UNDEADLOCKThe unofficial Deadlock site
Jan 21, 2026

Snowballs melt off every hero

The Snowball cosmetic ability was stripped from the entire roster. Kinetic Dash bonus ammo drops from 8 to 6, Golden Idol's resistances fall from 50% to 30%, and neutral camps get faster spawns with lower health and gold.

MISC

200 changes

Other file and data updates.

  • Infernus: collision radius removed (previously 20).
    View code changes (1 records)

    hero_inferno · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Infernus: collision height removed (previously 80).
    View code changes (1 records)

    hero_inferno · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Infernus: step height removed (previously 32).
    View code changes (1 records)

    hero_inferno · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Seven: collision radius removed (previously 20).
    View code changes (1 records)

    hero_gigawatt · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Seven: collision height removed (previously 80).
    View code changes (1 records)

    hero_gigawatt · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Seven: step height removed (previously 32).
    View code changes (1 records)

    hero_gigawatt · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Vindicta: collision radius removed (previously 20).
    View code changes (1 records)

    hero_hornet · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Vindicta: collision height removed (previously 80).
    View code changes (1 records)

    hero_hornet · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Vindicta: step height removed (previously 32).
    View code changes (1 records)

    hero_hornet · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Lady Geist: collision radius removed (previously 20).
    View code changes (1 records)

    hero_ghost · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Lady Geist: collision height removed (previously 80).
    View code changes (1 records)

    hero_ghost · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Lady Geist: step height removed (previously 32).
    View code changes (1 records)

    hero_ghost · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Abrams: collision radius removed (previously 20).
    View code changes (1 records)

    hero_atlas · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Abrams: collision height removed (previously 80).
    View code changes (1 records)

    hero_atlas · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Abrams: step height removed (previously 32).
    View code changes (1 records)

    hero_atlas · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Wraith: collision radius removed (previously 20).
    View code changes (1 records)

    hero_wraith · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Wraith: collision height removed (previously 80).
    View code changes (1 records)

    hero_wraith · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Wraith: step height removed (previously 32).
    View code changes (1 records)

    hero_wraith · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • McGinnis: bound abilities data removed.
    View code changes (1 records)

    hero_forge · boundAbilities.ESlot_Cosmetic_1 (removed)

    {
      "before": "cosmetic_item_snowball",
      "after": null
    }
  • McGinnis: collision radius removed (previously 20).
    View code changes (1 records)

    hero_forge · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • McGinnis: collision height removed (previously 80).
    View code changes (1 records)

    hero_forge · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • McGinnis: step height removed (previously 32).
    View code changes (1 records)

    hero_forge · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Paradox: collision radius removed (previously 20).
    View code changes (1 records)

    hero_chrono · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Paradox: collision height removed (previously 80).
    View code changes (1 records)

    hero_chrono · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Paradox: step height removed (previously 32).
    View code changes (1 records)

    hero_chrono · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Dynamo: collision radius removed (previously 20).
    View code changes (1 records)

    hero_dynamo · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Dynamo: collision height removed (previously 80).
    View code changes (1 records)

    hero_dynamo · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Dynamo: step height removed (previously 32).
    View code changes (1 records)

    hero_dynamo · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Kelvin: collision radius removed (previously 20).
    View code changes (1 records)

    hero_kelvin · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Kelvin: collision height removed (previously 80).
    View code changes (1 records)

    hero_kelvin · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Kelvin: step height removed (previously 32).
    View code changes (1 records)

    hero_kelvin · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Haze: bound abilities data removed.
    View code changes (1 records)

    hero_haze · boundAbilities.ESlot_Cosmetic_1 (removed)

    {
      "before": "cosmetic_item_snowball",
      "after": null
    }
  • Haze: collision radius removed (previously 20).
    View code changes (1 records)

    hero_haze · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Haze: collision height removed (previously 80).
    View code changes (1 records)

    hero_haze · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Haze: step height removed (previously 32).
    View code changes (1 records)

    hero_haze · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Holliday: collision radius removed (previously 20).
    View code changes (1 records)

    hero_astro · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Holliday: collision height removed (previously 80).
    View code changes (1 records)

    hero_astro · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Holliday: step height removed (previously 32).
    View code changes (1 records)

    hero_astro · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Bebop: collision radius removed (previously 20).
    View code changes (1 records)

    hero_bebop · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Bebop: collision height removed (previously 80).
    View code changes (1 records)

    hero_bebop · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Bebop: step height removed (previously 32).
    View code changes (1 records)

    hero_bebop · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Calico: collision radius removed (previously 20).
    View code changes (1 records)

    hero_nano · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Calico: collision height removed (previously 80).
    View code changes (1 records)

    hero_nano · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Calico: step height removed (previously 32).
    View code changes (1 records)

    hero_nano · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Grey Talon: collision radius removed (previously 20).
    View code changes (1 records)

    hero_orion · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Grey Talon: collision height removed (previously 80).
    View code changes (1 records)

    hero_orion · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Grey Talon: step height removed (previously 32).
    View code changes (1 records)

    hero_orion · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Mo & Krill: collision height removed (previously 80).
    View code changes (1 records)

    hero_krill · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Shiv: collision radius removed (previously 20).
    View code changes (1 records)

    hero_shiv · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Shiv: collision height removed (previously 80).
    View code changes (1 records)

    hero_shiv · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Shiv: step height removed (previously 32).
    View code changes (1 records)

    hero_shiv · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Ivy: collision radius removed (previously 20).
    View code changes (1 records)

