Cooldowns split, bosses take full damage
Cooldown Reduction now splits into Ability and Item versions with a new T4 item, Transcendent Cooldown, and abilities and items no longer have their damage cut against bosses. Nearly every hero trades slower weapon cycles and lower Spirit per level for bigger Spirit item bonuses, while Paradox's Kinetic Carbine now scales with Weapon Damage.
Weapon- Min Damage reduced from 25 to 5 and now scales with Weapon Damage at 25
- Max Damage reduced from 100 to 5 and now scales with Weapon Damage at 100
- No longer has its separate 5 Bullet Damage component
- Headshot Damage reduced from 15 to 14
- Move speed is now increased while charging instead of once fully charged, and the ADS timeslow is now used while in the air and charging
- Boss damage scale increased from 0.7 to 1
Kinetic Carbine
Kinetic Carbine
Start charging your weapon and gain increased move speed once it's fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage.
You can slow time on yourself by pressing{g:citadel_keybind:'ADS'}while an empowered shot is available.

1+0.4s Max Stop Duration
2-8s Cooldown and +2s Speed Boost Duration
5+50% Max Damage AmpKinetic Carbine
Charge up a powerful shot of time energy, dealing spirit damage and applying a Time-Stop to enemies hit. The damage dealt increases with weapon damage. Move speed is increased while charging.
While in the air and charging, RMB to timeslow your movement.

1+0.4s Max Time-Stop
2-8s Cooldown and +2s Charge Hold Duration
5+{MaxBonusBulletDamage_scale}% Max Damage Scaling
Cadence
Generic Person
Gunslinger
Thumper
The Boss- Weapon item cooldowns now scale with Item Cooldown Reduction instead of Spirit Cooldown Reduction
- Weapon items now deal full damage to bosses, boss damage scale increased from 0.5 to 1
- Weapon item actives now scale with Item Cooldown Reduction instead of Ability Cooldown Reduction
- Weapon item damage scale against bosses increased from 0.5 to 1
- Spirit item cooldowns now scale with Item Cooldown Reduction instead of Ability Cooldown Reduction
- Spirit items now deal full damage to bosses, boss damage scale increased from 0.5 to 1
- Vitality item cooldowns now scale with Item Cooldown Reduction instead of Spirit Cooldown Reduction
- Boss damage scale on vitality items increased from 0.5 to 1, these items now deal full damage to bosses
- Lifestrike Gauntlets: Cooldown is now longer for Light Melee hits
- Inhibitor: Bullets now build up to reduce the target's outgoing damage and apply healing reduction
- Counterspell: A successful spell parry now also heals you, in addition to granting Move Speed and Spirit Power
Counterspell
Counterspell
Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry gain Move Speed and Spirit Power.
Counterspell
Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry heal and gain move speed and Spirit.

































General
9 nerfs1 buff1 change- Abilities now deal full damage to bosses, boss damage scale increased from 0.7 to 1 across all abilities.
- Chain Lightning: Damage reduced from 16 to 15, T2 Damage bonus reduced from 24 to 22.
- Hook Blade: Initial Damage reduced from 50 to 45.
- Hand Cannon: time between shots increased from 1s to 1.05s.
- Secondary fire: time between shots increased from 0.5s to 0.525s.
- Shiv: secondary fire time between shots increased from 1.2s to 1.26s.
- Viscous: secondary fire time between shots increased from 0.22s to 0.231s.
- Viscous: second weapon set time between shots increased from 1.2s to 1.26s.
- Yamato: secondary fire time between shots increased from 1s to 1.05s.
- Chonky no longer grants bonus Weapon Damage while above the health threshold, it now only grants bonus Move Speed.
- Cooldown Reduction is now labelled Ability Cooldown Reduction, and a separate Item Cooldown Reduction stat has been added.
MISC
227 changesOther file and data updates.
- Hyper Beam: upgrades data updated.
View code changes (1 records)
citadel_ability_bebop_laser_beam · upgrades[2].changes[DPS].bonus.value (changed)
{ "before": 100, "after": 90 } - Grapple Arm: properties data added.
View code changes (1 records)
citadel_ability_hook · properties.BulletAmp.isDamage (added)
{ "before": null, "after": true } - Ground Strike: properties data updated.
View code changes (1 records)
citadel_ability_lash_down_strike · properties.StompVerticalThreshold.value (changed)
{ "before": 130, "after": 118 } - Tornado: projectile info data removed.
View code changes (1 records)
mirage_tornado · gameplay.m_projectileInfo (removed)
{ "before": { "m_flSpeed": 1350, "m_flUpSpeed": 0, "m_flGravityScale": 20, "m_flVerticalAimBias": 10 }, "after": null } - Tornado: caster modifier data removed.
View code changes (1 records)
mirage_tornado · gameplay.m_CasterModifier (removed)
{ "before": { "m_bIsHidden": true, "m_nEnabledStateMask": "MODIFIER_STATE_ABILITY_MOVEMENT", "m_sLocalizationName": "modifier_mirage_tornado_caster", "m_bEndCreatedSequenceOnRemove": false }, "after": null } - Tornado: tornado aura data updated.
View code changes (1 records)
mirage_tornado · gameplay.m_TornadoAura.m_bIsHidden (changed)
{ "before": false, "after": true } - Watcher's Covenant: tether modifier data updated.
View code changes (1 records)
citadel_ability_tangotether · gameplay.m_TetherModifier.m_BuffModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "BonusFireRate", "BulletLifestealPercent", "MoveSpeedBonus" ], "after": [ "BonusFireRate", "BulletLifestealPercent", "MoveSpeedBonus", "MoveWhileShootingSpeedPenaltyReductionPercent", "MoveWhileZoomedSpeedPenaltyReductionPercent" ] } - Spectral Assistant: ability behaviors bits data updated.
View code changes (1 records)
ability_magician_cloneturret_trigger · gameplay.m_AbilityBehaviorsBits (changed)
{ "before": "CITADEL_ABILITY_BEHAVIOR_DONT_BREAK_INVISIBILITY | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_HIDDEN | CITADEL_ABILITY_BEHAVIOR_IGNORE_SELECTION_MASH_PROTECTION | CITADEL_ABILITY_BEHAVIOR_TRIGGER | CITADEL_ABILITY_BEHAVIOR_MOVEMENT", "after": "CITADEL_ABILITY_BEHAVIOR_DONT_BREAK_INVISIBILITY | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_HIDDEN | CITADEL_ABILITY_BEHAVIOR_IGNORE_SELECTION_MASH_PROTECTION | CITADEL_ABILITY_BEHAVIOR_TRIGGER | CITADEL_ABILITY_BEHAVIOR_MOVEMENT" } - base: properties data updated.
View code changes (1 records)
upgrade_base · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - base: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_base · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - armor upgrade base: properties data updated.
View code changes (1 records)
armor_upgrade_base · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - armor upgrade base: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
armor_upgrade_base · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - armor upgrade t1: properties data updated.
View code changes (1 records)
armor_upgrade_t1 · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - armor upgrade t1: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
armor_upgrade_t1 · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - armor upgrade t2: properties data updated.
View code changes (1 records)
armor_upgrade_t2 · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - armor upgrade t2: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
armor_upgrade_t2 · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - armor upgrade t3: properties data updated.
View code changes (1 records)
armor_upgrade_t3 · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - armor upgrade t3: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
armor_upgrade_t3 · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - armor upgrade t4: properties data updated.
View code changes (1 records)
armor_upgrade_t4 · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - armor upgrade t4: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
armor_upgrade_t4 · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - armor upgrade t5: properties data updated.
View code changes (1 records)
armor_upgrade_t5 · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - armor upgrade t5: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
armor_upgrade_t5 · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - weapon upgrade base: properties data updated.
View code changes (1 records)
weapon_upgrade_base · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - weapon upgrade base: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
weapon_upgrade_base · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - weapon upgrade t1: properties data updated.
View code changes (1 records)
weapon_upgrade_t1 · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - weapon upgrade t1: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
weapon_upgrade_t1 · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - weapon upgrade t2: properties data updated.
View code changes (1 records)
weapon_upgrade_t2 · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - weapon upgrade t2: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
weapon_upgrade_t2 · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - weapon upgrade t3: properties data updated.
View code changes (1 records)
weapon_upgrade_t3 · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - weapon upgrade t3: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
weapon_upgrade_t3 · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - weapon upgrade t4: properties data updated.
View code changes (1 records)
weapon_upgrade_t4 · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - weapon upgrade t4: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
weapon_upgrade_t4 · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - weapon upgrade t5: properties data updated.
View code changes (1 records)
weapon_upgrade_t5 · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - weapon upgrade t5: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
weapon_upgrade_t5 · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - tech upgrade base: properties data updated.
View code changes (1 records)
tech_upgrade_base · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - tech upgrade base: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
tech_upgrade_base · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - tech upgrade t1: properties data updated.
View code changes (1 records)
tech_upgrade_t1 · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - tech upgrade t1: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
tech_upgrade_t1 · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - tech upgrade t2: properties data updated.
View code changes (1 records)
tech_upgrade_t2 · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - tech upgrade t2: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
tech_upgrade_t2 · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - tech upgrade t3: properties data updated.
View code changes (1 records)
tech_upgrade_t3 · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - tech upgrade t3: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
tech_upgrade_t3 · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - tech upgrade t4: properties data updated.
View code changes (1 records)
tech_upgrade_t4 · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - tech upgrade t4: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
tech_upgrade_t4 · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - tech upgrade t5: properties data updated.
View code changes (1 records)
tech_upgrade_t5 · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - tech upgrade t5: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
tech_upgrade_t5 · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Counterspell: auto intrinsic modifiers data added.
View code changes (1 records)
upgrade_counterspell · gameplay.m_AutoIntrinsicModifiers[0].m_HealFX (added)
{ "before": null, "after": "particles/upgrades/restorative_locket_cast.vpcf" } - Counterspell: auto intrinsic modifiers data added.
View code changes (1 records)
upgrade_counterspell · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (added)
{ "before": null, "after": [ "BonusHealth", "SpiritPowerInnate" ] } - Inhibitor: auto intrinsic modifiers data removed.
