Boon costs drop, Indomitable arrives
Every hero's boon curve now tops out at 40000 souls instead of 49000, with less base health per boon and rescaled Weapon and Vitality investments. A new T4 item, Indomitable, cleanses the next crowd control, while Frenzy trades its resistances for health and a timed low HP burst.
Haze- Base Health per boon reduced from 45 to 38
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- Souls required for boons reduced, from 15000 to 14500 for the second boon and from 49000 to 40000 for the last boon
4Bullet Dance
Vyper- Base Health per boon reduced from 47 to 40
- Souls required for boons reduced, with the final boon now costing 40000 instead of 49000
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- Vyper: Fixed Armor Piercing Rounds doing damage through Petrify
Weapon
2Lethal Venom
Paradox- Souls required for boons changed from 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon, ending at 40k instead of 49k.
- Base Health per boon reduced from 58 to 51.
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%.
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%.
2Time Wall
3Kinetic Carbine
Celeste- Base Health per boon reduced from 45 to 38
- Souls required for later boons reduced, the last boon now costs 40000 instead of 49000
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
Weapon
4Shining Wonder
Paige- Stamina increased from 2 to 3
- Dash speed reduced to slow bucket, Ground Dash Duration increased from 0.68 to 0.7 and Air Dash Duration increased from 0.47 to 0.49
- Base Health per boon reduced from 39 to 32
- Souls required for boons after 13.2k changed from 15000/17000 and +2k per boon to 14500 and +1.5k per boon, ending at 40000 instead of 49000
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
1Bookwyrm
2Plot Armor
Pocket- Base Health per boon reduced from 48 to 41
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- Souls required for boons reduced, the second threshold goes from 15000 to 14500 and the last from 49000 to 40000
Weapon
2Flying Cloak
3Enchanter's Satchel
4Affliction- Souls required for boons after 13.2k changed from 15k/17k/+2k per boon to 14.5k/+1.5k per boon, ending at 40000 instead of 49000
- Base Health per boon reduced from 51 to 44
- Weapon Investment bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
Holliday- Base health per boon reduced from 53 to 46
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- Weapon Investment bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Souls required for boons changed from 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon, ending at 40000 instead of 49000
4Spirit Lasso
Abrams- Base Health per boon reduced from 62 to 55
- Souls required for boons reduced, the final boon now costs 40000 instead of 49000
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
1Siphon Life
2Shoulder Charge
Bebop- Base Health per boon reduced from 65 to 58
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- Weapon Investment bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Souls required for boons reduced, later boons now cost 1500 more each instead of 2000, with the final boon at 40000 souls instead of 49000
Weapon- Base Health per boon reduced from 75 to 68
- Souls required for boons reduced, with the final boon now costing 40000 instead of 49000
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- Souls required for boons after the 13.2k threshold reduced, boons now cost 1500 more each instead of 2000, with the final boon at 40000 souls instead of 49000
- Base Health per boon reduced from 76 to 69
- Weapon Investment bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
Cadence- Souls required per boon reduced, the curve now goes 13.2k/14.5k and +1.5k per boon instead of 13.2k/15k/17k and +2k per boon, ending at 40000 instead of 49000
- Base Health per boon reduced from 76 to 69
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
The Doorman- Base health per boon reduced from 54 to 47
- Souls required for boons rescaled from 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon, ending at 40k instead of 49k
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
2Doorway
Drifter- Base Health per boon reduced from 51 to 44
- Souls required for boons rescaled from 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon, ending at 40k instead of 49k
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
1Rend
3Bloodscent- Base Health per boon reduced from 53 to 46
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- Weapon Investment bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Souls required for boons changed from 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon, the last boon now costs 40000 instead of 49000
Dynamo- Base Health per boon reduced from 74 to 67
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- Weapon Investment bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Souls required for later boons reduced, from 15000 to 14500 and from 17000 to 16000 for the next two, with the last boon now at 40000 instead of 49000
1Kinetic Pulse
2Quantum Entanglement
Rem- Base Health per boon reduced from 39 to 32
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- Weapon Investment bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Souls required for later boons reduced, the final boon now costs 40000 instead of 49000
1Pillow Toss
4Naptime
Apollo- Base Health per boon reduced from 57 to 50
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- Weapon Investment bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Souls required for boons reduced, the final boon now costs 40000 souls instead of 49000
Weapon
1Disengaging Sigil
McGinnis- Base Health per boon reduced from 65 to 58
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- Weapon Investment bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Souls required for later boons reduced, the cost curve now steps by 1500 per boon and ends at 40000 instead of 49000
1Mini Turret
2Medicinal Specter
Fortuna
Victor- Base health per boon reduced from 46 to 39
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- Souls required for later boons reduced, the final boon now costs 40000 instead of 49000
Weapon
3Aura of Suffering
4Shocking Reanimation
Generic Person- Base Health gained per boon reduced from 75 to 68
- Souls required for boons reduced, second boon from 15000 to 14500, third from 17000 to 16000, and each later boon down to a final boon at 40000 instead of 49000
- Vitality Investments bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
Weapon
Lady Geist- Base Health per boon reduced from 64 to 57
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- Weapon Investment bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Souls required for later boons reduced, for example from 15000 to 14500, from 25000 to 22000, and the final boon from 49000 to 40000
1Essence Bomb
2Life Drain
Seven
Graf- Base health per boon reduced from 41 to 34
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- Weapon Investment bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Souls required for boons rescaled, later boons now cost 1.5k more each instead of 2k, so the last boon is reached at 40000 souls instead of 49000
Gunslinger
Vindicta
Infernus- Souls required for boons rescaled, the second boon now costs 14500 instead of 15000 and each later boon costs less, with the final boon at 40000 instead of 49000
- Base Health per boon reduced from 51 to 44
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
2Flame Dash
Kali- Base Health per boon reduced from 76 to 69
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- Weapon Investment bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Souls required for later boons reduced, for example from 15000 to 14500, from 25000 to 22000, and from 35000 to 29500, with the final boon now at 40000 instead of 49000
Kelvin- Base health per boon reduced from 73 to 66
- Souls required for boons reduced, the final boon now costs 40000 instead of 49000
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
Mo & Krill- Bullet damage growth per boon increased by 10%, from 0.077 to 0.0847
- Base Health per boon reduced from 78 to 71
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- Souls required for later boons reduced, the final boon now costs 40000 instead of 49000
2Burrow
Lash- Souls required per boon reduced, the curve now goes to 40000 instead of 49000: boon costs after 14500 step by 1500 each (14500, 16000, 17500, 19000, 20500, 22000, 23500, 25000, 26500, 28000, 29500, 31000, 32500, 34000, 35500, 37000, 38500, 40000).
- Base Health per boon reduced from 63 to 56.
- Weapon Investment bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%.
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%.
Sinclair- Souls required for boons reduced, now 13.2k/14.5k and +1.5k per boon after, ending at 40000 instead of 49000
- Base Health per boon reduced from 50 to 43
- Weapon Investment bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
Mirage- Base Health Regen reduced from 2 to 1.5
- Base Health per boon reduced from 57 to 50
- Souls required for boons rescaled from 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon, ending at 40k instead of 49k
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
Weapon
1Fire Scarabs
Calico- Souls required for boons rescaled: costs now increase by 1.5k per boon after 13.2k/14.5k, with the final boon at 40000 souls instead of 49000
- Base Health per boon reduced from 49 to 42
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
Graves- Souls required for boons changed from 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon, so the last boon is reached at 40k instead of 49k
- Base Health gained per boon reduced from 45 to 38
- Weapon Investment bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- Base Health per boon reduced from 76 to 69
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- Opera: Souls required for boons reduced; later boons now increase by 1500 each instead of 2000, with the final boon costing 40000 instead of 49000
Raven- Souls required for boons reduced, the curve now goes 13.2k/14.5k and +1.5k per boon instead of 13.2k/15k/17k and +2k per boon, ending at 40000 instead of 49000
- Base Health per boon reduced from 64 to 57
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
Weapon
Grey Talon- Souls required for boons reduced, boon costs now scale 13.2k/14.5k/+1.5k per boon, ending at 40000 instead of 49000
- Base Health per boon reduced from 50 to 43
- Weapon Investment bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
Venator
Billy- Base Health per boon reduced from 55 to 48
- Souls required for boons reduced, later boons now cost 1500 more each instead of 2000, with the final boon at 40000 souls instead of 49000
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
2Rising Ram
Rutger- Souls required for boons rescaled: the second boon costs 14500 instead of 15000, later boons now increase by +1.5k each, and the final boon costs 40000 instead of 49000.
- Base Health per boon reduced from 76 to 69.
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%.
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%.
Shiv- Base Health per boon reduced from 58 to 51.
- Souls required for boons rescaled, the second boon reduced from 15000 to 14500 and each later boon now costs 1500 more, ending at 40000 instead of 49000.
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%.
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%.
Weapon
1Serrated Knives
Skyrunner- Base health per boon reduced from 64 to 57
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- Weapon Investment bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Souls required for boons reduced, later boons now cost +1.5k per boon, with the last boon at 40000 instead of 49000
Fathom
Swan- Base health per boon reduced from 74 to 67
- Souls required for boons reduced, thresholds now step by 1500 souls instead of 2000, with the final boon at 40000 souls instead of 49000
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- Weapon Investment bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
TargetDummy- Base Health per boon reduced from 75 to 68
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- Weapon Investment bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Souls required for boons reduced at later steps, from 15000/17000/19000/21000/23000/25000/27000/29000/31000/33000/35000/37000/39000/41000/43000/45000/47000/49000 to 14500/16000/17500/19000/20500/22000/23500/25000/26500/28000/29500/31000/32500/34000/35500/37000/38500/40000
Ivy
testhero- Souls required for boons reduced, later boons now scale from 14500 up to 40000 instead of 15000 up to 49000 (each step increases by 1500 instead of 2000)
- Base Health per boon reduced from 49 to 42
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
Thumper- Souls required for boons reduced, after 13.2k it is now 14.5k and +1.5k per boon, ending at 40k instead of 49k
- Base Health per boon reduced from 76 to 69
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
Tokamak- Souls required for boons rescaled from 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon, ending at 40000 instead of 49000
- Base Health per boon reduced from 76 to 69
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
Trapper
Mina- Souls required for boons after 13.2k changed from 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon, ending at 40k instead of 49k
- Base Health per boon reduced from 38 to 31
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
4Nox Nostra
Vandal- Base Health per boon reduced from 66 to 59
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- Weapon Investment bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Souls required for boons reduced past the first boon, from 15000/17000/19000/21000/23000/25000/27000/29000/31000/33000/35000/37000/39000/41000/43000/45000/47000/49000 to 14500/16000/17500/19000/20500/22000/23500/25000/26500/28000/29500/31000/32500/34000/35500/37000/38500/40000
Viscous- Souls required for boons changed to 13.2k/14.5k and +1.5k per boon after, ending at 40000 instead of 49000
- Base Health per boon reduced from 57 to 50
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
1Splatter
4Goo Ball
Warden- Base Health per boon reduced from 73 to 66
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- Weapon Investment bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Warden: Souls required for boons reduced; later boons now increase by 1500 each instead of 2000, with the final boon costing 40000 instead of 49000
Silver- Base Health per boon reduced from 39 to 32
- Souls required for boons after 13.2k changed from 15k/17k/+2k per boon to 14.5k/+1.5k per boon, ending at 40k instead of 49k
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
1Slam Fire
Wraith- Base health per boon reduced from 47 to 40
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- Souls required for boons reduced, scaling now increases by 1500 per boon instead of 2000, for example the boon at 15000 souls now costs 14500 and the final boon costs 40000 instead of 49000
Weapon
Wrecker
The Boss
Yamato- Souls required for boons rescaled, later boons now cost 1500 souls more each instead of 2000, with the final boon at 40000 souls instead of 49000
- Base Health per boon reduced from 57 to 50
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%



Indomitable
1 new

- Moved from T4 to T3
- Cooldown increased from 32s to 45s
- Duration reduced from 18s to 10s
- Spot Radius increased from 18m to 20m
- Ambush duration reduced from 8s to 5s
- Ambush Fire Rate reduced from 32% to 20%
- Ambush Spirit Power reduced from 35 to 20
- Ambush Melee Damage reduced from 25% to 20%
- Out of Combat Regen reduced from 10 to 5
Shadow Weave
Shadow Weave
Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed.
Shadow Weave
Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed.








- Base Fire Rate increased from 10% to 15%
- No longer grants +15% Spirit Resist
- No longer grants +0.75m Move Speed
- Now grants +160 Health, T1 grants an additional +125 Health
- Low HP Move Speed increased from 2.5m to 4m
- Low HP Fire Rate increased from +25% to +40%
- Low HP no longer grants +20% Spirit Resist, and the T1 Spirit Resist bonus has been removed
- Low HP now grants +30% Debuff Resist, T1 grants an additional +15%
- Low HP bonus now lasts 10s and has a 16s Cooldown instead of using a 5s linger duration
Frenzy
Frenzy
While you are below 50% health, you gain stat bonuses.
Frenzy
While you are below 50% health, you gain stat bonuses for a duration and existing debuffs on you are reduced.




























General
3 nerfs3 buffs2 reworks2 fixes1 new- Silver: Tail Whack no longer applies -12% Bullet Resist for the Disarm duration.
- Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. The next Stun, Chain, Immobilize, Sleep or Silence is automatically cleansed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
- Frenzy: Low HP bonus is now given for a duration and reduces existing debuffs on you. Lasts 10s and has a 16s cooldown.