    hero_tengu · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Ivy: collision height removed (previously 80).
    View code changes (1 records)

    hero_tengu · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Ivy: step height removed (previously 32).
    View code changes (1 records)

    hero_tengu · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Kali: collision radius removed (previously 20).
    View code changes (1 records)

    hero_kali · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Kali: collision height removed (previously 80).
    View code changes (1 records)

    hero_kali · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Kali: step height removed (previously 32).
    View code changes (1 records)

    hero_kali · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Warden: collision radius removed (previously 20).
    View code changes (1 records)

    hero_warden · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Warden: collision height removed (previously 80).
    View code changes (1 records)

    hero_warden · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Warden: step height removed (previously 32).
    View code changes (1 records)

    hero_warden · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Yamato: collision radius removed (previously 20).
    View code changes (1 records)

    hero_yamato · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Yamato: collision height removed (previously 80).
    View code changes (1 records)

    hero_yamato · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Yamato: step height removed (previously 32).
    View code changes (1 records)

    hero_yamato · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Lash: collision radius removed (previously 20).
    View code changes (1 records)

    hero_lash · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Lash: collision height removed (previously 80).
    View code changes (1 records)

    hero_lash · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Lash: step height removed (previously 32).
    View code changes (1 records)

    hero_lash · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Viscous: collision radius removed (previously 20).
    View code changes (1 records)

    hero_viscous · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Viscous: collision height removed (previously 80).
    View code changes (1 records)

    hero_viscous · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Viscous: step height removed (previously 32).
    View code changes (1 records)

    hero_viscous · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Gunslinger: collision radius removed (previously 20).
    View code changes (1 records)

    hero_gunslinger · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Gunslinger: collision height removed (previously 80).
    View code changes (1 records)

    hero_gunslinger · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Gunslinger: step height removed (previously 32).
    View code changes (1 records)

    hero_gunslinger · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • The Boss: collision radius removed (previously 20).
    View code changes (1 records)

    hero_yakuza · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • The Boss: collision height removed (previously 80).
    View code changes (1 records)

    hero_yakuza · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • The Boss: step height removed (previously 32).
    View code changes (1 records)

    hero_yakuza · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Generic Person: collision radius removed (previously 20).
    View code changes (1 records)

    hero_genericperson · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Generic Person: collision height removed (previously 80).
    View code changes (1 records)

    hero_genericperson · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Generic Person: step height removed (previously 32).
    View code changes (1 records)

    hero_genericperson · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Tokamak: bound abilities data removed.
    View code changes (1 records)

    hero_tokamak · boundAbilities.ESlot_Cosmetic_1 (removed)

    {
      "before": "cosmetic_item_snowball",
      "after": null
    }
  • Tokamak: collision radius removed (previously 20).
    View code changes (1 records)

    hero_tokamak · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Tokamak: collision height removed (previously 80).
    View code changes (1 records)

    hero_tokamak · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Tokamak: step height removed (previously 32).
    View code changes (1 records)

    hero_tokamak · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Wrecker: collision radius removed (previously 20).
    View code changes (1 records)

    hero_wrecker · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Wrecker: collision height removed (previously 80).
    View code changes (1 records)

    hero_wrecker · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Wrecker: step height removed (previously 32).
    View code changes (1 records)

    hero_wrecker · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Rutger: collision radius removed (previously 20).
    View code changes (1 records)

    hero_rutger · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Rutger: collision height removed (previously 80).
    View code changes (1 records)

    hero_rutger · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Rutger: step height removed (previously 32).
    View code changes (1 records)

    hero_rutger · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Pocket: collision radius removed (previously 20).
    View code changes (1 records)

    hero_synth · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Pocket: collision height removed (previously 80).
    View code changes (1 records)

    hero_synth · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Pocket: step height removed (previously 32).
    View code changes (1 records)

    hero_synth · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Thumper: collision radius removed (previously 20).
    View code changes (1 records)

    hero_thumper · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Thumper: collision height removed (previously 80).
    View code changes (1 records)

    hero_thumper · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Thumper: step height removed (previously 32).
    View code changes (1 records)

    hero_thumper · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Mirage: collision radius removed (previously 20).
    View code changes (1 records)

    hero_mirage · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Mirage: collision height removed (previously 80).
    View code changes (1 records)

    hero_mirage · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Mirage: step height removed (previously 32).
    View code changes (1 records)

    hero_mirage · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Fathom: collision radius removed (previously 20).
    View code changes (1 records)

    hero_slork · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Fathom: collision height removed (previously 80).
    View code changes (1 records)

    hero_slork · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Fathom: step height removed (previously 32).
    View code changes (1 records)

    hero_slork · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Cadence: collision radius removed (previously 20).
    View code changes (1 records)

    hero_cadence · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Cadence: collision height removed (previously 80).
    View code changes (1 records)

    hero_cadence · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Cadence: step height removed (previously 32).
    View code changes (1 records)

    hero_cadence · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • TargetDummy: collision radius removed (previously 20).
    View code changes (1 records)

    hero_targetdummy · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • TargetDummy: collision height removed (previously 80).
    View code changes (1 records)

    hero_targetdummy · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • TargetDummy: step height removed (previously 32).
    View code changes (1 records)

    hero_targetdummy · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Bomber: collision radius removed (previously 20).
    View code changes (1 records)

    hero_bomber · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Bomber: collision height removed (previously 80).
    View code changes (1 records)

    hero_bomber · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Bomber: step height removed (previously 32).
    View code changes (1 records)

    hero_bomber · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Shield Guy: collision radius removed (previously 20).
    View code changes (1 records)

