Headshots nerfed, souls hit the ground
Every weapon's headshot multiplier drops from 1.8x to 1.65x, and half of each trooper bounty now falls as an orb you have to walk over. Investment bonuses gain a new 4800 souls reward and two extra levels at 47000 and 49000.
- Stamina regen reduced from 0.2 to 0.19 per second
- Added two levels at 47000 and 49000 souls
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent, with the later rows increased from 29/40/60/75/95/115 to 49/60/80/95/115/135
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent, with the later rows increased from 22/27/32/36/40/44 to 34/39/44/48/52/56
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent, with the later rows increased from 25/32/44/56/69/81 to 45/52/64/76/89/101
Weapon
1Splatter
2The Cube
3Puddle Punch
4Goo Ball- Paige: Bullet damage growth reduced from 0.66 to 0.52
- Stamina regen reduced from 0.2 to 0.19 per second
- Added two levels at 47000 and 49000 souls
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent, later rows increased from 29/40/60/75/95/115 to 49/60/80/95/115/135
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent, later rows increased from 22/27/32/36/40/44 to 34/39/44/48/52/56
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent, later rows increased from 25/32/44/56/69/81 to 45/52/64/76/89/101
Weapon
1Conjure Dragon
2Defend and Fight!
4Rallying Charge- Health growth reduced from 54 to 46
- Base bullet damage gained per level increased from 0.14 to 0.154
- Stamina regen per second reduced from 0.2 to 0.19
- Added two new levels at 47000 and 49000 souls
- Weapon investment bonuses now grant an additional +20% Weapon Damage from the 4800 souls spent reward onwards: 29 to 49, 40 to 60, 60 to 80, 75 to 95, 95 to 115, 115 to 135
- Vitality investment bonuses now grant an additional +12% Bonus Health from the 4800 souls spent reward onwards: 22 to 34, 27 to 39, 32 to 44, 36 to 48, 40 to 52, 44 to 56
- Spirit investment bonuses now grant an additional +20 Spirit Power from the 4800 souls spent reward onwards: 25 to 45, 32 to 52, 44 to 64, 56 to 76, 69 to 89, 81 to 101
Weapon
1Exploding Uppercut
2Sticky Bomb
4Hyper Beam- Bullet damage gained per level increased from 0.38 to 0.418
- Stamina regen per second reduced from 0.1666 to 0.15827
- Added two levels at 47000 and 49000 souls
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent, with the following reward rows increased from 29/40/60/75/95/115 to 49/60/80/95/115/135
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent, with the following reward rows increased from 22/27/32/36/40/44 to 34/39/44/48/52/56
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent, with the following reward rows increased from 25/32/44/56/69/81 to 45/52/64/76/89/101
Weapon
1Frost Grenade
3Arctic Beam
4Frozen Shelter- Stamina regen reduced from 0.25 to 0.2375 per second
- Added two levels at 47000 and 49000 souls
- Bullet damage gained per level increased from 0.25 to 0.275
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent, later tiers shifted up accordingly (29/40/60/75/95/115 to 49/60/80/95/115/135)
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent, later tiers shifted up accordingly (22/27/32/36/40/44 to 34/39/44/48/52/56)
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent, later tiers shifted up accordingly (25/32/44/56/69/81 to 45/52/64/76/89/101)
Weapon
1Rake
2Sanguine Retreat
3Love Bites
4Nox Nostra- Base Health Regen reduced from 2 to 1
- Stamina regen reduced from 0.2 to 0.19 per second
- Added two levels at 47000 and 49000 souls
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent, with the later rows increased from 29/40/60/75/95/115 to 49/60/80/95/115/135
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent, with the later rows increased from 22/27/32/36/40/44 to 34/39/44/48/52/56
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent, with the later rows increased from 25/32/44/56/69/81 to 45/52/64/76/89/101
Weapon- Base Bullet Damage increased from 28 to 30.8
- Bullet damage gained per level increased by 10%
- Headshot multiplier reduced from 1.8x to 1.65x
- Bullet damage falloff and effectiveness now use the actual distance traveled rather than the distance between start and end position, fixing shots through portals using the wrong falloff distance
1Call Bell
3Luggage Cart- Base bullet damage growth per level increased from 0.31 to 0.341
- Stamina regen reduced from 0.2 to 0.19 per second
- Added two levels at 47000 and 49000 souls
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent, shifting later tiers from 29/40/60/75/95/115 to 49/60/80/95/115/135
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent, shifting later tiers from 22/27/32/36/40/44 to 34/39/44/48/52/56
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent, shifting later tiers from 25/32/44/56/69/81 to 45/52/64/76/89/101
Weapon
2Grapple
3Flog
4Death Slam- Stamina regen reduced from 0.2 to 0.19 per second
- Added two new levels at 47000 and 49000 souls
- Base bullet damage growth per level increased from 0.11 to 0.121
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent, later tier totals increased from 29/40/60/75/95/115 to 49/60/80/95/115/135
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent, later tier totals increased from 22/27/32/36/40/44 to 34/39/44/48/52/56
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent, later tier totals increased from 25/32/44/56/69/81 to 45/52/64/76/89/101
Weapon
1Kudzu Bomb
2Watcher's Covenant
3Stone Form
4Air Drop- Health reduced from 700 to 650
- Health Regen reduced from 3 to 2
- Stamina regen reduced from 0.2 to 0.19 per second
- Added two levels at 47000 and 49000 souls
- Bullet damage gained per level increased from 0.5 to 0.55
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent
Weapon
1Vexing Bolt
2Spectral Assistant
4Audience Participation- Base Health reduced from 700 to 650
- Base Health Regen reduced from 2 to 1
- Health per boon reduced from 47 to 45
- Stamina regen per second reduced from 0.2 to 0.19
- Bullet damage growth per level reduced from 0.27 to 0.242
- Added two new levels at 47000 and 49000 souls
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent, raising the later rows from 29/40/60/75/95/115 to 49/60/80/95/115/135
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent, raising the later rows from 22/27/32/36/40/44 to 34/39/44/48/52/56
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent, raising the later rows from 25/32/44/56/69/81 to 45/52/64/76/89/101
Weapon
1Pulse Grenade
3Kinetic Carbine
4Paradoxical Swap- Base Health Regen reduced from 2 to 1
- Stamina Regen per second reduced from 0.2 to 0.19
- Added two new levels at 47000 and 49000 souls
- Base bullet damage growth per level reduced from 1.23 to 1.144
- Weapon Investment Bonuses increased from 29/40/60/75/95/115 to 49/60/80/95/115/135, including an additional +20% Weapon Damage at 4800 souls spent
- Vitality Investment Bonuses increased from 22/27/32/36/40/44 to 34/39/44/48/52/56, including an additional +12% Bonus Health at 4800 souls spent
- Spirit Investment Bonuses increased from 25/32/44/56/69/81 to 45/52/64/76/89/101, including an additional +20 Spirit Power at 4800 souls spent
Weapon
1Powder Keg
2Bounce Pad
3Crackshot
4Spirit Lasso- Stamina regen reduced from 0.2 to 0.19 per second
- Added two new levels at 47000 and 49000 souls
- Base bullet damage growth per level increased from 0.18 to 0.198
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent
Weapon
1Mini Turret
3Spectral Wall
4Heavy Barrage- Base Health Regen reduced from 2 to 1
- Stamina Regen reduced from 0.2 to 0.19 per second
- Added two new levels at 47000 and 49000 souls
- Base Bullet Damage growth per level increased from 0.2 to 0.22
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent, raising the later rows from 29/40/60/75/95/115 to 49/60/80/95/115/135
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent, raising the later rows from 22/27/32/36/40/44 to 34/39/44/48/52/56
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent, raising the later rows from 25/32/44/56/69/81 to 45/52/64/76/89/101
Weapon
1Barrage
2Flying Cloak
3Enchanter's Satchel
4Affliction- Stamina regen reduced from 0.2 to 0.19 per second
- Added two levels at 47000 and 49000 souls
- Base bullet damage growth per level increased from 0.86 to 0.946
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent
Weapon
1Essence Bomb
2Life Drain
3Malice
4Soul Exchange- Stamina regen reduced from 0.2 to 0.19 per second
- Crit damage taken reduced from 0.75 to 0.65, crit reduction increased from 25% to 35%
- Added two new levels at 47000 and 49000 souls
- Base bullet damage growth per level increased from 0.34 to 0.374
- Weapon Investment Bonuses increased from 29/40/60/75/95/115 to 49/60/80/95/115/135
- Vitality Investment Bonuses increased from 22/27/32/36/40/44 to 34/39/44/48/52/56
- Spirit Investment Bonuses increased from 25/32/44/56/69/81 to 45/52/64/76/89/101
Weapon
1Lightning Ball
3Power Surge
4Storm Cloud- Stamina regen reduced from 0.2 to 0.19 per second
- Added two new levels at 47000 and 49000 souls
- Base bullet damage growth per level increased from 0.08 to 0.088
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent, bonuses increased from 29/40/60/75/95/115 to 49/60/80/95/115/135
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent, bonuses increased from 22/27/32/36/40/44 to 34/39/44/48/52/56
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent, bonuses increased from 25/32/44/56/69/81 to 45/52/64/76/89/101
Weapon
1Napalm
2Flame Dash
3Afterburn
4Concussive Combustion- Base Health Regen reduced from 2 to 1
- Stamina Regen per Second reduced from 0.2 to 0.19
- Added two levels at 47000 and 49000 souls
- Base Bullet Damage per level increased from 0.14 to 0.154
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent
Weapon
1Power Slash
3Crimson Slash- Bullet damage gained per level increased from 0.044 to 0.0484
- Stamina regen per second reduced from 0.2 to 0.19
- Added two levels at 47000 and 49000 souls
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent
Weapon
1Gloom Bombs
2Leaping Slash
4Return to Shadows- Stamina regen reduced from 0.2 to 0.19 per second.
- Added two new levels at 47000 and 49000 souls.
- Base bullet damage gained per level increased from 0.14 to 0.154.
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent.
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent.
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent.
Weapon
1Siphon Life
2Shoulder Charge
4Seismic Impact- Bullet damage gained per level increased from 0.155 to 0.1705
- Stamina regen per second reduced from 0.2 to 0.19
- Added two levels at 47000 and 49000 souls
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent, later tiers increased from 29/40/60/75/95/115 to 49/60/80/95/115/135
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent, later tiers increased from 22/27/32/36/40/44 to 34/39/44/48/52/56
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent, later tiers increased from 25/32/44/56/69/81 to 45/52/64/76/89/101
Weapon
1Card Trick
2Project Mind
3Full Auto- Base health regen increased from 2 to 2.5
- Stamina regen reduced from 0.2 to 0.19 per second
- Added two additional levels at 47000 and 49000 souls
- Base bullet damage growth per level increased from 0.4 to 0.44
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent, later rows increased from 29/40/60/75/95/115 to 49/60/80/95/115/135
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent, later rows increased from 22/27/32/36/40/44 to 34/39/44/48/52/56
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent, later rows increased from 25/32/44/56/69/81 to 45/52/64/76/89/101
Weapon
1Kinetic Pulse- Stamina regen reduced from 0.2 to 0.19 per second
- Added two new levels at 47000 and 49000 souls
- Bullet damage gained per level increased from 0.45 to 0.495
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent, with later tiers increased from 29/40/60/75/95/115 to 49/60/80/95/115/135
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent, with later tiers increased from 22/27/32/36/40/44 to 34/39/44/48/52/56
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent, with later tiers increased from 25/32/44/56/69/81 to 45/52/64/76/89/101
Weapon
2Flight
4Assassinate- Stamina regen reduced from 0.2 to 0.19 per second
- Added two new levels at 47000 and 49000 souls
- Bullet damage growth per level increased from 0.14 to 0.154
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent
Weapon
1Serrated Knives
2Slice and Dice
4Killing Blow- Health Regen reduced from 3 to 1
- Stamina Regen per second reduced from 0.2 to 0.19
- Added two levels at 47000 and 49000 souls
- Base bullet damage growth per level increased from 0.07 to 0.077
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent, raising the totals from 29/40/60/75/95/115 to 49/60/80/95/115/135
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent, raising the totals from 22/27/32/36/40/44 to 34/39/44/48/52/56
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent, raising the totals from 25/32/44/56/69/81 to 45/52/64/76/89/101
Weapon
1Scorn
2Burrow
4Combo- Health regen reduced from 3 to 2
- Stamina regen reduced from 0.2 to 0.19 per second
- Added two additional levels at 47000 and 49000 souls
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent, raising the later tiers from 29/40/60/75/95/115 to 49/60/80/95/115/135
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent, raising the later tiers from 22/27/32/36/40/44 to 34/39/44/48/52/56
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent, raising the later tiers from 25/32/44/56/69/81 to 45/52/64/76/89/101
Weapon
1Alchemical Flask
4Last Stand- Stamina regen reduced from 0.2 to 0.19 per second
- Added two new levels at 47000 and 49000 souls
- Base bullet damage growth per level increased from 0.16 to 0.176
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent
Weapon
2Rising Ram
4Chain Gang- Base Health Regen increased from 2.5 to 3.5
- Stamina regen reduced from 0.2 to 0.19 per second
- Added two levels at 47000 and 49000 souls to let you get all ability upgrades
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent
Weapon
1Rend
4Eternal Night- Stamina regen reduced from 0.2 to 0.19 per second
- Added two levels at 47000 and 49000 souls
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent
Weapon
1Pain Battery
3Aura of Suffering
4Shocking Reanimation- Health per boon increased from 33 to 35
- Stamina regen reduced from 0.2 to 0.19 per second
- Added two levels at 47000 and 49000 souls
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent, later tiers increased from 29/40/60/75/95/115 to 49/60/80/95/115/135
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent, later tiers increased from 22/27/32/36/40/44 to 34/39/44/48/52/56
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent, later tiers increased from 25/32/44/56/69/81 to 45/52/64/76/89/101
Weapon
2Lethal Venom
4Petrifying Bola- Stamina regen reduced from 0.2 to 0.19 per second
- Added two additional levels, at 47000 and 49000 souls
- Base bullet damage gained per level increased from 0.45 to 0.495
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent
Weapon
1Skipshot
2Swish
3Intertwine
4ability_boho_channeltether- Stamina regen reduced from 0.2 to 0.19 per second
- Added two levels at 47000 and 49000 souls
- Base bullet damage growth per level increased from 0.91 to 1.001
- Headshot multiplier reduced from 1.8x to 1.65x, this also applies to Charged Shot
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent, later rows increased from 29/40/60/75/95/115 to 49/60/80/95/115/135
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent, later rows increased from 22/27/32/36/40/44 to 34/39/44/48/52/56
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent, later rows increased from 25/32/44/56/69/81 to 45/52/64/76/89/101
Weapon
1Charged Shot
4Guided Owl- Bullet damage growth per level increased from 0.13 to 0.143
- Stamina regen per second reduced from 0.2 to 0.19
- Added two levels at 47000 and 49000 souls
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent
Weapon
3Fixation- Stamina regen reduced from 0.2 to 0.19 per second
- Added two levels at 47000 and 49000 souls
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent, bonus tiers increased from 29/40/60/75/95/115 to 49/60/80/95/115/135
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent, bonus tiers increased from 22/27/32/36/40/44 to 34/39/44/48/52/56
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent, bonus tiers increased from 25/32/44/56/69/81 to 45/52/64/76/89/101
Weapon
Gunslinger- Stamina regen per second reduced from 0.2 to 0.19
- Added two levels at 47000 and 49000 souls
- Weapon Investment Bonuses increased from 29/40/60/75/95/115 to 49/60/80/95/115/135, including the additional +20% Weapon Damage at 4800 souls spent
- Vitality Investment Bonuses increased from 22/27/32/36/40/44 to 34/39/44/48/52/56, including the additional +12% Bonus Health at 4800 souls spent
- Spirit Investment Bonuses increased from 25/32/44/56/69/81 to 45/52/64/76/89/101, including the additional +20 Spirit Power at 4800 souls spent
Weapon
The Boss- Stamina regen reduced from 0.2 to 0.19 per second.
- Added two levels at 47000 and 49000 souls.
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent, increasing the top rewards from 29/40/60/75/95/115 to 49/60/80/95/115/135.
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent, increasing the top rewards from 22/27/32/36/40/44 to 34/39/44/48/52/56.
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent, increasing the top rewards from 25/32/44/56/69/81 to 45/52/64/76/89/101.
Weapon- Stamina regen reduced from 0.2 to 0.19 per second
- Added two levels at 47000 and 49000 souls
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent, raising the later tiers from 29/40/60/75/95/115 to 49/60/80/95/115/135
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent, raising the later tiers from 22/27/32/36/40/44 to 34/39/44/48/52/56
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent, raising the later tiers from 25/32/44/56/69/81 to 45/52/64/76/89/101
Weapon
Cadence- Stamina regen reduced from 0.2 to 0.19 per second
- Added two new levels at 47000 and 49000 souls
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent, raising the later rows from 29/40/60/75/95/115 to 49/60/80/95/115/135
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent, raising the later rows from 22/27/32/36/40/44 to 34/39/44/48/52/56
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent, raising the later rows from 25/32/44/56/69/81 to 45/52/64/76/89/101
Weapon- Stamina regen reduced from 0.2 to 0.19 per second.
- Added two new levels, at 47000 and 49000 souls.
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent, raising the later tiers from 29/40/60/75/95/115 to 49/60/80/95/115/135.
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent, raising the later tiers from 22/27/32/36/40/44 to 34/39/44/48/52/56.
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent, raising the later tiers from 25/32/44/56/69/81 to 45/52/64/76/89/101.
Weapon- Stamina regen reduced from 0.2 to 0.19 per second
- Added two new levels at 47000 and 49000 souls
- Weapon Investment Bonuses increased from 29%/40%/60%/75%/95%/115% to 49%/60%/80%/95%/115%/135% Weapon Damage, an additional +20% Weapon Damage at 4800 souls spent
- Vitality Investment Bonuses increased from 22%/27%/32%/36%/40%/44% to 34%/39%/44%/48%/52%/56% Bonus Health, an additional +12% Bonus Health at 4800 souls spent
- Spirit Investment Bonuses increased from 25/32/44/56/69/81 to 45/52/64/76/89/101 Spirit Power, an additional +20 Spirit Power at 4800 souls spent
Weapon- Stamina regen reduced from 0.2 to 0.19 per second
- Added two new levels at 47000 and 49000 souls, allowing all ability upgrades to be purchased
- Bullet damage gained per level increased from 0.25 to 0.275
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent, raising the later tiers from 29/40/60/75/95/115 to 49/60/80/95/115/135
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent, raising the later tiers from 22/27/32/36/40/44 to 34/39/44/48/52/56
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent, raising the later tiers from 25/32/44/56/69/81 to 45/52/64/76/89/101
Weapon- Stamina regen reduced from 0.2 to 0.19 per second
- Added two new levels at 47000 and 49000 souls
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent, totals at the later tiers increased from 29/40/60/75/95/115 to 49/60/80/95/115/135
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent, totals at the later tiers increased from 22/27/32/36/40/44 to 34/39/44/48/52/56
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent, totals at the later tiers increased from 25/32/44/56/69/81 to 45/52/64/76/89/101
Weapon- Stamina regen reduced from 0.2 to 0.19 per second
- Added two new levels at 47000 and 49000 souls
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent, raising the later reward rows from 29/40/60/75/95/115 to 49/60/80/95/115/135
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent, raising the later reward rows from 22/27/32/36/40/44 to 34/39/44/48/52/56
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent, raising the later reward rows from 25/32/44/56/69/81 to 45/52/64/76/89/101
Weapon- Stamina regen reduced from 0.2 to 0.19 per second
- Added two new levels at 47000 and 49000 souls
- Weapon Investment Bonuses increased from 29/40/60/75/95/115 to 49/60/80/95/115/135, granting an additional +20% Weapon Damage from the 4800 souls row onwards
- Vitality Investment Bonuses increased from 22/27/32/36/40/44 to 34/39/44/48/52/56, granting an additional +12% Bonus Health from the 4800 souls row onwards
- Spirit Investment Bonuses increased from 25/32/44/56/69/81 to 45/52/64/76/89/101, granting an additional +20 Spirit Power from the 4800 souls row onwards
Weapon- Stamina regen reduced from 0.2 to 0.19 per second
- Added two new levels at 47000 and 49000 souls
- Weapon Investment Bonuses increased from 29/40/60/75/95/115 to 49/60/80/95/115/135, granting an additional +20% Weapon Damage at 4800 souls spent
- Vitality Investment Bonuses increased from 22/27/32/36/40/44 to 34/39/44/48/52/56, granting an additional +12% Bonus Health at 4800 souls spent
- Spirit Investment Bonuses increased from 25/32/44/56/69/81 to 45/52/64/76/89/101, granting an additional +20 Spirit Power at 4800 souls spent
Weapon- Stamina regen reduced from 0.2 to 0.19 per second
- Added two new levels at 47000 and 49000 souls
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent
Weapon
3Pest Barrier- Stamina regen reduced from 0.2 to 0.19 per second.
