
Walker
Walkers lie deeper in the lanes and have an arsenal of defensive moves.
Changelog
3 nerfs11 buffs2 reworks4 changes1 fix2 new
Card Trick deals suits, Telekinesis slamsMar 7, 2026
- Walker bounty increased from 3500 to 4000
- Walker health rescaled from 6800/9350/11900 to 6000/9000/12000
- Walker armor decay rescaled from +75% -> -50% to +65% -> -65%, over 18min instead of 20min
- Added a neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker
- Added a neutral camp (2 Normal, 3 Weak) at Archmother York Walker
- Street Brawl: Improved the following Enhanced Items: Blood Tribute, Shadow Weave, Cultist Sacrifice, Magic Carpet, Healing Rite, Majestic Leap, Metal Skin, Monster Rounds, Veil Walker, Fury Trance, Return Fire, Restorative Locket, Rebuttal, Disarming Hex, Split Shot, Rescue Beam, Spirit Sap, Cursed Relic, Heroic Aura, Rusted Barrel, Weapon Shielding, Nullification Blast, Cloak of Opportunity
Headshots nerfed, souls hit the groundNov 22, 2025
- Walker fireballs radius increased from 5m to 6m
- Walker fireballs now reduce Bullet Resist and Spirit Resist by 10%
- Walker laser beam cast range reduced from 1800 to 1375
- Walker laser beam length reduced from 1600 to 1250
- Walker stomp cooldown reduced from 10s to 6s
- Walker stomp engagement range reduced, cast range from 500 to 472.441 and activation distance from 600 to 472.441
- Walker HP increased by 40%
- Walkers on the side lanes now have the same HP as the midlane Walker (rather than ~37% less)
- Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP
- Walker fireballs debuff now lingers for 4s
- Walker area in mid lane adjusted
- Walkers now start with 75% Damage Resist that decays to -50% over the first 20 minutes of a match
- Base item slot count increased from 8 to 9 and Flex slot count reduced from 4 to 3, with one flex slot given for each Walker killed