    hero_shieldguy · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Shield Guy: collision height removed (previously 80).
    View code changes (1 records)

    hero_shieldguy · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Shield Guy: step height removed (previously 32).
    View code changes (1 records)

    hero_shieldguy · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Vyper: collision radius removed (previously 20).
    View code changes (1 records)

    hero_viper · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Vyper: collision height removed (previously 80).
    View code changes (1 records)

    hero_viper · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Vyper: step height removed (previously 32).
    View code changes (1 records)

    hero_viper · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Vandal: collision radius removed (previously 20).
    View code changes (1 records)

    hero_vandal · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Vandal: collision height removed (previously 80).
    View code changes (1 records)

    hero_vandal · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Vandal: step height removed (previously 32).
    View code changes (1 records)

    hero_vandal · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Sinclair: collision radius removed (previously 20).
    View code changes (1 records)

    hero_magician · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Sinclair: collision height removed (previously 80).
    View code changes (1 records)

    hero_magician · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Sinclair: step height removed (previously 32).
    View code changes (1 records)

    hero_magician · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Trapper: bound abilities data removed.
    View code changes (1 records)

    hero_trapper · boundAbilities.ESlot_Cosmetic_1 (removed)

    {
      "before": "cosmetic_item_snowball",
      "after": null
    }
  • Trapper: collision radius removed (previously 20).
    View code changes (1 records)

    hero_trapper · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Trapper: collision height removed (previously 80).
    View code changes (1 records)

    hero_trapper · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Trapper: step height removed (previously 32).
    View code changes (1 records)

    hero_trapper · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Raven: collision radius removed (previously 20).
    View code changes (1 records)

    hero_operative · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Raven: collision height removed (previously 80).
    View code changes (1 records)

    hero_operative · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Raven: step height removed (previously 32).
    View code changes (1 records)

    hero_operative · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Mina: collision radius removed (previously 20).
    View code changes (1 records)

    hero_vampirebat · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Mina: collision height removed (previously 80).
    View code changes (1 records)

    hero_vampirebat · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Mina: step height removed (previously 32).
    View code changes (1 records)

    hero_vampirebat · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Drifter: collision radius removed (previously 20).
    View code changes (1 records)

    hero_drifter · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Drifter: collision height removed (previously 80).
    View code changes (1 records)

    hero_drifter · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Drifter: step height removed (previously 32).
    View code changes (1 records)

    hero_drifter · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Venator: collision radius removed (previously 20).
    View code changes (1 records)

    hero_priest · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Venator: collision height removed (previously 80).
    View code changes (1 records)

    hero_priest · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Venator: step height removed (previously 32).
    View code changes (1 records)

    hero_priest · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Victor: collision radius removed (previously 20).
    View code changes (1 records)

    hero_frank · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Victor: collision height removed (previously 80).
    View code changes (1 records)

    hero_frank · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Victor: step height removed (previously 32).
    View code changes (1 records)

    hero_frank · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Paige: collision radius removed (previously 20).
    View code changes (1 records)

    hero_bookworm · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Paige: collision height removed (previously 80).
    View code changes (1 records)

    hero_bookworm · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Paige: step height removed (previously 32).
    View code changes (1 records)

    hero_bookworm · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Boho: collision radius removed (previously 20).
    View code changes (1 records)

    hero_boho · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Boho: collision height removed (previously 80).
    View code changes (1 records)

    hero_boho · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Boho: step height removed (previously 32).
    View code changes (1 records)

    hero_boho · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • The Doorman: collision radius removed (previously 20).
    View code changes (1 records)

    hero_doorman · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • The Doorman: collision height removed (previously 80).
    View code changes (1 records)

    hero_doorman · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • The Doorman: step height removed (previously 32).
    View code changes (1 records)

    hero_doorman · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Skyrunner: collision radius removed (previously 20).
    View code changes (1 records)

    hero_skyrunner · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Skyrunner: collision height removed (previously 80).
    View code changes (1 records)

    hero_skyrunner · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Skyrunner: step height removed (previously 32).
    View code changes (1 records)

    hero_skyrunner · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Swan: collision radius removed (previously 20).
    View code changes (1 records)

    hero_swan · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Swan: collision height removed (previously 80).
    View code changes (1 records)

    hero_swan · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Swan: step height removed (previously 32).
    View code changes (1 records)

    hero_swan · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Billy: bound abilities data removed.
    View code changes (1 records)

    hero_punkgoat · boundAbilities.ESlot_Cosmetic_1 (removed)

    {
      "before": "cosmetic_item_snowball",
      "after": null
    }
  • Billy: collision radius removed (previously 20).
    View code changes (1 records)

    hero_punkgoat · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Billy: collision height removed (previously 80).
    View code changes (1 records)

    hero_punkgoat · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Billy: step height removed (previously 32).
    View code changes (1 records)

    hero_punkgoat · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Druid: collision radius removed (previously 20).
    View code changes (1 records)

    hero_druid · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Druid: collision height removed (previously 80).
    View code changes (1 records)

    hero_druid · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Druid: step height removed (previously 32).
    View code changes (1 records)

    hero_druid · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Graf: collision radius removed (previously 20).
    View code changes (1 records)

    hero_graf · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Graf: collision height removed (previously 80).
    View code changes (1 records)

    hero_graf · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Graf: step height removed (previously 32).
    View code changes (1 records)

    hero_graf · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • Fortuna: collision radius removed (previously 20).
    View code changes (1 records)

    hero_fortuna · gameplay.m_flCollisionRadius (removed)

    {
      "before": 20,
      "after": null
    }
  • Fortuna: collision height removed (previously 80).
    View code changes (1 records)

    hero_fortuna · gameplay.m_flCollisionHeight (removed)

    {
      "before": 80,
      "after": null
    }
  • Fortuna: step height removed (previously 32).
    View code changes (1 records)

    hero_fortuna · gameplay.m_flStepHeight (removed)

    {
      "before": 32,
      "after": null
    }
  • ability golden idol: properties data updated.
    View code changes (1 records)

    ability_golden_idol · properties.DropOffTimer.value (changed)

    {
      "before": 2,
      "after": 0.1
    }
  • ability golden idol: projectile info data updated.
    View code changes (1 records)

    ability_golden_idol · gameplay.m_projectileInfo.m_nBehaviors (changed)

    {
      "before": "PBF_BounceOffWall | PBF_DetonateOnHitWorld | PBF_DetonateOnLifetimeExpire",
      "after": "PBF_BounceOffWall | PBF_DetonateOnHitWorld | PBF_DetonateOnLifetimeExpire | PBF_DontTravelThroughPortals"
    }
  • Ava: buff modifier data added.
    View code changes (1 records)

    ability_nano_catform · gameplay.m_BuffModifier.m_nEnabledStateMask (added)

    {
      "before": null,
      "after": "MODIFIER_STATE_IS_TINY_CHARACTER"
    }
  • npc units neutral base: gold reward changed from 127 to 89.
    View code changes (1 records)

    npc_units:neutral_base · gameplay.m_flGoldReward (changed)

    {
      "before": 127,
      "after": 89
    }
  • npc units neutral trooper weak: gold reward changed from 59 to 41.
    View code changes (1 records)

    npc_units:neutral_trooper_weak · gameplay.m_flGoldReward (changed)

    {
      "before": 59,
      "after": 41
    }
  • npc units neutral trooper weak: max health changed from 184 to 129.
    View code changes (1 records)

    npc_units:neutral_trooper_weak · gameplay.m_nMaxHealth (changed)

    {
      "before": 184,
      "after": 129
    }
  • npc units neutral trooper normal: gold reward changed from 97 to 68.
    View code changes (1 records)

    npc_units:neutral_trooper_normal · gameplay.m_flGoldReward (changed)

    {
      "before": 97,
      "after": 68
    }
  • npc units neutral trooper normal: max health changed from 460 to 322.
    View code changes (1 records)

    npc_units:neutral_trooper_normal · gameplay.m_nMaxHealth (changed)

    {
      "before": 460,
      "after": 322
    }
  • npc units neutral trooper strong: gold reward changed from 259 to 181.
    View code changes (1 records)

    npc_units:neutral_trooper_strong · gameplay.m_flGoldReward (changed)

    {
      "before": 259,
      "after": 181
    }
  • npc units neutral trooper strong: max health changed from 1619 to 1133.
    View code changes (1 records)

    npc_units:neutral_trooper_strong · gameplay.m_nMaxHealth (changed)

    {
      "before": 1619,
      "after": 1133
    }
  • npc units citadel hideout ball: model data updated.
    View code changes (1 records)

    npc_units:citadel_hideout_ball · gameplay.m_hModel (changed)

    {
      "before": "models/hideout/hideout_tree_ornament_ball.vmdl",
      "after": "models/hideout/hideout_sandbox_ball.vmdl"
    }
  • misc neutral camp weak: i spawn interval in seconds changed from 120 to 85.
    View code changes (1 records)

    misc:neutral_camp_weak · gameplay.m_iSpawnIntervalInSeconds (changed)

    {
      "before": 120,
      "after": 85
    }
  • misc neutral camp medium: i spawn interval in seconds changed from 420 to 290.
    View code changes (1 records)

    misc:neutral_camp_medium · gameplay.m_iSpawnIntervalInSeconds (changed)

    {
      "before": 420,
      "after": 290
    }
  • misc neutral camp strong: i spawn interval in seconds changed from 480 to 335.
    View code changes (1 records)

    misc:neutral_camp_strong · gameplay.m_iSpawnIntervalInSeconds (changed)

    {
      "before": 480,
      "after": 335
    }
  • modifiers modifier idol pickup aura: modifier provided by aura data updated.
    View code changes (1 records)

    modifiers:modifier_idol_pickup_aura · gameplay.m_modifierProvidedByAura.m_PickupTimerModifier.m_nEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_TELEPORTER_DISABLED",
      "after": "MODIFIER_STATE_TELEPORTER_DISABLED | MODIFIER_STATE_PARRY_DISABLED"
    }
  • Network messages: 1 definitions added; 1 definitions removed.
    View code changes (1 records)

    Protobufs/citadel_gcmessages_common.proto · declarations (changed)

    {
      "before": [
        "repeated uint32 hideout_holiday_awards_2025 = 31 [packed = true];"
      ],
      "after": [
        "optional bool hideout_holiday_award_2025 = 32;"
      ]
    }
  • Network messages: 1 definitions removed.
    View code changes (1 records)

    Protobufs/citadel_gcmessages_server.proto · declarations (changed)

    {
      "before": [
        "optional uint32 total_holiday_awards_2025 = 9;"
      ],
      "after": []
    }
  • 4 ability property raw records updated.
    View code changes (4 records)

    ability_golden_idol · properties.BulletResist.raw (changed)

    {
      "before": 50,
      "after": 30
    }

    ability_golden_idol · properties.DropOffTimer.raw (changed)

    {
      "before": 2,
      "after": 0.1
    }

    ability_golden_idol · properties.TechResist.raw (changed)

