faed78f"
    }

    sounds/music/music_idol_carry_distant_lp_141bpm.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00494f3fbc"
    }

    sounds/abilities/lash/a1_ground_strike/lash_ground_strike_fall_collide_03.vsnd_c · crc (added)

    {
      "before": null,
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    sounds/abilities/lash/a1_ground_strike/lash_ground_strike_fall_collide_02.vsnd_c · crc (added)

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    sounds/world/urn/soul_urn_drop_02.vsnd_c · crc (added)

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    sounds/abilities/lash/a1_ground_strike/lash_ground_strike_fall_collide_01.vsnd_c · crc (added)

    {
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    sounds/world/urn/soul_urn_pickup_03.vsnd_c · crc (added)

    {
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    }

    sounds/world/urn/soul_urn_walking_lp_01.vsnd_c · crc (added)

    {
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    }

    sounds/music/music_idol_timer_lp_team_160bpm.vsnd_c · crc (added)

    {
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    }

    sounds/music/music_idol_timer_lp_opponent_160bpm.vsnd_c · crc (added)

    {
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    }

    sounds/music/music_idol_carry_lp_141bpm.vsnd_c · crc (added)

    {
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    }

    sounds/world/urn/soul_urn_spawn_01.vsnd_c · crc (added)

    {
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    }

    sounds/music/music_idol_return_team.vsnd_c · crc (added)

    {
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    }

    sounds/world/urn/soul_urn_melee_drop_01.vsnd_c · crc (added)

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    }

    sounds/music/music_idol_announce.vsnd_c · crc (added)

    {
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    }

    sounds/world/urn/soul_urn_drop_01.vsnd_c · crc (added)

    {
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    }

    sounds/world/urn/soul_urn_cashin_complete_01.vsnd_c · crc (added)

    {
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    }

    sounds/world/urn/soul_urn_switch_team_01.vsnd_c · crc (added)

    {
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    }

    sounds/world/urn/soul_urn_pickup_02.vsnd_c · crc (added)

    {
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    }

    sounds/world/urn/soul_urn_idling_lp_01.vsnd_c · crc (added)

    {
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    }

    sounds/world/urn/soul_urn_pickup_01.vsnd_c · crc (added)

    {
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    }

    sounds/world/urn/soul_urn_drop_03.vsnd_c · crc (added)

    {
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  • 1 sound asset updated.
    View code changes (1 records)

    sounds/music/match_intro/music_match_intro_connecting_60bpm.vsnd_c · crc (changed)

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  • 2 other assets added.
    View code changes (2 records)

    soundstacks/soundstack_citadel_music_urn_drop.vsndstck_c · crc (added)

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    soundstacks/soundstack_citadel_music_urn.vsndstck_c · crc (added)

    {
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    }
  • 2 sound assets removed.
    View code changes (2 records)

    sounds/music/music_stinger_idol_return.vsnd_c · crc (removed)

    {
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    }

    sounds/music/music_idol_carry_lp.vsnd_c · crc (removed)

    {
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    }
  • 37 tracked files updated.
    View code changes (37 records)

    game/citadel/pak01_dir/scripts/npc_units.vdata · file (changed)

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    game/citadel/pak01_dir/scripts/new_settings.vdata · file (changed)

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    game/citadel/resource/localization/citadel_mods/citadel_mods_english.txt · file (changed)

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    game/citadel/resource/localization/citadel_attributes/citadel_attributes_english.txt · file (changed)

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    game/citadel/pak01_dir/soundstacks/soundstacks_citadel_base_3d.vsndstck · file (changed)

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    game/citadel/pak01_dir/soundevents/ambience/lanes.vsndevts · file (changed)

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    game/citadel/pak01_dir/scripts/heroes.vdata · file (changed)

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  • 52 tracked files updated.
    View code changes (52 records)

    DumpSource2/schemas/client/CDestructableBuildingVData.h · file (changed)

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    DumpSource2/schemas/server/CCitadel_Modifier_IdolReturnTimer.h · file (changed)

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    DumpSource2/schemas/server/CCitadel_Ability_Climb_Rope.h · file (changed)

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    DumpSource2/schemas/server/CCitadel_Modifier_DragEnemyVData.h · file (changed)

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    DumpSource2/schemas/client/CCitadel_Ability_GoldenIdolVData.h · file (changed)

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    DumpSource2/schemas/client/CitadelUserMessageIds.h · file (changed)

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  • 2 tracked files added.
    View code changes (2 records)

    game/citadel/pak01_dir/soundstacks/soundstack_citadel_music_urn_drop.vsndstck · file (added)

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