Vyper's dagger stacks, heroes gain a level
Screwjab Dagger picks up charges and stacking slow debuffs with reworked upgrades, while nearly every hero gets cheaper late-game soul costs plus one extra level. Victor's Pain Battery now fires bolts, and Paige, Seven and Abrams get sizable ability retunes.
- Vyper now uses the standard Slide ability instead of a hero-specific version.
- Vyper: soul requirements lowered across the upper levels, ranging from 10200 down to 10000 at the low end of the affected range and from 45000 down to 43000 at the high end.
- Vyper: added a new level tier requiring 45000 souls.
1Screwjab Dagger- Now has 2 charges with a 4.5s time between charges.
- Cooldown increased from 9 to 10.
- Spirit Power scaling on damage reduced from 1 to 0.65.
- Slow reduced from 50% to 35%, slow duration increased from 1 to 2s.
- Now stacks on the same target, up to 3 stacks lasting 10s, with each stack adding 25 Spirit Damage (0.33 Spirit scaling) and 15% Slow.
- Projectile speed increased from 3500 to 4200.
2Lethal Venom
3SlitherScrewjab Dagger
Screwjab Dagger
Throw a dagger, dealing Spirit Damage and applying a Fading Slow.

1-4s Cooldown
2+50 Damage
5+2s Slow Duration and remove 1 StaminaScrewjab Dagger
Throw a dagger, dealing spirit damage and applying slow.
Every subsequent dagger against the same target stacks in spirit damage and slow.


1+1 Charges
2On Hit: -8% Bullet Resist and -5% Bullet Resist per Stack
5On Hit: Refund 40% Charge CooldownShocking Reanimation
Shocking Reanimation
Reanimate after taking lethal damage, dealing spirit damage and applying stun to nearby enemies.

1On Revive: Gain 25% Fire Rate and 0.08 Spirit Damage per Bullet
2+40% Rebirth Health
5+200 Damage and 3m RadiusShocking Reanimation
Reanimate after taking lethal damage, dealing spirit damage and applying stun to nearby enemies.

1+3m Radius & +100 Damage
2+40% Rebirth Health
5While On Cooldown: Gain 20% Fire Rate and 0.06 Spirit Damage per Bullet
Weapon
2Defend and Fight!
3Captivating Read
4Rallying Charge- Damage reduced from 150 to 125 and Spirit scaling reduced from 1.2 to 1
- Heal Amount reduced from 150 to 125 and Spirit scaling reduced from 2 to 1.6
- Heal and Spirit Damage are now amplified the further the knights travel, up to 100% at 350m
- Knockup speed reduced from 800 to 600
- Projectile speed increased from 1700 to 2000
- Target finding delay reduced from 0.15s to 0.04s
Cadence- Weapon mod slot bonuses increased at the top four tiers, from 58 to 60, from 72 to 75, from 83 to 95, and from 93 to 115
- Cadence: Soul requirements for the upper levels reduced, ranging from 10200 to 10000 at the low end up to 45000 to 43000 at the high end.
- Cadence: A new level was added, requiring 45000 souls.
- Soul requirements for the later levels reduced, for example 19000 to 17000, 29000 to 27000 and 45000 to 43000.
- Added one more level step to the soul progression table, requiring 45000 souls.
- Weapon mod slot bonuses increased at the highest steps: from 58 to 60, from 72 to 75, from 83 to 95, and from 93 to 115.
Drifter
2 buffs
Generic Person- Added a new level entry at the top of the soul curve, costing 45000 souls
- Weapon item slot cost bonuses increased: 58 to 60, 72 to 75, 83 to 95, and 93 to 115
- Generic Person: Souls required per level reduced across the upper levels, ranging from 10200 to 10000 at the lowest affected level up to 45000 to 43000 at the highest.
Gunslinger- Billy: Max Move Speed reduced from 7.3 to 7.1
- Billy: Souls required per level reduced across the upper levels, with values going from 10200 to 10000, 11600 to 11000, 13200 to 12000, 15000 to 13200, 17000 to 15000, 19000 to 17000, 21000 to 19000, 23000 to 21000, 25000 to 23000, 27000 to 25000, 29000 to 27000, 31000 to 29000, 33000 to 31000, 35000 to 33000, 37000 to 35000, 39000 to 37000, 41000 to 39000, 43000 to 41000, and 45000 to 43000.
- Billy: Added a new level requiring 45000 souls.
3Blasted- TargetDummy: Souls required reduced from 10200 to 10000.
- TargetDummy: Souls required reduced from 11600 to 11000.
- TargetDummy: Souls required reduced from 13200 to 12000.
- TargetDummy: Souls required reduced from 15000 to 13200.
- TargetDummy: Souls required reduced from 17000 to 15000.
- TargetDummy: souls required reduced from 19000 to 17000
- TargetDummy: souls required reduced from 21000 to 19000
- TargetDummy: souls required reduced from 23000 to 21000
- TargetDummy: souls required reduced from 25000 to 23000
- TargetDummy: souls required reduced from 27000 to 25000
- TargetDummy: souls required reduced from 29000 to 27000
- TargetDummy: souls required reduced from 31000 to 29000
- TargetDummy: souls required reduced from 33000 to 31000
- TargetDummy: Souls required for one of the upper levels reduced from 35000 to 33000.
- TargetDummy: Souls required for one of the upper levels reduced from 37000 to 35000.
- TargetDummy: Souls required for one of the upper levels reduced from 39000 to 37000.
- TargetDummy: Souls required for one of the upper levels reduced from 41000 to 39000.
- TargetDummy: Souls required for one of the upper levels reduced from 43000 to 41000.
- TargetDummy: Souls required for one of the upper levels reduced from 45000 to 43000.
- TargetDummy: Added a new soul requirement entry at the top of the table, at 45000.
Thumper- Bonus weapon damage gained per level reduced from 0.175 to 0.155
- Weapon item slot bonuses increased at the highest slots, from 58 to 60, from 72 to 75, from 83 to 95, and from 93 to 115
- Wraith: soul costs for the upper levels reduced across the board, ranging from 10200 down to 10000 at the low end and from 45000 down to 43000 at the high end, and a new level tier requiring 45000 souls was added.
Weapon
1Card Trick
The Boss








































General
5 nerfs2 buffs- Golden Idol: Move Speed reduced from 7 to 3.5
- Golden Idol: now grants 30% Bullet Resist and 30% Spirit Resist
- Golden Idol: Max Health Damage increased from 0.01 to 0.015
- Static Charge: T2 Radius bonus reduced from 8m to 7m
- Chain Lightning: Damage Spirit scaling reduced from 0.609336 to 0.55
- Viscous secondary weapon: Bullet Damage reduced from 48 to 42
- Ambush: Cast Delay increased from 0 to 0.35s
MISC
210 changesOther file and data updates.
- Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 58, "after": 60 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 72, "after": 75 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 83, "after": 95 } - Seven: map mod cost bonuses data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 93, "after": 115 } - Vindicta: map mod cost bonuses data updated.
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hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 58, "after": 60 } - Vindicta: map mod cost bonuses data updated.
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hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 72, "after": 75 } - Vindicta: map mod cost bonuses data updated.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 83, "after": 95 } - Vindicta: map mod cost bonuses data updated.
View code changes (1 records)
hero_hornet · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 93, "after": 115 } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 58, "after": 60 } - Lady Geist: map mod cost bonuses data updated.
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hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 72, "after": 75 } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 83, "after": 95 } - Lady Geist: map mod cost bonuses data updated.
View code changes (1 records)
hero_ghost · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 93, "after": 115 } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 58, "after": 60 } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 72, "after": 75 } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 83, "after": 95 } - Abrams: map mod cost bonuses data updated.
View code changes (1 records)
hero_atlas · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 93, "after": 115 } - Kelvin: map mod cost bonuses data updated.
View code changes (1 records)
hero_kelvin · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 58, "after": 60 } - Kelvin: map mod cost bonuses data updated.
View code changes (1 records)
hero_kelvin · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 72, "after": 75 } - Kelvin: map mod cost bonuses data updated.
View code changes (1 records)
hero_kelvin · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 83, "after": 95 } - Kelvin: map mod cost bonuses data updated.
View code changes (1 records)
hero_kelvin · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 93, "after": 115 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 58, "after": 60 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 72, "after": 75 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 83, "after": 95 } - Bebop: map mod cost bonuses data updated.
View code changes (1 records)
hero_bebop · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 93, "after": 115 } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 58, "after": 60 } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 72, "after": 75 } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 83, "after": 95 } - Calico: map mod cost bonuses data updated.
View code changes (1 records)
hero_nano · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 93, "after": 115 } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 58, "after": 60 } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 72, "after": 75 } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 83, "after": 95 } - Grey Talon: map mod cost bonuses data updated.
View code changes (1 records)
hero_orion · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 93, "after": 115 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 58, "after": 60 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 72, "after": 75 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 83, "after": 95 } - Yamato: map mod cost bonuses data updated.
View code changes (1 records)
hero_yamato · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 93, "after": 115 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 58, "after": 60 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 72, "after": 75 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 83, "after": 95 } - Lash: map mod cost bonuses data updated.
View code changes (1 records)
hero_lash · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 93, "after": 115 } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 58, "after": 60 } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 72, "after": 75 } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 83, "after": 95 } - Tokamak: map mod cost bonuses data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 93, "after": 115 } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 58, "after": 60 } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 72, "after": 75 } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 83, "after": 95 } - Wrecker: map mod cost bonuses data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 93, "after": 115 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 58, "after": 60 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 72, "after": 75 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 83, "after": 95 } - Rutger: map mod cost bonuses data updated.
View code changes (1 records)
hero_rutger · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 93, "after": 115 } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 58, "after": 60 } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 72, "after": 75 } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 83, "after": 95 } - Thumper: map mod cost bonuses data updated.
View code changes (1 records)
hero_thumper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 93, "after": 115 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 58, "after": 60 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 72, "after": 75 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 83, "after": 95 } - Mirage: map mod cost bonuses data updated.
