UNDEADLOCKThe unofficial Deadlock site
Nov 22, 2025

Headshots nerfed, souls hit the ground

Every weapon's headshot multiplier drops from 1.8x to 1.65x, and half of each trooper bounty now falls as an orb you have to walk over. Investment bonuses gain a new 4800 souls reward and two extra levels at 47000 and 49000.

Viscous

6 nerfs10 buffs2 reworks1 change

Paige

7 nerfs4 buffs2 reworks

Bebop

6 nerfs8 buffs1 rework

Kelvin

7 nerfs6 buffs1 rework

Mina

9 nerfs6 buffs1 change

The Doorman

8 nerfs7 buffs1 fix

Lash

4 nerfs12 buffs

Ivy

5 nerfs11 buffs

Sinclair

6 nerfs8 buffs

Paradox

9 nerfs6 buffs1 fix

Holliday

10 nerfs4 buffs1 fix

McGinnis

5 nerfs8 buffs

Pocket

8 nerfs7 buffs

Seven

5 nerfs8 buffs

Infernus

7 nerfs6 buffs

Yamato

7 nerfs7 buffs

Calico

8 nerfs8 buffs

Wraith

4 nerfs8 buffs

Dynamo

3 nerfs8 buffs1 new

Vindicta

4 nerfs6 buffs

Shiv

7 nerfs7 buffs

Mo & Krill

6 nerfs6 buffs

Warden

6 nerfs7 buffs

Vyper

4 nerfs6 buffs

Grey Talon

4 nerfs6 buffs
Gunslinger
The Boss
Cadence
Thumper

Mirage

4 nerfs9 buffs
Generic Person

Focus Lens

1 nerf1 buff1 rework

Focus Lens

Focus Lens

+16%Fire Rate
active25s

Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off.

4.25sDuration
30%Damage On Expire
20mCast Range

Focus Lens

+13%Fire Rate
active25s

Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off.

4.25sDuration
30%Damage On Expire
-12%Spirit Resist
-30Spirit Power
20mCast Range
12sResist Reduction Duration
Nov 12, 2025Nov 22, 2025

Silence Wave

1 nerf1 buff1 rework

Silence Wave

Silence Wave

+75Bonus Health
active35s

Launch an expanding projectile which Silences enemies for a short duration. Affected enemies also have their Spirit Resist and Spirit Power reduced for a longer duration.

Silence does not interrupt channeling abilities.

-12%Spirit Resist
-24Spirit Power
40mCast Range
3sSilence Duration
12sResist Reduction Duration

Silence Wave

+75Bonus Health
active35s

Launch an expanding projectile which Silences enemies for a short duration and deals impact damage.

Silence does not interrupt channeling abilities.

Scales with Spirit Power: 0.3 per point100Damage
40mCast Range
3sSilence Duration
Nov 12, 2025Nov 22, 2025

General

21 nerfs29 buffs8 reworks6 changes2 fixes

MISC

214 changes

Other file and data updates.

  • citadel ability tier2boss rocket barrage: properties data added.
    View code changes (1 records)

    citadel_ability_tier2boss_rocket_barrage · properties.FireDPSTrooperFactor (added)

    {
      "before": null,
      "after": {
        "raw": "0.3",
        "value": 0.3,
        "cssClass": "tech_damage"
      }
    }
  • citadel ability tier2boss rocket barrage: properties data added.
    View code changes (1 records)

    citadel_ability_tier2boss_rocket_barrage · properties.BulletArmorReduction (added)

    {
      "before": null,
      "after": {
        "raw": "-10",
        "value": -10,
        "cssClass": "bullet_armor_down",
        "displayType": "EStatsCount",
        "statsUsageFlags": "ConditionallyApplied",
        "providedPropertyType": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTION"
      }
    }
  • citadel ability tier2boss rocket barrage: aura modifier data added.
    View code changes (1 records)

    citadel_ability_tier2boss_rocket_barrage · gameplay.m_AuraModifier.m_modifierProvidedByAura.m_vecAutoRegisterModifierValueFromAbilityPropertyName (added)

    {
      "before": null,
      "after": [
        "BulletArmorReduction",
        "TechArmorReduction"
      ]
    }
  • citadel ability tier2boss rocket barrage: aura modifier data added.
    View code changes (1 records)

    citadel_ability_tier2boss_rocket_barrage · gameplay.m_AuraModifier.m_flModifierProvidedByAuraDuration (added)

    {
      "before": null,
      "after": 4
    }
  • citadel ability tier2boss rocket barrage: aura modifier data added.
    View code changes (1 records)

    citadel_ability_tier2boss_rocket_barrage · gameplay.m_AuraModifier.m_bRemoveProvidedModifierOnAuraRemoval (added)

    {
      "before": null,
      "after": true
    }
  • citadel ability tier2boss stomp: properties data updated.
    View code changes (1 records)

    citadel_ability_tier2boss_stomp · properties.AbilityCastDelay.value (changed)

    {
      "before": 0,
      "after": 1.5
    }
  • Shoulder Charge: properties data removed.
    View code changes (1 records)

    citadel_ability_bull_charge · properties.WeaponDamageBonus.isDamage (removed)

    {
      "before": true,
      "after": null
    }
  • Sticky Bomb: self buff modifier data added.
    View code changes (1 records)

    citadel_ability_sticky_bomb · gameplay.m_SelfBuffModifier (added)

    {
      "before": null,
      "after": {
        "m_bIsHidden": true,
        "m_nAttributes": "MODIFIER_ATTRIBUTE_MULTIPLE",
        "m_sLocalizationName": "modifier_citadel_sticky_bomb_self_buff",
        "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
          "MovementSpeedBonus"
        ]
      }
    }
  • Time Wall: properties data removed.
    View code changes (1 records)

    citadel_ability_chrono_time_wall · properties.DamagePctPerWallHit.isDamage (removed)

    {
      "before": true,
      "after": null
    }
  • Singularity: properties data removed.
    View code changes (1 records)

    citadel_ability_self_vacuum · properties.DPSPercentHealth.isDamage (removed)

    {
      "before": true,
      "after": null
    }
  • Power Surge: properties data added.
    View code changes (1 records)

    ability_power_surge · properties.DamagePerChain.isDamage (added)

    {
      "before": null,
      "after": true
    }
  • Power Surge: properties data added.
    View code changes (1 records)

    ability_power_surge · properties.BonusPerChain.isDamage (added)

    {
      "before": null,
      "after": true
    }
  • Grapple: properties data removed.
    View code changes (1 records)

    citadel_ability_lash · properties.WeaponDamageBonus.isDamage (removed)

    {
      "before": true,
      "after": null
    }
  • Traveler: ability target types data updated.
    View code changes (1 records)

    mirage_teleport · gameplay.m_nAbilityTargetTypes (changed)

    {
      "before": "CITADEL_UNIT_TARGET_HERO",
      "after": "CITADEL_UNIT_TARGET_HERO | CITADEL_UNIT_TARGET_BOSS_FRIENDLY | CITADEL_UNIT_TARGET_BUILDING_FRIENDLY"
    }
  • citadel weapon shiv set: push force changed from 450 to 405.
    View code changes (1 records)

    citadel_weapon_shiv_set · gameplay.m_flPushForce (changed)

    {
      "before": 450,
      "after": 405
    }
  • Flying Cloak: properties data removed.
    View code changes (1 records)

    synth_plasma_flux · properties.WeaponDamageBonus.isDamage (removed)

    {
      "before": true,
      "after": null
    }
  • citadel weapon yamato set: dof far settings are offset by gun range added with value false.
    View code changes (1 records)

    citadel_weapon_yamato_set · gameplay.m_bDOFFarSettingsAreOffsetByGunRange (added)

    {
      "before": null,
      "after": false
    }
  • citadel weapon yamato alt: dof far settings are offset by gun range added with value false.
    View code changes (1 records)

    citadel_weapon_yamato_alt · gameplay.m_bDOFFarSettingsAreOffsetByGunRange (added)

    {
      "before": null,
      "after": false
    }
  • Flying Strike: properties data removed.
    View code changes (1 records)

    citadel_ability_flying_strike · properties.WeaponDamageBonus.isDamage (removed)

    {
      "before": true,
      "after": null
    }
  • Nox Nostra: properties data removed.
    View code changes (1 records)

    ability_vampirebat_batswarm · properties.CurrentHealthPercent.isDamage (removed)

    {
      "before": true,
      "after": null
    }
  • Rake: properties data removed.
    View code changes (1 records)

    ability_vampirebat_steallife · properties.MissingHealthDamagePercentage.isDamage (removed)

    {
      "before": true,
      "after": null
    }
  • ability priest antispiritvest: properties data added.
    View code changes (1 records)

    ability_priest_antispiritvest · properties.CombatBarrier.scaleStat (added)

    {
      "before": null,
      "after": "ETechPower"
    }
  • Rising Ram: properties data removed.
    View code changes (1 records)

    ability_punkgoat_goatflip · properties.DealMaxHealthDamagePct.isDamage (removed)

    {
      "before": true,
      "after": null
    }
  • Defend and Fight!: properties data added.
    View code changes (1 records)

    ability_bookworm_knightbarrier · properties.CombatBarrier.scaleStat (added)

    {
      "before": null,
      "after": "ETechPower"
    }
  • Defend and Fight!: properties data added.
    View code changes (1 records)

    ability_bookworm_knightbarrier · properties.BonusFireRate.scaleStat (added)

    {
      "before": null,
      "after": "ETechPower"
    }
  • Defend and Fight!: properties data added.
    View code changes (1 records)

    ability_bookworm_knightbarrier · properties.BonusFireRate.scaleFactor (added)

    {
      "before": null,
      "after": 0
    }
  • Stalker's Mark: properties data removed.
    View code changes (1 records)

    drifter_shadow_mark · properties.DotHealthPercent.isDamage (removed)

    {
      "before": true,
      "after": null
    }
  • Bloodscent: properties data removed.
    View code changes (1 records)

    ability_drifter_hunger · properties.AmpDamagePercent.isDamage (removed)

    {
      "before": true,
      "after": null
    }
  • Cultist Sacrifice: buff modifier data updated.
    View code changes (1 records)

    upgrade_non_player_bonus_sacrifice · gameplay.m_BuffModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName[3] (changed)

    {
      "before": "BonusFireRate",
      "after": "BaseAttackDamagePercent"
    }
  • Capacitor: debuff modifier data updated.
    View code changes (1 records)

    upgrade_capacitor · gameplay.m_DebuffModifier.m_nEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_SLOWED",
      "after": "MODIFIER_STATE_SLOWED | MODIFIER_STATE_DASH_DISABLED_DEBUFF | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES"
    }
  • Silence Wave: resist reduction modifier data removed.
    View code changes (1 records)

    upgrade_targeted_silence · gameplay.m_ResistReductionModifier (removed)

    {
      "before": {
        "m_bIsHidden": true,
        "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
          "MagicResistReduction",
          "TechPowerReduction"
        ]
      },
      "after": null
    }
  • Focus Lens: resist reduction modifier data added.
    View code changes (1 records)

    upgrade_focus_lens · gameplay.m_ResistReductionModifier (added)

    {
      "before": null,
      "after": {
        "m_sLocalizationName": "upgrade_spirit_sap",
        "m_strHudMessageText": "#upgrade_spirit_sap",
        "m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_EVERYONE",
        "m_eHudDisplayLocation": "DISPLAY_HUD_NONE",
        "m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_HEALTHBAR",
        "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
          "MagicResistReduction",
          "TechPowerReduction"
        ]
      }
    }
  • Echo Shard: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_ability_power_shard · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [
        "CooldownReduction",
        "BonusFireRate",
        "TechResist",
        "BulletResist"
      ],
      "after": [
        "BonusFireRate",
        "TechResist",
        "BulletResist",
        "TechRangeMultiplier",
        "TechRadiusMultiplier"
      ]
    }
  • Spirit Snatch: auto intrinsic modifiers data removed.
    View code changes (1 records)

    upgrade_spirit_snatch · gameplay.m_AutoIntrinsicModifiers[0].m_DebuffModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName (removed)

    {
      "before": [
        "TechArmorDamageReduction",
        "TechPowerReduction"
      ],
      "after": null
    }
  • npc units npc boss tier1: max health changed from 3500 to 4250.
    View code changes (1 records)

    npc_units:npc_boss_tier1 · gameplay.m_nMaxHealth (changed)

    {
      "before": 3500,
      "after": 4250
    }
  • npc units alt npc boss tier1: max health changed from 3500 to 4250.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier1 · gameplay.m_nMaxHealth (changed)

    {
      "before": 3500,
      "after": 4250
    }
  • npc units npc super neutral: i health gain per minute changed from 200 to 230.
    View code changes (1 records)

    npc_units:npc_super_neutral · gameplay.m_iHealthGainPerMinute (changed)

    {
      "before": 200,
      "after": 230
    }
  • npc units npc super neutral: i starting health changed from 13000 to 14000.
    View code changes (1 records)

    npc_units:npc_super_neutral · gameplay.m_iStartingHealth (changed)

    {
      "before": 13000,
      "after": 14000
    }
  • npc units neutral base: gold reward changed from 110 to 121.
    View code changes (1 records)

    npc_units:neutral_base · gameplay.m_flGoldReward (changed)

    {
      "before": 110,
      "after": 121
    }
  • npc units neutral trooper weak: weapon info data updated.
    View code changes (1 records)

    npc_units:neutral_trooper_weak · gameplay.m_WeaponInfo.m_flBulletDamage (changed)

    {
      "before": 3,
      "after": 3.45
    }
  • npc units neutral trooper weak: gold reward changed from 51 to 56.
    View code changes (1 records)

    npc_units:neutral_trooper_weak · gameplay.m_flGoldReward (changed)

    {
      "before": 51,
      "after": 56
    }
  • npc units neutral trooper weak: max health changed from 200 to 230.
    View code changes (1 records)

    npc_units:neutral_trooper_weak · gameplay.m_nMaxHealth (changed)

    {
      "before": 200,
      "after": 230
    }
  • npc units neutral trooper normal: weapon info data updated.
    View code changes (1 records)

    npc_units:neutral_trooper_normal · gameplay.m_WeaponInfo.m_flBulletDamage (changed)

    {
      "before": 7,
      "after": 8.75
    }
  • npc units neutral trooper normal: gold reward changed from 84 to 92.
    View code changes (1 records)

    npc_units:neutral_trooper_normal · gameplay.m_flGoldReward (changed)

    {
      "before": 84,
      "after": 92
    }
  • npc units neutral trooper normal: max health changed from 500 to 575.
    View code changes (1 records)

    npc_units:neutral_trooper_normal · gameplay.m_nMaxHealth (changed)

    {
      "before": 500,
      "after": 575
    }
  • npc units neutral trooper normal: intrinsic modifiers data updated.
    View code changes (1 records)

    npc_units:neutral_trooper_normal · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1].m_value (changed)

    {
      "before": 30,
      "after": 40
    }
  • npc units neutral trooper strong: weapon info data updated.
    View code changes (1 records)

    npc_units:neutral_trooper_strong · gameplay.m_WeaponInfo.m_flBulletDamage (changed)

    {
      "before": 10,
      "after": 13
    }
  • npc units neutral trooper strong: gold reward changed from 225 to 247.
    View code changes (1 records)

    npc_units:neutral_trooper_strong · gameplay.m_flGoldReward (changed)

    {
      "before": 225,
      "after": 247
    }
  • npc units neutral trooper strong: max health changed from 1760 to 2024.
    View code changes (1 records)

    npc_units:neutral_trooper_strong · gameplay.m_nMaxHealth (changed)

    {
      "before": 1760,
      "after": 2024
    }
  • npc units neutral trooper strong: intrinsic modifiers data updated.
    View code changes (1 records)

    npc_units:neutral_trooper_strong · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1].m_value (changed)

    {
      "before": 35,
      "after": 50
    }
  • npc units neutral sinners sacrifice: retaliate damage changed from 60 to 80.
    View code changes (1 records)

    npc_units:neutral_sinners_sacrifice · gameplay.m_flRetaliateDamage (changed)

    {
      "before": 60,
      "after": 80
    }
  • npc units npc boss tier2: max health changed from 9200 to 12880.
    View code changes (1 records)

    npc_units:npc_boss_tier2 · gameplay.m_nMaxHealth (changed)

    {
      "before": 9200,
      "after": 12880
    }
  • npc units npc boss tier2: sight range players changed from 1600 to 944.
    View code changes (1 records)

    npc_units:npc_boss_tier2 · gameplay.m_flSightRangePlayers (changed)

    {
      "before": 1600,
      "after": 944
    }
  • npc units npc boss tier2: sight range np cs changed from 1600 to 1102.36.
    View code changes (1 records)

    npc_units:npc_boss_tier2 · gameplay.m_flSightRangeNPCs (changed)

    {
      "before": 1600,
      "after": 1102.36
    }
  • npc units npc boss tier2: player initial sight range changed from 1200 to 866.
    View code changes (1 records)

    npc_units:npc_boss_tier2 · gameplay.m_flPlayerInitialSightRange (changed)

    {
      "before": 1200,
      "after": 866
    }
  • npc units npc boss tier2: stomp damage max health percent changed from 10 to 15.
    View code changes (1 records)

    npc_units:npc_boss_tier2 · gameplay.m_flStompDamageMaxHealthPercent (changed)

    {
      "before": 10,
      "after": 15
    }
  • npc units npc boss tier2: stomp impact radius changed from 905.51 to 570.8661.
    View code changes (1 records)

    npc_units:npc_boss_tier2 · gameplay.m_flStompImpactRadius (changed)

    {
      "before": 905.51,
      "after": 570.8661
    }
  • npc units npc boss tier2: invul modifier range changed from 1338.58 to 866.142.
    View code changes (1 records)

    npc_units:npc_boss_tier2 · gameplay.m_flInvulModifierRange (changed)