- Drifter: Rend T3 now also increases melee scaling from 1.2 to 1.6.
- Guardians, Base Guardians and Shrines now have 10% Bullet Resistance
- Walkers Bullet Resistance increased from 15% to 25%
- Medic Trooper missing health percent heal reduced from 14% to 12%
- Medic Trooper fixed regen growth per minute reduced from 3 to 2
- Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
- Fixed Alt Fire scaling for Yamato and Viscous not working recently
- Street Brawl: The following abilities have -15% radius: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade
MISC
411 changesOther file and data updates.
- Infernus: map item draft bucketing data added.
View code changes (1 records)
hero_inferno · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Seven: map item draft bucketing data added.
View code changes (1 records)
hero_gigawatt · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Vindicta: map item draft bucketing data added.
View code changes (1 records)
hero_hornet · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Lady Geist: level souls data updated.
View code changes (1 records)
hero_ghost · levelSouls.20 (changed)
{ "before": 17000, "after": 16000 } - Lady Geist: level souls data updated.
View code changes (1 records)
hero_ghost · levelSouls.21 (changed)
{ "before": 19000, "after": 17500 } - Lady Geist: level souls data updated.
View code changes (1 records)
hero_ghost · levelSouls.22 (changed)
{ "before": 21000, "after": 19000 } - Lady Geist: level souls data updated.
View code changes (1 records)
hero_ghost · levelSouls.23 (changed)
{ "before": 23000, "after": 20500 } - Lady Geist: level souls data updated.
View code changes (1 records)
hero_ghost · levelSouls.25 (changed)
{ "before": 27000, "after": 23500 } - Lady Geist: level souls data updated.
View code changes (1 records)
hero_ghost · levelSouls.26 (changed)
{ "before": 29000, "after": 25000 } - Lady Geist: level souls data updated.
View code changes (1 records)
hero_ghost · levelSouls.27 (changed)
{ "before": 31000, "after": 26500 } - Lady Geist: level souls data updated.
View code changes (1 records)
hero_ghost · levelSouls.28 (changed)
{ "before": 33000, "after": 28000 } - Lady Geist: level souls data updated.
View code changes (1 records)
hero_ghost · levelSouls.29 (changed)
{ "before": 35000, "after": 29500 } - Lady Geist: level souls data updated.
View code changes (1 records)
hero_ghost · levelSouls.30 (changed)
{ "before": 37000, "after": 31000 } - Lady Geist: level souls data updated.
View code changes (1 records)
hero_ghost · levelSouls.31 (changed)
{ "before": 39000, "after": 32500 } - Lady Geist: level souls data updated.
View code changes (1 records)
hero_ghost · levelSouls.32 (changed)
{ "before": 41000, "after": 34000 } - Lady Geist: level souls data updated.
View code changes (1 records)
hero_ghost · levelSouls.33 (changed)
{ "before": 43000, "after": 35500 } - Lady Geist: level souls data updated.
View code changes (1 records)
hero_ghost · levelSouls.34 (changed)
{ "before": 45000, "after": 37000 } - Lady Geist: level souls data updated.
View code changes (1 records)
hero_ghost · levelSouls.35 (changed)
{ "before": 47000, "after": 38500 } - Lady Geist: map item draft bucketing data added.
View code changes (1 records)
hero_ghost · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Abrams: map item draft bucketing data added.
View code changes (1 records)
hero_atlas · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Wraith: map item draft bucketing data added.
View code changes (1 records)
hero_wraith · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - McGinnis: map item draft bucketing data added.
View code changes (1 records)
hero_forge · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Paradox: map item draft bucketing data added.
View code changes (1 records)
hero_chrono · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Dynamo: map item draft bucketing data added.
View code changes (1 records)
hero_dynamo · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Kelvin: map item draft bucketing data added.
View code changes (1 records)
hero_kelvin · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Haze: level souls data updated.
View code changes (1 records)
hero_haze · levelSouls.22 (changed)
{ "before": 21000, "after": 19000 } - Haze: level souls data updated.
View code changes (1 records)
hero_haze · levelSouls.23 (changed)
{ "before": 23000, "after": 20500 } - Haze: level souls data updated.
View code changes (1 records)
hero_haze · levelSouls.24 (changed)
{ "before": 25000, "after": 22000 } - Haze: level souls data updated.
View code changes (1 records)
hero_haze · levelSouls.25 (changed)
{ "before": 27000, "after": 23500 } - Haze: level souls data updated.
View code changes (1 records)
hero_haze · levelSouls.26 (changed)
{ "before": 29000, "after": 25000 } - Haze: level souls data updated.
View code changes (1 records)
hero_haze · levelSouls.27 (changed)
{ "before": 31000, "after": 26500 } - Haze: level souls data updated.
View code changes (1 records)
hero_haze · levelSouls.28 (changed)
{ "before": 33000, "after": 28000 } - Haze: level souls data updated.
View code changes (1 records)
hero_haze · levelSouls.29 (changed)
{ "before": 35000, "after": 29500 } - Haze: level souls data updated.
View code changes (1 records)
hero_haze · levelSouls.30 (changed)
{ "before": 37000, "after": 31000 } - Haze: level souls data updated.
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hero_haze · levelSouls.31 (changed)
{ "before": 39000, "after": 32500 } - Haze: level souls data updated.
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hero_haze · levelSouls.32 (changed)
{ "before": 41000, "after": 34000 } - Haze: level souls data updated.
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hero_haze · levelSouls.33 (changed)
{ "before": 43000, "after": 35500 } - Haze: level souls data updated.
View code changes (1 records)
hero_haze · levelSouls.34 (changed)
{ "before": 45000, "after": 37000 } - Haze: level souls data updated.
View code changes (1 records)
hero_haze · levelSouls.35 (changed)
{ "before": 47000, "after": 38500 } - Haze: map item draft bucketing data added.
View code changes (1 records)
hero_haze · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Holliday: map item draft bucketing data added.
View code changes (1 records)
hero_astro · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Bebop: map item draft bucketing data added.
View code changes (1 records)
hero_bebop · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Calico: map item draft bucketing data added.
View code changes (1 records)
hero_nano · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Grey Talon: map item draft bucketing data added.
View code changes (1 records)
hero_orion · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Mo & Krill: map item draft bucketing data added.
View code changes (1 records)
hero_krill · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Shiv: map item draft bucketing data added.
View code changes (1 records)
hero_shiv · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Ivy: map item draft bucketing data added.
View code changes (1 records)
hero_tengu · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Kali: map item draft bucketing data added.
View code changes (1 records)
hero_kali · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Warden: map item draft bucketing data added.
View code changes (1 records)
hero_warden · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Yamato: map item draft bucketing data added.
View code changes (1 records)
hero_yamato · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Lash: map item draft bucketing data added.
View code changes (1 records)
hero_lash · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Viscous: map item draft bucketing data added.
View code changes (1 records)
hero_viscous · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Gunslinger: map item draft bucketing data added.
View code changes (1 records)
hero_gunslinger · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - The Boss: map item draft bucketing data added.
View code changes (1 records)
hero_yakuza · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Generic Person: map item draft bucketing data added.
View code changes (1 records)
hero_genericperson · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Tokamak: map item draft bucketing data added.
View code changes (1 records)
hero_tokamak · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Wrecker: map item draft bucketing data added.
View code changes (1 records)
hero_wrecker · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Rutger: map item draft bucketing data added.
View code changes (1 records)
hero_rutger · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Pocket: map item draft bucketing data added.
View code changes (1 records)
hero_synth · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Thumper: map item draft bucketing data added.
View code changes (1 records)
hero_thumper · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Mirage: map item draft bucketing data added.
View code changes (1 records)
hero_mirage · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Fathom: map item draft bucketing data added.
View code changes (1 records)
hero_slork · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Cadence: map item draft bucketing data added.
View code changes (1 records)
hero_cadence · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - TargetDummy: map item draft bucketing data added.
View code changes (1 records)
hero_targetdummy · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Bomber: map item draft bucketing data added.
View code changes (1 records)
hero_bomber · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Shield Guy: map item draft bucketing data added.
View code changes (1 records)
hero_shieldguy · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Vyper: map item draft bucketing data added.
View code changes (1 records)
hero_viper · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Vandal: map item draft bucketing data added.
View code changes (1 records)
hero_vandal · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Sinclair: map item draft bucketing data added.
View code changes (1 records)
hero_magician · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Trapper: map item draft bucketing data added.
View code changes (1 records)
hero_trapper · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Raven: map item draft bucketing data added.
View code changes (1 records)
hero_operative · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Mina: map item draft bucketing data added.
View code changes (1 records)
hero_vampirebat · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Drifter: map item draft bucketing data added.
View code changes (1 records)
hero_drifter · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Venator: level souls data updated.
View code changes (1 records)
hero_priest · levelSouls.19 (changed)
{ "before": 15000, "after": 14500 } - Venator: level souls data updated.
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hero_priest · levelSouls.20 (changed)
{ "before": 17000, "after": 16000 } - Venator: level souls data updated.
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hero_priest · levelSouls.21 (changed)
{ "before": 19000, "after": 17500 } - Venator: level souls data updated.
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hero_priest · levelSouls.22 (changed)
{ "before": 21000, "after": 19000 } - Venator: level souls data updated.
View code changes (1 records)
hero_priest · levelSouls.23 (changed)
{ "before": 23000, "after": 20500 } - Venator: level souls data updated.
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hero_priest · levelSouls.24 (changed)
{ "before": 25000, "after": 22000 } - Venator: level souls data updated.
View code changes (1 records)
hero_priest · levelSouls.25 (changed)
{ "before": 27000, "after": 23500 } - Venator: level souls data updated.
View code changes (1 records)
hero_priest · levelSouls.26 (changed)
{ "before": 29000, "after": 25000 } - Venator: level souls data updated.
View code changes (1 records)
hero_priest · levelSouls.27 (changed)
{ "before": 31000, "after": 26500 } - Venator: level souls data updated.
View code changes (1 records)
hero_priest · levelSouls.28 (changed)
{ "before": 33000, "after": 28000 } - Venator: level souls data updated.
View code changes (1 records)
hero_priest · levelSouls.29 (changed)
{ "before": 35000, "after": 29500 } - Venator: level souls data updated.
View code changes (1 records)
hero_priest · levelSouls.30 (changed)
{ "before": 37000, "after": 31000 } - Venator: level souls data updated.
View code changes (1 records)
hero_priest · levelSouls.31 (changed)
{ "before": 39000, "after": 32500 } - Venator: level souls data updated.
View code changes (1 records)
hero_priest · levelSouls.32 (changed)
{ "before": 41000, "after": 34000 } - Venator: level souls data updated.
View code changes (1 records)
hero_priest · levelSouls.33 (changed)
{ "before": 43000, "after": 35500 } - Venator: level souls data updated.
View code changes (1 records)
hero_priest · levelSouls.34 (changed)
{ "before": 45000, "after": 37000 } - Venator: level souls data updated.
View code changes (1 records)
hero_priest · levelSouls.35 (changed)
{ "before": 47000, "after": 38500 } - Venator: level souls data updated.
View code changes (1 records)
hero_priest · levelSouls.36 (changed)
{ "before": 49000, "after": 40000 } - Venator: map standard level up upgrades data updated.
View code changes (1 records)
hero_priest · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL (changed)
{ "before": 50, "after": 43 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[0].flBonus (changed)
{ "before": 7, "after": 9 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[1].flBonus (changed)
{ "before": 9, "after": 12 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[2].flBonus (changed)
{ "before": 13, "after": 15 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[3].flBonus (changed)
{ "before": 20, "after": 18 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[4].flBonus (changed)
{ "before": 49, "after": 46 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[5].flBonus (changed)
{ "before": 60, "after": 55 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 80, "after": 70 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 95, "after": 85 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 115, "after": 100 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 135, "after": 115 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[0].flBonus (changed)
{ "before": 8, "after": 9 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[1].flBonus (changed)
{ "before": 10, "after": 12 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[2].flBonus (changed)
{ "before": 13, "after": 15 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[3].flBonus (changed)
{ "before": 17, "after": 20 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[4].flBonus (changed)
{ "before": 34, "after": 38 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[5].flBonus (changed)
{ "before": 39, "after": 42 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[6].flBonus (changed)
{ "before": 44, "after": 46 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[7].flBonus (changed)
{ "before": 48, "after": 50 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[8].flBonus (changed)
{ "before": 52, "after": 56 } - Venator: map mod cost bonuses data updated.
View code changes (1 records)
hero_priest · gameplay.m_MapModCostBonuses.EItemSlotType_Armor[9].flBonus (changed)
{ "before": 56, "after": 62 } - Venator: map item draft bucketing data added.
View code changes (1 records)
hero_priest · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Victor: map item draft bucketing data added.
View code changes (1 records)
hero_frank · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Paige: map item draft bucketing data added.
View code changes (1 records)
hero_bookworm · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Boho: map item draft bucketing data added.
View code changes (1 records)
hero_boho · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - The Doorman: map item draft bucketing data added.
View code changes (1 records)
hero_doorman · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Skyrunner: map item draft bucketing data added.
View code changes (1 records)
hero_skyrunner · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Swan: map item draft bucketing data added.
View code changes (1 records)
hero_swan · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Billy: map item draft bucketing data added.
View code changes (1 records)
hero_punkgoat · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Druid: map item draft bucketing data added.
View code changes (1 records)
hero_druid · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Graf: map item draft bucketing data added.