View code changes (1 records)
hero_mirage · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 93, "after": 115 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 58, "after": 60 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 72, "after": 75 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 83, "after": 95 } - TargetDummy: map mod cost bonuses data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 93, "after": 115 } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 58, "after": 60 } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 72, "after": 75 } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 83, "after": 95 } - Shield Guy: map mod cost bonuses data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 93, "after": 115 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 58, "after": 60 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 72, "after": 75 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 83, "after": 95 } - Vyper: map mod cost bonuses data updated.
View code changes (1 records)
hero_viper · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 93, "after": 115 } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 58, "after": 60 } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 72, "after": 75 } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 83, "after": 95 } - Sinclair: map mod cost bonuses data updated.
View code changes (1 records)
hero_magician · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 93, "after": 115 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 58, "after": 60 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 72, "after": 75 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 83, "after": 95 } - Raven: map mod cost bonuses data updated.
View code changes (1 records)
hero_operative · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 93, "after": 115 } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 58, "after": 60 } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 72, "after": 75 } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 83, "after": 95 } - Mina: map mod cost bonuses data updated.
View code changes (1 records)
hero_vampirebat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 93, "after": 115 } - Drifter: map mod cost bonuses data updated.
View code changes (1 records)
hero_drifter · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 58, "after": 60 } - Drifter: map mod cost bonuses data updated.
View code changes (1 records)
hero_drifter · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 72, "after": 75 } - Drifter: map mod cost bonuses data updated.
View code changes (1 records)
hero_drifter · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 83, "after": 95 } - Drifter: map mod cost bonuses data updated.
View code changes (1 records)
hero_drifter · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 93, "after": 115 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 58, "after": 60 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 72, "after": 75 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 83, "after": 95 } - Victor: map mod cost bonuses data updated.
View code changes (1 records)
hero_frank · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 93, "after": 115 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 58, "after": 60 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 72, "after": 75 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 83, "after": 95 } - Billy: map mod cost bonuses data updated.
View code changes (1 records)
hero_punkgoat · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 93, "after": 115 } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[6].flBonus (changed)
{ "before": 58, "after": 60 } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[7].flBonus (changed)
{ "before": 72, "after": 75 } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[8].flBonus (changed)
{ "before": 83, "after": 95 } - Graf: map mod cost bonuses data updated.
View code changes (1 records)
hero_graf · gameplay.m_MapModCostBonuses.EItemSlotType_WeaponMod[9].flBonus (changed)
{ "before": 93, "after": 115 } - ability golden idol: auto intrinsic modifiers data updated.
View code changes (1 records)
ability_golden_idol · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "FixedMoveSpeed", "SlowResistancePercent", "BonusMoveSpeed" ], "after": [ "FixedMoveSpeed", "SlowResistancePercent", "BonusMoveSpeed", "BulletResist", "TechResist" ] } - citadel ability jump: shooting lockout after jump added with value 0.
View code changes (1 records)
citadel_ability_jump · gameplay.m_flShootingLockoutAfterJump (added)
{ "before": null, "after": 0 } - citadel ability jump: shooting inaccuracy duration after jump added with value 0.15.
View code changes (1 records)
citadel_ability_jump · gameplay.m_flShootingInaccuracyDurationAfterJump (added)
{ "before": null, "after": 0.15 } - citadel ability jump: shooting inaccuracy percentage after jump added with value -10.
View code changes (1 records)
citadel_ability_jump · gameplay.m_flShootingInaccuracyPercentageAfterJump (added)
{ "before": null, "after": -10 } - citadel ability slide: suppress out of combat on cast added with value false.
View code changes (1 records)
citadel_ability_slide · gameplay.m_bSuppressOutOfCombatOnCast (added)
{ "before": null, "after": false } - Shoulder Charge: modifier weapon power increase data updated.
View code changes (1 records)
citadel_ability_bull_charge · gameplay.m_ModifierWeaponPowerIncrease.m_vecAutoRegisterModifierValueFromAbilityPropertyName[0] (changed)
{ "before": "BaseAttackDamagePercent", "after": "WeaponDamageBonus" } - Melee: effects attach name data added.
View code changes (1 records)
citadel_ability_melee_sumo · gameplay.m_strEffectsAttachName (added)
{ "before": null, "after": "melee_fx" } - Melee: effects attach name data added.
View code changes (1 records)
ability_melee_ghost · gameplay.m_strEffectsAttachName (added)
{ "before": null, "after": "palm_r" } - Melee: effects attach name data added.
View code changes (1 records)
citadel_ability_melee_gigawatt · gameplay.m_strEffectsAttachName (added)
{ "before": null, "after": "melee_fx" } - Spirit Snare: projectile info data added.
View code changes (1 records)
ability_immobilize_trap · gameplay.m_projectileInfo.m_flBulletOnlyTriggerRadius (added)
{ "before": null, "after": 60 } - Air Drop: grab modifier data updated.
View code changes (1 records)
citadel_ability_tengu_airlift · gameplay.m_GrabModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "FlyingBulletResist", "AllyOutgoingDamagePercent" ], "after": [ "AllyOutgoingDamagePercent" ] } - Slither: properties data added.
View code changes (1 records)
ability_viper_snakedash · properties.KnockupImmune (added)
{ "before": null, "after": { "raw": "0", "value": 0 } } - Slither: start trained changed from true to false.
View code changes (1 records)
ability_viper_snakedash · gameplay.m_bStartTrained (changed)
{ "before": true, "after": false } - Slither: auto intrinsic modifiers data added.
View code changes (1 records)
ability_viper_snakedash · gameplay.m_AutoIntrinsicModifiers[1].m_BuffModifier (added)
{ "before": null, "after": { "m_bIsHidden": true, "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [ "CombatBarrier" ] } } - Slither: dependent abilities data added.
View code changes (1 records)
ability_viper_snakedash · gameplay.m_vecDependentAbilities (added)
{ "before": null, "after": [ "ability_viper_slide" ] } - Slither: base slide ability data added.
View code changes (1 records)
ability_viper_snakedash · gameplay.m_strBaseSlideAbility (added)
{ "before": null, "after": "citadel_ability_slide" } - Slither: viper slide ability data added.
View code changes (1 records)
ability_viper_snakedash · gameplay.m_strViperSlideAbility (added)
{ "before": null, "after": "ability_viper_slide" } - Lethal Venom: ability target types data updated.
View code changes (1 records)
ability_viper_venom · gameplay.m_nAbilityTargetTypes (changed)
{ "before": "CITADEL_UNIT_TARGET_HERO_ENEMY", "after": "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_BOSS_ENEMY | CITADEL_UNIT_TARGET_BUILDING_ENEMY | CITADEL_UNIT_TARGET_PROP_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY | CITADEL_UNIT_TARGET_NEUTRAL" } - Lethal Venom: auto intrinsic modifiers data added.
View code changes (1 records)
ability_viper_venom · gameplay.m_AutoIntrinsicModifiers[0].m_nAbilityTargetTypes (added)
{ "before": null, "after": "CITADEL_UNIT_TARGET_ALL_ENEMY" } - Screwjab Dagger: debuff modifier data updated.
View code changes (1 records)
ability_viper_debuffdagger · gameplay.m_DebuffModifier.m_eDrawOverheadStatus (changed)
{ "before": "OVERHEAD_DRAW_NEVER", "after": "OVERHEAD_DRAW_FOR_CASTER_ONLY" } - Screwjab Dagger: debuff modifier data removed.
View code changes (1 records)
ability_viper_debuffdagger · gameplay.m_DebuffModifier.m_strHudIcon (removed)
{ "before": "", "after": null } - Screwjab Dagger: debuff modifier data updated.
View code changes (1 records)
ability_viper_debuffdagger · gameplay.m_DebuffModifier.m_bIsHidden (changed)
{ "before": true, "after": false } - Screwjab Dagger: debuff modifier data removed.
View code changes (1 records)
ability_viper_debuffdagger · gameplay.m_DebuffModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName (removed)
{ "before": [], "after": null } - Screwjab Dagger: slow modifier data added.
View code changes (1 records)
ability_viper_debuffdagger · gameplay.m_SlowModifier (added)
{ "before": null, "after": { "m_bIsHidden": true, "m_strHudIcon": "", "m_eDrawOverheadStatus": "OVERHEAD_DRAW_NEVER", "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [] } } - Melee: effects attach name data added.
View code changes (1 records)
ability_melee_vampirebat · gameplay.m_strEffectsAttachName (added)
{ "before": null, "after": "sole_L" } - Rake: floating modifier data added.
View code changes (1 records)
ability_vampirebat_steallife · gameplay.m_FloatingModifier (added)
{ "before": null, "after": { "m_bIsHidden": true, "m_AG2BaseState": { "m_nPriority": 0, "m_strParamName": "" }, "m_AG2HeroState": { "m_nPriority": 2, "m_strParamName": "vampirebat_floating" } } } - ability punkgoat slide: suppress out of combat on cast added with value false.
View code changes (1 records)
ability_punkgoat_slide · gameplay.m_bSuppressOutOfCombatOnCast (added)
{ "before": null, "after": false } - Melee: effects attach name data added.
View code changes (1 records)
ability_melee_punkgoat · gameplay.m_strEffectsAttachName (added)
{ "before": null, "after": "melee_fx" } - Captivating Read: area modifier data updated.
View code changes (1 records)
ability_bookworm_aoemagic · gameplay.m_AreaModifier.m_RootModifier.m_eHudDisplayLocation (changed)
{ "before": "DISPLAY_HUD_LEFT", "after": "DISPLAY_HUD_CENTER" } - Shocking Reanimation: buff modifier data updated.
View code changes (1 records)
ability_frank_revive · gameplay.m_BuffModifier.m_bIsHidden (changed)
{ "before": true, "after": false } - Shocking Reanimation: electric bullet buff modifier data removed.
View code changes (1 records)
ability_frank_revive · gameplay.m_ElectricBulletBuffModifier (removed)
{ "before": { "m_bIsHidden": true, "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [ "BonusFireRate" ] }, "after": null } - Pain Battery: weapon info data updated.
View code changes (1 records)
ability_frank_shocktarget2 · weaponInfo.m_flBulletRadiusVsWorld (changed)
{ "before": 0, "after": 1 } - Rebuttal: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_melee_rebuttal · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "ParryCooldownReduction", "BonusHealth" ], "after": [ "ParryCooldownReduction", "MeleeResistPercent", "BonusHealth" ] } - Inhibitor: ability target types data updated.
