Snowballs melt off every hero
The Snowball cosmetic ability was stripped from the entire roster. Kinetic Dash bonus ammo drops from 8 to 6, Golden Idol's resistances fall from 50% to 30%, and neutral camps get faster spawns with lower health and gold.
Gunslinger
The Boss
Generic Person
Thumper
Cadence
MISC
200 changesOther file and data updates.
- Infernus: collision radius removed (previously 20).
View code changes (1 records)
hero_inferno · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Infernus: collision height removed (previously 80).
View code changes (1 records)
hero_inferno · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Infernus: step height removed (previously 32).
View code changes (1 records)
hero_inferno · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Seven: collision radius removed (previously 20).
View code changes (1 records)
hero_gigawatt · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Seven: collision height removed (previously 80).
View code changes (1 records)
hero_gigawatt · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Seven: step height removed (previously 32).
View code changes (1 records)
hero_gigawatt · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Vindicta: collision radius removed (previously 20).
View code changes (1 records)
hero_hornet · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Vindicta: collision height removed (previously 80).
View code changes (1 records)
hero_hornet · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Vindicta: step height removed (previously 32).
View code changes (1 records)
hero_hornet · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Lady Geist: collision radius removed (previously 20).
View code changes (1 records)
hero_ghost · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Lady Geist: collision height removed (previously 80).
View code changes (1 records)
hero_ghost · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Lady Geist: step height removed (previously 32).
View code changes (1 records)
hero_ghost · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Abrams: collision radius removed (previously 20).
View code changes (1 records)
hero_atlas · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Abrams: collision height removed (previously 80).
View code changes (1 records)
hero_atlas · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Abrams: step height removed (previously 32).
View code changes (1 records)
hero_atlas · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Wraith: collision radius removed (previously 20).
View code changes (1 records)
hero_wraith · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Wraith: collision height removed (previously 80).
View code changes (1 records)
hero_wraith · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Wraith: step height removed (previously 32).
View code changes (1 records)
hero_wraith · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - McGinnis: bound abilities data removed.
View code changes (1 records)
hero_forge · boundAbilities.ESlot_Cosmetic_1 (removed)
{ "before": "cosmetic_item_snowball", "after": null } - McGinnis: collision radius removed (previously 20).
View code changes (1 records)
hero_forge · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - McGinnis: collision height removed (previously 80).
View code changes (1 records)
hero_forge · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - McGinnis: step height removed (previously 32).
View code changes (1 records)
hero_forge · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Paradox: collision radius removed (previously 20).
View code changes (1 records)
hero_chrono · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Paradox: collision height removed (previously 80).
View code changes (1 records)
hero_chrono · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Paradox: step height removed (previously 32).
View code changes (1 records)
hero_chrono · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Dynamo: collision radius removed (previously 20).
View code changes (1 records)
hero_dynamo · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Dynamo: collision height removed (previously 80).
View code changes (1 records)
hero_dynamo · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Dynamo: step height removed (previously 32).
View code changes (1 records)
hero_dynamo · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Kelvin: collision radius removed (previously 20).
View code changes (1 records)
hero_kelvin · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Kelvin: collision height removed (previously 80).
View code changes (1 records)
hero_kelvin · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Kelvin: step height removed (previously 32).
View code changes (1 records)
hero_kelvin · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Haze: bound abilities data removed.
View code changes (1 records)
hero_haze · boundAbilities.ESlot_Cosmetic_1 (removed)
{ "before": "cosmetic_item_snowball", "after": null } - Haze: collision radius removed (previously 20).
View code changes (1 records)
hero_haze · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Haze: collision height removed (previously 80).
View code changes (1 records)
hero_haze · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Haze: step height removed (previously 32).
View code changes (1 records)
hero_haze · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Holliday: collision radius removed (previously 20).
View code changes (1 records)
hero_astro · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Holliday: collision height removed (previously 80).
View code changes (1 records)
hero_astro · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Holliday: step height removed (previously 32).
View code changes (1 records)
hero_astro · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Bebop: collision radius removed (previously 20).
View code changes (1 records)
hero_bebop · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Bebop: collision height removed (previously 80).
View code changes (1 records)
hero_bebop · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Bebop: step height removed (previously 32).
View code changes (1 records)
hero_bebop · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Calico: collision radius removed (previously 20).
View code changes (1 records)
hero_nano · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Calico: collision height removed (previously 80).
View code changes (1 records)
hero_nano · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Calico: step height removed (previously 32).
View code changes (1 records)
hero_nano · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Grey Talon: collision radius removed (previously 20).
View code changes (1 records)
hero_orion · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Grey Talon: collision height removed (previously 80).
View code changes (1 records)
hero_orion · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Grey Talon: step height removed (previously 32).
View code changes (1 records)
hero_orion · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Mo & Krill: collision height removed (previously 80).
View code changes (1 records)
hero_krill · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Shiv: collision radius removed (previously 20).
View code changes (1 records)
hero_shiv · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Shiv: collision height removed (previously 80).
View code changes (1 records)
hero_shiv · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Shiv: step height removed (previously 32).