    {
      "before": 1338.58,
      "after": 866.142
    }
  • npc units npc boss tier2: nearby enemy resist data updated.
    View code changes (1 records)

    npc_units:npc_boss_tier2 · gameplay.m_NearbyEnemyResist.m_flResistValues[5] (changed)

    {
      "before": 40,
      "after": 35
    }
  • npc units npc boss tier2: nearby enemy resist data updated.
    View code changes (1 records)

    npc_units:npc_boss_tier2 · gameplay.m_NearbyEnemyResist.m_flResistValues[6] (changed)

    {
      "before": 50,
      "after": 40
    }
  • npc units npc boss tier2: sight range added with value 1417.32.
    View code changes (1 records)

    npc_units:npc_boss_tier2 · gameplay.m_flSightRange (added)

    {
      "before": null,
      "after": 1417.32
    }
  • npc units npc boss tier2: stomp damage trooper rate added with value 0.3.
    View code changes (1 records)

    npc_units:npc_boss_tier2 · gameplay.m_flStompDamageTrooperRate (added)

    {
      "before": null,
      "after": 0.3
    }
  • npc units alt npc boss tier2: max health changed from 9200 to 12880.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2 · gameplay.m_nMaxHealth (changed)

    {
      "before": 9200,
      "after": 12880
    }
  • npc units alt npc boss tier2: sight range players changed from 1600 to 944.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2 · gameplay.m_flSightRangePlayers (changed)

    {
      "before": 1600,
      "after": 944
    }
  • npc units alt npc boss tier2: sight range np cs changed from 1600 to 1102.36.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2 · gameplay.m_flSightRangeNPCs (changed)

    {
      "before": 1600,
      "after": 1102.36
    }
  • npc units alt npc boss tier2: player initial sight range changed from 1200 to 866.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2 · gameplay.m_flPlayerInitialSightRange (changed)

    {
      "before": 1200,
      "after": 866
    }
  • npc units alt npc boss tier2: stomp damage max health percent changed from 10 to 15.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2 · gameplay.m_flStompDamageMaxHealthPercent (changed)

    {
      "before": 10,
      "after": 15
    }
  • npc units alt npc boss tier2: stomp impact radius changed from 905.51 to 570.8661.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2 · gameplay.m_flStompImpactRadius (changed)

    {
      "before": 905.51,
      "after": 570.8661
    }
  • npc units alt npc boss tier2: invul modifier range changed from 1338.58 to 866.142.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2 · gameplay.m_flInvulModifierRange (changed)

    {
      "before": 1338.58,
      "after": 866.142
    }
  • npc units alt npc boss tier2: nearby enemy resist data updated.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2 · gameplay.m_NearbyEnemyResist.m_flResistValues[5] (changed)

    {
      "before": 40,
      "after": 35
    }
  • npc units alt npc boss tier2: nearby enemy resist data updated.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2 · gameplay.m_NearbyEnemyResist.m_flResistValues[6] (changed)

    {
      "before": 50,
      "after": 40
    }
  • npc units alt npc boss tier2: sight range added with value 1417.32.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2 · gameplay.m_flSightRange (added)

    {
      "before": null,
      "after": 1417.32
    }
  • npc units alt npc boss tier2: stomp damage trooper rate added with value 0.3.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2 · gameplay.m_flStompDamageTrooperRate (added)

    {
      "before": null,
      "after": 0.3
    }
  • npc units npc boss tier2 weak: max health changed from 5800 to 12880.
    View code changes (1 records)

    npc_units:npc_boss_tier2_weak · gameplay.m_nMaxHealth (changed)

    {
      "before": 5800,
      "after": 12880
    }
  • npc units npc boss tier2 weak: sight range players changed from 1600 to 944.
    View code changes (1 records)

    npc_units:npc_boss_tier2_weak · gameplay.m_flSightRangePlayers (changed)

    {
      "before": 1600,
      "after": 944
    }
  • npc units npc boss tier2 weak: sight range np cs changed from 1600 to 1102.36.
    View code changes (1 records)

    npc_units:npc_boss_tier2_weak · gameplay.m_flSightRangeNPCs (changed)

    {
      "before": 1600,
      "after": 1102.36
    }
  • npc units npc boss tier2 weak: player initial sight range changed from 1200 to 866.
    View code changes (1 records)

    npc_units:npc_boss_tier2_weak · gameplay.m_flPlayerInitialSightRange (changed)

    {
      "before": 1200,
      "after": 866
    }
  • npc units npc boss tier2 weak: stomp damage max health percent changed from 10 to 15.
    View code changes (1 records)

    npc_units:npc_boss_tier2_weak · gameplay.m_flStompDamageMaxHealthPercent (changed)

    {
      "before": 10,
      "after": 15
    }
  • npc units npc boss tier2 weak: stomp impact radius changed from 905.51 to 570.8661.
    View code changes (1 records)

    npc_units:npc_boss_tier2_weak · gameplay.m_flStompImpactRadius (changed)

    {
      "before": 905.51,
      "after": 570.8661
    }
  • npc units npc boss tier2 weak: invul modifier range changed from 1338.58 to 866.142.
    View code changes (1 records)

    npc_units:npc_boss_tier2_weak · gameplay.m_flInvulModifierRange (changed)

    {
      "before": 1338.58,
      "after": 866.142
    }
  • npc units npc boss tier2 weak: nearby enemy resist data updated.
    View code changes (1 records)

    npc_units:npc_boss_tier2_weak · gameplay.m_NearbyEnemyResist.m_flResistValues[5] (changed)

    {
      "before": 40,
      "after": 35
    }
  • npc units npc boss tier2 weak: nearby enemy resist data updated.
    View code changes (1 records)

    npc_units:npc_boss_tier2_weak · gameplay.m_NearbyEnemyResist.m_flResistValues[6] (changed)

    {
      "before": 50,
      "after": 40
    }
  • npc units npc boss tier2 weak: sight range added with value 1417.32.
    View code changes (1 records)

    npc_units:npc_boss_tier2_weak · gameplay.m_flSightRange (added)

    {
      "before": null,
      "after": 1417.32
    }
  • npc units npc boss tier2 weak: stomp damage trooper rate added with value 0.3.
    View code changes (1 records)

    npc_units:npc_boss_tier2_weak · gameplay.m_flStompDamageTrooperRate (added)

    {
      "before": null,
      "after": 0.3
    }
  • npc units alt npc boss tier2 weak: max health changed from 5800 to 12880.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2_weak · gameplay.m_nMaxHealth (changed)

    {
      "before": 5800,
      "after": 12880
    }
  • npc units alt npc boss tier2 weak: sight range players changed from 1600 to 944.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2_weak · gameplay.m_flSightRangePlayers (changed)

    {
      "before": 1600,
      "after": 944
    }
  • npc units alt npc boss tier2 weak: sight range np cs changed from 1600 to 1102.36.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2_weak · gameplay.m_flSightRangeNPCs (changed)

    {
      "before": 1600,
      "after": 1102.36
    }
  • npc units alt npc boss tier2 weak: player initial sight range changed from 1200 to 866.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2_weak · gameplay.m_flPlayerInitialSightRange (changed)

    {
      "before": 1200,
      "after": 866
    }
  • npc units alt npc boss tier2 weak: stomp damage max health percent changed from 10 to 15.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2_weak · gameplay.m_flStompDamageMaxHealthPercent (changed)

    {
      "before": 10,
      "after": 15
    }
  • npc units alt npc boss tier2 weak: stomp impact radius changed from 905.51 to 570.8661.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2_weak · gameplay.m_flStompImpactRadius (changed)

    {
      "before": 905.51,
      "after": 570.8661
    }
  • npc units alt npc boss tier2 weak: invul modifier range changed from 1338.58 to 866.142.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2_weak · gameplay.m_flInvulModifierRange (changed)

    {
      "before": 1338.58,
      "after": 866.142
    }
  • npc units alt npc boss tier2 weak: nearby enemy resist data updated.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2_weak · gameplay.m_NearbyEnemyResist.m_flResistValues[5] (changed)

    {
      "before": 40,
      "after": 35
    }
  • npc units alt npc boss tier2 weak: nearby enemy resist data updated.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2_weak · gameplay.m_NearbyEnemyResist.m_flResistValues[6] (changed)

    {
      "before": 50,
      "after": 40
    }
  • npc units alt npc boss tier2 weak: sight range added with value 1417.32.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2_weak · gameplay.m_flSightRange (added)

    {
      "before": null,
      "after": 1417.32
    }
  • npc units alt npc boss tier2 weak: stomp damage trooper rate added with value 0.3.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2_weak · gameplay.m_flStompDamageTrooperRate (added)

    {
      "before": null,
      "after": 0.3
    }
  • npc units citadel item pickup rejuv: rebirth modifier data updated.
    View code changes (1 records)

    npc_units:citadel_item_pickup_rejuv · gameplay.m_RebirthModifier.m_vecScriptValues[0].m_value (changed)

    {
      "before": 10,
      "after": 0
    }
  • npc units citadel item pickup rejuv: rebirth modifier data updated.
    View code changes (1 records)

    npc_units:citadel_item_pickup_rejuv · gameplay.m_RebirthModifier.m_vecScriptValues[1].m_value (changed)

    {
      "before": 15,
      "after": 0
    }
  • npc units citadel item pickup rejuv: rebirth modifier data updated.
    View code changes (1 records)

    npc_units:citadel_item_pickup_rejuv · gameplay.m_RebirthModifier.m_vecScriptValues[2].m_value (changed)

    {
      "before": 15,
      "after": 0
    }
  • npc units citadel item pickup rejuv herotest: rebirth modifier data updated.
    View code changes (1 records)

    npc_units:citadel_item_pickup_rejuv_herotest · gameplay.m_RebirthModifier.m_vecScriptValues[0].m_value (changed)

    {
      "before": 10,
      "after": 0
    }
  • npc units citadel item pickup rejuv herotest: rebirth modifier data updated.
    View code changes (1 records)

    npc_units:citadel_item_pickup_rejuv_herotest · gameplay.m_RebirthModifier.m_vecScriptValues[1].m_value (changed)

    {
      "before": 15,
      "after": 0
    }
  • npc units citadel item pickup rejuv herotest: rebirth modifier data updated.
    View code changes (1 records)

    npc_units:citadel_item_pickup_rejuv_herotest · gameplay.m_RebirthModifier.m_vecScriptValues[2].m_value (changed)

    {
      "before": 15,
      "after": 0
    }
  • misc citadel breakable prop drop powerups: i loot list deck size changed from 2 to 5.
    View code changes (1 records)

    misc:citadel_breakable_prop_drop_powerups · gameplay.m_iLootListDeckSize (changed)

    {
      "before": 2,
      "after": 5
    }
  • misc citadel breakable item container: i loot list deck size changed from 2 to 5.
    View code changes (1 records)

    misc:citadel_breakable_item_container · gameplay.m_iLootListDeckSize (changed)

    {
      "before": 2,
      "after": 5
    }
  • misc citadel breakable prop pickup base: pickup radius data updated.
    View code changes (1 records)

    misc:citadel_breakable_prop_pickup_base · gameplay.m_flPickupRadius (changed)

    {
      "before": 85,
      "after": {
        "m_flBase": 85,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc citadel breakable prop pickup base: pickup expiration duration data updated.
    View code changes (1 records)

    misc:citadel_breakable_prop_pickup_base · gameplay.m_flPickupExpirationDuration (changed)

    {
      "before": 300,
      "after": {
        "m_flBase": 300,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc citadel punchable powerup base: pickup radius data updated.
    View code changes (1 records)

    misc:citadel_punchable_powerup_base · gameplay.m_flPickupRadius (changed)

    {
      "before": 85,
      "after": {
        "m_flBase": 85,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc citadel punchable powerup base: pickup expiration duration data updated.
    View code changes (1 records)

    misc:citadel_punchable_powerup_base · gameplay.m_flPickupExpirationDuration (changed)

    {
      "before": 300,
      "after": {
        "m_flBase": 300,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc small gold pickup: pickup radius data updated.
    View code changes (1 records)

    misc:small_gold_pickup · gameplay.m_flPickupRadius (changed)

    {
      "before": 85,
      "after": {
        "m_flBase": 85,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc small gold pickup: pickup expiration duration data updated.
    View code changes (1 records)

    misc:small_gold_pickup · gameplay.m_flPickupExpirationDuration (changed)

    {
      "before": 300,
      "after": {
        "m_flBase": 300,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc gun powerup pickup: pickup radius data updated.
    View code changes (1 records)

    misc:gun_powerup_pickup · gameplay.m_flPickupRadius (changed)

    {
      "before": 85,
      "after": {
        "m_flBase": 85,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc gun powerup pickup: pickup expiration duration data updated.
    View code changes (1 records)

    misc:gun_powerup_pickup · gameplay.m_flPickupExpirationDuration (changed)

    {
      "before": 300,
      "after": {
        "m_flBase": 300,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc gun powerup pickup: s modifer data updated.
    View code changes (1 records)

    misc:gun_powerup_pickup · gameplay.m_sModifer.m_vecModifierValues[1].m_valueMin (changed)

    {
      "before": 20,
      "after": 35
    }
  • misc gun powerup pickup: s modifer data updated.
    View code changes (1 records)

    misc:gun_powerup_pickup · gameplay.m_sModifer.m_vecModifierValues[1].m_valueMax (changed)

    {
      "before": 60,
      "after": 70
    }
  • misc survival powerup pickup: pickup radius data updated.
    View code changes (1 records)

    misc:survival_powerup_pickup · gameplay.m_flPickupRadius (changed)

    {
      "before": 85,
      "after": {
        "m_flBase": 85,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc survival powerup pickup: pickup expiration duration data updated.
    View code changes (1 records)

    misc:survival_powerup_pickup · gameplay.m_flPickupExpirationDuration (changed)

    {
      "before": 300,
      "after": {
        "m_flBase": 300,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc survival powerup pickup: s modifer data updated.
    View code changes (1 records)

    misc:survival_powerup_pickup · gameplay.m_sModifer.m_vecModifierValues[0].m_valueMax (changed)

    {
      "before": 700,
      "after": 750
    }
  • misc survival powerup pickup: s modifer data updated.
    View code changes (1 records)

    misc:survival_powerup_pickup · gameplay.m_sModifer.m_vecModifierValues[1].m_eModifierValue (changed)

    {
      "before": "MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND",
      "after": "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND"
    }
  • misc survival powerup pickup: s modifer data updated.
    View code changes (1 records)

    misc:survival_powerup_pickup · gameplay.m_sModifer.m_vecModifierValues[1].m_valueMin (changed)

    {
      "before": 0.5,
      "after": 4
    }
  • misc survival powerup pickup: s modifer data updated.
    View code changes (1 records)

    misc:survival_powerup_pickup · gameplay.m_sModifer.m_vecModifierValues[1].m_valueMax (changed)

    {
      "before": 1.5,
      "after": 40
    }
  • misc survival powerup pickup: s modifer data updated.
    View code changes (1 records)

    misc:survival_powerup_pickup · gameplay.m_sModifer.m_vecAlwaysShowInStatModifierUI[1] (changed)

    {
      "before": "MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND",
      "after": "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND"
    }
  • misc casting powerup pickup: pickup radius data updated.
    View code changes (1 records)

    misc:casting_powerup_pickup · gameplay.m_flPickupRadius (changed)

    {
      "before": 85,
      "after": {
        "m_flBase": 85,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc casting powerup pickup: pickup expiration duration data updated.
    View code changes (1 records)

    misc:casting_powerup_pickup · gameplay.m_flPickupExpirationDuration (changed)

    {
      "before": 300,
      "after": {
        "m_flBase": 300,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc casting powerup pickup: s modifer data updated.
    View code changes (1 records)

    misc:casting_powerup_pickup · gameplay.m_sModifer.m_vecModifierValues[0].m_valueMax (changed)

    {
      "before": 40,
      "after": 65
    }
  • misc casting powerup pickup: s modifer data updated.
    View code changes (1 records)

    misc:casting_powerup_pickup · gameplay.m_sModifer.m_vecModifierValues[1].m_valueMax (changed)

    {
      "before": 25.5,
      "after": 20
    }
  • misc movement powerup pickup: pickup radius data updated.
    View code changes (1 records)

    misc:movement_powerup_pickup · gameplay.m_flPickupRadius (changed)

    {
      "before": 85,
      "after": {
        "m_flBase": 85,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc movement powerup pickup: pickup expiration duration data updated.
    View code changes (1 records)

    misc:movement_powerup_pickup · gameplay.m_flPickupExpirationDuration (changed)

    {
      "before": 300,
      "after": {
        "m_flBase": 300,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc movement powerup pickup: s modifer data updated.
    View code changes (1 records)

    misc:movement_powerup_pickup · gameplay.m_sModifer.m_vecModifierValues[0].m_valueMin (changed)

    {
      "before": 1,
      "after": 2
    }
  • misc refresh powerup pickup: pickup radius data updated.
    View code changes (1 records)

    misc:refresh_powerup_pickup · gameplay.m_flPickupRadius (changed)

    {
      "before": 85,
      "after": {
        "m_flBase": 85,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc refresh powerup pickup: pickup expiration duration data updated.
    View code changes (1 records)

    misc:refresh_powerup_pickup · gameplay.m_flPickupExpirationDuration (changed)

    {
      "before": 300,
      "after": {
        "m_flBase": 300,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc change team powerup pickup: pickup radius data updated.
    View code changes (1 records)

    misc:change_team_powerup_pickup · gameplay.m_flPickupRadius (changed)

    {
      "before": 85,
      "after": {
        "m_flBase": 85,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc change team powerup pickup: pickup expiration duration data updated.
    View code changes (1 records)

    misc:change_team_powerup_pickup · gameplay.m_flPickupExpirationDuration (changed)

    {
      "before": 300,
      "after": {
        "m_flBase": 300,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc permanent pickup base: pickup radius data updated.
    View code changes (1 records)

    misc:permanent_pickup_base · gameplay.m_flPickupRadius (changed)

