Holliday's aim fixed, Bullet Dance reworked
Holliday's bullets lose their drop and spread while Haze's Bullet Dance trades its built-in evasion for a T3 upgrade. Victor, Celeste, Paradox and McGinnis also get reworked or retuned, alongside broad ability behavior data edits.
Holliday
Weapon- Bullet Speed increased from 25000 to 45500
- Bullet Gravity Scale reduced from 0.8 to 0, bullets no longer drop over distance
- Bullet Radius increased from 3 to 5
- Base Spread reduced from 0.2 to 0
- Spread Penalty per Shot increased from 0.25 to 1
- Vertical Recoil reduced from 0.6 to 1 down to 0.25 to 0.5
- Horizontal Recoil removed, reduced from -0.4 to 0.4 down to 0
- Recoil Recovery Delay Factor reduced from 0.75 to 0.1
1Powder Keg
HazeBullet Dance
Bullet Dance
Enter a flurry, firing your weapon at nearby enemies with perfect accuracy and added Bullet Damage.
1+7 Bullet Damage
2+10% Fire Rate -45s Cooldown
5+1 Additional Target+{DanceMoveSpeed}m Dance Movespeed
Bullet Dance
Enter a flurry, firing your weapon at nearby enemies with perfect accuracy and added Bullet Damage.
1+7 Bullet Damage
2+10% Fire Rate -45s Cooldown
5+60% Evasion +{DanceMoveSpeed}m Movespeed
VictorShocking Reanimation
Shocking Reanimation
Reanimate after taking lethal damage, dealing spirit damage and applying stun to nearby enemies.

1While On Cooldown: Gain +15% Fire Rate and 0.06 Spirit Damage per Bullet
2+50% Rebirth Health
5+150 Damage+1.5 Stun
-100s Cooldown
Shocking Reanimation
Release a wave after taking lethal damage, applying a diminishing slow.
After a brief channel you reanimate, dealing spirit damage and applying stun to nearby enemies.

1While On Cooldown: Gain +15% Fire Rate and 0.06 Spirit Damage per Bullet
2+50% Rebirth Health
5+150 Damage+1.5 Stun
-100s Cooldown
Celeste
Grey Talon
Paradox
McGinnis
Bebop
Lady Geist
Venator
Vyper
Billy
Mirage
Kelvin
Dynamo
Rem
The Doorman
Seven














MISC
94 changesOther file and data updates.
- Powder Keg: ability behaviors bits data updated.
View code changes (1 records)
ability_explosive_barrel · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_IGNORE_SELECTION_MASH_PROTECTION", "after": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_IGNORE_SELECTION_MASH_PROTECTION | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Powder Keg: projectile info data added.
View code changes (1 records)
ability_explosive_barrel · gameplay.m_projectileInfo.m_flProjectileModelScale (added)
{ "before": null, "after": 1 } - Bounce Pad: ability behaviors bits data updated.
View code changes (1 records)
ability_bounce_pad · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_MOVEMENT", "after": "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - citadel weapon bebop set: properties data updated.
View code changes (1 records)
citadel_weapon_bebop_set · properties.NoWindUpTime.value (changed)
{ "before": 0.1, "after": 0.05 } - Sticky Bomb: ability behaviors bits data updated.
View code changes (1 records)
citadel_ability_sticky_bomb · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST", "after": "CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST" } - Grapple Arm: ability behaviors bits data updated.
View code changes (1 records)
citadel_ability_hook · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_PREVENT_BOT_USAGE", "after": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_PREVENT_BOT_USAGE | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Pulse Grenade: ability behaviors bits data updated.
View code changes (1 records)
citadel_ability_chrono_pulse_grenade · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST", "after": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Rejuvenating Aurora: ability behaviors bits data updated.
View code changes (1 records)
citadel_ability_nikuman · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CAN_HEAL_PLAYERS | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_REQUIRE_ABILITY_BUTTON_TO_CANCEL", "after": "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CAN_HEAL_PLAYERS | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_REQUIRE_ABILITY_BUTTON_TO_CANCEL | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Medicinal Specter: ability behaviors bits data updated.
View code changes (1 records)
citadel_ability_mobile_resupply · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CAN_HEAL_PLAYERS | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST", "after": "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CAN_HEAL_PLAYERS | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Mini Turret: ability behaviors bits data updated.
View code changes (1 records)
citadel_ability_shieldedsentry · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PREVENT_TRAINING_BOT_USAGE | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST", "after": "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PREVENT_TRAINING_BOT_USAGE | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Spectral Wall: bits interrupting states data updated.
View code changes (1 records)
citadel_ability_fissure_wall · gameplay.m_bitsInterruptingStates (changed)
{ "before": "MODIFIER_STATE_STUNNED", "after": "MODIFIER_STATE_STUNNED | MODIFIER_STATE_SILENCED" } - Heavy Barrage: ability behaviors bits data updated.