View code changes (1 records)
hero_shiv · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Ivy: collision radius removed (previously 20).
View code changes (1 records)
hero_tengu · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Ivy: collision height removed (previously 80).
View code changes (1 records)
hero_tengu · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Ivy: step height removed (previously 32).
View code changes (1 records)
hero_tengu · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Kali: collision radius removed (previously 20).
View code changes (1 records)
hero_kali · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Kali: collision height removed (previously 80).
View code changes (1 records)
hero_kali · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Kali: step height removed (previously 32).
View code changes (1 records)
hero_kali · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Warden: collision radius removed (previously 20).
View code changes (1 records)
hero_warden · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Warden: collision height removed (previously 80).
View code changes (1 records)
hero_warden · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Warden: step height removed (previously 32).
View code changes (1 records)
hero_warden · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Yamato: collision radius removed (previously 20).
View code changes (1 records)
hero_yamato · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Yamato: collision height removed (previously 80).
View code changes (1 records)
hero_yamato · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Yamato: step height removed (previously 32).
View code changes (1 records)
hero_yamato · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Lash: collision radius removed (previously 20).
View code changes (1 records)
hero_lash · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Lash: collision height removed (previously 80).
View code changes (1 records)
hero_lash · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Lash: step height removed (previously 32).
View code changes (1 records)
hero_lash · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Viscous: collision radius removed (previously 20).
View code changes (1 records)
hero_viscous · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Viscous: collision height removed (previously 80).
View code changes (1 records)
hero_viscous · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Viscous: step height removed (previously 32).
View code changes (1 records)
hero_viscous · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Gunslinger: collision radius removed (previously 20).
View code changes (1 records)
hero_gunslinger · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Gunslinger: collision height removed (previously 80).
View code changes (1 records)
hero_gunslinger · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Gunslinger: step height removed (previously 32).
View code changes (1 records)
hero_gunslinger · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - The Boss: collision radius removed (previously 20).
View code changes (1 records)
hero_yakuza · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - The Boss: collision height removed (previously 80).
View code changes (1 records)
hero_yakuza · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - The Boss: step height removed (previously 32).
View code changes (1 records)
hero_yakuza · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Generic Person: collision radius removed (previously 20).
View code changes (1 records)
hero_genericperson · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Generic Person: collision height removed (previously 80).
View code changes (1 records)
hero_genericperson · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Generic Person: step height removed (previously 32).
View code changes (1 records)
hero_genericperson · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Tokamak: bound abilities data removed.
View code changes (1 records)
hero_tokamak · boundAbilities.ESlot_Cosmetic_1 (removed)
{ "before": "cosmetic_item_snowball", "after": null } - Tokamak: collision radius removed (previously 20).
View code changes (1 records)
hero_tokamak · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Tokamak: collision height removed (previously 80).
View code changes (1 records)
hero_tokamak · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Tokamak: step height removed (previously 32).
View code changes (1 records)
hero_tokamak · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Wrecker: collision radius removed (previously 20).
View code changes (1 records)
hero_wrecker · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Wrecker: collision height removed (previously 80).
View code changes (1 records)
hero_wrecker · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Wrecker: step height removed (previously 32).
View code changes (1 records)
hero_wrecker · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Rutger: collision radius removed (previously 20).
View code changes (1 records)
hero_rutger · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Rutger: collision height removed (previously 80).
View code changes (1 records)
hero_rutger · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Rutger: step height removed (previously 32).
View code changes (1 records)
hero_rutger · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Pocket: collision radius removed (previously 20).
View code changes (1 records)
hero_synth · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Pocket: collision height removed (previously 80).
View code changes (1 records)
hero_synth · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Pocket: step height removed (previously 32).
View code changes (1 records)
hero_synth · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Thumper: collision radius removed (previously 20).
View code changes (1 records)
hero_thumper · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Thumper: collision height removed (previously 80).
View code changes (1 records)
hero_thumper · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Thumper: step height removed (previously 32).
View code changes (1 records)
hero_thumper · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Mirage: collision radius removed (previously 20).
View code changes (1 records)
hero_mirage · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Mirage: collision height removed (previously 80).
View code changes (1 records)
hero_mirage · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Mirage: step height removed (previously 32).
View code changes (1 records)
hero_mirage · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Fathom: collision radius removed (previously 20).
View code changes (1 records)
hero_slork · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Fathom: collision height removed (previously 80).
View code changes (1 records)
hero_slork · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Fathom: step height removed (previously 32).
View code changes (1 records)
hero_slork · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Cadence: collision radius removed (previously 20).
View code changes (1 records)
hero_cadence · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Cadence: collision height removed (previously 80).
View code changes (1 records)
hero_cadence · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Cadence: step height removed (previously 32).
View code changes (1 records)
hero_cadence · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - TargetDummy: collision radius removed (previously 20).
View code changes (1 records)
hero_targetdummy · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - TargetDummy: collision height removed (previously 80).
View code changes (1 records)
hero_targetdummy · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - TargetDummy: step height removed (previously 32).
