UNDEADLOCKThe unofficial Deadlock site
Oct 3, 2025

Vyper's dagger stacks, heroes gain a level

Screwjab Dagger picks up charges and stacking slow debuffs with reworked upgrades, while nearly every hero gets cheaper late-game soul costs plus one extra level. Victor's Pain Battery now fires bolts, and Paige, Seven and Abrams get sizable ability retunes.

Vyper

4 nerfs4 buffs6 reworks1 change

Screwjab Dagger

Screwjab Dagger

9s

Throw a dagger, dealing Spirit Damage and applying a Fading Slow.

Scales with Spirit Power: 1 per point50Damage
-50%Move Speed
1sSlow Duration
1-4s Cooldown
2+50 Damage
5+2s Slow Duration and remove 1 Stamina

Screwjab Dagger

24.5s10s

Throw a dagger, dealing spirit damage and applying slow.

Every subsequent dagger against the same target stacks in spirit damage and slow.

Scales with Spirit Power: 0.65 per point50Damage
On Hit:
-35%Move Speed
On Stack:
Scales with Spirit Power: 0.33 per point25Damage per Stack
-15%Move Speed per Stack
10sStack Duration
3Max Stacks
1+1 Charges
2On Hit: -8% Bullet Resist and -5% Bullet Resist per Stack
5On Hit: Refund 40% Charge Cooldown
Sep 23, 2025Oct 3, 2025

Victor

3 nerfs6 buffs3 reworks1 new

Shocking Reanimation

Shocking Reanimation

190s
3s12m

Reanimate after taking lethal damage, dealing spirit damage and applying stun to nearby enemies.

60%Rebirth Health
On Revive:
Scales with Spirit Power: 1.8 per point200Damage
1On Revive: Gain 25% Fire Rate and 0.08 Spirit Damage per Bullet
2+40% Rebirth Health
5+200 Damage and 3m Radius

Shocking Reanimation

190s
3s12m

Reanimate after taking lethal damage, dealing spirit damage and applying stun to nearby enemies.

60%Rebirth Health
On Revive:
Scales with Spirit Power: 2 per point200Damage
1+3m Radius & +100 Damage
2+40% Rebirth Health
5While On Cooldown: Gain 20% Fire Rate and 0.06 Spirit Damage per Bullet
Sep 23, 2025Oct 3, 2025

Paige

5 nerfs10 buffs1 rework1 new

TargetDummy

19 buffs1 new

MISC

210 changes

Other file and data updates.

  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 58,
      "after": 60
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 72,
      "after": 75
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 83,
      "after": 95
    }
  • Seven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 93,
      "after": 115
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 58,
      "after": 60
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 72,
      "after": 75
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 83,
      "after": 95
    }
  • Vindicta: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 93,
      "after": 115
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 58,
      "after": 60
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 72,
      "after": 75
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 83,
      "after": 95
    }
  • Lady Geist: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 93,
      "after": 115
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 58,
      "after": 60
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 72,
      "after": 75
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 83,
      "after": 95
    }
  • Abrams: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 93,
      "after": 115
    }
  • Kelvin: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kelvin · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 58,
      "after": 60
    }
  • Kelvin: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kelvin · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 72,
      "after": 75
    }
  • Kelvin: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kelvin · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 83,
      "after": 95
    }
  • Kelvin: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_kelvin · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 93,
      "after": 115
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 58,
      "after": 60
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 72,
      "after": 75
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 83,
      "after": 95
    }
  • Bebop: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 93,
      "after": 115
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 58,
      "after": 60
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 72,
      "after": 75
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 83,
      "after": 95
    }
  • Calico: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 93,
      "after": 115
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 58,
      "after": 60
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 72,
      "after": 75
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 83,
      "after": 95
    }
  • Grey Talon: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 93,
      "after": 115
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 58,
      "after": 60
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 72,
      "after": 75
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 83,
      "after": 95
    }
  • Yamato: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 93,
      "after": 115
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 58,
      "after": 60
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 72,
      "after": 75
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 83,
      "after": 95
    }
  • Lash: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 93,
      "after": 115
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 58,
      "after": 60
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 72,
      "after": 75
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 83,
      "after": 95
    }
  • Tokamak: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 93,
      "after": 115
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 58,
      "after": 60
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 72,
      "after": 75
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 83,
      "after": 95
    }
  • Wrecker: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 93,
      "after": 115
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 58,
      "after": 60
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 72,
      "after": 75
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 83,
      "after": 95
    }
  • Rutger: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 93,
      "after": 115
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 58,
      "after": 60
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 72,
      "after": 75
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 83,
      "after": 95
    }
  • Thumper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 93,
      "after": 115
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 58,
      "after": 60
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 72,
      "after": 75
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 83,
      "after": 95
    }
  • Mirage: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 93,
      "after": 115
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 58,
      "after": 60
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 72,
      "after": 75
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 83,
      "after": 95
    }
  • TargetDummy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 93,
      "after": 115
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 58,
      "after": 60
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 72,
      "after": 75
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 83,
      "after": 95
    }
  • Shield Guy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 93,
      "after": 115
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 58,
      "after": 60
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 72,
      "after": 75
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 83,
      "after": 95
    }
  • Vyper: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 93,
      "after": 115
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 58,
      "after": 60
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 72,
      "after": 75
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 83,
      "after": 95
    }
  • Sinclair: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 93,
      "after": 115
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 58,
      "after": 60
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 72,
      "after": 75
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 83,
      "after": 95
    }
  • Raven: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 93,
      "after": 115
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 58,
      "after": 60
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 72,
      "after": 75
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 83,
      "after": 95
    }
  • Mina: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 93,
      "after": 115
    }
  • Drifter: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_drifter · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 58,
      "after": 60
    }
  • Drifter: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_drifter · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 72,
      "after": 75
    }
  • Drifter: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_drifter · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 83,
      "after": 95
    }
  • Drifter: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_drifter · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 93,
      "after": 115
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 58,
      "after": 60
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 72,
      "after": 75
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 83,
      "after": 95
    }
  • Victor: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 93,
      "after": 115
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 58,
      "after": 60
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 72,
      "after": 75
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 83,
      "after": 95
    }
  • Billy: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 93,
      "after": 115
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)

    {
      "before": 58,
      "after": 60
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)

    {
      "before": 72,
      "after": 75
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)

    {
      "before": 83,
      "after": 95
    }
  • Graf: map mod cost bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)

    {
      "before": 93,
      "after": 115
    }
  • ability golden idol: auto intrinsic modifiers data updated.
    View code changes (1 records)

    ability_golden_idol · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [
        "FixedMoveSpeed",
        "SlowResistancePercent",
        "BonusMoveSpeed"
      ],
      "after": [
        "FixedMoveSpeed",
        "SlowResistancePercent",
        "BonusMoveSpeed",
        "BulletResist",
        "TechResist"
      ]
    }
  • citadel ability jump: shooting lockout after jump added with value 0.
    View code changes (1 records)

    citadel_ability_jump · gameplay.m_flShootingLockoutAfterJump (added)

    {
      "before": null,
      "after": 0
    }
  • citadel ability jump: shooting inaccuracy duration after jump added with value 0.15.
    View code changes (1 records)

    citadel_ability_jump · gameplay.m_flShootingInaccuracyDurationAfterJump (added)

    {
      "before": null,
      "after": 0.15
    }
  • citadel ability jump: shooting inaccuracy percentage after jump added with value -10.
    View code changes (1 records)

    citadel_ability_jump · gameplay.m_flShootingInaccuracyPercentageAfterJump (added)

    {
      "before": null,
      "after": -10
    }
  • citadel ability slide: suppress out of combat on cast added with value false.
    View code changes (1 records)

    citadel_ability_slide · gameplay.m_bSuppressOutOfCombatOnCast (added)

    {
      "before": null,
      "after": false
    }
  • Shoulder Charge: modifier weapon power increase data updated.
    View code changes (1 records)

    citadel_ability_bull_charge · gameplay.m_ModifierWeaponPowerIncrease.m_vecAutoRegisterModifierValueFromAbilityPropertyName[0] (changed)

    {
      "before": "BaseAttackDamagePercent",
      "after": "WeaponDamageBonus"
    }
  • Melee: effects attach name data added.
    View code changes (1 records)

    citadel_ability_melee_sumo · gameplay.m_strEffectsAttachName (added)

    {
      "before": null,
      "after": "melee_fx"
    }
  • Melee: effects attach name data added.
    View code changes (1 records)

    ability_melee_ghost · gameplay.m_strEffectsAttachName (added)

    {
      "before": null,
      "after": "palm_r"
    }
  • Melee: effects attach name data added.
    View code changes (1 records)

    citadel_ability_melee_gigawatt · gameplay.m_strEffectsAttachName (added)

    {
      "before": null,
      "after": "melee_fx"
    }
  • Spirit Snare: projectile info data added.
    View code changes (1 records)

    ability_immobilize_trap · gameplay.m_projectileInfo.m_flBulletOnlyTriggerRadius (added)

    {
      "before": null,
      "after": 60
    }
  • Air Drop: grab modifier data updated.
    View code changes (1 records)

    citadel_ability_tengu_airlift · gameplay.m_GrabModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [
        "FlyingBulletResist",
        "AllyOutgoingDamagePercent"
      ],
      "after": [
        "AllyOutgoingDamagePercent"
      ]
    }
  • Slither: properties data added.
    View code changes (1 records)

    ability_viper_snakedash · properties.KnockupImmune (added)

    {
      "before": null,
      "after": {
        "raw": "0",
        "value": 0
      }
    }
  • Slither: start trained changed from true to false.
    View code changes (1 records)

    ability_viper_snakedash · gameplay.m_bStartTrained (changed)

    {
      "before": true,
      "after": false
    }
  • Slither: auto intrinsic modifiers data added.
    View code changes (1 records)

    ability_viper_snakedash · gameplay.m_AutoIntrinsicModifiers[1].m_BuffModifier (added)

    {
      "before": null,
      "after": {
        "m_bIsHidden": true,
        "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
          "CombatBarrier"
        ]
      }
    }
  • Slither: dependent abilities data added.
    View code changes (1 records)

    ability_viper_snakedash · gameplay.m_vecDependentAbilities (added)

    {
      "before": null,
      "after": [
        "ability_viper_slide"
      ]
    }
  • Slither: base slide ability data added.
    View code changes (1 records)

    ability_viper_snakedash · gameplay.m_strBaseSlideAbility (added)

    {
      "before": null,
      "after": "citadel_ability_slide"
    }
  • Slither: viper slide ability data added.
    View code changes (1 records)

    ability_viper_snakedash · gameplay.m_strViperSlideAbility (added)

    {
      "before": null,
      "after": "ability_viper_slide"
    }
  • Lethal Venom: ability target types data updated.
    View code changes (1 records)

    ability_viper_venom · gameplay.m_nAbilityTargetTypes (changed)

    {
      "before": "CITADEL_UNIT_TARGET_HERO_ENEMY",
      "after": "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_BOSS_ENEMY | CITADEL_UNIT_TARGET_BUILDING_ENEMY | CITADEL_UNIT_TARGET_PROP_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY | CITADEL_UNIT_TARGET_NEUTRAL"
    }
  • Lethal Venom: auto intrinsic modifiers data added.
    View code changes (1 records)

    ability_viper_venom · gameplay.m_AutoIntrinsicModifiers[0].m_nAbilityTargetTypes (added)

    {
      "before": null,
      "after": "CITADEL_UNIT_TARGET_ALL_ENEMY"
    }
  • Screwjab Dagger: debuff modifier data updated.
    View code changes (1 records)

    ability_viper_debuffdagger · gameplay.m_DebuffModifier.m_eDrawOverheadStatus (changed)

    {
      "before": "OVERHEAD_DRAW_NEVER",
      "after": "OVERHEAD_DRAW_FOR_CASTER_ONLY"
    }
  • Screwjab Dagger: debuff modifier data removed.
    View code changes (1 records)

    ability_viper_debuffdagger · gameplay.m_DebuffModifier.m_strHudIcon (removed)

    {
      "before": "",
      "after": null
    }
  • Screwjab Dagger: debuff modifier data updated.
    View code changes (1 records)

    ability_viper_debuffdagger · gameplay.m_DebuffModifier.m_bIsHidden (changed)

    {
      "before": true,
      "after": false
    }
  • Screwjab Dagger: debuff modifier data removed.
    View code changes (1 records)

    ability_viper_debuffdagger · gameplay.m_DebuffModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName (removed)

    {
      "before": [],
      "after": null
    }
  • Screwjab Dagger: slow modifier data added.
    View code changes (1 records)

    ability_viper_debuffdagger · gameplay.m_SlowModifier (added)

    {
      "before": null,
      "after": {
        "m_bIsHidden": true,
        "m_strHudIcon": "",
        "m_eDrawOverheadStatus": "OVERHEAD_DRAW_NEVER",
        "m_vecAutoRegisterModifierValueFromAbilityPropertyName": []
      }
    }
  • Melee: effects attach name data added.
    View code changes (1 records)

    ability_melee_vampirebat · gameplay.m_strEffectsAttachName (added)

    {
      "before": null,
      "after": "sole_L"
    }
  • Rake: floating modifier data added.
    View code changes (1 records)

    ability_vampirebat_steallife · gameplay.m_FloatingModifier (added)

    {
      "before": null,
      "after": {
        "m_bIsHidden": true,
        "m_AG2BaseState": {
          "m_nPriority": 0,
          "m_strParamName": ""
        },
        "m_AG2HeroState": {
          "m_nPriority": 2,
          "m_strParamName": "vampirebat_floating"
        }
      }
    }
  • ability punkgoat slide: suppress out of combat on cast added with value false.
    View code changes (1 records)

    ability_punkgoat_slide · gameplay.m_bSuppressOutOfCombatOnCast (added)

    {
      "before": null,
      "after": false
    }
  • Melee: effects attach name data added.
    View code changes (1 records)

    ability_melee_punkgoat · gameplay.m_strEffectsAttachName (added)

    {
      "before": null,
      "after": "melee_fx"
    }
  • Captivating Read: area modifier data updated.
    View code changes (1 records)

    ability_bookworm_aoemagic · gameplay.m_AreaModifier.m_RootModifier.m_eHudDisplayLocation (changed)

    {
      "before": "DISPLAY_HUD_LEFT",
      "after": "DISPLAY_HUD_CENTER"
    }
  • Shocking Reanimation: buff modifier data updated.
    View code changes (1 records)

    ability_frank_revive · gameplay.m_BuffModifier.m_bIsHidden (changed)

    {
      "before": true,
      "after": false
    }
  • Shocking Reanimation: electric bullet buff modifier data removed.
    View code changes (1 records)

    ability_frank_revive · gameplay.m_ElectricBulletBuffModifier (removed)