View code changes (1 records)
upgrade_inhibitor · gameplay.m_AutoIntrinsicModifiers[0].m_DebuffModifier.m_nStatusEffectPriority (removed)
{ "before": 20, "after": null } - Inhibitor: auto intrinsic modifiers data added.
View code changes (1 records)
upgrade_inhibitor · gameplay.m_AutoIntrinsicModifiers[0].m_BuildUpModifier (added)
{ "before": null, "after": { "m_bIsHidden": false, "m_eBuildupMode": "BUILDUP_MODE_MAX_FILL_DURATION", "m_sLocalizationName": "upgrade_inhibitor", "m_eHudDisplayLocation": "DISPLAY_HUD_NONE", "m_flBuildUpDecayDelay": 2, "m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_HEALTHBAR", "m_bBuildupAffectedByEffectiveness": true } } - Siphon Bullets: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_siphon_bullets · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName[1] (changed)
{ "before": "TechResist", "after": "BulletResist" } - Weakening Headshot : properties data added.
View code changes (1 records)
upgrade_headshot_booster2 · properties.BulletResistReduction.statsUsageFlags (added)
{ "before": null, "after": "ConditionallyApplied" } - Weakening Headshot : properties data added.
View code changes (1 records)
upgrade_headshot_booster2 · properties.MagicResistReduction.statsUsageFlags (added)
{ "before": null, "after": "ConditionallyApplied" } - Crippling Headshot: properties data added.
View code changes (1 records)
upgrade_banshee_slugs · properties.BulletResistReduction.statsUsageFlags (added)
{ "before": null, "after": "ConditionallyApplied" } - Crippling Headshot: properties data added.
View code changes (1 records)
upgrade_banshee_slugs · properties.MagicResistReduction.statsUsageFlags (added)
{ "before": null, "after": "ConditionallyApplied" } - Fortitude: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_chonky · gameplay.m_AutoIntrinsicModifiers[0].m_BuffModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "BaseAttackDamagePercent", "BonusMoveSpeed" ], "after": [ "BonusMoveSpeed" ] } - Slowing Hex: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_containment · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [], "after": [ "BonusSprintSpeed" ] } - Rusted Barrel: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_withering_whip · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "BonusHealth" ], "after": [ "BonusHealth", "BonusSprintSpeed" ] } - Knockdown: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_target_stun · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "BonusHealth" ], "after": [ "BonusHealth", "TechRangeMultiplier" ] } - Vortex Web: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_aoe_root · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "TechRangeMultiplier", "TechRadiusMultiplier" ], "after": [ "TechRangeMultiplier", "TechRadiusMultiplier", "BonusSprintSpeed" ] } - Cheat Death: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_cheat_death · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName[1] (changed)
{ "before": "TechResist", "after": "BulletResist" } - cloaking_device: properties data updated.
View code changes (1 records)
upgrade_cloaking_device · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - cloaking_device: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_cloaking_device · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Majestic Leap - Disabled: properties data updated.
View code changes (1 records)
upgrade_rocket_boots · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Majestic Leap - Disabled: properties data updated.
View code changes (1 records)
upgrade_rocket_boots · properties.InteruptCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Majestic Leap - Disabled: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_rocket_boots · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Majestic Leap: properties data updated.
View code changes (1 records)
upgrade_rocket_booster · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Majestic Leap: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_rocket_booster · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - aerial_assault: properties data updated.
View code changes (1 records)
upgrade_aerial_assault · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - aerial_assault: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_aerial_assault · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Healing Nova: properties data updated.
View code changes (1 records)
upgrade_health_nova · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Healing Nova: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_health_nova · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Restorative Locket: properties data updated.
View code changes (1 records)
upgrade_restorative_locket · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Restorative Locket: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_restorative_locket · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Healing Rite: properties data updated.
View code changes (1 records)
upgrade_health_stimpak · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Healing Rite: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_health_stimpak · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Infuser: properties data updated.
View code changes (1 records)
upgrade_infuser · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Infuser: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_infuser · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Guardian Ward: properties data updated.
View code changes (1 records)
upgrade_guardian_ward · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Guardian Ward: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_guardian_ward · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Divine Barrier: properties data updated.
View code changes (1 records)
upgrade_divine_barrier · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Divine Barrier: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_divine_barrier · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Blood Tribute: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_blood_tribute · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName[0] (changed)
{ "before": "BonusHealth", "after": "TechResist" } - tech_defender: properties data updated.
View code changes (1 records)
upgrade_tech_defender · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - tech_defender: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_tech_defender · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Unstoppable: properties data updated.
View code changes (1 records)
upgrade_unstoppable · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Unstoppable: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_unstoppable · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Colossus: properties data updated.
View code changes (1 records)
upgrade_colossus · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Colossus: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_colossus · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - stasis_bomb: properties data updated.
View code changes (1 records)
upgrade_stasis_bomb · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - stasis_bomb: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_stasis_bomb · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Fury Trance: properties data updated.
View code changes (1 records)
upgrade_fury_trance · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Fury Trance: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_fury_trance · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Vampiric Burst: properties data updated.
View code changes (1 records)
upgrade_surging_power · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Vampiric Burst: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_surging_power · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - mod_disruptor: properties data updated.
View code changes (1 records)
upgrade_mod_disruptor · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - mod_disruptor: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_mod_disruptor · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - frenzy: properties data updated.
View code changes (1 records)
upgrade_frenzy · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - frenzy: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_frenzy · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Lifestrike: properties data updated.
View code changes (1 records)
upgrade_boxing_glove · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Lifestrike: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_boxing_glove · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Spirit Strike: properties data updated.
View code changes (1 records)
upgrade_acolytes_glove · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Spirit Strike: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_acolytes_glove · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Spirit Snatch: properties data updated.
View code changes (1 records)
upgrade_spirit_snatch · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Spirit Snatch: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_spirit_snatch · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - charmed_wraps: properties data updated.
View code changes (1 records)
upgrade_charmed_wraps · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - charmed_wraps: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_charmed_wraps · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Diviner's Kevlar: properties data updated.
View code changes (1 records)
upgrade_diviners_kevlar · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Diviner's Kevlar: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_diviners_kevlar · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Radiant Regeneration: properties data updated.
View code changes (1 records)
upgrade_resonant_healing · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Radiant Regeneration: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_resonant_healing · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Boundless Spirit: properties data updated.
View code changes (1 records)
upgrade_boundless_spirit · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Boundless Spirit: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_boundless_spirit · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Enduring Spirit: properties data updated.
View code changes (1 records)
upgrade_resilience · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Enduring Spirit: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_resilience · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Extra Regen: properties data updated.
View code changes (1 records)
upgrade_endurance · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Extra Regen: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_endurance · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - magic_clarity: properties data updated.
View code changes (1 records)
upgrade_magic_clarity · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - magic_clarity: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_magic_clarity · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Surge of Power: properties data updated.
View code changes (1 records)
upgrade_magic_storm · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Surge of Power: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_magic_storm · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Suppressor: properties data updated.
View code changes (1 records)
upgrade_suppressor · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Suppressor: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_suppressor · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Quicksilver Reload: properties data updated.
View code changes (1 records)
upgrade_quick_silver · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Quicksilver Reload: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_quick_silver · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Mercurial Magnum: properties data updated.
View code changes (1 records)
upgrade_ethereal_bullets · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Mercurial Magnum: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_ethereal_bullets · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Veil Walker: properties data updated.
View code changes (1 records)
upgrade_veil_walker · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Veil Walker: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_veil_walker · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Reactive Barrier: properties data updated.
View code changes (1 records)
upgrade_vex_barrier · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Reactive Barrier: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_vex_barrier · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Magic Carpet: properties data updated.
View code changes (1 records)
upgrade_magic_carpet · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Magic Carpet: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_magic_carpet · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Hexafoil Ward: properties data updated.
View code changes (1 records)
upgrade_spellshield · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Hexafoil Ward: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_spellshield · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Hex-Sealed Knuckles: properties data updated.
View code changes (1 records)
upgrade_superacolytes_glove · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Hex-Sealed Knuckles: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_superacolytes_glove · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Patron's Healing: properties data updated.
View code changes (1 records)
upgrade_heal_on_level · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Patron's Healing: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_heal_on_level · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Spirit Burn: properties data updated.
View code changes (1 records)
upgrade_spirit_burn · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Spirit Burn: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_spirit_burn · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Lightning Scroll: properties data updated.
View code changes (1 records)
upgrade_ultimate_burst · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Lightning Scroll: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_ultimate_burst · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Soul Explosion: properties data updated.
View code changes (1 records)
upgrade_corpse_explosion · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Soul Explosion: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_corpse_explosion · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Witchmail: properties data updated.
View code changes (1 records)
upgrade_absorbing_armor · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Witchmail: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_absorbing_armor · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Healing Tempo: properties data updated.
View code changes (1 records)
upgrade_healbuff · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Healing Tempo: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_healbuff · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Plated Armor: properties data updated.
View code changes (1 records)
upgrade_deflecting_armor · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Plated Armor: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_deflecting_armor · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Spellbreaker: properties data updated.
View code changes (1 records)
upgrade_spellbreaker · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Spellbreaker: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_spellbreaker · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Juggernaut: properties data updated.
View code changes (1 records)
upgrade_juggernaut · properties.AbilityCooldown.scaleStat (changed)
{ "before": "ETechCooldown", "after": "EItemCooldown" } - Juggernaut: boss damage scale changed from 0.5 to 1.
View code changes (1 records)
upgrade_juggernaut · gameplay.m_flBossDamageScale (changed)
{ "before": 0.5, "after": 1 } - Express Shot: properties data removed.
View code changes (1 records)
upgrade_express_shot · properties.ProcBulletVelocity.displayType (removed)
{ "before": "EBulletSpeedIncrease", "after": null } - npc units npc boss tier1: intrinsic modifiers data added.
View code changes (1 records)
npc_units:npc_boss_tier1 · gameplay.m_vecIntrinsicModifiers (added)
{ "before": null, "after": [ { "m_vecScriptValues": [ { "m_value": 30, "m_eModifierValue": "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_PERCENT" } ], "m_mapAutoRegisterModifierValueFromAbilityPropertyName": {} } ] } - npc units npc barrack boss: intrinsic modifiers data added.
View code changes (1 records)
npc_units:npc_barrack_boss · gameplay.m_vecIntrinsicModifiers (added)
{ "before": null, "after": [ { "m_vecScriptValues": [ { "m_value": 30, "m_eModifierValue": "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_PERCENT" } ], "m_mapAutoRegisterModifierValueFromAbilityPropertyName": {} } ] } - npc units destroyable building: intrinsic modifiers data added.
View code changes (1 records)
npc_units:destroyable_building · gameplay.m_vecIntrinsicModifiers (added)
{ "before": null, "after": [ { "m_vecScriptValues": [ { "m_value": 30, "m_eModifierValue": "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_PERCENT" } ], "m_mapAutoRegisterModifierValueFromAbilityPropertyName": {} } ] } - npc units alt npc boss tier1: intrinsic modifiers data added.
View code changes (1 records)
npc_units:alt_npc_boss_tier1 · gameplay.m_vecIntrinsicModifiers (added)
{ "before": null, "after": [ { "m_vecScriptValues": [ { "m_value": 30, "m_eModifierValue": "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_PERCENT" } ], "m_mapAutoRegisterModifierValueFromAbilityPropertyName": {} } ] } - npc units npc super neutral: i health gain per minute changed from 412 to 470.
View code changes (1 records)
npc_units:npc_super_neutral · gameplay.m_iHealthGainPerMinute (changed)
{ "before": 412, "after": 470 } - npc units npc super neutral: i starting health changed from 5850 to 6725.
View code changes (1 records)
npc_units:npc_super_neutral · gameplay.m_iStartingHealth (changed)
{ "before": 5850, "after": 6725 } - npc units npc super neutral: intrinsic modifiers data added.
View code changes (1 records)
npc_units:npc_super_neutral · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1] (added)
{ "before": null, "after": { "m_value": 20, "m_eModifierValue": "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_PERCENT" } } - npc units npc super neutral herotest: gold reward changed from 38 to 44.
View code changes (1 records)
npc_units:npc_super_neutral_herotest · gameplay.m_flGoldReward (changed)
{ "before": 38, "after": 44 } - npc units neutral trooper weak: gold reward changed from 38 to 44.
View code changes (1 records)
npc_units:neutral_trooper_weak · gameplay.m_flGoldReward (changed)
{ "before": 38, "after": 44 } - npc units neutral trashbug: gold reward changed from 38 to 44.
View code changes (1 records)
npc_units:neutral_trashbug · gameplay.m_flGoldReward (changed)
{ "before": 38, "after": 44 } - npc units npc boss tier2: intrinsic modifiers data added.
View code changes (1 records)
npc_units:npc_boss_tier2 · gameplay.m_vecIntrinsicModifiers (added)
{ "before": null, "after": [ { "m_vecScriptValues": [ { "m_value": 25, "m_eModifierValue": "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_PERCENT" } ], "m_mapAutoRegisterModifierValueFromAbilityPropertyName": {} } ] } - npc units alt npc boss tier2: intrinsic modifiers data added.
View code changes (1 records)
npc_units:alt_npc_boss_tier2 · gameplay.m_vecIntrinsicModifiers (added)
{ "before": null, "after": [ { "m_vecScriptValues": [ { "m_value": 25, "m_eModifierValue": "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_PERCENT" } ], "m_mapAutoRegisterModifierValueFromAbilityPropertyName": {} } ] } - npc units npc boss tier2 weak: intrinsic modifiers data added.
View code changes (1 records)
npc_units:npc_boss_tier2_weak · gameplay.m_vecIntrinsicModifiers (added)
{ "before": null, "after": [ { "m_vecScriptValues": [ { "m_value": 25, "m_eModifierValue": "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_PERCENT" } ], "m_mapAutoRegisterModifierValueFromAbilityPropertyName": {} } ] } - npc units alt npc boss tier2 weak: intrinsic modifiers data added.
View code changes (1 records)
npc_units:alt_npc_boss_tier2_weak · gameplay.m_vecIntrinsicModifiers (added)
{ "before": null, "after": [ { "m_vecScriptValues": [ { "m_value": 25, "m_eModifierValue": "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_PERCENT" } ], "m_mapAutoRegisterModifierValueFromAbilityPropertyName": {} } ] } - npc units npc boss tier3: intrinsic modifiers data added.
View code changes (1 records)
npc_units:npc_boss_tier3 · gameplay.m_vecIntrinsicModifiers (added)
{ "before": null, "after": [ { "m_vecScriptValues": [ { "m_value": 30, "m_eModifierValue": "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_PERCENT" } ], "m_mapAutoRegisterModifierValueFromAbilityPropertyName": {} } ] } - npc units alt npc boss tier3: intrinsic modifiers data added.
View code changes (1 records)
npc_units:alt_npc_boss_tier3 · gameplay.m_vecIntrinsicModifiers (added)
{ "before": null, "after": [ { "m_vecScriptValues": [ { "m_value": 30, "m_eModifierValue": "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_PERCENT" } ], "m_mapAutoRegisterModifierValueFromAbilityPropertyName": {} } ] } - generic data objective params: tier1 gold kill changed from 1650 to 1000.
View code changes (1 records)
generic_data:m_ObjectiveParams · gameplay.m_nTier1GoldKill (changed)
{ "before": 1650, "after": 1000 } - generic data objective params: tier2 gold kill changed from 4500 to 3500.
View code changes (1 records)
generic_data:m_ObjectiveParams · gameplay.m_nTier2GoldKill (changed)
{ "before": 4500, "after": 3500 } - generic data rejuv params: rejuvinator drop duration changed from 8 to 7.
View code changes (1 records)
generic_data:m_RejuvParams · gameplay.m_flRejuvinatorDropDuration (changed)
{ "before": 8, "after": 7 } - generic data rejuv params: trooper health mult data updated.
View code changes (1 records)
generic_data:m_RejuvParams · gameplay.m_TrooperHealthMult[0] (changed)
{ "before": 2, "after": 1.7 } - generic data rejuv params: trooper health mult data updated.
View code changes (1 records)
generic_data:m_RejuvParams · gameplay.m_TrooperHealthMult[1] (changed)
{ "before": 2.3, "after": 2 } - generic data rejuv params: trooper health mult data updated.
View code changes (1 records)
generic_data:m_RejuvParams · gameplay.m_TrooperHealthMult[2] (changed)
{ "before": 2.6, "after": 2.3 } - generic data rejuv params: rejuvinator rebirth duration data added.
View code changes (1 records)
generic_data:m_RejuvParams · gameplay.m_flRejuvinatorRebirthDuration (added)
{ "before": null, "after": [ 180, 240, 300 ] } - modifiers modifier zipline speed player generator kill: percentage multiplier end changed from 120 to 140.
View code changes (1 records)
modifiers:modifier_zipline_speed_player_generator_kill · gameplay.m_flPercentageMultiplierEnd (changed)
{ "before": 120, "after": 140 } - modifiers modifier zipline speed player generator kill: ramp up time changed from 4 to 3.
View code changes (1 records)
modifiers:modifier_zipline_speed_player_generator_kill · gameplay.m_flRampUpTime (changed)
{ "before": 4, "after": 3 } - modifiers midboss modifier damage resistance: damage resistance per second changed from 100 to 50.
View code changes (1 records)
modifiers:midboss_modifier_damage_resistance · gameplay.m_flDamageResistancePerSecond (changed)
{ "before": 100, "after": 50 } - modifiers midboss modifier damage resistance: damage resistance bonus per game minute changed from 8 to 7.
View code changes (1 records)
modifiers:midboss_modifier_damage_resistance · gameplay.m_flDamageResistanceBonusPerGameMinute (changed)
{ "before": 8, "after": 7 } - citadel heroes: speed boost duration label data updated.
View code changes (1 records)
citadel_heroes · SpeedBoostDuration_label (changed)
{ "before": "Speed Duration", "after": "Charge Hold Duration" } - citadel heroes: max bonus bullet damage prefix data updated.
View code changes (1 records)
citadel_heroes · MaxBonusBulletDamage_prefix (changed)
{ "before": "+", "after": "" } - citadel heroes: max bonus bullet damage label data updated.
View code changes (1 records)
citadel_heroes · MaxBonusBulletDamage_label (changed)
{ "before": "Max Damage Amp", "after": "Max Damage" } - citadel heroes: max bonus bullet damage postfix data updated.
View code changes (1 records)
citadel_heroes · MaxBonusBulletDamage_postfix (changed)
{ "before": "%", "after": "" } - citadel heroes: min bonus bullet damage prefix data updated.
View code changes (1 records)
citadel_heroes · MinBonusBulletDamage_prefix (changed)
{ "before": "+", "after": "" } - citadel heroes: min bonus bullet damage label data updated.
View code changes (1 records)
citadel_heroes · MinBonusBulletDamage_label (changed)
{ "before": "Min Damage Amp", "after": "Min Damage" } - citadel heroes: min bonus bullet damage postfix data updated.
View code changes (1 records)
citadel_heroes · MinBonusBulletDamage_postfix (changed)
{ "before": "%", "after": "" } - citadel heroes: max slow duration label data updated.
View code changes (1 records)
citadel_heroes · MaxSlowDuration_label (changed)
{ "before": "Max Stop Duration", "after": "Max Time-Stop" } - citadel heroes: min slow duration label data updated.
View code changes (1 records)
citadel_heroes · MinSlowDuration_label (changed)
{ "before": "Min Stop Duration", "after": "Min Time-Stop" } - citadel heroes: speed boost duration postvalue label data added.
View code changes (1 records)
citadel_heroes · SpeedBoostDuration_postvalue_label (added)
{ "before": null, "after": "Charge Hold Duration" } - citadel heroes: max bonus bullet damage postvalue label data added.
View code changes (1 records)
citadel_heroes · MaxBonusBulletDamage_postvalue_label (added)
{ "before": null, "after": "Max Damage" } - citadel heroes: min bonus bullet damage postvalue label data added.
View code changes (1 records)
citadel_heroes · MinBonusBulletDamage_postvalue_label (added)
{ "before": null, "after": "Min Damage" } - citadel heroes: max slow duration postvalue label data added.
View code changes (1 records)
citadel_heroes · MaxSlowDuration_postvalue_label (added)
{ "before": null, "after": "Max Time-Stop" } - citadel heroes: min slow duration postvalue label data added.
View code changes (1 records)
citadel_heroes · MinSlowDuration_postvalue_label (added)
{ "before": null, "after": "Min Time-Stop" } - citadel attributes: base attack damage percent alt fire label data updated.
View code changes (1 records)
citadel_attributes · BaseAttackDamagePercentAltFire_label (changed)
{ "before": "Alt Fire Weapon Damage", "after": "Secondary Fire Weapon Damage" } - citadel attributes: spirit power innate prefix data added.
View code changes (1 records)
citadel_attributes · SpiritPowerInnate_prefix (added)
{ "before": null, "after": "{s:sign}" } - citadel attributes: spirit power innate label data added.
View code changes (1 records)
citadel_attributes · SpiritPowerInnate_label (added)
{ "before": null, "after": "Spirit Power" } - citadel attributes: spirit power innate postvalue label data added.
View code changes (1 records)
citadel_attributes · SpiritPowerInnate_postvalue_label (added)
{ "before": null, "after": "Spirit Power" } - citadel attributes: bonus health postvalue label data added.
View code changes (1 records)
citadel_attributes · BonusHealth_postvalue_label (added)
{ "before": null, "after": "Bonus Health" } - citadel attributes: base attack damage percent alt fire postvalue label data added.
View code changes (1 records)
citadel_attributes · BaseAttackDamagePercentAltFire_postvalue_label (added)
{ "before": null, "after": "Secondary Fire Weapon Damage" } - citadel attributes: heal on counter spell label data added.
View code changes (1 records)
citadel_attributes · HealOnCounterSpell_label (added)
{ "before": null, "after": "Healing" } - citadel attributes: heal on counter spell postvalue label data added.
View code changes (1 records)
citadel_attributes · HealOnCounterSpell_postvalue_label (added)
{ "before": null, "after": "Healing" } - citadel attributes: proc max range label data added.
View code changes (1 records)
citadel_attributes · ProcMaxRange_label (added)
{ "before": null, "after": "Proc Max Range" } - citadel attributes: proc max range postvalue label data added.
View code changes (1 records)
citadel_attributes · ProcMaxRange_postvalue_label (added)
{ "before": null, "after": "Proc Max Range" } - citadel attributes: proc max range postfix data added.
View code changes (1 records)
citadel_attributes · ProcMaxRange_postfix (added)
{ "before": null, "after": "m" } - 102 cosmetic records updated.
View code changes (102 records)
ability_melee_kelvin · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }ability_melee_bomber · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }ability_melee_butcher · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }ability_melee_frank · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }citadel_ability_melee_chrono · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }ability_melee_frank · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }citadel_ability_melee_warden · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }citadel_ability_melee_thumper · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }citadel_ability_melee_warden · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }ability_melee_lash · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }ability_melee_swan · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }ability_melee_yamato · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }citadel_ability_melee_butcher · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }ability_melee_boho · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }citadel_ability_melee_hornet · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }citadel_ability_melee_hornet · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }ability_melee_viscous · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }citadel_hold_melee · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }ability_melee_magician · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }citadel_ability_melee_tokamak · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }ability_melee_viper · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }ability_melee_priest · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }citadel_ability_melee_butcher · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }citadel_ability_melee_tengu · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }ability_melee_drifter · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }ability_melee_bomber · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }citadel_ability_melee_chrono · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }ability_melee_vandal · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }citadel_ability_melee_kali · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }citadel_ability_melee_tokamak · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }citadel_ability_melee_shiv · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }ability_melee_magician · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }citadel_ability_melee_kali · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }citadel_ability_melee_architect · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }citadel_ability_melee_wraith · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }citadel_ability_melee_targetdummy · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }ability_melee_trapper · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }ability_melee_digger · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }citadel_ability_melee_engineer · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }citadel_ability_melee_targetdummy · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }ability_melee_yamato · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }ability_melee_viscous · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }ability_melee_viper · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }ability_melee_ghost · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }citadel_ability_melee_cadence · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }citadel_ability_melee_bull · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }ability_melee_swan · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }ability_melee_drifter · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }ability_melee_ghost · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }ability_melee_digger · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }citadel_ability_melee_cadence · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }ability_melee_priest · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }ability_melee_haze · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }citadel_ability_melee_gigawatt · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }citadel_ability_melee_genericperson · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }ability_melee_trapper · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }ability_melee_punkgoat · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }citadel_ability_melee_gunslinger · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }citadel_ability_melee_gunslinger · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }ability_melee_vampirebat · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }ability_melee_shieldguy · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }ability_melee_boho · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }ability_melee_archer · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }ability_melee_bookworm · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }ability_melee_vampirebat · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }citadel_ability_melee_yakuza · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }ability_melee_nano · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }ability_melee_vandal · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }ability_melee_inferno · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }ability_melee_shieldguy · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }ability_melee_inferno · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }ability_melee_wrecker · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }citadel_ability_melee_sumo · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }ability_melee_punkgoat · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }citadel_ability_melee_bull · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }citadel_ability_melee_bebop · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }citadel_hold_melee · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }citadel_ability_melee_engineer · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }citadel_ability_melee_wraith · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }citadel_ability_melee_genericperson · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }citadel_ability_melee_gigawatt · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }ability_melee_wrecker · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }citadel_ability_melee_bebop · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }ability_melee_haze · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }citadel_ability_melee_shiv · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }ability_melee_archer · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }ability_melee_kelvin · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }citadel_ability_melee_thumper · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }ability_melee_lash · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }ability_melee_nano · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }ability_melee_doorman · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }ability_melee_doorman · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }ability_melee_astro · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }citadel_ability_melee_architect · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }ability_melee_bookworm · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }citadel_ability_melee_tengu · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }ability_melee_skyrunner · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }ability_melee_skyrunner · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }citadel_ability_melee_yakuza · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }ability_melee_astro · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" }citadel_ability_melee_sumo · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strContext (changed)
{ "before": "melee_powerup", "after": "rejuv_owned" }ability_melee_butcher · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleePowerUp", "after": "#AbilityButtonHint_RejuvenatorOwned" } - 52 cosmetic records removed.
View code changes (52 records)
ability_melee_bomber · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }citadel_ability_melee_genericperson · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }ability_melee_yamato · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }ability_melee_kelvin · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }citadel_ability_melee_targetdummy · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }ability_melee_priest · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }ability_melee_vandal · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }ability_melee_viscous · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }citadel_ability_melee_chrono · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }citadel_ability_melee_tengu · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }citadel_hold_melee · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }ability_melee_punkgoat · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }citadel_ability_melee_hornet · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }ability_melee_archer · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }citadel_ability_melee_warden · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }citadel_ability_melee_tokamak · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }ability_melee_skyrunner · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }citadel_ability_melee_wraith · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }ability_melee_butcher · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }ability_melee_trapper · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }ability_melee_frank · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }ability_melee_haze · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }ability_melee_digger · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }ability_melee_viper · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }citadel_ability_melee_architect · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }citadel_ability_melee_kali · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }ability_melee_magician · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }ability_melee_wrecker · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }citadel_ability_melee_sumo · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }ability_melee_astro · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }ability_melee_bookworm · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }mirage_tornado · cosmetic.m_strChannelSound (removed)
{ "before": "", "after": null }ability_melee_drifter · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }ability_melee_vampirebat · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }ability_melee_ghost · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }citadel_ability_melee_bebop · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }citadel_ability_melee_engineer · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }citadel_ability_melee_cadence · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }citadel_ability_melee_shiv · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }ability_melee_swan · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }citadel_ability_melee_gunslinger · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }ability_melee_shieldguy · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }citadel_ability_melee_bull · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }citadel_ability_melee_butcher · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }ability_melee_boho · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }ability_melee_lash · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }ability_melee_inferno · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }citadel_ability_melee_yakuza · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }ability_melee_doorman · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }ability_melee_nano · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }citadel_ability_melee_gigawatt · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null }citadel_ability_melee_thumper · cosmetic.m_HUDPanel.m_vecButtonHints[1].m_nButton1 (removed)
{ "before": "IN_WEAPON1", "after": null } - 57 cosmetic records added.
View code changes (57 records)
ability_melee_swan · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }citadel_ability_melee_architect · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }citadel_ability_melee_targetdummy · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }citadel_ability_melee_wraith · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }ability_melee_trapper · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }ability_melee_priest · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }citadel_ability_mobile_resupply · cosmetic.m_DeployParticle (added)
{ "before": null, "after": "particles/upgrades/health_nova_cast.vpcf" }modifiers:modifier_neutral_gold_pickup_aura · cosmetic.m_IsFrozenParticle (added)
{ "before": null, "after": "particles/environment/rejuv_frozen_model.vpcf" }ability_melee_wrecker · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }ability_melee_boho · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }citadel_ability_melee_hornet · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }ability_melee_inferno · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }citadel_ability_melee_bebop · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }ability_melee_butcher · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }citadel_ability_melee_tengu · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }citadel_hold_melee · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }citadel_ability_melee_warden · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }citadel_ability_melee_yakuza · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }ability_melee_lash · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }citadel_ability_melee_butcher · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }citadel_ability_melee_shiv · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }ability_melee_archer · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }ability_melee_magician · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }ability_melee_viper · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }ability_melee_frank · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }ability_melee_ghost · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }ability_melee_shieldguy · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }ability_melee_doorman · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }citadel_ability_melee_tokamak · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }citadel_ability_melee_bull · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }ability_melee_astro · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }ability_melee_vampirebat · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }ability_melee_skyrunner · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }citadel_ability_melee_chrono · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }citadel_ability_melee_gunslinger · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }ability_melee_nano · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }mirage_tornado · cosmetic.m_strChannelLoopSound (added)
{ "before": null, "after": "Mirage.A1.Tornado.Proj_Lp" }citadel_ability_melee_kali · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }ability_melee_digger · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }ability_melee_viscous · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }ability_melee_bookworm · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }ability_melee_yamato · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }citadel_ability_melee_genericperson · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }ability_melee_vandal · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }mirage_tornado · cosmetic.m_cameraSequenceCastComplete (added)
{ "before": null, "after": { "m_vecTargetPosOperations": [ { "m_flLagTime": 0.4, "m_flLagMaxSpeed": 200, "m_eCameraOperation": "k_ECameraOp_Lag", "m_flLagMinDuration": 0.6, "m_bValuesAreRelative": true, "m_flMaintainDuration": 0.6, "m_flLagSpringStrength": 5, "m_bIncreaseSpringStrengthToKeepTargetOnScreen": false } ] } }ability_melee_bomber · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }modifiers:modifier_idol_pickup_aura · cosmetic.m_IsFrozenParticle (added)
{ "before": null, "after": "particles/environment/rejuv_frozen_model.vpcf" }ability_melee_haze · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }citadel_ability_melee_sumo · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }ability_melee_drifter · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }citadel_ability_mobile_resupply · cosmetic.m_strDeploySound (added)
{ "before": null, "after": "Mods.Armor.Healing.Nova.Cast" }ability_melee_kelvin · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }citadel_ability_melee_thumper · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }citadel_ability_melee_engineer · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }citadel_ability_melee_gigawatt · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }citadel_ability_melee_cadence · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } }ability_melee_punkgoat · cosmetic.m_HUDPanel.m_vecButtonHints[2] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_powerup", "m_strLocToken": "#AbilityButtonHint_MeleePowerUp" } } - 160 ability property raw records updated.
View code changes (160 records)
viscous_goo_grenade · properties.Damage.raw (changed)
{ "before": 90, "after": 80 }ability_ice_grenade · properties.Damage.raw (changed)
{ "before": 80, "after": 74 }citadel_ability_lash_ultimate · properties.AbilityCooldown.raw (changed)
{ "before": 140, "after": 155 }mirage_teleport · properties.AbilityCooldown.raw (changed)
{ "before": 145, "after": 160 }ability_sleep_dagger · properties.Damage.raw (changed)
{ "before": 70, "after": 65 }ability_flame_dash · properties.DPS.raw (changed)
{ "before": 40, "after": 33 }citadel_ability_hornet_sting · properties.DotHealthPercent.raw (changed)
{ "before": 2.3, "after": 2.1 }mirage_tornado · properties.Damage.raw (changed)
{ "before": 70, "after": 65 }ability_blood_bomb · properties.ArmingDuration.raw (changed)
{ "before": 0.5, "after": 0.65 }upgrade_inhibitor · properties.DebuffDuration.raw (changed)
{ "before": 3, "after": 4 }citadel_ability_tengu_urn · properties.DPS.raw (changed)
{ "before": 60, "after": 55 }citadel_ability_self_vacuum · properties.AbilityCooldown.raw (changed)
{ "before": 215, "after": 230 }citadel_ability_tengu_stone_form · properties.Damage.raw (changed)
{ "before": 80, "after": 75 }ability_guided_arrow · properties.AbilityCooldown.raw (changed)
{ "before": 125, "after": 135 }citadel_ability_storm_cloud · properties.AbilityCooldown.raw (changed)
{ "before": 155, "after": 170 }citadel_ability_hornet_snipe · properties.LowHealthEnemyDamageBonus.raw (changed)
{ "before": 100, "after": 90 }upgrade_non_player_bonus_sacrifice · properties.AbilityCooldown.raw (changed)
{ "before": 260, "after": 250 }citadel_ability_power_slash · properties.FullChargeDamage.raw (changed)
{ "before": 160, "after": 145 }ability_health_swap · properties.AbilityCastRange.raw (changed)
{ "before": "6m", "after": "5.5m" }ability_viper_petrifybola · properties.AbilityCooldown.raw (changed)
{ "before": 100, "after": 110 }upgrade_divine_barrier · properties.BuffDuration.raw (changed)
{ "before": 5, "after": 6 }upgrade_vex_barrier · properties.TechResist.raw (changed)
{ "before": 5, "after": 6 }upgrade_spirit_sap · properties.TechPowerReduction.raw (changed)
{ "before": -12, "after": -15 }upgrade_chonky · properties.HealLifePercentOutOfCombat.raw (changed)
{ "before": 3, "after": 2 }ability_lash_flog · properties.AbilityCastRange.raw (changed)
{ "before": "25m", "after": "20m" }citadel_ability_chrono_swap · properties.AbilityCooldown.raw (changed)
{ "before": 65, "after": 70 }ability_fire_bomb · properties.AbilityCooldown.raw (changed)
{ "before": 127, "after": 140 }synth_pulse · properties.Damage.raw (changed)
{ "before": 70, "after": 65 }citadel_ability_psychic_lift · properties.Damage.raw (changed)
{ "before": 140, "after": 125 }ability_gravity_lasso · properties.AbilityCooldown.raw (changed)
{ "before": 105, "after": 115 }upgrade_split_shot · properties.AbilityCooldown.raw (changed)
{ "before": 16, "after": 14 }ability_magician_magicbolt · properties.MinDamage.raw (changed)
{ "before": 65, "after": 60 }synth_affliction · properties.AbilityCooldown.raw (changed)
{ "before": 130, "after": 140 }upgrade_greater_withering_whip · properties.AbilityCooldown.raw (changed)
{ "before": 30, "after": 25 }upgrade_withering_whip · properties.AbilityCooldown.raw (changed)
{ "before": 30, "after": 25 }citadel_ability_bull_charge · properties.Damage.raw (changed)
{ "before": 40, "after": 37 }upgrade_spirit_bubble · properties.BonusMoveSpeed.raw (changed)
{ "before": "1m", "after": "1.5m" }citadel_ability_tengu_airlift · properties.ExplodeDamage.raw (changed)
{ "before": 125, "after": 115 }ability_nano_shadow_pulse · properties.Damage.raw (changed)
{ "before": 150, "after": 140 }citadel_ability_rocket_barrage · properties.DamagePerRocket.raw (changed)
{ "before": 23, "after": 22.5 }citadel_ability_hornet_leap · properties.MagicDamagePerBullet.raw (changed)
{ "before": 10, "after": 9 }citadel_ability_bull_heal · properties.DPS.raw (changed)
{ "before": 35, "after": 32 }citadel_ability_static_charge · properties.Damage.raw (changed)
{ "before": 40, "after": 35 }upgrade_trophy_collector · properties.StackingGoldPerMinute.raw (changed)
{ "before": 20, "after": 23 }ability_immobilize_trap · properties.Damage.raw (changed)
{ "before": 30, "after": 25 }citadel_ability_chrono_kinetic_carbine · properties.MinBonusBulletDamage.raw (changed)
{ "before": 25, "after": 5 }upgrade_spirit_bubble · properties.AbilityCooldown.raw (changed)
{ "before": 40, "after": 35 }citadel_ability_lash_down_strike · properties.StompDamagePerMeterSecondary.raw (changed)
{ "before": 4.5, "after": 4.2 }citadel_ability_tengu_airlift · properties.AbilityCooldown.raw (changed)
{ "before": 90, "after": 100 }ability_nano_clustergrenade · properties.Damage.raw (changed)
{ "before": 60, "after": 55 }citadel_ability_healing_slash · properties.Damage.raw (changed)
{ "before": 60, "after": 55 }citadel_ability_lash_down_strike · properties.StompDamage.raw (changed)
{ "before": 75, "after": 70 }ability_gravity_lasso · properties.Damage.raw (changed)
{ "before": 90, "after": 80 }citadel_ability_hornet_sting · properties.ImpactDamage.raw (changed)
{ "before": 40, "after": 37 }ability_magician_animalhexarea · properties.MoveSpeedBonusPct.raw (changed)
{ "before": 22, "after": 36 }citadel_ability_lash_down_strike · properties.StompVerticalThreshold.raw (changed)
{ "before": 130, "after": 118 }ability_viper_petrifybola · properties.Damage.raw (changed)
{ "before": 50, "after": 45 }ability_life_drain · properties.LifeDrainPerSecond.raw (changed)
{ "before": 35, "after": 32 }ability_guided_arrow · properties.Damage.raw (changed)
{ "before": 250, "after": 230 }ability_magician_cloneturret · properties.Damage.raw (changed)
{ "before": 20, "after": 18 }upgrade_aoe_root · properties.CaptureRadius.raw (changed)
{ "before": "11m", "after": "12m" }upgrade_withering_whip · properties.BonusHealth.raw (changed)
{ "before": 50, "after": 60 }ability_blood_bomb · properties.Damage.raw (changed)
{ "before": 100, "after": 90 }ability_viper_hookdagger · properties.OutgoingDamage.raw (changed)
{ "before": 50, "after": 45 }citadel_ability_wraith_rapidfire · properties.MagicDamagePerBullet.raw (changed)
{ "before": 0, "after": 0 }citadel_ability_uppercut · properties.LandingDamage.raw (changed)
{ "before": 80, "after": 75 }upgrade_target_stun · properties.AbilityCooldown.raw (changed)
{ "before": 40, "after": 35 }ability_health_swap · properties.AbilityCooldown.raw (changed)
{ "before": 170, "after": 185 }upgrade_express_shot · properties.AbilityCooldown.raw (changed)
{ "before": 4, "after": 3 }citadel_ability_lash_ultimate · properties.ImpactDamage.raw (changed)
{ "before": 115, "after": 105 }ability_nano_shadow_pulse · properties.AbilityCooldown.raw (changed)
{ "before": 100, "after": 110 }ability_ult_combo · properties.DPS.raw (changed)
{ "before": 40, "after": 35 }citadel_ability_chain_lightning · properties.Damage.raw (changed)
{ "before": 16, "after": 15 }upgrade_medic_bullets · properties.HealFromNPC.raw (changed)
{ "before": 15, "after": 20 }ability_incendiary_projectile · properties.Damage.raw (changed)
{ "before": 50, "after": 46 }upgrade_absorbing_armor · properties.CooldownReductionPerHit.raw (changed)
{ "before": 3, "after": 4 }ability_blood_shards · properties.HealthToDamage.raw (changed)
{ "before": 25, "after": 23 }citadel_ability_bebop_laser_beam · properties.DPS.raw (changed)
{ "before": 205, "after": 190 }upgrade_blood_tribute · properties.HealthDrainedPerSecond.raw (changed)
{ "before": 50, "after": 40 }upgrade_split_shot · properties.BonusShotsDuration.raw (changed)
{ "before": 4.5, "after": 5 }citadel_ability_lightning_ball · properties.DPS.raw (changed)
{ "before": 80, "after": 75 }synth_barrage · properties.DamagePerProjectile.raw (changed)
{ "before": 35, "after": 32 }ability_warden_lock_down · properties.Damage.raw (changed)
{ "before": 120, "after": 110 }upgrade_medic_bullets · properties.HealFromHero.raw (changed)
{ "before": 40, "after": 50 }upgrade_self_bubble · properties.MoveSpeedMax.raw (changed)
{ "before": "3.5m", "after": "4m" }citadel_ability_psychic_lift · properties.AbilityCooldown.raw (changed)
{ "before": 100, "after": 110 }citadel_ability_shiv_dagger · properties.BleedDPSPerStack.raw (changed)
{ "before": 5, "after": 4.6 }ability_bullet_flurry · properties.AbilityCooldown.raw (changed)
{ "before": 150, "after": 165 }ability_magician_magicbolt · properties.MaxDamage.raw (changed)
{ "before": 130, "after": 120 }citadel_ability_storm_cloud · properties.LightningStrikeDamage.raw (changed)
{ "before": 100, "after": 90 }citadel_ability_shiv_dagger · properties.ImpactDamage.raw (changed)
{ "before": 35, "after": 32 }upgrade_guardian_ward · properties.BuffDuration.raw (changed)
{ "before": 5, "after": 6 }upgrade_ricochet · properties.BonusFireRate.raw (changed)
{ "before": 25, "after": 20 }upgrade_cheat_death · properties.AbilityCooldown.raw (changed)
{ "before": 120, "after": 100 }citadel_ability_infinity_slash · properties.AbilityCooldown.raw (changed)
{ "before": 100, "after": 110 }citadel_ability_shieldedsentry · properties.TurretDPS.raw (changed)
{ "before": 32, "after": 30 }citadel_ability_stomp · properties.Damage.raw (changed)
{ "before": 100, "after": 90 }citadel_ability_fissure_wall · properties.Damage.raw (changed)
{ "before": 64, "after": 60 }ability_explosive_barrel · properties.BarrelDamage.raw (changed)
{ "before": 100, "after": 90 }upgrade_cloaking_device_active · properties.AmbushBonusFireRate.raw (changed)
{ "before": 30, "after": 35 }citadel_ability_chrono_time_wall · properties.DamageWallHit.raw (changed)
{ "before": 50, "after": 46 }citadel_ability_card_toss · properties.Damage.raw (changed)
{ "before": 60, "after": 55 }citadel_ability_self_vacuum · properties.DPS.raw (changed)
{ "before": 45, "after": 40 }mirage_sand_phantom · properties.ProcDamageBase.raw (changed)
{ "before": 12, "after": 11 }ability_viper_venom · properties.VenomMaxDamage.raw (changed)
{ "before": 180, "after": 165 }upgrade_blitz_bullets · properties.BonusFireRate.raw (changed)
{ "before": 20, "after": 18 }citadel_ability_storm_cloud · properties.DPS.raw (changed)
{ "before": 115, "after": 95 }upgrade_rapid_recharge · properties.BonusSpiritForChargedAbilities.raw (changed)
{ "before": 16, "after": 20 }ability_burrow · properties.DPS.raw (changed)
{ "before": 80, "after": 75 }citadel_ability_bebop_laser_beam · properties.AbilityCooldown.raw (changed)
{ "before": 110, "after": 120 }citadel_ability_chrono_pulse_grenade · properties.PulseDamage.raw (changed)
{ "before": 45, "after": 40 }ability_afterburn · properties.DPS.raw (changed)
{ "before": 15, "after": 12 }ability_warden_crowd_control · properties.Damage.raw (changed)
{ "before": 65, "after": 60 }mirage_tornado · properties.TornadoSpeed.raw (changed)
{ "before": 945, "after": "24m" }citadel_ability_bull_leap · properties.AbilityCooldown.raw (changed)
{ "before": 170, "after": 185 }ability_magician_animalhexarea · properties.DetonationDelay.raw (changed)
{ "before": 0.7, "after": 0.9 }upgrade_cooldown_reduction · properties.CooldownReduction.raw (changed)
{ "before": 24, "after": 25 }citadel_ability_chrono_kinetic_carbine · properties.HeadshotBonus.raw (changed)
{ "before": 15, "after": 14 }ability_ice_dome · properties.AbilityCooldown.raw (changed)
{ "before": 140, "after": 150 }viscous_goo_bowling_ball · properties.AbilityCooldown.raw (changed)
{ "before": 105, "after": 115 }ability_magician_animalhexarea · properties.AbilityCastRange.raw (changed)
{ "before": "30m", "after": "24m" }ability_blood_shards · properties.SelfDamagePct.raw (changed)
{ "before": 6, "after": 7 }citadel_ability_rocket_barrage · properties.AbilityCooldown.raw (changed)
{ "before": 150, "after": 165 }upgrade_weapon_shielding · properties.AbilityCooldown.raw (changed)
{ "before": 40, "after": 35 }upgrade_melee_rebuttal · properties.BonusHealth.raw (changed)
{ "before": 50, "after": 75 }ability_ult_combo · properties.AbilityCooldown.raw (changed)
{ "before": 80, "after": 90 }upgrade_express_shot · properties.ProcBaseAttackDamagePercent.raw (changed)
{ "before": 150, "after": 165 }citadel_ability_shiv_killing_blow · properties.AbilityCooldown.raw (changed)
{ "before": 95, "after": 105 }upgrade_rescue_beam · properties.TechRadiusMultiplier.raw (changed)
{ "before": 6, "after": 8 }citadel_ability_chrono_kinetic_carbine · properties.MaxBonusBulletDamage.raw (changed)
{ "before": 100, "after": 5 }citadel_ability_bull_leap · properties.Damage.raw (changed)
{ "before": 60, "after": 55 }citadel_ability_hornet_snipe · properties.AbilityCooldown.raw (changed)
{ "before": 53, "after": 60 }ability_crackshot · properties.Damage.raw (changed)
{ "before": 60, "after": 55 }upgrade_toxic_bullets · properties.BuildUpPerShot.raw (changed)
{ "before": 0.92, "after": 1.058 }upgrade_counterspell · properties.AbilityCooldown.raw (changed)
{ "before": 25, "after": 20 }ability_magician_copyult · properties.AbilityCooldown.raw (changed)
{ "before": 90, "after": 100 }ability_intimidate · properties.Damage.raw (changed)
{ "before": 60, "after": 55 }ability_warden_riot_protocol · properties.AbilityCooldown.raw (changed)
{ "before": 140, "after": 155 }synth_plasma_flux · properties.Damage.raw (changed)
{ "before": 90, "after": 85 }ability_warden_riot_protocol · properties.PulseDPS.raw (changed)
{ "before": 80, "after": 74 }upgrade_self_bubble · properties.AbilityCooldown.raw (changed)
{ "before": 22, "after": 20 }ability_icebeam · properties.DPS.raw (changed)
{ "before": 50, "after": 45 }citadel_ability_hornet_snipe · properties.Damage.raw (changed)
{ "before": 100, "after": 90 }citadel_ability_flying_strike · properties.Damage.raw (changed)
{ "before": 70, "after": 65 }ability_bounce_pad · properties.StompDamage.raw (changed)
{ "before": 90, "after": 80 }citadel_ability_lash_down_strike · properties.StompDamagePerMeterPrimary.raw (changed)
{ "before": 6, "after": 5.5 }citadel_ability_hornet_chain · properties.Damage.raw (changed)
{ "before": 60, "after": 55 }mirage_fire_beetles · properties.HealthSteal.raw (changed)
{ "before": 40, "after": 37 }synth_affliction · properties.DPS.raw (changed)
{ "before": 30, "after": 28 }citadel_ability_sticky_bomb · properties.Damage.raw (changed)
{ "before": 110, "after": 100 }ability_viper_petrifybola · properties.PetrifyDamage.raw (changed)
{ "before": 180, "after": 165 }upgrade_weapon_shielding · properties.BonusMoveSpeed.raw (changed)
{ "before": "1m", "after": "1.5m" }ability_fire_bomb · properties.Damage.raw (changed)
{ "before": 160, "after": 150 }citadel_ability_shiv_dash · properties.ImpactDamage.raw (changed)
{ "before": 80, "after": 75 }upgrade_headshot_booster2 · properties.AbilityCooldown.raw (changed)
{ "before": 3, "after": 0 }ability_lash_flog · properties.Damage.raw (changed)
{ "before": 65, "after": 60 }ability_charged_shot · properties.Damage.raw (changed)
{ "before": 90, "after": 80 }citadel_ability_chrono_swap · properties.SwapTotalDamage.raw (changed)
{ "before": 125, "after": 115 }viscous_goo_bowling_ball · properties.Damage.raw (changed)
{ "before": 120, "after": 110 }upgrade_boundless_spirit · properties.TechPowerPercent.raw (changed)
{ "before": 13, "after": 15 } - 80 ability upgrade raw records updated.