- Added two levels at 47000 and 49000 souls, letting you get all ability upgrades.
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent.
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent.
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent.
Weapon
Thumper- Stamina regen reduced from 0.2 to 0.19 per second (5s to 5.25s per stamina point)
- Added two levels at 47000 and 49000 souls to let you get all ability upgrades
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent, raising the later thresholds from 29/40/60/75/95/115% to 49/60/80/95/115/135%
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent, raising the later thresholds from 22/27/32/36/40/44% to 34/39/44/48/52/56%
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent, raising the later thresholds from 25/32/44/56/69/81 to 45/52/64/76/89/101
Weapon- Stamina regen per second reduced from 0.2 to 0.19
- Added two levels at 47000 and 49000 souls to let you get all ability upgrades
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent, raising the totals from 29/40/60/75/95/115 to 49/60/80/95/115/135
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent, raising the totals from 22/27/32/36/40/44 to 34/39/44/48/52/56
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent, raising the totals from 25/32/44/56/69/81 to 45/52/64/76/89/101
Weapon- Stamina regen reduced from 0.2 to 0.19 per second
- Added two new levels at 47000 and 49000 souls
- Weapon Investment Bonuses increased at the upper souls-spent tiers, from 29/40/60/75/95/115 to 49/60/80/95/115/135, including the new +20% Weapon Damage reward at 4800 souls spent
- Vitality Investment Bonuses increased at the upper souls-spent tiers, from 22/27/32/36/40/44 to 34/39/44/48/52/56, including the new +12% Bonus Health reward at 4800 souls spent
- Spirit Investment Bonuses increased at the upper souls-spent tiers, from 25/32/44/56/69/81 to 45/52/64/76/89/101, including the new +20 Spirit Power reward at 4800 souls spent
Weapon- Stamina regen reduced from 0.2 to 0.19 per second
- Added two levels at 47000 and 49000 souls
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent
- Headshot multiplier reduced from 1.8x to 1.65x
- Stamina regen reduced from 0.2 to 0.19 per second
- Added two new levels at 47000 and 49000 souls
- Base Bullet Damage growth per level increased from 0.56 to 0.616
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent, raising the later tiers from 29/40/60/75/95/115 to 49/60/80/95/115/135
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent, raising the later tiers from 22/27/32/36/40/44 to 34/39/44/48/52/56
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent, raising the later tiers from 25/32/44/56/69/81 to 45/52/64/76/89/101
Weapon
1Fire Scarabs
3Djinn's Mark
4Traveler- Stamina Regen reduced from 0.2 to 0.19 per second
- Added two new levels at 47000 and 49000 souls
- Weapon Investment Bonuses increased from 29/40/60/75/95/115 to 49/60/80/95/115/135, reflecting the additional +20% Weapon Damage granted at 4800 souls spent
- Vitality Investment Bonuses increased from 22/27/32/36/40/44 to 34/39/44/48/52/56, reflecting the additional +12% Bonus Health granted at 4800 souls spent
- Spirit Investment Bonuses increased from 25/32/44/56/69/81 to 45/52/64/76/89/101, reflecting the additional +20 Spirit Power granted at 4800 souls spent
Weapon- Stamina regen reduced from 0.2 to 0.19 per second
- Added two new levels at 47000 and 49000 souls
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent, with the final tiers increased from 29/40/60/75/95/115 to 49/60/80/95/115/135
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent, with the final tiers increased from 22/27/32/36/40/44 to 34/39/44/48/52/56
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent, with the final tiers increased from 25/32/44/56/69/81 to 45/52/64/76/89/101
Weapon
Generic Person- Stamina regen reduced from 0.2 to 0.19 per second, a 5% reduction (5s to 5.25s per stamina point)
- Added two new levels at 47000 and 49000 souls, letting you get all ability upgrades
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent, raising all later tiers by the same amount
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent, raising all later tiers by the same amount
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent, raising all later tiers by the same amount
Weapon- Stamina regen reduced from 0.2 to 0.19 per second.
- Added two new levels at 47000 and 49000 souls.
- Weapon Investment Bonuses now grant an additional +20% Weapon Damage at 4800 souls spent, later tier totals increased from 29/40/60/75/95/115 to 49/60/80/95/115/135.
- Vitality Investment Bonuses now grant an additional +12% Bonus Health at 4800 souls spent, later tier totals increased from 22/27/32/36/40/44 to 34/39/44/48/52/56.
- Spirit Investment Bonuses now grant an additional +20 Spirit Power at 4800 souls spent, later tier totals increased from 25/32/44/56/69/81 to 45/52/64/76/89/101.
Weapon




- Cooldown reduced from 60s to 50s
- Shock damage and damage on jump reduced from 50 to 43
- Shock damage spirit power scaling increased from 0.14 to 0.19
- Max slow reduced from 100% to 75%
- Slow duration reduced from 5s to 4s
- No longer removes non-ultimate buffs from the target
- Slow now also prevents Stamina usage and Silences movement-based items and abilities







- Fire Rate reduced from +16 to +13
- Now reduces Spirit Resist by 12% and Spirit Power by 30 for 12s
- Now builds from Spirit Sap
Focus Lens
Focus Lens
Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off.
Focus Lens
Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off.



















- No longer reduces Spirit Resistance or Spirit Power
- Now deals 100 impact damage, with 0.3 spirit power scaling
- No longer builds from Spirit Sap
Silence Wave
Silence Wave
Launch an expanding projectile which Silences enemies for a short duration. Affected enemies also have their Spirit Resist and Spirit Power reduced for a longer duration.
Silence does not interrupt channeling abilities.
Silence Wave
Launch an expanding projectile which Silences enemies for a short duration and deals impact damage.
Silence does not interrupt channeling abilities.







General
21 nerfs29 buffs8 reworks6 changes2 fixes- Headshot multiplier reduced from 1.8x to 1.65x across all weapons
- Walker fireballs radius increased from 5m to 6m
- Walker fireballs now reduce Bullet Resist and Spirit Resist by 10%
- Walker laser beam cast range reduced from 1800 to 1375
- Walker laser beam length reduced from 1600 to 1250
- Walker stomp cooldown reduced from 10s to 6s
- Walker stomp engagement range reduced, cast range from 500 to 472.441 and activation distance from 600 to 472.441
- Chain Lightning T2 Damage bonus reduced by 10%
- Shiv: Alt fire ammo cost increased from 2 to 3
- Bullet Damage increased from 26 to 28.6
- Trooper bounty reworked: the first half of the souls still flies out as a deniable orb, the other half now falls to the ground as an orb that must be picked up. It has an 18m capture radius, lasts 18s on the ground, and the duration increases by 2s per minute up to 40s after 10 minutes. Only one player needs to claim it and share rules are unchanged. Enemy orbs are visible as faint colorless orbs but cannot be claimed
- Medic troopers no longer have a passive healing pulse and instead drop a medic pack on death, healing everyone in a 30m radius for 10% of their missing health plus 75 plus 2 per minute of game time. Pickup range and duration match the ground soul orbs
- Mirage: Traveler can now target friendly objectives
- Mirage: Traveler T1 now also reduces cooldown by 25s
- Viscous: Splatter T3 now also increases spirit scaling by 0.4
- Viscous: The Cube T2 now also increases duration by +1s
- Cheat Death now removes all non-stun debuffs when it procs
- Viscous: Splatter T1 changed from "-6s Cooldown" to "+40 Damage and +1m Radius", and T2 changed from "+45 Damage and +1m Radius" to "-12s Cooldown".
- Amount of souls in the flying trooper orb that can be secured or denied reduced from 50% to 40%
- Very small tweaks to the secure/deny lag calculation to improve it
- Increased trooper range to be considered in range for souls to drop from 35m to 45m
- Starting souls count increased from 400 to 600
- Trooper bounty values increased by 10%
- Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16
- Reworked the position of your player camera and various details that affect visibility around your hero
- Neutrals bounty increased by 10%
- Neutrals HP increased by +15%
- Small neutrals damage increased by 15%
- Small neutral camps respawn time reduced from 180s to 120s
- Medium neutrals spirit resist increased from 30% to 40%
- Medium neutrals damage increased by 25%
- Hard neutrals spirit resist increased from 35% to 50%
- Hard neutrals damage increased by 30%
- Sinner's Sacrifice: Return damage increased from 60 to 80
- Minimum unsecured gold to drop increased from 100 to 150
- Sprint/Out of Combat regen timer against neutrals increased from 0.5s to 2.5s
- Initial wall jump now costs 0.25 stamina
- After 35 minutes all troopers gain +50% HP
- Guardians HP increased from 3500 to 4250
- Walker HP increased by 40%
- Walkers on the side lanes now have the same HP as the midlane Walker (rather than ~37% less)
- Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP
- Walker fireballs debuff now lingers for 4s
- Walker area in mid lane adjusted
- Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's
- Guardians now start with 75% Damage Resist that decays to -50% over the first 10 minutes of a match
- Walkers now start with 75% Damage Resist that decays to -50% over the first 20 minutes of a match
- Base item slot count increased from 8 to 9 and Flex slot count reduced from 4 to 3, with one flex slot given for each Walker killed
- Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp
- Mid Boss base health increased from 13000 to 14000
- Mid Boss health growth per minute increased from 200 to 230
- Team that kills Mid Boss gets +2 permanent buffs for each player
- Dropping or throwing the Urn now causes Parry to go on cooldown
- Soul Urn no longer grants +1 AP to the person dropping it off
- Soul Urn now provides 4 Permanent Buffs to the person dropping it off
- Jump Pad stun window increased from 0.6s to 0.9s
- When meleeing an enemy that is mantling and the mantle slow is applied, mantle sliding right afterwards is no longer allowed
- Subsequent CC reduction increased from 7%/21% to 8%/24%
- Survival Buff hp regen changed from 0.5->1.5% Max HP to 4->40 Fixed Regen
- Gun Buff ammo increased from 20->60% to 35->70%
- Gun Buff now reloads your ammo on pickup
- Casting Buff spirit power increased from 15->40 to 15->65
- Casting Buff cooldown reduction rescaled from 12->25% to 12->20%
- Movement Buff stamina increased from 1->4 to 2->4
- Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck
- Fixed a bug where troopers could clip into the world while running up stairs and over obstacles
MISC
214 changesOther file and data updates.
- citadel ability tier2boss rocket barrage: properties data added.
View code changes (1 records)
citadel_ability_tier2boss_rocket_barrage · properties.FireDPSTrooperFactor (added)
{ "before": null, "after": { "raw": "0.3", "value": 0.3, "cssClass": "tech_damage" } } - citadel ability tier2boss rocket barrage: properties data added.
View code changes (1 records)
citadel_ability_tier2boss_rocket_barrage · properties.BulletArmorReduction (added)
{ "before": null, "after": { "raw": "-10", "value": -10, "cssClass": "bullet_armor_down", "displayType": "EStatsCount", "statsUsageFlags": "ConditionallyApplied", "providedPropertyType": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTION" } } - citadel ability tier2boss rocket barrage: aura modifier data added.
View code changes (1 records)
citadel_ability_tier2boss_rocket_barrage · gameplay.m_AuraModifier.m_modifierProvidedByAura.m_vecAutoRegisterModifierValueFromAbilityPropertyName (added)
{ "before": null, "after": [ "BulletArmorReduction", "TechArmorReduction" ] } - citadel ability tier2boss rocket barrage: aura modifier data added.
View code changes (1 records)
citadel_ability_tier2boss_rocket_barrage · gameplay.m_AuraModifier.m_flModifierProvidedByAuraDuration (added)
{ "before": null, "after": 4 } - citadel ability tier2boss rocket barrage: aura modifier data added.
View code changes (1 records)
citadel_ability_tier2boss_rocket_barrage · gameplay.m_AuraModifier.m_bRemoveProvidedModifierOnAuraRemoval (added)
{ "before": null, "after": true } - citadel ability tier2boss stomp: properties data updated.
View code changes (1 records)
citadel_ability_tier2boss_stomp · properties.AbilityCastDelay.value (changed)
{ "before": 0, "after": 1.5 } - Shoulder Charge: properties data removed.
View code changes (1 records)
citadel_ability_bull_charge · properties.WeaponDamageBonus.isDamage (removed)
{ "before": true, "after": null } - Sticky Bomb: self buff modifier data added.
View code changes (1 records)
citadel_ability_sticky_bomb · gameplay.m_SelfBuffModifier (added)
{ "before": null, "after": { "m_bIsHidden": true, "m_nAttributes": "MODIFIER_ATTRIBUTE_MULTIPLE", "m_sLocalizationName": "modifier_citadel_sticky_bomb_self_buff", "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [ "MovementSpeedBonus" ] } } - Time Wall: properties data removed.
View code changes (1 records)
citadel_ability_chrono_time_wall · properties.DamagePctPerWallHit.isDamage (removed)
{ "before": true, "after": null } - Singularity: properties data removed.
View code changes (1 records)
citadel_ability_self_vacuum · properties.DPSPercentHealth.isDamage (removed)
{ "before": true, "after": null } - Power Surge: properties data added.
View code changes (1 records)
ability_power_surge · properties.DamagePerChain.isDamage (added)
{ "before": null, "after": true } - Power Surge: properties data added.
View code changes (1 records)
ability_power_surge · properties.BonusPerChain.isDamage (added)
{ "before": null, "after": true } - Grapple: properties data removed.
View code changes (1 records)
citadel_ability_lash · properties.WeaponDamageBonus.isDamage (removed)
{ "before": true, "after": null } - Traveler: ability target types data updated.
View code changes (1 records)
mirage_teleport · gameplay.m_nAbilityTargetTypes (changed)
{ "before": "CITADEL_UNIT_TARGET_HERO", "after": "CITADEL_UNIT_TARGET_HERO | CITADEL_UNIT_TARGET_BOSS_FRIENDLY | CITADEL_UNIT_TARGET_BUILDING_FRIENDLY" } - citadel weapon shiv set: push force changed from 450 to 405.
View code changes (1 records)
citadel_weapon_shiv_set · gameplay.m_flPushForce (changed)
{ "before": 450, "after": 405 } - Flying Cloak: properties data removed.
View code changes (1 records)
synth_plasma_flux · properties.WeaponDamageBonus.isDamage (removed)
{ "before": true, "after": null } - citadel weapon yamato set: dof far settings are offset by gun range added with value false.
View code changes (1 records)
citadel_weapon_yamato_set · gameplay.m_bDOFFarSettingsAreOffsetByGunRange (added)
{ "before": null, "after": false } - citadel weapon yamato alt: dof far settings are offset by gun range added with value false.
View code changes (1 records)
citadel_weapon_yamato_alt · gameplay.m_bDOFFarSettingsAreOffsetByGunRange (added)
{ "before": null, "after": false } - Flying Strike: properties data removed.
View code changes (1 records)
citadel_ability_flying_strike · properties.WeaponDamageBonus.isDamage (removed)
{ "before": true, "after": null } - Nox Nostra: properties data removed.
View code changes (1 records)
ability_vampirebat_batswarm · properties.CurrentHealthPercent.isDamage (removed)
{ "before": true, "after": null } - Rake: properties data removed.
View code changes (1 records)
ability_vampirebat_steallife · properties.MissingHealthDamagePercentage.isDamage (removed)
{ "before": true, "after": null } - ability priest antispiritvest: properties data added.
View code changes (1 records)
ability_priest_antispiritvest · properties.CombatBarrier.scaleStat (added)
{ "before": null, "after": "ETechPower" } - Rising Ram: properties data removed.
View code changes (1 records)
ability_punkgoat_goatflip · properties.DealMaxHealthDamagePct.isDamage (removed)
{ "before": true, "after": null } - Defend and Fight!: properties data added.
View code changes (1 records)
ability_bookworm_knightbarrier · properties.CombatBarrier.scaleStat (added)
{ "before": null, "after": "ETechPower" } - Defend and Fight!: properties data added.
View code changes (1 records)
ability_bookworm_knightbarrier · properties.BonusFireRate.scaleStat (added)
{ "before": null, "after": "ETechPower" } - Defend and Fight!: properties data added.
View code changes (1 records)
ability_bookworm_knightbarrier · properties.BonusFireRate.scaleFactor (added)
{ "before": null, "after": 0 } - Stalker's Mark: properties data removed.
View code changes (1 records)
drifter_shadow_mark · properties.DotHealthPercent.isDamage (removed)
{ "before": true, "after": null } - Bloodscent: properties data removed.
View code changes (1 records)
ability_drifter_hunger · properties.AmpDamagePercent.isDamage (removed)
{ "before": true, "after": null } - Cultist Sacrifice: buff modifier data updated.
View code changes (1 records)
upgrade_non_player_bonus_sacrifice · gameplay.m_BuffModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName[3] (changed)
{ "before": "BonusFireRate", "after": "BaseAttackDamagePercent" } - Capacitor: debuff modifier data updated.
View code changes (1 records)
upgrade_capacitor · gameplay.m_DebuffModifier.m_nEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_SLOWED", "after": "MODIFIER_STATE_SLOWED | MODIFIER_STATE_DASH_DISABLED_DEBUFF | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES" } - Silence Wave: resist reduction modifier data removed.
View code changes (1 records)
upgrade_targeted_silence · gameplay.m_ResistReductionModifier (removed)
{ "before": { "m_bIsHidden": true, "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [ "MagicResistReduction", "TechPowerReduction" ] }, "after": null } - Focus Lens: resist reduction modifier data added.
View code changes (1 records)
upgrade_focus_lens · gameplay.m_ResistReductionModifier (added)
{ "before": null, "after": { "m_sLocalizationName": "upgrade_spirit_sap", "m_strHudMessageText": "#upgrade_spirit_sap", "m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_EVERYONE", "m_eHudDisplayLocation": "DISPLAY_HUD_NONE", "m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_HEALTHBAR", "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [ "MagicResistReduction", "TechPowerReduction" ] } } - Echo Shard: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_ability_power_shard · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "CooldownReduction", "BonusFireRate", "TechResist", "BulletResist" ], "after": [ "BonusFireRate", "TechResist", "BulletResist", "TechRangeMultiplier", "TechRadiusMultiplier" ] } - Spirit Snatch: auto intrinsic modifiers data removed.
View code changes (1 records)
upgrade_spirit_snatch · gameplay.m_AutoIntrinsicModifiers[0].m_DebuffModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName (removed)
{ "before": [ "TechArmorDamageReduction", "TechPowerReduction" ], "after": null } - npc units npc boss tier1: max health changed from 3500 to 4250.
View code changes (1 records)
npc_units:npc_boss_tier1 · gameplay.m_nMaxHealth (changed)
{ "before": 3500, "after": 4250 } - npc units alt npc boss tier1: max health changed from 3500 to 4250.
View code changes (1 records)
npc_units:alt_npc_boss_tier1 · gameplay.m_nMaxHealth (changed)
{ "before": 3500, "after": 4250 } - npc units npc super neutral: i health gain per minute changed from 200 to 230.
View code changes (1 records)
npc_units:npc_super_neutral · gameplay.m_iHealthGainPerMinute (changed)
{ "before": 200, "after": 230 } - npc units npc super neutral: i starting health changed from 13000 to 14000.
View code changes (1 records)
npc_units:npc_super_neutral · gameplay.m_iStartingHealth (changed)
{ "before": 13000, "after": 14000 } - npc units neutral base: gold reward changed from 110 to 121.
