Every hero gains 50 base health
The entire roster gets a flat base health bump, while Trophy Collector's stacking health and souls drop and Spirit Sap and Focus Lens cooldowns climb to 32 seconds. Guardian and barrack boss health also moved to 5500.
Generic Person
Gunslinger
Thumper
The Boss


MISC
10 changesOther file and data updates.
- npc units npc boss tier1: max health changed from 4250 to 5500.
View code changes (1 records)
npc_units:npc_boss_tier1 · gameplay.m_nMaxHealth (changed)
{ "before": 4250, "after": 5500 } - npc units npc barrack boss: max health changed from 3225 to 5500.
View code changes (1 records)
npc_units:npc_barrack_boss · gameplay.m_nMaxHealth (changed)
{ "before": 3225, "after": 5500 } - npc units alt npc boss tier1: max health changed from 4250 to 5500.
View code changes (1 records)
npc_units:alt_npc_boss_tier1 · gameplay.m_nMaxHealth (changed)
{ "before": 4250, "after": 5500 } - generic data root: hero kill gold share frac data updated.
View code changes (1 records)
generic_data:__root__ · gameplay.m_flHeroKillGoldShareFrac[2] (changed)
{ "before": 0.3, "after": 0.283 } - generic data root: hero kill gold share frac data updated.
View code changes (1 records)
generic_data:__root__ · gameplay.m_flHeroKillGoldShareFrac[3] (changed)
{ "before": 0.21, "after": 0.175 } - generic data root: hero kill gold share frac data updated.
View code changes (1 records)
generic_data:__root__ · gameplay.m_flHeroKillGoldShareFrac[4] (changed)
{ "before": 0.13, "after": 0.11 } - generic data root: hero kill gold share frac data updated.
View code changes (1 records)
generic_data:__root__ · gameplay.m_flHeroKillGoldShareFrac[5] (changed)
{ "before": 0.12, "after": 0.083 } - 4 ability property raw records updated.
View code changes (4 records)
upgrade_trophy_collector · properties.StackingBonusHealth.raw (changed)
{ "before": 25, "after": 20 }upgrade_trophy_collector · properties.StackingGoldPerMinute.raw (changed)
{ "before": 30, "after": 22 }upgrade_focus_lens · properties.AbilityCooldown.raw (changed)
{ "before": 25, "after": 32 }upgrade_spirit_sap · properties.AbilityCooldown.raw (changed)
{ "before": 25, "after": 32 } - 4 script assets updated.
View code changes (4 records)
scripts/generic_data.vdata_c · crc (changed)
{ "before": "007d489aa7", "after": "008ffe0a53" }scripts/heroes.vdata_c · crc (changed)
{ "before": "003060cc8c", "after": "00b1c4a39c" }scripts/abilities.vdata_c · crc (changed)
{ "before": "005ef5f72b", "after": "000693b3b0" }scripts/npc_units.vdata_c · crc (changed)
{ "before": "0033e0bd32", "after": "00733c21f6" } - 5 tracked files updated.
View code changes (5 records)
game/citadel/pak01_dir/scripts/abilities.vdata · file (changed)
{ "before": { "hash": "1d0600cad42f797348a9d0dff15a4a3e62df4dae" }, "after": { "hash": "f35d5da05d488de2e138a6da9cb1f2e34f43dfb3" } }game/citadel/pak01_dir/scripts/heroes.vdata · file (changed)
{ "before": { "hash": "90e9f619ecce95a6d5d023f7fc7f06ee450dfefb" }, "after": { "hash": "056b0d3d23b488aa73f22ee068a057e175c3aed7" } }game/citadel/pak01_dir.txt · file (changed)
{ "before": { "hash": "bf5c25248cf6a0db3c0dafeb026c12b3e0f4dbd2" }, "after": { "hash": "f2ed24a8291e3d05c02d08ec66ec88871160b873" } }game/citadel/pak01_dir/scripts/generic_data.vdata · file (changed)
{ "before": { "hash": "b5adbc667817baed966c47b9470e281381e8f68e" }, "after": { "hash": "7c9feca5e2da724a553b56b1fe95ad1299c7aedf" } }game/citadel/pak01_dir/scripts/npc_units.vdata · file (changed)
{ "before": { "hash": "b6ad14defcce18f65baa7451f4a07c37ac456f5a" }, "after": { "hash": "85ae7e76d1b9055dfee5f16788d63c5e9ff8eb7b" } }