    {
      "before": 85,
      "after": {
        "m_flBase": 85,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc permanent pickup base: pickup expiration duration data updated.
    View code changes (1 records)

    misc:permanent_pickup_base · gameplay.m_flPickupExpirationDuration (changed)

    {
      "before": 30,
      "after": {
        "m_flBase": 30,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc spirit permanent pickup: pickup radius data updated.
    View code changes (1 records)

    misc:spirit_permanent_pickup · gameplay.m_flPickupRadius (changed)

    {
      "before": 85,
      "after": {
        "m_flBase": 85,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc spirit permanent pickup: pickup expiration duration data updated.
    View code changes (1 records)

    misc:spirit_permanent_pickup · gameplay.m_flPickupExpirationDuration (changed)

    {
      "before": 30,
      "after": {
        "m_flBase": 30,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc spirit permanent pickup lv2: pickup radius data updated.
    View code changes (1 records)

    misc:spirit_permanent_pickup_lv2 · gameplay.m_flPickupRadius (changed)

    {
      "before": 85,
      "after": {
        "m_flBase": 85,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc spirit permanent pickup lv2: pickup expiration duration data updated.
    View code changes (1 records)

    misc:spirit_permanent_pickup_lv2 · gameplay.m_flPickupExpirationDuration (changed)

    {
      "before": 30,
      "after": {
        "m_flBase": 30,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc spirit permanent pickup lv3: pickup radius data updated.
    View code changes (1 records)

    misc:spirit_permanent_pickup_lv3 · gameplay.m_flPickupRadius (changed)

    {
      "before": 85,
      "after": {
        "m_flBase": 85,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc spirit permanent pickup lv3: pickup expiration duration data updated.
    View code changes (1 records)

    misc:spirit_permanent_pickup_lv3 · gameplay.m_flPickupExpirationDuration (changed)

    {
      "before": 30,
      "after": {
        "m_flBase": 30,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc firerate permanent pickup: pickup radius data updated.
    View code changes (1 records)

    misc:firerate_permanent_pickup · gameplay.m_flPickupRadius (changed)

    {
      "before": 85,
      "after": {
        "m_flBase": 85,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc firerate permanent pickup: pickup expiration duration data updated.
    View code changes (1 records)

    misc:firerate_permanent_pickup · gameplay.m_flPickupExpirationDuration (changed)

    {
      "before": 30,
      "after": {
        "m_flBase": 30,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc firerate permanent pickup lv2: pickup radius data updated.
    View code changes (1 records)

    misc:firerate_permanent_pickup_lv2 · gameplay.m_flPickupRadius (changed)

    {
      "before": 85,
      "after": {
        "m_flBase": 85,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc firerate permanent pickup lv2: pickup expiration duration data updated.
    View code changes (1 records)

    misc:firerate_permanent_pickup_lv2 · gameplay.m_flPickupExpirationDuration (changed)

    {
      "before": 30,
      "after": {
        "m_flBase": 30,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc firerate permanent pickup lv3: pickup radius data updated.
    View code changes (1 records)

    misc:firerate_permanent_pickup_lv3 · gameplay.m_flPickupRadius (changed)

    {
      "before": 85,
      "after": {
        "m_flBase": 85,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc firerate permanent pickup lv3: pickup expiration duration data updated.
    View code changes (1 records)

    misc:firerate_permanent_pickup_lv3 · gameplay.m_flPickupExpirationDuration (changed)

    {
      "before": 30,
      "after": {
        "m_flBase": 30,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc ammo permanent pickup: pickup radius data updated.
    View code changes (1 records)

    misc:ammo_permanent_pickup · gameplay.m_flPickupRadius (changed)

    {
      "before": 85,
      "after": {
        "m_flBase": 85,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc ammo permanent pickup: pickup expiration duration data updated.
    View code changes (1 records)

    misc:ammo_permanent_pickup · gameplay.m_flPickupExpirationDuration (changed)

    {
      "before": 30,
      "after": {
        "m_flBase": 30,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc ammo permanent pickup lv2: pickup radius data updated.
    View code changes (1 records)

    misc:ammo_permanent_pickup_lv2 · gameplay.m_flPickupRadius (changed)

    {
      "before": 85,
      "after": {
        "m_flBase": 85,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc ammo permanent pickup lv2: pickup expiration duration data updated.
    View code changes (1 records)

    misc:ammo_permanent_pickup_lv2 · gameplay.m_flPickupExpirationDuration (changed)

    {
      "before": 30,
      "after": {
        "m_flBase": 30,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc ammo permanent pickup lv3: pickup radius data updated.
    View code changes (1 records)

    misc:ammo_permanent_pickup_lv3 · gameplay.m_flPickupRadius (changed)

    {
      "before": 85,
      "after": {
        "m_flBase": 85,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc ammo permanent pickup lv3: pickup expiration duration data updated.
    View code changes (1 records)

    misc:ammo_permanent_pickup_lv3 · gameplay.m_flPickupExpirationDuration (changed)

    {
      "before": 30,
      "after": {
        "m_flBase": 30,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc hp permanent pickup: pickup radius data updated.
    View code changes (1 records)

    misc:hp_permanent_pickup · gameplay.m_flPickupRadius (changed)

    {
      "before": 85,
      "after": {
        "m_flBase": 85,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc hp permanent pickup: pickup expiration duration data updated.
    View code changes (1 records)

    misc:hp_permanent_pickup · gameplay.m_flPickupExpirationDuration (changed)

    {
      "before": 30,
      "after": {
        "m_flBase": 30,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc hp permanent pickup lv2: pickup radius data updated.
    View code changes (1 records)

    misc:hp_permanent_pickup_lv2 · gameplay.m_flPickupRadius (changed)

    {
      "before": 85,
      "after": {
        "m_flBase": 85,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc hp permanent pickup lv2: pickup expiration duration data updated.
    View code changes (1 records)

    misc:hp_permanent_pickup_lv2 · gameplay.m_flPickupExpirationDuration (changed)

    {
      "before": 30,
      "after": {
        "m_flBase": 30,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc hp permanent pickup lv3: pickup radius data updated.
    View code changes (1 records)

    misc:hp_permanent_pickup_lv3 · gameplay.m_flPickupRadius (changed)

    {
      "before": 85,
      "after": {
        "m_flBase": 85,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc hp permanent pickup lv3: pickup expiration duration data updated.
    View code changes (1 records)

    misc:hp_permanent_pickup_lv3 · gameplay.m_flPickupExpirationDuration (changed)

    {
      "before": 30,
      "after": {
        "m_flBase": 30,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc cd permanent pickup: pickup radius data updated.
    View code changes (1 records)

    misc:cd_permanent_pickup · gameplay.m_flPickupRadius (changed)

    {
      "before": 85,
      "after": {
        "m_flBase": 85,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc cd permanent pickup: pickup expiration duration data updated.
    View code changes (1 records)

    misc:cd_permanent_pickup · gameplay.m_flPickupExpirationDuration (changed)

    {
      "before": 30,
      "after": {
        "m_flBase": 30,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc cd permanent pickup: s modifer data updated.
    View code changes (1 records)

    misc:cd_permanent_pickup · gameplay.m_sModifer.m_vecScriptValues[0].m_value (changed)

    {
      "before": 0.75,
      "after": 0.5
    }
  • misc cd permanent pickup lv2: pickup radius data updated.
    View code changes (1 records)

    misc:cd_permanent_pickup_lv2 · gameplay.m_flPickupRadius (changed)

    {
      "before": 85,
      "after": {
        "m_flBase": 85,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc cd permanent pickup lv2: pickup expiration duration data updated.
    View code changes (1 records)

    misc:cd_permanent_pickup_lv2 · gameplay.m_flPickupExpirationDuration (changed)

    {
      "before": 30,
      "after": {
        "m_flBase": 30,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc cd permanent pickup lv2: s modifer data updated.
    View code changes (1 records)

    misc:cd_permanent_pickup_lv2 · gameplay.m_sModifer.m_vecScriptValues[0].m_value (changed)

    {
      "before": 1,
      "after": 0.75
    }
  • misc cd permanent pickup lv3: pickup radius data updated.
    View code changes (1 records)

    misc:cd_permanent_pickup_lv3 · gameplay.m_flPickupRadius (changed)

    {
      "before": 85,
      "after": {
        "m_flBase": 85,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc cd permanent pickup lv3: pickup expiration duration data updated.
    View code changes (1 records)

    misc:cd_permanent_pickup_lv3 · gameplay.m_flPickupExpirationDuration (changed)

    {
      "before": 30,
      "after": {
        "m_flBase": 30,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc cd permanent pickup lv3: s modifer data updated.
    View code changes (1 records)

    misc:cd_permanent_pickup_lv3 · gameplay.m_sModifer.m_vecScriptValues[0].m_value (changed)

    {
      "before": 1.5,
      "after": 1
    }
  • misc wp permanent pickup: pickup radius data updated.
    View code changes (1 records)

    misc:wp_permanent_pickup · gameplay.m_flPickupRadius (changed)

    {
      "before": 85,
      "after": {
        "m_flBase": 85,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc wp permanent pickup: pickup expiration duration data updated.
    View code changes (1 records)

    misc:wp_permanent_pickup · gameplay.m_flPickupExpirationDuration (changed)

    {
      "before": 30,
      "after": {
        "m_flBase": 30,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc wp permanent pickup lv2: pickup radius data updated.
    View code changes (1 records)

    misc:wp_permanent_pickup_lv2 · gameplay.m_flPickupRadius (changed)

    {
      "before": 85,
      "after": {
        "m_flBase": 85,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc wp permanent pickup lv2: pickup expiration duration data updated.
    View code changes (1 records)

    misc:wp_permanent_pickup_lv2 · gameplay.m_flPickupExpirationDuration (changed)

    {
      "before": 30,
      "after": {
        "m_flBase": 30,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc wp permanent pickup lv3: pickup radius data updated.
    View code changes (1 records)

    misc:wp_permanent_pickup_lv3 · gameplay.m_flPickupRadius (changed)

    {
      "before": 85,
      "after": {
        "m_flBase": 85,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc wp permanent pickup lv3: pickup expiration duration data updated.
    View code changes (1 records)

    misc:wp_permanent_pickup_lv3 · gameplay.m_flPickupExpirationDuration (changed)

    {
      "before": 30,
      "after": {
        "m_flBase": 30,
        "m_flPerMinuteAfterStart": 0
      }
    }
  • misc xp orb trooper: orb spawn offset z changed from 8 to 30.
    View code changes (1 records)

    misc:xp_orb_trooper · gameplay.m_flOrbSpawnOffsetZ (changed)

    {
      "before": 8,
      "after": 30
    }
  • misc xp orb trooper: orb claim window changed from 0.07 to 0.06.
    View code changes (1 records)

    misc:xp_orb_trooper · gameplay.m_flOrbClaimWindow (changed)

    {
      "before": 0.07,
      "after": 0.06
    }
  • misc xp orb spawner: orb spawn offset z changed from 8 to 30.
    View code changes (1 records)

    misc:xp_orb_spawner · gameplay.m_flOrbSpawnOffsetZ (changed)

    {
      "before": 8,
      "after": 30
    }
  • misc xp orb spawner: orb claim window changed from 0.07 to 0.06.
    View code changes (1 records)

    misc:xp_orb_spawner · gameplay.m_flOrbClaimWindow (changed)

    {
      "before": 0.07,
      "after": 0.06
    }
  • misc xp orb neutral: orb spawn offset z changed from 8 to 30.
    View code changes (1 records)

    misc:xp_orb_neutral · gameplay.m_flOrbSpawnOffsetZ (changed)

    {
      "before": 8,
      "after": 30
    }
  • misc xp orb neutral: orb claim window changed from 0.07 to 0.06.
    View code changes (1 records)

    misc:xp_orb_neutral · gameplay.m_flOrbClaimWindow (changed)

    {
      "before": 0.07,
      "after": 0.06
    }
  • misc xp orb siege trooper: orb spawn offset z changed from 8 to 30.
    View code changes (1 records)

    misc:xp_orb_siege_trooper · gameplay.m_flOrbSpawnOffsetZ (changed)

    {
      "before": 8,
      "after": 30
    }
  • misc xp orb siege trooper: orb claim window changed from 0.07 to 0.06.
    View code changes (1 records)

    misc:xp_orb_siege_trooper · gameplay.m_flOrbClaimWindow (changed)

    {
      "before": 0.07,
      "after": 0.06
    }
  • misc neutral camp weak: i spawn interval in seconds changed from 180 to 120.
    View code changes (1 records)

    misc:neutral_camp_weak · gameplay.m_iSpawnIntervalInSeconds (changed)

    {
      "before": 180,
      "after": 120
    }
  • generic data root: trooper kill gold share frac data updated.
    View code changes (1 records)

    generic_data:__root__ · gameplay.m_flTrooperKillGoldShareFrac[1] (changed)

    {
      "before": 0.65,
      "after": 0.54
    }
  • generic data root: trooper kill gold share frac data updated.
    View code changes (1 records)

    generic_data:__root__ · gameplay.m_flTrooperKillGoldShareFrac[2] (changed)

    {
      "before": 0.28,
      "after": 0.36
    }
  • generic data root: trooper kill gold share frac data updated.
    View code changes (1 records)

    generic_data:__root__ · gameplay.m_flTrooperKillGoldShareFrac[3] (changed)

    {
      "before": 0.15,
      "after": 0.25
    }
  • generic data root: trooper kill gold share frac data updated.
    View code changes (1 records)

    generic_data:__root__ · gameplay.m_flTrooperKillGoldShareFrac[4] (changed)

    {
      "before": 0.12,
      "after": 0.2
    }
  • generic data root: trooper kill gold share frac data updated.
    View code changes (1 records)

    generic_data:__root__ · gameplay.m_flTrooperKillGoldShareFrac[5] (changed)

    {
      "before": 0.08,
      "after": 0.16
    }
  • modifiers modifier citadel catapult damage watcher: duration changed from 0.6 to 0.9.
    View code changes (1 records)

    modifiers:modifier_citadel_catapult_damage_watcher · gameplay.m_flDuration (changed)

    {
      "before": 0.6,
      "after": 0.9
    }
  • modifiers modifier crowd control diminish watcher: reduction per modifier changed from 7 to 8.
    View code changes (1 records)

    modifiers:modifier_crowd_control_diminish_watcher · gameplay.m_flReductionPerModifier (changed)

    {
      "before": 7,
      "after": 8
    }
  • modifiers modifier crowd control diminish watcher: max reduction changed from 21 to 24.
    View code changes (1 records)

    modifiers:modifier_crowd_control_diminish_watcher · gameplay.m_flMaxReduction (changed)

    {
      "before": 21,
      "after": 24
    }
  • misc street brawl health pickup: data entry added.
    View code changes (1 records)

    misc:street_brawl_health_pickup · (entity_added)

    {
      "before": null,
      "after": "citadel_breakable_prop_health_pickup"
    }
  • 4 cosmetic records updated.
    View code changes (4 records)

    citadel_weapon_yamato_set · cosmetic.m_DOFWhileZoomed.m_flDofNearCrisp (changed)

    {
      "before": 200,
      "after": 100
    }

    ability_punkgoat_slide · cosmetic.m_cameraSequenceStartSliding.m_vecFOVOperations[0].m_flApproachTarget (changed)

    {
      "before": 85,
      "after": 5
    }

    citadel_ability_slide · cosmetic.m_cameraSequenceStartSliding.m_vecFOVOperations[0].m_flApproachTarget (changed)

    {
      "before": 85,
      "after": 5
    }

    citadel_weapon_yamato_set · cosmetic.m_DOFWhileZoomed.m_flDofFarCrisp (changed)

    {
      "before": 100,
      "after": 200
    }
  • 61 cosmetic records added.
    View code changes (61 records)

    misc:firerate_permanent_pickup · cosmetic.m_friendlyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:citadel_breakable_prop_pickup_base · cosmetic.m_friendlyParticle (added)

    {
      "before": null,
      "after": "particles/environment/powerup_spawner_ambient.vpcf"
    }

    misc:wp_permanent_pickup · cosmetic.m_enemyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:firerate_permanent_pickup_lv2 · cosmetic.m_friendlyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:spirit_permanent_pickup_lv3 · cosmetic.m_enemyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:cd_permanent_pickup_lv2 · cosmetic.m_friendlyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:firerate_permanent_pickup · cosmetic.m_enemyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:wp_permanent_pickup_lv3 · cosmetic.m_enemyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:wp_permanent_pickup_lv3 · cosmetic.m_friendlyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:hp_permanent_pickup_lv2 · cosmetic.m_friendlyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:cd_permanent_pickup_lv3 · cosmetic.m_friendlyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:firerate_permanent_pickup_lv3 · cosmetic.m_enemyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:spirit_permanent_pickup · cosmetic.m_enemyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:ammo_permanent_pickup_lv3 · cosmetic.m_enemyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:spirit_permanent_pickup_lv2 · cosmetic.m_enemyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:spirit_permanent_pickup · cosmetic.m_friendlyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    upgrade_glitch · cosmetic.m_PurgeCastParticle (added)

    {
      "before": null,
      "after": ""
    }

    misc:movement_powerup_pickup · cosmetic.m_enemyParticle (added)

    {
      "before": null,
      "after": "particles/environment/powerup_spawner_ambient.vpcf"
    }

    misc:cd_permanent_pickup_lv2 · cosmetic.m_enemyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:spirit_permanent_pickup_lv3 · cosmetic.m_friendlyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:survival_powerup_pickup · cosmetic.m_friendlyParticle (added)

    {
      "before": null,
      "after": "particles/environment/powerup_spawner_ambient.vpcf"
    }

    upgrade_glitch · cosmetic.m_PurgeSound (added)

    {
      "before": null,
      "after": "Mods.Armor.DebuffRemover.Cast"
    }

    citadel_weapon_yamato_alt · cosmetic.m_DOFWhileZoomed (added)