View code changes (1 records)
npc_units:neutral_base · gameplay.m_flGoldReward (changed)
{ "before": 110, "after": 121 } - npc units neutral trooper weak: weapon info data updated.
View code changes (1 records)
npc_units:neutral_trooper_weak · gameplay.m_WeaponInfo.m_flBulletDamage (changed)
{ "before": 3, "after": 3.45 } - npc units neutral trooper weak: gold reward changed from 51 to 56.
View code changes (1 records)
npc_units:neutral_trooper_weak · gameplay.m_flGoldReward (changed)
{ "before": 51, "after": 56 } - npc units neutral trooper weak: max health changed from 200 to 230.
View code changes (1 records)
npc_units:neutral_trooper_weak · gameplay.m_nMaxHealth (changed)
{ "before": 200, "after": 230 } - npc units neutral trooper normal: weapon info data updated.
View code changes (1 records)
npc_units:neutral_trooper_normal · gameplay.m_WeaponInfo.m_flBulletDamage (changed)
{ "before": 7, "after": 8.75 } - npc units neutral trooper normal: gold reward changed from 84 to 92.
View code changes (1 records)
npc_units:neutral_trooper_normal · gameplay.m_flGoldReward (changed)
{ "before": 84, "after": 92 } - npc units neutral trooper normal: max health changed from 500 to 575.
View code changes (1 records)
npc_units:neutral_trooper_normal · gameplay.m_nMaxHealth (changed)
{ "before": 500, "after": 575 } - npc units neutral trooper normal: intrinsic modifiers data updated.
View code changes (1 records)
npc_units:neutral_trooper_normal · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1].m_value (changed)
{ "before": 30, "after": 40 } - npc units neutral trooper strong: weapon info data updated.
View code changes (1 records)
npc_units:neutral_trooper_strong · gameplay.m_WeaponInfo.m_flBulletDamage (changed)
{ "before": 10, "after": 13 } - npc units neutral trooper strong: gold reward changed from 225 to 247.
View code changes (1 records)
npc_units:neutral_trooper_strong · gameplay.m_flGoldReward (changed)
{ "before": 225, "after": 247 } - npc units neutral trooper strong: max health changed from 1760 to 2024.
View code changes (1 records)
npc_units:neutral_trooper_strong · gameplay.m_nMaxHealth (changed)
{ "before": 1760, "after": 2024 } - npc units neutral trooper strong: intrinsic modifiers data updated.
View code changes (1 records)
npc_units:neutral_trooper_strong · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1].m_value (changed)
{ "before": 35, "after": 50 } - npc units neutral sinners sacrifice: retaliate damage changed from 60 to 80.
View code changes (1 records)
npc_units:neutral_sinners_sacrifice · gameplay.m_flRetaliateDamage (changed)
{ "before": 60, "after": 80 } - npc units npc boss tier2: max health changed from 9200 to 12880.
View code changes (1 records)
npc_units:npc_boss_tier2 · gameplay.m_nMaxHealth (changed)
{ "before": 9200, "after": 12880 } - npc units npc boss tier2: sight range players changed from 1600 to 944.
View code changes (1 records)
npc_units:npc_boss_tier2 · gameplay.m_flSightRangePlayers (changed)
{ "before": 1600, "after": 944 } - npc units npc boss tier2: sight range np cs changed from 1600 to 1102.36.
View code changes (1 records)
npc_units:npc_boss_tier2 · gameplay.m_flSightRangeNPCs (changed)
{ "before": 1600, "after": 1102.36 } - npc units npc boss tier2: player initial sight range changed from 1200 to 866.
View code changes (1 records)
npc_units:npc_boss_tier2 · gameplay.m_flPlayerInitialSightRange (changed)
{ "before": 1200, "after": 866 } - npc units npc boss tier2: stomp damage max health percent changed from 10 to 15.
View code changes (1 records)
npc_units:npc_boss_tier2 · gameplay.m_flStompDamageMaxHealthPercent (changed)
{ "before": 10, "after": 15 } - npc units npc boss tier2: stomp impact radius changed from 905.51 to 570.8661.
View code changes (1 records)
npc_units:npc_boss_tier2 · gameplay.m_flStompImpactRadius (changed)
{ "before": 905.51, "after": 570.8661 } - npc units npc boss tier2: invul modifier range changed from 1338.58 to 866.142.
View code changes (1 records)
npc_units:npc_boss_tier2 · gameplay.m_flInvulModifierRange (changed)
{ "before": 1338.58, "after": 866.142 } - npc units npc boss tier2: nearby enemy resist data updated.
View code changes (1 records)
npc_units:npc_boss_tier2 · gameplay.m_NearbyEnemyResist.m_flResistValues[5] (changed)
{ "before": 40, "after": 35 } - npc units npc boss tier2: nearby enemy resist data updated.
View code changes (1 records)
npc_units:npc_boss_tier2 · gameplay.m_NearbyEnemyResist.m_flResistValues[6] (changed)
{ "before": 50, "after": 40 } - npc units npc boss tier2: sight range added with value 1417.32.
View code changes (1 records)
npc_units:npc_boss_tier2 · gameplay.m_flSightRange (added)
{ "before": null, "after": 1417.32 } - npc units npc boss tier2: stomp damage trooper rate added with value 0.3.
View code changes (1 records)
npc_units:npc_boss_tier2 · gameplay.m_flStompDamageTrooperRate (added)
{ "before": null, "after": 0.3 } - npc units alt npc boss tier2: max health changed from 9200 to 12880.
View code changes (1 records)
npc_units:alt_npc_boss_tier2 · gameplay.m_nMaxHealth (changed)
{ "before": 9200, "after": 12880 } - npc units alt npc boss tier2: sight range players changed from 1600 to 944.
View code changes (1 records)
npc_units:alt_npc_boss_tier2 · gameplay.m_flSightRangePlayers (changed)
{ "before": 1600, "after": 944 } - npc units alt npc boss tier2: sight range np cs changed from 1600 to 1102.36.
View code changes (1 records)
npc_units:alt_npc_boss_tier2 · gameplay.m_flSightRangeNPCs (changed)
{ "before": 1600, "after": 1102.36 } - npc units alt npc boss tier2: player initial sight range changed from 1200 to 866.
View code changes (1 records)
npc_units:alt_npc_boss_tier2 · gameplay.m_flPlayerInitialSightRange (changed)
{ "before": 1200, "after": 866 } - npc units alt npc boss tier2: stomp damage max health percent changed from 10 to 15.
View code changes (1 records)
npc_units:alt_npc_boss_tier2 · gameplay.m_flStompDamageMaxHealthPercent (changed)
{ "before": 10, "after": 15 } - npc units alt npc boss tier2: stomp impact radius changed from 905.51 to 570.8661.
View code changes (1 records)
npc_units:alt_npc_boss_tier2 · gameplay.m_flStompImpactRadius (changed)
{ "before": 905.51, "after": 570.8661 } - npc units alt npc boss tier2: invul modifier range changed from 1338.58 to 866.142.
View code changes (1 records)
npc_units:alt_npc_boss_tier2 · gameplay.m_flInvulModifierRange (changed)
{ "before": 1338.58, "after": 866.142 } - npc units alt npc boss tier2: nearby enemy resist data updated.
View code changes (1 records)
npc_units:alt_npc_boss_tier2 · gameplay.m_NearbyEnemyResist.m_flResistValues[5] (changed)
{ "before": 40, "after": 35 } - npc units alt npc boss tier2: nearby enemy resist data updated.
View code changes (1 records)
npc_units:alt_npc_boss_tier2 · gameplay.m_NearbyEnemyResist.m_flResistValues[6] (changed)
{ "before": 50, "after": 40 } - npc units alt npc boss tier2: sight range added with value 1417.32.
View code changes (1 records)
npc_units:alt_npc_boss_tier2 · gameplay.m_flSightRange (added)
{ "before": null, "after": 1417.32 } - npc units alt npc boss tier2: stomp damage trooper rate added with value 0.3.
View code changes (1 records)
npc_units:alt_npc_boss_tier2 · gameplay.m_flStompDamageTrooperRate (added)
{ "before": null, "after": 0.3 } - npc units npc boss tier2 weak: max health changed from 5800 to 12880.
View code changes (1 records)
npc_units:npc_boss_tier2_weak · gameplay.m_nMaxHealth (changed)
{ "before": 5800, "after": 12880 } - npc units npc boss tier2 weak: sight range players changed from 1600 to 944.
View code changes (1 records)
npc_units:npc_boss_tier2_weak · gameplay.m_flSightRangePlayers (changed)
{ "before": 1600, "after": 944 } - npc units npc boss tier2 weak: sight range np cs changed from 1600 to 1102.36.
View code changes (1 records)
npc_units:npc_boss_tier2_weak · gameplay.m_flSightRangeNPCs (changed)
{ "before": 1600, "after": 1102.36 } - npc units npc boss tier2 weak: player initial sight range changed from 1200 to 866.
View code changes (1 records)
npc_units:npc_boss_tier2_weak · gameplay.m_flPlayerInitialSightRange (changed)
{ "before": 1200, "after": 866 } - npc units npc boss tier2 weak: stomp damage max health percent changed from 10 to 15.
View code changes (1 records)
npc_units:npc_boss_tier2_weak · gameplay.m_flStompDamageMaxHealthPercent (changed)
{ "before": 10, "after": 15 } - npc units npc boss tier2 weak: stomp impact radius changed from 905.51 to 570.8661.
View code changes (1 records)
npc_units:npc_boss_tier2_weak · gameplay.m_flStompImpactRadius (changed)
{ "before": 905.51, "after": 570.8661 } - npc units npc boss tier2 weak: invul modifier range changed from 1338.58 to 866.142.
View code changes (1 records)
npc_units:npc_boss_tier2_weak · gameplay.m_flInvulModifierRange (changed)
{ "before": 1338.58, "after": 866.142 } - npc units npc boss tier2 weak: nearby enemy resist data updated.
View code changes (1 records)
npc_units:npc_boss_tier2_weak · gameplay.m_NearbyEnemyResist.m_flResistValues[5] (changed)
{ "before": 40, "after": 35 } - npc units npc boss tier2 weak: nearby enemy resist data updated.
View code changes (1 records)
npc_units:npc_boss_tier2_weak · gameplay.m_NearbyEnemyResist.m_flResistValues[6] (changed)
{ "before": 50, "after": 40 } - npc units npc boss tier2 weak: sight range added with value 1417.32.
View code changes (1 records)
npc_units:npc_boss_tier2_weak · gameplay.m_flSightRange (added)
{ "before": null, "after": 1417.32 } - npc units npc boss tier2 weak: stomp damage trooper rate added with value 0.3.
View code changes (1 records)
npc_units:npc_boss_tier2_weak · gameplay.m_flStompDamageTrooperRate (added)
{ "before": null, "after": 0.3 } - npc units alt npc boss tier2 weak: max health changed from 5800 to 12880.
View code changes (1 records)
npc_units:alt_npc_boss_tier2_weak · gameplay.m_nMaxHealth (changed)
{ "before": 5800, "after": 12880 } - npc units alt npc boss tier2 weak: sight range players changed from 1600 to 944.
View code changes (1 records)
npc_units:alt_npc_boss_tier2_weak · gameplay.m_flSightRangePlayers (changed)
{ "before": 1600, "after": 944 } - npc units alt npc boss tier2 weak: sight range np cs changed from 1600 to 1102.36.
View code changes (1 records)
npc_units:alt_npc_boss_tier2_weak · gameplay.m_flSightRangeNPCs (changed)
{ "before": 1600, "after": 1102.36 } - npc units alt npc boss tier2 weak: player initial sight range changed from 1200 to 866.
View code changes (1 records)
npc_units:alt_npc_boss_tier2_weak · gameplay.m_flPlayerInitialSightRange (changed)
{ "before": 1200, "after": 866 } - npc units alt npc boss tier2 weak: stomp damage max health percent changed from 10 to 15.
View code changes (1 records)
npc_units:alt_npc_boss_tier2_weak · gameplay.m_flStompDamageMaxHealthPercent (changed)
{ "before": 10, "after": 15 } - npc units alt npc boss tier2 weak: stomp impact radius changed from 905.51 to 570.8661.
View code changes (1 records)
npc_units:alt_npc_boss_tier2_weak · gameplay.m_flStompImpactRadius (changed)
{ "before": 905.51, "after": 570.8661 } - npc units alt npc boss tier2 weak: invul modifier range changed from 1338.58 to 866.142.
View code changes (1 records)
npc_units:alt_npc_boss_tier2_weak · gameplay.m_flInvulModifierRange (changed)
{ "before": 1338.58, "after": 866.142 } - npc units alt npc boss tier2 weak: nearby enemy resist data updated.
View code changes (1 records)
npc_units:alt_npc_boss_tier2_weak · gameplay.m_NearbyEnemyResist.m_flResistValues[5] (changed)
{ "before": 40, "after": 35 } - npc units alt npc boss tier2 weak: nearby enemy resist data updated.
View code changes (1 records)
npc_units:alt_npc_boss_tier2_weak · gameplay.m_NearbyEnemyResist.m_flResistValues[6] (changed)
{ "before": 50, "after": 40 } - npc units alt npc boss tier2 weak: sight range added with value 1417.32.
View code changes (1 records)
npc_units:alt_npc_boss_tier2_weak · gameplay.m_flSightRange (added)
{ "before": null, "after": 1417.32 } - npc units alt npc boss tier2 weak: stomp damage trooper rate added with value 0.3.
View code changes (1 records)
npc_units:alt_npc_boss_tier2_weak · gameplay.m_flStompDamageTrooperRate (added)
{ "before": null, "after": 0.3 } - npc units citadel item pickup rejuv: rebirth modifier data updated.
View code changes (1 records)
npc_units:citadel_item_pickup_rejuv · gameplay.m_RebirthModifier.m_vecScriptValues[0].m_value (changed)
{ "before": 10, "after": 0 } - npc units citadel item pickup rejuv: rebirth modifier data updated.
View code changes (1 records)
npc_units:citadel_item_pickup_rejuv · gameplay.m_RebirthModifier.m_vecScriptValues[1].m_value (changed)
{ "before": 15, "after": 0 } - npc units citadel item pickup rejuv: rebirth modifier data updated.
View code changes (1 records)
npc_units:citadel_item_pickup_rejuv · gameplay.m_RebirthModifier.m_vecScriptValues[2].m_value (changed)
{ "before": 15, "after": 0 } - npc units citadel item pickup rejuv herotest: rebirth modifier data updated.
View code changes (1 records)
npc_units:citadel_item_pickup_rejuv_herotest · gameplay.m_RebirthModifier.m_vecScriptValues[0].m_value (changed)
{ "before": 10, "after": 0 } - npc units citadel item pickup rejuv herotest: rebirth modifier data updated.
View code changes (1 records)
npc_units:citadel_item_pickup_rejuv_herotest · gameplay.m_RebirthModifier.m_vecScriptValues[1].m_value (changed)
{ "before": 15, "after": 0 } - npc units citadel item pickup rejuv herotest: rebirth modifier data updated.
View code changes (1 records)
npc_units:citadel_item_pickup_rejuv_herotest · gameplay.m_RebirthModifier.m_vecScriptValues[2].m_value (changed)
{ "before": 15, "after": 0 } - misc citadel breakable prop drop powerups: i loot list deck size changed from 2 to 5.
View code changes (1 records)
misc:citadel_breakable_prop_drop_powerups · gameplay.m_iLootListDeckSize (changed)
{ "before": 2, "after": 5 } - misc citadel breakable item container: i loot list deck size changed from 2 to 5.
View code changes (1 records)
misc:citadel_breakable_item_container · gameplay.m_iLootListDeckSize (changed)
{ "before": 2, "after": 5 } - misc citadel breakable prop pickup base: pickup radius data updated.
View code changes (1 records)
misc:citadel_breakable_prop_pickup_base · gameplay.m_flPickupRadius (changed)
{ "before": 85, "after": { "m_flBase": 85, "m_flPerMinuteAfterStart": 0 } } - misc citadel breakable prop pickup base: pickup expiration duration data updated.
View code changes (1 records)
misc:citadel_breakable_prop_pickup_base · gameplay.m_flPickupExpirationDuration (changed)
{ "before": 300, "after": { "m_flBase": 300, "m_flPerMinuteAfterStart": 0 } } - misc citadel punchable powerup base: pickup radius data updated.
View code changes (1 records)
misc:citadel_punchable_powerup_base · gameplay.m_flPickupRadius (changed)
{ "before": 85, "after": { "m_flBase": 85, "m_flPerMinuteAfterStart": 0 } } - misc citadel punchable powerup base: pickup expiration duration data updated.
View code changes (1 records)
misc:citadel_punchable_powerup_base · gameplay.m_flPickupExpirationDuration (changed)
{ "before": 300, "after": { "m_flBase": 300, "m_flPerMinuteAfterStart": 0 } } - misc small gold pickup: pickup radius data updated.
View code changes (1 records)
misc:small_gold_pickup · gameplay.m_flPickupRadius (changed)
{ "before": 85, "after": { "m_flBase": 85, "m_flPerMinuteAfterStart": 0 } } - misc small gold pickup: pickup expiration duration data updated.
View code changes (1 records)
misc:small_gold_pickup · gameplay.m_flPickupExpirationDuration (changed)
{ "before": 300, "after": { "m_flBase": 300, "m_flPerMinuteAfterStart": 0 } } - misc gun powerup pickup: pickup radius data updated.
View code changes (1 records)
misc:gun_powerup_pickup · gameplay.m_flPickupRadius (changed)
{ "before": 85, "after": { "m_flBase": 85, "m_flPerMinuteAfterStart": 0 } } - misc gun powerup pickup: pickup expiration duration data updated.
View code changes (1 records)
misc:gun_powerup_pickup · gameplay.m_flPickupExpirationDuration (changed)
{ "before": 300, "after": { "m_flBase": 300, "m_flPerMinuteAfterStart": 0 } } - misc gun powerup pickup: s modifer data updated.
View code changes (1 records)
misc:gun_powerup_pickup · gameplay.m_sModifer.m_vecModifierValues[1].m_valueMin (changed)
{ "before": 20, "after": 35 } - misc gun powerup pickup: s modifer data updated.
View code changes (1 records)
misc:gun_powerup_pickup · gameplay.m_sModifer.m_vecModifierValues[1].m_valueMax (changed)
{ "before": 60, "after": 70 } - misc survival powerup pickup: pickup radius data updated.
View code changes (1 records)
misc:survival_powerup_pickup · gameplay.m_flPickupRadius (changed)
{ "before": 85, "after": { "m_flBase": 85, "m_flPerMinuteAfterStart": 0 } } - misc survival powerup pickup: pickup expiration duration data updated.
View code changes (1 records)
misc:survival_powerup_pickup · gameplay.m_flPickupExpirationDuration (changed)
{ "before": 300, "after": { "m_flBase": 300, "m_flPerMinuteAfterStart": 0 } } - misc survival powerup pickup: s modifer data updated.
View code changes (1 records)
misc:survival_powerup_pickup · gameplay.m_sModifer.m_vecModifierValues[0].m_valueMax (changed)
{ "before": 700, "after": 750 } - misc survival powerup pickup: s modifer data updated.
View code changes (1 records)
misc:survival_powerup_pickup · gameplay.m_sModifer.m_vecModifierValues[1].m_eModifierValue (changed)
{ "before": "MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND", "after": "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND" } - misc survival powerup pickup: s modifer data updated.
View code changes (1 records)
misc:survival_powerup_pickup · gameplay.m_sModifer.m_vecModifierValues[1].m_valueMin (changed)
{ "before": 0.5, "after": 4 } - misc survival powerup pickup: s modifer data updated.
View code changes (1 records)
misc:survival_powerup_pickup · gameplay.m_sModifer.m_vecModifierValues[1].m_valueMax (changed)
{ "before": 1.5, "after": 40 } - misc survival powerup pickup: s modifer data updated.
View code changes (1 records)
misc:survival_powerup_pickup · gameplay.m_sModifer.m_vecAlwaysShowInStatModifierUI[1] (changed)
{ "before": "MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND", "after": "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND" } - misc casting powerup pickup: pickup radius data updated.
View code changes (1 records)
misc:casting_powerup_pickup · gameplay.m_flPickupRadius (changed)
{ "before": 85, "after": { "m_flBase": 85, "m_flPerMinuteAfterStart": 0 } } - misc casting powerup pickup: pickup expiration duration data updated.
