
Troopers
Troopers periodically spawn in the base and then run down a lane, fighting any enemies they encounter.
Changelog
3 nerfs6 buffs2 reworks5 changes2 fixes3 new2 removed
Old Gods, New Blood landsJan 23, 2026
- Several trooper variants removed, including the alternate troopers, Super Troopers, the Siege Trooper and the Nano Trooper.
- Hero Decoy and hero clone trooper summon units removed.
- Troopers now gain resistance while inside the enemy base.
- Graves: Skeleton unit, necro trooper and dropped necro pickup added.
Headshots nerfed, souls hit the groundNov 22, 2025
- Trooper bounty reworked: the first half of the souls still flies out as a deniable orb, the other half now falls to the ground as an orb that must be picked up. It has an 18m capture radius, lasts 18s on the ground, and the duration increases by 2s per minute up to 40s after 10 minutes. Only one player needs to claim it and share rules are unchanged. Enemy orbs are visible as faint colorless orbs but cannot be claimed
- Medic troopers no longer have a passive healing pulse and instead drop a medic pack on death, healing everyone in a 30m radius for 10% of their missing health plus 75 plus 2 per minute of game time. Pickup range and duration match the ground soul orbs
- Amount of souls in the flying trooper orb that can be secured or denied reduced from 50% to 40%
- Increased trooper range to be considered in range for souls to drop from 35m to 45m
- Trooper bounty values increased by 10%
- Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16
- After 35 minutes all troopers gain +50% HP
- Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck
- Fixed a bug where troopers could clip into the world while running up stairs and over obstacles