    {
      "before": null,
      "after": {
        "m_flDofFarCrisp": 0,
        "m_flDofFarBlurry": 0,
        "m_flDofNearCrisp": 0,
        "m_flDofNearBlurry": 0
      }
    }

    misc:citadel_punchable_powerup_base · cosmetic.m_enemyParticle (added)

    {
      "before": null,
      "after": "particles/environment/powerup_spawner_ambient.vpcf"
    }

    ability_punkgoat_slide · cosmetic.m_cameraSequenceStartSliding.m_vecFOVOperations[0].m_bValuesAreRelative (added)

    {
      "before": null,
      "after": true
    }

    misc:wp_permanent_pickup · cosmetic.m_friendlyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:small_gold_pickup · cosmetic.m_friendlyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:firerate_permanent_pickup_lv2 · cosmetic.m_enemyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:cd_permanent_pickup · cosmetic.m_enemyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:small_gold_pickup · cosmetic.m_enemyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:firerate_permanent_pickup_lv3 · cosmetic.m_friendlyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:ammo_permanent_pickup · cosmetic.m_friendlyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:hp_permanent_pickup_lv3 · cosmetic.m_enemyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:refresh_powerup_pickup · cosmetic.m_enemyParticle (added)

    {
      "before": null,
      "after": "particles/environment/powerup_spawner_ambient.vpcf"
    }

    misc:survival_powerup_pickup · cosmetic.m_enemyParticle (added)

    {
      "before": null,
      "after": "particles/environment/powerup_spawner_ambient.vpcf"
    }

    misc:hp_permanent_pickup_lv3 · cosmetic.m_friendlyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:change_team_powerup_pickup · cosmetic.m_enemyParticle (added)

    {
      "before": null,
      "after": "particles/environment/powerup_spawner_ambient_simple.vpcf"
    }

    misc:hp_permanent_pickup · cosmetic.m_enemyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:wp_permanent_pickup_lv2 · cosmetic.m_friendlyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:citadel_punchable_powerup_base · cosmetic.m_friendlyParticle (added)

    {
      "before": null,
      "after": "particles/environment/powerup_spawner_ambient.vpcf"
    }

    misc:citadel_breakable_prop_pickup_base · cosmetic.m_enemyParticle (added)

    {
      "before": null,
      "after": "particles/environment/powerup_spawner_ambient.vpcf"
    }

    misc:wp_permanent_pickup_lv2 · cosmetic.m_enemyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:permanent_pickup_base · cosmetic.m_enemyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:ammo_permanent_pickup_lv2 · cosmetic.m_enemyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:casting_powerup_pickup · cosmetic.m_friendlyParticle (added)

    {
      "before": null,
      "after": "particles/environment/powerup_spawner_ambient.vpcf"
    }

    misc:hp_permanent_pickup · cosmetic.m_friendlyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    citadel_ability_slide · cosmetic.m_cameraSequenceStartSliding.m_vecFOVOperations[0].m_bValuesAreRelative (added)

    {
      "before": null,
      "after": true
    }

    misc:ammo_permanent_pickup_lv2 · cosmetic.m_friendlyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:cd_permanent_pickup_lv3 · cosmetic.m_enemyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:ammo_permanent_pickup_lv3 · cosmetic.m_friendlyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:gun_powerup_pickup · cosmetic.m_enemyParticle (added)

    {
      "before": null,
      "after": "particles/environment/powerup_spawner_ambient.vpcf"
    }

    misc:hp_permanent_pickup_lv2 · cosmetic.m_enemyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:cd_permanent_pickup · cosmetic.m_friendlyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:spirit_permanent_pickup_lv2 · cosmetic.m_friendlyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:refresh_powerup_pickup · cosmetic.m_friendlyParticle (added)

    {
      "before": null,
      "after": "particles/environment/powerup_spawner_ambient.vpcf"
    }

    misc:permanent_pickup_base · cosmetic.m_friendlyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:movement_powerup_pickup · cosmetic.m_friendlyParticle (added)

    {
      "before": null,
      "after": "particles/environment/powerup_spawner_ambient.vpcf"
    }

    misc:casting_powerup_pickup · cosmetic.m_enemyParticle (added)

    {
      "before": null,
      "after": "particles/environment/powerup_spawner_ambient.vpcf"
    }

    misc:gun_powerup_pickup · cosmetic.m_friendlyParticle (added)

    {
      "before": null,
      "after": "particles/environment/powerup_spawner_ambient.vpcf"
    }

    misc:ammo_permanent_pickup · cosmetic.m_enemyParticle (added)

    {
      "before": null,
      "after": "particles/environment/breakable_item_drop.vpcf"
    }

    misc:change_team_powerup_pickup · cosmetic.m_friendlyParticle (added)

    {
      "before": null,
      "after": "particles/environment/powerup_spawner_ambient_simple.vpcf"
    }
  • 113 ability property raw records updated.
    View code changes (113 records)

    upgrade_high_velocity_mag · properties.BonusBulletSpeedPercent.raw (changed)

    {
      "before": 45,
      "after": 50
    }

    upgrade_tech_overflow · properties.BonusFireRate.raw (changed)

    {
      "before": 30,
      "after": 35
    }

    citadel_ability_fissure_wall · properties.TimeToMaxDistance.raw (changed)

    {
      "before": 2,
      "after": 1.8
    }

    citadel_ability_bebop_laser_beam · properties.DPS.raw (changed)

    {
      "before": 190,
      "after": 160
    }

    citadel_ability_tier2boss_laser_beam · properties.AbilityCastRange.raw (changed)

    {
      "before": 1800,
      "after": 1375
    }

    upgrade_spirit_bubble · properties.BarrierDuration.raw (changed)

    {
      "before": 8,
      "after": 7
    }

    drifter_blood_blast · properties.AbilityCooldown.raw (changed)

    {
      "before": 15,
      "after": 13
    }

    upgrade_toxic_bullets · properties.DotDuration.raw (changed)

    {
      "before": 3,
      "after": 4
    }

    upgrade_blood_tribute · properties.StatusResistancePercent.raw (changed)

    {
      "before": 50,
      "after": 40
    }

    upgrade_rupture · properties.HealAmpRegenPenaltyPercent.raw (changed)

    {
      "before": -40,
      "after": -45
    }

    upgrade_banshee_slugs · properties.HealAmpReceivePenaltyPercent.raw (changed)

    {
      "before": -30,
      "after": -35
    }

    citadel_ability_tier2boss_rocket_barrage · properties.FireRadius.raw (changed)

    {
      "before": "5m",
      "after": "6m"
    }

    citadel_ability_tier2boss_laser_beam · properties.PathLength.raw (changed)

    {
      "before": 1600,
      "after": 1250
    }

    ability_ice_dome · properties.AbilityDuration.raw (changed)

    {
      "before": 5.5,
      "after": 5
    }

    ability_magician_copyult · properties.CopyCooldownPercentage.raw (changed)

    {
      "before": 50,
      "after": 40
    }

    upgrade_aprounds · properties.BonusBulletSpeedPercent.raw (changed)

    {
      "before": 45,
      "after": 50
    }

    upgrade_reinforcing_casings · properties.BonusHealth.raw (changed)

    {
      "before": 125,
      "after": 100
    }

    ability_nano_clustergrenade · properties.AbilityCooldown.raw (changed)

    {
      "before": 12,
      "after": 14
    }

    upgrade_capacitor · properties.AbilityCooldown.raw (changed)

    {
      "before": 60,
      "after": 50
    }

    citadel_ability_tengu_stone_form · properties.AbilityCooldown.raw (changed)

    {
      "before": 42,
      "after": 37
    }

    citadel_ability_tier2boss_rocket_barrage · properties.Radius.raw (changed)

    {
      "before": "5m",
      "after": "6m"
    }

    upgrade_headshot_booster · properties.AbilityCooldown.raw (changed)

    {
      "before": 8,
      "after": 9
    }

    mirage_teleport · properties.AbilityCooldown.raw (changed)

    {
      "before": 160,
      "after": 145
    }

    ability_vampirebat_batblink · properties.AbilityCooldown.raw (changed)

    {
      "before": 30,
      "after": 32
    }

    upgrade_discord · properties.AbilityCooldown.raw (changed)

    {
      "before": 38,
      "after": 35
    }

    ability_lash_flog · properties.AbilityCooldown.raw (changed)

    {
      "before": 26,
      "after": 24
    }

    citadel_ability_tier2boss_stomp · properties.AbilityCastDelay.raw (changed)

    {
      "before": 0,
      "after": 1.5
    }

    upgrade_bullet_resist_shredder · properties.BulletArmorReduction.raw (changed)

    {
      "before": -13,
      "after": -12
    }

    upgrade_glitch · properties.AbilityCooldown.raw (changed)

    {
      "before": 45,
      "after": 55
    }

    upgrade_express_shot · properties.ProcAmmoConsumed.raw (changed)

    {
      "before": 30,
      "after": 40
    }

    upgrade_targeted_silence · properties.Damage.raw (changed)

    {
      "before": 0,
      "after": 100
    }

    upgrade_proc_silence · properties.TechResist.raw (changed)

    {
      "before": 14,
      "after": 15
    }

    synth_plasma_flux · properties.Damage.raw (changed)

    {
      "before": 85,
      "after": 70
    }

    upgrade_spellbreaker · properties.AbilityCooldown.raw (changed)

    {
      "before": 10,
      "after": 9
    }

    viscous_goo_grenade · properties.AbilityCooldown.raw (changed)

    {
      "before": 21,
      "after": 30
    }

    ability_doorman_bomb · properties.ExplosionDamage.raw (changed)

    {
      "before": 60,
      "after": 55
    }

    ability_afterburn · properties.BuildUpBulletPercentPerHit.raw (changed)

    {
      "before": 9,
      "after": 8.1
    }

    upgrade_transcendent_cooldown · properties.ItemCooldownReduction.raw (changed)

    {
      "before": 30,
      "after": 25
    }

    upgrade_discord · properties.CooldownReduction.raw (changed)

    {
      "before": 6,
      "after": 4
    }

    upgrade_capacitor · properties.MaxSlowPercent.raw (changed)

    {
      "before": 100,
      "after": 75
    }

    upgrade_cooldown_reduction · properties.CooldownReduction.raw (changed)

    {
      "before": 25,
      "after": 20
    }

    upgrade_warp_stone · properties.BulletResist.raw (changed)

    {
      "before": 35,
      "after": 30
    }

    citadel_ability_tengu_airlift · properties.AbilityCastRange.raw (changed)

    {
      "before": "12m",
      "after": "14m"
    }

    citadel_ability_card_toss · properties.Damage.raw (changed)

    {
      "before": 55,
      "after": 60
    }

    upgrade_crackshot · properties.ProcBonusMagicDamage.raw (changed)

    {
      "before": 45,
      "after": 40
    }

    citadel_ability_tengu_airlift · properties.AllyOutgoingDamagePercent.raw (changed)

    {
      "before": -50,
      "after": -30
    }

    upgrade_magic_shield · properties.CooldownReduction.raw (changed)

    {
      "before": 7,
      "after": 5
    }

    ability_bookworm_knightbarrier · properties.CombatBarrier.raw (changed)

    {
      "before": 200,
      "after": 150
    }

    upgrade_capacitor · properties.SlowDuration.raw (changed)

    {
      "before": 5,
      "after": 4
    }

    upgrade_express_shot · properties.ProcBaseAttackDamagePercentAltFire.raw (changed)

    {
      "before": 75,
      "after": 45
    }

    citadel_ability_stomp · properties.StompRange.raw (changed)

    {
      "before": "15m",
      "after": "20m"
    }

    upgrade_express_shot · properties.BonusBulletSpeedPercent.raw (changed)

    {
      "before": 45,
      "after": 50
    }

    citadel_ability_chrono_pulse_grenade · properties.PulseDamage.raw (changed)

    {
      "before": 40,
      "after": 35
    }

    ability_ice_grenade · properties.Damage.raw (changed)

    {
      "before": 74,
      "after": 60
    }

    upgrade_pristine_emblem · properties.TechPower.raw (changed)

    {
      "before": 7,
      "after": 8
    }

    upgrade_vex_barrier · properties.AbilityDuration.raw (changed)

    {
      "before": 12,
      "after": 10
    }

    upgrade_enchanted_holsters · properties.BonusFireRate.raw (changed)

    {
      "before": 10,
      "after": 12
    }

    upgrade_rocket_booster · properties.AbilityCooldown.raw (changed)

    {
      "before": 32,
      "after": 34
    }

    upgrade_transcendent_cooldown · properties.CooldownReduction.raw (changed)

    {
      "before": 30,
      "after": 25
    }

    citadel_ability_stomp · properties.AbilityCooldown.raw (changed)

    {
      "before": 26,
      "after": 22
    }

    upgrade_discord · properties.MaxHealthPercentAsDPS.raw (changed)

    {
      "before": 3.25,
      "after": 3.5
    }

    upgrade_banshee_slugs · properties.HealAmpRegenPenaltyPercent.raw (changed)

    {
      "before": -30,
      "after": -35
    }

    upgrade_weapon_shielding · properties.BarrierDuration.raw (changed)

    {
      "before": 8,
      "after": 7
    }

    viscous_restorative_goo · properties.AbilityDuration.raw (changed)

    {
      "before": 4,
      "after": 3
    }

    upgrade_rupture · properties.HealAmpReceivePenaltyPercent.raw (changed)

    {
      "before": -40,
      "after": -45
    }

    upgrade_critshot · properties.CritDamagePercent.raw (changed)

    {
      "before": 125,
      "after": 110
    }

    ability_lash_flog · properties.HealPctVsHeroes.raw (changed)

    {
      "before": 50,
      "after": 60
    }

    upgrade_tech_overflow · properties.CooldownReduction.raw (changed)

    {
      "before": 20,
      "after": 12
    }

    upgrade_chain_lightning · properties.DamagePerChain.raw (changed)

    {
      "before": 40,
      "after": 33
    }

    citadel_ability_healing_slash · properties.AbilityCooldown.raw (changed)

    {
      "before": 11.5,
      "after": 15
    }

    upgrade_focus_lens · properties.BonusFireRate.raw (changed)

    {
      "before": 16,
      "after": 13
    }

    mirage_fire_beetles · properties.HealthSteal.raw (changed)

    {
      "before": 37,
      "after": 45
    }

    citadel_ability_tier2boss_stomp · properties.ActivationDistance.raw (changed)

    {
      "before": 600,
      "after": 472.441
    }

    citadel_ability_projectmind · properties.AbilityCooldown.raw (changed)

    {
      "before": 48,
      "after": 42
    }

    ability_bounce_pad · properties.StompDamage.raw (changed)

    {
      "before": 80,
      "after": 60
    }

    upgrade_inhibitor · properties.HealAmpReceivePenaltyPercent.raw (changed)

    {
      "before": -35,
      "after": -40
    }

    viscous_restorative_goo · properties.BonusHealthRegen.raw (changed)

    {
      "before": 30,
      "after": 40
    }

    upgrade_spirit_bubble · properties.AbilityCooldown.raw (changed)

    {
      "before": 35,
      "after": 45
    }

    upgrade_spirit_bubble · properties.DamageThreshold.raw (changed)

    {
      "before": 150,
      "after": 225
    }

    upgrade_spirit_sap · properties.AbilityCooldown.raw (changed)

    {
      "before": 35,
      "after": 25
    }

    upgrade_enchanted_holsters · properties.CooldownReduction.raw (changed)

    {
      "before": 12,
      "after": 6
    }

    upgrade_split_shot · properties.AbilityCooldown.raw (changed)

    {
      "before": 14,
      "after": 32
    }

    citadel_ability_tier2boss_stomp · properties.AbilityCastRange.raw (changed)

    {
      "before": 500,
      "after": 472.441
    }

    upgrade_cloaking_device_active · properties.SpottedRadius.raw (changed)

    {
      "before": "20m",
      "after": "18m"
    }

    ability_bookworm_knightbarrier · properties.AbilityDuration.raw (changed)

    {
      "before": 7,
      "after": 5
    }

    upgrade_inhibitor · properties.HealAmpRegenPenaltyPercent.raw (changed)

    {
      "before": -35,
      "after": -40
    }

    ability_magician_cloneturret · properties.TotalSwaps.raw (changed)

    {
      "before": 1,
      "after": 2
    }

    upgrade_magic_tempo · properties.CooldownReduction.raw (changed)

    {
      "before": 22,
      "after": 18
    }

    citadel_ability_tangotether · properties.BulletLifestealPercent.raw (changed)

    {
      "before": 10,
      "after": 15
    }

    upgrade_weapon_shielding · properties.AbilityCooldown.raw (changed)

    {
      "before": 35,
      "after": 45
    }

    ability_warden_crowd_control · properties.Radius.raw (changed)

    {
      "before": "6.5m",
      "after": "5.5m"
    }

    upgrade_cloaking_device_active · properties.FullInvisDistance.raw (changed)

    {
      "before": "50m",
      "after": "30m"
    }

    upgrade_glitch · properties.BaseAttackDamagePercent.raw (changed)

    {
      "before": 20,
      "after": 15
    }

    upgrade_capacitor · properties.BonusPerChain.raw (changed)

    {
      "before": 50,
      "after": 43
    }

    upgrade_express_shot · properties.ProcBaseAttackDamagePercent.raw (changed)

    {
      "before": 185,
      "after": 170
    }

    citadel_ability_tengu_urn · properties.DPS.raw (changed)

    {
      "before": 50,
      "after": 40
    }

    upgrade_magic_vulnerability · properties.AbilityDuration.raw (changed)

    {
      "before": 6,
      "after": 7
    }

    citadel_ability_tier2boss_stomp · properties.AbilityCooldown.raw (changed)

    {
      "before": 10,
      "after": 6
    }

    citadel_ability_shiv_killing_blow · properties.BuffDamage.raw (changed)

    {
      "before": 17,
      "after": 15
    }

    upgrade_glass_cannon · properties.MaxHealthLossPercent.raw (changed)

    {
      "before": -10,
      "after": -13
    }

    citadel_ability_lightning_ball · properties.ShockRadius.raw (changed)