View code changes (1 records)
upgrade_inhibitor · gameplay.m_nAbilityTargetTypes (changed)
{ "before": "CITADEL_UNIT_TARGET_HERO_ENEMY", "after": "CITADEL_UNIT_TARGET_ALL_ENEMY" } - Spiritual Overflow: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_tech_overflow · gameplay.m_AutoIntrinsicModifiers[0].m_ProcModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName[2] (changed)
{ "before": "BonusAbilityDurationPercent", "after": "CooldownReduction" } - Spirit Lifesteal: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_health_stealing_magic · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "AbilityLifestealPercentHero", "BonusHealth" ], "after": [ "AbilityLifestealPercentHero", "BonusHealth", "TechPower" ] } - Mystic Slow: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_magic_slow · gameplay.m_AutoIntrinsicModifiers[0].m_DebuffModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "MovementSpeedSlow" ], "after": [ "MovementSpeedSlow", "GroundDashReductionPercent" ] } - Lightning Scroll: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_ultimate_burst · gameplay.m_AutoIntrinsicModifiers[2].m_DebuffModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "MovementSpeedSlow" ], "after": [ "MovementSpeedSlow", "GroundDashReductionPercent" ] } - npc units npc super neutral: i starting health changed from 12500 to 13000.
View code changes (1 records)
npc_units:npc_super_neutral · gameplay.m_iStartingHealth (changed)
{ "before": 12500, "after": 13000 } - npc units npc boss tier2: invul modifier range changed from 1377.95 to 1338.58.
View code changes (1 records)
npc_units:npc_boss_tier2 · gameplay.m_flInvulModifierRange (changed)
{ "before": 1377.95, "after": 1338.58 } - npc units alt npc boss tier2: invul modifier range changed from 1377.95 to 1338.58.
View code changes (1 records)
npc_units:alt_npc_boss_tier2 · gameplay.m_flInvulModifierRange (changed)
{ "before": 1377.95, "after": 1338.58 } - npc units npc boss tier2 weak: invul modifier range changed from 1377.95 to 1338.58.
View code changes (1 records)
npc_units:npc_boss_tier2_weak · gameplay.m_flInvulModifierRange (changed)
{ "before": 1377.95, "after": 1338.58 } - npc units alt npc boss tier2 weak: invul modifier range changed from 1377.95 to 1338.58.
View code changes (1 records)
npc_units:alt_npc_boss_tier2_weak · gameplay.m_flInvulModifierRange (changed)
{ "before": 1377.95, "after": 1338.58 } - npc units citadel item pickup rejuv: rebirth modifier data updated.
View code changes (1 records)
npc_units:citadel_item_pickup_rejuv · gameplay.m_RebirthModifier.m_vecScriptValues[0].m_value (changed)
{ "before": 15, "after": 10 } - npc units citadel item pickup rejuv herotest: rebirth modifier data updated.
View code changes (1 records)
npc_units:citadel_item_pickup_rejuv_herotest · gameplay.m_RebirthModifier.m_vecScriptValues[0].m_value (changed)
{ "before": 15, "after": 10 } - misc citadel punchable powerup base: aura modifier data updated.
View code changes (1 records)
misc:citadel_punchable_powerup_base · gameplay.m_AuraModifier.m_modifierProvidedByAura.m_nEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_NEAR_PUNCHABLE_ITEM", "after": "MODIFIER_STATE_NEAR_HEAVY_PUNCHABLE_ITEM" } - misc gun powerup pickup: aura modifier data updated.
View code changes (1 records)
misc:gun_powerup_pickup · gameplay.m_AuraModifier.m_modifierProvidedByAura.m_nEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_NEAR_PUNCHABLE_ITEM", "after": "MODIFIER_STATE_NEAR_HEAVY_PUNCHABLE_ITEM" } - misc survival powerup pickup: aura modifier data updated.
View code changes (1 records)
misc:survival_powerup_pickup · gameplay.m_AuraModifier.m_modifierProvidedByAura.m_nEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_NEAR_PUNCHABLE_ITEM", "after": "MODIFIER_STATE_NEAR_HEAVY_PUNCHABLE_ITEM" } - misc casting powerup pickup: aura modifier data updated.
View code changes (1 records)
misc:casting_powerup_pickup · gameplay.m_AuraModifier.m_modifierProvidedByAura.m_nEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_NEAR_PUNCHABLE_ITEM", "after": "MODIFIER_STATE_NEAR_HEAVY_PUNCHABLE_ITEM" } - misc movement powerup pickup: aura modifier data updated.
View code changes (1 records)
misc:movement_powerup_pickup · gameplay.m_AuraModifier.m_modifierProvidedByAura.m_nEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_NEAR_PUNCHABLE_ITEM", "after": "MODIFIER_STATE_NEAR_HEAVY_PUNCHABLE_ITEM" } - misc refresh powerup pickup: aura modifier data updated.
View code changes (1 records)
misc:refresh_powerup_pickup · gameplay.m_AuraModifier.m_modifierProvidedByAura.m_nEnabledStateMask (changed)
{ "before": "MODIFIER_STATE_NEAR_PUNCHABLE_ITEM", "after": "MODIFIER_STATE_NEAR_HEAVY_PUNCHABLE_ITEM" } - modifiers midboss modifier damage resistance: damage resistance per second changed from 50 to 35.
View code changes (1 records)
modifiers:midboss_modifier_damage_resistance · gameplay.m_flDamageResistancePerSecond (changed)
{ "before": 50, "after": 35 } - modifiers midboss modifier damage resistance: damage resistance bonus per game minute changed from 7 to 5.
View code changes (1 records)
modifiers:midboss_modifier_damage_resistance · gameplay.m_flDamageResistanceBonusPerGameMinute (changed)
{ "before": 7, "after": 5 } - npc units citadel item punchable gold: data entry added.
View code changes (1 records)
npc_units:citadel_item_punchable_gold · (entity_added)
{ "before": null, "after": "citadel_item_punchable_gold" } - modifiers modifier crowd control diminish watcher: data entry added.
View code changes (1 records)
modifiers:modifier_crowd_control_diminish_watcher · (entity_added)
{ "before": null, "after": "modifier_crowd_control_diminish_watcher" } - citadel heroes: mirage sand phantom t3 desc data updated.
View code changes (1 records)
citadel_heroes · mirage_sand_phantom_t3_desc (changed)
{ "before": "{s:SandPhantomProcCooldown}s Cooldown Between Multiplier and +{s:MirageDjinnsMarkMaxStacks} Max Multiplier", "after": "{s:AbilityCooldown}s Cooldown Between Multiplier and +{s:MirageDjinnsMarkMaxStacks} Max Multiplier" } - citadel heroes: ability viper debuffdagger debuff data added.
View code changes (1 records)
citadel_heroes · ability_viper_debuffdagger/debuff (added)
{ "before": null, "after": "Screwjab" } - citadel heroes: max amp postvalue label data added.
View code changes (1 records)
citadel_heroes · MaxAmp_postvalue_label (added)
{ "before": null, "after": "Max Amp" } - citadel heroes: max amp postfix data added.
View code changes (1 records)
citadel_heroes · MaxAmp_postfix (added)
{ "before": null, "after": "%" } - citadel heroes: max amp prefix data added.
View code changes (1 records)
citadel_heroes · MaxAmp_prefix (added)
{ "before": null, "after": "{s:sign}" } - citadel heroes: max amp distance postvalue label data added.
View code changes (1 records)
citadel_heroes · MaxAmpDistance_postvalue_label (added)
{ "before": null, "after": "Distance for Max Amp" } - citadel heroes: max amp distance postfix data added.
View code changes (1 records)
citadel_heroes · MaxAmpDistance_postfix (added)
{ "before": null, "after": "m" } - citadel heroes: ability header on stack data added.
View code changes (1 records)
citadel_heroes · ability_header_on_stack (added)
{ "before": null, "after": "On Stack:" } - citadel heroes: ability header on slide data added.
View code changes (1 records)
citadel_heroes · ability_header_on_slide (added)
{ "before": null, "after": "On Slide:" } - citadel attributes: slow percent per stack data added.
View code changes (1 records)
citadel_attributes · SlowPercentPerStack (added)
{ "before": null, "after": "Move Speed per Stack" } - citadel attributes: slow percent per stack postvalue label data added.
View code changes (1 records)
citadel_attributes · SlowPercentPerStack_postvalue_label (added)
{ "before": null, "after": "Move Speed per Stack" } - citadel attributes: slow percent per stack postfix data added.
View code changes (1 records)
citadel_attributes · SlowPercentPerStack_postfix (added)
{ "before": null, "after": "%" } - citadel attributes: slow percent per stack prefix data added.
View code changes (1 records)
citadel_attributes · SlowPercentPerStack_prefix (added)
{ "before": null, "after": "-" } - citadel attributes: damage per stack label data added.
View code changes (1 records)
citadel_attributes · DamagePerStack_label (added)
{ "before": null, "after": "Damage per Stack" } - citadel attributes: damage per stack postvalue label data added.
View code changes (1 records)
citadel_attributes · DamagePerStack_postvalue_label (added)
{ "before": null, "after": "Damage per Stack" } - citadel attributes: bullet armor damage reduction per stack prefix data added.
View code changes (1 records)
citadel_attributes · BulletArmorDamageReductionPerStack_prefix (added)
{ "before": null, "after": "{s:sign}" } - citadel attributes: bullet armor damage reduction per stack postfix data added.
View code changes (1 records)
citadel_attributes · BulletArmorDamageReductionPerStack_postfix (added)
{ "before": null, "after": "%" } - citadel attributes: bullet armor damage reduction per stack label data added.
View code changes (1 records)
citadel_attributes · BulletArmorDamageReductionPerStack_label (added)
{ "before": null, "after": "Bullet Resist per Stack" } - citadel attributes: bullet armor damage reduction per stack postvalue label data added.
View code changes (1 records)
citadel_attributes · BulletArmorDamageReductionPerStack_postvalue_label (added)
{ "before": null, "after": "Bullet Resist per Stack" } - citadel attributes: bullet resist reduction per stack label data added.