    {
      "before": {
        "m_bIsHidden": true,
        "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
          "BonusFireRate"
        ]
      },
      "after": null
    }
  • Pain Battery: weapon info data updated.
    View code changes (1 records)

    ability_frank_shocktarget2 · weaponInfo.m_flBulletRadiusVsWorld (changed)

    {
      "before": 0,
      "after": 1
    }
  • Rebuttal: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_melee_rebuttal · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [
        "ParryCooldownReduction",
        "BonusHealth"
      ],
      "after": [
        "ParryCooldownReduction",
        "MeleeResistPercent",
        "BonusHealth"
      ]
    }
  • Inhibitor: ability target types data updated.
    View code changes (1 records)

    upgrade_inhibitor · gameplay.m_nAbilityTargetTypes (changed)

    {
      "before": "CITADEL_UNIT_TARGET_HERO_ENEMY",
      "after": "CITADEL_UNIT_TARGET_ALL_ENEMY"
    }
  • Spiritual Overflow: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_tech_overflow · gameplay.m_AutoIntrinsicModifiers[0].m_ProcModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName[2] (changed)

    {
      "before": "BonusAbilityDurationPercent",
      "after": "CooldownReduction"
    }
  • Spirit Lifesteal: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_health_stealing_magic · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [
        "AbilityLifestealPercentHero",
        "BonusHealth"
      ],
      "after": [
        "AbilityLifestealPercentHero",
        "BonusHealth",
        "TechPower"
      ]
    }
  • Mystic Slow: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_magic_slow · gameplay.m_AutoIntrinsicModifiers[0].m_DebuffModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [
        "MovementSpeedSlow"
      ],
      "after": [
        "MovementSpeedSlow",
        "GroundDashReductionPercent"
      ]
    }
  • Lightning Scroll: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_ultimate_burst · gameplay.m_AutoIntrinsicModifiers[2].m_DebuffModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [
        "MovementSpeedSlow"
      ],
      "after": [
        "MovementSpeedSlow",
        "GroundDashReductionPercent"
      ]
    }
  • npc units npc super neutral: i starting health changed from 12500 to 13000.
    View code changes (1 records)

    npc_units:npc_super_neutral · gameplay.m_iStartingHealth (changed)

    {
      "before": 12500,
      "after": 13000
    }
  • npc units npc boss tier2: invul modifier range changed from 1377.95 to 1338.58.
    View code changes (1 records)

    npc_units:npc_boss_tier2 · gameplay.m_flInvulModifierRange (changed)

    {
      "before": 1377.95,
      "after": 1338.58
    }
  • npc units alt npc boss tier2: invul modifier range changed from 1377.95 to 1338.58.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2 · gameplay.m_flInvulModifierRange (changed)

    {
      "before": 1377.95,
      "after": 1338.58
    }
  • npc units npc boss tier2 weak: invul modifier range changed from 1377.95 to 1338.58.
    View code changes (1 records)

    npc_units:npc_boss_tier2_weak · gameplay.m_flInvulModifierRange (changed)

    {
      "before": 1377.95,
      "after": 1338.58
    }
  • npc units alt npc boss tier2 weak: invul modifier range changed from 1377.95 to 1338.58.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2_weak · gameplay.m_flInvulModifierRange (changed)

    {
      "before": 1377.95,
      "after": 1338.58
    }
  • npc units citadel item pickup rejuv: rebirth modifier data updated.
    View code changes (1 records)

    npc_units:citadel_item_pickup_rejuv · gameplay.m_RebirthModifier.m_vecScriptValues[0].m_value (changed)

    {
      "before": 15,
      "after": 10
    }
  • npc units citadel item pickup rejuv herotest: rebirth modifier data updated.
    View code changes (1 records)

    npc_units:citadel_item_pickup_rejuv_herotest · gameplay.m_RebirthModifier.m_vecScriptValues[0].m_value (changed)

    {
      "before": 15,
      "after": 10
    }
  • misc citadel punchable powerup base: aura modifier data updated.
    View code changes (1 records)

    misc:citadel_punchable_powerup_base · gameplay.m_AuraModifier.m_modifierProvidedByAura.m_nEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_NEAR_PUNCHABLE_ITEM",
      "after": "MODIFIER_STATE_NEAR_HEAVY_PUNCHABLE_ITEM"
    }
  • misc gun powerup pickup: aura modifier data updated.
    View code changes (1 records)

    misc:gun_powerup_pickup · gameplay.m_AuraModifier.m_modifierProvidedByAura.m_nEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_NEAR_PUNCHABLE_ITEM",
      "after": "MODIFIER_STATE_NEAR_HEAVY_PUNCHABLE_ITEM"
    }
  • misc survival powerup pickup: aura modifier data updated.
    View code changes (1 records)

    misc:survival_powerup_pickup · gameplay.m_AuraModifier.m_modifierProvidedByAura.m_nEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_NEAR_PUNCHABLE_ITEM",
      "after": "MODIFIER_STATE_NEAR_HEAVY_PUNCHABLE_ITEM"
    }
  • misc casting powerup pickup: aura modifier data updated.
    View code changes (1 records)

    misc:casting_powerup_pickup · gameplay.m_AuraModifier.m_modifierProvidedByAura.m_nEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_NEAR_PUNCHABLE_ITEM",
      "after": "MODIFIER_STATE_NEAR_HEAVY_PUNCHABLE_ITEM"
    }
  • misc movement powerup pickup: aura modifier data updated.
    View code changes (1 records)

    misc:movement_powerup_pickup · gameplay.m_AuraModifier.m_modifierProvidedByAura.m_nEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_NEAR_PUNCHABLE_ITEM",
      "after": "MODIFIER_STATE_NEAR_HEAVY_PUNCHABLE_ITEM"
    }
  • misc refresh powerup pickup: aura modifier data updated.
    View code changes (1 records)

    misc:refresh_powerup_pickup · gameplay.m_AuraModifier.m_modifierProvidedByAura.m_nEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_NEAR_PUNCHABLE_ITEM",
      "after": "MODIFIER_STATE_NEAR_HEAVY_PUNCHABLE_ITEM"
    }
  • modifiers midboss modifier damage resistance: damage resistance per second changed from 50 to 35.
    View code changes (1 records)

    modifiers:midboss_modifier_damage_resistance · gameplay.m_flDamageResistancePerSecond (changed)

    {
      "before": 50,
      "after": 35
    }
  • modifiers midboss modifier damage resistance: damage resistance bonus per game minute changed from 7 to 5.
    View code changes (1 records)

    modifiers:midboss_modifier_damage_resistance · gameplay.m_flDamageResistanceBonusPerGameMinute (changed)

    {
      "before": 7,
      "after": 5
    }
  • npc units citadel item punchable gold: data entry added.
    View code changes (1 records)

    npc_units:citadel_item_punchable_gold · (entity_added)

    {
      "before": null,
      "after": "citadel_item_punchable_gold"
    }
  • modifiers modifier crowd control diminish watcher: data entry added.
    View code changes (1 records)

    modifiers:modifier_crowd_control_diminish_watcher · (entity_added)

    {
      "before": null,
      "after": "modifier_crowd_control_diminish_watcher"
    }
  • citadel heroes: mirage sand phantom t3 desc data updated.
    View code changes (1 records)

    citadel_heroes · mirage_sand_phantom_t3_desc (changed)

    {
      "before": "{s:SandPhantomProcCooldown}s Cooldown Between Multiplier and +{s:MirageDjinnsMarkMaxStacks} Max Multiplier",
      "after": "{s:AbilityCooldown}s Cooldown Between Multiplier and +{s:MirageDjinnsMarkMaxStacks} Max Multiplier"
    }
  • citadel heroes: ability viper debuffdagger debuff data added.
    View code changes (1 records)

    citadel_heroes · ability_viper_debuffdagger/debuff (added)

    {
      "before": null,
      "after": "Screwjab"
    }
  • citadel heroes: max amp postvalue label data added.
    View code changes (1 records)

    citadel_heroes · MaxAmp_postvalue_label (added)

    {
      "before": null,
      "after": "Max Amp"
    }
  • citadel heroes: max amp postfix data added.
    View code changes (1 records)

    citadel_heroes · MaxAmp_postfix (added)

    {
      "before": null,
      "after": "%"
    }
  • citadel heroes: max amp prefix data added.
    View code changes (1 records)

    citadel_heroes · MaxAmp_prefix (added)

    {
      "before": null,
      "after": "{s:sign}"
    }
  • citadel heroes: max amp distance postvalue label data added.
    View code changes (1 records)

    citadel_heroes · MaxAmpDistance_postvalue_label (added)

    {
      "before": null,
      "after": "Distance for Max Amp"
    }
  • citadel heroes: max amp distance postfix data added.
    View code changes (1 records)

    citadel_heroes · MaxAmpDistance_postfix (added)

    {
      "before": null,
      "after": "m"
    }
  • citadel heroes: ability header on stack data added.
    View code changes (1 records)

    citadel_heroes · ability_header_on_stack (added)

    {
      "before": null,
      "after": "On Stack:"
    }
  • citadel heroes: ability header on slide data added.
    View code changes (1 records)

    citadel_heroes · ability_header_on_slide (added)

    {
      "before": null,
      "after": "On Slide:"
    }
  • citadel attributes: slow percent per stack data added.
    View code changes (1 records)

    citadel_attributes · SlowPercentPerStack (added)

    {
      "before": null,
      "after": "Move Speed per Stack"
    }
  • citadel attributes: slow percent per stack postvalue label data added.
    View code changes (1 records)

    citadel_attributes · SlowPercentPerStack_postvalue_label (added)

    {
      "before": null,
      "after": "Move Speed per Stack"
    }
  • citadel attributes: slow percent per stack postfix data added.
    View code changes (1 records)

    citadel_attributes · SlowPercentPerStack_postfix (added)

    {
      "before": null,
      "after": "%"
    }
  • citadel attributes: slow percent per stack prefix data added.
    View code changes (1 records)

    citadel_attributes · SlowPercentPerStack_prefix (added)

    {
      "before": null,
      "after": "-"
    }
  • citadel attributes: damage per stack label data added.
    View code changes (1 records)

    citadel_attributes · DamagePerStack_label (added)

    {
      "before": null,
      "after": "Damage per Stack"
    }
  • citadel attributes: damage per stack postvalue label data added.
    View code changes (1 records)

    citadel_attributes · DamagePerStack_postvalue_label (added)

    {
      "before": null,
      "after": "Damage per Stack"
    }
  • citadel attributes: bullet armor damage reduction per stack prefix data added.
    View code changes (1 records)

    citadel_attributes · BulletArmorDamageReductionPerStack_prefix (added)

    {
      "before": null,
      "after": "{s:sign}"
    }
  • citadel attributes: bullet armor damage reduction per stack postfix data added.
    View code changes (1 records)

    citadel_attributes · BulletArmorDamageReductionPerStack_postfix (added)

    {
      "before": null,
      "after": "%"
    }
  • citadel attributes: bullet armor damage reduction per stack label data added.
    View code changes (1 records)

    citadel_attributes · BulletArmorDamageReductionPerStack_label (added)

    {
      "before": null,
      "after": "Bullet Resist per Stack"
    }
  • citadel attributes: bullet armor damage reduction per stack postvalue label data added.
    View code changes (1 records)

    citadel_attributes · BulletArmorDamageReductionPerStack_postvalue_label (added)

    {
      "before": null,
      "after": "Bullet Resist per Stack"
    }
  • citadel attributes: bullet resist reduction per stack label data added.
    View code changes (1 records)

    citadel_attributes · BulletResistReductionPerStack_label (added)

    {
      "before": null,
      "after": "Bullet Resist per Stack"
    }
  • citadel attributes: bullet resist reduction per stack postvalue label data added.
    View code changes (1 records)

    citadel_attributes · BulletResistReductionPerStack_postvalue_label (added)

    {
      "before": null,
      "after": "Bullet Resist per Stack"
    }
  • citadel attributes: bullet resist reduction per stack postfix data added.
    View code changes (1 records)

    citadel_attributes · BulletResistReductionPerStack_postfix (added)

    {
      "before": null,
      "after": "%"
    }
  • 100 ability property raw records updated.
    View code changes (100 records)

    upgrade_withering_whip · properties.BulletArmorReduction.raw (changed)

    {
      "before": -6,
      "after": -8
    }

    upgrade_spellbreaker · properties.DamageThreshold.raw (changed)

    {
      "before": 150,
      "after": 175
    }

    upgrade_blood_tribute · properties.HealAmpReceivePenaltyPercent.raw (changed)

    {
      "before": -40,
      "after": -30
    }

    upgrade_non_player_bonus_sacrifice · properties.BonusFireRate.raw (changed)

    {
      "before": 10,
      "after": 8
    }

    upgrade_magic_burst · properties.AbilityChargeUpTime.raw (changed)

    {
      "before": 12,
      "after": 14
    }

    upgrade_veil_walker · properties.AbilityCooldown.raw (changed)

    {
      "before": 12,
      "after": 15
    }

    ability_frank_revive · properties.StunDuration.raw (changed)

    {
      "before": 1,
      "after": 1.5
    }

    ability_bookworm_knightbarrier · properties.AbilityCooldown.raw (changed)

    {
      "before": 26,
      "after": 30
    }

    citadel_ability_card_toss · properties.AbilityCooldown.raw (changed)

    {
      "before": 0.75,
      "after": 0.7
    }

    citadel_ability_bull_heal · properties.NonHeroHealingFactor.raw (changed)

    {
      "before": 30,
      "after": 33
    }

    upgrade_crackshot · properties.ProcBonusMagicDamage.raw (changed)

    {
      "before": 60,
      "after": 55
    }

    upgrade_withering_whip · properties.AbilityCastRange.raw (changed)

    {
      "before": "28m",
      "after": "32m"
    }

    ability_viper_debuffdagger · properties.SlowDuration.raw (changed)

    {
      "before": 1,
      "after": 2
    }

    upgrade_colossus · properties.BuffTechResist.raw (changed)

    {
      "before": 30,
      "after": 35
    }

    upgrade_colossus · properties.Radius.raw (changed)

    {
      "before": "12m",
      "after": "14m"
    }

    ability_bookworm_knightcharge · properties.Damage.raw (changed)

    {
      "before": 150,
      "after": 125
    }

    ability_viper_debuffdagger · properties.AbilityCooldownBetweenCharge.raw (changed)

    {
      "before": 0,
      "after": 4.5
    }

    upgrade_cheat_death · properties.HealAmpRegenPenaltyPercent.raw (changed)

    {
      "before": -70,
      "after": -60
    }

    upgrade_targeted_silence · properties.AbilityDuration.raw (changed)