    {
      "before": "3.5m",
      "after": "4.25m"
    }

    citadel_ability_lash_ultimate · properties.AbilityCooldown.raw (changed)

    {
      "before": 155,
      "after": 145
    }

    ability_vampirebat_lovebites · properties.PerTargetCooldown.raw (changed)

    {
      "before": 7,
      "after": 8
    }

    citadel_ability_uppercut · properties.AbilityCooldown.raw (changed)

    {
      "before": 19,
      "after": 22
    }

    upgrade_capacitor · properties.DamagePerChain.raw (changed)

    {
      "before": 50,
      "after": 43
    }

    citadel_ability_bull_charge · properties.AbilityCooldown.raw (changed)

    {
      "before": 37,
      "after": 33
    }

    upgrade_vex_barrier · properties.AbilityCooldown.raw (changed)

    {
      "before": 26,
      "after": 40
    }

    ability_lash_flog · properties.Damage.raw (changed)

    {
      "before": 60,
      "after": 65
    }

    upgrade_weighted_shots · properties.BaseAttackDamagePercent.raw (changed)

    {
      "before": 30,
      "after": 35
    }

    citadel_ability_lash · properties.AbilityCooldown.raw (changed)

    {
      "before": 42,
      "after": 35
    }

    citadel_ability_power_slash · properties.MediumChargeDamagePct.raw (changed)

    {
      "before": 60,
      "after": 50
    }

    upgrade_chain_lightning · properties.BonusPerChain.raw (changed)

    {
      "before": 40,
      "after": 33
    }

    citadel_ability_power_slash · properties.ShortChargeDamagePct.raw (changed)

    {
      "before": 40,
      "after": 30
    }
  • 95 ability upgrade raw records updated.
    View code changes (95 records)

    ability_afterburn · upgrades[3].changes[DPS].bonus.raw (changed)

    {
      "before": 26,
      "after": 23.4
    }

    ability_vampirebat_steallife · upgrades[2].changes[Damage].bonus.raw (changed)

    {
      "before": 60,
      "after": 54
    }

    mirage_sand_phantom · upgrades[2].changes[ProcDamageBase].bonus.raw (changed)

    {
      "before": 9,
      "after": 8.099999
    }

    ability_incendiary_projectile · upgrades[3].changes[IncomingDamagePercentFromCaster].bonus.raw (changed)

    {
      "before": 20,
      "after": 17
    }

    ability_gravity_lasso · upgrades[1].changes[Damage].bonus.raw (changed)

    {
      "before": 75,
      "after": 67.5
    }

    citadel_ability_hornet_snipe · upgrades[2].changes[LowHealthEnemyDamageBonus].bonus.raw (changed)

    {
      "before": 100,
      "after": 90
    }

    ability_lash_flog · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -14,
      "after": -12
    }

    citadel_ability_card_toss · upgrades[2].changes[Damage].bonus.raw (changed)

    {
      "before": 45,
      "after": 40.5
    }

    ability_magician_magicbolt · upgrades[3].changes[MaxDamage].bonus.raw (changed)

    {
      "before": 140,
      "after": 126
    }

    citadel_ability_sticky_bomb · upgrades[2].changes[Damage].bonus.raw (changed)

    {
      "before": 70,
      "after": 63
    }

    drifter_shadow_mark · upgrades[1].changes[DotHealthPercent].bonus.raw (changed)

    {
      "before": 1,
      "after": 1
    }

    ability_fire_bomb · upgrades[3].changes[Damage].bonus.raw (changed)

    {
      "before": 105,
      "after": 94.5
    }

    citadel_ability_rocket_barrage · upgrades[3].changes[DamagePerRocket].bonus.raw (changed)

    {
      "before": 23,
      "after": 20.699999
    }

    citadel_ability_chain_lightning · upgrades[2].changes[Damage].bonus.raw (changed)

    {
      "before": 22,
      "after": 19.799999
    }

    citadel_ability_bull_leap · upgrades[3].changes[ImmunityDuration].bonus.raw (changed)

    {
      "before": 3,
      "after": 4
    }

    citadel_ability_stomp · upgrades[3].changes[Damage].bonus.raw (changed)

    {
      "before": 115,
      "after": 103.5
    }

    ability_icebeam · upgrades[2].changes[DPS].bonus.raw (changed)

    {
      "before": 37,
      "after": 33.299999
    }

    ability_ice_grenade · upgrades[3].changes[Damage].bonus.raw (changed)

    {
      "before": 160,
      "after": 144
    }

    ability_stacking_damage · upgrades[1].changes[ProcDamage].bonus.raw (changed)

    {
      "before": 55,
      "after": 49.5
    }

    ability_guided_arrow · upgrades[1].changes[Damage].bonus.raw (changed)

    {
      "before": 90,
      "after": 81
    }

    viscous_telepunch · upgrades[2].changes[Damage].bonus.raw (changed)

    {
      "before": 30,
      "after": 27
    }

    citadel_ability_shiv_dagger · upgrades[3].changes[BleedDPSPerStack].bonus.raw (changed)

    {
      "before": 7,
      "after": 6.3
    }

    ability_warden_riot_protocol · upgrades[2].changes[PulseDPS].bonus.raw (changed)

    {
      "before": 45,
      "after": 40.5
    }

    ability_doorman_bomb · upgrades[2].changes[ExplosionDamage].bonus.raw (changed)

    {
      "before": 50,
      "after": 40
    }

    citadel_ability_chrono_pulse_grenade · upgrades[3].changes[PulseDamage].bonus.raw (changed)

    {
      "before": 40,
      "after": 36
    }

    citadel_ability_bull_heal · upgrades[3].changes[DPS].bonus.raw (changed)

    {
      "before": 34,
      "after": 30.599998
    }

    ability_nano_shadow_pulse · upgrades[3].changes[BuffDuration].bonus.raw (changed)

    {
      "before": "5s",
      "after": "6s"
    }

    ability_explosive_barrel · upgrades[2].changes[BarrelDamage].bonus.raw (changed)

    {
      "before": 65,
      "after": 58.5
    }

    ability_power_surge · upgrades[3].changes[BonusPerChain].bonus.raw (changed)

    {
      "before": 12,
      "after": 11
    }

    ability_charged_shot · upgrades[2].changes[Damage].bonus.raw (changed)

    {
      "before": 60,
      "after": 54
    }

    ability_boho_bouncyprojectile · upgrades[2].changes[Damage].bonus.raw (changed)

    {
      "before": 20,
      "after": 18
    }

    ability_burrow · upgrades[2].changes[DPS].bonus.raw (changed)

    {
      "before": 75,
      "after": 67.5
    }

    ability_flame_dash · upgrades[2].changes[DPS].bonus.raw (changed)

    {
      "before": 30,
      "after": 27
    }

    ability_frank_revive · upgrades[3].changes[BonusDamagePerBullet].bonus.raw (changed)

    {
      "before": 10,
      "after": 9
    }

    citadel_ability_shiv_killing_blow · upgrades[2].changes[BuffDamage].bonus.raw (changed)

    {
      "before": 8,
      "after": 6
    }

    ability_nano_shadow_pulse · upgrades[3].changes[OutgoingDamagePercent].bonus.raw (changed)

    {
      "before": 24,
      "after": 18
    }

    ability_vampirebat_lovebites · upgrades[2].changes[BonusDamage].bonus.raw (changed)

    {
      "before": 55,
      "after": 49.5
    }

    mirage_fire_beetles · upgrades[3].changes[HealthSteal].bonus.raw (changed)

    {
      "before": 70,
      "after": 63
    }

    citadel_ability_shiv_dagger · upgrades[3].changes[ImpactDamage].bonus.raw (changed)

    {
      "before": 40,
      "after": 36
    }

    citadel_ability_shiv_dash · upgrades[2].changes[ImpactDamage].bonus.raw (changed)

    {
      "before": 55,
      "after": 49.5
    }

    ability_vampirebat_lovebites · upgrades[2].changes[Damage].bonus.raw (changed)

    {
      "before": 4,
      "after": 3.6
    }

    citadel_ability_wraith_rapidfire · upgrades[2].changes[MagicDamagePerBullet].bonus.raw (changed)

    {
      "before": 2.8,
      "after": 2.52
    }

    ability_punkgoat_tether · upgrades[3].changes[Damage].bonus.raw (changed)

    {
      "before": 100,
      "after": 90
    }

    synth_plasma_flux · upgrades[2].changes[Damage].bonus.raw (changed)

    {
      "before": 75,
      "after": 76.5
    }

    ability_nano_clustergrenade · upgrades[2].changes[Damage].bonus.raw (changed)

    {
      "before": 18,
      "after": 16.199999
    }

    synth_affliction · upgrades[3].changes[DPS].bonus.raw (changed)

    {
      "before": 18,
      "after": 16.199999
    }

    drifter_blood_blast · upgrades[1].changes[BonusDamage].bonus.raw (changed)

    {
      "before": 35,
      "after": 31.5
    }

    ability_doorman_luggage_cart · upgrades[3].changes[CartDamage].bonus.raw (changed)

    {
      "before": 50,
      "after": 45
    }

    viscous_telepunch · upgrades[3].changes[Damage].bonus.raw (changed)

    {
      "before": -30,
      "after": -27
    }

    citadel_ability_storm_cloud · upgrades[3].changes[DPS].bonus.raw (changed)

    {
      "before": 60,
      "after": 54
    }

    ability_boho_doublehit · upgrades[1].changes[Damage].bonus.raw (changed)

    {
      "before": 20,
      "after": 18
    }

    ability_blood_shards · upgrades[2].changes[HealthToDamage].bonus.raw (changed)

    {
      "before": 28,
      "after": 25.199999
    }

    ability_warden_crowd_control · upgrades[2].changes[Damage].bonus.raw (changed)

    {
      "before": 40,
      "after": 36
    }

    ability_bookworm_dragonfire · upgrades[3].changes[Damage].bonus.raw (changed)

    {
      "before": 115,
      "after": 103.5
    }

    ability_life_drain · upgrades[1].changes[LifeDrainPerSecond].bonus.raw (changed)

    {
      "before": 18,
      "after": 16.199999
    }

    ability_punkgoat_goatflip · upgrades[2].changes[WeaponDamageBurst].bonus.raw (changed)

    {
      "before": 25,
      "after": 35
    }

    citadel_ability_shieldedsentry · upgrades[3].changes[TurretDPS].bonus.raw (changed)

    {
      "before": 42,
      "after": 37.799999
    }

    viscous_goo_bowling_ball · upgrades[2].changes[Damage].bonus.raw (changed)

    {
      "before": 80,
      "after": 72
    }

    ability_magician_cloneturret · upgrades[3].changes[Damage].bonus.raw (changed)

    {
      "before": 14,
      "after": 12.599999
    }

    ability_punkgoat_goatflip · upgrades[3].changes[DealMaxHealthDamagePct].bonus.raw (changed)

    {
      "before": 6,
      "after": 6.5
    }

    ability_lash_flog · upgrades[3].changes[Damage].bonus.raw (changed)

    {
      "before": 95,
      "after": 85.5
    }

    ability_health_swap · upgrades[3].changes[SilenceRadius].bonus.raw (changed)

    {
      "before": "15m",
      "after": "25m"
    }

    synth_barrage · upgrades[1].changes[DamagePerProjectile].bonus.raw (changed)

    {
      "before": 14,
      "after": 12.599999
    }

    ability_doorman_bomb · upgrades[2].changes[ImpactDamage].bonus.raw (changed)

    {
      "before": 30,
      "after": 27
    }

    citadel_ability_hornet_leap · upgrades[3].changes[MagicDamagePerBullet].bonus.raw (changed)

    {
      "before": 14,
      "after": 12.599999
    }

    ability_viper_petrifybola · upgrades[1].changes[PetrifyDamage].bonus.raw (changed)

    {
      "before": 55,
      "after": 49.5
    }

    ability_frank_shocktarget2 · upgrades[2].changes[Damage].bonus.raw (changed)

    {
      "before": 40,
      "after": 36
    }

    ability_nano_shadow_pulse · upgrades[2].changes[Damage].bonus.raw (changed)

    {
      "before": 75,
      "after": 67.5
    }

    ability_frank_painaura · upgrades[2].changes[MaxDPS].bonus.raw (changed)

    {
      "before": 40,
      "after": 36
    }

    citadel_ability_healing_slash · upgrades[3].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -5.75,
      "after": -9
    }

    citadel_ability_lightning_ball · upgrades[3].changes[DPS].bonus.raw (changed)

    {
      "before": 65,
      "after": 58.5
    }

    ability_bookworm_knightcharge · upgrades[3].changes[Damage].bonus.raw (changed)

    {
      "before": 150,
      "after": 135
    }

    ability_nano_dash · upgrades[2].changes[ImpactDamage].bonus.raw (changed)

    {
      "before": 55,
      "after": 49.5
    }

    ability_crackshot · upgrades[2].changes[Damage].bonus.raw (changed)

    {
      "before": 55,
      "after": 49.5
    }

    ability_frank_revive · upgrades[1].changes[Damage].bonus.raw (changed)

    {
      "before": 100,
      "after": 90
    }

    ability_bounce_pad · upgrades[3].changes[StompDamage].bonus.raw (changed)

    {
      "before": 75,
      "after": 67.5
    }

    ability_power_surge · upgrades[3].changes[DamagePerChain].bonus.raw (changed)

    {
      "before": 12,
      "after": 11
    }

    ability_vampirebat_batswarm · upgrades[1].changes[Damage].bonus.raw (changed)

    {
      "before": 2,
      "after": 1.8
    }

    ability_boho_damageshare · upgrades[3].changes[DamageSharePercentage].bonus.raw (changed)

    {
      "before": 25,
      "after": 22.5
    }

    citadel_ability_tengu_stone_form · upgrades[2].changes[Damage].bonus.raw (changed)

    {
      "before": 75,
      "after": 67.5
    }

    citadel_ability_bull_charge · upgrades[3].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -22,
      "after": -18
    }

    ability_boho_channeltether · upgrades[1].changes[Damage].bonus.raw (changed)

    {
      "before": 20,
      "after": 18
    }

    drifter_darkness · upgrades[1].changes[SpiritDamagePerAttack].bonus.raw (changed)

    {
      "before": 7,
      "after": 6.3
    }

    ability_doorman_luggage_cart · upgrades[3].changes[WallImpactDamage].bonus.raw (changed)

    {
      "before": 130,
      "after": 117
    }

    citadel_ability_bebop_laser_beam · upgrades[2].changes[DPS].bonus.raw (changed)

    {
      "before": 90,
      "after": 108
    }

    ability_viper_venom · upgrades[1].changes[VenomMaxDamage].bonus.raw (changed)

    {
      "before": 35,
      "after": 31.5
    }

    citadel_ability_tengu_urn · upgrades[3].changes[DPS].bonus.raw (changed)

    {
      "before": 40,
      "after": 36
    }

    ability_bookworm_dragonfire · upgrades[3].changes[DPS].bonus.raw (changed)

    {
      "before": 30,
      "after": 27
    }

    synth_pulse · upgrades[2].changes[Damage].bonus.raw (changed)

    {
      "before": 100,
      "after": 90
    }

    ability_blood_bomb · upgrades[2].changes[Damage].bonus.raw (changed)

    {
      "before": 55,
      "after": 49.5
    }

    ability_ult_combo · upgrades[3].changes[DPS].bonus.raw (changed)

    {
      "before": 35,
      "after": 31.5
    }

    citadel_ability_power_slash · upgrades[3].changes[FullChargeDamage].bonus.raw (changed)

    {
      "before": 185,
      "after": 166.5
    }

    ability_intimidate · upgrades[2].changes[Damage].bonus.raw (changed)

    {
      "before": 23,
      "after": 20.699999
    }

    citadel_ability_chrono_swap · upgrades[2].changes[SwapTotalDamage].bonus.raw (changed)

    {
      "before": 90,
      "after": 81
    }

    ability_vampirebat_lovebites · upgrades[3].changes[StaminaReduction].bonus.raw (changed)

    {
      "before": 1,
      "after": 2
    }
  • 3 tooltip records added.
    View code changes (3 records)

    upgrade_focus_lens · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[2] (added)

    {
      "before": null,
      "after": {
        "m_strImportantProperty": "MagicResistReduction"
      }
    }

    upgrade_focus_lens · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[3] (added)

    {
      "before": null,
      "after": {
        "m_strImportantProperty": "TechPowerReduction"
      }
    }

    ability_magician_cloneturret · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2] (added)

    {
      "before": null,
      "after": {
        "m_strImportantProperty": "TotalSwaps"
      }
    }
  • 8 tooltip records updated.
    View code changes (8 records)

    upgrade_focus_lens · tooltip.sections[1].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)

    {
      "before": [
        "AbilityCastRange",
        "AbilityCooldown"
      ],
      "after": [
        "AbilityCastRange",
        "AbilityCooldown",
        "ResistReductionDuration"
      ]
    }

    upgrade_ability_power_shard · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties[3] (changed)

    {
      "before": "BulletResist",
      "after": "TechRangeMultiplier"
    }

    upgrade_non_player_bonus_sacrifice · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[0].m_strImportantProperty (changed)

    {
      "before": "BonusFireRate",
      "after": "BaseAttackDamagePercent"
    }

    upgrade_ability_power_shard · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties[1] (changed)

    {
      "before": "BonusFireRate",
      "after": "TechResist"
    }

    upgrade_ability_power_shard · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties[2] (changed)

    {
      "before": "TechResist",
      "after": "BulletResist"
    }

    upgrade_ability_power_shard · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties[0] (changed)

    {
      "before": "CooldownReduction",
      "after": "BonusFireRate"
    }

    upgrade_targeted_silence · tooltip.sections[1].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)

    {
      "before": [
        "AbilityCastRange",
        "AbilityDuration",
        "ResistReductionDuration",
        "AbilityCooldown"
      ],
      "after": [
        "AbilityCastRange",
        "AbilityDuration",
        "AbilityCooldown"
      ]
    }

    upgrade_targeted_silence · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[1].m_strImportantProperty (changed)