View code changes (1 records)
hero_targetdummy · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Bomber: collision radius removed (previously 20).
View code changes (1 records)
hero_bomber · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Bomber: collision height removed (previously 80).
View code changes (1 records)
hero_bomber · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Bomber: step height removed (previously 32).
View code changes (1 records)
hero_bomber · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Shield Guy: collision radius removed (previously 20).
View code changes (1 records)
hero_shieldguy · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Shield Guy: collision height removed (previously 80).
View code changes (1 records)
hero_shieldguy · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Shield Guy: step height removed (previously 32).
View code changes (1 records)
hero_shieldguy · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Vyper: collision radius removed (previously 20).
View code changes (1 records)
hero_viper · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Vyper: collision height removed (previously 80).
View code changes (1 records)
hero_viper · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Vyper: step height removed (previously 32).
View code changes (1 records)
hero_viper · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Vandal: collision radius removed (previously 20).
View code changes (1 records)
hero_vandal · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Vandal: collision height removed (previously 80).
View code changes (1 records)
hero_vandal · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Vandal: step height removed (previously 32).
View code changes (1 records)
hero_vandal · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Sinclair: collision radius removed (previously 20).
View code changes (1 records)
hero_magician · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Sinclair: collision height removed (previously 80).
View code changes (1 records)
hero_magician · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Sinclair: step height removed (previously 32).
View code changes (1 records)
hero_magician · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Trapper: bound abilities data removed.
View code changes (1 records)
hero_trapper · boundAbilities.ESlot_Cosmetic_1 (removed)
{ "before": "cosmetic_item_snowball", "after": null } - Trapper: collision radius removed (previously 20).
View code changes (1 records)
hero_trapper · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Trapper: collision height removed (previously 80).
View code changes (1 records)
hero_trapper · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Trapper: step height removed (previously 32).
View code changes (1 records)
hero_trapper · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Raven: collision radius removed (previously 20).
View code changes (1 records)
hero_operative · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Raven: collision height removed (previously 80).
View code changes (1 records)
hero_operative · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Raven: step height removed (previously 32).
View code changes (1 records)
hero_operative · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Mina: collision radius removed (previously 20).
View code changes (1 records)
hero_vampirebat · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Mina: collision height removed (previously 80).
View code changes (1 records)
hero_vampirebat · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Mina: step height removed (previously 32).
View code changes (1 records)
hero_vampirebat · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Drifter: collision radius removed (previously 20).
View code changes (1 records)
hero_drifter · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Drifter: collision height removed (previously 80).
View code changes (1 records)
hero_drifter · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Drifter: step height removed (previously 32).
View code changes (1 records)
hero_drifter · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Venator: collision radius removed (previously 20).
View code changes (1 records)
hero_priest · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Venator: collision height removed (previously 80).
View code changes (1 records)
hero_priest · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Venator: step height removed (previously 32).
View code changes (1 records)
hero_priest · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Victor: collision radius removed (previously 20).
View code changes (1 records)
hero_frank · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Victor: collision height removed (previously 80).
View code changes (1 records)
hero_frank · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Victor: step height removed (previously 32).
View code changes (1 records)
hero_frank · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Paige: collision radius removed (previously 20).
View code changes (1 records)
hero_bookworm · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Paige: collision height removed (previously 80).
View code changes (1 records)
hero_bookworm · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Paige: step height removed (previously 32).
View code changes (1 records)
hero_bookworm · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Boho: collision radius removed (previously 20).
View code changes (1 records)
hero_boho · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Boho: collision height removed (previously 80).
View code changes (1 records)
hero_boho · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Boho: step height removed (previously 32).
View code changes (1 records)
hero_boho · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - The Doorman: collision radius removed (previously 20).
View code changes (1 records)
hero_doorman · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - The Doorman: collision height removed (previously 80).
View code changes (1 records)
hero_doorman · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - The Doorman: step height removed (previously 32).
View code changes (1 records)
hero_doorman · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Skyrunner: collision radius removed (previously 20).
View code changes (1 records)
hero_skyrunner · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Skyrunner: collision height removed (previously 80).
View code changes (1 records)
hero_skyrunner · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Skyrunner: step height removed (previously 32).
View code changes (1 records)
hero_skyrunner · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Swan: collision radius removed (previously 20).
View code changes (1 records)
hero_swan · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Swan: collision height removed (previously 80).
View code changes (1 records)
hero_swan · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Swan: step height removed (previously 32).
View code changes (1 records)
hero_swan · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Billy: bound abilities data removed.
View code changes (1 records)
hero_punkgoat · boundAbilities.ESlot_Cosmetic_1 (removed)
{ "before": "cosmetic_item_snowball", "after": null } - Billy: collision radius removed (previously 20).
View code changes (1 records)
hero_punkgoat · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Billy: collision height removed (previously 80).
View code changes (1 records)
hero_punkgoat · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Billy: step height removed (previously 32).
View code changes (1 records)
hero_punkgoat · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Druid: collision radius removed (previously 20).
View code changes (1 records)
hero_druid · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Druid: collision height removed (previously 80).
View code changes (1 records)
hero_druid · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Druid: step height removed (previously 32).
View code changes (1 records)
hero_druid · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Graf: collision radius removed (previously 20).
View code changes (1 records)
hero_graf · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Graf: collision height removed (previously 80).
View code changes (1 records)
hero_graf · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Graf: step height removed (previously 32).
View code changes (1 records)
hero_graf · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - Fortuna: collision radius removed (previously 20).
View code changes (1 records)
hero_fortuna · gameplay.m_flCollisionRadius (removed)
{ "before": 20, "after": null } - Fortuna: collision height removed (previously 80).
View code changes (1 records)
hero_fortuna · gameplay.m_flCollisionHeight (removed)
{ "before": 80, "after": null } - Fortuna: step height removed (previously 32).
View code changes (1 records)
hero_fortuna · gameplay.m_flStepHeight (removed)
{ "before": 32, "after": null } - ability golden idol: properties data updated.
View code changes (1 records)
ability_golden_idol · properties.DropOffTimer.value (changed)
{ "before": 2, "after": 0.1 } - ability golden idol: projectile info data updated.
View code changes (1 records)
ability_golden_idol · gameplay.m_projectileInfo.m_nBehaviors (changed)
{ "before": "PBF_BounceOffWall | PBF_DetonateOnHitWorld | PBF_DetonateOnLifetimeExpire", "after": "PBF_BounceOffWall | PBF_DetonateOnHitWorld | PBF_DetonateOnLifetimeExpire | PBF_DontTravelThroughPortals" } - Ava: buff modifier data added.
View code changes (1 records)
ability_nano_catform · gameplay.m_BuffModifier.m_nEnabledStateMask (added)
{ "before": null, "after": "MODIFIER_STATE_IS_TINY_CHARACTER" } - npc units neutral base: gold reward changed from 127 to 89.
View code changes (1 records)
npc_units:neutral_base · gameplay.m_flGoldReward (changed)
{ "before": 127, "after": 89 } - npc units neutral trooper weak: gold reward changed from 59 to 41.
View code changes (1 records)
npc_units:neutral_trooper_weak · gameplay.m_flGoldReward (changed)
{ "before": 59, "after": 41 } - npc units neutral trooper weak: max health changed from 184 to 129.
View code changes (1 records)
npc_units:neutral_trooper_weak · gameplay.m_nMaxHealth (changed)
{ "before": 184, "after": 129 } - npc units neutral trooper normal: gold reward changed from 97 to 68.
View code changes (1 records)
npc_units:neutral_trooper_normal · gameplay.m_flGoldReward (changed)
{ "before": 97, "after": 68 } - npc units neutral trooper normal: max health changed from 460 to 322.
View code changes (1 records)
npc_units:neutral_trooper_normal · gameplay.m_nMaxHealth (changed)
{ "before": 460, "after": 322 } - npc units neutral trooper strong: gold reward changed from 259 to 181.
View code changes (1 records)
npc_units:neutral_trooper_strong · gameplay.m_flGoldReward (changed)
{ "before": 259, "after": 181 } - npc units neutral trooper strong: max health changed from 1619 to 1133.
View code changes (1 records)
npc_units:neutral_trooper_strong · gameplay.m_nMaxHealth (changed)
{ "before": 1619, "after": 1133 } - npc units citadel hideout ball: model data updated.
View code changes (1 records)
npc_units:citadel_hideout_ball · gameplay.m_hModel (changed)
{ "before": "models/hideout/hideout_tree_ornament_ball.vmdl", "after": "models/hideout/hideout_sandbox_ball.vmdl" } - misc neutral camp weak: i spawn interval in seconds changed from 120 to 85.
View code changes (1 records)
misc:neutral_camp_weak · gameplay.m_iSpawnIntervalInSeconds (changed)
{ "before": 120, "after": 85 } - misc neutral camp medium: i spawn interval in seconds changed from 420 to 290.
View code changes (1 records)
misc:neutral_camp_medium · gameplay.m_iSpawnIntervalInSeconds (changed)
{ "before": 420, "after": 290 } - misc neutral camp strong: i spawn interval in seconds changed from 480 to 335.
View code changes (1 records)
misc:neutral_camp_strong · gameplay.m_iSpawnIntervalInSeconds (changed)
{ "before": 480, "after": 335 } - modifiers modifier idol pickup aura: modifier provided by aura data updated.
View code changes (1 records)
modifiers:modifier_idol_pickup_aura · gameplay.m_modifierProvidedByAura.m_PickupTimerModifier.m_nEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_TELEPORTER_DISABLED", "after": "MODIFIER_STATE_TELEPORTER_DISABLED | MODIFIER_STATE_PARRY_DISABLED" } - Network messages: 1 definitions added; 1 definitions removed.
View code changes (1 records)
Protobufs/citadel_gcmessages_common.proto · declarations (changed)
{ "before": [ "repeated uint32 hideout_holiday_awards_2025 = 31 [packed = true];" ], "after": [ "optional bool hideout_holiday_award_2025 = 32;" ] } - Network messages: 1 definitions removed.
View code changes (1 records)
Protobufs/citadel_gcmessages_server.proto · declarations (changed)
{ "before": [ "optional uint32 total_holiday_awards_2025 = 9;" ], "after": [] } - 4 ability property raw records updated.
View code changes (4 records)
ability_golden_idol · properties.BulletResist.raw (changed)
{ "before": 50, "after": 30 }ability_golden_idol · properties.DropOffTimer.raw (changed)
{ "before": 2, "after": 0.1 }ability_golden_idol · properties.TechResist.raw (changed)
{ "before": 50, "after": 30 }upgrade_kinetic_sash · properties.BonusClipSize.raw (changed)
{ "before": 8, "after": 6 } - 1 cosmetic record updated.
View code changes (1 records)
npc_units:citadel_hideout_ball · cosmetic.m_AmbientParticle (changed)
{ "before": "particles/hideout/hideout_sandbox_ball_fx_winter.vpcf", "after": "particles/hideout/hideout_sandbox_ball_fx.vpcf" } - 1 loc ui record added.
View code changes (1 records)
citadel_main · CITADEL_ABILITY_INVALID_PARRY_DISABLED_URN_PICKUP (added)
{ "before": null, "after": "Disabled during Urn Pickup" } - 5 material assets updated.
View code changes (5 records)
materials/asphalt/asphalt_road_01b_layer.vmat_c · crc (changed)
{ "before": "0089cbf130", "after": "00e4848206" }materials/asphalt/asphalt_road_01_blend.vmat_c · crc (changed)
{ "before": "00fcb178b5", "after": "0030094b1d" }materials/metal/metal_painted_02_trim_01.vmat_c · crc (changed)
{ "before": "0094ea2e4f", "after": "00a04c7bb9" }materials/metal/metal_painted_02_layer.vmat_c · crc (changed)
{ "before": "002f4896c1", "after": "00e41cbf0a" }materials/metal/metal_painted_02_trim_black_01.vmat_c · crc (changed)
{ "before": "00ecb88ed0", "after": "00a80571be" } - 33 material assets added.
View code changes (33 records)
materials/particle/lens_flare/lensflare_horizontal.vtex_c · crc (added)
{ "before": null, "after": "0044b2cf53" }materials/wood/wood_floor_indus_01_color_tga_a452dcd9.vtex_c · crc (added)
{ "before": null, "after": "0030649598" }materials/concrete/concrete_indus_01_color_tga_4828da72.vtex_c · crc (added)
{ "before": null, "after": "0068b33a67" }materials/wood/wood_floor_indus_01b_disp_tga_e36fd69d.vtex_c · crc (added)
{ "before": null, "after": "008e41714a" }materials/glass/glass_indus_01_color3_png_1da164fc.vtex_c · crc (added)
{ "before": null, "after": "00b4b559b4" }materials/wood/wood_floor_indus_01b_normal_tga_535c6e96.vtex_c · crc (added)
{ "before": null, "after": "003a30eb35" }materials/concrete/concrete_indus_overlay_01_normal_tga_c3167b3b.vtex_c · crc (added)
{ "before": null, "after": "00579fd631" }materials/tile/tile_subway_pattern_01_blend_vmat_g_tpacked1_ba37ef5e.vtex_c · crc (added)
{ "before": null, "after": "00b270fab7" }materials/tile/tile_subway_pattern_01_blend_vmat_g_tnormalroughnessoverlay_1009dd55.vtex_c · crc (added)
{ "before": null, "after": "00f679ac6c" }materials/wood/wood_floor_indus_01.vmat_c · crc (added)
{ "before": null, "after": "0069492720" }materials/wood/wood_floor_indus_01b.vmat_c · crc (added)
{ "before": null, "after": "00d88e2434" }materials/metal/metal_painted_02_layer_vcol.vmat_c · crc (added)
{ "before": null, "after": "00bf834df8" }materials/concrete/concrete_indus_01.vmat_c · crc (added)
{ "before": null, "after": "0037851d41" }materials/wood/wood_floor_indus_01b_color_tga_d4804c37.vtex_c · crc (added)
{ "before": null, "after": "00c7c1c623" }materials/glass/glass_indus_01_lit.vmat_c · crc (added)
{ "before": null, "after": "000a0c26ae" }materials/tile/tile_subway_pattern_02_blend_vmat_g_tpacked1_ba37ef5e.vtex_c · crc (added)
{ "before": null, "after": "00b270fab7" }materials/tile/tile_subway_pattern_01_blend.vmat_c · crc (added)
{ "before": null, "after": "009aaeb808" }materials/metal/metal_painted_02_mask_png_193a8e98.vtex_c · crc (added)
{ "before": null, "after": "000da743a3" }materials/glass/glass_indus_01_lit_vmat_g_tnormalroughness2_d52512a9.vtex_c · crc (added)
{ "before": null, "after": "004e343a41" }materials/dev/primary_white_emissive_vertexpaint.vmat_c · crc (added)
{ "before": null, "after": "0056284ca3" }materials/metal/metal_painted_02_trim_02.vmat_c · crc (added)
{ "before": null, "after": "00ef32dd02" }materials/wood/wood_floor_indus_01_normal_tga_7f5921a9.vtex_c · crc (added)
{ "before": null, "after": "003930176d" }materials/concrete/concrete_indus_01_normal_tga_d11e4520.vtex_c · crc (added)
{ "before": null, "after": "00595b0f94" }materials/tile/tile_subway_pattern_01_png_9b32b198.vtex_c · crc (added)
{ "before": null, "after": "00ef02c433" }materials/concrete/concrete_indus_overlay_01_color_tga_b9ccab24.vtex_c · crc (added)
{ "before": null, "after": "00fa5b1f25" }materials/tile/tile_subway_pattern_02_blend_vmat_g_tnormalroughnessoverlay_1009dd55.vtex_c · crc (added)
{ "before": null, "after": "00f679ac6c" }materials/glass/glass_indus_01_mask4_png_5e3e2e9c.vtex_c · crc (added)
{ "before": null, "after": "0084d6e750" }materials/metal/metal_painted_02_trim_02_vmat_g_trevealoverlay_43f5ad81.vtex_c · crc (added)
{ "before": null, "after": "00f86c5f94" }materials/tile/tile_subway_pattern_02_png_5f1658e9.vtex_c · crc (added)
{ "before": null, "after": "002a47df70" }materials/wood/wood_floor_indus_01_blend.vmat_c · crc (added)
{ "before": null, "after": "00276db008" }materials/tile/tile_subway_pattern_00_png_b1b12a02.vtex_c · crc (added)
{ "before": null, "after": "00c9a40525" }materials/concrete/concrete_indus_01_blend.vmat_c · crc (added)
{ "before": null, "after": "000b1444b3" }materials/tile/tile_subway_pattern_02_blend.vmat_c · crc (added)
{ "before": null, "after": "00a5d542c1" } - 8 model assets updated.
View code changes (8 records)
models/hideout/materials/hideout_button_voting_color_psd_54871c7c.vtex_c · crc (changed)
{ "before": "0053de5612", "after": "0087764a70" }models/abilities/nano_catform_model.vmdl_c · crc (changed)
{ "before": "0018408598", "after": "0053eca5cd" }models/hideout/materials/hideout_portraits02.vmat_c · crc (changed)
{ "before": "00d3f10fad", "after": "00b036c7c0" }models/npc/trooper/trooper_mid_boss.vanmgrph_c · crc (changed)
{ "before": "00e8001ee2", "after": "007084a978" }models/hideout/materials/hideout_button_voting.vmat_c · crc (changed)
{ "before": "00a349f7bf", "after": "003e02dcba" }models/hideout/materials/hideout_portraits_02_color_psd_e147c504.vtex_c · crc (changed)
{ "before": "003d8ce061", "after": "0032eb71e0" }models/hideout/hideout_voting_button.vmdl_c · crc (changed)
{ "before": "00be73410f", "after": "00fad4c3f7" }models/npc/trooper/trooper_mid_boss.vmdl_c · crc (changed)
{ "before": "008fe08d9a", "after": "0065cb4d6e" } - 22 model assets added.
View code changes (22 records)
models/hideout/materials/hideout_button_voting_metal_vmat_g_tnormalroughness_abbcc2eb.vtex_c · crc (added)
{ "before": null, "after": "009ed3be6d" }models/architecture/arch_asylum_01/arch_asylum_ceiling_lamp_glass_01.vmat_c · crc (added)
{ "before": null, "after": "00348f387f" }models/hideout/materials/hideout_sword_gem_vmat_g_tcolor_f51665a5.vtex_c · crc (added)
{ "before": null, "after": "00a6ee33e0" }models/hideout/materials/hideout_sword_gem.vmat_c · crc (added)
{ "before": null, "after": "00f5ae0318" }models/architecture/arch_asylum_01/arch_asylum_ceiling_lamp_glass_01_vmat_g_tselfillummask_2b2ebb3f.vtex_c · crc (added)
{ "before": null, "after": "00bd5038c3" }models/hideout/hideout_item_sword.vmdl_c · crc (added)
{ "before": null, "after": "00c58b5394" }models/hideout/materials/hideout_sword_gem_vmat_g_tselfillummask_2b2ebb3f.vtex_c · crc (added)
{ "before": null, "after": "00bd5038c3" }models/hideout/materials/hideout_button_voting_color_psd_246ef413.vtex_c · crc (added)
{ "before": null, "after": "00431f76fe" }models/architecture/arch_asylum_01/arch_asylum_ceiling_lamp_glass_01_vmat_g_tnormalroughness_151129e7.vtex_c · crc (added)
{ "before": null, "after": "00e826c09e" }models/hideout/materials/hideout_button_voting_metal_vmat_g_ttintmask_2b2ebb3f.vtex_c · crc (added)
{ "before": null, "after": "00bd5038c3" }models/hideout/materials/hideout_sword_gem_vmat_g_tambientocclusion_9782fd5c.vtex_c · crc (added)
{ "before": null, "after": "00630ef92e" }models/hideout/materials/hideout_sword.vmat_c · crc (added)
{ "before": null, "after": "004eccb6ba" }models/hideout/materials/hideout_sword_rough_tga_a0236e24.vtex_c · crc (added)
{ "before": null, "after": "00bda08a88" }models/hideout/materials/hideout_sword_vmat_g_tselfillummask_73100e5a.vtex_c · crc (added)
{ "before": null, "after": "00de0be6fb" }models/hideout/hideout_item_urn.vmdl_c · crc (added)
{ "before": null, "after": "00f8df6cac" }models/hideout/materials/hideout_sword_color_tga_3d7b5e3d.vtex_c · crc (added)
{ "before": null, "after": "00dca0f350" }models/architecture/arch_asylum_01/arch_asylum_ceiling_lamp_glass_01_vmat_g_ttintmask_2b2ebb3f.vtex_c · crc (added)
{ "before": null, "after": "00bd5038c3" }models/hideout/materials/hideout_sword_gem_vmat_g_tnormalroughness_bbc85d2.vtex_c · crc (added)
{ "before": null, "after": "00f345107c" }models/hideout/materials/hideout_button_voting_metal.vmat_c · crc (added)
{ "before": null, "after": "0008ca0eb9" }models/hideout/materials/hideout_button_voting_metal_vmat_g_tambientocclusion_9782fd5c.vtex_c · crc (added)
{ "before": null, "after": "00630ef92e" }models/hideout/materials/hideout_sword_ao_tga_eacac584.vtex_c · crc (added)
{ "before": null, "after": "00137ad1c4" }models/architecture/arch_asylum_01/arch_asylum_ceiling_lamp_glass_01_vmat_g_tcolor_5d4a9dd6.vtex_c · crc (added)
{ "before": null, "after": "000e989ffa" } - 1 hero model asset updated.
View code changes (1 records)
models/heroes_staging/nano/cat_v2/nano_catform_model.vanmgrph_c · crc (changed)
{ "before": "00a67b4862", "after": "0019d4fa08" } - 1 ui asset added.
View code changes (1 records)
panorama/images/seasonal/2025/achievement_icon_psd.vtex_c · crc (added)
{ "before": null, "after": "007dfc440b" } - 2 ui assets updated.
View code changes (2 records)
panorama/styles/hud.vcss_c · crc (changed)
{ "before": "00632d7b48", "after": "00069cbe63" }panorama/styles/citadel_db_page_profile.vcss_c · crc (changed)
{ "before": "0099eab02a", "after": "00b6453143" } - 3 particle assets added.
View code changes (3 records)
particles/hideout/censer_smoke.vpcf_c · crc (added)
{ "before": null, "after": "009d3ee3cd" }particles/hideout/painting_eyes.vpcf_c · crc (added)
{ "before": null, "after": "00e85a41bf" }particles/hideout/painting_eyes_core.vpcf_c · crc (added)
{ "before": null, "after": "0026401956" } - 46 script assets updated.
View code changes (46 records)
scripts/talker/generated_response_rules_hero_dynamo.vrr_c · crc (changed)
{ "before": "0009550b70", "after": "0010f61a15" }scripts/talker/generated_response_rules_hero_warden.vrr_c · crc (changed)
{ "before": "000e87f60e", "after": "00f8b252e4" }scripts/talker/generated_response_rules_hero_gigawatt.vrr_c · crc (changed)
{ "before": "004667e09b", "after": "003bd43894" }scripts/talker/generated_response_rules_hero_ghost.vrr_c · crc (changed)
{ "before": "00e6682ee2", "after": "009768b190" }scripts/talker/generated_response_rules_hero_haze.vrr_c · crc (changed)
{ "before": "0054c24efb", "after": "000d19033a" }scripts/talker/generated_response_rules_hero_frank.vrr_c · crc (changed)
{ "before": "00047fc29f", "after": "00303d0e56" }scripts/talker/generated_response_rules_hero_operative.vrr_c · crc (changed)
{ "before": "00e58d5f79", "after": "0006edccfd" }scripts/talker/generated_hero_response_rules.vrr_c · crc (changed)
{ "before": "0036168a85", "after": "0090c0afa1" }scripts/talker/generated_response_rules_hero_wrecker.vrr_c · crc (changed)
{ "before": "00876ce48f", "after": "00603d78a0" }scripts/talker/generated_response_rules_hero_slork.vrr_c · crc (changed)
{ "before": "006c6ba667", "after": "00f31ddab6" }scripts/talker/generated_response_rules_hero_synth.vrr_c · crc (changed)
{ "before": "007e791f3a", "after": "00ab1c552c" }scripts/talker/generated_response_rules_hero_boho.vrr_c · crc (changed)
{ "before": "00b794cf21", "after": "00a16f0418" }scripts/misc.vdata_c · crc (changed)
{ "before": "00fa836d45", "after": "001e056c88" }scripts/talker/generated_response_rules_hero_viper.vrr_c · crc (changed)
{ "before": "0062c810e8", "after": "0080826405" }scripts/talker/generated_response_rules_hero_forge.vrr_c · crc (changed)
{ "before": "00e7000afb", "after": "00176683b7" }scripts/talker/generated_response_rules_hero_inferno.vrr_c · crc (changed)
{ "before": "00a84d9eac", "after": "004a3c5cbf" }scripts/talker/generated_response_rules_hero_trapper.vrr_c · crc (changed)
{ "before": "00e9fa52ad", "after": "00d0d3c9f6" }scripts/talker/generated_response_rules_hero_punkgoat.vrr_c · crc (changed)
{ "before": "009e4ad0b3", "after": "00d8b3ea55" }scripts/talker/generated_response_rules_hero_doorman.vrr_c · crc (changed)
{ "before": "005c17acca", "after": "005f76a996" }scripts/talker/generated_response_rules_hero_atlas.vrr_c · crc (changed)
{ "before": "000fd0487d", "after": "00360161f9" }scripts/talker/generated_response_rules_hero_tengu.vrr_c · crc (changed)
{ "before": "00287a6768", "after": "0045f27a27" }scripts/talker/generated_response_rules_hero_hornet.vrr_c · crc (changed)
{ "before": "00877bd51b", "after": "009ed860f7" }scripts/talker/generated_response_rules_hero_bebop.vrr_c · crc (changed)
{ "before": "00bd11eefe", "after": "006be9d40b" }scripts/talker/generated_response_rules_hero_bookworm.vrr_c · crc (changed)
{ "before": "00659bd1ef", "after": "00304f1adb" }scripts/talker/generated_response_rules_hero_shiv.vrr_c · crc (changed)
{ "before": "00c4e8b083", "after": "00623531e9" }scripts/talker/generated_response_rules_hero_magician_savannah.vrr_c · crc (changed)
{ "before": "00237ad1a6", "after": "009f525ffc" }scripts/talker/generated_response_rules_hero_lash.vrr_c · crc (changed)
{ "before": "000b1557bf", "after": "004bc2289b" }scripts/talker/generated_response_rules_hero_viscous.vrr_c · crc (changed)
{ "before": "0035220e0d", "after": "00259507cd" }scripts/talker/generated_response_rules_hero_vampirebat.vrr_c · crc (changed)
{ "before": "00da5290d8", "after": "002d5ffe0d" }scripts/talker/generated_response_rules_hero_magician_henry.vrr_c · crc (changed)
{ "before": "00dd40331a", "after": "000aa91a49" }scripts/talker/generated_response_rules_hero_orion.vrr_c · crc (changed)
{ "before": "0010323cd9", "after": "00e655d951" }scripts/talker/generated_response_rules_hero_mirage.vrr_c · crc (changed)
{ "before": "004b40ae17", "after": "002613265a" }scripts/talker/generated_response_rules_hero_krill.vrr_c · crc (changed)
{ "before": "0084fc637f", "after": "00fadd051a" }scripts/talker/generated_response_rules_hero_astro.vrr_c · crc (changed)
{ "before": "005bcf14e4", "after": "005f26eccd" }scripts/heroes.vdata_c · crc (changed)
{ "before": "008c8eed05", "after": "00cc2294c9" }scripts/abilities.vdata_c · crc (changed)
{ "before": "007a1d9de1", "after": "0065a2b382" }scripts/talker/generated_response_rules_hero_nano.vrr_c · crc (changed)
{ "before": "008a4e42aa", "after": "0067c44a97" }scripts/npc_units.vdata_c · crc (changed)
{ "before": "00d643f9de", "after": "00d52ab9ba" }scripts/modifiers.vdata_c · crc (changed)
{ "before": "006c915314", "after": "00078480de" }scripts/talker/response_rules.vrr_c · crc (changed)
{ "before": "00bd754f11", "after": "00fbeb9055" }scripts/talker/generated_response_rules_hero_wraith.vrr_c · crc (changed)
{ "before": "00193edf09", "after": "00aa99397f" }scripts/talker/generated_response_rules_hero_yamato.vrr_c · crc (changed)
{ "before": "00aba80688", "after": "004954ded3" }scripts/talker/generated_response_rules_hero_kelvin.vrr_c · crc (changed)
{ "before": "0012952475", "after": "00aaeb6ecd" }scripts/talker/generated_response_rules_hero_chrono.vrr_c · crc (changed)
{ "before": "009be51055", "after": "00e5fe42f7" }scripts/talker/generated_response_rules_hero_drifter.vrr_c · crc (changed)
{ "before": "00732a7bff", "after": "00d734e6e7" }scripts/talker/generated_response_rules_hero_priest.vrr_c · crc (changed)
{ "before": "00a53cb530", "after": "00651e91f2" } - 3 other assets updated.
View code changes (3 records)
soundevents/hero/drifter.vsndevts_c · crc (changed)
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{ "before": "00de7caeac", "after": "00c661bea8" }soundevents/gameplay.vsndevts_c · crc (changed)
{ "before": "009675cd99", "after": "00c928b066" } - 3 sound assets removed.
View code changes (3 records)
sounds/abilities/drifter/a4/drifter_terror_victim_mod_lp_holidays_02.vsnd_c · crc (removed)
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{ "before": "001483e045", "after": null }sounds/abilities/drifter/a4/drifter_terror_victim_mod_lp_holidays_01.vsnd_c · crc (removed)
{ "before": "008bebbc75", "after": null } - 12 tracked files updated.
View code changes (12 records)
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