    {
      "before": 3.25,
      "after": 3
    }

    upgrade_high_velocity_mag · properties.BonusBulletSpeedPercent.raw (changed)

    {
      "before": 35,
      "after": 45
    }

    citadel_ability_stomp · properties.ClimbHeight.raw (changed)

    {
      "before": "0.7m",
      "after": "1.0m"
    }

    ability_bookworm_aoemagic · properties.AbilityCooldown.raw (changed)

    {
      "before": 30,
      "after": 25
    }

    upgrade_greater_withering_whip · properties.AbilityCastRange.raw (changed)

    {
      "before": "23m",
      "after": "32m"
    }

    upgrade_tech_range · properties.TechResist.raw (changed)

    {
      "before": 8,
      "after": 10
    }

    ability_bookworm_aoemagic · properties.SlowDuration.raw (changed)

    {
      "before": 0,
      "after": 0.5
    }

    upgrade_tech_purge · properties.TechResist.raw (changed)

    {
      "before": 25,
      "after": 30
    }

    ability_nano_catform · properties.BuffDuration.raw (changed)

    {
      "before": 14,
      "after": 16
    }

    upgrade_juggernaut · properties.BonusMoveSpeed.raw (changed)

    {
      "before": "2m",
      "after": "2.25m"
    }

    upgrade_counterspell · properties.SpellParryDuration.raw (changed)

    {
      "before": 0.9,
      "after": 0.8
    }

    ability_nano_clustergrenade · properties.Radius.raw (changed)

    {
      "before": "2.5m",
      "after": "3.0m"
    }

    upgrade_sprint_booster · properties.BonusSprintSpeed.raw (changed)

    {
      "before": "2m",
      "after": "2.25m"
    }

    upgrade_weapon_shielding · properties.DamageThreshold.raw (changed)

    {
      "before": 175,
      "after": 150
    }

    upgrade_cloaking_device_active · properties.SpottedRadius.raw (changed)

    {
      "before": "26m",
      "after": "20m"
    }

    ability_viper_debuffdagger · properties.AbilityCharges.raw (changed)

    {
      "before": 0,
      "after": 2
    }

    upgrade_spellslinger_headshots · properties.DebuffDuration.raw (changed)

    {
      "before": 7,
      "after": 8
    }

    citadel_ability_lash_down_strike · properties.Radius.raw (changed)

    {
      "before": "11m",
      "after": "10m"
    }

    upgrade_veil_walker · properties.HealOnVeil.raw (changed)

    {
      "before": 150,
      "after": 85
    }

    upgrade_cheat_death · properties.DeathImmunityDamageReduction.raw (changed)

    {
      "before": -70,
      "after": -60
    }

    citadel_ability_bull_heal · properties.HealingFactor.raw (changed)

    {
      "before": 60,
      "after": 66
    }

    citadel_ability_bull_heal · properties.DPS.raw (changed)

    {
      "before": 32,
      "after": 29
    }

    ability_ult_combo · properties.AbilityChannelTime.raw (changed)

    {
      "before": 2.5,
      "after": 2.4
    }

    citadel_ability_lash_down_strike · properties.AbilityCooldown.raw (changed)

    {
      "before": 19,
      "after": 21
    }

    upgrade_rocket_booster · properties.CombatBarrier.raw (changed)

    {
      "before": 350,
      "after": 140
    }

    upgrade_veil_walker · properties.InvisFadeToDuration.raw (changed)

    {
      "before": 0,
      "after": 0.25
    }

    upgrade_veil_walker · properties.RevealOnDamageDuration.raw (changed)

    {
      "before": 0.25,
      "after": 0.5
    }

    ability_frank_shocktarget2 · properties.StoredDamageHealthPercentRequired.raw (changed)

    {
      "before": 50,
      "after": 40
    }

    upgrade_non_player_bonus_sacrifice · properties.AbilityCooldown.raw (changed)

    {
      "before": 250,
      "after": 260
    }

    upgrade_spirit_snatch · properties.BonusMeleeDamagePercent.raw (changed)

    {
      "before": 10,
      "after": 7
    }

    ability_bookworm_knightcharge · properties.TargetFindingDelay.raw (changed)

    {
      "before": 0.15,
      "after": 0.04
    }

    upgrade_rescue_beam · properties.AbilityCastRange.raw (changed)

    {
      "before": "28m",
      "after": "32m"
    }

    ability_vampirebat_batblink · properties.AbilityCooldown.raw (changed)

    {
      "before": 27,
      "after": 30
    }

    upgrade_cheat_death · properties.HealAmpReceivePenaltyPercent.raw (changed)

    {
      "before": -70,
      "after": -60
    }

    upgrade_express_shot · properties.BonusBulletSpeedPercent.raw (changed)

    {
      "before": 35,
      "after": 45
    }

    viscous_goo_grenade · properties.Damage.raw (changed)

    {
      "before": 80,
      "after": 70
    }

    upgrade_colossus · properties.BuffBulletResist.raw (changed)

    {
      "before": 30,
      "after": 35
    }

    upgrade_diviners_kevlar · properties.TechPower.raw (changed)

    {
      "before": 25,
      "after": 35
    }

    upgrade_inhibitor · properties.BuildUpPerShot.raw (changed)

    {
      "before": 0.92,
      "after": 0.77
    }

    upgrade_health_stealing_magic · properties.TechPower.raw (changed)

    {
      "before": 0,
      "after": 6
    }

    ability_nano_dash · properties.SlashHeight.raw (changed)

    {
      "before": "1.5m",
      "after": "2.5m"
    }

    drifter_shadow_mark_teleport · properties.AbilityCastDelay.raw (changed)

    {
      "before": 0,
      "after": 0.35
    }

    upgrade_weapon_backstabber · properties.AbilityCooldown.raw (changed)

    {
      "before": 5,
      "after": 6
    }

    ability_nano_shadow_pulse · properties.Radius.raw (changed)

    {
      "before": "7m",
      "after": "7.5m"
    }

    upgrade_health · properties.BonusHealth.raw (changed)

    {
      "before": 175,
      "after": 185
    }

    citadel_ability_tengu_urn · properties.DPS.raw (changed)

    {
      "before": 55,
      "after": 50
    }

    upgrade_weapon_shielding · properties.BonusMoveSpeed.raw (changed)

    {
      "before": "1.5m",
      "after": "1.75m"
    }

    ability_bookworm_aoemagic · properties.Radius.raw (changed)

    {
      "before": "7m",
      "after": "7.5m"
    }

    upgrade_veil_walker · properties.RevealOnSpottedDuration.raw (changed)

    {
      "before": 0.25,
      "after": 1.25
    }

    citadel_ability_hornet_snipe · properties.AbilityCooldown.raw (changed)

    {
      "before": 60,
      "after": 50
    }

    upgrade_toxic_bullets · properties.DotHealthPercent.raw (changed)

    {
      "before": 2.1,
      "after": 2.2
    }

    citadel_ability_storm_cloud · properties.LightningStrikeDamage.raw (changed)

    {
      "before": 90,
      "after": 75
    }

    citadel_ability_stomp · properties.DistanceAboveGround.raw (changed)

    {
      "before": "0.7m",
      "after": "1.0m"
    }

    upgrade_cardio_calibrator · properties.BonusMoveSpeed.raw (changed)

    {
      "before": "2m",
      "after": "2.25m"
    }

    upgrade_vex_barrier · properties.AbilityCooldown.raw (changed)

    {
      "before": 22,
      "after": 24
    }

    citadel_ability_hornet_leap · properties.AbilityDuration.raw (changed)

    {
      "before": 13,
      "after": 15
    }

    upgrade_cold_front · properties.AbilityCooldown.raw (changed)

    {
      "before": 24,
      "after": 25
    }

    upgrade_quick_silver · properties.Damage.raw (changed)

    {
      "before": 55,
      "after": 44
    }

    citadel_ability_lash_down_strike · properties.StompDamage.raw (changed)

    {
      "before": 70,
      "after": 60
    }

    upgrade_headshot_booster · properties.HeadShotBonusDamage.raw (changed)

    {
      "before": 50,
      "after": 45
    }

    upgrade_cold_front · properties.Damage.raw (changed)

    {
      "before": 100,
      "after": 95
    }

    ability_bookworm_knightbarrier · properties.AbilityDuration.raw (changed)

    {
      "before": 5,
      "after": 7
    }

    ability_frank_painaura · properties.SelfDamagePercentage.raw (changed)

    {
      "before": 100,
      "after": 85
    }

    upgrade_spirit_burn · properties.CooldownReductionPctOnNonHeroes.raw (changed)

    {
      "before": 100,
      "after": 50
    }

    ability_golden_idol · properties.BonusMoveSpeed.raw (changed)

    {
      "before": "7m",
      "after": "3.5m"
    }

    ability_viper_debuffdagger · properties.AbilityCooldown.raw (changed)

    {
      "before": 9,
      "after": 10
    }

    upgrade_fury_trance · properties.AbilityCooldown.raw (changed)

    {
      "before": 16,
      "after": 18
    }

    ability_bookworm_knightcharge · properties.TossUpSpeed.raw (changed)

    {
      "before": 800,
      "after": 600
    }

    upgrade_diviners_kevlar · properties.BuffDuration.raw (changed)

    {
      "before": 13,
      "after": 20
    }

    upgrade_spirit_bubble · properties.BonusMoveSpeed.raw (changed)

    {
      "before": "1.5m",
      "after": "1.75m"
    }

    upgrade_trophy_collector · properties.BonusSprintSpeed.raw (changed)

    {
      "before": "2m",
      "after": "2.25m"
    }

    ability_bookworm_knightcharge · properties.HealAmount.raw (changed)

    {
      "before": 150,
      "after": 125
    }

    upgrade_unstoppable · properties.AbilityDuration.raw (changed)

    {
      "before": 5,
      "after": 5.5
    }

    ability_burrow · properties.BulletResist.raw (changed)

    {
      "before": 80,
      "after": 60
    }

    upgrade_magic_burst · properties.AbilityCooldown.raw (changed)

    {
      "before": 12,
      "after": 14
    }

    upgrade_spellslinger_headshots · properties.ProcCooldown.raw (changed)

    {
      "before": 2.5,
      "after": 2.25
    }

    upgrade_blood_tribute · properties.HealAmpRegenPenaltyPercent.raw (changed)

    {
      "before": -40,
      "after": -30
    }

    ability_nano_shadow_pulse · properties.AbilityCooldown.raw (changed)

    {
      "before": 100,
      "after": 90
    }

    ability_vampirebat_batswarm · properties.CurrentHealthDamageCapToBosses.raw (changed)

    {
      "before": 50,
      "after": 20
    }

    upgrade_non_player_bonus_sacrifice · properties.BonusHealth.raw (changed)

    {
      "before": 100,
      "after": 75
    }

    upgrade_aprounds · properties.BonusBulletSpeedPercent.raw (changed)

    {
      "before": 35,
      "after": 45
    }

    ability_viper_debuffdagger · properties.SlowPercent.raw (changed)

    {
      "before": 50,
      "after": 35
    }
  • 109 cosmetic records updated.
    View code changes (109 records)

    citadel_ability_melee_bull · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_melee_butcher · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_melee_yamato · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    ability_melee_wrecker · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    citadel_hold_melee · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    citadel_ability_melee_kali · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    citadel_ability_melee_thumper · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    citadel_ability_melee_warden · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_melee_inferno · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    ability_melee_magician · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    ability_melee_trapper · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    ability_melee_trapper · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_melee_astro · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    citadel_ability_melee_tengu · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    ability_melee_punkgoat · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    citadel_hold_melee · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    citadel_ability_melee_gunslinger · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    citadel_ability_melee_engineer · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_melee_skyrunner · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_melee_viscous · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_melee_graf · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    citadel_ability_melee_genericperson · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_melee_kelvin · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    citadel_ability_melee_kali · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    citadel_ability_melee_tokamak · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_melee_swan · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    ability_melee_vampirebat · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    ability_melee_butcher · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    ability_melee_magician · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    citadel_ability_melee_genericperson · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    citadel_ability_melee_bebop · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_melee_viper · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    ability_melee_haze · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_melee_priest · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    citadel_ability_melee_shiv · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    ability_melee_shieldguy · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    citadel_ability_melee_wraith · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    citadel_ability_melee_chrono · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    ability_melee_kelvin · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    citadel_ability_melee_architect · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    ability_melee_swan · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    citadel_ability_melee_cadence · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    ability_melee_frank · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    ability_melee_viscous · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    ability_melee_ghost · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    citadel_ability_melee_thumper · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_melee_nano · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    citadel_ability_melee_wraith · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    citadel_ability_melee_gunslinger · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_melee_viper · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    citadel_ability_melee_bull · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    ability_melee_druid · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    citadel_ability_melee_sumo · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    citadel_ability_melee_engineer · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    ability_melee_bomber · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    citadel_ability_melee_hornet · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    citadel_ability_melee_warden · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    ability_melee_yamato · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_melee_graf · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    citadel_ability_melee_targetdummy · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_melee_doorman · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_melee_digger · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    citadel_ability_melee_gigawatt · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_melee_priest · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_melee_vandal · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    citadel_ability_melee_sumo · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    ability_melee_archer · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    ability_melee_lash · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    ability_melee_drifter · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    citadel_ability_melee_tengu · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_melee_vandal · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_melee_druid · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    ability_melee_doorman · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    ability_melee_ghost · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    citadel_ability_melee_shiv · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    citadel_ability_melee_yakuza · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_melee_frank · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    citadel_ability_melee_chrono · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_melee_archer · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_melee_bomber · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_melee_nano · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_melee_astro · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    citadel_ability_melee_butcher · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    ability_melee_inferno · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_melee_boho · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    citadel_ability_melee_targetdummy · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    citadel_ability_melee_gigawatt · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    ability_melee_skyrunner · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    ability_melee_lash · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_melee_fortuna · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    citadel_ability_melee_hornet · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    citadel_ability_melee_architect · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_melee_vampirebat · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_melee_bookworm · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    ability_melee_bookworm · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_melee_fortuna · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    citadel_ability_melee_tokamak · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    citadel_ability_melee_butcher · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_viper_slide · cosmetic.m_SlideParticle (changed)

    {
      "before": "particles/generic/slide.vpcf",
      "after": "particles/abilities/viper/viper_slide.vpcf"
    }

    ability_melee_wrecker · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    citadel_ability_melee_yakuza · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    citadel_ability_melee_bebop · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    ability_melee_boho · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_melee_punkgoat · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    ability_melee_digger · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    ability_melee_drifter · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    citadel_ability_melee_cadence · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)