View code changes (1 records)
citadel_attributes · BulletResistReductionPerStack_label (added)
{ "before": null, "after": "Bullet Resist per Stack" } - citadel attributes: bullet resist reduction per stack postvalue label data added.
View code changes (1 records)
citadel_attributes · BulletResistReductionPerStack_postvalue_label (added)
{ "before": null, "after": "Bullet Resist per Stack" } - citadel attributes: bullet resist reduction per stack postfix data added.
View code changes (1 records)
citadel_attributes · BulletResistReductionPerStack_postfix (added)
{ "before": null, "after": "%" } - 100 ability property raw records updated.
View code changes (100 records)
upgrade_withering_whip · properties.BulletArmorReduction.raw (changed)
{ "before": -6, "after": -8 }upgrade_spellbreaker · properties.DamageThreshold.raw (changed)
{ "before": 150, "after": 175 }upgrade_blood_tribute · properties.HealAmpReceivePenaltyPercent.raw (changed)
{ "before": -40, "after": -30 }upgrade_non_player_bonus_sacrifice · properties.BonusFireRate.raw (changed)
{ "before": 10, "after": 8 }upgrade_magic_burst · properties.AbilityChargeUpTime.raw (changed)
{ "before": 12, "after": 14 }upgrade_veil_walker · properties.AbilityCooldown.raw (changed)
{ "before": 12, "after": 15 }ability_frank_revive · properties.StunDuration.raw (changed)
{ "before": 1, "after": 1.5 }ability_bookworm_knightbarrier · properties.AbilityCooldown.raw (changed)
{ "before": 26, "after": 30 }citadel_ability_card_toss · properties.AbilityCooldown.raw (changed)
{ "before": 0.75, "after": 0.7 }citadel_ability_bull_heal · properties.NonHeroHealingFactor.raw (changed)
{ "before": 30, "after": 33 }upgrade_crackshot · properties.ProcBonusMagicDamage.raw (changed)
{ "before": 60, "after": 55 }upgrade_withering_whip · properties.AbilityCastRange.raw (changed)
{ "before": "28m", "after": "32m" }ability_viper_debuffdagger · properties.SlowDuration.raw (changed)
{ "before": 1, "after": 2 }upgrade_colossus · properties.BuffTechResist.raw (changed)
{ "before": 30, "after": 35 }upgrade_colossus · properties.Radius.raw (changed)
{ "before": "12m", "after": "14m" }ability_bookworm_knightcharge · properties.Damage.raw (changed)
{ "before": 150, "after": 125 }ability_viper_debuffdagger · properties.AbilityCooldownBetweenCharge.raw (changed)
{ "before": 0, "after": 4.5 }upgrade_cheat_death · properties.HealAmpRegenPenaltyPercent.raw (changed)
{ "before": -70, "after": -60 }upgrade_targeted_silence · properties.AbilityDuration.raw (changed)
{ "before": 3.25, "after": 3 }upgrade_high_velocity_mag · properties.BonusBulletSpeedPercent.raw (changed)
{ "before": 35, "after": 45 }citadel_ability_stomp · properties.ClimbHeight.raw (changed)
{ "before": "0.7m", "after": "1.0m" }ability_bookworm_aoemagic · properties.AbilityCooldown.raw (changed)
{ "before": 30, "after": 25 }upgrade_greater_withering_whip · properties.AbilityCastRange.raw (changed)
{ "before": "23m", "after": "32m" }upgrade_tech_range · properties.TechResist.raw (changed)
{ "before": 8, "after": 10 }ability_bookworm_aoemagic · properties.SlowDuration.raw (changed)
{ "before": 0, "after": 0.5 }upgrade_tech_purge · properties.TechResist.raw (changed)
{ "before": 25, "after": 30 }ability_nano_catform · properties.BuffDuration.raw (changed)
{ "before": 14, "after": 16 }upgrade_juggernaut · properties.BonusMoveSpeed.raw (changed)
{ "before": "2m", "after": "2.25m" }upgrade_counterspell · properties.SpellParryDuration.raw (changed)
{ "before": 0.9, "after": 0.8 }ability_nano_clustergrenade · properties.Radius.raw (changed)
{ "before": "2.5m", "after": "3.0m" }upgrade_sprint_booster · properties.BonusSprintSpeed.raw (changed)
{ "before": "2m", "after": "2.25m" }upgrade_weapon_shielding · properties.DamageThreshold.raw (changed)
{ "before": 175, "after": 150 }upgrade_cloaking_device_active · properties.SpottedRadius.raw (changed)
{ "before": "26m", "after": "20m" }ability_viper_debuffdagger · properties.AbilityCharges.raw (changed)
{ "before": 0, "after": 2 }upgrade_spellslinger_headshots · properties.DebuffDuration.raw (changed)
{ "before": 7, "after": 8 }citadel_ability_lash_down_strike · properties.Radius.raw (changed)
{ "before": "11m", "after": "10m" }upgrade_veil_walker · properties.HealOnVeil.raw (changed)
{ "before": 150, "after": 85 }upgrade_cheat_death · properties.DeathImmunityDamageReduction.raw (changed)
{ "before": -70, "after": -60 }citadel_ability_bull_heal · properties.HealingFactor.raw (changed)
{ "before": 60, "after": 66 }citadel_ability_bull_heal · properties.DPS.raw (changed)
{ "before": 32, "after": 29 }ability_ult_combo · properties.AbilityChannelTime.raw (changed)
{ "before": 2.5, "after": 2.4 }citadel_ability_lash_down_strike · properties.AbilityCooldown.raw (changed)
{ "before": 19, "after": 21 }upgrade_rocket_booster · properties.CombatBarrier.raw (changed)
{ "before": 350, "after": 140 }upgrade_veil_walker · properties.InvisFadeToDuration.raw (changed)
{ "before": 0, "after": 0.25 }upgrade_veil_walker · properties.RevealOnDamageDuration.raw (changed)
{ "before": 0.25, "after": 0.5 }ability_frank_shocktarget2 · properties.StoredDamageHealthPercentRequired.raw (changed)
{ "before": 50, "after": 40 }upgrade_non_player_bonus_sacrifice · properties.AbilityCooldown.raw (changed)
{ "before": 250, "after": 260 }upgrade_spirit_snatch · properties.BonusMeleeDamagePercent.raw (changed)
{ "before": 10, "after": 7 }ability_bookworm_knightcharge · properties.TargetFindingDelay.raw (changed)
{ "before": 0.15, "after": 0.04 }upgrade_rescue_beam · properties.AbilityCastRange.raw (changed)
{ "before": "28m", "after": "32m" }ability_vampirebat_batblink · properties.AbilityCooldown.raw (changed)
{ "before": 27, "after": 30 }upgrade_cheat_death · properties.HealAmpReceivePenaltyPercent.raw (changed)
{ "before": -70, "after": -60 }upgrade_express_shot · properties.BonusBulletSpeedPercent.raw (changed)
{ "before": 35, "after": 45 }viscous_goo_grenade · properties.Damage.raw (changed)
{ "before": 80, "after": 70 }upgrade_colossus · properties.BuffBulletResist.raw (changed)
{ "before": 30, "after": 35 }upgrade_diviners_kevlar · properties.TechPower.raw (changed)
{ "before": 25, "after": 35 }upgrade_inhibitor · properties.BuildUpPerShot.raw (changed)
{ "before": 0.92, "after": 0.77 }upgrade_health_stealing_magic · properties.TechPower.raw (changed)
{ "before": 0, "after": 6 }ability_nano_dash · properties.SlashHeight.raw (changed)
{ "before": "1.5m", "after": "2.5m" }drifter_shadow_mark_teleport · properties.AbilityCastDelay.raw (changed)
{ "before": 0, "after": 0.35 }upgrade_weapon_backstabber · properties.AbilityCooldown.raw (changed)
{ "before": 5, "after": 6 }ability_nano_shadow_pulse · properties.Radius.raw (changed)
{ "before": "7m", "after": "7.5m" }upgrade_health · properties.BonusHealth.raw (changed)
{ "before": 175, "after": 185 }citadel_ability_tengu_urn · properties.DPS.raw (changed)
{ "before": 55, "after": 50 }upgrade_weapon_shielding · properties.BonusMoveSpeed.raw (changed)
{ "before": "1.5m", "after": "1.75m" }ability_bookworm_aoemagic · properties.Radius.raw (changed)
{ "before": "7m", "after": "7.5m" }upgrade_veil_walker · properties.RevealOnSpottedDuration.raw (changed)
{ "before": 0.25, "after": 1.25 }citadel_ability_hornet_snipe · properties.AbilityCooldown.raw (changed)
{ "before": 60, "after": 50 }upgrade_toxic_bullets · properties.DotHealthPercent.raw (changed)
{ "before": 2.1, "after": 2.2 }citadel_ability_storm_cloud · properties.LightningStrikeDamage.raw (changed)
{ "before": 90, "after": 75 }citadel_ability_stomp · properties.DistanceAboveGround.raw (changed)
{ "before": "0.7m", "after": "1.0m" }upgrade_cardio_calibrator · properties.BonusMoveSpeed.raw (changed)
{ "before": "2m", "after": "2.25m" }upgrade_vex_barrier · properties.AbilityCooldown.raw (changed)
{ "before": 22, "after": 24 }citadel_ability_hornet_leap · properties.AbilityDuration.raw (changed)
{ "before": 13, "after": 15 }upgrade_cold_front · properties.AbilityCooldown.raw (changed)
{ "before": 24, "after": 25 }upgrade_quick_silver · properties.Damage.raw (changed)
{ "before": 55, "after": 44 }citadel_ability_lash_down_strike · properties.StompDamage.raw (changed)
{ "before": 70, "after": 60 }upgrade_headshot_booster · properties.HeadShotBonusDamage.raw (changed)
{ "before": 50, "after": 45 }upgrade_cold_front · properties.Damage.raw (changed)
{ "before": 100, "after": 95 }ability_bookworm_knightbarrier · properties.AbilityDuration.raw (changed)
{ "before": 5, "after": 7 }ability_frank_painaura · properties.SelfDamagePercentage.raw (changed)
{ "before": 100, "after": 85 }upgrade_spirit_burn · properties.CooldownReductionPctOnNonHeroes.raw (changed)
{ "before": 100, "after": 50 }ability_golden_idol · properties.BonusMoveSpeed.raw (changed)
{ "before": "7m", "after": "3.5m" }ability_viper_debuffdagger · properties.AbilityCooldown.raw (changed)
{ "before": 9, "after": 10 }upgrade_fury_trance · properties.AbilityCooldown.raw (changed)
{ "before": 16, "after": 18 }ability_bookworm_knightcharge · properties.TossUpSpeed.raw (changed)
{ "before": 800, "after": 600 }upgrade_diviners_kevlar · properties.BuffDuration.raw (changed)
{ "before": 13, "after": 20 }upgrade_spirit_bubble · properties.BonusMoveSpeed.raw (changed)
{ "before": "1.5m", "after": "1.75m" }upgrade_trophy_collector · properties.BonusSprintSpeed.raw (changed)
{ "before": "2m", "after": "2.25m" }ability_bookworm_knightcharge · properties.HealAmount.raw (changed)
{ "before": 150, "after": 125 }upgrade_unstoppable · properties.AbilityDuration.raw (changed)
{ "before": 5, "after": 5.5 }ability_burrow · properties.BulletResist.raw (changed)
{ "before": 80, "after": 60 }upgrade_magic_burst · properties.AbilityCooldown.raw (changed)
{ "before": 12, "after": 14 }upgrade_spellslinger_headshots · properties.ProcCooldown.raw (changed)
{ "before": 2.5, "after": 2.25 }upgrade_blood_tribute · properties.HealAmpRegenPenaltyPercent.raw (changed)
{ "before": -40, "after": -30 }ability_nano_shadow_pulse · properties.AbilityCooldown.raw (changed)
{ "before": 100, "after": 90 }ability_vampirebat_batswarm · properties.CurrentHealthDamageCapToBosses.raw (changed)
{ "before": 50, "after": 20 }upgrade_non_player_bonus_sacrifice · properties.BonusHealth.raw (changed)
{ "before": 100, "after": 75 }upgrade_aprounds · properties.BonusBulletSpeedPercent.raw (changed)
{ "before": 35, "after": 45 }ability_viper_debuffdagger · properties.SlowPercent.raw (changed)
{ "before": 50, "after": 35 } - 109 cosmetic records updated.
View code changes (109 records)
citadel_ability_melee_bull · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_melee_butcher · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_melee_yamato · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }ability_melee_wrecker · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }citadel_hold_melee · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }citadel_ability_melee_kali · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }citadel_ability_melee_thumper · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }citadel_ability_melee_warden · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_melee_inferno · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }ability_melee_magician · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }ability_melee_trapper · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }ability_melee_trapper · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_melee_astro · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }citadel_ability_melee_tengu · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }ability_melee_punkgoat · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }citadel_hold_melee · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }citadel_ability_melee_gunslinger · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }citadel_ability_melee_engineer · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_melee_skyrunner · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_melee_viscous · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_melee_graf · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }citadel_ability_melee_genericperson · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_melee_kelvin · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }citadel_ability_melee_kali · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }citadel_ability_melee_tokamak · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_melee_swan · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }ability_melee_vampirebat · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }ability_melee_butcher · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }ability_melee_magician · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }citadel_ability_melee_genericperson · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }citadel_ability_melee_bebop · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_melee_viper · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }ability_melee_haze · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_melee_priest · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }citadel_ability_melee_shiv · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }ability_melee_shieldguy · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }citadel_ability_melee_wraith · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }citadel_ability_melee_chrono · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }ability_melee_kelvin · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }citadel_ability_melee_architect · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }ability_melee_swan · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }citadel_ability_melee_cadence · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }ability_melee_frank · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }ability_melee_viscous · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }ability_melee_ghost · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }citadel_ability_melee_thumper · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_melee_nano · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }citadel_ability_melee_wraith · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }citadel_ability_melee_gunslinger · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_melee_viper · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }citadel_ability_melee_bull · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }ability_melee_druid · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }citadel_ability_melee_sumo · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }citadel_ability_melee_engineer · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }ability_melee_bomber · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }citadel_ability_melee_hornet · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }citadel_ability_melee_warden · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }ability_melee_yamato · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_melee_graf · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }citadel_ability_melee_targetdummy · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_melee_doorman · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_melee_digger · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }citadel_ability_melee_gigawatt · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_melee_priest · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_melee_vandal · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }citadel_ability_melee_sumo · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }ability_melee_archer · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }ability_melee_lash · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }ability_melee_drifter · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }citadel_ability_melee_tengu · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_melee_vandal · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_melee_druid · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }ability_melee_doorman · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }ability_melee_ghost · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }citadel_ability_melee_shiv · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }citadel_ability_melee_yakuza · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_melee_frank · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }citadel_ability_melee_chrono · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_melee_archer · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_melee_bomber · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_melee_nano · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_melee_astro · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }citadel_ability_melee_butcher · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }ability_melee_inferno · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_melee_boho · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }citadel_ability_melee_targetdummy · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }citadel_ability_melee_gigawatt · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }ability_melee_skyrunner · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }ability_melee_lash · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_melee_fortuna · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }citadel_ability_melee_hornet · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }citadel_ability_melee_architect · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_melee_vampirebat · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_melee_bookworm · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }ability_melee_bookworm · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_melee_fortuna · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }citadel_ability_melee_tokamak · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }citadel_ability_melee_butcher · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_viper_slide · cosmetic.m_SlideParticle (changed)
{ "before": "particles/generic/slide.vpcf", "after": "particles/abilities/viper/viper_slide.vpcf" }ability_melee_wrecker · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }citadel_ability_melee_yakuza · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }citadel_ability_melee_bebop · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }ability_melee_boho · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_melee_punkgoat · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }ability_melee_digger · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }ability_melee_drifter · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }citadel_ability_melee_cadence · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strContext (changed)
{ "before": "melee_change_team", "after": "melee_pickup" }ability_melee_haze · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" }ability_melee_shieldguy · cosmetic.m_HUDPanel.m_vecButtonHints[3].m_strLocToken (changed)
{ "before": "#AbilityButtonHint_MeleeChangeTeam", "after": "#AbilityButtonHint_MeleePickUp" } - 62 cosmetic records added.
View code changes (62 records)
citadel_hold_melee · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }ability_melee_shieldguy · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }citadel_ability_melee_shiv · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }ability_melee_trapper · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }ability_melee_inferno · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }citadel_ability_melee_architect · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }ability_melee_kelvin · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }ability_melee_priest · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }citadel_ability_melee_sumo · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }citadel_ability_melee_wraith · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }ability_melee_butcher · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }ability_frank_revive · cosmetic.m_ElectricBulletTracerParticle (added)
{ "before": null, "after": "particles/abilities/frank/frank_revive_buff_tracer_trail.vpcf" }citadel_ability_melee_butcher · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }ability_melee_wrecker · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }ability_melee_vandal · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }citadel_ability_melee_chrono · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }citadel_ability_melee_warden · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }ability_viper_debuffdagger · cosmetic.m_strWorldImpactSound (added)
{ "before": null, "after": "Viper.HookBlade.Impact_Miss" }ability_melee_druid · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }citadel_ability_melee_tokamak · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }ability_melee_bookworm · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }citadel_ability_melee_engineer · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }ability_melee_punkgoat · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }ability_viper_debuffdagger · cosmetic.m_strHitConfirmSound (added)
{ "before": null, "after": "Viper.HookBlade.Impact" }citadel_ability_melee_tengu · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }ability_melee_graf · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }ability_melee_doorman · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }ability_melee_boho · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }ability_melee_vampirebat · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }ability_melee_frank · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }ability_melee_skyrunner · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }drifter_shadow_mark_teleport · cosmetic.m_strAG2CastingAction (added)
{ "before": null, "after": "teleport_casting" }ability_melee_digger · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }ability_drifter_hunger · cosmetic.m_strStackGainedSound (added)
{ "before": null, "after": "Drifter.Hunger.Stack" }ability_melee_lash · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }ability_melee_viper · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }citadel_ability_melee_targetdummy · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }ability_melee_archer · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }citadel_ability_melee_bebop · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }citadel_ability_melee_cadence · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }ability_melee_fortuna · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }ability_melee_swan · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }drifter_shadow_mark_teleport · cosmetic.m_strAG2ChannelingAction (added)
{ "before": null, "after": "teleport_channeling" }ability_melee_viscous · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }modifiers:modifier_barrier_tracker · cosmetic.m_strShieldRefreshSound (added)
{ "before": null, "after": "Player.Barrier.Refresh" }citadel_ability_melee_genericperson · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }drifter_shadow_mark_teleport · cosmetic.m_strCastStartSound (added)
{ "before": null, "after": "Drifter.Stalkers.Mark.Teleport.StartCast" }citadel_ability_melee_gunslinger · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }citadel_ability_melee_kali · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }citadel_ability_melee_gigawatt · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }citadel_ability_melee_yakuza · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }ability_melee_astro · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }ability_melee_haze · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }ability_melee_drifter · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }ability_melee_magician · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }citadel_ability_melee_thumper · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }ability_melee_nano · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }ability_melee_bomber · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }citadel_ability_melee_bull · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }citadel_ability_melee_hornet · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }ability_melee_ghost · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } }ability_melee_yamato · cosmetic.m_HUDPanel.m_vecButtonHints[4] (added)
{ "before": null, "after": { "m_nButton1": "IN_WEAPON1", "m_eHintSide": "EButtonSide_Bottom", "m_strContext": "melee_change_team", "m_strLocToken": "#AbilityButtonHint_MeleeChangeTeam" } } - 7 tooltip records updated.