    {
      "before": 50,
      "after": 30
    }

    upgrade_kinetic_sash · properties.BonusClipSize.raw (changed)

    {
      "before": 8,
      "after": 6
    }
  • 1 cosmetic record updated.
    View code changes (1 records)

    npc_units:citadel_hideout_ball · cosmetic.m_AmbientParticle (changed)

    {
      "before": "particles/hideout/hideout_sandbox_ball_fx_winter.vpcf",
      "after": "particles/hideout/hideout_sandbox_ball_fx.vpcf"
    }
  • 1 loc ui record added.
    View code changes (1 records)

    citadel_main · CITADEL_ABILITY_INVALID_PARRY_DISABLED_URN_PICKUP (added)

    {
      "before": null,
      "after": "Disabled during Urn Pickup"
    }
  • 5 material assets updated.
    View code changes (5 records)

    materials/asphalt/asphalt_road_01b_layer.vmat_c · crc (changed)

    {
      "before": "0089cbf130",
      "after": "00e4848206"
    }

    materials/asphalt/asphalt_road_01_blend.vmat_c · crc (changed)

    {
      "before": "00fcb178b5",
      "after": "0030094b1d"
    }

    materials/metal/metal_painted_02_trim_01.vmat_c · crc (changed)

    {
      "before": "0094ea2e4f",
      "after": "00a04c7bb9"
    }

    materials/metal/metal_painted_02_layer.vmat_c · crc (changed)

    {
      "before": "002f4896c1",
      "after": "00e41cbf0a"
    }

    materials/metal/metal_painted_02_trim_black_01.vmat_c · crc (changed)

    {
      "before": "00ecb88ed0",
      "after": "00a80571be"
    }
  • 33 material assets added.
    View code changes (33 records)

    materials/particle/lens_flare/lensflare_horizontal.vtex_c · crc (added)

    {
      "before": null,
      "after": "0044b2cf53"
    }

    materials/wood/wood_floor_indus_01_color_tga_a452dcd9.vtex_c · crc (added)

    {
      "before": null,
      "after": "0030649598"
    }

    materials/concrete/concrete_indus_01_color_tga_4828da72.vtex_c · crc (added)

    {
      "before": null,
      "after": "0068b33a67"
    }

    materials/wood/wood_floor_indus_01b_disp_tga_e36fd69d.vtex_c · crc (added)

    {
      "before": null,
      "after": "008e41714a"
    }

    materials/glass/glass_indus_01_color3_png_1da164fc.vtex_c · crc (added)

    {
      "before": null,
      "after": "00b4b559b4"
    }

    materials/wood/wood_floor_indus_01b_normal_tga_535c6e96.vtex_c · crc (added)

    {
      "before": null,
      "after": "003a30eb35"
    }

    materials/concrete/concrete_indus_overlay_01_normal_tga_c3167b3b.vtex_c · crc (added)

    {
      "before": null,
      "after": "00579fd631"
    }

    materials/tile/tile_subway_pattern_01_blend_vmat_g_tpacked1_ba37ef5e.vtex_c · crc (added)

    {
      "before": null,
      "after": "00b270fab7"
    }

    materials/tile/tile_subway_pattern_01_blend_vmat_g_tnormalroughnessoverlay_1009dd55.vtex_c · crc (added)

    {
      "before": null,
      "after": "00f679ac6c"
    }

    materials/wood/wood_floor_indus_01.vmat_c · crc (added)

    {
      "before": null,
      "after": "0069492720"
    }

    materials/wood/wood_floor_indus_01b.vmat_c · crc (added)

    {
      "before": null,
      "after": "00d88e2434"
    }

    materials/metal/metal_painted_02_layer_vcol.vmat_c · crc (added)

    {
      "before": null,
      "after": "00bf834df8"
    }

    materials/concrete/concrete_indus_01.vmat_c · crc (added)

    {
      "before": null,
      "after": "0037851d41"
    }

    materials/wood/wood_floor_indus_01b_color_tga_d4804c37.vtex_c · crc (added)

    {
      "before": null,
      "after": "00c7c1c623"
    }

    materials/glass/glass_indus_01_lit.vmat_c · crc (added)

    {
      "before": null,
      "after": "000a0c26ae"
    }

    materials/tile/tile_subway_pattern_02_blend_vmat_g_tpacked1_ba37ef5e.vtex_c · crc (added)

    {
      "before": null,
      "after": "00b270fab7"
    }

    materials/tile/tile_subway_pattern_01_blend.vmat_c · crc (added)

    {
      "before": null,
      "after": "009aaeb808"
    }

    materials/metal/metal_painted_02_mask_png_193a8e98.vtex_c · crc (added)

    {
      "before": null,
      "after": "000da743a3"
    }

    materials/glass/glass_indus_01_lit_vmat_g_tnormalroughness2_d52512a9.vtex_c · crc (added)

    {
      "before": null,
      "after": "004e343a41"
    }

    materials/dev/primary_white_emissive_vertexpaint.vmat_c · crc (added)

    {
      "before": null,
      "after": "0056284ca3"
    }

    materials/metal/metal_painted_02_trim_02.vmat_c · crc (added)

    {
      "before": null,
      "after": "00ef32dd02"
    }

    materials/wood/wood_floor_indus_01_normal_tga_7f5921a9.vtex_c · crc (added)

    {
      "before": null,
      "after": "003930176d"
    }

    materials/concrete/concrete_indus_01_normal_tga_d11e4520.vtex_c · crc (added)

    {
      "before": null,
      "after": "00595b0f94"
    }

    materials/tile/tile_subway_pattern_01_png_9b32b198.vtex_c · crc (added)

    {
      "before": null,
      "after": "00ef02c433"
    }

    materials/concrete/concrete_indus_overlay_01_color_tga_b9ccab24.vtex_c · crc (added)

    {
      "before": null,
      "after": "00fa5b1f25"
    }

    materials/tile/tile_subway_pattern_02_blend_vmat_g_tnormalroughnessoverlay_1009dd55.vtex_c · crc (added)

    {
      "before": null,
      "after": "00f679ac6c"
    }

    materials/glass/glass_indus_01_mask4_png_5e3e2e9c.vtex_c · crc (added)

    {
      "before": null,
      "after": "0084d6e750"
    }

    materials/metal/metal_painted_02_trim_02_vmat_g_trevealoverlay_43f5ad81.vtex_c · crc (added)

    {
      "before": null,
      "after": "00f86c5f94"
    }

    materials/tile/tile_subway_pattern_02_png_5f1658e9.vtex_c · crc (added)

    {
      "before": null,
      "after": "002a47df70"
    }

    materials/wood/wood_floor_indus_01_blend.vmat_c · crc (added)

    {
      "before": null,
      "after": "00276db008"
    }

    materials/tile/tile_subway_pattern_00_png_b1b12a02.vtex_c · crc (added)

    {
      "before": null,
      "after": "00c9a40525"
    }

    materials/concrete/concrete_indus_01_blend.vmat_c · crc (added)

    {
      "before": null,
      "after": "000b1444b3"
    }

    materials/tile/tile_subway_pattern_02_blend.vmat_c · crc (added)

    {
      "before": null,
      "after": "00a5d542c1"
    }
  • 8 model assets updated.
    View code changes (8 records)

    models/hideout/materials/hideout_button_voting_color_psd_54871c7c.vtex_c · crc (changed)

    {
      "before": "0053de5612",
      "after": "0087764a70"
    }

    models/abilities/nano_catform_model.vmdl_c · crc (changed)

    {
      "before": "0018408598",
      "after": "0053eca5cd"
    }

    models/hideout/materials/hideout_portraits02.vmat_c · crc (changed)

    {
      "before": "00d3f10fad",
      "after": "00b036c7c0"
    }

    models/npc/trooper/trooper_mid_boss.vanmgrph_c · crc (changed)

    {
      "before": "00e8001ee2",
      "after": "007084a978"
    }

    models/hideout/materials/hideout_button_voting.vmat_c · crc (changed)

    {
      "before": "00a349f7bf",
      "after": "003e02dcba"
    }

    models/hideout/materials/hideout_portraits_02_color_psd_e147c504.vtex_c · crc (changed)

    {
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    }

    models/hideout/hideout_voting_button.vmdl_c · crc (changed)

    {
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      "after": "00fad4c3f7"
    }

    models/npc/trooper/trooper_mid_boss.vmdl_c · crc (changed)

    {
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    }
  • 22 model assets added.
    View code changes (22 records)

    models/hideout/materials/hideout_button_voting_metal_vmat_g_tnormalroughness_abbcc2eb.vtex_c · crc (added)

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    models/architecture/arch_asylum_01/arch_asylum_ceiling_lamp_glass_01.vmat_c · crc (added)

    {
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    models/hideout/materials/hideout_sword_gem_vmat_g_tcolor_f51665a5.vtex_c · crc (added)

    {
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    models/hideout/materials/hideout_sword_gem.vmat_c · crc (added)

    {
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    }

    models/architecture/arch_asylum_01/arch_asylum_ceiling_lamp_glass_01_vmat_g_tselfillummask_2b2ebb3f.vtex_c · crc (added)

    {
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    }

    models/hideout/hideout_item_sword.vmdl_c · crc (added)

    {
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    models/hideout/materials/hideout_sword_gem_vmat_g_tselfillummask_2b2ebb3f.vtex_c · crc (added)

    {
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    models/hideout/materials/hideout_button_voting_color_psd_246ef413.vtex_c · crc (added)

    {
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    models/architecture/arch_asylum_01/arch_asylum_ceiling_lamp_glass_01_vmat_g_tnormalroughness_151129e7.vtex_c · crc (added)

    {
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    }

    models/hideout/materials/hideout_button_voting_metal_vmat_g_ttintmask_2b2ebb3f.vtex_c · crc (added)

    {
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    models/hideout/materials/hideout_sword_gem_vmat_g_tambientocclusion_9782fd5c.vtex_c · crc (added)

    {
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      "after": "00630ef92e"
    }

    models/hideout/materials/hideout_sword.vmat_c · crc (added)

    {
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    }

    models/hideout/materials/hideout_sword_rough_tga_a0236e24.vtex_c · crc (added)

    {
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    models/hideout/materials/hideout_sword_vmat_g_tselfillummask_73100e5a.vtex_c · crc (added)

    {
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    }

    models/hideout/hideout_item_urn.vmdl_c · crc (added)

    {
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    }

    models/hideout/materials/hideout_sword_color_tga_3d7b5e3d.vtex_c · crc (added)

    {
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    models/architecture/arch_asylum_01/arch_asylum_ceiling_lamp_glass_01_vmat_g_ttintmask_2b2ebb3f.vtex_c · crc (added)

    {
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    }

    models/hideout/materials/hideout_sword_gem_vmat_g_tnormalroughness_bbc85d2.vtex_c · crc (added)

    {
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    }

    models/hideout/materials/hideout_button_voting_metal.vmat_c · crc (added)

    {
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    }

    models/hideout/materials/hideout_button_voting_metal_vmat_g_tambientocclusion_9782fd5c.vtex_c · crc (added)

    {
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    models/hideout/materials/hideout_sword_ao_tga_eacac584.vtex_c · crc (added)

    {
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    }

    models/architecture/arch_asylum_01/arch_asylum_ceiling_lamp_glass_01_vmat_g_tcolor_5d4a9dd6.vtex_c · crc (added)

    {
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    }
  • 1 hero model asset updated.
    View code changes (1 records)

    models/heroes_staging/nano/cat_v2/nano_catform_model.vanmgrph_c · crc (changed)

    {
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      "after": "0019d4fa08"
    }
  • 1 ui asset added.
    View code changes (1 records)

    panorama/images/seasonal/2025/achievement_icon_psd.vtex_c · crc (added)

    {
      "before": null,
      "after": "007dfc440b"
    }
  • 2 ui assets updated.
    View code changes (2 records)

    panorama/styles/hud.vcss_c · crc (changed)

    {
      "before": "00632d7b48",
      "after": "00069cbe63"
    }

    panorama/styles/citadel_db_page_profile.vcss_c · crc (changed)

    {
      "before": "0099eab02a",
      "after": "00b6453143"
    }
  • 3 particle assets added.
    View code changes (3 records)

    particles/hideout/censer_smoke.vpcf_c · crc (added)

    {
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      "after": "009d3ee3cd"
    }

    particles/hideout/painting_eyes.vpcf_c · crc (added)

    {
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    }

    particles/hideout/painting_eyes_core.vpcf_c · crc (added)

    {
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      "after": "0026401956"
    }
  • 46 script assets updated.
    View code changes (46 records)

    scripts/talker/generated_response_rules_hero_dynamo.vrr_c · crc (changed)

    {
      "before": "0009550b70",
      "after": "0010f61a15"
    }

    scripts/talker/generated_response_rules_hero_warden.vrr_c · crc (changed)

    {
      "before": "000e87f60e",
      "after": "00f8b252e4"
    }

    scripts/talker/generated_response_rules_hero_gigawatt.vrr_c · crc (changed)

    {
      "before": "004667e09b",
      "after": "003bd43894"
    }

    scripts/talker/generated_response_rules_hero_ghost.vrr_c · crc (changed)

    {
      "before": "00e6682ee2",
      "after": "009768b190"
    }

    scripts/talker/generated_response_rules_hero_haze.vrr_c · crc (changed)

    {
      "before": "0054c24efb",
      "after": "000d19033a"
    }

    scripts/talker/generated_response_rules_hero_frank.vrr_c · crc (changed)

    {
      "before": "00047fc29f",
      "after": "00303d0e56"
    }

    scripts/talker/generated_response_rules_hero_operative.vrr_c · crc (changed)

    {
      "before": "00e58d5f79",
      "after": "0006edccfd"
    }

    scripts/talker/generated_hero_response_rules.vrr_c · crc (changed)

    {
      "before": "0036168a85",
      "after": "0090c0afa1"
    }

    scripts/talker/generated_response_rules_hero_wrecker.vrr_c · crc (changed)

    {
      "before": "00876ce48f",
      "after": "00603d78a0"
    }

    scripts/talker/generated_response_rules_hero_slork.vrr_c · crc (changed)

    {
      "before": "006c6ba667",
      "after": "00f31ddab6"
    }

    scripts/talker/generated_response_rules_hero_synth.vrr_c · crc (changed)

    {
      "before": "007e791f3a",
      "after": "00ab1c552c"
    }

    scripts/talker/generated_response_rules_hero_boho.vrr_c · crc (changed)

    {
      "before": "00b794cf21",
      "after": "00a16f0418"
    }

    scripts/misc.vdata_c · crc (changed)

    {
      "before": "00fa836d45",
      "after": "001e056c88"
    }

    scripts/talker/generated_response_rules_hero_viper.vrr_c · crc (changed)

    {
      "before": "0062c810e8",
      "after": "0080826405"
    }

    scripts/talker/generated_response_rules_hero_forge.vrr_c · crc (changed)

    {
      "before": "00e7000afb",
      "after": "00176683b7"
    }

    scripts/talker/generated_response_rules_hero_inferno.vrr_c · crc (changed)

    {
      "before": "00a84d9eac",
      "after": "004a3c5cbf"
    }

    scripts/talker/generated_response_rules_hero_trapper.vrr_c · crc (changed)

    {
      "before": "00e9fa52ad",
      "after": "00d0d3c9f6"
    }

    scripts/talker/generated_response_rules_hero_punkgoat.vrr_c · crc (changed)

    {
      "before": "009e4ad0b3",
      "after": "00d8b3ea55"
    }

    scripts/talker/generated_response_rules_hero_doorman.vrr_c · crc (changed)

    {
      "before": "005c17acca",
      "after": "005f76a996"
    }

    scripts/talker/generated_response_rules_hero_atlas.vrr_c · crc (changed)

    {
      "before": "000fd0487d",
      "after": "00360161f9"
    }

    scripts/talker/generated_response_rules_hero_tengu.vrr_c · crc (changed)

    {
      "before": "00287a6768",
      "after": "0045f27a27"
    }

    scripts/talker/generated_response_rules_hero_hornet.vrr_c · crc (changed)

    {
      "before": "00877bd51b",
      "after": "009ed860f7"
    }

    scripts/talker/generated_response_rules_hero_bebop.vrr_c · crc (changed)

    {
      "before": "00bd11eefe",
      "after": "006be9d40b"
    }

    scripts/talker/generated_response_rules_hero_bookworm.vrr_c · crc (changed)

    {
      "before": "00659bd1ef",
      "after": "00304f1adb"
    }

    scripts/talker/generated_response_rules_hero_shiv.vrr_c · crc (changed)

    {
      "before": "00c4e8b083",
      "after": "00623531e9"
    }

    scripts/talker/generated_response_rules_hero_magician_savannah.vrr_c · crc (changed)

    {
      "before": "00237ad1a6",
      "after": "009f525ffc"
    }

    scripts/talker/generated_response_rules_hero_lash.vrr_c · crc (changed)

    {
      "before": "000b1557bf",
      "after": "004bc2289b"
    }

    scripts/talker/generated_response_rules_hero_viscous.vrr_c · crc (changed)

    {
      "before": "0035220e0d",
      "after": "00259507cd"
    }

    scripts/talker/generated_response_rules_hero_vampirebat.vrr_c · crc (changed)

    {
      "before": "00da5290d8",
      "after": "002d5ffe0d"
    }

    scripts/talker/generated_response_rules_hero_magician_henry.vrr_c · crc (changed)

    {
      "before": "00dd40331a",
      "after": "000aa91a49"
    }

    scripts/talker/generated_response_rules_hero_orion.vrr_c · crc (changed)

    {
      "before": "0010323cd9",
      "after": "00e655d951"
    }

    scripts/talker/generated_response_rules_hero_mirage.vrr_c · crc (changed)

    {
      "before": "004b40ae17",
      "after": "002613265a"
    }

    scripts/talker/generated_response_rules_hero_krill.vrr_c · crc (changed)

    {
      "before": "0084fc637f",
      "after": "00fadd051a"
    }

    scripts/talker/generated_response_rules_hero_astro.vrr_c · crc (changed)

    {
      "before": "005bcf14e4",
      "after": "005f26eccd"
    }

    scripts/heroes.vdata_c · crc (changed)

    {
      "before": "008c8eed05",
      "after": "00cc2294c9"
    }

    scripts/abilities.vdata_c · crc (changed)

    {
      "before": "007a1d9de1",
      "after": "0065a2b382"
    }

    scripts/talker/generated_response_rules_hero_nano.vrr_c · crc (changed)

    {
      "before": "008a4e42aa",
      "after": "0067c44a97"
    }

    scripts/npc_units.vdata_c · crc (changed)

    {
      "before": "00d643f9de",
      "after": "00d52ab9ba"
    }

    scripts/modifiers.vdata_c · crc (changed)

    {
      "before": "006c915314",
      "after": "00078480de"
    }

    scripts/talker/response_rules.vrr_c · crc (changed)

    {
      "before": "00bd754f11",
      "after": "00fbeb9055"
    }

    scripts/talker/generated_response_rules_hero_wraith.vrr_c · crc (changed)

    {
      "before": "00193edf09",
      "after": "00aa99397f"
    }

    scripts/talker/generated_response_rules_hero_yamato.vrr_c · crc (changed)

    {
      "before": "00aba80688",
      "after": "004954ded3"
    }

    scripts/talker/generated_response_rules_hero_kelvin.vrr_c · crc (changed)

    {
      "before": "0012952475",
      "after": "00aaeb6ecd"
    }

    scripts/talker/generated_response_rules_hero_chrono.vrr_c · crc (changed)

    {
      "before": "009be51055",
      "after": "00e5fe42f7"
    }

    scripts/talker/generated_response_rules_hero_drifter.vrr_c · crc (changed)

    {
      "before": "00732a7bff",
      "after": "00d734e6e7"
    }

    scripts/talker/generated_response_rules_hero_priest.vrr_c · crc (changed)

    {
      "before": "00a53cb530",
      "after": "00651e91f2"
    }
  • 3 other assets updated.
    View code changes (3 records)

    soundevents/hero/drifter.vsndevts_c · crc (changed)

    {
      "before": "00cc17bc8f",
      "after": "0036474ec8"
    }

    soundevents/music.vsndevts_c · crc (changed)

    {
      "before": "00de7caeac",
      "after": "00c661bea8"
    }

    soundevents/gameplay.vsndevts_c · crc (changed)

    {
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    }
  • 3 sound assets removed.
    View code changes (3 records)

    sounds/abilities/drifter/a4/drifter_terror_victim_mod_lp_holidays_02.vsnd_c · crc (removed)

    {
      "before": "00696b768d",
      "after": null
    }

    sounds/abilities/drifter/a4/drifter_terror_victim_mod_lp_holidays_03.vsnd_c · crc (removed)

    {
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    }

    sounds/abilities/drifter/a4/drifter_terror_victim_mod_lp_holidays_01.vsnd_c · crc (removed)

    {
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      "after": null
    }
  • 12 tracked files updated.
    View code changes (12 records)

    game/citadel/pak01_dir/soundevents/gameplay.vsndevts · file (changed)

    {
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    game/citadel/pak01_dir/panorama/styles/citadel_db_page_profile.css · file (changed)

    {
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    game/citadel/pak01_dir/soundevents/music.vsndevts · file (changed)

    {
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    game/citadel/pak01_dir/scripts/modifiers.vdata · file (changed)

    {
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    game/citadel/pak01_dir.txt · file (changed)

    {
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    game/citadel/pak01_dir/scripts/npc_units.vdata · file (changed)

    {
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    game/citadel/pak01_dir/soundevents/hero/drifter.vsndevts · file (changed)

    {
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    game/citadel/pak01_dir/scripts/misc.vdata · file (changed)

    {
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    game/citadel/pak01_dir/panorama/styles/hud.css · file (changed)

    {
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    game/citadel/pak01_dir/scripts/abilities.vdata · file (changed)

    {
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    game/citadel/resource/localization/citadel_main/citadel_main_english.txt · file (changed)

    {
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    game/citadel/pak01_dir/scripts/heroes.vdata · file (changed)

    {
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