    {
      "before": "melee_change_team",
      "after": "melee_pickup"
    }

    ability_melee_haze · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }

    ability_melee_shieldguy · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)

    {
      "before": "#AbilityButtonHint_MeleeChangeTeam",
      "after": "#AbilityButtonHint_MeleePickUp"
    }
  • 62 cosmetic records added.
    View code changes (62 records)

    citadel_hold_melee · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    ability_melee_shieldguy · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    citadel_ability_melee_shiv · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    ability_melee_trapper · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    ability_melee_inferno · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    citadel_ability_melee_architect · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    ability_melee_kelvin · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    ability_melee_priest · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    citadel_ability_melee_sumo · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    citadel_ability_melee_wraith · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    ability_melee_butcher · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    ability_frank_revive · cosmetic.m_ElectricBulletTracerParticle (added)

    {
      "before": null,
      "after": "particles/abilities/frank/frank_revive_buff_tracer_trail.vpcf"
    }

    citadel_ability_melee_butcher · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    ability_melee_wrecker · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    ability_melee_vandal · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    citadel_ability_melee_chrono · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    citadel_ability_melee_warden · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    ability_viper_debuffdagger · cosmetic.m_strWorldImpactSound (added)

    {
      "before": null,
      "after": "Viper.HookBlade.Impact_Miss"
    }

    ability_melee_druid · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    citadel_ability_melee_tokamak · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    ability_melee_bookworm · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    citadel_ability_melee_engineer · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    ability_melee_punkgoat · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    ability_viper_debuffdagger · cosmetic.m_strHitConfirmSound (added)

    {
      "before": null,
      "after": "Viper.HookBlade.Impact"
    }

    citadel_ability_melee_tengu · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    ability_melee_graf · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    ability_melee_doorman · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    ability_melee_boho · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    ability_melee_vampirebat · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    ability_melee_frank · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    ability_melee_skyrunner · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    drifter_shadow_mark_teleport · cosmetic.m_strAG2CastingAction (added)

    {
      "before": null,
      "after": "teleport_casting"
    }

    ability_melee_digger · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    ability_drifter_hunger · cosmetic.m_strStackGainedSound (added)

    {
      "before": null,
      "after": "Drifter.Hunger.Stack"
    }

    ability_melee_lash · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    ability_melee_viper · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    citadel_ability_melee_targetdummy · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    ability_melee_archer · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    citadel_ability_melee_bebop · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    citadel_ability_melee_cadence · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    ability_melee_fortuna · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    ability_melee_swan · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    drifter_shadow_mark_teleport · cosmetic.m_strAG2ChannelingAction (added)

    {
      "before": null,
      "after": "teleport_channeling"
    }

    ability_melee_viscous · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    modifiers:modifier_barrier_tracker · cosmetic.m_strShieldRefreshSound (added)

    {
      "before": null,
      "after": "Player.Barrier.Refresh"
    }

    citadel_ability_melee_genericperson · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    drifter_shadow_mark_teleport · cosmetic.m_strCastStartSound (added)

    {
      "before": null,
      "after": "Drifter.Stalkers.Mark.Teleport.StartCast"
    }

    citadel_ability_melee_gunslinger · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    citadel_ability_melee_kali · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    citadel_ability_melee_gigawatt · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    citadel_ability_melee_yakuza · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    ability_melee_astro · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    ability_melee_haze · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    ability_melee_drifter · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    ability_melee_magician · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    citadel_ability_melee_thumper · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    ability_melee_nano · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    ability_melee_bomber · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    citadel_ability_melee_bull · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    citadel_ability_melee_hornet · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    ability_melee_ghost · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }

    ability_melee_yamato · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)

    {
      "before": null,
      "after": {
        "m_nButton1": "IN_WEAPON1",
        "m_eHintSide": "EButtonSide_Bottom",
        "m_strContext": "melee_change_team",
        "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam"
      }
    }
  • 7 tooltip records updated.
    View code changes (7 records)

    ability_frank_painaura · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[1].m_strPropertiesTitleLocString (changed)

    {
      "before": "#ability_header_when_active",
      "after": "#ability_header_on_enemy_hit"
    }

    ability_bookworm_knightcharge · tooltip.details.m_vecAbilityInfoSections[2].m_vecBasicProperties (changed)

    {
      "before": [
        "BuffDuration"
      ],
      "after": [
        "MaxAmp",
        "MaxAmpDistance"
      ]
    }

    citadel_ability_bull_charge · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2].m_strImportantProperty (changed)

    {
      "before": "BaseAttackDamagePercent",
      "after": "WeaponDamageBonus"
    }

    upgrade_melee_rebuttal · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)

    {
      "before": [
        "ParryCooldownReduction",
        "BonusHealth"
      ],
      "after": [
        "ParryCooldownReduction",
        "MeleeResistPercent",
        "BonusHealth"
      ]
    }

    upgrade_tech_overflow · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[2].m_strImportantProperty (changed)

    {
      "before": "BonusAbilityDurationPercent",
      "after": "CooldownReduction"
    }

    citadel_ability_tengu_airlift · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2].m_strImportantProperty (changed)

    {
      "before": "FlyingBulletResist",
      "after": "StatusEffectDisplacement"
    }

    upgrade_health_stealing_magic · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)

    {
      "before": [
        "BonusHealth"
      ],
      "after": [
        "BonusHealth",
        "TechPower"
      ]
    }
  • 13 ability upgrade raw records updated.
    View code changes (13 records)

    citadel_ability_static_charge · upgrades[2].changes[ShockRadius].bonus.raw (changed)

    {
      "before": "8m",
      "after": "7m"
    }

    ability_charged_shot · upgrades[3].changes[Damage:scale].bonus.raw (changed)

    {
      "before": 1.116,
      "after": 1
    }

    citadel_ability_tengu_urn · upgrades[3].changes[DPS].bonus.raw (changed)

    {
      "before": 46,
      "after": 40
    }

    ability_viper_venom · upgrades[3].changes[BuildUpPerShot].bonus.raw (changed)

    {
      "before": 5,
      "after": 4.5
    }

    viscous_goo_grenade · upgrades[1].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -5.75,
      "after": -6
    }

    ability_power_surge · upgrades[3].changes[BonusPerChain:scale].bonus.raw (changed)

    {
      "before": 0.3,
      "after": 0.27
    }

    citadel_ability_hornet_leap · upgrades[2].changes[AbilityDuration].bonus.raw (changed)

    {
      "before": 7,
      "after": 8
    }

    citadel_ability_bull_heal · upgrades[3].changes[DPS].bonus.raw (changed)

    {
      "before": 38,
      "after": 34
    }

    ability_vampirebat_steallife · upgrades[3].changes[MissingHealthDamagePercentage].bonus.raw (changed)

    {
      "before": 6,
      "after": 7
    }

    ability_punkgoat_blasted · upgrades[1].changes[BonusMoveSpeed].bonus.raw (changed)

    {
      "before": "1.75m",
      "after": "2.25m"
    }

    ability_power_surge · upgrades[3].changes[DamagePerChain:scale].bonus.raw (changed)

    {
      "before": 0.3,
      "after": 0.27
    }

    ability_ult_combo · upgrades[2].changes[AbilityChannelTime].bonus.raw (changed)

    {
      "before": 0.75,
      "after": 0.7
    }

    citadel_ability_static_charge_v2 · upgrades[2].changes[ShockRadius].bonus.raw (changed)

    {
      "before": "8m",
      "after": "7m"
    }
  • 7 tooltip records added.
    View code changes (7 records)

    citadel_ability_tengu_airlift · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2].m_bShowPropertyValue (added)

    {
      "before": null,
      "after": true
    }

    ability_viper_snakedash · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[1] (added)

    {
      "before": null,
      "after": {
        "m_vecAbilityProperties": [
          {
            "m_strImportantProperty": "CombatBarrier"
          }
        ],
        "m_strPropertiesTitleLocString": "#ability_header_on_slide"
      }
    }

    citadel_ability_tengu_airlift · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2].m_strStatusEffectValue (added)

    {
      "before": null,
      "after": "TossDuration"
    }

    upgrade_magic_slow · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[1] (added)

    {
      "before": null,
      "after": {
        "m_strImportantProperty": "GroundDashReductionPercent"
      }
    }

    ability_viper_debuffdagger · tooltip.details.m_vecAbilityInfoSections[1] (added)

    {
      "before": null,
      "after": {
        "m_vecBasicProperties": [
          "StackDuration",
          "MaxStacks"
        ],
        "m_vecAbilityPropertiesBlock": [
          {
            "m_vecAbilityProperties": [
              {
                "m_strImportantProperty": "DamagePerStack"
              },
              {
                "m_strImportantProperty": "SlowPercentPerStack"
              },
              {
                "m_strImportantProperty": "BulletResistReductionPerStack"
              }
            ],
            "m_strPropertiesTitleLocString": "#ability_header_on_stack"
          }
        ]
      }
    }

    ability_frank_painaura · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[1].m_vecAbilityProperties[2] (added)

    {
      "before": null,
      "after": {
        "m_strImportantProperty": "IncomingDamagePercent"
      }
    }

    ability_viper_debuffdagger · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[1] (added)

    {
      "before": null,
      "after": {
        "m_vecAbilityProperties": [
          {
            "m_strImportantProperty": "SlowPercent"
          },
          {
            "m_strImportantProperty": "BulletResistReduction"
          }
        ],
        "m_strPropertiesTitleLocString": "#ability_header_on_hit"
      }
    }
  • 4 tooltip records removed.
    View code changes (4 records)

    ability_viper_debuffdagger · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2] (removed)

    {
      "before": {
        "m_strImportantProperty": "SlowDuration"
      },
      "after": null
    }

    ability_viper_debuffdagger · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[1] (removed)

    {
      "before": {
        "m_strImportantProperty": "SlowPercent"
      },
      "after": null
    }

    citadel_ability_tengu_airlift · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[3] (removed)

    {
      "before": {
        "m_bShowPropertyValue": true,
        "m_strImportantProperty": "StatusEffectDisplacement",
        "m_strStatusEffectValue": "TossDuration"
      },
      "after": null
    }

    upgrade_tech_purge · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (removed)

    {
      "before": [],
      "after": null
    }
  • 2 ability property meta records added.
    View code changes (2 records)

    ability_viper_debuffdagger · properties.SlowPercent.cssClass (added)

    {
      "before": null,
      "after": "slow"
    }

    upgrade_health_stealing_magic · properties.TechPower.cssClass (added)

    {
      "before": null,
      "after": "tech_damage"
    }
  • 1 cosmetic record removed.
    View code changes (1 records)

    upgrade_fleetfoot_boots · cosmetic.m_strChannelLoopSound (removed)

    {
      "before": "Mods.Weapon.FleetfootBoots.Lp",
      "after": null
    }
  • 1 loc ui record updated.
    View code changes (1 records)

    citadel_main · Citadel_Player_Level_StatMax (changed)

    {
      "before": "Rewards max at Boon 32",
      "after": "Rewards max at Boon 33"
    }
  • 4 loc ui records added.
    View code changes (4 records)

    citadel_main · DevMenu_UnstickHeroTooltip (added)

    {
      "before": null,
      "after": "Early Development Tool - Use to Unstick Hero if caught in world geometry"
    }

    citadel_main · Citadel_Shop_InCombat_Alert (added)

    {
      "before": null,
      "after": "Damage Warning"
    }

    citadel_main · citadel_settings_show_active_slot_popup (added)

    {
      "before": null,
      "after": "Show Active Item Slot Popup"
    }

    citadel_main · AbilityButtonHint_MeleePickUp (added)

    {
      "before": null,
      "after": "Heavy Melee to claim souls"
    }
  • 838 other assets updated.
    View code changes (838 records)

    animgraphs/animgraph2/hero/hero_leans.vnmgraph+drifter.vnmgraph_c · crc (changed)

    {
      "before": "00bfbb209c",
      "after": "00bdec1da5"
    }

    animgraphs/animgraph2/hero/hero_shoot.vnmgraph+doorman.vnmgraph_c · crc (changed)

    {
      "before": "0021bcb639",
      "after": "001177c4a1"
    }

    animgraphs/animgraph2/hero/frank/frank_abilitymask.vnmgraph_c · crc (changed)

    {
      "before": "0053e2cc32",
      "after": "00dc4f156f"
    }

    animgraphs/animgraph2/hero/hero_zipline.vnmgraph+vampirebat.vnmgraph_c · crc (changed)

    {
      "before": "000609d6d6",
      "after": "00b250ec2c"
    }

    animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+mirage.vnmgraph_c · crc (changed)

    {
      "before": "002f7b2136",
      "after": "0096d3288e"
    }

    animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+boho.vnmgraph_c · crc (changed)

    {
      "before": "00befc5d54",
      "after": "002d268dbc"
    }

    animgraphs/animgraph2/hero/hero_motionadditives.vnmgraph+geist.vnmgraph_c · crc (changed)

    {
      "before": "00c9f99de0",
      "after": "008db7696f"
    }

    animgraphs/animgraph2/hero/hero_leans.vnmgraph+priest.vnmgraph_c · crc (changed)

    {
      "before": "00e69fc28a",
      "after": "0074a31e28"
    }

    animgraphs/animgraph2/hero/hero_aim.vnmgraph+geist.vnmgraph_c · crc (changed)

    {
      "before": "003960ad24",
      "after": "009656e513"
    }

    animgraphs/animgraph2/hero/hero.vnmgraph+mirage.vnmgraph_c · crc (changed)

    {
      "before": "00d43e49a1",
      "after": "00cd65950c"
    }

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    {
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    animgraphs/animgraph2/hero/hero_motionadditives.vnmgraph+gigawatt.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/boho/boho_upperbodyreplace.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_parry.vnmgraph+doorman.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_shoot.vnmgraph+bebop.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/dynamo/dynamo_loco_set_haspath.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/holliday/holliday_upperbodyreplace.vnmgraph_c · crc (changed)

    {
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    soundevents/hero/bookworm.vsndevts_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_ropeclimb.vnmgraph+fortuna.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_itemcast.vnmgraph+pocket.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_ui.vnmgraph+pocket.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_motionset_masks.vnmgraph+priest.vnmgraph_c · crc (changed)

    {
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    {
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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+viscous.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/viscous/viscous_event_id.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+punkgoat.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero.vnmgraph+warden.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+druid_item.vnmgraph_c · crc (changed)