View code changes (7 records)
ability_frank_painaura · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[1].m_strPropertiesTitleLocString (changed)
{ "before": "#ability_header_when_active", "after": "#ability_header_on_enemy_hit" }ability_bookworm_knightcharge · tooltip.details.m_vecAbilityInfoSections[2].m_vecBasicProperties (changed)
{ "before": [ "BuffDuration" ], "after": [ "MaxAmp", "MaxAmpDistance" ] }citadel_ability_bull_charge · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2].m_strImportantProperty (changed)
{ "before": "BaseAttackDamagePercent", "after": "WeaponDamageBonus" }upgrade_melee_rebuttal · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [ "ParryCooldownReduction", "BonusHealth" ], "after": [ "ParryCooldownReduction", "MeleeResistPercent", "BonusHealth" ] }upgrade_tech_overflow · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[2].m_strImportantProperty (changed)
{ "before": "BonusAbilityDurationPercent", "after": "CooldownReduction" }citadel_ability_tengu_airlift · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2].m_strImportantProperty (changed)
{ "before": "FlyingBulletResist", "after": "StatusEffectDisplacement" }upgrade_health_stealing_magic · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [ "BonusHealth" ], "after": [ "BonusHealth", "TechPower" ] } - 13 ability upgrade raw records updated.
View code changes (13 records)
citadel_ability_static_charge · upgrades[2].changes[ShockRadius].bonus.raw (changed)
{ "before": "8m", "after": "7m" }ability_charged_shot · upgrades[3].changes[Damage:scale].bonus.raw (changed)
{ "before": 1.116, "after": 1 }citadel_ability_tengu_urn · upgrades[3].changes[DPS].bonus.raw (changed)
{ "before": 46, "after": 40 }ability_viper_venom · upgrades[3].changes[BuildUpPerShot].bonus.raw (changed)
{ "before": 5, "after": 4.5 }viscous_goo_grenade · upgrades[1].changes[AbilityCooldown].bonus.raw (changed)
{ "before": -5.75, "after": -6 }ability_power_surge · upgrades[3].changes[BonusPerChain:scale].bonus.raw (changed)
{ "before": 0.3, "after": 0.27 }citadel_ability_hornet_leap · upgrades[2].changes[AbilityDuration].bonus.raw (changed)
{ "before": 7, "after": 8 }citadel_ability_bull_heal · upgrades[3].changes[DPS].bonus.raw (changed)
{ "before": 38, "after": 34 }ability_vampirebat_steallife · upgrades[3].changes[MissingHealthDamagePercentage].bonus.raw (changed)
{ "before": 6, "after": 7 }ability_punkgoat_blasted · upgrades[1].changes[BonusMoveSpeed].bonus.raw (changed)
{ "before": "1.75m", "after": "2.25m" }ability_power_surge · upgrades[3].changes[DamagePerChain:scale].bonus.raw (changed)
{ "before": 0.3, "after": 0.27 }ability_ult_combo · upgrades[2].changes[AbilityChannelTime].bonus.raw (changed)
{ "before": 0.75, "after": 0.7 }citadel_ability_static_charge_v2 · upgrades[2].changes[ShockRadius].bonus.raw (changed)
{ "before": "8m", "after": "7m" } - 7 tooltip records added.
View code changes (7 records)
citadel_ability_tengu_airlift · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2].m_bShowPropertyValue (added)
{ "before": null, "after": true }ability_viper_snakedash · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[1] (added)
{ "before": null, "after": { "m_vecAbilityProperties": [ { "m_strImportantProperty": "CombatBarrier" } ], "m_strPropertiesTitleLocString": "#ability_header_on_slide" } }citadel_ability_tengu_airlift · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2].m_strStatusEffectValue (added)
{ "before": null, "after": "TossDuration" }upgrade_magic_slow · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[1] (added)
{ "before": null, "after": { "m_strImportantProperty": "GroundDashReductionPercent" } }ability_viper_debuffdagger · tooltip.details.m_vecAbilityInfoSections[1] (added)
{ "before": null, "after": { "m_vecBasicProperties": [ "StackDuration", "MaxStacks" ], "m_vecAbilityPropertiesBlock": [ { "m_vecAbilityProperties": [ { "m_strImportantProperty": "DamagePerStack" }, { "m_strImportantProperty": "SlowPercentPerStack" }, { "m_strImportantProperty": "BulletResistReductionPerStack" } ], "m_strPropertiesTitleLocString": "#ability_header_on_stack" } ] } }ability_frank_painaura · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[1].m_vecAbilityProperties[2] (added)
{ "before": null, "after": { "m_strImportantProperty": "IncomingDamagePercent" } }ability_viper_debuffdagger · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[1] (added)
{ "before": null, "after": { "m_vecAbilityProperties": [ { "m_strImportantProperty": "SlowPercent" }, { "m_strImportantProperty": "BulletResistReduction" } ], "m_strPropertiesTitleLocString": "#ability_header_on_hit" } } - 4 tooltip records removed.
View code changes (4 records)
ability_viper_debuffdagger · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2] (removed)
{ "before": { "m_strImportantProperty": "SlowDuration" }, "after": null }ability_viper_debuffdagger · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[1] (removed)
{ "before": { "m_strImportantProperty": "SlowPercent" }, "after": null }citadel_ability_tengu_airlift · tooltip.details.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[3] (removed)
{ "before": { "m_bShowPropertyValue": true, "m_strImportantProperty": "StatusEffectDisplacement", "m_strStatusEffectValue": "TossDuration" }, "after": null }upgrade_tech_purge · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (removed)
{ "before": [], "after": null } - 2 ability property meta records added.
View code changes (2 records)
ability_viper_debuffdagger · properties.SlowPercent.cssClass (added)
{ "before": null, "after": "slow" }upgrade_health_stealing_magic · properties.TechPower.cssClass (added)
{ "before": null, "after": "tech_damage" } - 1 cosmetic record removed.
View code changes (1 records)
upgrade_fleetfoot_boots · cosmetic.m_strChannelLoopSound (removed)
{ "before": "Mods.Weapon.FleetfootBoots.Lp", "after": null } - 1 loc ui record updated.
View code changes (1 records)
citadel_main · Citadel_Player_Level_StatMax (changed)
{ "before": "Rewards max at Boon 32", "after": "Rewards max at Boon 33" } - 4 loc ui records added.
View code changes (4 records)
citadel_main · DevMenu_UnstickHeroTooltip (added)
{ "before": null, "after": "Early Development Tool - Use to Unstick Hero if caught in world geometry" }citadel_main · Citadel_Shop_InCombat_Alert (added)
{ "before": null, "after": "Damage Warning" }citadel_main · citadel_settings_show_active_slot_popup (added)
{ "before": null, "after": "Show Active Item Slot Popup" }citadel_main · AbilityButtonHint_MeleePickUp (added)
{ "before": null, "after": "Heavy Melee to claim souls" } - 838 other assets updated.
View code changes (838 records)
animgraphs/animgraph2/hero/hero_leans.vnmgraph+drifter.vnmgraph_c · crc (changed)
{ "before": "00bfbb209c", "after": "00bdec1da5" }animgraphs/animgraph2/hero/hero_shoot.vnmgraph+doorman.vnmgraph_c · crc (changed)
{ "before": "0021bcb639", "after": "001177c4a1" }animgraphs/animgraph2/hero/frank/frank_abilitymask.vnmgraph_c · crc (changed)
{ "before": "0053e2cc32", "after": "00dc4f156f" }animgraphs/animgraph2/hero/hero_zipline.vnmgraph+vampirebat.vnmgraph_c · crc (changed)
{ "before": "000609d6d6", "after": "00b250ec2c" }animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+mirage.vnmgraph_c · crc (changed)
{ "before": "002f7b2136", "after": "0096d3288e" }animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+boho.vnmgraph_c · crc (changed)
{ "before": "00befc5d54", "after": "002d268dbc" }animgraphs/animgraph2/hero/hero_motionadditives.vnmgraph+geist.vnmgraph_c · crc (changed)
{ "before": "00c9f99de0", "after": "008db7696f" }animgraphs/animgraph2/hero/hero_leans.vnmgraph+priest.vnmgraph_c · crc (changed)
{ "before": "00e69fc28a", "after": "0074a31e28" }animgraphs/animgraph2/hero/hero_aim.vnmgraph+geist.vnmgraph_c · crc (changed)
{ "before": "003960ad24", "after": "009656e513" }animgraphs/animgraph2/hero/hero.vnmgraph+mirage.vnmgraph_c · crc (changed)
{ "before": "00d43e49a1", "after": "00cd65950c" }animgraphs/animgraph2/hero/hero_slide.vnmgraph+doorman.vnmgraph_c · crc (changed)
{ "before": "004714451f", "after": "002e9b5387" }animgraphs/animgraph2/hero/hero_dash.vnmgraph+doorman.vnmgraph_c · crc (changed)
{ "before": "003d268b2d", "after": "00fda9afab" }animgraphs/animgraph2/hero/hero_itemcast.vnmgraph_c · crc (changed)
{ "before": "00df154f5e", "after": "0040c29008" }animgraphs/animgraph2/hero/hero_motionadditives.vnmgraph+gigawatt.vnmgraph_c · crc (changed)
{ "before": "00fa5d03fb", "after": "0017846e09" }animgraphs/animgraph2/hero/boho/boho_upperbodyreplace.vnmgraph_c · crc (changed)
{ "before": "005f1daac1", "after": "00a3a403af" }animgraphs/animgraph2/hero/hero_parry.vnmgraph+doorman.vnmgraph_c · crc (changed)
{ "before": "00859f494b", "after": "00020bd2a1" }animgraphs/animgraph2/hero/hero_shoot.vnmgraph+bebop.vnmgraph_c · crc (changed)
{ "before": "00d6ed1cab", "after": "00587d89a8" }animgraphs/animgraph2/hero/dynamo/dynamo_loco_set_haspath.vnmgraph_c · crc (changed)
{ "before": "006680e776", "after": "00e7c5b71e" }animgraphs/animgraph2/hero/holliday/holliday_upperbodyreplace.vnmgraph_c · crc (changed)
{ "before": "00de41ea96", "after": "00df58c9ac" }soundevents/hero/bookworm.vsndevts_c · crc (changed)
{ "before": "0032ccc6de", "after": "001932d738" }animgraphs/animgraph2/hero/hero_ropeclimb.vnmgraph+fortuna.vnmgraph_c · crc (changed)
{ "before": "002ac1207b", "after": "0021e320e0" }animgraphs/animgraph2/hero/hero_itemcast.vnmgraph+pocket.vnmgraph_c · crc (changed)
{ "before": "009f517275", "after": "006fefa20e" }animgraphs/animgraph2/hero/hero_ui.vnmgraph+pocket.vnmgraph_c · crc (changed)
{ "before": "005b3a3532", "after": "006d15bda3" }animgraphs/animgraph2/hero/hero_motionset_masks.vnmgraph+priest.vnmgraph_c · crc (changed)
{ "before": "000838a1a9", "after": "009fd2ca55" }animgraphs/animgraph2/hero/bookworm/bookworm_aims.vnmgraph_c · crc (changed)
{ "before": "00c38aabbb", "after": "006c6af8b9" }animgraphs/animgraph2/hero/hero_shoot.vnmgraph+holliday.vnmgraph_c · crc (changed)
{ "before": "0007d44303", "after": "00b53d18fd" }animgraphs/animgraph2/hero/hero_aim.vnmgraph+viscous.vnmgraph_c · crc (changed)
{ "before": "0072d239b2", "after": "00f77f26a7" }animgraphs/animgraph2/hero/viscous/viscous_event_id.vnmgraph_c · crc (changed)
{ "before": "009811b8b3", "after": "001d12c392" }animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+punkgoat.vnmgraph_c · crc (changed)
{ "before": "00a534ad9c", "after": "0002e5df35" }animgraphs/animgraph2/hero/hero.vnmgraph+warden.vnmgraph_c · crc (changed)
{ "before": "00a778cdee", "after": "009475bae7" }animgraphs/animgraph2/hero/hero_aim.vnmgraph+druid_item.vnmgraph_c · crc (changed)
{ "before": "00c902d2e1", "after": "002c5d3df3" }animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+dynamo.vnmgraph_c · crc (changed)
{ "before": "0077fded82", "after": "00fccc62c9" }animgraphs/animgraph2/hero/hero_jump_inair.vnmgraph+mo_krill.vnmgraph_c · crc (changed)
{ "before": "001779fae9", "after": "00426b986d" }animgraphs/animgraph2/hero/hero.vnmgraph+fortuna.vnmgraph_c · crc (changed)
{ "before": "00e0bd1327", "after": "00057fca7f" }animgraphs/animgraph2/hero/hero_shoot.vnmgraph+warden.vnmgraph_c · crc (changed)
{ "before": "000b326096", "after": "0010e498d8" }animgraphs/animgraph2/hero/hero_shoot.vnmgraph+punkgoat.vnmgraph_c · crc (changed)
{ "before": "00fded6620", "after": "00c93c1bc5" }animgraphs/animgraph2/hero/hero_ui.vnmgraph+frank.vnmgraph_c · crc (changed)
{ "before": "00f264f9b6", "after": "00632d7879" }animgraphs/animgraph2/hero/hero_flinch.vnmgraph_c · crc (changed)
{ "before": "004295f00a", "after": "00645a0c23" }animgraphs/animgraph2/hero/hero_ui.vnmgraph+punkgoat.vnmgraph_c · crc (changed)
{ "before": "00d07db3ff", "after": "000279db87" }animgraphs/animgraph2/hero/hero_leans.vnmgraph+vindicta.vnmgraph_c · crc (changed)
{ "before": "00b66ef530", "after": "00850c350e" }animgraphs/animgraph2/hero/kelvin/kelvin_gun_overlay.vnmgraph_c · crc (changed)
{ "before": "003092a2bd", "after": "0013df9de7" }animgraphs/animgraph2/hero/hero_knockdown.vnmgraph+dynamo.vnmgraph_c · crc (changed)
{ "before": "0083136039", "after": "00ff904154" }animgraphs/animgraph2/hero/mirage/mirage_inair.vnmgraph_c · crc (changed)
{ "before": "0022bafee1", "after": "00b3f7a2f6" }soundevents/mods/weapon.vsndevts_c · crc (changed)
{ "before": "00985ec68e", "after": "007f5c5696" }animgraphs/animgraph2/hero/hero_ropeclimb.vnmgraph+doorman.vnmgraph_c · crc (changed)
{ "before": "001cd4c20c", "after": "009204826b" }animgraphs/animgraph2/hero/hero_slide.vnmgraph+vindicta.vnmgraph_c · crc (changed)
{ "before": "0021244bcd", "after": "00fa29cbcd" }animgraphs/animgraph2/hero/hero_flinch.vnmgraph+viper.vnmgraph_c · crc (changed)
{ "before": "0071a069ac", "after": "005f390efd" }animgraphs/animgraph2/hero/hero_turn.vnmgraph+vindicta.vnmgraph_c · crc (changed)
{ "before": "0093f8db10", "after": "00d1ac7fe6" }animgraphs/animgraph2/hero/hero_zipline.vnmgraph+magician.vnmgraph_c · crc (changed)
{ "before": "0001801f0a", "after": "00f1f03213" }animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+vindicta.vnmgraph_c · crc (changed)
{ "before": "004ca87942", "after": "00075aacd4" }animgraphs/animgraph2/hero/hero_slide.vnmgraph+bebop.vnmgraph_c · crc (changed)
{ "before": "00708ef698", "after": "0055b6ab30" }animgraphs/animgraph2/hero/priest/priest_motionadditives.vnmgraph_c · crc (changed)
{ "before": "00fbef5d95", "after": "00f91b7411" }animgraphs/animgraph2/hero/hero_leans.vnmgraph+vampirebat.vnmgraph_c · crc (changed)
{ "before": "001f2f540c", "after": "003cb593cd" }animgraphs/animgraph2/hero/hero_parry.vnmgraph+magician.vnmgraph_c · crc (changed)
{ "before": "0043532062", "after": "0031c98c96" }animgraphs/animgraph2/hero/hero_shoot.vnmgraph+frank.vnmgraph_c · crc (changed)
{ "before": "00069238c4", "after": "00aa3632b3" }animgraphs/animgraph2/hero/drifter/drifter_abilityadditive.vnmgraph_c · crc (changed)
{ "before": "000284cf94", "after": "00872b2cd0" }animgraphs/animgraph2/hero/hero_throw.vnmgraph+holliday.vnmgraph_c · crc (changed)
{ "before": "009aef0561", "after": "000f81550a" }animgraphs/animgraph2/hero/hero_ropeclimb.vnmgraph+magician.vnmgraph_c · crc (changed)
{ "before": "0083cd78e4", "after": "00ea597bbf" }animgraphs/animgraph2/hero/hero_throw.vnmgraph+geist.vnmgraph_c · crc (changed)
{ "before": "00d6bc1d4c", "after": "003225c637" }animgraphs/animgraph2/hero/abrams/abrams_ability_mask.vnmgraph_c · crc (changed)
{ "before": "007dcb2f1d", "after": "00faf98369" }animgraphs/animgraph2/hero/hero_turn.vnmgraph+mo_krill.vnmgraph_c · crc (changed)
{ "before": "00f1e83480", "after": "00289cf880" }animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+priest.vnmgraph_c · crc (changed)
{ "before": "005af2cd67", "after": "00bb5b8a43" }animgraphs/animgraph2/hero/hero_knockdown.vnmgraph+vampirebat.vnmgraph_c · crc (changed)
{ "before": "001b6d3d50", "after": "0008acb57e" }animgraphs/animgraph2/hero/hero_slide.vnmgraph+magician.vnmgraph_c · crc (changed)
{ "before": "004db1ff58", "after": "002c992c6c" }animgraphs/animgraph2/hero/hero_flinch.vnmgraph+punkgoat.vnmgraph_c · crc (changed)
{ "before": "00946a2b7f", "after": "00a44bc2ca" }animgraphs/animgraph2/hero/hero_zipline.vnmgraph_c · crc (changed)
{ "before": "00c783e3ea", "after": "0023aa518b" }animgraphs/animgraph2/hero/bookworm/bookworm_ability_mask.vnmgraph_c · crc (changed)
{ "before": "009143886c", "after": "00546669db" }animgraphs/animgraph2/hero/hero_motionadditives.vnmgraph+magician.vnmgraph_c · crc (changed)
{ "before": "009e5456c2", "after": "00ea9f3556" }animgraphs/animgraph2/hero/hero_itemcast.vnmgraph+lash.vnmgraph_c · crc (changed)
{ "before": "0069edd11d", "after": "0036e1ac76" }animgraphs/animgraph2/hero/hero_reload_single.vnmgraph+abrams.vnmgraph_c · crc (changed)
{ "before": "00c8ab6724", "after": "00fe5e22ce" }animgraphs/animgraph2/hero/hero_dash.vnmgraph+holliday.vnmgraph_c · crc (changed)
{ "before": "00f6ffb68f", "after": "00099f998c" }animgraphs/animgraph2/hero/hero_motionset_masks.vnmgraph+boho.vnmgraph_c · crc (changed)
{ "before": "00b7db16e2", "after": "0088a2ecd8" }animgraphs/animgraph2/hero/hero_flinch.vnmgraph+ivy.vnmgraph_c · crc (changed)
{ "before": "00ae4cf243", "after": "00af6f25de" }animgraphs/animgraph2/hero/hero_motionset_masks.vnmgraph+dynamo.vnmgraph_c · crc (changed)
{ "before": "00573522d6", "after": "000b0d8ee2" }animgraphs/animgraph2/hero/hero_flinch.vnmgraph+magician.vnmgraph_c · crc (changed)
{ "before": "00fa2e43cd", "after": "00a7bec827" }animgraphs/animgraph2/hero/hero_reload_default.vnmgraph+gigawatt.vnmgraph_c · crc (changed)
{ "before": "00a8a6de9f", "after": "0016f9edec" }animgraphs/animgraph2/hero/hero_jump_inair.vnmgraph+priest.vnmgraph_c · crc (changed)
{ "before": "00dd255bd6", "after": "0025b782a4" }animgraphs/animgraph2/hero/hero_turn.vnmgraph+lash.vnmgraph_c · crc (changed)
{ "before": "008926bc3f", "after": "000e6ad374" }animgraphs/animgraph2/hero/hero_turn.vnmgraph+kelvin_icebeam.vnmgraph_c · crc (changed)
{ "before": "00ccb8216a", "after": "00c571d4e2" }animgraphs/animgraph2/hero/hero_parry.vnmgraph+fortuna.vnmgraph_c · crc (changed)
{ "before": "00648191b8", "after": "00d5c9118b" }animgraphs/animgraph2/hero/hero_motionadditives.vnmgraph+mirage.vnmgraph_c · crc (changed)
{ "before": "0083e8ef23", "after": "00dfbf6998" }animgraphs/animgraph2/hero/hero_zipline.vnmgraph+priest.vnmgraph_c · crc (changed)
{ "before": "00ad7c96e3", "after": "0070c3e138" }animgraphs/animgraph2/hero/hero_shoot_bonemask.vnmgraph+bookworm.vnmgraph_c · crc (changed)
{ "before": "004139e2ad", "after": "00d3d64b3c" }animgraphs/animgraph2/hero/hero_motionset_masks.vnmgraph+drifter.vnmgraph_c · crc (changed)
{ "before": "00f5cba7ff", "after": "00015217b5" }animgraphs/animgraph2/hero/hero_jump_inair.vnmgraph+doorman.vnmgraph_c · crc (changed)
{ "before": "0036d18d22", "after": "007746ca39" }animgraphs/animgraph2/hero/hero_aim.vnmgraph+mirage_out_of_combat.vnmgraph_c · crc (changed)
{ "before": "00d216be16", "after": "00a37d2a59" }animgraphs/animgraph2/hero/hero_ui.vnmgraph+mirage.vnmgraph_c · crc (changed)
{ "before": "00465ec374", "after": "0087b42b4f" }animgraphs/animgraph2/hero/hero_mantle.vnmgraph+warden.vnmgraph_c · crc (changed)
{ "before": "001acc4535", "after": "004d2cdcfa" }animgraphs/animgraph2/hero/hero_knockdown.vnmgraph+kelvin.vnmgraph_c · crc (changed)
{ "before": "0031006f3a", "after": "00d690d15b" }animgraphs/animgraph2/hero/hero_slide.vnmgraph+boho.vnmgraph_c · crc (changed)
{ "before": "009dd437d5", "after": "003f478b7e" }animgraphs/animgraph2/hero/hero_mantle.vnmgraph+doorman.vnmgraph_c · crc (changed)
{ "before": "0002c479c8", "after": "000884ae84" }animgraphs/animgraph2/hero/hero_leans.vnmgraph+priest_crossbow.vnmgraph_c · crc (changed)
{ "before": "007a0b9b5f", "after": "008e5304cb" }animgraphs/animgraph2/hero/priest/priest_shoot.vnmgraph_c · crc (changed)
{ "before": "0029874f2f", "after": "003c3fd1a7" }animgraphs/animgraph2/hero/hero_aim.vnmgraph+bebop.vnmgraph_c · crc (changed)
{ "before": "005ba26768", "after": "000f85291e" }animgraphs/animgraph2/hero/hero_slide.vnmgraph+geist.vnmgraph_c · crc (changed)
{ "before": "008e23f1ff", "after": "002012e21b" }animgraphs/animgraph2/hero/hero_mantle.vnmgraph+vindicta.vnmgraph_c · crc (changed)
{ "before": "0027bbeb56", "after": "00c3b59435" }animgraphs/animgraph2/hero/hero_motionadditives.vnmgraph+kelvin.vnmgraph_c · crc (changed)
{ "before": "00c5846273", "after": "00d6141cd3" }animgraphs/animgraph2/hero/hero_throw.vnmgraph+kelvin.vnmgraph_c · crc (changed)
{ "before": "00e4ba9f5f", "after": "0088e00612" }animgraphs/animgraph2/hero/hero.vnmgraph+mo_krill.vnmgraph_c · crc (changed)
{ "before": "00ad3c3e2a", "after": "0067e3fa14" }animgraphs/animgraph2/hero/hero_throw.vnmgraph+gigawatt.vnmgraph_c · crc (changed)
{ "before": "00f6884d3b", "after": "0032eae27f" }animgraphs/animgraph2/hero/hero_mantle.vnmgraph+mirage.vnmgraph_c · crc (changed)
{ "before": "002d4803b3", "after": "00a57902fe" }animgraphs/animgraph2/hero/hero_parry.vnmgraph+frank.vnmgraph_c · crc (changed)
{ "before": "008094d325", "after": "00e388c6ff" }animgraphs/animgraph2/hero/hero_reload_default.vnmgraph+priest.vnmgraph_c · crc (changed)
{ "before": "0021aac6d1", "after": "00325ca932" }animgraphs/animgraph2/hero/mirage/mirage_aims.vnmgraph_c · crc (changed)
{ "before": "00afd29778", "after": "001db8b0f2" }animgraphs/animgraph2/hero/hero_flinch.vnmgraph+pocket.vnmgraph_c · crc (changed)
{ "before": "00a6f7f1b2", "after": "003b9b5c25" }animgraphs/animgraph2/hero/druid/druid_event_id.vnmgraph_c · crc (changed)
{ "before": "004b99549f", "after": "00852ec66b" }animgraphs/animgraph2/hero/hero_knockdown.vnmgraph+holliday.vnmgraph_c · crc (changed)
{ "before": "00be378616", "after": "003ad2b74b" }animgraphs/animgraph2/hero/hero_throw.vnmgraph+punkgoat.vnmgraph_c · crc (changed)
{ "before": "004fc87924", "after": "005c3118cc" }animgraphs/animgraph2/hero/hero_dash.vnmgraph_c · crc (changed)
{ "before": "00781bf4d9", "after": "0061a6f8f2" }animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+doorman.vnmgraph_c · crc (changed)
{ "before": "009234b025", "after": "00915883d0" }animgraphs/animgraph2/hero/hero_turn.vnmgraph+kelvin.vnmgraph_c · crc (changed)
{ "before": "00031b3bf7", "after": "00af9dab0e" }animgraphs/animgraph2/hero/hero_mantle.vnmgraph+bebop.vnmgraph_c · crc (changed)
{ "before": "00424f4b3c", "after": "003354d397" }animgraphs/animgraph2/hero/ivy/ivy_aims.vnmgraph_c · crc (changed)
{ "before": "0013f576ef", "after": "00c3fc775d" }animgraphs/animgraph2/hero/hero_motionadditives.vnmgraph+abrams.vnmgraph_c · crc (changed)
{ "before": "000e00ef25", "after": "00a83d9715" }animgraphs/animgraph2/hero/hero_reload_default.vnmgraph+doorman.vnmgraph_c · crc (changed)
{ "before": "004356c9e8", "after": "00bccfab45" }animgraphs/animgraph2/hero/gigawatt/gigawatt_overlay.vnmgraph_c · crc (changed)
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View code changes (142 records)
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{ "before": null, "after": "008ae9c4c0" } - 2069 hero model assets updated.
View code changes (2069 records)
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View code changes (25 records)
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{ "before": "00a870d4be", "after": "00541dd4ab" }panorama/styles/citadel_db_page_profile.vcss_c · crc (changed)
{ "before": "002e312e33", "after": "00f357c125" }panorama/layout/citadel_ui_keyboard_glyph.vxml_c · crc (changed)
{ "before": "00246d8545", "after": "00ffe561d2" }panorama/images/glyphs/mouse1.vsvg_c · crc (changed)
{ "before": "00a1897115", "after": "0055893145" } - 18 ui assets added.
View code changes (18 records)
panorama/images/glyphs/mouse3_knockout.vsvg_c · crc (added)
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{ "before": null, "after": "008d86f080" } - 1 ability image asset updated.
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panorama/images/hud/abilities/viper/viper_debuffdagger_psd.vtex_c · crc (changed)
{ "before": "00efb222d4", "after": "001d0c14c7" } - 5 particle assets updated.
View code changes (5 records)
particles/abilities/bookworm/bookworm_aoe_cylinder.vpcf_c · crc (changed)
{ "before": "0066464a1f", "after": "001e71d8cc" }particles/abilities/bookworm/bookworm_aoe_edge_buildup.vpcf_c · crc (changed)
{ "before": "009dbe8438", "after": "008459dff5" }particles/abilities/bookworm/bookworm_aoe.vpcf_c · crc (changed)
{ "before": "00db02027f", "after": "0029bbb30b" }particles/abilities/viper/viper_debuffdagger_proj_trail.vpcf_c · crc (changed)
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{ "before": "0065329808", "after": "00f38ef44f" } - 5 particle assets added.
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particles/abilities/viper/viper_debuffdagger_stackingdebuff.vpcf_c · crc (added)
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{ "before": null, "after": "00283fdea5" } - 7 script assets updated.
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scripts/npc_units.vdata_c · crc (changed)
{ "before": "005407e1e3", "after": "006897d5d6" }scripts/abilities.vdata_c · crc (changed)
{ "before": "00f8d41ab8", "after": "00af33f3ef" }scripts/heroes.vdata_c · crc (changed)
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{ "before": "009e10c0fc", "after": "0035bff1d1" } - 13 sound assets added.
View code changes (13 records)
sounds/mods/weapon/fleetfoot_boots/fleetfoot_end.vsnd_c · crc (added)
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{ "before": null, "after": "00f26ba558" } - 25 sound assets updated.
View code changes (25 records)
sounds/weapons/drifter/drifter_wpn_fire_05.vsnd_c · crc (changed)
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animgraphs/animgraph2/hero/hero_turn.vnmgraph+priest_crossbow.vnmgraph_c · crc (removed)
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materials/particle/abilities/tengu/tengu_stone_form_model_vmat_g_tsheen_6a945208.vtex_c · crc (removed)
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models/heroes_staging/tengu/tengu_v2/materials/ivy_body_stoneform_color_png_9635e1a8.vtex_c · crc (removed)
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panorama/scripts/popups/popup_settings.vjs_c · crc (removed)
{ "before": "00c5ea914f", "after": null }panorama/styles/popups/popup_settings.vcss_c · crc (removed)
{ "before": "007cf5b852", "after": null } - 1 sound asset removed.
View code changes (1 records)
sounds/mods/weapon/fleetfoot_boots/lp.vsnd_c · crc (removed)
{ "before": "0072ee29c6", "after": null } - 34 tracked files updated.
View code changes (34 records)
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View code changes (3 records)
game/citadel/pak01_dir/panorama/layout/popups/popup_settings_old.xml · file (added)
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