    {
      "before": "MagicResistReduction",
      "after": "Damage"
    }
  • 1 ability property meta record added.
    View code changes (1 records)

    upgrade_targeted_silence · properties.Damage.cssClass (added)

    {
      "before": null,
      "after": "tech_damage"
    }
  • 1 tooltip record removed.
    View code changes (1 records)

    upgrade_targeted_silence · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[2] (removed)

    {
      "before": {
        "m_strImportantProperty": "TechPowerReduction"
      },
      "after": null
    }
  • 28 cosmetic records removed.
    View code changes (28 records)

    misc:movement_powerup_pickup · cosmetic.m_spawnParticle (removed)

    {
      "before": "particles/environment/powerup_spawner_ambient.vpcf",
      "after": null
    }

    misc:survival_powerup_pickup · cosmetic.m_spawnParticle (removed)

    {
      "before": "particles/environment/powerup_spawner_ambient.vpcf",
      "after": null
    }

    misc:cd_permanent_pickup_lv3 · cosmetic.m_spawnParticle (removed)

    {
      "before": "particles/environment/breakable_item_drop.vpcf",
      "after": null
    }

    misc:spirit_permanent_pickup · cosmetic.m_spawnParticle (removed)

    {
      "before": "particles/environment/breakable_item_drop.vpcf",
      "after": null
    }

    misc:citadel_breakable_prop_pickup_base · cosmetic.m_spawnParticle (removed)

    {
      "before": "particles/environment/powerup_spawner_ambient.vpcf",
      "after": null
    }

    misc:wp_permanent_pickup_lv2 · cosmetic.m_spawnParticle (removed)

    {
      "before": "particles/environment/breakable_item_drop.vpcf",
      "after": null
    }

    misc:cd_permanent_pickup · cosmetic.m_spawnParticle (removed)

    {
      "before": "particles/environment/breakable_item_drop.vpcf",
      "after": null
    }

    misc:ammo_permanent_pickup_lv2 · cosmetic.m_spawnParticle (removed)

    {
      "before": "particles/environment/breakable_item_drop.vpcf",
      "after": null
    }

    misc:ammo_permanent_pickup_lv3 · cosmetic.m_spawnParticle (removed)

    {
      "before": "particles/environment/breakable_item_drop.vpcf",
      "after": null
    }

    misc:small_gold_pickup · cosmetic.m_spawnParticle (removed)

    {
      "before": "particles/environment/breakable_item_drop.vpcf",
      "after": null
    }

    misc:hp_permanent_pickup_lv3 · cosmetic.m_spawnParticle (removed)

    {
      "before": "particles/environment/breakable_item_drop.vpcf",
      "after": null
    }

    misc:casting_powerup_pickup · cosmetic.m_spawnParticle (removed)

    {
      "before": "particles/environment/powerup_spawner_ambient.vpcf",
      "after": null
    }

    misc:firerate_permanent_pickup · cosmetic.m_spawnParticle (removed)

    {
      "before": "particles/environment/breakable_item_drop.vpcf",
      "after": null
    }

    misc:change_team_powerup_pickup · cosmetic.m_spawnParticle (removed)

    {
      "before": "particles/environment/powerup_spawner_ambient_simple.vpcf",
      "after": null
    }

    misc:firerate_permanent_pickup_lv2 · cosmetic.m_spawnParticle (removed)

    {
      "before": "particles/environment/breakable_item_drop.vpcf",
      "after": null
    }

    misc:gun_powerup_pickup · cosmetic.m_spawnParticle (removed)

    {
      "before": "particles/environment/powerup_spawner_ambient.vpcf",
      "after": null
    }

    misc:spirit_permanent_pickup_lv3 · cosmetic.m_spawnParticle (removed)

    {
      "before": "particles/environment/breakable_item_drop.vpcf",
      "after": null
    }

    misc:hp_permanent_pickup_lv2 · cosmetic.m_spawnParticle (removed)

    {
      "before": "particles/environment/breakable_item_drop.vpcf",
      "after": null
    }

    misc:hp_permanent_pickup · cosmetic.m_spawnParticle (removed)

    {
      "before": "particles/environment/breakable_item_drop.vpcf",
      "after": null
    }

    misc:citadel_punchable_powerup_base · cosmetic.m_spawnParticle (removed)

    {
      "before": "particles/environment/powerup_spawner_ambient.vpcf",
      "after": null
    }

    misc:wp_permanent_pickup · cosmetic.m_spawnParticle (removed)

    {
      "before": "particles/environment/breakable_item_drop.vpcf",
      "after": null
    }

    misc:cd_permanent_pickup_lv2 · cosmetic.m_spawnParticle (removed)

    {
      "before": "particles/environment/breakable_item_drop.vpcf",
      "after": null
    }

    misc:refresh_powerup_pickup · cosmetic.m_spawnParticle (removed)

    {
      "before": "particles/environment/powerup_spawner_ambient.vpcf",
      "after": null
    }

    misc:spirit_permanent_pickup_lv2 · cosmetic.m_spawnParticle (removed)

    {
      "before": "particles/environment/breakable_item_drop.vpcf",
      "after": null
    }

    misc:ammo_permanent_pickup · cosmetic.m_spawnParticle (removed)

    {
      "before": "particles/environment/breakable_item_drop.vpcf",
      "after": null
    }

    misc:permanent_pickup_base · cosmetic.m_spawnParticle (removed)

    {
      "before": "particles/environment/breakable_item_drop.vpcf",
      "after": null
    }

    misc:firerate_permanent_pickup_lv3 · cosmetic.m_spawnParticle (removed)

    {
      "before": "particles/environment/breakable_item_drop.vpcf",
      "after": null
    }

    misc:wp_permanent_pickup_lv3 · cosmetic.m_spawnParticle (removed)

    {
      "before": "particles/environment/breakable_item_drop.vpcf",
      "after": null
    }
  • 9 loc ui records updated.
    View code changes (9 records)

    citadel_main · ModIconTooltip_UnlockSlot04 (changed)

    {
      "before": "Unlocked after your team destroys a set of Base Guardians",
      "after": "Unlocked after your team destroys three enemy Walkers"
    }

    citadel_main · ModIconTooltip_UnlockSlot03 (changed)

    {
      "before": "Unlocked after your team destroys three enemy Walkers",
      "after": "Unlocked after your team destroys two enemy Walkers"
    }

    citadel_main · ModIconTooltip_UnlockSlot01 (changed)

    {
      "before": "Unlocked after your team destroys three enemy Guardians",
      "after": ""
    }

    citadel_main · Citadel_FlexSlotUnlockedSlot04 (changed)

    {
      "before": "You've unlocked an extra slot for killing a set of <span class=\"FlexSlotObjectiveName\">Base Guardians</span>",
      "after": "You've unlocked an extra slot for killing all of the <span class=\"FlexSlotObjectiveName\">Enemy Walkers</span>"
    }

    citadel_main · cd_permanent_pickup_label (changed)

    {
      "before": "+0.75% Cooldown Reduction",
      "after": "+0.5% Cooldown Reduction"
    }

    citadel_main · Citadel_FlexSlotUnlockedSlot03 (changed)

    {
      "before": "You've unlocked an extra slot for killing three of the <span class=\"FlexSlotObjectiveName\">Enemy Walkers</span>",
      "after": "You've unlocked an extra slot for killing two of the <span class=\"FlexSlotObjectiveName\">Enemy Walkers</span>"
    }

    citadel_main · cd_permanent_pickup_label_lv3 (changed)

    {
      "before": "+1.5% Cooldown Reduction",
      "after": "+1% Cooldown Reduction"
    }

    citadel_main · cd_permanent_pickup_label_lv2 (changed)

    {
      "before": "+1% Cooldown Reduction",
      "after": "+0.75% Cooldown Reduction"
    }

    citadel_main · Citadel_FlexSlotUnlockedSlot01 (changed)

    {
      "before": "You've unlocked an extra slot for killing three of the <span class=\"FlexSlotObjectiveName\">Enemy Guardians</span>",
      "after": ""
    }
  • 3 loc ui records added.
    View code changes (3 records)

    citadel_main · citadel_camera_use_wide_angle (added)

    {
      "before": null,
      "after": "Use Legacy FOV"
    }

    citadel_main · citadel_settings_camera (added)

    {
      "before": null,
      "after": "Camera"
    }

    citadel_main · citadel_ability_tier2boss_rocket_barrage/modifier_tier2boss_rocket_damage_aura/modifier_tier2boss_rocket_damage_aura_debuff (added)

    {
      "before": null,
      "after": "Rocket Barrage"
    }
  • 1 material asset updated.
    View code changes (1 records)

    materials/models/particle/generic_soul_orb.vmat_c · crc (changed)

    {
      "before": "00e2948610",
      "after": "0030bbb92a"
    }
  • 9 material assets added.
    View code changes (9 records)

    materials/particle/environment/health_pack_projectile_core.vmat_c · crc (added)

    {
      "before": null,
      "after": "00cd37216a"
    }

    materials/particle/environment/health_pack_aoe_heal_ground_projected_vmat_g_tselfillum_670d93d.vtex_c · crc (added)

    {
      "before": null,
      "after": "00fa10839f"
    }

    materials/particle/environment/health_pack_vessel_interior_vmat_g_tnormalroughness_53b47c48.vtex_c · crc (added)

    {
      "before": null,
      "after": "0004ababf8"
    }

    materials/particle/environment/health_pack_aoe_heal_ground_projected_vmat_g_tnormalroughness_2984f4a9.vtex_c · crc (added)

    {
      "before": null,
      "after": "005ca46180"
    }

    materials/particle/noise/noise_plasma_psd_39293bb7.vtex_c · crc (added)

    {
      "before": null,
      "after": "002c2ef736"
    }

    materials/particle/environment/health_pack_heal_aoe_ground_psd_316fdf56.vtex_c · crc (added)

    {
      "before": null,
      "after": "0033b9e498"
    }

    materials/particle/environment/health_pack_vessel_interior.vmat_c · crc (added)

    {
      "before": null,
      "after": "009dfda4fa"
    }

    materials/particle/environment/health_pack_projectile_core_vmat_g_tnormalroughness_53b47c48.vtex_c · crc (added)

    {
      "before": null,
      "after": "0004ababf8"
    }

    materials/particle/environment/health_pack_aoe_heal_ground_projected.vmat_c · crc (added)

    {
      "before": null,
      "after": "000868f753"
    }
  • 2 hero model assets added.
    View code changes (2 records)

    models/heroes/_prefabs/thirdperson_camera_poses_simple.vmdl_c · crc (added)

    {
      "before": null,
      "after": "0024186bd8"
    }

    models/heroes/_prefabs/thirdperson_camera_poses_small.vmdl_c · crc (added)

    {
      "before": null,
      "after": "00732983c9"
    }
  • 128 hero model assets updated.
    View code changes (128 records)

    models/heroes_wip/abrams/abrams.vanmgrph_c · crc (changed)

    {
      "before": "000b92b5e0",
      "after": "006f786f3b"
    }

    models/heroes_staging/haze/haze.vmdl_c · crc (changed)

    {
      "before": "00ff0a2148",
      "after": "00c3b18fce"
    }

    models/heroes_staging/shiv/ui_shop_shiv.vanmgrph_c · crc (changed)

    {
      "before": "00550851e7",
      "after": "00779eb638"
    }

    models/heroes_wip/doorman_v2/doorman.vanmgrph_c · crc (changed)

    {
      "before": "00d2e58e29",
      "after": "00596fc4a0"
    }

    models/heroes_staging/viscous/viscous.vmdl_c · crc (changed)

    {
      "before": "00558962b9",
      "after": "000dcb527f"
    }

    models/heroes_wip/frank/frank.vanmgrph_c · crc (changed)

    {
      "before": "0053c7b044",
      "after": "00a002c44d"
    }

    models/heroes_staging/kelvin_v2/kelvin.vmdl_c · crc (changed)

    {
      "before": "00d82371a4",
      "after": "00e22ac64a"
    }

    models/heroes_staging/chrono/ui_chrono.vanmgrph_c · crc (changed)

    {
      "before": "008755819b",
      "after": "002cfcbe56"
    }

    models/heroes_wip/pocket/ui_shop_pocket.vanmgrph_c · crc (changed)

    {
      "before": "0044bab701",
      "after": "007568f121"
    }

    models/heroes_wip/frank/frank.vmdl_c · crc (changed)

    {
      "before": "00f402cd7d",
      "after": "0096c40fa1"
    }

    models/heroes_wip/pocket/ui_pocket.vanmgrph_c · crc (changed)

    {
      "before": "006f82f881",
      "after": "00bb3a7f23"
    }

    models/heroes_staging/mirage_v2/mirage.vanmgrph_c · crc (changed)

    {
      "before": "00e02807fa",
      "after": "0086796f40"
    }

    models/heroes_wip/frank/ui_frank.vanmgrph_c · crc (changed)

    {
      "before": "00b2e4bcb2",
      "after": "006666e4d0"
    }

    models/heroes_wip/bookworm/bookworm.vmdl_c · crc (changed)

    {
      "before": "0052d94e51",
      "after": "0050d46a49"
    }

    models/heroes_staging/inferno_v4/ui_inferno.vanmgrph_c · crc (changed)

    {
      "before": "008a9169de",
      "after": "00833a65d7"
    }

    models/heroes_wip/abrams/ui_abrams.vanmgrph_c · crc (changed)

    {
      "before": "0035e188ab",
      "after": "003ecde734"
    }

    models/heroes_staging/astro/astro.vanmgrph_c · crc (changed)

    {
      "before": "00a66d6a0c",
      "after": "00b990e157"
    }

    models/heroes_staging/mirage_v2/ui_mirage.vanmgrph_c · crc (changed)

    {
      "before": "009814ae81",
      "after": "00608eb06b"
    }

    models/heroes_staging/magician_v2/magician.vmdl_c · crc (changed)

    {
      "before": "00aad1d5e6",
      "after": "004b56c252"
    }

    models/heroes_wip/abrams/ui_shop_abrams.vanmgrph_c · crc (changed)

    {
      "before": "0019bc69e0",
      "after": "009346af49"
    }

    models/heroes_wip/dynamo/dynamo.vmdl_c · crc (changed)

    {
      "before": "007d8df950",
      "after": "00fc7ebc74"
    }

    models/heroes_staging/chrono/ui_shop_chrono.vanmgrph_c · crc (changed)

    {
      "before": "00ccaa0c9b",
      "after": "000292a1b1"
    }

    models/heroes_staging/digger/digger.vmdl_c · crc (changed)

    {
      "before": "00965b904f",
      "after": "005c637543"
    }

    models/heroes_wip/punkgoat/ui_shop_punkgoat.vanmgrph_c · crc (changed)

    {
      "before": "0075ce534e",
      "after": "007634739c"
    }

    models/heroes_staging/archer/ui_archer.vanmgrph_c · crc (changed)

    {
      "before": "00652c13c7",
      "after": "00756cf563"
    }

    models/heroes_staging/warden/warden.vanmgrph_c · crc (changed)

    {
      "before": "0031e908f8",
      "after": "00d59ca5d7"
    }

    models/heroes_wip/doorman_v2/ui_doorman.vanmgrph_c · crc (changed)

    {
      "before": "00dd898402",
      "after": "008795cc0d"
    }

    models/heroes_staging/kelvin_v2/ui_kelvin.vanmgrph_c · crc (changed)

    {
      "before": "008d017a57",
      "after": "0042b61210"
    }

    models/heroes_staging/nano/nano_v2/ui_shop_nano.vanmgrph_c · crc (changed)

    {
      "before": "002e63aa85",
      "after": "00c690b177"
    }

    models/heroes_wip/drifter/ui_drifter.vanmgrph_c · crc (changed)

    {
      "before": "0006bc76da",
      "after": "00079c2a36"
    }

    models/heroes_staging/astro/astro.vmdl_c · crc (changed)

    {
      "before": "0027604c42",
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    }

    models/heroes_wip/geist/geist.vanmgrph_c · crc (changed)

    {
      "before": "0091cb723b",
      "after": "0026079232"
    }

    models/heroes_staging/hornet_v3/hornet.vmdl_c · crc (changed)

    {
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      "after": "005a524e16"
    }

    models/heroes_staging/yamato_v2/yamato.vmdl_c · crc (changed)

    {
      "before": "009bffaf80",
      "after": "0024e16b9b"
    }

    models/heroes_wip/geist/ui_shop_geist.vanmgrph_c · crc (changed)

    {
      "before": "00179c0e91",
      "after": "00f9d2cdab"
    }

    models/heroes_staging/bebop/bebop.vmdl_c · crc (changed)

    {
      "before": "0030bad54f",
      "after": "00836b5e96"
    }

    models/heroes_staging/magician_v2/magician.vanmgrph_c · crc (changed)

    {
      "before": "00b48f2db5",
      "after": "00edb25f16"
    }

    models/heroes_staging/viper/ui_shop_viper.vanmgrph_c · crc (changed)

    {
      "before": "00388f299d",
      "after": "0093f26d96"
    }

    models/heroes_staging/hornet_v3/ui_hornet.vanmgrph_c · crc (changed)

    {
      "before": "0067a9417f",
      "after": "002c9b89e4"
    }

    models/heroes_wip/drifter/drifter.vanmgrph_c · crc (changed)

    {
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      "after": "00a27c3a40"
    }

    models/heroes_wip/drifter/ui_shop_drifter.vanmgrph_c · crc (changed)

    {
      "before": "00c5698be0",
      "after": "0073b1e0c6"
    }

    models/heroes_staging/kelvin_v2/ui_shop_kelvin.vanmgrph_c · crc (changed)

    {
      "before": "004b2ab370",
      "after": "00187cc767"
    }

    models/heroes_wip/punkgoat/punkgoat.vmdl_c · crc (changed)

    {
      "before": "00ba69ab05",
      "after": "0011a407e3"
    }

    models/heroes_staging/inferno_v4/inferno.vmdl_c · crc (changed)

    {
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      "after": "0067f77bb2"
    }

    models/heroes_staging/viper/viper.vanmgrph_c · crc (changed)

    {
      "before": "00fa42ec76",
      "after": "00a19b777f"
    }

    models/heroes_wip/wraith/ui_wraith.vanmgrph_c · crc (changed)

    {
      "before": "00d009be04",
      "after": "008406489c"
    }

    models/heroes_wip/wraith/wraith.vmdl_c · crc (changed)

    {
      "before": "00705678ce",
      "after": "00d2bbc82a"
    }

    models/heroes_wip/ivy/ui_shop_ivy.vanmgrph_c · crc (changed)

    {
      "before": "0092fd758d",
      "after": "0000cc7b87"
    }

    models/heroes_staging/astro/ui_astro.vanmgrph_c · crc (changed)

    {
      "before": "0010b3dc98",
      "after": "00ce996e6c"
    }

    models/heroes_staging/gigawatt_prisoner/ui_shop_gigawatt_prisoner.vanmgrph_c · crc (changed)

    {
      "before": "00067823a5",
      "after": "000dcda64f"
    }

    models/heroes_staging/magician_v2/ui_magician.vanmgrph_c · crc (changed)

    {
      "before": "00a0e1342f",
      "after": "00ce171393"
    }

    models/heroes_staging/haze/haze.vanmgrph_c · crc (changed)

    {
      "before": "00dd79ab79",
      "after": "00eaf0f376"
    }

    models/heroes_wip/pocket/pocket.vanmgrph_c · crc (changed)

    {
      "before": "002271d9cf",
      "after": "0050f8c633"
    }

    models/heroes_wip/wraith/ui_shop_wraith.vanmgrph_c · crc (changed)

    {
      "before": "0097510839",
      "after": "00d558e4e3"
    }

    models/heroes_staging/nano/nano_v2/nano.vmdl_c · crc (changed)

    {
      "before": "00a0a4fee7",
      "after": "001d96b31e"
    }

    models/heroes_wip/dynamo/ui_shop_dynamo.vanmgrph_c · crc (changed)

    {
      "before": "00e87bd368",
      "after": "00f27ee986"
    }

    models/heroes_staging/bebop/bebop.vanmgrph_c · crc (changed)

    {
      "before": "00ba138888",
      "after": "0099c55a2f"
    }

    models/heroes_staging/kelvin_v2/kelvin.vanmgrph_c · crc (changed)

    {
      "before": "00703152a1",
      "after": "0017f989be"
    }

    models/heroes_staging/haze/ui_haze.vanmgrph_c · crc (changed)

    {
      "before": "002bae3cda",
      "after": "004d54582a"
    }

    models/heroes_staging/bebop/ui_shop_bebop.vanmgrph_c · crc (changed)

    {
      "before": "008ee646ec",
      "after": "00cde81454"
    }

    models/heroes_staging/archer/ui_shop_archer.vanmgrph_c · crc (changed)

    {
      "before": "004f4f8872",
      "after": "003ac0da01"
    }

    models/heroes_wip/bookworm/ui_bookworm.vanmgrph_c · crc (changed)

    {
      "before": "009911aeb0",
      "after": "0047f9e23b"
    }

    models/heroes_staging/warden/ui_shop_warden.vanmgrph_c · crc (changed)

    {
      "before": "00ab73cd30",
      "after": "00cc549ad4"
    }

    models/heroes_staging/gigawatt_prisoner/gigawatt_prisoner.vanmgrph_c · crc (changed)

    {
      "before": "001d755e9e",
      "after": "00d4f6281b"
    }

    models/heroes_wip/drifter/drifter.vmdl_c · crc (changed)

    {
      "before": "002ba3dd28",
      "after": "00df55960d"
    }

    models/heroes_staging/digger/ui_shop_digger.vanmgrph_c · crc (changed)

    {
      "before": "00177f1c94",
      "after": "0074dceed7"
    }

    models/heroes_wip/dynamo/ui_dynamo.vanmgrph_c · crc (changed)

    {
      "before": "0042f6b262",
      "after": "0050df9036"
    }

    models/heroes_wip/lash/ui_lash.vanmgrph_c · crc (changed)

    {
      "before": "00bd522e1f",
      "after": "00b645dd34"
    }

    models/heroes_staging/shiv/shiv.vanmgrph_c · crc (changed)

    {
      "before": "00b3c4a53e",
      "after": "00f908400b"
    }

    models/heroes_staging/archer/archer.vanmgrph_c · crc (changed)

    {
      "before": "002ab304aa",
      "after": "00c8b80b76"
    }

    models/heroes_staging/chrono/chrono.vmdl_c · crc (changed)

    {
      "before": "006663e307",
      "after": "00254ec68a"
    }

    models/heroes_wip/lash/ui_shop_lash.vanmgrph_c · crc (changed)

    {
      "before": "001cd33af1",
      "after": "001bbafa92"
    }

    models/heroes_staging/shiv/shiv.vmdl_c · crc (changed)

    {
      "before": "0083b086a9",
      "after": "008c93c827"
    }

    models/heroes_wip/frank/ui_shop_frank.vanmgrph_c · crc (changed)

    {
      "before": "00fc7784ae",
      "after": "00f79b027f"
    }

    models/heroes_staging/warden/ui_warden.vanmgrph_c · crc (changed)

    {
      "before": "006b48b213",
      "after": "00a0e60557"
    }

    models/heroes_staging/astro/ui_shop_astro.vanmgrph_c · crc (changed)

    {
      "before": "0060847d70",
      "after": "00476e97b8"
    }

    models/heroes_staging/digger/ui_digger.vanmgrph_c · crc (changed)

    {
      "before": "00f6039b09",
      "after": "009713fc69"
    }

    models/heroes_staging/viscous/ui_viscous.vanmgrph_c · crc (changed)

    {
      "before": "00ec7ecbcb",
      "after": "002ef07a0d"
    }

    models/heroes_staging/yamato_v2/ui_shop_yamato.vanmgrph_c · crc (changed)

    {
      "before": "005cb27907",
      "after": "000b336b65"
    }

    models/heroes_staging/mirage_v2/ui_shop_mirage.vanmgrph_c · crc (changed)

    {
      "before": "0030433db5",
      "after": "0079fb2eb3"
    }

    models/heroes_staging/nano/nano_v2/ui_nano.vanmgrph_c · crc (changed)

    {
      "before": "001f8d5a84",
      "after": "0089ff2fda"
    }

    models/heroes_staging/archer/archer.vmdl_c · crc (changed)

    {
      "before": "00511f7b40",
      "after": "006a583806"
    }

    models/heroes_wip/dynamo/dynamo.vanmgrph_c · crc (changed)

    {
      "before": "0024d8c271",
      "after": "0062bd388d"
    }

    models/heroes_wip/vampirebat/vampirebat.vanmgrph_c · crc (changed)

    {
      "before": "00f2ddaa57",
      "after": "00141f373c"
    }

    models/heroes_wip/mcginnis/ui_shop_mcginnis.vanmgrph_c · crc (changed)

    {
      "before": "00ea098e6f",
      "after": "0009128cb1"
    }

    models/heroes_staging/yamato_v2/yamato.vanmgrph_c · crc (changed)

    {
      "before": "00292afcf7",
      "after": "00f120c51e"
    }

    models/heroes_wip/abrams/abrams.vmdl_c · crc (changed)

    {
      "before": "00adc0cf24",
      "after": "0064b70f51"
    }

    models/heroes_wip/vampirebat/ui_vampirebat.vanmgrph_c · crc (changed)

    {
      "before": "00e51d1bee",
      "after": "00b7b845e3"
    }

    models/heroes_staging/gigawatt_prisoner/gigawatt_prisoner.vmdl_c · crc (changed)

    {
      "before": "0073363073",
      "after": "008969290c"
    }

    models/heroes_wip/lash/lash.vanmgrph_c · crc (changed)

    {
      "before": "00d44faa36",
      "after": "0004805d01"
    }

    models/heroes_wip/geist/ui_geist.vanmgrph_c · crc (changed)

    {
      "before": "00d73d5bdd",
      "after": "00eac6ad34"
    }

    models/heroes_wip/bookworm/ui_shop_bookworm.vanmgrph_c · crc (changed)

    {
      "before": "00cc6c802f",
      "after": "00148236fb"
    }

    models/heroes_wip/ivy/ivy.vanmgrph_c · crc (changed)

    {
      "before": "00abe049fc",
      "after": "0039d0d343"
    }

    models/heroes_wip/ivy/ivy.vmdl_c · crc (changed)

    {
      "before": "0015d048b0",
      "after": "00060a2e32"
    }

    models/heroes_wip/bookworm/bookworm.vanmgrph_c · crc (changed)

    {
      "before": "00ea1bc462",
      "after": "00f8770ef1"
    }

    models/heroes_staging/hornet_v3/ui_shop_hornet.vanmgrph_c · crc (changed)

    {
      "before": "00ad7f3704",
      "after": "008b15127c"
    }

    models/heroes_staging/magician_v2/ui_shop_magician.vanmgrph_c · crc (changed)

    {
      "before": "000b069ae2",
      "after": "005928c0d3"
    }

    models/heroes_staging/digger/digger.vanmgrph_c · crc (changed)

    {
      "before": "00ba9982e2",
      "after": "00f6079257"
    }

    models/heroes_wip/vampirebat/vampirebat.vmdl_c · crc (changed)

    {
      "before": "0079da4154",
      "after": "00b107e12d"
    }

    models/heroes_wip/ivy/ui_ivy.vanmgrph_c · crc (changed)

    {
      "before": "001d1b3a89",
      "after": "00a8fcac3b"
    }

    models/heroes_staging/viscous/viscous.vanmgrph_c · crc (changed)

    {
      "before": "00fe886de6",
      "after": "00f65b5ea5"
    }

    models/heroes_wip/doorman_v2/ui_shop_doorman.vanmgrph_c · crc (changed)

    {
      "before": "0064e729a0",
      "after": "00055ca53c"
    }

    models/heroes_staging/inferno_v4/ui_shop_inferno.vanmgrph_c · crc (changed)

    {
      "before": "00d364c225",
      "after": "00cf88189f"
    }

    models/heroes_wip/wraith/wraith.vanmgrph_c · crc (changed)

    {
      "before": "00909f8c19",
      "after": "00cd8617b9"
    }

    models/heroes_wip/pocket/pocket.vmdl_c · crc (changed)

    {
      "before": "004fd3c417",
      "after": "0036bcb4b2"
    }

    models/heroes_wip/lash/lash.vmdl_c · crc (changed)

    {
      "before": "00401f4fee",
      "after": "008f79e2cf"
    }

    models/heroes_staging/bebop/ui_bebop.vanmgrph_c · crc (changed)

    {
      "before": "001e724831",
      "after": "0092907fb4"
    }

    models/heroes_wip/punkgoat/ui_punkgoat.vanmgrph_c · crc (changed)

    {
      "before": "006c42c644",
      "after": "000c6f6845"
    }

    models/heroes_staging/viper/ui_viper.vanmgrph_c · crc (changed)

    {
      "before": "0014d70cbf",
      "after": "00aa4bf6a9"
    }

    models/heroes_staging/hornet_v3/hornet.vanmgrph_c · crc (changed)

    {
      "before": "0083571e3c",
      "after": "004038220e"
    }

    models/heroes_staging/yamato_v2/ui_yamato.vanmgrph_c · crc (changed)

    {
      "before": "008aa3c8a3",
      "after": "001cb929ad"
    }

    models/heroes_wip/mcginnis/mcginnis.vmdl_c · crc (changed)

    {
      "before": "00923d2d43",
      "after": "000d15d562"
    }

    models/heroes_staging/viscous/ui_shop_viscous.vanmgrph_c · crc (changed)

    {
      "before": "0012189ff0",
      "after": "0060b4cdfb"
    }

    models/heroes_staging/haze/ui_shop_haze.vanmgrph_c · crc (changed)

    {
      "before": "00aeeb34f3",
      "after": "0036bf205e"
    }

    models/heroes_staging/warden/warden.vmdl_c · crc (changed)

    {
      "before": "002574880d",
      "after": "006186aa3e"
    }

    models/heroes_staging/gigawatt_prisoner/ui_gigawatt_prisoner.vanmgrph_c · crc (changed)

    {
      "before": "00b9de27e4",
      "after": "007746ef7c"
    }

    models/heroes_wip/mcginnis/mcginnis.vanmgrph_c · crc (changed)

    {
      "before": "00142d16de",
      "after": "002ef8cb84"
    }

    models/heroes_staging/shiv/ui_shiv.vanmgrph_c · crc (changed)

    {
      "before": "006486d79f",
      "after": "0006effae9"
    }

    models/heroes_staging/viper/viper.vmdl_c · crc (changed)

    {
      "before": "001812f644",
      "after": "0054ef7e5f"
    }

    models/heroes_wip/geist/geist.vmdl_c · crc (changed)

    {
      "before": "00fc249a98",
      "after": "008ece3c52"
    }

    models/heroes_staging/nano/nano_v2/nano.vanmgrph_c · crc (changed)

    {
      "before": "003cbec40c",
      "after": "005558d193"
    }

    models/heroes_staging/mirage_v2/mirage.vmdl_c · crc (changed)

    {
      "before": "00e067a278",
      "after": "00435fbbad"
    }

    models/heroes_wip/punkgoat/punkgoat.vanmgrph_c · crc (changed)

    {
      "before": "00bd66c43b",
      "after": "00912e2f90"
    }

    models/heroes_staging/inferno_v4/inferno.vanmgrph_c · crc (changed)

    {
      "before": "0007bac6ec",
      "after": "0007061b06"
    }

    models/heroes_wip/doorman_v2/doorman.vmdl_c · crc (changed)

    {
      "before": "00c139ee8a",
      "after": "007d03e7f7"
    }

    models/heroes_staging/chrono/chrono.vanmgrph_c · crc (changed)

    {
      "before": "001a4bf1eb",
      "after": "0026c13e26"
    }

    models/heroes_wip/mcginnis/ui_mcginnis.vanmgrph_c · crc (changed)

    {
      "before": "00dc587179",
      "after": "00208045bb"
    }

    models/heroes_wip/vampirebat/ui_shop_vampirebat.vanmgrph_c · crc (changed)

    {
      "before": "00bbfd7174",
      "after": "00a9777d9f"
    }
  • 7 ui assets updated.
    View code changes (7 records)

    panorama/layout/citadel_mod_bonus_display.vxml_c · crc (changed)

    {
      "before": "007daafd38",
      "after": "00821fc9e8"
    }

    panorama/layout/popups/popup_settings_old.vxml_c · crc (changed)

    {
      "before": "0043033e10",
      "after": "00f296ae1c"
    }

    panorama/styles/hud_event_indicator.vcss_c · crc (changed)

    {
      "before": "00bb8a4ede",
      "after": "000db0b61e"
    }

    panorama/styles/hud_health_container.vcss_c · crc (changed)

    {
      "before": "0037eb98a8",
      "after": "00f618aff5"
    }

    panorama/styles/citadel_mod_bonus_display.vcss_c · crc (changed)

    {
      "before": "008cfe99d2",
      "after": "0056f59c81"
    }

    panorama/layout/hud_health_container.vxml_c · crc (changed)

    {
      "before": "004518b87d",
      "after": "0087d02f6e"
    }

    panorama/layout/hud_hero_testing.vxml_c · crc (changed)

    {
      "before": "00b96f49bd",
      "after": "002ef32a9a"
    }
  • 60 particle assets added.
    View code changes (60 records)

    particles/environment/health_pack_dropped_ambient_entity_symbol.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00935b05f3"
    }

    particles/environment/spirit_orb_dropped_ambient_enemy.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0030d085b1"
    }

    particles/environment/health_pack_projectile_light.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0043b6d447"
    }

    particles/environment/health_pack_dropped_ambient_amber_otg_enemy.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00c76b849f"
    }

    particles/environment/health_pack_projectile_enemy.vpcf_c · crc (added)

    {
      "before": null,
      "after": "009114c6ff"
    }

    particles/environment/health_pack_aoe_heal_ground_projected.vpcf_c · crc (added)

    {
      "before": null,
      "after": "008820fcdf"
    }

    particles/environment/health_pack_aoe_heal_energy.vpcf_c · crc (added)

    {
      "before": null,
      "after": "008616e220"
    }

    particles/environment/spirit_orb_dropped_ambient_trail.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0020db6565"
    }

    particles/environment/health_pack_dropped_ambient_sapphire.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00c4c6ad93"
    }

    particles/environment/spirit_orb_dropped_ambient_rays_cont.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00e2f2b6be"
    }

    particles/environment/health_pack_dropped_ambient_sapphire_otg.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0010d573bc"
    }

    particles/environment/health_pack_dropped_ambient_sapphire_otg_enemy.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00678eb3a7"
    }

    particles/environment/street_brawl/street_brawl_health_pack_ambient.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00bc0a32d1"
    }

    particles/environment/spirit_orb_dropped_ambient_endcap.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00ac3a410c"
    }

    particles/environment/street_brawl/street_brawl_health_pack_ambient_base.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00446c6e28"
    }

    particles/environment/health_pack_projectile_halo.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0028a67cb4"
    }

    particles/environment/street_brawl/street_brawl_health_pack_ambient_glow.vpcf_c · crc (added)

    {
      "before": null,
      "after": "004e5b9ebe"
    }

    particles/environment/health_pack_dropped_ambient_amber_entity_enemy.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00874145a7"
    }

    particles/environment/spirit_orb_dropped_ambient_rays.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0074f4cf31"
    }

    particles/environment/spirit_orb_dropped_ambient.vpcf_c · crc (added)