View code changes (1 records)
hero_graf · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Fortuna: map item draft bucketing data added.
View code changes (1 records)
hero_fortuna · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Graves: map item draft bucketing data added.
View code changes (1 records)
hero_necro · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Apollo: map item draft bucketing data added.
View code changes (1 records)
hero_fencer · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Airheart: map item draft bucketing data added.
View code changes (1 records)
hero_airheart · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Rem: map item draft bucketing data added.
View code changes (1 records)
hero_familiar · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Silver: map item draft bucketing data added.
View code changes (1 records)
hero_werewolf · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Celeste: map item draft bucketing data added.
View code changes (1 records)
hero_unicorn · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Opera: map item draft bucketing data added.
View code changes (1 records)
hero_opera · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - testhero: map item draft bucketing data added.
View code changes (1 records)
hero_testhero · gameplay.m_mapItemDraftBucketing.upgrade_auto_cleanse (added)
{ "before": null, "after": { "m_flWeight": 1, "m_strBucket": "Normal" } } - Spirit Lasso: gravity lasso target data removed.
View code changes (1 records)
ability_gravity_lasso · gameplay.m_GravityLassoTarget.m_StunModifier (removed)
{ "before": { "m_bIsHidden": true, "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER" }, "after": null } - Singularity: vacuum aura modifier data added.
View code changes (1 records)
citadel_ability_self_vacuum · gameplay.m_VacuumAuraModifier.m_modifierProvidedByAura.m_nEnabledStateMask (added)
{ "before": null, "after": "MODIFIER_STATE_MOD_NO_CLEANSE" } - Bullet Dance: bullet flurry modifier data updated.
View code changes (1 records)
ability_bullet_flurry · gameplay.m_BulletFlurryModifier.m_nEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_SILENCED_HIDDEN | MODIFIER_STATE_INFINITE_CLIP | MODIFIER_STATE_SLIDING_DISABLED", "after": "MODIFIER_STATE_SILENCED_HIDDEN | MODIFIER_STATE_INFINITE_CLIP" } - citadel weapon shiv set: push force changed from 445 to 400.
View code changes (1 records)
citadel_weapon_shiv_set · gameplay.m_flPushForce (changed)
{ "before": 445, "after": 400 } - Killing Blow: killable modifier data added.
View code changes (1 records)
citadel_ability_shiv_killing_blow · gameplay.m_KillableModifier.m_ShivOnlyExecuteHeart (added)
{ "before": null, "after": "particles/abilities/shiv/shiv_killing_blow_cast_tgt_icon.vpcf" } - Killing Blow: refresh lock out time added with value 1.
View code changes (1 records)
citadel_ability_shiv_killing_blow · gameplay.m_flRefreshLockOutTime (added)
{ "before": null, "after": 1 } - Naptime: bits channel enabled state mask data updated.
View code changes (1 records)
ability_familiar_ability01 · gameplay.m_bitsChannelEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_SILENCED_HIDDEN", "after": "MODIFIER_STATE_ITEMS_DISABLED | MODIFIER_STATE_SILENCED_HIDDEN" } - Itani Lo Sahn: target modifier data updated.
View code changes (1 records)
ability_fencer_ultimate · gameplay.m_TargetModifier.m_nEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_HEALING_DISABLED | MODIFIER_STATE_DISARMED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_MUTED | MODIFIER_STATE_DASH_DISABLED_DEBUFF | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES", "after": "MODIFIER_STATE_MOD_NO_CLEANSE | MODIFIER_STATE_HEALING_DISABLED | MODIFIER_STATE_DISARMED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_MUTED | MODIFIER_STATE_DASH_DISABLED_DEBUFF | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES" } - Tail Whack: disarm modifier data updated.
View code changes (1 records)
ability_werewolf_cripplingslash · gameplay.m_DisarmModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "BulletArmorReduction" ], "after": [] } - Opening Rounds: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_pristine_emblem · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "BaseAttackDamagePercent", "TechPower" ], "after": [ "BonusBulletSpeedPercent", "BaseAttackDamagePercent", "TechPower" ] } - Frenzy: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_fervor · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "BonusMoveSpeed", "TechResist", "BonusFireRate" ], "after": [ "BonusHealth", "BonusFireRate" ] } - Frenzy: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_fervor · gameplay.m_AutoIntrinsicModifiers[1].m_BonusesModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName[2] (changed)
{ "before": "FervorTechResist", "after": "FervorStatusResistancePercent" } - Spirit Resilience: auto intrinsic modifiers data added.
View code changes (1 records)
upgrade_tech_purge · gameplay.m_AutoIntrinsicModifiers[1] (added)
{ "before": null, "after": { "m_bIsHidden": true, "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [ "OutOfCombatHealthRegen" ] } } - Bullet Resilience: auto intrinsic modifiers data added.
View code changes (1 records)
upgrade_improved_bullet_armor · gameplay.m_AutoIntrinsicModifiers[1] (added)
{ "before": null, "after": { "m_bIsHidden": true, "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [ "OutOfCombatHealthRegen" ] } } - Spiritual Overflow: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_tech_overflow · gameplay.m_AutoIntrinsicModifiers[0].m_ProcModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName[2] (changed)
{ "before": "BonusAbilityDurationPercent", "after": "AbilityLifestealPercentHero" } - Spiritual Overflow: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_tech_overflow · gameplay.m_AutoIntrinsicModifiers[1].m_vecAutoRegisterModifierValueFromAbilityPropertyName[0] (changed)
{ "before": "AbilityLifestealPercentHero", "after": "BonusAbilityDurationPercent" } - Scourge: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_discord · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName[0] (changed)
{ "before": "CooldownReduction", "after": "StatusResistancePercent" } - Blood Tribute: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_blood_tribute · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "TechResist", "OutOfCombatHealthRegen" ], "after": [ "InnateStatusResistancePercent", "TechResist", "OutOfCombatHealthRegen" ] } - Colossus: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_colossus · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "BonusHealth", "BonusBaseHealth", "BaseAttackDamagePercent" ], "after": [ "BonusBaseHealth", "BaseAttackDamagePercent" ] } - Suppressor: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_suppressor · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName[0] (changed)
{ "before": "BonusHealth", "after": "BulletResist" } - Veil Walker: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_veil_walker · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "SpiritPower", "BonusHealth" ], "after": [ "SpiritPower", "BonusHealth", "BonusSprintSpeed", "OutOfCombatHealthRegen" ] } - Reactive Barrier: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_vex_barrier · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "TechResist" ], "after": [] } - npc units trooper base: player damage resist pct removed (previously -25).
View code changes (1 records)
npc_units:trooper_base · gameplay.m_flPlayerDamageResistPct (removed)
{ "before": -25, "after": null } - npc units trooper base: trooper damage resist pct removed (previously 42.5).
View code changes (1 records)
npc_units:trooper_base · gameplay.m_flTrooperDamageResistPct (removed)
{ "before": 42.5, "after": null } - npc units trooper base: t1 boss damage resist pct removed (previously 0).
View code changes (1 records)
npc_units:trooper_base · gameplay.m_flT1BossDamageResistPct (removed)
{ "before": 0, "after": null } - npc units trooper base: t2 boss damage resist pct removed (previously 80).
View code changes (1 records)
npc_units:trooper_base · gameplay.m_flT2BossDamageResistPct (removed)
{ "before": 80, "after": null } - npc units trooper base: t3 boss damage resist pct removed (previously 50).
View code changes (1 records)
npc_units:trooper_base · gameplay.m_flT3BossDamageResistPct (removed)
{ "before": 50, "after": null } - npc units trooper base: barrack guardian damage resist pct removed (previously 67.5).
View code changes (1 records)
npc_units:trooper_base · gameplay.m_flBarrackGuardianDamageResistPct (removed)
{ "before": 67.5, "after": null } - npc units trooper base: attack t1 boss max range removed (previously 472.441).
View code changes (1 records)
npc_units:trooper_base · gameplay.m_flAttackT1BossMaxRange (removed)
{ "before": 472.441, "after": null } - npc units trooper base: attack t2 boss max range removed (previously 700).
View code changes (1 records)
npc_units:trooper_base · gameplay.m_flAttackT2BossMaxRange (removed)
{ "before": 700, "after": null } - npc units trooper base: attack shrine max range removed (previously 450).
View code changes (1 records)
npc_units:trooper_base · gameplay.m_flAttackShrineMaxRange (removed)
{ "before": 450, "after": null } - npc units trooper base: attack t3 boss max range removed (previously 1000).
View code changes (1 records)
npc_units:trooper_base · gameplay.m_flAttackT3BossMaxRange (removed)
{ "before": 1000, "after": null } - npc units trooper base: attack t3 boss phase2 max range removed (previously 472.441).
View code changes (1 records)
npc_units:trooper_base · gameplay.m_flAttackT3BossPhase2MaxRange (removed)
{ "before": 472.441, "after": null } - npc units trooper base: attack trooper max range removed (previously 700).
View code changes (1 records)
npc_units:trooper_base · gameplay.m_flAttackTrooperMaxRange (removed)
{ "before": 700, "after": null } - npc units trooper base: t1 boss dps removed (previously 36).
View code changes (1 records)
npc_units:trooper_base · gameplay.m_flT1BossDPS (removed)
{ "before": 36, "after": null } - npc units trooper base: t1 boss dps base resist removed (previously 60).
View code changes (1 records)
npc_units:trooper_base · gameplay.m_flT1BossDPSBaseResist (removed)
{ "before": 60, "after": null } - npc units trooper base: t1 boss dps max resist removed (previously -50).
View code changes (1 records)
npc_units:trooper_base · gameplay.m_flT1BossDPSMaxResist (removed)
{ "before": -50, "after": null } - npc units trooper base: t1 boss dps max resist time in seconds removed (previously 600).
View code changes (1 records)
npc_units:trooper_base · gameplay.m_flT1BossDPSMaxResistTimeInSeconds (removed)
{ "before": 600, "after": null } - npc units trooper base: t2 boss dps removed (previously 60).
View code changes (1 records)
npc_units:trooper_base · gameplay.m_flT2BossDPS (removed)
{ "before": 60, "after": null } - npc units trooper base: t2 boss dps base resist removed (previously 60).
View code changes (1 records)
npc_units:trooper_base · gameplay.m_flT2BossDPSBaseResist (removed)
{ "before": 60, "after": null } - npc units trooper base: t2 boss dps max resist removed (previously -40).
View code changes (1 records)
npc_units:trooper_base · gameplay.m_flT2BossDPSMaxResist (removed)
{ "before": -40, "after": null } - npc units trooper base: t2 boss dps max resist time in seconds removed (previously 1200).
View code changes (1 records)
npc_units:trooper_base · gameplay.m_flT2BossDPSMaxResistTimeInSeconds (removed)
{ "before": 1200, "after": null } - npc units trooper base: t3 boss dps removed (previously 50).
View code changes (1 records)
npc_units:trooper_base · gameplay.m_flT3BossDPS (removed)
{ "before": 50, "after": null } - npc units trooper base: generator boss dps removed (previously 50).
View code changes (1 records)
npc_units:trooper_base · gameplay.m_flGeneratorBossDPS (removed)
{ "before": 50, "after": null } - npc units trooper base: barrack boss dps removed (previously 80).
View code changes (1 records)
npc_units:trooper_base · gameplay.m_flBarrackBossDPS (removed)
{ "before": 80, "after": null } - npc units trooper base: player dps removed (previously 28).
View code changes (1 records)
npc_units:trooper_base · gameplay.m_flPlayerDPS (removed)
{ "before": 28, "after": null } - npc units trooper base: trooper dps removed (previously 35).
View code changes (1 records)
npc_units:trooper_base · gameplay.m_flTrooperDPS (removed)
{ "before": 35, "after": null } - npc units trooper base: vs player data added.
View code changes (1 records)
npc_units:trooper_base · gameplay.m_VSPlayer (added)
{ "before": null, "after": { "m_flBaseDPS": 28, "m_flDamageResist": -25 } } - npc units trooper base: vs trooper data added.
View code changes (1 records)
npc_units:trooper_base · gameplay.m_VSTrooper (added)
{ "before": null, "after": { "m_flBaseDPS": 35, "m_flMaxRange": 700, "m_flDamageResist": 42.5 } } - npc units trooper base: vs watcher data added.
View code changes (1 records)
npc_units:trooper_base · gameplay.m_VSWatcher (added)
{ "before": null, "after": { "m_flBaseDPS": 80, "m_flDamageResist": 67.5 } } - npc units trooper base: vs walker data added.
View code changes (1 records)
npc_units:trooper_base · gameplay.m_VSWalker (added)
{ "before": null, "after": { "m_flEndDPS": 84, "m_flBaseDPS": 24, "m_flMaxRange": 700, "m_flDamageResist": 80, "m_flEndDPSTimeInSeconds": 1200 } } - npc units trooper base: vs patron data added.
View code changes (1 records)
npc_units:trooper_base · gameplay.m_VSPatron (added)
{ "before": null, "after": { "m_flBaseDPS": 50, "m_flMaxRange": 1000, "m_flDamageResist": 50 } } - npc units trooper base: vs patron phase2 data added.
View code changes (1 records)
npc_units:trooper_base · gameplay.m_VSPatronPhase2 (added)
{ "before": null, "after": { "m_flBaseDPS": 50, "m_flMaxRange": 472.441, "m_flDamageResist": 50 } } - npc units trooper base: vs guardian data added.