View code changes (1 records)
misc:casting_powerup_pickup · gameplay.m_flPickupExpirationDuration (changed)
{ "before": 300, "after": { "m_flBase": 300, "m_flPerMinuteAfterStart": 0 } } - misc casting powerup pickup: s modifer data updated.
View code changes (1 records)
misc:casting_powerup_pickup · gameplay.m_sModifer.m_vecModifierValues[0].m_valueMax (changed)
{ "before": 40, "after": 65 } - misc casting powerup pickup: s modifer data updated.
View code changes (1 records)
misc:casting_powerup_pickup · gameplay.m_sModifer.m_vecModifierValues[1].m_valueMax (changed)
{ "before": 25.5, "after": 20 } - misc movement powerup pickup: pickup radius data updated.
View code changes (1 records)
misc:movement_powerup_pickup · gameplay.m_flPickupRadius (changed)
{ "before": 85, "after": { "m_flBase": 85, "m_flPerMinuteAfterStart": 0 } } - misc movement powerup pickup: pickup expiration duration data updated.
View code changes (1 records)
misc:movement_powerup_pickup · gameplay.m_flPickupExpirationDuration (changed)
{ "before": 300, "after": { "m_flBase": 300, "m_flPerMinuteAfterStart": 0 } } - misc movement powerup pickup: s modifer data updated.
View code changes (1 records)
misc:movement_powerup_pickup · gameplay.m_sModifer.m_vecModifierValues[0].m_valueMin (changed)
{ "before": 1, "after": 2 } - misc refresh powerup pickup: pickup radius data updated.
View code changes (1 records)
misc:refresh_powerup_pickup · gameplay.m_flPickupRadius (changed)
{ "before": 85, "after": { "m_flBase": 85, "m_flPerMinuteAfterStart": 0 } } - misc refresh powerup pickup: pickup expiration duration data updated.
View code changes (1 records)
misc:refresh_powerup_pickup · gameplay.m_flPickupExpirationDuration (changed)
{ "before": 300, "after": { "m_flBase": 300, "m_flPerMinuteAfterStart": 0 } } - misc change team powerup pickup: pickup radius data updated.
View code changes (1 records)
misc:change_team_powerup_pickup · gameplay.m_flPickupRadius (changed)
{ "before": 85, "after": { "m_flBase": 85, "m_flPerMinuteAfterStart": 0 } } - misc change team powerup pickup: pickup expiration duration data updated.
View code changes (1 records)
misc:change_team_powerup_pickup · gameplay.m_flPickupExpirationDuration (changed)
{ "before": 300, "after": { "m_flBase": 300, "m_flPerMinuteAfterStart": 0 } } - misc permanent pickup base: pickup radius data updated.
View code changes (1 records)
misc:permanent_pickup_base · gameplay.m_flPickupRadius (changed)
{ "before": 85, "after": { "m_flBase": 85, "m_flPerMinuteAfterStart": 0 } } - misc permanent pickup base: pickup expiration duration data updated.
View code changes (1 records)
misc:permanent_pickup_base · gameplay.m_flPickupExpirationDuration (changed)
{ "before": 30, "after": { "m_flBase": 30, "m_flPerMinuteAfterStart": 0 } } - misc spirit permanent pickup: pickup radius data updated.
View code changes (1 records)
misc:spirit_permanent_pickup · gameplay.m_flPickupRadius (changed)
{ "before": 85, "after": { "m_flBase": 85, "m_flPerMinuteAfterStart": 0 } } - misc spirit permanent pickup: pickup expiration duration data updated.
View code changes (1 records)
misc:spirit_permanent_pickup · gameplay.m_flPickupExpirationDuration (changed)
{ "before": 30, "after": { "m_flBase": 30, "m_flPerMinuteAfterStart": 0 } } - misc spirit permanent pickup lv2: pickup radius data updated.
View code changes (1 records)
misc:spirit_permanent_pickup_lv2 · gameplay.m_flPickupRadius (changed)
{ "before": 85, "after": { "m_flBase": 85, "m_flPerMinuteAfterStart": 0 } } - misc spirit permanent pickup lv2: pickup expiration duration data updated.
View code changes (1 records)
misc:spirit_permanent_pickup_lv2 · gameplay.m_flPickupExpirationDuration (changed)
{ "before": 30, "after": { "m_flBase": 30, "m_flPerMinuteAfterStart": 0 } } - misc spirit permanent pickup lv3: pickup radius data updated.
View code changes (1 records)
misc:spirit_permanent_pickup_lv3 · gameplay.m_flPickupRadius (changed)
{ "before": 85, "after": { "m_flBase": 85, "m_flPerMinuteAfterStart": 0 } } - misc spirit permanent pickup lv3: pickup expiration duration data updated.
View code changes (1 records)
misc:spirit_permanent_pickup_lv3 · gameplay.m_flPickupExpirationDuration (changed)
{ "before": 30, "after": { "m_flBase": 30, "m_flPerMinuteAfterStart": 0 } } - misc firerate permanent pickup: pickup radius data updated.
View code changes (1 records)
misc:firerate_permanent_pickup · gameplay.m_flPickupRadius (changed)
{ "before": 85, "after": { "m_flBase": 85, "m_flPerMinuteAfterStart": 0 } } - misc firerate permanent pickup: pickup expiration duration data updated.
View code changes (1 records)
misc:firerate_permanent_pickup · gameplay.m_flPickupExpirationDuration (changed)
{ "before": 30, "after": { "m_flBase": 30, "m_flPerMinuteAfterStart": 0 } } - misc firerate permanent pickup lv2: pickup radius data updated.
View code changes (1 records)
misc:firerate_permanent_pickup_lv2 · gameplay.m_flPickupRadius (changed)
{ "before": 85, "after": { "m_flBase": 85, "m_flPerMinuteAfterStart": 0 } } - misc firerate permanent pickup lv2: pickup expiration duration data updated.
View code changes (1 records)
misc:firerate_permanent_pickup_lv2 · gameplay.m_flPickupExpirationDuration (changed)
{ "before": 30, "after": { "m_flBase": 30, "m_flPerMinuteAfterStart": 0 } } - misc firerate permanent pickup lv3: pickup radius data updated.
View code changes (1 records)
misc:firerate_permanent_pickup_lv3 · gameplay.m_flPickupRadius (changed)
{ "before": 85, "after": { "m_flBase": 85, "m_flPerMinuteAfterStart": 0 } } - misc firerate permanent pickup lv3: pickup expiration duration data updated.
View code changes (1 records)
misc:firerate_permanent_pickup_lv3 · gameplay.m_flPickupExpirationDuration (changed)
{ "before": 30, "after": { "m_flBase": 30, "m_flPerMinuteAfterStart": 0 } } - misc ammo permanent pickup: pickup radius data updated.
View code changes (1 records)
misc:ammo_permanent_pickup · gameplay.m_flPickupRadius (changed)
{ "before": 85, "after": { "m_flBase": 85, "m_flPerMinuteAfterStart": 0 } } - misc ammo permanent pickup: pickup expiration duration data updated.
View code changes (1 records)
misc:ammo_permanent_pickup · gameplay.m_flPickupExpirationDuration (changed)
{ "before": 30, "after": { "m_flBase": 30, "m_flPerMinuteAfterStart": 0 } } - misc ammo permanent pickup lv2: pickup radius data updated.
View code changes (1 records)
misc:ammo_permanent_pickup_lv2 · gameplay.m_flPickupRadius (changed)
{ "before": 85, "after": { "m_flBase": 85, "m_flPerMinuteAfterStart": 0 } } - misc ammo permanent pickup lv2: pickup expiration duration data updated.
View code changes (1 records)
misc:ammo_permanent_pickup_lv2 · gameplay.m_flPickupExpirationDuration (changed)
{ "before": 30, "after": { "m_flBase": 30, "m_flPerMinuteAfterStart": 0 } } - misc ammo permanent pickup lv3: pickup radius data updated.
View code changes (1 records)
misc:ammo_permanent_pickup_lv3 · gameplay.m_flPickupRadius (changed)
{ "before": 85, "after": { "m_flBase": 85, "m_flPerMinuteAfterStart": 0 } } - misc ammo permanent pickup lv3: pickup expiration duration data updated.
View code changes (1 records)
misc:ammo_permanent_pickup_lv3 · gameplay.m_flPickupExpirationDuration (changed)
{ "before": 30, "after": { "m_flBase": 30, "m_flPerMinuteAfterStart": 0 } } - misc hp permanent pickup: pickup radius data updated.
View code changes (1 records)
misc:hp_permanent_pickup · gameplay.m_flPickupRadius (changed)
{ "before": 85, "after": { "m_flBase": 85, "m_flPerMinuteAfterStart": 0 } } - misc hp permanent pickup: pickup expiration duration data updated.
View code changes (1 records)
misc:hp_permanent_pickup · gameplay.m_flPickupExpirationDuration (changed)
{ "before": 30, "after": { "m_flBase": 30, "m_flPerMinuteAfterStart": 0 } } - misc hp permanent pickup lv2: pickup radius data updated.
View code changes (1 records)
misc:hp_permanent_pickup_lv2 · gameplay.m_flPickupRadius (changed)
{ "before": 85, "after": { "m_flBase": 85, "m_flPerMinuteAfterStart": 0 } } - misc hp permanent pickup lv2: pickup expiration duration data updated.
View code changes (1 records)
misc:hp_permanent_pickup_lv2 · gameplay.m_flPickupExpirationDuration (changed)
{ "before": 30, "after": { "m_flBase": 30, "m_flPerMinuteAfterStart": 0 } } - misc hp permanent pickup lv3: pickup radius data updated.
View code changes (1 records)
misc:hp_permanent_pickup_lv3 · gameplay.m_flPickupRadius (changed)
{ "before": 85, "after": { "m_flBase": 85, "m_flPerMinuteAfterStart": 0 } } - misc hp permanent pickup lv3: pickup expiration duration data updated.
View code changes (1 records)
misc:hp_permanent_pickup_lv3 · gameplay.m_flPickupExpirationDuration (changed)
{ "before": 30, "after": { "m_flBase": 30, "m_flPerMinuteAfterStart": 0 } } - misc cd permanent pickup: pickup radius data updated.
View code changes (1 records)
misc:cd_permanent_pickup · gameplay.m_flPickupRadius (changed)
{ "before": 85, "after": { "m_flBase": 85, "m_flPerMinuteAfterStart": 0 } } - misc cd permanent pickup: pickup expiration duration data updated.
View code changes (1 records)
misc:cd_permanent_pickup · gameplay.m_flPickupExpirationDuration (changed)
{ "before": 30, "after": { "m_flBase": 30, "m_flPerMinuteAfterStart": 0 } } - misc cd permanent pickup: s modifer data updated.
View code changes (1 records)
misc:cd_permanent_pickup · gameplay.m_sModifer.m_vecScriptValues[0].m_value (changed)
{ "before": 0.75, "after": 0.5 } - misc cd permanent pickup lv2: pickup radius data updated.
View code changes (1 records)
misc:cd_permanent_pickup_lv2 · gameplay.m_flPickupRadius (changed)
{ "before": 85, "after": { "m_flBase": 85, "m_flPerMinuteAfterStart": 0 } } - misc cd permanent pickup lv2: pickup expiration duration data updated.
View code changes (1 records)
misc:cd_permanent_pickup_lv2 · gameplay.m_flPickupExpirationDuration (changed)
{ "before": 30, "after": { "m_flBase": 30, "m_flPerMinuteAfterStart": 0 } } - misc cd permanent pickup lv2: s modifer data updated.
View code changes (1 records)
misc:cd_permanent_pickup_lv2 · gameplay.m_sModifer.m_vecScriptValues[0].m_value (changed)
{ "before": 1, "after": 0.75 } - misc cd permanent pickup lv3: pickup radius data updated.
View code changes (1 records)
misc:cd_permanent_pickup_lv3 · gameplay.m_flPickupRadius (changed)
{ "before": 85, "after": { "m_flBase": 85, "m_flPerMinuteAfterStart": 0 } } - misc cd permanent pickup lv3: pickup expiration duration data updated.
View code changes (1 records)
misc:cd_permanent_pickup_lv3 · gameplay.m_flPickupExpirationDuration (changed)
{ "before": 30, "after": { "m_flBase": 30, "m_flPerMinuteAfterStart": 0 } } - misc cd permanent pickup lv3: s modifer data updated.
View code changes (1 records)
misc:cd_permanent_pickup_lv3 · gameplay.m_sModifer.m_vecScriptValues[0].m_value (changed)
{ "before": 1.5, "after": 1 } - misc wp permanent pickup: pickup radius data updated.
View code changes (1 records)
misc:wp_permanent_pickup · gameplay.m_flPickupRadius (changed)
{ "before": 85, "after": { "m_flBase": 85, "m_flPerMinuteAfterStart": 0 } } - misc wp permanent pickup: pickup expiration duration data updated.
View code changes (1 records)
misc:wp_permanent_pickup · gameplay.m_flPickupExpirationDuration (changed)
{ "before": 30, "after": { "m_flBase": 30, "m_flPerMinuteAfterStart": 0 } } - misc wp permanent pickup lv2: pickup radius data updated.
View code changes (1 records)
misc:wp_permanent_pickup_lv2 · gameplay.m_flPickupRadius (changed)
{ "before": 85, "after": { "m_flBase": 85, "m_flPerMinuteAfterStart": 0 } } - misc wp permanent pickup lv2: pickup expiration duration data updated.
View code changes (1 records)
misc:wp_permanent_pickup_lv2 · gameplay.m_flPickupExpirationDuration (changed)
{ "before": 30, "after": { "m_flBase": 30, "m_flPerMinuteAfterStart": 0 } } - misc wp permanent pickup lv3: pickup radius data updated.
View code changes (1 records)
misc:wp_permanent_pickup_lv3 · gameplay.m_flPickupRadius (changed)
{ "before": 85, "after": { "m_flBase": 85, "m_flPerMinuteAfterStart": 0 } } - misc wp permanent pickup lv3: pickup expiration duration data updated.
View code changes (1 records)
misc:wp_permanent_pickup_lv3 · gameplay.m_flPickupExpirationDuration (changed)
{ "before": 30, "after": { "m_flBase": 30, "m_flPerMinuteAfterStart": 0 } } - misc xp orb trooper: orb spawn offset z changed from 8 to 30.
View code changes (1 records)
misc:xp_orb_trooper · gameplay.m_flOrbSpawnOffsetZ (changed)
{ "before": 8, "after": 30 } - misc xp orb trooper: orb claim window changed from 0.07 to 0.06.
View code changes (1 records)
misc:xp_orb_trooper · gameplay.m_flOrbClaimWindow (changed)
{ "before": 0.07, "after": 0.06 } - misc xp orb spawner: orb spawn offset z changed from 8 to 30.
View code changes (1 records)
misc:xp_orb_spawner · gameplay.m_flOrbSpawnOffsetZ (changed)
{ "before": 8, "after": 30 } - misc xp orb spawner: orb claim window changed from 0.07 to 0.06.
View code changes (1 records)
misc:xp_orb_spawner · gameplay.m_flOrbClaimWindow (changed)
{ "before": 0.07, "after": 0.06 } - misc xp orb neutral: orb spawn offset z changed from 8 to 30.
View code changes (1 records)
misc:xp_orb_neutral · gameplay.m_flOrbSpawnOffsetZ (changed)
{ "before": 8, "after": 30 } - misc xp orb neutral: orb claim window changed from 0.07 to 0.06.
View code changes (1 records)
misc:xp_orb_neutral · gameplay.m_flOrbClaimWindow (changed)
{ "before": 0.07, "after": 0.06 } - misc xp orb siege trooper: orb spawn offset z changed from 8 to 30.
View code changes (1 records)
misc:xp_orb_siege_trooper · gameplay.m_flOrbSpawnOffsetZ (changed)
{ "before": 8, "after": 30 } - misc xp orb siege trooper: orb claim window changed from 0.07 to 0.06.
View code changes (1 records)
misc:xp_orb_siege_trooper · gameplay.m_flOrbClaimWindow (changed)
{ "before": 0.07, "after": 0.06 } - misc neutral camp weak: i spawn interval in seconds changed from 180 to 120.
View code changes (1 records)
misc:neutral_camp_weak · gameplay.m_iSpawnIntervalInSeconds (changed)
{ "before": 180, "after": 120 } - generic data root: trooper kill gold share frac data updated.
View code changes (1 records)
generic_data:__root__ · gameplay.m_flTrooperKillGoldShareFrac[1] (changed)
{ "before": 0.65, "after": 0.54 } - generic data root: trooper kill gold share frac data updated.
View code changes (1 records)
generic_data:__root__ · gameplay.m_flTrooperKillGoldShareFrac[2] (changed)
{ "before": 0.28, "after": 0.36 } - generic data root: trooper kill gold share frac data updated.
View code changes (1 records)
generic_data:__root__ · gameplay.m_flTrooperKillGoldShareFrac[3] (changed)
{ "before": 0.15, "after": 0.25 } - generic data root: trooper kill gold share frac data updated.
View code changes (1 records)
generic_data:__root__ · gameplay.m_flTrooperKillGoldShareFrac[4] (changed)
{ "before": 0.12, "after": 0.2 } - generic data root: trooper kill gold share frac data updated.
View code changes (1 records)
generic_data:__root__ · gameplay.m_flTrooperKillGoldShareFrac[5] (changed)
{ "before": 0.08, "after": 0.16 } - modifiers modifier citadel catapult damage watcher: duration changed from 0.6 to 0.9.
View code changes (1 records)
modifiers:modifier_citadel_catapult_damage_watcher · gameplay.m_flDuration (changed)
{ "before": 0.6, "after": 0.9 } - modifiers modifier crowd control diminish watcher: reduction per modifier changed from 7 to 8.
View code changes (1 records)
modifiers:modifier_crowd_control_diminish_watcher · gameplay.m_flReductionPerModifier (changed)
{ "before": 7, "after": 8 } - modifiers modifier crowd control diminish watcher: max reduction changed from 21 to 24.
View code changes (1 records)
modifiers:modifier_crowd_control_diminish_watcher · gameplay.m_flMaxReduction (changed)
{ "before": 21, "after": 24 } - misc street brawl health pickup: data entry added.
View code changes (1 records)
misc:street_brawl_health_pickup · (entity_added)
{ "before": null, "after": "citadel_breakable_prop_health_pickup" } - 4 cosmetic records updated.
View code changes (4 records)
citadel_weapon_yamato_set · cosmetic.m_DOFWhileZoomed.m_flDofNearCrisp (changed)
{ "before": 200, "after": 100 }ability_punkgoat_slide · cosmetic.m_cameraSequenceStartSliding.m_vecFOVOperations[0].m_flApproachTarget (changed)
{ "before": 85, "after": 5 }citadel_ability_slide · cosmetic.m_cameraSequenceStartSliding.m_vecFOVOperations[0].m_flApproachTarget (changed)
{ "before": 85, "after": 5 }citadel_weapon_yamato_set · cosmetic.m_DOFWhileZoomed.m_flDofFarCrisp (changed)
{ "before": 100, "after": 200 } - 61 cosmetic records added.