View code changes (80 records)
citadel_ability_chrono_time_wall · upgrades[2].changes[DamagePctPerWallHit].bonus.raw (changed)
{ "before": 10, "after": 9 }citadel_ability_card_toss · upgrades[3].changes[SlowPercent].bonus.raw (changed)
{ "before": 25, "after": 30 }ability_guided_arrow · upgrades[1].changes[Damage].bonus.raw (changed)
{ "before": 100, "after": 90 }citadel_ability_tengu_stone_form · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 80, "after": 75 }ability_nano_dash · upgrades[2].changes[ImpactDamage].bonus.raw (changed)
{ "before": 60, "after": 55 }ability_lash_flog · upgrades[3].changes[Damage].bonus.raw (changed)
{ "before": 105, "after": 95 }ability_viper_petrifybola · upgrades[1].changes[PetrifyDamage].bonus.raw (changed)
{ "before": 60, "after": 55 }citadel_ability_shiv_dash · upgrades[2].changes[ImpactDamage].bonus.raw (changed)
{ "before": 60, "after": 55 }citadel_ability_bull_charge · upgrades[3].changes[AbilityCooldown].bonus.raw (changed)
{ "before": -18, "after": -22 }ability_icebeam · upgrades[2].changes[DPS].bonus.raw (changed)
{ "before": 40, "after": 37 }ability_afterburn · upgrades[3].changes[DPS].bonus.raw (changed)
{ "before": 30, "after": 28 }citadel_ability_chrono_pulse_grenade · upgrades[3].changes[PulseDamage].bonus.raw (changed)
{ "before": 45, "after": 40 }ability_blood_bomb · upgrades[3].changes[BloodSpillDPSPercent].bonus.raw (changed)
{ "before": 26, "after": 24 }citadel_ability_tengu_urn · upgrades[3].changes[DPS].bonus.raw (changed)
{ "before": 50, "after": 46 }ability_guided_arrow · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)
{ "before": -50, "after": -45 }ability_warden_riot_protocol · upgrades[2].changes[PulseDPS].bonus.raw (changed)
{ "before": 50, "after": 45 }ability_magician_cloneturret · upgrades[3].changes[Damage].bonus.raw (changed)
{ "before": 15, "after": 14 }citadel_ability_bebop_laser_beam · upgrades[2].changes[DPS].bonus.raw (changed)
{ "before": 100, "after": 90 }ability_flame_dash · upgrades[2].changes[DPS].bonus.raw (changed)
{ "before": 40, "after": 37 }viscous_telepunch · upgrades[3].changes[Damage].bonus.raw (changed)
{ "before": -35, "after": -30 }ability_burrow · upgrades[2].changes[DPS].bonus.raw (changed)
{ "before": 80, "after": 75 }ability_bullet_flurry · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)
{ "before": -50, "after": -45 }citadel_ability_psychic_lift · upgrades[1].changes[AbilityCooldown].bonus.raw (changed)
{ "before": -30, "after": -25 }synth_affliction · upgrades[3].changes[DPS].bonus.raw (changed)
{ "before": 20, "after": 18 }ability_intimidate · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 25, "after": 23 }citadel_ability_lightning_ball · upgrades[3].changes[DPS].bonus.raw (changed)
{ "before": 70, "after": 65 }synth_plasma_flux · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 80, "after": 75 }citadel_ability_shieldedsentry · upgrades[3].changes[TurretDPS].bonus.raw (changed)
{ "before": 45, "after": 42 }citadel_ability_shiv_dagger · upgrades[3].changes[BleedDPSPerStack].bonus.raw (changed)
{ "before": 7, "after": 6.5 }synth_pulse · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 110, "after": 100 }ability_ice_dome · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)
{ "before": -50, "after": -45 }ability_viper_venom · upgrades[1].changes[VenomMaxDamage].bonus.raw (changed)
{ "before": 40, "after": 35 }citadel_ability_bull_leap · upgrades[1].changes[AbilityCooldown].bonus.raw (changed)
{ "before": -40, "after": -35 }ability_nano_clustergrenade · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 20, "after": 18 }citadel_ability_power_slash · upgrades[3].changes[FullChargeDamage].bonus.raw (changed)
{ "before": 200, "after": 185 }citadel_ability_sticky_bomb · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 75, "after": 70 }ability_life_drain · upgrades[1].changes[LifeDrainPerSecond].bonus.raw (changed)
{ "before": 20, "after": 18 }ability_bounce_pad · upgrades[3].changes[StompDamage].bonus.raw (changed)
{ "before": 80, "after": 75 }synth_affliction · upgrades[1].changes[AbilityCooldown].bonus.raw (changed)
{ "before": -28, "after": -25 }ability_stacking_damage · upgrades[1].changes[ProcDamage].bonus.raw (changed)
{ "before": 60, "after": 55 }ability_nano_shadow_pulse · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 80, "after": 75 }ability_fire_bomb · upgrades[3].changes[Damage].bonus.raw (changed)
{ "before": 115, "after": 105 }citadel_ability_shiv_dagger · upgrades[3].changes[ImpactDamage].bonus.raw (changed)
{ "before": 40, "after": 37 }ability_ult_combo · upgrades[3].changes[DPS].bonus.raw (changed)
{ "before": 40, "after": 35 }ability_warden_riot_protocol · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)
{ "before": -35, "after": -30 }citadel_ability_rocket_barrage · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)
{ "before": -50, "after": -45 }synth_barrage · upgrades[1].changes[DamagePerProjectile].bonus.raw (changed)
{ "before": 15, "after": 14 }citadel_ability_lash_ultimate · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)
{ "before": -30, "after": -25 }citadel_ability_hornet_leap · upgrades[3].changes[MagicDamagePerBullet].bonus.raw (changed)
{ "before": 12, "after": 11 }citadel_ability_wraith_rapidfire · upgrades[2].changes[MagicDamagePerBullet].bonus.raw (changed)
{ "before": 3, "after": 2.8 }ability_gravity_lasso · upgrades[1].changes[Damage].bonus.raw (changed)
{ "before": 80, "after": 75 }viscous_goo_bowling_ball · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 90, "after": 80 }ability_fire_bomb · upgrades[1].changes[AbilityCooldown].bonus.raw (changed)
{ "before": -38, "after": -35 }citadel_ability_stomp · upgrades[3].changes[Damage].bonus.raw (changed)
{ "before": 125, "after": 115 }citadel_ability_passive_beefy · upgrades[3].changes[RegenIncomingDamagePercent].bonus.raw (changed)
{ "before": 6, "after": 7 }ability_magician_magicbolt · upgrades[3].changes[MaxDamage].bonus.raw (changed)
{ "before": 150, "after": 140 }viscous_goo_grenade · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 50, "after": 45 }citadel_ability_rocket_barrage · upgrades[3].changes[DamagePerRocket].bonus.raw (changed)
{ "before": 25, "after": 23 }citadel_ability_bull_heal · upgrades[3].changes[DPS].bonus.raw (changed)
{ "before": 40, "after": 38 }citadel_ability_hornet_snipe · upgrades[1].changes[AbilityCooldown].bonus.raw (changed)
{ "before": -19, "after": -20 }citadel_ability_chrono_swap · upgrades[2].changes[SwapTotalDamage].bonus.raw (changed)
{ "before": 100, "after": 90 }ability_blood_shards · upgrades[2].changes[HealthToDamage].bonus.raw (changed)
{ "before": 30, "after": 28 }citadel_ability_card_toss · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 50, "after": 45 }ability_nano_shadow_pulse · upgrades[1].changes[AbilityCooldown].bonus.raw (changed)
{ "before": -30, "after": -25 }ability_ice_grenade · upgrades[3].changes[Damage].bonus.raw (changed)
{ "before": 175, "after": 160 }citadel_ability_bebop_laser_beam · upgrades[1].changes[AbilityCooldown].bonus.raw (changed)
{ "before": -30, "after": -25 }citadel_ability_chain_lightning · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 24, "after": 22 }mirage_sand_phantom · upgrades[2].changes[ProcDamageBase].bonus.raw (changed)
{ "before": 10, "after": 9 }ability_charged_shot · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 65, "after": 60 }ability_warden_crowd_control · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 50, "after": 45 }mirage_fire_beetles · upgrades[3].changes[HealthSteal].bonus.raw (changed)
{ "before": 65, "after": 60 }ability_crackshot · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 60, "after": 55 }ability_viper_petrifybola · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)
{ "before": -30, "after": -25 }citadel_ability_hornet_snipe · upgrades[2].changes[LowHealthEnemyDamageBonus].bonus.raw (changed)
{ "before": 110, "after": 100 }viscous_telepunch · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 35, "after": 30 }ability_health_swap · upgrades[1].changes[AbilityCooldown].bonus.raw (changed)
{ "before": -38, "after": -35 }citadel_ability_storm_cloud · upgrades[3].changes[DPS].bonus.raw (changed)
{ "before": 70, "after": 65 }ability_gravity_lasso · upgrades[3].changes[AbilityCooldown].bonus.raw (changed)
{ "before": -35, "after": -30 }ability_blood_bomb · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 60, "after": 55 }ability_explosive_barrel · upgrades[2].changes[BarrelDamage].bonus.raw (changed)
{ "before": 80, "after": 75 } - 14 tooltip records updated.
View code changes (14 records)
upgrade_chonky · tooltip.sections[2].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[0].m_strImportantProperty (changed)
{ "before": "BaseAttackDamagePercent", "after": "BonusMoveSpeed" }upgrade_inhibitor · tooltip.sections[1].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [ "DebuffDuration" ], "after": [ "DebuffDuration", "BuildUpPerShot" ] }citadel_ability_chrono_kinetic_carbine · tooltip.details.m_vecAbilityInfoSections[0].m_vecBasicProperties (changed)
{ "before": [ "BaseBulletDamage", "HeadshotBonus", "MinBonusBulletDamage", "MinSlowDuration", "MaxChargeDuration", "SpeedBoostDuration" ], "after": [ "MinBonusBulletDamage", "SpeedBoostDuration", "HeadshotBonus" ] }upgrade_blood_tribute · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties[0] (changed)
{ "before": "BonusHealth", "after": "TechResist" }upgrade_counterspell · tooltip.sections[0].m_eAbilitySectionType (changed)
{ "before": "EArea_Passive", "after": "EArea_Innate" }upgrade_cheat_death · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties[1] (changed)
{ "before": "TechResist", "after": "BulletResist" }upgrade_withering_whip · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [ "BonusHealth" ], "after": [ "BonusHealth", "BonusSprintSpeed" ] }upgrade_counterspell · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [ "BuffDuration", "AbilityCooldown", "SpellParryDuration" ], "after": [ "BonusHealth", "SpiritPowerInnate" ] }upgrade_siphon_bullets · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties[1] (changed)
{ "before": "TechResist", "after": "BulletResist" }upgrade_target_stun · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [ "BonusHealth" ], "after": [ "BonusHealth", "TechRangeMultiplier" ] }mirage_sand_phantom · tooltip.details.m_vecAbilityInfoSections[0].m_vecBasicProperties (changed)
{ "before": [ "VictimStackDuration", "RevealDuration" ], "after": [ "VictimStackDuration", "RevealDuration", "ProcMaxRange" ] }upgrade_aoe_root · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [ "TechRangeMultiplier" ], "after": [ "TechRangeMultiplier", "BonusSprintSpeed" ] }upgrade_containment · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [ "AbilityCastRange", "AbilityDuration", "AbilityCooldown" ], "after": [ "BonusSprintSpeed" ] }upgrade_containment · tooltip.sections[0].m_eAbilitySectionType (changed)
{ "before": "EArea_Active", "after": "EArea_Innate" } - 1 ability property raw record added.
View code changes (1 records)
mirage_tornado · properties.TornadoSpeed.unit (added)
{ "before": null, "after": "m" } - 1 ability property meta record updated.
View code changes (1 records)
upgrade_counterspell · properties.SpiritPower.cssClass (changed)
{ "before": "tech_damage", "after": "tech_power" } - 5 tooltip records removed.
View code changes (5 records)
upgrade_counterspell · tooltip.sections[0].m_vecSectionAttributes[0].m_strLocString (removed)
{ "before": "#upgrade_counterspell_desc", "after": null }upgrade_counterspell · tooltip.sections[0].m_vecSectionAttributes[0].m_vecImportantAbilityProperties (removed)
{ "before": [ { "m_strImportantProperty": "AbilityCooldown" }, { "m_strImportantProperty": "SpiritPower" }, { "m_strImportantProperty": "BonusMoveSpeed" } ], "after": null }upgrade_chonky · tooltip.sections[2].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[1] (removed)
{ "before": { "m_strImportantProperty": "BonusMoveSpeed" }, "after": null }upgrade_containment · tooltip.sections[0].m_vecSectionAttributes[0].m_strLocString (removed)
{ "before": "#upgrade_containment_desc", "after": null }upgrade_containment · tooltip.sections[0].m_vecSectionAttributes[0].m_vecImportantAbilityProperties (removed)
{ "before": [ { "m_strImportantProperty": "SlowPercent" }, { "m_strImportantProperty": "GroundDashReductionPercent" } ], "after": null } - 2 tooltip records added.
View code changes (2 records)
upgrade_containment · tooltip.sections[1] (added)
{ "before": null, "after": { "m_eAbilitySectionType": "EArea_Active", "m_vecSectionAttributes": [ { "m_strLocString": "#upgrade_containment_desc", "m_vecAbilityProperties": [ "AbilityCastRange", "AbilityDuration", "AbilityCooldown" ], "m_vecImportantAbilityProperties": [ { "m_strImportantProperty": "SlowPercent" }, { "m_strImportantProperty": "GroundDashReductionPercent" } ] } ] } }upgrade_counterspell · tooltip.sections[1] (added)
{ "before": null, "after": { "m_eAbilitySectionType": "EArea_Passive", "m_vecSectionAttributes": [ { "m_strLocString": "#upgrade_counterspell_desc", "m_vecAbilityProperties": [ "BuffDuration", "AbilityCooldown", "SpellParryDuration" ], "m_vecImportantAbilityProperties": [ { "m_strImportantProperty": "HealOnSuccess" }, { "m_strImportantProperty": "SpiritPower" }, { "m_strImportantProperty": "BonusMoveSpeed" } ] } ] } } - 1 loc gc record added.
View code changes (1 records)
citadel_gc · upgrade_transcendent_cooldown (added)
{ "before": null, "after": "Transcendent Cooldown" } - 1 loc ui record added.
View code changes (1 records)
citadel_main · AbilityButtonHint_RejuvenatorOwned (added)
{ "before": null, "after": "Cannot claim Rejuvenator - Already owned" } - 1 hero model asset updated.
View code changes (1 records)
models/heroes_wip/mcginnis/healing_canister/healing_canister.vanmgrph_c · crc (changed)
{ "before": "00571a0a72", "after": "00f452c002" } - 2 item image assets added.
View code changes (2 records)
panorama/images/items/spirit/transcendent_cooldown_sm_png.vtex_c · crc (added)
{ "before": null, "after": "00ad80ef57" }panorama/images/items/spirit/transcendent_cooldown_psd.vtex_c · crc (added)
{ "before": null, "after": "0063bb6261" } - 2 item image assets updated.
View code changes (2 records)
panorama/images/items/weapon/hunters_aura_sm_png.vtex_c · crc (changed)
{ "before": "00cc0fcf21", "after": "00ff0714b2" }panorama/images/items/weapon/hunters_aura_psd.vtex_c · crc (changed)
{ "before": "009cb6e759", "after": "00facfb622" } - 3 ui assets updated.
View code changes (3 records)
panorama/styles/ability_property_icons.vcss_c · crc (changed)
{ "before": "001627fe2c", "after": "00e022d2fc" }panorama/styles/citadel_stat_scaling_label.vcss_c · crc (changed)
{ "before": "00496cd990", "after": "005d37d91c" }panorama/styles/hud_modifiers_icon.vcss_c · crc (changed)
{ "before": "008b40f8d2", "after": "0076942c1a" } - 6 script assets updated.
View code changes (6 records)
scripts/generic_data.vdata_c · crc (changed)
{ "before": "00338c376a", "after": "00c7a09dfd" }scripts/modifiers.vdata_c · crc (changed)
{ "before": "005e6affdf", "after": "0058c3448b" }scripts/heroes.vdata_c · crc (changed)
{ "before": "00d469df6b", "after": "002d085bc8" }scripts/regions.txt · crc (changed)
{ "before": "00773ed672", "after": "00ac83ba74" }scripts/npc_units.vdata_c · crc (changed)
{ "before": "008a5c191b", "after": "0032353100" }scripts/abilities.vdata_c · crc (changed)
{ "before": "0037b1bfac", "after": "002a6de2ae" } - 1 other asset updated.
View code changes (1 records)
soundevents/music.vsndevts_c · crc (changed)
{ "before": "008ae8ad00", "after": "00c7c2f25d" } - 16 tracked files updated.
View code changes (16 records)
game/citadel/resource/localization/citadel_main/citadel_main_english.txt · file (changed)
{ "before": { "hash": "85f4eb3bc0f94094d11e5efcf5955963749d6e2e" }, "after": { "hash": "91e6a38bbc4d94be602ce0e81e937b786bce43ff" } }game/citadel/pak01_dir/scripts/abilities.vdata · file (changed)
{ "before": { "hash": "69b46a1a5aac053452d5c79604844bee4ec14753" }, "after": { "hash": "5fac0b7c28de869de8e87c9bb07af94384635c26" } }game/citadel/resource/localization/citadel_gc/citadel_gc_english.txt · file (changed)
{ "before": { "hash": "b6a81806c390b26bc99ce2151808eb9468fe1820" }, "after": { "hash": "5f265b6989df9fc000d6afbb59d596b7482288ea" } }game/citadel/pak01_dir/soundevents/music.vsndevts · file (changed)
{ "before": { "hash": "4f24f8ab96236fa215cb7bcd01c75bd1be571d73" }, "after": { "hash": "7e883579cffc6eb57608c2c8131bc5f4dd4a7260" } }game/citadel/resource/localization/citadel_heroes/citadel_heroes_english.txt · file (changed)
{ "before": { "hash": "f2d838c060eb966def2df8cda345996baa3b220c" }, "after": { "hash": "54b51f921933d6f5cea220ee97d0f3cae7d368dd" } }game/citadel/pak01_dir/panorama/styles/citadel_stat_scaling_label.css · file (changed)
{ "before": { "hash": "47b8de6f0aa6b62a25539ac3a9fd9dd183438e44" }, "after": { "hash": "96fe4d409c1fa935bd2e020685f1487971972299" } }game/citadel/pak01_dir/scripts/generic_data.vdata · file (changed)
{ "before": { "hash": "a15ade382a942fc2b487f95591eedb4a2912f20f" }, "after": { "hash": "d08c8747180bea0d973bf04822d32cef53adddf0" } }game/citadel/pak01_dir/scripts/heroes.vdata · file (changed)
{ "before": { "hash": "7f59564b95bef1174a36b30025c22fb3d8789ee9" }, "after": { "hash": "50536a8618fb8d72eab7c2d4b1fabf79c0d61d88" } }game/citadel/resource/localization/citadel_mods/citadel_mods_english.txt · file (changed)
{ "before": { "hash": "7fdd6f8ccc6c4808e9257e03517e777d5e215b58" }, "after": { "hash": "14d9ab5970f27ce3807f3f2273154e0e621b3e9c" } }game/citadel/pak01_dir/scripts/regions.txt · file (changed)
{ "before": { "hash": "55ed7af9e25828978f9ed129a4e86e8feeb90dc7" }, "after": { "hash": "9fb04b8a3a10398089d31c6a6bd3c94b363795cf" } }game/citadel/resource/localization/citadel_attributes/citadel_attributes_english.txt · file (changed)
{ "before": { "hash": "fa8390e3265698961cedc203b1b69a1f03b145d8" }, "after": { "hash": "a808e8e937f5f0b58a486fc5c0e19c7ce5ac51bd" } }game/citadel/pak01_dir/scripts/npc_units.vdata · file (changed)
{ "before": { "hash": "448289daac03b7b9cdab7d65ff1741fcc970444f" }, "after": { "hash": "ba2f60d13c827718fd2f865d5f96efc057d97aed" } }game/citadel/pak01_dir/scripts/modifiers.vdata · file (changed)
{ "before": { "hash": "81d34e70e5be557a3a1289dc44fe5639f0691050" }, "after": { "hash": "0a180f1069593834332ce42e62ec8f229b2f4840" } }game/citadel/pak01_dir.txt · file (changed)
{ "before": { "hash": "31efaf1be69d2788d449e83e7c07583228b3c2f9" }, "after": { "hash": "d4306e3f35a3366e31bbbe5da633c65941d4011b" } }game/citadel/pak01_dir/panorama/styles/hud_modifiers_icon.css · file (changed)
{ "before": { "hash": "beae778f01d8b9725fe78fa3742172c04ed261e7" }, "after": { "hash": "efdc79097d6de3bf95a550b3b75f2d83e616bbbb" } }game/citadel/pak01_dir/panorama/styles/ability_property_icons.css · file (changed)
{ "before": { "hash": "5c395809bc63958bdd14fed4befc9f4e285562ae" }, "after": { "hash": "40b532b4e6e77a35d95b910a62b3db50995aca56" } }

4
1
4
2
1
2
3
4
1
2
4
4
1
2
3
4
2
1
2
3
3
4
1
2
2
3
1
2
4
1
2
4
1
2
3
4
1
2
1
1
2
3
4