View code changes (1 records)
npc_units:trooper_base · gameplay.m_VSGuardian (added)
{ "before": null, "after": { "m_flEndDPS": 54, "m_flBaseDPS": 14.4, "m_flMaxRange": 472.441, "m_flEndDPSTimeInSeconds": 600 } } - npc units trooper base: vs shrine data added.
View code changes (1 records)
npc_units:trooper_base · gameplay.m_VSShrine (added)
{ "before": null, "after": { "m_flBaseDPS": 50, "m_flMaxRange": 450 } } - npc units trooper zipline container: player damage resist pct removed (previously -25).
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_flPlayerDamageResistPct (removed)
{ "before": -25, "after": null } - npc units trooper zipline container: trooper damage resist pct removed (previously 42.5).
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_flTrooperDamageResistPct (removed)
{ "before": 42.5, "after": null } - npc units trooper zipline container: t1 boss damage resist pct removed (previously 0).
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_flT1BossDamageResistPct (removed)
{ "before": 0, "after": null } - npc units trooper zipline container: t2 boss damage resist pct removed (previously 80).
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_flT2BossDamageResistPct (removed)
{ "before": 80, "after": null } - npc units trooper zipline container: t3 boss damage resist pct removed (previously 50).
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_flT3BossDamageResistPct (removed)
{ "before": 50, "after": null } - npc units trooper zipline container: barrack guardian damage resist pct removed (previously 67.5).
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_flBarrackGuardianDamageResistPct (removed)
{ "before": 67.5, "after": null } - npc units trooper zipline container: attack t1 boss max range removed (previously 472.441).
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_flAttackT1BossMaxRange (removed)
{ "before": 472.441, "after": null } - npc units trooper zipline container: attack t2 boss max range removed (previously 700).
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_flAttackT2BossMaxRange (removed)
{ "before": 700, "after": null } - npc units trooper zipline container: attack shrine max range removed (previously 450).
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_flAttackShrineMaxRange (removed)
{ "before": 450, "after": null } - npc units trooper zipline container: attack t3 boss max range removed (previously 1000).
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_flAttackT3BossMaxRange (removed)
{ "before": 1000, "after": null } - npc units trooper zipline container: attack t3 boss phase2 max range removed (previously 472.441).
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_flAttackT3BossPhase2MaxRange (removed)
{ "before": 472.441, "after": null } - npc units trooper zipline container: attack trooper max range removed (previously 700).
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_flAttackTrooperMaxRange (removed)
{ "before": 700, "after": null } - npc units trooper zipline container: t1 boss dps removed (previously 36).
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_flT1BossDPS (removed)
{ "before": 36, "after": null } - npc units trooper zipline container: t1 boss dps base resist removed (previously 60).
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_flT1BossDPSBaseResist (removed)
{ "before": 60, "after": null } - npc units trooper zipline container: t1 boss dps max resist removed (previously -50).
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_flT1BossDPSMaxResist (removed)
{ "before": -50, "after": null } - npc units trooper zipline container: t1 boss dps max resist time in seconds removed (previously 600).
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_flT1BossDPSMaxResistTimeInSeconds (removed)
{ "before": 600, "after": null } - npc units trooper zipline container: t2 boss dps removed (previously 60).
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_flT2BossDPS (removed)
{ "before": 60, "after": null } - npc units trooper zipline container: t2 boss dps base resist removed (previously 60).
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_flT2BossDPSBaseResist (removed)
{ "before": 60, "after": null } - npc units trooper zipline container: t2 boss dps max resist removed (previously -40).
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_flT2BossDPSMaxResist (removed)
{ "before": -40, "after": null } - npc units trooper zipline container: t2 boss dps max resist time in seconds removed (previously 1200).
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_flT2BossDPSMaxResistTimeInSeconds (removed)
{ "before": 1200, "after": null } - npc units trooper zipline container: t3 boss dps removed (previously 50).
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_flT3BossDPS (removed)
{ "before": 50, "after": null } - npc units trooper zipline container: generator boss dps removed (previously 50).
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_flGeneratorBossDPS (removed)
{ "before": 50, "after": null } - npc units trooper zipline container: barrack boss dps removed (previously 80).
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_flBarrackBossDPS (removed)
{ "before": 80, "after": null } - npc units trooper zipline container: player dps removed (previously 28).
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_flPlayerDPS (removed)
{ "before": 28, "after": null } - npc units trooper zipline container: trooper dps removed (previously 35).
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_flTrooperDPS (removed)
{ "before": 35, "after": null } - npc units trooper zipline container: vs player data added.
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_VSPlayer (added)
{ "before": null, "after": { "m_flBaseDPS": 28, "m_flDamageResist": -25 } } - npc units trooper zipline container: vs trooper data added.
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_VSTrooper (added)
{ "before": null, "after": { "m_flBaseDPS": 35, "m_flMaxRange": 700, "m_flDamageResist": 42.5 } } - npc units trooper zipline container: vs watcher data added.
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_VSWatcher (added)
{ "before": null, "after": { "m_flBaseDPS": 80, "m_flDamageResist": 67.5 } } - npc units trooper zipline container: vs walker data added.
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_VSWalker (added)
{ "before": null, "after": { "m_flEndDPS": 84, "m_flBaseDPS": 24, "m_flMaxRange": 700, "m_flDamageResist": 80, "m_flEndDPSTimeInSeconds": 1200 } } - npc units trooper zipline container: vs patron data added.
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_VSPatron (added)
{ "before": null, "after": { "m_flBaseDPS": 50, "m_flMaxRange": 1000, "m_flDamageResist": 50 } } - npc units trooper zipline container: vs patron phase2 data added.
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_VSPatronPhase2 (added)
{ "before": null, "after": { "m_flBaseDPS": 50, "m_flMaxRange": 472.441, "m_flDamageResist": 50 } } - npc units trooper zipline container: vs guardian data added.
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_VSGuardian (added)
{ "before": null, "after": { "m_flEndDPS": 54, "m_flBaseDPS": 14.4, "m_flMaxRange": 472.441, "m_flEndDPSTimeInSeconds": 600 } } - npc units trooper zipline container: vs shrine data added.
View code changes (1 records)
npc_units:trooper_zipline_container · gameplay.m_VSShrine (added)
{ "before": null, "after": { "m_flBaseDPS": 50, "m_flMaxRange": 450 } } - npc units trooper normal: player damage resist pct removed (previously -25).
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_flPlayerDamageResistPct (removed)
{ "before": -25, "after": null } - npc units trooper normal: trooper damage resist pct removed (previously 42.5).
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_flTrooperDamageResistPct (removed)
{ "before": 42.5, "after": null } - npc units trooper normal: t1 boss damage resist pct removed (previously 0).
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_flT1BossDamageResistPct (removed)
{ "before": 0, "after": null } - npc units trooper normal: t2 boss damage resist pct removed (previously 80).
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_flT2BossDamageResistPct (removed)
{ "before": 80, "after": null } - npc units trooper normal: t3 boss damage resist pct removed (previously 50).
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_flT3BossDamageResistPct (removed)
{ "before": 50, "after": null } - npc units trooper normal: barrack guardian damage resist pct removed (previously 67.5).
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_flBarrackGuardianDamageResistPct (removed)
{ "before": 67.5, "after": null } - npc units trooper normal: attack t1 boss max range removed (previously 472.441).
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_flAttackT1BossMaxRange (removed)
{ "before": 472.441, "after": null } - npc units trooper normal: attack t2 boss max range removed (previously 700).
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_flAttackT2BossMaxRange (removed)
{ "before": 700, "after": null } - npc units trooper normal: attack shrine max range removed (previously 450).
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_flAttackShrineMaxRange (removed)
{ "before": 450, "after": null } - npc units trooper normal: attack t3 boss max range removed (previously 1000).
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_flAttackT3BossMaxRange (removed)
{ "before": 1000, "after": null } - npc units trooper normal: attack t3 boss phase2 max range removed (previously 472.441).
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_flAttackT3BossPhase2MaxRange (removed)
{ "before": 472.441, "after": null } - npc units trooper normal: attack trooper max range removed (previously 700).
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_flAttackTrooperMaxRange (removed)
{ "before": 700, "after": null } - npc units trooper normal: t1 boss dps removed (previously 36).
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_flT1BossDPS (removed)
{ "before": 36, "after": null } - npc units trooper normal: t1 boss dps base resist removed (previously 60).
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_flT1BossDPSBaseResist (removed)
{ "before": 60, "after": null } - npc units trooper normal: t1 boss dps max resist removed (previously -50).
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_flT1BossDPSMaxResist (removed)
{ "before": -50, "after": null } - npc units trooper normal: t1 boss dps max resist time in seconds removed (previously 600).
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_flT1BossDPSMaxResistTimeInSeconds (removed)
{ "before": 600, "after": null } - npc units trooper normal: t2 boss dps removed (previously 60).
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_flT2BossDPS (removed)
{ "before": 60, "after": null } - npc units trooper normal: t2 boss dps base resist removed (previously 60).
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_flT2BossDPSBaseResist (removed)
{ "before": 60, "after": null } - npc units trooper normal: t2 boss dps max resist removed (previously -40).
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_flT2BossDPSMaxResist (removed)
{ "before": -40, "after": null } - npc units trooper normal: t2 boss dps max resist time in seconds removed (previously 1200).
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_flT2BossDPSMaxResistTimeInSeconds (removed)
{ "before": 1200, "after": null } - npc units trooper normal: t3 boss dps removed (previously 50).
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_flT3BossDPS (removed)
{ "before": 50, "after": null } - npc units trooper normal: generator boss dps removed (previously 50).
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_flGeneratorBossDPS (removed)
{ "before": 50, "after": null } - npc units trooper normal: barrack boss dps removed (previously 80).
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_flBarrackBossDPS (removed)
{ "before": 80, "after": null } - npc units trooper normal: player dps removed (previously 28).
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_flPlayerDPS (removed)
{ "before": 28, "after": null } - npc units trooper normal: trooper dps removed (previously 35).
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_flTrooperDPS (removed)
{ "before": 35, "after": null } - npc units trooper normal: vs player data added.
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_VSPlayer (added)
{ "before": null, "after": { "m_flBaseDPS": 28, "m_flDamageResist": -25 } } - npc units trooper normal: vs trooper data added.
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_VSTrooper (added)
{ "before": null, "after": { "m_flBaseDPS": 35, "m_flMaxRange": 700, "m_flDamageResist": 42.5 } } - npc units trooper normal: vs watcher data added.
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_VSWatcher (added)
{ "before": null, "after": { "m_flBaseDPS": 80, "m_flDamageResist": 67.5 } } - npc units trooper normal: vs walker data added.
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_VSWalker (added)
{ "before": null, "after": { "m_flEndDPS": 84, "m_flBaseDPS": 24, "m_flMaxRange": 700, "m_flDamageResist": 80, "m_flEndDPSTimeInSeconds": 1200 } } - npc units trooper normal: vs patron data added.
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_VSPatron (added)
{ "before": null, "after": { "m_flBaseDPS": 50, "m_flMaxRange": 1000, "m_flDamageResist": 50 } } - npc units trooper normal: vs patron phase2 data added.
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_VSPatronPhase2 (added)
{ "before": null, "after": { "m_flBaseDPS": 50, "m_flMaxRange": 472.441, "m_flDamageResist": 50 } } - npc units trooper normal: vs guardian data added.
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_VSGuardian (added)
{ "before": null, "after": { "m_flEndDPS": 54, "m_flBaseDPS": 14.4, "m_flMaxRange": 472.441, "m_flEndDPSTimeInSeconds": 600 } } - npc units trooper normal: vs shrine data added.
View code changes (1 records)
npc_units:trooper_normal · gameplay.m_VSShrine (added)
{ "before": null, "after": { "m_flBaseDPS": 50, "m_flMaxRange": 450 } } - npc units trooper medic: player damage resist pct removed (previously -25).
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_flPlayerDamageResistPct (removed)
{ "before": -25, "after": null } - npc units trooper medic: trooper damage resist pct removed (previously 42.5).
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_flTrooperDamageResistPct (removed)
{ "before": 42.5, "after": null } - npc units trooper medic: t1 boss damage resist pct removed (previously 0).
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_flT1BossDamageResistPct (removed)
{ "before": 0, "after": null } - npc units trooper medic: t2 boss damage resist pct removed (previously 80).
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_flT2BossDamageResistPct (removed)
{ "before": 80, "after": null } - npc units trooper medic: t3 boss damage resist pct removed (previously 50).
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_flT3BossDamageResistPct (removed)
{ "before": 50, "after": null } - npc units trooper medic: barrack guardian damage resist pct removed (previously 67.5).
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_flBarrackGuardianDamageResistPct (removed)
{ "before": 67.5, "after": null } - npc units trooper medic: attack t1 boss max range removed (previously 472.441).
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_flAttackT1BossMaxRange (removed)
{ "before": 472.441, "after": null } - npc units trooper medic: attack t2 boss max range removed (previously 700).
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_flAttackT2BossMaxRange (removed)
{ "before": 700, "after": null } - npc units trooper medic: attack shrine max range removed (previously 450).
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_flAttackShrineMaxRange (removed)
{ "before": 450, "after": null } - npc units trooper medic: attack t3 boss max range removed (previously 1000).
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_flAttackT3BossMaxRange (removed)
{ "before": 1000, "after": null } - npc units trooper medic: attack t3 boss phase2 max range removed (previously 472.441).
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_flAttackT3BossPhase2MaxRange (removed)
{ "before": 472.441, "after": null } - npc units trooper medic: attack trooper max range removed (previously 900).
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_flAttackTrooperMaxRange (removed)
{ "before": 900, "after": null } - npc units trooper medic: t1 boss dps removed (previously 36).
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_flT1BossDPS (removed)
{ "before": 36, "after": null } - npc units trooper medic: t1 boss dps base resist removed (previously 60).
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_flT1BossDPSBaseResist (removed)
{ "before": 60, "after": null } - npc units trooper medic: t1 boss dps max resist removed (previously -50).
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_flT1BossDPSMaxResist (removed)
{ "before": -50, "after": null } - npc units trooper medic: t1 boss dps max resist time in seconds removed (previously 600).
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_flT1BossDPSMaxResistTimeInSeconds (removed)
{ "before": 600, "after": null } - npc units trooper medic: t2 boss dps removed (previously 60).
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_flT2BossDPS (removed)
{ "before": 60, "after": null } - npc units trooper medic: t2 boss dps base resist removed (previously 60).
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_flT2BossDPSBaseResist (removed)
{ "before": 60, "after": null } - npc units trooper medic: t2 boss dps max resist removed (previously -40).
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_flT2BossDPSMaxResist (removed)
{ "before": -40, "after": null } - npc units trooper medic: t2 boss dps max resist time in seconds removed (previously 1200).
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_flT2BossDPSMaxResistTimeInSeconds (removed)
{ "before": 1200, "after": null } - npc units trooper medic: t3 boss dps removed (previously 50).
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_flT3BossDPS (removed)
{ "before": 50, "after": null } - npc units trooper medic: generator boss dps removed (previously 50).
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_flGeneratorBossDPS (removed)
{ "before": 50, "after": null } - npc units trooper medic: barrack boss dps removed (previously 80).
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_flBarrackBossDPS (removed)
{ "before": 80, "after": null } - npc units trooper medic: player dps removed (previously 28).
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_flPlayerDPS (removed)
{ "before": 28, "after": null } - npc units trooper medic: trooper dps removed (previously 45).
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_flTrooperDPS (removed)
{ "before": 45, "after": null } - npc units trooper medic: vs player data added.
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_VSPlayer (added)
{ "before": null, "after": { "m_flBaseDPS": 28, "m_flDamageResist": -25 } } - npc units trooper medic: vs trooper data added.
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_VSTrooper (added)
{ "before": null, "after": { "m_flBaseDPS": 45, "m_flMaxRange": 900, "m_flDamageResist": 42.5 } } - npc units trooper medic: vs watcher data added.
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_VSWatcher (added)
{ "before": null, "after": { "m_flBaseDPS": 80, "m_flDamageResist": 67.5 } } - npc units trooper medic: vs walker data added.
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_VSWalker (added)
{ "before": null, "after": { "m_flEndDPS": 84, "m_flBaseDPS": 24, "m_flMaxRange": 700, "m_flDamageResist": 80, "m_flEndDPSTimeInSeconds": 1200 } } - npc units trooper medic: vs patron data added.
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_VSPatron (added)
{ "before": null, "after": { "m_flBaseDPS": 50, "m_flMaxRange": 1000, "m_flDamageResist": 50 } } - npc units trooper medic: vs patron phase2 data added.
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_VSPatronPhase2 (added)
{ "before": null, "after": { "m_flBaseDPS": 50, "m_flMaxRange": 472.441, "m_flDamageResist": 50 } } - npc units trooper medic: vs guardian data added.
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_VSGuardian (added)
{ "before": null, "after": { "m_flEndDPS": 54, "m_flBaseDPS": 14.4, "m_flMaxRange": 472.441, "m_flEndDPSTimeInSeconds": 600 } } - npc units trooper medic: vs shrine data added.
View code changes (1 records)
npc_units:trooper_medic · gameplay.m_VSShrine (added)
{ "before": null, "after": { "m_flBaseDPS": 50, "m_flMaxRange": 450 } } - npc units trooper melee: player damage resist pct removed (previously -25).
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_flPlayerDamageResistPct (removed)
{ "before": -25, "after": null } - npc units trooper melee: trooper damage resist pct removed (previously 42.5).
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_flTrooperDamageResistPct (removed)
{ "before": 42.5, "after": null } - npc units trooper melee: t1 boss damage resist pct removed (previously 0).
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_flT1BossDamageResistPct (removed)
{ "before": 0, "after": null } - npc units trooper melee: t2 boss damage resist pct removed (previously 80).
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_flT2BossDamageResistPct (removed)
{ "before": 80, "after": null } - npc units trooper melee: t3 boss damage resist pct removed (previously 50).
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_flT3BossDamageResistPct (removed)
{ "before": 50, "after": null } - npc units trooper melee: barrack guardian damage resist pct removed (previously 67.5).
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_flBarrackGuardianDamageResistPct (removed)
{ "before": 67.5, "after": null } - npc units trooper melee: attack t1 boss max range removed (previously 472.441).
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_flAttackT1BossMaxRange (removed)
{ "before": 472.441, "after": null } - npc units trooper melee: attack t2 boss max range removed (previously 700).
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_flAttackT2BossMaxRange (removed)
{ "before": 700, "after": null } - npc units trooper melee: attack shrine max range removed (previously 450).
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_flAttackShrineMaxRange (removed)
{ "before": 450, "after": null } - npc units trooper melee: attack t3 boss max range removed (previously 1000).
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_flAttackT3BossMaxRange (removed)
{ "before": 1000, "after": null } - npc units trooper melee: attack t3 boss phase2 max range removed (previously 472.441).
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_flAttackT3BossPhase2MaxRange (removed)
{ "before": 472.441, "after": null } - npc units trooper melee: attack trooper max range removed (previously 700).
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_flAttackTrooperMaxRange (removed)
{ "before": 700, "after": null } - npc units trooper melee: t1 boss dps removed (previously 36).
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_flT1BossDPS (removed)
{ "before": 36, "after": null } - npc units trooper melee: t1 boss dps base resist removed (previously 60).
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_flT1BossDPSBaseResist (removed)
{ "before": 60, "after": null } - npc units trooper melee: t1 boss dps max resist removed (previously -50).
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_flT1BossDPSMaxResist (removed)
{ "before": -50, "after": null } - npc units trooper melee: t1 boss dps max resist time in seconds removed (previously 600).
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_flT1BossDPSMaxResistTimeInSeconds (removed)
{ "before": 600, "after": null } - npc units trooper melee: t2 boss dps removed (previously 60).
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_flT2BossDPS (removed)
{ "before": 60, "after": null } - npc units trooper melee: t2 boss dps base resist removed (previously 60).
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_flT2BossDPSBaseResist (removed)
{ "before": 60, "after": null } - npc units trooper melee: t2 boss dps max resist removed (previously -40).
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_flT2BossDPSMaxResist (removed)
{ "before": -40, "after": null } - npc units trooper melee: t2 boss dps max resist time in seconds removed (previously 1200).
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_flT2BossDPSMaxResistTimeInSeconds (removed)
{ "before": 1200, "after": null } - npc units trooper melee: t3 boss dps removed (previously 50).
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_flT3BossDPS (removed)
{ "before": 50, "after": null } - npc units trooper melee: generator boss dps removed (previously 50).
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_flGeneratorBossDPS (removed)
{ "before": 50, "after": null } - npc units trooper melee: barrack boss dps removed (previously 80).
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_flBarrackBossDPS (removed)
{ "before": 80, "after": null } - npc units trooper melee: player dps removed (previously 28).
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_flPlayerDPS (removed)
{ "before": 28, "after": null } - npc units trooper melee: trooper dps removed (previously 35).
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_flTrooperDPS (removed)
{ "before": 35, "after": null } - npc units trooper melee: vs player data added.
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_VSPlayer (added)
{ "before": null, "after": { "m_flBaseDPS": 28, "m_flDamageResist": -25 } } - npc units trooper melee: vs trooper data added.
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_VSTrooper (added)
{ "before": null, "after": { "m_flBaseDPS": 35, "m_flMaxRange": 700, "m_flDamageResist": 42.5 } } - npc units trooper melee: vs watcher data added.
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_VSWatcher (added)
{ "before": null, "after": { "m_flBaseDPS": 80, "m_flDamageResist": 67.5 } } - npc units trooper melee: vs walker data added.
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_VSWalker (added)
{ "before": null, "after": { "m_flEndDPS": 84, "m_flBaseDPS": 24, "m_flMaxRange": 700, "m_flDamageResist": 80, "m_flEndDPSTimeInSeconds": 1200 } } - npc units trooper melee: vs patron data added.
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_VSPatron (added)
{ "before": null, "after": { "m_flBaseDPS": 50, "m_flMaxRange": 1000, "m_flDamageResist": 50 } } - npc units trooper melee: vs patron phase2 data added.
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_VSPatronPhase2 (added)
{ "before": null, "after": { "m_flBaseDPS": 50, "m_flMaxRange": 472.441, "m_flDamageResist": 50 } } - npc units trooper melee: vs guardian data added.
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_VSGuardian (added)
{ "before": null, "after": { "m_flEndDPS": 54, "m_flBaseDPS": 14.4, "m_flMaxRange": 472.441, "m_flEndDPSTimeInSeconds": 600 } } - npc units trooper melee: vs shrine data added.
View code changes (1 records)
npc_units:trooper_melee · gameplay.m_VSShrine (added)
{ "before": null, "after": { "m_flBaseDPS": 50, "m_flMaxRange": 450 } } - npc units npc boss tier1: intrinsic modifiers data added.
View code changes (1 records)
npc_units:npc_boss_tier1 · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1] (added)
{ "before": null, "after": { "m_value": 10, "m_eModifierValue": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST" } } - npc units npc barrack boss: intrinsic modifiers data added.
View code changes (1 records)
npc_units:npc_barrack_boss · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1] (added)
{ "before": null, "after": { "m_value": 10, "m_eModifierValue": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST" } } - npc units npc barrack boss amber: intrinsic modifiers data added.
View code changes (1 records)
npc_units:npc_barrack_boss_amber · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1] (added)
{ "before": null, "after": { "m_value": 10, "m_eModifierValue": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST" } } - npc units npc barrack boss sapphire: intrinsic modifiers data added.
View code changes (1 records)
npc_units:npc_barrack_boss_sapphire · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1] (added)
{ "before": null, "after": { "m_value": 10, "m_eModifierValue": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST" } } - npc units destroyable building: intrinsic modifiers data added.
View code changes (1 records)
npc_units:destroyable_building · gameplay.m_vecIntrinsicModifiers (added)
{ "before": null, "after": [ { "m_vecScriptValues": [ { "m_value": 0, "m_eModifierValue": "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_PERCENT" }, { "m_value": 10, "m_eModifierValue": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST" } ], "m_mapAutoRegisterModifierValueFromAbilityPropertyName": {} } ] } - npc units alt npc boss tier1: intrinsic modifiers data added.
View code changes (1 records)
npc_units:alt_npc_boss_tier1 · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1] (added)
{ "before": null, "after": { "m_value": 10, "m_eModifierValue": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST" } } - npc units npc boss tier2: intrinsic modifiers data updated.
View code changes (1 records)
npc_units:npc_boss_tier2 · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1].m_value (changed)
{ "before": 15, "after": 25 } - npc units alt npc boss tier2: intrinsic modifiers data updated.
View code changes (1 records)
npc_units:alt_npc_boss_tier2 · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1].m_value (changed)
{ "before": 15, "after": 25 } - npc units npc boss tier2 weak: intrinsic modifiers data updated.
View code changes (1 records)
npc_units:npc_boss_tier2_weak · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1].m_value (changed)
{ "before": 15, "after": 25 } - npc units alt npc boss tier2 weak: intrinsic modifiers data updated.
View code changes (1 records)
npc_units:alt_npc_boss_tier2_weak · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1].m_value (changed)
{ "before": 15, "after": 25 } - npc units trooper necro: player damage resist pct removed (previously -25).
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_flPlayerDamageResistPct (removed)
{ "before": -25, "after": null } - npc units trooper necro: trooper damage resist pct removed (previously 42.5).
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_flTrooperDamageResistPct (removed)
{ "before": 42.5, "after": null } - npc units trooper necro: t1 boss damage resist pct removed (previously 0).
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_flT1BossDamageResistPct (removed)
{ "before": 0, "after": null } - npc units trooper necro: t2 boss damage resist pct removed (previously 80).
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_flT2BossDamageResistPct (removed)
{ "before": 80, "after": null } - npc units trooper necro: t3 boss damage resist pct removed (previously 50).
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_flT3BossDamageResistPct (removed)
{ "before": 50, "after": null } - npc units trooper necro: barrack guardian damage resist pct removed (previously 67.5).
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_flBarrackGuardianDamageResistPct (removed)
{ "before": 67.5, "after": null } - npc units trooper necro: attack t1 boss max range removed (previously 472.441).
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_flAttackT1BossMaxRange (removed)
{ "before": 472.441, "after": null } - npc units trooper necro: attack t2 boss max range removed (previously 700).
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_flAttackT2BossMaxRange (removed)
{ "before": 700, "after": null } - npc units trooper necro: attack shrine max range removed (previously 450).
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_flAttackShrineMaxRange (removed)
{ "before": 450, "after": null } - npc units trooper necro: attack t3 boss max range removed (previously 1000).
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_flAttackT3BossMaxRange (removed)
{ "before": 1000, "after": null } - npc units trooper necro: attack t3 boss phase2 max range removed (previously 472.441).
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_flAttackT3BossPhase2MaxRange (removed)
{ "before": 472.441, "after": null } - npc units trooper necro: attack trooper max range removed (previously 700).
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_flAttackTrooperMaxRange (removed)
{ "before": 700, "after": null } - npc units trooper necro: t1 boss dps removed (previously 36).
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_flT1BossDPS (removed)
{ "before": 36, "after": null } - npc units trooper necro: t1 boss dps base resist removed (previously 60).
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_flT1BossDPSBaseResist (removed)
{ "before": 60, "after": null } - npc units trooper necro: t1 boss dps max resist removed (previously -50).
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_flT1BossDPSMaxResist (removed)
{ "before": -50, "after": null } - npc units trooper necro: t1 boss dps max resist time in seconds removed (previously 600).
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_flT1BossDPSMaxResistTimeInSeconds (removed)
{ "before": 600, "after": null } - npc units trooper necro: t2 boss dps removed (previously 60).
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_flT2BossDPS (removed)
{ "before": 60, "after": null } - npc units trooper necro: t2 boss dps base resist removed (previously 60).
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_flT2BossDPSBaseResist (removed)
{ "before": 60, "after": null } - npc units trooper necro: t2 boss dps max resist removed (previously -40).
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_flT2BossDPSMaxResist (removed)
{ "before": -40, "after": null } - npc units trooper necro: t2 boss dps max resist time in seconds removed (previously 1200).
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_flT2BossDPSMaxResistTimeInSeconds (removed)
{ "before": 1200, "after": null } - npc units trooper necro: t3 boss dps removed (previously 50).
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_flT3BossDPS (removed)
{ "before": 50, "after": null } - npc units trooper necro: generator boss dps removed (previously 50).
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_flGeneratorBossDPS (removed)
{ "before": 50, "after": null } - npc units trooper necro: barrack boss dps removed (previously 80).
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_flBarrackBossDPS (removed)
{ "before": 80, "after": null } - npc units trooper necro: player dps removed (previously 28).
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_flPlayerDPS (removed)
{ "before": 28, "after": null } - npc units trooper necro: trooper dps removed (previously 35).
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_flTrooperDPS (removed)
{ "before": 35, "after": null } - npc units trooper necro: vs player data added.
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_VSPlayer (added)
{ "before": null, "after": { "m_flBaseDPS": 28, "m_flDamageResist": -25 } } - npc units trooper necro: vs trooper data added.
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_VSTrooper (added)
{ "before": null, "after": { "m_flBaseDPS": 35, "m_flMaxRange": 700, "m_flDamageResist": 42.5 } } - npc units trooper necro: vs watcher data added.
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_VSWatcher (added)
{ "before": null, "after": { "m_flBaseDPS": 80, "m_flDamageResist": 67.5 } } - npc units trooper necro: vs walker data added.
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_VSWalker (added)
{ "before": null, "after": { "m_flEndDPS": 84, "m_flBaseDPS": 24, "m_flMaxRange": 700, "m_flDamageResist": 80, "m_flEndDPSTimeInSeconds": 1200 } } - npc units trooper necro: vs patron data added.
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_VSPatron (added)
{ "before": null, "after": { "m_flBaseDPS": 50, "m_flMaxRange": 1000, "m_flDamageResist": 50 } } - npc units trooper necro: vs patron phase2 data added.
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_VSPatronPhase2 (added)
{ "before": null, "after": { "m_flBaseDPS": 50, "m_flMaxRange": 472.441, "m_flDamageResist": 50 } } - npc units trooper necro: vs guardian data added.
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_VSGuardian (added)
{ "before": null, "after": { "m_flEndDPS": 54, "m_flBaseDPS": 14.4, "m_flMaxRange": 472.441, "m_flEndDPSTimeInSeconds": 600 } } - npc units trooper necro: vs shrine data added.
View code changes (1 records)
npc_units:trooper_necro · gameplay.m_VSShrine (added)
{ "before": null, "after": { "m_flBaseDPS": 50, "m_flMaxRange": 450 } } - citadel attributes: innate status resistance percent prefix data added.
View code changes (1 records)
citadel_attributes · InnateStatusResistancePercent_prefix (added)
{ "before": null, "after": "{s:sign}" } - citadel attributes: innate status resistance percent label data added.
View code changes (1 records)
citadel_attributes · InnateStatusResistancePercent_label (added)
{ "before": null, "after": "Debuff Resist" } - citadel attributes: innate status resistance percent postvalue label data added.
View code changes (1 records)
citadel_attributes · InnateStatusResistancePercent_postvalue_label (added)
{ "before": null, "after": "Debuff Resist" } - citadel attributes: innate status resistance percent postfix data added.
View code changes (1 records)
citadel_attributes · InnateStatusResistancePercent_postfix (added)
{ "before": null, "after": "%" } - citadel attributes: fervor status resistance percent prefix data added.
View code changes (1 records)
citadel_attributes · FervorStatusResistancePercent_prefix (added)
{ "before": null, "after": "{s:sign}" } - citadel attributes: fervor status resistance percent label data added.
View code changes (1 records)
citadel_attributes · FervorStatusResistancePercent_label (added)
{ "before": null, "after": "Debuff Resist" } - citadel attributes: fervor status resistance percent postvalue label data added.
View code changes (1 records)
citadel_attributes · FervorStatusResistancePercent_postvalue_label (added)
{ "before": null, "after": "Debuff Resist" } - citadel attributes: fervor status resistance percent postfix data added.
View code changes (1 records)
citadel_attributes · FervorStatusResistancePercent_postfix (added)
{ "before": null, "after": "%" } - forge sentry gold reward: default changed from 80 to 40.
View code changes (1 records)
DumpSource2/convars.txt · citadel_forge_sentry_gold_reward (changed)
{ "before": 80, "after": 40 } - forge sentry gold reward bonus per minute: default changed from 2 to 4.
View code changes (1 records)
DumpSource2/convars.txt · citadel_forge_sentry_gold_reward_bonus_per_minute (changed)
{ "before": 2, "after": 4 } - zipline back lane speed mult: removed from the variable dump (previous default 2).
View code changes (1 records)
DumpSource2/convars.txt · citadel_zipline_back_lane_speed_mult (removed)
{ "before": 2, "after": null } - zipline capture trigger thickness: removed from the variable dump (previous default 400).
View code changes (1 records)
DumpSource2/convars.txt · citadel_zipline_capture_trigger_thickness (removed)
{ "before": 400, "after": null } - zipline capture trigger max thickness: added with default 400.
View code changes (1 records)
DumpSource2/convars.txt · citadel_zipline_capture_trigger_max_thickness (added)
{ "before": null, "after": 400 } - zipline capture trigger min thickness: added with default 400.
View code changes (1 records)
DumpSource2/convars.txt · citadel_zipline_capture_trigger_min_thickness (added)
{ "before": null, "after": 400 } - zipline debug draw capture: added with default false.
View code changes (1 records)
DumpSource2/convars.txt · citadel_zipline_debug_draw_capture (added)
{ "before": null, "after": false } - Game data structures: 10 definitions added; 25 definitions removed.
View code changes (1 records)
DumpSource2/schemas/client/CAI_NPC_TrooperVData.h · declarations (changed)
{ "before": [ "float32 m_flTrooperDamageResistPct;", "float32 m_flPlayerDamageResistPct;", "float32 m_flT1BossDamageResistPct;", "float32 m_flT2BossDamageResistPct;", "float32 m_flT3BossDamageResistPct;", "float32 m_flBarrackGuardianDamageResistPct;", "float32 m_flAttackT1BossMaxRange;", "float32 m_flAttackT2BossMaxRange;", "float32 m_flAttackShrineMaxRange;", "float32 m_flAttackT3BossMaxRange;", "float32 m_flAttackT3BossPhase2MaxRange;", "float32 m_flAttackTrooperMaxRange;", "float32 m_flTrooperDPS;", "float32 m_flPlayerDPS;", "float32 m_flT1BossDPS;", "float32 m_flT1BossDPSBaseResist;", "float32 m_flT1BossDPSMaxResist;", "float32 m_flT1BossDPSMaxResistTimeInSeconds;", "float32 m_flT2BossDPS;", "float32 m_flT2BossDPSBaseResist;", "float32 m_flT2BossDPSMaxResist;", "float32 m_flT2BossDPSMaxResistTimeInSeconds;", "float32 m_flT3BossDPS;", "float32 m_flBarrackBossDPS;", "float32 m_flGeneratorBossDPS;" ], "after": [ "TrooperVsConfig_t m_VSPlayer;", "TrooperVsConfig_t m_VSTrooper;", "TrooperVsConfig_t m_VSGuardian;", "TrooperVsConfig_t m_VSWalker;", "TrooperVsConfig_t m_VSWatcher;", "TrooperVsConfig_t m_VSShrine;", "TrooperVsConfig_t m_VSPatron;", "TrooperVsConfig_t m_VSPatronPhase2;", "bool m_bBossWeaponEnabled;", "CCitadelWeaponInfo m_BossWeapon;" ] } - Game data structures: 10 definitions removed.
View code changes (1 records)
DumpSource2/schemas/client/CCitadelZipLineNode.h · declarations (changed)
{ "before": [ "bool m_bIsBaseBackLane;", "bool m_bAlwaysUsable;", "bool m_bOneWay;", "bool m_bDisableZipAbilityTargeting;", "bool m_bUseForMinimapDrawing;", "float32 m_flExtraLatchDistance;", "float32 m_flSpeedMultiplier;", "float32 m_flTaper;", "Color m_Color;", "bool m_bEnabled;" ], "after": [] } - Game data structures: 1 definitions added.
View code changes (1 records)
DumpSource2/schemas/client/CCitadel_Ability_BulletFlurry.h · declarations (changed)
{ "before": [], "after": [ "ParticleIndex_t m_nConeVFX;" ] } - Game data structures: 1 definitions added.
View code changes (1 records)
DumpSource2/schemas/client/CCitadel_Ability_Shiv_KillingBlowVData.h · declarations (changed)
{ "before": [], "after": [ "float32 m_flRefreshLockOutTime;" ] } - Game data structures: 1 definitions added.
View code changes (1 records)
DumpSource2/schemas/client/CCitadel_ArmorUpgrade_AutoCleanse.h · declarations (changed)
{ "before": [], "after": [ "class CCitadel_ArmorUpgrade_AutoCleanse : public CCitadel_Item" ] } - Game data structures: 4 definitions added.
View code changes (1 records)
DumpSource2/schemas/client/CCitadel_ArmorUpgrade_AutoCleanseVData.h · declarations (changed)
{ "before": [], "after": [ "class CCitadel_ArmorUpgrade_AutoCleanseVData : public CitadelItemVData", "CSoundEventName m_strPurgeSound;", "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_PurgeCastParticle;", "CEmbeddedSubclass< CCitadelModifier > m_BarrierModifier;" ] } - Game data structures: 1 definitions added.
View code changes (1 records)
DumpSource2/schemas/client/CCitadel_Modifier_Killing_Blow_GlowVData.h · declarations (changed)
{ "before": [], "after": [ "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ShivOnlyExecuteHeart;" ] } - Game data structures: 6 definitions added.
View code changes (1 records)
DumpSource2/schemas/client/TrooperVsConfig_t.h · declarations (changed)
{ "before": [], "after": [ "class TrooperVsConfig_t", "float32 m_flBaseDPS;", "float32 m_flEndDPS;", "float32 m_flEndDPSTimeInSeconds;", "float32 m_flMaxRange;", "float32 m_flDamageResist;" ] } - Game data structures: 10 definitions added; 25 definitions removed.
View code changes (1 records)
DumpSource2/schemas/server/CAI_NPC_TrooperVData.h · declarations (changed)
{ "before": [ "float32 m_flTrooperDamageResistPct;", "float32 m_flPlayerDamageResistPct;", "float32 m_flT1BossDamageResistPct;", "float32 m_flT2BossDamageResistPct;", "float32 m_flT3BossDamageResistPct;", "float32 m_flBarrackGuardianDamageResistPct;", "float32 m_flAttackT1BossMaxRange;", "float32 m_flAttackT2BossMaxRange;", "float32 m_flAttackShrineMaxRange;", "float32 m_flAttackT3BossMaxRange;", "float32 m_flAttackT3BossPhase2MaxRange;", "float32 m_flAttackTrooperMaxRange;", "float32 m_flTrooperDPS;", "float32 m_flPlayerDPS;", "float32 m_flT1BossDPS;", "float32 m_flT1BossDPSBaseResist;", "float32 m_flT1BossDPSMaxResist;", "float32 m_flT1BossDPSMaxResistTimeInSeconds;", "float32 m_flT2BossDPS;", "float32 m_flT2BossDPSBaseResist;", "float32 m_flT2BossDPSMaxResist;", "float32 m_flT2BossDPSMaxResistTimeInSeconds;", "float32 m_flT3BossDPS;", "float32 m_flBarrackBossDPS;", "float32 m_flGeneratorBossDPS;" ], "after": [ "TrooperVsConfig_t m_VSPlayer;", "TrooperVsConfig_t m_VSTrooper;", "TrooperVsConfig_t m_VSGuardian;", "TrooperVsConfig_t m_VSWalker;", "TrooperVsConfig_t m_VSWatcher;", "TrooperVsConfig_t m_VSShrine;", "TrooperVsConfig_t m_VSPatron;", "TrooperVsConfig_t m_VSPatronPhase2;", "bool m_bBossWeaponEnabled;", "CCitadelWeaponInfo m_BossWeapon;" ] } - Game data structures: 13 definitions removed.
View code changes (1 records)
DumpSource2/schemas/server/CCitadelZipLineNode.h · declarations (changed)
{ "before": [ "CUtlSymbolLarge m_strNode01;", "CUtlSymbolLarge m_strNode02;", "CUtlSymbolLarge m_strNode03;", "bool m_bIsBaseBackLane;", "bool m_bAlwaysUsable;", "bool m_bOneWay;", "bool m_bDisableZipAbilityTargeting;", "bool m_bUseForMinimapDrawing;", "float32 m_flExtraLatchDistance;", "float32 m_flSpeedMultiplier;", "float32 m_flTaper;", "Color m_Color;", "bool m_bEnabled;" ], "after": [] } - Game data structures: 13 definitions removed.
View code changes (1 records)
DumpSource2/schemas/server/CCitadelZipLinePathNode.h · declarations (changed)
{ "before": [ "bool m_bDisableZipAbilityTargeting;", "bool m_bEnabled;", "bool m_bIsBaseBackLane;", "bool m_bAlwaysUsable;", "bool m_bOneWay;", "CUtlSymbolLarge m_strNode01;", "CUtlSymbolLarge m_strNode02;", "CUtlSymbolLarge m_strNode03;", "bool m_bUseForMinimapDrawing;", "float32 m_flTaper;", "Color m_Color;", "float32 m_flExtraLatchDistance;", "float32 m_flSpeedMultiplier;" ], "after": [] } - Game data structures: 1 definitions added.
View code changes (1 records)
DumpSource2/schemas/server/CCitadel_Ability_Shiv_KillingBlowVData.h · declarations (changed)
{ "before": [], "after": [ "float32 m_flRefreshLockOutTime;" ] } - Game data structures: 4 definitions added.
View code changes (1 records)
DumpSource2/schemas/server/CCitadel_ArmorUpgrade_AutoCleanse.h · declarations (changed)
{ "before": [], "after": [ "class CCitadel_ArmorUpgrade_AutoCleanse : public CCitadel_Item", "CUtlStringToken m_nAbilityBlocking;", "GameTime_t m_nAbilityBlockTime;", "CHandle< CBaseEntity > m_hModifierCaster;" ] } - Game data structures: 4 definitions added.
View code changes (1 records)
DumpSource2/schemas/server/CCitadel_ArmorUpgrade_AutoCleanseVData.h · declarations (changed)
{ "before": [], "after": [ "class CCitadel_ArmorUpgrade_AutoCleanseVData : public CitadelItemVData", "CSoundEventName m_strPurgeSound;", "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_PurgeCastParticle;", "CEmbeddedSubclass< CCitadelModifier > m_BarrierModifier;" ] } - Game data structures: 3 definitions added.
View code changes (1 records)
DumpSource2/schemas/server/CCitadel_Modifier_CloakOfOpportunityWatcher.h · declarations (changed)
{ "before": [], "after": [ "CUtlStringToken m_nAbilityBlocking;", "GameTime_t m_nAbilityBlockTime;", "CHandle< CBaseEntity > m_hModifierCaster;" ] } - Game data structures: 1 definitions added.
View code changes (1 records)
DumpSource2/schemas/server/CCitadel_Modifier_Killing_Blow_GlowVData.h · declarations (changed)
{ "before": [], "after": [ "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ShivOnlyExecuteHeart;" ] } - Network messages: 3 definitions added; 3 definitions removed.
View code changes (1 records)
Protobufs/usermessages.proto · declarations (changed)
{ "before": [ "optional uint32 parameter_type = 1;", "optional uint32 name_hash_code = 2;", "optional uint32 effect_name_hash_code = 2;" ], "after": [ "optional uint32 parameter_type = 1 [default = 0];", "optional uint32 name_hash_code = 2 [default = 0];", "optional uint32 effect_name_hash_code = 2 [default = 0];" ] } - 13 ability upgrade raw records updated.
View code changes (13 records)
ability_frank_painaura · upgrades[2].changes[MaxDPS].bonus.raw (changed)
{ "before": 28, "after": 34 }upgrade_escalating_exposure · upgrades[1].changes[MaxStacks].bonus.raw (changed)
{ "before": 8, "after": 6 }ability_gravity_lasso · upgrades[3].changes[AbilityCooldown].bonus.raw (changed)
{ "before": -30, "after": -50 }ability_bullet_flurry · upgrades[3].changes[EvasionPercent].bonus.raw (changed)
{ "before": 60, "after": 40 }citadel_ability_chrono_time_wall · upgrades[2].changes[FriendlyBulletDamageBonus].bonus.raw (changed)
{ "before": 30, "after": 35 }citadel_ability_shiv_dagger · upgrades[3].changes[BleedDPSPerStack:scale].bonus.raw (changed)
{ "before": 0.1, "after": 0.09 }ability_gravity_lasso · upgrades[1].changes[Damage].bonus.raw (changed)
{ "before": 67.5, "after": 80 }upgrade_escalating_exposure · upgrades[1].changes[MagicIncreasePerStack].bonus.raw (changed)
{ "before": 2, "after": 1.5 }ability_viper_venom · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)
{ "before": -8, "after": -12 }ability_drifter_hunger · upgrades[3].changes[AmpDamagePercent].bonus.raw (changed)
{ "before": 10, "after": 12 }ability_vampirebat_batswarm · upgrades[1].changes[Damage].bonus.raw (changed)
{ "before": 1.85, "after": 1.74 }ability_frank_revive · upgrades[3].changes[AbilityCooldown].bonus.raw (changed)
{ "before": -100, "after": -130 }upgrade_escalating_exposure · upgrades[1].changes[TechArmorDamageReduction].bonus.raw (changed)
{ "before": -8, "after": -10 } - 87 ability property raw records updated.
View code changes (87 records)
upgrade_arctic_blast · properties.DamageHeight.raw (changed)
{ "before": "3.5m", "after": "5m" }ability_unicorn_dazzlingorb · properties.Damage.raw (changed)
{ "before": 120, "after": 135 }ability_fencer_throwblade · properties.Damage.raw (changed)
{ "before": 100, "after": 85 }ability_viper_venom · properties.AbilityCastRange.raw (changed)
{ "before": "15m", "after": "10m" }upgrade_restorative_locket · properties.MaxStacks.raw (changed)
{ "before": 20, "after": 25 }upgrade_spellslinger_headshots · properties.AbilityLifestealPercentHero.raw (changed)
{ "before": 12, "after": 10 }upgrade_vampire · properties.BulletLifestealPercent.raw (changed)
{ "before": 16, "after": 13 }upgrade_infuser · properties.AbilityLifestealPercentHeroPassive.raw (changed)
{ "before": 16, "after": 13 }upgrade_colossus · properties.BonusHealth.raw (changed)
{ "before": 300, "after": 0 }upgrade_cloaking_device_active · properties.OutOfCombatHealthRegen.raw (changed)
{ "before": 10, "after": 5 }upgrade_trophy_collector · properties.StackingTechRangeMultiplier.raw (changed)
{ "before": 1, "after": 0.75 }upgrade_fury_trance · properties.BulletLifestealPercent.raw (changed)
{ "before": 18, "after": 14 }citadel_ability_chrono_kinetic_carbine · properties.AbilityCooldown.raw (changed)
{ "before": 30, "after": 28 }upgrade_inhibitor · properties.BaseAttackDamagePercent.raw (changed)
{ "before": 25, "after": 10 }upgrade_spirit_snatch · properties.TechPowerReduction.raw (changed)
{ "before": -15, "after": -20 }upgrade_cloaking_device_active · properties.SpottedRadius.raw (changed)
{ "before": "18m", "after": "20m" }upgrade_tech_defense_shredders · properties.AbilityLifestealPercentHero.raw (changed)
{ "before": 12, "after": 10 }upgrade_dps_aura · properties.AbilityCooldown.raw (changed)
{ "before": 25, "after": 22 }upgrade_thermal_detonator · properties.SpiritPower.raw (changed)
{ "before": 8, "after": 10 }ability_bookworm_knightbarrier · properties.AbilityCooldown.raw (changed)
{ "before": 30, "after": 28 }upgrade_dps_aura · properties.BulletResist.raw (changed)
{ "before": 15, "after": 17 }upgrade_trophy_collector · properties.OutOfCombatHealthRegen.raw (changed)
{ "before": 4, "after": 2 }upgrade_fervor · properties.BonusFireRate.raw (changed)
{ "before": 10, "after": 15 }upgrade_split_shot · properties.AbilityCooldown.raw (changed)
{ "before": 24, "after": 27 }ability_bullet_flurry · properties.EvasionPercent.raw (changed)
{ "before": 0, "after": 30 }ability_vampirebat_batswarm · properties.Damage.raw (changed)
{ "before": 4.75, "after": 4.45 }upgrade_counterspell · properties.BonusHealth.raw (changed)
{ "before": 75, "after": 50 }upgrade_damage_recycler · properties.AbilityLifestealPercentHero.raw (changed)
{ "before": 30, "after": 25 }upgrade_fervor · properties.FervorMovespeed.raw (changed)
{ "before": "2.5m", "after": "4m" }upgrade_active_reload · properties.BulletLifestealPercent.raw (changed)
{ "before": 18, "after": 14 }citadel_ability_bull_heal · properties.NonHeroHealingFactor.raw (changed)
{ "before": 40, "after": 35 }upgrade_spirit_snatch · properties.TechPowerGain.raw (changed)
{ "before": 15, "after": 20 }ability_bullet_flurry · properties.Radius.raw (changed)
{ "before": "15m", "after": "16m" }ability_burrow · properties.BonusMoveSpeed.raw (changed)
{ "before": "4m", "after": "5m" }upgrade_trophy_collector · properties.StackingGoldPerMinute.raw (changed)
{ "before": 25, "after": 18 }upgrade_return_fire · properties.BulletDamageReflectedPct.raw (changed)
{ "before": 60, "after": 65 }upgrade_pristine_emblem · properties.TechPower.raw (changed)
{ "before": 10, "after": 7 }citadel_ability_bull_heal · properties.HealingFactor.raw (changed)
{ "before": 80, "after": 70 }upgrade_active_reload · properties.BonusFireRate.raw (changed)
{ "before": 22, "after": 25 }upgrade_colossus · properties.BonusBaseHealth.raw (changed)
{ "before": 15, "after": 25 }upgrade_split_shot · properties.WeaponDamagePerStack.raw (changed)
{ "before": 10, "after": 8 }upgrade_tech_overflow · properties.BonusAbilityDurationPercent.raw (changed)
{ "before": 20, "after": 15 }ability_life_drain · properties.LifeDrainHealthMult.raw (changed)
{ "before": 80, "after": 75 }upgrade_cloaking_device_active · properties.AmbushDuration.raw (changed)
{ "before": 8, "after": 5 }upgrade_icarus_wings · properties.AirBonusDamageTaken.raw (changed)
{ "before": -60, "after": -40 }ability_viper_venom · properties.AbilityCooldown.raw (changed)
{ "before": 24, "after": 28 }upgrade_surging_power · properties.ActiveBonusLifesteal.raw (changed)
{ "before": 80, "after": 70 }citadel_ability_mobile_resupply · properties.AbilityDuration.raw (changed)
{ "before": 6, "after": 6.5 }upgrade_fervor · properties.AbilityDuration.raw (changed)
{ "before": 0, "after": 10 }ability_unicorn_dazzlingorb · properties.BounceRadius.raw (changed)
{ "before": "14m", "after": "15.5m" }upgrade_cloaking_device_active · properties.AmbushBonusMeleeDamage.raw (changed)
{ "before": 25, "after": 20 }upgrade_veil_walker · properties.BonusHealth.raw (changed)
{ "before": 175, "after": 125 }upgrade_pristine_emblem · properties.BaseAttackDamagePercent.raw (changed)
{ "before": 0, "after": 8 }upgrade_cloaking_device_active · properties.AmbushBonusTechPower.raw (changed)
{ "before": 35, "after": 20 }upgrade_mystic_reverb · properties.AbilityLifestealPercentHero.raw (changed)
{ "before": 10, "after": 8 }upgrade_blood_tribute · properties.StatusResistancePercent.raw (changed)
{ "before": 40, "after": 35 }upgrade_damage_recycler · properties.BulletLifestealPercent.raw (changed)
{ "before": 30, "after": 25 }ability_werewolf_unloadgun · properties.CurrentHealthDamagePercentage.raw (changed)
{ "before": 4, "after": 3 }upgrade_fervor · properties.AbilityCooldown.raw (changed)
{ "before": 0, "after": 16 }upgrade_restorative_locket · properties.HealPerStack.raw (changed)
{ "before": 20, "after": 16 }upgrade_health_stealing_magic · properties.AbilityLifestealPercentHero.raw (changed)
{ "before": 16, "after": 13 }upgrade_reduce_debuff_duration · properties.TechResist.raw (changed)
{ "before": 16, "after": 10 }upgrade_trophy_collector · properties.StackingBonusHealth.raw (changed)
{ "before": 20, "after": 0 }upgrade_fervor · properties.FervorFireRate.raw (changed)
{ "before": 25, "after": 40 }citadel_ability_void_sphere · properties.AbilityCooldown.raw (changed)
{ "before": 19, "after": 20 }synth_affliction · properties.AbilityCooldown.raw (changed)
{ "before": 150, "after": 140 }upgrade_damage_recycler · properties.BonusHealth.raw (changed)
{ "before": 120, "after": 160 }upgrade_cloaking_device_active · properties.AbilityDuration.raw (changed)
{ "before": 18, "after": 10 }upgrade_mystic_reverb · properties.ImbueAbilityLifesteal.raw (changed)
{ "before": 27, "after": 22 }upgrade_cold_front · properties.DamageHeight.raw (changed)
{ "before": "3.5m", "after": "5m" }upgrade_rescue_beam · properties.AbilityCastRange.raw (changed)
{ "before": "32m", "after": "35m" }ability_unicorn_dazzlingorb · properties.PriorityBounceRadius.raw (changed)
{ "before": "10m", "after": "11.5m" }synth_plasma_flux · properties.AbilityCooldown.raw (changed)
{ "before": 26, "after": 25 }upgrade_trophy_collector · properties.StackingTechRadiusMultiplier.raw (changed)
{ "before": 1, "after": 0.75 }upgrade_cloaking_device_active · properties.AmbushBonusFireRate.raw (changed)
{ "before": 32, "after": 20 }upgrade_tech_overflow · properties.AbilityLifestealPercentHero.raw (changed)
{ "before": 15, "after": 16 }upgrade_split_shot · properties.MaxStacks.raw (changed)
{ "before": 6, "after": 5 }ability_bookworm_dragonfire · properties.AbilityCooldownBetweenCharge.raw (changed)
{ "before": 8, "after": 7 }upgrade_counterspell · properties.AbilityCooldown.raw (changed)
{ "before": 20, "after": 23 }upgrade_return_fire · properties.BulletResist.raw (changed)
{ "before": 8, "after": 10 }upgrade_surging_power · properties.BulletLifestealPercent.raw (changed)
{ "before": 16, "after": 13 }ability_familiar_ability02 · properties.AbilityCooldownBetweenCharge.raw (changed)
{ "before": 10, "after": 9 }upgrade_cloaking_device_active · properties.AbilityCooldown.raw (changed)
{ "before": 32, "after": 45 }mirage_fire_beetles · properties.StealDuration.raw (changed)
{ "before": 8, "after": 7 }upgrade_infuser · properties.AbilityLifestealPercentHero.raw (changed)
{ "before": 80, "after": 70 }upgrade_vex_barrier · properties.AbilityCooldown.raw (changed)
{ "before": 40, "after": 55 }upgrade_pristine_emblem · properties.BaseAttackDamagePercentBonus.raw (changed)
{ "before": 45, "after": 30 } - 1 cosmetic record added.
View code changes (1 records)
ability_bullet_flurry · cosmetic.m_ChannelParticle (added)
{ "before": null, "after": "particles/abilities/haze/haze_flurry.vpcf" } - 16 tooltip records updated.
View code changes (16 records)
upgrade_fervor · tooltip.sections[1].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [], "after": [ "AbilityCooldown", "AbilityDuration" ] }upgrade_trophy_collector · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[0].m_strImportantProperty (changed)
{ "before": "StackingBonusHealth", "after": "StackingBonusSprintSpeed" }upgrade_discord · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties[1] (changed)
{ "before": "CooldownReduction", "after": "StatusResistancePercent" }upgrade_colossus · tooltip.sections[0].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties (changed)
{ "before": [ "BonusHealth", "BonusBaseHealth" ], "after": [ "BonusBaseHealth" ] }upgrade_blood_tribute · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [ "TechResist", "OutOfCombatHealthRegen" ], "after": [ "InnateStatusResistancePercent", "TechResist", "OutOfCombatHealthRegen" ] }upgrade_fervor · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[2].m_strImportantProperty (changed)
{ "before": "FervorTechResist", "after": "FervorStatusResistancePercent" }upgrade_trophy_collector · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[2].m_strImportantProperty (changed)
{ "before": "StackingTechRangeMultiplier", "after": "StackingGoldPerMinute" }upgrade_pristine_emblem · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [ "BaseAttackDamagePercent", "TechPower" ], "after": [ "BonusBulletSpeedPercent", "BaseAttackDamagePercent", "TechPower" ] }upgrade_tech_overflow · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties[0] (changed)
{ "before": "AbilityLifestealPercentHero", "after": "BonusAbilityDurationPercent" }upgrade_suppressor · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties[1] (changed)
{ "before": "BonusHealth", "after": "BulletResist" }upgrade_fervor · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [ "BonusMoveSpeed", "TechResist", "BonusFireRate" ], "after": [ "BonusHealth", "BonusFireRate" ] }upgrade_tech_overflow · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[2].m_strImportantProperty (changed)
{ "before": "BonusAbilityDurationPercent", "after": "AbilityLifestealPercentHero" }upgrade_vex_barrier · tooltip.sections[0].m_eAbilitySectionType (changed)
{ "before": "EArea_Innate", "after": "EArea_Passive" }upgrade_vex_barrier · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [ "TechResist" ], "after": [ "AbilityCooldown", "AbilityDuration" ] }upgrade_trophy_collector · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[1].m_strImportantProperty (changed)
{ "before": "StackingBonusSprintSpeed", "after": "StackingTechRangeMultiplier" }upgrade_veil_walker · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [ "BonusHealth", "SpiritPower" ], "after": [ "BonusSprintSpeed", "OutOfCombatHealthRegen", "BonusHealth", "SpiritPower" ] } - 4 tooltip records added.
View code changes (4 records)
upgrade_vex_barrier · tooltip.sections[0].m_vecSectionAttributes[0].m_strLocString (added)
{ "before": null, "after": "#upgrade_vex_barrier_desc" }upgrade_improved_bullet_armor · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (added)
{ "before": null, "after": [ "OutOfCombatHealthRegen" ] }upgrade_tech_purge · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (added)
{ "before": null, "after": [ "OutOfCombatHealthRegen" ] }upgrade_vex_barrier · tooltip.sections[0].m_vecSectionAttributes[0].m_vecImportantAbilityProperties (added)
{ "before": null, "after": [ { "m_strImportantProperty": "VexBarrierCombatBarrier" } ] } - 2 cosmetic records updated.
View code changes (2 records)
upgrade_trophy_collector · cosmetic._multibase[0] (changed)
{ "before": "armor_upgrade_t3", "after": "armor_upgrade_t2" }upgrade_cloaking_device_active · cosmetic._multibase[0] (changed)
{ "before": "weapon_upgrade_t4", "after": "weapon_upgrade_t3" } - 2 tooltip records removed.
View code changes (2 records)
upgrade_trophy_collector · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[3] (removed)
{ "before": { "m_strImportantProperty": "StackingGoldPerMinute" }, "after": null }upgrade_vex_barrier · tooltip.sections[1] (removed)
{ "before": { "m_eAbilitySectionType": "EArea_Passive", "m_vecSectionAttributes": [ { "m_strLocString": "#upgrade_vex_barrier_desc", "m_vecAbilityProperties": [ "AbilityCooldown", "AbilityDuration" ], "m_vecImportantAbilityProperties": [ { "m_strImportantProperty": "VexBarrierCombatBarrier" } ] } ] }, "after": null } - 1 material asset updated.
View code changes (1 records)
materials/particle/glyphs/deadlock_glyphs.vtex_c · crc (changed)
{ "before": "00fa38bf5a", "after": "0036ecf67c" } - 3 item image assets updated.
View code changes (3 records)
panorama/images/items/spirit/boundless_spirit_psd.vtex_c · crc (changed)
{ "before": "00f7f88040", "after": "00a537afe3" }panorama/images/items/weapon/shadow_weave_psd.vtex_c · crc (changed)
{ "before": "0001cb0189", "after": "00e4f548e2" }panorama/images/items/vitality/trophy_collector_psd.vtex_c · crc (changed)
{ "before": "00744e9e84", "after": "006ef2c259" } - 1 item image asset added.
View code changes (1 records)
panorama/images/items/vitality/indomitable_psd.vtex_c · crc (added)
{ "before": null, "after": "007191b9b1" } - 4 ui assets updated.
View code changes (4 records)
panorama/styles/citadel_shop_mods_list.vcss_c · crc (changed)
{ "before": "00a0a0a58a", "after": "00adf21232" }panorama/layout/citadel_hud_hero_shop.vxml_c · crc (changed)
{ "before": "00633ba389", "after": "00bd1cc122" }panorama/images/shop/catalog/catalog_shop_bg_weapon_psd.vtex_c · crc (changed)
{ "before": "005eee1137", "after": "005b762870" }panorama/styles/citadel_hud_hero_shop.vcss_c · crc (changed)
{ "before": "0076feceec", "after": "009ee3d7d3" } - 7 particle assets updated.
View code changes (7 records)
particles/abilities/haze/haze_bullet_flurry_cast_aoe_telegraph_band.vpcf_c · crc (changed)
{ "before": "001d001640", "after": "0020d16c22" }particles/abilities/haze/haze_flurry_band.vpcf_c · crc (changed)
{ "before": "0064e14700", "after": "007091fd3b" }particles/abilities/shiv/shiv_killing_blow_cast_tgt_icon.vpcf_c · crc (changed)
{ "before": "00f77ea0a7", "after": "00aca14175" }particles/abilities/haze/haze_bullet_flurry_cast_aoe_telegraph.vpcf_c · crc (changed)
{ "before": "004ffb2f63", "after": "007b4c4847" }particles/abilities/haze/haze_flurry.vpcf_c · crc (changed)
{ "before": "0027bdc007", "after": "008b95d610" }particles/abilities/haze/haze_flurry_band_dream.vpcf_c · crc (changed)
{ "before": "0024e3a2aa", "after": "0006555cf2" }particles/abilities/haze/haze_bullet_flurry_cast.vpcf_c · crc (changed)
{ "before": "000f5c529c", "after": "00e521f3fb" } - 14 particle assets added.
View code changes (14 records)
particles/upgrades/auto_cleanse_ribbon_pnt.vpcf_c · crc (added)
{ "before": null, "after": "0003c264f6" }particles/abilities/haze/haze_flurry_cone_proj.vpcf_c · crc (added)
{ "before": null, "after": "00f5c285dc" }particles/upgrades/auto_cleanse_glow.vpcf_c · crc (added)
{ "before": null, "after": "00a3e727fe" }particles/upgrades/auto_cleanse_flare.vpcf_c · crc (added)
{ "before": null, "after": "00fe1fc639" }particles/upgrades/auto_cleanse_sphere_burst.vpcf_c · crc (added)
{ "before": null, "after": "004c6ce6d1" }particles/upgrades/auto_cleanse_cyl.vpcf_c · crc (added)
{ "before": null, "after": "007bffba31" }particles/upgrades/auto_cleanse_shock.vpcf_c · crc (added)
{ "before": null, "after": "0076416d77" }particles/upgrades/auto_cleanse_ribbon.vpcf_c · crc (added)
{ "before": null, "after": "00c7e3d2f6" }particles/upgrades/auto_cleanse_bits.vpcf_c · crc (added)
{ "before": null, "after": "003206eafe" }particles/upgrades/auto_cleanse_ring_top.vpcf_c · crc (added)
{ "before": null, "after": "00750d1d2f" }particles/upgrades/auto_cleanse_ring_base.vpcf_c · crc (added)
{ "before": null, "after": "00df04fa95" }particles/upgrades/auto_cleanse_streak.vpcf_c · crc (added)
{ "before": null, "after": "004f77a67b" }particles/upgrades/auto_cleanse.vpcf_c · crc (added)
{ "before": null, "after": "0084111d8a" }particles/upgrades/auto_cleanse_beam.vpcf_c · crc (added)
{ "before": null, "after": "00ce950d3d" } - 3 script assets updated.
View code changes (3 records)
scripts/npc_units.vdata_c · crc (changed)
{ "before": "00982841f8", "after": "00246a18af" }scripts/abilities.vdata_c · crc (changed)
{ "before": "005db1ad54", "after": "00d5227e28" }scripts/heroes.vdata_c · crc (changed)
{ "before": "00df1d5fb0", "after": "00d9d297f1" } - 2 other assets updated.
View code changes (2 records)
surfaceproperties/surfaceproperties.vsurf_c · crc (changed)
{ "before": "00c2f8d3f7", "after": "0007966034" }soundevents/mods/armor.vsndevts_c · crc (changed)
{ "before": "00064c3e98", "after": "00f8b22440" } - 3 sound assets added.
View code changes (3 records)
sounds/mods/armor/indomitable/indomitable_proc_01.vsnd_c · crc (added)
{ "before": null, "after": "0032e91c37" }sounds/mods/armor/indomitable/indomitable_proc_02.vsnd_c · crc (added)
{ "before": null, "after": "00a6da33e0" }sounds/mods/armor/indomitable/indomitable_proc_03.vsnd_c · crc (added)
{ "before": null, "after": "0007c0762e" } - 14 tracked files updated.
View code changes (14 records)
game/citadel/resource/localization/citadel_attributes/citadel_attributes_english.txt · file (changed)
{ "before": { "hash": "aef4a5e59898309e559806dad17a81cbea71455d" }, "after": { "hash": "59f4d2a083eb6029e75c8e1ff240ebc15d43835e" } }game/citadel/pak01_dir/panorama/layout/citadel_hud_hero_shop.xml · file (changed)
{ "before": { "hash": "58cad65976446df6e3dd26dd1330d49db7e2405e" }, "after": { "hash": "5ca716022db10eb8506a530ae3ae2b2cb65f31a7" } }DumpSource2/module_metadata/client.kv3 · file (changed)
{ "before": { "hash": "307ff801ec0f677a034c6845f1ed627def24a9f8" }, "after": { "hash": "ca4127935f31d940c903c9910e942bfc5123891e" } }game/citadel/resource/localization/citadel_gc_mod_names/citadel_gc_mod_names_english.txt · file (changed)
{ "before": { "hash": "11b42cff6a19d55561b5aa88072ad852ad8a1399" }, "after": { "hash": "7ccffc50495ea277ece02485da09f7f9ad575e0e" } }game/citadel/pak01_dir/panorama/styles/citadel_shop_mods_list.css · file (changed)
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View code changes (15 records)
DumpSource2/schemas/client/CCitadelZipLineNode.h · file (changed)
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2