View code changes (61 records)
misc:firerate_permanent_pickup · cosmetic.m_friendlyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:citadel_breakable_prop_pickup_base · cosmetic.m_friendlyParticle (added)
{ "before": null, "after": "particles/environment/powerup_spawner_ambient.vpcf" }misc:wp_permanent_pickup · cosmetic.m_enemyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:firerate_permanent_pickup_lv2 · cosmetic.m_friendlyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:spirit_permanent_pickup_lv3 · cosmetic.m_enemyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:cd_permanent_pickup_lv2 · cosmetic.m_friendlyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:firerate_permanent_pickup · cosmetic.m_enemyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:wp_permanent_pickup_lv3 · cosmetic.m_enemyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:wp_permanent_pickup_lv3 · cosmetic.m_friendlyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:hp_permanent_pickup_lv2 · cosmetic.m_friendlyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:cd_permanent_pickup_lv3 · cosmetic.m_friendlyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:firerate_permanent_pickup_lv3 · cosmetic.m_enemyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:spirit_permanent_pickup · cosmetic.m_enemyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:ammo_permanent_pickup_lv3 · cosmetic.m_enemyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:spirit_permanent_pickup_lv2 · cosmetic.m_enemyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:spirit_permanent_pickup · cosmetic.m_friendlyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }upgrade_glitch · cosmetic.m_PurgeCastParticle (added)
{ "before": null, "after": "" }misc:movement_powerup_pickup · cosmetic.m_enemyParticle (added)
{ "before": null, "after": "particles/environment/powerup_spawner_ambient.vpcf" }misc:cd_permanent_pickup_lv2 · cosmetic.m_enemyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:spirit_permanent_pickup_lv3 · cosmetic.m_friendlyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:survival_powerup_pickup · cosmetic.m_friendlyParticle (added)
{ "before": null, "after": "particles/environment/powerup_spawner_ambient.vpcf" }upgrade_glitch · cosmetic.m_PurgeSound (added)
{ "before": null, "after": "Mods.Armor.DebuffRemover.Cast" }citadel_weapon_yamato_alt · cosmetic.m_DOFWhileZoomed (added)
{ "before": null, "after": { "m_flDofFarCrisp": 0, "m_flDofFarBlurry": 0, "m_flDofNearCrisp": 0, "m_flDofNearBlurry": 0 } }misc:citadel_punchable_powerup_base · cosmetic.m_enemyParticle (added)
{ "before": null, "after": "particles/environment/powerup_spawner_ambient.vpcf" }ability_punkgoat_slide · cosmetic.m_cameraSequenceStartSliding.m_vecFOVOperations[0].m_bValuesAreRelative (added)
{ "before": null, "after": true }misc:wp_permanent_pickup · cosmetic.m_friendlyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:small_gold_pickup · cosmetic.m_friendlyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:firerate_permanent_pickup_lv2 · cosmetic.m_enemyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:cd_permanent_pickup · cosmetic.m_enemyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:small_gold_pickup · cosmetic.m_enemyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:firerate_permanent_pickup_lv3 · cosmetic.m_friendlyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:ammo_permanent_pickup · cosmetic.m_friendlyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:hp_permanent_pickup_lv3 · cosmetic.m_enemyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:refresh_powerup_pickup · cosmetic.m_enemyParticle (added)
{ "before": null, "after": "particles/environment/powerup_spawner_ambient.vpcf" }misc:survival_powerup_pickup · cosmetic.m_enemyParticle (added)
{ "before": null, "after": "particles/environment/powerup_spawner_ambient.vpcf" }misc:hp_permanent_pickup_lv3 · cosmetic.m_friendlyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:change_team_powerup_pickup · cosmetic.m_enemyParticle (added)
{ "before": null, "after": "particles/environment/powerup_spawner_ambient_simple.vpcf" }misc:hp_permanent_pickup · cosmetic.m_enemyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:wp_permanent_pickup_lv2 · cosmetic.m_friendlyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:citadel_punchable_powerup_base · cosmetic.m_friendlyParticle (added)
{ "before": null, "after": "particles/environment/powerup_spawner_ambient.vpcf" }misc:citadel_breakable_prop_pickup_base · cosmetic.m_enemyParticle (added)
{ "before": null, "after": "particles/environment/powerup_spawner_ambient.vpcf" }misc:wp_permanent_pickup_lv2 · cosmetic.m_enemyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:permanent_pickup_base · cosmetic.m_enemyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:ammo_permanent_pickup_lv2 · cosmetic.m_enemyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:casting_powerup_pickup · cosmetic.m_friendlyParticle (added)
{ "before": null, "after": "particles/environment/powerup_spawner_ambient.vpcf" }misc:hp_permanent_pickup · cosmetic.m_friendlyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }citadel_ability_slide · cosmetic.m_cameraSequenceStartSliding.m_vecFOVOperations[0].m_bValuesAreRelative (added)
{ "before": null, "after": true }misc:ammo_permanent_pickup_lv2 · cosmetic.m_friendlyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:cd_permanent_pickup_lv3 · cosmetic.m_enemyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:ammo_permanent_pickup_lv3 · cosmetic.m_friendlyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:gun_powerup_pickup · cosmetic.m_enemyParticle (added)
{ "before": null, "after": "particles/environment/powerup_spawner_ambient.vpcf" }misc:hp_permanent_pickup_lv2 · cosmetic.m_enemyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:cd_permanent_pickup · cosmetic.m_friendlyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:spirit_permanent_pickup_lv2 · cosmetic.m_friendlyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:refresh_powerup_pickup · cosmetic.m_friendlyParticle (added)
{ "before": null, "after": "particles/environment/powerup_spawner_ambient.vpcf" }misc:permanent_pickup_base · cosmetic.m_friendlyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:movement_powerup_pickup · cosmetic.m_friendlyParticle (added)
{ "before": null, "after": "particles/environment/powerup_spawner_ambient.vpcf" }misc:casting_powerup_pickup · cosmetic.m_enemyParticle (added)
{ "before": null, "after": "particles/environment/powerup_spawner_ambient.vpcf" }misc:gun_powerup_pickup · cosmetic.m_friendlyParticle (added)
{ "before": null, "after": "particles/environment/powerup_spawner_ambient.vpcf" }misc:ammo_permanent_pickup · cosmetic.m_enemyParticle (added)
{ "before": null, "after": "particles/environment/breakable_item_drop.vpcf" }misc:change_team_powerup_pickup · cosmetic.m_friendlyParticle (added)
{ "before": null, "after": "particles/environment/powerup_spawner_ambient_simple.vpcf" } - 113 ability property raw records updated.
View code changes (113 records)
upgrade_high_velocity_mag · properties.BonusBulletSpeedPercent.raw (changed)
{ "before": 45, "after": 50 }upgrade_tech_overflow · properties.BonusFireRate.raw (changed)
{ "before": 30, "after": 35 }citadel_ability_fissure_wall · properties.TimeToMaxDistance.raw (changed)
{ "before": 2, "after": 1.8 }citadel_ability_bebop_laser_beam · properties.DPS.raw (changed)
{ "before": 190, "after": 160 }citadel_ability_tier2boss_laser_beam · properties.AbilityCastRange.raw (changed)
{ "before": 1800, "after": 1375 }upgrade_spirit_bubble · properties.BarrierDuration.raw (changed)
{ "before": 8, "after": 7 }drifter_blood_blast · properties.AbilityCooldown.raw (changed)
{ "before": 15, "after": 13 }upgrade_toxic_bullets · properties.DotDuration.raw (changed)
{ "before": 3, "after": 4 }upgrade_blood_tribute · properties.StatusResistancePercent.raw (changed)
{ "before": 50, "after": 40 }upgrade_rupture · properties.HealAmpRegenPenaltyPercent.raw (changed)
{ "before": -40, "after": -45 }upgrade_banshee_slugs · properties.HealAmpReceivePenaltyPercent.raw (changed)
{ "before": -30, "after": -35 }citadel_ability_tier2boss_rocket_barrage · properties.FireRadius.raw (changed)
{ "before": "5m", "after": "6m" }citadel_ability_tier2boss_laser_beam · properties.PathLength.raw (changed)
{ "before": 1600, "after": 1250 }ability_ice_dome · properties.AbilityDuration.raw (changed)
{ "before": 5.5, "after": 5 }ability_magician_copyult · properties.CopyCooldownPercentage.raw (changed)
{ "before": 50, "after": 40 }upgrade_aprounds · properties.BonusBulletSpeedPercent.raw (changed)
{ "before": 45, "after": 50 }upgrade_reinforcing_casings · properties.BonusHealth.raw (changed)
{ "before": 125, "after": 100 }ability_nano_clustergrenade · properties.AbilityCooldown.raw (changed)
{ "before": 12, "after": 14 }upgrade_capacitor · properties.AbilityCooldown.raw (changed)
{ "before": 60, "after": 50 }citadel_ability_tengu_stone_form · properties.AbilityCooldown.raw (changed)
{ "before": 42, "after": 37 }citadel_ability_tier2boss_rocket_barrage · properties.Radius.raw (changed)
{ "before": "5m", "after": "6m" }upgrade_headshot_booster · properties.AbilityCooldown.raw (changed)
{ "before": 8, "after": 9 }mirage_teleport · properties.AbilityCooldown.raw (changed)
{ "before": 160, "after": 145 }ability_vampirebat_batblink · properties.AbilityCooldown.raw (changed)
{ "before": 30, "after": 32 }upgrade_discord · properties.AbilityCooldown.raw (changed)
{ "before": 38, "after": 35 }ability_lash_flog · properties.AbilityCooldown.raw (changed)
{ "before": 26, "after": 24 }citadel_ability_tier2boss_stomp · properties.AbilityCastDelay.raw (changed)
{ "before": 0, "after": 1.5 }upgrade_bullet_resist_shredder · properties.BulletArmorReduction.raw (changed)
{ "before": -13, "after": -12 }upgrade_glitch · properties.AbilityCooldown.raw (changed)
{ "before": 45, "after": 55 }upgrade_express_shot · properties.ProcAmmoConsumed.raw (changed)
{ "before": 30, "after": 40 }upgrade_targeted_silence · properties.Damage.raw (changed)
{ "before": 0, "after": 100 }upgrade_proc_silence · properties.TechResist.raw (changed)
{ "before": 14, "after": 15 }synth_plasma_flux · properties.Damage.raw (changed)
{ "before": 85, "after": 70 }upgrade_spellbreaker · properties.AbilityCooldown.raw (changed)
{ "before": 10, "after": 9 }viscous_goo_grenade · properties.AbilityCooldown.raw (changed)
{ "before": 21, "after": 30 }ability_doorman_bomb · properties.ExplosionDamage.raw (changed)
{ "before": 60, "after": 55 }ability_afterburn · properties.BuildUpBulletPercentPerHit.raw (changed)
{ "before": 9, "after": 8.1 }upgrade_transcendent_cooldown · properties.ItemCooldownReduction.raw (changed)
{ "before": 30, "after": 25 }upgrade_discord · properties.CooldownReduction.raw (changed)
{ "before": 6, "after": 4 }upgrade_capacitor · properties.MaxSlowPercent.raw (changed)
{ "before": 100, "after": 75 }upgrade_cooldown_reduction · properties.CooldownReduction.raw (changed)
{ "before": 25, "after": 20 }upgrade_warp_stone · properties.BulletResist.raw (changed)
{ "before": 35, "after": 30 }citadel_ability_tengu_airlift · properties.AbilityCastRange.raw (changed)
{ "before": "12m", "after": "14m" }citadel_ability_card_toss · properties.Damage.raw (changed)
{ "before": 55, "after": 60 }upgrade_crackshot · properties.ProcBonusMagicDamage.raw (changed)
{ "before": 45, "after": 40 }citadel_ability_tengu_airlift · properties.AllyOutgoingDamagePercent.raw (changed)
{ "before": -50, "after": -30 }upgrade_magic_shield · properties.CooldownReduction.raw (changed)
{ "before": 7, "after": 5 }ability_bookworm_knightbarrier · properties.CombatBarrier.raw (changed)
{ "before": 200, "after": 150 }upgrade_capacitor · properties.SlowDuration.raw (changed)
{ "before": 5, "after": 4 }upgrade_express_shot · properties.ProcBaseAttackDamagePercentAltFire.raw (changed)
{ "before": 75, "after": 45 }citadel_ability_stomp · properties.StompRange.raw (changed)
{ "before": "15m", "after": "20m" }upgrade_express_shot · properties.BonusBulletSpeedPercent.raw (changed)
{ "before": 45, "after": 50 }citadel_ability_chrono_pulse_grenade · properties.PulseDamage.raw (changed)
{ "before": 40, "after": 35 }ability_ice_grenade · properties.Damage.raw (changed)
{ "before": 74, "after": 60 }upgrade_pristine_emblem · properties.TechPower.raw (changed)
{ "before": 7, "after": 8 }upgrade_vex_barrier · properties.AbilityDuration.raw (changed)
{ "before": 12, "after": 10 }upgrade_enchanted_holsters · properties.BonusFireRate.raw (changed)
{ "before": 10, "after": 12 }upgrade_rocket_booster · properties.AbilityCooldown.raw (changed)
{ "before": 32, "after": 34 }upgrade_transcendent_cooldown · properties.CooldownReduction.raw (changed)
{ "before": 30, "after": 25 }citadel_ability_stomp · properties.AbilityCooldown.raw (changed)
{ "before": 26, "after": 22 }upgrade_discord · properties.MaxHealthPercentAsDPS.raw (changed)
{ "before": 3.25, "after": 3.5 }upgrade_banshee_slugs · properties.HealAmpRegenPenaltyPercent.raw (changed)
{ "before": -30, "after": -35 }upgrade_weapon_shielding · properties.BarrierDuration.raw (changed)
{ "before": 8, "after": 7 }viscous_restorative_goo · properties.AbilityDuration.raw (changed)
{ "before": 4, "after": 3 }upgrade_rupture · properties.HealAmpReceivePenaltyPercent.raw (changed)
{ "before": -40, "after": -45 }upgrade_critshot · properties.CritDamagePercent.raw (changed)
{ "before": 125, "after": 110 }ability_lash_flog · properties.HealPctVsHeroes.raw (changed)
{ "before": 50, "after": 60 }upgrade_tech_overflow · properties.CooldownReduction.raw (changed)
{ "before": 20, "after": 12 }upgrade_chain_lightning · properties.DamagePerChain.raw (changed)
{ "before": 40, "after": 33 }citadel_ability_healing_slash · properties.AbilityCooldown.raw (changed)
{ "before": 11.5, "after": 15 }upgrade_focus_lens · properties.BonusFireRate.raw (changed)
{ "before": 16, "after": 13 }mirage_fire_beetles · properties.HealthSteal.raw (changed)
{ "before": 37, "after": 45 }citadel_ability_tier2boss_stomp · properties.ActivationDistance.raw (changed)
{ "before": 600, "after": 472.441 }citadel_ability_projectmind · properties.AbilityCooldown.raw (changed)
{ "before": 48, "after": 42 }ability_bounce_pad · properties.StompDamage.raw (changed)
{ "before": 80, "after": 60 }upgrade_inhibitor · properties.HealAmpReceivePenaltyPercent.raw (changed)
{ "before": -35, "after": -40 }viscous_restorative_goo · properties.BonusHealthRegen.raw (changed)
{ "before": 30, "after": 40 }upgrade_spirit_bubble · properties.AbilityCooldown.raw (changed)
{ "before": 35, "after": 45 }upgrade_spirit_bubble · properties.DamageThreshold.raw (changed)
{ "before": 150, "after": 225 }upgrade_spirit_sap · properties.AbilityCooldown.raw (changed)
{ "before": 35, "after": 25 }upgrade_enchanted_holsters · properties.CooldownReduction.raw (changed)
{ "before": 12, "after": 6 }upgrade_split_shot · properties.AbilityCooldown.raw (changed)
{ "before": 14, "after": 32 }citadel_ability_tier2boss_stomp · properties.AbilityCastRange.raw (changed)
{ "before": 500, "after": 472.441 }upgrade_cloaking_device_active · properties.SpottedRadius.raw (changed)
{ "before": "20m", "after": "18m" }ability_bookworm_knightbarrier · properties.AbilityDuration.raw (changed)
{ "before": 7, "after": 5 }upgrade_inhibitor · properties.HealAmpRegenPenaltyPercent.raw (changed)
{ "before": -35, "after": -40 }ability_magician_cloneturret · properties.TotalSwaps.raw (changed)
{ "before": 1, "after": 2 }upgrade_magic_tempo · properties.CooldownReduction.raw (changed)
{ "before": 22, "after": 18 }citadel_ability_tangotether · properties.BulletLifestealPercent.raw (changed)
{ "before": 10, "after": 15 }upgrade_weapon_shielding · properties.AbilityCooldown.raw (changed)
{ "before": 35, "after": 45 }ability_warden_crowd_control · properties.Radius.raw (changed)
{ "before": "6.5m", "after": "5.5m" }upgrade_cloaking_device_active · properties.FullInvisDistance.raw (changed)
{ "before": "50m", "after": "30m" }upgrade_glitch · properties.BaseAttackDamagePercent.raw (changed)
{ "before": 20, "after": 15 }upgrade_capacitor · properties.BonusPerChain.raw (changed)
{ "before": 50, "after": 43 }upgrade_express_shot · properties.ProcBaseAttackDamagePercent.raw (changed)
{ "before": 185, "after": 170 }citadel_ability_tengu_urn · properties.DPS.raw (changed)
{ "before": 50, "after": 40 }upgrade_magic_vulnerability · properties.AbilityDuration.raw (changed)
{ "before": 6, "after": 7 }citadel_ability_tier2boss_stomp · properties.AbilityCooldown.raw (changed)
{ "before": 10, "after": 6 }citadel_ability_shiv_killing_blow · properties.BuffDamage.raw (changed)
{ "before": 17, "after": 15 }upgrade_glass_cannon · properties.MaxHealthLossPercent.raw (changed)
{ "before": -10, "after": -13 }citadel_ability_lightning_ball · properties.ShockRadius.raw (changed)
{ "before": "3.5m", "after": "4.25m" }citadel_ability_lash_ultimate · properties.AbilityCooldown.raw (changed)
{ "before": 155, "after": 145 }ability_vampirebat_lovebites · properties.PerTargetCooldown.raw (changed)
{ "before": 7, "after": 8 }citadel_ability_uppercut · properties.AbilityCooldown.raw (changed)
{ "before": 19, "after": 22 }upgrade_capacitor · properties.DamagePerChain.raw (changed)
{ "before": 50, "after": 43 }citadel_ability_bull_charge · properties.AbilityCooldown.raw (changed)
{ "before": 37, "after": 33 }upgrade_vex_barrier · properties.AbilityCooldown.raw (changed)
{ "before": 26, "after": 40 }ability_lash_flog · properties.Damage.raw (changed)
{ "before": 60, "after": 65 }upgrade_weighted_shots · properties.BaseAttackDamagePercent.raw (changed)
{ "before": 30, "after": 35 }citadel_ability_lash · properties.AbilityCooldown.raw (changed)
{ "before": 42, "after": 35 }citadel_ability_power_slash · properties.MediumChargeDamagePct.raw (changed)
{ "before": 60, "after": 50 }upgrade_chain_lightning · properties.BonusPerChain.raw (changed)
{ "before": 40, "after": 33 }citadel_ability_power_slash · properties.ShortChargeDamagePct.raw (changed)
{ "before": 40, "after": 30 } - 95 ability upgrade raw records updated.
View code changes (95 records)
ability_afterburn · upgrades[3].changes[DPS].bonus.raw (changed)
{ "before": 26, "after": 23.4 }ability_vampirebat_steallife · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 60, "after": 54 }mirage_sand_phantom · upgrades[2].changes[ProcDamageBase].bonus.raw (changed)
{ "before": 9, "after": 8.099999 }ability_incendiary_projectile · upgrades[3].changes[IncomingDamagePercentFromCaster].bonus.raw (changed)
{ "before": 20, "after": 17 }ability_gravity_lasso · upgrades[1].changes[Damage].bonus.raw (changed)
{ "before": 75, "after": 67.5 }citadel_ability_hornet_snipe · upgrades[2].changes[LowHealthEnemyDamageBonus].bonus.raw (changed)
{ "before": 100, "after": 90 }ability_lash_flog · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)
{ "before": -14, "after": -12 }citadel_ability_card_toss · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 45, "after": 40.5 }ability_magician_magicbolt · upgrades[3].changes[MaxDamage].bonus.raw (changed)
{ "before": 140, "after": 126 }citadel_ability_sticky_bomb · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 70, "after": 63 }drifter_shadow_mark · upgrades[1].changes[DotHealthPercent].bonus.raw (changed)
{ "before": 1, "after": 1 }ability_fire_bomb · upgrades[3].changes[Damage].bonus.raw (changed)
{ "before": 105, "after": 94.5 }citadel_ability_rocket_barrage · upgrades[3].changes[DamagePerRocket].bonus.raw (changed)
{ "before": 23, "after": 20.699999 }citadel_ability_chain_lightning · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 22, "after": 19.799999 }citadel_ability_bull_leap · upgrades[3].changes[ImmunityDuration].bonus.raw (changed)
{ "before": 3, "after": 4 }citadel_ability_stomp · upgrades[3].changes[Damage].bonus.raw (changed)
{ "before": 115, "after": 103.5 }ability_icebeam · upgrades[2].changes[DPS].bonus.raw (changed)
{ "before": 37, "after": 33.299999 }ability_ice_grenade · upgrades[3].changes[Damage].bonus.raw (changed)
{ "before": 160, "after": 144 }ability_stacking_damage · upgrades[1].changes[ProcDamage].bonus.raw (changed)
{ "before": 55, "after": 49.5 }ability_guided_arrow · upgrades[1].changes[Damage].bonus.raw (changed)
{ "before": 90, "after": 81 }viscous_telepunch · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 30, "after": 27 }citadel_ability_shiv_dagger · upgrades[3].changes[BleedDPSPerStack].bonus.raw (changed)
{ "before": 7, "after": 6.3 }ability_warden_riot_protocol · upgrades[2].changes[PulseDPS].bonus.raw (changed)
{ "before": 45, "after": 40.5 }ability_doorman_bomb · upgrades[2].changes[ExplosionDamage].bonus.raw (changed)
{ "before": 50, "after": 40 }citadel_ability_chrono_pulse_grenade · upgrades[3].changes[PulseDamage].bonus.raw (changed)
{ "before": 40, "after": 36 }citadel_ability_bull_heal · upgrades[3].changes[DPS].bonus.raw (changed)
{ "before": 34, "after": 30.599998 }ability_nano_shadow_pulse · upgrades[3].changes[BuffDuration].bonus.raw (changed)
{ "before": "5s", "after": "6s" }ability_explosive_barrel · upgrades[2].changes[BarrelDamage].bonus.raw (changed)
{ "before": 65, "after": 58.5 }ability_power_surge · upgrades[3].changes[BonusPerChain].bonus.raw (changed)
{ "before": 12, "after": 11 }ability_charged_shot · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 60, "after": 54 }ability_boho_bouncyprojectile · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 20, "after": 18 }ability_burrow · upgrades[2].changes[DPS].bonus.raw (changed)
{ "before": 75, "after": 67.5 }ability_flame_dash · upgrades[2].changes[DPS].bonus.raw (changed)
{ "before": 30, "after": 27 }ability_frank_revive · upgrades[3].changes[BonusDamagePerBullet].bonus.raw (changed)
{ "before": 10, "after": 9 }citadel_ability_shiv_killing_blow · upgrades[2].changes[BuffDamage].bonus.raw (changed)
{ "before": 8, "after": 6 }ability_nano_shadow_pulse · upgrades[3].changes[OutgoingDamagePercent].bonus.raw (changed)
{ "before": 24, "after": 18 }ability_vampirebat_lovebites · upgrades[2].changes[BonusDamage].bonus.raw (changed)
{ "before": 55, "after": 49.5 }mirage_fire_beetles · upgrades[3].changes[HealthSteal].bonus.raw (changed)
{ "before": 70, "after": 63 }citadel_ability_shiv_dagger · upgrades[3].changes[ImpactDamage].bonus.raw (changed)
{ "before": 40, "after": 36 }citadel_ability_shiv_dash · upgrades[2].changes[ImpactDamage].bonus.raw (changed)
{ "before": 55, "after": 49.5 }ability_vampirebat_lovebites · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 4, "after": 3.6 }citadel_ability_wraith_rapidfire · upgrades[2].changes[MagicDamagePerBullet].bonus.raw (changed)
{ "before": 2.8, "after": 2.52 }ability_punkgoat_tether · upgrades[3].changes[Damage].bonus.raw (changed)
{ "before": 100, "after": 90 }synth_plasma_flux · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 75, "after": 76.5 }ability_nano_clustergrenade · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 18, "after": 16.199999 }synth_affliction · upgrades[3].changes[DPS].bonus.raw (changed)
{ "before": 18, "after": 16.199999 }drifter_blood_blast · upgrades[1].changes[BonusDamage].bonus.raw (changed)
{ "before": 35, "after": 31.5 }ability_doorman_luggage_cart · upgrades[3].changes[CartDamage].bonus.raw (changed)
{ "before": 50, "after": 45 }viscous_telepunch · upgrades[3].changes[Damage].bonus.raw (changed)
{ "before": -30, "after": -27 }citadel_ability_storm_cloud · upgrades[3].changes[DPS].bonus.raw (changed)
{ "before": 60, "after": 54 }ability_boho_doublehit · upgrades[1].changes[Damage].bonus.raw (changed)
{ "before": 20, "after": 18 }ability_blood_shards · upgrades[2].changes[HealthToDamage].bonus.raw (changed)
{ "before": 28, "after": 25.199999 }ability_warden_crowd_control · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 40, "after": 36 }ability_bookworm_dragonfire · upgrades[3].changes[Damage].bonus.raw (changed)
{ "before": 115, "after": 103.5 }ability_life_drain · upgrades[1].changes[LifeDrainPerSecond].bonus.raw (changed)
{ "before": 18, "after": 16.199999 }ability_punkgoat_goatflip · upgrades[2].changes[WeaponDamageBurst].bonus.raw (changed)
{ "before": 25, "after": 35 }citadel_ability_shieldedsentry · upgrades[3].changes[TurretDPS].bonus.raw (changed)
{ "before": 42, "after": 37.799999 }viscous_goo_bowling_ball · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 80, "after": 72 }ability_magician_cloneturret · upgrades[3].changes[Damage].bonus.raw (changed)
{ "before": 14, "after": 12.599999 }ability_punkgoat_goatflip · upgrades[3].changes[DealMaxHealthDamagePct].bonus.raw (changed)
{ "before": 6, "after": 6.5 }ability_lash_flog · upgrades[3].changes[Damage].bonus.raw (changed)
{ "before": 95, "after": 85.5 }ability_health_swap · upgrades[3].changes[SilenceRadius].bonus.raw (changed)
{ "before": "15m", "after": "25m" }synth_barrage · upgrades[1].changes[DamagePerProjectile].bonus.raw (changed)
{ "before": 14, "after": 12.599999 }ability_doorman_bomb · upgrades[2].changes[ImpactDamage].bonus.raw (changed)
{ "before": 30, "after": 27 }citadel_ability_hornet_leap · upgrades[3].changes[MagicDamagePerBullet].bonus.raw (changed)
{ "before": 14, "after": 12.599999 }ability_viper_petrifybola · upgrades[1].changes[PetrifyDamage].bonus.raw (changed)
{ "before": 55, "after": 49.5 }ability_frank_shocktarget2 · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 40, "after": 36 }ability_nano_shadow_pulse · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 75, "after": 67.5 }ability_frank_painaura · upgrades[2].changes[MaxDPS].bonus.raw (changed)
{ "before": 40, "after": 36 }citadel_ability_healing_slash · upgrades[3].changes[AbilityCooldown].bonus.raw (changed)
{ "before": -5.75, "after": -9 }citadel_ability_lightning_ball · upgrades[3].changes[DPS].bonus.raw (changed)
{ "before": 65, "after": 58.5 }ability_bookworm_knightcharge · upgrades[3].changes[Damage].bonus.raw (changed)
{ "before": 150, "after": 135 }ability_nano_dash · upgrades[2].changes[ImpactDamage].bonus.raw (changed)
{ "before": 55, "after": 49.5 }ability_crackshot · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 55, "after": 49.5 }ability_frank_revive · upgrades[1].changes[Damage].bonus.raw (changed)
{ "before": 100, "after": 90 }ability_bounce_pad · upgrades[3].changes[StompDamage].bonus.raw (changed)
{ "before": 75, "after": 67.5 }ability_power_surge · upgrades[3].changes[DamagePerChain].bonus.raw (changed)
{ "before": 12, "after": 11 }ability_vampirebat_batswarm · upgrades[1].changes[Damage].bonus.raw (changed)
{ "before": 2, "after": 1.8 }ability_boho_damageshare · upgrades[3].changes[DamageSharePercentage].bonus.raw (changed)
{ "before": 25, "after": 22.5 }citadel_ability_tengu_stone_form · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 75, "after": 67.5 }citadel_ability_bull_charge · upgrades[3].changes[AbilityCooldown].bonus.raw (changed)
{ "before": -22, "after": -18 }ability_boho_channeltether · upgrades[1].changes[Damage].bonus.raw (changed)
{ "before": 20, "after": 18 }drifter_darkness · upgrades[1].changes[SpiritDamagePerAttack].bonus.raw (changed)
{ "before": 7, "after": 6.3 }ability_doorman_luggage_cart · upgrades[3].changes[WallImpactDamage].bonus.raw (changed)
{ "before": 130, "after": 117 }citadel_ability_bebop_laser_beam · upgrades[2].changes[DPS].bonus.raw (changed)
{ "before": 90, "after": 108 }ability_viper_venom · upgrades[1].changes[VenomMaxDamage].bonus.raw (changed)
{ "before": 35, "after": 31.5 }citadel_ability_tengu_urn · upgrades[3].changes[DPS].bonus.raw (changed)
{ "before": 40, "after": 36 }ability_bookworm_dragonfire · upgrades[3].changes[DPS].bonus.raw (changed)
{ "before": 30, "after": 27 }synth_pulse · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 100, "after": 90 }ability_blood_bomb · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 55, "after": 49.5 }ability_ult_combo · upgrades[3].changes[DPS].bonus.raw (changed)
{ "before": 35, "after": 31.5 }citadel_ability_power_slash · upgrades[3].changes[FullChargeDamage].bonus.raw (changed)
{ "before": 185, "after": 166.5 }ability_intimidate · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 23, "after": 20.699999 }citadel_ability_chrono_swap · upgrades[2].changes[SwapTotalDamage].bonus.raw (changed)
{ "before": 90, "after": 81 }ability_vampirebat_lovebites · upgrades[3].changes[StaminaReduction].bonus.raw (changed)
{ "before": 1, "after": 2 } - 3 tooltip records added.
View code changes (3 records)
upgrade_focus_lens · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[2] (added)
{ "before": null, "after": { "m_strImportantProperty": "MagicResistReduction" } }upgrade_focus_lens · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[3] (added)
{ "before": null, "after": { "m_strImportantProperty": "TechPowerReduction" } }ability_magician_cloneturret · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2] (added)
{ "before": null, "after": { "m_strImportantProperty": "TotalSwaps" } } - 8 tooltip records updated.
View code changes (8 records)
upgrade_focus_lens · tooltip.sections[1].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [ "AbilityCastRange", "AbilityCooldown" ], "after": [ "AbilityCastRange", "AbilityCooldown", "ResistReductionDuration" ] }upgrade_ability_power_shard · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties[3] (changed)
{ "before": "BulletResist", "after": "TechRangeMultiplier" }upgrade_non_player_bonus_sacrifice · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[0].m_strImportantProperty (changed)
{ "before": "BonusFireRate", "after": "BaseAttackDamagePercent" }upgrade_ability_power_shard · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties[1] (changed)
{ "before": "BonusFireRate", "after": "TechResist" }upgrade_ability_power_shard · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties[2] (changed)
{ "before": "TechResist", "after": "BulletResist" }upgrade_ability_power_shard · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties[0] (changed)
{ "before": "CooldownReduction", "after": "BonusFireRate" }upgrade_targeted_silence · tooltip.sections[1].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [ "AbilityCastRange", "AbilityDuration", "ResistReductionDuration", "AbilityCooldown" ], "after": [ "AbilityCastRange", "AbilityDuration", "AbilityCooldown" ] }upgrade_targeted_silence · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[1].m_strImportantProperty (changed)
{ "before": "MagicResistReduction", "after": "Damage" } - 1 ability property meta record added.
View code changes (1 records)
upgrade_targeted_silence · properties.Damage.cssClass (added)
{ "before": null, "after": "tech_damage" } - 1 tooltip record removed.
View code changes (1 records)
upgrade_targeted_silence · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[2] (removed)
{ "before": { "m_strImportantProperty": "TechPowerReduction" }, "after": null } - 28 cosmetic records removed.
View code changes (28 records)
misc:movement_powerup_pickup · cosmetic.m_spawnParticle (removed)
{ "before": "particles/environment/powerup_spawner_ambient.vpcf", "after": null }misc:survival_powerup_pickup · cosmetic.m_spawnParticle (removed)
{ "before": "particles/environment/powerup_spawner_ambient.vpcf", "after": null }misc:cd_permanent_pickup_lv3 · cosmetic.m_spawnParticle (removed)
{ "before": "particles/environment/breakable_item_drop.vpcf", "after": null }misc:spirit_permanent_pickup · cosmetic.m_spawnParticle (removed)
{ "before": "particles/environment/breakable_item_drop.vpcf", "after": null }misc:citadel_breakable_prop_pickup_base · cosmetic.m_spawnParticle (removed)
{ "before": "particles/environment/powerup_spawner_ambient.vpcf", "after": null }misc:wp_permanent_pickup_lv2 · cosmetic.m_spawnParticle (removed)
{ "before": "particles/environment/breakable_item_drop.vpcf", "after": null }misc:cd_permanent_pickup · cosmetic.m_spawnParticle (removed)
{ "before": "particles/environment/breakable_item_drop.vpcf", "after": null }misc:ammo_permanent_pickup_lv2 · cosmetic.m_spawnParticle (removed)
{ "before": "particles/environment/breakable_item_drop.vpcf", "after": null }misc:ammo_permanent_pickup_lv3 · cosmetic.m_spawnParticle (removed)
{ "before": "particles/environment/breakable_item_drop.vpcf", "after": null }misc:small_gold_pickup · cosmetic.m_spawnParticle (removed)
{ "before": "particles/environment/breakable_item_drop.vpcf", "after": null }misc:hp_permanent_pickup_lv3 · cosmetic.m_spawnParticle (removed)
{ "before": "particles/environment/breakable_item_drop.vpcf", "after": null }misc:casting_powerup_pickup · cosmetic.m_spawnParticle (removed)
{ "before": "particles/environment/powerup_spawner_ambient.vpcf", "after": null }misc:firerate_permanent_pickup · cosmetic.m_spawnParticle (removed)
{ "before": "particles/environment/breakable_item_drop.vpcf", "after": null }misc:change_team_powerup_pickup · cosmetic.m_spawnParticle (removed)
{ "before": "particles/environment/powerup_spawner_ambient_simple.vpcf", "after": null }misc:firerate_permanent_pickup_lv2 · cosmetic.m_spawnParticle (removed)
{ "before": "particles/environment/breakable_item_drop.vpcf", "after": null }misc:gun_powerup_pickup · cosmetic.m_spawnParticle (removed)
{ "before": "particles/environment/powerup_spawner_ambient.vpcf", "after": null }misc:spirit_permanent_pickup_lv3 · cosmetic.m_spawnParticle (removed)
{ "before": "particles/environment/breakable_item_drop.vpcf", "after": null }misc:hp_permanent_pickup_lv2 · cosmetic.m_spawnParticle (removed)
{ "before": "particles/environment/breakable_item_drop.vpcf", "after": null }misc:hp_permanent_pickup · cosmetic.m_spawnParticle (removed)
{ "before": "particles/environment/breakable_item_drop.vpcf", "after": null }misc:citadel_punchable_powerup_base · cosmetic.m_spawnParticle (removed)
{ "before": "particles/environment/powerup_spawner_ambient.vpcf", "after": null }misc:wp_permanent_pickup · cosmetic.m_spawnParticle (removed)
{ "before": "particles/environment/breakable_item_drop.vpcf", "after": null }misc:cd_permanent_pickup_lv2 · cosmetic.m_spawnParticle (removed)
{ "before": "particles/environment/breakable_item_drop.vpcf", "after": null }misc:refresh_powerup_pickup · cosmetic.m_spawnParticle (removed)
{ "before": "particles/environment/powerup_spawner_ambient.vpcf", "after": null }misc:spirit_permanent_pickup_lv2 · cosmetic.m_spawnParticle (removed)
{ "before": "particles/environment/breakable_item_drop.vpcf", "after": null }misc:ammo_permanent_pickup · cosmetic.m_spawnParticle (removed)
{ "before": "particles/environment/breakable_item_drop.vpcf", "after": null }misc:permanent_pickup_base · cosmetic.m_spawnParticle (removed)
{ "before": "particles/environment/breakable_item_drop.vpcf", "after": null }misc:firerate_permanent_pickup_lv3 · cosmetic.m_spawnParticle (removed)
{ "before": "particles/environment/breakable_item_drop.vpcf", "after": null }misc:wp_permanent_pickup_lv3 · cosmetic.m_spawnParticle (removed)
{ "before": "particles/environment/breakable_item_drop.vpcf", "after": null } - 9 loc ui records updated.
View code changes (9 records)
citadel_main · ModIconTooltip_UnlockSlot04 (changed)
{ "before": "Unlocked after your team destroys a set of Base Guardians", "after": "Unlocked after your team destroys three enemy Walkers" }citadel_main · ModIconTooltip_UnlockSlot03 (changed)
{ "before": "Unlocked after your team destroys three enemy Walkers", "after": "Unlocked after your team destroys two enemy Walkers" }citadel_main · ModIconTooltip_UnlockSlot01 (changed)
{ "before": "Unlocked after your team destroys three enemy Guardians", "after": "" }citadel_main · Citadel_FlexSlotUnlockedSlot04 (changed)
{ "before": "You've unlocked an extra slot for killing a set of <span class=\"FlexSlotObjectiveName\">Base Guardians</span>", "after": "You've unlocked an extra slot for killing all of the <span class=\"FlexSlotObjectiveName\">Enemy Walkers</span>" }citadel_main · cd_permanent_pickup_label (changed)
{ "before": "+0.75% Cooldown Reduction", "after": "+0.5% Cooldown Reduction" }citadel_main · Citadel_FlexSlotUnlockedSlot03 (changed)
{ "before": "You've unlocked an extra slot for killing three of the <span class=\"FlexSlotObjectiveName\">Enemy Walkers</span>", "after": "You've unlocked an extra slot for killing two of the <span class=\"FlexSlotObjectiveName\">Enemy Walkers</span>" }citadel_main · cd_permanent_pickup_label_lv3 (changed)
{ "before": "+1.5% Cooldown Reduction", "after": "+1% Cooldown Reduction" }citadel_main · cd_permanent_pickup_label_lv2 (changed)
{ "before": "+1% Cooldown Reduction", "after": "+0.75% Cooldown Reduction" }citadel_main · Citadel_FlexSlotUnlockedSlot01 (changed)
{ "before": "You've unlocked an extra slot for killing three of the <span class=\"FlexSlotObjectiveName\">Enemy Guardians</span>", "after": "" } - 3 loc ui records added.
View code changes (3 records)
citadel_main · citadel_camera_use_wide_angle (added)
{ "before": null, "after": "Use Legacy FOV" }citadel_main · citadel_settings_camera (added)
{ "before": null, "after": "Camera" }citadel_main · citadel_ability_tier2boss_rocket_barrage/modifier_tier2boss_rocket_damage_aura/modifier_tier2boss_rocket_damage_aura_debuff (added)
{ "before": null, "after": "Rocket Barrage" } - 1 material asset updated.
View code changes (1 records)
materials/models/particle/generic_soul_orb.vmat_c · crc (changed)
{ "before": "00e2948610", "after": "0030bbb92a" } - 9 material assets added.
View code changes (9 records)
materials/particle/environment/health_pack_projectile_core.vmat_c · crc (added)
{ "before": null, "after": "00cd37216a" }materials/particle/environment/health_pack_aoe_heal_ground_projected_vmat_g_tselfillum_670d93d.vtex_c · crc (added)
{ "before": null, "after": "00fa10839f" }materials/particle/environment/health_pack_vessel_interior_vmat_g_tnormalroughness_53b47c48.vtex_c · crc (added)
{ "before": null, "after": "0004ababf8" }materials/particle/environment/health_pack_aoe_heal_ground_projected_vmat_g_tnormalroughness_2984f4a9.vtex_c · crc (added)
{ "before": null, "after": "005ca46180" }materials/particle/noise/noise_plasma_psd_39293bb7.vtex_c · crc (added)
{ "before": null, "after": "002c2ef736" }materials/particle/environment/health_pack_heal_aoe_ground_psd_316fdf56.vtex_c · crc (added)
{ "before": null, "after": "0033b9e498" }materials/particle/environment/health_pack_vessel_interior.vmat_c · crc (added)
{ "before": null, "after": "009dfda4fa" }materials/particle/environment/health_pack_projectile_core_vmat_g_tnormalroughness_53b47c48.vtex_c · crc (added)
{ "before": null, "after": "0004ababf8" }materials/particle/environment/health_pack_aoe_heal_ground_projected.vmat_c · crc (added)
{ "before": null, "after": "000868f753" } - 2 hero model assets added.
View code changes (2 records)
models/heroes/_prefabs/thirdperson_camera_poses_simple.vmdl_c · crc (added)
{ "before": null, "after": "0024186bd8" }models/heroes/_prefabs/thirdperson_camera_poses_small.vmdl_c · crc (added)
{ "before": null, "after": "00732983c9" } - 128 hero model assets updated.
View code changes (128 records)
models/heroes_wip/abrams/abrams.vanmgrph_c · crc (changed)
{ "before": "000b92b5e0", "after": "006f786f3b" }models/heroes_staging/haze/haze.vmdl_c · crc (changed)
{ "before": "00ff0a2148", "after": "00c3b18fce" }models/heroes_staging/shiv/ui_shop_shiv.vanmgrph_c · crc (changed)
{ "before": "00550851e7", "after": "00779eb638" }models/heroes_wip/doorman_v2/doorman.vanmgrph_c · crc (changed)
{ "before": "00d2e58e29", "after": "00596fc4a0" }models/heroes_staging/viscous/viscous.vmdl_c · crc (changed)
{ "before": "00558962b9", "after": "000dcb527f" }models/heroes_wip/frank/frank.vanmgrph_c · crc (changed)
{ "before": "0053c7b044", "after": "00a002c44d" }models/heroes_staging/kelvin_v2/kelvin.vmdl_c · crc (changed)
{ "before": "00d82371a4", "after": "00e22ac64a" }models/heroes_staging/chrono/ui_chrono.vanmgrph_c · crc (changed)
{ "before": "008755819b", "after": "002cfcbe56" }models/heroes_wip/pocket/ui_shop_pocket.vanmgrph_c · crc (changed)
{ "before": "0044bab701", "after": "007568f121" }models/heroes_wip/frank/frank.vmdl_c · crc (changed)
{ "before": "00f402cd7d", "after": "0096c40fa1" }models/heroes_wip/pocket/ui_pocket.vanmgrph_c · crc (changed)
{ "before": "006f82f881", "after": "00bb3a7f23" }models/heroes_staging/mirage_v2/mirage.vanmgrph_c · crc (changed)
{ "before": "00e02807fa", "after": "0086796f40" }models/heroes_wip/frank/ui_frank.vanmgrph_c · crc (changed)
{ "before": "00b2e4bcb2", "after": "006666e4d0" }models/heroes_wip/bookworm/bookworm.vmdl_c · crc (changed)
{ "before": "0052d94e51", "after": "0050d46a49" }models/heroes_staging/inferno_v4/ui_inferno.vanmgrph_c · crc (changed)
{ "before": "008a9169de", "after": "00833a65d7" }models/heroes_wip/abrams/ui_abrams.vanmgrph_c · crc (changed)
{ "before": "0035e188ab", "after": "003ecde734" }models/heroes_staging/astro/astro.vanmgrph_c · crc (changed)
{ "before": "00a66d6a0c", "after": "00b990e157" }models/heroes_staging/mirage_v2/ui_mirage.vanmgrph_c · crc (changed)
{ "before": "009814ae81", "after": "00608eb06b" }models/heroes_staging/magician_v2/magician.vmdl_c · crc (changed)
{ "before": "00aad1d5e6", "after": "004b56c252" }models/heroes_wip/abrams/ui_shop_abrams.vanmgrph_c · crc (changed)
{ "before": "0019bc69e0", "after": "009346af49" }models/heroes_wip/dynamo/dynamo.vmdl_c · crc (changed)
{ "before": "007d8df950", "after": "00fc7ebc74" }models/heroes_staging/chrono/ui_shop_chrono.vanmgrph_c · crc (changed)
{ "before": "00ccaa0c9b", "after": "000292a1b1" }models/heroes_staging/digger/digger.vmdl_c · crc (changed)
{ "before": "00965b904f", "after": "005c637543" }models/heroes_wip/punkgoat/ui_shop_punkgoat.vanmgrph_c · crc (changed)
{ "before": "0075ce534e", "after": "007634739c" }models/heroes_staging/archer/ui_archer.vanmgrph_c · crc (changed)
{ "before": "00652c13c7", "after": "00756cf563" }models/heroes_staging/warden/warden.vanmgrph_c · crc (changed)
{ "before": "0031e908f8", "after": "00d59ca5d7" }models/heroes_wip/doorman_v2/ui_doorman.vanmgrph_c · crc (changed)
{ "before": "00dd898402", "after": "008795cc0d" }models/heroes_staging/kelvin_v2/ui_kelvin.vanmgrph_c · crc (changed)
{ "before": "008d017a57", "after": "0042b61210" }models/heroes_staging/nano/nano_v2/ui_shop_nano.vanmgrph_c · crc (changed)
{ "before": "002e63aa85", "after": "00c690b177" }models/heroes_wip/drifter/ui_drifter.vanmgrph_c · crc (changed)
{ "before": "0006bc76da", "after": "00079c2a36" }models/heroes_staging/astro/astro.vmdl_c · crc (changed)
{ "before": "0027604c42", "after": "004eb971f4" }models/heroes_wip/geist/geist.vanmgrph_c · crc (changed)
{ "before": "0091cb723b", "after": "0026079232" }models/heroes_staging/hornet_v3/hornet.vmdl_c · crc (changed)
{ "before": "00a422bd8f", "after": "005a524e16" }models/heroes_staging/yamato_v2/yamato.vmdl_c · crc (changed)
{ "before": "009bffaf80", "after": "0024e16b9b" }models/heroes_wip/geist/ui_shop_geist.vanmgrph_c · crc (changed)
{ "before": "00179c0e91", "after": "00f9d2cdab" }models/heroes_staging/bebop/bebop.vmdl_c · crc (changed)
{ "before": "0030bad54f", "after": "00836b5e96" }models/heroes_staging/magician_v2/magician.vanmgrph_c · crc (changed)
{ "before": "00b48f2db5", "after": "00edb25f16" }models/heroes_staging/viper/ui_shop_viper.vanmgrph_c · crc (changed)
{ "before": "00388f299d", "after": "0093f26d96" }models/heroes_staging/hornet_v3/ui_hornet.vanmgrph_c · crc (changed)
{ "before": "0067a9417f", "after": "002c9b89e4" }models/heroes_wip/drifter/drifter.vanmgrph_c · crc (changed)
{ "before": "00c45f00e7", "after": "00a27c3a40" }models/heroes_wip/drifter/ui_shop_drifter.vanmgrph_c · crc (changed)
{ "before": "00c5698be0", "after": "0073b1e0c6" }models/heroes_staging/kelvin_v2/ui_shop_kelvin.vanmgrph_c · crc (changed)
{ "before": "004b2ab370", "after": "00187cc767" }models/heroes_wip/punkgoat/punkgoat.vmdl_c · crc (changed)
{ "before": "00ba69ab05", "after": "0011a407e3" }models/heroes_staging/inferno_v4/inferno.vmdl_c · crc (changed)
{ "before": "0032b77911", "after": "0067f77bb2" }models/heroes_staging/viper/viper.vanmgrph_c · crc (changed)
{ "before": "00fa42ec76", "after": "00a19b777f" }models/heroes_wip/wraith/ui_wraith.vanmgrph_c · crc (changed)
{ "before": "00d009be04", "after": "008406489c" }models/heroes_wip/wraith/wraith.vmdl_c · crc (changed)
{ "before": "00705678ce", "after": "00d2bbc82a" }models/heroes_wip/ivy/ui_shop_ivy.vanmgrph_c · crc (changed)
{ "before": "0092fd758d", "after": "0000cc7b87" }models/heroes_staging/astro/ui_astro.vanmgrph_c · crc (changed)
{ "before": "0010b3dc98", "after": "00ce996e6c" }models/heroes_staging/gigawatt_prisoner/ui_shop_gigawatt_prisoner.vanmgrph_c · crc (changed)
{ "before": "00067823a5", "after": "000dcda64f" }models/heroes_staging/magician_v2/ui_magician.vanmgrph_c · crc (changed)
{ "before": "00a0e1342f", "after": "00ce171393" }models/heroes_staging/haze/haze.vanmgrph_c · crc (changed)
{ "before": "00dd79ab79", "after": "00eaf0f376" }models/heroes_wip/pocket/pocket.vanmgrph_c · crc (changed)
{ "before": "002271d9cf", "after": "0050f8c633" }models/heroes_wip/wraith/ui_shop_wraith.vanmgrph_c · crc (changed)
{ "before": "0097510839", "after": "00d558e4e3" }models/heroes_staging/nano/nano_v2/nano.vmdl_c · crc (changed)
{ "before": "00a0a4fee7", "after": "001d96b31e" }models/heroes_wip/dynamo/ui_shop_dynamo.vanmgrph_c · crc (changed)
{ "before": "00e87bd368", "after": "00f27ee986" }models/heroes_staging/bebop/bebop.vanmgrph_c · crc (changed)
{ "before": "00ba138888", "after": "0099c55a2f" }models/heroes_staging/kelvin_v2/kelvin.vanmgrph_c · crc (changed)
{ "before": "00703152a1", "after": "0017f989be" }models/heroes_staging/haze/ui_haze.vanmgrph_c · crc (changed)
{ "before": "002bae3cda", "after": "004d54582a" }models/heroes_staging/bebop/ui_shop_bebop.vanmgrph_c · crc (changed)
{ "before": "008ee646ec", "after": "00cde81454" }models/heroes_staging/archer/ui_shop_archer.vanmgrph_c · crc (changed)
{ "before": "004f4f8872", "after": "003ac0da01" }models/heroes_wip/bookworm/ui_bookworm.vanmgrph_c · crc (changed)
{ "before": "009911aeb0", "after": "0047f9e23b" }models/heroes_staging/warden/ui_shop_warden.vanmgrph_c · crc (changed)
{ "before": "00ab73cd30", "after": "00cc549ad4" }models/heroes_staging/gigawatt_prisoner/gigawatt_prisoner.vanmgrph_c · crc (changed)
{ "before": "001d755e9e", "after": "00d4f6281b" }models/heroes_wip/drifter/drifter.vmdl_c · crc (changed)
{ "before": "002ba3dd28", "after": "00df55960d" }models/heroes_staging/digger/ui_shop_digger.vanmgrph_c · crc (changed)
{ "before": "00177f1c94", "after": "0074dceed7" }models/heroes_wip/dynamo/ui_dynamo.vanmgrph_c · crc (changed)
{ "before": "0042f6b262", "after": "0050df9036" }models/heroes_wip/lash/ui_lash.vanmgrph_c · crc (changed)
{ "before": "00bd522e1f", "after": "00b645dd34" }models/heroes_staging/shiv/shiv.vanmgrph_c · crc (changed)
{ "before": "00b3c4a53e", "after": "00f908400b" }models/heroes_staging/archer/archer.vanmgrph_c · crc (changed)
{ "before": "002ab304aa", "after": "00c8b80b76" }models/heroes_staging/chrono/chrono.vmdl_c · crc (changed)
{ "before": "006663e307", "after": "00254ec68a" }models/heroes_wip/lash/ui_shop_lash.vanmgrph_c · crc (changed)
{ "before": "001cd33af1", "after": "001bbafa92" }models/heroes_staging/shiv/shiv.vmdl_c · crc (changed)
{ "before": "0083b086a9", "after": "008c93c827" }models/heroes_wip/frank/ui_shop_frank.vanmgrph_c · crc (changed)
{ "before": "00fc7784ae", "after": "00f79b027f" }models/heroes_staging/warden/ui_warden.vanmgrph_c · crc (changed)
{ "before": "006b48b213", "after": "00a0e60557" }models/heroes_staging/astro/ui_shop_astro.vanmgrph_c · crc (changed)
{ "before": "0060847d70", "after": "00476e97b8" }models/heroes_staging/digger/ui_digger.vanmgrph_c · crc (changed)
{ "before": "00f6039b09", "after": "009713fc69" }models/heroes_staging/viscous/ui_viscous.vanmgrph_c · crc (changed)
{ "before": "00ec7ecbcb", "after": "002ef07a0d" }models/heroes_staging/yamato_v2/ui_shop_yamato.vanmgrph_c · crc (changed)
{ "before": "005cb27907", "after": "000b336b65" }models/heroes_staging/mirage_v2/ui_shop_mirage.vanmgrph_c · crc (changed)
{ "before": "0030433db5", "after": "0079fb2eb3" }models/heroes_staging/nano/nano_v2/ui_nano.vanmgrph_c · crc (changed)
{ "before": "001f8d5a84", "after": "0089ff2fda" }models/heroes_staging/archer/archer.vmdl_c · crc (changed)
{ "before": "00511f7b40", "after": "006a583806" }models/heroes_wip/dynamo/dynamo.vanmgrph_c · crc (changed)
{ "before": "0024d8c271", "after": "0062bd388d" }models/heroes_wip/vampirebat/vampirebat.vanmgrph_c · crc (changed)
{ "before": "00f2ddaa57", "after": "00141f373c" }models/heroes_wip/mcginnis/ui_shop_mcginnis.vanmgrph_c · crc (changed)
{ "before": "00ea098e6f", "after": "0009128cb1" }models/heroes_staging/yamato_v2/yamato.vanmgrph_c · crc (changed)
{ "before": "00292afcf7", "after": "00f120c51e" }models/heroes_wip/abrams/abrams.vmdl_c · crc (changed)
{ "before": "00adc0cf24", "after": "0064b70f51" }models/heroes_wip/vampirebat/ui_vampirebat.vanmgrph_c · crc (changed)
{ "before": "00e51d1bee", "after": "00b7b845e3" }models/heroes_staging/gigawatt_prisoner/gigawatt_prisoner.vmdl_c · crc (changed)
{ "before": "0073363073", "after": "008969290c" }models/heroes_wip/lash/lash.vanmgrph_c · crc (changed)
{ "before": "00d44faa36", "after": "0004805d01" }models/heroes_wip/geist/ui_geist.vanmgrph_c · crc (changed)
{ "before": "00d73d5bdd", "after": "00eac6ad34" }models/heroes_wip/bookworm/ui_shop_bookworm.vanmgrph_c · crc (changed)
{ "before": "00cc6c802f", "after": "00148236fb" }models/heroes_wip/ivy/ivy.vanmgrph_c · crc (changed)
{ "before": "00abe049fc", "after": "0039d0d343" }models/heroes_wip/ivy/ivy.vmdl_c · crc (changed)
{ "before": "0015d048b0", "after": "00060a2e32" }models/heroes_wip/bookworm/bookworm.vanmgrph_c · crc (changed)
{ "before": "00ea1bc462", "after": "00f8770ef1" }models/heroes_staging/hornet_v3/ui_shop_hornet.vanmgrph_c · crc (changed)
{ "before": "00ad7f3704", "after": "008b15127c" }models/heroes_staging/magician_v2/ui_shop_magician.vanmgrph_c · crc (changed)
{ "before": "000b069ae2", "after": "005928c0d3" }models/heroes_staging/digger/digger.vanmgrph_c · crc (changed)
{ "before": "00ba9982e2", "after": "00f6079257" }models/heroes_wip/vampirebat/vampirebat.vmdl_c · crc (changed)
{ "before": "0079da4154", "after": "00b107e12d" }models/heroes_wip/ivy/ui_ivy.vanmgrph_c · crc (changed)
{ "before": "001d1b3a89", "after": "00a8fcac3b" }models/heroes_staging/viscous/viscous.vanmgrph_c · crc (changed)
{ "before": "00fe886de6", "after": "00f65b5ea5" }models/heroes_wip/doorman_v2/ui_shop_doorman.vanmgrph_c · crc (changed)
{ "before": "0064e729a0", "after": "00055ca53c" }models/heroes_staging/inferno_v4/ui_shop_inferno.vanmgrph_c · crc (changed)
{ "before": "00d364c225", "after": "00cf88189f" }models/heroes_wip/wraith/wraith.vanmgrph_c · crc (changed)
{ "before": "00909f8c19", "after": "00cd8617b9" }models/heroes_wip/pocket/pocket.vmdl_c · crc (changed)
{ "before": "004fd3c417", "after": "0036bcb4b2" }models/heroes_wip/lash/lash.vmdl_c · crc (changed)
{ "before": "00401f4fee", "after": "008f79e2cf" }models/heroes_staging/bebop/ui_bebop.vanmgrph_c · crc (changed)
{ "before": "001e724831", "after": "0092907fb4" }models/heroes_wip/punkgoat/ui_punkgoat.vanmgrph_c · crc (changed)
{ "before": "006c42c644", "after": "000c6f6845" }models/heroes_staging/viper/ui_viper.vanmgrph_c · crc (changed)
{ "before": "0014d70cbf", "after": "00aa4bf6a9" }models/heroes_staging/hornet_v3/hornet.vanmgrph_c · crc (changed)
{ "before": "0083571e3c", "after": "004038220e" }models/heroes_staging/yamato_v2/ui_yamato.vanmgrph_c · crc (changed)
{ "before": "008aa3c8a3", "after": "001cb929ad" }models/heroes_wip/mcginnis/mcginnis.vmdl_c · crc (changed)
{ "before": "00923d2d43", "after": "000d15d562" }models/heroes_staging/viscous/ui_shop_viscous.vanmgrph_c · crc (changed)
{ "before": "0012189ff0", "after": "0060b4cdfb" }models/heroes_staging/haze/ui_shop_haze.vanmgrph_c · crc (changed)
{ "before": "00aeeb34f3", "after": "0036bf205e" }models/heroes_staging/warden/warden.vmdl_c · crc (changed)
{ "before": "002574880d", "after": "006186aa3e" }models/heroes_staging/gigawatt_prisoner/ui_gigawatt_prisoner.vanmgrph_c · crc (changed)
{ "before": "00b9de27e4", "after": "007746ef7c" }models/heroes_wip/mcginnis/mcginnis.vanmgrph_c · crc (changed)
{ "before": "00142d16de", "after": "002ef8cb84" }models/heroes_staging/shiv/ui_shiv.vanmgrph_c · crc (changed)
{ "before": "006486d79f", "after": "0006effae9" }models/heroes_staging/viper/viper.vmdl_c · crc (changed)
{ "before": "001812f644", "after": "0054ef7e5f" }models/heroes_wip/geist/geist.vmdl_c · crc (changed)
{ "before": "00fc249a98", "after": "008ece3c52" }models/heroes_staging/nano/nano_v2/nano.vanmgrph_c · crc (changed)
{ "before": "003cbec40c", "after": "005558d193" }models/heroes_staging/mirage_v2/mirage.vmdl_c · crc (changed)
{ "before": "00e067a278", "after": "00435fbbad" }models/heroes_wip/punkgoat/punkgoat.vanmgrph_c · crc (changed)
{ "before": "00bd66c43b", "after": "00912e2f90" }models/heroes_staging/inferno_v4/inferno.vanmgrph_c · crc (changed)
{ "before": "0007bac6ec", "after": "0007061b06" }models/heroes_wip/doorman_v2/doorman.vmdl_c · crc (changed)
{ "before": "00c139ee8a", "after": "007d03e7f7" }models/heroes_staging/chrono/chrono.vanmgrph_c · crc (changed)
{ "before": "001a4bf1eb", "after": "0026c13e26" }models/heroes_wip/mcginnis/ui_mcginnis.vanmgrph_c · crc (changed)
{ "before": "00dc587179", "after": "00208045bb" }models/heroes_wip/vampirebat/ui_shop_vampirebat.vanmgrph_c · crc (changed)
{ "before": "00bbfd7174", "after": "00a9777d9f" } - 7 ui assets updated.
View code changes (7 records)
panorama/layout/citadel_mod_bonus_display.vxml_c · crc (changed)
{ "before": "007daafd38", "after": "00821fc9e8" }panorama/layout/popups/popup_settings_old.vxml_c · crc (changed)
{ "before": "0043033e10", "after": "00f296ae1c" }panorama/styles/hud_event_indicator.vcss_c · crc (changed)
{ "before": "00bb8a4ede", "after": "000db0b61e" }panorama/styles/hud_health_container.vcss_c · crc (changed)
{ "before": "0037eb98a8", "after": "00f618aff5" }panorama/styles/citadel_mod_bonus_display.vcss_c · crc (changed)
{ "before": "008cfe99d2", "after": "0056f59c81" }panorama/layout/hud_health_container.vxml_c · crc (changed)
{ "before": "004518b87d", "after": "0087d02f6e" }panorama/layout/hud_hero_testing.vxml_c · crc (changed)
{ "before": "00b96f49bd", "after": "002ef32a9a" } - 60 particle assets added.