    {
      "before": null,
      "after": "005f7f4973"
    }

    particles/environment/spirit_orb_dropped_ambient_enemy_trail.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0084e6b465"
    }

    particles/environment/spirit_orb_dropped_ambient_enemy_model.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00dc46821a"
    }

    particles/environment/health_pack_dropped_ambient_endcap.vpcf_c · crc (added)

    {
      "before": null,
      "after": "004ace6993"
    }

    particles/environment/spirit_orb_dropped_claim.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0095a10054"
    }

    particles/environment/health_pack_dropped_ambient_inner_model.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00122b77b6"
    }

    particles/environment/health_pack_dropped_ambient_amber.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00af75b24f"
    }

    particles/environment/health_pack_projectile_endcap.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00e9b7eb72"
    }

    particles/environment/health_pack_aoe_heal.vpcf_c · crc (added)

    {
      "before": null,
      "after": "000a18dfdc"
    }

    particles/environment/spirit_orb_dropped_gained.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00b5060783"
    }

    particles/environment/health_pack_projectile_symbol.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0059746f89"
    }

    particles/environment/street_brawl/street_brawl_health_pack_ambient_symbol.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0017586477"
    }

    particles/environment/health_pack_dropped_ambient_endcap_flash.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0041343404"
    }

    particles/environment/health_pack_dropped_ambient_amber_otg.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00ce9749d1"
    }

    particles/environment/street_brawl/street_brawl_health_pack_ambient_beam.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0030444b30"
    }

    particles/environment/health_pack_dropped_ambient_sapphire_entity_enemy.vpcf_c · crc (added)

    {
      "before": null,
      "after": "008cd703ce"
    }

    particles/environment/health_pack_projectile.vpcf_c · crc (added)

    {
      "before": null,
      "after": "003d45bc29"
    }

    particles/environment/health_pack_dropped_ambient_glow.vpcf_c · crc (added)

    {
      "before": null,
      "after": "004674ee8e"
    }

    particles/environment/health_pack_dropped_ambient_sapphire_entity.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00b36c00b8"
    }

    particles/environment/health_pack_aoe_heal_player_ring.vpcf_c · crc (added)

    {
      "before": null,
      "after": "002f4265d4"
    }

    particles/environment/spirit_orb_dropped_ambient_start.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00eb4bce5c"
    }

    particles/environment/street_brawl/street_brawl_health_pack_ambient_model_glow.vpcf_c · crc (added)

    {
      "before": null,
      "after": "004c2fe2c6"
    }

    particles/environment/health_pack_dropped_ambient_symbol_enemy.vpcf_c · crc (added)

    {
      "before": null,
      "after": "001e8e4026"
    }

    particles/environment/health_pack_projectile_magic.vpcf_c · crc (added)

    {
      "before": null,
      "after": "006dfea3d2"
    }

    particles/environment/health_pack_projectile_model.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00fea7fabc"
    }

    particles/environment/health_pack_vacuum_start.vpcf_c · crc (added)

    {
      "before": null,
      "after": "008e35f80d"
    }

    particles/environment/health_pack_dropped_ambient_flame.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00b8b05697"
    }

    particles/environment/health_pack_dropped_ambient_beam.vpcf_c · crc (added)

    {
      "before": null,
      "after": "007b5f9cb3"
    }

    particles/environment/health_pack_projectile_trail.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0066f66845"
    }

    particles/environment/street_brawl/street_brawl_health_pack_ambient_model.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00335a3305"
    }

    particles/environment/health_pack_aoe_heal_boundary.vpcf_c · crc (added)

    {
      "before": null,
      "after": "009af268e4"
    }

    particles/environment/spirit_orb_dropped_ambient_model.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0039507498"
    }

    particles/environment/health_pack_dropped_ambient_amber_enemy.vpcf_c · crc (added)

    {
      "before": null,
      "after": "007495859c"
    }

    particles/environment/health_pack_dropped_ambient_model_glow.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00ecf8bb94"
    }

    particles/environment/health_pack_dropped_ambient_ring.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0094855d7a"
    }

    particles/environment/health_pack_dropped_ambient_sapphire_enemy.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00c51c4823"
    }

    particles/environment/health_pack_dropped_ambient_symbol.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0079fca923"
    }

    particles/environment/spirit_orb_dropped_claim_ray.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00344daa19"
    }

    particles/environment/street_brawl/street_brawl_health_pack_ambient_ring.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00bbecf07f"
    }

    particles/environment/health_pack_dropped_ambient_amber_entity.vpcf_c · crc (added)

    {
      "before": null,
      "after": "009c060a4e"
    }

    particles/environment/health_pack_dropped_ambient_base.vpcf_c · crc (added)

    {
      "before": null,
      "after": "005564f760"
    }
  • 8 particle assets updated.
    View code changes (8 records)

    particles/environment/powerup_spawner_ambient_breakable_damaged_model.vpcf_c · crc (changed)

    {
      "before": "002a1120b0",
      "after": "008e2996b1"
    }

    particles/environment/powerup_spawner_ambient_endcap.vpcf_c · crc (changed)

    {
      "before": "007dc89b14",
      "after": "00b372ff5f"
    }

    particles/environment/powerup_spawner_ambient_breakable_damaged_chunks_model.vpcf_c · crc (changed)

    {
      "before": "002524f5ca",
      "after": "0026acc6df"
    }

    particles/environment/powerup_spawner_ambient_ring.vpcf_c · crc (changed)

    {
      "before": "00e3bd5ce0",
      "after": "00d6c113a7"
    }

    particles/environment/powerup_spawner_ambient_icon.vpcf_c · crc (changed)

    {
      "before": "00d99d18c9",
      "after": "0062acdc6c"
    }

    particles/environment/powerup_spawner_ambient_breakable_light.vpcf_c · crc (changed)

    {
      "before": "000546f328",
      "after": "00c1716866"
    }

    particles/environment/powerup_spawner_ambient_breakable_damaged_impact_burst.vpcf_c · crc (changed)

    {
      "before": "00555ec622",
      "after": "00cd142af5"
    }

    particles/environment/powerup_spawner_ambient_damaged.vpcf_c · crc (changed)

    {
      "before": "00a0e1ce8b",
      "after": "00d467addf"
    }
  • 7 script assets updated.
    View code changes (7 records)

    scripts/heroes.vdata_c · crc (changed)

    {
      "before": "002f9d6a85",
      "after": "00a048ce4b"
    }

    scripts/generic_data.vdata_c · crc (changed)

    {
      "before": "0010bd78af",
      "after": "007d489aa7"
    }

    scripts/npc_units.vdata_c · crc (changed)

    {
      "before": "006897d5d6",
      "after": "009267c29c"
    }

    scripts/soundmixers.txt · crc (changed)

    {
      "before": "00f0b0fd11",
      "after": "001125ec9a"
    }

    scripts/misc.vdata_c · crc (changed)

    {
      "before": "00c2409195",
      "after": "0059e6cdce"
    }

    scripts/modifiers.vdata_c · crc (changed)

    {
      "before": "004dc0101a",
      "after": "00d36c29bd"
    }

    scripts/abilities.vdata_c · crc (changed)

    {
      "before": "00469c10aa",
      "after": "0048110d2d"
    }
  • 6 other assets updated.
    View code changes (6 records)

    soundevents/gameplay.vsndevts_c · crc (changed)

    {
      "before": "00a3d2d395",
      "after": "0083783c05"
    }

    soundevents/powerups.vsndevts_c · crc (changed)

    {
      "before": "0085582cbe",
      "after": "00b6debf89"
    }

    soundevents/base/citadel_base_events.vsndevts_c · crc (changed)

    {
      "before": "003a285ef4",
      "after": "00f0d5f04c"
    }

    soundstacks/soundstack_citadel_perspective.vsndstck_c · crc (changed)

    {
      "before": "000c42a609",
      "after": "0082b12a92"
    }

    soundstacks/soundstack_citadel_instance_attenuator.vsndstck_c · crc (changed)

    {
      "before": "00f9c63369",
      "after": "00c046877b"
    }

    soundstacks/soundstacks_citadel_base_3d.vsndstck_c · crc (changed)

    {
      "before": "00a70c096a",
      "after": "00d8c29ce2"
    }
  • 15 sound assets added.
    View code changes (15 records)

    sounds/gameplay/orbs/xp_orb_vaccum_collect_08.vsnd_c · crc (added)

    {
      "before": null,
      "after": "004495a9dd"
    }

    sounds/gameplay/health_pack/health_pack_vacuum_03.vsnd_c · crc (added)

    {
      "before": null,
      "after": "0002e4c939"
    }

    sounds/gameplay/health_pack/health_pack_pickup_03.vsnd_c · crc (added)

    {
      "before": null,
      "after": "008773bdd0"
    }

    sounds/gameplay/health_pack/health_pack_vacuum_02.vsnd_c · crc (added)

    {
      "before": null,
      "after": "007093fcb7"
    }

    sounds/gameplay/orbs/xp_orb_vaccum_collect_07.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00e01ab6d0"
    }

    sounds/gameplay/orbs/xp_orb_vaccum_collect_04.vsnd_c · crc (added)

    {
      "before": null,
      "after": "0053bc9184"
    }

    sounds/gameplay/orbs/xp_orb_vaccum_collect_06.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00338b7caf"
    }

    sounds/gameplay/health_pack/health_pack_pickup_02.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00fa83bd7c"
    }

    sounds/gameplay/health_pack/health_pack_vacuum_01.vsnd_c · crc (added)

    {
      "before": null,
      "after": "0047383149"
    }

    sounds/gameplay/orbs/xp_orb_vaccum_collect_02.vsnd_c · crc (added)

    {
      "before": null,
      "after": "006fe9e009"
    }

    sounds/gameplay/orbs/xp_orb_vaccum_collect_01.vsnd_c · crc (added)

    {
      "before": null,
      "after": "007ed97cef"
    }

    sounds/gameplay/health_pack/health_pack_pickup_01.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00f9c46190"
    }

    sounds/gameplay/orbs/xp_orb_vaccum_collect_05.vsnd_c · crc (added)

    {
      "before": null,
      "after": "006f838b6a"
    }

    sounds/gameplay/orbs/xp_orb_vaccum_collect_03.vsnd_c · crc (added)

    {
      "before": null,
      "after": "006ea2f086"
    }

    sounds/gameplay/orbs/xp_orb_vaccum_lp.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00b8f3397b"
    }
  • 24 tracked files updated.
    View code changes (24 records)

    game/citadel/pak01_dir/panorama/layout/hud_health_container.xml · file (changed)

    {
      "before": {
        "hash": "83f27777e17cc3a013690d25179c9dd202e53e2b"
      },
      "after": {
        "hash": "3415e06030f161fa145fee98f4332e8bf9e79dfe"
      }
    }

    game/citadel/pak01_dir/panorama/styles/hud_health_container.css · file (changed)

    {
      "before": {
        "hash": "c71f471f24468bd835a89757978c13dbbbab769d"
      },
      "after": {
        "hash": "dc35a10ecfa401f1eadf0749813f4d8c96bf2597"
      }
    }

    game/citadel/pak01_dir.txt · file (changed)

    {
      "before": {
        "hash": "868090e3a61db1aa05a3c802dcf8dc24c6fe8993"
      },
      "after": {
        "hash": "fcb7a7fd390fe00a56bd6726d8fdb71a7639f7ff"
      }
    }

    game/citadel/resource/localization/citadel_main/citadel_main_english.txt · file (changed)

    {
      "before": {
        "hash": "01aa79237678ec8d46806021c451ef6a576f557d"
      },
      "after": {
        "hash": "d55593967b4d2c37b5832195962d3d67e1deb0ee"
      }
    }

    game/citadel/pak01_dir/soundstacks/soundstack_citadel_perspective.vsndstck · file (changed)

    {
      "before": {
        "hash": "8aeb2f0165e0a809be4c72433099ad216e71ec9d"
      },
      "after": {
        "hash": "f735534fdab8de0c994615a2a5dc118c0db982fb"
      }
    }

    game/citadel/pak01_dir/scripts/modifiers.vdata · file (changed)

    {
      "before": {
        "hash": "32dfd963d6d41da0b905eb567c515d002ef6def6"
      },
      "after": {
        "hash": "288fa430e0b07f006301878a6621acb96abd0125"
      }
    }

    game/citadel/pak01_dir/panorama/layout/hud_hero_testing.xml · file (changed)

    {
      "before": {
        "hash": "dc0c4d71323e085e7f478d6e5f0d467e1775df8c"
      },
      "after": {
        "hash": "885cc3925a8364e05ba17a62dda694a3aad29fec"
      }
    }

    game/citadel/pak01_dir/scripts/npc_units.vdata · file (changed)

    {
      "before": {
        "hash": "eb10b33035552af5867ea086865be2076b406f96"
      },
      "after": {
        "hash": "6e86557a3a7efc74bcbfa799ec7b9629f00989d8"
      }
    }

    game/citadel/pak01_dir/soundevents/base/citadel_base_events.vsndevts · file (changed)

    {
      "before": {
        "hash": "f5e6880694f9688d73863aba8c120d9e708bbe33"
      },
      "after": {
        "hash": "48615da413b44e930ed65c84b7b9aae47d9ba80c"
      }
    }

    game/citadel/pak01_dir/panorama/styles/hud_event_indicator.css · file (changed)

    {
      "before": {
        "hash": "8e9df89cc6ef90b4ad3af0ddb0fe29ff23748c2c"
      },
      "after": {
        "hash": "a770258c9bec02fd220869183d7a3b28c8ea889e"
      }
    }

    game/citadel/pak01_dir/panorama/layout/citadel_mod_bonus_display.xml · file (changed)

    {
      "before": {
        "hash": "21fff7d3d18cd43be53512fcac3fd635d53e15ce"
      },
      "after": {
        "hash": "dad79229cafe3fc8485a21dd64e92d014ecffeed"
      }
    }

    game/citadel/resource/localization/citadel_mods/citadel_mods_english.txt · file (changed)

    {
      "before": {
        "hash": "096985ddf5b56408cd770f635fec0d1dcc100599"
      },
      "after": {
        "hash": "9d5356a13476771cb7dd367fe74508c72495295f"
      }
    }

    game/citadel/pak01_dir/panorama/styles/citadel_mod_bonus_display.css · file (changed)

    {
      "before": {
        "hash": "4eb6c2fb9c4bec4c3b6ec7b1ed29cf2c170e2c0a"
      },
      "after": {
        "hash": "6daaae1a2d4ffb0d09744395d54143f0a48dd25a"
      }
    }

    game/citadel/pak01_dir/soundstacks/soundstack_citadel_instance_attenuator.vsndstck · file (changed)

    {
      "before": {
        "hash": "bb47575ce5e29314a26ad295138cd96604d6dc86"
      },
      "after": {
        "hash": "8c202799d513044acc3b5d76956a5f1d94fb95a4"
      }
    }

    game/citadel/pak01_dir/scripts/soundmixers.txt · file (changed)

    {
      "before": {
        "hash": "731269dc9c301ba3bbce922ffa10cbe6e3884c0e"
      },
      "after": {
        "hash": "034cb22250bef67e758299ff37b66653034cf377"
      }
    }

    game/citadel/pak01_dir/soundevents/gameplay.vsndevts · file (changed)

    {
      "before": {
        "hash": "bed2c574736e63c9f17f36d161ab8931c3cd5015"
      },
      "after": {
        "hash": "e4d888df6b6e94258c1cbefa5f1bffa4af1a770e"
      }
    }

    game/citadel/pak01_dir/scripts/generic_data.vdata · file (changed)

    {
      "before": {
        "hash": "f2ff56fb2745bc8b58493347323dd6bc5f22048e"
      },
      "after": {
        "hash": "b5adbc667817baed966c47b9470e281381e8f68e"
      }
    }

    game/citadel/pak01_dir/scripts/heroes.vdata · file (changed)

    {
      "before": {
        "hash": "ba601dc411d148153154811571f13f4e5925f275"
      },
      "after": {
        "hash": "b550a69dc0b31a204caf50681e72fdd2fd236c44"
      }
    }

    game/citadel/pak01_dir/scripts/misc.vdata · file (changed)

    {
      "before": {
        "hash": "6fc8934b7c61cd7583d7c8f1129c25f2f73e7370"
      },
      "after": {
        "hash": "7e2141e85d12ee9824973c979ef67c80322b1b84"
      }
    }

    game/citadel/resource/localization/citadel_heroes/citadel_heroes_english.txt · file (changed)

    {
      "before": {
        "hash": "ed28bcdd55461f4dc98c29768d2c9e505737818b"
      },
      "after": {
        "hash": "f6e24bfea39d3ab2d33f2ae107becf8a6338c5fc"
      }
    }

    game/citadel/pak01_dir/soundevents/powerups.vsndevts · file (changed)

    {
      "before": {
        "hash": "98b6fc9ca99f28b6aa715eece724d83b31c482cb"
      },
      "after": {
        "hash": "ccf176900a04e6acc333bd2eb30e5878a4823ec0"
      }
    }

    game/citadel/pak01_dir/soundstacks/soundstacks_citadel_base_3d.vsndstck · file (changed)

    {
      "before": {
        "hash": "5b34848792e9bf469645ee03d9f6fea1fc00464d"
      },
      "after": {
        "hash": "8e28e3b184acf8b4f4cd430ec1b02bd601426790"
      }
    }

    game/citadel/pak01_dir/panorama/layout/popups/popup_settings_old.xml · file (changed)

    {
      "before": {
        "hash": "73bb8e6b3c6da099dc678ab6d66914fcbe2c7398"
      },
      "after": {
        "hash": "72dccbe8feb5eeae0be7ff484fbe0b14026335e2"
      }
    }

    game/citadel/pak01_dir/scripts/abilities.vdata · file (changed)

    {
      "before": {
        "hash": "2c7bcfe97b2358be7938d3b979952f4fc882347c"
      },
      "after": {
        "hash": "411a2d4d4e5983c96604c473bd0e192ca852ebf5"
      }
    }
  • Added a UI highlight to the 4800 reward row of the investment bonuses
  • Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged