
Shrine
There are two Shrines in each base, one on either side. Both have to be destroyed before the Patron can be killed, and killing the Patron wins the game. Each Shrine pays 2000 souls, and the Shrine Guardians watching over them have 4000 health and pay 1000. Once a team loses both, the enemy troopers grow into super troopers with 1.4x health.
Changelog
1 nerf3 buffs3 changes2 new
Card Trick deals suits, Telekinesis slamsMar 7, 2026
- Shrine health changed from 8100 to 5000/10000 (health updates after the first one dies, like Walkers)
- Shrine attack no longer hits heroes under the shrine
- Middle lane troopers now get upgraded when either shrine dies, rather than only when both die
- Shrine bounty increased from 0 to 2000
- Added "0 Way" veils underneath the Shrine platforms in each base
- Super troopers (when a lane shrine is down) now have 15% less bounty