View code changes (60 records)
particles/environment/health_pack_dropped_ambient_entity_symbol.vpcf_c · crc (added)
{ "before": null, "after": "00935b05f3" }particles/environment/spirit_orb_dropped_ambient_enemy.vpcf_c · crc (added)
{ "before": null, "after": "0030d085b1" }particles/environment/health_pack_projectile_light.vpcf_c · crc (added)
{ "before": null, "after": "0043b6d447" }particles/environment/health_pack_dropped_ambient_amber_otg_enemy.vpcf_c · crc (added)
{ "before": null, "after": "00c76b849f" }particles/environment/health_pack_projectile_enemy.vpcf_c · crc (added)
{ "before": null, "after": "009114c6ff" }particles/environment/health_pack_aoe_heal_ground_projected.vpcf_c · crc (added)
{ "before": null, "after": "008820fcdf" }particles/environment/health_pack_aoe_heal_energy.vpcf_c · crc (added)
{ "before": null, "after": "008616e220" }particles/environment/spirit_orb_dropped_ambient_trail.vpcf_c · crc (added)
{ "before": null, "after": "0020db6565" }particles/environment/health_pack_dropped_ambient_sapphire.vpcf_c · crc (added)
{ "before": null, "after": "00c4c6ad93" }particles/environment/spirit_orb_dropped_ambient_rays_cont.vpcf_c · crc (added)
{ "before": null, "after": "00e2f2b6be" }particles/environment/health_pack_dropped_ambient_sapphire_otg.vpcf_c · crc (added)
{ "before": null, "after": "0010d573bc" }particles/environment/health_pack_dropped_ambient_sapphire_otg_enemy.vpcf_c · crc (added)
{ "before": null, "after": "00678eb3a7" }particles/environment/street_brawl/street_brawl_health_pack_ambient.vpcf_c · crc (added)
{ "before": null, "after": "00bc0a32d1" }particles/environment/spirit_orb_dropped_ambient_endcap.vpcf_c · crc (added)
{ "before": null, "after": "00ac3a410c" }particles/environment/street_brawl/street_brawl_health_pack_ambient_base.vpcf_c · crc (added)
{ "before": null, "after": "00446c6e28" }particles/environment/health_pack_projectile_halo.vpcf_c · crc (added)
{ "before": null, "after": "0028a67cb4" }particles/environment/street_brawl/street_brawl_health_pack_ambient_glow.vpcf_c · crc (added)
{ "before": null, "after": "004e5b9ebe" }particles/environment/health_pack_dropped_ambient_amber_entity_enemy.vpcf_c · crc (added)
{ "before": null, "after": "00874145a7" }particles/environment/spirit_orb_dropped_ambient_rays.vpcf_c · crc (added)
{ "before": null, "after": "0074f4cf31" }particles/environment/spirit_orb_dropped_ambient.vpcf_c · crc (added)
{ "before": null, "after": "005f7f4973" }particles/environment/spirit_orb_dropped_ambient_enemy_trail.vpcf_c · crc (added)
{ "before": null, "after": "0084e6b465" }particles/environment/spirit_orb_dropped_ambient_enemy_model.vpcf_c · crc (added)
{ "before": null, "after": "00dc46821a" }particles/environment/health_pack_dropped_ambient_endcap.vpcf_c · crc (added)
{ "before": null, "after": "004ace6993" }particles/environment/spirit_orb_dropped_claim.vpcf_c · crc (added)
{ "before": null, "after": "0095a10054" }particles/environment/health_pack_dropped_ambient_inner_model.vpcf_c · crc (added)
{ "before": null, "after": "00122b77b6" }particles/environment/health_pack_dropped_ambient_amber.vpcf_c · crc (added)
{ "before": null, "after": "00af75b24f" }particles/environment/health_pack_projectile_endcap.vpcf_c · crc (added)
{ "before": null, "after": "00e9b7eb72" }particles/environment/health_pack_aoe_heal.vpcf_c · crc (added)
{ "before": null, "after": "000a18dfdc" }particles/environment/spirit_orb_dropped_gained.vpcf_c · crc (added)
{ "before": null, "after": "00b5060783" }particles/environment/health_pack_projectile_symbol.vpcf_c · crc (added)
{ "before": null, "after": "0059746f89" }particles/environment/street_brawl/street_brawl_health_pack_ambient_symbol.vpcf_c · crc (added)
{ "before": null, "after": "0017586477" }particles/environment/health_pack_dropped_ambient_endcap_flash.vpcf_c · crc (added)
{ "before": null, "after": "0041343404" }particles/environment/health_pack_dropped_ambient_amber_otg.vpcf_c · crc (added)
{ "before": null, "after": "00ce9749d1" }particles/environment/street_brawl/street_brawl_health_pack_ambient_beam.vpcf_c · crc (added)
{ "before": null, "after": "0030444b30" }particles/environment/health_pack_dropped_ambient_sapphire_entity_enemy.vpcf_c · crc (added)
{ "before": null, "after": "008cd703ce" }particles/environment/health_pack_projectile.vpcf_c · crc (added)
{ "before": null, "after": "003d45bc29" }particles/environment/health_pack_dropped_ambient_glow.vpcf_c · crc (added)
{ "before": null, "after": "004674ee8e" }particles/environment/health_pack_dropped_ambient_sapphire_entity.vpcf_c · crc (added)
{ "before": null, "after": "00b36c00b8" }particles/environment/health_pack_aoe_heal_player_ring.vpcf_c · crc (added)
{ "before": null, "after": "002f4265d4" }particles/environment/spirit_orb_dropped_ambient_start.vpcf_c · crc (added)
{ "before": null, "after": "00eb4bce5c" }particles/environment/street_brawl/street_brawl_health_pack_ambient_model_glow.vpcf_c · crc (added)
{ "before": null, "after": "004c2fe2c6" }particles/environment/health_pack_dropped_ambient_symbol_enemy.vpcf_c · crc (added)
{ "before": null, "after": "001e8e4026" }particles/environment/health_pack_projectile_magic.vpcf_c · crc (added)
{ "before": null, "after": "006dfea3d2" }particles/environment/health_pack_projectile_model.vpcf_c · crc (added)
{ "before": null, "after": "00fea7fabc" }particles/environment/health_pack_vacuum_start.vpcf_c · crc (added)
{ "before": null, "after": "008e35f80d" }particles/environment/health_pack_dropped_ambient_flame.vpcf_c · crc (added)
{ "before": null, "after": "00b8b05697" }particles/environment/health_pack_dropped_ambient_beam.vpcf_c · crc (added)
{ "before": null, "after": "007b5f9cb3" }particles/environment/health_pack_projectile_trail.vpcf_c · crc (added)
{ "before": null, "after": "0066f66845" }particles/environment/street_brawl/street_brawl_health_pack_ambient_model.vpcf_c · crc (added)
{ "before": null, "after": "00335a3305" }particles/environment/health_pack_aoe_heal_boundary.vpcf_c · crc (added)
{ "before": null, "after": "009af268e4" }particles/environment/spirit_orb_dropped_ambient_model.vpcf_c · crc (added)
{ "before": null, "after": "0039507498" }particles/environment/health_pack_dropped_ambient_amber_enemy.vpcf_c · crc (added)
{ "before": null, "after": "007495859c" }particles/environment/health_pack_dropped_ambient_model_glow.vpcf_c · crc (added)
{ "before": null, "after": "00ecf8bb94" }particles/environment/health_pack_dropped_ambient_ring.vpcf_c · crc (added)
{ "before": null, "after": "0094855d7a" }particles/environment/health_pack_dropped_ambient_sapphire_enemy.vpcf_c · crc (added)
{ "before": null, "after": "00c51c4823" }particles/environment/health_pack_dropped_ambient_symbol.vpcf_c · crc (added)
{ "before": null, "after": "0079fca923" }particles/environment/spirit_orb_dropped_claim_ray.vpcf_c · crc (added)
{ "before": null, "after": "00344daa19" }particles/environment/street_brawl/street_brawl_health_pack_ambient_ring.vpcf_c · crc (added)
{ "before": null, "after": "00bbecf07f" }particles/environment/health_pack_dropped_ambient_amber_entity.vpcf_c · crc (added)
{ "before": null, "after": "009c060a4e" }particles/environment/health_pack_dropped_ambient_base.vpcf_c · crc (added)
{ "before": null, "after": "005564f760" } - 8 particle assets updated.
View code changes (8 records)
particles/environment/powerup_spawner_ambient_breakable_damaged_model.vpcf_c · crc (changed)
{ "before": "002a1120b0", "after": "008e2996b1" }particles/environment/powerup_spawner_ambient_endcap.vpcf_c · crc (changed)
{ "before": "007dc89b14", "after": "00b372ff5f" }particles/environment/powerup_spawner_ambient_breakable_damaged_chunks_model.vpcf_c · crc (changed)
{ "before": "002524f5ca", "after": "0026acc6df" }particles/environment/powerup_spawner_ambient_ring.vpcf_c · crc (changed)
{ "before": "00e3bd5ce0", "after": "00d6c113a7" }particles/environment/powerup_spawner_ambient_icon.vpcf_c · crc (changed)
{ "before": "00d99d18c9", "after": "0062acdc6c" }particles/environment/powerup_spawner_ambient_breakable_light.vpcf_c · crc (changed)
{ "before": "000546f328", "after": "00c1716866" }particles/environment/powerup_spawner_ambient_breakable_damaged_impact_burst.vpcf_c · crc (changed)
{ "before": "00555ec622", "after": "00cd142af5" }particles/environment/powerup_spawner_ambient_damaged.vpcf_c · crc (changed)
{ "before": "00a0e1ce8b", "after": "00d467addf" } - 7 script assets updated.
View code changes (7 records)
scripts/heroes.vdata_c · crc (changed)
{ "before": "002f9d6a85", "after": "00a048ce4b" }scripts/generic_data.vdata_c · crc (changed)
{ "before": "0010bd78af", "after": "007d489aa7" }scripts/npc_units.vdata_c · crc (changed)
{ "before": "006897d5d6", "after": "009267c29c" }scripts/soundmixers.txt · crc (changed)
{ "before": "00f0b0fd11", "after": "001125ec9a" }scripts/misc.vdata_c · crc (changed)
{ "before": "00c2409195", "after": "0059e6cdce" }scripts/modifiers.vdata_c · crc (changed)
{ "before": "004dc0101a", "after": "00d36c29bd" }scripts/abilities.vdata_c · crc (changed)
{ "before": "00469c10aa", "after": "0048110d2d" } - 6 other assets updated.
View code changes (6 records)
soundevents/gameplay.vsndevts_c · crc (changed)
{ "before": "00a3d2d395", "after": "0083783c05" }soundevents/powerups.vsndevts_c · crc (changed)
{ "before": "0085582cbe", "after": "00b6debf89" }soundevents/base/citadel_base_events.vsndevts_c · crc (changed)
{ "before": "003a285ef4", "after": "00f0d5f04c" }soundstacks/soundstack_citadel_perspective.vsndstck_c · crc (changed)
{ "before": "000c42a609", "after": "0082b12a92" }soundstacks/soundstack_citadel_instance_attenuator.vsndstck_c · crc (changed)
{ "before": "00f9c63369", "after": "00c046877b" }soundstacks/soundstacks_citadel_base_3d.vsndstck_c · crc (changed)
{ "before": "00a70c096a", "after": "00d8c29ce2" } - 15 sound assets added.
View code changes (15 records)
sounds/gameplay/orbs/xp_orb_vaccum_collect_08.vsnd_c · crc (added)
{ "before": null, "after": "004495a9dd" }sounds/gameplay/health_pack/health_pack_vacuum_03.vsnd_c · crc (added)
{ "before": null, "after": "0002e4c939" }sounds/gameplay/health_pack/health_pack_pickup_03.vsnd_c · crc (added)
{ "before": null, "after": "008773bdd0" }sounds/gameplay/health_pack/health_pack_vacuum_02.vsnd_c · crc (added)
{ "before": null, "after": "007093fcb7" }sounds/gameplay/orbs/xp_orb_vaccum_collect_07.vsnd_c · crc (added)
{ "before": null, "after": "00e01ab6d0" }sounds/gameplay/orbs/xp_orb_vaccum_collect_04.vsnd_c · crc (added)
{ "before": null, "after": "0053bc9184" }sounds/gameplay/orbs/xp_orb_vaccum_collect_06.vsnd_c · crc (added)
{ "before": null, "after": "00338b7caf" }sounds/gameplay/health_pack/health_pack_pickup_02.vsnd_c · crc (added)
{ "before": null, "after": "00fa83bd7c" }sounds/gameplay/health_pack/health_pack_vacuum_01.vsnd_c · crc (added)
{ "before": null, "after": "0047383149" }sounds/gameplay/orbs/xp_orb_vaccum_collect_02.vsnd_c · crc (added)
{ "before": null, "after": "006fe9e009" }sounds/gameplay/orbs/xp_orb_vaccum_collect_01.vsnd_c · crc (added)
{ "before": null, "after": "007ed97cef" }sounds/gameplay/health_pack/health_pack_pickup_01.vsnd_c · crc (added)
{ "before": null, "after": "00f9c46190" }sounds/gameplay/orbs/xp_orb_vaccum_collect_05.vsnd_c · crc (added)
{ "before": null, "after": "006f838b6a" }sounds/gameplay/orbs/xp_orb_vaccum_collect_03.vsnd_c · crc (added)
{ "before": null, "after": "006ea2f086" }sounds/gameplay/orbs/xp_orb_vaccum_lp.vsnd_c · crc (added)
{ "before": null, "after": "00b8f3397b" } - 24 tracked files updated.
View code changes (24 records)
game/citadel/pak01_dir/panorama/layout/hud_health_container.xml · file (changed)
{ "before": { "hash": "83f27777e17cc3a013690d25179c9dd202e53e2b" }, "after": { "hash": "3415e06030f161fa145fee98f4332e8bf9e79dfe" } }game/citadel/pak01_dir/panorama/styles/hud_health_container.css · file (changed)
{ "before": { "hash": "c71f471f24468bd835a89757978c13dbbbab769d" }, "after": { "hash": "dc35a10ecfa401f1eadf0749813f4d8c96bf2597" } }game/citadel/pak01_dir.txt · file (changed)
{ "before": { "hash": "868090e3a61db1aa05a3c802dcf8dc24c6fe8993" }, "after": { "hash": "fcb7a7fd390fe00a56bd6726d8fdb71a7639f7ff" } }game/citadel/resource/localization/citadel_main/citadel_main_english.txt · file (changed)
{ "before": { "hash": "01aa79237678ec8d46806021c451ef6a576f557d" }, "after": { "hash": "d55593967b4d2c37b5832195962d3d67e1deb0ee" } }game/citadel/pak01_dir/soundstacks/soundstack_citadel_perspective.vsndstck · file (changed)
{ "before": { "hash": "8aeb2f0165e0a809be4c72433099ad216e71ec9d" }, "after": { "hash": "f735534fdab8de0c994615a2a5dc118c0db982fb" } }game/citadel/pak01_dir/scripts/modifiers.vdata · file (changed)
{ "before": { "hash": "32dfd963d6d41da0b905eb567c515d002ef6def6" }, "after": { "hash": "288fa430e0b07f006301878a6621acb96abd0125" } }game/citadel/pak01_dir/panorama/layout/hud_hero_testing.xml · file (changed)
{ "before": { "hash": "dc0c4d71323e085e7f478d6e5f0d467e1775df8c" }, "after": { "hash": "885cc3925a8364e05ba17a62dda694a3aad29fec" } }game/citadel/pak01_dir/scripts/npc_units.vdata · file (changed)
{ "before": { "hash": "eb10b33035552af5867ea086865be2076b406f96" }, "after": { "hash": "6e86557a3a7efc74bcbfa799ec7b9629f00989d8" } }game/citadel/pak01_dir/soundevents/base/citadel_base_events.vsndevts · file (changed)
{ "before": { "hash": "f5e6880694f9688d73863aba8c120d9e708bbe33" }, "after": { "hash": "48615da413b44e930ed65c84b7b9aae47d9ba80c" } }game/citadel/pak01_dir/panorama/styles/hud_event_indicator.css · file (changed)
{ "before": { "hash": "8e9df89cc6ef90b4ad3af0ddb0fe29ff23748c2c" }, "after": { "hash": "a770258c9bec02fd220869183d7a3b28c8ea889e" } }game/citadel/pak01_dir/panorama/layout/citadel_mod_bonus_display.xml · file (changed)
{ "before": { "hash": "21fff7d3d18cd43be53512fcac3fd635d53e15ce" }, "after": { "hash": "dad79229cafe3fc8485a21dd64e92d014ecffeed" } }game/citadel/resource/localization/citadel_mods/citadel_mods_english.txt · file (changed)
{ "before": { "hash": "096985ddf5b56408cd770f635fec0d1dcc100599" }, "after": { "hash": "9d5356a13476771cb7dd367fe74508c72495295f" } }game/citadel/pak01_dir/panorama/styles/citadel_mod_bonus_display.css · file (changed)
{ "before": { "hash": "4eb6c2fb9c4bec4c3b6ec7b1ed29cf2c170e2c0a" }, "after": { "hash": "6daaae1a2d4ffb0d09744395d54143f0a48dd25a" } }game/citadel/pak01_dir/soundstacks/soundstack_citadel_instance_attenuator.vsndstck · file (changed)
{ "before": { "hash": "bb47575ce5e29314a26ad295138cd96604d6dc86" }, "after": { "hash": "8c202799d513044acc3b5d76956a5f1d94fb95a4" } }game/citadel/pak01_dir/scripts/soundmixers.txt · file (changed)
{ "before": { "hash": "731269dc9c301ba3bbce922ffa10cbe6e3884c0e" }, "after": { "hash": "034cb22250bef67e758299ff37b66653034cf377" } }game/citadel/pak01_dir/soundevents/gameplay.vsndevts · file (changed)
{ "before": { "hash": "bed2c574736e63c9f17f36d161ab8931c3cd5015" }, "after": { "hash": "e4d888df6b6e94258c1cbefa5f1bffa4af1a770e" } }game/citadel/pak01_dir/scripts/generic_data.vdata · file (changed)
{ "before": { "hash": "f2ff56fb2745bc8b58493347323dd6bc5f22048e" }, "after": { "hash": "b5adbc667817baed966c47b9470e281381e8f68e" } }game/citadel/pak01_dir/scripts/heroes.vdata · file (changed)
{ "before": { "hash": "ba601dc411d148153154811571f13f4e5925f275" }, "after": { "hash": "b550a69dc0b31a204caf50681e72fdd2fd236c44" } }game/citadel/pak01_dir/scripts/misc.vdata · file (changed)
{ "before": { "hash": "6fc8934b7c61cd7583d7c8f1129c25f2f73e7370" }, "after": { "hash": "7e2141e85d12ee9824973c979ef67c80322b1b84" } }game/citadel/resource/localization/citadel_heroes/citadel_heroes_english.txt · file (changed)
{ "before": { "hash": "ed28bcdd55461f4dc98c29768d2c9e505737818b" }, "after": { "hash": "f6e24bfea39d3ab2d33f2ae107becf8a6338c5fc" } }game/citadel/pak01_dir/soundevents/powerups.vsndevts · file (changed)
{ "before": { "hash": "98b6fc9ca99f28b6aa715eece724d83b31c482cb" }, "after": { "hash": "ccf176900a04e6acc333bd2eb30e5878a4823ec0" } }game/citadel/pak01_dir/soundstacks/soundstacks_citadel_base_3d.vsndstck · file (changed)
{ "before": { "hash": "5b34848792e9bf469645ee03d9f6fea1fc00464d" }, "after": { "hash": "8e28e3b184acf8b4f4cd430ec1b02bd601426790" } }game/citadel/pak01_dir/panorama/layout/popups/popup_settings_old.xml · file (changed)
{ "before": { "hash": "73bb8e6b3c6da099dc678ab6d66914fcbe2c7398" }, "after": { "hash": "72dccbe8feb5eeae0be7ff484fbe0b14026335e2" } }game/citadel/pak01_dir/scripts/abilities.vdata · file (changed)
{ "before": { "hash": "2c7bcfe97b2358be7938d3b979952f4fc882347c" }, "after": { "hash": "411a2d4d4e5983c96604c473bd0e192ca852ebf5" } } - Added a UI highlight to the 4800 reward row of the investment bonuses
- Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged
