Every gun dips, stamina climbs
Bullet Damage drops across nearly the whole roster while Stamina Regen ticks up for everyone, and [Drifter] also loses base Health. Jungle camps and troopers now pay out slightly more gold.
Gunslinger
Thumper
Cadence
The Boss
Generic PersonMISC
17 changesOther file and data updates.
- npc units neutral base: gold reward changed from 121 to 127.
View code changes (1 records)
npc_units:neutral_base · gameplay.m_flGoldReward (changed)
{ "before": 121, "after": 127 } - npc units neutral trooper weak: gold reward changed from 56 to 59.
View code changes (1 records)
npc_units:neutral_trooper_weak · gameplay.m_flGoldReward (changed)
{ "before": 56, "after": 59 } - npc units neutral trooper normal: gold reward changed from 92 to 97.
View code changes (1 records)
npc_units:neutral_trooper_normal · gameplay.m_flGoldReward (changed)
{ "before": 92, "after": 97 } - npc units neutral trooper strong: gold reward changed from 247 to 259.
View code changes (1 records)
npc_units:neutral_trooper_strong · gameplay.m_flGoldReward (changed)
{ "before": 247, "after": 259 } - npc units neutral sinners sacrifice: gold reward changed from 164 to 172.
View code changes (1 records)
npc_units:neutral_sinners_sacrifice · gameplay.m_flGoldReward (changed)
{ "before": 164, "after": 172 } - npc units npc boss tier2: nearby enemy resist data updated.
View code changes (1 records)
npc_units:npc_boss_tier2 · gameplay.m_NearbyEnemyResist.m_flResistValues[5] (changed)
{ "before": 35, "after": 40 } - npc units npc boss tier2: nearby enemy resist data updated.
View code changes (1 records)
npc_units:npc_boss_tier2 · gameplay.m_NearbyEnemyResist.m_flResistValues[6] (changed)
{ "before": 40, "after": 50 } - npc units alt npc boss tier2: nearby enemy resist data updated.
View code changes (1 records)
npc_units:alt_npc_boss_tier2 · gameplay.m_NearbyEnemyResist.m_flResistValues[5] (changed)
{ "before": 35, "after": 40 } - npc units alt npc boss tier2: nearby enemy resist data updated.
View code changes (1 records)
npc_units:alt_npc_boss_tier2 · gameplay.m_NearbyEnemyResist.m_flResistValues[6] (changed)
{ "before": 40, "after": 50 } - npc units npc boss tier2 weak: nearby enemy resist data updated.
View code changes (1 records)
npc_units:npc_boss_tier2_weak · gameplay.m_NearbyEnemyResist.m_flResistValues[5] (changed)
{ "before": 35, "after": 40 } - npc units npc boss tier2 weak: nearby enemy resist data updated.
View code changes (1 records)
npc_units:npc_boss_tier2_weak · gameplay.m_NearbyEnemyResist.m_flResistValues[6] (changed)
{ "before": 40, "after": 50 } - npc units alt npc boss tier2 weak: nearby enemy resist data updated.
View code changes (1 records)
npc_units:alt_npc_boss_tier2_weak · gameplay.m_NearbyEnemyResist.m_flResistValues[5] (changed)
{ "before": 35, "after": 40 } - npc units alt npc boss tier2 weak: nearby enemy resist data updated.
View code changes (1 records)
npc_units:alt_npc_boss_tier2_weak · gameplay.m_NearbyEnemyResist.m_flResistValues[6] (changed)
{ "before": 40, "after": 50 } - misc medic trooper aoe health pickup amber: missing pct regen data updated.
View code changes (1 records)
misc:medic_trooper_aoe_health_pickup_amber · gameplay.m_flMissingPctRegen.m_flBase (changed)
{ "before": 10, "after": 8 } - misc medic trooper aoe health pickup sapphire: missing pct regen data updated.
View code changes (1 records)
misc:medic_trooper_aoe_health_pickup_sapphire · gameplay.m_flMissingPctRegen.m_flBase (changed)
{ "before": 10, "after": 8 } - 4 script assets updated.
View code changes (4 records)
scripts/npc_units.vdata_c · crc (changed)
{ "before": "009267c29c", "after": "0033e0bd32" }scripts/misc.vdata_c · crc (changed)
{ "before": "0059e6cdce", "after": "00c7c5f846" }scripts/abilities.vdata_c · crc (changed)
{ "before": "0048110d2d", "after": "005ef5f72b" }scripts/heroes.vdata_c · crc (changed)
{ "before": "00a048ce4b", "after": "003060cc8c" } - 5 tracked files updated.
View code changes (5 records)
game/citadel/pak01_dir/scripts/misc.vdata · file (changed)
{ "before": { "hash": "7e2141e85d12ee9824973c979ef67c80322b1b84" }, "after": { "hash": "391200c373f4e5d5bef3eb722c056f00cd5ad4cb" } }game/citadel/pak01_dir.txt · file (changed)
{ "before": { "hash": "fcb7a7fd390fe00a56bd6726d8fdb71a7639f7ff" }, "after": { "hash": "bf5c25248cf6a0db3c0dafeb026c12b3e0f4dbd2" } }game/citadel/pak01_dir/scripts/heroes.vdata · file (changed)
{ "before": { "hash": "b550a69dc0b31a204caf50681e72fdd2fd236c44" }, "after": { "hash": "90e9f619ecce95a6d5d023f7fc7f06ee450dfefb" } }game/citadel/pak01_dir/scripts/npc_units.vdata · file (changed)
{ "before": { "hash": "6e86557a3a7efc74bcbfa799ec7b9629f00989d8" }, "after": { "hash": "b6ad14defcce18f65baa7451f4a07c37ac456f5a" } }game/citadel/pak01_dir/scripts/abilities.vdata · file (changed)
{ "before": { "hash": "411a2d4d4e5983c96604c473bd0e192ca852ebf5" }, "after": { "hash": "1d0600cad42f797348a9d0dff15a4a3e62df4dae" } }