View code changes (1 records)
citadel_ability_rocket_barrage · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_EXCLUSIVE_USE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED | CITADEL_ABILITY_BEHAVIOR_CAN_CANCEL_DURING_CAST_DELAY | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_REQUIRE_ABILITY_BUTTON_TO_CANCEL | CITADEL_ABILITY_BEHAVIOR_DONT_SWITCH_AWAY_ON_CAST", "after": "CITADEL_ABILITY_BEHAVIOR_EXCLUSIVE_USE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED | CITADEL_ABILITY_BEHAVIOR_CAN_CANCEL_DURING_CAST_DELAY | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_REQUIRE_ABILITY_BUTTON_TO_CANCEL | CITADEL_ABILITY_BEHAVIOR_DONT_SWITCH_AWAY_ON_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Malice: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_blood_shards · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Malice: ability behaviors bits data updated.
View code changes (1 records)
ability_blood_shards · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT", "after": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Life Drain: ability behaviors bits data updated.
View code changes (1 records)
ability_life_drain · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_ALLOW_ALT_CAST | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_TRIGGER_CANCEL_MASH_PROTECTION_ON_CAST | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST", "after": "CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_ALLOW_ALT_CAST | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_TRIGGER_CANCEL_MASH_PROTECTION_ON_CAST | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Lightning Ball: ability behaviors bits data updated.
View code changes (1 records)
citadel_ability_lightning_ball · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET", "after": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Static Charge: ability behaviors bits data updated.
View code changes (1 records)
citadel_ability_static_charge · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST", "after": "CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Power Surge: ability behaviors bits data added.
View code changes (1 records)
ability_power_surge · gameplay.m_AbilityBehaviorsBits (added)
{ "before": null, "after": "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Sleep Dagger: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_sleep_dagger · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Sleep Dagger: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_sleep_dagger · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Sleep Dagger: ability behaviors bits data updated.
View code changes (1 records)
ability_sleep_dagger · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DAMAGE_DOESNT_WAKE_FROM_SLEEP | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT", "after": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DAMAGE_DOESNT_WAKE_FROM_SLEEP | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Bullet Dance: properties data added.
View code changes (1 records)
ability_bullet_flurry · properties.RadiusMin (added)
{ "before": null, "after": { "raw": "0.75m", "unit": "m", "value": 0.75, "cssClass": "distance" } } - Bullet Dance: ability targeting location data updated.
View code changes (1 records)
ability_bullet_flurry · gameplay.m_eAbilityTargetingLocation (changed)
{ "before": "CITADEL_ABILITY_TARGETING_LOCATION_SELF", "after": "CITADEL_ABILITY_TARGETING_LOCATION_CUSTOM" } - Bullet Dance: bullet flurry modifier data updated.
View code changes (1 records)
ability_bullet_flurry · gameplay.m_BulletFlurryModifier.m_nEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_SILENCED_HIDDEN | MODIFIER_STATE_INFINITE_CLIP", "after": "MODIFIER_STATE_SILENCED_HIDDEN | MODIFIER_STATE_INFINITE_CLIP | MODIFIER_STATE_SLIDING_DISABLED" } - Bullet Dance: targeting cone angle added with value 65.
View code changes (1 records)
ability_bullet_flurry · gameplay.m_flTargetingConeAngle (added)
{ "before": null, "after": 65 } - Stake: ability behaviors bits data updated.
View code changes (1 records)
citadel_ability_hornet_chain · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST", "after": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Crow Rem: ability behaviors bits data updated.
View code changes (1 records)
citadel_ability_hornet_sting · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED | CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT", "after": "CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED | CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Napalm: ability behaviors bits data updated.
View code changes (1 records)
ability_incendiary_projectile · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING", "after": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Frost Grenade: ability behaviors bits data updated.
View code changes (1 records)
ability_ice_grenade · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CAN_HEAL_PLAYERS | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST", "after": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CAN_HEAL_PLAYERS | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Frozen Shelter: ability behaviors bits data updated.
View code changes (1 records)
ability_ice_dome · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY | CITADEL_ABILITY_BEHAVIOR_INTERRUPT_MELEE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_REQUIRE_ABILITY_BUTTON_TO_CANCEL | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST", "after": "CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY | CITADEL_ABILITY_BEHAVIOR_INTERRUPT_MELEE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_REQUIRE_ABILITY_BUTTON_TO_CANCEL | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Scorn: ability behaviors bits data updated.
View code changes (1 records)
ability_intimidate · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT", "after": "CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Sand Blast: ability behaviors bits data updated.
View code changes (1 records)
ability_throw_sand · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING", "after": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Charged Shot: ability behaviors bits data updated.
View code changes (1 records)
ability_charged_shot · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT", "after": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Serrated Knives: ability behaviors bits data updated.
View code changes (1 records)
citadel_ability_shiv_dagger · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED", "after": "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Flying Cloak: ability behaviors bits data updated.
View code changes (1 records)
synth_plasma_flux · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_TRIGGER_CANCEL_MASH_PROTECTION_ON_CAST", "after": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_TRIGGER_CANCEL_MASH_PROTECTION_ON_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Barrage: ability behaviors bits data updated.
View code changes (1 records)
synth_barrage · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT", "after": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Entangling Thorns: ability behaviors bits data updated.
View code changes (1 records)
citadel_ability_tengu_urn · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST", "after": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Splatter: ability behaviors bits data updated.
View code changes (1 records)
viscous_goo_grenade · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT", "after": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - The Cube: ability behaviors bits data updated.
View code changes (1 records)
viscous_restorative_goo · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_EQUAL_UNIT_TARGET_PRIORITY | CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST | CITADEL_ABILITY_BEHAVIOR_CAN_HEAL_PLAYERS | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST", "after": "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_EQUAL_UNIT_TARGET_PRIORITY | CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST | CITADEL_ABILITY_BEHAVIOR_CAN_HEAL_PLAYERS | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Puddle Punch: ability behaviors bits data updated.
View code changes (1 records)
viscous_telepunch · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST", "after": "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Binding Word: ability behaviors bits data updated.
View code changes (1 records)
ability_warden_lock_down · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST", "after": "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Alchemical Flask: ability behaviors bits data updated.
View code changes (1 records)
ability_warden_crowd_control · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT", "after": "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Telekinesis: ability behaviors bits data updated.
View code changes (1 records)
citadel_ability_psychic_lift · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST", "after": "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Card Trick: ability behaviors bits data updated.
View code changes (1 records)
citadel_ability_card_toss · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_ALLOW_ALT_CAST | CITADEL_ABILITY_BEHAVIOR_ALLOW_ALT_CAST", "after": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_ALLOW_ALT_CAST | CITADEL_ABILITY_BEHAVIOR_ALLOW_ALT_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Power Slash: ability behaviors bits data updated.
View code changes (1 records)
citadel_ability_power_slash · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING", "after": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Crimson Slash: ability behaviors bits data updated.
View code changes (1 records)
citadel_ability_healing_slash · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT", "after": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Screwjab Dagger: bits post cast enabled state mask data updated.
View code changes (1 records)
ability_viper_debuffdagger · gameplay.m_bitsPostCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Screwjab Dagger: bits pre cast enabled state mask data updated.
View code changes (1 records)
ability_viper_debuffdagger · gameplay.m_bitsPreCastEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_BUSY_WITH_ACTION", "after": "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" } - Vexing Bolt: ability behaviors bits data updated.
View code changes (1 records)
ability_magician_magicbolt · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_TARGET_THROUGH_WALLS | CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED | CITADEL_ABILITY_BEHAVIOR_COOLDOWN_ON_CHANNEL_END", "after": "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_TARGET_THROUGH_WALLS | CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED | CITADEL_ABILITY_BEHAVIOR_COOLDOWN_ON_CHANNEL_END | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Spectral Assistant: ability behaviors bits data updated.
View code changes (1 records)
ability_magician_cloneturret · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_PREVENT_BOT_USAGE | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST", "after": "CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_PREVENT_BOT_USAGE | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Audience Participation: ability behaviors bits data updated.
View code changes (1 records)
ability_magician_copyult · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST", "after": "CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Rabbit Hex: ability behaviors bits data updated.
View code changes (1 records)
ability_magician_animalhexarea · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST", "after": "CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Aura of Suffering: aura modifier data updated.
View code changes (1 records)
ability_frank_painaura · gameplay.m_AuraModifier.m_DebuffModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "SlowPercent", "OutgoingDamagePercent", "IncomingDamagePercent" ], "after": [ "SlowPercent", "EnemyDashSlowPercent", "OutgoingDamagePercent", "IncomingDamagePercent" ] } - Shocking Reanimation: dash slow modifier data added.
View code changes (1 records)
ability_frank_revive · gameplay.m_DashSlowModifier (added)
{ "before": null, "after": { "m_bIsHidden": true, "m_sLocalizationName": "movement_slow", "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [ "EnemyDashSlowPercent" ] } } - Pain Battery: ability behaviors bits data updated.
View code changes (1 records)
ability_frank_shocktarget2 · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING", "after": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Bookwyrm: ability behaviors bits data updated.
View code changes (1 records)
ability_bookworm_dragonfire · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST", "after": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Captivating Read: ability behaviors bits data updated.
View code changes (1 records)
ability_bookworm_aoemagic · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST", "after": "CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Plot Armor: ability behaviors bits data updated.
View code changes (1 records)
ability_bookworm_knightbarrier · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_ALLOW_ALT_CAST | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_TRIGGER_CANCEL_MASH_PROTECTION_ON_CAST | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST", "after": "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_ALLOW_ALT_CAST | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_TRIGGER_CANCEL_MASH_PROTECTION_ON_CAST | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Luggage Cart: ability behaviors bits data updated.
View code changes (1 records)
ability_doorman_luggage_cart · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD", "after": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Luggage Cart: cart speed fast added with value 1000.
View code changes (1 records)
ability_doorman_luggage_cart · gameplay.m_flCartSpeedFast (added)
{ "before": null, "after": 1000 } - Call Bell: ability behaviors bits data updated.
View code changes (1 records)
ability_doorman_bomb · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT", "after": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Blasted: ability behaviors bits data updated.
View code changes (1 records)
ability_punkgoat_blasted · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_COOLDOWN_ON_CHANNEL_END | CITADEL_ABILITY_BEHAVIOR_ALLOW_GUN_FIRE_AFTER_CAST", "after": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_COOLDOWN_ON_CHANNEL_END | CITADEL_ABILITY_BEHAVIOR_ALLOW_GUN_FIRE_AFTER_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Rend: ability behaviors bits data updated.
View code changes (1 records)
drifter_blood_blast · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING", "after": "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Stalker's Mark: ability behaviors bits data updated.
View code changes (1 records)
drifter_shadow_mark · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED", "after": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Hex-Lined Snap Trap: ability behaviors bits data updated.
View code changes (1 records)
ability_priest_beartrap · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PREVENT_TRAINING_BOT_USAGE", "after": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PREVENT_TRAINING_BOT_USAGE | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Pillow Toss: ability behaviors bits data updated.
View code changes (1 records)
ability_familiar_ability02 · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE", "after": "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Lil Helpers: ability behaviors bits data updated.
View code changes (1 records)
ability_familiar_helpinghands · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST | CITADEL_ABILITY_BEHAVIOR_DAMAGE_DOESNT_WAKE_FROM_SLEEP | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DO_NOT_ALLOW_SPAM_PROC", "after": "CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST | CITADEL_ABILITY_BEHAVIOR_DAMAGE_DOESNT_WAKE_FROM_SLEEP | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DO_NOT_ALLOW_SPAM_PROC | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Jar of Dead: ability behaviors bits data updated.
View code changes (1 records)
ability_necro_hauntingskull · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST", "after": "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Borrowed Decree: ability behaviors bits data updated.
View code changes (1 records)
ability_necro_gravestone · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_COOLDOWN_ON_CHANNEL_END | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_REFUND_FULL_COOLDOWN_ON_CHANNEL_INTERRUPT", "after": "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_COOLDOWN_ON_CHANNEL_END | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_REFUND_FULL_COOLDOWN_ON_CHANNEL_INTERRUPT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Light Eater: ability behaviors bits data updated.
View code changes (1 records)
ability_unicorn_radiantblast · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING | CITADEL_ABILITY_BEHAVIOR_USE_LAG_COMPENSATION_FOR_UNIT_TARGETING", "after": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING | CITADEL_ABILITY_BEHAVIOR_USE_LAG_COMPENSATION_FOR_UNIT_TARGETING | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" } - Lightning Scroll: auto intrinsic modifiers data added.
View code changes (1 records)
upgrade_ultimate_burst · gameplay.m_AutoIntrinsicModifiers[1].m_DelayedEffectModifier.m_bDurationReducible (added)
{ "before": null, "after": false } - modifiers modifier crowd control diminish watcher: modifier window changed from 8 to 9.
View code changes (1 records)
modifiers:modifier_crowd_control_diminish_watcher · gameplay.m_flModifierWindow (changed)
{ "before": 8, "after": 9 } - modifiers modifier crowd control diminish watcher: reduction per modifier changed from 10 to 15.
View code changes (1 records)
modifiers:modifier_crowd_control_diminish_watcher · gameplay.m_flReductionPerModifier (changed)
{ "before": 10, "after": 15 } - modifiers modifier crowd control diminish watcher: max reduction changed from 30 to 35.
View code changes (1 records)
modifiers:modifier_crowd_control_diminish_watcher · gameplay.m_flMaxReduction (changed)
{ "before": 30, "after": 35 } - Game data structures: 1 definitions added.
View code changes (1 records)
DumpSource2/schemas/client/CAbilityMeleeParryVData.h · declarations (changed)
{ "before": [], "after": [ "float32 m_flMashProtectTime;" ] } - Game data structures: 1 definitions added.
View code changes (1 records)
DumpSource2/schemas/client/CCitadel_Ability_Doorman_Cart_VData.h · declarations (changed)
{ "before": [], "after": [ "float32 m_flCartSpeedFast;" ] } - Game data structures: 2 definitions added.
View code changes (1 records)
DumpSource2/schemas/client/CCitadel_Ability_Frank_ReviveVData.h · declarations (changed)
{ "before": [], "after": [ "CEmbeddedSubclass< CCitadelModifier > m_SlowModifier;", "CEmbeddedSubclass< CCitadelModifier > m_DashSlowModifier;" ] } - Game data structures: 1 definitions added; 1 definitions removed.
View code changes (1 records)
DumpSource2/schemas/client/CCitadel_Ability_MeleeParry.h · declarations (changed)
{ "before": [ "GameTime_t m_flParrySuccessTime;" ], "after": [ "GameTime_t m_flParrySuccessEndTime;" ] } - Game data structures: 1 definitions added.
View code changes (1 records)
DumpSource2/schemas/server/CAbilityMeleeParryVData.h · declarations (changed)
{ "before": [], "after": [ "float32 m_flMashProtectTime;" ] } - Game data structures: 1 definitions added.
View code changes (1 records)
DumpSource2/schemas/server/CCitadel_Ability_Doorman_Cart_VData.h · declarations (changed)
{ "before": [], "after": [ "float32 m_flCartSpeedFast;" ] } - Game data structures: 2 definitions added.
View code changes (1 records)
DumpSource2/schemas/server/CCitadel_Ability_Frank_ReviveVData.h · declarations (changed)
{ "before": [], "after": [ "CEmbeddedSubclass< CCitadelModifier > m_SlowModifier;", "CEmbeddedSubclass< CCitadelModifier > m_DashSlowModifier;" ] } - Game data structures: 1 definitions added; 1 definitions removed.
View code changes (1 records)
DumpSource2/schemas/server/CCitadel_Ability_MeleeParry.h · declarations (changed)
{ "before": [ "GameTime_t m_flParrySuccessTime;" ], "after": [ "GameTime_t m_flParrySuccessEndTime;" ] } - 55 ability property raw records updated.
View code changes (55 records)
citadel_ability_void_sphere · properties.AbilityCooldown.raw (changed)
{ "before": 16, "after": 19 }citadel_ability_chrono_time_wall · properties.TimeWallWidth.raw (changed)
{ "before": "7.5m", "after": "8m" }upgrade_titan_round · properties.BaseAttackDamagePercent.raw (changed)
{ "before": 12, "after": 14 }upgrade_aprounds · properties.ProcChance.raw (changed)
{ "before": 50, "after": 55 }citadel_ability_fissure_wall · properties.AbilityDuration.raw (changed)
{ "before": 5.5, "after": 6 }ability_unicorn_radiantblast · properties.AbilityDuration.raw (changed)
{ "before": 12, "after": 8 }upgrade_return_fire · properties.BulletDamageReflectedPct.raw (changed)
{ "before": 50, "after": 60 }citadel_weapon_bebop_set · properties.NoWindUpTime.raw (changed)
{ "before": 0.1, "after": 0.05 }ability_familiar_ability01 · properties.Radius.raw (changed)
{ "before": "17.0m", "after": "19.0m" }ability_health_swap · properties.AbilityCooldown.raw (changed)
{ "before": 185, "after": 190 }upgrade_toxic_bullets · properties.HealAmpReceivePenaltyPercent.raw (changed)
{ "before": -30, "after": -35 }ability_stacking_damage · properties.DamageBonusFixedPerStack.raw (changed)
{ "before": 0.18, "after": 0.2 }upgrade_toxic_bullets · properties.BuildUpPerShot.raw (changed)
{ "before": 1.1638, "after": 1.28 }ability_unicorn_dazzlingorb · properties.Damage.raw (changed)
{ "before": 105, "after": 120 }upgrade_spirit_bubble · properties.BonusMoveSpeed.raw (changed)
{ "before": "1.5m", "after": "1.75m" }citadel_ability_fissure_wall · properties.NumWallSegments.raw (changed)
{ "before": 7, "after": 8 }mirage_fire_beetles · properties.DPS.raw (changed)
{ "before": 9, "after": 8 }citadel_ability_chrono_kinetic_carbine · properties.BulletRadiusOverride.raw (changed)
{ "before": 13.7, "after": 16 }ability_guided_arrow · properties.AbilityChannelTime.raw (changed)
{ "before": 18, "after": 20 }ability_unicorn_radiantblast · properties.FlareDamage.raw (changed)
{ "before": 50, "after": 40 }upgrade_toxic_bullets · properties.HealAmpRegenPenaltyPercent.raw (changed)
{ "before": -30, "after": -35 }ability_frank_painaura · properties.MaxDPS.raw (changed)
{ "before": 48, "after": 58 }upgrade_weapon_shielding · properties.DamageWindow.raw (changed)
{ "before": 3.5, "after": 4 }citadel_ability_chrono_time_wall · properties.TimeWallHeight.raw (changed)
{ "before": "3.5m", "after": "4m" }ability_frank_painaura · properties.MinDPS.raw (changed)
{ "before": 12, "after": 13 }upgrade_return_fire · properties.AbilityCooldown.raw (changed)
{ "before": 25, "after": 23 }upgrade_rechargingbullets · properties.AbilityCooldown.raw (changed)
{ "before": 20, "after": 24 }ability_viper_debuffdagger · properties.AbilityCooldownBetweenCharge.raw (changed)
{ "before": 4.5, "after": 4 }upgrade_weapon_shielding · properties.BarrierDuration.raw (changed)
{ "before": 7, "after": 8 }ability_bullet_flurry · properties.AbilityDuration.raw (changed)
{ "before": 3, "after": 3.5 }upgrade_ability_power_shard · properties.AbilityCooldown.raw (changed)
{ "before": 30, "after": 35 }upgrade_toxic_bullets · properties.DotHealthPercent.raw (changed)
{ "before": 2, "after": 1.7 }ability_bullet_flurry · properties.AbilityCooldown.raw (changed)
{ "before": 165, "after": 145 }ability_frank_revive · properties.SlowPercent.raw (changed)
{ "before": 80, "after": 120 }upgrade_goose_egg · properties.BonusBuffsPerGold.raw (changed)
{ "before": 150, "after": 100 }ability_bullet_flurry · properties.BonusFireRate.raw (changed)
{ "before": 20, "after": 25 }ability_viper_snakedash · properties.SlideScale.raw (changed)
{ "before": 10, "after": 15 }ability_bullet_flurry · properties.EvasionPercent.raw (changed)
{ "before": 60, "after": 0 }upgrade_weapon_shielding · properties.BonusMoveSpeed.raw (changed)
{ "before": "1.5m", "after": "1.75m" }upgrade_non_player_bonus_sacrifice · properties.BonusSoulsPct.raw (changed)
{ "before": 150, "after": 170 }ability_priest_beartrap · properties.ImmobilizeDuration.raw (changed)
{ "before": 1.5, "after": 1.25 }upgrade_deflecting_armor · properties.BonusHealth.raw (changed)
{ "before": 100, "after": 130 }upgrade_express_shot · properties.ProcBaseAttackDamagePercentAltFire.raw (changed)
{ "before": 35, "after": 40 }ability_unicorn_radiantblast · properties.Damage.raw (changed)
{ "before": 20, "after": 15 }ability_unicorn_prismaticguard · properties.CombatBarrier.raw (changed)
{ "before": 120, "after": 100 }upgrade_targeted_silence · properties.Damage.raw (changed)
{ "before": 100, "after": 75 }ability_charged_shot · properties.ChannelMoveSpeed.raw (changed)
{ "before": "1.3m", "after": "1.5m" }upgrade_sharpshooter · properties.BonusMoveSpeed.raw (changed)
{ "before": "-1m", "after": "-0.7m" }ability_frank_painaura · properties.AbilityDuration.raw (changed)
{ "before": 6, "after": 8 }ability_priest_beartrap · properties.AbilityCooldown.raw (changed)
{ "before": 25, "after": 28 }upgrade_targeted_silence · properties.AbilityCooldown.raw (changed)
{ "before": 30, "after": 42 }upgrade_titan_round · properties.BonusClipSizePercent.raw (changed)
{ "before": 90, "after": 100 }citadel_ability_sticky_bomb · properties.Radius.raw (changed)
{ "before": "10m", "after": "8m" }upgrade_spirit_bubble · properties.BarrierDuration.raw (changed)
{ "before": 7, "after": 8 }citadel_weapon_bebop_set · properties.WindUpTime.raw (changed)
{ "before": 0.5, "after": 0.3 } - 2 tooltip records updated.
View code changes (2 records)
ability_frank_revive · tooltip.details.m_vecAbilityInfoSections[0].m_vecBasicProperties (changed)
{ "before": [ "BulletResist", "TechResist", "BonusDamagePerBullet", "BonusFireRate" ], "after": [ "BulletResist", "TechResist", "BonusDamagePerBullet", "BonusFireRate", "SlowPercent", "SlowDuration" ] }citadel_ability_hook · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[1].m_strImportantProperty (changed)
{ "before": "StatusEffectDisplacement", "after": "Damage" } - 1 tooltip record added.
View code changes (1 records)
citadel_ability_hook · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2] (added)
{ "before": null, "after": { "m_strImportantProperty": "StatusEffectDisplacement" } } - 17 ability upgrade raw records updated.
View code changes (17 records)
ability_unicorn_prismaticguard · upgrades[2].changes[CombatBarrier].bonus.raw (changed)
{ "before": 100, "after": 80 }upgrade_goose_egg · upgrades[1].changes[BonusBuffsPerGold].bonus.raw (changed)
{ "before": -100, "after": -50 }ability_sleep_dagger · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)
{ "before": -15, "after": -17 }ability_sleep_dagger · upgrades[3].changes[DebuffDuration].bonus.raw (changed)
{ "before": 2.5, "after": 3 }ability_frank_painaura · upgrades[1].changes[SlowPercent].bonus.raw (changed)
{ "before": 30, "after": 25 }ability_priest_beartrap · upgrades[1].changes[AbilityCooldown].bonus.raw (changed)
{ "before": -8, "after": -11 }ability_priest_beartrap · upgrades[2].changes[ImmobilizeDuration].bonus.raw (changed)
{ "before": 0.75, "after": 1 }ability_sleep_dagger · upgrades[3].changes[SleepDuration].bonus.raw (changed)
{ "before": 0.75, "after": 1 }ability_ice_grenade · upgrades[3].changes[HealAmount:scale].bonus.raw (changed)
{ "before": 1, "after": 0.9 }ability_frank_painaura · upgrades[2].changes[MaxDPS].bonus.raw (changed)
{ "before": 23, "after": 28 }ability_punkgoat_goatflip · upgrades[3].changes[DealMaxHealthDamagePct].bonus.raw (changed)
{ "before": 8, "after": 10 }ability_bullet_flurry · upgrades[3].changes[ChannelMoveSpeed].bonus.raw (changed)
{ "before": "3m", "after": "4m" }ability_frank_selfzap · upgrades[2].changes[TotalHealthRegen].bonus.raw (changed)
{ "before": 50, "after": 70 }ability_punkgoat_ult · upgrades[3].changes[AbilityCooldownBetweenCharge].bonus.raw (changed)
{ "before": -2, "after": -3 }ability_stacking_damage · upgrades[3].changes[DamageBonusFixedPerStack].bonus.raw (changed)
{ "before": 0.14, "after": 0.12 }ability_smoke_bomb · upgrades[3].changes[BulletLifesteal].bonus.raw (changed)
{ "before": 30, "after": 40 }ability_unicorn_luminousstrike · upgrades[3].changes[FireRatePerStack].bonus.raw (changed)
{ "before": 7, "after": 9 } - 1 loc ui record added.
View code changes (1 records)
citadel_main · CITADEL_ABILITY_INVALID_PLACEMENT_BLOCKED (added)
{ "before": null, "after": "Placement is blocked" } - 2 model assets updated.
View code changes (2 records)
models/abilities/engineer_wall_physics.vmdl_c · crc (changed)
{ "before": "0011b37e6a", "after": "003fa22da1" }models/abilities/engineer_wall.vmdl_c · crc (changed)
{ "before": "00ebbdfaa1", "after": "00ce797b30" } - 1 hero model asset updated.
View code changes (1 records)
models/heroes_staging/engineer/materials/soul_sludge_wall.vmat_c · crc (changed)
{ "before": "00d3488c7c", "after": "00ef77ffcf" } - 5 particle assets updated.
View code changes (5 records)
particles/abilities/frank/frank_revive_death_aoe_ring.vpcf_c · crc (changed)
{ "before": "00b8d42a0b", "after": "00535141de" }particles/abilities/frank/frank_revive_death.vpcf_c · crc (changed)
{ "before": "008a5510f3", "after": "000e721a62" }particles/abilities/frank/frank_revive_death_ground_proj.vpcf_c · crc (changed)
{ "before": "002729ffb0", "after": "0029a5988a" }particles/abilities/engineer/engineer_wall_model.vpcf_c · crc (changed)
{ "before": "00e85e2bc2", "after": "004469a719" }particles/abilities/engineer/engineer_wall.vpcf_c · crc (changed)
{ "before": "009171e2cb", "after": "00d70bf843" } - 4 particle assets added.
View code changes (4 records)
particles/abilities/frank/frank_revive_death_debuff_body.vpcf_c · crc (added)
{ "before": null, "after": "001454daf6" }particles/abilities/frank/frank_revive_death_wave.vpcf_c · crc (added)
{ "before": null, "after": "002836426d" }particles/abilities/frank/frank_revive_death_debuff.vpcf_c · crc (added)
{ "before": null, "after": "004f5c6e32" }particles/abilities/frank/frank_revive_death_debuff_slow.vpcf_c · crc (added)
{ "before": null, "after": "00de0a69a4" } - 3 script assets updated.
View code changes (3 records)
scripts/abilities.vdata_c · crc (changed)
{ "before": "001f3d4bd7", "after": "0078f69296" }scripts/heroes.vdata_c · crc (changed)
{ "before": "0054f23cc8", "after": "00663698dd" }scripts/modifiers.vdata_c · crc (changed)
{ "before": "004429b26a", "after": "00fc53031d" } - 8 tracked files updated.
View code changes (8 records)
game/citadel/pak01_dir/scripts/abilities.vdata · file (changed)
{ "before": { "hash": "806b9b26e872b4bdbea1987b88959b95f58835f2" }, "after": { "hash": "70e471de7ede057089bfa9bc7ca05dce041a6513" } }game/citadel/resource/localization/citadel_mods/citadel_mods_english.txt · file (changed)
{ "before": { "hash": "1d10ccd695a1b93c729e032e285d34441f199288" }, "after": { "hash": "d53c2dadc03ff3fb5f6acb16a97f79a5274ec847" } }game/citadel/pak01_dir.txt · file (changed)
{ "before": { "hash": "d6c1549c9c7a11a256b18da83b329ea26119a536" }, "after": { "hash": "4e039f03ed89b2cb946bace79f0950f663f23979" } }game/citadel/pak01_dir/scripts/modifiers.vdata · file (changed)
{ "before": { "hash": "c583e9d6fb53d3b96a8321ccb901eb66aa1aaabc" }, "after": { "hash": "60bb28724c65799b6eabe45a4ee03b03c2a9e78a" } }DumpSource2/.stringsignore · file (changed)
{ "before": { "hash": "ad884fe12b4ae5319f7edea01577d8eaf87ef4a2" }, "after": { "hash": "187f31fd4df371a3a038a3c6f7cdac1fe008f453" } }game/citadel/pak01_dir/scripts/heroes.vdata · file (changed)
{ "before": { "hash": "22cb160358f59017f448caa55afb0911fa53e07c" }, "after": { "hash": "0e38d302e0db1567aba65c3911d9f4d1336fa203" } }game/citadel/resource/localization/citadel_heroes/citadel_heroes_english.txt · file (changed)
{ "before": { "hash": "a09d46cc9d322bfefad4cea301309ec278d77a80" }, "after": { "hash": "2edf762f7eb027e5a3fde7cbf23d5a65d06bceee" } }game/citadel/resource/localization/citadel_main/citadel_main_english.txt · file (changed)
{ "before": { "hash": "cbdd85ac841ddcbb513f4806d89ac8fc8ff66fad" }, "after": { "hash": "28855f730c5caf1534bc9ecba5788d475495092f" } } - 9 tracked files updated.
View code changes (9 records)
DumpSource2/schemas/client/ECitadelAbilityOrders.h · file (changed)
{ "before": { "hash": "8ec10ebf0885defe815f3d03ef4a790324cad21f" }, "after": { "hash": "1ce4c9583720cf3a3da4f679ad0cd4375598d009" } }DumpSource2/schemas/server/CCitadel_Ability_Frank_ReviveVData.h · file (changed)
{ "before": { "hash": "fc56df667d857c58138accb8146b6f3f32e4c66e" }, "after": { "hash": "64b0aa72d9a4d75e8469079d691f452e82095369" } }DumpSource2/schemas/client/CCitadel_Ability_Doorman_Cart_VData.h · file (changed)
{ "before": { "hash": "7630bc85a291a6a4fef0f1edc1762c8e0882b4a0" }, "after": { "hash": "051a6a617f54a660f7f7009f92faff2b60693ce2" } }DumpSource2/schemas/client/CAbilityMeleeParryVData.h · file (changed)
{ "before": { "hash": "7294774c43f81f2fdfdd63864c48904ed0ac32f3" }, "after": { "hash": "b42a89aa2ba277b7f4a979d65a8284ec2ba21619" } }DumpSource2/schemas/server/CCitadel_Ability_Doorman_Cart_VData.h · file (changed)
{ "before": { "hash": "7630bc85a291a6a4fef0f1edc1762c8e0882b4a0" }, "after": { "hash": "051a6a617f54a660f7f7009f92faff2b60693ce2" } }DumpSource2/schemas/server/CCitadel_Ability_MeleeParry.h · file (changed)
{ "before": { "hash": "5a51b1365a42f74f6b15245d79819620e721aee5" }, "after": { "hash": "933f9d1b1cec3906105264561325850ad289bbe7" } }DumpSource2/schemas/client/CCitadel_Ability_MeleeParry.h · file (changed)
{ "before": { "hash": "d8f1e9c37c37166f4afb63af068700fd1ac75121" }, "after": { "hash": "ca20849ecac1b928b4e11f1975e9f4044fb60650" } }DumpSource2/schemas/server/CAbilityMeleeParryVData.h · file (changed)
{ "before": { "hash": "7294774c43f81f2fdfdd63864c48904ed0ac32f3" }, "after": { "hash": "b42a89aa2ba277b7f4a979d65a8284ec2ba21619" } }DumpSource2/schemas/client/CCitadel_Ability_Frank_ReviveVData.h · file (changed)
{ "before": { "hash": "fc56df667d857c58138accb8146b6f3f32e4c66e" }, "after": { "hash": "64b0aa72d9a4d75e8469079d691f452e82095369" } }
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