    {
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    {
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    animgraphs/animgraph2/hero/hero_jump_inair.vnmgraph+mo_krill.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero.vnmgraph+fortuna.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_shoot.vnmgraph+warden.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_shoot.vnmgraph+punkgoat.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_ui.vnmgraph+frank.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_flinch.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_ui.vnmgraph+punkgoat.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_leans.vnmgraph+vindicta.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/kelvin/kelvin_gun_overlay.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_knockdown.vnmgraph+dynamo.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/mirage/mirage_inair.vnmgraph_c · crc (changed)

    {
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    soundevents/mods/weapon.vsndevts_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_ropeclimb.vnmgraph+doorman.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_slide.vnmgraph+vindicta.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_flinch.vnmgraph+viper.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_turn.vnmgraph+vindicta.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_zipline.vnmgraph+magician.vnmgraph_c · crc (changed)

    {
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    {
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    animgraphs/animgraph2/hero/hero_slide.vnmgraph+bebop.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/priest/priest_motionadditives.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_leans.vnmgraph+vampirebat.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_parry.vnmgraph+magician.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_shoot.vnmgraph+frank.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/drifter/drifter_abilityadditive.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_throw.vnmgraph+holliday.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_throw.vnmgraph+geist.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_flinch.vnmgraph+punkgoat.vnmgraph_c · crc (changed)

    {
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    {
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    animgraphs/animgraph2/hero/bookworm/bookworm_ability_mask.vnmgraph_c · crc (changed)

    {
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    {
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    {
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    {
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    {
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    {
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    {
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    {
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    {
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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+mirage_out_of_combat.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_mantle.vnmgraph+warden.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_knockdown.vnmgraph+kelvin.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_slide.vnmgraph+boho.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_mantle.vnmgraph+doorman.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_leans.vnmgraph+priest_crossbow.vnmgraph_c · crc (changed)

    {
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    {
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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+bebop.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_slide.vnmgraph+geist.vnmgraph_c · crc (changed)

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    {
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    animgraphs/animgraph2/hero/hero_motionadditives.vnmgraph+kelvin.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_throw.vnmgraph+kelvin.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero.vnmgraph+mo_krill.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_throw.vnmgraph+gigawatt.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_mantle.vnmgraph+mirage.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_parry.vnmgraph+frank.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_reload_default.vnmgraph+priest.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/mirage/mirage_aims.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_flinch.vnmgraph+pocket.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/druid/druid_event_id.vnmgraph_c · crc (changed)

    {
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    {
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    animgraphs/animgraph2/hero/hero_throw.vnmgraph+punkgoat.vnmgraph_c · crc (changed)

    {
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    {
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    animgraphs/animgraph2/hero/ivy/ivy_aims.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/gigawatt/gigawatt_overlay.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+frank.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero.vnmgraph+lash.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_itemcast.vnmgraph+mirage.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_zipline.vnmgraph+druid.vnmgraph_c · crc (changed)

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    {
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    {
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    soundevents/hero/geist.vsndevts_c · crc (changed)

    {
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    {
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    animgraphs/animgraph2/hero/boho/boho_aims.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/drifter/drifter_additivelayer.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero.vnmgraph+bebop.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_reload_default.vnmgraph+geist.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_leans.vnmgraph+warden.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/priest/priest_abilitymask.vnmgraph_c · crc (changed)

    {
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    {
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    animgraphs/animgraph2/hero/hero_melee.vnmgraph+dynamo.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_ropeclimb.vnmgraph+viper.vnmgraph_c · crc (changed)

    {
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    {
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    animgraphs/animgraph2/hero/hero_shoot.vnmgraph+fortuna.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/ivy/ivy_abilityset_haspath.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_motionadditives.vnmgraph+lash.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_ui.vnmgraph+dynamo.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/mo_krill/mo_krill_motionset_idle.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_zipline.vnmgraph+frank.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_itemcast.vnmgraph+dynamo.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_flinch.vnmgraph+warden.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/holliday/holliday_loco_set_idle.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_mantle.vnmgraph+viper.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_shoot.vnmgraph+vindicta.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_shoot.vnmgraph+abrams.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_parry.vnmgraph+viscous.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/gen_man/genman_upperbodyreplace.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_shoot_bonemask.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/kelvin/kelvin_upperbodyreplace.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/frank/frank_upperbodyreplace.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_ropeclimb.vnmgraph+vampirebat.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_zipline.vnmgraph+dynamo.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+druid_out_of_combat.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_parry.vnmgraph+dynamo.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_shoot.vnmgraph+boho.vnmgraph_c · crc (changed)

    {
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    {
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    soundevents/powerups.vsndevts_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_slide.vnmgraph+lash.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_flinch.vnmgraph+boho.vnmgraph_c · crc (changed)

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    {
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    animgraphs/animgraph2/hero/hero_turn.vnmgraph+viscous.vnmgraph_c · crc (changed)

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    {
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    animgraphs/animgraph2/hero/hero_zipline.vnmgraph+warden.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_itemcast.vnmgraph+viper.vnmgraph_c · crc (changed)

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    {
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    {
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    soundevents/hero/drifter.vsndevts_c · crc (changed)

    {
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    {
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    {
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    {
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    {
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    {
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    animgraphs/animgraph2/hero/hero_itemcast.vnmgraph+viscous.vnmgraph_c · crc (changed)

    {
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    {
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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+mirage.vnmgraph_c · crc (changed)

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    {
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    {
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    animgraphs/animgraph2/hero/mo_krill/mo_krill_abilitymask.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+bookworm.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_throw.vnmgraph+fortuna.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/punkgoat/punkgoat_event_id.vnmgraph_c · crc (changed)

    {
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    {
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    animgraphs/animgraph2/hero/hero.vnmgraph+frank.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+ivy.vnmgraph_c · crc (changed)

    {
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    {
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    {
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    animgraphs/animgraph2/hero/hero_melee.vnmgraph+lash.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_melee.vnmgraph+kelvin.vnmgraph_c · crc (changed)

    {
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    {
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    {
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    {
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    animgraphs/animgraph2/hero/hero_leans.vnmgraph+viper.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/fortuna/fortuna_aims.vnmgraph_c · crc (changed)

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    {
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    animgraphs/animgraph2/hero/hero_parry.vnmgraph+priest.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_knockdown.vnmgraph+frank.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_flinch.vnmgraph+mirage.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_dash.vnmgraph+viscous.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/warden/warden_abilityadditive.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/pocket/pocket_upperbodyreplace.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_aim.vnmgraph+ivy_item.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+bebop.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/vampirebat/vampirebat_overlay.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/doorman/doorman_loco_set_haspath.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_motionset_masks.vnmgraph+viscous.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_aim.vnmgraph+vindicta_item.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_aim.vnmgraph+dynamo.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_ui.vnmgraph+vindicta.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_itemcast.vnmgraph+kelvin.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_aim.vnmgraph+kelvin_item.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_slide.vnmgraph+ivy.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_aim.vnmgraph+doorman_out_of_combat.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_knockdown.vnmgraph+doorman.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_shoot.vnmgraph+priest.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero.vnmgraph+punkgoat.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/druid/druid_loco_set_idle.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_motionadditives.vnmgraph+drifter.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/pocket/pocket_abilityset.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_knockdown.vnmgraph+viper.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_throw.vnmgraph+drifter.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_motionset_masks.vnmgraph+lash.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/mo_krill/mo_krill_motionset_haspath.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_slide.vnmgraph+dynamo.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_mantle.vnmgraph+holliday.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_reload_default.vnmgraph+bebop.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_itemcast.vnmgraph+ivy.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_motionadditives.vnmgraph+boho.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_turn.vnmgraph+fortuna.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_motionadditives.vnmgraph+frank.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_ui.vnmgraph+bookworm.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_knockdown.vnmgraph+punkgoat.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/punkgoat/punkgoat_abilitymask.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_melee.vnmgraph+punkgoat.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/magician/magician_aims.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/kelvin/kelvin_turn.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_turn.vnmgraph+abrams.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_aim.vnmgraph+lash.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/frank/frank_weapon_follow_attach.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_slide.vnmgraph+punkgoat.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_leans.vnmgraph+frank.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/ivy/ivy_playercontrol.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/punkgoat/punkgoat_aims.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_itemcast.vnmgraph+drifter.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_reload_default.vnmgraph+vampirebat.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_ui.vnmgraph+kelvin.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/drifter/drifter_aims.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_itemcast.vnmgraph+druid.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_flinch.vnmgraph+viscous.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_dash.vnmgraph+punkgoat.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_throw.vnmgraph+bebop.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/pocket/pocket_abilityset_idle.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_parry.vnmgraph+holliday.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_turn.vnmgraph+drifter.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_knockdown.vnmgraph+bebop.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_jump_inair.vnmgraph+druid.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero.vnmgraph+boho.vnmgraph_c · crc (changed)

    {
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    }

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    {
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    }

    animgraphs/animgraph2/hero/hero_turn.vnmgraph+priest.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/punkgoat/punkgoat_abilityset_idle.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_ropeclimb.vnmgraph+mo_krill.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_mantle.vnmgraph+kelvin.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_parry.vnmgraph+bebop.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_shoot.vnmgraph+druid.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_throw.vnmgraph+lash.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_flinch.vnmgraph+lash.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/abrams/abrams_loco_set_haspath.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/magician/magician_upperbodyreplace.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_throw.vnmgraph+ivy.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_shoot.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_motionadditives.vnmgraph+vampirebat.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/kelvin/kelvin_abilityset_idle.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_reload_default.vnmgraph+magician.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/punkgoat/punkgoat_abilityset_haspath.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_motionadditives.vnmgraph+holliday.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/viper/viper_abilityset_haspath.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/doorman/doorman_abilitymask.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_parry.vnmgraph+lash.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_itemcast.vnmgraph+vindicta.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_melee.vnmgraph+druid.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_zipline.vnmgraph+geist.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/magician/magician_abilityset.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_jump_inair.vnmgraph+pocket.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+gigawatt.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_reload_default.vnmgraph+frank.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_knockdown.vnmgraph+viscous.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_ropeclimb.vnmgraph+abrams.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_aim.vnmgraph+vindicta_fly.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/priest/priest_abilityset_haspath.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_aim.vnmgraph+warden_item.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_mantle.vnmgraph+vampirebat.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_throw.vnmgraph+druid.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_parry.vnmgraph+vampirebat.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_ropeclimb.vnmgraph+geist.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_shoot.vnmgraph+lash.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_motionset_masks.vnmgraph+punkgoat.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/punkgoat/punkgoat_hero_additive.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_ui.vnmgraph+viscous.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/lash/lash_loco_set_haspath.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/kelvin/kelvin_abilityadditive.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/frank/frank_loco_set_idle.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+kelvin.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_leans.vnmgraph+mo_krill.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_jump_inair.vnmgraph+frank.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/gigawatt/gigawatt_upperbodyreplace.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/bebop/bebop_upperbodyreplace.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_leans.vnmgraph+kelvin.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_zipline.vnmgraph+doorman.vnmgraph_c · crc (changed)

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    {
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    animgraphs/animgraph2/hero/hero_leans.vnmgraph+punkgoat.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_dash.vnmgraph+lash.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_shoot.vnmgraph+geist.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_turn.vnmgraph+gigawatt.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_leans.vnmgraph+bebop.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_mantle.vnmgraph+lash.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_melee.vnmgraph+fortuna.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_dash.vnmgraph+fortuna.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_reload_default.vnmgraph+mirage.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_itemcast.vnmgraph+magician.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/viper/viper_aims.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+bookworm_reload.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_throw.vnmgraph+magician.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_shoot.vnmgraph+pocket.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_reload_single.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_dash.vnmgraph+bookworm.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_melee.vnmgraph+boho.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_leans.vnmgraph+magician.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/priest/priest_upperbodyreplace.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_dash.vnmgraph+mirage.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/viscous/viscous_loco_set_idle.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+punkgoat.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/viper/viper_upperbodyreplace.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_leans.vnmgraph+pocket.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_zipline.vnmgraph+bebop.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/viscous/viscous_abilityadditive.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_jump_inair.vnmgraph+boho.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_melee.vnmgraph+bookworm.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_flinch.vnmgraph+holliday.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_motionset_masks.vnmgraph+viper.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_ropeclimb.vnmgraph+punkgoat.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_ui.vnmgraph+druid.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_turn.vnmgraph+druid.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_knockdown.vnmgraph+gigawatt.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_dash.vnmgraph+kelvin.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+kelvin_icebeam.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/drifter/drifter_abilityset_idle.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_ropeclimb.vnmgraph+drifter.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_jump_inair.vnmgraph+fortuna.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/warden/warden_aims.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+magician.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_mantle.vnmgraph+viscous.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_melee.vnmgraph+vindicta.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/dynamo/dynamo_upperbodyreplace.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_zipline.vnmgraph+mirage.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/pocket/pocket_event_id.vnmgraph_c · crc (changed)

    {
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    {
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    animgraphs/animgraph2/hero/bebop/bebop_aims.vnmgraph_c · crc (changed)

    {
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    {
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    animgraphs/animgraph2/hero/hero_dash.vnmgraph+viper.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_parry.vnmgraph+abrams.vnmgraph_c · crc (changed)

    {
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    {
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    animgraphs/animgraph2/hero/hero_melee.vnmgraph+mirage.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/lash/lash_loco_set_idle.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_throw.vnmgraph+frank.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+drifter_out_of_combat.vnmgraph_c · crc (changed)

    {
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    {
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    {
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    {
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    {
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    animgraphs/animgraph2/hero/hero_jump_inair.vnmgraph+holliday_stomp.vnmgraph_c · crc (changed)

    {
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    {
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    animgraphs/animgraph2/hero/hero_itemcast.vnmgraph+doorman.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+drifter_item.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_motionadditives.vnmgraph+bookworm.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_ropeclimb.vnmgraph+boho.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/vindicta/vindicta_event_id.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/vindicta/vindicta_aims.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_throw.vnmgraph+warden.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_turn.vnmgraph+dynamo.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_turn.vnmgraph+bebop.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_mantle.vnmgraph+priest.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/ivy/ivy_abilityset_idle.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_zipline.vnmgraph+drifter.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_melee.vnmgraph+priest.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_melee.vnmgraph+viscous.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/drifter/drifter_upperbodyreplace.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+holliday.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero.vnmgraph+druid.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_ui.vnmgraph+gigawatt.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_knockdown.vnmgraph+mirage.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/abrams/abrams_aims.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_ui.vnmgraph+lash.vnmgraph_c · crc (changed)

    {
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    {
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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+boho.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero.vnmgraph+magician.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+priest.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/mirage/mirage_upperbodyreplace.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_parry.vnmgraph+kelvin.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/fortuna/fortuna_event_id.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_knockdown.vnmgraph+vindicta.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_knockdown.vnmgraph+bookworm.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_reload_default.vnmgraph+fortuna.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_slide.vnmgraph+frank.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_reload_default.vnmgraph+bookworm.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_itemcast.vnmgraph+bookworm.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_reload_default.vnmgraph+drifter.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_jump_inair.vnmgraph+holliday.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_ropeclimb.vnmgraph+dynamo.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_ropeclimb.vnmgraph+priest.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_ropeclimb.vnmgraph+kelvin.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/ivy/ivy_upperbodyreplace.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+mo_krill.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_reload_default.vnmgraph+ivy.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_ropeclimb.vnmgraph+druid.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_slide.vnmgraph+fortuna.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_ui.vnmgraph+doorman.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_ui.vnmgraph+boho.vnmgraph_c · crc (changed)

    {
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    {
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    animgraphs/animgraph2/hero/hero_slide.vnmgraph+viscous.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_ui.vnmgraph+fortuna.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_ropeclimb.vnmgraph+gigawatt.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/punkgoat/punkgoat_gun_overlay.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_ropeclimb.vnmgraph+viscous.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/drifter/drifter_event_id.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_zipline.vnmgraph+ivy.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_mantle.vnmgraph+abrams.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/warden/warden_upperbodyreplace.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_knockdown.vnmgraph+mo_krill.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_knockdown.vnmgraph+drifter.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_ui.vnmgraph+priest.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/gigawatt/gigawatt_event_id.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_zipline.vnmgraph+lash.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_parry.vnmgraph+vindicta.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_shoot.vnmgraph+vampirebat.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/lash/lash_upperbodyreplace.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+drifter.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/bebop/bebop_event_id.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_shoot.vnmgraph+gigawatt.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+bookworm.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_zipline.vnmgraph+vindicta.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_turn.vnmgraph+vampirebat.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_throw.vnmgraph+pocket.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_reload_default.vnmgraph+viper.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+kelvin.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_jump_inair.vnmgraph+vampirebat.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+boho_item.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_motionadditives.vnmgraph+viper.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_melee.vnmgraph+vampirebat.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero.vnmgraph+vampirebat.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_flinch.vnmgraph+kelvin.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/doorman/doorman_modelspace.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero.vnmgraph+vindicta.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_zipline.vnmgraph+kelvin.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_leans.vnmgraph+doorman.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_dash.vnmgraph+priest.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_mantle.vnmgraph+drifter.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_shoot.vnmgraph+dynamo.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_melee.vnmgraph+warden.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_leans.vnmgraph+geist.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_knockdown.vnmgraph+lash.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_leans.vnmgraph+boho.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_dash.vnmgraph+dynamo.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/drifter/drifter_turn.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_knockdown.vnmgraph+geist.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+geist_item.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_ui.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_jump_inair.vnmgraph+vindicta.vnmgraph_c · crc (changed)

    {
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    {
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    {
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    animgraphs/animgraph2/hero/bebop/bebop_abilitymask.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/holliday/holliday_loco_set_haspath.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_knockdown.vnmgraph+boho.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/mirage/mirage_abilityadditive.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_knockdown.vnmgraph+ivy.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/mo_krill/mo_krill_aims.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_slide.vnmgraph+gigawatt.vnmgraph_c · crc (changed)

    {
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    }

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    {
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    animgraphs/animgraph2/hero/hero_ui.vnmgraph+warden.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/drifter/drifter_leans.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_mantle.vnmgraph+gigawatt.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_zipline.vnmgraph+bookworm.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_reload_default.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_turn.vnmgraph+magician.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/vindicta/vindicta_ability_set_idle.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero.vnmgraph+geist.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero.vnmgraph+dynamo.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/lash/lash_abilitymask.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_shoot.vnmgraph+viper.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_shoot.vnmgraph+viscous.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_flinch.vnmgraph+bebop.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_motionadditives.vnmgraph+viscous.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_throw.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_flinch.vnmgraph+priest.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+gigawatt.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_knockdown.vnmgraph+magician.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_leans.vnmgraph+fortuna.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_shoot.vnmgraph+magician.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_zipline.vnmgraph+holliday.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/vampirebat/vampirebat_abilityset_idle.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_melee.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/vindicta/vindicta_ability_set_haspath.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_parry.vnmgraph+bookworm.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/kelvin/kelvin_aims.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/abrams/abrams_event_id.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_slide.vnmgraph+viper.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/boho/boho_loco_set_haspath.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_ui.vnmgraph+drifter.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero.vnmgraph+pocket.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_leans.vnmgraph+viscous.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/bebop/bebop_loco_set_idle.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_itemcast.vnmgraph+boho.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+drifter.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_motionadditives.vnmgraph+dynamo.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero.vnmgraph+ivy.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/warden/warden_abilityset_idle.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/doorman/doorman_overlay.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/priest/priest_abilityset_idle.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_ui.vnmgraph+holliday.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_motionset_masks.vnmgraph+kelvin.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/priest/priest_overlay.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_zipline.vnmgraph+viper.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_knockdown.vnmgraph+abrams.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/dynamo/dynamo_weapon_follow_attach.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_flinch.vnmgraph+druid.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_motionset_masks.vnmgraph+frank.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_motionadditives.vnmgraph+warden.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/frank/frank_loco_set_haspath.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_leans.vnmgraph+abrams.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_leans.vnmgraph+mirage.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_slide.vnmgraph+drifter.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_parry.vnmgraph+drifter.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_shoot.vnmgraph+kelvin.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_motionset_masks.vnmgraph+abrams.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_throw.vnmgraph+vindicta.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_slide.vnmgraph+holliday.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_turn.vnmgraph+frank.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_itemcast.vnmgraph+holliday.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_mantle.vnmgraph+druid.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_knockdown.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/fortuna/fortuna_abilityset_idle.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_dash.vnmgraph+vampirebat.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/geist/geist_hand_overlay.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_flinch.vnmgraph+drifter.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+abrams_syphon_weapon.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_motionset_masks.vnmgraph+fortuna.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_itemcast.vnmgraph+bebop.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/holliday/holliday_abilitymask.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/warden/warden_event_id.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_reload_default.vnmgraph+punkgoat.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/geist/geist_aims.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_slide.vnmgraph+mo_krill.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/viper/viper_abilityset_idle.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_throw.vnmgraph+vampirebat.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/doorman/doorman_aims.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_throw.vnmgraph+dynamo.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/mo_krill/mo_krill_upperbodyreplace.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_itemcast.vnmgraph+fortuna.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/abrams/abrams_playercontrol_abilities.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+gigawatt_zoomed.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_throw.vnmgraph+priest.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+bookworm_out_of_combat.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_throw.vnmgraph+mirage.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+abrams_item.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_melee.vnmgraph+drifter.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_slide.vnmgraph+druid.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/abrams/abrams_upperbodyreplace.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_motionset_masks.vnmgraph+geist.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/abrams/abrams_loco_set_idle.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+bebop.vnmgraph_c · crc (changed)

    {
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      "after": "00c6f88ae5"
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    animgraphs/animgraph2/hero/hero_turn.vnmgraph+ivy.vnmgraph_c · crc (changed)

    {
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    }

    soundevents/player.vsndevts_c · crc (changed)

    {
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  • 56 other assets added.
    View code changes (56 records)

    animgraphs/animgraph2/hero/priest/priest_hero.vnmgraph_c · crc (added)

    {
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      "after": "004b98c8f7"
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    animgraphs/animgraph2/hero/hero_throw.vnmgraph+yamato.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/yamato/yamato_abilityset_idle.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_jump_inair.vnmgraph+vampirebat_float.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_knockdown.vnmgraph+yamato.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_reload_default.vnmgraph+yamato.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+yamato.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/yamato/yamato_event_id.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/priest/priest_zipline.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/priest/priest_jumps.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+priest_out_of_combat.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+priest_hideout.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/vampirebat/vampirebat_jump_inair.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_zipline.vnmgraph+yamato.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_turn.vnmgraph+yamato.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/yamato/yamato_aims.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_zipline.vnmgraph+priest_crossbow.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_itemcast.vnmgraph+yamato.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_parry.vnmgraph+yamato.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+holliday_ooc.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_flinch.vnmgraph+yamato.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_mantle.vnmgraph+yamato.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_parry.vnmgraph+priest_crossbow.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+geist_ooc.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/yamato/yamato_ability_mask.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_jump_inair.vnmgraph+priest_crossbow.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+viper_ooc.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+ivy_ooc.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_dash.vnmgraph+yamato.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_jump_inair.vnmgraph+yamato.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero.vnmgraph+yamato.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/priest/priest_melee.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_itemcast.vnmgraph+vampirebat.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/yamato/yamato_sword_bodygroup.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/npc_units/troopers/npc_troopers.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/priest/priest_mantle.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/priest/priest_parry.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+abrams_ooc.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+kelvin_ooc.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+priest_item.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_motionadditives.vnmgraph+yamato.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/vampirebat/vampirebat_event_id.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_ropeclimb.vnmgraph+yamato.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_motionset_masks.vnmgraph+yamato.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+yamato.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_leans.vnmgraph+yamato.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_melee.vnmgraph+yamato.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+warden_ooc.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/yamato/yamato_upperbodyreplace.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_melee.vnmgraph+priest_crossbow.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/yamato/yamato_abilityset_haspath.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_motionset_masks.vnmgraph+bookworm.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+krill_ooc.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_slide.vnmgraph+yamato.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+vampirebat.vnmgraph_c · crc (added)

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  • 1 material asset updated.
    View code changes (1 records)

    materials/particle/abilities/tengu/tengu_stone_form_model.vmat_c · crc (changed)

    {
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  • 1 material asset added.
    View code changes (1 records)

    materials/particle/abilities/tengu/tengu_stone_form_model_vmat_g_tnormalroughness_d52512a9.vtex_c · crc (added)

    {
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  • 8 model assets updated.
    View code changes (8 records)

    models/props_vehicles/classic_car_01_model.vmdl_c · crc (changed)

    {
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      "after": "00778a1bd8"
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    models/abilities/magician_cloneturret.vanmgrph_c · crc (changed)

    {
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      "after": "00a5baba29"
    }

    models/abilities/magician_cloneturret_model.vmdl_c · crc (changed)

    {
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    }

    models/abilities/magician_cloneturret_simplified.vanmgrph_c · crc (changed)

    {
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      "after": "000138473b"
    }

    models/props_vehicles/classic_truck_01.vmdl_c · crc (changed)

    {
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      "after": "0065294581"
    }

    models/particle/tengu_stone_form_model_fx.vmdl_c · crc (changed)

    {
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      "after": "00ad43dfe6"
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    models/props_vehicles/classic_car_02_model.vmdl_c · crc (changed)

    {
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      "after": "006b454191"
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    models/props_vehicles/oil_truck_01.vmdl_c · crc (changed)

    {
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      "after": "0014d2e467"
    }
  • 142 hero model assets added.
    View code changes (142 records)

    models/heroes_wip/frank/clips/shoot_tight_idle.vnmclip_c · crc (added)

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  • 2069 hero model assets updated.
    View code changes (2069 records)

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    models/heroes_staging/shiv/clips/parry_success.vnmclip_c · crc (changed)

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    models/heroes_wip/bookworm/clips/jump_ground.vnmclip_c · crc (changed)

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    models/heroes_wip/dynamo/clips/aim_weapon_crouch_up.vnmclip_c · crc (changed)

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    models/heroes_wip/dynamo/clips/weapon_run_sw.vnmclip_c · crc (changed)

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    models/heroes_staging/synth/clips/out_of_combat_run_ne.vnmclip_c · crc (changed)

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    models/heroes_staging/viper/clips/aim_item_idle_down.vnmclip_c · crc (changed)

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    models/heroes_wip/bookworm/clips/aim_excalibur_idle.vnmclip_c · crc (changed)

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    models/heroes_staging/hornet_v3/clips/out_of_combat_run_ne.vnmclip_c · crc (changed)

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    models/heroes_wip/drifter/clips/melee_in_air_dash_up.vnmclip_c · crc (changed)

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    models/heroes_staging/tengu/tengu_v2/clips/melee_quick_2.vnmclip_c · crc (changed)

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    models/heroes_wip/abrams/clips/weapon_run_se.vnmclip_c · crc (changed)

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    models/heroes_wip/abrams/clips/turn_crouch_left.vnmclip_c · crc (changed)

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    models/heroes_wip/drifter/clips/mantle_64.vnmclip_c · crc (changed)

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    models/heroes_staging/hornet_v3/clips/weapon_crouch_run_center.vnmclip_c · crc (changed)

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    models/heroes_staging/nano/nano_v2/ui_nano.vanmgrph_c · crc (changed)

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    models/heroes_wip/dynamo/clips/aim_weapon_run_up.vnmclip_c · crc (changed)

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    models/heroes_wip/dynamo/clips/ability_vacuum_alt_loop.vnmclip_c · crc (changed)

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    models/heroes_staging/ghost/clips/turn_left.vnmclip_c · crc (changed)

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    models/heroes_staging/viper/clips/knockdown_small.vnmclip_c · crc (changed)

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    models/heroes_wip/geist/ui_shop_geist.vanmgrph_c · crc (changed)

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    models/heroes_staging/shiv/clips/aim_weapon_slide.vnmclip_c · crc (changed)

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    models/heroes_staging/shiv/clips/melee_in_air_hit_up.vnmclip_c · crc (changed)

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    models/heroes_wip/abrams/clips/syphon_item_crouch_idle.vnmclip_c · crc (changed)

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    models/heroes_staging/viper/clips/turn_left.vnmclip_c · crc (changed)

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    models/heroes_wip/drifter/clips/shoot_run_crouch_left.vnmclip_c · crc (changed)

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    models/heroes_staging/tengu/tengu_v2/dmx/mesh/ivy.vnmskel_c · crc (changed)

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    models/heroes_wip/dynamo/clips/aim_weapon_idle_up.vnmclip_c · crc (changed)

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    models/heroes_wip/dynamo/clips/ui_pose.vnmclip_c · crc (changed)

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    models/heroes_staging/hornet_v3/clips/weapon_run_s.vnmclip_c · crc (changed)

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    models/heroes_wip/abrams/clips/melee_hit_up.vnmclip_c · crc (changed)

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    models/heroes_wip/drifter/clips/knockdown_small.vnmclip_c · crc (changed)

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    models/heroes_wip/abrams/clips/ability_charge_toss.vnmclip_c · crc (changed)

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    models/heroes_staging/ghost/clips/weapon_run_nw.vnmclip_c · crc (changed)

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    models/heroes_staging/digger/clips/item_crouch_run_w.vnmclip_c · crc (changed)

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    models/heroes_wip/abrams/clips/mantle_64.vnmclip_c · crc (changed)

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    models/heroes_staging/viper/clips/melee_start_up.vnmclip_c · crc (changed)

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    models/heroes_staging/digger/clips/weapon_run_sw.vnmclip_c · crc (changed)

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    models/heroes_staging/mirage_v2/clips/mantle_64.vnmclip_c · crc (changed)

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    models/heroes_staging/synth/clips/weapon_run_s.vnmclip_c · crc (changed)

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    models/heroes_wip/punkgoat/clips/out_of_combat_run_s.vnmclip_c · crc (changed)

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    models/heroes_wip/dynamo/clips/knockdown_large_get_up.vnmclip_c · crc (changed)

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    models/heroes_staging/tengu/tengu_v2/clips/primary_stand_idle_lean_r.vnmclip_c · crc (changed)

    {
      "before": "0002601cb5",
      "after": "0019bf3f93"
    }

    models/heroes_wip/abrams/clips/zoomed_crouch_run_sw.vnmclip_c · crc (changed)

    {
      "before": "00f8ba3f18",
      "after": "00e6d2fd41"
    }

    models/heroes_staging/viper/clips/out_of_combat_crouch_run_w.vnmclip_c · crc (changed)

    {
      "before": "0044617953",
      "after": "002bd01a94"
    }

    models/heroes_wip/doorman_v2/clips/reload_idle.vnmclip_c · crc (changed)

    {
      "before": "0080e7d968",
      "after": "00b1fcc27b"
    }

    models/heroes_staging/viper/clips/mantle_128.vnmclip_c · crc (changed)

    {
      "before": "006cf44c82",
      "after": "006a4c0dae"
    }

    models/heroes_wip/dynamo/clips/out_of_combat_run_sw.vnmclip_c · crc (changed)

    {
      "before": "008c5c49d2",
      "after": "00e8e17d89"
    }

    models/heroes_wip/drifter/clips/corner_lean_run.vnmclip_c · crc (changed)

    {
      "before": "00801a3dba",
      "after": "005489275a"
    }

    models/heroes_staging/shiv/clips/knockdown_medium_loop.vnmclip_c · crc (changed)

    {
      "before": "0051b2b370",
      "after": "00cda0d8a2"
    }

    models/heroes_staging/tengu/tengu_v2/clips/shoot_lean_idle.vnmclip_c · crc (changed)

    {
      "before": "0062a6c537",
      "after": "00bc8a0b2f"
    }

    models/heroes_staging/hornet_v3/clips/out_of_combat_run_n.vnmclip_c · crc (changed)

    {
      "before": "00b00e074f",
      "after": "009130c7f4"
    }

    models/heroes_wip/dynamo/clips/cast_channeling_loop.vnmclip_c · crc (changed)

    {
      "before": "00c2c7c4f6",
      "after": "00d2e6365a"
    }

    models/heroes_staging/tengu/tengu_v2/ui_shop_tengu.vanmgrph_c · crc (changed)

    {
      "before": "00da824c0d",
      "after": "00073cdac0"
    }

    models/heroes_staging/shiv/clips/knockdown_small.vnmclip_c · crc (changed)

    {
      "before": "000033228d",
      "after": "00c27b443b"
    }

    models/heroes_wip/dynamo/clips/melee_in_air_dash_up.vnmclip_c · crc (changed)

    {
      "before": "0070fb24d8",
      "after": "00999a7725"
    }

    models/heroes_staging/viper/clips/dash_air_right.vnmclip_c · crc (changed)

    {
      "before": "00f1a08fb8",
      "after": "0035c316d5"
    }

    models/heroes_wip/bookworm/clips/zipline_attached_start.vnmclip_c · crc (changed)

    {
      "before": "001e72711f",
      "after": "006dbbc047"
    }

    models/heroes_staging/viper/clips/melee_hit_down.vnmclip_c · crc (changed)

    {
      "before": "00a630b7e3",
      "after": "0066cbf650"
    }

    models/heroes_staging/ghost/clips/item_run_sw.vnmclip_c · crc (changed)

    {
      "before": "00b02c2b05",
      "after": "007a99442c"
    }

    models/heroes_staging/viper/clips/dash_air_back.vnmclip_c · crc (changed)

    {
      "before": "0037ea222d",
      "after": "00aadefb91"
    }

    models/heroes_staging/hornet_v3/clips/slide_loop.vnmclip_c · crc (changed)

    {
      "before": "0049bed017",
      "after": "003d37a60b"
    }

    models/heroes_staging/kelvin_v2/clip/item_run_se.vnmclip_c · crc (changed)

    {
      "before": "00487b5f21",
      "after": "0070f95d4a"
    }

    models/heroes_wip/drifter/clips/out_of_combat_run_n.vnmclip_c · crc (changed)

    {
      "before": "002d5213f3",
      "after": "0084da81c9"
    }

    models/heroes_wip/doorman_v2/clips/reload_crouch_run_door.vnmclip_c · crc (changed)

    {
      "before": "005fe00581",
      "after": "0067e46f9a"
    }

    models/heroes_wip/drifter/clips/loco_lean_forward.vnmclip_c · crc (changed)

    {
      "before": "00578455f5",
      "after": "00a2e5b805"
    }

    models/heroes_staging/gen_man/clips/out_of_combat_idle.vnmclip_c · crc (changed)

    {
      "before": "00e08dcbfa",
      "after": "00b6957d9b"
    }

    models/heroes_staging/synth/clips/item_run_n.vnmclip_c · crc (changed)

    {
      "before": "001563bdb8",
      "after": "00b44d753c"
    }

    models/heroes_wip/vampirebat/clips/vampirebat_weapon_run_w.vnmclip_c · crc (changed)

    {
      "before": "00d1d97bd9",
      "after": "000cfd28fa"
    }

    models/heroes_wip/dynamo/clips/reload_crouch_run_quick.vnmclip_c · crc (changed)

    {
      "before": "00ec3212fc",
      "after": "00d0758deb"
    }

    models/heroes_staging/ghost/clips/rope_climb_down.vnmclip_c · crc (changed)

    {
      "before": "00e57e52d0",
      "after": "005f39030a"
    }

    models/heroes_staging/digger/clips/rope_climb_idle.vnmclip_c · crc (changed)

    {
      "before": "00ad069531",
      "after": "000c4c735b"
    }

    models/heroes_staging/viper/clips/rope_climb_idle.vnmclip_c · crc (changed)

    {
      "before": "003a4ec96b",
      "after": "001ee6dc92"
    }

    models/heroes_staging/synth/clips/cast_channeling_end.vnmclip_c · crc (changed)

    {
      "before": "0058fdc998",
      "after": "0019268e68"
    }

    models/heroes_staging/tengu/tengu_v2/clips/item_throw.vnmclip_c · crc (changed)

    {
      "before": "000de85313",
      "after": "00abdea9c9"
    }

    models/heroes_staging/synth/clips/item_run_s.vnmclip_c · crc (changed)

    {
      "before": "0016b9b15c",
      "after": "00eac4ec3f"
    }

    models/heroes_wip/bookworm/clips/weapon_crouch_run_sw.vnmclip_c · crc (changed)

    {
      "before": "00f589f951",
      "after": "002cd7e2f9"
    }

    models/heroes_staging/viper/clips/weapon_crouch_run_se.vnmclip_c · crc (changed)

    {
      "before": "006ac504d4",
      "after": "005d943e0a"
    }

    models/heroes_wip/abrams/clips/zoomed_crouch_run_nw.vnmclip_c · crc (changed)

    {
      "before": "001a60c03e",
      "after": "0033f9c8ee"
    }

    models/heroes_staging/viper/clips/primary_stand_idle_lean_r.vnmclip_c · crc (changed)

    {
      "before": "0018e2850e",
      "after": "0069c42522"
    }

    models/heroes_staging/viper/clips/falling_grace_flying_injured_loop.vnmclip_c · crc (changed)

    {
      "before": "00b3ca19de",
      "after": "00d6a1f52f"
    }

    models/heroes_wip/doorman_v2/clips/reload_crouch_idle.vnmclip_c · crc (changed)

    {
      "before": "00d70aca92",
      "after": "00223ab2e8"
    }

    models/heroes_wip/bookworm/clips/weapon_crouch_run_s.vnmclip_c · crc (changed)

    {
      "before": "00b70844a6",
      "after": "00dea0eb48"
    }

    models/heroes_staging/viper/clips/out_of_combat_crouch_run_s.vnmclip_c · crc (changed)

    {
      "before": "00394ee6fd",
      "after": "003e57dd2a"
    }

    models/heroes_staging/viper/clips/melee_in_air_start_up.vnmclip_c · crc (changed)

    {
      "before": "004b92fdde",
      "after": "00e1c7ceb7"
    }

    models/heroes_wip/bookworm/clips/out_of_combat_run_sw.vnmclip_c · crc (changed)

    {
      "before": "000edd8bfa",
      "after": "005b3da2e5"
    }

    models/heroes_wip/drifter/clips/weapon_run_se.vnmclip_c · crc (changed)

    {
      "before": "00ff7fb5c8",
      "after": "00b55e8163"
    }

    models/heroes_staging/kelvin_v2/clip/item_crouch_run_n.vnmclip_c · crc (changed)

    {
      "before": "0010e7422b",
      "after": "00e2b08911"
    }

    models/heroes_wip/doorman_v2/clips/dash_air_back.vnmclip_c · crc (changed)

    {
      "before": "005d67b202",
      "after": "00ce518f3b"
    }

    models/heroes_wip/punkgoat/clips/out_of_combat_run_se.vnmclip_c · crc (changed)

    {
      "before": "005fba59de",
      "after": "00480bd984"
    }

    models/heroes_wip/doorman_v2/clips/mantle_32.vnmclip_c · crc (changed)

    {
      "before": "005684e086",
      "after": "0014a62655"
    }

    models/heroes_staging/ghost/clips/bloodbomb_run_n.vnmclip_c · crc (changed)

    {
      "before": "00476837f2",
      "after": "00b2c93e12"
    }

    models/heroes_staging/shiv/clips/rope_climb_idle.vnmclip_c · crc (changed)

    {
      "before": "00248326fb",
      "after": "00dcf1d77b"
    }

    models/heroes_wip/dynamo/clips/ability_stomp_alt.vnmclip_c · crc (changed)

    {
      "before": "00fda77cf8",
      "after": "000937b210"
    }

    models/heroes_wip/bookworm/clips/out_of_combat_crouch_run_s.vnmclip_c · crc (changed)

    {
      "before": "008bc828a6",
      "after": "001ebf8c14"
    }

    models/heroes_wip/drifter/clips/out_of_combat_run_ne.vnmclip_c · crc (changed)

    {
      "before": "0052a773f5",
      "after": "00b4e79d35"
    }

    models/heroes_wip/dynamo/clips/item_run_se.vnmclip_c · crc (changed)

    {
      "before": "003cdf40a8",
      "after": "00e95f8313"
    }
  • 25 ui assets updated.
    View code changes (25 records)

    panorama/styles/citadel_base_styles.vcss_c · crc (changed)

    {
      "before": "0004a49b5a",
      "after": "00de04d50c"
    }

    panorama/images/glyphs/mousewheeldown.vsvg_c · crc (changed)

    {
      "before": "00872445f3",
      "after": "0076cb796a"
    }

    panorama/styles/citadel_ui_keyboard_glyph.vcss_c · crc (changed)

    {
      "before": "002a290990",
      "after": "00e7842c6a"
    }

    panorama/styles/unit_status_icons.vcss_c · crc (changed)

    {
      "before": "00dbbf78bc",
      "after": "0074447ab2"
    }

    panorama/styles/hud_ability_icon.vcss_c · crc (changed)

    {
      "before": "00aac45089",
      "after": "006ebd3277"
    }

    panorama/images/glyphs/mouse3.vsvg_c · crc (changed)

    {
      "before": "0033f1d023",
      "after": "007e34776c"
    }

    panorama/layout/citadel_db_page_play.vxml_c · crc (changed)

    {
      "before": "002dddedb0",
      "after": "0038dc8cc0"
    }

    panorama/layout/hud_escape_menu.vxml_c · crc (changed)

    {
      "before": "00a7949646",
      "after": "00c3483cf1"
    }

    panorama/styles/citadel_party.vcss_c · crc (changed)

    {
      "before": "002bc61a56",
      "after": "000ffd0051"
    }

    panorama/images/glyphs/mouse4.vsvg_c · crc (changed)

    {
      "before": "002526f8fc",
      "after": "00e6216c6f"
    }

    panorama/images/icons/icon_party_code.vsvg_c · crc (changed)

    {
      "before": "00d395c145",
      "after": "0056965962"
    }

    panorama/styles/players_list.vcss_c · crc (changed)

    {
      "before": "003d8c473d",
      "after": "0053143e67"
    }

    panorama/styles/citadel_hud_hero_shop.vcss_c · crc (changed)

    {
      "before": "00127e045f",
      "after": "00f9445bdf"
    }

    panorama/styles/friends_list.vcss_c · crc (changed)

    {
      "before": "007fd26d38",
      "after": "0097b2942b"
    }

    panorama/styles/players_list_entry.vcss_c · crc (changed)

    {
      "before": "0018cd48f0",
      "after": "00875176bc"
    }

    panorama/layout/citadel_hud_hero_shop.vxml_c · crc (changed)

    {
      "before": "004a6177d4",
      "after": "0054c4d186"
    }

    panorama/styles/hud_ability_icon_active.vcss_c · crc (changed)

    {
      "before": "0023f41be1",
      "after": "00dd2928ce"
    }

    panorama/styles/hud_escape_menu.vcss_c · crc (changed)

    {
      "before": "000e5e1de8",
      "after": "00c2841240"
    }

    panorama/images/glyphs/mouse2.vsvg_c · crc (changed)

    {
      "before": "00952ac1d1",
      "after": "00dc88455e"
    }

    panorama/images/glyphs/mousewheelup.vsvg_c · crc (changed)

    {
      "before": "00a153b849",
      "after": "005e4b09cf"
    }

    panorama/styles/settings_keybinder.vcss_c · crc (changed)

    {
      "before": "003a84821d",
      "after": "00e7d1c364"
    }

    panorama/images/glyphs/mouse5.vsvg_c · crc (changed)

    {
      "before": "00a870d4be",
      "after": "00541dd4ab"
    }

    panorama/styles/citadel_db_page_profile.vcss_c · crc (changed)

    {
      "before": "002e312e33",
      "after": "00f357c125"
    }

    panorama/layout/citadel_ui_keyboard_glyph.vxml_c · crc (changed)

    {
      "before": "00246d8545",
      "after": "00ffe561d2"
    }

    panorama/images/glyphs/mouse1.vsvg_c · crc (changed)

    {
      "before": "00a1897115",
      "after": "0055893145"
    }
  • 18 ui assets added.
    View code changes (18 records)

    panorama/images/glyphs/mouse3_knockout.vsvg_c · crc (added)

    {
      "before": null,
      "after": "00a4cc136d"
    }

    panorama/images/glyphs/mouse5_dark.vsvg_c · crc (added)

    {
      "before": null,
      "after": "00091f26e8"
    }

    panorama/images/glyphs/mouse4_dark.vsvg_c · crc (added)

    {
      "before": null,
      "after": "00d02e1ef5"
    }

    panorama/images/glyphs/mouse2_knockout.vsvg_c · crc (added)

    {
      "before": null,
      "after": "0034695f30"
    }

    panorama/images/glyphs/mousewheelup_dark.vsvg_c · crc (added)

    {
      "before": null,
      "after": "000cc04d60"
    }

    panorama/scripts/popups/popup_settings_old.vjs_c · crc (added)

    {
      "before": null,
      "after": "002bb84fd3"
    }

    panorama/images/glyphs/mouse4_knockout.vsvg_c · crc (added)

    {
      "before": null,
      "after": "00fa8f6316"
    }

    panorama/styles/popups/popup_settings_old.vcss_c · crc (added)

    {
      "before": null,
      "after": "00210bf485"
    }

    panorama/images/glyphs/mousewheelup_knockout.vsvg_c · crc (added)

    {
      "before": null,
      "after": "0015321894"
    }

    panorama/images/glyphs/mouse1_dark.vsvg_c · crc (added)

    {
      "before": null,
      "after": "00271d76af"
    }

    panorama/layout/popups/popup_settings_old.vxml_c · crc (added)

    {
      "before": null,
      "after": "0043033e10"
    }

    panorama/images/glyphs/mouse3_dark.vsvg_c · crc (added)

    {
      "before": null,
      "after": "000e180f15"
    }

    panorama/images/glyphs/mouse1_knockout.vsvg_c · crc (added)

    {
      "before": null,
      "after": "00ef7a1e11"
    }

    panorama/images/glyphs/mouse2_dark.vsvg_c · crc (added)

    {
      "before": null,
      "after": "0099ad8ace"
    }

    panorama/images/glyphs/mouse5_knockout.vsvg_c · crc (added)

    {
      "before": null,
      "after": "00a24f675b"
    }

    panorama/images/glyphs/mouse_bg.vsvg_c · crc (added)

    {
      "before": null,
      "after": "00c64bddc8"
    }

    panorama/images/glyphs/mousewheeldown_dark.vsvg_c · crc (added)

    {
      "before": null,
      "after": "0052276578"
    }

    panorama/images/glyphs/mousewheeldown_knockout.vsvg_c · crc (added)

    {
      "before": null,
      "after": "008d86f080"
    }
  • 1 ability image asset updated.
    View code changes (1 records)

    panorama/images/hud/abilities/viper/viper_debuffdagger_psd.vtex_c · crc (changed)

    {
      "before": "00efb222d4",
      "after": "001d0c14c7"
    }
  • 5 particle assets updated.
    View code changes (5 records)

    particles/abilities/bookworm/bookworm_aoe_cylinder.vpcf_c · crc (changed)

    {
      "before": "0066464a1f",
      "after": "001e71d8cc"
    }

    particles/abilities/bookworm/bookworm_aoe_edge_buildup.vpcf_c · crc (changed)

    {
      "before": "009dbe8438",
      "after": "008459dff5"
    }

    particles/abilities/bookworm/bookworm_aoe.vpcf_c · crc (changed)

    {
      "before": "00db02027f",
      "after": "0029bbb30b"
    }

    particles/abilities/viper/viper_debuffdagger_proj_trail.vpcf_c · crc (changed)

    {
      "before": "0035eb1d32",
      "after": "00a8bb13a2"
    }

    particles/abilities/viper/viper_debuffdagger_proj_model.vpcf_c · crc (changed)

    {
      "before": "0065329808",
      "after": "00f38ef44f"
    }
  • 5 particle assets added.
    View code changes (5 records)

    particles/abilities/viper/viper_debuffdagger_stackingdebuff.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00186d5619"
    }

    particles/abilities/frank/frank_revive_buff_tracer_trail.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0027e6a0ba"
    }

    particles/abilities/viper/viper_slide.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0068584a6d"
    }

    particles/abilities/viper/viper_slide_start_light.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00a216498c"
    }

    particles/abilities/viper/viper_slide_trail.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00283fdea5"
    }
  • 7 script assets updated.
    View code changes (7 records)

    scripts/npc_units.vdata_c · crc (changed)

    {
      "before": "005407e1e3",
      "after": "006897d5d6"
    }

    scripts/abilities.vdata_c · crc (changed)

    {
      "before": "00f8d41ab8",
      "after": "00af33f3ef"
    }

    scripts/heroes.vdata_c · crc (changed)

    {
      "before": "00119a08da",
      "after": "00aa095a52"
    }

    scripts/talker/response_rules.vrr_c · crc (changed)

    {
      "before": "003346ada7",
      "after": "0073f460ec"
    }

    scripts/modifiers.vdata_c · crc (changed)

    {
      "before": "00a9bebab2",
      "after": "00ffd9e752"
    }

    scripts/misc.vdata_c · crc (changed)

    {
      "before": "007176bd52",
      "after": "00c2409195"
    }

    scripts/talker/response_rules_viper.vrr_c · crc (changed)

    {
      "before": "009e10c0fc",
      "after": "0035bff1d1"
    }
  • 13 sound assets added.
    View code changes (13 records)

    sounds/mods/weapon/fleetfoot_boots/fleetfoot_end.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00bd4f9548"
    }

    sounds/mods/tech/rupture/decay_proj_lp.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00a153a8c6"
    }

    sounds/abilities/drifter/a2/drifter_stalkers_mark_whizby_02.vsnd_c · crc (added)

    {
      "before": null,
      "after": "00a5bab908"
    }

    sounds/abilities/drifter/a2/drifter_stalkers_mark_whizby_01.vsnd_c · crc (added)

    {
      "before": null,
      "after": "007a8d5d43"
    }

    sounds/player/barrier/barrier_activate_01.vsnd_c · crc (added)

    {
      "before": null,
      "after": "0020959bcd"
    }

    sounds/abilities/drifter/a2/drifter_stalkers_mark_teleport_precast.vsnd_c · crc (added)

    {
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    sounds/abilities/drifter/a2/drifter_stalkers_mark_whizby_03.vsnd_c · crc (added)

    {
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    sounds/abilities/drifter/a2/drifter_stalkers_mark_whizby_04.vsnd_c · crc (added)

    {
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    }

    sounds/player/barrier/barrier_refresh.vsnd_c · crc (added)

    {
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    sounds/mods/weapon/fleetfoot_boots/fleetfoot_lp.vsnd_c · crc (added)

    {
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    sounds/abilities/drifter/a3/drifter_hunger_stack.vsnd_c · crc (added)

    {
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    sounds/player/barrier/barrier_activate_03.vsnd_c · crc (added)

    {
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    sounds/player/barrier/barrier_activate_02.vsnd_c · crc (added)

    {
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  • 25 sound assets updated.
    View code changes (25 records)

    sounds/weapons/drifter/drifter_wpn_fire_05.vsnd_c · crc (changed)

    {
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    sounds/weapons/drifter/reload/drifter_wpn_reload_end_03.vsnd_c · crc (changed)

    {
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    sounds/weapons/drifter/reload/drifter_wpn_reload_end_02.vsnd_c · crc (changed)

    {
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    }

    sounds/weapons/drifter/drifter_wpn_fire_02.vsnd_c · crc (changed)

    {
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    sounds/weapons/drifter/drifter_wpn_fire_04.vsnd_c · crc (changed)

    {
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    sounds/weapons/drifter/reload/drifter_wpn_reload_start_02.vsnd_c · crc (changed)

    {
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    sounds/weapons/drifter/reload/drifter_wpn_reload_end_01.vsnd_c · crc (changed)

    {
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    }

    sounds/weapons/drifter/drifter_wpn_fire_03.vsnd_c · crc (changed)

    {
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    }

    sounds/mods/tech/stasis/etherealshift_end.vsnd_c · crc (changed)

    {
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    }

    sounds/weapons/drifter/reload/drifter_wpn_reload_start_01.vsnd_c · crc (changed)

    {
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    sounds/weapons/drifter/drifter_wpn_fire_mech_03.vsnd_c · crc (changed)

    {
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    sounds/weapons/drifter/drifter_wpn_fire_mech_02.vsnd_c · crc (changed)

    {
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    sounds/mods/tech/echo_shard/echoshard_cast.vsnd_c · crc (changed)

    {
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    sounds/mods/weapon/surging_power/mods_surging_power_cast_01.vsnd_c · crc (changed)

    {
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    sounds/weapons/drifter/reload/drifter_wpn_reload_mid_02.vsnd_c · crc (changed)

    {
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    sounds/weapons/drifter/drifter_wpn_fire_01.vsnd_c · crc (changed)

    {
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    sounds/mods/tech/refresher/refresher_cast_delay_01.vsnd_c · crc (changed)

    {
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    sounds/mods/tech/stasis/etherealshift_active.vsnd_c · crc (changed)

    {
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    sounds/weapons/drifter/reload/drifter_wpn_reload_start_03.vsnd_c · crc (changed)

    {
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    sounds/weapons/drifter/reload/drifter_wpn_reload_mid_03.vsnd_c · crc (changed)

    {
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    }

    sounds/abilities/viper/a1_dagger/viper_dagger_impact.vsnd_c · crc (changed)

    {
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    sounds/weapons/drifter/drifter_wpn_fire_mech_04.vsnd_c · crc (changed)

    {
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    sounds/weapons/drifter/reload/drifter_wpn_reload_mid_01.vsnd_c · crc (changed)

    {
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    sounds/weapons/drifter/drifter_wpn_fire_mech_05.vsnd_c · crc (changed)

    {
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    sounds/weapons/drifter/drifter_wpn_fire_mech_01.vsnd_c · crc (changed)

    {
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  • 1 other asset removed.
    View code changes (1 records)

    animgraphs/animgraph2/hero/hero_turn.vnmgraph+priest_crossbow.vnmgraph_c · crc (removed)

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  • 2 material assets removed.
    View code changes (2 records)

    materials/particle/abilities/tengu/tengu_stone_form_model_vmat_g_tsheen_6a945208.vtex_c · crc (removed)

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    materials/particle/abilities/tengu/tengu_stone_form_model_vmat_g_tnormalroughness_5dfb4490.vtex_c · crc (removed)

    {
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  • 2 hero model assets removed.
    View code changes (2 records)

    models/heroes_staging/tengu/tengu_v2/materials/ivy_body_stoneform_color_png_9635e1a8.vtex_c · crc (removed)

    {
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    models/heroes_staging/tengu/tengu_v2/materials/ivy_body_stoneform_emissive_png_44204000.vtex_c · crc (removed)

    {
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  • 2 ui assets removed.
    View code changes (2 records)

    panorama/scripts/popups/popup_settings.vjs_c · crc (removed)

    {
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    }

    panorama/styles/popups/popup_settings.vcss_c · crc (removed)

    {
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  • 1 sound asset removed.
    View code changes (1 records)

    sounds/mods/weapon/fleetfoot_boots/lp.vsnd_c · crc (removed)

    {
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    }
  • 34 tracked files updated.
    View code changes (34 records)

    game/citadel/pak01_dir/scripts/modifiers.vdata · file (changed)

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    game/citadel/pak01_dir/panorama/styles/citadel_db_page_profile.css · file (changed)

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    game/citadel/pak01_dir/panorama/styles/citadel_party.css · file (changed)

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    game/citadel/pak01_dir/panorama/styles/hud_ability_icon_active.css · file (changed)

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    game/citadel/pak01_dir/soundevents/hero/bookworm.vsndevts · file (changed)

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    game/citadel/pak01_dir/panorama/styles/friends_list.css · file (changed)

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    game/citadel/resource/localization/citadel_heroes/citadel_heroes_english.txt · file (changed)

    {
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    game/citadel/pak01_dir/panorama/layout/citadel_db_page_play.xml · file (changed)

    {
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    game/citadel/pak01_dir/panorama/styles/hud_escape_menu.css · file (changed)

    {
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    game/citadel/pak01_dir/soundevents/mods/weapon.vsndevts · file (changed)

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    game/citadel/pak01_dir/panorama/styles/citadel_hud_hero_shop.css · file (changed)

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    game/citadel/pak01_dir/soundevents/hero/drifter.vsndevts · file (changed)

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    game/citadel/pak01_dir/panorama/layout/hud_escape_menu.xml · file (changed)

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    game/citadel/pak01_dir/soundevents/powerups.vsndevts · file (changed)

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    game/citadel/pak01_dir/panorama/layout/citadel_ui_keyboard_glyph.xml · file (changed)

    {
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    game/citadel/pak01_dir/panorama/styles/citadel_ui_keyboard_glyph.css · file (changed)

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    game/citadel/pak01_dir/panorama/styles/players_list.css · file (changed)

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    game/citadel/pak01_dir/panorama/styles/players_list_entry.css · file (changed)

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    game/citadel/resource/localization/citadel_main/citadel_main_english.txt · file (changed)

    {
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    game/citadel/pak01_dir/panorama/layout/citadel_hud_hero_shop.xml · file (changed)

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    game/citadel/resource/localization/citadel_attributes/citadel_attributes_english.txt · file (changed)

    {
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    game/citadel/pak01_dir/panorama/styles/hud_ability_icon.css · file (changed)

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    game/citadel/pak01_dir/panorama/styles/unit_status_icons.css · file (changed)

    {
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    game/citadel/pak01_dir/scripts/heroes.vdata · file (changed)

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    game/citadel/pak01_dir/scripts/misc.vdata · file (changed)

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    game/citadel/pak01_dir/scripts/npc_units.vdata · file (changed)

    {
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    game/citadel/pak01_dir/scripts/abilities.vdata · file (changed)

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    game/citadel/pak01_dir/soundevents/hero/geist.vsndevts · file (changed)

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    game/citadel/pak01_dir/soundevents/hero/viper.vsndevts · file (changed)

    {
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    game/citadel/pak01_dir.txt · file (changed)

    {
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    game/citadel/pak01_dir/panorama/styles/citadel_base_styles.css · file (changed)

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    game/citadel/pak01_dir/panorama/styles/settings_keybinder.css · file (changed)

    {
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    game/citadel/pak01_dir/soundevents/mods/tech.vsndevts · file (changed)

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  • 3 tracked files added.
    View code changes (3 records)

    game/citadel/pak01_dir/panorama/layout/popups/popup_settings_old.xml · file (added)

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    game/citadel/pak01_dir/panorama/styles/popups/popup_settings_old.css · file (added)

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    game/citadel/pak01_dir/panorama/scripts/popups/popup_settings_old.js · file (added)

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